three-stdlib 2.8.9 → 2.8.12
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- package/Nodes-607e9ed8.js +471 -0
- package/Nodes-627a8bdf.js +1 -0
- package/index.cjs.js +1 -1
- package/index.d.ts +1 -127
- package/index.js +122 -128
- package/lines/LineMaterial.d.ts +7 -6
- package/loaders/NodeMaterialLoader.cjs.js +1 -1
- package/loaders/NodeMaterialLoader.js +2 -136
- package/modifiers/CurveModifier.cjs.js +1 -1
- package/modifiers/CurveModifier.d.ts +13 -9
- package/modifiers/CurveModifier.js +27 -30
- package/nodes/Nodes.cjs.js +1 -1
- package/nodes/Nodes.js +203 -76
- package/nodes/ShaderNode.cjs.js +1 -0
- package/nodes/ShaderNode.js +308 -0
- package/nodes/accessors/BufferNode.cjs.js +1 -0
- package/nodes/accessors/BufferNode.js +18 -0
- package/nodes/accessors/CameraNode.cjs.js +1 -1
- package/nodes/accessors/CameraNode.js +32 -138
- package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
- package/nodes/accessors/CubeTextureNode.js +53 -0
- package/nodes/accessors/MaterialNode.cjs.js +1 -0
- package/nodes/accessors/MaterialNode.js +80 -0
- package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
- package/nodes/accessors/MaterialReferenceNode.js +16 -0
- package/nodes/accessors/ModelNode.cjs.js +1 -0
- package/nodes/accessors/ModelNode.js +10 -0
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
- package/nodes/accessors/ModelViewProjectionNode.js +22 -0
- package/nodes/accessors/NormalNode.cjs.js +1 -1
- package/nodes/accessors/NormalNode.js +48 -78
- package/nodes/accessors/Object3DNode.cjs.js +1 -0
- package/nodes/accessors/Object3DNode.js +85 -0
- package/nodes/accessors/PointUVNode.cjs.js +1 -0
- package/nodes/accessors/PointUVNode.js +16 -0
- package/nodes/accessors/PositionNode.cjs.js +1 -1
- package/nodes/accessors/PositionNode.js +49 -87
- package/nodes/accessors/ReferenceNode.cjs.js +1 -0
- package/nodes/accessors/ReferenceNode.js +43 -0
- package/nodes/accessors/ReflectNode.cjs.js +1 -1
- package/nodes/accessors/ReflectNode.js +35 -98
- package/nodes/accessors/SkinningNode.cjs.js +1 -0
- package/nodes/accessors/SkinningNode.js +59 -0
- package/nodes/accessors/TextureNode.cjs.js +1 -0
- package/nodes/accessors/TextureNode.js +68 -0
- package/nodes/accessors/UVNode.cjs.js +1 -1
- package/nodes/accessors/UVNode.js +20 -38
- package/nodes/core/ArrayUniformNode.cjs.js +1 -0
- package/nodes/core/ArrayUniformNode.js +17 -0
- package/nodes/core/AttributeNode.cjs.js +1 -1
- package/nodes/core/AttributeNode.js +31 -40
- package/nodes/core/BypassNode.cjs.js +1 -0
- package/nodes/core/BypassNode.js +28 -0
- package/nodes/core/CodeNode.cjs.js +1 -0
- package/nodes/core/CodeNode.js +35 -0
- package/nodes/core/ConstNode.cjs.js +1 -1
- package/nodes/core/ConstNode.js +10 -78
- package/nodes/core/ContextNode.cjs.js +1 -0
- package/nodes/core/ContextNode.js +26 -0
- package/nodes/core/ExpressionNode.cjs.js +1 -1
- package/nodes/core/ExpressionNode.js +19 -8
- package/nodes/core/FunctionCallNode.cjs.js +1 -1
- package/nodes/core/FunctionCallNode.js +31 -60
- package/nodes/core/FunctionNode.cjs.js +1 -1
- package/nodes/core/FunctionNode.js +45 -166
- package/nodes/core/InputNode.cjs.js +1 -1
- package/nodes/core/InputNode.js +43 -57
- package/nodes/core/Node.cjs.js +1 -1
- package/nodes/core/Node.js +155 -113
- package/nodes/core/NodeAttribute.cjs.js +1 -0
- package/nodes/core/NodeAttribute.js +11 -0
- package/nodes/core/NodeBuilder.cjs.js +1 -1
- package/nodes/core/NodeBuilder.js +422 -548
- package/nodes/core/NodeCode.cjs.js +1 -0
- package/nodes/core/NodeCode.js +13 -0
- package/nodes/core/NodeFrame.cjs.js +1 -1
- package/nodes/core/NodeFrame.js +34 -27
- package/nodes/core/NodeFunction.cjs.js +1 -0
- package/nodes/core/NodeFunction.js +17 -0
- package/nodes/core/NodeFunctionInput.cjs.js +1 -0
- package/nodes/core/NodeFunctionInput.js +14 -0
- package/nodes/core/NodeKeywords.cjs.js +1 -0
- package/nodes/core/NodeKeywords.js +54 -0
- package/nodes/core/NodeParser.cjs.js +1 -0
- package/nodes/core/NodeParser.js +8 -0
- package/nodes/core/NodeUniform.cjs.js +1 -1
- package/nodes/core/NodeUniform.js +18 -17
- package/nodes/core/NodeUtils.cjs.js +1 -1
- package/nodes/core/NodeUtils.js +55 -35
- package/nodes/core/NodeVar.cjs.js +1 -0
- package/nodes/core/NodeVar.js +11 -0
- package/nodes/core/NodeVary.cjs.js +1 -0
- package/nodes/core/NodeVary.js +11 -0
- package/nodes/core/PropertyNode.cjs.js +1 -0
- package/nodes/core/PropertyNode.js +26 -0
- package/nodes/core/TempNode.cjs.js +1 -1
- package/nodes/core/TempNode.js +21 -88
- package/nodes/core/UniformNode.cjs.js +1 -0
- package/nodes/core/UniformNode.js +28 -0
- package/nodes/core/VarNode.cjs.js +1 -1
- package/nodes/core/VarNode.js +28 -35
- package/nodes/core/VaryNode.cjs.js +1 -0
- package/nodes/core/VaryNode.js +38 -0
- package/nodes/core/constants.cjs.js +1 -0
- package/nodes/core/constants.js +11 -0
- package/nodes/display/ColorSpaceNode.cjs.js +1 -0
- package/nodes/display/ColorSpaceNode.js +67 -0
- package/nodes/display/NormalMapNode.cjs.js +1 -0
- package/nodes/display/NormalMapNode.js +71 -0
- package/nodes/fog/FogNode.cjs.js +1 -0
- package/nodes/fog/FogNode.js +18 -0
- package/nodes/fog/FogRangeNode.cjs.js +1 -0
- package/nodes/fog/FogRangeNode.js +20 -0
- package/nodes/functions/BSDFs.cjs.js +1 -0
- package/nodes/functions/BSDFs.js +121 -0
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
- package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
- package/nodes/lights/LightContextNode.cjs.js +1 -0
- package/nodes/lights/LightContextNode.js +43 -0
- package/nodes/lights/LightNode.cjs.js +1 -0
- package/nodes/lights/LightNode.js +61 -0
- package/nodes/lights/LightsNode.cjs.js +1 -0
- package/nodes/lights/LightsNode.js +77 -0
- package/nodes/loaders/NodeLoader.cjs.js +1 -0
- package/nodes/loaders/NodeLoader.js +80 -0
- package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
- package/nodes/loaders/NodeMaterialLoader.js +29 -0
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
- package/nodes/loaders/NodeObjectLoader.js +49 -0
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/LineBasicNodeMaterial.js +31 -0
- package/nodes/materials/Materials.cjs.js +1 -0
- package/nodes/materials/Materials.js +27 -0
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +32 -0
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -1
- package/nodes/materials/MeshStandardNodeMaterial.js +41 -13
- package/nodes/materials/NodeMaterial.cjs.js +1 -1
- package/nodes/materials/NodeMaterial.js +67 -140
- package/nodes/materials/PointsNodeMaterial.cjs.js +1 -0
- package/nodes/materials/PointsNodeMaterial.js +34 -0
- package/nodes/math/CondNode.cjs.js +1 -1
- package/nodes/math/CondNode.js +33 -74
- package/nodes/math/MathNode.cjs.js +1 -1
- package/nodes/math/MathNode.js +193 -193
- package/nodes/math/OperatorNode.cjs.js +1 -1
- package/nodes/math/OperatorNode.js +116 -52
- package/nodes/parsers/GLSLNodeFunction.cjs.js +1 -0
- package/nodes/parsers/GLSLNodeFunction.js +101 -0
- package/nodes/parsers/GLSLNodeParser.cjs.js +1 -0
- package/nodes/parsers/GLSLNodeParser.js +13 -0
- package/nodes/parsers/WGSLNodeFunction.cjs.js +1 -0
- package/nodes/parsers/WGSLNodeFunction.js +71 -0
- package/nodes/parsers/WGSLNodeParser.cjs.js +1 -0
- package/nodes/parsers/WGSLNodeParser.js +13 -0
- package/nodes/procedural/CheckerNode.cjs.js +1 -1
- package/nodes/procedural/CheckerNode.js +22 -40
- package/nodes/utils/ArrayElementNode.cjs.js +1 -0
- package/nodes/utils/ArrayElementNode.js +22 -0
- package/nodes/utils/ConvertNode.cjs.js +1 -0
- package/nodes/utils/ConvertNode.js +29 -0
- package/nodes/utils/JoinNode.cjs.js +1 -1
- package/nodes/utils/JoinNode.js +19 -69
- package/nodes/utils/MatcapUVNode.cjs.js +1 -0
- package/nodes/utils/MatcapUVNode.js +18 -0
- package/nodes/utils/OscNode.cjs.js +1 -0
- package/nodes/utils/OscNode.js +55 -0
- package/nodes/utils/SplitNode.cjs.js +1 -0
- package/nodes/utils/SplitNode.js +58 -0
