three-stdlib 2.8.9 → 2.8.12

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Files changed (480) hide show
  1. package/Nodes-607e9ed8.js +471 -0
  2. package/Nodes-627a8bdf.js +1 -0
  3. package/index.cjs.js +1 -1
  4. package/index.d.ts +1 -127
  5. package/index.js +122 -128
  6. package/lines/LineMaterial.d.ts +7 -6
  7. package/loaders/NodeMaterialLoader.cjs.js +1 -1
  8. package/loaders/NodeMaterialLoader.js +2 -136
  9. package/modifiers/CurveModifier.cjs.js +1 -1
  10. package/modifiers/CurveModifier.d.ts +13 -9
  11. package/modifiers/CurveModifier.js +27 -30
  12. package/nodes/Nodes.cjs.js +1 -1
  13. package/nodes/Nodes.js +203 -76
  14. package/nodes/ShaderNode.cjs.js +1 -0
  15. package/nodes/ShaderNode.js +308 -0
  16. package/nodes/accessors/BufferNode.cjs.js +1 -0
  17. package/nodes/accessors/BufferNode.js +18 -0
  18. package/nodes/accessors/CameraNode.cjs.js +1 -1
  19. package/nodes/accessors/CameraNode.js +32 -138
  20. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  21. package/nodes/accessors/CubeTextureNode.js +53 -0
  22. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  23. package/nodes/accessors/MaterialNode.js +80 -0
  24. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  25. package/nodes/accessors/MaterialReferenceNode.js +16 -0
  26. package/nodes/accessors/ModelNode.cjs.js +1 -0
  27. package/nodes/accessors/ModelNode.js +10 -0
  28. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  29. package/nodes/accessors/ModelViewProjectionNode.js +22 -0
  30. package/nodes/accessors/NormalNode.cjs.js +1 -1
  31. package/nodes/accessors/NormalNode.js +48 -78
  32. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  33. package/nodes/accessors/Object3DNode.js +85 -0
  34. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  35. package/nodes/accessors/PointUVNode.js +16 -0
  36. package/nodes/accessors/PositionNode.cjs.js +1 -1
  37. package/nodes/accessors/PositionNode.js +49 -87
  38. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  39. package/nodes/accessors/ReferenceNode.js +43 -0
  40. package/nodes/accessors/ReflectNode.cjs.js +1 -1
  41. package/nodes/accessors/ReflectNode.js +35 -98
  42. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  43. package/nodes/accessors/SkinningNode.js +59 -0
  44. package/nodes/accessors/TextureNode.cjs.js +1 -0
  45. package/nodes/accessors/TextureNode.js +68 -0
  46. package/nodes/accessors/UVNode.cjs.js +1 -1
  47. package/nodes/accessors/UVNode.js +20 -38
  48. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  49. package/nodes/core/ArrayUniformNode.js +17 -0
  50. package/nodes/core/AttributeNode.cjs.js +1 -1
  51. package/nodes/core/AttributeNode.js +31 -40
  52. package/nodes/core/BypassNode.cjs.js +1 -0
  53. package/nodes/core/BypassNode.js +28 -0
  54. package/nodes/core/CodeNode.cjs.js +1 -0
  55. package/nodes/core/CodeNode.js +35 -0
  56. package/nodes/core/ConstNode.cjs.js +1 -1
  57. package/nodes/core/ConstNode.js +10 -78
  58. package/nodes/core/ContextNode.cjs.js +1 -0
  59. package/nodes/core/ContextNode.js +26 -0
  60. package/nodes/core/ExpressionNode.cjs.js +1 -1
  61. package/nodes/core/ExpressionNode.js +19 -8
  62. package/nodes/core/FunctionCallNode.cjs.js +1 -1
  63. package/nodes/core/FunctionCallNode.js +31 -60
  64. package/nodes/core/FunctionNode.cjs.js +1 -1
  65. package/nodes/core/FunctionNode.js +45 -166
  66. package/nodes/core/InputNode.cjs.js +1 -1
  67. package/nodes/core/InputNode.js +43 -57
  68. package/nodes/core/Node.cjs.js +1 -1
  69. package/nodes/core/Node.js +155 -113
  70. package/nodes/core/NodeAttribute.cjs.js +1 -0
  71. package/nodes/core/NodeAttribute.js +11 -0
  72. package/nodes/core/NodeBuilder.cjs.js +1 -1
  73. package/nodes/core/NodeBuilder.js +422 -548
  74. package/nodes/core/NodeCode.cjs.js +1 -0
  75. package/nodes/core/NodeCode.js +13 -0
  76. package/nodes/core/NodeFrame.cjs.js +1 -1
  77. package/nodes/core/NodeFrame.js +34 -27
  78. package/nodes/core/NodeFunction.cjs.js +1 -0
  79. package/nodes/core/NodeFunction.js +17 -0
  80. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  81. package/nodes/core/NodeFunctionInput.js +14 -0
  82. package/nodes/core/NodeKeywords.cjs.js +1 -0
  83. package/nodes/core/NodeKeywords.js +54 -0
  84. package/nodes/core/NodeParser.cjs.js +1 -0
  85. package/nodes/core/NodeParser.js +8 -0
  86. package/nodes/core/NodeUniform.cjs.js +1 -1
  87. package/nodes/core/NodeUniform.js +18 -17
  88. package/nodes/core/NodeUtils.cjs.js +1 -1
  89. package/nodes/core/NodeUtils.js +55 -35
  90. package/nodes/core/NodeVar.cjs.js +1 -0
  91. package/nodes/core/NodeVar.js +11 -0
  92. package/nodes/core/NodeVary.cjs.js +1 -0
  93. package/nodes/core/NodeVary.js +11 -0
  94. package/nodes/core/PropertyNode.cjs.js +1 -0
  95. package/nodes/core/PropertyNode.js +26 -0
  96. package/nodes/core/TempNode.cjs.js +1 -1
  97. package/nodes/core/TempNode.js +21 -88
  98. package/nodes/core/UniformNode.cjs.js +1 -0
  99. package/nodes/core/UniformNode.js +28 -0
  100. package/nodes/core/VarNode.cjs.js +1 -1
  101. package/nodes/core/VarNode.js +28 -35
  102. package/nodes/core/VaryNode.cjs.js +1 -0
  103. package/nodes/core/VaryNode.js +38 -0
  104. package/nodes/core/constants.cjs.js +1 -0
  105. package/nodes/core/constants.js +11 -0
  106. package/nodes/display/ColorSpaceNode.cjs.js +1 -0
  107. package/nodes/display/ColorSpaceNode.js +67 -0
  108. package/nodes/display/NormalMapNode.cjs.js +1 -0
  109. package/nodes/display/NormalMapNode.js +71 -0
  110. package/nodes/fog/FogNode.cjs.js +1 -0
  111. package/nodes/fog/FogNode.js +18 -0
  112. package/nodes/fog/FogRangeNode.cjs.js +1 -0
  113. package/nodes/fog/FogRangeNode.js +20 -0
  114. package/nodes/functions/BSDFs.cjs.js +1 -0
  115. package/nodes/functions/BSDFs.js +121 -0
  116. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
  117. package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
  118. package/nodes/lights/LightContextNode.cjs.js +1 -0
  119. package/nodes/lights/LightContextNode.js +43 -0
  120. package/nodes/lights/LightNode.cjs.js +1 -0
  121. package/nodes/lights/LightNode.js +61 -0
  122. package/nodes/lights/LightsNode.cjs.js +1 -0
  123. package/nodes/lights/LightsNode.js +77 -0
  124. package/nodes/loaders/NodeLoader.cjs.js +1 -0
  125. package/nodes/loaders/NodeLoader.js +80 -0
  126. package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
  127. package/nodes/loaders/NodeMaterialLoader.js +29 -0
  128. package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
  129. package/nodes/loaders/NodeObjectLoader.js +49 -0
  130. package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
  131. package/nodes/materials/LineBasicNodeMaterial.js +31 -0
  132. package/nodes/materials/Materials.cjs.js +1 -0
  133. package/nodes/materials/Materials.js +27 -0
  134. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
  135. package/nodes/materials/MeshBasicNodeMaterial.js +32 -0
  136. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -1
  137. package/nodes/materials/MeshStandardNodeMaterial.js +41 -13
  138. package/nodes/materials/NodeMaterial.cjs.js +1 -1
  139. package/nodes/materials/NodeMaterial.js +67 -140
  140. package/nodes/materials/PointsNodeMaterial.cjs.js +1 -0
  141. package/nodes/materials/PointsNodeMaterial.js +34 -0
  142. package/nodes/math/CondNode.cjs.js +1 -1
  143. package/nodes/math/CondNode.js +33 -74
  144. package/nodes/math/MathNode.cjs.js +1 -1
  145. package/nodes/math/MathNode.js +193 -193
  146. package/nodes/math/OperatorNode.cjs.js +1 -1
  147. package/nodes/math/OperatorNode.js +116 -52
  148. package/nodes/parsers/GLSLNodeFunction.cjs.js +1 -0
  149. package/nodes/parsers/GLSLNodeFunction.js +101 -0
  150. package/nodes/parsers/GLSLNodeParser.cjs.js +1 -0
  151. package/nodes/parsers/GLSLNodeParser.js +13 -0
  152. package/nodes/parsers/WGSLNodeFunction.cjs.js +1 -0
  153. package/nodes/parsers/WGSLNodeFunction.js +71 -0
