three-stdlib 2.8.9 → 2.8.12
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- package/Nodes-607e9ed8.js +471 -0
- package/Nodes-627a8bdf.js +1 -0
- package/index.cjs.js +1 -1
- package/index.d.ts +1 -127
- package/index.js +122 -128
- package/lines/LineMaterial.d.ts +7 -6
- package/loaders/NodeMaterialLoader.cjs.js +1 -1
- package/loaders/NodeMaterialLoader.js +2 -136
- package/modifiers/CurveModifier.cjs.js +1 -1
- package/modifiers/CurveModifier.d.ts +13 -9
- package/modifiers/CurveModifier.js +27 -30
- package/nodes/Nodes.cjs.js +1 -1
- package/nodes/Nodes.js +203 -76
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +308 -0
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +18 -0
- package/nodes/accessors/CameraNode.cjs.js +1 -1
- package/nodes/accessors/CameraNode.js +32 -138
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +53 -0
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +80 -0
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +16 -0
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +10 -0
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +22 -0
- package/nodes/accessors/NormalNode.cjs.js +1 -1
- package/nodes/accessors/NormalNode.js +48 -78
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +85 -0
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +16 -0
- package/nodes/accessors/PositionNode.cjs.js +1 -1
- package/nodes/accessors/PositionNode.js +49 -87
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +43 -0
- package/nodes/accessors/ReflectNode.cjs.js +1 -1
- package/nodes/accessors/ReflectNode.js +35 -98
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +59 -0
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +68 -0
- package/nodes/accessors/UVNode.cjs.js +1 -1
- package/nodes/accessors/UVNode.js +20 -38
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +17 -0
- package/nodes/core/AttributeNode.cjs.js +1 -1
- package/nodes/core/AttributeNode.js +31 -40
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +28 -0
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +35 -0
- package/nodes/core/ConstNode.cjs.js +1 -1
- package/nodes/core/ConstNode.js +10 -78
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +26 -0
- package/nodes/core/ExpressionNode.cjs.js +1 -1
- package/nodes/core/ExpressionNode.js +19 -8
- package/nodes/core/FunctionCallNode.cjs.js +1 -1
- package/nodes/core/FunctionCallNode.js +31 -60
- package/nodes/core/FunctionNode.cjs.js +1 -1
- package/nodes/core/FunctionNode.js +45 -166
- package/nodes/core/InputNode.cjs.js +1 -1
- package/nodes/core/InputNode.js +43 -57
- package/nodes/core/Node.cjs.js +1 -1
- package/nodes/core/Node.js +155 -113
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +11 -0
- package/nodes/core/NodeBuilder.cjs.js +1 -1
- package/nodes/core/NodeBuilder.js +422 -548
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +13 -0
- package/nodes/core/NodeFrame.cjs.js +1 -1
- package/nodes/core/NodeFrame.js +34 -27
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +14 -0
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +54 -0
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -1
- package/nodes/core/NodeUniform.js +18 -17
- package/nodes/core/NodeUtils.cjs.js +1 -1
- package/nodes/core/NodeUtils.js +55 -35
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +11 -0
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +11 -0
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +26 -0
- package/nodes/core/TempNode.cjs.js +1 -1
- package/nodes/core/TempNode.js +21 -88
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +28 -0
- package/nodes/core/VarNode.cjs.js +1 -1
- package/nodes/core/VarNode.js +28 -35
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +38 -0
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +11 -0
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +67 -0
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +71 -0
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +18 -0
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +20 -0
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +121 -0
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +43 -0
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +61 -0
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +77 -0
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +80 -0
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +29 -0
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +49 -0
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +31 -0
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +27 -0
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +32 -0
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -1
- package/nodes/materials/MeshStandardNodeMaterial.js +41 -13
- package/nodes/materials/NodeMaterial.cjs.js +1 -1
- package/nodes/materials/NodeMaterial.js +67 -140
- package/nodes/materials/PointsNodeMaterial.cjs.js +1 -0
- package/nodes/materials/PointsNodeMaterial.js +34 -0
- package/nodes/math/CondNode.cjs.js +1 -1
- package/nodes/math/CondNode.js +33 -74
- package/nodes/math/MathNode.cjs.js +1 -1
- package/nodes/math/MathNode.js +193 -193
- package/nodes/math/OperatorNode.cjs.js +1 -1
- package/nodes/math/OperatorNode.js +116 -52
- package/nodes/parsers/GLSLNodeFunction.cjs.js +1 -0
- package/nodes/parsers/GLSLNodeFunction.js +101 -0
- package/nodes/parsers/GLSLNodeParser.cjs.js +1 -0
- package/nodes/parsers/GLSLNodeParser.js +13 -0
- package/nodes/parsers/WGSLNodeFunction.cjs.js +1 -0
- package/nodes/parsers/WGSLNodeFunction.js +71 -0
- package/nodes/parsers/WGSLNodeParser.cjs.js +1 -0
- package/nodes/parsers/WGSLNodeParser.js +13 -0
- package/nodes/procedural/CheckerNode.cjs.js +1 -1
- package/nodes/procedural/CheckerNode.js +22 -40
- package/nodes/utils/ArrayElementNode.cjs.js +1 -0
- package/nodes/utils/ArrayElementNode.js +22 -0
- package/nodes/utils/ConvertNode.cjs.js +1 -0
- package/nodes/utils/ConvertNode.js +29 -0
- package/nodes/utils/JoinNode.cjs.js +1 -1
- package/nodes/utils/JoinNode.js +19 -69
- package/nodes/utils/MatcapUVNode.cjs.js +1 -0
- package/nodes/utils/MatcapUVNode.js +18 -0
- package/nodes/utils/OscNode.cjs.js +1 -0
- package/nodes/utils/OscNode.js +55 -0
- package/nodes/utils/SplitNode.cjs.js +1 -0
- package/nodes/utils/SplitNode.js +58 -0
- package/nodes/utils/SpriteSheetUVNode.cjs.js +1 -0
- package/nodes/utils/SpriteSheetUVNode.js +39 -0
- package/nodes/utils/TimerNode.cjs.js +1 -1
- package/nodes/utils/TimerNode.js +38 -56
- package/objects/Lensflare.cjs.js +1 -1
- package/objects/Lensflare.js +11 -3
- package/package.json +3 -3
- package/postprocessing/AfterimagePass.d.ts +2 -30
- package/shaders/ACESFilmicToneMappingShader.cjs.js +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +9 -0
- package/shaders/ACESFilmicToneMappingShader.js +1 -1
- package/shaders/AfterimageShader.d.ts +9 -15
- package/shaders/BasicShader.cjs.js +1 -1
- package/shaders/BasicShader.d.ts +5 -5
- package/shaders/BasicShader.js +1 -1
- package/shaders/BleachBypassShader.cjs.js +1 -1
- package/shaders/BleachBypassShader.d.ts +8 -9
- package/shaders/BleachBypassShader.js +1 -1
- package/shaders/BlendShader.cjs.js +1 -1
- package/shaders/BlendShader.d.ts +13 -7
- package/shaders/BlendShader.js +1 -1
- package/shaders/BokehShader.cjs.js +1 -1
- package/shaders/BokehShader.d.ts +18 -19
- package/shaders/BokehShader.js +1 -1
- package/shaders/BokehShader2.cjs.js +1 -1
- package/shaders/BokehShader2.d.ts +80 -34
- package/shaders/BokehShader2.js +2 -2
- package/shaders/BrightnessContrastShader.cjs.js +1 -1
- package/shaders/BrightnessContrastShader.d.ts +10 -6
- package/shaders/BrightnessContrastShader.js +1 -1
- package/shaders/ColorCorrectionShader.cjs.js +1 -1
- package/shaders/ColorCorrectionShader.d.ts +14 -7
- package/shaders/ColorCorrectionShader.js +1 -1
- package/shaders/ColorifyShader.cjs.js +1 -1
- package/shaders/ColorifyShader.d.ts +8 -5
- package/shaders/ColorifyShader.js +1 -1
- package/shaders/ConvolutionShader.cjs.js +1 -1
- package/shaders/ConvolutionShader.d.ts +15 -16
- package/shaders/ConvolutionShader.js +9 -14
