three-stdlib 2.35.7 → 2.35.8
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- package/_polyfill/constants.d.cts +1 -0
- package/_polyfill/uv1.d.cts +5 -0
- package/animation/AnimationClipCreator.d.cts +12 -0
- package/animation/AnimationClipCreator.d.ts +1 -1
- package/animation/CCDIKSolver.d.cts +30 -0
- package/animation/CCDIKSolver.d.ts +1 -1
- package/animation/MMDAnimationHelper.d.cts +93 -0
- package/animation/MMDAnimationHelper.d.ts +3 -3
- package/animation/MMDPhysics.d.cts +119 -0
- package/animation/MMDPhysics.d.ts +1 -1
- package/cameras/CinematicCamera.d.cts +34 -0
- package/cameras/CinematicCamera.d.ts +2 -2
- package/controls/ArcballControls.d.cts +376 -0
- package/controls/ArcballControls.d.ts +4 -4
- package/controls/DeviceOrientationControls.d.cts +29 -0
- package/controls/DeviceOrientationControls.d.ts +4 -4
- package/controls/DragControls.d.cts +67 -0
- package/controls/DragControls.d.ts +3 -3
- package/controls/EventDispatcher.d.cts +41 -0
- package/controls/FirstPersonControls.d.cts +49 -0
- package/controls/FirstPersonControls.d.ts +2 -2
- package/controls/FlyControls.d.cts +39 -0
- package/controls/FlyControls.d.ts +3 -3
- package/controls/OrbitControls.d.cts +74 -0
- package/controls/OrbitControls.d.ts +4 -4
- package/controls/PointerLockControls.d.cts +39 -0
- package/controls/PointerLockControls.d.ts +3 -3
- package/controls/StandardControlsEventMap.d.cts +14 -0
- package/controls/TrackballControls.d.cts +97 -0
- package/controls/TrackballControls.d.ts +4 -4
- package/controls/TransformControls.d.cts +151 -0
- package/controls/TransformControls.d.ts +2 -2
- package/controls/experimental/CameraControls.d.cts +213 -0
- package/controls/experimental/CameraControls.d.ts +3 -3
- package/csm/CSM.d.cts +61 -0
- package/csm/CSM.d.ts +2 -2
- package/csm/CSMFrustum.d.cts +19 -0
- package/csm/CSMFrustum.d.ts +1 -1
- package/csm/CSMHelper.d.cts +26 -0
- package/csm/CSMHelper.d.ts +2 -2
- package/csm/CSMShader.d.cts +4 -0
- package/curves/CurveExtras.d.cts +68 -0
- package/curves/CurveExtras.d.ts +1 -1
- package/curves/NURBSCurve.d.cts +11 -0
- package/curves/NURBSCurve.d.ts +1 -1
- package/curves/NURBSSurface.d.cts +13 -0
- package/curves/NURBSSurface.d.ts +1 -1
- package/curves/NURBSUtils.d.cts +20 -0
- package/curves/NURBSUtils.d.ts +1 -1
- package/deprecated/Geometry.d.cts +341 -0
- package/deprecated/Geometry.d.ts +1 -1
- package/effects/AnaglyphEffect.d.cts +11 -0
- package/effects/AnaglyphEffect.d.ts +1 -1
- package/effects/AsciiEffect.d.cts +18 -0
- package/effects/AsciiEffect.d.ts +1 -1
- package/effects/OutlineEffect.d.cts +28 -0
- package/effects/OutlineEffect.d.ts +1 -1
- package/effects/ParallaxBarrierEffect.d.cts +8 -0
- package/effects/ParallaxBarrierEffect.d.ts +1 -1
- package/effects/PeppersGhostEffect.d.cts +10 -0
- package/effects/PeppersGhostEffect.d.ts +1 -1
- package/effects/StereoEffect.d.cts +9 -0
- package/effects/StereoEffect.d.ts +1 -1
- package/environments/RoomEnvironment.d.cts +6 -0
- package/environments/RoomEnvironment.d.ts +2 -2
- package/exporters/ColladaExporter.d.cts +50 -0
- package/exporters/ColladaExporter.d.ts +2 -2
- package/exporters/DRACOExporter.d.cts +36 -0
- package/exporters/DRACOExporter.d.ts +2 -2
- package/exporters/GLTFExporter.d.cts +114 -0
- package/exporters/GLTFExporter.d.ts +1 -1
- package/exporters/MMDExporter.d.cts +12 -0
- package/exporters/MMDExporter.d.ts +2 -2
- package/exporters/OBJExporter.d.cts +18 -0
- package/exporters/OBJExporter.d.ts +2 -2
- package/exporters/PLYExporter.d.cts +23 -0
- package/exporters/PLYExporter.d.ts +2 -2
- package/exporters/STLExporter.d.cts +28 -0
- package/exporters/STLExporter.d.ts +1 -1
- package/exporters/USDZExporter.d.cts +27 -0
- package/exporters/USDZExporter.d.ts +2 -2
- package/geometries/BoxLineGeometry.d.cts +12 -0
- package/geometries/BoxLineGeometry.d.ts +1 -1
- package/geometries/ConvexGeometry.d.cts +5 -0
- package/geometries/ConvexGeometry.d.ts +1 -1
- package/geometries/DecalGeometry.d.cts +10 -0
- package/geometries/DecalGeometry.d.ts +1 -1
- package/geometries/LightningStrike.d.cts +108 -0
- package/geometries/LightningStrike.d.ts +1 -1
- package/geometries/ParametricGeometries.d.cts +26 -0
- package/geometries/ParametricGeometries.d.ts +2 -2
- package/geometries/ParametricGeometry.d.cts +18 -0
- package/geometries/ParametricGeometry.d.ts +2 -2
- package/geometries/RoundedBoxGeometry.d.cts +5 -0
- package/geometries/RoundedBoxGeometry.d.ts +1 -1
- package/geometries/TeapotGeometry.d.cts +13 -0
- package/geometries/TeapotGeometry.d.ts +1 -1
- package/geometries/TextGeometry.d.cts +18 -0
- package/geometries/TextGeometry.d.ts +3 -3
- package/helpers/LightProbeHelper.d.cts +10 -0
- package/helpers/LightProbeHelper.d.ts +1 -1
- package/helpers/PositionalAudioHelper.d.cts +13 -0
- package/helpers/PositionalAudioHelper.d.ts +1 -1
- package/helpers/RaycasterHelper.d.cts +33 -0
- package/helpers/RaycasterHelper.d.ts +2 -2
- package/helpers/RectAreaLightHelper.d.cts +11 -0
- package/helpers/RectAreaLightHelper.d.ts +1 -1
- package/helpers/VertexNormalsHelper.d.cts +13 -0
- package/helpers/VertexNormalsHelper.d.ts +1 -1
- package/helpers/VertexTangentsHelper.d.cts +13 -0
- package/helpers/VertexTangentsHelper.d.ts +1 -1
- package/index.d.cts +262 -0
- package/index.d.ts +262 -262
- package/interactive/HTMLMesh.d.cts +6 -0
- package/interactive/HTMLMesh.d.ts +1 -1
- package/interactive/InteractiveGroup.d.cts +5 -0
- package/interactive/InteractiveGroup.d.ts +1 -1
- package/interactive/SelectionBox.d.cts +15 -0
- package/interactive/SelectionBox.d.ts +1 -1
- package/interactive/SelectionHelper.d.cts +17 -0
- package/interactive/SelectionHelper.d.ts +2 -2