- package/nodes/utils/SpriteSheetUVNode.cjs.js +1 -0
- package/nodes/utils/SpriteSheetUVNode.js +39 -0
- package/nodes/utils/TimerNode.cjs.js +1 -1
- package/nodes/utils/TimerNode.js +38 -56
- package/objects/Lensflare.cjs.js +1 -1
- package/objects/Lensflare.js +11 -3
- package/package.json +3 -3
- package/postprocessing/AfterimagePass.d.ts +2 -30
- package/shaders/ACESFilmicToneMappingShader.cjs.js +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +9 -0
- package/shaders/ACESFilmicToneMappingShader.js +1 -1
- package/shaders/AfterimageShader.d.ts +9 -15
- package/shaders/BasicShader.cjs.js +1 -1
- package/shaders/BasicShader.d.ts +5 -5
- package/shaders/BasicShader.js +1 -1
- package/shaders/BleachBypassShader.cjs.js +1 -1
- package/shaders/BleachBypassShader.d.ts +8 -9
- package/shaders/BleachBypassShader.js +1 -1
- package/shaders/BlendShader.cjs.js +1 -1
- package/shaders/BlendShader.d.ts +13 -7
- package/shaders/BlendShader.js +1 -1
- package/shaders/BokehShader.cjs.js +1 -1
- package/shaders/BokehShader.d.ts +18 -19
- package/shaders/BokehShader.js +1 -1
- package/shaders/BokehShader2.cjs.js +1 -1
- package/shaders/BokehShader2.d.ts +80 -34
- package/shaders/BokehShader2.js +2 -2
- package/shaders/BrightnessContrastShader.cjs.js +1 -1
- package/shaders/BrightnessContrastShader.d.ts +10 -6
- package/shaders/BrightnessContrastShader.js +1 -1
- package/shaders/ColorCorrectionShader.cjs.js +1 -1
- package/shaders/ColorCorrectionShader.d.ts +14 -7
- package/shaders/ColorCorrectionShader.js +1 -1
- package/shaders/ColorifyShader.cjs.js +1 -1
- package/shaders/ColorifyShader.d.ts +8 -5
- package/shaders/ColorifyShader.js +1 -1
- package/shaders/ConvolutionShader.cjs.js +1 -1
- package/shaders/ConvolutionShader.d.ts +15 -16
- package/shaders/ConvolutionShader.js +9 -14
- package/shaders/CopyShader.d.ts +8 -12
- package/shaders/DOFMipMapShader.cjs.js +1 -1
- package/shaders/DOFMipMapShader.d.ts +13 -7
- package/shaders/DOFMipMapShader.js +1 -1
- package/shaders/DepthLimitedBlurShader.cjs.js +1 -1
- package/shaders/DepthLimitedBlurShader.d.ts +26 -25
- package/shaders/DepthLimitedBlurShader.js +12 -16
- package/shaders/DigitalGlitch.cjs.js +1 -1
- package/shaders/DigitalGlitch.d.ts +34 -14
- package/shaders/DigitalGlitch.js +1 -10
- package/shaders/DotScreenShader.cjs.js +1 -1
- package/shaders/DotScreenShader.d.ts +17 -8
- package/shaders/DotScreenShader.js +1 -1
- package/shaders/FXAAShader.cjs.js +1 -1
- package/shaders/FXAAShader.d.ts +8 -5
- package/shaders/FXAAShader.js +1 -1
- package/shaders/FilmShader.cjs.js +1 -1
- package/shaders/FilmShader.d.ts +19 -9
- package/shaders/FilmShader.js +1 -1
- package/shaders/FocusShader.cjs.js +1 -1
- package/shaders/FocusShader.d.ts +16 -8
- package/shaders/FocusShader.js +1 -1
- package/shaders/FreiChenShader.cjs.js +1 -1
- package/shaders/FreiChenShader.d.ts +8 -5
- package/shaders/FreiChenShader.js +1 -1
- package/shaders/FresnelShader.cjs.js +1 -1
- package/shaders/FresnelShader.d.ts +21 -0
- package/shaders/FresnelShader.js +1 -1
- package/shaders/GammaCorrectionShader.d.ts +7 -7
- package/shaders/GodRaysShader.cjs.js +1 -1
- package/shaders/GodRaysShader.d.ts +38 -20
- package/shaders/GodRaysShader.js +4 -4
- package/shaders/HalftoneShader.cjs.js +1 -1
- package/shaders/HalftoneShader.d.ts +40 -16
- package/shaders/HalftoneShader.js +1 -1
- package/shaders/HorizontalBlurShader.d.ts +8 -8
- package/shaders/HorizontalTiltShiftShader.cjs.js +1 -1
- package/shaders/HorizontalTiltShiftShader.d.ts +10 -6
- package/shaders/HorizontalTiltShiftShader.js +1 -1
- package/shaders/HueSaturationShader.cjs.js +1 -1
- package/shaders/HueSaturationShader.d.ts +10 -6
- package/shaders/HueSaturationShader.js +1 -1
- package/shaders/KaleidoShader.cjs.js +1 -1
- package/shaders/KaleidoShader.d.ts +10 -6
- package/shaders/KaleidoShader.js +1 -1
- package/shaders/LuminosityHighPassShader.cjs.js +1 -1
- package/shaders/LuminosityHighPassShader.d.ts +17 -8
- package/shaders/LuminosityHighPassShader.js +1 -1
- package/shaders/LuminosityShader.cjs.js +1 -1
- package/shaders/LuminosityShader.d.ts +4 -4
- package/shaders/LuminosityShader.js +1 -1
- package/shaders/MirrorShader.cjs.js +1 -1
- package/shaders/MirrorShader.d.ts +7 -5
- package/shaders/MirrorShader.js +1 -1
- package/shaders/NormalMapShader.cjs.js +1 -1
- package/shaders/NormalMapShader.d.ts +14 -7
- package/shaders/NormalMapShader.js +1 -1
- package/shaders/ParallaxShader.cjs.js +1 -1
- package/shaders/ParallaxShader.d.ts +28 -0
- package/shaders/ParallaxShader.js +1 -1
- package/shaders/PixelShader.cjs.js +1 -1
- package/shaders/PixelShader.d.ts +10 -6
- package/shaders/PixelShader.js +1 -1
- package/shaders/RGBShiftShader.cjs.js +1 -1
- package/shaders/RGBShiftShader.d.ts +10 -6
- package/shaders/RGBShiftShader.js +1 -1
- package/shaders/SAOShader.cjs.js +1 -1
- package/shaders/SAOShader.d.ts +24 -29
- package/shaders/SAOShader.js +1 -5
- package/shaders/SMAAShader.cjs.js +1 -1
- package/shaders/SMAAShader.d.ts +31 -16
- package/shaders/SMAAShader.js +3 -3
- package/shaders/SSAOShader.cjs.js +1 -1
- package/shaders/SSAOShader.d.ts +58 -25
- package/shaders/SSAOShader.js +3 -3
- package/shaders/SSRShader.cjs.js +1 -1
- package/shaders/SSRShader.d.ts +67 -36
- package/shaders/SSRShader.js +3 -3
- package/shaders/SepiaShader.cjs.js +1 -1
- package/shaders/SepiaShader.d.ts +7 -5
- package/shaders/SepiaShader.js +1 -1
- package/shaders/SobelOperatorShader.cjs.js +1 -1
- package/shaders/SobelOperatorShader.d.ts +8 -5
- package/shaders/SobelOperatorShader.js +1 -1
- package/shaders/SubsurfaceScatteringShader.cjs.js +1 -1
- package/shaders/SubsurfaceScatteringShader.d.ts +2 -34
- package/shaders/SubsurfaceScatteringShader.js +3 -3
- package/shaders/TechnicolorShader.cjs.js +1 -1
- package/shaders/TechnicolorShader.d.ts +4 -4
- package/shaders/TechnicolorShader.js +1 -1
- package/shaders/ToneMapShader.cjs.js +1 -1
- package/shaders/ToneMapShader.d.ts +19 -9
- package/shaders/ToneMapShader.js +1 -1
- package/shaders/ToonShader.cjs.js +1 -1
- package/shaders/ToonShader.d.ts +80 -34
- package/shaders/ToonShader.js +4 -4
- package/shaders/TriangleBlurShader.cjs.js +1 -1
- package/shaders/TriangleBlurShader.d.ts +8 -5
- package/shaders/TriangleBlurShader.js +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs.js +1 -1
- package/shaders/UnpackDepthRGBAShader.d.ts +7 -5
- package/shaders/UnpackDepthRGBAShader.js +1 -1
- package/shaders/VerticalBlurShader.cjs.js +1 -1
- package/shaders/VerticalBlurShader.d.ts +8 -8
- package/shaders/VerticalBlurShader.js +1 -1
- package/shaders/VerticalTiltShiftShader.cjs.js +1 -1
- package/shaders/VerticalTiltShiftShader.d.ts +10 -6
- package/shaders/VerticalTiltShiftShader.js +1 -1
- package/shaders/VignetteShader.cjs.js +1 -1
- package/shaders/VignetteShader.d.ts +10 -6
- package/shaders/VignetteShader.js +1 -1
- package/shaders/VolumeShader.cjs.js +1 -1
- package/shaders/VolumeShader.d.ts +20 -9
- package/shaders/VolumeShader.js +1 -1
- package/shaders/WaterRefractionShader.cjs.js +1 -1
- package/shaders/WaterRefractionShader.d.ts +16 -8
- package/shaders/WaterRefractionShader.js +1 -1
- package/shaders/index.cjs.js +1 -0
- package/shaders/index.d.ts +53 -0
- package/shaders/index.js +53 -0
- package/shaders/types.cjs.js +1 -0
- package/shaders/types.d.ts +14 -0
- package/shaders/types.js +1 -0
- package/types/shared.d.ts +0 -20
- package/Nodes-894ac9dc.js +0 -1
- package/Nodes-af575af7.js +0 -157
- package/nodes/accessors/ColorsNode.cjs.js +0 -1
- package/nodes/accessors/ColorsNode.d.ts +0 -10
- package/nodes/accessors/ColorsNode.js +0 -40
- package/nodes/accessors/LightNode.cjs.js +0 -1
- package/nodes/accessors/LightNode.d.ts +0 -12
- package/nodes/accessors/LightNode.js +0 -41
- package/nodes/accessors/ResolutionNode.cjs.js +0 -1
- package/nodes/accessors/ResolutionNode.d.ts +0 -14
- package/nodes/accessors/ResolutionNode.js +0 -41
- package/nodes/accessors/ScreenUVNode.cjs.js +0 -1
