three-stdlib 2.8.9 → 2.8.12

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Files changed (480) hide show
  1. package/Nodes-607e9ed8.js +471 -0
  2. package/Nodes-627a8bdf.js +1 -0
  3. package/index.cjs.js +1 -1
  4. package/index.d.ts +1 -127
  5. package/index.js +122 -128
  6. package/lines/LineMaterial.d.ts +7 -6
  7. package/loaders/NodeMaterialLoader.cjs.js +1 -1
  8. package/loaders/NodeMaterialLoader.js +2 -136
  9. package/modifiers/CurveModifier.cjs.js +1 -1
  10. package/modifiers/CurveModifier.d.ts +13 -9
  11. package/modifiers/CurveModifier.js +27 -30
  12. package/nodes/Nodes.cjs.js +1 -1
  13. package/nodes/Nodes.js +203 -76
  14. package/nodes/ShaderNode.cjs.js +1 -0
  15. package/nodes/ShaderNode.js +308 -0
  16. package/nodes/accessors/BufferNode.cjs.js +1 -0
  17. package/nodes/accessors/BufferNode.js +18 -0
  18. package/nodes/accessors/CameraNode.cjs.js +1 -1
  19. package/nodes/accessors/CameraNode.js +32 -138
  20. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  21. package/nodes/accessors/CubeTextureNode.js +53 -0
  22. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  23. package/nodes/accessors/MaterialNode.js +80 -0
  24. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  25. package/nodes/accessors/MaterialReferenceNode.js +16 -0
  26. package/nodes/accessors/ModelNode.cjs.js +1 -0
  27. package/nodes/accessors/ModelNode.js +10 -0
  28. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  29. package/nodes/accessors/ModelViewProjectionNode.js +22 -0
  30. package/nodes/accessors/NormalNode.cjs.js +1 -1
  31. package/nodes/accessors/NormalNode.js +48 -78
  32. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  33. package/nodes/accessors/Object3DNode.js +85 -0
  34. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  35. package/nodes/accessors/PointUVNode.js +16 -0
  36. package/nodes/accessors/PositionNode.cjs.js +1 -1
  37. package/nodes/accessors/PositionNode.js +49 -87
  38. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  39. package/nodes/accessors/ReferenceNode.js +43 -0
  40. package/nodes/accessors/ReflectNode.cjs.js +1 -1
  41. package/nodes/accessors/ReflectNode.js +35 -98
  42. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  43. package/nodes/accessors/SkinningNode.js +59 -0
  44. package/nodes/accessors/TextureNode.cjs.js +1 -0
  45. package/nodes/accessors/TextureNode.js +68 -0
  46. package/nodes/accessors/UVNode.cjs.js +1 -1
  47. package/nodes/accessors/UVNode.js +20 -38
  48. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  49. package/nodes/core/ArrayUniformNode.js +17 -0
  50. package/nodes/core/AttributeNode.cjs.js +1 -1
  51. package/nodes/core/AttributeNode.js +31 -40
  52. package/nodes/core/BypassNode.cjs.js +1 -0
  53. package/nodes/core/BypassNode.js +28 -0
  54. package/nodes/core/CodeNode.cjs.js +1 -0
  55. package/nodes/core/CodeNode.js +35 -0
  56. package/nodes/core/ConstNode.cjs.js +1 -1
  57. package/nodes/core/ConstNode.js +10 -78
  58. package/nodes/core/ContextNode.cjs.js +1 -0
  59. package/nodes/core/ContextNode.js +26 -0
  60. package/nodes/core/ExpressionNode.cjs.js +1 -1
  61. package/nodes/core/ExpressionNode.js +19 -8
  62. package/nodes/core/FunctionCallNode.cjs.js +1 -1
  63. package/nodes/core/FunctionCallNode.js +31 -60
  64. package/nodes/core/FunctionNode.cjs.js +1 -1
  65. package/nodes/core/FunctionNode.js +45 -166
  66. package/nodes/core/InputNode.cjs.js +1 -1
  67. package/nodes/core/InputNode.js +43 -57
  68. package/nodes/core/Node.cjs.js +1 -1
  69. package/nodes/core/Node.js +155 -113
  70. package/nodes/core/NodeAttribute.cjs.js +1 -0
  71. package/nodes/core/NodeAttribute.js +11 -0
  72. package/nodes/core/NodeBuilder.cjs.js +1 -1
  73. package/nodes/core/NodeBuilder.js +422 -548
  74. package/nodes/core/NodeCode.cjs.js +1 -0
  75. package/nodes/core/NodeCode.js +13 -0
  76. package/nodes/core/NodeFrame.cjs.js +1 -1
  77. package/nodes/core/NodeFrame.js +34 -27
  78. package/nodes/core/NodeFunction.cjs.js +1 -0
  79. package/nodes/core/NodeFunction.js +17 -0
  80. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  81. package/nodes/core/NodeFunctionInput.js +14 -0
  82. package/nodes/core/NodeKeywords.cjs.js +1 -0
  83. package/nodes/core/NodeKeywords.js +54 -0
  84. package/nodes/core/NodeParser.cjs.js +1 -0
  85. package/nodes/core/NodeParser.js +8 -0
  86. package/nodes/core/NodeUniform.cjs.js +1 -1
  87. package/nodes/core/NodeUniform.js +18 -17
  88. package/nodes/core/NodeUtils.cjs.js +1 -1
  89. package/nodes/core/NodeUtils.js +55 -35
  90. package/nodes/core/NodeVar.cjs.js +1 -0
  91. package/nodes/core/NodeVar.js +11 -0
  92. package/nodes/core/NodeVary.cjs.js +1 -0
  93. package/nodes/core/NodeVary.js +11 -0
  94. package/nodes/core/PropertyNode.cjs.js +1 -0
  95. package/nodes/core/PropertyNode.js +26 -0
  96. package/nodes/core/TempNode.cjs.js +1 -1
  97. package/nodes/core/TempNode.js +21 -88
  98. package/nodes/core/UniformNode.cjs.js +1 -0
  99. package/nodes/core/UniformNode.js +28 -0
  100. package/nodes/core/VarNode.cjs.js +1 -1
  101. package/nodes/core/VarNode.js +28 -35
  102. package/nodes/core/VaryNode.cjs.js +1 -0
  103. package/nodes/core/VaryNode.js +38 -0
  104. package/nodes/core/constants.cjs.js +1 -0
  105. package/nodes/core/constants.js +11 -0
  106. package/nodes/display/ColorSpaceNode.cjs.js +1 -0
  107. package/nodes/display/ColorSpaceNode.js +67 -0
  108. package/nodes/display/NormalMapNode.cjs.js +1 -0
  109. package/nodes/display/NormalMapNode.js +71 -0
  110. package/nodes/fog/FogNode.cjs.js +1 -0
  111. package/nodes/fog/FogNode.js +18 -0
  112. package/nodes/fog/FogRangeNode.cjs.js +1 -0
  113. package/nodes/fog/FogRangeNode.js +20 -0
  114. package/nodes/functions/BSDFs.cjs.js +1 -0
  115. package/nodes/functions/BSDFs.js +121 -0
  116. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
  117. package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
  118. package/nodes/lights/LightContextNode.cjs.js +1 -0
  119. package/nodes/lights/LightContextNode.js +43 -0
  120. package/nodes/lights/LightNode.cjs.js +1 -0
  121. package/nodes/lights/LightNode.js +61 -0
  122. package/nodes/lights/LightsNode.cjs.js +1 -0
  123. package/nodes/lights/LightsNode.js +77 -0
  124. package/nodes/loaders/NodeLoader.cjs.js +1 -0
  125. package/nodes/loaders/NodeLoader.js +80 -0
  126. package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
  127. package/nodes/loaders/NodeMaterialLoader.js +29 -0
  128. package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
  129. package/nodes/loaders/NodeObjectLoader.js +49 -0
  130. package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
  131. package/nodes/materials/LineBasicNodeMaterial.js +31 -0
  132. package/nodes/materials/Materials.cjs.js +1 -0
  133. package/nodes/materials/Materials.js +27 -0
  134. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
  135. package/nodes/materials/MeshBasicNodeMaterial.js +32 -0
  136. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -1
  137. package/nodes/materials/MeshStandardNodeMaterial.js +41 -13