- package/libs/MeshoptDecoder.d.cts +12 -0
- package/libs/MeshoptDecoder.d.ts +1 -1
- package/libs/MotionControllers.d.cts +176 -0
- package/libs/MotionControllers.d.ts +1 -1
- package/libs/zstddec.d.cts +8 -0
- package/lights/LightProbeGenerator.d.cts +6 -0
- package/lights/LightProbeGenerator.d.ts +1 -1
- package/lights/RectAreaLightUniformsLib.d.cts +3 -0
- package/lines/Line2.d.cts +11 -0
- package/lines/Line2.d.ts +3 -3
- package/lines/LineGeometry.d.cts +10 -0
- package/lines/LineGeometry.d.ts +2 -2
- package/lines/LineMaterial.d.cts +31 -0
- package/lines/LineMaterial.d.ts +1 -1
- package/lines/LineSegments2.d.cts +14 -0
- package/lines/LineSegments2.d.ts +3 -3
- package/lines/LineSegmentsGeometry.d.cts +16 -0
- package/lines/LineSegmentsGeometry.d.ts +1 -1
- package/lines/Wireframe.d.cts +11 -0
- package/lines/Wireframe.d.ts +3 -3
- package/lines/WireframeGeometry2.d.cts +8 -0
- package/lines/WireframeGeometry2.d.ts +2 -2
- package/loaders/3DMLoader.d.cts +17 -0
- package/loaders/3DMLoader.d.ts +1 -1
- package/loaders/3MFLoader.d.cts +16 -0
- package/loaders/3MFLoader.d.ts +1 -1
- package/loaders/AMFLoader.d.cts +14 -0
- package/loaders/AMFLoader.d.ts +1 -1
- package/loaders/AssimpLoader.d.cts +19 -0
- package/loaders/AssimpLoader.d.ts +1 -1
- package/loaders/BVHLoader.d.cts +21 -0
- package/loaders/BVHLoader.d.ts +1 -1
- package/loaders/BasisTextureLoader.d.cts +32 -0
- package/loaders/BasisTextureLoader.d.ts +1 -1
- package/loaders/ColladaLoader.d.cts +20 -0
- package/loaders/ColladaLoader.d.ts +1 -1
- package/loaders/DDSLoader.d.cts +16 -0
- package/loaders/DDSLoader.d.ts +1 -1
- package/loaders/DRACOLoader.d.cts +18 -0
- package/loaders/DRACOLoader.d.ts +1 -1
- package/loaders/EXRLoader.d.cts +18 -0
- package/loaders/EXRLoader.d.ts +1 -1
- package/loaders/FBXLoader.d.cts +14 -0
- package/loaders/FBXLoader.d.ts +1 -1
- package/loaders/FontLoader.d.cts +37 -0
- package/loaders/FontLoader.d.ts +1 -1
- package/loaders/GCodeLoader.d.cts +15 -0
- package/loaders/GCodeLoader.d.ts +1 -1
- package/loaders/GLTFLoader.d.cts +155 -0
- package/loaders/GLTFLoader.d.ts +3 -3
- package/loaders/HDRCubeTextureLoader.d.cts +18 -0
- package/loaders/HDRCubeTextureLoader.d.ts +2 -2
- package/loaders/KMZLoader.d.cts +16 -0
- package/loaders/KMZLoader.d.ts +2 -2
- package/loaders/KTX2Loader.d.cts +10 -0
- package/loaders/KTX2Loader.d.ts +1 -1
- package/loaders/KTXLoader.d.cts +16 -0
- package/loaders/KTXLoader.d.ts +1 -1
- package/loaders/LDrawLoader.d.cts +26 -0
- package/loaders/LDrawLoader.d.ts +1 -1
- package/loaders/LUT3dlLoader.d.cts +20 -0
- package/loaders/LUT3dlLoader.d.ts +1 -1
- package/loaders/LUTCubeLoader.d.cts +23 -0
- package/loaders/LUTCubeLoader.d.ts +1 -1
- package/loaders/LWOLoader.d.cts +26 -0
- package/loaders/LWOLoader.d.ts +1 -1
- package/loaders/LottieLoader.d.cts +15 -0
- package/loaders/LottieLoader.d.ts +1 -1
- package/loaders/MD2Loader.d.cts +14 -0
- package/loaders/MD2Loader.d.ts +1 -1
- package/loaders/MDDLoader.d.cts +19 -0
- package/loaders/MDDLoader.d.ts +1 -1
- package/loaders/MMDLoader.d.cts +63 -0
- package/loaders/MMDLoader.d.ts +1 -1
- package/loaders/MTLLoader.d.cts +100 -0
- package/loaders/MTLLoader.d.ts +1 -1
- package/loaders/NRRDLoader.d.cts +22 -0
- package/loaders/NRRDLoader.d.ts +2 -2
- package/loaders/OBJLoader.d.cts +17 -0
- package/loaders/OBJLoader.d.ts +2 -2
- package/loaders/PCDLoader.d.cts +15 -0
- package/loaders/PCDLoader.d.ts +1 -1
- package/loaders/PDBLoader.d.cts +22 -0
- package/loaders/PDBLoader.d.ts +1 -1
- package/loaders/PLYLoader.d.cts +16 -0
- package/loaders/PLYLoader.d.ts +1 -1
- package/loaders/PRWMLoader.d.cts +16 -0
- package/loaders/PRWMLoader.d.ts +1 -1
- package/loaders/PVRLoader.d.cts +16 -0
- package/loaders/PVRLoader.d.ts +1 -1
- package/loaders/RGBELoader.d.cts +20 -0
- package/loaders/RGBELoader.d.ts +1 -1
- package/loaders/RGBMLoader.d.cts +32 -0
- package/loaders/RGBMLoader.d.ts +1 -1
- package/loaders/STLLoader.d.cts +14 -0
- package/loaders/STLLoader.d.ts +1 -1
- package/loaders/SVGLoader.d.cts +63 -0
- package/loaders/SVGLoader.d.ts +1 -1
- package/loaders/TDSLoader.d.cts +42 -0
- package/loaders/TDSLoader.d.ts +1 -1
- package/loaders/TGALoader.d.cts +14 -0
- package/loaders/TGALoader.d.ts +1 -1
- package/loaders/TTFLoader.d.cts +15 -0
- package/loaders/TTFLoader.d.ts +1 -1
- package/loaders/TiltLoader.d.cts +14 -0
- package/loaders/TiltLoader.d.ts +1 -1
- package/loaders/VOXLoader.d.cts +29 -0
- package/loaders/VOXLoader.d.ts +1 -1
- package/loaders/VRMLLoader.d.cts +14 -0
- package/loaders/VRMLLoader.d.ts +1 -1
- package/loaders/VRMLoader.d.cts +19 -0
- package/loaders/VRMLoader.d.ts +3 -3
- package/loaders/VTKLoader.d.cts +14 -0
- package/loaders/VTKLoader.d.ts +1 -1
- package/loaders/XLoader.d.cts +19 -0
- package/loaders/XLoader.d.ts +1 -1
- package/loaders/XYZLoader.d.cts +14 -0
- package/loaders/XYZLoader.d.ts +1 -1
- package/math/Capsule.d.cts +27 -0
- package/math/Capsule.d.ts +1 -1
- package/math/ColorConverter.d.cts +21 -0
- package/math/ColorConverter.d.ts +1 -1
- package/math/ConvexHull.d.cts +89 -0
- package/math/ConvexHull.d.ts +1 -1
- package/math/ImprovedNoise.d.cts +4 -0
- package/math/Lut.d.cts +27 -0
- package/math/Lut.d.ts +1 -1
- package/math/MeshSurfaceSampler.d.cts +18 -0
- package/math/MeshSurfaceSampler.d.ts +1 -1
- package/math/OBB.d.cts +24 -0
- package/math/OBB.d.ts +1 -1
- package/math/Octree.d.cts +24 -0
- package/math/Octree.d.ts +2 -2
- package/math/SimplexNoise.d.cts +21 -0
- package/misc/ConvexObjectBreaker.d.cts +25 -0
- package/misc/ConvexObjectBreaker.d.ts +1 -1
- package/misc/GPUComputationRenderer.d.cts +53 -0
- package/misc/GPUComputationRenderer.d.ts +1 -1
