three-stdlib 2.35.7 → 2.35.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (507) hide show
  1. package/_polyfill/constants.d.cts +1 -0
  2. package/_polyfill/uv1.d.cts +5 -0
  3. package/animation/AnimationClipCreator.d.cts +12 -0
  4. package/animation/AnimationClipCreator.d.ts +1 -1
  5. package/animation/CCDIKSolver.d.cts +30 -0
  6. package/animation/CCDIKSolver.d.ts +1 -1
  7. package/animation/MMDAnimationHelper.d.cts +93 -0
  8. package/animation/MMDAnimationHelper.d.ts +3 -3
  9. package/animation/MMDPhysics.d.cts +119 -0
  10. package/animation/MMDPhysics.d.ts +1 -1
  11. package/cameras/CinematicCamera.d.cts +34 -0
  12. package/cameras/CinematicCamera.d.ts +2 -2
  13. package/controls/ArcballControls.d.cts +376 -0
  14. package/controls/ArcballControls.d.ts +4 -4
  15. package/controls/DeviceOrientationControls.d.cts +29 -0
  16. package/controls/DeviceOrientationControls.d.ts +4 -4
  17. package/controls/DragControls.d.cts +67 -0
  18. package/controls/DragControls.d.ts +3 -3
  19. package/controls/EventDispatcher.d.cts +41 -0
  20. package/controls/FirstPersonControls.d.cts +49 -0
  21. package/controls/FirstPersonControls.d.ts +2 -2
  22. package/controls/FlyControls.d.cts +39 -0
  23. package/controls/FlyControls.d.ts +3 -3
  24. package/controls/OrbitControls.d.cts +74 -0
  25. package/controls/OrbitControls.d.ts +4 -4
  26. package/controls/PointerLockControls.d.cts +39 -0
  27. package/controls/PointerLockControls.d.ts +3 -3
  28. package/controls/StandardControlsEventMap.d.cts +14 -0
  29. package/controls/TrackballControls.d.cts +97 -0
  30. package/controls/TrackballControls.d.ts +4 -4
  31. package/controls/TransformControls.d.cts +151 -0
  32. package/controls/TransformControls.d.ts +2 -2
  33. package/controls/experimental/CameraControls.d.cts +213 -0
  34. package/controls/experimental/CameraControls.d.ts +3 -3
  35. package/csm/CSM.d.cts +61 -0
  36. package/csm/CSM.d.ts +2 -2
  37. package/csm/CSMFrustum.d.cts +19 -0
  38. package/csm/CSMFrustum.d.ts +1 -1
  39. package/csm/CSMHelper.d.cts +26 -0
  40. package/csm/CSMHelper.d.ts +2 -2
  41. package/csm/CSMShader.d.cts +4 -0
  42. package/curves/CurveExtras.d.cts +68 -0
  43. package/curves/CurveExtras.d.ts +1 -1
  44. package/curves/NURBSCurve.d.cts +11 -0
  45. package/curves/NURBSCurve.d.ts +1 -1
  46. package/curves/NURBSSurface.d.cts +13 -0
  47. package/curves/NURBSSurface.d.ts +1 -1
  48. package/curves/NURBSUtils.d.cts +20 -0
  49. package/curves/NURBSUtils.d.ts +1 -1
  50. package/deprecated/Geometry.d.cts +341 -0
  51. package/deprecated/Geometry.d.ts +1 -1
  52. package/effects/AnaglyphEffect.d.cts +11 -0
  53. package/effects/AnaglyphEffect.d.ts +1 -1
  54. package/effects/AsciiEffect.d.cts +18 -0
  55. package/effects/AsciiEffect.d.ts +1 -1
  56. package/effects/OutlineEffect.d.cts +28 -0
  57. package/effects/OutlineEffect.d.ts +1 -1
  58. package/effects/ParallaxBarrierEffect.d.cts +8 -0
  59. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  60. package/effects/PeppersGhostEffect.d.cts +10 -0
  61. package/effects/PeppersGhostEffect.d.ts +1 -1
  62. package/effects/StereoEffect.d.cts +9 -0
  63. package/effects/StereoEffect.d.ts +1 -1
  64. package/environments/RoomEnvironment.d.cts +6 -0
  65. package/environments/RoomEnvironment.d.ts +2 -2
  66. package/exporters/ColladaExporter.d.cts +50 -0
  67. package/exporters/ColladaExporter.d.ts +2 -2
  68. package/exporters/DRACOExporter.d.cts +36 -0
  69. package/exporters/DRACOExporter.d.ts +2 -2
  70. package/exporters/GLTFExporter.d.cts +114 -0
  71. package/exporters/GLTFExporter.d.ts +1 -1
  72. package/exporters/MMDExporter.d.cts +12 -0
  73. package/exporters/MMDExporter.d.ts +2 -2
  74. package/exporters/OBJExporter.d.cts +18 -0
  75. package/exporters/OBJExporter.d.ts +2 -2
  76. package/exporters/PLYExporter.d.cts +23 -0
  77. package/exporters/PLYExporter.d.ts +2 -2
  78. package/exporters/STLExporter.d.cts +28 -0
  79. package/exporters/STLExporter.d.ts +1 -1
  80. package/exporters/USDZExporter.d.cts +27 -0
  81. package/exporters/USDZExporter.d.ts +2 -2
  82. package/geometries/BoxLineGeometry.d.cts +12 -0
  83. package/geometries/BoxLineGeometry.d.ts +1 -1
  84. package/geometries/ConvexGeometry.d.cts +5 -0
  85. package/geometries/ConvexGeometry.d.ts +1 -1
  86. package/geometries/DecalGeometry.d.cts +10 -0
  87. package/geometries/DecalGeometry.d.ts +1 -1
  88. package/geometries/LightningStrike.d.cts +108 -0
  89. package/geometries/LightningStrike.d.ts +1 -1
  90. package/geometries/ParametricGeometries.d.cts +26 -0
  91. package/geometries/ParametricGeometries.d.ts +2 -2
  92. package/geometries/ParametricGeometry.d.cts +18 -0
  93. package/geometries/ParametricGeometry.d.ts +2 -2
  94. package/geometries/RoundedBoxGeometry.d.cts +5 -0
  95. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  96. package/geometries/TeapotGeometry.d.cts +13 -0
  97. package/geometries/TeapotGeometry.d.ts +1 -1
  98. package/geometries/TextGeometry.d.cts +18 -0
  99. package/geometries/TextGeometry.d.ts +3 -3
  100. package/helpers/LightProbeHelper.d.cts +10 -0
  101. package/helpers/LightProbeHelper.d.ts +1 -1
  102. package/helpers/PositionalAudioHelper.d.cts +13 -0
  103. package/helpers/PositionalAudioHelper.d.ts +1 -1
  104. package/helpers/RaycasterHelper.d.cts +33 -0
  105. package/helpers/RaycasterHelper.d.ts +2 -2
  106. package/helpers/RectAreaLightHelper.d.cts +11 -0
  107. package/helpers/RectAreaLightHelper.d.ts +1 -1
  108. package/helpers/VertexNormalsHelper.d.cts +13 -0
  109. package/helpers/VertexNormalsHelper.d.ts +1 -1
  110. package/helpers/VertexTangentsHelper.d.cts +13 -0
  111. package/helpers/VertexTangentsHelper.d.ts +1 -1
  112. package/index.d.cts +262 -0
  113. package/index.d.ts +262 -262
  114. package/interactive/HTMLMesh.d.cts +6 -0
  115. package/interactive/HTMLMesh.d.ts +1 -1
  116. package/interactive/InteractiveGroup.d.cts +5 -0
