three-stdlib 2.35.7 → 2.35.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (507) hide show
  1. package/_polyfill/constants.d.cts +1 -0
  2. package/_polyfill/uv1.d.cts +5 -0
  3. package/animation/AnimationClipCreator.d.cts +12 -0
  4. package/animation/AnimationClipCreator.d.ts +1 -1
  5. package/animation/CCDIKSolver.d.cts +30 -0
  6. package/animation/CCDIKSolver.d.ts +1 -1
  7. package/animation/MMDAnimationHelper.d.cts +93 -0
  8. package/animation/MMDAnimationHelper.d.ts +3 -3
  9. package/animation/MMDPhysics.d.cts +119 -0
  10. package/animation/MMDPhysics.d.ts +1 -1
  11. package/cameras/CinematicCamera.d.cts +34 -0
  12. package/cameras/CinematicCamera.d.ts +2 -2
  13. package/controls/ArcballControls.d.cts +376 -0
  14. package/controls/ArcballControls.d.ts +4 -4
  15. package/controls/DeviceOrientationControls.d.cts +29 -0
  16. package/controls/DeviceOrientationControls.d.ts +4 -4
  17. package/controls/DragControls.d.cts +67 -0
  18. package/controls/DragControls.d.ts +3 -3
  19. package/controls/EventDispatcher.d.cts +41 -0
  20. package/controls/FirstPersonControls.d.cts +49 -0
  21. package/controls/FirstPersonControls.d.ts +2 -2
  22. package/controls/FlyControls.d.cts +39 -0
  23. package/controls/FlyControls.d.ts +3 -3
  24. package/controls/OrbitControls.d.cts +74 -0
  25. package/controls/OrbitControls.d.ts +4 -4
  26. package/controls/PointerLockControls.d.cts +39 -0
  27. package/controls/PointerLockControls.d.ts +3 -3
  28. package/controls/StandardControlsEventMap.d.cts +14 -0
  29. package/controls/TrackballControls.d.cts +97 -0
  30. package/controls/TrackballControls.d.ts +4 -4
  31. package/controls/TransformControls.d.cts +151 -0
  32. package/controls/TransformControls.d.ts +2 -2
  33. package/controls/experimental/CameraControls.d.cts +213 -0
  34. package/controls/experimental/CameraControls.d.ts +3 -3
  35. package/csm/CSM.d.cts +61 -0
  36. package/csm/CSM.d.ts +2 -2
  37. package/csm/CSMFrustum.d.cts +19 -0
  38. package/csm/CSMFrustum.d.ts +1 -1
  39. package/csm/CSMHelper.d.cts +26 -0
  40. package/csm/CSMHelper.d.ts +2 -2
  41. package/csm/CSMShader.d.cts +4 -0
  42. package/curves/CurveExtras.d.cts +68 -0
  43. package/curves/CurveExtras.d.ts +1 -1
  44. package/curves/NURBSCurve.d.cts +11 -0
  45. package/curves/NURBSCurve.d.ts +1 -1
  46. package/curves/NURBSSurface.d.cts +13 -0
  47. package/curves/NURBSSurface.d.ts +1 -1
  48. package/curves/NURBSUtils.d.cts +20 -0
  49. package/curves/NURBSUtils.d.ts +1 -1
  50. package/deprecated/Geometry.d.cts +341 -0
  51. package/deprecated/Geometry.d.ts +1 -1
  52. package/effects/AnaglyphEffect.d.cts +11 -0
  53. package/effects/AnaglyphEffect.d.ts +1 -1
  54. package/effects/AsciiEffect.d.cts +18 -0
  55. package/effects/AsciiEffect.d.ts +1 -1
  56. package/effects/OutlineEffect.d.cts +28 -0
  57. package/effects/OutlineEffect.d.ts +1 -1
  58. package/effects/ParallaxBarrierEffect.d.cts +8 -0
  59. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  60. package/effects/PeppersGhostEffect.d.cts +10 -0
  61. package/effects/PeppersGhostEffect.d.ts +1 -1
  62. package/effects/StereoEffect.d.cts +9 -0
  63. package/effects/StereoEffect.d.ts +1 -1
  64. package/environments/RoomEnvironment.d.cts +6 -0
  65. package/environments/RoomEnvironment.d.ts +2 -2
  66. package/exporters/ColladaExporter.d.cts +50 -0
  67. package/exporters/ColladaExporter.d.ts +2 -2
  68. package/exporters/DRACOExporter.d.cts +36 -0
  69. package/exporters/DRACOExporter.d.ts +2 -2
  70. package/exporters/GLTFExporter.d.cts +114 -0
  71. package/exporters/GLTFExporter.d.ts +1 -1
  72. package/exporters/MMDExporter.d.cts +12 -0
  73. package/exporters/MMDExporter.d.ts +2 -2
  74. package/exporters/OBJExporter.d.cts +18 -0
  75. package/exporters/OBJExporter.d.ts +2 -2
  76. package/exporters/PLYExporter.d.cts +23 -0
  77. package/exporters/PLYExporter.d.ts +2 -2
  78. package/exporters/STLExporter.d.cts +28 -0
  79. package/exporters/STLExporter.d.ts +1 -1
  80. package/exporters/USDZExporter.d.cts +27 -0
  81. package/exporters/USDZExporter.d.ts +2 -2
  82. package/geometries/BoxLineGeometry.d.cts +12 -0
  83. package/geometries/BoxLineGeometry.d.ts +1 -1
  84. package/geometries/ConvexGeometry.d.cts +5 -0
  85. package/geometries/ConvexGeometry.d.ts +1 -1
  86. package/geometries/DecalGeometry.d.cts +10 -0
  87. package/geometries/DecalGeometry.d.ts +1 -1
  88. package/geometries/LightningStrike.d.cts +108 -0
  89. package/geometries/LightningStrike.d.ts +1 -1
  90. package/geometries/ParametricGeometries.d.cts +26 -0
  91. package/geometries/ParametricGeometries.d.ts +2 -2
  92. package/geometries/ParametricGeometry.d.cts +18 -0
  93. package/geometries/ParametricGeometry.d.ts +2 -2
  94. package/geometries/RoundedBoxGeometry.d.cts +5 -0
  95. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  96. package/geometries/TeapotGeometry.d.cts +13 -0
  97. package/geometries/TeapotGeometry.d.ts +1 -1
  98. package/geometries/TextGeometry.d.cts +18 -0
  99. package/geometries/TextGeometry.d.ts +3 -3
  100. package/helpers/LightProbeHelper.d.cts +10 -0
  101. package/helpers/LightProbeHelper.d.ts +1 -1
  102. package/helpers/PositionalAudioHelper.d.cts +13 -0