- package/misc/Gyroscope.d.cts +5 -0
- package/misc/Gyroscope.d.ts +1 -1
- package/misc/MD2Character.d.cts +33 -0
- package/misc/MD2Character.d.ts +1 -1
- package/misc/MD2CharacterComplex.d.cts +47 -0
- package/misc/MD2CharacterComplex.d.ts +1 -1
- package/misc/MorphAnimMesh.d.cts +13 -0
- package/misc/MorphAnimMesh.d.ts +1 -1
- package/misc/MorphBlendMesh.d.cts +21 -0
- package/misc/MorphBlendMesh.d.ts +1 -1
- package/misc/ProgressiveLightmap.d.cts +60 -0
- package/misc/ProgressiveLightmap.d.ts +1 -1
- package/misc/RollerCoaster.d.cts +21 -0
- package/misc/RollerCoaster.d.ts +1 -1
- package/misc/Timer.d.cts +27 -0
- package/misc/Timer.d.ts +1 -1
- package/misc/TubePainter.d.cts +10 -0
- package/misc/TubePainter.d.ts +1 -1
- package/misc/Volume.d.cts +37 -0
- package/misc/Volume.d.ts +2 -2
- package/misc/VolumeSlice.d.cts +28 -0
- package/misc/VolumeSlice.d.ts +2 -2
- package/misc/WebGL.d.cts +5 -0
- package/modifiers/CurveModifier.d.cts +91 -0
- package/modifiers/CurveModifier.d.ts +1 -1
- package/modifiers/EdgeSplitModifier.d.cts +19 -0
- package/modifiers/EdgeSplitModifier.d.ts +2 -2
- package/modifiers/SimplifyModifier.d.cts +19 -0
- package/modifiers/SimplifyModifier.d.ts +2 -2
- package/modifiers/TessellateModifier.d.cts +11 -0
- package/modifiers/TessellateModifier.d.ts +2 -2
- package/objects/BatchedMesh.d.cts +48 -0
- package/objects/BatchedMesh.d.ts +2 -2
- package/objects/GroundProjectedEnv.d.cts +12 -0
- package/objects/GroundProjectedEnv.d.ts +1 -1
- package/objects/Lensflare.d.cts +17 -0
- package/objects/Lensflare.d.ts +1 -1
- package/objects/LightningStorm.d.cts +32 -0
- package/objects/LightningStorm.d.ts +2 -2
- package/objects/MarchingCubes.d.cts +76 -0
- package/objects/MarchingCubes.d.ts +1 -1
- package/objects/Reflector.d.cts +23 -0
- package/objects/Reflector.d.ts +2 -2
- package/objects/ReflectorForSSRPass.d.cts +48 -0
- package/objects/ReflectorForSSRPass.d.ts +1 -1
- package/objects/ReflectorRTT.d.cts +6 -0
- package/objects/ReflectorRTT.d.ts +3 -3
- package/objects/Refractor.d.cts +23 -0
- package/objects/Refractor.d.ts +2 -2
- package/objects/ShadowMesh.d.cts +10 -0
- package/objects/ShadowMesh.d.ts +1 -1
- package/objects/Sky.d.cts +18 -0
- package/objects/Sky.d.ts +2 -2
- package/objects/Water.d.cts +22 -0
- package/objects/Water.d.ts +1 -1
- package/objects/Water2.d.cts +23 -0
- package/objects/Water2.d.ts +2 -2
- package/package.json +11 -5
- package/physics/AmmoPhysics.d.cts +7 -0
- package/physics/AmmoPhysics.d.ts +1 -1
- package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
- package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/postprocessing/AfterimagePass.d.cts +15 -0
- package/postprocessing/AfterimagePass.d.ts +3 -3
- package/postprocessing/BloomPass.d.cts +29 -0
- package/postprocessing/BloomPass.d.ts +4 -4
- package/postprocessing/BokehPass.d.cts +26 -0
- package/postprocessing/BokehPass.d.ts +3 -3
- package/postprocessing/ClearPass.d.cts +10 -0
- package/postprocessing/ClearPass.d.ts +3 -3
- package/postprocessing/CubeTexturePass.d.cts +14 -0
- package/postprocessing/CubeTexturePass.d.ts +2 -2
- package/postprocessing/DotScreenPass.d.cts +11 -0
- package/postprocessing/DotScreenPass.d.ts +4 -4
- package/postprocessing/EffectComposer.d.cts +28 -0
- package/postprocessing/EffectComposer.d.ts +3 -3
- package/postprocessing/FilmPass.d.cts +11 -0
- package/postprocessing/FilmPass.d.ts +4 -4
- package/postprocessing/GlitchPass.d.cts +16 -0
- package/postprocessing/GlitchPass.d.ts +4 -4
- package/postprocessing/HalftonePass.d.cts +26 -0
- package/postprocessing/HalftonePass.d.ts +3 -3
- package/postprocessing/LUTPass.d.cts +13 -0
- package/postprocessing/LUTPass.d.ts +2 -2
- package/postprocessing/MaskPass.d.cts +14 -0
- package/postprocessing/MaskPass.d.ts +3 -3
- package/postprocessing/OutlinePass.d.cts +53 -0
- package/postprocessing/OutlinePass.d.ts +3 -3
- package/postprocessing/Pass.d.cts +21 -0
- package/postprocessing/Pass.d.ts +2 -2
- package/postprocessing/RenderPass.d.cts +14 -0
- package/postprocessing/RenderPass.d.ts +3 -3
- package/postprocessing/RenderPixelatedPass.d.cts +34 -0
- package/postprocessing/RenderPixelatedPass.d.ts +2 -2
- package/postprocessing/SAOPass.d.cts +78 -0
- package/postprocessing/SAOPass.d.ts +2 -2
- package/postprocessing/SMAAPass.d.cts +21 -0
- package/postprocessing/SMAAPass.d.ts +2 -2
- package/postprocessing/SSAARenderPass.d.cts +17 -0
- package/postprocessing/SSAARenderPass.d.ts +2 -2
- package/postprocessing/SSAOPass.d.cts +70 -0
- package/postprocessing/SSAOPass.d.ts +2 -2
- package/postprocessing/SSRPass.d.cts +123 -0
- package/postprocessing/SSRPass.d.ts +3 -3
- package/postprocessing/SavePass.d.cts +12 -0
- package/postprocessing/SavePass.d.ts +2 -2
- package/postprocessing/ShaderPass.d.cts +13 -0
- package/postprocessing/ShaderPass.d.ts +4 -4
- package/postprocessing/TAARenderPass.d.cts +8 -0
- package/postprocessing/TAARenderPass.d.ts +2 -2
- package/postprocessing/TexturePass.d.cts +12 -0
- package/postprocessing/TexturePass.d.ts +2 -2
- package/postprocessing/UnrealBloomPass.d.cts +31 -0
- package/postprocessing/UnrealBloomPass.d.ts +2 -2
- package/postprocessing/WaterPass.d.cts +35 -0
- package/postprocessing/WaterPass.d.ts +3 -3
- package/renderers/CSS2DRenderer.d.cts +23 -0
- package/renderers/CSS2DRenderer.d.ts +1 -1
- package/renderers/CSS3DRenderer.d.cts +26 -0
- package/renderers/CSS3DRenderer.d.ts +1 -1
- package/renderers/Projector.d.cts +60 -0
- package/renderers/Projector.d.ts +1 -1
- package/renderers/SVGRenderer.d.cts +25 -0
- package/renderers/SVGRenderer.d.ts +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
- package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/shaders/AfterimageShader.d.cts +15 -0