  117. package/interactive/InteractiveGroup.d.ts +1 -1
  118. package/interactive/SelectionBox.d.cts +15 -0
  119. package/interactive/SelectionBox.d.ts +1 -1
  120. package/interactive/SelectionHelper.d.cts +17 -0
  121. package/interactive/SelectionHelper.d.ts +2 -2
  122. package/libs/MeshoptDecoder.d.cts +12 -0
  123. package/libs/MeshoptDecoder.d.ts +1 -1
  124. package/libs/MotionControllers.d.cts +176 -0
  125. package/libs/MotionControllers.d.ts +1 -1
  126. package/libs/zstddec.d.cts +8 -0
  127. package/lights/LightProbeGenerator.d.cts +6 -0
  128. package/lights/LightProbeGenerator.d.ts +1 -1
  129. package/lights/RectAreaLightUniformsLib.d.cts +3 -0
  130. package/lines/Line2.d.cts +11 -0
  131. package/lines/Line2.d.ts +3 -3
  132. package/lines/LineGeometry.d.cts +10 -0
  133. package/lines/LineGeometry.d.ts +2 -2
  134. package/lines/LineMaterial.d.cts +31 -0
  135. package/lines/LineMaterial.d.ts +1 -1
  136. package/lines/LineSegments2.d.cts +14 -0
  137. package/lines/LineSegments2.d.ts +3 -3
  138. package/lines/LineSegmentsGeometry.d.cts +16 -0
  139. package/lines/LineSegmentsGeometry.d.ts +1 -1
  140. package/lines/Wireframe.d.cts +11 -0
  141. package/lines/Wireframe.d.ts +3 -3
  142. package/lines/WireframeGeometry2.d.cts +8 -0
  143. package/lines/WireframeGeometry2.d.ts +2 -2
  144. package/loaders/3DMLoader.d.cts +17 -0
  145. package/loaders/3DMLoader.d.ts +1 -1
  146. package/loaders/3MFLoader.d.cts +16 -0
  147. package/loaders/3MFLoader.d.ts +1 -1
  148. package/loaders/AMFLoader.d.cts +14 -0
  149. package/loaders/AMFLoader.d.ts +1 -1
  150. package/loaders/AssimpLoader.d.cts +19 -0
  151. package/loaders/AssimpLoader.d.ts +1 -1
  152. package/loaders/BVHLoader.d.cts +21 -0
  153. package/loaders/BVHLoader.d.ts +1 -1
  154. package/loaders/BasisTextureLoader.d.cts +32 -0
  155. package/loaders/BasisTextureLoader.d.ts +1 -1
  156. package/loaders/ColladaLoader.d.cts +20 -0
  157. package/loaders/ColladaLoader.d.ts +1 -1
  158. package/loaders/DDSLoader.d.cts +16 -0
  159. package/loaders/DDSLoader.d.ts +1 -1
  160. package/loaders/DRACOLoader.d.cts +18 -0
  161. package/loaders/DRACOLoader.d.ts +1 -1
  162. package/loaders/EXRLoader.d.cts +18 -0
  163. package/loaders/EXRLoader.d.ts +1 -1
  164. package/loaders/FBXLoader.d.cts +14 -0
  165. package/loaders/FBXLoader.d.ts +1 -1
  166. package/loaders/FontLoader.d.cts +37 -0
  167. package/loaders/FontLoader.d.ts +1 -1
  168. package/loaders/GCodeLoader.d.cts +15 -0
  169. package/loaders/GCodeLoader.d.ts +1 -1
  170. package/loaders/GLTFLoader.d.cts +155 -0
  171. package/loaders/GLTFLoader.d.ts +3 -3
  172. package/loaders/HDRCubeTextureLoader.d.cts +18 -0
  173. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  174. package/loaders/KMZLoader.d.cts +16 -0
  175. package/loaders/KMZLoader.d.ts +2 -2
  176. package/loaders/KTX2Loader.d.cts +10 -0
  177. package/loaders/KTX2Loader.d.ts +1 -1
  178. package/loaders/KTXLoader.d.cts +16 -0
  179. package/loaders/KTXLoader.d.ts +1 -1
  180. package/loaders/LDrawLoader.d.cts +26 -0
  181. package/loaders/LDrawLoader.d.ts +1 -1
  182. package/loaders/LUT3dlLoader.d.cts +20 -0
  183. package/loaders/LUT3dlLoader.d.ts +1 -1
  184. package/loaders/LUTCubeLoader.d.cts +23 -0
  185. package/loaders/LUTCubeLoader.d.ts +1 -1
  186. package/loaders/LWOLoader.d.cts +26 -0
  187. package/loaders/LWOLoader.d.ts +1 -1
  188. package/loaders/LottieLoader.d.cts +15 -0
  189. package/loaders/LottieLoader.d.ts +1 -1
  190. package/loaders/MD2Loader.d.cts +14 -0
  191. package/loaders/MD2Loader.d.ts +1 -1
  192. package/loaders/MDDLoader.d.cts +19 -0
  193. package/loaders/MDDLoader.d.ts +1 -1
  194. package/loaders/MMDLoader.d.cts +63 -0
  195. package/loaders/MMDLoader.d.ts +1 -1
  196. package/loaders/MTLLoader.d.cts +100 -0
  197. package/loaders/MTLLoader.d.ts +1 -1
  198. package/loaders/NRRDLoader.d.cts +22 -0
  199. package/loaders/NRRDLoader.d.ts +2 -2
  200. package/loaders/OBJLoader.d.cts +17 -0
  201. package/loaders/OBJLoader.d.ts +2 -2
  202. package/loaders/PCDLoader.d.cts +15 -0
  203. package/loaders/PCDLoader.d.ts +1 -1
  204. package/loaders/PDBLoader.d.cts +22 -0
  205. package/loaders/PDBLoader.d.ts +1 -1
  206. package/loaders/PLYLoader.d.cts +16 -0
  207. package/loaders/PLYLoader.d.ts +1 -1
  208. package/loaders/PRWMLoader.d.cts +16 -0
  209. package/loaders/PRWMLoader.d.ts +1 -1
  210. package/loaders/PVRLoader.d.cts +16 -0
  211. package/loaders/PVRLoader.d.ts +1 -1
  212. package/loaders/RGBELoader.d.cts +20 -0
  213. package/loaders/RGBELoader.d.ts +1 -1
  214. package/loaders/RGBMLoader.d.cts +32 -0
  215. package/loaders/RGBMLoader.d.ts +1 -1
  216. package/loaders/STLLoader.d.cts +14 -0
  217. package/loaders/STLLoader.d.ts +1 -1
  218. package/loaders/SVGLoader.d.cts +63 -0
  219. package/loaders/SVGLoader.d.ts +1 -1
  220. package/loaders/TDSLoader.d.cts +42 -0
  221. package/loaders/TDSLoader.d.ts +1 -1
  222. package/loaders/TGALoader.d.cts +14 -0
  223. package/loaders/TGALoader.d.ts +1 -1
  224. package/loaders/TTFLoader.d.cts +15 -0
  225. package/loaders/TTFLoader.d.ts +1 -1
  226. package/loaders/TiltLoader.d.cts +14 -0
  227. package/loaders/TiltLoader.d.ts +1 -1
  228. package/loaders/VOXLoader.d.cts +29 -0
  229. package/loaders/VOXLoader.d.ts +1 -1
  230. package/loaders/VRMLLoader.d.cts +14 -0
  231. package/loaders/VRMLLoader.d.ts +1 -1
  232. package/loaders/VRMLoader.d.cts +19 -0
  233. package/loaders/VRMLoader.d.ts +3 -3
  234. package/loaders/VTKLoader.d.cts +14 -0
  235. package/loaders/VTKLoader.d.ts +1 -1
  236. package/loaders/XLoader.d.cts +19 -0
  237. package/loaders/XLoader.d.ts +1 -1
  238. package/loaders/XYZLoader.d.cts +14 -0
  239. package/loaders/XYZLoader.d.ts +1 -1
  240. package/math/Capsule.d.cts +27 -0
  241. package/math/Capsule.d.ts +1 -1
  242. package/math/ColorConverter.d.cts +21 -0
  243. package/math/ColorConverter.d.ts +1 -1
  244. package/math/ConvexHull.d.cts +89 -0