- package/shaders/CopyShader.d.ts +8 -12
- package/shaders/DOFMipMapShader.cjs.js +1 -1
- package/shaders/DOFMipMapShader.d.ts +13 -7
- package/shaders/DOFMipMapShader.js +1 -1
- package/shaders/DepthLimitedBlurShader.cjs.js +1 -1
- package/shaders/DepthLimitedBlurShader.d.ts +26 -25
- package/shaders/DepthLimitedBlurShader.js +12 -16
- package/shaders/DigitalGlitch.cjs.js +1 -1
- package/shaders/DigitalGlitch.d.ts +34 -14
- package/shaders/DigitalGlitch.js +1 -10
- package/shaders/DotScreenShader.cjs.js +1 -1
- package/shaders/DotScreenShader.d.ts +17 -8
- package/shaders/DotScreenShader.js +1 -1
- package/shaders/FXAAShader.cjs.js +1 -1
- package/shaders/FXAAShader.d.ts +8 -5
- package/shaders/FXAAShader.js +1 -1
- package/shaders/FilmShader.cjs.js +1 -1
- package/shaders/FilmShader.d.ts +19 -9
- package/shaders/FilmShader.js +1 -1
- package/shaders/FocusShader.cjs.js +1 -1
- package/shaders/FocusShader.d.ts +16 -8
- package/shaders/FocusShader.js +1 -1
- package/shaders/FreiChenShader.cjs.js +1 -1
- package/shaders/FreiChenShader.d.ts +8 -5
- package/shaders/FreiChenShader.js +1 -1
- package/shaders/FresnelShader.cjs.js +1 -1
- package/shaders/FresnelShader.d.ts +21 -0
- package/shaders/FresnelShader.js +1 -1
- package/shaders/GammaCorrectionShader.d.ts +7 -7
- package/shaders/GodRaysShader.cjs.js +1 -1
- package/shaders/GodRaysShader.d.ts +38 -20
- package/shaders/GodRaysShader.js +4 -4
- package/shaders/HalftoneShader.cjs.js +1 -1
- package/shaders/HalftoneShader.d.ts +40 -16
- package/shaders/HalftoneShader.js +1 -1
- package/shaders/HorizontalBlurShader.d.ts +8 -8
- package/shaders/HorizontalTiltShiftShader.cjs.js +1 -1
- package/shaders/HorizontalTiltShiftShader.d.ts +10 -6
- package/shaders/HorizontalTiltShiftShader.js +1 -1
- package/shaders/HueSaturationShader.cjs.js +1 -1
- package/shaders/HueSaturationShader.d.ts +10 -6
- package/shaders/HueSaturationShader.js +1 -1
- package/shaders/KaleidoShader.cjs.js +1 -1
- package/shaders/KaleidoShader.d.ts +10 -6
- package/shaders/KaleidoShader.js +1 -1
- package/shaders/LuminosityHighPassShader.cjs.js +1 -1
- package/shaders/LuminosityHighPassShader.d.ts +17 -8
- package/shaders/LuminosityHighPassShader.js +1 -1
- package/shaders/LuminosityShader.cjs.js +1 -1
- package/shaders/LuminosityShader.d.ts +4 -4
- package/shaders/LuminosityShader.js +1 -1
- package/shaders/MirrorShader.cjs.js +1 -1
- package/shaders/MirrorShader.d.ts +7 -5
- package/shaders/MirrorShader.js +1 -1
- package/shaders/NormalMapShader.cjs.js +1 -1
- package/shaders/NormalMapShader.d.ts +14 -7
- package/shaders/NormalMapShader.js +1 -1
- package/shaders/ParallaxShader.cjs.js +1 -1
- package/shaders/ParallaxShader.d.ts +28 -0
- package/shaders/ParallaxShader.js +1 -1
- package/shaders/PixelShader.cjs.js +1 -1
- package/shaders/PixelShader.d.ts +10 -6
- package/shaders/PixelShader.js +1 -1
- package/shaders/RGBShiftShader.cjs.js +1 -1
- package/shaders/RGBShiftShader.d.ts +10 -6
- package/shaders/RGBShiftShader.js +1 -1
- package/shaders/SAOShader.cjs.js +1 -1
- package/shaders/SAOShader.d.ts +24 -29
- package/shaders/SAOShader.js +1 -5
- package/shaders/SMAAShader.cjs.js +1 -1
- package/shaders/SMAAShader.d.ts +31 -16
- package/shaders/SMAAShader.js +3 -3
- package/shaders/SSAOShader.cjs.js +1 -1
- package/shaders/SSAOShader.d.ts +58 -25
- package/shaders/SSAOShader.js +3 -3
- package/shaders/SSRShader.cjs.js +1 -1
- package/shaders/SSRShader.d.ts +67 -36
- package/shaders/SSRShader.js +3 -3
- package/shaders/SepiaShader.cjs.js +1 -1
- package/shaders/SepiaShader.d.ts +7 -5
- package/shaders/SepiaShader.js +1 -1
- package/shaders/SobelOperatorShader.cjs.js +1 -1
- package/shaders/SobelOperatorShader.d.ts +8 -5
- package/shaders/SobelOperatorShader.js +1 -1
- package/shaders/SubsurfaceScatteringShader.cjs.js +1 -1
- package/shaders/SubsurfaceScatteringShader.d.ts +2 -34
- package/shaders/SubsurfaceScatteringShader.js +3 -3
- package/shaders/TechnicolorShader.cjs.js +1 -1
- package/shaders/TechnicolorShader.d.ts +4 -4
- package/shaders/TechnicolorShader.js +1 -1
- package/shaders/ToneMapShader.cjs.js +1 -1
- package/shaders/ToneMapShader.d.ts +19 -9
- package/shaders/ToneMapShader.js +1 -1
- package/shaders/ToonShader.cjs.js +1 -1
- package/shaders/ToonShader.d.ts +80 -34
- package/shaders/ToonShader.js +4 -4
- package/shaders/TriangleBlurShader.cjs.js +1 -1
- package/shaders/TriangleBlurShader.d.ts +8 -5
- package/shaders/TriangleBlurShader.js +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs.js +1 -1
- package/shaders/UnpackDepthRGBAShader.d.ts +7 -5
- package/shaders/UnpackDepthRGBAShader.js +1 -1
- package/shaders/VerticalBlurShader.cjs.js +1 -1
- package/shaders/VerticalBlurShader.d.ts +8 -8
- package/shaders/VerticalBlurShader.js +1 -1
- package/shaders/VerticalTiltShiftShader.cjs.js +1 -1
- package/shaders/VerticalTiltShiftShader.d.ts +10 -6
- package/shaders/VerticalTiltShiftShader.js +1 -1
- package/shaders/VignetteShader.cjs.js +1 -1
- package/shaders/VignetteShader.d.ts +10 -6
- package/shaders/VignetteShader.js +1 -1
- package/shaders/VolumeShader.cjs.js +1 -1
- package/shaders/VolumeShader.d.ts +20 -9
- package/shaders/VolumeShader.js +1 -1
- package/shaders/WaterRefractionShader.cjs.js +1 -1
- package/shaders/WaterRefractionShader.d.ts +16 -8
- package/shaders/WaterRefractionShader.js +1 -1
- package/shaders/index.cjs.js +1 -0
- package/shaders/index.d.ts +53 -0
- package/shaders/index.js +53 -0
- package/shaders/types.cjs.js +1 -0
- package/shaders/types.d.ts +14 -0
- package/shaders/types.js +1 -0
- package/types/shared.d.ts +0 -20
- package/Nodes-894ac9dc.js +0 -1
- package/Nodes-af575af7.js +0 -157
- package/nodes/accessors/ColorsNode.cjs.js +0 -1
- package/nodes/accessors/ColorsNode.d.ts +0 -10
- package/nodes/accessors/ColorsNode.js +0 -40
- package/nodes/accessors/LightNode.cjs.js +0 -1
- package/nodes/accessors/LightNode.d.ts +0 -12
- package/nodes/accessors/LightNode.js +0 -41
- package/nodes/accessors/ResolutionNode.cjs.js +0 -1
- package/nodes/accessors/ResolutionNode.d.ts +0 -14
- package/nodes/accessors/ResolutionNode.js +0 -41
- package/nodes/accessors/ScreenUVNode.cjs.js +0 -1
- package/nodes/accessors/ScreenUVNode.d.ts +0 -11
- package/nodes/accessors/ScreenUVNode.js +0 -43
- package/nodes/core/NodeLib.cjs.js +0 -1
- package/nodes/core/NodeLib.d.ts +0 -22
- package/nodes/core/NodeLib.js +0 -37
- package/nodes/core/StructNode.cjs.js +0 -1
- package/nodes/core/StructNode.d.ts +0 -19
- package/nodes/core/StructNode.js +0 -72
- package/nodes/effects/BlurNode.cjs.js +0 -1
- package/nodes/effects/BlurNode.d.ts +0 -31
- package/nodes/effects/BlurNode.js +0 -100
- package/nodes/effects/ColorAdjustmentNode.cjs.js +0 -1
- package/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
- package/nodes/effects/ColorAdjustmentNode.js +0 -73
- package/nodes/effects/LuminanceNode.cjs.js +0 -1
- package/nodes/effects/LuminanceNode.d.ts +0 -18
- package/nodes/effects/LuminanceNode.js +0 -46
- package/nodes/inputs/BoolNode.cjs.js +0 -1
- package/nodes/inputs/BoolNode.d.ts +0 -19
- package/nodes/inputs/BoolNode.js +0 -36
- package/nodes/inputs/ColorNode.cjs.js +0 -1
- package/nodes/inputs/ColorNode.d.ts +0 -21
- package/nodes/inputs/ColorNode.js +0 -41
- package/nodes/inputs/CubeTextureNode.cjs.js +0 -1
- package/nodes/inputs/CubeTextureNode.d.ts +0 -17
- package/nodes/inputs/CubeTextureNode.js +0 -79
- package/nodes/inputs/FloatNode.cjs.js +0 -1
- package/nodes/inputs/FloatNode.d.ts +0 -19
- package/nodes/inputs/FloatNode.js +0 -36
- package/nodes/inputs/IntNode.cjs.js +0 -1
- package/nodes/inputs/IntNode.d.ts +0 -19
- package/nodes/inputs/IntNode.js +0 -36
- package/nodes/inputs/Matrix3Node.cjs.js +0 -1
- package/nodes/inputs/Matrix3Node.d.ts +0 -22
- package/nodes/inputs/Matrix3Node.js +0 -46
- package/nodes/inputs/Matrix4Node.cjs.js +0 -1
- package/nodes/inputs/Matrix4Node.d.ts +0 -22
- package/nodes/inputs/Matrix4Node.js +0 -46
- package/nodes/inputs/PropertyNode.cjs.js +0 -1
- package/nodes/inputs/PropertyNode.d.ts +0 -10
- package/nodes/inputs/PropertyNode.js +0 -35
- package/nodes/inputs/RTTNode.cjs.js +0 -1
