three-stdlib 2.35.7 → 2.35.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/_polyfill/constants.d.cts +1 -0
- package/_polyfill/uv1.d.cts +5 -0
- package/animation/AnimationClipCreator.d.cts +12 -0
- package/animation/AnimationClipCreator.d.ts +1 -1
- package/animation/CCDIKSolver.d.cts +30 -0
- package/animation/CCDIKSolver.d.ts +1 -1
- package/animation/MMDAnimationHelper.d.cts +93 -0
- package/animation/MMDAnimationHelper.d.ts +3 -3
- package/animation/MMDPhysics.d.cts +119 -0
- package/animation/MMDPhysics.d.ts +1 -1
- package/cameras/CinematicCamera.d.cts +34 -0
- package/cameras/CinematicCamera.d.ts +2 -2
- package/controls/ArcballControls.d.cts +376 -0
- package/controls/ArcballControls.d.ts +4 -4
- package/controls/DeviceOrientationControls.d.cts +29 -0
- package/controls/DeviceOrientationControls.d.ts +4 -4
- package/controls/DragControls.d.cts +67 -0
- package/controls/DragControls.d.ts +3 -3
- package/controls/EventDispatcher.d.cts +41 -0
- package/controls/FirstPersonControls.d.cts +49 -0
- package/controls/FirstPersonControls.d.ts +2 -2
- package/controls/FlyControls.d.cts +39 -0
- package/controls/FlyControls.d.ts +3 -3
- package/controls/OrbitControls.d.cts +74 -0
- package/controls/OrbitControls.d.ts +4 -4
- package/controls/PointerLockControls.d.cts +39 -0
- package/controls/PointerLockControls.d.ts +3 -3
- package/controls/StandardControlsEventMap.d.cts +14 -0
- package/controls/TrackballControls.d.cts +97 -0
- package/controls/TrackballControls.d.ts +4 -4
- package/controls/TransformControls.d.cts +151 -0
- package/controls/TransformControls.d.ts +2 -2
- package/controls/experimental/CameraControls.d.cts +213 -0
- package/controls/experimental/CameraControls.d.ts +3 -3
- package/csm/CSM.d.cts +61 -0
- package/csm/CSM.d.ts +2 -2
- package/csm/CSMFrustum.d.cts +19 -0
- package/csm/CSMFrustum.d.ts +1 -1
- package/csm/CSMHelper.d.cts +26 -0
- package/csm/CSMHelper.d.ts +2 -2
- package/csm/CSMShader.d.cts +4 -0
- package/curves/CurveExtras.d.cts +68 -0
- package/curves/CurveExtras.d.ts +1 -1
- package/curves/NURBSCurve.d.cts +11 -0
- package/curves/NURBSCurve.d.ts +1 -1
- package/curves/NURBSSurface.d.cts +13 -0
- package/curves/NURBSSurface.d.ts +1 -1
- package/curves/NURBSUtils.d.cts +20 -0
- package/curves/NURBSUtils.d.ts +1 -1
- package/deprecated/Geometry.d.cts +341 -0
- package/deprecated/Geometry.d.ts +1 -1
- package/effects/AnaglyphEffect.d.cts +11 -0
- package/effects/AnaglyphEffect.d.ts +1 -1
- package/effects/AsciiEffect.d.cts +18 -0
- package/effects/AsciiEffect.d.ts +1 -1
- package/effects/OutlineEffect.d.cts +28 -0
- package/effects/OutlineEffect.d.ts +1 -1
- package/effects/ParallaxBarrierEffect.d.cts +8 -0
- package/effects/ParallaxBarrierEffect.d.ts +1 -1
- package/effects/PeppersGhostEffect.d.cts +10 -0
- package/effects/PeppersGhostEffect.d.ts +1 -1
- package/effects/StereoEffect.d.cts +9 -0
- package/effects/StereoEffect.d.ts +1 -1
- package/environments/RoomEnvironment.d.cts +6 -0
- package/environments/RoomEnvironment.d.ts +2 -2
- package/exporters/ColladaExporter.d.cts +50 -0
- package/exporters/ColladaExporter.d.ts +2 -2
- package/exporters/DRACOExporter.d.cts +36 -0
- package/exporters/DRACOExporter.d.ts +2 -2
- package/exporters/GLTFExporter.d.cts +114 -0
- package/exporters/GLTFExporter.d.ts +1 -1
- package/exporters/MMDExporter.d.cts +12 -0
- package/exporters/MMDExporter.d.ts +2 -2
- package/exporters/OBJExporter.d.cts +18 -0
- package/exporters/OBJExporter.d.ts +2 -2
- package/exporters/PLYExporter.d.cts +23 -0
- package/exporters/PLYExporter.d.ts +2 -2
- package/exporters/STLExporter.d.cts +28 -0
- package/exporters/STLExporter.d.ts +1 -1
- package/exporters/USDZExporter.d.cts +27 -0
- package/exporters/USDZExporter.d.ts +2 -2
- package/geometries/BoxLineGeometry.d.cts +12 -0
- package/geometries/BoxLineGeometry.d.ts +1 -1
- package/geometries/ConvexGeometry.d.cts +5 -0
- package/geometries/ConvexGeometry.d.ts +1 -1
- package/geometries/DecalGeometry.d.cts +10 -0
- package/geometries/DecalGeometry.d.ts +1 -1
- package/geometries/LightningStrike.d.cts +108 -0
- package/geometries/LightningStrike.d.ts +1 -1
- package/geometries/ParametricGeometries.d.cts +26 -0
- package/geometries/ParametricGeometries.d.ts +2 -2
- package/geometries/ParametricGeometry.d.cts +18 -0
- package/geometries/ParametricGeometry.d.ts +2 -2
- package/geometries/RoundedBoxGeometry.d.cts +5 -0
- package/geometries/RoundedBoxGeometry.d.ts +1 -1
- package/geometries/TeapotGeometry.d.cts +13 -0
- package/geometries/TeapotGeometry.d.ts +1 -1
- package/geometries/TextGeometry.d.cts +18 -0
- package/geometries/TextGeometry.d.ts +3 -3
- package/helpers/LightProbeHelper.d.cts +10 -0
- package/helpers/LightProbeHelper.d.ts +1 -1
- package/helpers/PositionalAudioHelper.d.cts +13 -0
- package/helpers/PositionalAudioHelper.d.ts +1 -1
- package/helpers/RaycasterHelper.d.cts +33 -0
- package/helpers/RaycasterHelper.d.ts +2 -2
- package/helpers/RectAreaLightHelper.d.cts +11 -0
- package/helpers/RectAreaLightHelper.d.ts +1 -1
- package/helpers/VertexNormalsHelper.d.cts +13 -0
- package/helpers/VertexNormalsHelper.d.ts +1 -1
- package/helpers/VertexTangentsHelper.d.cts +13 -0
- package/helpers/VertexTangentsHelper.d.ts +1 -1
- package/index.d.cts +262 -0
- package/index.d.ts +262 -262
- package/interactive/HTMLMesh.d.cts +6 -0
- package/interactive/HTMLMesh.d.ts +1 -1
- package/interactive/InteractiveGroup.d.cts +5 -0
- package/interactive/InteractiveGroup.d.ts +1 -1
- package/interactive/SelectionBox.d.cts +15 -0
- package/interactive/SelectionBox.d.ts +1 -1
- package/interactive/SelectionHelper.d.cts +17 -0
- package/interactive/SelectionHelper.d.ts +2 -2
- package/libs/MeshoptDecoder.d.cts +12 -0
- package/libs/MeshoptDecoder.d.ts +1 -1
- package/libs/MotionControllers.d.cts +176 -0
- package/libs/MotionControllers.d.ts +1 -1
- package/libs/zstddec.d.cts +8 -0
- package/lights/LightProbeGenerator.d.cts +6 -0
- package/lights/LightProbeGenerator.d.ts +1 -1
- package/lights/RectAreaLightUniformsLib.d.cts +3 -0
- package/lines/Line2.d.cts +11 -0
- package/lines/Line2.d.ts +3 -3
- package/lines/LineGeometry.d.cts +10 -0
- package/lines/LineGeometry.d.ts +2 -2
- package/lines/LineMaterial.d.cts +31 -0
- package/lines/LineMaterial.d.ts +1 -1
- package/lines/LineSegments2.d.cts +14 -0
- package/lines/LineSegments2.d.ts +3 -3
- package/lines/LineSegmentsGeometry.d.cts +16 -0
- package/lines/LineSegmentsGeometry.d.ts +1 -1
- package/lines/Wireframe.d.cts +11 -0
- package/lines/Wireframe.d.ts +3 -3
- package/lines/WireframeGeometry2.d.cts +8 -0
- package/lines/WireframeGeometry2.d.ts +2 -2
- package/loaders/3DMLoader.d.cts +17 -0
- package/loaders/3DMLoader.d.ts +1 -1
- package/loaders/3MFLoader.d.cts +16 -0
- package/loaders/3MFLoader.d.ts +1 -1
- package/loaders/AMFLoader.d.cts +14 -0
- package/loaders/AMFLoader.d.ts +1 -1
- package/loaders/AssimpLoader.d.cts +19 -0
- package/loaders/AssimpLoader.d.ts +1 -1
- package/loaders/BVHLoader.d.cts +21 -0
- package/loaders/BVHLoader.d.ts +1 -1
- package/loaders/BasisTextureLoader.d.cts +32 -0