  245. package/math/ConvexHull.d.ts +1 -1
  246. package/math/ImprovedNoise.d.cts +4 -0
  247. package/math/Lut.d.cts +27 -0
  248. package/math/Lut.d.ts +1 -1
  249. package/math/MeshSurfaceSampler.d.cts +18 -0
  250. package/math/MeshSurfaceSampler.d.ts +1 -1
  251. package/math/OBB.d.cts +24 -0
  252. package/math/OBB.d.ts +1 -1
  253. package/math/Octree.d.cts +24 -0
  254. package/math/Octree.d.ts +2 -2
  255. package/math/SimplexNoise.d.cts +21 -0
  256. package/misc/ConvexObjectBreaker.d.cts +25 -0
  257. package/misc/ConvexObjectBreaker.d.ts +1 -1
  258. package/misc/GPUComputationRenderer.d.cts +53 -0
  259. package/misc/GPUComputationRenderer.d.ts +1 -1
  260. package/misc/Gyroscope.d.cts +5 -0
  261. package/misc/Gyroscope.d.ts +1 -1
  262. package/misc/MD2Character.d.cts +33 -0
  263. package/misc/MD2Character.d.ts +1 -1
  264. package/misc/MD2CharacterComplex.d.cts +47 -0
  265. package/misc/MD2CharacterComplex.d.ts +1 -1
  266. package/misc/MorphAnimMesh.d.cts +13 -0
  267. package/misc/MorphAnimMesh.d.ts +1 -1
  268. package/misc/MorphBlendMesh.d.cts +21 -0
  269. package/misc/MorphBlendMesh.d.ts +1 -1
  270. package/misc/ProgressiveLightmap.d.cts +60 -0
  271. package/misc/ProgressiveLightmap.d.ts +1 -1
  272. package/misc/RollerCoaster.d.cts +21 -0
  273. package/misc/RollerCoaster.d.ts +1 -1
  274. package/misc/Timer.d.cts +27 -0
  275. package/misc/Timer.d.ts +1 -1
  276. package/misc/TubePainter.d.cts +10 -0
  277. package/misc/TubePainter.d.ts +1 -1
  278. package/misc/Volume.d.cts +37 -0
  279. package/misc/Volume.d.ts +2 -2
  280. package/misc/VolumeSlice.d.cts +28 -0
  281. package/misc/VolumeSlice.d.ts +2 -2
  282. package/misc/WebGL.d.cts +5 -0
  283. package/modifiers/CurveModifier.d.cts +91 -0
  284. package/modifiers/CurveModifier.d.ts +1 -1
  285. package/modifiers/EdgeSplitModifier.d.cts +19 -0
  286. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  287. package/modifiers/SimplifyModifier.d.cts +19 -0
  288. package/modifiers/SimplifyModifier.d.ts +2 -2
  289. package/modifiers/TessellateModifier.d.cts +11 -0
  290. package/modifiers/TessellateModifier.d.ts +2 -2
  291. package/objects/BatchedMesh.d.cts +48 -0
  292. package/objects/BatchedMesh.d.ts +2 -2
  293. package/objects/GroundProjectedEnv.d.cts +12 -0
  294. package/objects/GroundProjectedEnv.d.ts +1 -1
  295. package/objects/Lensflare.d.cts +17 -0
  296. package/objects/Lensflare.d.ts +1 -1
  297. package/objects/LightningStorm.d.cts +32 -0
  298. package/objects/LightningStorm.d.ts +2 -2
  299. package/objects/MarchingCubes.d.cts +76 -0
  300. package/objects/MarchingCubes.d.ts +1 -1
  301. package/objects/Reflector.d.cts +23 -0
  302. package/objects/Reflector.d.ts +2 -2
  303. package/objects/ReflectorForSSRPass.d.cts +48 -0
  304. package/objects/ReflectorForSSRPass.d.ts +1 -1
  305. package/objects/ReflectorRTT.d.cts +6 -0
  306. package/objects/ReflectorRTT.d.ts +3 -3
  307. package/objects/Refractor.d.cts +23 -0
  308. package/objects/Refractor.d.ts +2 -2
  309. package/objects/ShadowMesh.d.cts +10 -0
  310. package/objects/ShadowMesh.d.ts +1 -1
  311. package/objects/Sky.d.cts +18 -0
  312. package/objects/Sky.d.ts +2 -2
  313. package/objects/Water.d.cts +22 -0
  314. package/objects/Water.d.ts +1 -1
  315. package/objects/Water2.d.cts +23 -0
  316. package/objects/Water2.d.ts +2 -2
  317. package/package.json +11 -5
  318. package/physics/AmmoPhysics.d.cts +7 -0
  319. package/physics/AmmoPhysics.d.ts +1 -1
  320. package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
  321. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  322. package/postprocessing/AfterimagePass.d.cts +15 -0
  323. package/postprocessing/AfterimagePass.d.ts +3 -3
  324. package/postprocessing/BloomPass.d.cts +29 -0
  325. package/postprocessing/BloomPass.d.ts +4 -4
  326. package/postprocessing/BokehPass.d.cts +26 -0
  327. package/postprocessing/BokehPass.d.ts +3 -3
  328. package/postprocessing/ClearPass.d.cts +10 -0
  329. package/postprocessing/ClearPass.d.ts +3 -3
  330. package/postprocessing/CubeTexturePass.d.cts +14 -0
  331. package/postprocessing/CubeTexturePass.d.ts +2 -2
  332. package/postprocessing/DotScreenPass.d.cts +11 -0
  333. package/postprocessing/DotScreenPass.d.ts +4 -4
  334. package/postprocessing/EffectComposer.d.cts +28 -0
  335. package/postprocessing/EffectComposer.d.ts +3 -3
  336. package/postprocessing/FilmPass.d.cts +11 -0
  337. package/postprocessing/FilmPass.d.ts +4 -4
  338. package/postprocessing/GlitchPass.d.cts +16 -0
  339. package/postprocessing/GlitchPass.d.ts +4 -4
  340. package/postprocessing/HalftonePass.d.cts +26 -0
  341. package/postprocessing/HalftonePass.d.ts +3 -3
  342. package/postprocessing/LUTPass.d.cts +13 -0
  343. package/postprocessing/LUTPass.d.ts +2 -2
  344. package/postprocessing/MaskPass.d.cts +14 -0
  345. package/postprocessing/MaskPass.d.ts +3 -3
  346. package/postprocessing/OutlinePass.d.cts +53 -0
  347. package/postprocessing/OutlinePass.d.ts +3 -3
  348. package/postprocessing/Pass.d.cts +21 -0
  349. package/postprocessing/Pass.d.ts +2 -2
  350. package/postprocessing/RenderPass.d.cts +14 -0
  351. package/postprocessing/RenderPass.d.ts +3 -3
  352. package/postprocessing/RenderPixelatedPass.d.cts +34 -0
  353. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  354. package/postprocessing/SAOPass.d.cts +78 -0
  355. package/postprocessing/SAOPass.d.ts +2 -2
  356. package/postprocessing/SMAAPass.d.cts +21 -0
  357. package/postprocessing/SMAAPass.d.ts +2 -2
  358. package/postprocessing/SSAARenderPass.d.cts +17 -0
  359. package/postprocessing/SSAARenderPass.d.ts +2 -2
  360. package/postprocessing/SSAOPass.d.cts +70 -0
  361. package/postprocessing/SSAOPass.d.ts +2 -2
  362. package/postprocessing/SSRPass.d.cts +123 -0
  363. package/postprocessing/SSRPass.d.ts +3 -3
  364. package/postprocessing/SavePass.d.cts +12 -0
  365. package/postprocessing/SavePass.d.ts +2 -2
