three-stdlib 2.8.9 → 2.8.12

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Files changed (480) hide show
  1. package/Nodes-607e9ed8.js +471 -0
  2. package/Nodes-627a8bdf.js +1 -0
  3. package/index.cjs.js +1 -1
  4. package/index.d.ts +1 -127
  5. package/index.js +122 -128
  6. package/lines/LineMaterial.d.ts +7 -6
  7. package/loaders/NodeMaterialLoader.cjs.js +1 -1
  8. package/loaders/NodeMaterialLoader.js +2 -136
  9. package/modifiers/CurveModifier.cjs.js +1 -1
  10. package/modifiers/CurveModifier.d.ts +13 -9
  11. package/modifiers/CurveModifier.js +27 -30
  12. package/nodes/Nodes.cjs.js +1 -1
  13. package/nodes/Nodes.js +203 -76
  14. package/nodes/ShaderNode.cjs.js +1 -0
  15. package/nodes/ShaderNode.js +308 -0
  16. package/nodes/accessors/BufferNode.cjs.js +1 -0
  17. package/nodes/accessors/BufferNode.js +18 -0
  18. package/nodes/accessors/CameraNode.cjs.js +1 -1
  19. package/nodes/accessors/CameraNode.js +32 -138
  20. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  21. package/nodes/accessors/CubeTextureNode.js +53 -0
  22. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  23. package/nodes/accessors/MaterialNode.js +80 -0
  24. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  25. package/nodes/accessors/MaterialReferenceNode.js +16 -0
  26. package/nodes/accessors/ModelNode.cjs.js +1 -0
  27. package/nodes/accessors/ModelNode.js +10 -0
  28. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  29. package/nodes/accessors/ModelViewProjectionNode.js +22 -0
  30. package/nodes/accessors/NormalNode.cjs.js +1 -1
  31. package/nodes/accessors/NormalNode.js +48 -78
  32. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  33. package/nodes/accessors/Object3DNode.js +85 -0
  34. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  35. package/nodes/accessors/PointUVNode.js +16 -0
  36. package/nodes/accessors/PositionNode.cjs.js +1 -1
  37. package/nodes/accessors/PositionNode.js +49 -87
  38. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  39. package/nodes/accessors/ReferenceNode.js +43 -0
  40. package/nodes/accessors/ReflectNode.cjs.js +1 -1
  41. package/nodes/accessors/ReflectNode.js +35 -98
  42. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  43. package/nodes/accessors/SkinningNode.js +59 -0
  44. package/nodes/accessors/TextureNode.cjs.js +1 -0
  45. package/nodes/accessors/TextureNode.js +68 -0
  46. package/nodes/accessors/UVNode.cjs.js +1 -1
  47. package/nodes/accessors/UVNode.js +20 -38
  48. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  49. package/nodes/core/ArrayUniformNode.js +17 -0
  50. package/nodes/core/AttributeNode.cjs.js +1 -1
  51. package/nodes/core/AttributeNode.js +31 -40
  52. package/nodes/core/BypassNode.cjs.js +1 -0
  53. package/nodes/core/BypassNode.js +28 -0
  54. package/nodes/core/CodeNode.cjs.js +1 -0
  55. package/nodes/core/CodeNode.js +35 -0
  56. package/nodes/core/ConstNode.cjs.js +1 -1
  57. package/nodes/core/ConstNode.js +10 -78
  58. package/nodes/core/ContextNode.cjs.js +1 -0
  59. package/nodes/core/ContextNode.js +26 -0
  60. package/nodes/core/ExpressionNode.cjs.js +1 -1
  61. package/nodes/core/ExpressionNode.js +19 -8
  62. package/nodes/core/FunctionCallNode.cjs.js +1 -1
  63. package/nodes/core/FunctionCallNode.js +31 -60
  64. package/nodes/core/FunctionNode.cjs.js +1 -1
  65. package/nodes/core/FunctionNode.js +45 -166
  66. package/nodes/core/InputNode.cjs.js +1 -1
  67. package/nodes/core/InputNode.js +43 -57
  68. package/nodes/core/Node.cjs.js +1 -1
  69. package/nodes/core/Node.js +155 -113
  70. package/nodes/core/NodeAttribute.cjs.js +1 -0
  71. package/nodes/core/NodeAttribute.js +11 -0
  72. package/nodes/core/NodeBuilder.cjs.js +1 -1
  73. package/nodes/core/NodeBuilder.js +422 -548
  74. package/nodes/core/NodeCode.cjs.js +1 -0
  75. package/nodes/core/NodeCode.js +13 -0
  76. package/nodes/core/NodeFrame.cjs.js +1 -1
  77. package/nodes/core/NodeFrame.js +34 -27
  78. package/nodes/core/NodeFunction.cjs.js +1 -0
  79. package/nodes/core/NodeFunction.js +17 -0
  80. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  81. package/nodes/core/NodeFunctionInput.js +14 -0
  82. package/nodes/core/NodeKeywords.cjs.js +1 -0
  83. package/nodes/core/NodeKeywords.js +54 -0
  84. package/nodes/core/NodeParser.cjs.js +1 -0
  85. package/nodes/core/NodeParser.js +8 -0
  86. package/nodes/core/NodeUniform.cjs.js +1 -1
  87. package/nodes/core/NodeUniform.js +18 -17
  88. package/nodes/core/NodeUtils.cjs.js +1 -1
  89. package/nodes/core/NodeUtils.js +55 -35
  90. package/nodes/core/NodeVar.cjs.js +1 -0
  91. package/nodes/core/NodeVar.js +11 -0
  92. package/nodes/core/NodeVary.cjs.js +1 -0
  93. package/nodes/core/NodeVary.js +11 -0
  94. package/nodes/core/PropertyNode.cjs.js +1 -0
  95. package/nodes/core/PropertyNode.js +26 -0
  96. package/nodes/core/TempNode.cjs.js +1 -1
  97. package/nodes/core/TempNode.js +21 -88
  98. package/nodes/core/UniformNode.cjs.js +1 -0
  99. package/nodes/core/UniformNode.js +28 -0
  100. package/nodes/core/VarNode.cjs.js +1 -1
  101. package/nodes/core/VarNode.js +28 -35
  102. package/nodes/core/VaryNode.cjs.js +1 -0
  103. package/nodes/core/VaryNode.js +38 -0
  104. package/nodes/core/constants.cjs.js +1 -0
  105. package/nodes/core/constants.js +11 -0
  106. package/nodes/display/ColorSpaceNode.cjs.js +1 -0
  107. package/nodes/display/ColorSpaceNode.js +67 -0
  108. package/nodes/display/NormalMapNode.cjs.js +1 -0
  109. package/nodes/display/NormalMapNode.js +71 -0
  110. package/nodes/fog/FogNode.cjs.js +1 -0
  111. package/nodes/fog/FogNode.js +18 -0
  112. package/nodes/fog/FogRangeNode.cjs.js +1 -0
  113. package/nodes/fog/FogRangeNode.js +20 -0
  114. package/nodes/functions/BSDFs.cjs.js +1 -0
  115. package/nodes/functions/BSDFs.js +121 -0
  116. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
  117. package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
  118. package/nodes/lights/LightContextNode.cjs.js +1 -0
  119. package/nodes/lights/LightContextNode.js +43 -0
  120. package/nodes/lights/LightNode.cjs.js +1 -0
  121. package/nodes/lights/LightNode.js +61 -0
  122. package/nodes/lights/LightsNode.cjs.js +1 -0
  123. package/nodes/lights/LightsNode.js +77 -0
  124. package/nodes/loaders/NodeLoader.cjs.js +1 -0
  125. package/nodes/loaders/NodeLoader.js +80 -0
  126. package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
  127. package/nodes/loaders/NodeMaterialLoader.js +29 -0
  128. package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
  129. package/nodes/loaders/NodeObjectLoader.js +49 -0
  130. package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
  131. package/nodes/materials/LineBasicNodeMaterial.js +31 -0
  132. package/nodes/materials/Materials.cjs.js +1 -0
  133. package/nodes/materials/Materials.js +27 -0
  134. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
  135. package/nodes/materials/MeshBasicNodeMaterial.js +32 -0
  136. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -1
  137. package/nodes/materials/MeshStandardNodeMaterial.js +41 -13
  138. package/nodes/materials/NodeMaterial.cjs.js +1 -1
  139. package/nodes/materials/NodeMaterial.js +67 -140
  140. package/nodes/materials/PointsNodeMaterial.cjs.js +1 -0
  141. package/nodes/materials/PointsNodeMaterial.js +34 -0
  142. package/nodes/math/CondNode.cjs.js +1 -1
  143. package/nodes/math/CondNode.js +33 -74
  144. package/nodes/math/MathNode.cjs.js +1 -1
  145. package/nodes/math/MathNode.js +193 -193
  146. package/nodes/math/OperatorNode.cjs.js +1 -1
  147. package/nodes/math/OperatorNode.js +116 -52
  148. package/nodes/parsers/GLSLNodeFunction.cjs.js +1 -0
  149. package/nodes/parsers/GLSLNodeFunction.js +101 -0
  150. package/nodes/parsers/GLSLNodeParser.cjs.js +1 -0
  151. package/nodes/parsers/GLSLNodeParser.js +13 -0
  152. package/nodes/parsers/WGSLNodeFunction.cjs.js +1 -0
  153. package/nodes/parsers/WGSLNodeFunction.js +71 -0
  154. package/nodes/parsers/WGSLNodeParser.cjs.js +1 -0
  155. package/nodes/parsers/WGSLNodeParser.js +13 -0
  156. package/nodes/procedural/CheckerNode.cjs.js +1 -1
  157. package/nodes/procedural/CheckerNode.js +22 -40
  158. package/nodes/utils/ArrayElementNode.cjs.js +1 -0
  159. package/nodes/utils/ArrayElementNode.js +22 -0
  160. package/nodes/utils/ConvertNode.cjs.js +1 -0
  161. package/nodes/utils/ConvertNode.js +29 -0
  162. package/nodes/utils/JoinNode.cjs.js +1 -1
  163. package/nodes/utils/JoinNode.js +19 -69
  164. package/nodes/utils/MatcapUVNode.cjs.js +1 -0
  165. package/nodes/utils/MatcapUVNode.js +18 -0
  166. package/nodes/utils/OscNode.cjs.js +1 -0
  167. package/nodes/utils/OscNode.js +55 -0
  168. package/nodes/utils/SplitNode.cjs.js +1 -0
  169. package/nodes/utils/SplitNode.js +58 -0
  170. package/nodes/utils/SpriteSheetUVNode.cjs.js +1 -0
  171. package/nodes/utils/SpriteSheetUVNode.js +39 -0
  172. package/nodes/utils/TimerNode.cjs.js +1 -1
  173. package/nodes/utils/TimerNode.js +38 -56
  174. package/objects/Lensflare.cjs.js +1 -1
  175. package/objects/Lensflare.js +11 -3
  176. package/package.json +3 -3