  103. package/helpers/PositionalAudioHelper.d.ts +1 -1
  104. package/helpers/RaycasterHelper.d.cts +33 -0
  105. package/helpers/RaycasterHelper.d.ts +2 -2
  106. package/helpers/RectAreaLightHelper.d.cts +11 -0
  107. package/helpers/RectAreaLightHelper.d.ts +1 -1
  108. package/helpers/VertexNormalsHelper.d.cts +13 -0
  109. package/helpers/VertexNormalsHelper.d.ts +1 -1
  110. package/helpers/VertexTangentsHelper.d.cts +13 -0
  111. package/helpers/VertexTangentsHelper.d.ts +1 -1
  112. package/index.d.cts +262 -0
  113. package/index.d.ts +262 -262
  114. package/interactive/HTMLMesh.d.cts +6 -0
  115. package/interactive/HTMLMesh.d.ts +1 -1
  116. package/interactive/InteractiveGroup.d.cts +5 -0
  117. package/interactive/InteractiveGroup.d.ts +1 -1
  118. package/interactive/SelectionBox.d.cts +15 -0
  119. package/interactive/SelectionBox.d.ts +1 -1
  120. package/interactive/SelectionHelper.d.cts +17 -0
  121. package/interactive/SelectionHelper.d.ts +2 -2
  122. package/libs/MeshoptDecoder.d.cts +12 -0
  123. package/libs/MeshoptDecoder.d.ts +1 -1
  124. package/libs/MotionControllers.d.cts +176 -0
  125. package/libs/MotionControllers.d.ts +1 -1
  126. package/libs/zstddec.d.cts +8 -0
  127. package/lights/LightProbeGenerator.d.cts +6 -0
  128. package/lights/LightProbeGenerator.d.ts +1 -1
  129. package/lights/RectAreaLightUniformsLib.d.cts +3 -0
  130. package/lines/Line2.d.cts +11 -0
  131. package/lines/Line2.d.ts +3 -3
  132. package/lines/LineGeometry.d.cts +10 -0
  133. package/lines/LineGeometry.d.ts +2 -2
  134. package/lines/LineMaterial.d.cts +31 -0
  135. package/lines/LineMaterial.d.ts +1 -1
  136. package/lines/LineSegments2.d.cts +14 -0
  137. package/lines/LineSegments2.d.ts +3 -3
  138. package/lines/LineSegmentsGeometry.d.cts +16 -0
  139. package/lines/LineSegmentsGeometry.d.ts +1 -1
  140. package/lines/Wireframe.d.cts +11 -0
  141. package/lines/Wireframe.d.ts +3 -3
  142. package/lines/WireframeGeometry2.d.cts +8 -0
  143. package/lines/WireframeGeometry2.d.ts +2 -2
  144. package/loaders/3DMLoader.d.cts +17 -0
  145. package/loaders/3DMLoader.d.ts +1 -1
  146. package/loaders/3MFLoader.d.cts +16 -0
  147. package/loaders/3MFLoader.d.ts +1 -1
  148. package/loaders/AMFLoader.d.cts +14 -0
  149. package/loaders/AMFLoader.d.ts +1 -1
  150. package/loaders/AssimpLoader.d.cts +19 -0
  151. package/loaders/AssimpLoader.d.ts +1 -1
  152. package/loaders/BVHLoader.d.cts +21 -0
  153. package/loaders/BVHLoader.d.ts +1 -1
  154. package/loaders/BasisTextureLoader.d.cts +32 -0
  155. package/loaders/BasisTextureLoader.d.ts +1 -1
  156. package/loaders/ColladaLoader.d.cts +20 -0
  157. package/loaders/ColladaLoader.d.ts +1 -1
  158. package/loaders/DDSLoader.d.cts +16 -0
  159. package/loaders/DDSLoader.d.ts +1 -1
  160. package/loaders/DRACOLoader.d.cts +18 -0
  161. package/loaders/DRACOLoader.d.ts +1 -1
  162. package/loaders/EXRLoader.d.cts +18 -0
  163. package/loaders/EXRLoader.d.ts +1 -1
  164. package/loaders/FBXLoader.d.cts +14 -0
  165. package/loaders/FBXLoader.d.ts +1 -1
  166. package/loaders/FontLoader.d.cts +37 -0
  167. package/loaders/FontLoader.d.ts +1 -1
  168. package/loaders/GCodeLoader.d.cts +15 -0
  169. package/loaders/GCodeLoader.d.ts +1 -1
  170. package/loaders/GLTFLoader.d.cts +155 -0
  171. package/loaders/GLTFLoader.d.ts +3 -3
  172. package/loaders/HDRCubeTextureLoader.d.cts +18 -0
  173. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  174. package/loaders/KMZLoader.d.cts +16 -0
  175. package/loaders/KMZLoader.d.ts +2 -2
  176. package/loaders/KTX2Loader.d.cts +10 -0
  177. package/loaders/KTX2Loader.d.ts +1 -1
  178. package/loaders/KTXLoader.d.cts +16 -0
  179. package/loaders/KTXLoader.d.ts +1 -1
  180. package/loaders/LDrawLoader.d.cts +26 -0
  181. package/loaders/LDrawLoader.d.ts +1 -1
  182. package/loaders/LUT3dlLoader.d.cts +20 -0
  183. package/loaders/LUT3dlLoader.d.ts +1 -1
  184. package/loaders/LUTCubeLoader.d.cts +23 -0
  185. package/loaders/LUTCubeLoader.d.ts +1 -1
  186. package/loaders/LWOLoader.d.cts +26 -0
  187. package/loaders/LWOLoader.d.ts +1 -1
  188. package/loaders/LottieLoader.d.cts +15 -0
  189. package/loaders/LottieLoader.d.ts +1 -1
  190. package/loaders/MD2Loader.d.cts +14 -0
  191. package/loaders/MD2Loader.d.ts +1 -1
  192. package/loaders/MDDLoader.d.cts +19 -0
  193. package/loaders/MDDLoader.d.ts +1 -1
  194. package/loaders/MMDLoader.d.cts +63 -0
  195. package/loaders/MMDLoader.d.ts +1 -1
  196. package/loaders/MTLLoader.d.cts +100 -0
  197. package/loaders/MTLLoader.d.ts +1 -1
  198. package/loaders/NRRDLoader.d.cts +22 -0
  199. package/loaders/NRRDLoader.d.ts +2 -2
  200. package/loaders/OBJLoader.d.cts +17 -0
  201. package/loaders/OBJLoader.d.ts +2 -2
  202. package/loaders/PCDLoader.d.cts +15 -0
  203. package/loaders/PCDLoader.d.ts +1 -1
  204. package/loaders/PDBLoader.d.cts +22 -0
  205. package/loaders/PDBLoader.d.ts +1 -1
  206. package/loaders/PLYLoader.d.cts +16 -0
  207. package/loaders/PLYLoader.d.ts +1 -1
  208. package/loaders/PRWMLoader.d.cts +16 -0
  209. package/loaders/PRWMLoader.d.ts +1 -1
  210. package/loaders/PVRLoader.d.cts +16 -0