  138. package/nodes/materials/NodeMaterial.cjs.js +1 -1
  139. package/nodes/materials/NodeMaterial.js +67 -140
  140. package/nodes/materials/PointsNodeMaterial.cjs.js +1 -0
  141. package/nodes/materials/PointsNodeMaterial.js +34 -0
  142. package/nodes/math/CondNode.cjs.js +1 -1
  143. package/nodes/math/CondNode.js +33 -74
  144. package/nodes/math/MathNode.cjs.js +1 -1
  145. package/nodes/math/MathNode.js +193 -193
  146. package/nodes/math/OperatorNode.cjs.js +1 -1
  147. package/nodes/math/OperatorNode.js +116 -52
  148. package/nodes/parsers/GLSLNodeFunction.cjs.js +1 -0
  149. package/nodes/parsers/GLSLNodeFunction.js +101 -0
  150. package/nodes/parsers/GLSLNodeParser.cjs.js +1 -0
  151. package/nodes/parsers/GLSLNodeParser.js +13 -0
  152. package/nodes/parsers/WGSLNodeFunction.cjs.js +1 -0
  153. package/nodes/parsers/WGSLNodeFunction.js +71 -0
  154. package/nodes/parsers/WGSLNodeParser.cjs.js +1 -0
  155. package/nodes/parsers/WGSLNodeParser.js +13 -0
  156. package/nodes/procedural/CheckerNode.cjs.js +1 -1
  157. package/nodes/procedural/CheckerNode.js +22 -40
  158. package/nodes/utils/ArrayElementNode.cjs.js +1 -0
  159. package/nodes/utils/ArrayElementNode.js +22 -0
  160. package/nodes/utils/ConvertNode.cjs.js +1 -0
  161. package/nodes/utils/ConvertNode.js +29 -0
  162. package/nodes/utils/JoinNode.cjs.js +1 -1
  163. package/nodes/utils/JoinNode.js +19 -69
  164. package/nodes/utils/MatcapUVNode.cjs.js +1 -0
  165. package/nodes/utils/MatcapUVNode.js +18 -0
  166. package/nodes/utils/OscNode.cjs.js +1 -0
  167. package/nodes/utils/OscNode.js +55 -0
  168. package/nodes/utils/SplitNode.cjs.js +1 -0
  169. package/nodes/utils/SplitNode.js +58 -0
  170. package/nodes/utils/SpriteSheetUVNode.cjs.js +1 -0
  171. package/nodes/utils/SpriteSheetUVNode.js +39 -0
  172. package/nodes/utils/TimerNode.cjs.js +1 -1
  173. package/nodes/utils/TimerNode.js +38 -56
  174. package/objects/Lensflare.cjs.js +1 -1
  175. package/objects/Lensflare.js +11 -3
  176. package/package.json +3 -3
  177. package/postprocessing/AfterimagePass.d.ts +2 -30
  178. package/shaders/ACESFilmicToneMappingShader.cjs.js +1 -1
  179. package/shaders/ACESFilmicToneMappingShader.d.ts +9 -0
  180. package/shaders/ACESFilmicToneMappingShader.js +1 -1
  181. package/shaders/AfterimageShader.d.ts +9 -15
  182. package/shaders/BasicShader.cjs.js +1 -1
  183. package/shaders/BasicShader.d.ts +5 -5
  184. package/shaders/BasicShader.js +1 -1
  185. package/shaders/BleachBypassShader.cjs.js +1 -1
  186. package/shaders/BleachBypassShader.d.ts +8 -9
  187. package/shaders/BleachBypassShader.js +1 -1
  188. package/shaders/BlendShader.cjs.js +1 -1
  189. package/shaders/BlendShader.d.ts +13 -7
  190. package/shaders/BlendShader.js +1 -1
  191. package/shaders/BokehShader.cjs.js +1 -1
  192. package/shaders/BokehShader.d.ts +18 -19
  193. package/shaders/BokehShader.js +1 -1
  194. package/shaders/BokehShader2.cjs.js +1 -1
  195. package/shaders/BokehShader2.d.ts +80 -34
  196. package/shaders/BokehShader2.js +2 -2
  197. package/shaders/BrightnessContrastShader.cjs.js +1 -1
  198. package/shaders/BrightnessContrastShader.d.ts +10 -6
  199. package/shaders/BrightnessContrastShader.js +1 -1
  200. package/shaders/ColorCorrectionShader.cjs.js +1 -1
  201. package/shaders/ColorCorrectionShader.d.ts +14 -7
  202. package/shaders/ColorCorrectionShader.js +1 -1
  203. package/shaders/ColorifyShader.cjs.js +1 -1
  204. package/shaders/ColorifyShader.d.ts +8 -5
  205. package/shaders/ColorifyShader.js +1 -1
  206. package/shaders/ConvolutionShader.cjs.js +1 -1
  207. package/shaders/ConvolutionShader.d.ts +15 -16
  208. package/shaders/ConvolutionShader.js +9 -14
  209. package/shaders/CopyShader.d.ts +8 -12
  210. package/shaders/DOFMipMapShader.cjs.js +1 -1
  211. package/shaders/DOFMipMapShader.d.ts +13 -7
  212. package/shaders/DOFMipMapShader.js +1 -1
  213. package/shaders/DepthLimitedBlurShader.cjs.js +1 -1
  214. package/shaders/DepthLimitedBlurShader.d.ts +26 -25
  215. package/shaders/DepthLimitedBlurShader.js +12 -16
  216. package/shaders/DigitalGlitch.cjs.js +1 -1
  217. package/shaders/DigitalGlitch.d.ts +34 -14
  218. package/shaders/DigitalGlitch.js +1 -10
  219. package/shaders/DotScreenShader.cjs.js +1 -1
  220. package/shaders/DotScreenShader.d.ts +17 -8
  221. package/shaders/DotScreenShader.js +1 -1
  222. package/shaders/FXAAShader.cjs.js +1 -1
  223. package/shaders/FXAAShader.d.ts +8 -5
  224. package/shaders/FXAAShader.js +1 -1
  225. package/shaders/FilmShader.cjs.js +1 -1
  226. package/shaders/FilmShader.d.ts +19 -9
  227. package/shaders/FilmShader.js +1 -1
  228. package/shaders/FocusShader.cjs.js +1 -1
  229. package/shaders/FocusShader.d.ts +16 -8
  230. package/shaders/FocusShader.js +1 -1
  231. package/shaders/FreiChenShader.cjs.js +1 -1
  232. package/shaders/FreiChenShader.d.ts +8 -5
  233. package/shaders/FreiChenShader.js +1 -1
  234. package/shaders/FresnelShader.cjs.js +1 -1
  235. package/shaders/FresnelShader.d.ts +21 -0
  236. package/shaders/FresnelShader.js +1 -1
  237. package/shaders/GammaCorrectionShader.d.ts +7 -7
  238. package/shaders/GodRaysShader.cjs.js +1 -1
  239. package/shaders/GodRaysShader.d.ts +38 -20
  240. package/shaders/GodRaysShader.js +4 -4
  241. package/shaders/HalftoneShader.cjs.js +1 -1
  242. package/shaders/HalftoneShader.d.ts +40 -16
  243. package/shaders/HalftoneShader.js +1 -1
  244. package/shaders/HorizontalBlurShader.d.ts +8 -8
  245. package/shaders/HorizontalTiltShiftShader.cjs.js +1 -1
  246. package/shaders/HorizontalTiltShiftShader.d.ts +10 -6
  247. package/shaders/HorizontalTiltShiftShader.js +1 -1
  248. package/shaders/HueSaturationShader.cjs.js +1 -1
  249. package/shaders/HueSaturationShader.d.ts +10 -6
  250. package/shaders/HueSaturationShader.js +1 -1
  251. package/shaders/KaleidoShader.cjs.js +1 -1
  252. package/shaders/KaleidoShader.d.ts +10 -6
  253. package/shaders/KaleidoShader.js +1 -1
  254. package/shaders/LuminosityHighPassShader.cjs.js +1 -1
  255. package/shaders/LuminosityHighPassShader.d.ts +17 -8
  256. package/shaders/LuminosityHighPassShader.js +1 -1
  257. package/shaders/LuminosityShader.cjs.js +1 -1
  258. package/shaders/LuminosityShader.d.ts +4 -4
  259. package/shaders/LuminosityShader.js +1 -1
  260. package/shaders/MirrorShader.cjs.js +1 -1
  261. package/shaders/MirrorShader.d.ts +7 -5
  262. package/shaders/MirrorShader.js +1 -1
  263. package/shaders/NormalMapShader.cjs.js +1 -1
  264. package/shaders/NormalMapShader.d.ts +14 -7
  265. package/shaders/NormalMapShader.js +1 -1
  266. package/shaders/ParallaxShader.cjs.js +1 -1
  267. package/shaders/ParallaxShader.d.ts +28 -0
  268. package/shaders/ParallaxShader.js +1 -1
  269. package/shaders/PixelShader.cjs.js +1 -1
  270. package/shaders/PixelShader.d.ts +10 -6
  271. package/shaders/PixelShader.js +1 -1
  272. package/shaders/RGBShiftShader.cjs.js +1 -1
  273. package/shaders/RGBShiftShader.d.ts +10 -6
  274. package/shaders/RGBShiftShader.js +1 -1
  275. package/shaders/SAOShader.cjs.js +1 -1
  276. package/shaders/SAOShader.d.ts +24 -29
