three-stdlib 2.35.7 → 2.35.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (507) hide show
  1. package/_polyfill/constants.d.cts +1 -0
  2. package/_polyfill/uv1.d.cts +5 -0
  3. package/animation/AnimationClipCreator.d.cts +12 -0
  4. package/animation/AnimationClipCreator.d.ts +1 -1
  5. package/animation/CCDIKSolver.d.cts +30 -0
  6. package/animation/CCDIKSolver.d.ts +1 -1
  7. package/animation/MMDAnimationHelper.d.cts +93 -0
  8. package/animation/MMDAnimationHelper.d.ts +3 -3
  9. package/animation/MMDPhysics.d.cts +119 -0
  10. package/animation/MMDPhysics.d.ts +1 -1
  11. package/cameras/CinematicCamera.d.cts +34 -0
  12. package/cameras/CinematicCamera.d.ts +2 -2
  13. package/controls/ArcballControls.d.cts +376 -0
  14. package/controls/ArcballControls.d.ts +4 -4
  15. package/controls/DeviceOrientationControls.d.cts +29 -0
  16. package/controls/DeviceOrientationControls.d.ts +4 -4
  17. package/controls/DragControls.d.cts +67 -0
  18. package/controls/DragControls.d.ts +3 -3
  19. package/controls/EventDispatcher.d.cts +41 -0
  20. package/controls/FirstPersonControls.d.cts +49 -0
  21. package/controls/FirstPersonControls.d.ts +2 -2
  22. package/controls/FlyControls.d.cts +39 -0
  23. package/controls/FlyControls.d.ts +3 -3
  24. package/controls/OrbitControls.d.cts +74 -0
  25. package/controls/OrbitControls.d.ts +4 -4
  26. package/controls/PointerLockControls.d.cts +39 -0
  27. package/controls/PointerLockControls.d.ts +3 -3
  28. package/controls/StandardControlsEventMap.d.cts +14 -0
  29. package/controls/TrackballControls.d.cts +97 -0
  30. package/controls/TrackballControls.d.ts +4 -4
  31. package/controls/TransformControls.d.cts +151 -0
  32. package/controls/TransformControls.d.ts +2 -2
  33. package/controls/experimental/CameraControls.d.cts +213 -0
  34. package/controls/experimental/CameraControls.d.ts +3 -3
  35. package/csm/CSM.d.cts +61 -0
  36. package/csm/CSM.d.ts +2 -2
  37. package/csm/CSMFrustum.d.cts +19 -0
  38. package/csm/CSMFrustum.d.ts +1 -1
  39. package/csm/CSMHelper.d.cts +26 -0
  40. package/csm/CSMHelper.d.ts +2 -2
  41. package/csm/CSMShader.d.cts +4 -0
  42. package/curves/CurveExtras.d.cts +68 -0
  43. package/curves/CurveExtras.d.ts +1 -1
  44. package/curves/NURBSCurve.d.cts +11 -0
  45. package/curves/NURBSCurve.d.ts +1 -1
  46. package/curves/NURBSSurface.d.cts +13 -0
  47. package/curves/NURBSSurface.d.ts +1 -1
  48. package/curves/NURBSUtils.d.cts +20 -0
  49. package/curves/NURBSUtils.d.ts +1 -1
  50. package/deprecated/Geometry.d.cts +341 -0
  51. package/deprecated/Geometry.d.ts +1 -1
  52. package/effects/AnaglyphEffect.d.cts +11 -0
  53. package/effects/AnaglyphEffect.d.ts +1 -1
  54. package/effects/AsciiEffect.d.cts +18 -0
  55. package/effects/AsciiEffect.d.ts +1 -1
  56. package/effects/OutlineEffect.d.cts +28 -0
  57. package/effects/OutlineEffect.d.ts +1 -1
  58. package/effects/ParallaxBarrierEffect.d.cts +8 -0
  59. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  60. package/effects/PeppersGhostEffect.d.cts +10 -0
  61. package/effects/PeppersGhostEffect.d.ts +1 -1
  62. package/effects/StereoEffect.d.cts +9 -0
  63. package/effects/StereoEffect.d.ts +1 -1
  64. package/environments/RoomEnvironment.d.cts +6 -0
  65. package/environments/RoomEnvironment.d.ts +2 -2
  66. package/exporters/ColladaExporter.d.cts +50 -0
  67. package/exporters/ColladaExporter.d.ts +2 -2
  68. package/exporters/DRACOExporter.d.cts +36 -0
  69. package/exporters/DRACOExporter.d.ts +2 -2
  70. package/exporters/GLTFExporter.d.cts +114 -0
  71. package/exporters/GLTFExporter.d.ts +1 -1
  72. package/exporters/MMDExporter.d.cts +12 -0
  73. package/exporters/MMDExporter.d.ts +2 -2
  74. package/exporters/OBJExporter.d.cts +18 -0
  75. package/exporters/OBJExporter.d.ts +2 -2
  76. package/exporters/PLYExporter.d.cts +23 -0
  77. package/exporters/PLYExporter.d.ts +2 -2
  78. package/exporters/STLExporter.d.cts +28 -0
  79. package/exporters/STLExporter.d.ts +1 -1
  80. package/exporters/USDZExporter.d.cts +27 -0
  81. package/exporters/USDZExporter.d.ts +2 -2
  82. package/geometries/BoxLineGeometry.d.cts +12 -0
  83. package/geometries/BoxLineGeometry.d.ts +1 -1
  84. package/geometries/ConvexGeometry.d.cts +5 -0
  85. package/geometries/ConvexGeometry.d.ts +1 -1
  86. package/geometries/DecalGeometry.d.cts +10 -0
  87. package/geometries/DecalGeometry.d.ts +1 -1
  88. package/geometries/LightningStrike.d.cts +108 -0
  89. package/geometries/LightningStrike.d.ts +1 -1
  90. package/geometries/ParametricGeometries.d.cts +26 -0
  91. package/geometries/ParametricGeometries.d.ts +2 -2
  92. package/geometries/ParametricGeometry.d.cts +18 -0
  93. package/geometries/ParametricGeometry.d.ts +2 -2
  94. package/geometries/RoundedBoxGeometry.d.cts +5 -0
  95. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  96. package/geometries/TeapotGeometry.d.cts +13 -0
  97. package/geometries/TeapotGeometry.d.ts +1 -1
  98. package/geometries/TextGeometry.d.cts +18 -0
  99. package/geometries/TextGeometry.d.ts +3 -3
  100. package/helpers/LightProbeHelper.d.cts +10 -0
  101. package/helpers/LightProbeHelper.d.ts +1 -1
  102. package/helpers/PositionalAudioHelper.d.cts +13 -0