  211. package/loaders/PVRLoader.d.ts +1 -1
  212. package/loaders/RGBELoader.d.cts +20 -0
  213. package/loaders/RGBELoader.d.ts +1 -1
  214. package/loaders/RGBMLoader.d.cts +32 -0
  215. package/loaders/RGBMLoader.d.ts +1 -1
  216. package/loaders/STLLoader.d.cts +14 -0
  217. package/loaders/STLLoader.d.ts +1 -1
  218. package/loaders/SVGLoader.d.cts +63 -0
  219. package/loaders/SVGLoader.d.ts +1 -1
  220. package/loaders/TDSLoader.d.cts +42 -0
  221. package/loaders/TDSLoader.d.ts +1 -1
  222. package/loaders/TGALoader.d.cts +14 -0
  223. package/loaders/TGALoader.d.ts +1 -1
  224. package/loaders/TTFLoader.d.cts +15 -0
  225. package/loaders/TTFLoader.d.ts +1 -1
  226. package/loaders/TiltLoader.d.cts +14 -0
  227. package/loaders/TiltLoader.d.ts +1 -1
  228. package/loaders/VOXLoader.d.cts +29 -0
  229. package/loaders/VOXLoader.d.ts +1 -1
  230. package/loaders/VRMLLoader.d.cts +14 -0
  231. package/loaders/VRMLLoader.d.ts +1 -1
  232. package/loaders/VRMLoader.d.cts +19 -0
  233. package/loaders/VRMLoader.d.ts +3 -3
  234. package/loaders/VTKLoader.d.cts +14 -0
  235. package/loaders/VTKLoader.d.ts +1 -1
  236. package/loaders/XLoader.d.cts +19 -0
  237. package/loaders/XLoader.d.ts +1 -1
  238. package/loaders/XYZLoader.d.cts +14 -0
  239. package/loaders/XYZLoader.d.ts +1 -1
  240. package/math/Capsule.d.cts +27 -0
  241. package/math/Capsule.d.ts +1 -1
  242. package/math/ColorConverter.d.cts +21 -0
  243. package/math/ColorConverter.d.ts +1 -1
  244. package/math/ConvexHull.d.cts +89 -0
  245. package/math/ConvexHull.d.ts +1 -1
  246. package/math/ImprovedNoise.d.cts +4 -0
  247. package/math/Lut.d.cts +27 -0
  248. package/math/Lut.d.ts +1 -1
  249. package/math/MeshSurfaceSampler.d.cts +18 -0
  250. package/math/MeshSurfaceSampler.d.ts +1 -1
  251. package/math/OBB.d.cts +24 -0
  252. package/math/OBB.d.ts +1 -1
  253. package/math/Octree.d.cts +24 -0
  254. package/math/Octree.d.ts +2 -2
  255. package/math/SimplexNoise.d.cts +21 -0
  256. package/misc/ConvexObjectBreaker.d.cts +25 -0
  257. package/misc/ConvexObjectBreaker.d.ts +1 -1
  258. package/misc/GPUComputationRenderer.d.cts +53 -0
  259. package/misc/GPUComputationRenderer.d.ts +1 -1
  260. package/misc/Gyroscope.d.cts +5 -0
  261. package/misc/Gyroscope.d.ts +1 -1
  262. package/misc/MD2Character.d.cts +33 -0
  263. package/misc/MD2Character.d.ts +1 -1
  264. package/misc/MD2CharacterComplex.d.cts +47 -0
  265. package/misc/MD2CharacterComplex.d.ts +1 -1
  266. package/misc/MorphAnimMesh.d.cts +13 -0
  267. package/misc/MorphAnimMesh.d.ts +1 -1
  268. package/misc/MorphBlendMesh.d.cts +21 -0
  269. package/misc/MorphBlendMesh.d.ts +1 -1
  270. package/misc/ProgressiveLightmap.d.cts +60 -0
  271. package/misc/ProgressiveLightmap.d.ts +1 -1
  272. package/misc/RollerCoaster.d.cts +21 -0
  273. package/misc/RollerCoaster.d.ts +1 -1
  274. package/misc/Timer.d.cts +27 -0
  275. package/misc/Timer.d.ts +1 -1
  276. package/misc/TubePainter.d.cts +10 -0
  277. package/misc/TubePainter.d.ts +1 -1
  278. package/misc/Volume.d.cts +37 -0
  279. package/misc/Volume.d.ts +2 -2
  280. package/misc/VolumeSlice.d.cts +28 -0
  281. package/misc/VolumeSlice.d.ts +2 -2
  282. package/misc/WebGL.d.cts +5 -0
  283. package/modifiers/CurveModifier.d.cts +91 -0
  284. package/modifiers/CurveModifier.d.ts +1 -1
  285. package/modifiers/EdgeSplitModifier.d.cts +19 -0
  286. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  287. package/modifiers/SimplifyModifier.d.cts +19 -0
  288. package/modifiers/SimplifyModifier.d.ts +2 -2
  289. package/modifiers/TessellateModifier.d.cts +11 -0
  290. package/modifiers/TessellateModifier.d.ts +2 -2
  291. package/objects/BatchedMesh.d.cts +48 -0
  292. package/objects/BatchedMesh.d.ts +2 -2
  293. package/objects/GroundProjectedEnv.d.cts +12 -0
  294. package/objects/GroundProjectedEnv.d.ts +1 -1
  295. package/objects/Lensflare.d.cts +17 -0
  296. package/objects/Lensflare.d.ts +1 -1
  297. package/objects/LightningStorm.d.cts +32 -0
  298. package/objects/LightningStorm.d.ts +2 -2
  299. package/objects/MarchingCubes.d.cts +76 -0
  300. package/objects/MarchingCubes.d.ts +1 -1
  301. package/objects/Reflector.d.cts +23 -0
  302. package/objects/Reflector.d.ts +2 -2
  303. package/objects/ReflectorForSSRPass.d.cts +48 -0
  304. package/objects/ReflectorForSSRPass.d.ts +1 -1
  305. package/objects/ReflectorRTT.d.cts +6 -0
  306. package/objects/ReflectorRTT.d.ts +3 -3
  307. package/objects/Refractor.d.cts +23 -0
  308. package/objects/Refractor.d.ts +2 -2
  309. package/objects/ShadowMesh.d.cts +10 -0
  310. package/objects/ShadowMesh.d.ts +1 -1
  311. package/objects/Sky.d.cts +18 -0
  312. package/objects/Sky.d.ts +2 -2
  313. package/objects/Water.d.cts +22 -0
  314. package/objects/Water.d.ts +1 -1
  315. package/objects/Water2.d.cts +23 -0
  316. package/objects/Water2.d.ts +2 -2
  317. package/package.json +11 -5
  318. package/physics/AmmoPhysics.d.cts +7 -0
  319. package/physics/AmmoPhysics.d.ts +1 -1
  320. package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
  321. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  322. package/postprocessing/AfterimagePass.d.cts +15 -0