  366. package/postprocessing/ShaderPass.d.cts +13 -0
  367. package/postprocessing/ShaderPass.d.ts +4 -4
  368. package/postprocessing/TAARenderPass.d.cts +8 -0
  369. package/postprocessing/TAARenderPass.d.ts +2 -2
  370. package/postprocessing/TexturePass.d.cts +12 -0
  371. package/postprocessing/TexturePass.d.ts +2 -2
  372. package/postprocessing/UnrealBloomPass.d.cts +31 -0
  373. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  374. package/postprocessing/WaterPass.d.cts +35 -0
  375. package/postprocessing/WaterPass.d.ts +3 -3
  376. package/renderers/CSS2DRenderer.d.cts +23 -0
  377. package/renderers/CSS2DRenderer.d.ts +1 -1
  378. package/renderers/CSS3DRenderer.d.cts +26 -0
  379. package/renderers/CSS3DRenderer.d.ts +1 -1
  380. package/renderers/Projector.d.cts +60 -0
  381. package/renderers/Projector.d.ts +1 -1
  382. package/renderers/SVGRenderer.d.cts +25 -0
  383. package/renderers/SVGRenderer.d.ts +1 -1
  384. package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
  385. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  386. package/shaders/AfterimageShader.d.cts +15 -0
  387. package/shaders/AfterimageShader.d.ts +1 -1
  388. package/shaders/BasicShader.d.cts +8 -0
  389. package/shaders/BasicShader.d.ts +1 -1
  390. package/shaders/BleachBypassShader.d.cts +14 -0
  391. package/shaders/BleachBypassShader.d.ts +1 -1
  392. package/shaders/BlendShader.d.cts +21 -0
  393. package/shaders/BokehShader.d.cts +24 -0
  394. package/shaders/BokehShader.d.ts +1 -1
  395. package/shaders/BokehShader2.d.cts +50 -0
  396. package/shaders/BokehShader2.d.ts +1 -1
  397. package/shaders/BrightnessContrastShader.d.cts +21 -0
  398. package/shaders/ColorCorrectionShader.d.cts +22 -0
  399. package/shaders/ColorCorrectionShader.d.ts +1 -1
  400. package/shaders/ColorifyShader.d.cts +16 -0
  401. package/shaders/ColorifyShader.d.ts +1 -1
  402. package/shaders/ConvolutionShader.d.cts +21 -0
  403. package/shaders/ConvolutionShader.d.ts +2 -2
  404. package/shaders/CopyShader.d.cts +12 -0
  405. package/shaders/CopyShader.d.ts +1 -1
  406. package/shaders/DOFMipMapShader.d.cts +23 -0
  407. package/shaders/DepthLimitedBlurShader.d.cts +28 -0
  408. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  409. package/shaders/DigitalGlitch.d.cts +39 -0
  410. package/shaders/DotScreenShader.d.cts +27 -0
  411. package/shaders/DotScreenShader.d.ts +1 -1
  412. package/shaders/FXAAShader.d.cts +19 -0
  413. package/shaders/FXAAShader.d.ts +1 -1
  414. package/shaders/FilmShader.d.cts +43 -0
  415. package/shaders/FocusShader.d.cts +26 -0
  416. package/shaders/FreiChenShader.d.cts +19 -0
  417. package/shaders/FreiChenShader.d.ts +1 -1
  418. package/shaders/FresnelShader.d.cts +24 -0
  419. package/shaders/GammaCorrectionShader.d.cts +12 -0
  420. package/shaders/GammaCorrectionShader.d.ts +1 -1
  421. package/shaders/GodRaysShader.d.cts +97 -0
  422. package/shaders/GodRaysShader.d.ts +1 -1
  423. package/shaders/HalftoneShader.d.cts +51 -0
  424. package/shaders/HorizontalBlurShader.d.cts +18 -0
  425. package/shaders/HorizontalBlurShader.d.ts +1 -1
  426. package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
  427. package/shaders/HueSaturationShader.d.cts +21 -0
  428. package/shaders/KaleidoShader.d.cts +24 -0
  429. package/shaders/LuminosityHighPassShader.d.cts +27 -0
  430. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  431. package/shaders/LuminosityShader.d.cts +13 -0
  432. package/shaders/MirrorShader.d.cts +18 -0
  433. package/shaders/NormalMapShader.d.cts +23 -0
  434. package/shaders/NormalMapShader.d.ts +1 -1
  435. package/shaders/ParallaxShader.d.cts +28 -0
  436. package/shaders/PixelShader.d.cts +18 -0
  437. package/shaders/RGBShiftShader.d.cts +24 -0
  438. package/shaders/SAOShader.d.cts +25 -0
  439. package/shaders/SAOShader.d.ts +2 -2
  440. package/shaders/SMAAShader.d.cts +60 -0
  441. package/shaders/SMAAShader.d.ts +1 -1
  442. package/shaders/SSAOShader.d.cts +86 -0
  443. package/shaders/SSAOShader.d.ts +1 -1
  444. package/shaders/SSRShader.d.cts +94 -0
  445. package/shaders/SSRShader.d.ts +1 -1
  446. package/shaders/SepiaShader.d.cts +17 -0
  447. package/shaders/SobelOperatorShader.d.cts +19 -0
  448. package/shaders/SobelOperatorShader.d.ts +1 -1
  449. package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
  450. package/shaders/TechnicolorShader.d.cts +15 -0
  451. package/shaders/ToneMapShader.d.cts +27 -0
  452. package/shaders/ToonShader.d.cts +108 -0
  453. package/shaders/ToonShader.d.ts +1 -1
  454. package/shaders/TriangleBlurShader.d.cts +22 -0
  455. package/shaders/TriangleBlurShader.d.ts +1 -1
  456. package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
  457. package/shaders/VerticalBlurShader.d.cts +18 -0
  458. package/shaders/VerticalBlurShader.d.ts +1 -1
  459. package/shaders/VerticalTiltShiftShader.d.cts +23 -0
  460. package/shaders/VignetteShader.d.cts +20 -0
  461. package/shaders/VolumeShader.d.cts +30 -0
  462. package/shaders/VolumeShader.d.ts +1 -1
  463. package/shaders/WaterRefractionShader.d.cts +21 -0
  464. package/shaders/types.d.cts +13 -0
  465. package/textures/FlakesTexture.d.cts +4 -0
  466. package/textures/FlakesTexture.d.ts +1 -1
  467. package/types/helpers.d.cts +1 -0
  468. package/types/shared.d.cts +9 -0
  469. package/types/utils.d.cts +3 -0
  470. package/utils/BufferGeometryUtils.d.cts +63 -0
  471. package/utils/BufferGeometryUtils.d.ts +1 -1
  472. package/utils/GeometryCompressionUtils.d.cts +7 -0
  473. package/utils/GeometryCompressionUtils.d.ts +1 -1
  474. package/utils/GeometryUtils.d.cts +6 -0
  475. package/utils/GeometryUtils.d.ts +1 -1
  476. package/utils/LDrawUtils.d.cts +5 -0
  477. package/utils/LDrawUtils.d.ts +1 -1
  478. package/utils/RoughnessMipmapper.d.cts +8 -0
  479. package/utils/RoughnessMipmapper.d.ts +1 -1
  480. package/utils/SceneUtils.d.cts +9 -0