- package/shaders/AfterimageShader.d.ts +1 -1
- package/shaders/BasicShader.d.cts +8 -0
- package/shaders/BasicShader.d.ts +1 -1
- package/shaders/BleachBypassShader.d.cts +14 -0
- package/shaders/BleachBypassShader.d.ts +1 -1
- package/shaders/BlendShader.d.cts +21 -0
- package/shaders/BokehShader.d.cts +24 -0
- package/shaders/BokehShader.d.ts +1 -1
- package/shaders/BokehShader2.d.cts +50 -0
- package/shaders/BokehShader2.d.ts +1 -1
- package/shaders/BrightnessContrastShader.d.cts +21 -0
- package/shaders/ColorCorrectionShader.d.cts +22 -0
- package/shaders/ColorCorrectionShader.d.ts +1 -1
- package/shaders/ColorifyShader.d.cts +16 -0
- package/shaders/ColorifyShader.d.ts +1 -1
- package/shaders/ConvolutionShader.d.cts +21 -0
- package/shaders/ConvolutionShader.d.ts +2 -2
- package/shaders/CopyShader.d.cts +12 -0
- package/shaders/CopyShader.d.ts +1 -1
- package/shaders/DOFMipMapShader.d.cts +23 -0
- package/shaders/DepthLimitedBlurShader.d.cts +28 -0
- package/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/shaders/DigitalGlitch.d.cts +39 -0
- package/shaders/DotScreenShader.d.cts +27 -0
- package/shaders/DotScreenShader.d.ts +1 -1
- package/shaders/FXAAShader.d.cts +19 -0
- package/shaders/FXAAShader.d.ts +1 -1
- package/shaders/FilmShader.d.cts +43 -0
- package/shaders/FocusShader.d.cts +26 -0
- package/shaders/FreiChenShader.d.cts +19 -0
- package/shaders/FreiChenShader.d.ts +1 -1
- package/shaders/FresnelShader.d.cts +24 -0
- package/shaders/GammaCorrectionShader.d.cts +12 -0
- package/shaders/GammaCorrectionShader.d.ts +1 -1
- package/shaders/GodRaysShader.d.cts +97 -0
- package/shaders/GodRaysShader.d.ts +1 -1
- package/shaders/HalftoneShader.d.cts +51 -0
- package/shaders/HorizontalBlurShader.d.cts +18 -0
- package/shaders/HorizontalBlurShader.d.ts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
- package/shaders/HueSaturationShader.d.cts +21 -0
- package/shaders/KaleidoShader.d.cts +24 -0
- package/shaders/LuminosityHighPassShader.d.cts +27 -0
- package/shaders/LuminosityHighPassShader.d.ts +1 -1
- package/shaders/LuminosityShader.d.cts +13 -0
- package/shaders/MirrorShader.d.cts +18 -0
- package/shaders/NormalMapShader.d.cts +23 -0
- package/shaders/NormalMapShader.d.ts +1 -1
- package/shaders/ParallaxShader.d.cts +28 -0
- package/shaders/PixelShader.d.cts +18 -0
- package/shaders/RGBShiftShader.d.cts +24 -0
- package/shaders/SAOShader.d.cts +25 -0
- package/shaders/SAOShader.d.ts +2 -2
- package/shaders/SMAAShader.d.cts +60 -0
- package/shaders/SMAAShader.d.ts +1 -1
- package/shaders/SSAOShader.d.cts +86 -0
- package/shaders/SSAOShader.d.ts +1 -1
- package/shaders/SSRShader.d.cts +94 -0
- package/shaders/SSRShader.d.ts +1 -1
- package/shaders/SepiaShader.d.cts +17 -0
- package/shaders/SobelOperatorShader.d.cts +19 -0
- package/shaders/SobelOperatorShader.d.ts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
- package/shaders/TechnicolorShader.d.cts +15 -0
- package/shaders/ToneMapShader.d.cts +27 -0
- package/shaders/ToonShader.d.cts +108 -0
- package/shaders/ToonShader.d.ts +1 -1
- package/shaders/TriangleBlurShader.d.cts +22 -0
- package/shaders/TriangleBlurShader.d.ts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
- package/shaders/VerticalBlurShader.d.cts +18 -0
- package/shaders/VerticalBlurShader.d.ts +1 -1
- package/shaders/VerticalTiltShiftShader.d.cts +23 -0
- package/shaders/VignetteShader.d.cts +20 -0
- package/shaders/VolumeShader.d.cts +30 -0
- package/shaders/VolumeShader.d.ts +1 -1
- package/shaders/WaterRefractionShader.d.cts +21 -0
- package/shaders/types.d.cts +13 -0
- package/textures/FlakesTexture.d.cts +4 -0
- package/textures/FlakesTexture.d.ts +1 -1
- package/types/helpers.d.cts +1 -0
- package/types/shared.d.cts +9 -0
- package/types/utils.d.cts +3 -0
- package/utils/BufferGeometryUtils.d.cts +63 -0
- package/utils/BufferGeometryUtils.d.ts +1 -1
- package/utils/GeometryCompressionUtils.d.cts +7 -0
- package/utils/GeometryCompressionUtils.d.ts +1 -1
- package/utils/GeometryUtils.d.cts +6 -0
- package/utils/GeometryUtils.d.ts +1 -1
- package/utils/LDrawUtils.d.cts +5 -0
- package/utils/LDrawUtils.d.ts +1 -1
- package/utils/RoughnessMipmapper.d.cts +8 -0
- package/utils/RoughnessMipmapper.d.ts +1 -1
- package/utils/SceneUtils.d.cts +9 -0
- package/utils/SceneUtils.d.ts +2 -2
- package/utils/ShadowMapViewer.d.cts +24 -0
- package/utils/ShadowMapViewer.d.ts +1 -1
- package/utils/SkeletonUtils.d.cts +14 -0
- package/utils/SkeletonUtils.d.ts +1 -1
- package/utils/UVsDebug.d.cts +3 -0
- package/utils/UVsDebug.d.ts +1 -1
- package/webxr/ARButton.d.cts +6 -0
- package/webxr/ARButton.d.ts +2 -2
- package/webxr/OculusHandModel.d.cts +23 -0
- package/webxr/OculusHandModel.d.ts +3 -3
- package/webxr/OculusHandPointerModel.d.cts +65 -0
- package/webxr/OculusHandPointerModel.d.ts +1 -1
- package/webxr/Text2D.d.cts +3 -0
- package/webxr/Text2D.d.ts +1 -1
- package/webxr/VRButton.d.cts +11 -0
- package/webxr/VRButton.d.ts +2 -2
- package/webxr/XRControllerModelFactory.d.cts +23 -0
- package/webxr/XRControllerModelFactory.d.ts +4 -4
- package/webxr/XREstimatedLight.d.cts +33 -0
- package/webxr/XREstimatedLight.d.ts +1 -1
- package/webxr/XRHandMeshModel.d.cts +9 -0
- package/webxr/XRHandMeshModel.d.ts +2 -2
- package/webxr/XRHandModelFactory.d.cts +25 -0
- package/webxr/XRHandModelFactory.d.ts +3 -3
- package/webxr/XRHandPrimitiveModel.d.cts +24 -0
- package/webxr/XRHandPrimitiveModel.d.ts +2 -2
@@ -0,0 +1,23 @@
|
|
1
|
+
import type { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
|
2
|
+
import type { TextureEncoding } from '../types/shared.d.cts'
|
3
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+