  177. package/postprocessing/AfterimagePass.d.ts +2 -30
  178. package/shaders/ACESFilmicToneMappingShader.cjs.js +1 -1
  179. package/shaders/ACESFilmicToneMappingShader.d.ts +9 -0
  180. package/shaders/ACESFilmicToneMappingShader.js +1 -1
  181. package/shaders/AfterimageShader.d.ts +9 -15
  182. package/shaders/BasicShader.cjs.js +1 -1
  183. package/shaders/BasicShader.d.ts +5 -5
  184. package/shaders/BasicShader.js +1 -1
  185. package/shaders/BleachBypassShader.cjs.js +1 -1
  186. package/shaders/BleachBypassShader.d.ts +8 -9
  187. package/shaders/BleachBypassShader.js +1 -1
  188. package/shaders/BlendShader.cjs.js +1 -1
  189. package/shaders/BlendShader.d.ts +13 -7
  190. package/shaders/BlendShader.js +1 -1
  191. package/shaders/BokehShader.cjs.js +1 -1
  192. package/shaders/BokehShader.d.ts +18 -19
  193. package/shaders/BokehShader.js +1 -1
  194. package/shaders/BokehShader2.cjs.js +1 -1
  195. package/shaders/BokehShader2.d.ts +80 -34
  196. package/shaders/BokehShader2.js +2 -2
  197. package/shaders/BrightnessContrastShader.cjs.js +1 -1
  198. package/shaders/BrightnessContrastShader.d.ts +10 -6
  199. package/shaders/BrightnessContrastShader.js +1 -1
  200. package/shaders/ColorCorrectionShader.cjs.js +1 -1
  201. package/shaders/ColorCorrectionShader.d.ts +14 -7
  202. package/shaders/ColorCorrectionShader.js +1 -1
  203. package/shaders/ColorifyShader.cjs.js +1 -1
  204. package/shaders/ColorifyShader.d.ts +8 -5
  205. package/shaders/ColorifyShader.js +1 -1
  206. package/shaders/ConvolutionShader.cjs.js +1 -1
  207. package/shaders/ConvolutionShader.d.ts +15 -16
  208. package/shaders/ConvolutionShader.js +9 -14
  209. package/shaders/CopyShader.d.ts +8 -12
  210. package/shaders/DOFMipMapShader.cjs.js +1 -1
  211. package/shaders/DOFMipMapShader.d.ts +13 -7
  212. package/shaders/DOFMipMapShader.js +1 -1
  213. package/shaders/DepthLimitedBlurShader.cjs.js +1 -1
  214. package/shaders/DepthLimitedBlurShader.d.ts +26 -25
  215. package/shaders/DepthLimitedBlurShader.js +12 -16
  216. package/shaders/DigitalGlitch.cjs.js +1 -1
  217. package/shaders/DigitalGlitch.d.ts +34 -14
  218. package/shaders/DigitalGlitch.js +1 -10
  219. package/shaders/DotScreenShader.cjs.js +1 -1
  220. package/shaders/DotScreenShader.d.ts +17 -8
  221. package/shaders/DotScreenShader.js +1 -1
  222. package/shaders/FXAAShader.cjs.js +1 -1
  223. package/shaders/FXAAShader.d.ts +8 -5
  224. package/shaders/FXAAShader.js +1 -1
  225. package/shaders/FilmShader.cjs.js +1 -1
  226. package/shaders/FilmShader.d.ts +19 -9
  227. package/shaders/FilmShader.js +1 -1
  228. package/shaders/FocusShader.cjs.js +1 -1
  229. package/shaders/FocusShader.d.ts +16 -8
  230. package/shaders/FocusShader.js +1 -1
  231. package/shaders/FreiChenShader.cjs.js +1 -1
  232. package/shaders/FreiChenShader.d.ts +8 -5
  233. package/shaders/FreiChenShader.js +1 -1
  234. package/shaders/FresnelShader.cjs.js +1 -1
  235. package/shaders/FresnelShader.d.ts +21 -0
  236. package/shaders/FresnelShader.js +1 -1
  237. package/shaders/GammaCorrectionShader.d.ts +7 -7
  238. package/shaders/GodRaysShader.cjs.js +1 -1
  239. package/shaders/GodRaysShader.d.ts +38 -20
  240. package/shaders/GodRaysShader.js +4 -4
  241. package/shaders/HalftoneShader.cjs.js +1 -1
  242. package/shaders/HalftoneShader.d.ts +40 -16
  243. package/shaders/HalftoneShader.js +1 -1
  244. package/shaders/HorizontalBlurShader.d.ts +8 -8
  245. package/shaders/HorizontalTiltShiftShader.cjs.js +1 -1
  246. package/shaders/HorizontalTiltShiftShader.d.ts +10 -6
  247. package/shaders/HorizontalTiltShiftShader.js +1 -1
  248. package/shaders/HueSaturationShader.cjs.js +1 -1
  249. package/shaders/HueSaturationShader.d.ts +10 -6
  250. package/shaders/HueSaturationShader.js +1 -1
  251. package/shaders/KaleidoShader.cjs.js +1 -1
  252. package/shaders/KaleidoShader.d.ts +10 -6
  253. package/shaders/KaleidoShader.js +1 -1
  254. package/shaders/LuminosityHighPassShader.cjs.js +1 -1
  255. package/shaders/LuminosityHighPassShader.d.ts +17 -8
  256. package/shaders/LuminosityHighPassShader.js +1 -1
  257. package/shaders/LuminosityShader.cjs.js +1 -1
  258. package/shaders/LuminosityShader.d.ts +4 -4
  259. package/shaders/LuminosityShader.js +1 -1
  260. package/shaders/MirrorShader.cjs.js +1 -1
  261. package/shaders/MirrorShader.d.ts +7 -5
  262. package/shaders/MirrorShader.js +1 -1
  263. package/shaders/NormalMapShader.cjs.js +1 -1
  264. package/shaders/NormalMapShader.d.ts +14 -7
  265. package/shaders/NormalMapShader.js +1 -1
  266. package/shaders/ParallaxShader.cjs.js +1 -1
  267. package/shaders/ParallaxShader.d.ts +28 -0
  268. package/shaders/ParallaxShader.js +1 -1
  269. package/shaders/PixelShader.cjs.js +1 -1
  270. package/shaders/PixelShader.d.ts +10 -6
  271. package/shaders/PixelShader.js +1 -1
  272. package/shaders/RGBShiftShader.cjs.js +1 -1
  273. package/shaders/RGBShiftShader.d.ts +10 -6
  274. package/shaders/RGBShiftShader.js +1 -1
  275. package/shaders/SAOShader.cjs.js +1 -1
  276. package/shaders/SAOShader.d.ts +24 -29
  277. package/shaders/SAOShader.js +1 -5
  278. package/shaders/SMAAShader.cjs.js +1 -1
  279. package/shaders/SMAAShader.d.ts +31 -16
  280. package/shaders/SMAAShader.js +3 -3
  281. package/shaders/SSAOShader.cjs.js +1 -1
  282. package/shaders/SSAOShader.d.ts +58 -25
  283. package/shaders/SSAOShader.js +3 -3
  284. package/shaders/SSRShader.cjs.js +1 -1
  285. package/shaders/SSRShader.d.ts +67 -36
  286. package/shaders/SSRShader.js +3 -3
  287. package/shaders/SepiaShader.cjs.js +1 -1
  288. package/shaders/SepiaShader.d.ts +7 -5
  289. package/shaders/SepiaShader.js +1 -1
  290. package/shaders/SobelOperatorShader.cjs.js +1 -1
  291. package/shaders/SobelOperatorShader.d.ts +8 -5
  292. package/shaders/SobelOperatorShader.js +1 -1
  293. package/shaders/SubsurfaceScatteringShader.cjs.js +1 -1
  294. package/shaders/SubsurfaceScatteringShader.d.ts +2 -34
  295. package/shaders/SubsurfaceScatteringShader.js +3 -3
  296. package/shaders/TechnicolorShader.cjs.js +1 -1
  297. package/shaders/TechnicolorShader.d.ts +4 -4
  298. package/shaders/TechnicolorShader.js +1 -1
  299. package/shaders/ToneMapShader.cjs.js +1 -1
  300. package/shaders/ToneMapShader.d.ts +19 -9
  301. package/shaders/ToneMapShader.js +1 -1
  302. package/shaders/ToonShader.cjs.js +1 -1
  303. package/shaders/ToonShader.d.ts +80 -34
  304. package/shaders/ToonShader.js +4 -4
  305. package/shaders/TriangleBlurShader.cjs.js +1 -1
  306. package/shaders/TriangleBlurShader.d.ts +8 -5
  307. package/shaders/TriangleBlurShader.js +1 -1
  308. package/shaders/UnpackDepthRGBAShader.cjs.js +1 -1
  309. package/shaders/UnpackDepthRGBAShader.d.ts +7 -5
  310. package/shaders/UnpackDepthRGBAShader.js +1 -1
  311. package/shaders/VerticalBlurShader.cjs.js +1 -1
  312. package/shaders/VerticalBlurShader.d.ts +8 -8
  313. package/shaders/VerticalBlurShader.js +1 -1
  314. package/shaders/VerticalTiltShiftShader.cjs.js +1 -1
  315. package/shaders/VerticalTiltShiftShader.d.ts +10 -6
  316. package/shaders/VerticalTiltShiftShader.js +1 -1
  317. package/shaders/VignetteShader.cjs.js +1 -1
  318. package/shaders/VignetteShader.d.ts +10 -6
  319. package/shaders/VignetteShader.js +1 -1
  320. package/shaders/VolumeShader.cjs.js +1 -1
  321. package/shaders/VolumeShader.d.ts +20 -9
  322. package/shaders/VolumeShader.js +1 -1
  323. package/shaders/WaterRefractionShader.cjs.js +1 -1
  324. package/shaders/WaterRefractionShader.d.ts +16 -8
  325. package/shaders/WaterRefractionShader.js +1 -1
  326. package/shaders/index.cjs.js +1 -0
  327. package/shaders/index.d.ts +53 -0
  328. package/shaders/index.js +53 -0
  329. package/shaders/types.cjs.js +1 -0
  330. package/shaders/types.d.ts +14 -0
  331. package/shaders/types.js +1 -0
  332. package/types/shared.d.ts +0 -20
  333. package/Nodes-894ac9dc.js +0 -1
  334. package/Nodes-af575af7.js +0 -157
  335. package/nodes/accessors/ColorsNode.cjs.js +0 -1
  336. package/nodes/accessors/ColorsNode.d.ts +0 -10
  337. package/nodes/accessors/ColorsNode.js +0 -40
  338. package/nodes/accessors/LightNode.cjs.js +0 -1
  339. package/nodes/accessors/LightNode.d.ts +0 -12
  340. package/nodes/accessors/LightNode.js +0 -41
  341. package/nodes/accessors/ResolutionNode.cjs.js +0 -1
  342. package/nodes/accessors/ResolutionNode.d.ts +0 -14
  343. package/nodes/accessors/ResolutionNode.js +0 -41
  344. package/nodes/accessors/ScreenUVNode.cjs.js +0 -1
  345. package/nodes/accessors/ScreenUVNode.d.ts +0 -11
  346. package/nodes/accessors/ScreenUVNode.js +0 -43
  347. package/nodes/core/NodeLib.cjs.js +0 -1
  348. package/nodes/core/NodeLib.d.ts +0 -22
  349. package/nodes/core/NodeLib.js +0 -37
  350. package/nodes/core/StructNode.cjs.js +0 -1
  351. package/nodes/core/StructNode.d.ts +0 -19
  352. package/nodes/core/StructNode.js +0 -72
  353. package/nodes/effects/BlurNode.cjs.js +0 -1
  354. package/nodes/effects/BlurNode.d.ts +0 -31
  355. package/nodes/effects/BlurNode.js +0 -100
  356. package/nodes/effects/ColorAdjustmentNode.cjs.js +0 -1
  357. package/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