  103. package/helpers/PositionalAudioHelper.d.ts +1 -1
  104. package/helpers/RaycasterHelper.d.cts +33 -0
  105. package/helpers/RaycasterHelper.d.ts +2 -2
  106. package/helpers/RectAreaLightHelper.d.cts +11 -0
  107. package/helpers/RectAreaLightHelper.d.ts +1 -1
  108. package/helpers/VertexNormalsHelper.d.cts +13 -0
  109. package/helpers/VertexNormalsHelper.d.ts +1 -1
  110. package/helpers/VertexTangentsHelper.d.cts +13 -0
  111. package/helpers/VertexTangentsHelper.d.ts +1 -1
  112. package/index.d.cts +262 -0
  113. package/index.d.ts +262 -262
  114. package/interactive/HTMLMesh.d.cts +6 -0
  115. package/interactive/HTMLMesh.d.ts +1 -1
  116. package/interactive/InteractiveGroup.d.cts +5 -0
  117. package/interactive/InteractiveGroup.d.ts +1 -1
  118. package/interactive/SelectionBox.d.cts +15 -0
  119. package/interactive/SelectionBox.d.ts +1 -1
  120. package/interactive/SelectionHelper.d.cts +17 -0
  121. package/interactive/SelectionHelper.d.ts +2 -2
  122. package/libs/MeshoptDecoder.d.cts +12 -0
  123. package/libs/MeshoptDecoder.d.ts +1 -1
  124. package/libs/MotionControllers.d.cts +176 -0
  125. package/libs/MotionControllers.d.ts +1 -1
  126. package/libs/zstddec.d.cts +8 -0
  127. package/lights/LightProbeGenerator.d.cts +6 -0
  128. package/lights/LightProbeGenerator.d.ts +1 -1
  129. package/lights/RectAreaLightUniformsLib.d.cts +3 -0
  130. package/lines/Line2.d.cts +11 -0
  131. package/lines/Line2.d.ts +3 -3
  132. package/lines/LineGeometry.d.cts +10 -0
  133. package/lines/LineGeometry.d.ts +2 -2
  134. package/lines/LineMaterial.d.cts +31 -0
  135. package/lines/LineMaterial.d.ts +1 -1
  136. package/lines/LineSegments2.d.cts +14 -0
  137. package/lines/LineSegments2.d.ts +3 -3
  138. package/lines/LineSegmentsGeometry.d.cts +16 -0
  139. package/lines/LineSegmentsGeometry.d.ts +1 -1
  140. package/lines/Wireframe.d.cts +11 -0
  141. package/lines/Wireframe.d.ts +3 -3
  142. package/lines/WireframeGeometry2.d.cts +8 -0
  143. package/lines/WireframeGeometry2.d.ts +2 -2
  144. package/loaders/3DMLoader.d.cts +17 -0
  145. package/loaders/3DMLoader.d.ts +1 -1
  146. package/loaders/3MFLoader.d.cts +16 -0
  147. package/loaders/3MFLoader.d.ts +1 -1
  148. package/loaders/AMFLoader.d.cts +14 -0
  149. package/loaders/AMFLoader.d.ts +1 -1
  150. package/loaders/AssimpLoader.d.cts +19 -0
  151. package/loaders/AssimpLoader.d.ts +1 -1
  152. package/loaders/BVHLoader.d.cts +21 -0
  153. package/loaders/BVHLoader.d.ts +1 -1
  154. package/loaders/BasisTextureLoader.d.cts +32 -0
  155. package/loaders/BasisTextureLoader.d.ts +1 -1
  156. package/loaders/ColladaLoader.d.cts +20 -0
  157. package/loaders/ColladaLoader.d.ts +1 -1
  158. package/loaders/DDSLoader.d.cts +16 -0
  159. package/loaders/DDSLoader.d.ts +1 -1
  160. package/loaders/DRACOLoader.d.cts +18 -0
  161. package/loaders/DRACOLoader.d.ts +1 -1
  162. package/loaders/EXRLoader.d.cts +18 -0
  163. package/loaders/EXRLoader.d.ts +1 -1
  164. package/loaders/FBXLoader.d.cts +14 -0
  165. package/loaders/FBXLoader.d.ts +1 -1
  166. package/loaders/FontLoader.d.cts +37 -0
  167. package/loaders/FontLoader.d.ts +1 -1
  168. package/loaders/GCodeLoader.d.cts +15 -0
  169. package/loaders/GCodeLoader.d.ts +1 -1
  170. package/loaders/GLTFLoader.d.cts +155 -0
  171. package/loaders/GLTFLoader.d.ts +3 -3
  172. package/loaders/HDRCubeTextureLoader.d.cts +18 -0
  173. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  174. package/loaders/KMZLoader.d.cts +16 -0
  175. package/loaders/KMZLoader.d.ts +2 -2
  176. package/loaders/KTX2Loader.d.cts +10 -0
  177. package/loaders/KTX2Loader.d.ts +1 -1
  178. package/loaders/KTXLoader.d.cts +16 -0
  179. package/loaders/KTXLoader.d.ts +1 -1
  180. package/loaders/LDrawLoader.d.cts +26 -0
  181. package/loaders/LDrawLoader.d.ts +1 -1
  182. package/loaders/LUT3dlLoader.d.cts +20 -0
  183. package/loaders/LUT3dlLoader.d.ts +1 -1
  184. package/loaders/LUTCubeLoader.d.cts +23 -0
  185. package/loaders/LUTCubeLoader.d.ts +1 -1
  186. package/loaders/LWOLoader.d.cts +26 -0
  187. package/loaders/LWOLoader.d.ts +1 -1
  188. package/loaders/LottieLoader.d.cts +15 -0
  189. package/loaders/LottieLoader.d.ts +1 -1
  190. package/loaders/MD2Loader.d.cts +14 -0
  191. package/loaders/MD2Loader.d.ts +1 -1
  192. package/loaders/MDDLoader.d.cts +19 -0
  193. package/loaders/MDDLoader.d.ts +1 -1
  194. package/loaders/MMDLoader.d.cts +63 -0
  195. package/loaders/MMDLoader.d.ts +1 -1
  196. package/loaders/MTLLoader.d.cts +100 -0
  197. package/loaders/MTLLoader.d.ts +1 -1
  198. package/loaders/NRRDLoader.d.cts +22 -0
  199. package/loaders/NRRDLoader.d.ts +2 -2
  200. package/loaders/OBJLoader.d.cts +17 -0
  201. package/loaders/OBJLoader.d.ts +2 -2
  202. package/loaders/PCDLoader.d.cts +15 -0
  203. package/loaders/PCDLoader.d.ts +1 -1
  204. package/loaders/PDBLoader.d.cts +22 -0
  205. package/loaders/PDBLoader.d.ts +1 -1
  206. package/loaders/PLYLoader.d.cts +16 -0
  207. package/loaders/PLYLoader.d.ts +1 -1
  208. package/loaders/PRWMLoader.d.cts +16 -0
  209. package/loaders/PRWMLoader.d.ts +1 -1
  210. package/loaders/PVRLoader.d.cts +16 -0
  211. package/loaders/PVRLoader.d.ts +1 -1
  212. package/loaders/RGBELoader.d.cts +20 -0