  323. package/postprocessing/AfterimagePass.d.ts +3 -3
  324. package/postprocessing/BloomPass.d.cts +29 -0
  325. package/postprocessing/BloomPass.d.ts +4 -4
  326. package/postprocessing/BokehPass.d.cts +26 -0
  327. package/postprocessing/BokehPass.d.ts +3 -3
  328. package/postprocessing/ClearPass.d.cts +10 -0
  329. package/postprocessing/ClearPass.d.ts +3 -3
  330. package/postprocessing/CubeTexturePass.d.cts +14 -0
  331. package/postprocessing/CubeTexturePass.d.ts +2 -2
  332. package/postprocessing/DotScreenPass.d.cts +11 -0
  333. package/postprocessing/DotScreenPass.d.ts +4 -4
  334. package/postprocessing/EffectComposer.d.cts +28 -0
  335. package/postprocessing/EffectComposer.d.ts +3 -3
  336. package/postprocessing/FilmPass.d.cts +11 -0
  337. package/postprocessing/FilmPass.d.ts +4 -4
  338. package/postprocessing/GlitchPass.d.cts +16 -0
  339. package/postprocessing/GlitchPass.d.ts +4 -4
  340. package/postprocessing/HalftonePass.d.cts +26 -0
  341. package/postprocessing/HalftonePass.d.ts +3 -3
  342. package/postprocessing/LUTPass.d.cts +13 -0
  343. package/postprocessing/LUTPass.d.ts +2 -2
  344. package/postprocessing/MaskPass.d.cts +14 -0
  345. package/postprocessing/MaskPass.d.ts +3 -3
  346. package/postprocessing/OutlinePass.d.cts +53 -0
  347. package/postprocessing/OutlinePass.d.ts +3 -3
  348. package/postprocessing/Pass.d.cts +21 -0
  349. package/postprocessing/Pass.d.ts +2 -2
  350. package/postprocessing/RenderPass.d.cts +14 -0
  351. package/postprocessing/RenderPass.d.ts +3 -3
  352. package/postprocessing/RenderPixelatedPass.d.cts +34 -0
  353. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  354. package/postprocessing/SAOPass.d.cts +78 -0
  355. package/postprocessing/SAOPass.d.ts +2 -2
  356. package/postprocessing/SMAAPass.d.cts +21 -0
  357. package/postprocessing/SMAAPass.d.ts +2 -2
  358. package/postprocessing/SSAARenderPass.d.cts +17 -0
  359. package/postprocessing/SSAARenderPass.d.ts +2 -2
  360. package/postprocessing/SSAOPass.d.cts +70 -0
  361. package/postprocessing/SSAOPass.d.ts +2 -2
  362. package/postprocessing/SSRPass.d.cts +123 -0
  363. package/postprocessing/SSRPass.d.ts +3 -3
  364. package/postprocessing/SavePass.d.cts +12 -0
  365. package/postprocessing/SavePass.d.ts +2 -2
  366. package/postprocessing/ShaderPass.d.cts +13 -0
  367. package/postprocessing/ShaderPass.d.ts +4 -4
  368. package/postprocessing/TAARenderPass.d.cts +8 -0
  369. package/postprocessing/TAARenderPass.d.ts +2 -2
  370. package/postprocessing/TexturePass.d.cts +12 -0
  371. package/postprocessing/TexturePass.d.ts +2 -2
  372. package/postprocessing/UnrealBloomPass.d.cts +31 -0
  373. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  374. package/postprocessing/WaterPass.d.cts +35 -0
  375. package/postprocessing/WaterPass.d.ts +3 -3
  376. package/renderers/CSS2DRenderer.d.cts +23 -0
  377. package/renderers/CSS2DRenderer.d.ts +1 -1
  378. package/renderers/CSS3DRenderer.d.cts +26 -0
  379. package/renderers/CSS3DRenderer.d.ts +1 -1
  380. package/renderers/Projector.d.cts +60 -0
  381. package/renderers/Projector.d.ts +1 -1
  382. package/renderers/SVGRenderer.d.cts +25 -0
  383. package/renderers/SVGRenderer.d.ts +1 -1
  384. package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
  385. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  386. package/shaders/AfterimageShader.d.cts +15 -0
  387. package/shaders/AfterimageShader.d.ts +1 -1
  388. package/shaders/BasicShader.d.cts +8 -0
  389. package/shaders/BasicShader.d.ts +1 -1
  390. package/shaders/BleachBypassShader.d.cts +14 -0
  391. package/shaders/BleachBypassShader.d.ts +1 -1
  392. package/shaders/BlendShader.d.cts +21 -0
  393. package/shaders/BokehShader.d.cts +24 -0
  394. package/shaders/BokehShader.d.ts +1 -1
  395. package/shaders/BokehShader2.d.cts +50 -0
  396. package/shaders/BokehShader2.d.ts +1 -1
  397. package/shaders/BrightnessContrastShader.d.cts +21 -0
  398. package/shaders/ColorCorrectionShader.d.cts +22 -0
  399. package/shaders/ColorCorrectionShader.d.ts +1 -1
  400. package/shaders/ColorifyShader.d.cts +16 -0
  401. package/shaders/ColorifyShader.d.ts +1 -1
  402. package/shaders/ConvolutionShader.d.cts +21 -0
  403. package/shaders/ConvolutionShader.d.ts +2 -2
  404. package/shaders/CopyShader.d.cts +12 -0
  405. package/shaders/CopyShader.d.ts +1 -1
  406. package/shaders/DOFMipMapShader.d.cts +23 -0
  407. package/shaders/DepthLimitedBlurShader.d.cts +28 -0
  408. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  409. package/shaders/DigitalGlitch.d.cts +39 -0
  410. package/shaders/DotScreenShader.d.cts +27 -0
  411. package/shaders/DotScreenShader.d.ts +1 -1
  412. package/shaders/FXAAShader.d.cts +19 -0
  413. package/shaders/FXAAShader.d.ts +1 -1
  414. package/shaders/FilmShader.d.cts +43 -0
  415. package/shaders/FocusShader.d.cts +26 -0
  416. package/shaders/FreiChenShader.d.cts +19 -0
  417. package/shaders/FreiChenShader.d.ts +1 -1
  418. package/shaders/FresnelShader.d.cts +24 -0
  419. package/shaders/GammaCorrectionShader.d.cts +12 -0
  420. package/shaders/GammaCorrectionShader.d.ts +1 -1
  421. package/shaders/GodRaysShader.d.cts +97 -0