- package/loaders/BasisTextureLoader.d.ts +1 -1
- package/loaders/ColladaLoader.d.cts +20 -0
- package/loaders/ColladaLoader.d.ts +1 -1
- package/loaders/DDSLoader.d.cts +16 -0
- package/loaders/DDSLoader.d.ts +1 -1
- package/loaders/DRACOLoader.d.cts +18 -0
- package/loaders/DRACOLoader.d.ts +1 -1
- package/loaders/EXRLoader.d.cts +18 -0
- package/loaders/EXRLoader.d.ts +1 -1
- package/loaders/FBXLoader.d.cts +14 -0
- package/loaders/FBXLoader.d.ts +1 -1
- package/loaders/FontLoader.d.cts +37 -0
- package/loaders/FontLoader.d.ts +1 -1
- package/loaders/GCodeLoader.d.cts +15 -0
- package/loaders/GCodeLoader.d.ts +1 -1
- package/loaders/GLTFLoader.d.cts +155 -0
- package/loaders/GLTFLoader.d.ts +3 -3
- package/loaders/HDRCubeTextureLoader.d.cts +18 -0
- package/loaders/HDRCubeTextureLoader.d.ts +2 -2
- package/loaders/KMZLoader.d.cts +16 -0
- package/loaders/KMZLoader.d.ts +2 -2
- package/loaders/KTX2Loader.d.cts +10 -0
- package/loaders/KTX2Loader.d.ts +1 -1
- package/loaders/KTXLoader.d.cts +16 -0
- package/loaders/KTXLoader.d.ts +1 -1
- package/loaders/LDrawLoader.d.cts +26 -0
- package/loaders/LDrawLoader.d.ts +1 -1
- package/loaders/LUT3dlLoader.d.cts +20 -0
- package/loaders/LUT3dlLoader.d.ts +1 -1
- package/loaders/LUTCubeLoader.d.cts +23 -0
- package/loaders/LUTCubeLoader.d.ts +1 -1
- package/loaders/LWOLoader.d.cts +26 -0
- package/loaders/LWOLoader.d.ts +1 -1
- package/loaders/LottieLoader.d.cts +15 -0
- package/loaders/LottieLoader.d.ts +1 -1
- package/loaders/MD2Loader.d.cts +14 -0
- package/loaders/MD2Loader.d.ts +1 -1
- package/loaders/MDDLoader.d.cts +19 -0
- package/loaders/MDDLoader.d.ts +1 -1
- package/loaders/MMDLoader.d.cts +63 -0
- package/loaders/MMDLoader.d.ts +1 -1
- package/loaders/MTLLoader.d.cts +100 -0
- package/loaders/MTLLoader.d.ts +1 -1
- package/loaders/NRRDLoader.d.cts +22 -0
- package/loaders/NRRDLoader.d.ts +2 -2
- package/loaders/OBJLoader.d.cts +17 -0
- package/loaders/OBJLoader.d.ts +2 -2
- package/loaders/PCDLoader.d.cts +15 -0
- package/loaders/PCDLoader.d.ts +1 -1
- package/loaders/PDBLoader.d.cts +22 -0
- package/loaders/PDBLoader.d.ts +1 -1
- package/loaders/PLYLoader.d.cts +16 -0
- package/loaders/PLYLoader.d.ts +1 -1
- package/loaders/PRWMLoader.d.cts +16 -0
- package/loaders/PRWMLoader.d.ts +1 -1
- package/loaders/PVRLoader.d.cts +16 -0
- package/loaders/PVRLoader.d.ts +1 -1
- package/loaders/RGBELoader.d.cts +20 -0
- package/loaders/RGBELoader.d.ts +1 -1
- package/loaders/RGBMLoader.d.cts +32 -0
- package/loaders/RGBMLoader.d.ts +1 -1
- package/loaders/STLLoader.d.cts +14 -0
- package/loaders/STLLoader.d.ts +1 -1
- package/loaders/SVGLoader.d.cts +63 -0
- package/loaders/SVGLoader.d.ts +1 -1
- package/loaders/TDSLoader.d.cts +42 -0
- package/loaders/TDSLoader.d.ts +1 -1
- package/loaders/TGALoader.d.cts +14 -0
- package/loaders/TGALoader.d.ts +1 -1
- package/loaders/TTFLoader.d.cts +15 -0
- package/loaders/TTFLoader.d.ts +1 -1
- package/loaders/TiltLoader.d.cts +14 -0
- package/loaders/TiltLoader.d.ts +1 -1
- package/loaders/VOXLoader.d.cts +29 -0
- package/loaders/VOXLoader.d.ts +1 -1
- package/loaders/VRMLLoader.d.cts +14 -0
- package/loaders/VRMLLoader.d.ts +1 -1
- package/loaders/VRMLoader.d.cts +19 -0
- package/loaders/VRMLoader.d.ts +3 -3
- package/loaders/VTKLoader.d.cts +14 -0
- package/loaders/VTKLoader.d.ts +1 -1
- package/loaders/XLoader.d.cts +19 -0
- package/loaders/XLoader.d.ts +1 -1
- package/loaders/XYZLoader.d.cts +14 -0
- package/loaders/XYZLoader.d.ts +1 -1
- package/math/Capsule.d.cts +27 -0
- package/math/Capsule.d.ts +1 -1
- package/math/ColorConverter.d.cts +21 -0
- package/math/ColorConverter.d.ts +1 -1
- package/math/ConvexHull.d.cts +89 -0
- package/math/ConvexHull.d.ts +1 -1
- package/math/ImprovedNoise.d.cts +4 -0
- package/math/Lut.d.cts +27 -0
- package/math/Lut.d.ts +1 -1
- package/math/MeshSurfaceSampler.d.cts +18 -0
- package/math/MeshSurfaceSampler.d.ts +1 -1
- package/math/OBB.d.cts +24 -0
- package/math/OBB.d.ts +1 -1
- package/math/Octree.d.cts +24 -0
- package/math/Octree.d.ts +2 -2
- package/math/SimplexNoise.d.cts +21 -0
- package/misc/ConvexObjectBreaker.d.cts +25 -0
- package/misc/ConvexObjectBreaker.d.ts +1 -1
- package/misc/GPUComputationRenderer.d.cts +53 -0
- package/misc/GPUComputationRenderer.d.ts +1 -1
- package/misc/Gyroscope.d.cts +5 -0
- package/misc/Gyroscope.d.ts +1 -1
- package/misc/MD2Character.d.cts +33 -0
- package/misc/MD2Character.d.ts +1 -1
- package/misc/MD2CharacterComplex.d.cts +47 -0
- package/misc/MD2CharacterComplex.d.ts +1 -1
- package/misc/MorphAnimMesh.d.cts +13 -0
- package/misc/MorphAnimMesh.d.ts +1 -1
- package/misc/MorphBlendMesh.d.cts +21 -0
- package/misc/MorphBlendMesh.d.ts +1 -1
- package/misc/ProgressiveLightmap.d.cts +60 -0
- package/misc/ProgressiveLightmap.d.ts +1 -1
- package/misc/RollerCoaster.d.cts +21 -0
- package/misc/RollerCoaster.d.ts +1 -1
- package/misc/Timer.d.cts +27 -0
- package/misc/Timer.d.ts +1 -1
- package/misc/TubePainter.d.cts +10 -0
- package/misc/TubePainter.d.ts +1 -1
- package/misc/Volume.d.cts +37 -0
- package/misc/Volume.d.ts +2 -2
- package/misc/VolumeSlice.d.cts +28 -0
- package/misc/VolumeSlice.d.ts +2 -2
- package/misc/WebGL.d.cts +5 -0
- package/modifiers/CurveModifier.d.cts +91 -0
- package/modifiers/CurveModifier.d.ts +1 -1
- package/modifiers/EdgeSplitModifier.d.cts +19 -0
- package/modifiers/EdgeSplitModifier.d.ts +2 -2
- package/modifiers/SimplifyModifier.d.cts +19 -0
- package/modifiers/SimplifyModifier.d.ts +2 -2
- package/modifiers/TessellateModifier.d.cts +11 -0
- package/modifiers/TessellateModifier.d.ts +2 -2
- package/objects/BatchedMesh.d.cts +48 -0
- package/objects/BatchedMesh.d.ts +2 -2
- package/objects/GroundProjectedEnv.d.cts +12 -0
- package/objects/GroundProjectedEnv.d.ts +1 -1
- package/objects/Lensflare.d.cts +17 -0
- package/objects/Lensflare.d.ts +1 -1
- package/objects/LightningStorm.d.cts +32 -0
- package/objects/LightningStorm.d.ts +2 -2
- package/objects/MarchingCubes.d.cts +76 -0
- package/objects/MarchingCubes.d.ts +1 -1
- package/objects/Reflector.d.cts +23 -0
- package/objects/Reflector.d.ts +2 -2
- package/objects/ReflectorForSSRPass.d.cts +48 -0
- package/objects/ReflectorForSSRPass.d.ts +1 -1
- package/objects/ReflectorRTT.d.cts +6 -0
- package/objects/ReflectorRTT.d.ts +3 -3
- package/objects/Refractor.d.cts +23 -0
- package/objects/Refractor.d.ts +2 -2
- package/objects/ShadowMesh.d.cts +10 -0
- package/objects/ShadowMesh.d.ts +1 -1
- package/objects/Sky.d.cts +18 -0
- package/objects/Sky.d.ts +2 -2
- package/objects/Water.d.cts +22 -0
- package/objects/Water.d.ts +1 -1
- package/objects/Water2.d.cts +23 -0
- package/objects/Water2.d.ts +2 -2
- package/package.json +11 -5
- package/physics/AmmoPhysics.d.cts +7 -0
- package/physics/AmmoPhysics.d.ts +1 -1
- package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
- package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/postprocessing/AfterimagePass.d.cts +15 -0
- package/postprocessing/AfterimagePass.d.ts +3 -3
- package/postprocessing/BloomPass.d.cts +29 -0