  213. package/loaders/RGBELoader.d.ts +1 -1
  214. package/loaders/RGBMLoader.d.cts +32 -0
  215. package/loaders/RGBMLoader.d.ts +1 -1
  216. package/loaders/STLLoader.d.cts +14 -0
  217. package/loaders/STLLoader.d.ts +1 -1
  218. package/loaders/SVGLoader.d.cts +63 -0
  219. package/loaders/SVGLoader.d.ts +1 -1
  220. package/loaders/TDSLoader.d.cts +42 -0
  221. package/loaders/TDSLoader.d.ts +1 -1
  222. package/loaders/TGALoader.d.cts +14 -0
  223. package/loaders/TGALoader.d.ts +1 -1
  224. package/loaders/TTFLoader.d.cts +15 -0
  225. package/loaders/TTFLoader.d.ts +1 -1
  226. package/loaders/TiltLoader.d.cts +14 -0
  227. package/loaders/TiltLoader.d.ts +1 -1
  228. package/loaders/VOXLoader.d.cts +29 -0
  229. package/loaders/VOXLoader.d.ts +1 -1
  230. package/loaders/VRMLLoader.d.cts +14 -0
  231. package/loaders/VRMLLoader.d.ts +1 -1
  232. package/loaders/VRMLoader.d.cts +19 -0
  233. package/loaders/VRMLoader.d.ts +3 -3
  234. package/loaders/VTKLoader.d.cts +14 -0
  235. package/loaders/VTKLoader.d.ts +1 -1
  236. package/loaders/XLoader.d.cts +19 -0
  237. package/loaders/XLoader.d.ts +1 -1
  238. package/loaders/XYZLoader.d.cts +14 -0
  239. package/loaders/XYZLoader.d.ts +1 -1
  240. package/math/Capsule.d.cts +27 -0
  241. package/math/Capsule.d.ts +1 -1
  242. package/math/ColorConverter.d.cts +21 -0
  243. package/math/ColorConverter.d.ts +1 -1
  244. package/math/ConvexHull.d.cts +89 -0
  245. package/math/ConvexHull.d.ts +1 -1
  246. package/math/ImprovedNoise.d.cts +4 -0
  247. package/math/Lut.d.cts +27 -0
  248. package/math/Lut.d.ts +1 -1
  249. package/math/MeshSurfaceSampler.d.cts +18 -0
  250. package/math/MeshSurfaceSampler.d.ts +1 -1
  251. package/math/OBB.d.cts +24 -0
  252. package/math/OBB.d.ts +1 -1
  253. package/math/Octree.d.cts +24 -0
  254. package/math/Octree.d.ts +2 -2
  255. package/math/SimplexNoise.d.cts +21 -0
  256. package/misc/ConvexObjectBreaker.d.cts +25 -0
  257. package/misc/ConvexObjectBreaker.d.ts +1 -1
  258. package/misc/GPUComputationRenderer.d.cts +53 -0
  259. package/misc/GPUComputationRenderer.d.ts +1 -1
  260. package/misc/Gyroscope.d.cts +5 -0
  261. package/misc/Gyroscope.d.ts +1 -1
  262. package/misc/MD2Character.d.cts +33 -0
  263. package/misc/MD2Character.d.ts +1 -1
  264. package/misc/MD2CharacterComplex.d.cts +47 -0
  265. package/misc/MD2CharacterComplex.d.ts +1 -1
  266. package/misc/MorphAnimMesh.d.cts +13 -0
  267. package/misc/MorphAnimMesh.d.ts +1 -1
  268. package/misc/MorphBlendMesh.d.cts +21 -0
  269. package/misc/MorphBlendMesh.d.ts +1 -1
  270. package/misc/ProgressiveLightmap.d.cts +60 -0
  271. package/misc/ProgressiveLightmap.d.ts +1 -1
  272. package/misc/RollerCoaster.d.cts +21 -0
  273. package/misc/RollerCoaster.d.ts +1 -1
  274. package/misc/Timer.d.cts +27 -0
  275. package/misc/Timer.d.ts +1 -1
  276. package/misc/TubePainter.d.cts +10 -0
  277. package/misc/TubePainter.d.ts +1 -1
  278. package/misc/Volume.d.cts +37 -0
  279. package/misc/Volume.d.ts +2 -2
  280. package/misc/VolumeSlice.d.cts +28 -0
  281. package/misc/VolumeSlice.d.ts +2 -2
  282. package/misc/WebGL.d.cts +5 -0
  283. package/modifiers/CurveModifier.d.cts +91 -0
  284. package/modifiers/CurveModifier.d.ts +1 -1
  285. package/modifiers/EdgeSplitModifier.d.cts +19 -0
  286. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  287. package/modifiers/SimplifyModifier.d.cts +19 -0
  288. package/modifiers/SimplifyModifier.d.ts +2 -2
  289. package/modifiers/TessellateModifier.d.cts +11 -0
  290. package/modifiers/TessellateModifier.d.ts +2 -2
  291. package/objects/BatchedMesh.d.cts +48 -0
  292. package/objects/BatchedMesh.d.ts +2 -2
  293. package/objects/GroundProjectedEnv.d.cts +12 -0
  294. package/objects/GroundProjectedEnv.d.ts +1 -1
  295. package/objects/Lensflare.d.cts +17 -0
  296. package/objects/Lensflare.d.ts +1 -1
  297. package/objects/LightningStorm.d.cts +32 -0
  298. package/objects/LightningStorm.d.ts +2 -2
  299. package/objects/MarchingCubes.d.cts +76 -0
  300. package/objects/MarchingCubes.d.ts +1 -1
  301. package/objects/Reflector.d.cts +23 -0
  302. package/objects/Reflector.d.ts +2 -2
  303. package/objects/ReflectorForSSRPass.d.cts +48 -0
  304. package/objects/ReflectorForSSRPass.d.ts +1 -1
  305. package/objects/ReflectorRTT.d.cts +6 -0
  306. package/objects/ReflectorRTT.d.ts +3 -3
  307. package/objects/Refractor.d.cts +23 -0
  308. package/objects/Refractor.d.ts +2 -2
  309. package/objects/ShadowMesh.d.cts +10 -0
  310. package/objects/ShadowMesh.d.ts +1 -1
  311. package/objects/Sky.d.cts +18 -0
  312. package/objects/Sky.d.ts +2 -2
  313. package/objects/Water.d.cts +22 -0
  314. package/objects/Water.d.ts +1 -1
  315. package/objects/Water2.d.cts +23 -0
  316. package/objects/Water2.d.ts +2 -2
  317. package/package.json +11 -5
  318. package/physics/AmmoPhysics.d.cts +7 -0
  319. package/physics/AmmoPhysics.d.ts +1 -1
  320. package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
  321. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  322. package/postprocessing/AfterimagePass.d.cts +15 -0
  323. package/postprocessing/AfterimagePass.d.ts +3 -3
  324. package/postprocessing/BloomPass.d.cts +29 -0