|
4
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+
export interface ReflectorOptions {
|
5
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+
color?: Color | string | number
|
6
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+
textureWidth?: number
|
7
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+
textureHeight?: number
|
8
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clipBias?: number
|
9
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+
shader?: object
|
10
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encoding?: TextureEncoding
|
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multisample?: number
|
12
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+
}
|
13
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+
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14
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+
export class Reflector extends Mesh {
|
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type: 'Reflector'
|
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camera: PerspectiveCamera
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+
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constructor(geometry?: BufferGeometry, options?: ReflectorOptions)
|
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getRenderTarget(): WebGLRenderTarget
|
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dispose(): void
|
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}
|
package/objects/Reflector.d.ts
CHANGED
@@ -1,5 +1,5 @@
|
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1
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-
import { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
|
2
|
-
import { TextureEncoding } from '../types/shared'
|
1
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+
import type { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
|
2
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+
import type { TextureEncoding } from '../types/shared.d.ts'
|
3
3
|
|
4
4
|
export interface ReflectorOptions {
|
5
5
|
color?: Color | string | number
|
@@ -0,0 +1,48 @@
|
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1
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+
import type { Mesh, ShaderMaterial, WebGLRenderTarget, BufferGeometry, WebGLRenderer, Scene, Camera, IUniform } from 'three'
|
2
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+
|
3
|
+
export interface ReflectorShader {
|
4
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+
defines: {
|
5
|
+
DISTANCE_ATTENUATION: boolean
|
6
|
+
FRESNEL: boolean
|
7
|
+
}
|
8
|
+
uniforms: {
|
9
|
+
[key: string]: IUniform
|
10
|
+
}
|
11
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+
vertexShader: string
|
12
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+
fragmentShader: string
|
13
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+
}
|
14
|
+
|
15
|
+
export interface ReflectorForSSRPassOptions {
|
16
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clipBias?: number | undefined
|
17
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textureWidth?: number | undefined
|
18
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+
textureHeight?: number | undefined
|
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color?: number | undefined
|
20
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useDepthTexture?: boolean | undefined
|
21
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shader?: ReflectorShader | undefined
|
22
|
+
}
|
23
|
+
|
24
|
+
export class ReflectorForSSRPass<TGeometry extends BufferGeometry = BufferGeometry> extends Mesh<TGeometry> {
|
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|
+
type: 'ReflectorForSSRPass'
|
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|
+
options: ReflectorForSSRPassOptions
|
27
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+
|
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static ReflectorShader: ReflectorShader
|
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|
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+
needsUpdate: boolean
|
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+
maxDistance: number
|
32
|
+
opacity: number
|
33
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+
|
34
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+
get distanceAttenuation(): boolean
|
35
|
+
set distanceAttenuation(val: boolean)
|
36
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+
get fresnel(): boolean
|
37
|
+
set fresnel(val: boolean)
|
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|
+
|
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|
+
material: ShaderMaterial
|
40
|
+
|
41
|
+
renderTarget: WebGLRenderTarget
|
42
|
+
|
43
|
+
constructor(geometry: TGeometry, options: ReflectorForSSRPassOptions)
|
44
|
+
|
45
|
+
doRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera) => void
|
46
|
+
|
47
|
+
getRenderTarget: () => WebGLRenderTarget
|
48
|
+
}
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import { Mesh, ShaderMaterial, WebGLRenderTarget, BufferGeometry, WebGLRenderer, Scene, Camera, IUniform } from 'three'
|
1
|
+
import type { Mesh, ShaderMaterial, WebGLRenderTarget, BufferGeometry, WebGLRenderer, Scene, Camera, IUniform } from 'three'
|
2
2
|
|
3
3
|
export interface ReflectorShader {
|
4
4
|
defines: {
|
@@ -0,0 +1,6 @@
|
|
1
|
+
import type { BufferGeometry } from 'three';
|
2
|
+
import type { Reflector, ReflectorOptions } from '../objects/Reflector.d.cts';
|
3
|
+
declare class ReflectorRTT extends Reflector {
|
4
|
+
constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
|
5
|
+
}
|
6
|
+