- package/nodes/accessors/ScreenUVNode.d.ts +0 -11
- package/nodes/accessors/ScreenUVNode.js +0 -43
- package/nodes/core/NodeLib.cjs.js +0 -1
- package/nodes/core/NodeLib.d.ts +0 -22
- package/nodes/core/NodeLib.js +0 -37
- package/nodes/core/StructNode.cjs.js +0 -1
- package/nodes/core/StructNode.d.ts +0 -19
- package/nodes/core/StructNode.js +0 -72
- package/nodes/effects/BlurNode.cjs.js +0 -1
- package/nodes/effects/BlurNode.d.ts +0 -31
- package/nodes/effects/BlurNode.js +0 -100
- package/nodes/effects/ColorAdjustmentNode.cjs.js +0 -1
- package/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
- package/nodes/effects/ColorAdjustmentNode.js +0 -73
- package/nodes/effects/LuminanceNode.cjs.js +0 -1
- package/nodes/effects/LuminanceNode.d.ts +0 -18
- package/nodes/effects/LuminanceNode.js +0 -46
- package/nodes/inputs/BoolNode.cjs.js +0 -1
- package/nodes/inputs/BoolNode.d.ts +0 -19
- package/nodes/inputs/BoolNode.js +0 -36
- package/nodes/inputs/ColorNode.cjs.js +0 -1
- package/nodes/inputs/ColorNode.d.ts +0 -21
- package/nodes/inputs/ColorNode.js +0 -41
- package/nodes/inputs/CubeTextureNode.cjs.js +0 -1
- package/nodes/inputs/CubeTextureNode.d.ts +0 -17
- package/nodes/inputs/CubeTextureNode.js +0 -79
- package/nodes/inputs/FloatNode.cjs.js +0 -1
- package/nodes/inputs/FloatNode.d.ts +0 -19
- package/nodes/inputs/FloatNode.js +0 -36
- package/nodes/inputs/IntNode.cjs.js +0 -1
- package/nodes/inputs/IntNode.d.ts +0 -19
- package/nodes/inputs/IntNode.js +0 -36
- package/nodes/inputs/Matrix3Node.cjs.js +0 -1
- package/nodes/inputs/Matrix3Node.d.ts +0 -22
- package/nodes/inputs/Matrix3Node.js +0 -46
- package/nodes/inputs/Matrix4Node.cjs.js +0 -1
- package/nodes/inputs/Matrix4Node.d.ts +0 -22
- package/nodes/inputs/Matrix4Node.js +0 -46
- package/nodes/inputs/PropertyNode.cjs.js +0 -1
- package/nodes/inputs/PropertyNode.d.ts +0 -10
- package/nodes/inputs/PropertyNode.js +0 -35
- package/nodes/inputs/RTTNode.cjs.js +0 -1
- package/nodes/inputs/RTTNode.d.ts +0 -27
- package/nodes/inputs/RTTNode.js +0 -103
- package/nodes/inputs/ReflectorNode.cjs.js +0 -1
- package/nodes/inputs/ReflectorNode.d.ts +0 -21
- package/nodes/inputs/ReflectorNode.js +0 -60
- package/nodes/inputs/ScreenNode.cjs.js +0 -1
- package/nodes/inputs/ScreenNode.d.ts +0 -11
- package/nodes/inputs/ScreenNode.js +0 -20
- package/nodes/inputs/TextureNode.cjs.js +0 -1
- package/nodes/inputs/TextureNode.d.ts +0 -20
- package/nodes/inputs/TextureNode.js +0 -83
- package/nodes/inputs/Vector2Node.cjs.js +0 -1
- package/nodes/inputs/Vector2Node.d.ts +0 -21
- package/nodes/inputs/Vector2Node.js +0 -40
- package/nodes/inputs/Vector3Node.cjs.js +0 -1
- package/nodes/inputs/Vector3Node.d.ts +0 -21
- package/nodes/inputs/Vector3Node.js +0 -41
- package/nodes/inputs/Vector4Node.cjs.js +0 -1
- package/nodes/inputs/Vector4Node.d.ts +0 -21
- package/nodes/inputs/Vector4Node.js +0 -42
- package/nodes/materials/BasicNodeMaterial.cjs.js +0 -1
- package/nodes/materials/BasicNodeMaterial.d.ts +0 -11
- package/nodes/materials/BasicNodeMaterial.js +0 -15
- package/nodes/materials/PhongNodeMaterial.cjs.js +0 -1
- package/nodes/materials/PhongNodeMaterial.d.ts +0 -21
- package/nodes/materials/PhongNodeMaterial.js +0 -15
- package/nodes/materials/SpriteNodeMaterial.cjs.js +0 -1
- package/nodes/materials/SpriteNodeMaterial.d.ts +0 -12
- package/nodes/materials/SpriteNodeMaterial.js +0 -15
- package/nodes/materials/StandardNodeMaterial.cjs.js +0 -1
- package/nodes/materials/StandardNodeMaterial.d.ts +0 -25
- package/nodes/materials/StandardNodeMaterial.js +0 -15
- package/nodes/materials/nodes/BasicNode.cjs.js +0 -1
- package/nodes/materials/nodes/BasicNode.d.ts +0 -15
- package/nodes/materials/nodes/BasicNode.js +0 -91
- package/nodes/materials/nodes/MeshStandardNode.cjs.js +0 -1
- package/nodes/materials/nodes/MeshStandardNode.d.ts +0 -25
- package/nodes/materials/nodes/MeshStandardNode.js +0 -81
- package/nodes/materials/nodes/PhongNode.cjs.js +0 -1
- package/nodes/materials/nodes/PhongNode.d.ts +0 -14
- package/nodes/materials/nodes/PhongNode.js +0 -212
- package/nodes/materials/nodes/RawNode.cjs.js +0 -1
- package/nodes/materials/nodes/RawNode.d.ts +0 -10
- package/nodes/materials/nodes/RawNode.js +0 -42
- package/nodes/materials/nodes/SpriteNode.cjs.js +0 -1
- package/nodes/materials/nodes/SpriteNode.d.ts +0 -13
- package/nodes/materials/nodes/SpriteNode.js +0 -113
- package/nodes/materials/nodes/StandardNode.cjs.js +0 -1
- package/nodes/materials/nodes/StandardNode.d.ts +0 -15
- package/nodes/materials/nodes/StandardNode.js +0 -336
- package/nodes/misc/BumpMapNode.cjs.js +0 -1
- package/nodes/misc/BumpMapNode.d.ts +0 -21
- package/nodes/misc/BumpMapNode.js +0 -80
- package/nodes/misc/NormalMapNode.cjs.js +0 -1
- package/nodes/misc/NormalMapNode.d.ts +0 -19
- package/nodes/misc/NormalMapNode.js +0 -102
- package/nodes/misc/TextureCubeNode.cjs.js +0 -1
- package/nodes/misc/TextureCubeNode.d.ts +0 -21
- package/nodes/misc/TextureCubeNode.js +0 -52
- package/nodes/misc/TextureCubeUVNode.cjs.js +0 -1
- package/nodes/misc/TextureCubeUVNode.d.ts +0 -18
- package/nodes/misc/TextureCubeUVNode.js +0 -229
- package/nodes/postprocessing/NodePass.cjs.js +0 -1
- package/nodes/postprocessing/NodePass.d.ts +0 -15
- package/nodes/postprocessing/NodePass.js +0 -61
- package/nodes/postprocessing/NodePostProcessing.cjs.js +0 -1
- package/nodes/postprocessing/NodePostProcessing.d.ts +0 -26
- package/nodes/postprocessing/NodePostProcessing.js +0 -91
- package/nodes/procedural/NoiseNode.cjs.js +0 -1
- package/nodes/procedural/NoiseNode.d.ts +0 -17
- package/nodes/procedural/NoiseNode.js +0 -43
- package/nodes/utils/BypassNode.cjs.js +0 -1
- package/nodes/utils/BypassNode.d.ts +0 -11
- package/nodes/utils/BypassNode.js +0 -55
- package/nodes/utils/ColorSpaceNode.cjs.js +0 -1
- package/nodes/utils/ColorSpaceNode.d.ts +0 -55
- package/nodes/utils/ColorSpaceNode.js +0 -106
- package/nodes/utils/MaxMIPLevelNode.cjs.js +0 -1
- package/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
- package/nodes/utils/MaxMIPLevelNode.js +0 -38
- package/nodes/utils/SpecularMIPLevelNode.cjs.js +0 -1
- package/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
- package/nodes/utils/SpecularMIPLevelNode.js +0 -61
- package/nodes/utils/SubSlotNode.cjs.js +0 -1
- package/nodes/utils/SubSlotNode.js +0 -53
- package/nodes/utils/SwitchNode.cjs.js +0 -1
- package/nodes/utils/SwitchNode.d.ts +0 -11
- package/nodes/utils/SwitchNode.js +0 -69
- package/nodes/utils/UVTransformNode.cjs.js +0 -1
- package/nodes/utils/UVTransformNode.d.ts +0 -15
- package/nodes/utils/UVTransformNode.js +0 -46
- package/nodes/utils/VelocityNode.cjs.js +0 -1
- package/nodes/utils/VelocityNode.d.ts +0 -28
- package/nodes/utils/VelocityNode.js +0 -115
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import { SpriteNode } from './nodes/SpriteNode.js';
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import { NodeMaterial } from './NodeMaterial.js';
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import { NodeUtils } from '../core/NodeUtils.js';
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function SpriteNodeMaterial() {
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this.type = 'SpriteNodeMaterial';
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}
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SpriteNodeMaterial.prototype = Object.create(NodeMaterial.prototype);
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SpriteNodeMaterial.prototype.constructor = SpriteNodeMaterial;
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NodeUtils.addShortcuts(SpriteNodeMaterial.prototype, 'fragment', ['color', 'alpha', 'mask', 'position', 'spherical']);