  358. package/nodes/effects/ColorAdjustmentNode.js +0 -73
  359. package/nodes/effects/LuminanceNode.cjs.js +0 -1
  360. package/nodes/effects/LuminanceNode.d.ts +0 -18
  361. package/nodes/effects/LuminanceNode.js +0 -46
  362. package/nodes/inputs/BoolNode.cjs.js +0 -1
  363. package/nodes/inputs/BoolNode.d.ts +0 -19
  364. package/nodes/inputs/BoolNode.js +0 -36
  365. package/nodes/inputs/ColorNode.cjs.js +0 -1
  366. package/nodes/inputs/ColorNode.d.ts +0 -21
  367. package/nodes/inputs/ColorNode.js +0 -41
  368. package/nodes/inputs/CubeTextureNode.cjs.js +0 -1
  369. package/nodes/inputs/CubeTextureNode.d.ts +0 -17
  370. package/nodes/inputs/CubeTextureNode.js +0 -79
  371. package/nodes/inputs/FloatNode.cjs.js +0 -1
  372. package/nodes/inputs/FloatNode.d.ts +0 -19
  373. package/nodes/inputs/FloatNode.js +0 -36
  374. package/nodes/inputs/IntNode.cjs.js +0 -1
  375. package/nodes/inputs/IntNode.d.ts +0 -19
  376. package/nodes/inputs/IntNode.js +0 -36
  377. package/nodes/inputs/Matrix3Node.cjs.js +0 -1
  378. package/nodes/inputs/Matrix3Node.d.ts +0 -22
  379. package/nodes/inputs/Matrix3Node.js +0 -46
  380. package/nodes/inputs/Matrix4Node.cjs.js +0 -1
  381. package/nodes/inputs/Matrix4Node.d.ts +0 -22
  382. package/nodes/inputs/Matrix4Node.js +0 -46
  383. package/nodes/inputs/PropertyNode.cjs.js +0 -1
  384. package/nodes/inputs/PropertyNode.d.ts +0 -10
  385. package/nodes/inputs/PropertyNode.js +0 -35
  386. package/nodes/inputs/RTTNode.cjs.js +0 -1
  387. package/nodes/inputs/RTTNode.d.ts +0 -27
  388. package/nodes/inputs/RTTNode.js +0 -103
  389. package/nodes/inputs/ReflectorNode.cjs.js +0 -1
  390. package/nodes/inputs/ReflectorNode.d.ts +0 -21
  391. package/nodes/inputs/ReflectorNode.js +0 -60
  392. package/nodes/inputs/ScreenNode.cjs.js +0 -1
  393. package/nodes/inputs/ScreenNode.d.ts +0 -11
  394. package/nodes/inputs/ScreenNode.js +0 -20
  395. package/nodes/inputs/TextureNode.cjs.js +0 -1
  396. package/nodes/inputs/TextureNode.d.ts +0 -20
  397. package/nodes/inputs/TextureNode.js +0 -83
  398. package/nodes/inputs/Vector2Node.cjs.js +0 -1
  399. package/nodes/inputs/Vector2Node.d.ts +0 -21
  400. package/nodes/inputs/Vector2Node.js +0 -40
  401. package/nodes/inputs/Vector3Node.cjs.js +0 -1
  402. package/nodes/inputs/Vector3Node.d.ts +0 -21
  403. package/nodes/inputs/Vector3Node.js +0 -41
  404. package/nodes/inputs/Vector4Node.cjs.js +0 -1
  405. package/nodes/inputs/Vector4Node.d.ts +0 -21
  406. package/nodes/inputs/Vector4Node.js +0 -42
  407. package/nodes/materials/BasicNodeMaterial.cjs.js +0 -1
  408. package/nodes/materials/BasicNodeMaterial.d.ts +0 -11
  409. package/nodes/materials/BasicNodeMaterial.js +0 -15
  410. package/nodes/materials/PhongNodeMaterial.cjs.js +0 -1
  411. package/nodes/materials/PhongNodeMaterial.d.ts +0 -21
  412. package/nodes/materials/PhongNodeMaterial.js +0 -15
  413. package/nodes/materials/SpriteNodeMaterial.cjs.js +0 -1
  414. package/nodes/materials/SpriteNodeMaterial.d.ts +0 -12
  415. package/nodes/materials/SpriteNodeMaterial.js +0 -15
  416. package/nodes/materials/StandardNodeMaterial.cjs.js +0 -1
  417. package/nodes/materials/StandardNodeMaterial.d.ts +0 -25
  418. package/nodes/materials/StandardNodeMaterial.js +0 -15
  419. package/nodes/materials/nodes/BasicNode.cjs.js +0 -1
  420. package/nodes/materials/nodes/BasicNode.d.ts +0 -15
  421. package/nodes/materials/nodes/BasicNode.js +0 -91
  422. package/nodes/materials/nodes/MeshStandardNode.cjs.js +0 -1
  423. package/nodes/materials/nodes/MeshStandardNode.d.ts +0 -25
  424. package/nodes/materials/nodes/MeshStandardNode.js +0 -81
  425. package/nodes/materials/nodes/PhongNode.cjs.js +0 -1
  426. package/nodes/materials/nodes/PhongNode.d.ts +0 -14
  427. package/nodes/materials/nodes/PhongNode.js +0 -212
  428. package/nodes/materials/nodes/RawNode.cjs.js +0 -1
  429. package/nodes/materials/nodes/RawNode.d.ts +0 -10
  430. package/nodes/materials/nodes/RawNode.js +0 -42
  431. package/nodes/materials/nodes/SpriteNode.cjs.js +0 -1
  432. package/nodes/materials/nodes/SpriteNode.d.ts +0 -13
  433. package/nodes/materials/nodes/SpriteNode.js +0 -113
  434. package/nodes/materials/nodes/StandardNode.cjs.js +0 -1
  435. package/nodes/materials/nodes/StandardNode.d.ts +0 -15
  436. package/nodes/materials/nodes/StandardNode.js +0 -336
  437. package/nodes/misc/BumpMapNode.cjs.js +0 -1
  438. package/nodes/misc/BumpMapNode.d.ts +0 -21
  439. package/nodes/misc/BumpMapNode.js +0 -80
  440. package/nodes/misc/NormalMapNode.cjs.js +0 -1
  441. package/nodes/misc/NormalMapNode.d.ts +0 -19
  442. package/nodes/misc/NormalMapNode.js +0 -102
  443. package/nodes/misc/TextureCubeNode.cjs.js +0 -1
  444. package/nodes/misc/TextureCubeNode.d.ts +0 -21
  445. package/nodes/misc/TextureCubeNode.js +0 -52
  446. package/nodes/misc/TextureCubeUVNode.cjs.js +0 -1
  447. package/nodes/misc/TextureCubeUVNode.d.ts +0 -18
  448. package/nodes/misc/TextureCubeUVNode.js +0 -229
  449. package/nodes/postprocessing/NodePass.cjs.js +0 -1
  450. package/nodes/postprocessing/NodePass.d.ts +0 -15
  451. package/nodes/postprocessing/NodePass.js +0 -61
  452. package/nodes/postprocessing/NodePostProcessing.cjs.js +0 -1
  453. package/nodes/postprocessing/NodePostProcessing.d.ts +0 -26
  454. package/nodes/postprocessing/NodePostProcessing.js +0 -91
  455. package/nodes/procedural/NoiseNode.cjs.js +0 -1
  456. package/nodes/procedural/NoiseNode.d.ts +0 -17
  457. package/nodes/procedural/NoiseNode.js +0 -43
  458. package/nodes/utils/BypassNode.cjs.js +0 -1
  459. package/nodes/utils/BypassNode.d.ts +0 -11
  460. package/nodes/utils/BypassNode.js +0 -55
  461. package/nodes/utils/ColorSpaceNode.cjs.js +0 -1
  462. package/nodes/utils/ColorSpaceNode.d.ts +0 -55
  463. package/nodes/utils/ColorSpaceNode.js +0 -106
  464. package/nodes/utils/MaxMIPLevelNode.cjs.js +0 -1
  465. package/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
  466. package/nodes/utils/MaxMIPLevelNode.js +0 -38
  467. package/nodes/utils/SpecularMIPLevelNode.cjs.js +0 -1
  468. package/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
  469. package/nodes/utils/SpecularMIPLevelNode.js +0 -61
  470. package/nodes/utils/SubSlotNode.cjs.js +0 -1
  471. package/nodes/utils/SubSlotNode.js +0 -53
  472. package/nodes/utils/SwitchNode.cjs.js +0 -1
  473. package/nodes/utils/SwitchNode.d.ts +0 -11
  474. package/nodes/utils/SwitchNode.js +0 -69
  475. package/nodes/utils/UVTransformNode.cjs.js +0 -1
  476. package/nodes/utils/UVTransformNode.d.ts +0 -15
  477. package/nodes/utils/UVTransformNode.js +0 -46
  478. package/nodes/utils/VelocityNode.cjs.js +0 -1
  479. package/nodes/utils/VelocityNode.d.ts +0 -28
  480. package/nodes/utils/VelocityNode.js +0 -115
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var r=n(e);const s=(e=1)=>{const n=new Float32Array(4096*e*4),r=new t.DataTexture(n,1024,4*e,t.RGBAFormat,t.FloatType);return r.wrapS=t.RepeatWrapping,r.wrapT=t.RepeatWrapping,r.magFilter=t.NearestFilter,r.needsUpdate=!0,r},i=(e,t,n=0)=>{const r=Math.floor(1024);t.arcLengthDivisions=r/2,t.updateArcLengths();const s=t.getSpacedPoints(r),i=t.computeFrenetFrames(r,!0);for(let t=0;t<r;t++){const r=Math.floor(t/1024),o=t%1024;let f=s[t];a(e,o,f.x,f.y,f.z,0+r+4*n),f=i.tangents[t],a(e,o,f.x,f.y,f.z,1+r+4*n),f=i.normals[t],a(e,o,f.x,f.y,f.z,2+r+4*n),f=i.binormals[t],a(e,o,f.x,f.y,f.z,3+r+4*n)}e.needsUpdate=!0},a=(e,t,n,r,s,i)=>{const a=e.image,{data:o}=a,f=4096*i;o[4*t+f+0]=n,o[4*t+f+1]=r,o[4*t+f+2]=s,o[4*t+f+3]=1};function o(e){return{spineTexture:{value:e},pathOffset:{type:"f",value:0},pathSegment:{type:"f",value:1},spineOffset:{type:"f",value:161},spineLength:{type:"f",value:400},flow:{type:"i",value:1}}}function f(e,t,n=1){e.__ok||(e.__ok=!0,e.onBeforeCompile=e=>{if(e.__modified)return;e.__modified=!0,Object.assign(e.uniforms,t);const r=`\n\t\tuniform sampler2D spineTexture;\n\t\tuniform float pathOffset;\n\t\tuniform float pathSegment;\n\t\tuniform float spineOffset;\n\t\tuniform float spineLength;\n\t\tuniform int flow;\n\n\t\tfloat textureLayers = ${4*n}.;\n\t\tfloat textureStacks = 1.;\n\n\t\t${e.vertexShader}\n\t\t`.replace("#include <beginnormal_vertex>","").replace("#include <defaultnormal_vertex>","").replace("#include <begin_vertex>","").replace(/void\s*main\s*\(\)\s*\{/,"\n void main() {\n #include <beginnormal_vertex>\n\n vec4 worldPos = modelMatrix * vec4(position, 1.);\n\n bool bend = flow > 0;\n float xWeight = bend ? 0. : 1.;\n\n #ifdef USE_INSTANCING\n float pathOffsetFromInstanceMatrix = instanceMatrix[3][2];\n float spineLengthFromInstanceMatrix = instanceMatrix[3][0];\n float spinePortion = bend ? (worldPos.x + spineOffset) / spineLengthFromInstanceMatrix : 0.;\n float mt = (spinePortion * pathSegment + pathOffset + pathOffsetFromInstanceMatrix)*textureStacks;\n #else\n float spinePortion = bend ? (worldPos.x + spineOffset) / spineLength : 0.;\n float mt = (spinePortion * pathSegment + pathOffset)*textureStacks;\n #endif\n\n mt = mod(mt, textureStacks);\n float rowOffset = floor(mt);\n\n #ifdef USE_INSTANCING\n rowOffset += instanceMatrix[3][1] * 4.;\n #endif\n\n vec3 spinePos = texture2D(spineTexture, vec2(mt, (0. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 a = texture2D(spineTexture, vec2(mt, (1. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 b = texture2D(spineTexture, vec2(mt, (2. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 c = texture2D(spineTexture, vec2(mt, (3. + rowOffset + 0.5) / textureLayers)).xyz;\n mat3 basis = mat3(a, b, c);\n\n vec3 transformed = basis\n * vec3(worldPos.x * xWeight, worldPos.y * 1., worldPos.z * 1.)\n + spinePos;\n\n vec3 transformedNormal = normalMatrix * (basis * objectNormal);\n\t\t\t").replace("#include <project_vertex>","vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n\t\t\t\tgl_Position = projectionMatrix * mvPosition;");e.vertexShader=r})}class l{constructor(e,n=1){r.default(this,"curveArray",void 0),r.default(this,"curveLengthArray",void 0),r.default(this,"object3D",void 0),r.default(this,"splineTexure",void 0),r.default(this,"uniforms",void 0);const i=e.clone(),a=s(n),l=o(a);i.traverse((e=>{(e instanceof t.Mesh||e instanceof t.InstancedMesh)&&(e.material=e.material.clone(),f(e.material,l,n))})),this.curveArray=new Array(n),this.curveLengthArray=new Array(n),this.object3D=i,this.splineTexure=a,this.uniforms=l}updateCurve(e,t){if(e>=this.curveArray.length)throw Error("Index out of range for Flow");const n=t.getLength();this.uniforms.spineLength.value=n,this.curveLengthArray[e]=n,this.curveArray[e]=t,i(this.splineTexure,t,e)}moveAlongCurve(e){this.uniforms.pathOffset.value+=e}}const u=new t.Matrix4;exports.Flow=l,exports.InstancedFlow=class extends l{constructor(e,n,s,i){const a=new t.InstancedMesh(s,i,e);a.instanceMatrix.setUsage(t.DynamicDrawUsage),super(a,n),r.default(this,"offsets",void 0),r.default(this,"whichCurve",void 0),this.offsets=new Array(e).fill(0),this.whichCurve=new Array(e).fill(0)}writeChanges(e){u.makeTranslation(this.curveLengthArray[this.whichCurve[e]],this.whichCurve[e],this.offsets[e]),this.object3D.setMatrixAt(e,u),this.object3D.instanceMatrix.needsUpdate=!0}moveIndividualAlongCurve(e,t){this.offsets[e]+=t,this.writeChanges(e)}setCurve(e,t){if(isNaN(t))throw Error("curve index being set is Not a Number (NaN)");this.whichCurve[e]=t,this.writeChanges(e)}},exports.getUniforms=o,exports.initSplineTexture=s,exports.modifyShader=f,exports.updateSplineTexture=i;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var r=n(e);const s=(e=1)=>{const n=new Float32Array(4096*e*4),r=new t.DataTexture(n,1024,4*e,t.RGBAFormat,t.FloatType);return r.wrapS=t.RepeatWrapping,r.wrapT=t.RepeatWrapping,r.magFilter=t.NearestFilter,r.needsUpdate=!0,r},i=(e,t,n=0)=>{const r=Math.floor(1024);t.arcLengthDivisions=r/2,t.updateArcLengths();const s=t.getSpacedPoints(r),i=t.computeFrenetFrames(r,!0);for(let t=0;t<r;t++){const r=Math.floor(t/1024),o=t%1024;let f=s[t];a(e,o,f.x,f.y,f.z,0+r+4*n),f=i.tangents[t],a(e,o,f.x,f.y,f.z,1+r+4*n),f=i.normals[t],a(e,o,f.x,f.y,f.z,2+r+4*n),f=i.binormals[t],a(e,o,f.x,f.y,f.z,3+r+4*n)}e.needsUpdate=!0},a=(e,t,n,r,s,i)=>{const a=e.image,{data:o}=a,f=4096*i;o[4*t+f+0]=n,o[4*t+f+1]=r,o[4*t+f+2]=s,o[4*t+f+3]=1},o=e=>({spineTexture:{value:e},pathOffset:{type:"f",value:0},pathSegment:{type:"f",value:1},spineOffset:{type:"f",value:161},spineLength:{type:"f",value:400},flow:{type:"i",value:1}});function f(e,t,n=1){e.__ok||(e.__ok=!0,e.onBeforeCompile=e=>{if(e.__modified)return;e.__modified=!0,Object.assign(e.uniforms,t);const r=`\n\t\tuniform sampler2D spineTexture;\n\t\tuniform float pathOffset;\n\t\tuniform float pathSegment;\n\t\tuniform float spineOffset;\n\t\tuniform float spineLength;\n\t\tuniform int flow;\n\n\t\tfloat textureLayers = ${4*n}.;\n\t\tfloat textureStacks = 1.;\n\n\t\t${e.vertexShader}\n\t\t`.replace("#include <beginnormal_vertex>","").replace("#include <defaultnormal_vertex>","").replace("#include <begin_vertex>","").replace(/void\s*main\s*\(\)\s*\{/,"\n void main() {\n #include <beginnormal_vertex>\n\n vec4 worldPos = modelMatrix * vec4(position, 1.);\n\n bool bend = flow > 0;\n float xWeight = bend ? 0. : 1.;\n\n #ifdef USE_INSTANCING\n float pathOffsetFromInstanceMatrix = instanceMatrix[3][2];\n float spineLengthFromInstanceMatrix = instanceMatrix[3][0];\n float spinePortion = bend ? (worldPos.x + spineOffset) / spineLengthFromInstanceMatrix : 0.;\n float mt = (spinePortion * pathSegment + pathOffset + pathOffsetFromInstanceMatrix)*textureStacks;\n #else\n float spinePortion = bend ? (worldPos.x + spineOffset) / spineLength : 0.;\n float mt = (spinePortion * pathSegment + pathOffset)*textureStacks;\n #endif\n\n mt = mod(mt, textureStacks);\n float rowOffset = floor(mt);\n\n #ifdef USE_INSTANCING\n rowOffset += instanceMatrix[3][1] * 4.;\n #endif\n\n vec3 spinePos = texture2D(spineTexture, vec2(mt, (0. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 a = texture2D(spineTexture, vec2(mt, (1. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 b = texture2D(spineTexture, vec2(mt, (2. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 c = texture2D(spineTexture, vec2(mt, (3. + rowOffset + 0.5) / textureLayers)).xyz;\n mat3 basis = mat3(a, b, c);\n\n vec3 transformed = basis\n * vec3(worldPos.x * xWeight, worldPos.y * 1., worldPos.z * 1.)\n + spinePos;\n\n vec3 transformedNormal = normalMatrix * (basis * objectNormal);\n\t\t\t").replace("#include <project_vertex>","vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n\t\t\t\tgl_Position = projectionMatrix * mvPosition;");e.vertexShader=r})}class l{constructor(e,n=1){r.default(this,"curveArray",void 0),r.default(this,"curveLengthArray",void 0),r.default(this,"object3D",void 0),r.default(this,"splineTexure",void 0),r.default(this,"uniforms",void 0);const i=e.clone(),a=s(n),l=o(a);i.traverse((e=>{(e instanceof t.Mesh||e instanceof t.InstancedMesh)&&(e.material=e.material.clone(),f(e.material,l,n))})),this.curveArray=new Array(n),this.curveLengthArray=new Array(n),this.object3D=i,this.splineTexure=a,this.uniforms=l}updateCurve(e,t){if(e>=this.curveArray.length)throw Error("Index out of range for Flow");const n=t.getLength();this.uniforms.spineLength.value=n,this.curveLengthArray[e]=n,this.curveArray[e]=t,i(this.splineTexure,t,e)}moveAlongCurve(e){this.uniforms.pathOffset.value+=e}}const u=new t.Matrix4;exports.Flow=l,exports.InstancedFlow=class extends l{constructor(e,n,s,i){const a=new t.InstancedMesh(s,i,e);a.instanceMatrix.setUsage(t.DynamicDrawUsage),super(a,n),r.default(this,"offsets",void 0),r.default(this,"whichCurve",void 0),this.offsets=new Array(e).fill(0),this.whichCurve=new Array(e).fill(0)}writeChanges(e){u.makeTranslation(this.curveLengthArray[this.whichCurve[e]],this.whichCurve[e],this.offsets[e]),this.object3D.setMatrixAt(e,u),this.object3D.instanceMatrix.needsUpdate=!0}moveIndividualAlongCurve(e,t){this.offsets[e]+=t,this.writeChanges(e)}setCurve(e,t){if(isNaN(t))throw Error("curve index being set is Not a Number (NaN)");this.whichCurve[e]=t,this.writeChanges(e)}},exports.getUniforms=o,exports.initSplineTexture=s,exports.modifyShader=f,exports.updateSplineTexture=i;
@@ -1,16 +1,20 @@
1
1
  import { DataTexture, Mesh, InstancedMesh, Material, Curve, BufferGeometry } from 'three';
2
- import { TUniform } from 'types/shared';
2
+ import type { IUniform } from 'three';
3
3
  export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
4
4
  export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
5
- export interface CurveModifierUniforms {
6
- spineTexture: TUniform<DataTexture>;
7
- pathOffset: TUniform<number>;
8
- pathSegment: TUniform<number>;
9
- spineOffset: TUniform<number>;
10
- spineLength: TUniform<number>;
11
- flow: TUniform<number>;
5
+ export interface INumericUniform extends IUniform {
6
+ type: 'f' | 'i';
7
+ value: number;
12
8
  }
13
- export declare function getUniforms(splineTexture: DataTexture): CurveModifierUniforms;
9
+ export declare type CurveModifierUniforms = {
10
+ spineTexture: IUniform<DataTexture>;
11
+ pathOffset: INumericUniform;
12
+ pathSegment: INumericUniform;
13
+ spineOffset: INumericUniform;
14
+ spineLength: INumericUniform;
15
+ flow: INumericUniform;
16
+ };
17
+ export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
14
18
  export declare type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
15
19
  __ok: boolean;
16
20
  };
@@ -69,36 +69,33 @@ const setTextureValue = (texture, index, x, y, z, o) => {
69
69
  *
70
70
  * @param { DataTexture } Texture which holds the curve description
71
71
  */
72
- function getUniforms(splineTexture) {
73
- const uniforms = {
74
- spineTexture: {
75
- value: splineTexture
76
- },
77
- pathOffset: {
78
- type: 'f',
79
- value: 0
80
- },
81
- // time of path curve
82
- pathSegment: {
83
- type: 'f',
84
- value: 1
85
- },
86
- // fractional length of path
87
- spineOffset: {
88
- type: 'f',
89
- value: 161
90
- },
91
- spineLength: {
92
- type: 'f',
93
- value: 400
94
- },
95
- flow: {
96
- type: 'i',
97
- value: 1
98
- }
99
- };
100
- return uniforms;
101
- }
72
+ const getUniforms = splineTexture => ({
73
+ spineTexture: {
74
+ value: splineTexture
75
+ },
76
+ pathOffset: {
77
+ type: 'f',
78
+ value: 0
79
+ },
80
+ // time of path curve
81
+ pathSegment: {
82
+ type: 'f',
83
+ value: 1
84
+ },
85
