three-stdlib 2.8.9 → 2.8.12

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Files changed (480) hide show
  1. package/Nodes-607e9ed8.js +471 -0
  2. package/Nodes-627a8bdf.js +1 -0
  3. package/index.cjs.js +1 -1
  4. package/index.d.ts +1 -127
  5. package/index.js +122 -128
  6. package/lines/LineMaterial.d.ts +7 -6
  7. package/loaders/NodeMaterialLoader.cjs.js +1 -1
  8. package/loaders/NodeMaterialLoader.js +2 -136
  9. package/modifiers/CurveModifier.cjs.js +1 -1
  10. package/modifiers/CurveModifier.d.ts +13 -9
  11. package/modifiers/CurveModifier.js +27 -30
  12. package/nodes/Nodes.cjs.js +1 -1
  13. package/nodes/Nodes.js +203 -76
  14. package/nodes/ShaderNode.cjs.js +1 -0
  15. package/nodes/ShaderNode.js +308 -0
  16. package/nodes/accessors/BufferNode.cjs.js +1 -0
  17. package/nodes/accessors/BufferNode.js +18 -0
  18. package/nodes/accessors/CameraNode.cjs.js +1 -1
  19. package/nodes/accessors/CameraNode.js +32 -138
  20. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  21. package/nodes/accessors/CubeTextureNode.js +53 -0
  22. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  23. package/nodes/accessors/MaterialNode.js +80 -0
  24. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  25. package/nodes/accessors/MaterialReferenceNode.js +16 -0
  26. package/nodes/accessors/ModelNode.cjs.js +1 -0
  27. package/nodes/accessors/ModelNode.js +10 -0
  28. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  29. package/nodes/accessors/ModelViewProjectionNode.js +22 -0
  30. package/nodes/accessors/NormalNode.cjs.js +1 -1
  31. package/nodes/accessors/NormalNode.js +48 -78
  32. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  33. package/nodes/accessors/Object3DNode.js +85 -0
  34. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  35. package/nodes/accessors/PointUVNode.js +16 -0
  36. package/nodes/accessors/PositionNode.cjs.js +1 -1
  37. package/nodes/accessors/PositionNode.js +49 -87
  38. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  39. package/nodes/accessors/ReferenceNode.js +43 -0
  40. package/nodes/accessors/ReflectNode.cjs.js +1 -1
  41. package/nodes/accessors/ReflectNode.js +35 -98
  42. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  43. package/nodes/accessors/SkinningNode.js +59 -0
  44. package/nodes/accessors/TextureNode.cjs.js +1 -0
  45. package/nodes/accessors/TextureNode.js +68 -0
  46. package/nodes/accessors/UVNode.cjs.js +1 -1
  47. package/nodes/accessors/UVNode.js +20 -38
  48. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  49. package/nodes/core/ArrayUniformNode.js +17 -0
  50. package/nodes/core/AttributeNode.cjs.js +1 -1
  51. package/nodes/core/AttributeNode.js +31 -40
  52. package/nodes/core/BypassNode.cjs.js +1 -0
  53. package/nodes/core/BypassNode.js +28 -0
  54. package/nodes/core/CodeNode.cjs.js +1 -0
  55. package/nodes/core/CodeNode.js +35 -0
  56. package/nodes/core/ConstNode.cjs.js +1 -1
  57. package/nodes/core/ConstNode.js +10 -78
  58. package/nodes/core/ContextNode.cjs.js +1 -0
  59. package/nodes/core/ContextNode.js +26 -0
  60. package/nodes/core/ExpressionNode.cjs.js +1 -1
  61. package/nodes/core/ExpressionNode.js +19 -8
  62. package/nodes/core/FunctionCallNode.cjs.js +1 -1
  63. package/nodes/core/FunctionCallNode.js +31 -60
  64. package/nodes/core/FunctionNode.cjs.js +1 -1
  65. package/nodes/core/FunctionNode.js +45 -166
  66. package/nodes/core/InputNode.cjs.js +1 -1
  67. package/nodes/core/InputNode.js +43 -57
  68. package/nodes/core/Node.cjs.js +1 -1
  69. package/nodes/core/Node.js +155 -113
  70. package/nodes/core/NodeAttribute.cjs.js +1 -0
  71. package/nodes/core/NodeAttribute.js +11 -0
  72. package/nodes/core/NodeBuilder.cjs.js +1 -1
  73. package/nodes/core/NodeBuilder.js +422 -548
  74. package/nodes/core/NodeCode.cjs.js +1 -0
  75. package/nodes/core/NodeCode.js +13 -0
  76. package/nodes/core/NodeFrame.cjs.js +1 -1
  77. package/nodes/core/NodeFrame.js +34 -27
  78. package/nodes/core/NodeFunction.cjs.js +1 -0
  79. package/nodes/core/NodeFunction.js +17 -0
  80. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  81. package/nodes/core/NodeFunctionInput.js +14 -0
  82. package/nodes/core/NodeKeywords.cjs.js +1 -0
  83. package/nodes/core/NodeKeywords.js +54 -0
  84. package/nodes/core/NodeParser.cjs.js +1 -0
  85. package/nodes/core/NodeParser.js +8 -0
  86. package/nodes/core/NodeUniform.cjs.js +1 -1
  87. package/nodes/core/NodeUniform.js +18 -17
  88. package/nodes/core/NodeUtils.cjs.js +1 -1
  89. package/nodes/core/NodeUtils.js +55 -35
  90. package/nodes/core/NodeVar.cjs.js +1 -0
  91. package/nodes/core/NodeVar.js +11 -0
  92. package/nodes/core/NodeVary.cjs.js +1 -0
  93. package/nodes/core/NodeVary.js +11 -0
  94. package/nodes/core/PropertyNode.cjs.js +1 -0
  95. package/nodes/core/PropertyNode.js +26 -0
  96. package/nodes/core/TempNode.cjs.js +1 -1
  97. package/nodes/core/TempNode.js +21 -88
  98. package/nodes/core/UniformNode.cjs.js +1 -0
  99. package/nodes/core/UniformNode.js +28 -0
  100. package/nodes/core/VarNode.cjs.js +1 -1
  101. package/nodes/core/VarNode.js +28 -35
  102. package/nodes/core/VaryNode.cjs.js +1 -0
  103. package/nodes/core/VaryNode.js +38 -0
  104. package/nodes/core/constants.cjs.js +1 -0
  105. package/nodes/core/constants.js +11 -0
  106. package/nodes/display/ColorSpaceNode.cjs.js +1 -0
  107. package/nodes/display/ColorSpaceNode.js +67 -0
  108. package/nodes/display/NormalMapNode.cjs.js +1 -0
  109. package/nodes/display/NormalMapNode.js +71 -0
  110. package/nodes/fog/FogNode.cjs.js +1 -0
  111. package/nodes/fog/FogNode.js +18 -0
  112. package/nodes/fog/FogRangeNode.cjs.js +1 -0
  113. package/nodes/fog/FogRangeNode.js +20 -0
  114. package/nodes/functions/BSDFs.cjs.js +1 -0
  115. package/nodes/functions/BSDFs.js +121 -0
  116. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
  117. package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
  118. package/nodes/lights/LightContextNode.cjs.js +1 -0
  119. package/nodes/lights/LightContextNode.js +43 -0
  120. package/nodes/lights/LightNode.cjs.js +1 -0
  121. package/nodes/lights/LightNode.js +61 -0
  122. package/nodes/lights/LightsNode.cjs.js +1 -0
  123. package/nodes/lights/LightsNode.js +77 -0
  124. package/nodes/loaders/NodeLoader.cjs.js +1 -0
  125. package/nodes/loaders/NodeLoader.js +80 -0
  126. package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
  127. package/nodes/loaders/NodeMaterialLoader.js +29 -0
  128. package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
  129. package/nodes/loaders/NodeObjectLoader.js +49 -0
  130. package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
  131. package/nodes/materials/LineBasicNodeMaterial.js +31 -0
  132. package/nodes/materials/Materials.cjs.js +1 -0
  133. package/nodes/materials/Materials.js +27 -0
  134. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
  135. package/nodes/materials/MeshBasicNodeMaterial.js +32 -0
  136. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -1
  137. package/nodes/materials/MeshStandardNodeMaterial.js +41 -13
  138. package/nodes/materials/NodeMaterial.cjs.js +1 -1
  139. package/nodes/materials/NodeMaterial.js +67 -140
  140. package/nodes/materials/PointsNodeMaterial.cjs.js +1 -0
  141. package/nodes/materials/PointsNodeMaterial.js +34 -0
  142. package/nodes/math/CondNode.cjs.js +1 -1
  143. package/nodes/math/CondNode.js +33 -74
  144. package/nodes/math/MathNode.cjs.js +1 -1
  145. package/nodes/math/MathNode.js +193 -193
  146. package/nodes/math/OperatorNode.cjs.js +1 -1
  147. package/nodes/math/OperatorNode.js +116 -52
  148. package/nodes/parsers/GLSLNodeFunction.cjs.js +1 -0
  149. package/nodes/parsers/GLSLNodeFunction.js +101 -0
  150. package/nodes/parsers/GLSLNodeParser.cjs.js +1 -0
  151. package/nodes/parsers/GLSLNodeParser.js +13 -0
  152. package/nodes/parsers/WGSLNodeFunction.cjs.js +1 -0
  153. package/nodes/parsers/WGSLNodeFunction.js +71 -0
  154. package/nodes/parsers/WGSLNodeParser.cjs.js +1 -0
  155. package/nodes/parsers/WGSLNodeParser.js +13 -0
  156. package/nodes/procedural/CheckerNode.cjs.js +1 -1
  157. package/nodes/procedural/CheckerNode.js +22 -40
  158. package/nodes/utils/ArrayElementNode.cjs.js +1 -0
  159. package/nodes/utils/ArrayElementNode.js +22 -0
  160. package/nodes/utils/ConvertNode.cjs.js +1 -0
  161. package/nodes/utils/ConvertNode.js +29 -0
  162. package/nodes/utils/JoinNode.cjs.js +1 -1
  163. package/nodes/utils/JoinNode.js +19 -69
  164. package/nodes/utils/MatcapUVNode.cjs.js +1 -0
  165. package/nodes/utils/MatcapUVNode.js +18 -0
  166. package/nodes/utils/OscNode.cjs.js +1 -0
  167. package/nodes/utils/OscNode.js +55 -0
  168. package/nodes/utils/SplitNode.cjs.js +1 -0
  169. package/nodes/utils/SplitNode.js +58 -0
  170. package/nodes/utils/SpriteSheetUVNode.cjs.js +1 -0
  171. package/nodes/utils/SpriteSheetUVNode.js +39 -0