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export { SpriteNodeMaterial };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./nodes/StandardNode.cjs.js"),r=require("./NodeMaterial.cjs.js"),s=require("../core/NodeUtils.cjs.js");function o(){var s=new e.StandardNode;r.NodeMaterial.call(this,s,s),this.type="StandardNodeMaterial"}require("three"),require("../core/Node.cjs.js"),require("../core/ExpressionNode.cjs.js"),require("../core/FunctionNode.cjs.js"),require("../core/TempNode.cjs.js"),require("../core/NodeLib.cjs.js"),require("../inputs/ColorNode.cjs.js"),require("../core/InputNode.cjs.js"),require("../inputs/FloatNode.cjs.js"),require("../utils/SpecularMIPLevelNode.cjs.js"),require("../utils/MaxMIPLevelNode.cjs.js"),require("../core/NodeBuilder.cjs.js"),require("../core/NodeUniform.cjs.js"),require("../core/ConstNode.cjs.js"),require("../core/StructNode.cjs.js"),require("../inputs/Vector2Node.cjs.js"),require("../inputs/Vector3Node.cjs.js"),require("../inputs/Vector4Node.cjs.js"),require("../inputs/TextureNode.cjs.js"),require("../accessors/UVNode.cjs.js"),require("../utils/ColorSpaceNode.cjs.js"),require("../inputs/CubeTextureNode.cjs.js"),require("../accessors/ReflectNode.cjs.js"),require("../accessors/PositionNode.cjs.js"),require("../accessors/NormalNode.cjs.js"),require("../misc/TextureCubeNode.cjs.js"),require("../misc/TextureCubeUVNode.cjs.js"),require("../core/FunctionCallNode.cjs.js"),require("../math/OperatorNode.cjs.js"),require("../math/MathNode.cjs.js"),require("./nodes/RawNode.cjs.js"),o.prototype=Object.create(r.NodeMaterial.prototype),o.prototype.constructor=o,s.NodeUtils.addShortcuts(o.prototype,"fragment",["color","alpha","roughness","metalness","reflectivity","clearcoat","clearcoatRoughness","clearcoatNormal","normal","emissive","ambient","light","shadow","ao","environment","mask","position","sheen"]),exports.StandardNodeMaterial=o;
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import { Node } from '../core/Node';
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import { NodeMaterial } from './NodeMaterial';
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export class StandardNodeMaterial extends NodeMaterial {
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constructor();
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color: Node;
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alpha: Node;
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roughness: Node;
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metalness: Node;
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reflectivity: Node;
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clearcoat: Node;
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clearcoatRoughness: Node;
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clearcoatNormal: Node;
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normal: Node;
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emissive: Node;
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ambient: Node;
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light: Node;
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shadow: Node;
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ao: Node;
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environment: Node;
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mask: Node;
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position: Node;
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sheenColor: Node;
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}
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import { StandardNode } from './nodes/StandardNode.js';
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function StandardNodeMaterial() {
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this.type = 'StandardNodeMaterial';
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}
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StandardNodeMaterial.prototype = Object.create(NodeMaterial.prototype);
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StandardNodeMaterial.prototype.constructor = StandardNodeMaterial;
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NodeUtils.addShortcuts(StandardNodeMaterial.prototype, 'fragment', ['color', 'alpha', 'roughness', 'metalness', 'reflectivity', 'clearcoat', 'clearcoatRoughness', 'clearcoatNormal', 'normal', 'emissive', 'ambient', 'light', 'shadow', 'ao', 'environment', 'mask', 'position', 'sheen']);
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export { StandardNodeMaterial };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../../core/Node.cjs.js"),o=require("../../inputs/ColorNode.cjs.js");function i(){e.Node.call(this),this.color=new o.ColorNode(16777215)}require("three"),require("../../core/InputNode.cjs.js"),require("../../core/TempNode.cjs.js"),require("../../core/NodeUtils.cjs.js"),i.prototype=Object.create(e.Node.prototype),i.prototype.constructor=i,i.prototype.nodeType="Basic",i.prototype.generate=function(e){var o;if(e.isShader("vertex")){var i=this.position?this.position.analyzeAndFlow(e,"v3",{cache:"position"}):void 0;e.addParsCode(["varying vec3 vViewPosition;","#ifndef FLAT_SHADED"," varying vec3 vNormal;","#endif"].join("\n"));var t=["#include <beginnormal_vertex>","#include <defaultnormal_vertex>","#ifndef FLAT_SHADED"," vNormal = normalize( transformedNormal );","#endif","#include <begin_vertex>"];i&&t.push(i.code,i.result?"transformed = "+i.result+";":""),t.push("#include <morphtarget_vertex>","#include <skinning_vertex>","#include <project_vertex>","#include <fog_vertex>","#include <logdepthbuf_vertex>","#include <clipping_planes_vertex>","\tvViewPosition = - mvPosition.xyz;","#include <worldpos_vertex>","#include <shadowmap_vertex>"),o=t.join("\n")}else{this.color.analyze(e,{slot:"color"}),this.alpha&&this.alpha.analyze(e),this.mask&&this.mask.analyze(e);var r=this.color.flow(e,"c",{slot:"color"}),s=this.alpha?this.alpha.flow(e,"f"):void 0,a=this.mask?this.mask.flow(e,"b"):void 0;e.requires.transparent=void 0!==s,e.addParsCode(["varying vec3 vViewPosition;","#ifndef FLAT_SHADED"," varying vec3 vNormal;","#endif"].join("\n"));t=["#include <normal_fragment_begin>",r.code];a&&t.push(a.code,"if ( ! "+a.result+" ) discard;"),s&&t.push(s.code,"#ifdef ALPHATEST"," if ( "+s.result+" <= ALPHATEST ) discard;","#endif"),s?t.push("gl_FragColor = vec4("+r.result+", "+s.result+" );"):t.push("gl_FragColor = vec4("+r.result+", 1.0 );"),o=t.join("\n")}return o},i.prototype.copy=function(o){return e.Node.prototype.copy.call(this,o),this.color=o.color,o.position&&(this.position=o.position),o.alpha&&(this.alpha=o.alpha),o.mask&&(this.mask=o.mask),this},i.prototype.toJSON=function(e){var o=this.getJSONNode(e);return o||((o=this.createJSONNode(e)).color=this.color.toJSON(e).uuid,this.position&&(o.position=this.position.toJSON(e).uuid),this.alpha&&(o.alpha=this.alpha.toJSON(e).uuid),this.mask&&(o.mask=this.mask.toJSON(e).uuid)),o},exports.BasicNode=i;
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constructor();
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}
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}) : undefined;
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builder.addParsCode(['varying vec3 vViewPosition;', '#ifndef FLAT_SHADED', ' varying vec3 vNormal;', '#endif'].join('\n'));
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output.push('#include <morphtarget_vertex>', '#include <skinning_vertex>', '#include <project_vertex>', '#include <fog_vertex>', '#include <logdepthbuf_vertex>', '#include <clipping_planes_vertex>', ' vViewPosition = - mvPosition.xyz;', '#include <worldpos_vertex>', '#include <shadowmap_vertex>');
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'#include <normal_fragment_begin>', color.code];
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}
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return code;
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};
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};
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}
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return data;