  277. package/shaders/SAOShader.js +1 -5
  278. package/shaders/SMAAShader.cjs.js +1 -1
  279. package/shaders/SMAAShader.d.ts +31 -16
  280. package/shaders/SMAAShader.js +3 -3
  281. package/shaders/SSAOShader.cjs.js +1 -1
  282. package/shaders/SSAOShader.d.ts +58 -25
  283. package/shaders/SSAOShader.js +3 -3
  284. package/shaders/SSRShader.cjs.js +1 -1
  285. package/shaders/SSRShader.d.ts +67 -36
  286. package/shaders/SSRShader.js +3 -3
  287. package/shaders/SepiaShader.cjs.js +1 -1
  288. package/shaders/SepiaShader.d.ts +7 -5
  289. package/shaders/SepiaShader.js +1 -1
  290. package/shaders/SobelOperatorShader.cjs.js +1 -1
  291. package/shaders/SobelOperatorShader.d.ts +8 -5
  292. package/shaders/SobelOperatorShader.js +1 -1
  293. package/shaders/SubsurfaceScatteringShader.cjs.js +1 -1
  294. package/shaders/SubsurfaceScatteringShader.d.ts +2 -34
  295. package/shaders/SubsurfaceScatteringShader.js +3 -3
  296. package/shaders/TechnicolorShader.cjs.js +1 -1
  297. package/shaders/TechnicolorShader.d.ts +4 -4
  298. package/shaders/TechnicolorShader.js +1 -1
  299. package/shaders/ToneMapShader.cjs.js +1 -1
  300. package/shaders/ToneMapShader.d.ts +19 -9
  301. package/shaders/ToneMapShader.js +1 -1
  302. package/shaders/ToonShader.cjs.js +1 -1
  303. package/shaders/ToonShader.d.ts +80 -34
  304. package/shaders/ToonShader.js +4 -4
  305. package/shaders/TriangleBlurShader.cjs.js +1 -1
  306. package/shaders/TriangleBlurShader.d.ts +8 -5
  307. package/shaders/TriangleBlurShader.js +1 -1
  308. package/shaders/UnpackDepthRGBAShader.cjs.js +1 -1
  309. package/shaders/UnpackDepthRGBAShader.d.ts +7 -5
  310. package/shaders/UnpackDepthRGBAShader.js +1 -1
  311. package/shaders/VerticalBlurShader.cjs.js +1 -1
  312. package/shaders/VerticalBlurShader.d.ts +8 -8
  313. package/shaders/VerticalBlurShader.js +1 -1
  314. package/shaders/VerticalTiltShiftShader.cjs.js +1 -1
  315. package/shaders/VerticalTiltShiftShader.d.ts +10 -6
  316. package/shaders/VerticalTiltShiftShader.js +1 -1
  317. package/shaders/VignetteShader.cjs.js +1 -1
  318. package/shaders/VignetteShader.d.ts +10 -6
  319. package/shaders/VignetteShader.js +1 -1
  320. package/shaders/VolumeShader.cjs.js +1 -1
  321. package/shaders/VolumeShader.d.ts +20 -9
  322. package/shaders/VolumeShader.js +1 -1
  323. package/shaders/WaterRefractionShader.cjs.js +1 -1
  324. package/shaders/WaterRefractionShader.d.ts +16 -8
  325. package/shaders/WaterRefractionShader.js +1 -1
  326. package/shaders/index.cjs.js +1 -0
  327. package/shaders/index.d.ts +53 -0
  328. package/shaders/index.js +53 -0
  329. package/shaders/types.cjs.js +1 -0
  330. package/shaders/types.d.ts +14 -0
  331. package/shaders/types.js +1 -0
  332. package/types/shared.d.ts +0 -20
  333. package/Nodes-894ac9dc.js +0 -1
  334. package/Nodes-af575af7.js +0 -157
  335. package/nodes/accessors/ColorsNode.cjs.js +0 -1
  336. package/nodes/accessors/ColorsNode.d.ts +0 -10
  337. package/nodes/accessors/ColorsNode.js +0 -40
  338. package/nodes/accessors/LightNode.cjs.js +0 -1
  339. package/nodes/accessors/LightNode.d.ts +0 -12
  340. package/nodes/accessors/LightNode.js +0 -41
  341. package/nodes/accessors/ResolutionNode.cjs.js +0 -1
  342. package/nodes/accessors/ResolutionNode.d.ts +0 -14
  343. package/nodes/accessors/ResolutionNode.js +0 -41
  344. package/nodes/accessors/ScreenUVNode.cjs.js +0 -1
  345. package/nodes/accessors/ScreenUVNode.d.ts +0 -11
  346. package/nodes/accessors/ScreenUVNode.js +0 -43
  347. package/nodes/core/NodeLib.cjs.js +0 -1
  348. package/nodes/core/NodeLib.d.ts +0 -22
  349. package/nodes/core/NodeLib.js +0 -37
  350. package/nodes/core/StructNode.cjs.js +0 -1
  351. package/nodes/core/StructNode.d.ts +0 -19
  352. package/nodes/core/StructNode.js +0 -72
  353. package/nodes/effects/BlurNode.cjs.js +0 -1
  354. package/nodes/effects/BlurNode.d.ts +0 -31
  355. package/nodes/effects/BlurNode.js +0 -100
  356. package/nodes/effects/ColorAdjustmentNode.cjs.js +0 -1
  357. package/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
  358. package/nodes/effects/ColorAdjustmentNode.js +0 -73
  359. package/nodes/effects/LuminanceNode.cjs.js +0 -1
  360. package/nodes/effects/LuminanceNode.d.ts +0 -18
  361. package/nodes/effects/LuminanceNode.js +0 -46
  362. package/nodes/inputs/BoolNode.cjs.js +0 -1
  363. package/nodes/inputs/BoolNode.d.ts +0 -19
  364. package/nodes/inputs/BoolNode.js +0 -36
  365. package/nodes/inputs/ColorNode.cjs.js +0 -1
  366. package/nodes/inputs/ColorNode.d.ts +0 -21
  367. package/nodes/inputs/ColorNode.js +0 -41
  368. package/nodes/inputs/CubeTextureNode.cjs.js +0 -1
  369. package/nodes/inputs/CubeTextureNode.d.ts +0 -17
  370. package/nodes/inputs/CubeTextureNode.js +0 -79
  371. package/nodes/inputs/FloatNode.cjs.js +0 -1
  372. package/nodes/inputs/FloatNode.d.ts +0 -19
  373. package/nodes/inputs/FloatNode.js +0 -36
  374. package/nodes/inputs/IntNode.cjs.js +0 -1
  375. package/nodes/inputs/IntNode.d.ts +0 -19
  376. package/nodes/inputs/IntNode.js +0 -36
  377. package/nodes/inputs/Matrix3Node.cjs.js +0 -1
  378. package/nodes/inputs/Matrix3Node.d.ts +0 -22
  379. package/nodes/inputs/Matrix3Node.js +0 -46
  380. package/nodes/inputs/Matrix4Node.cjs.js +0 -1
  381. package/nodes/inputs/Matrix4Node.d.ts +0 -22
  382. package/nodes/inputs/Matrix4Node.js +0 -46
  383. package/nodes/inputs/PropertyNode.cjs.js +0 -1
  384. package/nodes/inputs/PropertyNode.d.ts +0 -10
  385. package/nodes/inputs/PropertyNode.js +0 -35
  386. package/nodes/inputs/RTTNode.cjs.js +0 -1
  387. package/nodes/inputs/RTTNode.d.ts +0 -27
  388. package/nodes/inputs/RTTNode.js +0 -103
  389. package/nodes/inputs/ReflectorNode.cjs.js +0 -1
  390. package/nodes/inputs/ReflectorNode.d.ts +0 -21
  391. package/nodes/inputs/ReflectorNode.js +0 -60
  392. package/nodes/inputs/ScreenNode.cjs.js +0 -1
  393. package/nodes/inputs/ScreenNode.d.ts +0 -11
  394. package/nodes/inputs/ScreenNode.js +0 -20
  395. package/nodes/inputs/TextureNode.cjs.js +0 -1
  396. package/nodes/inputs/TextureNode.d.ts +0 -20
  397. package/nodes/inputs/TextureNode.js +0 -83
  398. package/nodes/inputs/Vector2Node.cjs.js +0 -1
  399. package/nodes/inputs/Vector2Node.d.ts +0 -21
  400. package/nodes/inputs/Vector2Node.js +0 -40
  401. package/nodes/inputs/Vector3Node.cjs.js +0 -1
  402. package/nodes/inputs/Vector3Node.d.ts +0 -21
  403. package/nodes/inputs/Vector3Node.js +0 -41
  404. package/nodes/inputs/Vector4Node.cjs.js +0 -1
  405. package/nodes/inputs/Vector4Node.d.ts +0 -21
  406. package/nodes/inputs/Vector4Node.js +0 -42
  407. package/nodes/materials/BasicNodeMaterial.cjs.js +0 -1
  408. package/nodes/materials/BasicNodeMaterial.d.ts +0 -11
  409. package/nodes/materials/BasicNodeMaterial.js +0 -15
  410. package/nodes/materials/PhongNodeMaterial.cjs.js +0 -1
  411. package/nodes/materials/PhongNodeMaterial.d.ts +0 -21
  412. package/nodes/materials/PhongNodeMaterial.js +0 -15
  413. package/nodes/materials/SpriteNodeMaterial.cjs.js +0 -1
  414. package/nodes/materials/SpriteNodeMaterial.d.ts +0 -12