- package/postprocessing/BloomPass.d.ts +4 -4
- package/postprocessing/BokehPass.d.cts +26 -0
- package/postprocessing/BokehPass.d.ts +3 -3
- package/postprocessing/ClearPass.d.cts +10 -0
- package/postprocessing/ClearPass.d.ts +3 -3
- package/postprocessing/CubeTexturePass.d.cts +14 -0
- package/postprocessing/CubeTexturePass.d.ts +2 -2
- package/postprocessing/DotScreenPass.d.cts +11 -0
- package/postprocessing/DotScreenPass.d.ts +4 -4
- package/postprocessing/EffectComposer.d.cts +28 -0
- package/postprocessing/EffectComposer.d.ts +3 -3
- package/postprocessing/FilmPass.d.cts +11 -0
- package/postprocessing/FilmPass.d.ts +4 -4
- package/postprocessing/GlitchPass.d.cts +16 -0
- package/postprocessing/GlitchPass.d.ts +4 -4
- package/postprocessing/HalftonePass.d.cts +26 -0
- package/postprocessing/HalftonePass.d.ts +3 -3
- package/postprocessing/LUTPass.d.cts +13 -0
- package/postprocessing/LUTPass.d.ts +2 -2
- package/postprocessing/MaskPass.d.cts +14 -0
- package/postprocessing/MaskPass.d.ts +3 -3
- package/postprocessing/OutlinePass.d.cts +53 -0
- package/postprocessing/OutlinePass.d.ts +3 -3
- package/postprocessing/Pass.d.cts +21 -0
- package/postprocessing/Pass.d.ts +2 -2
- package/postprocessing/RenderPass.d.cts +14 -0
- package/postprocessing/RenderPass.d.ts +3 -3
- package/postprocessing/RenderPixelatedPass.d.cts +34 -0
- package/postprocessing/RenderPixelatedPass.d.ts +2 -2
- package/postprocessing/SAOPass.d.cts +78 -0
- package/postprocessing/SAOPass.d.ts +2 -2
- package/postprocessing/SMAAPass.d.cts +21 -0
- package/postprocessing/SMAAPass.d.ts +2 -2
- package/postprocessing/SSAARenderPass.d.cts +17 -0
- package/postprocessing/SSAARenderPass.d.ts +2 -2
- package/postprocessing/SSAOPass.d.cts +70 -0
- package/postprocessing/SSAOPass.d.ts +2 -2
- package/postprocessing/SSRPass.d.cts +123 -0
- package/postprocessing/SSRPass.d.ts +3 -3
- package/postprocessing/SavePass.d.cts +12 -0
- package/postprocessing/SavePass.d.ts +2 -2
- package/postprocessing/ShaderPass.d.cts +13 -0
- package/postprocessing/ShaderPass.d.ts +4 -4
- package/postprocessing/TAARenderPass.d.cts +8 -0
- package/postprocessing/TAARenderPass.d.ts +2 -2
- package/postprocessing/TexturePass.d.cts +12 -0
- package/postprocessing/TexturePass.d.ts +2 -2
- package/postprocessing/UnrealBloomPass.d.cts +31 -0
- package/postprocessing/UnrealBloomPass.d.ts +2 -2
- package/postprocessing/WaterPass.d.cts +35 -0
- package/postprocessing/WaterPass.d.ts +3 -3
- package/renderers/CSS2DRenderer.d.cts +23 -0
- package/renderers/CSS2DRenderer.d.ts +1 -1
- package/renderers/CSS3DRenderer.d.cts +26 -0
- package/renderers/CSS3DRenderer.d.ts +1 -1
- package/renderers/Projector.d.cts +60 -0
- package/renderers/Projector.d.ts +1 -1
- package/renderers/SVGRenderer.d.cts +25 -0
- package/renderers/SVGRenderer.d.ts +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
- package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/shaders/AfterimageShader.d.cts +15 -0
- package/shaders/AfterimageShader.d.ts +1 -1
- package/shaders/BasicShader.d.cts +8 -0
- package/shaders/BasicShader.d.ts +1 -1
- package/shaders/BleachBypassShader.d.cts +14 -0
- package/shaders/BleachBypassShader.d.ts +1 -1
- package/shaders/BlendShader.d.cts +21 -0
- package/shaders/BokehShader.d.cts +24 -0
- package/shaders/BokehShader.d.ts +1 -1
- package/shaders/BokehShader2.d.cts +50 -0
- package/shaders/BokehShader2.d.ts +1 -1
- package/shaders/BrightnessContrastShader.d.cts +21 -0
- package/shaders/ColorCorrectionShader.d.cts +22 -0
- package/shaders/ColorCorrectionShader.d.ts +1 -1
- package/shaders/ColorifyShader.d.cts +16 -0
- package/shaders/ColorifyShader.d.ts +1 -1
- package/shaders/ConvolutionShader.d.cts +21 -0
- package/shaders/ConvolutionShader.d.ts +2 -2
- package/shaders/CopyShader.d.cts +12 -0
- package/shaders/CopyShader.d.ts +1 -1
- package/shaders/DOFMipMapShader.d.cts +23 -0
- package/shaders/DepthLimitedBlurShader.d.cts +28 -0
- package/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/shaders/DigitalGlitch.d.cts +39 -0
- package/shaders/DotScreenShader.d.cts +27 -0
- package/shaders/DotScreenShader.d.ts +1 -1
- package/shaders/FXAAShader.d.cts +19 -0
- package/shaders/FXAAShader.d.ts +1 -1
- package/shaders/FilmShader.d.cts +43 -0
- package/shaders/FocusShader.d.cts +26 -0
- package/shaders/FreiChenShader.d.cts +19 -0
- package/shaders/FreiChenShader.d.ts +1 -1
- package/shaders/FresnelShader.d.cts +24 -0
- package/shaders/GammaCorrectionShader.d.cts +12 -0
- package/shaders/GammaCorrectionShader.d.ts +1 -1
- package/shaders/GodRaysShader.d.cts +97 -0
- package/shaders/GodRaysShader.d.ts +1 -1
- package/shaders/HalftoneShader.d.cts +51 -0
- package/shaders/HorizontalBlurShader.d.cts +18 -0
- package/shaders/HorizontalBlurShader.d.ts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
- package/shaders/HueSaturationShader.d.cts +21 -0
- package/shaders/KaleidoShader.d.cts +24 -0
- package/shaders/LuminosityHighPassShader.d.cts +27 -0
- package/shaders/LuminosityHighPassShader.d.ts +1 -1
- package/shaders/LuminosityShader.d.cts +13 -0
- package/shaders/MirrorShader.d.cts +18 -0
- package/shaders/NormalMapShader.d.cts +23 -0
- package/shaders/NormalMapShader.d.ts +1 -1
- package/shaders/ParallaxShader.d.cts +28 -0
- package/shaders/PixelShader.d.cts +18 -0
- package/shaders/RGBShiftShader.d.cts +24 -0
- package/shaders/SAOShader.d.cts +25 -0
- package/shaders/SAOShader.d.ts +2 -2
- package/shaders/SMAAShader.d.cts +60 -0
- package/shaders/SMAAShader.d.ts +1 -1
- package/shaders/SSAOShader.d.cts +86 -0
- package/shaders/SSAOShader.d.ts +1 -1
- package/shaders/SSRShader.d.cts +94 -0
- package/shaders/SSRShader.d.ts +1 -1
- package/shaders/SepiaShader.d.cts +17 -0
- package/shaders/SobelOperatorShader.d.cts +19 -0
- package/shaders/SobelOperatorShader.d.ts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
- package/shaders/TechnicolorShader.d.cts +15 -0
- package/shaders/ToneMapShader.d.cts +27 -0
- package/shaders/ToonShader.d.cts +108 -0
- package/shaders/ToonShader.d.ts +1 -1
- package/shaders/TriangleBlurShader.d.cts +22 -0
- package/shaders/TriangleBlurShader.d.ts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
- package/shaders/VerticalBlurShader.d.cts +18 -0
- package/shaders/VerticalBlurShader.d.ts +1 -1
- package/shaders/VerticalTiltShiftShader.d.cts +23 -0
- package/shaders/VignetteShader.d.cts +20 -0
- package/shaders/VolumeShader.d.cts +30 -0
- package/shaders/VolumeShader.d.ts +1 -1
- package/shaders/WaterRefractionShader.d.cts +21 -0
- package/shaders/types.d.cts +13 -0
- package/textures/FlakesTexture.d.cts +4 -0
- package/textures/FlakesTexture.d.ts +1 -1
- package/types/helpers.d.cts +1 -0
- package/types/shared.d.cts +9 -0
- package/types/utils.d.cts +3 -0
- package/utils/BufferGeometryUtils.d.cts +63 -0
- package/utils/BufferGeometryUtils.d.ts +1 -1
- package/utils/GeometryCompressionUtils.d.cts +7 -0
- package/utils/GeometryCompressionUtils.d.ts +1 -1
- package/utils/GeometryUtils.d.cts +6 -0
- package/utils/GeometryUtils.d.ts +1 -1