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};
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export { BasicNode };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("./StandardNode.cjs.js"),o=require("../../inputs/PropertyNode.cjs.js"),s=require("../../math/OperatorNode.cjs.js"),t=require("../../utils/SwitchNode.cjs.js"),i=require("../../misc/NormalMapNode.cjs.js");function n(){r.StandardNode.call(this),this.properties={color:new e.Color(16777215),roughness:.5,metalness:.5,normalScale:new e.Vector2(1,1)},this.inputs={color:new o.PropertyNode(this.properties,"color","c"),roughness:new o.PropertyNode(this.properties,"roughness","f"),metalness:new o.PropertyNode(this.properties,"metalness","f"),normalScale:new o.PropertyNode(this.properties,"normalScale","v2")}}require("../../core/Node.cjs.js"),require("../../core/ExpressionNode.cjs.js"),require("../../core/FunctionNode.cjs.js"),require("../../core/TempNode.cjs.js"),require("../../core/NodeLib.cjs.js"),require("../../inputs/ColorNode.cjs.js"),require("../../core/InputNode.cjs.js"),require("../../core/NodeUtils.cjs.js"),require("../../inputs/FloatNode.cjs.js"),require("../../utils/SpecularMIPLevelNode.cjs.js"),require("../../utils/MaxMIPLevelNode.cjs.js"),require("../../inputs/Vector2Node.cjs.js"),require("../../accessors/UVNode.cjs.js"),require("../../accessors/NormalNode.cjs.js"),require("../../accessors/PositionNode.cjs.js"),n.prototype=Object.create(r.StandardNode.prototype),n.prototype.constructor=n,n.prototype.nodeType="MeshStandard",n.prototype.build=function(e){var o=this.properties,n=this.inputs;if(e.isShader("fragment")){var a=e.findNode(o.color,n.color),c=e.resolve(o.map);this.color=c?new s.OperatorNode(a,c,s.OperatorNode.MUL):a;var d=e.findNode(o.roughness,n.roughness),p=e.resolve(o.roughnessMap);this.roughness=p?new s.OperatorNode(d,new t.SwitchNode(p,"g"),s.OperatorNode.MUL):d;var l=e.findNode(o.metalness,n.metalness),u=e.resolve(o.metalnessMap);this.metalness=u?new s.OperatorNode(l,new t.SwitchNode(u,"b"),s.OperatorNode.MUL):l,o.normalMap?(this.normal=new i.NormalMapNode(e.resolve(o.normalMap)),this.normal.scale=e.findNode(o.normalScale,n.normalScale)):this.normal=void 0,this.environment=e.resolve(o.envMap)}return r.StandardNode.prototype.build.call(this,e)},n.prototype.toJSON=function(e){var r=this.getJSONNode(e);return r||(r=this.createJSONNode(e),console.warn(".toJSON not implemented in",this)),r},exports.MeshStandardNode=n;
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import { Color, Vector2 } from 'three';
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import { StandardNode } from './StandardNode';
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import { PropertyNode } from '../../inputs/PropertyNode';
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export class MeshStandardNode extends StandardNode {
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constructor();
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properties: {
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color: Color;
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roughness: number;
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metalness: number;
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normalScale: Vector2;
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};
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inputs: {
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color: PropertyNode;
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roughness: PropertyNode;
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metalness: PropertyNode;
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normalScale: PropertyNode;
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};
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build(builder: NodeBuilder): string;
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}
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import { Color, Vector2 } from 'three';
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import { StandardNode } from './StandardNode.js';
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import { PropertyNode } from '../../inputs/PropertyNode.js';
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import { OperatorNode } from '../../math/OperatorNode.js';
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import { SwitchNode } from '../../utils/SwitchNode.js';
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import { NormalMapNode } from '../../misc/NormalMapNode.js';
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function MeshStandardNode() {
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StandardNode.call(this);
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this.properties = {
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color: new Color(0xffffff),
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roughness: 0.5,
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metalness: 0.5,
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normalScale: new Vector2(1, 1)
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};
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this.inputs = {
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color: new PropertyNode(this.properties, 'color', 'c'),
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inputs = this.inputs;
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// slots
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map = builder.resolve(props.map);
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this.color = map ? new OperatorNode(color, map, OperatorNode.MUL) : color; // slots
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// * roughness
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// * roughnessMap
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var roughness = builder.findNode(props.roughness, inputs.roughness),
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roughnessMap = builder.resolve(props.roughnessMap);
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this.roughness = roughnessMap ? new OperatorNode(roughness, new SwitchNode(roughnessMap, 'g'), OperatorNode.MUL) : roughness; // slots
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// * metalness
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// * metalnessMap
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// * normalMap
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// * normalScale
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} else {
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} // slots
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} // build code
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return StandardNode.prototype.build.call(this, builder);
|
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};
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MeshStandardNode.prototype.toJSON = function (meta) {
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}
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return data;
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};
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export { MeshStandardNode };
|
@@ -1 +0,0 @@
|
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1