+ // fractional length of path
86
+ spineOffset: {
87
+ type: 'f',
88
+ value: 161
89
+ },
90
+ spineLength: {
91
+ type: 'f',
92
+ value: 400
93
+ },
94
+ flow: {
95
+ type: 'i',
96
+ value: 1
97
+ }
98
+ });
102
99
  function modifyShader(material, uniforms, numberOfCurves = 1) {
103
100
  if (material.__ok) return;
104
101
  material.__ok = true;
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./core/Node.cjs.js"),o=require("./core/TempNode.cjs.js"),r=require("./core/InputNode.cjs.js"),s=require("./core/ConstNode.cjs.js"),d=require("./core/VarNode.cjs.js"),t=require("./core/StructNode.cjs.js"),N=require("./core/AttributeNode.cjs.js"),i=require("./core/FunctionNode.cjs.js"),c=require("./core/ExpressionNode.cjs.js"),a=require("./core/FunctionCallNode.cjs.js"),u=require("./core/NodeLib.cjs.js"),j=require("./core/NodeUtils.cjs.js"),p=require("./core/NodeFrame.cjs.js"),l=require("./core/NodeUniform.cjs.js"),n=require("./core/NodeBuilder.cjs.js"),x=require("./inputs/BoolNode.cjs.js"),q=require("./inputs/IntNode.cjs.js"),m=require("./inputs/FloatNode.cjs.js"),M=require("./inputs/Vector2Node.cjs.js"),S=require("./inputs/Vector3Node.cjs.js"),C=require("./inputs/Vector4Node.cjs.js"),h=require("./inputs/ColorNode.cjs.js"),T=require("./inputs/Matrix3Node.cjs.js"),V=require("./inputs/Matrix4Node.cjs.js"),P=require("./inputs/TextureNode.cjs.js"),B=require("./inputs/CubeTextureNode.cjs.js"),b=require("./inputs/ScreenNode.cjs.js"),f=require("./inputs/ReflectorNode.cjs.js"),U=require("./inputs/PropertyNode.cjs.js"),L=require("./inputs/RTTNode.cjs.js"),R=require("./accessors/UVNode.cjs.js"),g=require("./accessors/ColorsNode.cjs.js"),F=require("./accessors/PositionNode.cjs.js"),I=require("./accessors/NormalNode.cjs.js"),y=require("./accessors/CameraNode.cjs.js"),v=require("./accessors/LightNode.cjs.js"),w=require("./accessors/ReflectNode.cjs.js"),A=require("./accessors/ScreenUVNode.cjs.js"),O=require("./accessors/ResolutionNode.cjs.js"),k=require("./math/MathNode.cjs.js"),E=require("./math/OperatorNode.cjs.js"),J=require("./math/CondNode.cjs.js"),_=require("./procedural/NoiseNode.cjs.js"),z=require("./procedural/CheckerNode.cjs.js"),D=require("./misc/TextureCubeUVNode.cjs.js"),G=require("./misc/TextureCubeNode.cjs.js"),H=require("./misc/NormalMapNode.cjs.js"),K=require("./misc/BumpMapNode.cjs.js"),Q=require("./utils/BypassNode.cjs.js"),W=require("./utils/JoinNode.cjs.js"),X=require("./utils/SwitchNode.cjs.js"),Y=require("./utils/TimerNode.cjs.js"),Z=require("./utils/VelocityNode.cjs.js"),$=require("./utils/UVTransformNode.cjs.js"),ee=require("./utils/MaxMIPLevelNode.cjs.js"),oe=require("./utils/SpecularMIPLevelNode.cjs.js"),re=require("./utils/ColorSpaceNode.cjs.js"),se=require("./utils/SubSlotNode.cjs.js"),de=require("./effects/BlurNode.cjs.js"),te=require("./effects/ColorAdjustmentNode.cjs.js"),Ne=require("./effects/LuminanceNode.cjs.js"),ie=require("./materials/nodes/RawNode.cjs.js"),ce=require("./materials/nodes/BasicNode.cjs.js"),ae=require("./materials/nodes/SpriteNode.cjs.js"),ue=require("./materials/nodes/PhongNode.cjs.js"),je=require("./materials/nodes/StandardNode.cjs.js"),pe=require("./materials/nodes/MeshStandardNode.cjs.js"),le=require("./materials/NodeMaterial.cjs.js"),ne=require("./materials/BasicNodeMaterial.cjs.js"),xe=require("./materials/SpriteNodeMaterial.cjs.js"),qe=require("./materials/PhongNodeMaterial.cjs.js"),me=require("./materials/StandardNodeMaterial.cjs.js"),Me=require("./materials/MeshStandardNodeMaterial.cjs.js"),Se=require("./postprocessing/NodePostProcessing.cjs.js");require("three"),exports.Node=e.Node,exports.TempNode=o.TempNode,exports.InputNode=r.InputNode,exports.ConstNode=s.ConstNode,exports.VarNode=d.VarNode,exports.StructNode=t.StructNode,exports.AttributeNode=N.AttributeNode,exports.FunctionNode=i.FunctionNode,exports.ExpressionNode=c.ExpressionNode,exports.FunctionCallNode=a.FunctionCallNode,exports.NodeLib=u.NodeLib,exports.NodeUtils=j.NodeUtils,exports.NodeFrame=p.NodeFrame,exports.NodeUniform=l.NodeUniform,exports.NodeBuilder=n.NodeBuilder,exports.BoolNode=x.BoolNode,exports.IntNode=q.IntNode,exports.FloatNode=m.FloatNode,exports.Vector2Node=M.Vector2Node,exports.Vector3Node=S.Vector3Node,exports.Vector4Node=C.Vector4Node,exports.ColorNode=h.ColorNode,exports.Matrix3Node=T.Matrix3Node,exports.Matrix4Node=V.Matrix4Node,exports.TextureNode=P.TextureNode,exports.CubeTextureNode=B.CubeTextureNode,exports.ScreenNode=b.ScreenNode,exports.ReflectorNode=f.ReflectorNode,exports.PropertyNode=U.PropertyNode,exports.RTTNode=L.RTTNode,exports.UVNode=R.UVNode,exports.ColorsNode=g.ColorsNode,exports.PositionNode=F.PositionNode,exports.NormalNode=I.NormalNode,exports.CameraNode=y.CameraNode,exports.LightNode=v.LightNode,exports.ReflectNode=w.ReflectNode,exports.ScreenUVNode=A.ScreenUVNode,exports.ResolutionNode=O.ResolutionNode,exports.MathNode=k.MathNode,exports.OperatorNode=E.OperatorNode,exports.CondNode=J.CondNode,exports.NoiseNode=_.NoiseNode,exports.CheckerNode=z.CheckerNode,exports.TextureCubeUVNode=D.TextureCubeUVNode,exports.TextureCubeNode=G.TextureCubeNode,exports.NormalMapNode=H.NormalMapNode,exports.BumpMapNode=K.BumpMapNode,exports.BypassNode=Q.BypassNode,exports.JoinNode=W.JoinNode,exports.SwitchNode=X.SwitchNode,exports.TimerNode=Y.TimerNode,exports.VelocityNode=Z.VelocityNode,exports.UVTransformNode=$.UVTransformNode,exports.MaxMIPLevelNode=ee.MaxMIPLevelNode,exports.SpecularMIPLevelNode=oe.SpecularMIPLevelNode,exports.ColorSpaceNode=re.ColorSpaceNode,exports.SubSlotNode=se.SubSlotNode,exports.BlurNode=de.BlurNode,exports.ColorAdjustmentNode=te.ColorAdjustmentNode,exports.LuminanceNode=Ne.LuminanceNode,exports.RawNode=ie.RawNode,exports.BasicNode=ce.BasicNode,exports.SpriteNode=ae.SpriteNode,exports.PhongNode=ue.PhongNode,exports.StandardNode=je.StandardNode,exports.MeshStandardNode=pe.MeshStandardNode,exports.NodeMaterial=le.NodeMaterial,exports.BasicNodeMaterial=ne.BasicNodeMaterial,exports.SpriteNodeMaterial=xe.SpriteNodeMaterial,exports.PhongNodeMaterial=qe.PhongNodeMaterial,exports.StandardNodeMaterial=me.StandardNodeMaterial,exports.MeshStandardNodeMaterial=Me.MeshStandardNodeMaterial,exports.NodePostProcessing=Se.NodePostProcessing;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./core/ArrayUniformNode.cjs.js"),r=require("./core/AttributeNode.cjs.js"),o=require("./core/BypassNode.cjs.js"),s=require("./core/CodeNode.cjs.js"),t=require("./core/ConstNode.cjs.js"),i=require("./core/ContextNode.cjs.js"),p=require("./core/ExpressionNode.cjs.js"),a=require("./core/FunctionCallNode.cjs.js"),d=require("./core/FunctionNode.cjs.js"),c=require("./core/Node.cjs.js"),x=require("./core/NodeAttribute.cjs.js"),n=require("./core/NodeBuilder.cjs.js"),N=require("./core/NodeCode.cjs.js"),u=require("./core/NodeFrame.cjs.js"),j=require("./core/NodeFunctionInput.cjs.js"),l=require("./core/NodeKeywords.cjs.js"),m=require("./core/NodeUniform.cjs.js"),q=require("./core/NodeVar.cjs.js"),h=require("./core/NodeVary.cjs.js"),f=require("./core/PropertyNode.cjs.js"),g=require("./core/TempNode.cjs.js"),b=require("./core/UniformNode.cjs.js"),v=require("./core/VarNode.cjs.js"),M=require("./core/VaryNode.cjs.js"),y=require("./accessors/BufferNode.cjs.js"),C=require("./accessors/CameraNode.cjs.js"),T=require("./accessors/CubeTextureNode.cjs.js"),V=require("./accessors/MaterialNode.cjs.js"),L=require("./accessors/MaterialReferenceNode.cjs.js"),S=require("./accessors/ModelNode.cjs.js"),F=require("./accessors/ModelViewProjectionNode.cjs.js"),w=require("./accessors/NormalNode.cjs.js"),P=require("./accessors/Object3DNode.cjs.js"),_=require("./accessors/PointUVNode.cjs.js"),D=require("./accessors/PositionNode.cjs.js"),U=require("./accessors/ReferenceNode.cjs.js"),R=require("./accessors/ReflectNode.cjs.js"),B=require("./accessors/SkinningNode.cjs.js"),O=require("./accessors/TextureNode.cjs.js"),G=require("./accessors/UVNode.cjs.js"),A=require("./display/ColorSpaceNode.cjs.js"),E=require("./display/NormalMapNode.cjs.js"),I=require("./math/MathNode.cjs.js"),X=require("./math/OperatorNode.cjs.js"),k=require("./math/CondNode.cjs.js"),W=require("./lights/LightContextNode.cjs.js"),z=require("./lights/LightNode.cjs.js"),J=require("./lights/LightsNode.cjs.js"),K=require("./utils/ArrayElementNode.cjs.js"),Y=require("./utils/ConvertNode.cjs.js"),H=require("./utils/JoinNode.cjs.js"),Q=require("./utils/SplitNode.cjs.js"),Z=require("./utils/SpriteSheetUVNode.cjs.js"),$=require("./utils/MatcapUVNode.cjs.js"),ee=require("./utils/OscNode.cjs.js"),re=require("./utils/TimerNode.cjs.js"),oe=require("../Nodes-627a8bdf.js"),se=require("./loaders/NodeMaterialLoader.cjs.js"),te=require("./procedural/CheckerNode.cjs.js"),ie=require("./fog/FogNode.cjs.js"),pe=require("./fog/FogRangeNode.cjs.js"),ae=require("./core/constants.cjs.js"),de=require("./functions/BSDFs.cjs.js"),ce=require("./ShaderNode.cjs.js"),xe=require("./materials/LineBasicNodeMaterial.cjs.js"),ne=require("./materials/MeshBasicNodeMaterial.cjs.js"),Ne=require("./materials/MeshStandardNodeMaterial.cjs.js"),ue=require("./materials/PointsNodeMaterial.cjs.js");require("./core/InputNode.cjs.js"),require("./core/NodeUtils.cjs.js"),require("three"),require