- package/utils/LDrawUtils.d.cts +5 -0
- package/utils/LDrawUtils.d.ts +1 -1
- package/utils/RoughnessMipmapper.d.cts +8 -0
- package/utils/RoughnessMipmapper.d.ts +1 -1
- package/utils/SceneUtils.d.cts +9 -0
- package/utils/SceneUtils.d.ts +2 -2
- package/utils/ShadowMapViewer.d.cts +24 -0
- package/utils/ShadowMapViewer.d.ts +1 -1
- package/utils/SkeletonUtils.d.cts +14 -0
- package/utils/SkeletonUtils.d.ts +1 -1
- package/utils/UVsDebug.d.cts +3 -0
- package/utils/UVsDebug.d.ts +1 -1
- package/webxr/ARButton.d.cts +6 -0
- package/webxr/ARButton.d.ts +2 -2
- package/webxr/OculusHandModel.d.cts +23 -0
- package/webxr/OculusHandModel.d.ts +3 -3
- package/webxr/OculusHandPointerModel.d.cts +65 -0
- package/webxr/OculusHandPointerModel.d.ts +1 -1
- package/webxr/Text2D.d.cts +3 -0
- package/webxr/Text2D.d.ts +1 -1
- package/webxr/VRButton.d.cts +11 -0
- package/webxr/VRButton.d.ts +2 -2
- package/webxr/XRControllerModelFactory.d.cts +23 -0
- package/webxr/XRControllerModelFactory.d.ts +4 -4
- package/webxr/XREstimatedLight.d.cts +33 -0
- package/webxr/XREstimatedLight.d.ts +1 -1
- package/webxr/XRHandMeshModel.d.cts +9 -0
- package/webxr/XRHandMeshModel.d.ts +2 -2
- package/webxr/XRHandModelFactory.d.cts +25 -0
- package/webxr/XRHandModelFactory.d.ts +3 -3
- package/webxr/XRHandPrimitiveModel.d.cts +24 -0
- package/webxr/XRHandPrimitiveModel.d.ts +2 -2
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@@ -0,0 +1,21 @@
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import type { Vector2 } from 'three';
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/**
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* Convolution shader
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* ported from o3d sample to WebGL / GLSL
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* http://o3d.googlecode.com/svn/trunk/samples/convolution.html
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*/
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import type { IUniform, Texture } from 'three';
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import type { IShader } from './types.d.cts';
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export type ConvolutionShaderDefines = {
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KERNEL_SIZE_FLOAT: string;
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KERNEL_SIZE_INT: string;
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};
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export type ConvolutionShaderUniforms = {
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cKernel: IUniform<number[]>;
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tDiffuse: IUniform<Texture | null>;
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uImageIncrement: IUniform<Vector2>;
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};
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export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
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buildKernel: (sigma: number) => number[];
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}
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export declare const ConvolutionShader: IConvolutionShader;
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import { Vector2 } from 'three';
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import type { Vector2 } from 'three';
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2
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/**
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* Convolution shader
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* ported from o3d sample to WebGL / GLSL
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* http://o3d.googlecode.com/svn/trunk/samples/convolution.html
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*/
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import type { IUniform, Texture } from 'three';
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import type { IShader } from './types';
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import type { IShader } from './types.d.ts';
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export type ConvolutionShaderDefines = {
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KERNEL_SIZE_FLOAT: string;
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KERNEL_SIZE_INT: string;
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/**
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* Full-screen textured quad shader
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*/
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import type { IUniform, Texture } from 'three';
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import type { IShader } from './types.d.cts';
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export type CopyShaderUniforms = {
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opacity: IUniform<number>;
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tDiffuse: IUniform<Texture | null>;
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};
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export interface ICopyShader extends IShader<CopyShaderUniforms> {
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}
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export declare const CopyShader: ICopyShader;
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package/shaders/CopyShader.d.ts
CHANGED
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2
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* Full-screen textured quad shader
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*/
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import type { IUniform, Texture } from 'three';
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-
import type { IShader } from './types';
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import type { IShader } from './types.d.ts';
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export type CopyShaderUniforms = {
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opacity: IUniform<number>;
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tDiffuse: IUniform<Texture | null>;
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/**
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* Depth-of-field shader using mipmaps
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* - from Matt Handley @applmak
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* - requires power-of-2 sized render target with enabled mipmaps
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*/
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export declare const DOFMipMapShader: {
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uniforms: {
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tColor: {
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value: null;
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};
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tDepth: {