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),i=require("../../core/Node.cjs.js"),t=require("../../inputs/ColorNode.cjs.js"),s=require("../../inputs/FloatNode.cjs.js");function o(){i.Node.call(this),this.color=new t.ColorNode(15658734),this.specular=new t.ColorNode(1118481),this.shininess=new s.FloatNode(30)}require("../../core/InputNode.cjs.js"),require("../../core/TempNode.cjs.js"),require("../../core/NodeUtils.cjs.js"),o.prototype=Object.create(i.Node.prototype),o.prototype.constructor=o,o.prototype.nodeType="Phong",o.prototype.build=function(i){var t;if(i.define("PHONG"),i.requires.lights=!0,i.isShader("vertex")){var s=this.position?this.position.analyzeAndFlow(i,"v3",{cache:"position"}):void 0;i.mergeUniform(e.UniformsUtils.merge([e.UniformsLib.fog,e.UniformsLib.lights])),i.addParsCode(["varying vec3 vViewPosition;","#ifndef FLAT_SHADED","\tvarying vec3 vNormal;","#endif","#include <fog_pars_vertex>","#include <morphtarget_pars_vertex>","#include <skinning_pars_vertex>","#include <shadowmap_pars_vertex>","#include <logdepthbuf_pars_vertex>","#include <clipping_planes_pars_vertex>"].join("\n"));var o=["#include <beginnormal_vertex>","#include <morphnormal_vertex>","#include <skinbase_vertex>","#include <skinnormal_vertex>","#include <defaultnormal_vertex>","#ifndef FLAT_SHADED","\tvNormal = normalize( transformedNormal );","#endif","#include <begin_vertex>"];s&&o.push(s.code,s.result?"transformed = "+s.result+";":""),o.push("\t#include <morphtarget_vertex>","\t#include <skinning_vertex>","\t#include <project_vertex>","\t#include <fog_vertex>","\t#include <logdepthbuf_vertex>","\t#include <clipping_planes_vertex>","\tvViewPosition = - mvPosition.xyz;","\t#include <worldpos_vertex>","\t#include <shadowmap_vertex>","\t#include <fog_vertex>"),t=o.join("\n")}else{this.mask&&this.mask.analyze(i),this.color.analyze(i,{slot:"color"}),this.specular.analyze(i),this.shininess.analyze(i),this.alpha&&this.alpha.analyze(i),this.normal&&this.normal.analyze(i),this.light&&this.light.analyze(i,{cache:"light"}),this.ao&&this.ao.analyze(i),this.ambient&&this.ambient.analyze(i),this.shadow&&this.shadow.analyze(i),this.emissive&&this.emissive.analyze(i,{slot:"emissive"}),this.environment&&this.environment.analyze(i,{slot:"environment"}),this.environmentAlpha&&this.environment&&this.environmentAlpha.analyze(i);var n=this.mask?this.mask.flow(i,"b"):void 0,r=this.color.flow(i,"c",{slot:"color"}),l=this.specular.flow(i,"c"),h=this.shininess.flow(i,"f"),a=this.alpha?this.alpha.flow(i,"f"):void 0,d=this.normal?this.normal.flow(i,"v3"):void 0,u=this.light?this.light.flow(i,"v3",{cache:"light"}):void 0,c=this.ao?this.ao.flow(i,"f"):void 0,p=this.ambient?this.ambient.flow(i,"c"):void 0,m=this.shadow?this.shadow.flow(i,"c"):void 0,f=this.emissive?this.emissive.flow(i,"c",{slot:"emissive"}):void 0,g=this.environment?this.environment.flow(i,"c",{slot:"environment"}):void 0,v=this.environmentAlpha&&this.environment?this.environmentAlpha.flow(i,"f"):void 0;i.requires.transparent=void 0!==a,i.addParsCode(["#include <fog_pars_fragment>","#include <bsdfs>","#include <lights_pars_begin>","#include <lights_phong_pars_fragment>","#include <shadowmap_pars_fragment>","#include <logdepthbuf_pars_fragment>"].join("\n"));o=["#include <normal_fragment_begin>","\tBlinnPhongMaterial material;"];n&&o.push(n.code,"if ( ! "+n.result+" ) discard;"),o.push(r.code,"\tvec3 diffuseColor = "+r.result+";","\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );","#include <logdepthbuf_fragment>",l.code,"\tvec3 specular = "+l.result+";",h.code,"\tfloat shininess = max( 0.0001, "+h.result+" );","\tfloat specularStrength = 1.0;"),a&&o.push(a.code,"#ifdef ALPHATEST","if ( "+a.result+" <= ALPHATEST ) discard;","#endif"),d&&o.push(d.code,"normal = "+d.result+";"),o.push("material.diffuseColor = "+(u?"vec3( 1.0 )":"diffuseColor")+";"),o.push("material.specularColor = specular;","material.specularShininess = shininess;","material.specularStrength = specularStrength;","#include <lights_fragment_begin>","#include <lights_fragment_end>"),u&&(o.push(u.code,"reflectedLight.directDiffuse = "+u.result+";"),o.push("reflectedLight.directDiffuse *= diffuseColor;","reflectedLight.indirectDiffuse *= diffuseColor;")),c&&o.push(c.code,"reflectedLight.indirectDiffuse *= "+c.result+";"),p&&o.push(p.code,"reflectedLight.indirectDiffuse += "+p.result+";"),m&&o.push(m.code,"reflectedLight.directDiffuse *= "+m.result+";","reflectedLight.directSpecular *= "+m.result+";"),f&&o.push(f.code,"reflectedLight.directDiffuse += "+f.result+";"),o.push("vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular;"),g&&(o.push(g.code),v?o.push(v.code,"outgoingLight = mix( outgoingLight, "+g.result+", "+v.result+" );"):o.push("outgoingLight = "+g.result+";")),a?o.push("gl_FragColor = vec4( outgoingLight, "+a.result+" );"):o.push("gl_FragColor = vec4( outgoingLight, 1.0 );"),o.push("#include <tonemapping_fragment>","#include <encodings_fragment>","#include <fog_fragment>","#include <premultiplied_alpha_fragment>"),t=o.join("\n")}return t},o.prototype.copy=function(e){return i.Node.prototype.copy.call(this,e),e.position&&(this.position=e.position),this.color=e.color,this.specular=e.specular,this.shininess=e.shininess,e.mask&&(this.mask=e.mask),e.alpha&&(this.alpha=e.alpha),e.normal&&(this.normal=e.normal),e.light&&(this.light=e.light),e.shadow&&(this.shadow=e.shadow),e.ao&&(this.ao=e.ao),e.emissive&&(this.emissive=e.emissive),e.ambient&&(this.ambient=e.ambient),e.environment&&(this.environment=e.environment),e.environmentAlpha&&(this.environmentAlpha=e.environmentAlpha),this},o.prototype.toJSON=function(e){var i=this.getJSONNode(e);return i||(i=this.createJSONNode(e),this.position&&(i.position=this.position.toJSON(e).uuid),i.color=this.color.toJSON(e).uuid,i.specular=this.specular.toJSON(e).uuid,i.shininess=this.shininess.toJSON(e).uuid,this.mask&&(i.mask=this.mask.toJSON(e).uuid),this.alpha&&(i.alpha=this.alpha.toJSON(e).uuid),this.normal&&(i.normal=this.normal.toJSON(e).uuid),this.light&&(i.light=this.light.toJSON(e).uuid),this.ao&&(i.ao=this.ao.toJSON(e).uuid),this.ambient&&(i.ambient=this.ambient.toJSON(e).uuid),this.shadow&&(i.shadow=this.shadow.toJSON(e).uuid),this.emissive&&(i.emissive=this.emissive.toJSON(e).uuid),this.environment&&(i.environment=this.environment.toJSON(e).uuid),this.environmentAlpha&&(i.environmentAlpha=this.environmentAlpha.toJSON(e).uuid)),i},exports.PhongNode=o;
|
@@ -1,14 +0,0 @@
|
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1
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import { NodeBuilder } from '../../core/NodeBuilder';
|
2
|
-
import { Node } from '../../core/Node';
|
3
|
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|
4
|
-
export class PhongNode extends Node {
|
5
|
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constructor();
|
6
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|
7
|
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color: Node;
|
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|
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specular: Node;
|
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|
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shininess: Node;
|
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|
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nodeType: string;
|
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|
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build(builder: NodeBuilder): string;
|
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copy(source: PhongNode): this;
|
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|
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}
|
@@ -1,212 +0,0 @@
|
|
1
|
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import { UniformsUtils, UniformsLib } from 'three';
|
2
|
-
import { Node } from '../../core/Node.js';
|
3
|
-
import { ColorNode } from '../../inputs/ColorNode.js';
|
4
|
-
import { FloatNode } from '../../inputs/FloatNode.js';
|
5
|
-
|
6
|
-
function PhongNode() {
|
7
|
-
Node.call(this);
|
8
|
-
this.color = new ColorNode(0xeeeeee);
|
9
|
-
this.specular = new ColorNode(0x111111);
|
10
|
-
this.shininess = new FloatNode(30);
|
11
|
-
}
|
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-
|
13
|
-
PhongNode.prototype = Object.create(Node.prototype);
|
14
|
-
PhongNode.prototype.constructor = PhongNode;
|
15
|
-
PhongNode.prototype.nodeType = 'Phong';
|
16
|
-
|
17
|
-
PhongNode.prototype.build = function (builder) {
|
18
|