- package/nodes/inputs/RTTNode.d.ts +0 -27
- package/nodes/inputs/RTTNode.js +0 -103
- package/nodes/inputs/ReflectorNode.cjs.js +0 -1
- package/nodes/inputs/ReflectorNode.d.ts +0 -21
- package/nodes/inputs/ReflectorNode.js +0 -60
- package/nodes/inputs/ScreenNode.cjs.js +0 -1
- package/nodes/inputs/ScreenNode.d.ts +0 -11
- package/nodes/inputs/ScreenNode.js +0 -20
- package/nodes/inputs/TextureNode.cjs.js +0 -1
- package/nodes/inputs/TextureNode.d.ts +0 -20
- package/nodes/inputs/TextureNode.js +0 -83
- package/nodes/inputs/Vector2Node.cjs.js +0 -1
- package/nodes/inputs/Vector2Node.d.ts +0 -21
- package/nodes/inputs/Vector2Node.js +0 -40
- package/nodes/inputs/Vector3Node.cjs.js +0 -1
- package/nodes/inputs/Vector3Node.d.ts +0 -21
- package/nodes/inputs/Vector3Node.js +0 -41
- package/nodes/inputs/Vector4Node.cjs.js +0 -1
- package/nodes/inputs/Vector4Node.d.ts +0 -21
- package/nodes/inputs/Vector4Node.js +0 -42
- package/nodes/materials/BasicNodeMaterial.cjs.js +0 -1
- package/nodes/materials/BasicNodeMaterial.d.ts +0 -11
- package/nodes/materials/BasicNodeMaterial.js +0 -15
- package/nodes/materials/PhongNodeMaterial.cjs.js +0 -1
- package/nodes/materials/PhongNodeMaterial.d.ts +0 -21
- package/nodes/materials/PhongNodeMaterial.js +0 -15
- package/nodes/materials/SpriteNodeMaterial.cjs.js +0 -1
- package/nodes/materials/SpriteNodeMaterial.d.ts +0 -12
- package/nodes/materials/SpriteNodeMaterial.js +0 -15
- package/nodes/materials/StandardNodeMaterial.cjs.js +0 -1
- package/nodes/materials/StandardNodeMaterial.d.ts +0 -25
- package/nodes/materials/StandardNodeMaterial.js +0 -15
- package/nodes/materials/nodes/BasicNode.cjs.js +0 -1
- package/nodes/materials/nodes/BasicNode.d.ts +0 -15
- package/nodes/materials/nodes/BasicNode.js +0 -91
- package/nodes/materials/nodes/MeshStandardNode.cjs.js +0 -1
- package/nodes/materials/nodes/MeshStandardNode.d.ts +0 -25
- package/nodes/materials/nodes/MeshStandardNode.js +0 -81
- package/nodes/materials/nodes/PhongNode.cjs.js +0 -1
- package/nodes/materials/nodes/PhongNode.d.ts +0 -14
- package/nodes/materials/nodes/PhongNode.js +0 -212
- package/nodes/materials/nodes/RawNode.cjs.js +0 -1
- package/nodes/materials/nodes/RawNode.d.ts +0 -10
- package/nodes/materials/nodes/RawNode.js +0 -42
- package/nodes/materials/nodes/SpriteNode.cjs.js +0 -1
- package/nodes/materials/nodes/SpriteNode.d.ts +0 -13
- package/nodes/materials/nodes/SpriteNode.js +0 -113
- package/nodes/materials/nodes/StandardNode.cjs.js +0 -1
- package/nodes/materials/nodes/StandardNode.d.ts +0 -15
- package/nodes/materials/nodes/StandardNode.js +0 -336
- package/nodes/misc/BumpMapNode.cjs.js +0 -1
- package/nodes/misc/BumpMapNode.d.ts +0 -21
- package/nodes/misc/BumpMapNode.js +0 -80
- package/nodes/misc/NormalMapNode.cjs.js +0 -1
- package/nodes/misc/NormalMapNode.d.ts +0 -19
- package/nodes/misc/NormalMapNode.js +0 -102
- package/nodes/misc/TextureCubeNode.cjs.js +0 -1
- package/nodes/misc/TextureCubeNode.d.ts +0 -21
- package/nodes/misc/TextureCubeNode.js +0 -52
- package/nodes/misc/TextureCubeUVNode.cjs.js +0 -1
- package/nodes/misc/TextureCubeUVNode.d.ts +0 -18
- package/nodes/misc/TextureCubeUVNode.js +0 -229
- package/nodes/postprocessing/NodePass.cjs.js +0 -1
- package/nodes/postprocessing/NodePass.d.ts +0 -15
- package/nodes/postprocessing/NodePass.js +0 -61
- package/nodes/postprocessing/NodePostProcessing.cjs.js +0 -1
- package/nodes/postprocessing/NodePostProcessing.d.ts +0 -26
- package/nodes/postprocessing/NodePostProcessing.js +0 -91
- package/nodes/procedural/NoiseNode.cjs.js +0 -1
- package/nodes/procedural/NoiseNode.d.ts +0 -17
- package/nodes/procedural/NoiseNode.js +0 -43
- package/nodes/utils/BypassNode.cjs.js +0 -1
- package/nodes/utils/BypassNode.d.ts +0 -11
- package/nodes/utils/BypassNode.js +0 -55
- package/nodes/utils/ColorSpaceNode.cjs.js +0 -1
- package/nodes/utils/ColorSpaceNode.d.ts +0 -55
- package/nodes/utils/ColorSpaceNode.js +0 -106
- package/nodes/utils/MaxMIPLevelNode.cjs.js +0 -1
- package/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
- package/nodes/utils/MaxMIPLevelNode.js +0 -38
- package/nodes/utils/SpecularMIPLevelNode.cjs.js +0 -1
- package/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
- package/nodes/utils/SpecularMIPLevelNode.js +0 -61
- package/nodes/utils/SubSlotNode.cjs.js +0 -1
- package/nodes/utils/SubSlotNode.js +0 -53
- package/nodes/utils/SwitchNode.cjs.js +0 -1
- package/nodes/utils/SwitchNode.d.ts +0 -11
- package/nodes/utils/SwitchNode.js +0 -69
- package/nodes/utils/UVTransformNode.cjs.js +0 -1
- package/nodes/utils/UVTransformNode.d.ts +0 -15
- package/nodes/utils/UVTransformNode.js +0 -46
- package/nodes/utils/VelocityNode.cjs.js +0 -1
- package/nodes/utils/VelocityNode.d.ts +0 -28
- package/nodes/utils/VelocityNode.js +0 -115
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const v={uniforms:{tDiffuse:{value:null},v:{value:1/512}},vertexShader:"\n varying vec2 vUv;\n\n void main() {\n\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n ",fragmentShader:"\n
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const v={uniforms:{tDiffuse:{value:null},v:{value:1/512}},vertexShader:"\n varying vec2 vUv;\n\n void main() {\n\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n ",fragmentShader:"\n\n uniform sampler2D tDiffuse;\n uniform float v;\n\n varying vec2 vUv;\n\n void main() {\n\n vec4 sum = vec4( 0.0 );\n\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * v ) ) * 0.051;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * v ) ) * 0.0918;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * v ) ) * 0.12245;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * v ) ) * 0.1531;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * v ) ) * 0.1531;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * v ) ) * 0.12245;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * v ) ) * 0.0918;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * v ) ) * 0.051;\n\n gl_FragColor = sum;\n\n }\n "};exports.VerticalBlurShader=v;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const v={uniforms:{tDiffuse:{value:null},v:{value:1/512},r:{value:.35}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform float v;","uniform float r;","varying vec2 vUv;","void main() {","\tvec4 sum = vec4( 0.0 );","\tfloat vv = v * abs( r - vUv.y );","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;","\tgl_FragColor = sum;","}"].join("\n")};exports.VerticalTiltShiftShader=v;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},offset:{value:1},darkness:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float offset;","uniform float darkness;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 texel = texture2D( tDiffuse, vUv );","\tvec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );","\tgl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );","}"].join("\n")};exports.VignetteShader=e;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three")