  422. package/shaders/GodRaysShader.d.ts +1 -1
  423. package/shaders/HalftoneShader.d.cts +51 -0
  424. package/shaders/HorizontalBlurShader.d.cts +18 -0
  425. package/shaders/HorizontalBlurShader.d.ts +1 -1
  426. package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
  427. package/shaders/HueSaturationShader.d.cts +21 -0
  428. package/shaders/KaleidoShader.d.cts +24 -0
  429. package/shaders/LuminosityHighPassShader.d.cts +27 -0
  430. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  431. package/shaders/LuminosityShader.d.cts +13 -0
  432. package/shaders/MirrorShader.d.cts +18 -0
  433. package/shaders/NormalMapShader.d.cts +23 -0
  434. package/shaders/NormalMapShader.d.ts +1 -1
  435. package/shaders/ParallaxShader.d.cts +28 -0
  436. package/shaders/PixelShader.d.cts +18 -0
  437. package/shaders/RGBShiftShader.d.cts +24 -0
  438. package/shaders/SAOShader.d.cts +25 -0
  439. package/shaders/SAOShader.d.ts +2 -2
  440. package/shaders/SMAAShader.d.cts +60 -0
  441. package/shaders/SMAAShader.d.ts +1 -1
  442. package/shaders/SSAOShader.d.cts +86 -0
  443. package/shaders/SSAOShader.d.ts +1 -1
  444. package/shaders/SSRShader.d.cts +94 -0
  445. package/shaders/SSRShader.d.ts +1 -1
  446. package/shaders/SepiaShader.d.cts +17 -0
  447. package/shaders/SobelOperatorShader.d.cts +19 -0
  448. package/shaders/SobelOperatorShader.d.ts +1 -1
  449. package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
  450. package/shaders/TechnicolorShader.d.cts +15 -0
  451. package/shaders/ToneMapShader.d.cts +27 -0
  452. package/shaders/ToonShader.d.cts +108 -0
  453. package/shaders/ToonShader.d.ts +1 -1
  454. package/shaders/TriangleBlurShader.d.cts +22 -0
  455. package/shaders/TriangleBlurShader.d.ts +1 -1
  456. package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
  457. package/shaders/VerticalBlurShader.d.cts +18 -0
  458. package/shaders/VerticalBlurShader.d.ts +1 -1
  459. package/shaders/VerticalTiltShiftShader.d.cts +23 -0
  460. package/shaders/VignetteShader.d.cts +20 -0
  461. package/shaders/VolumeShader.d.cts +30 -0
  462. package/shaders/VolumeShader.d.ts +1 -1
  463. package/shaders/WaterRefractionShader.d.cts +21 -0
  464. package/shaders/types.d.cts +13 -0
  465. package/textures/FlakesTexture.d.cts +4 -0
  466. package/textures/FlakesTexture.d.ts +1 -1
  467. package/types/helpers.d.cts +1 -0
  468. package/types/shared.d.cts +9 -0
  469. package/types/utils.d.cts +3 -0
  470. package/utils/BufferGeometryUtils.d.cts +63 -0
  471. package/utils/BufferGeometryUtils.d.ts +1 -1
  472. package/utils/GeometryCompressionUtils.d.cts +7 -0
  473. package/utils/GeometryCompressionUtils.d.ts +1 -1
  474. package/utils/GeometryUtils.d.cts +6 -0
  475. package/utils/GeometryUtils.d.ts +1 -1
  476. package/utils/LDrawUtils.d.cts +5 -0
  477. package/utils/LDrawUtils.d.ts +1 -1
  478. package/utils/RoughnessMipmapper.d.cts +8 -0
  479. package/utils/RoughnessMipmapper.d.ts +1 -1
  480. package/utils/SceneUtils.d.cts +9 -0
  481. package/utils/SceneUtils.d.ts +2 -2
  482. package/utils/ShadowMapViewer.d.cts +24 -0
  483. package/utils/ShadowMapViewer.d.ts +1 -1
  484. package/utils/SkeletonUtils.d.cts +14 -0
  485. package/utils/SkeletonUtils.d.ts +1 -1
  486. package/utils/UVsDebug.d.cts +3 -0
  487. package/utils/UVsDebug.d.ts +1 -1
  488. package/webxr/ARButton.d.cts +6 -0
  489. package/webxr/ARButton.d.ts +2 -2
  490. package/webxr/OculusHandModel.d.cts +23 -0
  491. package/webxr/OculusHandModel.d.ts +3 -3
  492. package/webxr/OculusHandPointerModel.d.cts +65 -0
  493. package/webxr/OculusHandPointerModel.d.ts +1 -1
  494. package/webxr/Text2D.d.cts +3 -0
  495. package/webxr/Text2D.d.ts +1 -1
  496. package/webxr/VRButton.d.cts +11 -0
  497. package/webxr/VRButton.d.ts +2 -2
  498. package/webxr/XRControllerModelFactory.d.cts +23 -0
  499. package/webxr/XRControllerModelFactory.d.ts +4 -4
  500. package/webxr/XREstimatedLight.d.cts +33 -0
  501. package/webxr/XREstimatedLight.d.ts +1 -1
  502. package/webxr/XRHandMeshModel.d.cts +9 -0
  503. package/webxr/XRHandMeshModel.d.ts +2 -2
  504. package/webxr/XRHandModelFactory.d.cts +25 -0
  505. package/webxr/XRHandModelFactory.d.ts +3 -3
  506. package/webxr/XRHandPrimitiveModel.d.cts +24 -0
  507. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
@@ -1,4 +1,4 @@
1
- import {
1
+ import type {
2
2
  Color,
3
3
  MeshNormalMaterial,
4
4
  MeshBasicMaterial,
@@ -10,8 +10,8 @@ import {
10
10
  Mesh,
11
11
  Material,
12
12
  } from 'three'
13
- import { Pass, FullScreenQuad } from '../postprocessing/Pass'
14
- import { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass'
13
+ import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.ts'
14
+ import type { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass.d.ts'
15
15
 
16
16
  export interface SSRPassParams {
17
17
  renderer: WebGLRenderer
@@ -0,0 +1,12 @@
1
+ import type { ShaderMaterial, WebGLRenderTarget } from 'three'
2
+
3
+ import type { Pass } from './Pass.d.cts'
4
+
5
+ export class SavePass extends Pass {
6
+ constructor(renderTarget: WebGLRenderTarget)
7
+ textureID: string
8
+ renderTarget: WebGLRenderTarget
9
+ uniforms: object
10