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var code;
|
19
|
-
builder.define('PHONG');
|
20
|
-
builder.requires.lights = true;
|
21
|
-
|
22
|
-
if (builder.isShader('vertex')) {
|
23
|
-
var position = this.position ? this.position.analyzeAndFlow(builder, 'v3', {
|
24
|
-
cache: 'position'
|
25
|
-
}) : undefined;
|
26
|
-
builder.mergeUniform(UniformsUtils.merge([UniformsLib.fog, UniformsLib.lights]));
|
27
|
-
builder.addParsCode(['varying vec3 vViewPosition;', '#ifndef FLAT_SHADED', ' varying vec3 vNormal;', '#endif', //"#include <encodings_pars_fragment>", // encoding functions
|
28
|
-
'#include <fog_pars_vertex>', '#include <morphtarget_pars_vertex>', '#include <skinning_pars_vertex>', '#include <shadowmap_pars_vertex>', '#include <logdepthbuf_pars_vertex>', '#include <clipping_planes_pars_vertex>'].join('\n'));
|
29
|
-
var output = ['#include <beginnormal_vertex>', '#include <morphnormal_vertex>', '#include <skinbase_vertex>', '#include <skinnormal_vertex>', '#include <defaultnormal_vertex>', '#ifndef FLAT_SHADED', // normal computed with derivatives when FLAT_SHADED
|
30
|
-
' vNormal = normalize( transformedNormal );', '#endif', '#include <begin_vertex>'];
|
31
|
-
|
32
|
-
if (position) {
|
33
|
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output.push(position.code, position.result ? 'transformed = ' + position.result + ';' : '');
|
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|
-
}
|
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|
-
|
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|
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output.push(' #include <morphtarget_vertex>', ' #include <skinning_vertex>', ' #include <project_vertex>', ' #include <fog_vertex>', ' #include <logdepthbuf_vertex>', ' #include <clipping_planes_vertex>', ' vViewPosition = - mvPosition.xyz;', ' #include <worldpos_vertex>', ' #include <shadowmap_vertex>', ' #include <fog_vertex>');
|
37
|
-
code = output.join('\n');
|
38
|
-
} else {
|
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|
-
// analyze all nodes to reuse generate codes
|
40
|
-
if (this.mask) this.mask.analyze(builder);
|
41
|
-
this.color.analyze(builder, {
|
42
|
-
slot: 'color'
|
43
|
-
});
|
44
|
-
this.specular.analyze(builder);
|
45
|
-
this.shininess.analyze(builder);
|
46
|
-
if (this.alpha) this.alpha.analyze(builder);
|
47
|
-
if (this.normal) this.normal.analyze(builder);
|
48
|
-
if (this.light) this.light.analyze(builder, {
|
49
|
-
cache: 'light'
|
50
|
-
});
|
51
|
-
if (this.ao) this.ao.analyze(builder);
|
52
|
-
if (this.ambient) this.ambient.analyze(builder);
|
53
|
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if (this.shadow) this.shadow.analyze(builder);
|
54
|
-
if (this.emissive) this.emissive.analyze(builder, {
|
55
|
-
slot: 'emissive'
|
56
|
-
});
|
57
|
-
if (this.environment) this.environment.analyze(builder, {
|
58
|
-
slot: 'environment'
|
59
|
-
});
|
60
|
-
if (this.environmentAlpha && this.environment) this.environmentAlpha.analyze(builder); // build code
|
61
|
-
|
62
|
-
var mask = this.mask ? this.mask.flow(builder, 'b') : undefined;
|
63
|
-
var color = this.color.flow(builder, 'c', {
|
64
|
-
slot: 'color'
|
65
|
-
});
|
66
|
-
var specular = this.specular.flow(builder, 'c');
|
67
|
-
var shininess = this.shininess.flow(builder, 'f');
|
68
|
-
var alpha = this.alpha ? this.alpha.flow(builder, 'f') : undefined;
|
69
|
-
var normal = this.normal ? this.normal.flow(builder, 'v3') : undefined;
|
70
|
-
var light = this.light ? this.light.flow(builder, 'v3', {
|
71
|
-
cache: 'light'
|
72
|
-
}) : undefined;
|
73
|
-
var ao = this.ao ? this.ao.flow(builder, 'f') : undefined;
|
74
|
-
var ambient = this.ambient ? this.ambient.flow(builder, 'c') : undefined;
|
75
|
-
var shadow = this.shadow ? this.shadow.flow(builder, 'c') : undefined;
|
76
|
-
var emissive = this.emissive ? this.emissive.flow(builder, 'c', {
|
77
|
-
slot: 'emissive'
|
78
|
-
}) : undefined;
|
79
|
-
var environment = this.environment ? this.environment.flow(builder, 'c', {
|
80
|
-
slot: 'environment'
|
81
|
-
}) : undefined;
|
82
|
-
var environmentAlpha = this.environmentAlpha && this.environment ? this.environmentAlpha.flow(builder, 'f') : undefined;
|
83
|
-
builder.requires.transparent = alpha !== undefined;
|
84
|
-
builder.addParsCode(['#include <fog_pars_fragment>', '#include <bsdfs>', '#include <lights_pars_begin>', '#include <lights_phong_pars_fragment>', '#include <shadowmap_pars_fragment>', '#include <logdepthbuf_pars_fragment>'].join('\n'));
|
85
|
-
var output = [// prevent undeclared normal
|
86
|
-
'#include <normal_fragment_begin>', // prevent undeclared material
|
87
|
-
' BlinnPhongMaterial material;'];
|
88
|
-
|
89
|
-
if (mask) {
|
90
|
-
output.push(mask.code, 'if ( ! ' + mask.result + ' ) discard;');
|
91
|
-
}
|
92
|
-
|
93
|
-
output.push(color.code, ' vec3 diffuseColor = ' + color.result + ';', ' ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );', '#include <logdepthbuf_fragment>', specular.code, ' vec3 specular = ' + specular.result + ';', shininess.code, ' float shininess = max( 0.0001, ' + shininess.result + ' );', ' float specularStrength = 1.0;' // Ignored in MaterialNode ( replace to specular )
|
94
|
-
);
|
95
|
-
|
96
|
-
if (alpha) {
|
97
|
-
output.push(alpha.code, '#ifdef ALPHATEST', 'if ( ' + alpha.result + ' <= ALPHATEST ) discard;', '#endif');
|
98
|
-
}
|
99
|
-
|
100
|
-
if (normal) {
|
101
|
-
output.push(normal.code, 'normal = ' + normal.result + ';');
|
102
|
-
} // optimization for now
|
103
|
-
|
104
|
-
|
105
|
-
output.push('material.diffuseColor = ' + (light ? 'vec3( 1.0 )' : 'diffuseColor') + ';');
|
106
|
-
output.push( // accumulation
|
107
|
-
'material.specularColor = specular;', 'material.specularShininess = shininess;', 'material.specularStrength = specularStrength;', '#include <lights_fragment_begin>', '#include <lights_fragment_end>');
|
108
|
-
|
109
|
-
if (light) {
|
110
|
-
output.push(light.code, 'reflectedLight.directDiffuse = ' + light.result + ';'); // apply color
|
111
|
-
|
112
|
-
output.push('reflectedLight.directDiffuse *= diffuseColor;', 'reflectedLight.indirectDiffuse *= diffuseColor;');
|
113
|
-
}
|
114
|
-
|
115
|
-
if (ao) {
|
116
|
-
output.push(ao.code, 'reflectedLight.indirectDiffuse *= ' + ao.result + ';');
|
117
|
-
}
|
118
|
-
|
119
|
-
if (ambient) {
|
120
|
-
output.push(ambient.code, 'reflectedLight.indirectDiffuse += ' + ambient.result + ';');
|
121
|
-
}
|
122
|
-
|
123
|
-
if (shadow) {
|
124
|
-
output.push(shadow.code, 'reflectedLight.directDiffuse *= ' + shadow.result + ';', 'reflectedLight.directSpecular *= ' + shadow.result + ';');
|
125
|
-
}
|
126
|
-
|
127
|
-
if (emissive) {
|
128
|
-
output.push(emissive.code, 'reflectedLight.directDiffuse += ' + emissive.result + ';');
|
129
|
-
}
|
130
|
-
|
131
|
-
output.push('vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular;');
|
132
|
-
|
133
|
-
if (environment) {
|
134
|
-
output.push(environment.code);
|
135
|
-
|
136
|
-
if (environmentAlpha) {
|
137
|
-
output.push(environmentAlpha.code, 'outgoingLight = mix( outgoingLight, ' + environment.result + ', ' + environmentAlpha.result + ' );');
|
138
|
-
} else {
|
139
|
-
output.push('outgoingLight = ' + environment.result + ';');
|
140
|
-
}
|
141
|
-
}
|
142
|
-
/*
|
143
|
-
switch( builder.material.combine ) {
|
144
|
-
case ENVMAP_BLENDING_MULTIPLY:
|
145
|
-
//output.push( "vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular;" );
|
146
|
-
//outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
|
147
|
-
break;
|
148
|
-
}
|
149
|
-
*/
|
150
|
-
|
151
|
-
|
152
|
-
if (alpha) {
|
153
|
-
output.push('gl_FragColor = vec4( outgoingLight, ' + alpha.result + ' );');
|
154
|
-
} else {
|
155
|
-
output.push('gl_FragColor = vec4( outgoingLight, 1.0 );');
|
156
|
-
}
|
157
|
-
|
158
|
-
output.push('#include <tonemapping_fragment>', '#include <encodings_fragment>', '#include <fog_fragment>', '#include <premultiplied_alpha_fragment>');