  172. package/nodes/utils/TimerNode.cjs.js +1 -1
  173. package/nodes/utils/TimerNode.js +38 -56
  174. package/objects/Lensflare.cjs.js +1 -1
  175. package/objects/Lensflare.js +11 -3
  176. package/package.json +3 -3
  177. package/postprocessing/AfterimagePass.d.ts +2 -30
  178. package/shaders/ACESFilmicToneMappingShader.cjs.js +1 -1
  179. package/shaders/ACESFilmicToneMappingShader.d.ts +9 -0
  180. package/shaders/ACESFilmicToneMappingShader.js +1 -1
  181. package/shaders/AfterimageShader.d.ts +9 -15
  182. package/shaders/BasicShader.cjs.js +1 -1
  183. package/shaders/BasicShader.d.ts +5 -5
  184. package/shaders/BasicShader.js +1 -1
  185. package/shaders/BleachBypassShader.cjs.js +1 -1
  186. package/shaders/BleachBypassShader.d.ts +8 -9
  187. package/shaders/BleachBypassShader.js +1 -1
  188. package/shaders/BlendShader.cjs.js +1 -1
  189. package/shaders/BlendShader.d.ts +13 -7
  190. package/shaders/BlendShader.js +1 -1
  191. package/shaders/BokehShader.cjs.js +1 -1
  192. package/shaders/BokehShader.d.ts +18 -19
  193. package/shaders/BokehShader.js +1 -1
  194. package/shaders/BokehShader2.cjs.js +1 -1
  195. package/shaders/BokehShader2.d.ts +80 -34
  196. package/shaders/BokehShader2.js +2 -2
  197. package/shaders/BrightnessContrastShader.cjs.js +1 -1
  198. package/shaders/BrightnessContrastShader.d.ts +10 -6
  199. package/shaders/BrightnessContrastShader.js +1 -1
  200. package/shaders/ColorCorrectionShader.cjs.js +1 -1
  201. package/shaders/ColorCorrectionShader.d.ts +14 -7
  202. package/shaders/ColorCorrectionShader.js +1 -1
  203. package/shaders/ColorifyShader.cjs.js +1 -1
  204. package/shaders/ColorifyShader.d.ts +8 -5
  205. package/shaders/ColorifyShader.js +1 -1
  206. package/shaders/ConvolutionShader.cjs.js +1 -1
  207. package/shaders/ConvolutionShader.d.ts +15 -16
  208. package/shaders/ConvolutionShader.js +9 -14
  209. package/shaders/CopyShader.d.ts +8 -12
  210. package/shaders/DOFMipMapShader.cjs.js +1 -1
  211. package/shaders/DOFMipMapShader.d.ts +13 -7
  212. package/shaders/DOFMipMapShader.js +1 -1
  213. package/shaders/DepthLimitedBlurShader.cjs.js +1 -1
  214. package/shaders/DepthLimitedBlurShader.d.ts +26 -25
  215. package/shaders/DepthLimitedBlurShader.js +12 -16
  216. package/shaders/DigitalGlitch.cjs.js +1 -1
  217. package/shaders/DigitalGlitch.d.ts +34 -14
  218. package/shaders/DigitalGlitch.js +1 -10
  219. package/shaders/DotScreenShader.cjs.js +1 -1
  220. package/shaders/DotScreenShader.d.ts +17 -8
  221. package/shaders/DotScreenShader.js +1 -1
  222. package/shaders/FXAAShader.cjs.js +1 -1
  223. package/shaders/FXAAShader.d.ts +8 -5
  224. package/shaders/FXAAShader.js +1 -1
  225. package/shaders/FilmShader.cjs.js +1 -1
  226. package/shaders/FilmShader.d.ts +19 -9
  227. package/shaders/FilmShader.js +1 -1
  228. package/shaders/FocusShader.cjs.js +1 -1
  229. package/shaders/FocusShader.d.ts +16 -8
  230. package/shaders/FocusShader.js +1 -1
  231. package/shaders/FreiChenShader.cjs.js +1 -1
  232. package/shaders/FreiChenShader.d.ts +8 -5
  233. package/shaders/FreiChenShader.js +1 -1
  234. package/shaders/FresnelShader.cjs.js +1 -1
  235. package/shaders/FresnelShader.d.ts +21 -0
  236. package/shaders/FresnelShader.js +1 -1
  237. package/shaders/GammaCorrectionShader.d.ts +7 -7
  238. package/shaders/GodRaysShader.cjs.js +1 -1
  239. package/shaders/GodRaysShader.d.ts +38 -20
  240. package/shaders/GodRaysShader.js +4 -4
  241. package/shaders/HalftoneShader.cjs.js +1 -1
  242. package/shaders/HalftoneShader.d.ts +40 -16
  243. package/shaders/HalftoneShader.js +1 -1
  244. package/shaders/HorizontalBlurShader.d.ts +8 -8
  245. package/shaders/HorizontalTiltShiftShader.cjs.js +1 -1
  246. package/shaders/HorizontalTiltShiftShader.d.ts +10 -6
  247. package/shaders/HorizontalTiltShiftShader.js +1 -1
  248. package/shaders/HueSaturationShader.cjs.js +1 -1
  249. package/shaders/HueSaturationShader.d.ts +10 -6
  250. package/shaders/HueSaturationShader.js +1 -1
  251. package/shaders/KaleidoShader.cjs.js +1 -1
  252. package/shaders/KaleidoShader.d.ts +10 -6
  253. package/shaders/KaleidoShader.js +1 -1
  254. package/shaders/LuminosityHighPassShader.cjs.js +1 -1
  255. package/shaders/LuminosityHighPassShader.d.ts +17 -8
  256. package/shaders/LuminosityHighPassShader.js +1 -1
  257. package/shaders/LuminosityShader.cjs.js +1 -1
  258. package/shaders/LuminosityShader.d.ts +4 -4
  259. package/shaders/LuminosityShader.js +1 -1
  260. package/shaders/MirrorShader.cjs.js +1 -1
  261. package/shaders/MirrorShader.d.ts +7 -5
  262. package/shaders/MirrorShader.js +1 -1
  263. package/shaders/NormalMapShader.cjs.js +1 -1
  264. package/shaders/NormalMapShader.d.ts +14 -7
  265. package/shaders/NormalMapShader.js +1 -1
  266. package/shaders/ParallaxShader.cjs.js +1 -1
  267. package/shaders/ParallaxShader.d.ts +28 -0
  268. package/shaders/ParallaxShader.js +1 -1
  269. package/shaders/PixelShader.cjs.js +1 -1
  270. package/shaders/PixelShader.d.ts +10 -6
  271. package/shaders/PixelShader.js +1 -1
  272. package/shaders/RGBShiftShader.cjs.js +1 -1
  273. package/shaders/RGBShiftShader.d.ts +10 -6
  274. package/shaders/RGBShiftShader.js +1 -1
  275. package/shaders/SAOShader.cjs.js +1 -1
  276. package/shaders/SAOShader.d.ts +24 -29
  277. package/shaders/SAOShader.js +1 -5
  278. package/shaders/SMAAShader.cjs.js +1 -1
  279. package/shaders/SMAAShader.d.ts +31 -16
  280. package/shaders/SMAAShader.js +3 -3
  281. package/shaders/SSAOShader.cjs.js +1 -1
  282. package/shaders/SSAOShader.d.ts +58 -25
  283. package/shaders/SSAOShader.js +3 -3
  284. package/shaders/SSRShader.cjs.js +1 -1
  285. package/shaders/SSRShader.d.ts +67 -36
  286. package/shaders/SSRShader.js +3 -3
  287. package/shaders/SepiaShader.cjs.js +1 -1
  288. package/shaders/SepiaShader.d.ts +7 -5
  289. package/shaders/SepiaShader.js +1 -1
  290. package/shaders/SobelOperatorShader.cjs.js +1 -1
  291. package/shaders/SobelOperatorShader.d.ts +8 -5
  292. package/shaders/SobelOperatorShader.js +1 -1
  293. package/shaders/SubsurfaceScatteringShader.cjs.js +1 -1
  294. package/shaders/SubsurfaceScatteringShader.d.ts +2 -34
  295. package/shaders/SubsurfaceScatteringShader.js +3 -3
  296. package/shaders/TechnicolorShader.cjs.js +1 -1
  297. package/shaders/TechnicolorShader.d.ts +4 -4
  298. package/shaders/TechnicolorShader.js +1 -1
  299. package/shaders/ToneMapShader.cjs.js +1 -1
  300. package/shaders/ToneMapShader.d.ts +19 -9
  301. package/shaders/ToneMapShader.js +1 -1
  302. package/shaders/ToonShader.cjs.js +1 -1
  303. package/shaders/ToonShader.d.ts +80 -34
  304. package/shaders/ToonShader.js +4 -4
  305. package/shaders/TriangleBlurShader.cjs.js +1 -1
  306. package/shaders/TriangleBlurShader.d.ts +8 -5
  307. package/shaders/TriangleBlurShader.js +1 -1
  308. package/shaders/UnpackDepthRGBAShader.cjs.js +1 -1
  309. package/shaders/UnpackDepthRGBAShader.d.ts +7 -5
  310. package/shaders/UnpackDepthRGBAShader.js +1 -1
  311. package/shaders/VerticalBlurShader.cjs.js +1 -1
  312. package/shaders/VerticalBlurShader.d.ts +8 -8
  313. package/shaders/VerticalBlurShader.js +1 -1
  314. package/shaders/VerticalTiltShiftShader.cjs.js +1 -1
  315. package/shaders/VerticalTiltShiftShader.d.ts +10 -6
  316. package/shaders/VerticalTiltShiftShader.js +1 -1
  317. package/shaders/VignetteShader.cjs.js +1 -1
  318. package/shaders/VignetteShader.d.ts +10 -6
  319. package/shaders/VignetteShader.js +1 -1
  320. package/shaders/VolumeShader.cjs.js +1 -1
  321. package/shaders/VolumeShader.d.ts +20 -9
  322. package/shaders/VolumeShader.js +1 -1
  323. package/shaders/WaterRefractionShader.cjs.js +1 -1
  324. package/shaders/WaterRefractionShader.d.ts +16 -8
  325. package/shaders/WaterRefractionShader.js +1 -1
  326. package/shaders/index.cjs.js +1 -0
  327. package/shaders/index.d.ts +53 -0
  328. package/shaders/index.js +53 -0
  329. package/shaders/types.cjs.js +1 -0
  330. package/shaders/types.d.ts +14 -0
  331. package/shaders/types.js +1 -0
  332. package/types/shared.d.ts +0 -20
  333. package/Nodes-894ac9dc.js +0 -1
  334. package/Nodes-af575af7.js +0 -157
  335. package/nodes/accessors/ColorsNode.cjs.js +0 -1
  336. package/nodes/accessors/ColorsNode.d.ts +0 -10
  337. package/nodes/accessors/ColorsNode.js +0 -40
  338. package/nodes/accessors/LightNode.cjs.js +0 -1
  339. package/nodes/accessors/LightNode.d.ts +0 -12
  340. package/nodes/accessors/LightNode.js +0 -41
  341. package/nodes/accessors/ResolutionNode.cjs.js +0 -1
  342. package/nodes/accessors/ResolutionNode.d.ts +0 -14
  343. package/nodes/accessors/ResolutionNode.js +0 -41
  344. package/nodes/accessors/ScreenUVNode.cjs.js +0 -1
  345. package/nodes/accessors/ScreenUVNode.d.ts +0 -11
  346. package/nodes/accessors/ScreenUVNode.js +0 -43
  347. package/nodes/core/NodeLib.cjs.js +0 -1
  348. package/nodes/core/NodeLib.d.ts +0 -22