+ material: ShaderMaterial
11
+ fsQuad: object
12
+ }
@@ -1,6 +1,6 @@
1
- import { ShaderMaterial, WebGLRenderTarget } from 'three'
1
+ import type { ShaderMaterial, WebGLRenderTarget } from 'three'
2
2
 
3
- import { Pass } from './Pass'
3
+ import type { Pass } from './Pass.d.ts'
4
4
 
5
5
  export class SavePass extends Pass {
6
6
  constructor(renderTarget: WebGLRenderTarget)
@@ -0,0 +1,13 @@
1
+ import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ import type { Pass, FullScreenQuad } from './Pass.d.cts';
3
+ import type { Defines, IShader, Uniforms } from '../shaders/types.d.cts';
4
+ declare class ShaderPass extends Pass {
5
+ textureID: string;
6
+ uniforms: Uniforms;
7
+ material: ShaderMaterial;
8
+ fsQuad: FullScreenQuad;
9
+ constructor(shader: ShaderMaterial | IShader<Uniforms, Defines | undefined>, textureID?: string);
10
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
11
+ dispose(): void;
12
+ }
13
+ export { type ShaderPass };
@@ -1,6 +1,6 @@
1
- import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import { Pass, FullScreenQuad } from './Pass';
3
- import { Defines, IShader, Uniforms } from '../shaders/types';
1
+ import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ import type { Pass, FullScreenQuad } from './Pass.d.ts';
3
+ import type { Defines, IShader, Uniforms } from '../shaders/types.d.ts';
4
4
  declare class ShaderPass extends Pass {
5
5
  textureID: string;
6
6
  uniforms: Uniforms;
@@ -10,4 +10,4 @@ declare class ShaderPass extends Pass {
10
10
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
11
11
  dispose(): void;
12
12
  }
13
- export { ShaderPass };
13
+ export { type ShaderPass };
@@ -0,0 +1,8 @@
1
+ import type { Scene, Camera, Color } from 'three'
2
+
3
+ import type { SSAARenderPass } from './SSAARenderPass.d.cts'
4
+
5
+ export class TAARenderPass extends SSAARenderPass {
6
+ constructor(scene: Scene, camera: Camera, clearColor: Color | string | number, clearAlpha: number)
7
+ accumulate: boolean
8
+ }
@@ -1,6 +1,6 @@
1
- import { Scene, Camera, Color } from 'three'
1
+ import type { Scene, Camera, Color } from 'three'
2
2
 
3
- import { SSAARenderPass } from './SSAARenderPass'
3
+ import type { SSAARenderPass } from './SSAARenderPass.d.ts'
4
4
 
5
5
  export class TAARenderPass extends SSAARenderPass {
6
6
  constructor(scene: Scene, camera: Camera, clearColor: Color | string | number, clearAlpha: number)
@@ -0,0 +1,12 @@
1
+ import type { Texture, ShaderMaterial } from 'three'
2
+
3
+ import type { Pass, FullScreenQuad } from './Pass.d.cts'
4
+
5
+ export class TexturePass extends Pass {
6
+ constructor(map: Texture, opacity?: number)
7
+ map: Texture
8
+ opacity: number
9
+ uniforms: object
10
+ material: ShaderMaterial
11
+ fsQuad: FullScreenQuad
12
+ }
@@ -1,6 +1,6 @@
1
- import { Texture, ShaderMaterial } from 'three'
1
+ import type { Texture, ShaderMaterial } from 'three'
2
2
 
3
- import { Pass, FullScreenQuad } from './Pass'
3
+ import type { Pass, FullScreenQuad } from './Pass.d.ts'
4
4
 
5
5
  export class TexturePass extends Pass {
6
6
  constructor(map: Texture, opacity?: number)
@@ -0,0 +1,31 @@
1
+ import type { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
2
+
3
+ import type { Pass } from './Pass.d.cts'
4
+
5
+ export class UnrealBloomPass extends Pass {
6
+ constructor(resolution: Vector2, strength: number, radius: number, threshold: number)
7
+ resolution: Vector2
8
+ strength: number
9
+ radius: number
10
+ threshold: number
11
+ clearColor: Color
12
+ renderTargetsHorizontal: WebGLRenderTarget[]
13
+ renderTargetsVertical: WebGLRenderTarget[]
14
+ nMips: number
15
+ renderTargetBright: WebGLRenderTarget
16
+ highPassUniforms: object
17
+ materialHighPassFilter: ShaderMaterial
18
+ separableBlurMaterials: ShaderMaterial[]
19
+ compositeMaterial: ShaderMaterial
20
+ bloomTintColors: Vector3[]
21
+ copyUniforms: object
22
+ materialCopy: ShaderMaterial
23
+ oldClearColor: Color
24
+ oldClearAlpha: number
25
+ basic: MeshBasicMaterial
26
+ fsQuad: object
27
+
28
+ dispose(): void
29
+ getSeperableBlurMaterial(): ShaderMaterial
30
+ getCompositeMaterial(): ShaderMaterial
31
+ }
@@ -1,6 +1,6 @@
1
- import { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
1
+ import type { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
2
2
 
3
- import { Pass } from './Pass'
3
+ import type { Pass } from './Pass.d.ts'
4
4
 
5
5
  export class UnrealBloomPass extends Pass {
6
6
  constructor(resolution: Vector2, strength: number, radius: number, threshold: number)
@@ -0,0 +1,35 @@
1
+ import type { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
2
+ import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.cts';
3
+ /**
4
+ * Simple underwater shader
5
+ *
6
+
7
+ parameters:
8
+ tex: texture
9
+ time: this should increase with time passing
10
+ factor: to what degree will the shader distort the screen
11
+
12
+ explaination:
13
+ the shader is quite simple
14
+ it chooses a center and start from there make pixels around it to "swell" then "shrink" then "swell"...
15
+ this is of course nothing really similar to underwater scene
16
+ but you can combine several this shaders together to create the effect you need...