  415. package/nodes/materials/SpriteNodeMaterial.js +0 -15
  416. package/nodes/materials/StandardNodeMaterial.cjs.js +0 -1
  417. package/nodes/materials/StandardNodeMaterial.d.ts +0 -25
  418. package/nodes/materials/StandardNodeMaterial.js +0 -15
  419. package/nodes/materials/nodes/BasicNode.cjs.js +0 -1
  420. package/nodes/materials/nodes/BasicNode.d.ts +0 -15
  421. package/nodes/materials/nodes/BasicNode.js +0 -91
  422. package/nodes/materials/nodes/MeshStandardNode.cjs.js +0 -1
  423. package/nodes/materials/nodes/MeshStandardNode.d.ts +0 -25
  424. package/nodes/materials/nodes/MeshStandardNode.js +0 -81
  425. package/nodes/materials/nodes/PhongNode.cjs.js +0 -1
  426. package/nodes/materials/nodes/PhongNode.d.ts +0 -14
  427. package/nodes/materials/nodes/PhongNode.js +0 -212
  428. package/nodes/materials/nodes/RawNode.cjs.js +0 -1
  429. package/nodes/materials/nodes/RawNode.d.ts +0 -10
  430. package/nodes/materials/nodes/RawNode.js +0 -42
  431. package/nodes/materials/nodes/SpriteNode.cjs.js +0 -1
  432. package/nodes/materials/nodes/SpriteNode.d.ts +0 -13
  433. package/nodes/materials/nodes/SpriteNode.js +0 -113
  434. package/nodes/materials/nodes/StandardNode.cjs.js +0 -1
  435. package/nodes/materials/nodes/StandardNode.d.ts +0 -15
  436. package/nodes/materials/nodes/StandardNode.js +0 -336
  437. package/nodes/misc/BumpMapNode.cjs.js +0 -1
  438. package/nodes/misc/BumpMapNode.d.ts +0 -21
  439. package/nodes/misc/BumpMapNode.js +0 -80
  440. package/nodes/misc/NormalMapNode.cjs.js +0 -1
  441. package/nodes/misc/NormalMapNode.d.ts +0 -19
  442. package/nodes/misc/NormalMapNode.js +0 -102
  443. package/nodes/misc/TextureCubeNode.cjs.js +0 -1
  444. package/nodes/misc/TextureCubeNode.d.ts +0 -21
  445. package/nodes/misc/TextureCubeNode.js +0 -52
  446. package/nodes/misc/TextureCubeUVNode.cjs.js +0 -1
  447. package/nodes/misc/TextureCubeUVNode.d.ts +0 -18
  448. package/nodes/misc/TextureCubeUVNode.js +0 -229
  449. package/nodes/postprocessing/NodePass.cjs.js +0 -1
  450. package/nodes/postprocessing/NodePass.d.ts +0 -15
  451. package/nodes/postprocessing/NodePass.js +0 -61
  452. package/nodes/postprocessing/NodePostProcessing.cjs.js +0 -1
  453. package/nodes/postprocessing/NodePostProcessing.d.ts +0 -26
  454. package/nodes/postprocessing/NodePostProcessing.js +0 -91
  455. package/nodes/procedural/NoiseNode.cjs.js +0 -1
  456. package/nodes/procedural/NoiseNode.d.ts +0 -17
  457. package/nodes/procedural/NoiseNode.js +0 -43
  458. package/nodes/utils/BypassNode.cjs.js +0 -1
  459. package/nodes/utils/BypassNode.d.ts +0 -11
  460. package/nodes/utils/BypassNode.js +0 -55
  461. package/nodes/utils/ColorSpaceNode.cjs.js +0 -1
  462. package/nodes/utils/ColorSpaceNode.d.ts +0 -55
  463. package/nodes/utils/ColorSpaceNode.js +0 -106
  464. package/nodes/utils/MaxMIPLevelNode.cjs.js +0 -1
  465. package/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
  466. package/nodes/utils/MaxMIPLevelNode.js +0 -38
  467. package/nodes/utils/SpecularMIPLevelNode.cjs.js +0 -1
  468. package/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
  469. package/nodes/utils/SpecularMIPLevelNode.js +0 -61
  470. package/nodes/utils/SubSlotNode.cjs.js +0 -1
  471. package/nodes/utils/SubSlotNode.js +0 -53
  472. package/nodes/utils/SwitchNode.cjs.js +0 -1
  473. package/nodes/utils/SwitchNode.d.ts +0 -11
  474. package/nodes/utils/SwitchNode.js +0 -69
  475. package/nodes/utils/UVTransformNode.cjs.js +0 -1
  476. package/nodes/utils/UVTransformNode.d.ts +0 -15
  477. package/nodes/utils/UVTransformNode.js +0 -46
  478. package/nodes/utils/VelocityNode.cjs.js +0 -1
  479. package/nodes/utils/VelocityNode.d.ts +0 -28
  480. package/nodes/utils/VelocityNode.js +0 -115
@@ -1,10 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
-
3
- export class ColorsNode extends TempNode {
4
- constructor(index?: number);
5
-
6
- index: number;
7
- nodeType: string;
8
-
9
- copy(source: ColorsNode): this;
10
- }
@@ -1,40 +0,0 @@
1
- import { TempNode } from '../core/TempNode.js';
2
-
3
- var vertexDict = ['color', 'color2'],
4
- fragmentDict = ['vColor', 'vColor2'];
5
-
6
- function ColorsNode(index) {
7
- TempNode.call(this, 'v4', {
8
- shared: false
9
- });
10
- this.index = index || 0;
11
- }
12
-
13
- ColorsNode.prototype = Object.create(TempNode.prototype);
14
- ColorsNode.prototype.constructor = ColorsNode;
15
- ColorsNode.prototype.nodeType = 'Colors';
16
-
17
- ColorsNode.prototype.generate = function (builder, output) {
18
- builder.requires.color[this.index] = true;
19
- var result = builder.isShader('vertex') ? vertexDict[this.index] : fragmentDict[this.index];
20
- return builder.format(result, this.getType(builder), output);
21
- };
22
-
23
- ColorsNode.prototype.copy = function (source) {
24
- TempNode.prototype.copy.call(this, source);
25
- this.index = source.index;
26
- return this;
27
- };
28
-
29
- ColorsNode.prototype.toJSON = function (meta) {
30
- var data = this.getJSONNode(meta);
31
-
32
- if (!data) {
33
- data = this.createJSONNode(meta);
34
- data.index = this.index;
35
- }
36
-
37
- return data;
38
- };
39
-
40
- export { ColorsNode };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/TempNode.cjs.js");function t(o){e.TempNode.call(this,"v3",{shared:!1}),this.scope=o||t.TOTAL}require("three"),require("../core/Node.cjs.js"),t.TOTAL="total",t.prototype=Object.create(e.TempNode.prototype),t.prototype.constructor=t,t.prototype.nodeType="Light",t.prototype.generate=function(e,t){return e.isCache("light")?e.format("reflectedLight.directDiffuse",this.type,t):(console.warn('THREE.LightNode is only compatible in "light" channel.'),e.format("vec3( 0.0 )",this.type,t))},t.prototype.copy=function(t){return e.TempNode.prototype.copy.call(this,t),this.scope=t.scope,this},t.prototype.toJSON=function(e){var t=this.getJSONNode(e);return t||((t=this.createJSONNode(e)).scope=this.scope),t},exports.LightNode=t;
@@ -1,12 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
-
3
- export class LightNode extends TempNode {
4
- constructor(scope?: string);
5
-
6
- scope: string;
7
- nodeType: string;
8
-
9
- copy(source: LightNode): this;
10
-
11
- static TOTAL: string;
12
- }
@@ -1,41 +0,0 @@
1
- import { TempNode } from '../core/TempNode.js';
2
-
3
- function LightNode(scope) {
4
- TempNode.call(this, 'v3', {
5
- shared: false
6
- });
7
- this.scope = scope || LightNode.TOTAL;
8
- }
9
-
10
- LightNode.TOTAL = 'total';
11
- LightNode.prototype = Object.create(TempNode.prototype);
12
- LightNode.prototype.constructor = LightNode;
13
- LightNode.prototype.nodeType = 'Light';
14
-
15
- LightNode.prototype.generate = function (builder, output) {
16
- if (builder.isCache('light')) {
17
- return builder.format('reflectedLight.directDiffuse', this.type, output);
18
- } else {
19
- console.warn('THREE.LightNode is only compatible in "light" channel.');
20
- return builder.format('vec3( 0.0 )', this.type, output);
21
- }
22
- };
23
-
24
- LightNode.prototype.copy = function (source) {
25
- TempNode.prototype.copy.call(this, source);
26
- this.scope = source.scope;
27
- return this;
28
- };
29
-