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value: null;
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};
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focus: {
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value: number;
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};
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maxblur: {
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value: number;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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import type { Vector2 } from 'three';
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import type { IUniform, Texture } from 'three';
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import type { IShader } from './types.d.cts';
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export type DepthLimitedBlurShaderDefines = {
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DEPTH_PACKING: number;
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KERNEL_RADIUS: number;
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PERSPECTIVE_CAMERA: number;
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};
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export type DepthLimitedBlurShaderUniforms = {
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cameraFar: IUniform<number>;
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cameraNear: IUniform<number>;
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depthCutoff: IUniform<number>;
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sampleUvOffsets: IUniform<Vector2[]>;
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sampleWeights: IUniform<number[]>;
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size: IUniform<Vector2>;
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tDepth: IUniform<Texture | null>;
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tDiffuse: IUniform<Texture | null>;
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};
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export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderUniforms, DepthLimitedBlurShaderDefines> {
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defines: DepthLimitedBlurShaderDefines;
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needsUpdate?: boolean;
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}
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export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
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export declare const BlurShaderUtils: {
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createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
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createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
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configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
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};
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import { Vector2 } from 'three';
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import type { Vector2 } from 'three';
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import type { IUniform, Texture } from 'three';
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import type { IShader } from './types';
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import type { IShader } from './types.d.ts';
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export type DepthLimitedBlurShaderDefines = {
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DEPTH_PACKING: number;
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KERNEL_RADIUS: number;
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@@ -0,0 +1,39 @@
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export declare const DigitalGlitch: {
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uniforms: {
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tDiffuse: {
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value: null;
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};
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tDisp: {
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value: null;
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};
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byp: {
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value: number;
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};
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amount: {
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value: number;
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};
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angle: {
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value: number;
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};
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seed: {
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value: number;
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};
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seed_x: {
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value: number;
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};
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seed_y: {
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value: number;
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};
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distortion_x: {
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value: number;
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};
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distortion_y: {
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value: number;
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};
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col_s: {
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value: number;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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@@ -0,0 +1,27 @@
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1
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import type { Vector2 } from 'three';
|
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2
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+
/**
|
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3
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+
* Dot screen shader
|
|
4
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+
* based on glfx.js sepia shader
|
|
5
|
+
* https://github.com/evanw/glfx.js
|
|
6
|
+
*/
|
|
7
|
+
export declare const DotScreenShader: {
|
|
8
|
+
uniforms: {
|
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9
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tDiffuse: {
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value: null;
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};
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tSize: {
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value: Vector2;