  349. package/nodes/core/NodeLib.js +0 -37
  350. package/nodes/core/StructNode.cjs.js +0 -1
  351. package/nodes/core/StructNode.d.ts +0 -19
  352. package/nodes/core/StructNode.js +0 -72
  353. package/nodes/effects/BlurNode.cjs.js +0 -1
  354. package/nodes/effects/BlurNode.d.ts +0 -31
  355. package/nodes/effects/BlurNode.js +0 -100
  356. package/nodes/effects/ColorAdjustmentNode.cjs.js +0 -1
  357. package/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
  358. package/nodes/effects/ColorAdjustmentNode.js +0 -73
  359. package/nodes/effects/LuminanceNode.cjs.js +0 -1
  360. package/nodes/effects/LuminanceNode.d.ts +0 -18
  361. package/nodes/effects/LuminanceNode.js +0 -46
  362. package/nodes/inputs/BoolNode.cjs.js +0 -1
  363. package/nodes/inputs/BoolNode.d.ts +0 -19
  364. package/nodes/inputs/BoolNode.js +0 -36
  365. package/nodes/inputs/ColorNode.cjs.js +0 -1
  366. package/nodes/inputs/ColorNode.d.ts +0 -21
  367. package/nodes/inputs/ColorNode.js +0 -41
  368. package/nodes/inputs/CubeTextureNode.cjs.js +0 -1
  369. package/nodes/inputs/CubeTextureNode.d.ts +0 -17
  370. package/nodes/inputs/CubeTextureNode.js +0 -79
  371. package/nodes/inputs/FloatNode.cjs.js +0 -1
  372. package/nodes/inputs/FloatNode.d.ts +0 -19
  373. package/nodes/inputs/FloatNode.js +0 -36
  374. package/nodes/inputs/IntNode.cjs.js +0 -1
  375. package/nodes/inputs/IntNode.d.ts +0 -19
  376. package/nodes/inputs/IntNode.js +0 -36
  377. package/nodes/inputs/Matrix3Node.cjs.js +0 -1
  378. package/nodes/inputs/Matrix3Node.d.ts +0 -22
  379. package/nodes/inputs/Matrix3Node.js +0 -46
  380. package/nodes/inputs/Matrix4Node.cjs.js +0 -1
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  419. package/nodes/materials/nodes/BasicNode.cjs.js +0 -1
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  425. package/nodes/materials/nodes/PhongNode.cjs.js +0 -1
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  428. package/nodes/materials/nodes/RawNode.cjs.js +0 -1
  429. package/nodes/materials/nodes/RawNode.d.ts +0 -10
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  434. package/nodes/materials/nodes/StandardNode.cjs.js +0 -1
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  443. package/nodes/misc/TextureCubeNode.cjs.js +0 -1
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  446. package/nodes/misc/TextureCubeUVNode.cjs.js +0 -1
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  449. package/nodes/postprocessing/NodePass.cjs.js +0 -1
  450. package/nodes/postprocessing/NodePass.d.ts +0 -15
  451. package/nodes/postprocessing/NodePass.js +0 -61
  452. package/nodes/postprocessing/NodePostProcessing.cjs.js +0 -1
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  455. package/nodes/procedural/NoiseNode.cjs.js +0 -1
  456. package/nodes/procedural/NoiseNode.d.ts +0 -17
  457. package/nodes/procedural/NoiseNode.js +0 -43
  458. package/nodes/utils/BypassNode.cjs.js +0 -1
  459. package/nodes/utils/BypassNode.d.ts +0 -11
  460. package/nodes/utils/BypassNode.js +0 -55
  461. package/nodes/utils/ColorSpaceNode.cjs.js +0 -1
  462. package/nodes/utils/ColorSpaceNode.d.ts +0 -55
  463. package/nodes/utils/ColorSpaceNode.js +0 -106
  464. package/nodes/utils/MaxMIPLevelNode.cjs.js +0 -1
  465. package/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
  466. package/nodes/utils/MaxMIPLevelNode.js +0 -38
  467. package/nodes/utils/SpecularMIPLevelNode.cjs.js +0 -1
  468. package/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
  469. package/nodes/utils/SpecularMIPLevelNode.js +0 -61
  470. package/nodes/utils/SubSlotNode.cjs.js +0 -1
  471. package/nodes/utils/SubSlotNode.js +0 -53
  472. package/nodes/utils/SwitchNode.cjs.js +0 -1
  473. package/nodes/utils/SwitchNode.d.ts +0 -11
  474. package/nodes/utils/SwitchNode.js +0 -69
  475. package/nodes/utils/UVTransformNode.cjs.js +0 -1
  476. package/nodes/utils/UVTransformNode.d.ts +0 -15
  477. package/nodes/utils/UVTransformNode.js +0 -46
  478. package/nodes/utils/VelocityNode.cjs.js +0 -1
  479. package/nodes/utils/VelocityNode.d.ts +0 -28
  480. package/nodes/utils/VelocityNode.js +0 -115
@@ -1,9 +1,11 @@
1
- import { Uniform } from 'three';
2
-
3
- export const UnpackDepthRGBAShader: {
1
+ export declare const UnpackDepthRGBAShader: {
4
2
  uniforms: {
5
- tDiffuse: Uniform;
6
- opacity: Uniform;
3
+ tDiffuse: {
4
+ value: null;
5
+ };
6
+ opacity: {
7
+ value: number;
8
+ };
7
9
  };
8
10
  vertexShader: string;
9
11
  fragmentShader: string;
@@ -2,7 +2,7 @@
2
2
  * Unpack RGBA depth shader
3
3
  * - show RGBA encoded depth as monochrome color
4
4
  */
5
- var UnpackDepthRGBAShader = {
5
+ const UnpackDepthRGBAShader = {
6
6
  uniforms: {
7
7
  tDiffuse: {
8
8
  value: null
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const v={uniforms:{tDiffuse:{value:null},v:{value:1/512}},vertexShader:"\n varying vec2 vUv;\n\n void main() {\n\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n ",fragmentShader:"\n \n uniform sampler2D tDiffuse;\n uniform float v;\n\n varying vec2 vUv;\n\n void main() {\n\n vec4 sum = vec4( 0.0 );\n\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * v ) ) * 0.051;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * v ) ) * 0.0918;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * v ) ) * 0.12245;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * v ) ) * 0.1531;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * v ) ) * 0.1531;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * v ) ) * 0.12245;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * v ) ) * 0.0918;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * v ) ) * 0.051;\n\n gl_FragColor = sum;\n\n }\n "};exports.VerticalBlurShader=v;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const v={uniforms:{tDiffuse:{value:null},v:{value:1/512}},vertexShader:"\n varying vec2 vUv;\n\n void main() {\n\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n ",fragmentShader:"\n\n uniform sampler2D tDiffuse;\n uniform float v;\n\n varying vec2 vUv;\n\n void main() {\n\n vec4 sum = vec4( 0.0 );\n\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * v ) ) * 0.051;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * v ) ) * 0.0918;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * v ) ) * 0.12245;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * v ) ) * 0.1531;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * v ) ) * 0.1531;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * v ) ) * 0.12245;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * v ) ) * 0.0918;\n sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * v ) ) * 0.051;\n\n gl_FragColor = sum;\n\n }\n "};exports.VerticalBlurShader=v;
@@ -1,9 +1,9 @@
1
- import { Texture } from 'three';
2
- import { TUniform, GenericShader } from 'types/shared';
3
- export interface VerticalBlurShaderUniforms {
4
- tDiffuse: TUniform<Texture | null>;
5
- v: TUniform<number>;
1
+ import type { IUniform, Texture } from 'three';
2
+ import type { IShader } from './types';
3
+ export declare type VerticalBlurShaderUniforms = {
4
+ tDiffuse: IUniform<Texture | null>;
5
+ v: IUniform<number>;
6
+ };
7
+ export interface IVerticalBlurShader extends IShader<VerticalBlurShaderUniforms> {
6
8
  }
7
- export declare type VerticalBlurShaderImpl = GenericShader<VerticalBlurShaderUniforms>;
8
- declare const VerticalBlurShader: VerticalBlurShaderImpl;
9
- export { VerticalBlurShader };
9
+ export declare const VerticalBlurShader: IVerticalBlurShader;
@@ -31,7 +31,7 @@ const VerticalBlurShader = {
31
31
  fragmentShader:
32
32
  /* glsl */
33
33
  `
34
-
34
+
35
35
  uniform sampler2D tDiffuse;
36
36
  uniform float v;
37
37
 
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var v={uniforms:{tDiffuse:{value:null},v:{value:1/512},r:{value:.35}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform float v;","uniform float r;","varying vec2 vUv;","void main() {","\tvec4 sum = vec4( 0.0 );","\tfloat vv = v * abs( r - vUv.y );","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;","\tgl_FragColor = sum;","}"].join("\n")};exports.VerticalTiltShiftShader=v;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const v={uniforms:{tDiffuse:{value:null},v:{value:1/512},r:{value:.35}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform float v;","uniform float r;","varying vec2 vUv;","void main() {","\tvec4 sum = vec4( 0.0 );","\tfloat vv = v * abs( r - vUv.y );","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;","\tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;","\tgl_FragColor = sum;","}"].join("\n")};exports.VerticalTiltShiftShader=v;
@@ -1,10 +1,14 @@
1
- import { Uniform } from 'three';
2
-
3
- export const VerticalTiltShiftShader: {
1
+ export declare const VerticalTiltShiftShader: {
4
2
  uniforms: {
5
- tDiffuse: Uniform;
6
- v: Uniform;
7
- r: Uniform;
3
+ tDiffuse: {
4
+ value: null;