("@babel/runtime/helpers/defineProperty"),require("./materials/NodeMaterial.cjs.js"),exports.ArrayUniformNode=e,exports.AttributeNode=r,exports.BypassNode=o,exports.CodeNode=s,exports.ConstNode=t,exports.ContextNode=i,exports.ExpressionNode=p,exports.FunctionCallNode=a,exports.FunctionNode=d,exports.Node=c,exports.NodeAttribute=x,exports.NodeBuilder=n.default,exports.NodeCode=N,exports.NodeFrame=u,exports.NodeFunctionInput=j,exports.NodeKeywords=l,exports.NodeUniform=m,exports.NodeVar=q,exports.NodeVary=h,exports.PropertyNode=f,exports.TempNode=g,exports.UniformNode=b,exports.VarNode=v,exports.VaryNode=M,exports.BufferNode=y,exports.CameraNode=C,exports.CubeTextureNode=T,exports.MaterialNode=V,exports.MaterialReferenceNode=L,exports.ModelNode=S,exports.ModelViewProjectionNode=F,exports.NormalNode=w,exports.Object3DNode=P,exports.PointUVNode=_,exports.PositionNode=D,exports.ReferenceNode=U,exports.ReflectNode=R,exports.SkinningNode=B,exports.TextureNode=O,exports.UVNode=G,exports.ColorSpaceNode=A.default,exports.NormalMapNode=E,exports.MathNode=I,exports.OperatorNode=X,exports.CondNode=k,exports.LightContextNode=W,exports.LightNode=z,exports.LightsNode=J,exports.ArrayElementNode=K,exports.ConvertNode=Y,exports.JoinNode=H,exports.SplitNode=Q,exports.SpriteSheetUVNode=Z,exports.MatcapUVNode=$,exports.OscNode=ee,exports.TimerNode=re,exports.NodeLoader=oe.NodeLoader,exports.NodeObjectLoader=oe.NodeObjectLoader,exports.fromType=oe.fromType,exports.NodeMaterialLoader=se,exports.CheckerNode=te,exports.FogNode=ie,exports.FogRangeNode=pe,exports.NodeShaderStage=ae.NodeShaderStage,exports.NodeType=ae.NodeType,exports.NodeUpdateType=ae.NodeUpdateType,exports.BRDF_GGX=de.BRDF_GGX,exports.BRDF_Lambert=de.BRDF_Lambert,exports.D_GGX=de.D_GGX,exports.F_Schlick=de.F_Schlick,exports.PhysicalLightingModel=de.PhysicalLightingModel,exports.RE_Direct_Physical=de.RE_Direct_Physical,exports.V_GGX_SmithCorrelated=de.V_GGX_SmithCorrelated,exports.getDistanceAttenuation=de.getDistanceAttenuation,exports.EPSILON=ce.EPSILON,exports.INFINITY=ce.INFINITY,exports.ShaderNode=ce.ShaderNode,exports.abs=ce.abs,exports.acos=ce.acos,exports.add=ce.add,exports.addTo=ce.addTo,exports.alphaTest=ce.alphaTest,exports.and=ce.and,exports.asin=ce.asin,exports.assign=ce.assign,exports.atan=ce.atan,exports.attribute=ce.attribute,exports.bitAnd=ce.bitAnd,exports.bitOr=ce.bitOr,exports.bitXor=ce.bitXor,exports.bmat3=ce.bmat3,exports.bmat4=ce.bmat4,exports.bool=ce.bool,exports.buffer=ce.buffer,exports.bvec2=ce.bvec2,exports.bvec3=ce.bvec3,exports.bvec4=ce.bvec4,exports.cameraPosition=ce.cameraPosition,exports.ceil=ce.ceil,exports.clamp=ce.clamp,exports.color=ce.color,exports.cond=ce.cond,exports.cos=ce.cos,exports.cross=ce.cross,exports.dFdx=ce.dFdx,exports.dFdy=ce.dFdy,exports.degrees=ce.degrees,exports.diffuseColor=ce.diffuseColor,exports.distance=ce.distance,exports.div=ce.div,exports.dot=ce.dot,exports.element=ce.element,exports.equal=ce.equal,exports.exp=ce.exp,exports.exp2=ce.exp2,exports.faceforward=ce.faceforward,exports.float=ce.float,exports.floor=ce.floor,exports.fract=ce.fract,exports.greaterThan=ce.greaterThan,exports.greaterThanEqual=ce.greaterThanEqual,exports.imat3=ce.imat3,exports.imat4=ce.imat4,exports.int=ce.int,exports.inversesqrt=ce.inversesqrt,exports.invert=ce.invert,exports.ivec2=ce.ivec2,exports.ivec3=ce.ivec3,exports.ivec4=ce.ivec4,exports.join=ce.join,exports.label=ce.label,exports.length=ce.length,exports.lessThan=ce.lessThan,exports.lessThanEqual=ce.lessThanEqual,exports.log=ce.log,exports.log2=ce.log2,exports.mat3=ce.mat3,exports.mat4=ce.mat4,exports.max=ce.max,exports.metalness=ce.metalness,exports.min=ce.min,exports.mix=ce.mix,exports.mod=ce.mod,exports.mul=ce.mul,exports.negate=ce.negate,exports.nodeObject=ce.nodeObject,exports.normalGeometry=ce.normalGeometry,exports.normalLocal=ce.normalLocal,exports.normalView=ce.normalView,exports.normalWorld=ce.normalWorld,exports.normalize=ce.normalize,exports.or=ce.or,exports.positionLocal=ce.positionLocal,exports.positionView=ce.positionView,exports.positionViewDirection=ce.positionViewDirection,exports.positionWorld=ce.positionWorld,exports.pow=ce.pow,exports.pow2=ce.pow2,exports.pow3=ce.pow3,exports.pow4=ce.pow4,exports.radians=ce.radians,exports.reflect=ce.reflect,exports.refract=ce.refract,exports.remainder=ce.remainder,exports.roughness=ce.roughness,exports.round=ce.round,exports.sampler=ce.sampler,exports.saturate=ce.saturate,exports.shiftLeft=ce.shiftLeft,exports.shiftRight=ce.shiftRight,exports.sign=ce.sign,exports.sin=ce.sin,exports.smoothstep=ce.smoothstep,exports.specularColor=ce.specularColor,exports.sqrt=ce.sqrt,exports.step=ce.step,exports.sub=ce.sub,exports.tan=ce.tan,exports.temp=ce.temp,exports.texture=ce.texture,exports.transformDirection=ce.transformDirection,exports.transformedNormalView=ce.transformedNormalView,exports.uint=ce.uint,exports.umat3=ce.umat3,exports.umat4=ce.umat4,exports.uniform=ce.uniform,exports.uv=ce.uv,exports.uvec2=ce.uvec2,exports.uvec3=ce.uvec3,exports.uvec4=ce.uvec4,exports.vec2=ce.vec2,exports.vec3=ce.vec3,exports.vec4=ce.vec4,exports.viewMatrix=ce.viewMatrix,exports.xor=ce.xor,exports.LineBasicNodeMaterial=xe,exports.MeshBasicNodeMaterial=ne,exports.MeshStandardNodeMaterial=Ne,exports.PointsNodeMaterial=ue;
package/nodes/Nodes.js CHANGED
@@ -1,77 +1,204 @@
1
- export { Node } from './core/Node.js';
2
- export { TempNode } from './core/TempNode.js';
3
- export { InputNode } from './core/InputNode.js';
4
- export { ConstNode } from './core/ConstNode.js';
5
- export { VarNode } from './core/VarNode.js';
6
- export { StructNode } from './core/StructNode.js';
7
- export { AttributeNode } from './core/AttributeNode.js';
8
- export { FunctionNode } from './core/FunctionNode.js';
9
- export { ExpressionNode } from './core/ExpressionNode.js';
10
- export { FunctionCallNode } from './core/FunctionCallNode.js';
11
- export { NodeLib } from './core/NodeLib.js';
12
- export { NodeUtils } from './core/NodeUtils.js';
13
- export { NodeFrame } from './core/NodeFrame.js';
14
- export { NodeUniform } from './core/NodeUniform.js';
15
- export { NodeBuilder } from './core/NodeBuilder.js';
16
- export { BoolNode } from './inputs/BoolNode.js';
17
- export { IntNode } from './inputs/IntNode.js';
18
- export { FloatNode } from './inputs/FloatNode.js';
19
- export { Vector2Node } from './inputs/Vector2Node.js';
20
- export { Vector3Node } from './inputs/Vector3Node.js';
21
- export { Vector4Node } from './inputs/Vector4Node.js';
22
- export { ColorNode } from './inputs/ColorNode.js';
23
- export { Matrix3Node } from './inputs/Matrix3Node.js';
24
- export { Matrix4Node } from './inputs/Matrix4Node.js';
25
- export { TextureNode } from './inputs/TextureNode.js';
26
- export { CubeTextureNode } from './inputs/CubeTextureNode.js';
27
- export { ScreenNode } from './inputs/ScreenNode.js';
28
- export { ReflectorNode } from './inputs/ReflectorNode.js';
29
- export { PropertyNode } from './inputs/PropertyNode.js';
30
- export { RTTNode } from './inputs/RTTNode.js';
31
- export { UVNode } from './accessors/UVNode.js';
32
- export { ColorsNode } from './accessors/ColorsNode.js';
33
- export { PositionNode } from './accessors/PositionNode.js';
34
- export { NormalNode } from './accessors/NormalNode.js';
35
- export { CameraNode } from './accessors/CameraNode.js';
36
- export { LightNode } from './accessors/LightNode.js';
37
- export { ReflectNode } from './accessors/ReflectNode.js';
38
- export { ScreenUVNode } from './accessors/ScreenUVNode.js';
39
- export { ResolutionNode } from './accessors/ResolutionNode.js';
40
- export { MathNode } from './math/MathNode.js';
41
- export { OperatorNode } from './math/OperatorNode.js';
42
- export { CondNode } from './math/CondNode.js';
43
- export { NoiseNode } from './procedural/NoiseNode.js';
44
- export { CheckerNode } from './procedural/CheckerNode.js';
45
- export { TextureCubeUVNode } from './misc/TextureCubeUVNode.js';
46
- export { TextureCubeNode } from './misc/TextureCubeNode.js';
47
- export { NormalMapNode } from './misc/NormalMapNode.js';
48
- export { BumpMapNode } from './misc/BumpMapNode.js';
49
- export { BypassNode } from './utils/BypassNode.js';
50
- export { JoinNode } from './utils/JoinNode.js';
51
- export { SwitchNode } from './utils/SwitchNode.js';
52
- export { TimerNode } from './utils/TimerNode.js';
53
- export { VelocityNode } from './utils/VelocityNode.js';
54
- export { UVTransformNode } from './utils/UVTransformNode.js';
55
- export { MaxMIPLevelNode } from './utils/MaxMIPLevelNode.js';
56
- export { SpecularMIPLevelNode } from './utils/SpecularMIPLevelNode.js';
57
- export { ColorSpaceNode } from './utils/ColorSpaceNode.js';
58
- export { SubSlotNode } from './utils/SubSlotNode.js';
59
- export { BlurNode } from './effects/BlurNode.js';
60
- export { ColorAdjustmentNode } from './effects/ColorAdjustmentNode.js';
61
- export { LuminanceNode } from './effects/LuminanceNode.js';
62
- export { RawNode } from './materials/nodes/RawNode.js';
63
- export { BasicNode } from './materials/nodes/BasicNode.js';
64
- export { SpriteNode } from './materials/nodes/SpriteNode.js';
65