  325. package/postprocessing/BloomPass.d.ts +4 -4
  326. package/postprocessing/BokehPass.d.cts +26 -0
  327. package/postprocessing/BokehPass.d.ts +3 -3
  328. package/postprocessing/ClearPass.d.cts +10 -0
  329. package/postprocessing/ClearPass.d.ts +3 -3
  330. package/postprocessing/CubeTexturePass.d.cts +14 -0
  331. package/postprocessing/CubeTexturePass.d.ts +2 -2
  332. package/postprocessing/DotScreenPass.d.cts +11 -0
  333. package/postprocessing/DotScreenPass.d.ts +4 -4
  334. package/postprocessing/EffectComposer.d.cts +28 -0
  335. package/postprocessing/EffectComposer.d.ts +3 -3
  336. package/postprocessing/FilmPass.d.cts +11 -0
  337. package/postprocessing/FilmPass.d.ts +4 -4
  338. package/postprocessing/GlitchPass.d.cts +16 -0
  339. package/postprocessing/GlitchPass.d.ts +4 -4
  340. package/postprocessing/HalftonePass.d.cts +26 -0
  341. package/postprocessing/HalftonePass.d.ts +3 -3
  342. package/postprocessing/LUTPass.d.cts +13 -0
  343. package/postprocessing/LUTPass.d.ts +2 -2
  344. package/postprocessing/MaskPass.d.cts +14 -0
  345. package/postprocessing/MaskPass.d.ts +3 -3
  346. package/postprocessing/OutlinePass.d.cts +53 -0
  347. package/postprocessing/OutlinePass.d.ts +3 -3
  348. package/postprocessing/Pass.d.cts +21 -0
  349. package/postprocessing/Pass.d.ts +2 -2
  350. package/postprocessing/RenderPass.d.cts +14 -0
  351. package/postprocessing/RenderPass.d.ts +3 -3
  352. package/postprocessing/RenderPixelatedPass.d.cts +34 -0
  353. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  354. package/postprocessing/SAOPass.d.cts +78 -0
  355. package/postprocessing/SAOPass.d.ts +2 -2
  356. package/postprocessing/SMAAPass.d.cts +21 -0
  357. package/postprocessing/SMAAPass.d.ts +2 -2
  358. package/postprocessing/SSAARenderPass.d.cts +17 -0
  359. package/postprocessing/SSAARenderPass.d.ts +2 -2
  360. package/postprocessing/SSAOPass.d.cts +70 -0
  361. package/postprocessing/SSAOPass.d.ts +2 -2
  362. package/postprocessing/SSRPass.d.cts +123 -0
  363. package/postprocessing/SSRPass.d.ts +3 -3
  364. package/postprocessing/SavePass.d.cts +12 -0
  365. package/postprocessing/SavePass.d.ts +2 -2
  366. package/postprocessing/ShaderPass.d.cts +13 -0
  367. package/postprocessing/ShaderPass.d.ts +4 -4
  368. package/postprocessing/TAARenderPass.d.cts +8 -0
  369. package/postprocessing/TAARenderPass.d.ts +2 -2
  370. package/postprocessing/TexturePass.d.cts +12 -0
  371. package/postprocessing/TexturePass.d.ts +2 -2
  372. package/postprocessing/UnrealBloomPass.d.cts +31 -0
  373. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  374. package/postprocessing/WaterPass.d.cts +35 -0
  375. package/postprocessing/WaterPass.d.ts +3 -3
  376. package/renderers/CSS2DRenderer.d.cts +23 -0
  377. package/renderers/CSS2DRenderer.d.ts +1 -1
  378. package/renderers/CSS3DRenderer.d.cts +26 -0
  379. package/renderers/CSS3DRenderer.d.ts +1 -1
  380. package/renderers/Projector.d.cts +60 -0
  381. package/renderers/Projector.d.ts +1 -1
  382. package/renderers/SVGRenderer.d.cts +25 -0
  383. package/renderers/SVGRenderer.d.ts +1 -1
  384. package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
  385. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  386. package/shaders/AfterimageShader.d.cts +15 -0
  387. package/shaders/AfterimageShader.d.ts +1 -1
  388. package/shaders/BasicShader.d.cts +8 -0
  389. package/shaders/BasicShader.d.ts +1 -1
  390. package/shaders/BleachBypassShader.d.cts +14 -0
  391. package/shaders/BleachBypassShader.d.ts +1 -1
  392. package/shaders/BlendShader.d.cts +21 -0
  393. package/shaders/BokehShader.d.cts +24 -0
  394. package/shaders/BokehShader.d.ts +1 -1
  395. package/shaders/BokehShader2.d.cts +50 -0
  396. package/shaders/BokehShader2.d.ts +1 -1
  397. package/shaders/BrightnessContrastShader.d.cts +21 -0
  398. package/shaders/ColorCorrectionShader.d.cts +22 -0
  399. package/shaders/ColorCorrectionShader.d.ts +1 -1
  400. package/shaders/ColorifyShader.d.cts +16 -0
  401. package/shaders/ColorifyShader.d.ts +1 -1
  402. package/shaders/ConvolutionShader.d.cts +21 -0
  403. package/shaders/ConvolutionShader.d.ts +2 -2
  404. package/shaders/CopyShader.d.cts +12 -0
  405. package/shaders/CopyShader.d.ts +1 -1
  406. package/shaders/DOFMipMapShader.d.cts +23 -0
  407. package/shaders/DepthLimitedBlurShader.d.cts +28 -0
  408. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  409. package/shaders/DigitalGlitch.d.cts +39 -0
  410. package/shaders/DotScreenShader.d.cts +27 -0
  411. package/shaders/DotScreenShader.d.ts +1 -1
  412. package/shaders/FXAAShader.d.cts +19 -0
  413. package/shaders/FXAAShader.d.ts +1 -1
  414. package/shaders/FilmShader.d.cts +43 -0
  415. package/shaders/FocusShader.d.cts +26 -0
  416. package/shaders/FreiChenShader.d.cts +19 -0
  417. package/shaders/FreiChenShader.d.ts +1 -1
  418. package/shaders/FresnelShader.d.cts +24 -0
  419. package/shaders/GammaCorrectionShader.d.cts +12 -0
  420. package/shaders/GammaCorrectionShader.d.ts +1 -1
  421. package/shaders/GodRaysShader.d.cts +97 -0
  422. package/shaders/GodRaysShader.d.ts +1 -1
  423. package/shaders/HalftoneShader.d.cts +51 -0
  424. package/shaders/HorizontalBlurShader.d.cts +18 -0