5
+ };
6
+ v: {
7
+ value: number;
8
+ };
9
+ r: {
10
+ value: number;
11
+ };
8
12
  };
9
13
  vertexShader: string;
10
14
  fragmentShader: string;
@@ -6,7 +6,7 @@
6
6
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
7
  * - "r" parameter control where "focused" horizontal line lies
8
8
  */
9
- var VerticalTiltShiftShader = {
9
+ const VerticalTiltShiftShader = {
10
10
  uniforms: {
11
11
  tDiffuse: {
12
12
  value: null
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e={uniforms:{tDiffuse:{value:null},offset:{value:1},darkness:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float offset;","uniform float darkness;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 texel = texture2D( tDiffuse, vUv );","\tvec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );","\tgl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );","}"].join("\n")};exports.VignetteShader=e;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},offset:{value:1},darkness:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float offset;","uniform float darkness;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 texel = texture2D( tDiffuse, vUv );","\tvec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );","\tgl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );","}"].join("\n")};exports.VignetteShader=e;
@@ -1,10 +1,14 @@
1
- import { Uniform } from 'three';
2
-
3
- export const VignetteShader: {
1
+ export declare const VignetteShader: {
4
2
  uniforms: {
5
- tDiffuse: Uniform;
6
- offset: Uniform;
7
- darkness: Uniform;
3
+ tDiffuse: {
4
+ value: null;
5
+ };
6
+ offset: {
7
+ value: number;
8
+ };
9
+ darkness: {
10
+ value: number;
11
+ };
8
12
  };
9
13
  vertexShader: string;
10
14
  fragmentShader: string;
@@ -3,7 +3,7 @@
3
3
  * based on PaintEffect postprocess from ro.me
4
4
  * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
5
  */
6
- var VignetteShader = {
6
+ const VignetteShader = {
7
7
  uniforms: {
8
8
  tDiffuse: {
9
9
  value: null
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),e={uniforms:{u_size:{value:new t.Vector3(1,1,1)},u_renderstyle:{value:0},u_renderthreshold:{value:.5},u_clim:{value:new t.Vector2(1,1)},u_data:{value:null},u_cmdata:{value:null}},vertexShader:["\t\tvarying vec4 v_nearpos;","\t\tvarying vec4 v_farpos;","\t\tvarying vec3 v_position;","\t\tvoid main() {","\t\t\t\tmat4 viewtransformf = modelViewMatrix;","\t\t\t\tmat4 viewtransformi = inverse(modelViewMatrix);","\t\t\t\tvec4 position4 = vec4(position, 1.0);","\t\t\t\tvec4 pos_in_cam = viewtransformf * position4;","\t\t\t\tpos_in_cam.z = -pos_in_cam.w;","\t\t\t\tv_nearpos = viewtransformi * pos_in_cam;","\t\t\t\tpos_in_cam.z = pos_in_cam.w;","\t\t\t\tv_farpos = viewtransformi * pos_in_cam;","\t\t\t\tv_position = position;","\t\t\t\tgl_Position = projectionMatrix * viewMatrix * modelMatrix * position4;","\t\t}"].join("\n"),fragmentShader:["\t\tprecision highp float;","\t\tprecision mediump sampler3D;","\t\tuniform vec3 u_size;","\t\tuniform int u_renderstyle;","\t\tuniform float u_renderthreshold;","\t\tuniform vec2 u_clim;","\t\tuniform sampler3D u_data;","\t\tuniform sampler2D u_cmdata;","\t\tvarying vec3 v_position;","\t\tvarying vec4 v_nearpos;","\t\tvarying vec4 v_farpos;","\t\tconst int MAX_STEPS = 887;\t// 887 for 512^3, 1774 for 1024^3","\t\tconst int REFINEMENT_STEPS = 4;","\t\tconst float relative_step_size = 1.0;","\t\tconst vec4 ambient_color = vec4(0.2, 0.4, 0.2, 1.0);","\t\tconst vec4 diffuse_color = vec4(0.8, 0.2, 0.2, 1.0);","\t\tconst vec4 specular_color = vec4(1.0, 1.0, 1.0, 1.0);","\t\tconst float shininess = 40.0;","\t\tvoid cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);","\t\tvoid cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);","\t\tfloat sample1(vec3 texcoords);","\t\tvec4 apply_colormap(float val);","\t\tvec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray);","\t\tvoid main() {","\t\t\t\tvec3 farpos = v_farpos.xyz / v_farpos.w;","\t\t\t\tvec3 nearpos = v_nearpos.xyz / v_nearpos.w;","\t\t\t\tvec3 view_ray = normalize(nearpos.xyz - farpos.xyz);","\t\t\t\tfloat distance = dot(nearpos - v_position, view_ray);","\t\t\t\tdistance = max(distance, min((-0.5 - v_position.x) / view_ray.x,","\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t(u_size.x - 0.5 - v_position.x) / view_ray.x));","\t\t\t\tdistance = max(distance, min((-0.5 - v_position.y) / view_ray.y,","\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t(u_size.y - 0.5 - v_position.y) / view_ray.y));","\t\t\t\tdistance = max(distance, min((-0.5 - v_position.z) / view_ray.z,","\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t(u_size.z - 0.5 - v_position.z) / view_ray.z));","\t\t\t\tvec3 front = v_position + view_ray * distance;","\t\t\t\tint nsteps = int(-distance / relative_step_size + 0.5);","\t\t\t\tif ( nsteps < 1 )","\t\t\t\t\t\tdiscard;","\t\t\t\tvec3 step = ((v_position - front) / u_size) / float(nsteps);","\t\t\t\tvec3 start_loc = front / u_size;","\t\t\t\tif (u_renderstyle == 0)","\t\t\t\t\t\tcast_mip(start_loc, step, nsteps, view_ray);","\t\t\t\telse if (u_renderstyle == 1)","\t\t\t\t\t\tcast_iso(start_loc, step, nsteps, view_ray);","\t\t\t\tif (gl_FragColor.a < 0.05)","\t\t\t\t\t\tdiscard;","\t\t}","\t\tfloat sample1(vec3 texcoords) {","\t\t\t\t/* Sample float value from a 3D texture. Assumes intensity data. */","\t\t\t\treturn texture(u_data, texcoords.xyz).r;","\t\t}","\t\tvec4 apply_colormap(float val) {","\t\t\t\tval = (val - u_clim[0]) / (u_clim[1] - u_clim[0]);","\t\t\t\treturn texture2D(u_cmdata, vec2(val, 0.5));","\t\t}","\t\tvoid cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {","\t\t\t\tfloat max_val = -1e6;","\t\t\t\tint max_i = 100;","\t\t\t\tvec3 loc = start_loc;","\t\t\t\tfor (int iter=0; iter<MAX_STEPS; iter++) {","\t\t\t\t\t\tif (iter >= nsteps)","\t\t\t\t\t\t\t\tbreak;","\t\t\t\t\t\tfloat val = sample1(loc);","\t\t\t\t\t\tif (val > max_val) {","\t\t\t\t\t\t\t\tmax_val = val;","\t\t\t\t\t\t\t\tmax_i = iter;","\t\t\t\t\t\t}","\t\t\t\t\t\tloc += step;","\t\t\t\t}","\t\t\t\tvec3 iloc = start_loc + step * (float(max_i) - 0.5);","\t\t\t\tvec3 istep = step / float(REFINEMENT_STEPS);","\t\t\t\tfor (int i=0; i<REFINEMENT_STEPS; i++) {","\t\t\t\t\t\tmax_val = max(max_val, sample1(iloc));","\t\t\t\t\t\tiloc += istep;","\t\t\t\t}","\t\t\t\tgl_FragColor = apply_colormap(max_val);","\t\t}","\t\tvoid cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {","\t\t\t\tgl_FragColor = vec4(0.0);\t// init transparent","\t\t\t\tvec4 color3 = vec4(0.0);\t// final color","\t\t\t\tvec3 dstep = 1.5 / u_size;\t// step to sample derivative","\t\t\t\tvec3 loc = start_loc;","\t\t\t\tfloat low_threshold = u_renderthreshold - 0.02 * (u_clim[1] - u_clim[0]);","\t\t\t\tfor (int iter=0; iter<MAX_STEPS; iter++) {","\t\t\t\t\t\tif (iter >= nsteps)","\t\t\t\t\t\t\t\tbreak;","\t\t\t\t\t\tfloat val = sample1(loc);","\t\t\t\t\t\tif (val > low_threshold) {","\t\t\t\t\t\t\t\tvec3 iloc = loc - 0.5 * step;","\t\t\t\t\t\t\t\tvec3 istep = step / float(REFINEMENT_STEPS);","\t\t\t\t\t\t\t\tfor (int i=0; i<REFINEMENT_STEPS; i++) {","\t\t\t\t\t\t\t\t\t\tval = sample1(iloc);","\t\t\t\t\t\t\t\t\t\tif (val > u_renderthreshold) {","\t\t\t\t\t\t\t\t\t\t\t\tgl_FragColor = add_lighting(val, iloc, dstep, view_ray);","\t\t\t\t\t\t\t\t\t\t\t\treturn;","\t\t\t\t\t\t\t\t\t\t}","\t\t\t\t\t\t\t\t\t\tiloc += istep;","\t\t\t\t\t\t\t\t}","\t\t\t\t\t\t}","\t\t\t\t\t\tloc += step;","\t\t\t\t}","\t\t}","\t\tvec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray)","\t\t{","\t\t\t\tvec3 V = normalize(view_ray);","\t\t\t\tvec3 N;","\t\t\t\tfloat val1, val2;","\t\t\t\tval1 = sample1(loc + vec3(-step[0], 0.0, 0.0));","\t\t\t\tval2 = sample1(loc + vec3(+step[0], 0.0, 0.0));","\t\t\t\tN[0] = val1 - val2;","\t\t\t\tval = max(max(val1, val2), val);","\t\t\t\tval1 = sample1(loc + vec3(0.0, -step[1], 0.0));","\t\t\t\tval2 = sample1(loc + vec3(0.0, +step[1], 0.0));","\t\t\t\tN[1] = val1 - val2;","\t\t\t\tval = max(max(val1, val2), val);","\t\t\t\tval1 = sample1(loc + vec3(0.0, 0.0, -step[2]));","\t\t\t\tval2 = sample1(loc + vec3(0.0, 0.0, +step[2]));","\t\t\t\tN[2] = val1 - val2;","\t\t\t\tval = max(max(val1, val2), val);","\t\t\t\tfloat gm = length(N); // gradient magnitude","\t\t\t\tN = normalize(N);","\t\t\t\tfloat Nselect = float(dot(N, V) > 0.0);","\t\t\t\tN = (2.0 * Nselect - 1.0) * N;\t// ==\tNselect * N - (1.0-Nselect)*N;","\t\t\t\tvec4 ambient_color = vec4(0.0, 0.0, 0.0, 0.0);","\t\t\t\tvec4 diffuse_color = vec4(0.0, 0.0, 0.0, 0.0);","\t\t\t\tvec4 specular_color = vec4(0.0, 0.0, 0.0, 0.0);","\t\t\t\tfor (int i=0; i<1; i++)","\t\t\t\t{","\t\t\t\t\t\tvec3 L = normalize(view_ray);\t//lightDirs[i];","\t\t\t\t\t\tfloat lightEnabled = float( length(L) > 0.0 );","\t\t\t\t\t\tL = normalize(L + (1.0 - lightEnabled));","\t\t\t\t\t\tfloat lambertTerm = clamp(dot(N, L), 0.0, 1.0);","\t\t\t\t\t\tvec3 H = normalize(L+V); // Halfway vector","\t\t\t\t\t\tfloat