  154. package/nodes/parsers/WGSLNodeParser.cjs.js +1 -0
  155. package/nodes/parsers/WGSLNodeParser.js +13 -0
  156. package/nodes/procedural/CheckerNode.cjs.js +1 -1
  157. package/nodes/procedural/CheckerNode.js +22 -40
  158. package/nodes/utils/ArrayElementNode.cjs.js +1 -0
  159. package/nodes/utils/ArrayElementNode.js +22 -0
  160. package/nodes/utils/ConvertNode.cjs.js +1 -0
  161. package/nodes/utils/ConvertNode.js +29 -0
  162. package/nodes/utils/JoinNode.cjs.js +1 -1
  163. package/nodes/utils/JoinNode.js +19 -69
  164. package/nodes/utils/MatcapUVNode.cjs.js +1 -0
  165. package/nodes/utils/MatcapUVNode.js +18 -0
  166. package/nodes/utils/OscNode.cjs.js +1 -0
  167. package/nodes/utils/OscNode.js +55 -0
  168. package/nodes/utils/SplitNode.cjs.js +1 -0
  169. package/nodes/utils/SplitNode.js +58 -0
  170. package/nodes/utils/SpriteSheetUVNode.cjs.js +1 -0
  171. package/nodes/utils/SpriteSheetUVNode.js +39 -0
  172. package/nodes/utils/TimerNode.cjs.js +1 -1
  173. package/nodes/utils/TimerNode.js +38 -56
  174. package/objects/Lensflare.cjs.js +1 -1
  175. package/objects/Lensflare.js +11 -3
  176. package/package.json +3 -3
  177. package/postprocessing/AfterimagePass.d.ts +2 -30
  178. package/shaders/ACESFilmicToneMappingShader.cjs.js +1 -1
  179. package/shaders/ACESFilmicToneMappingShader.d.ts +9 -0
  180. package/shaders/ACESFilmicToneMappingShader.js +1 -1
  181. package/shaders/AfterimageShader.d.ts +9 -15
  182. package/shaders/BasicShader.cjs.js +1 -1
  183. package/shaders/BasicShader.d.ts +5 -5
  184. package/shaders/BasicShader.js +1 -1
  185. package/shaders/BleachBypassShader.cjs.js +1 -1
  186. package/shaders/BleachBypassShader.d.ts +8 -9
  187. package/shaders/BleachBypassShader.js +1 -1
  188. package/shaders/BlendShader.cjs.js +1 -1
  189. package/shaders/BlendShader.d.ts +13 -7
  190. package/shaders/BlendShader.js +1 -1
  191. package/shaders/BokehShader.cjs.js +1 -1
  192. package/shaders/BokehShader.d.ts +18 -19
  193. package/shaders/BokehShader.js +1 -1
  194. package/shaders/BokehShader2.cjs.js +1 -1
  195. package/shaders/BokehShader2.d.ts +80 -34
  196. package/shaders/BokehShader2.js +2 -2
  197. package/shaders/BrightnessContrastShader.cjs.js +1 -1
  198. package/shaders/BrightnessContrastShader.d.ts +10 -6
  199. package/shaders/BrightnessContrastShader.js +1 -1
  200. package/shaders/ColorCorrectionShader.cjs.js +1 -1
  201. package/shaders/ColorCorrectionShader.d.ts +14 -7
  202. package/shaders/ColorCorrectionShader.js +1 -1
  203. package/shaders/ColorifyShader.cjs.js +1 -1
  204. package/shaders/ColorifyShader.d.ts +8 -5
  205. package/shaders/ColorifyShader.js +1 -1
  206. package/shaders/ConvolutionShader.cjs.js +1 -1
  207. package/shaders/ConvolutionShader.d.ts +15 -16
  208. package/shaders/ConvolutionShader.js +9 -14
  209. package/shaders/CopyShader.d.ts +8 -12
  210. package/shaders/DOFMipMapShader.cjs.js +1 -1
  211. package/shaders/DOFMipMapShader.d.ts +13 -7
  212. package/shaders/DOFMipMapShader.js +1 -1
  213. package/shaders/DepthLimitedBlurShader.cjs.js +1 -1
  214. package/shaders/DepthLimitedBlurShader.d.ts +26 -25
  215. package/shaders/DepthLimitedBlurShader.js +12 -16
  216. package/shaders/DigitalGlitch.cjs.js +1 -1
  217. package/shaders/DigitalGlitch.d.ts +34 -14
  218. package/shaders/DigitalGlitch.js +1 -10
  219. package/shaders/DotScreenShader.cjs.js +1 -1
  220. package/shaders/DotScreenShader.d.ts +17 -8
  221. package/shaders/DotScreenShader.js +1 -1
  222. package/shaders/FXAAShader.cjs.js +1 -1
  223. package/shaders/FXAAShader.d.ts +8 -5
  224. package/shaders/FXAAShader.js +1 -1
  225. package/shaders/FilmShader.cjs.js +1 -1
  226. package/shaders/FilmShader.d.ts +19 -9
  227. package/shaders/FilmShader.js +1 -1
  228. package/shaders/FocusShader.cjs.js +1 -1
  229. package/shaders/FocusShader.d.ts +16 -8
  230. package/shaders/FocusShader.js +1 -1
  231. package/shaders/FreiChenShader.cjs.js +1 -1
  232. package/shaders/FreiChenShader.d.ts +8 -5
  233. package/shaders/FreiChenShader.js +1 -1
  234. package/shaders/FresnelShader.cjs.js +1 -1
  235. package/shaders/FresnelShader.d.ts +21 -0
  236. package/shaders/FresnelShader.js +1 -1
  237. package/shaders/GammaCorrectionShader.d.ts +7 -7
  238. package/shaders/GodRaysShader.cjs.js +1 -1
  239. package/shaders/GodRaysShader.d.ts +38 -20
  240. package/shaders/GodRaysShader.js +4 -4
  241. package/shaders/HalftoneShader.cjs.js +1 -1
  242. package/shaders/HalftoneShader.d.ts +40 -16
  243. package/shaders/HalftoneShader.js +1 -1
  244. package/shaders/HorizontalBlurShader.d.ts +8 -8
  245. package/shaders/HorizontalTiltShiftShader.cjs.js +1 -1
  246. package/shaders/HorizontalTiltShiftShader.d.ts +10 -6
  247. package/shaders/HorizontalTiltShiftShader.js +1 -1
  248. package/shaders/HueSaturationShader.cjs.js +1 -1
  249. package/shaders/HueSaturationShader.d.ts +10 -6
  250. package/shaders/HueSaturationShader.js +1 -1
  251. package/shaders/KaleidoShader.cjs.js +1 -1
  252. package/shaders/KaleidoShader.d.ts +10 -6
  253. package/shaders/KaleidoShader.js +1 -1
  254. package/shaders/LuminosityHighPassShader.cjs.js +1 -1
  255. package/shaders/LuminosityHighPassShader.d.ts +17 -8
  256. package/shaders/LuminosityHighPassShader.js +1 -1
  257. package/shaders/LuminosityShader.cjs.js +1 -1
  258. package/shaders/LuminosityShader.d.ts +4 -4
  259. package/shaders/LuminosityShader.js +1 -1
  260. package/shaders/MirrorShader.cjs.js +1 -1
  261. package/shaders/MirrorShader.d.ts +7 -5
  262. package/shaders/MirrorShader.js +1 -1
  263. package/shaders/NormalMapShader.cjs.js +1 -1
  264. package/shaders/NormalMapShader.d.ts +14 -7
  265. package/shaders/NormalMapShader.js +1 -1
  266. package/shaders/ParallaxShader.cjs.js +1 -1
  267. package/shaders/ParallaxShader.d.ts +28 -0
  268. package/shaders/ParallaxShader.js +1 -1
  269. package/shaders/PixelShader.cjs.js +1 -1
  270. package/shaders/PixelShader.d.ts +10 -6
  271. package/shaders/PixelShader.js +1 -1
  272. package/shaders/RGBShiftShader.cjs.js +1 -1
  273. package/shaders/RGBShiftShader.d.ts +10 -6
  274. package/shaders/RGBShiftShader.js +1 -1
  275. package/shaders/SAOShader.cjs.js +1 -1
  276. package/shaders/SAOShader.d.ts +24 -29
  277. package/shaders/SAOShader.js +1 -5
  278. package/shaders/SMAAShader.cjs.js +1 -1
  279. package/shaders/SMAAShader.d.ts +31 -16
  280. package/shaders/SMAAShader.js +3 -3
  281. package/shaders/SSAOShader.cjs.js +1 -1
  282. package/shaders/SSAOShader.d.ts +58 -25
  283. package/shaders/SSAOShader.js +3 -3
  284. package/shaders/SSRShader.cjs.js +1 -1
  285. package/shaders/SSRShader.d.ts +67 -36
  286. package/shaders/SSRShader.js +3 -3
  287. package/shaders/SepiaShader.cjs.js +1 -1
  288. package/shaders/SepiaShader.d.ts +7 -5
  289. package/shaders/SepiaShader.js +1 -1
  290. package/shaders/SobelOperatorShader.cjs.js +1 -1
  291. package/shaders/SobelOperatorShader.d.ts +8 -5
  292. package/shaders/SobelOperatorShader.js +1 -1
  293. package/shaders/SubsurfaceScatteringShader.cjs.js +1 -1
  294. package/shaders/SubsurfaceScatteringShader.d.ts +2 -34
  295. package/shaders/SubsurfaceScatteringShader.js +3 -3
  296. package/shaders/TechnicolorShader.cjs.js +1 -1
  297. package/shaders/TechnicolorShader.d.ts +4 -4
  298. package/shaders/TechnicolorShader.js +1 -1
  299. package/shaders/ToneMapShader.cjs.js +1 -1
  300. package/shaders/ToneMapShader.d.ts +19 -9
  301. package/shaders/ToneMapShader.js +1 -1
  302. package/shaders/ToonShader.cjs.js +1 -1
  303. package/shaders/ToonShader.d.ts +80 -34
  304. package/shaders/ToonShader.js +4 -4
  305. package/shaders/TriangleBlurShader.cjs.js +1 -1
  306. package/shaders/TriangleBlurShader.d.ts +8 -5
  307. package/shaders/TriangleBlurShader.js +1 -1
  308. package/shaders/UnpackDepthRGBAShader.cjs.js +1 -1
  309. package/shaders/UnpackDepthRGBAShader.d.ts +7 -5
  310. package/shaders/UnpackDepthRGBAShader.js +1 -1
  311. package/shaders/VerticalBlurShader.cjs.js +1 -1