  425. package/shaders/HorizontalBlurShader.d.ts +1 -1
  426. package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
  427. package/shaders/HueSaturationShader.d.cts +21 -0
  428. package/shaders/KaleidoShader.d.cts +24 -0
  429. package/shaders/LuminosityHighPassShader.d.cts +27 -0
  430. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  431. package/shaders/LuminosityShader.d.cts +13 -0
  432. package/shaders/MirrorShader.d.cts +18 -0
  433. package/shaders/NormalMapShader.d.cts +23 -0
  434. package/shaders/NormalMapShader.d.ts +1 -1
  435. package/shaders/ParallaxShader.d.cts +28 -0
  436. package/shaders/PixelShader.d.cts +18 -0
  437. package/shaders/RGBShiftShader.d.cts +24 -0
  438. package/shaders/SAOShader.d.cts +25 -0
  439. package/shaders/SAOShader.d.ts +2 -2
  440. package/shaders/SMAAShader.d.cts +60 -0
  441. package/shaders/SMAAShader.d.ts +1 -1
  442. package/shaders/SSAOShader.d.cts +86 -0
  443. package/shaders/SSAOShader.d.ts +1 -1
  444. package/shaders/SSRShader.d.cts +94 -0
  445. package/shaders/SSRShader.d.ts +1 -1
  446. package/shaders/SepiaShader.d.cts +17 -0
  447. package/shaders/SobelOperatorShader.d.cts +19 -0
  448. package/shaders/SobelOperatorShader.d.ts +1 -1
  449. package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
  450. package/shaders/TechnicolorShader.d.cts +15 -0
  451. package/shaders/ToneMapShader.d.cts +27 -0
  452. package/shaders/ToonShader.d.cts +108 -0
  453. package/shaders/ToonShader.d.ts +1 -1
  454. package/shaders/TriangleBlurShader.d.cts +22 -0
  455. package/shaders/TriangleBlurShader.d.ts +1 -1
  456. package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
  457. package/shaders/VerticalBlurShader.d.cts +18 -0
  458. package/shaders/VerticalBlurShader.d.ts +1 -1
  459. package/shaders/VerticalTiltShiftShader.d.cts +23 -0
  460. package/shaders/VignetteShader.d.cts +20 -0
  461. package/shaders/VolumeShader.d.cts +30 -0
  462. package/shaders/VolumeShader.d.ts +1 -1
  463. package/shaders/WaterRefractionShader.d.cts +21 -0
  464. package/shaders/types.d.cts +13 -0
  465. package/textures/FlakesTexture.d.cts +4 -0
  466. package/textures/FlakesTexture.d.ts +1 -1
  467. package/types/helpers.d.cts +1 -0
  468. package/types/shared.d.cts +9 -0
  469. package/types/utils.d.cts +3 -0
  470. package/utils/BufferGeometryUtils.d.cts +63 -0
  471. package/utils/BufferGeometryUtils.d.ts +1 -1
  472. package/utils/GeometryCompressionUtils.d.cts +7 -0
  473. package/utils/GeometryCompressionUtils.d.ts +1 -1
  474. package/utils/GeometryUtils.d.cts +6 -0
  475. package/utils/GeometryUtils.d.ts +1 -1
  476. package/utils/LDrawUtils.d.cts +5 -0
  477. package/utils/LDrawUtils.d.ts +1 -1
  478. package/utils/RoughnessMipmapper.d.cts +8 -0
  479. package/utils/RoughnessMipmapper.d.ts +1 -1
  480. package/utils/SceneUtils.d.cts +9 -0
  481. package/utils/SceneUtils.d.ts +2 -2
  482. package/utils/ShadowMapViewer.d.cts +24 -0
  483. package/utils/ShadowMapViewer.d.ts +1 -1
  484. package/utils/SkeletonUtils.d.cts +14 -0
  485. package/utils/SkeletonUtils.d.ts +1 -1
  486. package/utils/UVsDebug.d.cts +3 -0
  487. package/utils/UVsDebug.d.ts +1 -1
  488. package/webxr/ARButton.d.cts +6 -0
  489. package/webxr/ARButton.d.ts +2 -2
  490. package/webxr/OculusHandModel.d.cts +23 -0
  491. package/webxr/OculusHandModel.d.ts +3 -3
  492. package/webxr/OculusHandPointerModel.d.cts +65 -0
  493. package/webxr/OculusHandPointerModel.d.ts +1 -1
  494. package/webxr/Text2D.d.cts +3 -0
  495. package/webxr/Text2D.d.ts +1 -1
  496. package/webxr/VRButton.d.cts +11 -0
  497. package/webxr/VRButton.d.ts +2 -2
  498. package/webxr/XRControllerModelFactory.d.cts +23 -0
  499. package/webxr/XRControllerModelFactory.d.ts +4 -4
  500. package/webxr/XREstimatedLight.d.cts +33 -0
  501. package/webxr/XREstimatedLight.d.ts +1 -1
  502. package/webxr/XRHandMeshModel.d.cts +9 -0
  503. package/webxr/XRHandMeshModel.d.ts +2 -2
  504. package/webxr/XRHandModelFactory.d.cts +25 -0
  505. package/webxr/XRHandModelFactory.d.ts +3 -3
  506. package/webxr/XRHandPrimitiveModel.d.cts +24 -0
  507. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
@@ -1,4 +1,4 @@
1
- import { Color } from 'three';
1
+ import type { Color } from 'three';
2
2
  /**
3
3
  * Colorify shader
4
4
  */
@@ -0,0 +1,21 @@
1
+ import type { Vector2 } from 'three';
2
+ /**
3
+ * Convolution shader
4
+ * ported from o3d sample to WebGL / GLSL
5
+ * http://o3d.googlecode.com/svn/trunk/samples/convolution.html
6
+ */
7
+ import type { IUniform, Texture } from 'three';
8
+ import type { IShader } from './types.d.cts';
9
+ export type ConvolutionShaderDefines = {
10
+ KERNEL_SIZE_FLOAT: string;
11
+ KERNEL_SIZE_INT: string;
12
+ };
13
+ export type ConvolutionShaderUniforms = {
14
+ cKernel: IUniform<number[]>;
15
+ tDiffuse: IUniform<Texture | null>;
16
+ uImageIncrement: IUniform<Vector2>;
17
+ };
18
+ export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
19
+ buildKernel: (sigma: number) => number[];
20
+ }
21
+ export declare const ConvolutionShader: IConvolutionShader;
@@ -1,11 +1,11 @@
1
- import { Vector2 } from 'three';
1
+ import type { Vector2 } from 'three';
2
2
  /**
3
3