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");const e={uniforms:{u_size:{value:new t.Vector3(1,1,1)},u_renderstyle:{value:0},u_renderthreshold:{value:.5},u_clim:{value:new t.Vector2(1,1)},u_data:{value:null},u_cmdata:{value:null}},vertexShader:["\t\tvarying vec4 v_nearpos;","\t\tvarying vec4 v_farpos;","\t\tvarying vec3 v_position;","\t\tvoid main() {","\t\t\t\tmat4 viewtransformf = modelViewMatrix;","\t\t\t\tmat4 viewtransformi = inverse(modelViewMatrix);","\t\t\t\tvec4 position4 = vec4(position, 1.0);","\t\t\t\tvec4 pos_in_cam = viewtransformf * position4;","\t\t\t\tpos_in_cam.z = -pos_in_cam.w;","\t\t\t\tv_nearpos = viewtransformi * pos_in_cam;","\t\t\t\tpos_in_cam.z = pos_in_cam.w;","\t\t\t\tv_farpos = viewtransformi * pos_in_cam;","\t\t\t\tv_position = position;","\t\t\t\tgl_Position = projectionMatrix * viewMatrix * modelMatrix * position4;","\t\t}"].join("\n"),fragmentShader:["\t\tprecision highp float;","\t\tprecision mediump sampler3D;","\t\tuniform vec3 u_size;","\t\tuniform int u_renderstyle;","\t\tuniform float u_renderthreshold;","\t\tuniform vec2 u_clim;","\t\tuniform sampler3D u_data;","\t\tuniform sampler2D u_cmdata;","\t\tvarying vec3 v_position;","\t\tvarying vec4 v_nearpos;","\t\tvarying vec4 v_farpos;","\t\tconst int MAX_STEPS = 887;\t// 887 for 512^3, 1774 for 1024^3","\t\tconst int REFINEMENT_STEPS = 4;","\t\tconst float relative_step_size = 1.0;","\t\tconst vec4 ambient_color = vec4(0.2, 0.4, 0.2, 1.0);","\t\tconst vec4 diffuse_color = vec4(0.8, 0.2, 0.2, 1.0);","\t\tconst vec4 specular_color = vec4(1.0, 1.0, 1.0, 1.0);","\t\tconst float shininess = 40.0;","\t\tvoid cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);","\t\tvoid cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);","\t\tfloat sample1(vec3 texcoords);","\t\tvec4 apply_colormap(float val);","\t\tvec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray);","\t\tvoid main() {","\t\t\t\tvec3 farpos = v_farpos.xyz / v_farpos.w;","\t\t\t\tvec3 nearpos = v_nearpos.xyz / v_nearpos.w;","\t\t\t\tvec3 view_ray = normalize(nearpos.xyz - farpos.xyz);","\t\t\t\tfloat distance = dot(nearpos - v_position, view_ray);","\t\t\t\tdistance = max(distance, min((-0.5 - v_position.x) / view_ray.x,","\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t(u_size.x - 0.5 - v_position.x) / view_ray.x));","\t\t\t\tdistance = max(distance, min((-0.5 - v_position.y) / view_ray.y,","\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t(u_size.y - 0.5 - v_position.y) / view_ray.y));","\t\t\t\tdistance = max(distance, min((-0.5 - v_position.z) / view_ray.z,","\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t(u_size.z - 0.5 - v_position.z) / view_ray.z));","\t\t\t\tvec3 front = v_position + view_ray * distance;","\t\t\t\tint nsteps = int(-distance / relative_step_size + 0.5);","\t\t\t\tif ( nsteps < 1 )","\t\t\t\t\t\tdiscard;","\t\t\t\tvec3 step = ((v_position - front) / u_size) / float(nsteps);","\t\t\t\tvec3 start_loc = front / u_size;","\t\t\t\tif (u_renderstyle == 0)","\t\t\t\t\t\tcast_mip(start_loc, step, nsteps, view_ray);","\t\t\t\telse if (u_renderstyle == 1)","\t\t\t\t\t\tcast_iso(start_loc, step, nsteps, view_ray);","\t\t\t\tif (gl_FragColor.a < 0.05)","\t\t\t\t\t\tdiscard;","\t\t}","\t\tfloat sample1(vec3 texcoords) {","\t\t\t\t/* Sample float value from a 3D texture. Assumes intensity data. */","\t\t\t\treturn texture(u_data, texcoords.xyz).r;","\t\t}","\t\tvec4 apply_colormap(float val) {","\t\t\t\tval = (val - u_clim[0]) / (u_clim[1] - u_clim[0]);","\t\t\t\treturn texture2D(u_cmdata, vec2(val, 0.5));","\t\t}","\t\tvoid cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {","\t\t\t\tfloat max_val = -1e6;","\t\t\t\tint max_i = 100;","\t\t\t\tvec3 loc = start_loc;","\t\t\t\tfor (int iter=0; iter<MAX_STEPS; iter++) {","\t\t\t\t\t\tif (iter >= nsteps)","\t\t\t\t\t\t\t\tbreak;","\t\t\t\t\t\tfloat val = sample1(loc);","\t\t\t\t\t\tif (val > max_val) {","\t\t\t\t\t\t\t\tmax_val = val;","\t\t\t\t\t\t\t\tmax_i = iter;","\t\t\t\t\t\t}","\t\t\t\t\t\tloc += step;","\t\t\t\t}","\t\t\t\tvec3 iloc = start_loc + step * (float(max_i) - 0.5);","\t\t\t\tvec3 istep = step / float(REFINEMENT_STEPS);","\t\t\t\tfor (int i=0; i<REFINEMENT_STEPS; i++) {","\t\t\t\t\t\tmax_val = max(max_val, sample1(iloc));","\t\t\t\t\t\tiloc += istep;","\t\t\t\t}","\t\t\t\tgl_FragColor = apply_colormap(max_val);","\t\t}","\t\tvoid cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {","\t\t\t\tgl_FragColor = vec4(0.0);\t// init transparent","\t\t\t\tvec4 color3 = vec4(0.0);\t// final color","\t\t\t\tvec3 dstep = 1.5 / u_size;\t// step to sample derivative","\t\t\t\tvec3 loc = start_loc;","\t\t\t\tfloat low_threshold = u_renderthreshold - 0.02 * (u_clim[1] - u_clim[0]);","\t\t\t\tfor (int iter=0; iter<MAX_STEPS; iter++) {","\t\t\t\t\t\tif (iter >= nsteps)","\t\t\t\t\t\t\t\tbreak;","\t\t\t\t\t\tfloat val = sample1(loc);","\t\t\t\t\t\tif (val > low_threshold) {","\t\t\t\t\t\t\t\tvec3 iloc = loc - 0.5 * step;","\t\t\t\t\t\t\t\tvec3 istep = step / float(REFINEMENT_STEPS);","\t\t\t\t\t\t\t\tfor (int i=0; i<REFINEMENT_STEPS; i++) {","\t\t\t\t\t\t\t\t\t\tval = sample1(iloc);","\t\t\t\t\t\t\t\t\t\tif (val > u_renderthreshold) {","\t\t\t\t\t\t\t\t\t\t\t\tgl_FragColor = add_lighting(val, iloc, dstep, view_ray);","\t\t\t\t\t\t\t\t\t\t\t\treturn;","\t\t\t\t\t\t\t\t\t\t}","\t\t\t\t\t\t\t\t\t\tiloc += istep;","\t\t\t\t\t\t\t\t}","\t\t\t\t\t\t}","\t\t\t\t\t\tloc += step;","\t\t\t\t}","\t\t}","\t\tvec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray)","\t\t{","\t\t\t\tvec3 V = normalize(view_ray);","\t\t\t\tvec3 N;","\t\t\t\tfloat val1, val2;","\t\t\t\tval1 = sample1(loc + vec3(-step[0], 0.0, 0.0));","\t\t\t\tval2 = sample1(loc + vec3(+step[0], 0.0, 0.0));","\t\t\t\tN[0] = val1 - val2;","\t\t\t\tval = max(max(val1, val2), val);","\t\t\t\tval1 = sample1(loc + vec3(0.0, -step[1], 0.0));","\t\t\t\tval2 = sample1(loc + vec3(0.0, +step[1], 0.0));","\t\t\t\tN[1] = val1 - val2;","\t\t\t\tval = max(max(val1, val2), val);","\t\t\t\tval1 = sample1(loc + vec3(0.0, 0.0, -step[2]));","\t\t\t\tval2 = sample1(loc + vec3(0.0, 0.0, +step[2]));","\t\t\t\tN[2] = val1 - val2;","\t\t\t\tval = max(max(val1, val2), val);","\t\t\t\tfloat gm = length(N); // gradient magnitude","\t\t\t\tN = normalize(N);","\t\t\t\tfloat Nselect = float(dot(N, V) > 0.0);","\t\t\t\tN = (2.0 * Nselect - 1.0) * N;\t// ==\tNselect * N - (1.0-Nselect)*N;","\t\t\t\tvec4 ambient_color = vec4(0.0, 0.0, 0.0, 0.0);","\t\t\t\tvec4 diffuse_color = vec4(0.0, 0.0, 0.0, 0.0);","\t\t\t\tvec4 specular_color = vec4(0.0, 0.0, 0.0, 0.0);","\t\t\t\tfor (int i=0; i<1; i++)","\t\t\t\t{","\t\t\t\t\t\tvec3 L = normalize(view_ray);\t//lightDirs[i];","\t\t\t\t\t\tfloat lightEnabled = float( length(L) > 0.0 );","\t\t\t\t\t\tL = normalize(L + (1.0 - lightEnabled));","\t\t\t\t\t\tfloat lambertTerm = clamp(dot(N, L), 0.0, 1.0);","\t\t\t\t\t\tvec3 H = normalize(L+V); // Halfway vector","\t\t\t\t\t\tfloat specularTerm = pow(max(dot(H, N), 0.0), shininess);","\t\t\t\t\t\tfloat mask1 = lightEnabled;","\t\t\t\t\t\tambient_color +=\tmask1 * ambient_color;\t// * gl_LightSource[i].ambient;","\t\t\t\t\t\tdiffuse_color +=\tmask1 * lambertTerm;","\t\t\t\t\t\tspecular_color += mask1 * specularTerm * specular_color;","\t\t\t\t}","\t\t\t\tvec4 final_color;","\t\t\t\tvec4 color = apply_colormap(val);","\t\t\t\tfinal_color = color * (ambient_color + diffuse_color) + specular_color;","\t\t\t\tfinal_color.a = color.a;","\t\t\t\treturn final_color;","\t\t}"].join("\n")};exports.VolumeRenderShader1=e;
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@@ -1,13 +1,24 @@
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import {
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export const VolumeRenderShader1: {
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import { Vector2, Vector3 } from 'three';
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export declare const VolumeRenderShader1: {
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uniforms: {
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u_size:
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u_size: {
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value: Vector3;
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};
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u_renderstyle: {
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value: number;
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};
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u_renderthreshold: {
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value: number;
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};
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u_clim: {
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value: Vector2;
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};
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u_data: {
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value: null;
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};
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u_cmdata: {
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value: null;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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package/shaders/VolumeShader.js
CHANGED