  312. package/shaders/VerticalBlurShader.d.ts +8 -8
  313. package/shaders/VerticalBlurShader.js +1 -1
  314. package/shaders/VerticalTiltShiftShader.cjs.js +1 -1
  315. package/shaders/VerticalTiltShiftShader.d.ts +10 -6
  316. package/shaders/VerticalTiltShiftShader.js +1 -1
  317. package/shaders/VignetteShader.cjs.js +1 -1
  318. package/shaders/VignetteShader.d.ts +10 -6
  319. package/shaders/VignetteShader.js +1 -1
  320. package/shaders/VolumeShader.cjs.js +1 -1
  321. package/shaders/VolumeShader.d.ts +20 -9
  322. package/shaders/VolumeShader.js +1 -1
  323. package/shaders/WaterRefractionShader.cjs.js +1 -1
  324. package/shaders/WaterRefractionShader.d.ts +16 -8
  325. package/shaders/WaterRefractionShader.js +1 -1
  326. package/shaders/index.cjs.js +1 -0
  327. package/shaders/index.d.ts +53 -0
  328. package/shaders/index.js +53 -0
  329. package/shaders/types.cjs.js +1 -0
  330. package/shaders/types.d.ts +14 -0
  331. package/shaders/types.js +1 -0
  332. package/types/shared.d.ts +0 -20
  333. package/Nodes-894ac9dc.js +0 -1
  334. package/Nodes-af575af7.js +0 -157
  335. package/nodes/accessors/ColorsNode.cjs.js +0 -1
  336. package/nodes/accessors/ColorsNode.d.ts +0 -10
  337. package/nodes/accessors/ColorsNode.js +0 -40
  338. package/nodes/accessors/LightNode.cjs.js +0 -1
  339. package/nodes/accessors/LightNode.d.ts +0 -12
  340. package/nodes/accessors/LightNode.js +0 -41
  341. package/nodes/accessors/ResolutionNode.cjs.js +0 -1
  342. package/nodes/accessors/ResolutionNode.d.ts +0 -14
  343. package/nodes/accessors/ResolutionNode.js +0 -41
  344. package/nodes/accessors/ScreenUVNode.cjs.js +0 -1
  345. package/nodes/accessors/ScreenUVNode.d.ts +0 -11
  346. package/nodes/accessors/ScreenUVNode.js +0 -43
  347. package/nodes/core/NodeLib.cjs.js +0 -1
  348. package/nodes/core/NodeLib.d.ts +0 -22
  349. package/nodes/core/NodeLib.js +0 -37
  350. package/nodes/core/StructNode.cjs.js +0 -1
  351. package/nodes/core/StructNode.d.ts +0 -19
  352. package/nodes/core/StructNode.js +0 -72
  353. package/nodes/effects/BlurNode.cjs.js +0 -1
  354. package/nodes/effects/BlurNode.d.ts +0 -31
  355. package/nodes/effects/BlurNode.js +0 -100
  356. package/nodes/effects/ColorAdjustmentNode.cjs.js +0 -1
  357. package/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
  358. package/nodes/effects/ColorAdjustmentNode.js +0 -73
  359. package/nodes/effects/LuminanceNode.cjs.js +0 -1
  360. package/nodes/effects/LuminanceNode.d.ts +0 -18
  361. package/nodes/effects/LuminanceNode.js +0 -46
  362. package/nodes/inputs/BoolNode.cjs.js +0 -1
  363. package/nodes/inputs/BoolNode.d.ts +0 -19
  364. package/nodes/inputs/BoolNode.js +0 -36
  365. package/nodes/inputs/ColorNode.cjs.js +0 -1
  366. package/nodes/inputs/ColorNode.d.ts +0 -21
  367. package/nodes/inputs/ColorNode.js +0 -41
  368. package/nodes/inputs/CubeTextureNode.cjs.js +0 -1
  369. package/nodes/inputs/CubeTextureNode.d.ts +0 -17
  370. package/nodes/inputs/CubeTextureNode.js +0 -79
  371. package/nodes/inputs/FloatNode.cjs.js +0 -1
  372. package/nodes/inputs/FloatNode.d.ts +0 -19
  373. package/nodes/inputs/FloatNode.js +0 -36
  374. package/nodes/inputs/IntNode.cjs.js +0 -1
  375. package/nodes/inputs/IntNode.d.ts +0 -19
  376. package/nodes/inputs/IntNode.js +0 -36
  377. package/nodes/inputs/Matrix3Node.cjs.js +0 -1
  378. package/nodes/inputs/Matrix3Node.d.ts +0 -22
  379. package/nodes/inputs/Matrix3Node.js +0 -46
  380. package/nodes/inputs/Matrix4Node.cjs.js +0 -1
  381. package/nodes/inputs/Matrix4Node.d.ts +0 -22
  382. package/nodes/inputs/Matrix4Node.js +0 -46
  383. package/nodes/inputs/PropertyNode.cjs.js +0 -1
  384. package/nodes/inputs/PropertyNode.d.ts +0 -10
  385. package/nodes/inputs/PropertyNode.js +0 -35
  386. package/nodes/inputs/RTTNode.cjs.js +0 -1
  387. package/nodes/inputs/RTTNode.d.ts +0 -27
  388. package/nodes/inputs/RTTNode.js +0 -103
  389. package/nodes/inputs/ReflectorNode.cjs.js +0 -1
  390. package/nodes/inputs/ReflectorNode.d.ts +0 -21
  391. package/nodes/inputs/ReflectorNode.js +0 -60
  392. package/nodes/inputs/ScreenNode.cjs.js +0 -1
  393. package/nodes/inputs/ScreenNode.d.ts +0 -11
  394. package/nodes/inputs/ScreenNode.js +0 -20
  395. package/nodes/inputs/TextureNode.cjs.js +0 -1
  396. package/nodes/inputs/TextureNode.d.ts +0 -20
  397. package/nodes/inputs/TextureNode.js +0 -83
  398. package/nodes/inputs/Vector2Node.cjs.js +0 -1
  399. package/nodes/inputs/Vector2Node.d.ts +0 -21
  400. package/nodes/inputs/Vector2Node.js +0 -40
  401. package/nodes/inputs/Vector3Node.cjs.js +0 -1
  402. package/nodes/inputs/Vector3Node.d.ts +0 -21
  403. package/nodes/inputs/Vector3Node.js +0 -41
  404. package/nodes/inputs/Vector4Node.cjs.js +0 -1
  405. package/nodes/inputs/Vector4Node.d.ts +0 -21
  406. package/nodes/inputs/Vector4Node.js +0 -42
  407. package/nodes/materials/BasicNodeMaterial.cjs.js +0 -1
  408. package/nodes/materials/BasicNodeMaterial.d.ts +0 -11
  409. package/nodes/materials/BasicNodeMaterial.js +0 -15
  410. package/nodes/materials/PhongNodeMaterial.cjs.js +0 -1
  411. package/nodes/materials/PhongNodeMaterial.d.ts +0 -21
  412. package/nodes/materials/PhongNodeMaterial.js +0 -15
  413. package/nodes/materials/SpriteNodeMaterial.cjs.js +0 -1
  414. package/nodes/materials/SpriteNodeMaterial.d.ts +0 -12
  415. package/nodes/materials/SpriteNodeMaterial.js +0 -15
  416. package/nodes/materials/StandardNodeMaterial.cjs.js +0 -1
  417. package/nodes/materials/StandardNodeMaterial.d.ts +0 -25
  418. package/nodes/materials/StandardNodeMaterial.js +0 -15
  419. package/nodes/materials/nodes/BasicNode.cjs.js +0 -1
  420. package/nodes/materials/nodes/BasicNode.d.ts +0 -15
  421. package/nodes/materials/nodes/BasicNode.js +0 -91
  422. package/nodes/materials/nodes/MeshStandardNode.cjs.js +0 -1
  423. package/nodes/materials/nodes/MeshStandardNode.d.ts +0 -25
  424. package/nodes/materials/nodes/MeshStandardNode.js +0 -81
  425. package/nodes/materials/nodes/PhongNode.cjs.js +0 -1
  426. package/nodes/materials/nodes/PhongNode.d.ts +0 -14
  427. package/nodes/materials/nodes/PhongNode.js +0 -212
  428. package/nodes/materials/nodes/RawNode.cjs.js +0 -1
  429. package/nodes/materials/nodes/RawNode.d.ts +0 -10
  430. package/nodes/materials/nodes/RawNode.js +0 -42
  431. package/nodes/materials/nodes/SpriteNode.cjs.js +0 -1
  432. package/nodes/materials/nodes/SpriteNode.d.ts +0 -13
  433. package/nodes/materials/nodes/SpriteNode.js +0 -113
  434. package/nodes/materials/nodes/StandardNode.cjs.js +0 -1
  435. package/nodes/materials/nodes/StandardNode.d.ts +0 -15
  436. package/nodes/materials/nodes/StandardNode.js +0 -336
  437. package/nodes/misc/BumpMapNode.cjs.js +0 -1
  438. package/nodes/misc/BumpMapNode.d.ts +0 -21
  439. package/nodes/misc/BumpMapNode.js +0 -80
  440. package/nodes/misc/NormalMapNode.cjs.js +0 -1
  441. package/nodes/misc/NormalMapNode.d.ts +0 -19
  442. package/nodes/misc/NormalMapNode.js +0 -102
  443. package/nodes/misc/TextureCubeNode.cjs.js +0 -1
  444. package/nodes/misc/TextureCubeNode.d.ts +0 -21
  445. package/nodes/misc/TextureCubeNode.js +0 -52
  446. package/nodes/misc/TextureCubeUVNode.cjs.js +0 -1
  447. package/nodes/misc/TextureCubeUVNode.d.ts +0 -18
  448. package/nodes/misc/TextureCubeUVNode.js +0 -229
  449. package/nodes/postprocessing/NodePass.cjs.js +0 -1
  450. package/nodes/postprocessing/NodePass.d.ts +0 -15
  451. package/nodes/postprocessing/NodePass.js +0 -61
  452. package/nodes/postprocessing/NodePostProcessing.cjs.js +0 -1
  453. package/nodes/postprocessing/NodePostProcessing.d.ts +0 -26
  454. package/nodes/postprocessing/NodePostProcessing.js +0 -91
  455. package/nodes/procedural/NoiseNode.cjs.js +0 -1
  456. package/nodes/procedural/NoiseNode.d.ts +0 -17
  457. package/nodes/procedural/NoiseNode.js +0 -43
  458. package/nodes/utils/BypassNode.cjs.js +0 -1
  459. package/nodes/utils/BypassNode.d.ts +0 -11
  460. package/nodes/utils/BypassNode.js +0 -55