  * Convolution shader
4
4
  * ported from o3d sample to WebGL / GLSL
5
5
  * http://o3d.googlecode.com/svn/trunk/samples/convolution.html
6
6
  */
7
7
  import type { IUniform, Texture } from 'three';
8
- import type { IShader } from './types';
8
+ import type { IShader } from './types.d.ts';
9
9
  export type ConvolutionShaderDefines = {
10
10
  KERNEL_SIZE_FLOAT: string;
11
11
  KERNEL_SIZE_INT: string;
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Full-screen textured quad shader
3
+ */
4
+ import type { IUniform, Texture } from 'three';
5
+ import type { IShader } from './types.d.cts';
6
+ export type CopyShaderUniforms = {
7
+ opacity: IUniform<number>;
8
+ tDiffuse: IUniform<Texture | null>;
9
+ };
10
+ export interface ICopyShader extends IShader<CopyShaderUniforms> {
11
+ }
12
+ export declare const CopyShader: ICopyShader;
@@ -2,7 +2,7 @@
2
2
  * Full-screen textured quad shader
3
3
  */
4
4
  import type { IUniform, Texture } from 'three';
5
- import type { IShader } from './types';
5
+ import type { IShader } from './types.d.ts';
6
6
  export type CopyShaderUniforms = {
7
7
  opacity: IUniform<number>;
8
8
  tDiffuse: IUniform<Texture | null>;
@@ -0,0 +1,23 @@
1
+ /**
2
+ * Depth-of-field shader using mipmaps
3
+ * - from Matt Handley @applmak
4
+ * - requires power-of-2 sized render target with enabled mipmaps
5
+ */
6
+ export declare const DOFMipMapShader: {
7
+ uniforms: {
8
+ tColor: {
9
+ value: null;
10
+ };
11
+ tDepth: {
12
+ value: null;
13
+ };
14
+ focus: {
15
+ value: number;
16
+ };
17
+ maxblur: {
18
+ value: number;
19
+ };
20
+ };
21
+ vertexShader: string;
22
+ fragmentShader: string;
23
+ };
@@ -0,0 +1,28 @@
1
+ import type { Vector2 } from 'three';
2
+ import type { IUniform, Texture } from 'three';
3
+ import type { IShader } from './types.d.cts';
4
+ export type DepthLimitedBlurShaderDefines = {
5
+ DEPTH_PACKING: number;
6
+ KERNEL_RADIUS: number;
7
+ PERSPECTIVE_CAMERA: number;
8
+ };
9
+ export type DepthLimitedBlurShaderUniforms = {
10
+ cameraFar: IUniform<number>;
11
+ cameraNear: IUniform<number>;
12
+ depthCutoff: IUniform<number>;
13
+ sampleUvOffsets: IUniform<Vector2[]>;
14
+ sampleWeights: IUniform<number[]>;
15
+ size: IUniform<Vector2>;
16
+ tDepth: IUniform<Texture | null>;
17
+ tDiffuse: IUniform<Texture | null>;
18
+ };
19
+ export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderUniforms, DepthLimitedBlurShaderDefines> {
20
+ defines: DepthLimitedBlurShaderDefines;
21
+ needsUpdate?: boolean;
22
+ }
23
+ export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
24
+ export declare const BlurShaderUtils: {
25
+ createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
26
+ createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
27
+ configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
28
+ };
@@ -1,6 +1,6 @@
1
- import { Vector2 } from 'three';
1
+ import type { Vector2 } from 'three';
2
2
  import type { IUniform, Texture } from 'three';
3
- import type { IShader } from './types';
3
+ import type { IShader } from './types.d.ts';
4
4
  export type DepthLimitedBlurShaderDefines = {
5
5
  DEPTH_PACKING: number;
6
6
  KERNEL_RADIUS: number;
@@ -0,0 +1,39 @@
1
+ export declare const DigitalGlitch: {
2
+ uniforms: {
3
+ tDiffuse: {
4
+ value: null;
5
+ };
6
+ tDisp: {
7
+ value: null;
8
+ };
9
+ byp: {
10
+ value: number;
11
+ };
12
+ amount: {
13
+ value: number;
14
+ };
15
+ angle: {
16
+ value: number;
17
+ };
18
+ seed: {
19
+ value: number;
20
+ };
21
+ seed_x: {
22
+ value: number;
23
+ };
24
+ seed_y: {
25
+ value: number;
26
+ };
27
+ distortion_x: {
28
+ value: number;
29
+ };
30
+ distortion_y: {
31
+ value: number;
32
+ };
33
+ col_s: {
34
+ value: number;
35
+ };
36
+ };
37
+ vertexShader: string;
38
+ fragmentShader: string;
39
+ };
@@ -0,0 +1,27 @@
1
+ import type { Vector2 } from 'three';
2
+ /**
3
+ * Dot screen shader
4
+ * based on glfx.js sepia shader
5
+ * https://github.com/evanw/glfx.js
6
+ */
7
+ export declare const DotScreenShader: {
8
+ uniforms: {
9
+ tDiffuse: {
10
+ value: null;
11
+ };
12
+ tSize: {
13
+ value: Vector2;
14
+ };
15
+ center: {
16
+ value: Vector2;
17
+ };
18
+ angle: {
19
+ value: number;
20
+ };
21
+ scale: {
22
+ value: number;
23
+ };
24
+ };
25
+ vertexShader: string;
26
+ fragmentShader: string;
27
+ };
@@ -1,4 +1,4 @@
1
- import { Vector2 } from 'three';
1
+ import type { Vector2 } from 'three';
2
2
  /**
3
3
  * Dot screen shader
4
4
  * based on glfx.js sepia shader
@@ -0,0 +1,19 @@
1
+ import type { Vector2 } from 'three';
2
+ /**
3
+ * NVIDIA FXAA by Timothy Lottes
4
+ * http://timothylottes.blogspot.com/2011/06/fxaa3-source-released.html
5
+ * - WebGL port by @supereggbert
6
+ * http://www.glge.org/demos/fxaa/
7
+ */
8
+ export declare const FXAAShader: {
9
+ uniforms: {
10
+ tDiffuse: {
11
+ value: null;
12
+ };
13
+ resolution: {
14
+ value: Vector2;
15
+ };
16
+ };
17
+ vertexShader: string;
18
+ fragmentShader: string;
19
+ };
@@ -1,4 +1,4 @@
1
- import { Vector2 } from 'three';
1
+ import type { Vector2 } from 'three';
2
2
  /**
3
3
  * NVIDIA FXAA by Timothy Lottes
4
4
  * http://timothylottes.blogspot.com/2011/06/fxaa3-source-released.html
@@ -0,0 +1,43 @@
1
+ /**
2
+ * Film grain & scanlines shader