30
- LightNode.prototype.toJSON = function (meta) {
31
- var data = this.getJSONNode(meta);
32
-
33
- if (!data) {
34
- data = this.createJSONNode(meta);
35
- data.scope = this.scope;
36
- }
37
-
38
- return data;
39
- };
40
-
41
- export { LightNode };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("../inputs/Vector2Node.cjs.js");function t(){r.Vector2Node.call(this),this.size=new e.Vector2}require("../core/InputNode.cjs.js"),require("../core/TempNode.cjs.js"),require("../core/Node.cjs.js"),require("../core/NodeUtils.cjs.js"),t.prototype=Object.create(r.Vector2Node.prototype),t.prototype.constructor=t,t.prototype.nodeType="Resolution",t.prototype.updateFrame=function(e){if(e.renderer){e.renderer.getSize(this.size);var r=e.renderer.getPixelRatio();this.x=this.size.width*r,this.y=this.size.height*r}else console.warn("ResolutionNode need a renderer in NodeFrame")},t.prototype.copy=function(e){return r.Vector2Node.prototype.copy.call(this,e),this.renderer=e.renderer,this},t.prototype.toJSON=function(e){var r=this.getJSONNode(e);return r||((r=this.createJSONNode(e)).renderer=this.renderer.uuid),r},exports.ResolutionNode=t;
@@ -1,14 +0,0 @@
1
- import { Vector2 } from 'three';
2
-
3
- import { NodeFrame } from '../core/NodeFrame';
4
- import { Vector2Node } from '../inputs/Vector2Node';
5
-
6
- export class ResolutionNode extends Vector2Node {
7
- constructor();
8
-
9
- size: Vector2;
10
- nodeType: string;
11
-
12
- updateFrame(frame: NodeFrame): void;
13
- copy(source: ResolutionNode): this;
14
- }
@@ -1,41 +0,0 @@
1
- import { Vector2 } from 'three';
2
- import { Vector2Node } from '../inputs/Vector2Node.js';
3
-
4
- function ResolutionNode() {
5
- Vector2Node.call(this);
6
- this.size = new Vector2();
7
- }
8
-
9
- ResolutionNode.prototype = Object.create(Vector2Node.prototype);
10
- ResolutionNode.prototype.constructor = ResolutionNode;
11
- ResolutionNode.prototype.nodeType = 'Resolution';
12
-
13
- ResolutionNode.prototype.updateFrame = function (frame) {
14
- if (frame.renderer) {
15
- frame.renderer.getSize(this.size);
16
- var pixelRatio = frame.renderer.getPixelRatio();
17
- this.x = this.size.width * pixelRatio;
18
- this.y = this.size.height * pixelRatio;
19
- } else {
20
- console.warn('ResolutionNode need a renderer in NodeFrame');
21
- }
22
- };
23
-
24
- ResolutionNode.prototype.copy = function (source) {
25
- Vector2Node.prototype.copy.call(this, source);
26
- this.renderer = source.renderer;
27
- return this;
28
- };
29
-
30
- ResolutionNode.prototype.toJSON = function (meta) {
31
- var data = this.getJSONNode(meta);
32
-
33
- if (!data) {
34
- data = this.createJSONNode(meta);
35
- data.renderer = this.renderer.uuid;
36
- }
37
-
38
- return data;
39
- };
40
-
41
- export { ResolutionNode };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/TempNode.cjs.js"),o=require("./ResolutionNode.cjs.js");function t(t){e.TempNode.call(this,"v2"),this.resolution=t||new o.ResolutionNode}require("three"),require("../core/Node.cjs.js"),require("../inputs/Vector2Node.cjs.js"),require("../core/InputNode.cjs.js"),require("../core/NodeUtils.cjs.js"),t.prototype=Object.create(e.TempNode.prototype),t.prototype.constructor=t,t.prototype.nodeType="ScreenUV",t.prototype.generate=function(e,o){var t;return e.isShader("fragment")?t="( gl_FragCoord.xy / "+this.resolution.build(e,"v2")+")":(console.warn("THREE.ScreenUVNode is not compatible with "+e.shader+" shader."),t="vec2( 0.0 )"),e.format(t,this.getType(e),o)},t.prototype.copy=function(o){return e.TempNode.prototype.copy.call(this,o),this.resolution=o.resolution,this},t.prototype.toJSON=function(e){var o=this.getJSONNode(e);return o||((o=this.createJSONNode(e)).resolution=this.resolution.toJSON(e).uuid),o},exports.ScreenUVNode=t;
@@ -1,11 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { ResolutionNode } from './ResolutionNode';
3
-
4
- export class ScreenUVNode extends TempNode {
5
- constructor(resolution?: ResolutionNode);
6
-
7
- resolution: ResolutionNode;
8
- nodeType: string;
9
-
10
- copy(source: ScreenUVNode): this;
11
- }
@@ -1,43 +0,0 @@
1
- import { TempNode } from '../core/TempNode.js';
2
- import { ResolutionNode } from './ResolutionNode.js';
3
-
4
- function ScreenUVNode(resolution) {
5
- TempNode.call(this, 'v2');
6
- this.resolution = resolution || new ResolutionNode();
7
- }
8
-
9
- ScreenUVNode.prototype = Object.create(TempNode.prototype);
10
- ScreenUVNode.prototype.constructor = ScreenUVNode;
11
- ScreenUVNode.prototype.nodeType = 'ScreenUV';
12
-
13
- ScreenUVNode.prototype.generate = function (builder, output) {
14
- var result;
15
-
16
- if (builder.isShader('fragment')) {
17
- result = '( gl_FragCoord.xy / ' + this.resolution.build(builder, 'v2') + ')';
18
- } else {
19
- console.warn('THREE.ScreenUVNode is not compatible with ' + builder.shader + ' shader.');
20
- result = 'vec2( 0.0 )';
21
- }
22
-
23
- return builder.format(result, this.getType(builder), output);
24
- };
25
-
26
- ScreenUVNode.prototype.copy = function (source) {
27
- TempNode.prototype.copy.call(this, source);
28
- this.resolution = source.resolution;
29
- return this;
30
- };
31
-
32
- ScreenUVNode.prototype.toJSON = function (meta) {
33
- var data = this.getJSONNode(meta);
34
-
35
- if (!data) {
36
- data = this.createJSONNode(meta);
37
- data.resolution = this.resolution.toJSON(meta).uuid;
38
- }
39
-
40
- return data;
41
- };
42
-
43
- export { ScreenUVNode };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e={nodes:{},keywords:{},add:function(e){this.nodes[e.name]=e},addKeyword:function(e,t,o){o=void 0===o||o,this.keywords[e]={callback:t,cache:o}},remove:function(e){delete this.nodes[e.name]},removeKeyword:function(e){delete this.keywords[e]},get:function(e){return this.nodes[e]},getKeyword:function(e,t){return this.keywords[e].callback.call(this,t)},getKeywordData:function(e){return this.keywords[e]},contains:function(e){return void 0!==this.nodes[e]},containsKeyword:function(e){return void 0!==this.keywords[e]}};exports.NodeLib=e;
@@ -1,22 +0,0 @@
1
- import { Node } from './Node';
2
- import { NodeBuilder } from './NodeBuilder';
3
-
4
- export interface NodeLibKeyword {
5
- callback: (builder: NodeBuilder) => void;
6
- cache?: object;
7
- }
8
-
9
- export namespace NodeLib {
10
- const nodes: object;
11
- const keywords: object;
12
-
13
- function add(node: Node): void;
14
- function addKeyword(name: string, callback: (builder: NodeBuilder) => void, cache?: object): void;
15
- function remove(node: Node): void;
16
- function removeKeyword(name: string): void;
17
- function get(name: string): Node;
18
- function getKeyword(name: string, builder: NodeBuilder): any;
19
- function getKeywordData(name: string): NodeLibKeyword;
20
- function contains(name: string): boolean;
21
- function containsKeyword(name: string): boolean;
22
- }
@@ -1,37 +0,0 @@
1
- var NodeLib = {
2
- nodes: {},
3
- keywords: {},
4
- add: function (node) {
5
- this.nodes[node.name] = node;
6
- },
7
- addKeyword: function (name, callback, cache) {
8
- cache = cache !== undefined ? cache : true;
9
- this.keywords[name] = {
10
- callback: callback,