  461. package/nodes/utils/ColorSpaceNode.cjs.js +0 -1
  462. package/nodes/utils/ColorSpaceNode.d.ts +0 -55
  463. package/nodes/utils/ColorSpaceNode.js +0 -106
  464. package/nodes/utils/MaxMIPLevelNode.cjs.js +0 -1
  465. package/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
  466. package/nodes/utils/MaxMIPLevelNode.js +0 -38
  467. package/nodes/utils/SpecularMIPLevelNode.cjs.js +0 -1
  468. package/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
  469. package/nodes/utils/SpecularMIPLevelNode.js +0 -61
  470. package/nodes/utils/SubSlotNode.cjs.js +0 -1
  471. package/nodes/utils/SubSlotNode.js +0 -53
  472. package/nodes/utils/SwitchNode.cjs.js +0 -1
  473. package/nodes/utils/SwitchNode.d.ts +0 -11
  474. package/nodes/utils/SwitchNode.js +0 -69
  475. package/nodes/utils/UVTransformNode.cjs.js +0 -1
  476. package/nodes/utils/UVTransformNode.d.ts +0 -15
  477. package/nodes/utils/UVTransformNode.js +0 -46
  478. package/nodes/utils/VelocityNode.cjs.js +0 -1
  479. package/nodes/utils/VelocityNode.d.ts +0 -28
  480. package/nodes/utils/VelocityNode.js +0 -115
@@ -1,15 +0,0 @@
1
- import { SpriteNode } from './nodes/SpriteNode.js';
2
- import { NodeMaterial } from './NodeMaterial.js';
3
- import { NodeUtils } from '../core/NodeUtils.js';
4
-
5
- function SpriteNodeMaterial() {
6
- var node = new SpriteNode();
7
- NodeMaterial.call(this, node, node);
8
- this.type = 'SpriteNodeMaterial';
9
- }
10
-
11
- SpriteNodeMaterial.prototype = Object.create(NodeMaterial.prototype);
12
- SpriteNodeMaterial.prototype.constructor = SpriteNodeMaterial;
13
- NodeUtils.addShortcuts(SpriteNodeMaterial.prototype, 'fragment', ['color', 'alpha', 'mask', 'position', 'spherical']);
14
-
15
- export { SpriteNodeMaterial };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./nodes/StandardNode.cjs.js"),r=require("./NodeMaterial.cjs.js"),s=require("../core/NodeUtils.cjs.js");function o(){var s=new e.StandardNode;r.NodeMaterial.call(this,s,s),this.type="StandardNodeMaterial"}require("three"),require("../core/Node.cjs.js"),require("../core/ExpressionNode.cjs.js"),require("../core/FunctionNode.cjs.js"),require("../core/TempNode.cjs.js"),require("../core/NodeLib.cjs.js"),require("../inputs/ColorNode.cjs.js"),require("../core/InputNode.cjs.js"),require("../inputs/FloatNode.cjs.js"),require("../utils/SpecularMIPLevelNode.cjs.js"),require("../utils/MaxMIPLevelNode.cjs.js"),require("../core/NodeBuilder.cjs.js"),require("../core/NodeUniform.cjs.js"),require("../core/ConstNode.cjs.js"),require("../core/StructNode.cjs.js"),require("../inputs/Vector2Node.cjs.js"),require("../inputs/Vector3Node.cjs.js"),require("../inputs/Vector4Node.cjs.js"),require("../inputs/TextureNode.cjs.js"),require("../accessors/UVNode.cjs.js"),require("../utils/ColorSpaceNode.cjs.js"),require("../inputs/CubeTextureNode.cjs.js"),require("../accessors/ReflectNode.cjs.js"),require("../accessors/PositionNode.cjs.js"),require("../accessors/NormalNode.cjs.js"),require("../misc/TextureCubeNode.cjs.js"),require("../misc/TextureCubeUVNode.cjs.js"),require("../core/FunctionCallNode.cjs.js"),require("../math/OperatorNode.cjs.js"),require("../math/MathNode.cjs.js"),require("./nodes/RawNode.cjs.js"),o.prototype=Object.create(r.NodeMaterial.prototype),o.prototype.constructor=o,s.NodeUtils.addShortcuts(o.prototype,"fragment",["color","alpha","roughness","metalness","reflectivity","clearcoat","clearcoatRoughness","clearcoatNormal","normal","emissive","ambient","light","shadow","ao","environment","mask","position","sheen"]),exports.StandardNodeMaterial=o;
@@ -1,25 +0,0 @@
1
- import { Node } from '../core/Node';
2
- import { NodeMaterial } from './NodeMaterial';
3
-
4
- export class StandardNodeMaterial extends NodeMaterial {
5
- constructor();
6
-
7
- color: Node;
8
- alpha: Node;
9
- roughness: Node;
10
- metalness: Node;
11
- reflectivity: Node;
12
- clearcoat: Node;
13
- clearcoatRoughness: Node;
14
- clearcoatNormal: Node;
15
- normal: Node;
16
- emissive: Node;
17
- ambient: Node;
18
- light: Node;
19
- shadow: Node;
20
- ao: Node;
21
- environment: Node;
22
- mask: Node;
23
- position: Node;
24
- sheenColor: Node;
25
- }
@@ -1,15 +0,0 @@
1
- import { StandardNode } from './nodes/StandardNode.js';
2
- import { NodeMaterial } from './NodeMaterial.js';
3
- import { NodeUtils } from '../core/NodeUtils.js';
4
-
5
- function StandardNodeMaterial() {
6
- var node = new StandardNode();
7
- NodeMaterial.call(this, node, node);
8
- this.type = 'StandardNodeMaterial';
9
- }
10
-
11
- StandardNodeMaterial.prototype = Object.create(NodeMaterial.prototype);
12
- StandardNodeMaterial.prototype.constructor = StandardNodeMaterial;
13
- NodeUtils.addShortcuts(StandardNodeMaterial.prototype, 'fragment', ['color', 'alpha', 'roughness', 'metalness', 'reflectivity', 'clearcoat', 'clearcoatRoughness', 'clearcoatNormal', 'normal', 'emissive', 'ambient', 'light', 'shadow', 'ao', 'environment', 'mask', 'position', 'sheen']);
14
-
15
- export { StandardNodeMaterial };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../../core/Node.cjs.js"),o=require("../../inputs/ColorNode.cjs.js");function i(){e.Node.call(this),this.color=new o.ColorNode(16777215)}require("three"),require("../../core/InputNode.cjs.js"),require("../../core/TempNode.cjs.js"),require("../../core/NodeUtils.cjs.js"),i.prototype=Object.create(e.Node.prototype),i.prototype.constructor=i,i.prototype.nodeType="Basic",i.prototype.generate=function(e){var o;if(e.isShader("vertex")){var i=this.position?this.position.analyzeAndFlow(e,"v3",{cache:"position"}):void 0;e.addParsCode(["varying vec3 vViewPosition;","#ifndef FLAT_SHADED"," varying vec3 vNormal;","#endif"].join("\n"));var t=["#include <beginnormal_vertex>","#include <defaultnormal_vertex>","#ifndef FLAT_SHADED"," vNormal = normalize( transformedNormal );","#endif","#include <begin_vertex>"];i&&t.push(i.code,i.result?"transformed = "+i.result+";":""),t.push("#include <morphtarget_vertex>","#include <skinning_vertex>","#include <project_vertex>","#include <fog_vertex>","#include <logdepthbuf_vertex>","#include <clipping_planes_vertex>","\tvViewPosition = - mvPosition.xyz;","#include <worldpos_vertex>","#include <shadowmap_vertex>"),o=t.join("\n")}else{this.color.analyze(e,{slot:"color"}),this.alpha&&this.alpha.analyze(e),this.mask&&this.mask.analyze(e);var r=this.color.flow(e,"c",{slot:"color"}),s=this.alpha?this.alpha.flow(e,"f"):void 0,a=this.mask?this.mask.flow(e,"b"):void 0;e.requires.transparent=void 0!==s,e.addParsCode(["varying vec3 vViewPosition;","#ifndef FLAT_SHADED"," varying vec3 vNormal;","#endif"].join("\n"));t=["#include <normal_fragment_begin>",r.code];a&&t.push(a.code,"if ( ! "+a.result+" ) discard;"),s&&t.push(s.code,"#ifdef ALPHATEST"," if ( "+s.result+" <= ALPHATEST ) discard;","#endif"),s?t.push("gl_FragColor = vec4("+r.result+", "+s.result+" );"):t.push("gl_FragColor = vec4("+r.result+", 1.0 );"),o=t.join("\n")}return o},i.prototype.copy=function(o){return e.Node.prototype.copy.call(this,o),this.color=o.color,o.position&&(this.position=o.position),o.alpha&&(this.alpha=o.alpha),o.mask&&(this.mask=o.mask),this},i.prototype.toJSON=function(e){var o=this.getJSONNode(e);return o||((o=this.createJSONNode(e)).color=this.color.toJSON(e).uuid,this.position&&(o.position=this.position.toJSON(e).uuid),this.alpha&&(o.alpha=this.alpha.toJSON(e).uuid),this.mask&&(o.mask=this.mask.toJSON(e).uuid)),o},exports.BasicNode=i;
@@ -1,15 +0,0 @@
1
- import { NodeBuilder } from '../../core/NodeBuilder';
2
- import { Node } from '../../core/Node';
3
-
4
- export class BasicNode extends Node {
5
- constructor();
6
-
7
- position: Node;
8
- color: Node;
9
- alpha: Node;
10
- mask: Node;
11
- nodeType: string;
12
-
13
- build(builder: NodeBuilder): string;
14
- copy(source: BasicNode): this;
15
- }
@@ -1,91 +0,0 @@
1
- import { Node } from '../../core/Node.js';
2
- import { ColorNode } from '../../inputs/ColorNode.js';
3
-
4
- function BasicNode() {
5
- Node.call(this);
6
- this.color = new ColorNode(0xffffff);
7
- }
8
-
9