3
+ *
4
+ * - ported from HLSL to WebGL / GLSL
5
+ * http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html
6
+ *
7
+ * Screen Space Static Postprocessor
8
+ *
9
+ * Produces an analogue noise overlay similar to a film grain / TV static
10
+ *
11
+ * Original implementation and noise algorithm
12
+ * Pat 'Hawthorne' Shearon
13
+ *
14
+ * Optimized scanlines + noise version with intensity scaling
15
+ * Georg 'Leviathan' Steinrohder
16
+ *
17
+ * This version is provided under a Creative Commons Attribution 3.0 License
18
+ * http://creativecommons.org/licenses/by/3.0/
19
+ */
20
+ export declare const FilmShader: {
21
+ uniforms: {
22
+ tDiffuse: {
23
+ value: null;
24
+ };
25
+ time: {
26
+ value: number;
27
+ };
28
+ nIntensity: {
29
+ value: number;
30
+ };
31
+ sIntensity: {
32
+ value: number;
33
+ };
34
+ sCount: {
35
+ value: number;
36
+ };
37
+ grayscale: {
38
+ value: number;
39
+ };
40
+ };
41
+ vertexShader: string;
42
+ fragmentShader: string;
43
+ };
@@ -0,0 +1,26 @@
1
+ /**
2
+ * Focus shader
3
+ * based on PaintEffect postprocess from ro.me
4
+ * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
+ */
6
+ export declare const FocusShader: {
7
+ uniforms: {
8
+ tDiffuse: {
9
+ value: null;
10
+ };
11
+ screenWidth: {
12
+ value: number;
13
+ };
14
+ screenHeight: {
15
+ value: number;
16
+ };
17
+ sampleDistance: {
18
+ value: number;
19
+ };
20
+ waveFactor: {
21
+ value: number;
22
+ };
23
+ };
24
+ vertexShader: string;
25
+ fragmentShader: string;
26
+ };
@@ -0,0 +1,19 @@
1
+ import type { Vector2 } from 'three';
2
+ /**
3
+ * Edge Detection Shader using Frei-Chen filter
4
+ * Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
5
+ *
6
+ * aspect: vec2 of (1/width, 1/height)
7
+ */
8
+ export declare const FreiChenShader: {
9
+ uniforms: {
10
+ tDiffuse: {
11
+ value: null;
12
+ };
13
+ aspect: {
14
+ value: Vector2;
15
+ };
16
+ };
17
+ vertexShader: string;
18
+ fragmentShader: string;
19
+ };
@@ -1,4 +1,4 @@
1
- import { Vector2 } from 'three';
1
+ import type { Vector2 } from 'three';
2
2
  /**
3
3
  * Edge Detection Shader using Frei-Chen filter
4
4
  * Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Based on Nvidia Cg tutorial
3
+ */
4
+ export declare const FresnelShader: {
5
+ uniforms: {
6
+ mRefractionRatio: {
7
+ value: number;
8
+ };
9
+ mFresnelBias: {
10
+ value: number;
11
+ };
12
+ mFresnelPower: {
13
+ value: number;
14
+ };
15
+ mFresnelScale: {
16
+ value: number;
17
+ };
18
+ tCube: {
19
+ value: null;
20
+ };
21
+ };
22
+ vertexShader: string;
23
+ fragmentShader: string;
24
+ };
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Gamma Correction Shader
3
+ * http://en.wikipedia.org/wiki/gamma_correction
4
+ */
5
+ import type { IUniform, Texture } from 'three';
6
+ import type { IShader } from './types.d.cts';
7
+ export type GammaCorrectionShaderUniforms = {
8
+ tDiffuse: IUniform<Texture | null>;
9
+ };
10
+ export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
11
+ }
12
+ export declare const GammaCorrectionShader: IGammaCorrectionShader;
@@ -3,7 +3,7 @@
3
3
  * http://en.wikipedia.org/wiki/gamma_correction
4
4
  */
5
5
  import type { IUniform, Texture } from 'three';
6
- import type { IShader } from './types';
6
+ import type { IShader } from './types.d.ts';
7
7
  export type GammaCorrectionShaderUniforms = {
8
8
  tDiffuse: IUniform<Texture | null>;
9
9
  };
@@ -0,0 +1,97 @@
1
+ import type { Color, Vector3 } from 'three';
2
+ /**
3
+ * God-rays (crepuscular rays)
4
+ *
5
+ * Similar implementation to the one used by Crytek for CryEngine 2 [Sousa2008].
6
+ * Blurs a mask generated from the depth map along radial lines emanating from the light
7
+ * source. The blur repeatedly applies a blur filter of increasing support but constant
8
+ * sample count to produce a blur filter with large support.
9
+ *
10
+ * My implementation performs 3 passes, similar to the implementation from Sousa. I found
11
+ * just 6 samples per pass produced acceptible results. The blur is applied three times,
12
+ * with decreasing filter support. The result is equivalent to a single pass with
13
+ * 6*6*6 = 216 samples.
14
+ *
15
+ * References:
16
+ *
17
+ * Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
18
+ */
19
+ export declare const GodRaysDepthMaskShader: {
20
+ uniforms: {
21
+ tInput: {
22
+ value: null;
23
+ };
24
+ };
25
+ vertexShader: string;
26
+ fragmentShader: string;
27
+ };
28
+ /**
29
+ * The god-ray generation shader.
30
+ *
31
+ * First pass:
32
+ *
33
+ * The depth map is blurred along radial lines towards the "sun". The
34
+ * output is written to a temporary render target (I used a 1/4 sized
35
+ * target).
36
+ *
37
+ * Pass two & three:
38
+ *
39
+ * The results of the previous pass are re-blurred, each time with a
40
+ * decreased distance between samples.
41
+ */
42
+ export declare const GodRaysGenerateShader: {
43
+ uniforms: {
44
+ tInput: {
45
+ value: null;
46
+ };
47
+ fStepSize: {
48
+ value: number;
49
+ };
50
+ vSunPositionScreenSpace: {
51
+ value: Vector3;
52
+ };
53
+ };
54
+ vertexShader: string;
55
+ fragmentShader: string;
56
+ };
57
+ /**
58
+ * Additively applies god rays from texture tGodRays to a background (tColors).