specularTerm = pow(max(dot(H, N), 0.0), shininess);","\t\t\t\t\t\tfloat mask1 = lightEnabled;","\t\t\t\t\t\tambient_color +=\tmask1 * ambient_color;\t// * gl_LightSource[i].ambient;","\t\t\t\t\t\tdiffuse_color +=\tmask1 * lambertTerm;","\t\t\t\t\t\tspecular_color += mask1 * specularTerm * specular_color;","\t\t\t\t}","\t\t\t\tvec4 final_color;","\t\t\t\tvec4 color = apply_colormap(val);","\t\t\t\tfinal_color = color * (ambient_color + diffuse_color) + specular_color;","\t\t\t\tfinal_color.a = color.a;","\t\t\t\treturn final_color;","\t\t}"].join("\n")};exports.VolumeRenderShader1=e;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");const e={uniforms:{u_size:{value:new t.Vector3(1,1,1)},u_renderstyle:{value:0},u_renderthreshold:{value:.5},u_clim:{value:new t.Vector2(1,1)},u_data:{value:null},u_cmdata:{value:null}},vertexShader:["\t\tvarying vec4 v_nearpos;","\t\tvarying vec4 v_farpos;","\t\tvarying vec3 v_position;","\t\tvoid main() {","\t\t\t\tmat4 viewtransformf = modelViewMatrix;","\t\t\t\tmat4 viewtransformi = inverse(modelViewMatrix);","\t\t\t\tvec4 position4 = vec4(position, 1.0);","\t\t\t\tvec4 pos_in_cam = viewtransformf * position4;","\t\t\t\tpos_in_cam.z = -pos_in_cam.w;","\t\t\t\tv_nearpos = viewtransformi * pos_in_cam;","\t\t\t\tpos_in_cam.z = pos_in_cam.w;","\t\t\t\tv_farpos = viewtransformi * pos_in_cam;","\t\t\t\tv_position = position;","\t\t\t\tgl_Position = projectionMatrix * viewMatrix * modelMatrix * position4;","\t\t}"].join("\n"),fragmentShader:["\t\tprecision highp float;","\t\tprecision mediump sampler3D;","\t\tuniform vec3 u_size;","\t\tuniform int u_renderstyle;","\t\tuniform float u_renderthreshold;","\t\tuniform vec2 u_clim;","\t\tuniform sampler3D u_data;","\t\tuniform sampler2D u_cmdata;","\t\tvarying vec3 v_position;","\t\tvarying vec4 v_nearpos;","\t\tvarying vec4 v_farpos;","\t\tconst int MAX_STEPS = 887;\t// 887 for 512^3, 1774 for 1024^3","\t\tconst int REFINEMENT_STEPS = 4;","\t\tconst float relative_step_size = 1.0;","\t\tconst vec4 ambient_color = vec4(0.2, 0.4, 0.2, 1.0);","\t\tconst vec4 diffuse_color = vec4(0.8, 0.2, 0.2, 1.0);","\t\tconst vec4 specular_color = vec4(1.0, 1.0, 1.0, 1.0);","\t\tconst float shininess = 40.0;","\t\tvoid cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);","\t\tvoid cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);","\t\tfloat sample1(vec3 texcoords);","\t\tvec4 apply_colormap(float val);","\t\tvec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray);","\t\tvoid main() {","\t\t\t\tvec3 farpos = v_farpos.xyz / v_farpos.w;","\t\t\t\tvec3 nearpos = v_nearpos.xyz / v_nearpos.w;","\t\t\t\tvec3 view_ray = normalize(nearpos.xyz - farpos.xyz);","\t\t\t\tfloat distance = dot(nearpos - v_position, view_ray);","\t\t\t\tdistance = max(distance, min((-0.5 - v_position.x) / view_ray.x,","\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t(u_size.x - 0.5 - v_position.x) / view_ray.x));","\t\t\t\tdistance = max(distance, min((-0.5 - v_position.y) / view_ray.y,","\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t(u_size.y - 0.5 - v_position.y) / view_ray.y));","\t\t\t\tdistance = max(distance, min((-0.5 - v_position.z) / view_ray.z,","\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t(u_size.z - 0.5 - v_position.z) / view_ray.z));","\t\t\t\tvec3 front = v_position + view_ray * distance;","\t\t\t\tint nsteps = int(-distance / relative_step_size + 0.5);","\t\t\t\tif ( nsteps < 1 )","\t\t\t\t\t\tdiscard;","\t\t\t\tvec3 step = ((v_position - front) / u_size) / float(nsteps);","\t\t\t\tvec3 start_loc = front / u_size;","\t\t\t\tif (u_renderstyle == 0)","\t\t\t\t\t\tcast_mip(start_loc, step, nsteps, view_ray);","\t\t\t\telse if (u_renderstyle == 1)","\t\t\t\t\t\tcast_iso(start_loc, step, nsteps, view_ray);","\t\t\t\tif (gl_FragColor.a < 0.05)","\t\t\t\t\t\tdiscard;","\t\t}","\t\tfloat sample1(vec3 texcoords) {","\t\t\t\t/* Sample float value from a 3D texture. Assumes intensity data. */","\t\t\t\treturn texture(u_data, texcoords.xyz).r;","\t\t}","\t\tvec4 apply_colormap(float val) {","\t\t\t\tval = (val - u_clim[0]) / (u_clim[1] - u_clim[0]);","\t\t\t\treturn texture2D(u_cmdata, vec2(val, 0.5));","\t\t}","\t\tvoid cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {","\t\t\t\tfloat max_val = -1e6;","\t\t\t\tint max_i = 100;","\t\t\t\tvec3 loc = start_loc;","\t\t\t\tfor (int iter=0; iter<MAX_STEPS; iter++) {","\t\t\t\t\t\tif (iter >= nsteps)","\t\t\t\t\t\t\t\tbreak;","\t\t\t\t\t\tfloat val = sample1(loc);","\t\t\t\t\t\tif (val > max_val) {","\t\t\t\t\t\t\t\tmax_val = val;","\t\t\t\t\t\t\t\tmax_i = iter;","\t\t\t\t\t\t}","\t\t\t\t\t\tloc += step;","\t\t\t\t}","\t\t\t\tvec3 iloc = start_loc + step * (float(max_i) - 0.5);","\t\t\t\tvec3 istep = step / float(REFINEMENT_STEPS);","\t\t\t\tfor (int i=0; i<REFINEMENT_STEPS; i++) {","\t\t\t\t\t\tmax_val = max(max_val, sample1(iloc));","\t\t\t\t\t\tiloc += istep;","\t\t\t\t}","\t\t\t\tgl_FragColor = apply_colormap(max_val);","\t\t}","\t\tvoid cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {","\t\t\t\tgl_FragColor = vec4(0.0);\t// init transparent","\t\t\t\tvec4 color3 = vec4(0.0);\t// final color","\t\t\t\tvec3 dstep = 1.5 / u_size;\t// step to sample derivative","\t\t\t\tvec3 loc = start_loc;","\t\t\t\tfloat low_threshold = u_renderthreshold - 0.02 * (u_clim[1] - u_clim[0]);","\t\t\t\tfor (int iter=0; iter<MAX_STEPS; iter++) {","\t\t\t\t\t\tif (iter >= nsteps)","\t\t\t\t\t\t\t\tbreak;","\t\t\t\t\t\tfloat val = sample1(loc);","\t\t\t\t\t\tif (val > low_threshold) {","\t\t\t\t\t\t\t\tvec3 iloc = loc - 0.5 * step;","\t\t\t\t\t\t\t\tvec3 istep = step / float(REFINEMENT_STEPS);","\t\t\t\t\t\t\t\tfor (int i=0; i<REFINEMENT_STEPS; i++) {","\t\t\t\t\t\t\t\t\t\tval = sample1(iloc);","\t\t\t\t\t\t\t\t\t\tif (val > u_renderthreshold) {","\t\t\t\t\t\t\t\t\t\t\t\tgl_FragColor = add_lighting(val, iloc, dstep, view_ray);","\t\t\t\t\t\t\t\t\t\t\t\treturn;","\t\t\t\t\t\t\t\t\t\t}","\t\t\t\t\t\t\t\t\t\tiloc += istep;","\t\t\t\t\t\t\t\t}","\t\t\t\t\t\t}","\t\t\t\t\t\tloc += step;","\t\t\t\t}","\t\t}","\t\tvec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray)","\t\t{","\t\t\t\tvec3 V = normalize(view_ray);","\t\t\t\tvec3 N;","\t\t\t\tfloat val1, val2;","\t\t\t\tval1 = sample1(loc + vec3(-step[0], 0.0, 0.0));","\t\t\t\tval2 = sample1(loc + vec3(+step[0], 0.0, 0.0));","\t\t\t\tN[0] = val1 - val2;","\t\t\t\tval = max(max(val1, val2), val);","\t\t\t\tval1 = sample1(loc + vec3(0.0, -step[1], 0.0));","\t\t\t\tval2 = sample1(loc + vec3(0.0, +step[1], 0.0));","\t\t\t\tN[1] = val1 - val2;","\t\t\t\tval = max(max(val1, val2), val);","\t\t\t\tval1 = sample1(loc + vec3(0.0, 0.0, -step[2]));","\t\t\t\tval2 = sample1(loc + vec3(0.0, 0.0, +step[2]));","\t\t\t\tN[2] = val1 - val2;","\t\t\t\tval = max(max(val1, val2), val);","\t\t\t\tfloat gm = length(N); // gradient magnitude","\t\t\t\tN = normalize(N);","\t\t\t\tfloat Nselect = float(dot(N, V) > 0.0);","\t\t\t\tN = (2.0 * Nselect - 1.0) * N;\t// ==\tNselect * N - (1.0-Nselect)*N;","\t\t\t\tvec4 ambient_color = vec4(0.0, 0.0, 0.0, 0.0);","\t\t\t\tvec4 diffuse_color = vec4(0.0, 0.0, 0.0, 0.0);","\t\t\t\tvec4 specular_color = vec4(0.0, 0.0, 0.0, 0.0);","\t\t\t\tfor (int i=0; i<1; i++)","\t\t\t\t{","\t\t\t\t\t\tvec3 L = normalize(view_ray);\t//lightDirs[i];","\t\t\t\t\t\tfloat lightEnabled = float( length(L) > 0.0 );","\t\t\t\t\t\tL = normalize(L + (1.0 - lightEnabled));","\t\t\t\t\t\tfloat lambertTerm = clamp(dot(N, L), 0.0, 1.0);","\t\t\t\t\t\tvec3 H = normalize(L+V); // Halfway vector","\t\t\t\t\t\tfloat specularTerm = pow(max(dot(H, N), 0.0), shininess);","\t\t\t\t\t\tfloat mask1 = lightEnabled;","\t\t\t\t\t\tambient_color +=\tmask1 * ambient_color;\t// * gl_LightSource[i].ambient;","\t\t\t\t\t\tdiffuse_color +=\tmask1 * lambertTerm;","\t\t\t\t\t\tspecular_color += mask1 * specularTerm * specular_color;","\t\t\t\t}","\t\t\t\tvec4 final_color;","\t\t\t\tvec4 color = apply_colormap(val);","\t\t\t\tfinal_color = color * (ambient_color + diffuse_color) + specular_color;","\t\t\t\tfinal_color.a = color.a;","\t\t\t\treturn final_color;","\t\t}"].join("\n")};exports.VolumeRenderShader1=e;
@@ -1,13 +1,24 @@
1
- import { Uniform } from 'three';
2
-
3
- export const VolumeRenderShader1: {
1
+ import { Vector2, Vector3 } from 'three';
2
+ export declare const VolumeRenderShader1: {
4
3
  uniforms: {
5
- u_size: Uniform;
6
- u_renderstyle: Uniform;
7
- u_renderthreshold: Uniform;
8
- u_clim: Uniform;
9
- u_data: Uniform;
10
- u_cmdata: Uniform;
4
+ u_size: {
5
+ value: Vector3;
6
+ };
7
+ u_renderstyle: {
8
+ value: number;
9
+ };
10
+ u_renderthreshold: {
11
+ value: number;
12
+ };
13
+ u_clim: {
14
+ value: Vector2;
15
+ };
16
+ u_data: {
17
+ value: null;
18
+ };
19
+ u_cmdata: {
20
+ value: null;
21
+ };
11
22
  };
12
23
  vertexShader: string;
13
24
  fragmentShader: string;
@@ -6,7 +6,7 @@ import { Vector3, Vector2 } from 'three';
6
6
  * This is not the only approach, therefore it's marked 1.