  481. package/utils/SceneUtils.d.ts +2 -2
  482. package/utils/ShadowMapViewer.d.cts +24 -0
  483. package/utils/ShadowMapViewer.d.ts +1 -1
  484. package/utils/SkeletonUtils.d.cts +14 -0
  485. package/utils/SkeletonUtils.d.ts +1 -1
  486. package/utils/UVsDebug.d.cts +3 -0
  487. package/utils/UVsDebug.d.ts +1 -1
  488. package/webxr/ARButton.d.cts +6 -0
  489. package/webxr/ARButton.d.ts +2 -2
  490. package/webxr/OculusHandModel.d.cts +23 -0
  491. package/webxr/OculusHandModel.d.ts +3 -3
  492. package/webxr/OculusHandPointerModel.d.cts +65 -0
  493. package/webxr/OculusHandPointerModel.d.ts +1 -1
  494. package/webxr/Text2D.d.cts +3 -0
  495. package/webxr/Text2D.d.ts +1 -1
  496. package/webxr/VRButton.d.cts +11 -0
  497. package/webxr/VRButton.d.ts +2 -2
  498. package/webxr/XRControllerModelFactory.d.cts +23 -0
  499. package/webxr/XRControllerModelFactory.d.ts +4 -4
  500. package/webxr/XREstimatedLight.d.cts +33 -0
  501. package/webxr/XREstimatedLight.d.ts +1 -1
  502. package/webxr/XRHandMeshModel.d.cts +9 -0
  503. package/webxr/XRHandMeshModel.d.ts +2 -2
  504. package/webxr/XRHandModelFactory.d.cts +25 -0
  505. package/webxr/XRHandModelFactory.d.ts +3 -3
  506. package/webxr/XRHandPrimitiveModel.d.cts +24 -0
  507. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
@@ -0,0 +1,23 @@
1
+ import type { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
2
+ import type { TextureEncoding } from '../types/shared.d.cts'
3
+
4
+ export interface ReflectorOptions {
5
+ color?: Color | string | number
6
+ textureWidth?: number
7
+ textureHeight?: number
8
+ clipBias?: number
9
+ shader?: object
10
+ encoding?: TextureEncoding
11
+ multisample?: number
12
+ }
13
+
14
+ export class Reflector extends Mesh {
15
+ type: 'Reflector'
16
+ camera: PerspectiveCamera
17
+
18
+ constructor(geometry?: BufferGeometry, options?: ReflectorOptions)
19
+
20
+ getRenderTarget(): WebGLRenderTarget
21
+
22
+ dispose(): void
23
+ }
@@ -1,5 +1,5 @@
1
- import { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
2
- import { TextureEncoding } from '../types/shared'
1
+ import type { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
2
+ import type { TextureEncoding } from '../types/shared.d.ts'
3
3
 
4
4
  export interface ReflectorOptions {
5
5
  color?: Color | string | number
@@ -0,0 +1,48 @@
1
+ import type { Mesh, ShaderMaterial, WebGLRenderTarget, BufferGeometry, WebGLRenderer, Scene, Camera, IUniform } from 'three'
2
+
3
+ export interface ReflectorShader {
4
+ defines: {
5
+ DISTANCE_ATTENUATION: boolean
6
+ FRESNEL: boolean
7
+ }
8
+ uniforms: {
9
+ [key: string]: IUniform
10
+ }
11
+ vertexShader: string
12
+ fragmentShader: string
13
+ }
14
+
15
+ export interface ReflectorForSSRPassOptions {
16
+ clipBias?: number | undefined
17
+ textureWidth?: number | undefined
18
+ textureHeight?: number | undefined
19
+ color?: number | undefined
20
+ useDepthTexture?: boolean | undefined
21
+ shader?: ReflectorShader | undefined
22
+ }
23
+
24
+ export class ReflectorForSSRPass<TGeometry extends BufferGeometry = BufferGeometry> extends Mesh<TGeometry> {
25
+ type: 'ReflectorForSSRPass'
26
+ options: ReflectorForSSRPassOptions
27
+
28
+ static ReflectorShader: ReflectorShader
29
+
30
+ needsUpdate: boolean
31
+ maxDistance: number
32
+ opacity: number
33
+
34
+ get distanceAttenuation(): boolean
35
+ set distanceAttenuation(val: boolean)
36
+ get fresnel(): boolean
37
+ set fresnel(val: boolean)
38
+
39
+ material: ShaderMaterial
40
+
41
+ renderTarget: WebGLRenderTarget
42
+
43
+ constructor(geometry: TGeometry, options: ReflectorForSSRPassOptions)
44
+
45
+ doRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera) => void
46
+
47
+ getRenderTarget: () => WebGLRenderTarget
48
+ }
@@ -1,4 +1,4 @@
1
- import { Mesh, ShaderMaterial, WebGLRenderTarget, BufferGeometry, WebGLRenderer, Scene, Camera, IUniform } from 'three'
1
+ import type { Mesh, ShaderMaterial, WebGLRenderTarget, BufferGeometry, WebGLRenderer, Scene, Camera, IUniform } from 'three'
2
2
 
3
3
  export interface ReflectorShader {
4
4
  defines: {
@@ -0,0 +1,6 @@
1
+ import type { BufferGeometry } from 'three';
2
+ import type { Reflector, ReflectorOptions } from '../objects/Reflector.d.cts';
3
+ declare class ReflectorRTT extends Reflector {
4
+ constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
5
+ }
6
+ export { type ReflectorRTT };
@@ -1,6 +1,6 @@
1
- import { BufferGeometry } from 'three';
2
- import { Reflector, ReflectorOptions } from '../objects/Reflector';
1
+ import type { BufferGeometry } from 'three';
2
+ import type { Reflector, ReflectorOptions } from '../objects/Reflector.d.ts';
3
3
  declare class ReflectorRTT extends Reflector {
4
4
  constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
5
5
  }
6
- export { ReflectorRTT };
6
+ export { type ReflectorRTT };
@@ -0,0 +1,23 @@
1
+ import type { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
2
+ import type { TextureEncoding } from '../types/shared.d.cts'
3
+
4
+ export interface RefractorOptions {
5
+ color?: Color | string | number
6
+ textureWidth?: number
7
+ textureHeight?: number
8
+ clipBias?: number
9
+ shader?: object
10
+ encoding?: TextureEncoding
11
+ multisample?: number
12
+ }
13
+
14
+ export class Refractor extends Mesh {
15
+ type: 'Refractor'
16
+ camera: PerspectiveCamera
17
+
18
+ constructor(geometry?: BufferGeometry, options?: RefractorOptions)
19
+
20
+ getRenderTarget(): WebGLRenderTarget
21
+
22
+ dispose(): void
23
+ }
@@ -1,5 +1,5 @@
1
- import { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
2
- import { TextureEncoding } from '../types/shared'
1
+ import type { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
2
+ import type { TextureEncoding } from '../types/shared.d.ts'
3
3
 
4
4
  export interface RefractorOptions {
5
5
  color?: Color | string | number
@@ -0,0 +1,10 @@
1
+ import type { Mesh, Plane, Vector4, Matrix4, MeshBasicMaterial, BufferGeometry } from 'three'