- BasicNode.prototype = Object.create(Node.prototype);
10
- BasicNode.prototype.constructor = BasicNode;
11
- BasicNode.prototype.nodeType = 'Basic';
12
-
13
- BasicNode.prototype.generate = function (builder) {
14
- var code;
15
-
16
- if (builder.isShader('vertex')) {
17
- var position = this.position ? this.position.analyzeAndFlow(builder, 'v3', {
18
- cache: 'position'
19
- }) : undefined;
20
- builder.addParsCode(['varying vec3 vViewPosition;', '#ifndef FLAT_SHADED', ' varying vec3 vNormal;', '#endif'].join('\n'));
21
- var output = ['#include <beginnormal_vertex>', '#include <defaultnormal_vertex>', '#ifndef FLAT_SHADED', // Normal computed with derivatives when FLAT_SHADED
22
- ' vNormal = normalize( transformedNormal );', '#endif', '#include <begin_vertex>'];
23
-
24
- if (position) {
25
- output.push(position.code, position.result ? 'transformed = ' + position.result + ';' : '');
26
- }
27
-
28
- output.push('#include <morphtarget_vertex>', '#include <skinning_vertex>', '#include <project_vertex>', '#include <fog_vertex>', '#include <logdepthbuf_vertex>', '#include <clipping_planes_vertex>', ' vViewPosition = - mvPosition.xyz;', '#include <worldpos_vertex>', '#include <shadowmap_vertex>');
29
- code = output.join('\n');
30
- } else {
31
- // Analyze all nodes to reuse generate codes
32
- this.color.analyze(builder, {
33
- slot: 'color'
34
- });
35
- if (this.alpha) this.alpha.analyze(builder);
36
- if (this.mask) this.mask.analyze(builder); // Build code
37
-
38
- var color = this.color.flow(builder, 'c', {
39
- slot: 'color'
40
- });
41
- var alpha = this.alpha ? this.alpha.flow(builder, 'f') : undefined;
42
- var mask = this.mask ? this.mask.flow(builder, 'b') : undefined;
43
- builder.requires.transparent = alpha !== undefined;
44
- builder.addParsCode(['varying vec3 vViewPosition;', '#ifndef FLAT_SHADED', ' varying vec3 vNormal;', '#endif'].join('\n'));
45
- var output = [// add before: prevent undeclared normal
46
- '#include <normal_fragment_begin>', color.code];
47
-
48
- if (mask) {
49
- output.push(mask.code, 'if ( ! ' + mask.result + ' ) discard;');
50
- }
51
-
52
- if (alpha) {
53
- output.push(alpha.code, '#ifdef ALPHATEST', ' if ( ' + alpha.result + ' <= ALPHATEST ) discard;', '#endif');
54
- }
55
-
56
- if (alpha) {
57
- output.push('gl_FragColor = vec4(' + color.result + ', ' + alpha.result + ' );');
58
- } else {
59
- output.push('gl_FragColor = vec4(' + color.result + ', 1.0 );');
60
- }
61
-
62
- code = output.join('\n');
63
- }
64
-
65
- return code;
66
- };
67
-
68
- BasicNode.prototype.copy = function (source) {
69
- Node.prototype.copy.call(this, source);
70
- this.color = source.color;
71
- if (source.position) this.position = source.position;
72
- if (source.alpha) this.alpha = source.alpha;
73
- if (source.mask) this.mask = source.mask;
74
- return this;
75
- };
76
-
77
- BasicNode.prototype.toJSON = function (meta) {
78
- var data = this.getJSONNode(meta);
79
-
80
- if (!data) {
81
- data = this.createJSONNode(meta);
82
- data.color = this.color.toJSON(meta).uuid;
83
- if (this.position) data.position = this.position.toJSON(meta).uuid;
84
- if (this.alpha) data.alpha = this.alpha.toJSON(meta).uuid;
85
- if (this.mask) data.mask = this.mask.toJSON(meta).uuid;
86
- }
87
-
88
- return data;
89
- };
90
-
91
- export { BasicNode };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("./StandardNode.cjs.js"),o=require("../../inputs/PropertyNode.cjs.js"),s=require("../../math/OperatorNode.cjs.js"),t=require("../../utils/SwitchNode.cjs.js"),i=require("../../misc/NormalMapNode.cjs.js");function n(){r.StandardNode.call(this),this.properties={color:new e.Color(16777215),roughness:.5,metalness:.5,normalScale:new e.Vector2(1,1)},this.inputs={color:new o.PropertyNode(this.properties,"color","c"),roughness:new o.PropertyNode(this.properties,"roughness","f"),metalness:new o.PropertyNode(this.properties,"metalness","f"),normalScale:new o.PropertyNode(this.properties,"normalScale","v2")}}require("../../core/Node.cjs.js"),require("../../core/ExpressionNode.cjs.js"),require("../../core/FunctionNode.cjs.js"),require("../../core/TempNode.cjs.js"),require("../../core/NodeLib.cjs.js"),require("../../inputs/ColorNode.cjs.js"),require("../../core/InputNode.cjs.js"),require("../../core/NodeUtils.cjs.js"),require("../../inputs/FloatNode.cjs.js"),require("../../utils/SpecularMIPLevelNode.cjs.js"),require("../../utils/MaxMIPLevelNode.cjs.js"),require("../../inputs/Vector2Node.cjs.js"),require("../../accessors/UVNode.cjs.js"),require("../../accessors/NormalNode.cjs.js"),require("../../accessors/PositionNode.cjs.js"),n.prototype=Object.create(r.StandardNode.prototype),n.prototype.constructor=n,n.prototype.nodeType="MeshStandard",n.prototype.build=function(e){var o=this.properties,n=this.inputs;if(e.isShader("fragment")){var a=e.findNode(o.color,n.color),c=e.resolve(o.map);this.color=c?new s.OperatorNode(a,c,s.OperatorNode.MUL):a;var d=e.findNode(o.roughness,n.roughness),p=e.resolve(o.roughnessMap);this.roughness=p?new s.OperatorNode(d,new t.SwitchNode(p,"g"),s.OperatorNode.MUL):d;var l=e.findNode(o.metalness,n.metalness),u=e.resolve(o.metalnessMap);this.metalness=u?new s.OperatorNode(l,new t.SwitchNode(u,"b"),s.OperatorNode.MUL):l,o.normalMap?(this.normal=new i.NormalMapNode(e.resolve(o.normalMap)),this.normal.scale=e.findNode(o.normalScale,n.normalScale)):this.normal=void 0,this.environment=e.resolve(o.envMap)}return r.StandardNode.prototype.build.call(this,e)},n.prototype.toJSON=function(e){var r=this.getJSONNode(e);return r||(r=this.createJSONNode(e),console.warn(".toJSON not implemented in",this)),r},exports.MeshStandardNode=n;
@@ -1,25 +0,0 @@
1
- import { Color, Vector2 } from 'three';
2
-
3
- import { NodeBuilder } from '../../core/NodeBuilder';
4
- import { StandardNode } from './StandardNode';
5
- import { PropertyNode } from '../../inputs/PropertyNode';
6
-
7
- export class MeshStandardNode extends StandardNode {
8
- constructor();
9
-
10
- properties: {
11
- color: Color;
12
- roughness: number;
13
- metalness: number;
14
- normalScale: Vector2;
15
- };
16
-
17
- inputs: {
18
- color: PropertyNode;
19
- roughness: PropertyNode;
20
- metalness: PropertyNode;
21
- normalScale: PropertyNode;
22
- };
23
-
24
- build(builder: NodeBuilder): string;
25
- }
@@ -1,81 +0,0 @@
1
- import { Color, Vector2 } from 'three';
2
- import { StandardNode } from './StandardNode.js';
3
- import { PropertyNode } from '../../inputs/PropertyNode.js';
4
- import { OperatorNode } from '../../math/OperatorNode.js';
5
- import { SwitchNode } from '../../utils/SwitchNode.js';
6
- import { NormalMapNode } from '../../misc/NormalMapNode.js';
7
-
8
- function MeshStandardNode() {
9
- StandardNode.call(this);
10
- this.properties = {
11
- color: new Color(0xffffff),
12
- roughness: 0.5,
13
- metalness: 0.5,
14
- normalScale: new Vector2(1, 1)
15
- };
16
- this.inputs = {
17
- color: new PropertyNode(this.properties, 'color', 'c'),
18
- roughness: new PropertyNode(this.properties, 'roughness', 'f'),
19
- metalness: new PropertyNode(this.properties, 'metalness', 'f'),
20
- normalScale: new PropertyNode(this.properties, 'normalScale', 'v2')
21
- };
22
- }
23
-
24
- MeshStandardNode.prototype = Object.create(StandardNode.prototype);
25
- MeshStandardNode.prototype.constructor = MeshStandardNode;
26
- MeshStandardNode.prototype.nodeType = 'MeshStandard';
27
-
28
- MeshStandardNode.prototype.build = function (builder) {
29
- var props = this.properties,
30
- inputs = this.inputs;
31
-
32
- if (builder.isShader('fragment')) {
33
- // slots
34
- // * color
35
- // * map
36
- var color = builder.findNode(props.color, inputs.color),
37
- map = builder.resolve(props.map);
38
- this.color = map ? new OperatorNode(color, map, OperatorNode.MUL) : color; // slots
39
- // * roughness
40
- // * roughnessMap
41
-
42
- var roughness = builder.findNode(props.roughness, inputs.roughness),
43
- roughnessMap = builder.resolve(props.roughnessMap);
44