@@ -1 +1 @@
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{color:{value:null},time:{value:0},tDiffuse:{value:null},tDudv:{value:null},textureMatrix:{value:null}},vertexShader:["uniform mat4 textureMatrix;","varying vec2 vUv;","varying vec4 vUvRefraction;","void main() {","\tvUv = uv;","\tvUvRefraction = textureMatrix * vec4( position, 1.0 );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform vec3 color;","uniform float time;","uniform sampler2D tDiffuse;","uniform sampler2D tDudv;","varying vec2 vUv;","varying vec4 vUvRefraction;","float blendOverlay( float base, float blend ) {","\treturn( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );","}","vec3 blendOverlay( vec3 base, vec3 blend ) {","\treturn vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ),blendOverlay( base.b, blend.b ) );","}","void main() {"," float waveStrength = 0.1;"," float waveSpeed = 0.03;","\tvec2 distortedUv = texture2D( tDudv, vec2( vUv.x + time * waveSpeed, vUv.y ) ).rg * waveStrength;","\tdistortedUv = vUv.xy + vec2( distortedUv.x, distortedUv.y + time * waveSpeed );","\tvec2 distortion = ( texture2D( tDudv, distortedUv ).rg * 2.0 - 1.0 ) * waveStrength;"," vec4 uv = vec4( vUvRefraction );"," uv.xy += distortion;","\tvec4 base = texture2DProj( tDiffuse, uv );","\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );","}"].join("\n")};exports.WaterRefractionShader=e;
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export const WaterRefractionShader: {
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export declare const WaterRefractionShader: {
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color:
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color: {
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value: null;
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};
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time: {
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value: number;
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};
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tDiffuse: {
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value: null;
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};
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tDudv: {
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value: null;
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};
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textureMatrix: {
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value: null;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./ACESFilmicToneMappingShader.cjs.js"),r=require("./AfterimageShader.cjs.js"),a=require("./BasicShader.cjs.js"),S=require("./BleachBypassShader.cjs.js"),h=require("./BlendShader.cjs.js"),s=require("./BokehShader.cjs.js"),o=require("./BokehShader2.cjs.js"),d=require("./BrightnessContrastShader.cjs.js"),t=require("./ColorCorrectionShader.cjs.js"),i=require("./ColorifyShader.cjs.js"),p=require("./ConvolutionShader.cjs.js"),j=require("./CopyShader.cjs.js"),c=require("./DOFMipMapShader.cjs.js"),u=require("./DepthLimitedBlurShader.cjs.js"),l=require("./DigitalGlitch.cjs.js"),n=require("./DotScreenShader.cjs.js"),x=require("./FXAAShader.cjs.js"),q=require("./FilmShader.cjs.js"),B=require("./FocusShader.cjs.js"),A=require("./FreiChenShader.cjs.js"),m=require("./FresnelShader.cjs.js"),g=require("./GammaCorrectionShader.cjs.js"),C=require("./GodRaysShader.cjs.js"),M=require("./HalftoneShader.cjs.js"),R=require("./HorizontalBlurShader.cjs.js"),T=require("./HorizontalTiltShiftShader.cjs.js"),f=require("./HueSaturationShader.cjs.js"),y=require("./KaleidoShader.cjs.js"),D=require("./LuminosityHighPassShader.cjs.js"),F=require("./LuminosityShader.cjs.js"),G=require("./MirrorShader.cjs.js"),H=require("./NormalMapShader.cjs.js"),O=require("./ParallaxShader.cjs.js"),k=require("./PixelShader.cjs.js"),V=require("./RGBShiftShader.cjs.js"),P=require("./SAOShader.cjs.js"),b=require("./SMAAShader.cjs.js"),L=require("./SSAOShader.cjs.js"),z=require("./SSRShader.cjs.js"),v=require("./SepiaShader.cjs.js"),E=require("./SobelOperatorShader.cjs.js"),U=require("./SubsurfaceScatteringShader.cjs.js"),W=require("./TechnicolorShader.cjs.js"),K=require("./ToneMapShader.cjs.js"),N=require("./ToonShader.cjs.js"),X=require("./TriangleBlurShader.cjs.js"),_=require("./UnpackDepthRGBAShader.cjs.js"),w=require("./VerticalBlurShader.cjs.js"),I=require("./VerticalTiltShiftShader.cjs.js"),J=require("./VignetteShader.cjs.js"),Q=require("./VolumeShader.cjs.js"),Y=require("./WaterRefractionShader.cjs.js");require("three"),exports.ACESFilmicToneMappingShader=e.ACESFilmicToneMappingShader,exports.AfterimageShader=r.AfterimageShader,exports.BasicShader=a.BasicShader,exports.BleachBypassShader=S.BleachBypassShader,exports.BlendShader=h.BlendShader,exports.BokehShader=s.BokehShader,exports.BokehDepthShader=o.BokehDepthShader,exports.BokehShader2=o.BokehShader2,exports.BrightnessContrastShader=d.BrightnessContrastShader,exports.ColorCorrectionShader=t.ColorCorrectionShader,exports.ColorifyShader=i.ColorifyShader,exports.ConvolutionShader=p.ConvolutionShader,exports.CopyShader=j.CopyShader,exports.DOFMipMapShader=c.DOFMipMapShader,exports.BlurShaderUtils=u.BlurShaderUtils,exports.DepthLimitedBlurShader=u.DepthLimitedBlurShader,exports.DigitalGlitch=l.DigitalGlitch,exports.DotScreenShader=n.DotScreenShader,exports.FXAAShader=x.FXAAShader,exports.FilmShader=q.FilmShader,exports.FocusShader=B.FocusShader,exports.FreiChenShader=A.FreiChenShader,exports.FresnelShader=m.FresnelShader,exports.GammaCorrectionShader=g.GammaCorrectionShader,exports.GodRaysCombineShader=C.GodRaysCombineShader,exports.GodRaysDepthMaskShader=C.GodRaysDepthMaskShader,exports.GodRaysFakeSunShader=C.GodRaysFakeSunShader,exports.GodRaysGenerateShader=C.GodRaysGenerateShader,exports.HalftoneShader=M.HalftoneShader,exports.HorizontalBlurShader=R.HorizontalBlurShader,exports.HorizontalTiltShiftShader=T.HorizontalTiltShiftShader,exports.HueSaturationShader=f.HueSaturationShader,exports.KaleidoShader=y.KaleidoShader,exports.LuminosityHighPassShader=D.LuminosityHighPassShader,exports.LuminosityShader=F.LuminosityShader,exports.MirrorShader=G.MirrorShader,exports.NormalMapShader=H.NormalMapShader,exports.ParallaxShader=O.ParallaxShader,exports.PixelShader=k.PixelShader,exports.RGBShiftShader=V.RGBShiftShader,exports.SAOShader=P.SAOShader,exports.SMAABlendShader=b.SMAABlendShader,exports.SMAAEdgesShader=b.SMAAEdgesShader,exports.SMAAWeightsShader=b.SMAAWeightsShader,exports.SSAOBlurShader=L.SSAOBlurShader,exports.SSAODepthShader=L.SSAODepthShader,exports.SSAOShader=L.SSAOShader,exports.SSRBlurShader=z.SSRBlurShader,exports.SSRDepthShader=z.SSRDepthShader,exports.SSRShader=z.SSRShader,exports.SepiaShader=v.SepiaShader,exports.SobelOperatorShader=E.SobelOperatorShader,exports.SubsurfaceScatteringShader=U.SubsurfaceScatteringShader,exports.TechnicolorShader=W.TechnicolorShader,exports.ToneMapShader=K.ToneMapShader,exports.ToonShader1=N.ToonShader1,exports.ToonShader2=N.ToonShader2,exports.ToonShaderDotted=N.ToonShaderDotted,exports.ToonShaderHatching=N.ToonShaderHatching,exports.TriangleBlurShader=X.TriangleBlurShader,exports.UnpackDepthRGBAShader=_.UnpackDepthRGBAShader,exports.VerticalBlurShader=w.VerticalBlurShader,exports.VerticalTiltShiftShader=I.VerticalTiltShiftShader,exports.VignetteShader=J.VignetteShader,exports.VolumeRenderShader1=Q.VolumeRenderShader1,exports.WaterRefractionShader=Y.WaterRefractionShader;
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@@ -0,0 +1,53 @@
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1
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+
export * from './types';
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2
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+
export * from './ACESFilmicToneMappingShader';
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export * from './AfterimageShader';
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4
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export * from './BasicShader';
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+