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};
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center: {
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value: Vector2;
|
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+
};
|
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angle: {
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value: number;
|
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+
};
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scale: {
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value: number;
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+
};
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+
};
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25
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+
vertexShader: string;
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fragmentShader: string;
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};
|
|
@@ -0,0 +1,19 @@
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1
|
+
import type { Vector2 } from 'three';
|
|
2
|
+
/**
|
|
3
|
+
* NVIDIA FXAA by Timothy Lottes
|
|
4
|
+
* http://timothylottes.blogspot.com/2011/06/fxaa3-source-released.html
|
|
5
|
+
* - WebGL port by @supereggbert
|
|
6
|
+
* http://www.glge.org/demos/fxaa/
|
|
7
|
+
*/
|
|
8
|
+
export declare const FXAAShader: {
|
|
9
|
+
uniforms: {
|
|
10
|
+
tDiffuse: {
|
|
11
|
+
value: null;
|
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12
|
+
};
|
|
13
|
+
resolution: {
|
|
14
|
+
value: Vector2;
|
|
15
|
+
};
|
|
16
|
+
};
|
|
17
|
+
vertexShader: string;
|
|
18
|
+
fragmentShader: string;
|
|
19
|
+
};
|
package/shaders/FXAAShader.d.ts
CHANGED
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Film grain & scanlines shader
|
|
3
|
+
*
|
|
4
|
+
* - ported from HLSL to WebGL / GLSL
|
|
5
|
+
* http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html
|
|
6
|
+
*
|
|
7
|
+
* Screen Space Static Postprocessor
|
|
8
|
+
*
|
|
9
|
+
* Produces an analogue noise overlay similar to a film grain / TV static
|
|
10
|
+
*
|
|
11
|
+
* Original implementation and noise algorithm
|
|
12
|
+
* Pat 'Hawthorne' Shearon
|
|
13
|
+
*
|
|
14
|
+
* Optimized scanlines + noise version with intensity scaling
|
|
15
|
+
* Georg 'Leviathan' Steinrohder
|
|
16
|
+
*
|
|
17
|
+
* This version is provided under a Creative Commons Attribution 3.0 License
|
|
18
|
+
* http://creativecommons.org/licenses/by/3.0/
|
|
19
|
+
*/
|
|
20
|
+
export declare const FilmShader: {
|
|
21
|
+
uniforms: {
|
|
22
|
+
tDiffuse: {
|
|
23
|
+
value: null;
|
|
24
|
+
};
|
|
25
|
+
time: {
|
|
26
|
+
value: number;
|
|
27
|
+
};
|
|
28
|
+
nIntensity: {
|
|
29
|
+
value: number;
|
|
30
|
+
};
|
|
31
|
+
sIntensity: {
|
|
32
|
+
value: number;
|
|
33
|
+
};
|
|
34
|
+
sCount: {
|
|
35
|
+
value: number;
|
|
36
|
+
};
|
|
37
|
+
grayscale: {
|
|
38
|
+
value: number;
|
|
39
|
+
};
|
|
40
|
+
};
|
|
41
|
+
vertexShader: string;
|
|
42
|
+
fragmentShader: string;
|
|
43
|
+
};
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Focus shader
|
|
3
|
+
* based on PaintEffect postprocess from ro.me
|
|
4
|
+
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
|
|
5
|
+
*/
|
|
6
|
+
export declare const FocusShader: {
|
|
7
|
+
uniforms: {
|
|
8
|
+
tDiffuse: {
|
|
9
|
+
value: null;
|
|
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};
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screenWidth: {
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value: number;
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};
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screenHeight: {
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value: number;
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};
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sampleDistance: {
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value: number;
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};
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waveFactor: {
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value: number;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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@@ -0,0 +1,19 @@
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import type { Vector2 } from 'three';
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/**
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* Edge Detection Shader using Frei-Chen filter
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* Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
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*
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* aspect: vec2 of (1/width, 1/height)
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*/
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export declare const FreiChenShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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};
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aspect: {
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value: Vector2;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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@@ -0,0 +1,24 @@
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/**
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* Based on Nvidia Cg tutorial
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*/
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export declare const FresnelShader: {
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uniforms: {
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mRefractionRatio: {
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value: number;
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};
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mFresnelBias: {
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value: number;
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};
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mFresnelPower: {
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value: number;
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};
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mFresnelScale: {
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value: number;
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};
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tCube: {
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value: null;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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@@ -0,0 +1,12 @@
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1
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/**
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* Gamma Correction Shader
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* http://en.wikipedia.org/wiki/gamma_correction
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*/
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import type { IUniform, Texture } from 'three';