2
+
3
+ export class ShadowMesh extends Mesh<BufferGeometry, MeshBasicMaterial> {
4
+ readonly isShadowMesh: true
5
+ meshMatrix: Matrix4
6
+
7
+ constructor(mesh: Mesh)
8
+
9
+ update(plane: Plane, lightPosition4D: Vector4): void
10
+ }
@@ -1,4 +1,4 @@
1
- import { Mesh, Plane, Vector4, Matrix4, MeshBasicMaterial, BufferGeometry } from 'three'
1
+ import type { Mesh, Plane, Vector4, Matrix4, MeshBasicMaterial, BufferGeometry } from 'three'
2
2
 
3
3
  export class ShadowMesh extends Mesh<BufferGeometry, MeshBasicMaterial> {
4
4
  readonly isShadowMesh: true
@@ -0,0 +1,18 @@
1
+ import type { Mesh, BoxGeometry, ShaderMaterial, Vector3 } from 'three'
2
+
3
+ declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
4
+ static SkyShader: {
5
+ uniforms: {
6
+ turbidity: { value: number }
7
+ rayleigh: { value: number }
8
+ mieCoefficient: { value: number }
9
+ mieDirectionalG: { value: number }
10
+ sunPosition: { value: Vector3 }
11
+ up: { value: Vector3 }
12
+ }
13
+ }
14
+
15
+ static material: ShaderMaterial
16
+ }
17
+
18
+ export { type Sky }
package/objects/Sky.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { Mesh, BoxGeometry, ShaderMaterial, Vector3 } from 'three'
1
+ import type { Mesh, BoxGeometry, ShaderMaterial, Vector3 } from 'three'
2
2
 
3
3
  declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
4
4
  static SkyShader: {
@@ -15,4 +15,4 @@ declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
15
15
  static material: ShaderMaterial
16
16
  }
17
17
 
18
- export { Sky }
18
+ export { type Sky }
@@ -0,0 +1,22 @@
1
+ import type { BufferGeometry, Color, Mesh, ShaderMaterial, Side, Texture, Vector3 } from 'three'
2
+
3
+ export interface WaterOptions {
4
+ textureWidth?: number
5
+ textureHeight?: number
6
+ clipBias?: number
7
+ alpha?: number
8
+ time?: number
9
+ waterNormals?: Texture
10
+ sunDirection?: Vector3
11
+ sunColor?: Color | string | number
12
+ waterColor?: Color | string | number
13
+ eye?: Vector3
14
+ distortionScale?: number
15
+ side?: Side
16
+ fog?: boolean
17
+ }
18
+
19
+ export class Water extends Mesh {
20
+ material: ShaderMaterial
21
+ constructor(geometry: BufferGeometry, options: WaterOptions)
22
+ }
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Color, Mesh, ShaderMaterial, Side, Texture, Vector3 } from 'three'
1
+ import type { BufferGeometry, Color, Mesh, ShaderMaterial, Side, Texture, Vector3 } from 'three'
2
2
 
3
3
  export interface WaterOptions {
4
4
  textureWidth?: number
@@ -0,0 +1,23 @@
1
+ import type { BufferGeometry, Color, Mesh, ShaderMaterial, Texture, Vector2 } from 'three'
2
+ import type { TextureEncoding } from '../types/shared.d.cts'
3
+
4
+ export interface Water2Options {
5
+ color?: Color | string | number
6
+ textureWidth?: number
7
+ textureHeight?: number
8
+ clipBias?: number
9
+ flowDirection?: Vector2
10
+ flowSpeed?: number
11
+ reflectivity?: number
12
+ scale?: number
13
+ shader?: object
14
+ flowMap?: Texture
15
+ normalMap0?: Texture
16
+ normalMap1?: Texture
17
+ encoding?: TextureEncoding
18
+ }
19
+
20
+ export class Water2 extends Mesh {
21
+ material: ShaderMaterial
22
+ constructor(geometry: BufferGeometry, options: Water2Options)
23
+ }
@@ -1,5 +1,5 @@
1
- import { BufferGeometry, Color, Mesh, ShaderMaterial, Texture, Vector2 } from 'three'
2
- import { TextureEncoding } from '../types/shared'
1
+ import type { BufferGeometry, Color, Mesh, ShaderMaterial, Texture, Vector2 } from 'three'
2
+ import type { TextureEncoding } from '../types/shared.d.ts'
3
3
 
4
4
  export interface Water2Options {
5
5
  color?: Color | string | number
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "three-stdlib",
3
- "version": "2.35.7",
3
+ "version": "2.35.8",
4
4
  "description": "stand-alone library of threejs examples",
5
5
  "keywords": [
6
6
  "three",
@@ -22,9 +22,14 @@
22
22
  "main": "./index.cjs",
23
23
  "module": "./index.js",
24
24
  "exports": {
25
- "types": "./index.d.ts",
26
- "require": "./index.cjs",
27
- "import": "./index.js"
25
+ "require": {
26
+ "types": "./index.d.cts",
27
+ "default": "./index.cjs"
28
+ },
29
+ "default": {
30
+ "types": "./index.d.ts",
31
+ "default": "./index.js"
32
+ }
28
33
  },
29
34
  "sideEffects": false,
30
35
  "devDependencies": {
@@ -34,6 +39,7 @@
34
39
  "json": "^11.0.0",
35
40
  "prettier": "^2.2.1",
36
41
  "rimraf": "^3.0.2",
42
+ "shelljs": "^0.8.5",
37
43
  "three": "^0.128.0",
38
44
  "typescript": "^4.7.4",
39
45
  "vite": "^4.3.8"
@@ -50,7 +56,7 @@
50
56
  "three": ">=0.128.0"
51
57
  },
52
58
  "scripts": {
53
- "build": "rimraf dist && vite build && tsc --emitDeclarationOnly && copyfiles -u 1 \"src/**/*.d.ts\" dist && copyfiles package.json README.md LICENSE dist && json -I -f dist/package.json -e \"this.private=undefined;this.type=\\\"module\\\";\"",
59
+ "build": "rimraf dist && vite build && tsc --emitDeclarationOnly && copyfiles -u 1 \"src/**/*.d.ts\" dist && copyfiles package.json README.md LICENSE dist && json -I -f dist/package.json -e \"this.private=undefined;this.type=\\\"module\\\";\" && node patch-ts.js",
54
60
  "lint": "tsc --noEmit"
55
61
  },
56
62
  "type": "module"
@@ -0,0 +1,7 @@
1
+ import type { Mesh, Vector3 } from 'three'
2
+
3
+ export class AmmoPhysics {
4
+ constructor()
5
+ addMesh(mesh: Mesh, mass: number): void
6
+ setMeshPosition(mesh: Mesh, position: Vector3, index: number): void
7
+ }
@@ -1,4 +1,4 @@
1
- import { Mesh, Vector3 } from 'three'
1
+ import type { Mesh, Vector3 } from 'three'
2
2
 
3
3
  export class AmmoPhysics {
4
4
  constructor()
@@ -0,0 +1,29 @@
1
+ import type { WebGLRenderTarget, ShaderMaterial } from 'three'
2
+
3
+ import type { Pass, FullScreenQuad } from './Pass.d.cts'
4
+
5
+ export class AdaptiveToneMappingPass extends Pass {
6
+ constructor(adaptive?: boolean, resolution?: number)
7
+ adaptive: boolean
8
+ resolution: number
9
+ needsInit: number
10
+ luminanceRT: WebGLRenderTarget
11
+ previousLuminanceRT: WebGLRenderTarget