export * from './BleachBypassShader';
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export * from './BlendShader';
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export * from './BokehShader';
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+
export * from './BokehShader2';
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9
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+
export * from './BrightnessContrastShader';
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export * from './ColorCorrectionShader';
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export * from './ColorifyShader';
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+
export * from './ConvolutionShader';
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+
export * from './CopyShader';
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+
export * from './DOFMipMapShader';
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15
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+
export * from './DepthLimitedBlurShader';
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16
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export * from './DigitalGlitch';
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17
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export * from './DotScreenShader';
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18
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export * from './FXAAShader';
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export * from './FilmShader';
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+
export * from './FocusShader';
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export * from './FreiChenShader';
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+
export * from './FresnelShader';
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export * from './GammaCorrectionShader';
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export * from './GodRaysShader';
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+
export * from './HalftoneShader';
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export * from './HorizontalBlurShader';
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+
export * from './HorizontalTiltShiftShader';
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export * from './HueSaturationShader';
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export * from './KaleidoShader';
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export * from './LuminosityHighPassShader';
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export * from './LuminosityShader';
|
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export * from './MirrorShader';
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export * from './NormalMapShader';
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export * from './ParallaxShader';
|
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+
export * from './PixelShader';
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+
export * from './RGBShiftShader';
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|
+
export * from './SAOShader';
|
38
|
+
export * from './SMAAShader';
|
39
|
+
export * from './SSAOShader';
|
40
|
+
export * from './SSRShader';
|
41
|
+
export * from './SepiaShader';
|
42
|
+
export * from './SobelOperatorShader';
|
43
|
+
export * from './SubsurfaceScatteringShader';
|
44
|
+
export * from './TechnicolorShader';
|
45
|
+
export * from './ToneMapShader';
|
46
|
+
export * from './ToonShader';
|
47
|
+
export * from './TriangleBlurShader';
|
48
|
+
export * from './UnpackDepthRGBAShader';
|
49
|
+
export * from './VerticalBlurShader';
|
50
|
+
export * from './VerticalTiltShiftShader';
|
51
|
+
export * from './VignetteShader';
|
52
|
+
export * from './VolumeShader';
|
53
|
+
export * from './WaterRefractionShader';
|
package/shaders/index.js
ADDED
@@ -0,0 +1,53 @@
|
|
1
|
+
export { ACESFilmicToneMappingShader } from './ACESFilmicToneMappingShader.js';
|
2
|
+
export { AfterimageShader } from './AfterimageShader.js';
|
3
|
+
export { BasicShader } from './BasicShader.js';
|
4
|
+
export { BleachBypassShader } from './BleachBypassShader.js';
|
5
|
+
export { BlendShader } from './BlendShader.js';
|
6
|
+
export { BokehShader } from './BokehShader.js';
|
7
|
+
export { BokehDepthShader, BokehShader2 } from './BokehShader2.js';
|
8
|
+
export { BrightnessContrastShader } from './BrightnessContrastShader.js';
|
9
|
+
export { ColorCorrectionShader } from './ColorCorrectionShader.js';
|
10
|
+
export { ColorifyShader } from './ColorifyShader.js';
|
11
|
+
export { ConvolutionShader } from './ConvolutionShader.js';
|
12
|
+
export { CopyShader } from './CopyShader.js';
|
13
|
+
export { DOFMipMapShader } from './DOFMipMapShader.js';
|
14
|
+
export { BlurShaderUtils, DepthLimitedBlurShader } from './DepthLimitedBlurShader.js';
|
15
|
+
export { DigitalGlitch } from './DigitalGlitch.js';
|
16
|
+
export { DotScreenShader } from './DotScreenShader.js';
|
17
|
+
export { FXAAShader } from './FXAAShader.js';
|
18
|
+
export { FilmShader } from './FilmShader.js';
|
19
|
+
export { FocusShader } from './FocusShader.js';
|
20
|
+
export { FreiChenShader } from './FreiChenShader.js';
|
21
|
+
export { FresnelShader } from './FresnelShader.js';
|
22
|
+
export { GammaCorrectionShader } from './GammaCorrectionShader.js';
|
23
|
+
export { GodRaysCombineShader, GodRaysDepthMaskShader, GodRaysFakeSunShader, GodRaysGenerateShader } from './GodRaysShader.js';
|
24
|
+
export { HalftoneShader } from './HalftoneShader.js';
|
25
|
+
export { HorizontalBlurShader } from './HorizontalBlurShader.js';
|
26
|
+
export { HorizontalTiltShiftShader } from './HorizontalTiltShiftShader.js';
|
27
|
+
export { HueSaturationShader } from './HueSaturationShader.js';
|
28
|
+
export { KaleidoShader } from './KaleidoShader.js';
|
29
|
+
export { LuminosityHighPassShader } from './LuminosityHighPassShader.js';
|
30
|
+
export { LuminosityShader } from './LuminosityShader.js';
|
31
|
+
export { MirrorShader } from './MirrorShader.js';
|
32
|
+
export { NormalMapShader } from './NormalMapShader.js';
|
33
|
+
export { ParallaxShader } from './ParallaxShader.js';
|
34
|
+
export { PixelShader } from './PixelShader.js';
|
35
|
+
export { RGBShiftShader } from './RGBShiftShader.js';
|
36
|
+
export { SAOShader } from './SAOShader.js';
|
37
|
+
export { SMAABlendShader, SMAAEdgesShader, SMAAWeightsShader } from './SMAAShader.js';
|
38
|
+
export { SSAOBlurShader, SSAODepthShader, SSAOShader } from './SSAOShader.js';
|
39
|
+
export { SSRBlurShader, SSRDepthShader, SSRShader } from './SSRShader.js';
|
40
|
+
export { SepiaShader } from './SepiaShader.js';
|
41
|
+
export { SobelOperatorShader } from './SobelOperatorShader.js';
|
42
|
+
export { SubsurfaceScatteringShader } from './SubsurfaceScatteringShader.js';
|
43
|
+
export { TechnicolorShader } from './TechnicolorShader.js';
|
44
|
+
export { ToneMapShader } from './ToneMapShader.js';
|
45
|
+
export { ToonShader1, ToonShader2, ToonShaderDotted, ToonShaderHatching } from './ToonShader.js';
|
46
|
+
export { TriangleBlurShader } from './TriangleBlurShader.js';
|
47
|
+
export { UnpackDepthRGBAShader } from './UnpackDepthRGBAShader.js';
|
48
|
+
export { VerticalBlurShader } from './VerticalBlurShader.js';
|
49
|
+
export { VerticalTiltShiftShader } from './VerticalTiltShiftShader.js';
|
50
|
+
export { VignetteShader } from './VignetteShader.js';
|
51
|
+
export { VolumeRenderShader1 } from './VolumeShader.js';
|
52
|
+
export { WaterRefractionShader } from './WaterRefractionShader.js';
|
53
|
+
import 'three';
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";
|
@@ -0,0 +1,14 @@
|
|
1
|
+
import type { IUniform, Shader } from 'three';
|
2
|
+
declare type Defines = {
|
3
|
+
[key: string]: boolean | number | string;
|
4
|
+
};
|
5
|
+
declare type Uniforms = {
|
6
|
+
[key: string]: IUniform;
|
7
|
+
};
|
8
|
+
export interface IShader<U extends Uniforms, D extends Defines | undefined = undefined> extends Shader {
|
9
|
+
defines?: D;