|
159
|
-
code = output.join('\n');
|
160
|
-
}
|
161
|
-
|
162
|
-
return code;
|
163
|
-
};
|
164
|
-
|
165
|
-
PhongNode.prototype.copy = function (source) {
|
166
|
-
Node.prototype.copy.call(this, source); // vertex
|
167
|
-
|
168
|
-
if (source.position) this.position = source.position; // fragment
|
169
|
-
|
170
|
-
this.color = source.color;
|
171
|
-
this.specular = source.specular;
|
172
|
-
this.shininess = source.shininess;
|
173
|
-
if (source.mask) this.mask = source.mask;
|
174
|
-
if (source.alpha) this.alpha = source.alpha;
|
175
|
-
if (source.normal) this.normal = source.normal;
|
176
|
-
if (source.light) this.light = source.light;
|
177
|
-
if (source.shadow) this.shadow = source.shadow;
|
178
|
-
if (source.ao) this.ao = source.ao;
|
179
|
-
if (source.emissive) this.emissive = source.emissive;
|
180
|
-
if (source.ambient) this.ambient = source.ambient;
|
181
|
-
if (source.environment) this.environment = source.environment;
|
182
|
-
if (source.environmentAlpha) this.environmentAlpha = source.environmentAlpha;
|
183
|
-
return this;
|
184
|
-
};
|
185
|
-
|
186
|
-
PhongNode.prototype.toJSON = function (meta) {
|
187
|
-
var data = this.getJSONNode(meta);
|
188
|
-
|
189
|
-
if (!data) {
|
190
|
-
data = this.createJSONNode(meta); // vertex
|
191
|
-
|
192
|
-
if (this.position) data.position = this.position.toJSON(meta).uuid; // fragment
|
193
|
-
|
194
|
-
data.color = this.color.toJSON(meta).uuid;
|
195
|
-
data.specular = this.specular.toJSON(meta).uuid;
|
196
|
-
data.shininess = this.shininess.toJSON(meta).uuid;
|
197
|
-
if (this.mask) data.mask = this.mask.toJSON(meta).uuid;
|
198
|
-
if (this.alpha) data.alpha = this.alpha.toJSON(meta).uuid;
|
199
|
-
if (this.normal) data.normal = this.normal.toJSON(meta).uuid;
|
200
|
-
if (this.light) data.light = this.light.toJSON(meta).uuid;
|
201
|
-
if (this.ao) data.ao = this.ao.toJSON(meta).uuid;
|
202
|
-
if (this.ambient) data.ambient = this.ambient.toJSON(meta).uuid;
|
203
|
-
if (this.shadow) data.shadow = this.shadow.toJSON(meta).uuid;
|
204
|
-
if (this.emissive) data.emissive = this.emissive.toJSON(meta).uuid;
|
205
|
-
if (this.environment) data.environment = this.environment.toJSON(meta).uuid;
|
206
|
-
if (this.environmentAlpha) data.environmentAlpha = this.environmentAlpha.toJSON(meta).uuid;
|
207
|
-
}
|
208
|
-
|
209
|
-
return data;
|
210
|
-
};
|
211
|
-
|
212
|
-
export { PhongNode };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../../core/Node.cjs.js");function t(t){e.Node.call(this,"v4"),this.value=t}require("three"),t.prototype=Object.create(e.Node.prototype),t.prototype.constructor=t,t.prototype.nodeType="Raw",t.prototype.generate=function(e){var t=this.value.analyzeAndFlow(e,this.type),o=t.code+"\n";return e.isShader("vertex")?o+="gl_Position = "+t.result+";":o+="gl_FragColor = "+t.result+";",o},t.prototype.copy=function(t){return e.Node.prototype.copy.call(this,t),this.value=t.value,this},t.prototype.toJSON=function(e){var t=this.getJSONNode(e);return t||((t=this.createJSONNode(e)).value=this.value.toJSON(e).uuid),t},exports.RawNode=t;
|
@@ -1,42 +0,0 @@
|
|
1
|
-
import { Node } from '../../core/Node.js';
|
2
|
-
|
3
|
-
function RawNode(value) {
|
4
|
-
Node.call(this, 'v4');
|
5
|
-
this.value = value;
|
6
|
-
}
|
7
|
-
|
8
|
-
RawNode.prototype = Object.create(Node.prototype);
|
9
|
-
RawNode.prototype.constructor = RawNode;
|
10
|
-
RawNode.prototype.nodeType = 'Raw';
|
11
|
-
|
12
|
-
RawNode.prototype.generate = function (builder) {
|
13
|
-
var data = this.value.analyzeAndFlow(builder, this.type),
|
14
|
-
code = data.code + '\n';
|
15
|
-
|
16
|
-
if (builder.isShader('vertex')) {
|
17
|
-
code += 'gl_Position = ' + data.result + ';';
|
18
|
-
} else {
|
19
|
-
code += 'gl_FragColor = ' + data.result + ';';
|
20
|
-
}
|
21
|
-
|
22
|
-
return code;
|
23
|
-
};
|
24
|
-
|
25
|
-
RawNode.prototype.copy = function (source) {
|
26
|
-
Node.prototype.copy.call(this, source);
|
27
|
-
this.value = source.value;
|
28
|
-
return this;
|
29
|
-
};
|
30
|
-
|
31
|
-
RawNode.prototype.toJSON = function (meta) {
|
32
|
-
var data = this.getJSONNode(meta);
|
33
|
-
|
34
|
-
if (!data) {
|
35
|
-
data = this.createJSONNode(meta);
|
36
|
-
data.value = this.value.toJSON(meta).uuid;
|
37
|
-
}
|
38
|
-
|
39
|
-
return data;
|
40
|
-
};
|
41
|
-
|
42
|
-
export { RawNode };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),o=require("../../core/Node.cjs.js"),i=require("../../inputs/ColorNode.cjs.js");function t(){o.Node.call(this),this.color=new i.ColorNode(15658734),this.spherical=!0}require("../../core/InputNode.cjs.js"),require("../../core/TempNode.cjs.js"),require("../../core/NodeUtils.cjs.js"),t.prototype=Object.create(o.Node.prototype),t.prototype.constructor=t,t.prototype.nodeType="Sprite",t.prototype.build=function(o){if(o.define("SPRITE"),o.requires.lights=!1,o.requires.transparent=void 0!==this.alpha,o.isShader("vertex")){var i=this.position?this.position.analyzeAndFlow(o,"v3",{cache:"position"}):void 0;o.mergeUniform(e.UniformsUtils.merge([e.UniformsLib.fog])),o.addParsCode(["#include <fog_pars_vertex>","#include <logdepthbuf_pars_vertex>","#include <clipping_planes_pars_vertex>"].join("\n")),l=["#include <clipping_planes_fragment>","#include <begin_vertex>"],i&&l.push(i.code,i.result?"transformed = "+i.result+";":""),l.push("#include <project_vertex>","#include <fog_vertex>","mat4 modelViewMtx = modelViewMatrix;","mat4 modelMtx = modelMatrix;","modelMtx[3][0] = 0.0;","modelMtx[3][1] = 0.0;","modelMtx[3][2] = 0.0;"),this.spherical||l.push("modelMtx[1][1] = 1.0;"),l.push("modelViewMtx[0][0] = 1.0;","modelViewMtx[0][1] = 0.0;","modelViewMtx[0][2] = 0.0;"),this.spherical&&l.push("modelViewMtx[1][0] = 0.0;","modelViewMtx[1][1] = 1.0;","modelViewMtx[1][2] = 0.0;"),l.push("modelViewMtx[2][0] = 0.0;","modelViewMtx[2][1] = 0.0;","modelViewMtx[2][2] = 1.0;","gl_Position = projectionMatrix * modelViewMtx * modelMtx * vec4( transformed, 1.0 );","#include <logdepthbuf_vertex>","#include <clipping_planes_vertex>","#include <fog_vertex>")}else{o.addParsCode(["#include <fog_pars_fragment>","#include <logdepthbuf_pars_fragment>","#include <clipping_planes_pars_fragment>"].join("\n")),o.addCode(["#include <clipping_planes_fragment>","#include <logdepthbuf_fragment>"].join("\n")),this.mask&&this.mask.analyze(o),this.alpha&&this.alpha.analyze(o),this.color.analyze(o,{slot:"color"});var t=this.mask?this.mask.flow(o,"b"):void 0,s=this.alpha?this.alpha.flow(o,"f"):void 0,r=this.color.flow(o,"c",{slot:"color"}),l=[];t&&l.push(t.code,"if ( ! "+t.result+" ) discard;"),s?l.push(s.code,"#ifdef ALPHATEST","if ( "+s.result+" <= ALPHATEST ) discard;","#endif",r.code,"gl_FragColor = vec4( "+r.result+", "+s.result+" );"):l.push(r.code,"gl_FragColor = vec4( "+r.result+", 1.0 );"),l.push("#include <tonemapping_fragment>","#include <encodings_fragment>","#include <fog_fragment>")}return l.join("\n")},t.prototype.copy=function(e){return o.Node.prototype.copy.call(this,e),e.position&&(this.position=e.position),this.color=e.color,void 0!==e.spherical&&(this.spherical=e.spherical),e.mask&&(this.mask=e.mask),e.alpha&&(this.alpha=e.alpha),this},t.prototype.toJSON=function(e){var o=this.getJSONNode(e);return o||(o=this.createJSONNode(e),this.position&&(o.position=this.position.toJSON(e).uuid),o.color=this.color.toJSON(e).uuid,!1===this.spherical&&(o.spherical=!1),this.mask&&(o.mask=this.mask.toJSON(e).uuid),this.alpha&&(o.alpha=this.alpha.toJSON(e).uuid)),o},exports.SpriteNode=t;
|
@@ -1,13 +0,0 @@
|
|
1
|
-
import { NodeBuilder } from '../../core/NodeBuilder';
|
2
|
-
import { Node } from '../../core/Node';
|
3
|
-
|
4
|
-
export class SpriteNode extends Node {
|
5
|
-
constructor();
|
6
|
-
|
7
|
-
color: Node;
|
8
|
-
spherical: true;
|
9
|
-
nodeType: string;
|
10
|
-
|
11
|
-
build(builder: NodeBuilder): string;
|
12
|
-
copy(source: SpriteNode): this;
|
13
|
-
}
|