export { type ReflectorRTT };
|
@@ -1,6 +1,6 @@
|
|
1
|
-
import { BufferGeometry } from 'three';
|
2
|
-
import { Reflector, ReflectorOptions } from '../objects/Reflector';
|
1
|
+
import type { BufferGeometry } from 'three';
|
2
|
+
import type { Reflector, ReflectorOptions } from '../objects/Reflector.d.ts';
|
3
3
|
declare class ReflectorRTT extends Reflector {
|
4
4
|
constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
|
5
5
|
}
|
6
|
-
export { ReflectorRTT };
|
6
|
+
export { type ReflectorRTT };
|
@@ -0,0 +1,23 @@
|
|
1
|
+
import type { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
|
2
|
+
import type { TextureEncoding } from '../types/shared.d.cts'
|
3
|
+
|
4
|
+
export interface RefractorOptions {
|
5
|
+
color?: Color | string | number
|
6
|
+
textureWidth?: number
|
7
|
+
textureHeight?: number
|
8
|
+
clipBias?: number
|
9
|
+
shader?: object
|
10
|
+
encoding?: TextureEncoding
|
11
|
+
multisample?: number
|
12
|
+
}
|
13
|
+
|
14
|
+
export class Refractor extends Mesh {
|
15
|
+
type: 'Refractor'
|
16
|
+
camera: PerspectiveCamera
|
17
|
+
|
18
|
+
constructor(geometry?: BufferGeometry, options?: RefractorOptions)
|
19
|
+
|
20
|
+
getRenderTarget(): WebGLRenderTarget
|
21
|
+
|
22
|
+
dispose(): void
|
23
|
+
}
|
package/objects/Refractor.d.ts
CHANGED
@@ -1,5 +1,5 @@
|
|
1
|
-
import { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
|
2
|
-
import { TextureEncoding } from '../types/shared'
|
1
|
+
import type { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
|
2
|
+
import type { TextureEncoding } from '../types/shared.d.ts'
|
3
3
|
|
4
4
|
export interface RefractorOptions {
|
5
5
|
color?: Color | string | number
|
@@ -0,0 +1,10 @@
|
|
1
|
+
import type { Mesh, Plane, Vector4, Matrix4, MeshBasicMaterial, BufferGeometry } from 'three'
|
2
|
+
|
3
|
+
export class ShadowMesh extends Mesh<BufferGeometry, MeshBasicMaterial> {
|
4
|
+
readonly isShadowMesh: true
|
5
|
+
meshMatrix: Matrix4
|
6
|
+
|
7
|
+
constructor(mesh: Mesh)
|
8
|
+
|
9
|
+
update(plane: Plane, lightPosition4D: Vector4): void
|
10
|
+
}
|
package/objects/ShadowMesh.d.ts
CHANGED
@@ -1,4 +1,4 @@
|
|
1
|
-
import { Mesh, Plane, Vector4, Matrix4, MeshBasicMaterial, BufferGeometry } from 'three'
|
1
|
+
import type { Mesh, Plane, Vector4, Matrix4, MeshBasicMaterial, BufferGeometry } from 'three'
|
2
2
|
|
3
3
|
export class ShadowMesh extends Mesh<BufferGeometry, MeshBasicMaterial> {
|
4
4
|
readonly isShadowMesh: true
|
@@ -0,0 +1,18 @@
|
|
1
|
+
import type { Mesh, BoxGeometry, ShaderMaterial, Vector3 } from 'three'
|
2
|
+
|
3
|
+
declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
|
4
|
+
static SkyShader: {
|
5
|
+
uniforms: {
|
6
|
+
turbidity: { value: number }
|
7
|
+
rayleigh: { value: number }
|
8
|
+
mieCoefficient: { value: number }
|
9
|
+
mieDirectionalG: { value: number }
|
10
|
+
sunPosition: { value: Vector3 }
|
11
|
+
up: { value: Vector3 }
|
12
|
+
}
|
13
|
+
}
|
14
|
+
|
15
|
+
static material: ShaderMaterial
|
16
|
+
}
|
17
|
+
|
18
|
+
export { type Sky }
|
package/objects/Sky.d.ts
CHANGED
@@ -1,4 +1,4 @@
|
|
1
|
-
import { Mesh, BoxGeometry, ShaderMaterial, Vector3 } from 'three'
|
1
|
+
import type { Mesh, BoxGeometry, ShaderMaterial, Vector3 } from 'three'
|
2
2
|
|
3
3
|
declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
|
4
4
|
static SkyShader: {
|
@@ -15,4 +15,4 @@ declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
|
|
15
15
|
static material: ShaderMaterial
|
16
16
|
}
|
17
17
|
|
18
|
-
export { Sky }
|
18
|
+
export { type Sky }
|
@@ -0,0 +1,22 @@
|
|
1
|
+
import type { BufferGeometry, Color, Mesh, ShaderMaterial, Side, Texture, Vector3 } from 'three'
|
2
|
+
|
3
|
+
export interface WaterOptions {
|
4
|
+
textureWidth?: number
|
5
|
+
textureHeight?: number
|
6
|
+
clipBias?: number
|
7
|
+
alpha?: number
|
8
|
+
time?: number
|
9
|
+
waterNormals?: Texture
|
10
|
+
sunDirection?: Vector3
|
11
|
+
sunColor?: Color | string | number
|
12
|
+
waterColor?: Color | string | number
|
13
|
+
eye?: Vector3
|
14
|
+
distortionScale?: number
|
15
|
+
side?: Side
|
16
|
+
fog?: boolean
|
17
|
+
}
|
18
|
+
|
19
|
+
export class Water extends Mesh {
|
20
|
+
material: ShaderMaterial
|
21
|
+
constructor(geometry: BufferGeometry, options: WaterOptions)
|
22
|
+
}
|
package/objects/Water.d.ts
CHANGED
@@ -0,0 +1,23 @@
|
|
1
|
+
import type { BufferGeometry, Color, Mesh, ShaderMaterial, Texture, Vector2 } from 'three'
|
2
|
+
import type { TextureEncoding } from '../types/shared.d.cts'
|
3
|
+
|
4
|
+
export interface Water2Options {
|
5
|
+
color?: Color | string | number
|
6
|
+
textureWidth?: number
|
7
|
+
textureHeight?: number
|
8
|
+
clipBias?: number
|
9
|
+
flowDirection?: Vector2
|
10
|
+
flowSpeed?: number
|
11
|
+
reflectivity?: number
|
12
|
+
scale?: number
|
13
|
+
shader?: object
|
14
|
+
flowMap?: Texture
|
15
|
+
normalMap0?: Texture
|
16
|
+
normalMap1?: Texture
|
17
|
+
encoding?: TextureEncoding
|
18
|
+
}
|
19
|
+
|
20
|
+
export class Water2 extends Mesh {
|
21
|
+
material: ShaderMaterial
|
22
|
+
constructor(geometry: BufferGeometry, options: Water2Options)
|
23
|
+
}
|
package/objects/Water2.d.ts
CHANGED
@@ -1,5 +1,5 @@
|
|
1
|
-
import { BufferGeometry, Color, Mesh, ShaderMaterial, Texture, Vector2 } from 'three'
|
2
|
-
import { TextureEncoding } from '../types/shared'
|
1
|
+
import type { BufferGeometry, Color, Mesh, ShaderMaterial, Texture, Vector2 } from 'three'
|
2
|
+
import type { TextureEncoding } from '../types/shared.d.ts'
|
3
3
|
|
4
4
|
export interface Water2Options {
|
5
5
|
color?: Color | string | number
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "three-stdlib",
|
3
|
-
"version": "2.35.