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import type { IShader } from './types.d.cts';
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export type GammaCorrectionShaderUniforms = {
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tDiffuse: IUniform<Texture | null>;
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};
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export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
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}
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export declare const GammaCorrectionShader: IGammaCorrectionShader;
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@@ -3,7 +3,7 @@
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3
3
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* http://en.wikipedia.org/wiki/gamma_correction
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4
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*/
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5
5
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import type { IUniform, Texture } from 'three';
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-
import type { IShader } from './types';
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+
import type { IShader } from './types.d.ts';
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7
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export type GammaCorrectionShaderUniforms = {
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tDiffuse: IUniform<Texture | null>;
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};
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@@ -0,0 +1,97 @@
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+
import type { Color, Vector3 } from 'three';
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+
/**
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+
* God-rays (crepuscular rays)
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+
*
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+
* Similar implementation to the one used by Crytek for CryEngine 2 [Sousa2008].
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+
* Blurs a mask generated from the depth map along radial lines emanating from the light
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7
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+
* source. The blur repeatedly applies a blur filter of increasing support but constant
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8
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+
* sample count to produce a blur filter with large support.
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*
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* My implementation performs 3 passes, similar to the implementation from Sousa. I found
|
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+
* just 6 samples per pass produced acceptible results. The blur is applied three times,
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+
* with decreasing filter support. The result is equivalent to a single pass with
|
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13
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+
* 6*6*6 = 216 samples.
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+
*
|
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+
* References:
|
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+
*
|
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17
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+
* Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
|
|
18
|
+
*/
|
|
19
|
+
export declare const GodRaysDepthMaskShader: {
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+
uniforms: {
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tInput: {
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value: null;
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+
};
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+
};
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+
vertexShader: string;
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+
fragmentShader: string;
|
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+
};
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+
/**
|
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+
* The god-ray generation shader.
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30
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+
*
|
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31
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+
* First pass:
|
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32
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+
*
|
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33
|
+
* The depth map is blurred along radial lines towards the "sun". The
|
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34
|
+
* output is written to a temporary render target (I used a 1/4 sized
|
|
35
|
+
* target).
|
|
36
|
+
*
|
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37
|
+
* Pass two & three:
|
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38
|
+
*
|
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39
|
+
* The results of the previous pass are re-blurred, each time with a
|
|
40
|
+
* decreased distance between samples.
|
|
41
|
+
*/
|
|
42
|
+
export declare const GodRaysGenerateShader: {
|
|
43
|
+
uniforms: {
|
|
44
|
+
tInput: {
|
|
45
|
+
value: null;
|
|
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|
+
};
|
|
47
|
+
fStepSize: {
|
|
48
|
+
value: number;
|
|
49
|
+
};
|
|
50
|
+
vSunPositionScreenSpace: {
|
|
51
|
+
value: Vector3;
|
|
52
|
+
};
|
|
53
|
+
};
|
|
54
|
+
vertexShader: string;
|
|
55
|
+
fragmentShader: string;
|
|
56
|
+
};
|
|
57
|
+
/**
|
|
58
|
+
* Additively applies god rays from texture tGodRays to a background (tColors).
|
|
59
|
+
* fGodRayIntensity attenuates the god rays.
|
|
60
|
+
*/
|
|
61
|
+
export declare const GodRaysCombineShader: {
|
|
62
|
+
uniforms: {
|
|
63
|
+
tColors: {
|
|
64
|
+
value: null;
|
|
65
|
+
};
|
|
66
|
+
tGodRays: {
|
|
67
|
+
value: null;
|
|
68
|
+
};
|
|
69
|
+
fGodRayIntensity: {
|
|
70
|
+
value: number;
|
|
71
|
+
};
|
|
72
|
+
};
|
|
73
|
+
vertexShader: string;
|
|
74
|
+
fragmentShader: string;
|
|
75
|
+
};
|
|
76
|
+
/**
|
|
77
|
+
* A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
|
|
78
|
+
* cheaper/faster/simpler to implement this as a simple sun sprite.
|
|
79
|
+
*/
|
|
80
|
+
export declare const GodRaysFakeSunShader: {
|
|
81
|
+
uniforms: {
|
|
82
|
+
vSunPositionScreenSpace: {
|
|
83
|
+
value: Vector3;
|
|
84
|
+
};
|
|
85
|
+
fAspect: {
|
|
86
|
+
value: number;
|
|
87
|
+
};
|
|
88
|
+
sunColor: {
|
|
89
|
+
value: Color;
|
|
90
|
+
};
|
|
91
|
+
bgColor: {
|
|
92
|
+
value: Color;
|
|
93
|
+
};
|
|
94
|
+
};
|
|
95
|
+
vertexShader: string;
|
|
96
|
+
fragmentShader: string;
|
|
97
|
+
};
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* RGB Halftone shader for three.js.