7
7
  */
8
8
 
9
- var VolumeRenderShader1 = {
9
+ const VolumeRenderShader1 = {
10
10
  uniforms: {
11
11
  u_size: {
12
12
  value: new Vector3(1, 1, 1)
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e={uniforms:{color:{value:null},time:{value:0},tDiffuse:{value:null},tDudv:{value:null},textureMatrix:{value:null}},vertexShader:["uniform mat4 textureMatrix;","varying vec2 vUv;","varying vec4 vUvRefraction;","void main() {","\tvUv = uv;","\tvUvRefraction = textureMatrix * vec4( position, 1.0 );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform vec3 color;","uniform float time;","uniform sampler2D tDiffuse;","uniform sampler2D tDudv;","varying vec2 vUv;","varying vec4 vUvRefraction;","float blendOverlay( float base, float blend ) {","\treturn( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );","}","vec3 blendOverlay( vec3 base, vec3 blend ) {","\treturn vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ),blendOverlay( base.b, blend.b ) );","}","void main() {"," float waveStrength = 0.1;"," float waveSpeed = 0.03;","\tvec2 distortedUv = texture2D( tDudv, vec2( vUv.x + time * waveSpeed, vUv.y ) ).rg * waveStrength;","\tdistortedUv = vUv.xy + vec2( distortedUv.x, distortedUv.y + time * waveSpeed );","\tvec2 distortion = ( texture2D( tDudv, distortedUv ).rg * 2.0 - 1.0 ) * waveStrength;"," vec4 uv = vec4( vUvRefraction );"," uv.xy += distortion;","\tvec4 base = texture2DProj( tDiffuse, uv );","\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );","}"].join("\n")};exports.WaterRefractionShader=e;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{color:{value:null},time:{value:0},tDiffuse:{value:null},tDudv:{value:null},textureMatrix:{value:null}},vertexShader:["uniform mat4 textureMatrix;","varying vec2 vUv;","varying vec4 vUvRefraction;","void main() {","\tvUv = uv;","\tvUvRefraction = textureMatrix * vec4( position, 1.0 );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform vec3 color;","uniform float time;","uniform sampler2D tDiffuse;","uniform sampler2D tDudv;","varying vec2 vUv;","varying vec4 vUvRefraction;","float blendOverlay( float base, float blend ) {","\treturn( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );","}","vec3 blendOverlay( vec3 base, vec3 blend ) {","\treturn vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ),blendOverlay( base.b, blend.b ) );","}","void main() {"," float waveStrength = 0.1;"," float waveSpeed = 0.03;","\tvec2 distortedUv = texture2D( tDudv, vec2( vUv.x + time * waveSpeed, vUv.y ) ).rg * waveStrength;","\tdistortedUv = vUv.xy + vec2( distortedUv.x, distortedUv.y + time * waveSpeed );","\tvec2 distortion = ( texture2D( tDudv, distortedUv ).rg * 2.0 - 1.0 ) * waveStrength;"," vec4 uv = vec4( vUvRefraction );"," uv.xy += distortion;","\tvec4 base = texture2DProj( tDiffuse, uv );","\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );","}"].join("\n")};exports.WaterRefractionShader=e;
@@ -1,12 +1,20 @@
1
- import { Uniform } from 'three';
2
-
3
- export const WaterRefractionShader: {
1
+ export declare const WaterRefractionShader: {
4
2
  uniforms: {
5
- color: Uniform;
6
- time: Uniform;
7
- tDiffuse: Uniform;
8
- tDudv: Uniform;
9
- textureMatrix: Uniform;
3
+ color: {
4
+ value: null;
5
+ };
6
+ time: {
7
+ value: number;
8
+ };
9
+ tDiffuse: {
10
+ value: null;
11
+ };
12
+ tDudv: {
13
+ value: null;
14
+ };
15
+ textureMatrix: {
16
+ value: null;
17
+ };
10
18
  };
11
19
  vertexShader: string;
12
20
  fragmentShader: string;
@@ -1,4 +1,4 @@
1
- var WaterRefractionShader = {
1
+ const WaterRefractionShader = {
2
2
  uniforms: {
3
3
  color: {
4
4
  value: null
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./ACESFilmicToneMappingShader.cjs.js"),r=require("./AfterimageShader.cjs.js"),a=require("./BasicShader.cjs.js"),S=require("./BleachBypassShader.cjs.js"),h=require("./BlendShader.cjs.js"),s=require("./BokehShader.cjs.js"),o=require("./BokehShader2.cjs.js"),d=require("./BrightnessContrastShader.cjs.js"),t=require("./ColorCorrectionShader.cjs.js"),i=require("./ColorifyShader.cjs.js"),p=require("./ConvolutionShader.cjs.js"),j=require("./CopyShader.cjs.js"),c=require("./DOFMipMapShader.cjs.js"),u=require("./DepthLimitedBlurShader.cjs.js"),l=require("./DigitalGlitch.cjs.js"),n=require("./DotScreenShader.cjs.js"),x=require("./FXAAShader.cjs.js"),q=require("./FilmShader.cjs.js"),B=require("./FocusShader.cjs.js"),A=require("./FreiChenShader.cjs.js"),m=require("./FresnelShader.cjs.js"),g=require("./GammaCorrectionShader.cjs.js"),C=require("./GodRaysShader.cjs.js"),M=require("./HalftoneShader.cjs.js"),R=require("./HorizontalBlurShader.cjs.js"),T=require("./HorizontalTiltShiftShader.cjs.js"),f=require("./HueSaturationShader.cjs.js"),y=require("./KaleidoShader.cjs.js"),D=require("./LuminosityHighPassShader.cjs.js"),F=require("./LuminosityShader.cjs.js"),G=require("./MirrorShader.cjs.js"),H=require("./NormalMapShader.cjs.js"),O=require("./ParallaxShader.cjs.js"),k=require("./PixelShader.cjs.js"),V=require("./RGBShiftShader.cjs.js"),P=require("./SAOShader.cjs.js"),b=require("./SMAAShader.cjs.js"),L=require("./SSAOShader.cjs.js"),z=require("./SSRShader.cjs.js"),v=require("./SepiaShader.cjs.js"),E=require("./SobelOperatorShader.cjs.js"),U=require("./SubsurfaceScatteringShader.cjs.js"),W=require("./TechnicolorShader.cjs.js"),K=require("./ToneMapShader.cjs.js"),N=require("./ToonShader.cjs.js"),X=require("./TriangleBlurShader.cjs.js"),_=require("./UnpackDepthRGBAShader.cjs.js"),w=require("./VerticalBlurShader.cjs.js"),I=require("./VerticalTiltShiftShader.cjs.js"),J=require("./VignetteShader.cjs.js"),Q=require("./VolumeShader.cjs.js"),Y=require("./WaterRefractionShader.cjs.js");require("three"),exports.ACESFilmicToneMappingShader=e.ACESFilmicToneMappingShader,exports.AfterimageShader=r.AfterimageShader,exports.BasicShader=a.BasicShader,exports.BleachBypassShader=S.BleachBypassShader,exports.BlendShader=h.BlendShader,exports.BokehShader=s.BokehShader,exports.BokehDepthShader=o.BokehDepthShader,exports.BokehShader2=o.BokehShader2,exports.BrightnessContrastShader=d.BrightnessContrastShader,exports.ColorCorrectionShader=t.ColorCorrectionShader,exports.ColorifyShader=i.ColorifyShader,exports.ConvolutionShader=p.ConvolutionShader,exports.CopyShader=j.CopyShader,exports.DOFMipMapShader=c.DOFMipMapShader,exports.BlurShaderUtils=u.BlurShaderUtils,exports.DepthLimitedBlurShader=u.DepthLimitedBlurShader,exports.DigitalGlitch=l.DigitalGlitch,exports.DotScreenShader=n.DotScreenShader,exports.FXAAShader=x.FXAAShader,exports.FilmShader=q.FilmShader,exports.FocusShader=B.FocusShader,exports.FreiChenShader=A.FreiChenShader,exports.FresnelShader=m.FresnelShader,exports.GammaCorrectionShader=g.GammaCorrectionShader,exports.GodRaysCombineShader=C.GodRaysCombineShader,exports.GodRaysDepthMaskShader=C.GodRaysDepthMaskShader,exports.GodRaysFakeSunShader=C.GodRaysFakeSunShader,exports.GodRaysGenerateShader=C.GodRaysGenerateShader,exports.HalftoneShader=M.HalftoneShader,exports.HorizontalBlurShader=R.HorizontalBlurShader,exports.HorizontalTiltShiftShader=T.HorizontalTiltShiftShader,exports.HueSaturationShader=f.HueSaturationShader,exports.KaleidoShader=y.KaleidoShader,exports.LuminosityHighPassShader=D.LuminosityHighPassShader,exports.LuminosityShader=F.LuminosityShader,exports.MirrorShader=G.MirrorShader,exports.NormalMapShader=H.NormalMapShader,exports.ParallaxShader=O.ParallaxShader,exports.PixelShader=k.PixelShader,exports.RGBShiftShader=V.RGBShiftShader,exports.SAOShader=P.SAOShader,exports.SMAABlendShader=b.SMAABlendShader,exports.SMAAEdgesShader=b.SMAAEdgesShader,exports.SMAAWeightsShader=b.SMAAWeightsShader,exports.SSAOBlurShader=L.SSAOBlurShader,exports.SSAODepthShader=L.SSAODepthShader,exports.SSAOShader=L.SSAOShader,exports.SSRBlurShader=z.SSRBlurShader,exports.SSRDepthShader=z.SSRDepthShader,exports.SSRShader=z.SSRShader,exports.SepiaShader=v.SepiaShader,exports.SobelOperatorShader=E.SobelOperatorShader,exports.SubsurfaceScatteringShader=U.SubsurfaceScatteringShader,exports.TechnicolorShader=W.TechnicolorShader,exports.ToneMapShader=K.ToneMapShader,exports.ToonShader1=N.ToonShader1,exports.ToonShader2=N.ToonShader2,exports.ToonShaderDotted=N.ToonShaderDotted,exports.ToonShaderHatching=N.ToonShaderHatching,exports.TriangleBlurShader=X.TriangleBlurShader,exports.UnpackDepthRGBAShader=_.UnpackDepthRGBAShader,exports.VerticalBlurShader=w.VerticalBlurShader,exports.VerticalTiltShiftShader=I.VerticalTiltShiftShader,exports.VignetteShader=J.VignetteShader,exports.VolumeRenderShader1=Q.VolumeRenderShader1,exports.WaterRefractionShader=Y.WaterRefractionShader;
@@ -0,0 +1,53 @@
1
+ export * from './types';
2
+ export * from './ACESFilmicToneMappingShader';
3
+ export * from './AfterimageShader';
4
+ export * from './BasicShader';
5
+ export * from './BleachBypassShader';
6
+ export * from './BlendShader';
7
+ export * from './BokehShader';
8
+ export * from './BokehShader2';
9
+ export * from './BrightnessContrastShader';
10
+ export * from './ColorCorrectionShader';
11
+ export * from './ColorifyShader';
12
+ export * from './ConvolutionShader';
13
+ export * from './CopyShader';
14
+ export * from './DOFMipMapShader';
15
+ export * from './DepthLimitedBlurShader';
16
+ export * from './DigitalGlitch';
17
+ export * from './DotScreenShader';
18
+ export * from './FXAAShader';
19
+ export * from './FilmShader';
20
+ export * from './FocusShader';
21
+ export * from './FreiChenShader';
22
+ export * from './FresnelShader';
23
+ export * from './GammaCorrectionShader';
24
+ export * from './GodRaysShader';
25
+ export * from './HalftoneShader';
26
+ export * from './HorizontalBlurShader';
27
+ export * from './HorizontalTiltShiftShader';
28
+ export * from './HueSaturationShader';
29
+ export * from './KaleidoShader';
30
+ export * from './LuminosityHighPassShader';
31
+ export * from './LuminosityShader';
32
+ export * from './MirrorShader';
33
+ export * from './NormalMapShader';
34
+ export * from './ParallaxShader';
35
+ export * from './PixelShader';
36