11
- cache: cache
12
- };
13
- },
14
- remove: function (node) {
15
- delete this.nodes[node.name];
16
- },
17
- removeKeyword: function (name) {
18
- delete this.keywords[name];
19
- },
20
- get: function (name) {
21
- return this.nodes[name];
22
- },
23
- getKeyword: function (name, builder) {
24
- return this.keywords[name].callback.call(this, builder);
25
- },
26
- getKeywordData: function (name) {
27
- return this.keywords[name];
28
- },
29
- contains: function (name) {
30
- return this.nodes[name] !== undefined;
31
- },
32
- containsKeyword: function (name) {
33
- return this.keywords[name] !== undefined;
34
- }
35
- };
36
-
37
- export { NodeLib };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("./TempNode.cjs.js");require("three"),require("./Node.cjs.js");var e=/^struct\s*([a-z_0-9]+)\s*{\s*((.|\n)*?)}/gim,r=/\s*(\w*?)\s*(\w*?)(\=|\;)/gim;function s(e){t.TempNode.call(this),this.parse(e)}s.prototype=Object.create(t.TempNode.prototype),s.prototype.constructor=s,s.prototype.nodeType="Struct",s.prototype.getType=function(t){return t.getTypeByFormat(this.name)},s.prototype.getInputByName=function(t){for(var e=this.inputs.length;e--;)if(this.inputs[e].name===t)return this.inputs[e]},s.prototype.generate=function(t,e){return"source"===e?this.src+";":t.format("( "+this.src+" )",this.getType(t),e)},s.prototype.parse=function(t){this.src=t||"",this.inputs=[];var s=e.exec(this.src);if(s){for(var o,i=s[2];o=r.exec(i);)this.inputs.push({type:o[1],name:o[2]});this.name=s[1]}else this.name="";this.type=this.name},s.prototype.toJSON=function(t){var e=this.getJSONNode(t);return e||((e=this.createJSONNode(t)).src=this.src),e},exports.StructNode=s;
@@ -1,19 +0,0 @@
1
- import { TempNode } from './TempNode';
2
- import { NodeBuilder } from './NodeBuilder';
3
-
4
- export interface StructNodeInput {
5
- type: string;
6
- name: string;
7
- }
8
-
9
- export class StructNode extends TempNode {
10
- constructor(src?: string);
11
-
12
- inputs: StructNodeInput[];
13
- src: string;
14
- nodeType: string;
15
-
16
- getType(builder: NodeBuilder): string;
17
- getInputByName(name: string): StructNodeInput;
18
- parse(src: string): void;
19
- }
@@ -1,72 +0,0 @@
1
- import { TempNode } from './TempNode.js';
2
-
3
- var declarationRegexp = /^struct\s*([a-z_0-9]+)\s*{\s*((.|\n)*?)}/gim,
4
- propertiesRegexp = /\s*(\w*?)\s*(\w*?)(\=|\;)/gim;
5
-
6
- function StructNode(src) {
7
- TempNode.call(this);
8
- this.parse(src);
9
- }
10
-
11
- StructNode.prototype = Object.create(TempNode.prototype);
12
- StructNode.prototype.constructor = StructNode;
13
- StructNode.prototype.nodeType = 'Struct';
14
-
15
- StructNode.prototype.getType = function (builder) {
16
- return builder.getTypeByFormat(this.name);
17
- };
18
-
19
- StructNode.prototype.getInputByName = function (name) {
20
- var i = this.inputs.length;
21
-
22
- while (i--) {
23
- if (this.inputs[i].name === name) {
24
- return this.inputs[i];
25
- }
26
- }
27
- };
28
-
29
- StructNode.prototype.generate = function (builder, output) {
30
- if (output === 'source') {
31
- return this.src + ';';
32
- } else {
33
- return builder.format('( ' + this.src + ' )', this.getType(builder), output);
34
- }
35
- };
36
-
37
- StructNode.prototype.parse = function (src) {
38
- this.src = src || '';
39
- this.inputs = [];
40
- var declaration = declarationRegexp.exec(this.src);
41
-
42
- if (declaration) {
43
- var properties = declaration[2],
44
- match;
45
-
46
- while (match = propertiesRegexp.exec(properties)) {
47
- this.inputs.push({
48
- type: match[1],
49
- name: match[2]
50
- });
51
- }
52
-
53
- this.name = declaration[1];
54
- } else {
55
- this.name = '';
56
- }
57
-
58
- this.type = this.name;
59
- };
60
-
61
- StructNode.prototype.toJSON = function (meta) {
62
- var data = this.getJSONNode(meta);
63
-
64
- if (!data) {
65
- data = this.createJSONNode(meta);
66
- data.src = this.src;
67
- }
68
-
69
- return data;
70
- };
71
-
72
- export { StructNode };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("../core/TempNode.cjs.js"),u=require("../core/FunctionNode.cjs.js"),s=require("../inputs/FloatNode.cjs.js"),r=require("../inputs/Vector2Node.cjs.js"),i=require("../accessors/UVNode.cjs.js");function v(e,u,v,o){t.TempNode.call(this,"v4"),this.value=e,this.uv=u||new i.UVNode,this.radius=v||new r.Vector2Node(1,1),this.size=o,this.blurX=!0,this.blurY=!0,this.horizontal=new s.FloatNode(1/64),this.vertical=new s.FloatNode(1/64)}require("../core/Node.cjs.js"),require("../core/NodeLib.cjs.js"),require("../core/InputNode.cjs.js"),require("../core/NodeUtils.cjs.js"),v.Nodes={blurX:new u.FunctionNode(["vec4 blurX( sampler2D tex, vec2 uv, float s ) {","\tvec4 sum = vec4( 0.0 );","\tsum += texture2D( tex, vec2( uv.x - 4.0 * s, uv.y ) ) * 0.051;","\tsum += texture2D( tex, vec2( uv.x - 3.0 * s, uv.y ) ) * 0.0918;","\tsum += texture2D( tex, vec2( uv.x - 2.0 * s, uv.y ) ) * 0.12245;","\tsum += texture2D( tex, vec2( uv.x - 1.0 * s, uv.y ) ) * 0.1531;","\tsum += texture2D( tex, vec2( uv.x, uv.y ) ) * 0.1633;","\tsum += texture2D( tex, vec2( uv.x + 1.0 * s, uv.y ) ) * 0.1531;","\tsum += texture2D( tex, vec2( uv.x + 2.0 * s, uv.y ) ) * 0.12245;","\tsum += texture2D( tex, vec2( uv.x + 3.0 * s, uv.y ) ) * 0.0918;","\tsum += texture2D( tex, vec2( uv.x + 4.0 * s, uv.y ) ) * 0.051;","\treturn sum * .667;","}"].join("\n")),blurY:new u.FunctionNode(["vec4 blurY( sampler2D tex, vec2 uv, float s ) {","\tvec4 sum = vec4( 0.0 );","\tsum += texture2D( tex, vec2( uv.x, uv.y - 4.0 * s ) ) * 0.051;","\tsum += texture2D( tex, vec2( uv.x, uv.y - 3.0 * s ) ) * 0.0918;","\tsum += texture2D( tex, vec2( uv.x, uv.y - 2.0 * s ) ) * 0.12245;","\tsum += texture2D( tex, vec2( uv.x, uv.y - 1.0 * s ) ) * 0.1531;","\tsum += texture2D( tex, vec2( uv.x, uv.y ) ) * 0.1633;","\tsum += texture2D( tex, vec2( uv.x, uv.y + 1.0 * s ) ) * 0.1531;","\tsum += texture2D( tex, vec2( uv.x, uv.y + 2.0 * s ) ) * 0.12245;","\tsum += texture2D( tex, vec2( uv.x, uv.y + 3.0 * s ) ) * 0.0918;","\tsum += texture2D( tex, vec2( uv.x, uv.y + 4.0 * s ) ) * 0.051;","\treturn sum * .667;","}"].join("\n"))},v.prototype=Object.create(t.TempNode.prototype),v.prototype.constructor=v,v.prototype.nodeType="Blur",v.prototype.hashProperties=["blurX","blurY"],v.prototype.updateFrame=function(){if(this.size)this.horizontal.value=this.radius.x/this.size.x,this.vertical.value=this.radius.y/this.size.y;else if(this.value.value&&this.value.value.image){var e=this.value.value.image;this.horizontal.value=this.radius.x/e.width,this.vertical.value=this.radius.y/e.height}},v.prototype.generate=function(e,t){if(e.isShader("fragment")){var u,s=[],r=e.include(v.Nodes.blurX),i=e.include(v.Nodes.blurY);return this.blurX&&s.push(r+"( "+this.value.build(e,"sampler2D")+", "+this.uv.build(e,"v2")+", "+this.horizontal.build(e,"f")+" )"),this.blurY&&s.push(i+"( "+this.value.build(e,"sampler2D")+", "+this.uv.build(e,"v2")+", "+this.vertical.build(e,"f")+" )"),u=2==s.length?"( "+s.join(" + ")+" / 2.0 )":s.length?"( "+s[0]+" )":"vec4( 0.0 )",e.format(u,this.getType(e),t)}return console.warn("THREE.BlurNode is not compatible with "+e.shader+" shader."),e.format("vec4( 0.0 )",this.getType(e),t)},v.prototype.copy=function(u){return t.TempNode.prototype.copy.call(this,u),this.value=u.value,this.uv=u.uv,this.radius=u.radius,void 0!==u.size&&(this.size=new e.Vector2(u.size.x,u.size.y)),this.blurX=u.blurX,this.blurY=u.blurY,this},v.prototype.toJSON=function(e){var t=this.getJSONNode(e);return t||((t=this.createJSONNode(e)).value=this.value.toJSON(e).uuid,t.uv=this.uv.toJSON(e).uuid,t.radius=this.radius.toJSON(e).uuid,this.size&&(t.size={x:this.size.x,y:this.size.y}),t.blurX=this.blurX,t.blurY=this.blurY),t},exports.BlurNode=v;