59
+ * fGodRayIntensity attenuates the god rays.
60
+ */
61
+ export declare const GodRaysCombineShader: {
62
+ uniforms: {
63
+ tColors: {
64
+ value: null;
65
+ };
66
+ tGodRays: {
67
+ value: null;
68
+ };
69
+ fGodRayIntensity: {
70
+ value: number;
71
+ };
72
+ };
73
+ vertexShader: string;
74
+ fragmentShader: string;
75
+ };
76
+ /**
77
+ * A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
78
+ * cheaper/faster/simpler to implement this as a simple sun sprite.
79
+ */
80
+ export declare const GodRaysFakeSunShader: {
81
+ uniforms: {
82
+ vSunPositionScreenSpace: {
83
+ value: Vector3;
84
+ };
85
+ fAspect: {
86
+ value: number;
87
+ };
88
+ sunColor: {
89
+ value: Color;
90
+ };
91
+ bgColor: {
92
+ value: Color;
93
+ };
94
+ };
95
+ vertexShader: string;
96
+ fragmentShader: string;
97
+ };
@@ -1,4 +1,4 @@
1
- import { Color, Vector3 } from 'three';
1
+ import type { Color, Vector3 } from 'three';
2
2
  /**
3
3
  * God-rays (crepuscular rays)
4
4
  *
@@ -0,0 +1,51 @@
1
+ /**
2
+ * RGB Halftone shader for three.js.
3
+ * NOTE:
4
+ * Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
5
+ * Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
6
+ */
7
+ export declare const HalftoneShader: {
8
+ uniforms: {
9
+ tDiffuse: {
10
+ value: null;
11
+ };
12
+ shape: {
13
+ value: number;
14
+ };
15
+ radius: {
16
+ value: number;
17
+ };
18
+ rotateR: {
19
+ value: number;
20
+ };
21
+ rotateG: {
22
+ value: number;
23
+ };
24
+ rotateB: {
25
+ value: number;
26
+ };
27
+ scatter: {
28
+ value: number;
29
+ };
30
+ width: {
31
+ value: number;
32
+ };
33
+ height: {
34
+ value: number;
35
+ };
36
+ blending: {
37
+ value: number;
38
+ };
39
+ blendingMode: {
40
+ value: number;
41
+ };
42
+ greyscale: {
43
+ value: boolean;
44
+ };
45
+ disable: {
46
+ value: boolean;
47
+ };
48
+ };
49
+ vertexShader: string;
50
+ fragmentShader: string;
51
+ };
@@ -0,0 +1,18 @@
1
+ /**
2
+ * Two pass Gaussian blur filter (horizontal and vertical blur shaders)
3
+ * - described in http://www.gamerendering.com/2008/10/11/gaussian-blur-filter-shader/
4
+ * and used in http://www.cake23.de/traveling-wavefronts-lit-up.html
5
+ *
6
+ * - 9 samples per pass
7
+ * - standard deviation 2.7
8
+ * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
9
+ */
10
+ import type { IUniform, Texture } from 'three';
11
+ import type { IShader } from './types.d.cts';
12
+ export type HorizontalBlurShaderUniforms = {
13
+ tDiffuse: IUniform<Texture | null>;
14
+ h: IUniform<number>;
15
+ };
16
+ export interface IHorizontalBlurShader extends IShader<HorizontalBlurShaderUniforms> {
17
+ }
18
+ export declare const HorizontalBlurShader: IHorizontalBlurShader;
@@ -8,7 +8,7 @@
8
8
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
9
9
  */
10
10
  import type { IUniform, Texture } from 'three';
11
- import type { IShader } from './types';
11
+ import type { IShader } from './types.d.ts';
12
12
  export type HorizontalBlurShaderUniforms = {
13
13
  tDiffuse: IUniform<Texture | null>;
14
14
  h: IUniform<number>;
@@ -0,0 +1,23 @@
1
+ /**
2
+ * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position
3
+ *
4
+ * - 9 samples per pass
5
+ * - standard deviation 2.7
6
+ * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
+ * - "r" parameter control where "focused" horizontal line lies
8
+ */
9
+ export declare const HorizontalTiltShiftShader: {
10
+ uniforms: {
11
+ tDiffuse: {
12
+ value: null;
13
+ };
14
+ h: {
15
+ value: number;
16
+ };
17
+ r: {
18
+ value: number;
19
+ };
20
+ };
21
+ vertexShader: string;
22
+ fragmentShader: string;
23
+ };
@@ -0,0 +1,21 @@
1
+ /**
2
+ * Hue and saturation adjustment
3
+ * https://github.com/evanw/glfx.js
4
+ * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
5
+ * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
+ */
7
+ export declare const HueSaturationShader: {
8
+ uniforms: {
9
+ tDiffuse: {
10
+ value: null;
11
+ };
12
+ hue: {
13
+ value: number;
14
+ };
15
+ saturation: {
16
+ value: number;
17
+ };
18
+ };
19
+ vertexShader: string;
20
+ fragmentShader: string;
21
+ };
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Kaleidoscope Shader
3
+ * Radial reflection around center point
4
+ * Ported from: http://pixelshaders.com/editor/
5
+ * by Toby Schachman / http://tobyschachman.com/
6
+ *
7
+ * sides: number of reflections
8
+ * angle: initial angle in radians
9
+ */
10
+ export declare const KaleidoShader: {
11
+ uniforms: {
12
+ tDiffuse: {
13
+ value: null;
14
+ };
15
+ sides: {
16
+ value: number;
17
+ };
18
+ angle: {
19
+ value: number;
20
+ };
21
+ };
22
+ vertexShader: string;
23
+ fragmentShader: string;
24
+ };
@@ -0,0 +1,27 @@
1
+ import type { Color } from 'three';
2
+ /**
3
+ * Luminosity
4
+ * http://en.wikipedia.org/wiki/Luminosity
5
+ */
6
+ export declare const LuminosityHighPassShader: {
7
+ shaderID: string;
8
+ uniforms: {
9
+ tDiffuse: {
10
+ value: null;
11
+ };
12
+ luminosityThreshold: {
13
+ value: number;
14
+ };
15
+ smoothWidth: {
16
+ value: number;
17
+ };
18
+ defaultColor: {
19
+ value: Color;
20
+ };
21
+ defaultOpacity: {
22
+ value: number;
23
+ };
24
+ };
25
+ vertexShader: string;
26
+ fragmentShader: string;
27
+ };
@@ -1,4 +1,4 @@
1
- import { Color } from 'three';
1
+ import type { Color } from 'three';
2
2
  /**
3
3
  * Luminosity
4
4
  * http://en.wikipedia.org/wiki/Luminosity