12
+ currentLuminanceRT: WebGLRenderTarget
13
+ copyUniforms: object
14
+ materialCopy: ShaderMaterial
15
+ materialLuminance: ShaderMaterial
16
+ adaptLuminanceShader: object
17
+ materialAdaptiveLum: ShaderMaterial
18
+ materialToneMap: ShaderMaterial
19
+ fsQuad: FullScreenQuad
20
+
21
+ reset(): void
22
+ setAdaptive(adaptive: boolean): void
23
+ setAdaptionRate(rate: number): void
24
+ setMinLuminance(minLum: number): void
25
+ setMaxLuminance(maxLum: number): void
26
+ setAverageLuminance(avgLum: number): void
27
+ setMiddleGrey(middleGrey: number): void
28
+ dispose(): void
29
+ }
@@ -1,6 +1,6 @@
1
- import { WebGLRenderTarget, ShaderMaterial } from 'three'
1
+ import type { WebGLRenderTarget, ShaderMaterial } from 'three'
2
2
 
3
- import { Pass, FullScreenQuad } from './Pass'
3
+ import type { Pass, FullScreenQuad } from './Pass.d.ts'
4
4
 
5
5
  export class AdaptiveToneMappingPass extends Pass {
6
6
  constructor(adaptive?: boolean, resolution?: number)
@@ -0,0 +1,15 @@
1
+ import type { MeshBasicMaterial, WebGLRenderer, ShaderMaterial, WebGLRenderTarget } from 'three';
2
+ import type { Pass, FullScreenQuad } from './Pass.d.cts';
3
+ declare class AfterimagePass extends Pass {
4
+ shader: import("../shaders/AfterimageShader").IAfterimageShader;
5
+ uniforms: any;
6
+ textureComp: WebGLRenderTarget;
7
+ textureOld: WebGLRenderTarget;
8
+ shaderMaterial: ShaderMaterial;
9
+ compFsQuad: FullScreenQuad<ShaderMaterial>;
10
+ copyFsQuad: FullScreenQuad<MeshBasicMaterial>;
11
+ constructor(damp?: number, shader?: import("../shaders/AfterimageShader").IAfterimageShader);
12
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
+ setSize(width: number, height: number): void;
14
+ }
15
+ export { type AfterimagePass };
@@ -1,5 +1,5 @@
1
- import { MeshBasicMaterial, WebGLRenderer, ShaderMaterial, WebGLRenderTarget } from 'three';
2
- import { Pass, FullScreenQuad } from './Pass';
1
+ import type { MeshBasicMaterial, WebGLRenderer, ShaderMaterial, WebGLRenderTarget } from 'three';
2
+ import type { Pass, FullScreenQuad } from './Pass.d.ts';
3
3
  declare class AfterimagePass extends Pass {
4
4
  shader: import("../shaders/AfterimageShader").IAfterimageShader;
5
5
  uniforms: any;
@@ -12,4 +12,4 @@ declare class AfterimagePass extends Pass {
12
12
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
13
  setSize(width: number, height: number): void;
14
14
  }
15
- export { AfterimagePass };
15
+ export { type AfterimagePass };
@@ -0,0 +1,29 @@
1
+ import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
+ import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ import type { ConvolutionShader } from '../shaders/ConvolutionShader.d.cts';
4
+ declare class BloomPass extends Pass {
5
+ renderTargetX: WebGLRenderTarget;
6
+ renderTargetY: WebGLRenderTarget;
7
+ materialCombine: ShaderMaterial;
8
+ materialConvolution: ShaderMaterial;
9
+ fsQuad: FullScreenQuad;
10
+ combineUniforms: Record<keyof typeof CombineShader['uniforms'], IUniform<any>>;
11
+ convolutionUniforms: Record<keyof typeof ConvolutionShader['uniforms'], IUniform<any>>;
12
+ blurX: Vector2;
13
+ blurY: Vector2;
14
+ constructor(strength?: number, kernelSize?: number, sigma?: number, resolution?: number);
15
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
16
+ }
17
+ declare const CombineShader: {
18
+ uniforms: {
19
+ tDiffuse: {
20
+ value: null;
21
+ };
22
+ strength: {
23
+ value: number;
24
+ };
25
+ };
26
+ vertexShader: string;
27
+ fragmentShader: string;
28
+ };
29
+ export { type BloomPass };
@@ -1,6 +1,6 @@
1
- import { Pass, FullScreenQuad } from './Pass';
2
- import { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import { ConvolutionShader } from '../shaders/ConvolutionShader';
1
+ import type { Pass, FullScreenQuad } from './Pass.d.ts';
2
+ import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ import type { ConvolutionShader } from '../shaders/ConvolutionShader.d.ts';
4
4
  declare class BloomPass extends Pass {
5
5
  renderTargetX: WebGLRenderTarget;
6
6
  renderTargetY: WebGLRenderTarget;
@@ -26,4 +26,4 @@ declare const CombineShader: {
26
26
  vertexShader: string;
27
27
  fragmentShader: string;
28
28
  };
29
- export { BloomPass };
29
+ export { type BloomPass };
@@ -0,0 +1,26 @@
1
+ /**
2
+ * Depth-of-field post-process with bokeh shader
3
+ */
4
+ import type { Pass, FullScreenQuad } from './Pass.d.cts';
5
+ import type { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
6
+ type BokehPassParams = {
7
+ focus?: number;
8
+ aspect?: number;
9
+ aperture?: number;
10
+ maxblur?: number;
11
+ width?: number;
12
+ height?: number;
13
+ };
14
+ declare class BokehPass extends Pass {
15
+ scene: Scene;
16
+ camera: PerspectiveCamera;
17
+ renderTargetDepth: WebGLRenderTarget;
18
+ materialDepth: MeshDepthMaterial;
19
+ materialBokeh: ShaderMaterial;
20
+ fsQuad: FullScreenQuad;
21
+ private _oldClearColor;
22
+ uniforms: any;
23
+ constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
24
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
25
+ }
26
+ export { type BokehPass };
@@ -1,8 +1,8 @@
1
1
  /**
2
2
  * Depth-of-field post-process with bokeh shader
3
3
  */
4
- import { Pass, FullScreenQuad } from './Pass';
5
- import { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
4
+ import type { Pass, FullScreenQuad } from './Pass.d.ts';
5
+ import type { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
6
6
  type BokehPassParams = {
7
7
  focus?: number;
8
8
  aspect?: number;
@@ -23,4 +23,4 @@ declare class BokehPass extends Pass {
23
23
  constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
24
24
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
25
25
  }
26
- export { BokehPass };
26
+ export { type BokehPass };
@@ -0,0 +1,10 @@
1
+ import type { Pass } from './Pass.d.cts';
2
+ import type { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ declare class ClearPass extends Pass {