|
|
3
|
+
* NOTE:
|
|
4
|
+
* Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
|
|
5
|
+
* Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
|
|
6
|
+
*/
|
|
7
|
+
export declare const HalftoneShader: {
|
|
8
|
+
uniforms: {
|
|
9
|
+
tDiffuse: {
|
|
10
|
+
value: null;
|
|
11
|
+
};
|
|
12
|
+
shape: {
|
|
13
|
+
value: number;
|
|
14
|
+
};
|
|
15
|
+
radius: {
|
|
16
|
+
value: number;
|
|
17
|
+
};
|
|
18
|
+
rotateR: {
|
|
19
|
+
value: number;
|
|
20
|
+
};
|
|
21
|
+
rotateG: {
|
|
22
|
+
value: number;
|
|
23
|
+
};
|
|
24
|
+
rotateB: {
|
|
25
|
+
value: number;
|
|
26
|
+
};
|
|
27
|
+
scatter: {
|
|
28
|
+
value: number;
|
|
29
|
+
};
|
|
30
|
+
width: {
|
|
31
|
+
value: number;
|
|
32
|
+
};
|
|
33
|
+
height: {
|
|
34
|
+
value: number;
|
|
35
|
+
};
|
|
36
|
+
blending: {
|
|
37
|
+
value: number;
|
|
38
|
+
};
|
|
39
|
+
blendingMode: {
|
|
40
|
+
value: number;
|
|
41
|
+
};
|
|
42
|
+
greyscale: {
|
|
43
|
+
value: boolean;
|
|
44
|
+
};
|
|
45
|
+
disable: {
|
|
46
|
+
value: boolean;
|
|
47
|
+
};
|
|
48
|
+
};
|
|
49
|
+
vertexShader: string;
|
|
50
|
+
fragmentShader: string;
|
|
51
|
+
};
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Two pass Gaussian blur filter (horizontal and vertical blur shaders)
|
|
3
|
+
* - described in http://www.gamerendering.com/2008/10/11/gaussian-blur-filter-shader/
|
|
4
|
+
* and used in http://www.cake23.de/traveling-wavefronts-lit-up.html
|
|
5
|
+
*
|
|
6
|
+
* - 9 samples per pass
|
|
7
|
+
* - standard deviation 2.7
|
|
8
|
+
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
9
|
+
*/
|
|
10
|
+
import type { IUniform, Texture } from 'three';
|
|
11
|
+
import type { IShader } from './types.d.cts';
|
|
12
|
+
export type HorizontalBlurShaderUniforms = {
|
|
13
|
+
tDiffuse: IUniform<Texture | null>;
|
|
14
|
+
h: IUniform<number>;
|
|
15
|
+
};
|
|
16
|
+
export interface IHorizontalBlurShader extends IShader<HorizontalBlurShaderUniforms> {
|
|
17
|
+
}
|
|
18
|
+
export declare const HorizontalBlurShader: IHorizontalBlurShader;
|
|
@@ -8,7 +8,7 @@
|
|
|
8
8
|
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
9
9
|
*/
|
|
10
10
|
import type { IUniform, Texture } from 'three';
|
|
11
|
-
import type { IShader } from './types';
|
|
11
|
+
import type { IShader } from './types.d.ts';
|
|
12
12
|
export type HorizontalBlurShaderUniforms = {
|
|
13
13
|
tDiffuse: IUniform<Texture | null>;
|
|
14
14
|
h: IUniform<number>;
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position
|
|
3
|
+
*
|
|
4
|
+
* - 9 samples per pass
|
|
5
|
+
* - standard deviation 2.7
|
|
6
|
+
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
7
|
+
* - "r" parameter control where "focused" horizontal line lies
|
|
8
|
+
*/
|
|
9
|
+
export declare const HorizontalTiltShiftShader: {
|
|
10
|
+
uniforms: {
|
|
11
|
+
tDiffuse: {
|
|
12
|
+
value: null;
|
|
13
|
+
};
|
|
14
|
+
h: {
|
|
15
|
+
value: number;
|
|
16
|
+
};
|
|
17
|
+
r: {
|
|
18
|
+
value: number;
|
|
19
|
+
};
|
|
20
|
+
};
|
|
21
|
+
vertexShader: string;
|
|
22
|
+
fragmentShader: string;
|
|
23
|
+
};
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Hue and saturation adjustment
|
|
3
|
+
* https://github.com/evanw/glfx.js
|
|
4
|
+
* hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
|
|
5
|
+
* saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
|
|
6
|
+
*/
|
|
7
|
+
export declare const HueSaturationShader: {
|
|
8
|
+
uniforms: {
|
|
9
|
+
tDiffuse: {
|
|
10
|
+
value: null;
|
|
11
|
+
};
|
|
12
|
+
hue: {
|
|
13
|
+
value: number;
|
|
14
|
+
};
|
|
15
|
+
saturation: {
|
|
16
|
+
value: number;
|
|
17
|
+
};
|
|
18
|
+
};
|
|
19
|
+
vertexShader: string;
|
|
20
|
+
fragmentShader: string;
|
|
21
|
+
};
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Kaleidoscope Shader
|
|
3
|
+
* Radial reflection around center point
|
|
4
|
+
* Ported from: http://pixelshaders.com/editor/
|
|
5
|
+
* by Toby Schachman / http://tobyschachman.com/
|
|
6
|
+
*
|
|
7
|
+
* sides: number of reflections
|
|
8
|
+
* angle: initial angle in radians
|
|
9
|
+
*/
|
|
10
|
+
export declare const KaleidoShader: {
|
|
11
|
+
uniforms: {
|
|
12
|
+
tDiffuse: {
|
|
13
|
+
value: null;
|
|
14
|
+
};
|
|
15
|
+
sides: {
|
|
16
|
+
value: number;
|
|
17
|
+
};
|
|
18
|
+
angle: {
|
|
19
|
+
value: number;
|
|
20
|
+
};
|
|
21
|
+
};
|
|
22
|
+
vertexShader: string;
|
|
23
|
+
fragmentShader: string;
|
|
24
|
+
};
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import type { Color } from 'three';
|
|
2
|
+
/**
|
|
3
|
+
* Luminosity
|
|
4
|
+
* http://en.wikipedia.org/wiki/Luminosity
|
|
5
|
+
*/
|
|
6
|
+
export declare const LuminosityHighPassShader: {
|
|
7
|
+
shaderID: string;
|
|
8
|
+
uniforms: {
|
|
9
|
+
tDiffuse: {
|
|
10
|
+
value: null;
|
|
11
|
+
};
|
|
12
|
+
luminosityThreshold: {
|
|
13
|
+
value: number;
|
|
14
|
+
};
|
|
15
|
+
smoothWidth: {
|
|
16
|
+
value: number;
|
|
17
|
+
};
|
|
18
|
+
defaultColor: {
|
|
19
|
+
value: Color;
|
|
20
|
+
};
|
|
21
|
+
defaultOpacity: {
|
|
22
|
+
value: number;
|
|
23
|
+
};
|
|
24
|
+
};
|
|
25
|
+
vertexShader: string;
|
|
26
|
+
fragmentShader: string;
|
|
27
|
+
};
|