17
+ And yes, this shader could be used for something other than underwater effect, for example, magnifier effect :)
18
+
19
+ * @author vergil Wang
20
+ */
21
+ declare class WaterPass extends Pass {
22
+ material: ShaderMaterial;
23
+ fsQuad: FullScreenQuad;
24
+ factor: number;
25
+ time: number;
26
+ uniforms: {
27
+ tex: IUniform<Texture>;
28
+ time: IUniform<number>;
29
+ factor: IUniform<number>;
30
+ resolution: IUniform<Vector2>;
31
+ };
32
+ constructor();
33
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
34
+ }
35
+ export { type WaterPass };
@@ -1,5 +1,5 @@
1
- import { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
2
- import { Pass, FullScreenQuad } from '../postprocessing/Pass';
1
+ import type { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
2
+ import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.ts';
3
3
  /**
4
4
  * Simple underwater shader
5
5
  *
@@ -32,4 +32,4 @@ declare class WaterPass extends Pass {
32
32
  constructor();
33
33
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
34
34
  }
35
- export { WaterPass };
35
+ export { type WaterPass };
@@ -0,0 +1,23 @@
1
+ import type { Object3D, Scene, Camera, Vector2 } from 'three'
2
+
3
+ export class CSS2DObject extends Object3D {
4
+ constructor(element: HTMLElement)
5
+ element: HTMLElement
6
+ center: Vector2
7
+
8
+ onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
9
+ onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
10
+ }
11
+
12
+ export type CSS2DParameters = {
13
+ element?: HTMLElement
14
+ }
15
+
16
+ export class CSS2DRenderer {
17
+ constructor(parameters?: CSS2DParameters)
18
+ domElement: HTMLElement
19
+
20
+ getSize(): { width: number; height: number }
21
+ setSize(width: number, height: number): void
22
+ render(scene: Scene, camera: Camera): void
23
+ }
@@ -1,4 +1,4 @@
1
- import { Object3D, Scene, Camera, Vector2 } from 'three'
1
+ import type { Object3D, Scene, Camera, Vector2 } from 'three'
2
2
 
3
3
  export class CSS2DObject extends Object3D {
4
4
  constructor(element: HTMLElement)
@@ -0,0 +1,26 @@
1
+ import type { Object3D, Scene, Camera } from 'three'
2
+
3
+ export class CSS3DObject extends Object3D {
4
+ constructor(element: HTMLElement)
5
+ element: HTMLElement
6
+
7
+ onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
8
+ onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
9
+ }
10
+
11
+ export class CSS3DSprite extends CSS3DObject {
12
+ constructor(element: HTMLElement)
13
+ }
14
+
15
+ export interface CSS3DParameters {
16
+ element?: HTMLElement
17
+ }
18
+
19
+ export class CSS3DRenderer {
20
+ constructor(parameters?: CSS3DParameters)
21
+ domElement: HTMLElement
22
+
23
+ getSize(): { width: number; height: number }
24
+ setSize(width: number, height: number): void
25
+ render(scene: Scene, camera: Camera): void
26
+ }
@@ -1,4 +1,4 @@
1
- import { Object3D, Scene, Camera } from 'three'
1
+ import type { Object3D, Scene, Camera } from 'three'
2
2
 
3
3
  export class CSS3DObject extends Object3D {
4
4
  constructor(element: HTMLElement)
@@ -0,0 +1,60 @@
1
+ import type { Object3D, Scene, Camera, Vector2, Vector3, Vector4, Color, Material } from 'three'
2
+
3
+ export class RenderableObject {
4
+ id: number
5
+ object: Object3D
6
+ z: number
7
+ renderOrder: number
8
+ }
9
+
10
+ export class RenderableFace {
11
+ id: number
12
+ v1: RenderableVertex
13
+ v2: RenderableVertex
14
+ v3: RenderableVertex
15
+ normalModel: Vector3
16
+ vertexNormalsModel: Vector3[]
17
+ vertexNormalsLength: number
18
+ color: Color
19
+ material: Material
20
+ uvs: Vector2[]
21
+ z: number
22
+ renderOrder: number
23
+ }
24
+
25
+ export class RenderableVertex {
26
+ position: Vector3
27
+ positionWorld: Vector3
28
+ positionScreen: Vector4
29
+ visible: boolean
30
+
31
+ copy(vertex: RenderableVertex): void
32
+ }
33
+
34
+ export class RenderableLine {
35
+ id: number
36
+ v1: RenderableVertex
37
+ v2: RenderableVertex
38
+ vertexColors: Color[]
39
+ material: Material
40
+ z: number
41
+ renderOrder: number
42
+ }
43
+
44
+ export class RenderableSprite {
45
+ id: number
46
+ object: Object3D
47
+ x: number
48
+ y: number
49
+ z: number
50
+ rotation: number
51
+ scale: Vector2
52
+ material: Material
53
+ renderOrder: number
54
+ }
55
+
56
+ export class Projector {
57
+ constructor()
58
+
59
+ projectScene(scene: Scene, camera: Camera, sortObjects: boolean, sortElements: boolean): any
60
+ }
@@ -1,4 +1,4 @@
1
- import { Object3D, Scene, Camera, Vector2, Vector3, Vector4, Color, Material } from 'three'
1
+ import type { Object3D, Scene, Camera, Vector2, Vector3, Vector4, Color, Material } from 'three'
2
2
 
3
3
  export class RenderableObject {
4
4
  id: number
@@ -0,0 +1,25 @@
1
+ import type { Object3D, Color, Scene, Camera } from 'three'
2
+
3
+ export class SVGObject extends Object3D {
4
+ constructor(node: SVGElement)
5
+ node: SVGElement
6
+ }
7
+
8
+ export class SVGRenderer {
9
+ constructor()
10
+ domElement: SVGElement
11
+ autoClear: boolean
12
+ sortObjects: boolean
13
+ sortElements: boolean
14
+ overdraw: number
15
+ info: { render: { vertices: number; faces: number } }
16
+
17
+ getSize(): { width: number; height: number }
18
+ setQuality(quality: string): void
19
+ setClearColor(color: Color, alpha: number): void
20
+ setPixelRatio(): void
21
+ setSize(width: number, height: number): void
22
+ setPrecision(precision: number): void
23
+ clear(): void
24
+ render(scene: Scene, camera: Camera): void
25
+ }
@@ -1,4 +1,4 @@
1
- import { Object3D, Color, Scene, Camera } from 'three'
1
+ import type { Object3D, Color, Scene, Camera } from 'three'
2
2
 
3
3
  export class SVGObject extends Object3D {
4
4
  constructor(node: SVGElement)
@@ -0,0 +1,16 @@
1
+ /**
2
+ * ACES Filmic Tone Mapping Shader by Stephen Hill
3
+ * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
4
+ *
5
+ * this implementation of ACES is modified to accommodate a brighter viewing environment.
6
+ * the scale factor of 1/0.6 is subjective. see discussion in #19621.
7
+ */
8
+ import type { IUniform, Texture } from 'three';
9
+ import type { IShader } from './types.d.cts';
10
+ export type ACESFilmicToneMappingShaderUniforms = {
11
+ exposure: IUniform<number>;
12
+ tDiffuse: IUniform<Texture | null>;
13
+ };
14
+ export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
15
+ }
16
+ export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
@@ -6,7 +6,7 @@
6
6
  * the scale factor of 1/0.6 is subjective. see discussion in #19621.