4
+ clearColor: Color | string | number;
5
+ clearAlpha: number;
6
+ private _oldClearColor;
7
+ constructor(clearColor?: Color | string | number, clearAlpha?: number);
8
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
+ }
10
+ export { type ClearPass };
@@ -1,5 +1,5 @@
1
- import { Pass } from './Pass';
2
- import { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
1
+ import type { Pass } from './Pass.d.ts';
2
+ import type { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
3
3
  declare class ClearPass extends Pass {
4
4
  clearColor: Color | string | number;
5
5
  clearAlpha: number;
@@ -7,4 +7,4 @@ declare class ClearPass extends Pass {
7
7
  constructor(clearColor?: Color | string | number, clearAlpha?: number);
8
8
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
9
  }
10
- export { ClearPass };
10
+ export { type ClearPass };
@@ -0,0 +1,14 @@
1
+ import type { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
2
+
3
+ import type { Pass } from './Pass.d.cts'
4
+
5
+ export class CubeTexturePass extends Pass {
6
+ constructor(camera: PerspectiveCamera, envMap?: CubeTexture, opacity?: number)
7
+ camera: PerspectiveCamera
8
+ cubeShader: object
9
+ cubeMesh: Mesh
10
+ envMap: CubeTexture
11
+ opacity: number
12
+ cubeScene: Scene
13
+ cubeCamera: PerspectiveCamera
14
+ }
@@ -1,6 +1,6 @@
1
- import { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
1
+ import type { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
2
2
 
3
- import { Pass } from './Pass'
3
+ import type { Pass } from './Pass.d.ts'
4
4
 
5
5
  export class CubeTexturePass extends Pass {
6
6
  constructor(camera: PerspectiveCamera, envMap?: CubeTexture, opacity?: number)
@@ -0,0 +1,11 @@
1
+ import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
+ import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ import type { DotScreenShader } from '../shaders/DotScreenShader.d.cts';
4
+ declare class DotScreenPass extends Pass {
5
+ material: ShaderMaterial;
6
+ fsQuad: FullScreenQuad;
7
+ uniforms: Record<keyof typeof DotScreenShader['uniforms'], IUniform<any>>;
8
+ constructor(center?: Vector2, angle?: number, scale?: number);
9
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
10
+ }
11
+ export { type DotScreenPass };
@@ -1,6 +1,6 @@
1
- import { Pass, FullScreenQuad } from './Pass';
2
- import { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import { DotScreenShader } from '../shaders/DotScreenShader';
1
+ import type { Pass, FullScreenQuad } from './Pass.d.ts';
2
+ import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ import type { DotScreenShader } from '../shaders/DotScreenShader.d.ts';
4
4
  declare class DotScreenPass extends Pass {
5
5
  material: ShaderMaterial;
6
6
  fsQuad: FullScreenQuad;
@@ -8,4 +8,4 @@ declare class DotScreenPass extends Pass {
8
8
  constructor(center?: Vector2, angle?: number, scale?: number);
9
9
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
10
10
  }
11
- export { DotScreenPass };
11
+ export { type DotScreenPass };
@@ -0,0 +1,28 @@
1
+ import type { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ import type { Pass } from './Pass.d.cts';
3
+ declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget> {
4
+ renderer: WebGLRenderer;
5
+ private _pixelRatio;
6
+ private _width;
7
+ private _height;
8
+ renderTarget1: WebGLRenderTarget;
9
+ renderTarget2: WebGLRenderTarget;
10
+ writeBuffer: WebGLRenderTarget;
11
+ readBuffer: WebGLRenderTarget;
12
+ renderToScreen: boolean;
13
+ passes: Pass[];
14
+ copyPass: Pass;
15
+ clock: Clock;
16
+ constructor(renderer: WebGLRenderer, renderTarget?: TRenderTarget);
17
+ swapBuffers(): void;
18
+ addPass(pass: Pass): void;
19
+ insertPass(pass: Pass, index: number): void;
20
+ removePass(pass: Pass): void;
21
+ isLastEnabledPass(passIndex: number): boolean;
22
+ render(deltaTime?: number): void;
23
+ reset(renderTarget: WebGLRenderTarget): void;
24
+ setSize(width: number, height: number): void;
25
+ setPixelRatio(pixelRatio: number): void;
26
+ dispose(): void;
27
+ }
28
+ export { type EffectComposer };
@@ -1,5 +1,5 @@
1
- import { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import { Pass } from './Pass';
1
+ import type { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ import type { Pass } from './Pass.d.ts';
3
3
  declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget> {
4
4
  renderer: WebGLRenderer;
5
5
  private _pixelRatio;
@@ -25,4 +25,4 @@ declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRend
25
25
  setPixelRatio(pixelRatio: number): void;
26
26
  dispose(): void;
27
27
  }
28
- export { EffectComposer };
28
+ export { type EffectComposer };
@@ -0,0 +1,11 @@
1
+ import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
+ import type { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ import type { FilmShader } from '../shaders/FilmShader.d.cts';
4
+ declare class FilmPass extends Pass {
5
+ material: ShaderMaterial;
6
+ fsQuad: FullScreenQuad;
7
+ uniforms: Record<keyof typeof FilmShader['uniforms'], IUniform<any>>;
8
+ constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
9
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
10
+ }
11
+ export { type FilmPass };
@@ -1,6 +1,6 @@
1
- import { Pass, FullScreenQuad } from './Pass';
2
- import { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import { FilmShader } from '../shaders/FilmShader';
1
+ import type { Pass, FullScreenQuad } from './Pass.d.ts';
2
+ import type { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
+ import type { FilmShader } from '../shaders/FilmShader.d.ts';
4
4
  declare class FilmPass extends Pass {
5
5
  material: ShaderMaterial;
6
6
  fsQuad: FullScreenQuad;
@@ -8,4 +8,4 @@ declare class FilmPass extends Pass {
8
8
  constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
9
9
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
10
10
  }
11
- export { FilmPass };
11
+ export { type FilmPass };