|
3
|
+
"version": "2.35.8",
|
4
4
|
"description": "stand-alone library of threejs examples",
|
5
5
|
"keywords": [
|
6
6
|
"three",
|
@@ -22,9 +22,14 @@
|
|
22
22
|
"main": "./index.cjs",
|
23
23
|
"module": "./index.js",
|
24
24
|
"exports": {
|
25
|
-
"
|
26
|
-
|
27
|
-
|
25
|
+
"require": {
|
26
|
+
"types": "./index.d.cts",
|
27
|
+
"default": "./index.cjs"
|
28
|
+
},
|
29
|
+
"default": {
|
30
|
+
"types": "./index.d.ts",
|
31
|
+
"default": "./index.js"
|
32
|
+
}
|
28
33
|
},
|
29
34
|
"sideEffects": false,
|
30
35
|
"devDependencies": {
|
@@ -34,6 +39,7 @@
|
|
34
39
|
"json": "^11.0.0",
|
35
40
|
"prettier": "^2.2.1",
|
36
41
|
"rimraf": "^3.0.2",
|
42
|
+
"shelljs": "^0.8.5",
|
37
43
|
"three": "^0.128.0",
|
38
44
|
"typescript": "^4.7.4",
|
39
45
|
"vite": "^4.3.8"
|
@@ -50,7 +56,7 @@
|
|
50
56
|
"three": ">=0.128.0"
|
51
57
|
},
|
52
58
|
"scripts": {
|
53
|
-
"build": "rimraf dist && vite build && tsc --emitDeclarationOnly && copyfiles -u 1 \"src/**/*.d.ts\" dist && copyfiles package.json README.md LICENSE dist && json -I -f dist/package.json -e \"this.private=undefined;this.type=\\\"module\\\";\"",
|
59
|
+
"build": "rimraf dist && vite build && tsc --emitDeclarationOnly && copyfiles -u 1 \"src/**/*.d.ts\" dist && copyfiles package.json README.md LICENSE dist && json -I -f dist/package.json -e \"this.private=undefined;this.type=\\\"module\\\";\" && node patch-ts.js",
|
54
60
|
"lint": "tsc --noEmit"
|
55
61
|
},
|
56
62
|
"type": "module"
|
package/physics/AmmoPhysics.d.ts
CHANGED
@@ -0,0 +1,29 @@
|
|
1
|
+
import type { WebGLRenderTarget, ShaderMaterial } from 'three'
|
2
|
+
|
3
|
+
import type { Pass, FullScreenQuad } from './Pass.d.cts'
|
4
|
+
|
5
|
+
export class AdaptiveToneMappingPass extends Pass {
|
6
|
+
constructor(adaptive?: boolean, resolution?: number)
|
7
|
+
adaptive: boolean
|
8
|
+
resolution: number
|
9
|
+
needsInit: number
|
10
|
+
luminanceRT: WebGLRenderTarget
|
11
|
+
previousLuminanceRT: WebGLRenderTarget
|
12
|
+
currentLuminanceRT: WebGLRenderTarget
|
13
|
+
copyUniforms: object
|
14
|
+
materialCopy: ShaderMaterial
|
15
|
+
materialLuminance: ShaderMaterial
|
16
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+
adaptLuminanceShader: object
|
17
|
+
materialAdaptiveLum: ShaderMaterial
|
18
|
+
materialToneMap: ShaderMaterial
|
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+
fsQuad: FullScreenQuad
|
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+
|
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|
+
reset(): void
|
22
|
+
setAdaptive(adaptive: boolean): void
|
23
|
+
setAdaptionRate(rate: number): void
|
24
|
+
setMinLuminance(minLum: number): void
|
25
|
+
setMaxLuminance(maxLum: number): void
|
26
|
+
setAverageLuminance(avgLum: number): void
|
27
|
+
setMiddleGrey(middleGrey: number): void
|
28
|
+
dispose(): void
|
29
|
+
}
|
@@ -1,6 +1,6 @@
|
|
1
|
-
import { WebGLRenderTarget, ShaderMaterial } from 'three'
|
1
|
+
import type { WebGLRenderTarget, ShaderMaterial } from 'three'
|
2
2
|
|
3
|
-
import { Pass, FullScreenQuad } from './Pass'
|
3
|
+
import type { Pass, FullScreenQuad } from './Pass.d.ts'
|
4
4
|
|
5
5
|
export class AdaptiveToneMappingPass extends Pass {
|
6
6
|
constructor(adaptive?: boolean, resolution?: number)
|
@@ -0,0 +1,15 @@
|
|
1
|
+
import type { MeshBasicMaterial, WebGLRenderer, ShaderMaterial, WebGLRenderTarget } from 'three';
|
2
|
+
import type { Pass, FullScreenQuad } from './Pass.d.cts';
|
3
|
+
declare class AfterimagePass extends Pass {
|
4
|
+
shader: import("../shaders/AfterimageShader").IAfterimageShader;
|
5
|
+
uniforms: any;
|
6
|
+
textureComp: WebGLRenderTarget;
|
7
|
+
textureOld: WebGLRenderTarget;
|
8
|
+
shaderMaterial: ShaderMaterial;
|
9
|
+
compFsQuad: FullScreenQuad<ShaderMaterial>;
|
10
|
+
copyFsQuad: FullScreenQuad<MeshBasicMaterial>;
|
11
|
+
constructor(damp?: number, shader?: import("../shaders/AfterimageShader").IAfterimageShader);
|
12
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
13
|
+
setSize(width: number, height: number): void;
|
14
|
+
}
|
15
|
+
export { type AfterimagePass };
|
@@ -1,5 +1,5 @@
|
|
1
|
-
import { MeshBasicMaterial, WebGLRenderer, ShaderMaterial, WebGLRenderTarget } from 'three';
|
2
|
-
import { Pass, FullScreenQuad } from './Pass';
|
1
|
+
import type { MeshBasicMaterial, WebGLRenderer, ShaderMaterial, WebGLRenderTarget } from 'three';
|
2
|
+
import type { Pass, FullScreenQuad } from './Pass.d.ts';
|
3
3
|
declare class AfterimagePass extends Pass {
|
4
4
|
shader: import("../shaders/AfterimageShader").IAfterimageShader;
|
5
5
|
uniforms: any;
|
@@ -12,4 +12,4 @@ declare class AfterimagePass extends Pass {
|
|
12
12
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
13
13
|
setSize(width: number, height: number): void;
|
14
14
|
}
|
15
|
-
export { AfterimagePass };
|
15
|
+
export { type AfterimagePass };
|
@@ -0,0 +1,29 @@
|
|
1
|
+
import type { Pass, FullScreenQuad } from './Pass.d.cts';
|
2
|
+
import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
+
import type { ConvolutionShader } from '../shaders/ConvolutionShader.d.cts';
|
4
|
+
declare class BloomPass extends Pass {
|
5
|
+
renderTargetX: WebGLRenderTarget;
|
6
|
+
renderTargetY: WebGLRenderTarget;
|
7
|
+
materialCombine: ShaderMaterial;
|
8
|
+
materialConvolution: ShaderMaterial;
|
9
|
+
fsQuad: FullScreenQuad;
|
10
|
+
combineUniforms: Record<keyof typeof CombineShader['uniforms'], IUniform<any>>;
|
11
|
+
convolutionUniforms: Record<keyof typeof ConvolutionShader['uniforms'], IUniform<any>>;
|
12
|
+
blurX: Vector2;
|
13
|
+
blurY: Vector2;
|
14
|
+
constructor(strength?: number, kernelSize?: number, sigma?: number, resolution?: number);
|
15