7
7
  */
8
8
  import type { IUniform, Texture } from 'three';
9
- import type { IShader } from './types';
9
+ import type { IShader } from './types.d.ts';
10
10
  export type ACESFilmicToneMappingShaderUniforms = {
11
11
  exposure: IUniform<number>;
12
12
  tDiffuse: IUniform<Texture | null>;
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Afterimage shader
3
+ * I created this effect inspired by a demo on codepen:
4
+ * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
5
+ */
6
+ import type { IUniform, Texture } from 'three';
7
+ import type { IShader } from './types.d.cts';
8
+ export type AfterimageShaderUniforms = {
9
+ damp: IUniform<number>;
10
+ tNew: IUniform<Texture | null>;
11
+ tOld: IUniform<Texture | null>;
12
+ };
13
+ export interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {
14
+ }
15
+ export declare const AfterimageShader: IAfterimageShader;
@@ -4,7 +4,7 @@
4
4
  * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
5
5
  */
6
6
  import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types';
7
+ import type { IShader } from './types.d.ts';
8
8
  export type AfterimageShaderUniforms = {
9
9
  damp: IUniform<number>;
10
10
  tNew: IUniform<Texture | null>;
@@ -0,0 +1,8 @@
1
+ /**
2
+ * Simple test shader
3
+ */
4
+ import type { IShader } from './types.d.cts';
5
+ export type BasicShaderUniforms = {};
6
+ export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
+ }
8
+ export declare const BasicShader: IBasicShader;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Simple test shader
3
3
  */
4
- import type { IShader } from './types';
4
+ import type { IShader } from './types.d.ts';
5
5
  export type BasicShaderUniforms = {};
6
6
  export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
7
  }
@@ -0,0 +1,14 @@
1
+ /**
2
+ * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]
3
+ * - based on Nvidia example
4
+ * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
5
+ */
6
+ import type { IUniform, Texture } from 'three';
7
+ import type { IShader } from './types.d.cts';
8
+ export type BleachBypassShaderUniforms = {
9
+ opacity: IUniform<number>;
10
+ tDiffuse: IUniform<Texture | null>;
11
+ };
12
+ export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
13
+ }
14
+ export declare const BleachBypassShader: IBleachBypassShader;
@@ -4,7 +4,7 @@
4
4
  * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
5
5
  */
6
6
  import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types';
7
+ import type { IShader } from './types.d.ts';
8
8
  export type BleachBypassShaderUniforms = {
9
9
  opacity: IUniform<number>;
10
10
  tDiffuse: IUniform<Texture | null>;
@@ -0,0 +1,21 @@
1
+ /**
2
+ * Blend two textures
3
+ */
4
+ export declare const BlendShader: {
5
+ uniforms: {
6
+ tDiffuse1: {
7
+ value: null;
8
+ };
9
+ tDiffuse2: {
10
+ value: null;
11
+ };
12
+ mixRatio: {
13
+ value: number;
14
+ };
15
+ opacity: {
16
+ value: number;
17
+ };
18
+ };
19
+ vertexShader: string;
20
+ fragmentShader: string;
21
+ };
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Depth-of-field shader with bokeh
3
+ * ported from GLSL shader by Martins Upitis
4
+ * http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
5
+ */
6
+ import type { IUniform, Texture } from 'three';
7
+ import type { IShader } from './types.d.cts';
8
+ export type BokehShaderDefines = {
9
+ DEPTH_PACKING: number;
10
+ PERSPECTIVE_CAMERA: number;
11
+ };
12
+ export type BokehShaderUniforms = {
13
+ aperture: IUniform<number>;
14
+ aspect: IUniform<number>;
15
+ farClip: IUniform<number>;
16
+ focus: IUniform<number>;
17
+ maxblur: IUniform<number>;
18
+ nearClip: IUniform<number>;
19
+ tColor: IUniform<Texture | null>;
20
+ tDepth: IUniform<Texture | null>;
21
+ };
22
+ export interface IBokehShader extends IShader<BokehShaderUniforms, BokehShaderDefines> {
23
+ }
24
+ export declare const BokehShader: IBokehShader;
@@ -4,7 +4,7 @@
4
4
  * http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
5
5
  */
6
6
  import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types';
7
+ import type { IShader } from './types.d.ts';
8
8
  export type BokehShaderDefines = {
9
9
  DEPTH_PACKING: number;
10
10
  PERSPECTIVE_CAMERA: number;
@@ -0,0 +1,50 @@
1
+ import type { IUniform, Texture, Vector2 } from 'three';
2
+ export interface BokehShader2Uniforms {
3
+ textureWidth: IUniform<number>;
4
+ textureHeight: IUniform<number>;
5
+ focalDepth: IUniform<number>;
6
+ focalLength: IUniform<number>;
7
+ fstop: IUniform<number>;
8
+ tColor: IUniform<Texture | null>;
9
+ tDepth: IUniform<Texture | null>;
10
+ maxblur: IUniform<number>;
11
+ showFocus: IUniform<number>;
12
+ manualdof: IUniform<number>;
13
+ vignetting: IUniform<number>;
14
+ depthblur: IUniform<number>;
15
+ threshold: IUniform<number>;
16
+ gain: IUniform<number>;
17
+ bias: IUniform<number>;
18
+ fringe: IUniform<number>;
19
+ znear: IUniform<number>;
20
+ zfar: IUniform<number>;
21
+ noise: IUniform<number>;
22
+ dithering: IUniform<number>;
23
+ pentagon: IUniform<number>;
24
+ shaderFocus: IUniform<number>;
25
+ focusCoords: IUniform<Vector2>;
26
+ }
27
+ /**
28
+ * Depth-of-field shader with bokeh
29
+ * ported from GLSL shader by Martins Upitis
30
+ * http://blenderartists.org/forum/showthread.php?237488-GLSL-depth-of-field-with-bokeh-v2-4-(update)
31
+ *
32
+ * Requires #define RINGS and SAMPLES integers
33
+ */
34
+ export declare const BokehShader2: {
35
+ uniforms: BokehShader2Uniforms;
36
+ vertexShader: string;
37
+ fragmentShader: string;
38
+ };
39
+ export declare const BokehDepthShader: {
40
+ uniforms: {
41
+ mNear: {
42
+ value: number;
43
+ };
44
+ mFar: {
45
+ value: number;
46
+ };
47
+ };
48
+ vertexShader: string;
49
+ fragmentShader: string;
50
+ };
@@ -1,4 +1,4 @@
1
- import { IUniform, Texture, Vector2 } from 'three';
1
+ import type { IUniform, Texture, Vector2 } from 'three';
2
2
  export interface BokehShader2Uniforms {
3
3
  textureWidth: IUniform<number>;
4
4
  textureHeight: IUniform<number>;
@@ -0,0 +1,21 @@
1
+ /**
2
+ * Brightness and contrast adjustment
3
+ * https://github.com/evanw/glfx.js
4
+ * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
5
+ * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
+ */
7
+ export declare const BrightnessContrastShader: {
8
+ uniforms: {
9
+ tDiffuse: {
10
+ value: null;
11
+ };
12
+ brightness: {
13
+ value: number;
14
+ };
15
+ contrast: {
16
+ value: number;
17
+ };
18
+ };
19
+ vertexShader: string;
20
+ fragmentShader: string;
21
+ };
@@ -0,0 +1,22 @@
1
+ import type { Vector3 } from 'three';
2
+ /**
3
+ * Color correction
4
+ */
5
+ export declare const ColorCorrectionShader: {
6
+ uniforms: {
7
+ tDiffuse: {
8
+ value: null;
9
+ };
10
+ powRGB: {
11
+ value: Vector3;
12
+ };
13
+ mulRGB: {
14
+ value: Vector3;
15
+ };
16
+ addRGB: {
17
+ value: Vector3;
18
+ };
19
+ };
20
+ vertexShader: string;
21
+ fragmentShader: string;
22
+ };
@@ -1,4 +1,4 @@
1
- import { Vector3 } from 'three';
1
+ import type { Vector3 } from 'three';
2
2
  /**
3
3
  * Color correction
4
4
  */
@@ -0,0 +1,16 @@
1
+ import type { Color } from 'three';
2
+ /**
3
+ * Colorify shader
4
+ */
5
+ export declare const ColorifyShader: {
6
+ uniforms: {
7
+ tDiffuse: {
8
+ value: null;
9
+ };
10
+ color: {
11
+ value: Color;
12
+ };
13
+ };
14
+ vertexShader: string;
15
+ fragmentShader: string;
16
+ };