- this.roughness = roughnessMap ? new OperatorNode(roughness, new SwitchNode(roughnessMap, 'g'), OperatorNode.MUL) : roughness; // slots
45
- // * metalness
46
- // * metalnessMap
47
-
48
- var metalness = builder.findNode(props.metalness, inputs.metalness),
49
- metalnessMap = builder.resolve(props.metalnessMap);
50
- this.metalness = metalnessMap ? new OperatorNode(metalness, new SwitchNode(metalnessMap, 'b'), OperatorNode.MUL) : metalness; // slots
51
- // * normalMap
52
- // * normalScale
53
-
54
- if (props.normalMap) {
55
- this.normal = new NormalMapNode(builder.resolve(props.normalMap));
56
- this.normal.scale = builder.findNode(props.normalScale, inputs.normalScale);
57
- } else {
58
- this.normal = undefined;
59
- } // slots
60
- // * envMap
61
-
62
-
63
- this.environment = builder.resolve(props.envMap);
64
- } // build code
65
-
66
-
67
- return StandardNode.prototype.build.call(this, builder);
68
- };
69
-
70
- MeshStandardNode.prototype.toJSON = function (meta) {
71
- var data = this.getJSONNode(meta);
72
-
73
- if (!data) {
74
- data = this.createJSONNode(meta);
75
- console.warn('.toJSON not implemented in', this);
76
- }
77
-
78
- return data;
79
- };
80
-
81
- export { MeshStandardNode };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),i=require("../../core/Node.cjs.js"),t=require("../../inputs/ColorNode.cjs.js"),s=require("../../inputs/FloatNode.cjs.js");function o(){i.Node.call(this),this.color=new t.ColorNode(15658734),this.specular=new t.ColorNode(1118481),this.shininess=new s.FloatNode(30)}require("../../core/InputNode.cjs.js"),require("../../core/TempNode.cjs.js"),require("../../core/NodeUtils.cjs.js"),o.prototype=Object.create(i.Node.prototype),o.prototype.constructor=o,o.prototype.nodeType="Phong",o.prototype.build=function(i){var t;if(i.define("PHONG"),i.requires.lights=!0,i.isShader("vertex")){var s=this.position?this.position.analyzeAndFlow(i,"v3",{cache:"position"}):void 0;i.mergeUniform(e.UniformsUtils.merge([e.UniformsLib.fog,e.UniformsLib.lights])),i.addParsCode(["varying vec3 vViewPosition;","#ifndef FLAT_SHADED","\tvarying vec3 vNormal;","#endif","#include <fog_pars_vertex>","#include <morphtarget_pars_vertex>","#include <skinning_pars_vertex>","#include <shadowmap_pars_vertex>","#include <logdepthbuf_pars_vertex>","#include <clipping_planes_pars_vertex>"].join("\n"));var o=["#include <beginnormal_vertex>","#include <morphnormal_vertex>","#include <skinbase_vertex>","#include <skinnormal_vertex>","#include <defaultnormal_vertex>","#ifndef FLAT_SHADED","\tvNormal = normalize( transformedNormal );","#endif","#include <begin_vertex>"];s&&o.push(s.code,s.result?"transformed = "+s.result+";":""),o.push("\t#include <morphtarget_vertex>","\t#include <skinning_vertex>","\t#include <project_vertex>","\t#include <fog_vertex>","\t#include <logdepthbuf_vertex>","\t#include <clipping_planes_vertex>","\tvViewPosition = - mvPosition.xyz;","\t#include <worldpos_vertex>","\t#include <shadowmap_vertex>","\t#include <fog_vertex>"),t=o.join("\n")}else{this.mask&&this.mask.analyze(i),this.color.analyze(i,{slot:"color"}),this.specular.analyze(i),this.shininess.analyze(i),this.alpha&&this.alpha.analyze(i),this.normal&&this.normal.analyze(i),this.light&&this.light.analyze(i,{cache:"light"}),this.ao&&this.ao.analyze(i),this.ambient&&this.ambient.analyze(i),this.shadow&&this.shadow.analyze(i),this.emissive&&this.emissive.analyze(i,{slot:"emissive"}),this.environment&&this.environment.analyze(i,{slot:"environment"}),this.environmentAlpha&&this.environment&&this.environmentAlpha.analyze(i);var n=this.mask?this.mask.flow(i,"b"):void 0,r=this.color.flow(i,"c",{slot:"color"}),l=this.specular.flow(i,"c"),h=this.shininess.flow(i,"f"),a=this.alpha?this.alpha.flow(i,"f"):void 0,d=this.normal?this.normal.flow(i,"v3"):void 0,u=this.light?this.light.flow(i,"v3",{cache:"light"}):void 0,c=this.ao?this.ao.flow(i,"f"):void 0,p=this.ambient?this.ambient.flow(i,"c"):void 0,m=this.shadow?this.shadow.flow(i,"c"):void 0,f=this.emissive?this.emissive.flow(i,"c",{slot:"emissive"}):void 0,g=this.environment?this.environment.flow(i,"c",{slot:"environment"}):void 0,v=this.environmentAlpha&&this.environment?this.environmentAlpha.flow(i,"f"):void 0;i.requires.transparent=void 0!==a,i.addParsCode(["#include <fog_pars_fragment>","#include <bsdfs>","#include <lights_pars_begin>","#include <lights_phong_pars_fragment>","#include <shadowmap_pars_fragment>","#include <logdepthbuf_pars_fragment>"].join("\n"));o=["#include <normal_fragment_begin>","\tBlinnPhongMaterial material;"];n&&o.push(n.code,"if ( ! "+n.result+" ) discard;"),o.push(r.code,"\tvec3 diffuseColor = "+r.result+";","\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );","#include <logdepthbuf_fragment>",l.code,"\tvec3 specular = "+l.result+";",h.code,"\tfloat shininess = max( 0.0001, "+h.result+" );","\tfloat specularStrength = 1.0;"),a&&o.push(a.code,"#ifdef ALPHATEST","if ( "+a.result+" <= ALPHATEST ) discard;","#endif"),d&&o.push(d.code,"normal = "+d.result+";"),o.push("material.diffuseColor = "+(u?"vec3( 1.0 )":"diffuseColor")+";"),o.push("material.specularColor = specular;","material.specularShininess = shininess;","material.specularStrength = specularStrength;","#include <lights_fragment_begin>","#include <lights_fragment_end>"),u&&(o.push(u.code,"reflectedLight.directDiffuse = "+u.result+";"),o.push("reflectedLight.directDiffuse *= diffuseColor;","reflectedLight.indirectDiffuse *= diffuseColor;")),c&&o.push(c.code,"reflectedLight.indirectDiffuse *= "+c.result+";"),p&&o.push(p.code,"reflectedLight.indirectDiffuse += "+p.result+";"),m&&o.push(m.code,"reflectedLight.directDiffuse *= "+m.result+";","reflectedLight.directSpecular *= "+m.result+";"),f&&o.push(f.code,"reflectedLight.directDiffuse += "+f.result+";"),o.push("vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular;"),g&&(o.push(g.code),v?o.push(v.code,"outgoingLight = mix( outgoingLight, "+g.result+", "+v.result+" );"):o.push("outgoingLight = "+g.result+";")),a?o.push("gl_FragColor = vec4( outgoingLight, "+a.result+" );"):o.push("gl_FragColor = vec4( outgoingLight, 1.0 );"),o.push("#include <tonemapping_fragment>","#include <encodings_fragment>","#include <fog_fragment>","#include <premultiplied_alpha_fragment>"),t=o.join("\n")}return t},o.prototype.copy=function(e){return i.Node.prototype.copy.call(this,e),e.position&&(this.position=e.position),this.color=e.color,this.specular=e.specular,this.shininess=e.shininess,e.mask&&(this.mask=e.mask),e.alpha&&(this.alpha=e.alpha),e.normal&&(this.normal=e.normal),e.light&&(this.light=e.light),e.shadow&&(this.shadow=e.shadow),e.ao&&(this.ao=e.ao),e.emissive&&(this.emissive=e.emissive),e.ambient&&(this.ambient=e.ambient),e.environment&&(this.environment=e.environment),e.environmentAlpha&&(this.environmentAlpha=e.environmentAlpha),this},o.prototype.toJSON=function(e){var i=this.getJSONNode(e);return i||(i=this.createJSONNode(e),this.position&&(i.position=this.position.toJSON(e).uuid),i.color=this.color.toJSON(e).uuid,i.specular=this.specular.toJSON(e).uuid,i.shininess=this.shininess.toJSON(e).uuid,this.mask&&(i.mask=this.mask.toJSON(e).uuid),this.alpha&&(i.alpha=this.alpha.toJSON(e).uuid),this.normal&&(i.normal=this.normal.toJSON(e).uuid),this.light&&(i.light=this.light.toJSON(e).uuid),this.ao&&(i.ao=this.ao.toJSON(e).uuid),this.ambient&&(i.ambient=this.ambient.toJSON(e).uuid),this.shadow&&(i.shadow=this.shadow.toJSON(e).uuid),this.emissive&&(i.emissive=this.emissive.toJSON(e).uuid),this.environment&&(i.environment=this.environment.toJSON(e).uuid),this.environmentAlpha&&(i.environmentAlpha=this.environmentAlpha.toJSON(e).uuid)),i},exports.PhongNode=o;
@@ -1,14 +0,0 @@
1
- import { NodeBuilder } from '../../core/NodeBuilder';
2
- import { Node } from '../../core/Node';
3
-
4
- export class PhongNode extends Node {
5
- constructor();
6
-
7
- color: Node;
8
- specular: Node;
9
- shininess: Node;
10
- nodeType: string;
11
-
12
- build(builder: NodeBuilder): string;
13
- copy(source: PhongNode): this;
14
- }
@@ -1,212 +0,0 @@
1