|
10
|
+
fragmentShader: string;
|
11
|
+
uniforms: U;
|
12
|
+
vertexShader: string;
|
13
|
+
}
|
14
|
+
export {};
|
package/shaders/types.js
ADDED
@@ -0,0 +1 @@
|
|
1
|
+
|
package/types/shared.d.ts
CHANGED
@@ -1,22 +1,2 @@
|
|
1
|
-
import { BufferAttribute, Color } from 'three';
|
2
|
-
export declare type TUniform<TValue = any> = {
|
3
|
-
type?: string;
|
4
|
-
value: TValue;
|
5
|
-
};
|
6
|
-
export declare type GenericUniforms = {
|
7
|
-
[key: string]: TUniform<any>;
|
8
|
-
};
|
9
|
-
export declare type GenericAttibutes = {
|
10
|
-
[key: string]: BufferAttribute;
|
11
|
-
};
|
12
|
-
export declare type GenericShader<TShaderUniforms = GenericUniforms> = {
|
13
|
-
defines?: {
|
14
|
-
[key: string]: any;
|
15
|
-
};
|
16
|
-
uniforms?: TShaderUniforms;
|
17
|
-
fragmentShader: string;
|
18
|
-
vertexShader: string;
|
19
|
-
};
|
20
|
-
export declare type ColorOptions = Color | string | number;
|
21
1
|
export declare type TypedArray = Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array;
|
22
2
|
export declare type TypedArrayConstructors = Int8Array['constructor'] | Uint8Array['constructor'] | Uint8ClampedArray['constructor'] | Int16Array['constructor'] | Uint16Array['constructor'] | Int32Array['constructor'] | Uint32Array['constructor'] | Float32Array['constructor'] | Float64Array['constructor'];
|
package/Nodes-894ac9dc.js
DELETED
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";var e=require("./nodes/core/Node.cjs.js"),o=require("./nodes/core/TempNode.cjs.js"),s=require("./nodes/core/InputNode.cjs.js"),r=require("./nodes/core/ConstNode.cjs.js"),d=require("./nodes/core/VarNode.cjs.js"),N=require("./nodes/core/StructNode.cjs.js"),i=require("./nodes/core/AttributeNode.cjs.js"),t=require("./nodes/core/FunctionNode.cjs.js"),c=require("./nodes/core/ExpressionNode.cjs.js"),n=require("./nodes/core/FunctionCallNode.cjs.js"),a=require("./nodes/core/NodeLib.cjs.js"),u=require("./nodes/core/NodeUtils.cjs.js"),j=require("./nodes/core/NodeFrame.cjs.js"),l=require("./nodes/core/NodeUniform.cjs.js"),q=require("./nodes/core/NodeBuilder.cjs.js"),p=require("./nodes/inputs/BoolNode.cjs.js"),m=require("./nodes/inputs/IntNode.cjs.js"),M=require("./nodes/inputs/FloatNode.cjs.js"),S=require("./nodes/inputs/Vector2Node.cjs.js"),C=require("./nodes/inputs/Vector3Node.cjs.js"),h=require("./nodes/inputs/Vector4Node.cjs.js"),T=require("./nodes/inputs/ColorNode.cjs.js"),V=require("./nodes/inputs/Matrix3Node.cjs.js"),x=require("./nodes/inputs/Matrix4Node.cjs.js"),P=require("./nodes/inputs/TextureNode.cjs.js"),B=require("./nodes/inputs/CubeTextureNode.cjs.js"),b=require("./nodes/inputs/ScreenNode.cjs.js"),f=require("./nodes/inputs/ReflectorNode.cjs.js"),U=require("./nodes/inputs/PropertyNode.cjs.js"),L=require("./nodes/inputs/RTTNode.cjs.js"),R=require("./nodes/accessors/UVNode.cjs.js"),g=require("./nodes/accessors/ColorsNode.cjs.js"),F=require("./nodes/accessors/PositionNode.cjs.js"),I=require("./nodes/accessors/NormalNode.cjs.js"),y=require("./nodes/accessors/CameraNode.cjs.js"),v=require("./nodes/accessors/LightNode.cjs.js"),w=require("./nodes/accessors/ReflectNode.cjs.js"),A=require("./nodes/accessors/ScreenUVNode.cjs.js"),O=require("./nodes/accessors/ResolutionNode.cjs.js"),_=require("./nodes/math/MathNode.cjs.js"),k=require("./nodes/math/OperatorNode.cjs.js"),E=require("./nodes/math/CondNode.cjs.js"),J=require("./nodes/procedural/NoiseNode.cjs.js"),z=require("./nodes/procedural/CheckerNode.cjs.js"),D=require("./nodes/misc/TextureCubeUVNode.cjs.js"),G=require("./nodes/misc/TextureCubeNode.cjs.js"),H=require("./nodes/misc/NormalMapNode.cjs.js"),K=require("./nodes/misc/BumpMapNode.cjs.js"),Q=require("./nodes/utils/BypassNode.cjs.js"),W=require("./nodes/utils/JoinNode.cjs.js"),X=require("./nodes/utils/SwitchNode.cjs.js"),Y=require("./nodes/utils/TimerNode.cjs.js"),Z=require("./nodes/utils/VelocityNode.cjs.js"),$=require("./nodes/utils/UVTransformNode.cjs.js"),ee=require("./nodes/utils/MaxMIPLevelNode.cjs.js"),oe=require("./nodes/utils/SpecularMIPLevelNode.cjs.js"),se=require("./nodes/utils/ColorSpaceNode.cjs.js"),re=require("./nodes/utils/SubSlotNode.cjs.js"),de=require("./nodes/effects/BlurNode.cjs.js"),Ne=require("./nodes/effects/ColorAdjustmentNode.cjs.js"),ie=require("./nodes/effects/LuminanceNode.cjs.js"),te=require("./nodes/materials/nodes/RawNode.cjs.js"),ce=require("./nodes/materials/nodes/BasicNode.cjs.js"),ne=require("./nodes/materials/nodes/SpriteNode.cjs.js"),ae=require("./nodes/materials/nodes/PhongNode.cjs.js"),ue=require("./nodes/materials/nodes/StandardNode.cjs.js"),je=require("./nodes/materials/nodes/MeshStandardNode.cjs.js"),le=require("./nodes/materials/NodeMaterial.cjs.js"),qe=require("./nodes/materials/BasicNodeMaterial.cjs.js"),pe=require("./nodes/materials/SpriteNodeMaterial.cjs.js"),me=require("./nodes/materials/PhongNodeMaterial.cjs.js"),Me=require("./nodes/materials/StandardNodeMaterial.cjs.js"),Se=require("./nodes/materials/MeshStandardNodeMaterial.cjs.js"),Ce=require("./nodes/postprocessing/NodePostProcessing.cjs.js"),he=Object.freeze({__proto__:null,Node:e.Node,TempNode:o.TempNode,InputNode:s.InputNode,ConstNode:r.ConstNode,VarNode:d.VarNode,StructNode:N.StructNode,AttributeNode:i.AttributeNode,FunctionNode:t.FunctionNode,ExpressionNode:c.ExpressionNode,FunctionCallNode:n.FunctionCallNode,NodeLib:a.NodeLib,NodeUtils:u.NodeUtils,NodeFrame:j.NodeFrame,NodeUniform:l.NodeUniform,NodeBuilder:q.NodeBuilder,BoolNode:p.BoolNode,IntNode:m.IntNode,FloatNode:M.FloatNode,Vector2Node:S.Vector2Node,Vector3Node:C.Vector3Node,Vector4Node:h.Vector4Node,ColorNode:T.ColorNode,Matrix3Node:V.Matrix3Node,Matrix4Node:x.Matrix4Node,TextureNode:P.TextureNode,CubeTextureNode:B.CubeTextureNode,ScreenNode:b.ScreenNode,ReflectorNode:f.ReflectorNode,PropertyNode:U.PropertyNode,RTTNode:L.RTTNode,UVNode:R.UVNode,ColorsNode:g.ColorsNode,PositionNode:F.PositionNode,NormalNode:I.NormalNode,CameraNode:y.CameraNode,LightNode:v.LightNode,ReflectNode:w.ReflectNode,ScreenUVNode:A.ScreenUVNode,ResolutionNode:O.ResolutionNode,MathNode:_.MathNode,OperatorNode:k.OperatorNode,CondNode:E.CondNode,NoiseNode:J.NoiseNode,CheckerNode:z.CheckerNode,TextureCubeUVNode:D.TextureCubeUVNode,TextureCubeNode:G.TextureCubeNode,NormalMapNode:H.NormalMapNode,BumpMapNode:K.BumpMapNode,BypassNode:Q.BypassNode,JoinNode:W.JoinNode,SwitchNode:X.SwitchNode,TimerNode:Y.TimerNode,VelocityNode:Z.VelocityNode,UVTransformNode:$.UVTransformNode,MaxMIPLevelNode:ee.MaxMIPLevelNode,SpecularMIPLevelNode:oe.SpecularMIPLevelNode,ColorSpaceNode:se.ColorSpaceNode,SubSlotNode:re.SubSlotNode,BlurNode:de.BlurNode,ColorAdjustmentNode:Ne.ColorAdjustmentNode,LuminanceNode:ie.LuminanceNode,RawNode:te.RawNode,BasicNode:ce.BasicNode,SpriteNode:ne.SpriteNode,PhongNode:ae.PhongNode,StandardNode:ue.StandardNode,MeshStandardNode:je.MeshStandardNode,NodeMaterial:le.NodeMaterial,BasicNodeMaterial:qe.BasicNodeMaterial,SpriteNodeMaterial:pe.SpriteNodeMaterial,PhongNodeMaterial:me.PhongNodeMaterial,StandardNodeMaterial:Me.StandardNodeMaterial,MeshStandardNodeMaterial:Se.MeshStandardNodeMaterial,NodePostProcessing:Ce.NodePostProcessing});exports.Nodes=he;
|
package/Nodes-af575af7.js
DELETED
@@ -1,157 +0,0 @@
|
|
1
|
-
import { Node } from './nodes/core/Node.js';
|
2
|
-
import { TempNode } from './nodes/core/TempNode.js';
|
3
|
-
import { InputNode } from './nodes/core/InputNode.js';
|
4
|
-
import { ConstNode } from './nodes/core/ConstNode.js';
|
5
|
-
import { VarNode } from './nodes/core/VarNode.js';
|
6
|
-
import { StructNode } from './nodes/core/StructNode.js';
|
7
|
-
import { AttributeNode } from './nodes/core/AttributeNode.js';
|
8
|
-
import { FunctionNode } from './nodes/core/FunctionNode.js';
|
9
|
-
import { ExpressionNode } from './nodes/core/ExpressionNode.js';
|
10
|
-
import { FunctionCallNode } from './nodes/core/FunctionCallNode.js';
|
11
|
-
import { NodeLib } from './nodes/core/NodeLib.js';
|
12
|
-
import { NodeUtils } from './nodes/core/NodeUtils.js';
|
13
|
-
import { NodeFrame } from './nodes/core/NodeFrame.js';
|
14
|
-
import { NodeUniform } from './nodes/core/NodeUniform.js';
|
15
|
-