+ export * from './RGBShiftShader';
37
+ export * from './SAOShader';
38
+ export * from './SMAAShader';
39
+ export * from './SSAOShader';
40
+ export * from './SSRShader';
41
+ export * from './SepiaShader';
42
+ export * from './SobelOperatorShader';
43
+ export * from './SubsurfaceScatteringShader';
44
+ export * from './TechnicolorShader';
45
+ export * from './ToneMapShader';
46
+ export * from './ToonShader';
47
+ export * from './TriangleBlurShader';
48
+ export * from './UnpackDepthRGBAShader';
49
+ export * from './VerticalBlurShader';
50
+ export * from './VerticalTiltShiftShader';
51
+ export * from './VignetteShader';
52
+ export * from './VolumeShader';
53
+ export * from './WaterRefractionShader';
@@ -0,0 +1,53 @@
1
+ export { ACESFilmicToneMappingShader } from './ACESFilmicToneMappingShader.js';
2
+ export { AfterimageShader } from './AfterimageShader.js';
3
+ export { BasicShader } from './BasicShader.js';
4
+ export { BleachBypassShader } from './BleachBypassShader.js';
5
+ export { BlendShader } from './BlendShader.js';
6
+ export { BokehShader } from './BokehShader.js';
7
+ export { BokehDepthShader, BokehShader2 } from './BokehShader2.js';
8
+ export { BrightnessContrastShader } from './BrightnessContrastShader.js';
9
+ export { ColorCorrectionShader } from './ColorCorrectionShader.js';
10
+ export { ColorifyShader } from './ColorifyShader.js';
11
+ export { ConvolutionShader } from './ConvolutionShader.js';
12
+ export { CopyShader } from './CopyShader.js';
13
+ export { DOFMipMapShader } from './DOFMipMapShader.js';
14
+ export { BlurShaderUtils, DepthLimitedBlurShader } from './DepthLimitedBlurShader.js';
15
+ export { DigitalGlitch } from './DigitalGlitch.js';
16
+ export { DotScreenShader } from './DotScreenShader.js';
17
+ export { FXAAShader } from './FXAAShader.js';
18
+ export { FilmShader } from './FilmShader.js';
19
+ export { FocusShader } from './FocusShader.js';
20
+ export { FreiChenShader } from './FreiChenShader.js';
21
+ export { FresnelShader } from './FresnelShader.js';
22
+ export { GammaCorrectionShader } from './GammaCorrectionShader.js';
23
+ export { GodRaysCombineShader, GodRaysDepthMaskShader, GodRaysFakeSunShader, GodRaysGenerateShader } from './GodRaysShader.js';
24
+ export { HalftoneShader } from './HalftoneShader.js';
25
+ export { HorizontalBlurShader } from './HorizontalBlurShader.js';
26
+ export { HorizontalTiltShiftShader } from './HorizontalTiltShiftShader.js';
27
+ export { HueSaturationShader } from './HueSaturationShader.js';
28
+ export { KaleidoShader } from './KaleidoShader.js';
29
+ export { LuminosityHighPassShader } from './LuminosityHighPassShader.js';
30
+ export { LuminosityShader } from './LuminosityShader.js';
31
+ export { MirrorShader } from './MirrorShader.js';
32
+ export { NormalMapShader } from './NormalMapShader.js';
33
+ export { ParallaxShader } from './ParallaxShader.js';
34
+ export { PixelShader } from './PixelShader.js';
35
+ export { RGBShiftShader } from './RGBShiftShader.js';
36
+ export { SAOShader } from './SAOShader.js';
37
+ export { SMAABlendShader, SMAAEdgesShader, SMAAWeightsShader } from './SMAAShader.js';
38
+ export { SSAOBlurShader, SSAODepthShader, SSAOShader } from './SSAOShader.js';
39
+ export { SSRBlurShader, SSRDepthShader, SSRShader } from './SSRShader.js';
40
+ export { SepiaShader } from './SepiaShader.js';
41
+ export { SobelOperatorShader } from './SobelOperatorShader.js';
42
+ export { SubsurfaceScatteringShader } from './SubsurfaceScatteringShader.js';
43
+ export { TechnicolorShader } from './TechnicolorShader.js';
44
+ export { ToneMapShader } from './ToneMapShader.js';
45
+ export { ToonShader1, ToonShader2, ToonShaderDotted, ToonShaderHatching } from './ToonShader.js';
46
+ export { TriangleBlurShader } from './TriangleBlurShader.js';
47
+ export { UnpackDepthRGBAShader } from './UnpackDepthRGBAShader.js';
48
+ export { VerticalBlurShader } from './VerticalBlurShader.js';
49
+ export { VerticalTiltShiftShader } from './VerticalTiltShiftShader.js';
50
+ export { VignetteShader } from './VignetteShader.js';
51
+ export { VolumeRenderShader1 } from './VolumeShader.js';
52
+ export { WaterRefractionShader } from './WaterRefractionShader.js';
53
+ import 'three';
@@ -0,0 +1 @@
1
+ "use strict";
@@ -0,0 +1,14 @@
1
+ import type { IUniform, Shader } from 'three';
2
+ declare type Defines = {
3
+ [key: string]: boolean | number | string;
4
+ };
5
+ declare type Uniforms = {
6
+ [key: string]: IUniform;
7
+ };
8
+ export interface IShader<U extends Uniforms, D extends Defines | undefined = undefined> extends Shader {
9
+ defines?: D;
10
+ fragmentShader: string;
11
+ uniforms: U;
12
+ vertexShader: string;
13
+ }
14
+ export {};
@@ -0,0 +1 @@
1
+
package/types/shared.d.ts CHANGED
@@ -1,22 +1,2 @@
1
- import { BufferAttribute, Color } from 'three';
2
- export declare type TUniform<TValue = any> = {
3
- type?: string;
4
- value: TValue;
5
- };
6
- export declare type GenericUniforms = {
7
- [key: string]: TUniform<any>;
8
- };
9
- export declare type GenericAttibutes = {
10
- [key: string]: BufferAttribute;
11
- };
12
- export declare type GenericShader<TShaderUniforms = GenericUniforms> = {
13
- defines?: {
14
- [key: string]: any;
15
- };
16
- uniforms?: TShaderUniforms;
17
- fragmentShader: string;
18
- vertexShader: string;
19
- };
20
- export declare type ColorOptions = Color | string | number;
21
1
  export declare type TypedArray = Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array;
22
2
  export declare type TypedArrayConstructors = Int8Array['constructor'] | Uint8Array['constructor'] | Uint8ClampedArray['constructor'] | Int16Array['constructor'] | Uint16Array['constructor'] | Int32Array['constructor'] | Uint32Array['constructor'] | Float32Array['constructor'] | Float64Array['constructor'];
package/Nodes-894ac9dc.js DELETED
@@ -1 +0,0 @@
1
- "use strict";var e=require("./nodes/core/Node.cjs.js"),o=require("./nodes/core/TempNode.cjs.js"),s=require("./nodes/core/InputNode.cjs.js"),r=require("./nodes/core/ConstNode.cjs.js"),d=require("./nodes/core/VarNode.cjs.js"),N=require("./nodes/core/StructNode.cjs.js"),i=require("./nodes/core/AttributeNode.cjs.js"),t=require("./nodes/core/FunctionNode.cjs.js"),c=require("./nodes/core/ExpressionNode.cjs.js"),n=require("./nodes/core/FunctionCallNode.cjs.js"),a=require("./nodes/core/NodeLib.cjs.js"),u=require("./nodes/core/NodeUtils.cjs.js"),j=require("./nodes/core/NodeFrame.cjs.js"),l=require("./nodes/core/NodeUniform.cjs.js"),q=require("./nodes/core/NodeBuilder.cjs.js"),p=require("./nodes/inputs/BoolNode.cjs.js"),m=require("./nodes/inputs/IntNode.cjs.js"),M=require("./nodes/inputs/FloatNode.cjs.js"),S=require("./nodes/inputs/Vector2Node.cjs.js"),C=require("./nodes/inputs/Vector3Node.cjs.js"),h=require("./nodes/inputs/Vector4Node.cjs.js"),T=require("./nodes/inputs/ColorNode.cjs.js"),V=require("./nodes/inputs/Matrix3Node.cjs.js"),x=require("./nodes/inputs/Matrix4Node.cjs.js"),P=require("./nodes/inputs/TextureNode.cjs.js"),B=require("./nodes/inputs/CubeTextureNode.cjs.js"),b=require("./nodes/inputs/ScreenNode.cjs.js"),f=require("./nodes/inputs/ReflectorNode.cjs.js"),U=require("./nodes/inputs/PropertyNode.cjs.js"),L=require("./nodes/inputs/RTTNode.cjs.js"),R=require("./nodes/accessors/UVNode.cjs.js"),g=require("./nodes/accessors/ColorsNode.cjs.js"),F=require("./nodes/accessors/PositionNode.cjs.js"),I=require("./nodes/accessors/NormalNode.cjs.js"),y=require("./nodes/accessors/CameraNode.cjs.js"),v=require("./nodes/accessors/LightNode.cjs.js"),w=require("./nodes/accessors/ReflectNode.cjs.js"),A=require("./nodes/accessors/ScreenUVNode.cjs.js"),O=require("./nodes/accessors/ResolutionNode.cjs.js"),_=require("./nodes/math/MathNode.cjs.js"),k=require("./nodes/math/OperatorNode.cjs.js"),E=require("./nodes/math/CondNode.cjs.js"),J=require("./nodes/procedural/NoiseNode.cjs.js"),z=require("./nodes/procedural/CheckerNode.cjs.js"),D=require("./nodes/misc/TextureCubeUVNode.cjs.js"),G=require("./nodes/misc/TextureCubeNode.cjs.js"),H=require("./nodes/misc/NormalMapNode.cjs.js"),K=require("./nodes/misc/BumpMapNode.cjs.js"),Q=require("./nodes/utils/BypassNode.cjs.js"),W=require("./nodes/utils/JoinNode.cjs.js"),X=require("./nodes/utils/SwitchNode.cjs.js"),Y=require("./nodes/utils/TimerNode.cjs.js"),Z=require("./nodes/utils/VelocityNode.cjs.js"),$=require("./nodes/utils/UVTransformNode.cjs.js"),ee=require("./nodes/utils/MaxMIPLevelNode.cjs.js"),oe=require("./nodes/utils/SpecularMIPLevelNode.cjs.js"),se=require("./nodes/utils/ColorSpaceNode.cjs.js"),re=require("./nodes/utils/SubSlotNode.cjs.js"),de=require("./nodes/effects/BlurNode.cjs.js"),Ne=require("./nodes/effects/ColorAdjustmentNode.cjs.js"),ie=require("./nodes/effects/LuminanceNode.cjs.js"),te=require("./nodes/materials/nodes/RawNode.cjs.js"),ce=require("./nodes/materials/nodes/BasicNode.cjs.js"),ne=require("./nodes/materials/nodes/SpriteNode.cjs.js"),ae=require("./nodes/materials/nodes/PhongNode.cjs.js"),ue=require("./nodes/materials/nodes/StandardNode.cjs.js"),je=require("./nodes/materials/nodes/MeshStandardNode.cjs.js"),le=require("./nodes/materials/NodeMaterial.cjs.js"),qe=require("./nodes/materials/BasicNodeMaterial.cjs.js"),pe=require("./nodes/materials/SpriteNodeMaterial.cjs.js"),me=require("./nodes/materials/PhongNodeMaterial.cjs.js"),Me=require("./nodes/materials/StandardNodeMaterial.cjs.js"),Se=require("./nodes/materials/MeshStandardNodeMaterial.cjs.js"),Ce=require("./nodes/postprocessing/NodePostProcessing.cjs.js"),he=Object.freeze({__proto__:null,Node:e.Node,TempNode:o.TempNode,InputNode:s.InputNode,ConstNode:r.ConstNode,VarNode:d.VarNode,StructNode:N.StructNode,AttributeNode:i.AttributeNode,FunctionNode:t.FunctionNode,ExpressionNode:c.ExpressionNode,FunctionCallNode:n.FunctionCallNode,NodeLib:a.NodeLib,NodeUtils:u.NodeUtils,NodeFrame:j.NodeFrame,NodeUniform:l.NodeUniform,NodeBuilder:q.NodeBuilder,BoolNode:p.BoolNode,IntNode:m.IntNode,FloatNode:M.FloatNode,Vector2Node:S.Vector2Node,Vector3Node:C.Vector3Node,Vector4Node:h.Vector4Node