- import { UniformsUtils, UniformsLib } from 'three';
2
- import { Node } from '../../core/Node.js';
3
- import { ColorNode } from '../../inputs/ColorNode.js';
4
- import { FloatNode } from '../../inputs/FloatNode.js';
5
-
6
- function PhongNode() {
7
- Node.call(this);
8
- this.color = new ColorNode(0xeeeeee);
9
- this.specular = new ColorNode(0x111111);
10
- this.shininess = new FloatNode(30);
11
- }
12
-
13
- PhongNode.prototype = Object.create(Node.prototype);
14
- PhongNode.prototype.constructor = PhongNode;
15
- PhongNode.prototype.nodeType = 'Phong';
16
-
17
- PhongNode.prototype.build = function (builder) {
18
- var code;
19
- builder.define('PHONG');
20
- builder.requires.lights = true;
21
-
22
- if (builder.isShader('vertex')) {
23
- var position = this.position ? this.position.analyzeAndFlow(builder, 'v3', {
24
- cache: 'position'
25
- }) : undefined;
26
- builder.mergeUniform(UniformsUtils.merge([UniformsLib.fog, UniformsLib.lights]));
27
- builder.addParsCode(['varying vec3 vViewPosition;', '#ifndef FLAT_SHADED', ' varying vec3 vNormal;', '#endif', //"#include <encodings_pars_fragment>", // encoding functions
28
- '#include <fog_pars_vertex>', '#include <morphtarget_pars_vertex>', '#include <skinning_pars_vertex>', '#include <shadowmap_pars_vertex>', '#include <logdepthbuf_pars_vertex>', '#include <clipping_planes_pars_vertex>'].join('\n'));
29
- var output = ['#include <beginnormal_vertex>', '#include <morphnormal_vertex>', '#include <skinbase_vertex>', '#include <skinnormal_vertex>', '#include <defaultnormal_vertex>', '#ifndef FLAT_SHADED', // normal computed with derivatives when FLAT_SHADED
30
- ' vNormal = normalize( transformedNormal );', '#endif', '#include <begin_vertex>'];
31
-
32
- if (position) {
33
- output.push(position.code, position.result ? 'transformed = ' + position.result + ';' : '');
34
- }
35
-
36
- output.push(' #include <morphtarget_vertex>', ' #include <skinning_vertex>', ' #include <project_vertex>', ' #include <fog_vertex>', ' #include <logdepthbuf_vertex>', ' #include <clipping_planes_vertex>', ' vViewPosition = - mvPosition.xyz;', ' #include <worldpos_vertex>', ' #include <shadowmap_vertex>', ' #include <fog_vertex>');
37
- code = output.join('\n');
38
- } else {
39
- // analyze all nodes to reuse generate codes
40
- if (this.mask) this.mask.analyze(builder);
41
- this.color.analyze(builder, {
42
- slot: 'color'
43
- });
44
- this.specular.analyze(builder);
45
- this.shininess.analyze(builder);
46
- if (this.alpha) this.alpha.analyze(builder);
47
- if (this.normal) this.normal.analyze(builder);
48
- if (this.light) this.light.analyze(builder, {
49
- cache: 'light'
50
- });
51
- if (this.ao) this.ao.analyze(builder);
52
- if (this.ambient) this.ambient.analyze(builder);
53
- if (this.shadow) this.shadow.analyze(builder);
54
- if (this.emissive) this.emissive.analyze(builder, {
55
- slot: 'emissive'
56
- });
57
- if (this.environment) this.environment.analyze(builder, {
58
- slot: 'environment'
59
- });
60
- if (this.environmentAlpha && this.environment) this.environmentAlpha.analyze(builder); // build code
61
-
62
- var mask = this.mask ? this.mask.flow(builder, 'b') : undefined;
63
- var color = this.color.flow(builder, 'c', {
64
- slot: 'color'
65
- });
66
- var specular = this.specular.flow(builder, 'c');
67
- var shininess = this.shininess.flow(builder, 'f');
68
- var alpha = this.alpha ? this.alpha.flow(builder, 'f') : undefined;
69
- var normal = this.normal ? this.normal.flow(builder, 'v3') : undefined;
70
- var light = this.light ? this.light.flow(builder, 'v3', {
71
- cache: 'light'
72
- }) : undefined;
73
- var ao = this.ao ? this.ao.flow(builder, 'f') : undefined;
74
- var ambient = this.ambient ? this.ambient.flow(builder, 'c') : undefined;
75
- var shadow = this.shadow ? this.shadow.flow(builder, 'c') : undefined;
76
- var emissive = this.emissive ? this.emissive.flow(builder, 'c', {
77
- slot: 'emissive'
78
- }) : undefined;
79
- var environment = this.environment ? this.environment.flow(builder, 'c', {
80
- slot: 'environment'
81
- }) : undefined;
82
- var environmentAlpha = this.environmentAlpha && this.environment ? this.environmentAlpha.flow(builder, 'f') : undefined;
83
- builder.requires.transparent = alpha !== undefined;
84
- builder.addParsCode(['#include <fog_pars_fragment>', '#include <bsdfs>', '#include <lights_pars_begin>', '#include <lights_phong_pars_fragment>', '#include <shadowmap_pars_fragment>', '#include <logdepthbuf_pars_fragment>'].join('\n'));
85
- var output = [// prevent undeclared normal
86
- '#include <normal_fragment_begin>', // prevent undeclared material
87
- ' BlinnPhongMaterial material;'];
88
-
89
- if (mask) {
90
- output.push(mask.code, 'if ( ! ' + mask.result + ' ) discard;');
91
- }
92
-
93
- output.push(color.code, ' vec3 diffuseColor = ' + color.result + ';', ' ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );', '#include <logdepthbuf_fragment>', specular.code, ' vec3 specular = ' + specular.result + ';', shininess.code, ' float shininess = max( 0.0001, ' + shininess.result + ' );', ' float specularStrength = 1.0;' // Ignored in MaterialNode ( replace to specular )
94
- );
95
-
96
- if (alpha) {
97
- output.push(alpha.code, '#ifdef ALPHATEST', 'if ( ' + alpha.result + ' <= ALPHATEST ) discard;', '#endif');
98
- }
99
-
100
- if (normal) {
101
- output.push(normal.code, 'normal = ' + normal.result + ';');
102
- } // optimization for now
103
-
104
-
105
- output.push('material.diffuseColor = ' + (light ? 'vec3( 1.0 )' : 'diffuseColor') + ';');
106
- output.push( // accumulation
107
- 'material.specularColor = specular;', 'material.specularShininess = shininess;', 'material.specularStrength = specularStrength;', '#include <lights_fragment_begin>', '#include <lights_fragment_end>');
108
-
109
- if (light) {
110
- output.push(light.code, 'reflectedLight.directDiffuse = ' + light.result + ';'); // apply color
111
-
112
- output.push('reflectedLight.directDiffuse *= diffuseColor;', 'reflectedLight.indirectDiffuse *= diffuseColor;');
113
- }
114
-
115
- if (ao) {
116
- output.push(ao.code, 'reflectedLight.indirectDiffuse *= ' + ao.result + ';');
117
- }
118
-
119
- if (ambient) {
120
- output.push(ambient.code, 'reflectedLight.indirectDiffuse += ' + ambient.result + ';');
121
- }
122
-
123
- if (shadow) {
124
- output.push(shadow.code, 'reflectedLight.directDiffuse *= ' + shadow.result + ';', 'reflectedLight.directSpecular *= ' + shadow.result + ';');
125
- }
126
-
127
- if (emissive) {
128
- output.push(emissive.code, 'reflectedLight.directDiffuse += ' + emissive.result + ';');
129
- }
130
-
131
- output.push('vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular;');
132
-
133
- if (environment) {
134
- output.push(environment.code);
135
-
136
- if (environmentAlpha) {
137
- output.push(environmentAlpha.code, 'outgoingLight = mix( outgoingLight, ' + environment.result + ', ' + environmentAlpha.result + ' );');
138
- } else {
139
- output.push('outgoingLight = ' + environment.result + ';');
140
- }
141
- }
142
- /*
143
- switch( builder.material.combine ) {
144
- case ENVMAP_BLENDING_MULTIPLY:
145
- //output.push( "vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular;" );
146
- //outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
147
- break;
148
- }
149
- */
150
-
151
-
152
- if (alpha) {
153
- output.push('gl_FragColor = vec4( outgoingLight, ' + alpha.result + ' );');
154
- } else {
155
- output.push('gl_FragColor = vec4( outgoingLight, 1.0 );');
156
- }
157
-
158
- output.push('#include <tonemapping_fragment>', '#include <encodings_fragment>', '#include <fog_fragment>', '#include <premultiplied_alpha_fragment>');
159
- code = output.join('\n');
160
- }
161
-
162
- return code;
163
- };
164
-
165
- PhongNode.prototype.copy = function (source) {
166
- Node.prototype.copy.call(this, source); // vertex
167
-
168
- if (source.position) this.position = source.position; // fragment
169
-
170
- this.color = source.color;
171
- this.specular = source.specular;