import { NodeBuilder } from './nodes/core/NodeBuilder.js';
|
16
|
-
import { BoolNode } from './nodes/inputs/BoolNode.js';
|
17
|
-
import { IntNode } from './nodes/inputs/IntNode.js';
|
18
|
-
import { FloatNode } from './nodes/inputs/FloatNode.js';
|
19
|
-
import { Vector2Node } from './nodes/inputs/Vector2Node.js';
|
20
|
-
import { Vector3Node } from './nodes/inputs/Vector3Node.js';
|
21
|
-
import { Vector4Node } from './nodes/inputs/Vector4Node.js';
|
22
|
-
import { ColorNode } from './nodes/inputs/ColorNode.js';
|
23
|
-
import { Matrix3Node } from './nodes/inputs/Matrix3Node.js';
|
24
|
-
import { Matrix4Node } from './nodes/inputs/Matrix4Node.js';
|
25
|
-
import { TextureNode } from './nodes/inputs/TextureNode.js';
|
26
|
-
import { CubeTextureNode } from './nodes/inputs/CubeTextureNode.js';
|
27
|
-
import { ScreenNode } from './nodes/inputs/ScreenNode.js';
|
28
|
-
import { ReflectorNode } from './nodes/inputs/ReflectorNode.js';
|
29
|
-
import { PropertyNode } from './nodes/inputs/PropertyNode.js';
|
30
|
-
import { RTTNode } from './nodes/inputs/RTTNode.js';
|
31
|
-
import { UVNode } from './nodes/accessors/UVNode.js';
|
32
|
-
import { ColorsNode } from './nodes/accessors/ColorsNode.js';
|
33
|
-
import { PositionNode } from './nodes/accessors/PositionNode.js';
|
34
|
-
import { NormalNode } from './nodes/accessors/NormalNode.js';
|
35
|
-
import { CameraNode } from './nodes/accessors/CameraNode.js';
|
36
|
-
import { LightNode } from './nodes/accessors/LightNode.js';
|
37
|
-
import { ReflectNode } from './nodes/accessors/ReflectNode.js';
|
38
|
-
import { ScreenUVNode } from './nodes/accessors/ScreenUVNode.js';
|
39
|
-
import { ResolutionNode } from './nodes/accessors/ResolutionNode.js';
|
40
|
-
import { MathNode } from './nodes/math/MathNode.js';
|
41
|
-
import { OperatorNode } from './nodes/math/OperatorNode.js';
|
42
|
-
import { CondNode } from './nodes/math/CondNode.js';
|
43
|
-
import { NoiseNode } from './nodes/procedural/NoiseNode.js';
|
44
|
-
import { CheckerNode } from './nodes/procedural/CheckerNode.js';
|
45
|
-
import { TextureCubeUVNode } from './nodes/misc/TextureCubeUVNode.js';
|
46
|
-
import { TextureCubeNode } from './nodes/misc/TextureCubeNode.js';
|
47
|
-
import { NormalMapNode } from './nodes/misc/NormalMapNode.js';
|
48
|
-
import { BumpMapNode } from './nodes/misc/BumpMapNode.js';
|
49
|
-
import { BypassNode } from './nodes/utils/BypassNode.js';
|
50
|
-
import { JoinNode } from './nodes/utils/JoinNode.js';
|
51
|
-
import { SwitchNode } from './nodes/utils/SwitchNode.js';
|
52
|
-
import { TimerNode } from './nodes/utils/TimerNode.js';
|
53
|
-
import { VelocityNode } from './nodes/utils/VelocityNode.js';
|
54
|
-
import { UVTransformNode } from './nodes/utils/UVTransformNode.js';
|
55
|
-
import { MaxMIPLevelNode } from './nodes/utils/MaxMIPLevelNode.js';
|
56
|
-
import { SpecularMIPLevelNode } from './nodes/utils/SpecularMIPLevelNode.js';
|
57
|
-
import { ColorSpaceNode } from './nodes/utils/ColorSpaceNode.js';
|
58
|
-
import { SubSlotNode } from './nodes/utils/SubSlotNode.js';
|
59
|
-
import { BlurNode } from './nodes/effects/BlurNode.js';
|
60
|
-
import { ColorAdjustmentNode } from './nodes/effects/ColorAdjustmentNode.js';
|
61
|
-
import { LuminanceNode } from './nodes/effects/LuminanceNode.js';
|
62
|
-
import { RawNode } from './nodes/materials/nodes/RawNode.js';
|
63
|
-
import { BasicNode } from './nodes/materials/nodes/BasicNode.js';
|
64
|
-
import { SpriteNode } from './nodes/materials/nodes/SpriteNode.js';
|
65
|
-
import { PhongNode } from './nodes/materials/nodes/PhongNode.js';
|
66
|
-
import { StandardNode } from './nodes/materials/nodes/StandardNode.js';
|
67
|
-
import { MeshStandardNode } from './nodes/materials/nodes/MeshStandardNode.js';
|
68
|
-
import { NodeMaterial } from './nodes/materials/NodeMaterial.js';
|
69
|
-
import { BasicNodeMaterial } from './nodes/materials/BasicNodeMaterial.js';
|
70
|
-
import { SpriteNodeMaterial } from './nodes/materials/SpriteNodeMaterial.js';
|
71
|
-
import { PhongNodeMaterial } from './nodes/materials/PhongNodeMaterial.js';
|
72
|
-
import { StandardNodeMaterial } from './nodes/materials/StandardNodeMaterial.js';
|
73
|
-
import { MeshStandardNodeMaterial } from './nodes/materials/MeshStandardNodeMaterial.js';
|
74
|
-
import { NodePostProcessing } from './nodes/postprocessing/NodePostProcessing.js';
|
75
|
-
|
76
|
-
// TODO: all nodes
|
77
|
-
//export { NodePass } from './postprocessing/NodePass';
|
78
|
-
|
79
|
-
var Nodes = /*#__PURE__*/Object.freeze({
|
80
|
-
__proto__: null,
|
81
|
-
Node: Node,
|
82
|
-
TempNode: TempNode,
|
83
|
-
InputNode: InputNode,
|
84
|
-
ConstNode: ConstNode,
|
85
|
-
VarNode: VarNode,
|
86
|
-
StructNode: StructNode,
|
87
|
-
AttributeNode: AttributeNode,
|
88
|
-
FunctionNode: FunctionNode,
|
89
|
-
ExpressionNode: ExpressionNode,
|
90
|
-
FunctionCallNode: FunctionCallNode,
|
91
|
-
NodeLib: NodeLib,
|
92
|
-
NodeUtils: NodeUtils,
|
93
|
-
NodeFrame: NodeFrame,
|
94
|
-
NodeUniform: NodeUniform,
|
95
|
-
NodeBuilder: NodeBuilder,
|
96
|
-
BoolNode: BoolNode,
|
97
|
-
IntNode: IntNode,
|
98
|
-
FloatNode: FloatNode,
|
99
|
-
Vector2Node: Vector2Node,
|
100
|
-
Vector3Node: Vector3Node,
|
101
|
-
Vector4Node: Vector4Node,
|
102
|
-
ColorNode: ColorNode,
|
103
|
-
Matrix3Node: Matrix3Node,
|
104
|
-
Matrix4Node: Matrix4Node,
|
105
|
-
TextureNode: TextureNode,
|
106
|
-
CubeTextureNode: CubeTextureNode,
|
107
|
-
ScreenNode: ScreenNode,
|
108
|
-
ReflectorNode: ReflectorNode,
|
109
|
-
PropertyNode: PropertyNode,
|
110
|
-
RTTNode: RTTNode,
|
111
|
-
UVNode: UVNode,
|
112
|
-
ColorsNode: ColorsNode,
|
113
|
-
PositionNode: PositionNode,
|
114
|
-
NormalNode: NormalNode,
|
115
|
-
CameraNode: CameraNode,
|
116
|
-
LightNode: LightNode,
|
117
|
-
ReflectNode: ReflectNode,
|
118
|
-
ScreenUVNode: ScreenUVNode,
|
119
|
-
ResolutionNode: ResolutionNode,
|
120
|
-
MathNode: MathNode,
|
121
|
-
OperatorNode: OperatorNode,
|
122
|
-
CondNode: CondNode,
|
123
|
-
NoiseNode: NoiseNode,
|
124
|
-
CheckerNode: CheckerNode,
|
125
|
-
TextureCubeUVNode: TextureCubeUVNode,
|
126
|
-
TextureCubeNode: TextureCubeNode,
|
127
|
-
NormalMapNode: NormalMapNode,
|
128
|
-
BumpMapNode: BumpMapNode,
|
129
|
-
BypassNode: BypassNode,
|
130
|
-
JoinNode: JoinNode,
|
131
|
-
SwitchNode: SwitchNode,
|
132
|
-
TimerNode: TimerNode,
|
133
|
-
VelocityNode: VelocityNode,
|
134
|
-
UVTransformNode: UVTransformNode,
|
135
|
-
MaxMIPLevelNode: MaxMIPLevelNode,
|
136
|
-
SpecularMIPLevelNode: SpecularMIPLevelNode,
|
137
|
-
ColorSpaceNode: ColorSpaceNode,
|
138
|
-
SubSlotNode: SubSlotNode,
|
139
|
-
BlurNode: BlurNode,
|
140
|
-
ColorAdjustmentNode: ColorAdjustmentNode,
|
141
|
-
LuminanceNode: LuminanceNode,
|
142
|
-
RawNode: RawNode,
|
143
|
-
BasicNode: BasicNode,
|
144
|
-
SpriteNode: SpriteNode,
|
145
|
-
PhongNode: PhongNode,
|
146
|
-
StandardNode: StandardNode,
|
147
|
-
MeshStandardNode: MeshStandardNode,
|
148
|
-
NodeMaterial: NodeMaterial,
|
149
|
-
BasicNodeMaterial: BasicNodeMaterial,
|
150
|
-
SpriteNodeMaterial: SpriteNodeMaterial,
|
151
|
-
PhongNodeMaterial: PhongNodeMaterial,
|
152
|
-
StandardNodeMaterial: StandardNodeMaterial,
|
153
|
-
MeshStandardNodeMaterial: MeshStandardNodeMaterial,
|
154
|
-
NodePostProcessing: NodePostProcessing
|
155
|
-
});
|
156
|
-
|
157
|
-
export { Nodes as N };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/TempNode.cjs.js");require("three"),require("../core/Node.cjs.js");var o=["color","color2"],t=["vColor","vColor2"];function r(o){e.TempNode.call(this,"v4",{shared:!1}),this.index=o||0}r.prototype=Object.create(e.TempNode.prototype),r.prototype.constructor=r,r.prototype.nodeType="Colors",r.prototype.generate=function(e,r){e.requires.color[this.index]=!0;var i=e.isShader("vertex")?o[this.index]:t[this.index];return e.format(i,this.getType(e),r)},r.prototype.copy=function(o){return e.TempNode.prototype.copy.call(this,o),this.index=o.index,this},r.prototype.toJSON=function(e){var o=this.getJSONNode(e);return o||((o=this.createJSONNode(e)).index=this.index),o},exports.ColorsNode=r;
|