- export { PhongNode } from './materials/nodes/PhongNode.js';
66
- export { StandardNode } from './materials/nodes/StandardNode.js';
67
- export { MeshStandardNode } from './materials/nodes/MeshStandardNode.js';
68
- export { NodeMaterial } from './materials/NodeMaterial.js';
69
- export { BasicNodeMaterial } from './materials/BasicNodeMaterial.js';
70
- export { SpriteNodeMaterial } from './materials/SpriteNodeMaterial.js';
71
- export { PhongNodeMaterial } from './materials/PhongNodeMaterial.js';
72
- export { StandardNodeMaterial } from './materials/StandardNodeMaterial.js';
73
- export { MeshStandardNodeMaterial } from './materials/MeshStandardNodeMaterial.js';
74
- export { NodePostProcessing } from './postprocessing/NodePostProcessing.js';
1
+ import ArrayUniformNode from './core/ArrayUniformNode.js';
2
+ export { default as ArrayUniformNode } from './core/ArrayUniformNode.js';
3
+ import AttributeNode from './core/AttributeNode.js';
4
+ export { default as AttributeNode } from './core/AttributeNode.js';
5
+ import BypassNode from './core/BypassNode.js';
6
+ export { default as BypassNode } from './core/BypassNode.js';
7
+ import CodeNode from './core/CodeNode.js';
8
+ export { default as CodeNode } from './core/CodeNode.js';
9
+ import ConstNode from './core/ConstNode.js';
10
+ export { default as ConstNode } from './core/ConstNode.js';
11
+ import ContextNode from './core/ContextNode.js';
12
+ export { default as ContextNode } from './core/ContextNode.js';
13
+ import ExpressionNode from './core/ExpressionNode.js';
14
+ export { default as ExpressionNode } from './core/ExpressionNode.js';
15
+ import FunctionCallNode from './core/FunctionCallNode.js';
16
+ export { default as FunctionCallNode } from './core/FunctionCallNode.js';
17
+ import FunctionNode from './core/FunctionNode.js';
18
+ export { default as FunctionNode } from './core/FunctionNode.js';
19
+ import Node from './core/Node.js';
20
+ export { default as Node } from './core/Node.js';
21
+ import NodeAttribute from './core/NodeAttribute.js';
22
+ export { default as NodeAttribute } from './core/NodeAttribute.js';
23
+ import NodeBuilder from './core/NodeBuilder.js';
24
+ export { default as NodeBuilder } from './core/NodeBuilder.js';
25
+ import NodeCode from './core/NodeCode.js';
26
+ export { default as NodeCode } from './core/NodeCode.js';
27
+ import NodeFrame from './core/NodeFrame.js';
28
+ export { default as NodeFrame } from './core/NodeFrame.js';
29
+ import NodeFunctionInput from './core/NodeFunctionInput.js';
30
+ export { default as NodeFunctionInput } from './core/NodeFunctionInput.js';
31
+ import NodeKeywords from './core/NodeKeywords.js';
32
+ export { default as NodeKeywords } from './core/NodeKeywords.js';
33
+ import NodeUniform from './core/NodeUniform.js';
34
+ export { default as NodeUniform } from './core/NodeUniform.js';
35
+ import NodeVar from './core/NodeVar.js';
36
+ export { default as NodeVar } from './core/NodeVar.js';
37
+ import NodeVary from './core/NodeVary.js';
38
+ export { default as NodeVary } from './core/NodeVary.js';
39
+ import PropertyNode from './core/PropertyNode.js';
40
+ export { default as PropertyNode } from './core/PropertyNode.js';
41
+ import TempNode from './core/TempNode.js';
42
+ export { default as TempNode } from './core/TempNode.js';
43
+ import UniformNode from './core/UniformNode.js';
44
+ export { default as UniformNode } from './core/UniformNode.js';
45
+ import VarNode from './core/VarNode.js';
46
+ export { default as VarNode } from './core/VarNode.js';
47
+ import VaryNode from './core/VaryNode.js';
48
+ export { default as VaryNode } from './core/VaryNode.js';
49
+ import BufferNode from './accessors/BufferNode.js';
50
+ export { default as BufferNode } from './accessors/BufferNode.js';
51
+ import CameraNode from './accessors/CameraNode.js';
52
+ export { default as CameraNode } from './accessors/CameraNode.js';
53
+ import CubeTextureNode from './accessors/CubeTextureNode.js';
54
+ export { default as CubeTextureNode } from './accessors/CubeTextureNode.js';
55
+ import MaterialNode from './accessors/MaterialNode.js';
56
+ export { default as MaterialNode } from './accessors/MaterialNode.js';
57
+ import MaterialReferenceNode from './accessors/MaterialReferenceNode.js';
58
+ export { default as MaterialReferenceNode } from './accessors/MaterialReferenceNode.js';
59
+ import ModelNode from './accessors/ModelNode.js';
60
+ export { default as ModelNode } from './accessors/ModelNode.js';
61
+ import ModelViewProjectionNode from './accessors/ModelViewProjectionNode.js';
62
+ export { default as ModelViewProjectionNode } from './accessors/ModelViewProjectionNode.js';
63
+ import NormalNode from './accessors/NormalNode.js';
64
+ export { default as NormalNode } from './accessors/NormalNode.js';
65
+ import Object3DNode from './accessors/Object3DNode.js';
66
+ export { default as Object3DNode } from './accessors/Object3DNode.js';
67
+ import PointUVNode from './accessors/PointUVNode.js';
68
+ export { default as PointUVNode } from './accessors/PointUVNode.js';
69
+ import PositionNode from './accessors/PositionNode.js';
70
+ export { default as PositionNode } from './accessors/PositionNode.js';
71
+ import ReferenceNode from './accessors/ReferenceNode.js';
72
+ export { default as ReferenceNode } from './accessors/ReferenceNode.js';
73
+ import ReflectNode from './accessors/ReflectNode.js';
74
+ export { default as ReflectNode } from './accessors/ReflectNode.js';
75
+ import SkinningNode from './accessors/SkinningNode.js';
76
+ export { default as SkinningNode } from './accessors/SkinningNode.js';
77
+ import TextureNode from './accessors/TextureNode.js';
78
+ export { default as TextureNode } from './accessors/TextureNode.js';
79
+ import UVNode from './accessors/UVNode.js';
80
+ export { default as UVNode } from './accessors/UVNode.js';
81
+ import ColorSpaceNode from './display/ColorSpaceNode.js';
82
+ export { default as ColorSpaceNode } from './display/ColorSpaceNode.js';
83
+ import NormalMapNode from './display/NormalMapNode.js';
84
+ export { default as NormalMapNode } from './display/NormalMapNode.js';
85
+ import MathNode from './math/MathNode.js';
86
+ export { default as MathNode } from './math/MathNode.js';
87
+ import OperatorNode from './math/OperatorNode.js';
88
+ export { default as OperatorNode } from './math/OperatorNode.js';
89
+ import CondNode from './math/CondNode.js';
90
+ export { default as CondNode } from './math/CondNode.js';
91
+ import LightContextNode from './lights/LightContextNode.js';
92
+ export { default as LightContextNode } from './lights/LightContextNode.js';
93
+ import LightNode from './lights/LightNode.js';
94
+ export { default as LightNode } from './lights/LightNode.js';
95
+ import LightsNode from './lights/LightsNode.js';
96
+ export { default as LightsNode } from './lights/LightsNode.js';
97
+ import ArrayElementNode from './utils/ArrayElementNode.js';
98
+ export { default as ArrayElementNode } from './utils/ArrayElementNode.js';
99
+ import ConvertNode from './utils/ConvertNode.js';
100
+ export { default as ConvertNode } from './utils/ConvertNode.js';
101
+ import JoinNode from './utils/JoinNode.js';
102
+ export { default as JoinNode } from './utils/JoinNode.js';
103
+ import SplitNode from './utils/SplitNode.js';
104
+ export { default as SplitNode } from './utils/SplitNode.js';
105
+ import SpriteSheetUVNode from './utils/SpriteSheetUVNode.js';
106
+ export { default as SpriteSheetUVNode } from './utils/SpriteSheetUVNode.js';
107
+ import MatcapUVNode from './utils/MatcapUVNode.js';
108
+ export { default as MatcapUVNode } from './utils/MatcapUVNode.js';
109
+ import OscNode from './utils/OscNode.js';
110
+ export { default as OscNode } from './utils/OscNode.js';
111
+ import TimerNode from './utils/TimerNode.js';
112
+ export { default as TimerNode } from './utils/TimerNode.js';
113
+ import NodeLoader from './loaders/NodeLoader.js';
114
+ export { default as NodeLoader } from './loaders/NodeLoader.js';
115
+ import NodeObjectLoader from './loaders/NodeObjectLoader.js';
116
+ export { default as NodeObjectLoader } from './loaders/NodeObjectLoader.js';
117
+ import NodeMaterialLoader from './loaders/NodeMaterialLoader.js';
118
+ export { default as NodeMaterialLoader } from './loaders/NodeMaterialLoader.js';
119
+ import CheckerNode from './procedural/CheckerNode.js';
120
+ export { default as CheckerNode } from './procedural/CheckerNode.js';
121
+ import FogNode from './fog/FogNode.js';
122
+ export { default as FogNode } from './fog/FogNode.js';
123
+ import FogRangeNode from './fog/FogRangeNode.js';
124
+ export { default as FogRangeNode } from './fog/FogRangeNode.js';
75
125
 
76
- // TODO: all nodes
77
- //export { NodePass } from './postprocessing/NodePass';
126
+ // core
127
+ const nodeLib = {
128
+ // core
129
+ ArrayUniformNode,
130
+ AttributeNode,
131
+ BypassNode,
132
+ CodeNode,
133
+ ContextNode,
134
+ ConstNode,
135
+ ExpressionNode,
136
+ FunctionCallNode,
137
+ FunctionNode,
138
+ Node,
139
+ NodeAttribute,
140
+ NodeBuilder,
141
+ NodeCode,
142
+ NodeFrame,
143
+ NodeFunctionInput,