@@ -1,31 +0,0 @@
1
- import { Vector2 } from 'three';
2
-
3
- import { TempNode } from '../core/TempNode';
4
- import { NodeFrame } from '../core/NodeFrame';
5
- import { UVNode } from '../accessors/UVNode';
6
- import { Vector2Node } from '../inputs/Vector2Node';
7
- import { FloatNode } from '../inputs/FloatNode';
8
- import { FunctionNode } from '../core/FunctionNode';
9
- import { TextureNode } from '../inputs/TextureNode';
10
-
11
- export class BlurNode extends TempNode {
12
- constructor(value: TextureNode, uv?: UVNode, radius?: number, size?: Vector2);
13
-
14
- value: TextureNode;
15
- uv: UVNode;
16
- radius: Vector2Node;
17
- size: Vector2;
18
- blurX: boolean;
19
- blurY: boolean;
20
- horizontal: FloatNode;
21
- vertical: FloatNode;
22
- nodeType: string;
23
-
24
- updateFrame(frame: NodeFrame): void;
25
- copy(source: BlurNode): this;
26
-
27
- static Nodes: {
28
- blurX: FunctionNode;
29
- blurY: FunctionNode;
30
- };
31
- }
@@ -1,100 +0,0 @@
1
- import { Vector2 } from 'three';
2
- import { TempNode } from '../core/TempNode.js';
3
- import { FunctionNode } from '../core/FunctionNode.js';
4
- import { FloatNode } from '../inputs/FloatNode.js';
5
- import { Vector2Node } from '../inputs/Vector2Node.js';
6
- import { UVNode } from '../accessors/UVNode.js';
7
-
8
- function BlurNode(value, uv, radius, size) {
9
- TempNode.call(this, 'v4');
10
- this.value = value;
11
- this.uv = uv || new UVNode();
12
- this.radius = radius || new Vector2Node(1, 1);
13
- this.size = size;
14
- this.blurX = true;
15
- this.blurY = true;
16
- this.horizontal = new FloatNode(1 / 64);
17
- this.vertical = new FloatNode(1 / 64);
18
- }
19
-
20
- BlurNode.Nodes = function () {
21
- var blurX = new FunctionNode(['vec4 blurX( sampler2D tex, vec2 uv, float s ) {', ' vec4 sum = vec4( 0.0 );', ' sum += texture2D( tex, vec2( uv.x - 4.0 * s, uv.y ) ) * 0.051;', ' sum += texture2D( tex, vec2( uv.x - 3.0 * s, uv.y ) ) * 0.0918;', ' sum += texture2D( tex, vec2( uv.x - 2.0 * s, uv.y ) ) * 0.12245;', ' sum += texture2D( tex, vec2( uv.x - 1.0 * s, uv.y ) ) * 0.1531;', ' sum += texture2D( tex, vec2( uv.x, uv.y ) ) * 0.1633;', ' sum += texture2D( tex, vec2( uv.x + 1.0 * s, uv.y ) ) * 0.1531;', ' sum += texture2D( tex, vec2( uv.x + 2.0 * s, uv.y ) ) * 0.12245;', ' sum += texture2D( tex, vec2( uv.x + 3.0 * s, uv.y ) ) * 0.0918;', ' sum += texture2D( tex, vec2( uv.x + 4.0 * s, uv.y ) ) * 0.051;', ' return sum * .667;', '}'].join('\n'));
22
- var blurY = new FunctionNode(['vec4 blurY( sampler2D tex, vec2 uv, float s ) {', ' vec4 sum = vec4( 0.0 );', ' sum += texture2D( tex, vec2( uv.x, uv.y - 4.0 * s ) ) * 0.051;', ' sum += texture2D( tex, vec2( uv.x, uv.y - 3.0 * s ) ) * 0.0918;', ' sum += texture2D( tex, vec2( uv.x, uv.y - 2.0 * s ) ) * 0.12245;', ' sum += texture2D( tex, vec2( uv.x, uv.y - 1.0 * s ) ) * 0.1531;', ' sum += texture2D( tex, vec2( uv.x, uv.y ) ) * 0.1633;', ' sum += texture2D( tex, vec2( uv.x, uv.y + 1.0 * s ) ) * 0.1531;', ' sum += texture2D( tex, vec2( uv.x, uv.y + 2.0 * s ) ) * 0.12245;', ' sum += texture2D( tex, vec2( uv.x, uv.y + 3.0 * s ) ) * 0.0918;', ' sum += texture2D( tex, vec2( uv.x, uv.y + 4.0 * s ) ) * 0.051;', ' return sum * .667;', '}'].join('\n'));
23
- return {
24
- blurX: blurX,
25
- blurY: blurY
26
- };
27
- }();
28
-
29
- BlurNode.prototype = Object.create(TempNode.prototype);
30
- BlurNode.prototype.constructor = BlurNode;
31
- BlurNode.prototype.nodeType = 'Blur';
32
- BlurNode.prototype.hashProperties = ['blurX', 'blurY'];
33
-
34
- BlurNode.prototype.updateFrame = function
35
- /* frame */
36
- () {
37
- if (this.size) {
38
- this.horizontal.value = this.radius.x / this.size.x;
39
- this.vertical.value = this.radius.y / this.size.y;
40
- } else if (this.value.value && this.value.value.image) {
41
- var image = this.value.value.image;
42
- this.horizontal.value = this.radius.x / image.width;
43
- this.vertical.value = this.radius.y / image.height;
44
- }
45
- };
46
-
47
- BlurNode.prototype.generate = function (builder, output) {
48
- if (builder.isShader('fragment')) {
49
- var blurCode = [],
50
- code;
51
- var blurX = builder.include(BlurNode.Nodes.blurX),
52
- blurY = builder.include(BlurNode.Nodes.blurY);
53
-
54
- if (this.blurX) {
55
- blurCode.push(blurX + '( ' + this.value.build(builder, 'sampler2D') + ', ' + this.uv.build(builder, 'v2') + ', ' + this.horizontal.build(builder, 'f') + ' )');
56
- }
57
-
58
- if (this.blurY) {
59
- blurCode.push(blurY + '( ' + this.value.build(builder, 'sampler2D') + ', ' + this.uv.build(builder, 'v2') + ', ' + this.vertical.build(builder, 'f') + ' )');
60
- }
61
-
62
- if (blurCode.length == 2) code = '( ' + blurCode.join(' + ') + ' / 2.0 )';else if (blurCode.length) code = '( ' + blurCode[0] + ' )';else code = 'vec4( 0.0 )';
63
- return builder.format(code, this.getType(builder), output);
64
- } else {
65
- console.warn('THREE.BlurNode is not compatible with ' + builder.shader + ' shader.');
66
- return builder.format('vec4( 0.0 )', this.getType(builder), output);
67
- }
68
- };
69
-
70
- BlurNode.prototype.copy = function (source) {
71
- TempNode.prototype.copy.call(this, source);
72
- this.value = source.value;
73
- this.uv = source.uv;
74
- this.radius = source.radius;
75
- if (source.size !== undefined) this.size = new Vector2(source.size.x, source.size.y);
76
- this.blurX = source.blurX;
77
- this.blurY = source.blurY;
78
- return this;
79
- };
80
-
81
- BlurNode.prototype.toJSON = function (meta) {
82
- var data = this.getJSONNode(meta);
83
-
84
- if (!data) {
85
- data = this.createJSONNode(meta);
86
- data.value = this.value.toJSON(meta).uuid;
87
- data.uv = this.uv.toJSON(meta).uuid;
88
- data.radius = this.radius.toJSON(meta).uuid;
89
- if (this.size) data.size = {
90
- x: this.size.x,
91
- y: this.size.y
92
- };
93
- data.blurX = this.blurX;
94
- data.blurY = this.blurY;
95
- }
96
-
97
- return data;
98
- };
99
-
100