,ColorNode:T.ColorNode,Matrix3Node:V.Matrix3Node,Matrix4Node:x.Matrix4Node,TextureNode:P.TextureNode,CubeTextureNode:B.CubeTextureNode,ScreenNode:b.ScreenNode,ReflectorNode:f.ReflectorNode,PropertyNode:U.PropertyNode,RTTNode:L.RTTNode,UVNode:R.UVNode,ColorsNode:g.ColorsNode,PositionNode:F.PositionNode,NormalNode:I.NormalNode,CameraNode:y.CameraNode,LightNode:v.LightNode,ReflectNode:w.ReflectNode,ScreenUVNode:A.ScreenUVNode,ResolutionNode:O.ResolutionNode,MathNode:_.MathNode,OperatorNode:k.OperatorNode,CondNode:E.CondNode,NoiseNode:J.NoiseNode,CheckerNode:z.CheckerNode,TextureCubeUVNode:D.TextureCubeUVNode,TextureCubeNode:G.TextureCubeNode,NormalMapNode:H.NormalMapNode,BumpMapNode:K.BumpMapNode,BypassNode:Q.BypassNode,JoinNode:W.JoinNode,SwitchNode:X.SwitchNode,TimerNode:Y.TimerNode,VelocityNode:Z.VelocityNode,UVTransformNode:$.UVTransformNode,MaxMIPLevelNode:ee.MaxMIPLevelNode,SpecularMIPLevelNode:oe.SpecularMIPLevelNode,ColorSpaceNode:se.ColorSpaceNode,SubSlotNode:re.SubSlotNode,BlurNode:de.BlurNode,ColorAdjustmentNode:Ne.ColorAdjustmentNode,LuminanceNode:ie.LuminanceNode,RawNode:te.RawNode,BasicNode:ce.BasicNode,SpriteNode:ne.SpriteNode,PhongNode:ae.PhongNode,StandardNode:ue.StandardNode,MeshStandardNode:je.MeshStandardNode,NodeMaterial:le.NodeMaterial,BasicNodeMaterial:qe.BasicNodeMaterial,SpriteNodeMaterial:pe.SpriteNodeMaterial,PhongNodeMaterial:me.PhongNodeMaterial,StandardNodeMaterial:Me.StandardNodeMaterial,MeshStandardNodeMaterial:Se.MeshStandardNodeMaterial,NodePostProcessing:Ce.NodePostProcessing});exports.Nodes=he;
package/Nodes-af575af7.js DELETED
@@ -1,157 +0,0 @@
1
- import { Node } from './nodes/core/Node.js';
2
- import { TempNode } from './nodes/core/TempNode.js';
3
- import { InputNode } from './nodes/core/InputNode.js';
4
- import { ConstNode } from './nodes/core/ConstNode.js';
5
- import { VarNode } from './nodes/core/VarNode.js';
6
- import { StructNode } from './nodes/core/StructNode.js';
7
- import { AttributeNode } from './nodes/core/AttributeNode.js';
8
- import { FunctionNode } from './nodes/core/FunctionNode.js';
9
- import { ExpressionNode } from './nodes/core/ExpressionNode.js';
10
- import { FunctionCallNode } from './nodes/core/FunctionCallNode.js';
11
- import { NodeLib } from './nodes/core/NodeLib.js';
12
- import { NodeUtils } from './nodes/core/NodeUtils.js';
13
- import { NodeFrame } from './nodes/core/NodeFrame.js';
14
- import { NodeUniform } from './nodes/core/NodeUniform.js';
15
- import { NodeBuilder } from './nodes/core/NodeBuilder.js';
16
- import { BoolNode } from './nodes/inputs/BoolNode.js';
17
- import { IntNode } from './nodes/inputs/IntNode.js';
18
- import { FloatNode } from './nodes/inputs/FloatNode.js';
19
- import { Vector2Node } from './nodes/inputs/Vector2Node.js';
20
- import { Vector3Node } from './nodes/inputs/Vector3Node.js';
21
- import { Vector4Node } from './nodes/inputs/Vector4Node.js';
22
- import { ColorNode } from './nodes/inputs/ColorNode.js';
23
- import { Matrix3Node } from './nodes/inputs/Matrix3Node.js';
24
- import { Matrix4Node } from './nodes/inputs/Matrix4Node.js';
25
- import { TextureNode } from './nodes/inputs/TextureNode.js';
26
- import { CubeTextureNode } from './nodes/inputs/CubeTextureNode.js';
27
- import { ScreenNode } from './nodes/inputs/ScreenNode.js';
28
- import { ReflectorNode } from './nodes/inputs/ReflectorNode.js';
29
- import { PropertyNode } from './nodes/inputs/PropertyNode.js';
30
- import { RTTNode } from './nodes/inputs/RTTNode.js';
31
- import { UVNode } from './nodes/accessors/UVNode.js';
32
- import { ColorsNode } from './nodes/accessors/ColorsNode.js';
33
- import { PositionNode } from './nodes/accessors/PositionNode.js';
34
- import { NormalNode } from './nodes/accessors/NormalNode.js';
35
- import { CameraNode } from './nodes/accessors/CameraNode.js';
36
- import { LightNode } from './nodes/accessors/LightNode.js';
37
- import { ReflectNode } from './nodes/accessors/ReflectNode.js';
38
- import { ScreenUVNode } from './nodes/accessors/ScreenUVNode.js';
39
- import { ResolutionNode } from './nodes/accessors/ResolutionNode.js';
40
- import { MathNode } from './nodes/math/MathNode.js';
41
- import { OperatorNode } from './nodes/math/OperatorNode.js';
42
- import { CondNode } from './nodes/math/CondNode.js';
43
- import { NoiseNode } from './nodes/procedural/NoiseNode.js';
44
- import { CheckerNode } from './nodes/procedural/CheckerNode.js';
45
- import { TextureCubeUVNode } from './nodes/misc/TextureCubeUVNode.js';
46
- import { TextureCubeNode } from './nodes/misc/TextureCubeNode.js';
47
- import { NormalMapNode } from './nodes/misc/NormalMapNode.js';
48
- import { BumpMapNode } from './nodes/misc/BumpMapNode.js';
49
- import { BypassNode } from './nodes/utils/BypassNode.js';
50
- import { JoinNode } from './nodes/utils/JoinNode.js';
51
- import { SwitchNode } from './nodes/utils/SwitchNode.js';
52
- import { TimerNode } from './nodes/utils/TimerNode.js';
53
- import { VelocityNode } from './nodes/utils/VelocityNode.js';
54
- import { UVTransformNode } from './nodes/utils/UVTransformNode.js';
55
- import { MaxMIPLevelNode } from './nodes/utils/MaxMIPLevelNode.js';
56
- import { SpecularMIPLevelNode } from './nodes/utils/SpecularMIPLevelNode.js';
57
- import { ColorSpaceNode } from './nodes/utils/ColorSpaceNode.js';
58
- import { SubSlotNode } from './nodes/utils/SubSlotNode.js';
59
- import { BlurNode } from './nodes/effects/BlurNode.js';
60
- import { ColorAdjustmentNode } from './nodes/effects/ColorAdjustmentNode.js';
61
- import { LuminanceNode } from './nodes/effects/LuminanceNode.js';
62
- import { RawNode } from './nodes/materials/nodes/RawNode.js';
63
- import { BasicNode } from './nodes/materials/nodes/BasicNode.js';
64
- import { SpriteNode } from './nodes/materials/nodes/SpriteNode.js';
65
- import { PhongNode } from './nodes/materials/nodes/PhongNode.js';
66
- import { StandardNode } from './nodes/materials/nodes/StandardNode.js';
67
- import { MeshStandardNode } from './nodes/materials/nodes/MeshStandardNode.js';
68
- import { NodeMaterial } from './nodes/materials/NodeMaterial.js';
69
- import { BasicNodeMaterial } from './nodes/materials/BasicNodeMaterial.js';
70
- import { SpriteNodeMaterial } from './nodes/materials/SpriteNodeMaterial.js';
71
- import { PhongNodeMaterial } from './nodes/materials/PhongNodeMaterial.js';
72
- import { StandardNodeMaterial } from './nodes/materials/StandardNodeMaterial.js';
73
- import { MeshStandardNodeMaterial } from './nodes/materials/MeshStandardNodeMaterial.js';
74
- import { NodePostProcessing } from './nodes/postprocessing/NodePostProcessing.js';
75
-
76
- // TODO: all nodes
77
- //export { NodePass } from './postprocessing/NodePass';
78
-
79
- var Nodes = /*#__PURE__*/Object.freeze({
80
- __proto__: null,
81
- Node: Node,
82
- TempNode: TempNode,
83
- InputNode: InputNode,
84
- ConstNode: ConstNode,
85
- VarNode: VarNode,
86
- StructNode: StructNode,
87
- AttributeNode: AttributeNode,
88
- FunctionNode: FunctionNode,
89
- ExpressionNode: ExpressionNode,
90
- FunctionCallNode: FunctionCallNode,
91
- NodeLib: NodeLib,
92
- NodeUtils: NodeUtils,
93
- NodeFrame: NodeFrame,
94
- NodeUniform: NodeUniform,
95
- NodeBuilder: NodeBuilder,
96
- BoolNode: BoolNode,
97
- IntNode: IntNode,
98
- FloatNode: FloatNode,
99
- Vector2Node: Vector2Node,
100
- Vector3Node: Vector3Node,
101
- Vector4Node: Vector4Node,
102
- ColorNode: ColorNode,
103
- Matrix3Node: Matrix3Node,
104
- Matrix4Node: Matrix4Node,
105
- TextureNode: TextureNode,
106
- CubeTextureNode: CubeTextureNode,
107
- ScreenNode: ScreenNode,
108
- ReflectorNode: ReflectorNode,
109
- PropertyNode: PropertyNode,
110
- RTTNode: RTTNode,
111
- UVNode: UVNode,
112
- ColorsNode: ColorsNode,
113
- PositionNode: PositionNode,
114
- NormalNode: NormalNode,
115
- CameraNode: CameraNode,
116
- LightNode: LightNode,
117
- ReflectNode: ReflectNode,
118
- ScreenUVNode: ScreenUVNode,
119
- ResolutionNode: ResolutionNode,
120
- MathNode: MathNode,
121
- OperatorNode: OperatorNode,
122
- CondNode: CondNode,
123
- NoiseNode: NoiseNode,
124
- CheckerNode: CheckerNode,
125
- TextureCubeUVNode: TextureCubeUVNode,
126
- TextureCubeNode: TextureCubeNode,
127
- NormalMapNode: NormalMapNode,
128
- BumpMapNode: BumpMapNode,
129
- BypassNode: BypassNode,
130
- JoinNode: JoinNode,
131
- SwitchNode: SwitchNode,
132
- TimerNode: TimerNode,
133
- VelocityNode: VelocityNode,
134
- UVTransformNode: UVTransformNode,
135
- MaxMIPLevelNode: MaxMIPLevelNode,
136
- SpecularMIPLevelNode: SpecularMIPLevelNode,
137
- ColorSpaceNode: ColorSpaceNode,
138
- SubSlotNode: SubSlotNode,
139
- BlurNode: BlurNode,
140
- ColorAdjustmentNode: ColorAdjustmentNode,
141
- LuminanceNode: LuminanceNode,
142
- RawNode: RawNode,
143
- BasicNode: BasicNode,
144
- SpriteNode: SpriteNode,
145
- PhongNode: PhongNode,
146
- StandardNode: StandardNode,
147
- MeshStandardNode: MeshStandardNode,
148
- NodeMaterial: NodeMaterial,
149
- BasicNodeMaterial: BasicNodeMaterial,
150
- SpriteNodeMaterial: SpriteNodeMaterial,
151
- PhongNodeMaterial: PhongNodeMaterial,
152
- StandardNodeMaterial: StandardNodeMaterial,
153
- MeshStandardNodeMaterial: MeshStandardNodeMaterial,
154
- NodePostProcessing: NodePostProcessing
155
- });
156
-
157
- export { Nodes as N };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/TempNode.cjs.js");require("three"),require("../core/Node.cjs.js");var o=["color","color2"],t=["vColor","vColor2"];function r(o){e.TempNode.call(this,"v4",{shared:!1}),this.index=o||0}r.prototype=Object.create(e.TempNode.prototype),r.prototype.constructor=r,r.prototype.nodeType="Colors",r.prototype.generate=function(e,r){e.requires.color[this.index]=!0;var i=e.isShader("vertex")?o[this.index]:t[this.index];return e.format(i,this.getType(e),r)},r.prototype.copy=function(o){return e.TempNode.prototype.copy.call(this,o),this.index=o.index,this},r.prototype.toJSON=function(e){var o=this.getJSONNode(e);return o||((o=this.createJSONNode(e)).index=this.index),o},exports.ColorsNode=r;