144
+ NodeKeywords,
145
+ NodeUniform,
146
+ NodeVar,
147
+ NodeVary,
148
+ PropertyNode,
149
+ TempNode,
150
+ UniformNode,
151
+ VarNode,
152
+ VaryNode,
153
+ // accessors
154
+ BufferNode,
155
+ CameraNode,
156
+ CubeTextureNode,
157
+ MaterialNode,
158
+ MaterialReferenceNode,
159
+ ModelNode,
160
+ ModelViewProjectionNode,
161
+ NormalNode,
162
+ Object3DNode,
163
+ PointUVNode,
164
+ PositionNode,
165
+ ReferenceNode,
166
+ ReflectNode,
167
+ SkinningNode,
168
+ TextureNode,
169
+ UVNode,
170
+ // display
171
+ ColorSpaceNode,
172
+ NormalMapNode,
173
+ // math
174
+ MathNode,
175
+ OperatorNode,
176
+ CondNode,
177
+ // lights
178
+ LightContextNode,
179
+ LightNode,
180
+ LightsNode,
181
+ // utils
182
+ ArrayElementNode,
183
+ ConvertNode,
184
+ JoinNode,
185
+ SplitNode,
186
+ SpriteSheetUVNode,
187
+ MatcapUVNode,
188
+ OscNode,
189
+ TimerNode,
190
+ // procedural
191
+ CheckerNode,
192
+ // fog
193
+ FogNode,
194
+ FogRangeNode,
195
+ // loaders
196
+ NodeLoader,
197
+ NodeObjectLoader,
198
+ NodeMaterialLoader
199
+ };
200
+ const fromType = type => {
201
+ return new nodeLib[type]();
202
+ };
203
+
204
+ export { fromType };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./core/PropertyNode.cjs.js"),r=require("./core/VarNode.cjs.js"),o=require("./core/AttributeNode.cjs.js"),s=require("./core/ConstNode.cjs.js"),t=require("./core/UniformNode.cjs.js"),n=require("./accessors/BufferNode.cjs.js"),w=require("./accessors/PositionNode.cjs.js"),p=require("./accessors/NormalNode.cjs.js"),a=require("./accessors/CameraNode.cjs.js"),c=require("./accessors/ModelNode.cjs.js"),i=require("./accessors/TextureNode.cjs.js"),x=require("./accessors/UVNode.cjs.js"),u=require("./math/OperatorNode.cjs.js"),l=require("./math/CondNode.cjs.js"),d=require("./math/MathNode.cjs.js"),j=require("./utils/ArrayElementNode.cjs.js"),m=require("./utils/ConvertNode.cjs.js"),f=require("./utils/JoinNode.cjs.js"),N=require("./utils/SplitNode.cjs.js"),q=require("./core/NodeUtils.cjs.js");require("./core/Node.cjs.js"),require("./core/constants.cjs.js"),require("three"),require("./core/VaryNode.cjs.js"),require("./core/InputNode.cjs.js"),require("@babel/runtime/helpers/defineProperty"),require("./accessors/Object3DNode.cjs.js"),require("./core/TempNode.cjs.js"),require("./core/ExpressionNode.cjs.js"),require("./core/NodeBuilder.cjs.js"),require("./core/NodeUniform.cjs.js"),require("./core/NodeAttribute.cjs.js"),require("./core/NodeVary.cjs.js"),require("./core/NodeVar.cjs.js"),require("./core/NodeCode.cjs.js"),require("./core/NodeKeywords.cjs.js"),require("./core/ContextNode.cjs.js");const v={construct(e,r){const o=r.shift();return e(new b(o),...r)},get:function(e,r){if("string"==typeof r&&void 0===e[r]){if(!0===/^[xyzwrgbastpq]{1,4}$/.test(r))return r=r.replace(/r|s/g,"x").replace(/g|t/g,"y").replace(/b|p/g,"z").replace(/a|q/g,"w"),new h(new N(e,r));if(!0===/^\d+$/.test(r))return new h(new j(e,_(Number(r))))}return e[r]}},g=new WeakMap,h=function(e){const r=typeof e;if("number"===r||"boolean"===r)return new h(A(e));if("object"===r&&!0===e.isNode){let r=g.get(e);return void 0===r&&(r=new Proxy(e,v),g.set(e,r),g.set(r,r)),r}return e},b=function(e){for(const r in e)e[r]=new h(e[r]);return e},I=e=>{const r=e.length;for(let o=0;o<r;o++)e[o]=new h(e[o]);return e},y=function(e,r=null,o=null){return null===r?(...r)=>new h(new e(...I(r))):null===o?(...o)=>new h(new e(r,...I(o))):(o=new h(o),(...s)=>new h(new e(r,...I(s),o)))},M=[!1,!0],T=[0,1,2,3],V=[-1,-2],P=[.5,1.5,1/3,1e-6,1e6,Math.PI,2*Math.PI,1/Math.PI,2/Math.PI,1/(2*Math.PI),Math.PI/2],O=new Map;for(let e of M)O.set(e,new s(e));const C=new Map;for(let e of T)C.set(e,new s(e,"uint"));const E=new Map([...C].map((e=>new s(e.value,"int"))));for(let e of V)E.set(e,new s(e,"int"));const L=new Map([...E].map((e=>new s(e.value))));for(let e of P)L.set(e,new s(e));for(let e of P)L.set(-e,new s(-e));const W=new Map([...O,...L]),A=e=>W.has(e)?W.get(e):!0===e.isNode?e:new s(e),D=function(e,r=null){return(...o)=>{if(0===o.length)return R(new s(q.getValueFromType(e),e));{if("color"===e&&!0!==o[0].isNode&&(o=[q.getValueFromType(e,...o)]),1===o.length&&null!==r&&r.has(o[0]))return r.get(o[0]);const s=o.map(A);return R(new m(1===s.length?s[0]:new f(s),e))}}},F=new Proxy((function(e){return(r,o)=>(new b(r),new h(e(r,o)))}),v),R=e=>new h(e),S=new D("color"),z=new D("float",L),U=new D("int",E),_=new D("uint",C),B=new D("bool",O),G=new D("vec2"),X=new D("ivec2"),Y=new D("uvec2"),$=new D("bvec2"),k=new D("vec3"),J=new D("ivec3"),K=new D("uvec3"),H=new D("bvec3"),Q=new D("vec4"),Z=new D("ivec4"),ee=new D("uvec4"),re=new D("bvec4"),oe=new D("mat3"),se=new D("imat3"),te=new D("umat3"),ne=new D("bmat3"),we=new D("mat4"),pe=new D("imat4"),ae=new D("umat4"),ce=new D("bmat4"),ie=new y(u,"+"),xe=new y(u,"-"),ue=new y(u,"*"),le=new y(u,"/"),de=new y(u,"%"),je=new y(u,"=="),me=new y(u,"="),fe=new y(u,"<"),Ne=new y(u,">"),qe=new y(u,"<="),ve=new y(u,">="),ge=new y(u,"&&"),he=new y(u,"||"),be=new y(u,"^^"),Ie=new y(u,"&"),ye=new y(u,"|"),Me=new y(u,"^"),Te=new y(u,"<<"),Ve=new y(u,">>"),Pe=new y(j),Oe=new h(new p(p.GEOMETRY)),Ce=new h(new p(p.LOCAL)),Ee=new h(new p(p.WORLD)),Le=new h(new p(p.VIEW)),We=new h(new r(new p(p.VIEW),"TransformedNormalView","vec3")),Ae=new h(new w(w.LOCAL)),De=new h(new w(w.WORLD)),Fe=new h(new w(w.VIEW)),Re=new h(new w(w.VIEW_DIRECTION)),Se=new h(new c(c.VIEW_MATRIX)),ze=new h(new a(a.POSITION)),Ue=new h(new e("DiffuseColor","vec4")),_e=new h(new e("Roughness","float")),Be=new h(new e("Metalness","float")),Ge=new h(new e("AlphaTest","float")),Xe=new h(new e("SpecularColor","color")),Ye=new y(d,"abs"),$e=new y(d,"acos"),ke=new y(d,"asin"),Je=new y(d,"atan"),Ke=new y(d,"ceil"),He=new y(d,"clamp"),Qe=new y(d,"cos"),Ze=new y(d,"cross"),er=new y(d,"degrees"),rr=new y(d,"dFdx"),or=new y(d,"dFdy"),sr=new y(d,"distance"),tr=new y(d,"dot"),nr=new y(d,"exp"),wr=new y(d,"exp2"),pr=new y(d,"faceforward"),ar=new y(d,"floor"),cr=new y(d,"fract"),ir=new y(d,"invert"),xr=new y(d,"inversesqrt"),ur=new y(d,"length"),lr=new y(d,"log"),dr=new y(d,"log2"),jr=new y(d,"max"),mr=new y(d,"min"),fr=new y(d,"mix"),Nr=new y(d,"mod"),qr=new y(d,"negate"),vr=new y(d,"normalize"),gr=new y(d,"pow"),hr=new y(d,"pow",2),br=new y(d,"pow",3),Ir=new y(d,"pow",4),yr=new y(d,"radians"),Mr=new y(d,"reflect"),Tr=new y(d,"refract"),Vr=new y(d,"round"),Pr=new y(d,"saturate"),Or=new y(d,"sign"),Cr=new y(d,"sin"),Er=new y(d,"smoothstep"),Lr=new y(d,"sqrt"),Wr=new y(d,"step"),Ar=new y(d,"tan"),Dr=new y(d,"transformDirection"),Fr=z(1e-6),Rr=z(1e6);exports.EPSILON=Fr,exports.INFINITY=Rr,exports.ShaderNode=F,exports.abs=Ye,exports.acos=$e,exports.add=ie,exports.addTo=(e,...r)=>(e.node=ie(e.node,...I(r)),R(e)),exports.alphaTest=Ge,exports.and=ge,exports.asin=ke,exports.assign=me,exports.atan=Je,exports.attribute=(...e)=>R(new o(...e)),exports.bitAnd=Ie,exports.bitOr=ye,exports.bitXor=Me,exports.bmat3=ne,exports.bmat4=ce,exports.bool=B,exports.buffer=(...e)=>R(new n(...e)),exports.bvec2=$,exports.bvec3=H,exports.bvec4=re,exports.cameraPosition=ze,exports.ceil=Ke,exports.clamp=He,exports.color=S,exports.cond=(...e)=>R(new l(...I(e))),exports.cos=Qe,exports.cross=Ze,exports.dFdx=rr,exports.dFdy=or,exports.degrees=er,exports.diffuseColor=Ue,exports.distance=sr,exports.div=le,exports.dot=tr,exports.element=Pe,exports.equal=je,exports.exp=nr,exports.exp2=wr,exports.faceforward=pr,exports.float=z,exports.floor=ar,exports.fract=cr,exports.greaterThan=Ne,exports.greaterThanEqual=ve,exports.imat3=se,exports.imat4=pe,exports.int=U,exports.inversesqrt=xr,exports.invert=ir,exports.ivec2=X,exports.ivec3=J,exports.ivec4=Z,exports.join=(...e)=>R(new f(I(e))),exports.label=(e,o)=>!0===(e=R(e)).isVarNode?(e.name=o,e):R(new r(e,o)),exports.length=ur,exports.lessThan=fe,exports.lessThanEqual=qe,exports.log=lr,exports.log2=dr,exports.mat3=oe,exports.mat4=we,exports.max=jr,exports.metalness=Be,exports.min=mr,exports.mix=fr,exports.mod=Nr,exports.mul=ue,exports.negate=qr,exports.nodeObject=R,exports.normalGeometry=Oe,exports.normalLocal=Ce,exports.normalView=Le,exports.normalWorld=Ee,exports.normalize=vr,exports.or=he,exports.positionLocal=Ae,exports.positionView=Fe,exports.positionViewDirection=Re,exports.positionWorld=De,exports.pow=gr,exports.pow2=hr,exports.pow3=br,exports.pow4=Ir,exports.radians=yr,exports.reflect=Mr,exports.refract=Tr,exports.remainder=de,exports.roughness=_e,exports.round=Vr,exports.sampler=e=>R(new m(!0===e.isNode?e:new i(e),"sampler")),exports.saturate=Pr,exports.shiftLeft=Te,exports.shiftRight=Ve,exports.sign=Or,exports.sin=Cr,exports.smoothstep=Er,exports.specularColor=Xe,exports.sqrt=Lr,exports.step=Wr,exports.sub=xe,exports.tan=Ar,exports.temp=e=>R(new r(R(e))),exports.texture=(...e)=>R(new i(...e)),exports.transformDirection=Dr,exports.transformedNormalView=We,exports.uint=_,exports.umat3=te,exports.umat4=ae,exports.uniform=e=>{var r;return e=!0===e.isNode?(null===(r=e.node)||void 0===r?void 0:r.value)||e.value:e,R(new t(e,e.nodeType))},exports.uv=(...e)=>R(new x(...e)),exports.uvec2=Y,exports.uvec3=K,exports.uvec4=ee,exports.vec2=G,exports.vec3=k,exports.vec4=Q,exports.viewMatrix=Se,exports.xor=be;