- export { BlurNode };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("../core/TempNode.cjs.js"),e=require("../core/FunctionNode.cjs.js"),o=require("./LuminanceNode.cjs.js");function r(e,o,n){t.TempNode.call(this,"v3"),this.rgb=e,this.adjustment=o,this.method=n||r.SATURATION}require("three"),require("../core/Node.cjs.js"),require("../core/NodeLib.cjs.js"),require("../core/ConstNode.cjs.js"),r.Nodes={hue:new e.FunctionNode(["vec3 hue(vec3 rgb, float adjustment) {","\tconst mat3 RGBtoYIQ = mat3(0.299, 0.587, 0.114, 0.595716, -0.274453, -0.321263, 0.211456, -0.522591, 0.311135);","\tconst mat3 YIQtoRGB = mat3(1.0, 0.9563, 0.6210, 1.0, -0.2721, -0.6474, 1.0, -1.107, 1.7046);","\tvec3 yiq = RGBtoYIQ * rgb;","\tfloat hue = atan(yiq.z, yiq.y) + adjustment;","\tfloat chroma = sqrt(yiq.z * yiq.z + yiq.y * yiq.y);","\treturn YIQtoRGB * vec3(yiq.x, chroma * cos(hue), chroma * sin(hue));","}"].join("\n")),saturation:new e.FunctionNode(["vec3 saturation(vec3 rgb, float adjustment) {","\tvec3 intensity = vec3( luminance( rgb ) );","\treturn mix( intensity, rgb, adjustment );","}"].join("\n"),[o.LuminanceNode.Nodes.luminance]),vibrance:new e.FunctionNode(["vec3 vibrance(vec3 rgb, float adjustment) {","\tfloat average = (rgb.r + rgb.g + rgb.b) / 3.0;","\tfloat mx = max(rgb.r, max(rgb.g, rgb.b));","\tfloat amt = (mx - average) * (-3.0 * adjustment);","\treturn mix(rgb.rgb, vec3(mx), amt);","}"].join("\n"))},r.SATURATION="saturation",r.HUE="hue",r.VIBRANCE="vibrance",r.BRIGHTNESS="brightness",r.CONTRAST="contrast",r.prototype=Object.create(t.TempNode.prototype),r.prototype.constructor=r,r.prototype.nodeType="ColorAdjustment",r.prototype.hashProperties=["method"],r.prototype.generate=function(t,e){var o=this.rgb.build(t,"v3"),n=this.adjustment.build(t,"f");switch(this.method){case r.BRIGHTNESS:return t.format("( "+o+" + "+n+" )",this.getType(t),e);case r.CONTRAST:return t.format("( "+o+" * "+n+" )",this.getType(t),e)}var i=t.include(r.Nodes[this.method]);return t.format(i+"( "+o+", "+n+" )",this.getType(t),e)},r.prototype.copy=function(e){return t.TempNode.prototype.copy.call(this,e),this.rgb=e.rgb,this.adjustment=e.adjustment,this.method=e.method,this},r.prototype.toJSON=function(t){var e=this.getJSONNode(t);return e||((e=this.createJSONNode(t)).rgb=this.rgb.toJSON(t).uuid,e.adjustment=this.adjustment.toJSON(t).uuid,e.method=this.method),e},exports.ColorAdjustmentNode=r;
@@ -1,27 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { FloatNode } from '../inputs/FloatNode';
3
- import { FunctionNode } from '../core/FunctionNode';
4
- import { Node } from '../core/Node';
5
-
6
- export class ColorAdjustmentNode extends TempNode {
7
- constructor(rgb: Node, adjustment?: FloatNode, method?: string);
8
-
9
- rgb: Node;
10
- adjustment: FloatNode | undefined;
11
- method: string;
12
- nodeType: string;
13
-
14
- copy(source: ColorAdjustmentNode): this;
15
-
16
- static Nodes: {
17
- hue: FunctionNode;
18
- saturation: FunctionNode;
19
- vibrance: FunctionNode;
20
- };
21
-
22
- static SATURATION: string;
23
- static HUE: string;
24
- static VIBRANCE: string;
25
- static BRIGHTNESS: string;
26
- static CONTRAST: string;
27
- }
@@ -1,73 +0,0 @@
1
- import { TempNode } from '../core/TempNode.js';
2
- import { FunctionNode } from '../core/FunctionNode.js';
3
- import { LuminanceNode } from './LuminanceNode.js';
4
-
5
- function ColorAdjustmentNode(rgb, adjustment, method) {
6
- TempNode.call(this, 'v3');
7
- this.rgb = rgb;
8
- this.adjustment = adjustment;
9
- this.method = method || ColorAdjustmentNode.SATURATION;
10
- }
11
-
12
- ColorAdjustmentNode.Nodes = function () {
13
- var hue = new FunctionNode(['vec3 hue(vec3 rgb, float adjustment) {', ' const mat3 RGBtoYIQ = mat3(0.299, 0.587, 0.114, 0.595716, -0.274453, -0.321263, 0.211456, -0.522591, 0.311135);', ' const mat3 YIQtoRGB = mat3(1.0, 0.9563, 0.6210, 1.0, -0.2721, -0.6474, 1.0, -1.107, 1.7046);', ' vec3 yiq = RGBtoYIQ * rgb;', ' float hue = atan(yiq.z, yiq.y) + adjustment;', ' float chroma = sqrt(yiq.z * yiq.z + yiq.y * yiq.y);', ' return YIQtoRGB * vec3(yiq.x, chroma * cos(hue), chroma * sin(hue));', '}'].join('\n'));
14
- var saturation = new FunctionNode([// Algorithm from Chapter 16 of OpenGL Shading Language
15
- 'vec3 saturation(vec3 rgb, float adjustment) {', ' vec3 intensity = vec3( luminance( rgb ) );', ' return mix( intensity, rgb, adjustment );', '}'].join('\n'), [LuminanceNode.Nodes.luminance]); // include LuminanceNode function
16
-
17
- var vibrance = new FunctionNode([// Shader by Evan Wallace adapted by @lo-th
18
- 'vec3 vibrance(vec3 rgb, float adjustment) {', ' float average = (rgb.r + rgb.g + rgb.b) / 3.0;', ' float mx = max(rgb.r, max(rgb.g, rgb.b));', ' float amt = (mx - average) * (-3.0 * adjustment);', ' return mix(rgb.rgb, vec3(mx), amt);', '}'].join('\n'));
19
- return {
20
- hue: hue,
21
- saturation: saturation,
22
- vibrance: vibrance
23
- };
24
- }();
25
-
26
- ColorAdjustmentNode.SATURATION = 'saturation';
27
- ColorAdjustmentNode.HUE = 'hue';
28
- ColorAdjustmentNode.VIBRANCE = 'vibrance';
29
- ColorAdjustmentNode.BRIGHTNESS = 'brightness';
30
- ColorAdjustmentNode.CONTRAST = 'contrast';
31
- ColorAdjustmentNode.prototype = Object.create(TempNode.prototype);
32
- ColorAdjustmentNode.prototype.constructor = ColorAdjustmentNode;
33
- ColorAdjustmentNode.prototype.nodeType = 'ColorAdjustment';
34
- ColorAdjustmentNode.prototype.hashProperties = ['method'];
35
-
36
- ColorAdjustmentNode.prototype.generate = function (builder, output) {
37
- var rgb = this.rgb.build(builder, 'v3'),
38
- adjustment = this.adjustment.build(builder, 'f');
39
-
40
- switch (this.method) {
41
- case ColorAdjustmentNode.BRIGHTNESS:
42
- return builder.format('( ' + rgb + ' + ' + adjustment + ' )', this.getType(builder), output);
43
-
44
- case ColorAdjustmentNode.CONTRAST:
45
- return builder.format('( ' + rgb + ' * ' + adjustment + ' )', this.getType(builder), output);
46
- }
47
-
48
- var method = builder.include(ColorAdjustmentNode.Nodes[this.method]);
49
- return builder.format(method + '( ' + rgb + ', ' + adjustment + ' )', this.getType(builder), output);
50
- };
51
-
52
- ColorAdjustmentNode.prototype.copy = function (source) {
53
- TempNode.prototype.copy.call(this, source);
54
- this.rgb = source.rgb;
55
- this.adjustment = source.adjustment;
56
- this.method = source.method;
57
- return this;
58
- };
59
-
60
- ColorAdjustmentNode.prototype.toJSON = function (meta) {
61
- var data = this.getJSONNode(meta);
62
-
63
- if (!data) {
64
- data = this.createJSONNode(meta);
65
- data.rgb = this.rgb.toJSON(meta).uuid;
66
- data.adjustment = this.adjustment.toJSON(meta).uuid;
67
- data.method = this.method;
68
- }
69
-
70
- return data;
71
- };
72
-
73
- export { ColorAdjustmentNode };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e,o=require("../core/TempNode.cjs.js"),t=require("../core/ConstNode.cjs.js"),r=require("../core/FunctionNode.cjs.js");function n(e){o.TempNode.call(this,"f"),this.rgb=e}require("three"),require("../core/Node.cjs.js"),require("../core/NodeLib.cjs.js"),n.Nodes={LUMA:e=new t.ConstNode("vec3 LUMA vec3( 0.2125, 0.7154, 0.0721 )"),luminance:new r.FunctionNode(["float luminance( vec3 rgb ) {","\treturn dot( rgb, LUMA );","}"].join("\n"),[e])},n.prototype=Object.create(o.TempNode.prototype),n.prototype.constructor=n,n.prototype.nodeType="Luminance",n.prototype.generate=function(e,o){var t=e.include(n.Nodes.luminance);return e.format(t+"( "+this.rgb.build(e,"v3")+" )",this.getType(e),o)},n.prototype.copy=function(e){return o.TempNode.prototype.copy.call(this,e),this.rgb=e.rgb,this},n.prototype.toJSON=function(e){var o=this.getJSONNode(e);return o||((o=this.createJSONNode(e)).rgb=this.rgb.toJSON(e).uuid),o},exports.LuminanceNode=n;