172
- this.shininess = source.shininess;
173
- if (source.mask) this.mask = source.mask;
174
- if (source.alpha) this.alpha = source.alpha;
175
- if (source.normal) this.normal = source.normal;
176
- if (source.light) this.light = source.light;
177
- if (source.shadow) this.shadow = source.shadow;
178
- if (source.ao) this.ao = source.ao;
179
- if (source.emissive) this.emissive = source.emissive;
180
- if (source.ambient) this.ambient = source.ambient;
181
- if (source.environment) this.environment = source.environment;
182
- if (source.environmentAlpha) this.environmentAlpha = source.environmentAlpha;
183
- return this;
184
- };
185
-
186
- PhongNode.prototype.toJSON = function (meta) {
187
- var data = this.getJSONNode(meta);
188
-
189
- if (!data) {
190
- data = this.createJSONNode(meta); // vertex
191
-
192
- if (this.position) data.position = this.position.toJSON(meta).uuid; // fragment
193
-
194
- data.color = this.color.toJSON(meta).uuid;
195
- data.specular = this.specular.toJSON(meta).uuid;
196
- data.shininess = this.shininess.toJSON(meta).uuid;
197
- if (this.mask) data.mask = this.mask.toJSON(meta).uuid;
198
- if (this.alpha) data.alpha = this.alpha.toJSON(meta).uuid;
199
- if (this.normal) data.normal = this.normal.toJSON(meta).uuid;
200
- if (this.light) data.light = this.light.toJSON(meta).uuid;
201
- if (this.ao) data.ao = this.ao.toJSON(meta).uuid;
202
- if (this.ambient) data.ambient = this.ambient.toJSON(meta).uuid;
203
- if (this.shadow) data.shadow = this.shadow.toJSON(meta).uuid;
204
- if (this.emissive) data.emissive = this.emissive.toJSON(meta).uuid;
205
- if (this.environment) data.environment = this.environment.toJSON(meta).uuid;
206
- if (this.environmentAlpha) data.environmentAlpha = this.environmentAlpha.toJSON(meta).uuid;
207
- }
208
-
209
- return data;
210
- };
211
-
212
- export { PhongNode };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../../core/Node.cjs.js");function t(t){e.Node.call(this,"v4"),this.value=t}require("three"),t.prototype=Object.create(e.Node.prototype),t.prototype.constructor=t,t.prototype.nodeType="Raw",t.prototype.generate=function(e){var t=this.value.analyzeAndFlow(e,this.type),o=t.code+"\n";return e.isShader("vertex")?o+="gl_Position = "+t.result+";":o+="gl_FragColor = "+t.result+";",o},t.prototype.copy=function(t){return e.Node.prototype.copy.call(this,t),this.value=t.value,this},t.prototype.toJSON=function(e){var t=this.getJSONNode(e);return t||((t=this.createJSONNode(e)).value=this.value.toJSON(e).uuid),t},exports.RawNode=t;
@@ -1,10 +0,0 @@
1
- import { Node } from '../../core/Node';
2
-
3
- export class RawNode extends Node {
4
- constructor(value: Node);
5
-
6
- value: Node;
7
- nodeType: string;
8
-
9
- copy(source: RawNode): this;
10
- }
@@ -1,42 +0,0 @@
1
- import { Node } from '../../core/Node.js';
2
-
3
- function RawNode(value) {
4
- Node.call(this, 'v4');
5
- this.value = value;
6
- }
7
-
8
- RawNode.prototype = Object.create(Node.prototype);
9
- RawNode.prototype.constructor = RawNode;
10
- RawNode.prototype.nodeType = 'Raw';
11
-
12
- RawNode.prototype.generate = function (builder) {
13
- var data = this.value.analyzeAndFlow(builder, this.type),
14
- code = data.code + '\n';
15
-
16
- if (builder.isShader('vertex')) {
17
- code += 'gl_Position = ' + data.result + ';';
18
- } else {
19
- code += 'gl_FragColor = ' + data.result + ';';
20
- }
21
-
22
- return code;
23
- };
24
-
25
- RawNode.prototype.copy = function (source) {
26
- Node.prototype.copy.call(this, source);
27
- this.value = source.value;
28
- return this;
29
- };
30
-
31
- RawNode.prototype.toJSON = function (meta) {
32
- var data = this.getJSONNode(meta);
33
-
34
- if (!data) {
35
- data = this.createJSONNode(meta);
36
- data.value = this.value.toJSON(meta).uuid;
37
- }
38
-
39
- return data;
40
- };
41
-
42
- export { RawNode };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),o=require("../../core/Node.cjs.js"),i=require("../../inputs/ColorNode.cjs.js");function t(){o.Node.call(this),this.color=new i.ColorNode(15658734),this.spherical=!0}require("../../core/InputNode.cjs.js"),require("../../core/TempNode.cjs.js"),require("../../core/NodeUtils.cjs.js"),t.prototype=Object.create(o.Node.prototype),t.prototype.constructor=t,t.prototype.nodeType="Sprite",t.prototype.build=function(o){if(o.define("SPRITE"),o.requires.lights=!1,o.requires.transparent=void 0!==this.alpha,o.isShader("vertex")){var i=this.position?this.position.analyzeAndFlow(o,"v3",{cache:"position"}):void 0;o.mergeUniform(e.UniformsUtils.merge([e.UniformsLib.fog])),o.addParsCode(["#include <fog_pars_vertex>","#include <logdepthbuf_pars_vertex>","#include <clipping_planes_pars_vertex>"].join("\n")),l=["#include <clipping_planes_fragment>","#include <begin_vertex>"],i&&l.push(i.code,i.result?"transformed = "+i.result+";":""),l.push("#include <project_vertex>","#include <fog_vertex>","mat4 modelViewMtx = modelViewMatrix;","mat4 modelMtx = modelMatrix;","modelMtx[3][0] = 0.0;","modelMtx[3][1] = 0.0;","modelMtx[3][2] = 0.0;"),this.spherical||l.push("modelMtx[1][1] = 1.0;"),l.push("modelViewMtx[0][0] = 1.0;","modelViewMtx[0][1] = 0.0;","modelViewMtx[0][2] = 0.0;"),this.spherical&&l.push("modelViewMtx[1][0] = 0.0;","modelViewMtx[1][1] = 1.0;","modelViewMtx[1][2] = 0.0;"),l.push("modelViewMtx[2][0] = 0.0;","modelViewMtx[2][1] = 0.0;","modelViewMtx[2][2] = 1.0;","gl_Position = projectionMatrix * modelViewMtx * modelMtx * vec4( transformed, 1.0 );","#include <logdepthbuf_vertex>","#include <clipping_planes_vertex>","#include <fog_vertex>")}else{o.addParsCode(["#include <fog_pars_fragment>","#include <logdepthbuf_pars_fragment>","#include <clipping_planes_pars_fragment>"].join("\n")),o.addCode(["#include <clipping_planes_fragment>","#include <logdepthbuf_fragment>"].join("\n")),this.mask&&this.mask.analyze(o),this.alpha&&this.alpha.analyze(o),this.color.analyze(o,{slot:"color"});var t=this.mask?this.mask.flow(o,"b"):void 0,s=this.alpha?this.alpha.flow(o,"f"):void 0,r=this.color.flow(o,"c",{slot:"color"}),l=[];t&&l.push(t.code,"if ( ! "+t.result+" ) discard;"),s?l.push(s.code,"#ifdef ALPHATEST","if ( "+s.result+" <= ALPHATEST ) discard;","#endif",r.code,"gl_FragColor = vec4( "+r.result+", "+s.result+" );"):l.push(r.code,"gl_FragColor = vec4( "+r.result+", 1.0 );"),l.push("#include <tonemapping_fragment>","#include <encodings_fragment>","#include <fog_fragment>")}return l.join("\n")},t.prototype.copy=function(e){return o.Node.prototype.copy.call(this,e),e.position&&(this.position=e.position),this.color=e.color,void 0!==e.spherical&&(this.spherical=e.spherical),e.mask&&(this.mask=e.mask),e.alpha&&(this.alpha=e.alpha),this},t.prototype.toJSON=function(e){var o=this.getJSONNode(e);return o||(o=this.createJSONNode(e),this.position&&(o.position=this.position.toJSON(e).uuid),o.color=this.color.toJSON(e).uuid,!1===this.spherical&&(o.spherical=!1),this.mask&&(o.mask=this.mask.toJSON(e).uuid),this.alpha&&(o.alpha=this.alpha.toJSON(e).uuid)),o},exports.SpriteNode=t;
@@ -1,13 +0,0 @@
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- import { NodeBuilder } from '../../core/NodeBuilder';
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- import { Node } from '../../core/Node';
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-
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- export class SpriteNode extends Node {
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- constructor();
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-
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- color: Node;
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- spherical: true;
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- nodeType: string;
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-
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- build(builder: NodeBuilder): string;
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- copy(source: SpriteNode): this;
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- }