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
|
16
|
+
}
|
17
|
+
declare const CombineShader: {
|
18
|
+
uniforms: {
|
19
|
+
tDiffuse: {
|
20
|
+
value: null;
|
21
|
+
};
|
22
|
+
strength: {
|
23
|
+
value: number;
|
24
|
+
};
|
25
|
+
};
|
26
|
+
vertexShader: string;
|
27
|
+
fragmentShader: string;
|
28
|
+
};
|
29
|
+
export { type BloomPass };
|
@@ -1,6 +1,6 @@
|
|
1
|
-
import { Pass, FullScreenQuad } from './Pass';
|
2
|
-
import { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
-
import { ConvolutionShader } from '../shaders/ConvolutionShader';
|
1
|
+
import type { Pass, FullScreenQuad } from './Pass.d.ts';
|
2
|
+
import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
+
import type { ConvolutionShader } from '../shaders/ConvolutionShader.d.ts';
|
4
4
|
declare class BloomPass extends Pass {
|
5
5
|
renderTargetX: WebGLRenderTarget;
|
6
6
|
renderTargetY: WebGLRenderTarget;
|
@@ -26,4 +26,4 @@ declare const CombineShader: {
|
|
26
26
|
vertexShader: string;
|
27
27
|
fragmentShader: string;
|
28
28
|
};
|
29
|
-
export { BloomPass };
|
29
|
+
export { type BloomPass };
|
@@ -0,0 +1,26 @@
|
|
1
|
+
/**
|
2
|
+
* Depth-of-field post-process with bokeh shader
|
3
|
+
*/
|
4
|
+
import type { Pass, FullScreenQuad } from './Pass.d.cts';
|
5
|
+
import type { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
6
|
+
type BokehPassParams = {
|
7
|
+
focus?: number;
|
8
|
+
aspect?: number;
|
9
|
+
aperture?: number;
|
10
|
+
maxblur?: number;
|
11
|
+
width?: number;
|
12
|
+
height?: number;
|
13
|
+
};
|
14
|
+
declare class BokehPass extends Pass {
|
15
|
+
scene: Scene;
|
16
|
+
camera: PerspectiveCamera;
|
17
|
+
renderTargetDepth: WebGLRenderTarget;
|
18
|
+
materialDepth: MeshDepthMaterial;
|
19
|
+
materialBokeh: ShaderMaterial;
|
20
|
+
fsQuad: FullScreenQuad;
|
21
|
+
private _oldClearColor;
|
22
|
+
uniforms: any;
|
23
|
+
constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
|
24
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
25
|
+
}
|
26
|
+
export { type BokehPass };
|
@@ -1,8 +1,8 @@
|
|
1
1
|
/**
|
2
2
|
* Depth-of-field post-process with bokeh shader
|
3
3
|
*/
|
4
|
-
import { Pass, FullScreenQuad } from './Pass';
|
5
|
-
import { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
4
|
+
import type { Pass, FullScreenQuad } from './Pass.d.ts';
|
5
|
+
import type { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
6
6
|
type BokehPassParams = {
|
7
7
|
focus?: number;
|
8
8
|
aspect?: number;
|
@@ -23,4 +23,4 @@ declare class BokehPass extends Pass {
|
|
23
23
|
constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
|
24
24
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
25
25
|
}
|
26
|
-
export { BokehPass };
|
26
|
+
export { type BokehPass };
|
@@ -0,0 +1,10 @@
|
|
1
|
+
import type { Pass } from './Pass.d.cts';
|
2
|
+
import type { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
+
declare class ClearPass extends Pass {
|
4
|
+
clearColor: Color | string | number;
|
5
|
+
clearAlpha: number;
|
6
|
+
private _oldClearColor;
|
7
|
+
constructor(clearColor?: Color | string | number, clearAlpha?: number);
|
8
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
9
|
+
}
|
10
|
+
export { type ClearPass };
|
@@ -1,5 +1,5 @@
|
|
1
|
-
import { Pass } from './Pass';
|
2
|
-
import { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
|
1
|
+
import type { Pass } from './Pass.d.ts';
|
2
|
+
import type { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
3
|
declare class ClearPass extends Pass {
|
4
4
|
clearColor: Color | string | number;
|
5
5
|
clearAlpha: number;
|
@@ -7,4 +7,4 @@ declare class ClearPass extends Pass {
|
|
7
7
|
constructor(clearColor?: Color | string | number, clearAlpha?: number);
|
8
8
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
9
9
|
}
|
10
|
-
export { ClearPass };
|
10
|
+
export { type ClearPass };
|
@@ -0,0 +1,14 @@
|
|
1
|
+
import type { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
|
2
|
+
|
3
|
+
import type { Pass } from './Pass.d.cts'
|
4
|
+
|
5
|
+
export class CubeTexturePass extends Pass {
|
6
|
+
constructor(camera: PerspectiveCamera, envMap?: CubeTexture, opacity?: number)
|
7
|
+
camera: PerspectiveCamera
|
8
|
+
cubeShader: object
|
9
|
+
cubeMesh: Mesh
|
10
|
+
envMap: CubeTexture
|
11
|
+
opacity: number
|
12
|
+
cubeScene: Scene
|
13
|
+
cubeCamera: PerspectiveCamera
|
14
|
+
}
|
@@ -1,6 +1,6 @@
|
|
1
|
-
import { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
|
1
|
+
import type { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
|
2
2
|
|
3
|
-
import { Pass } from './Pass'
|
3
|
+
import type { Pass } from './Pass.d.ts'
|
4
4
|
|
5
5
|
export class CubeTexturePass extends Pass {
|
6
6
|
constructor(camera: PerspectiveCamera, envMap?: CubeTexture, opacity?: number)
|
@@ -0,0 +1,11 @@
|
|
1
|
+
import type { Pass, FullScreenQuad } from './Pass.d.cts';
|
2
|
+
import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
+
import type { DotScreenShader } from '../shaders/DotScreenShader.d.cts';
|
4
|
+
declare class DotScreenPass extends Pass {
|
5
|
+
material: ShaderMaterial;
|
6
|
+
fsQuad: FullScreenQuad;
|
7
|
+
uniforms: Record<keyof typeof DotScreenShader['uniforms'], IUniform<any>>;
|
8
|
+
constructor(center?: Vector2, angle?: number, scale?: number);
|
9
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
10
|
+
}
|
11
|
+
export { type DotScreenPass };
|
@@ -1,6 +1,6 @@
|
|
1
|
-
import { Pass, FullScreenQuad } from './Pass';
|
2
|
-
import { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
-
import { DotScreenShader } from '../shaders/DotScreenShader';
|
1
|
+
import type { Pass, FullScreenQuad } from './Pass.d.ts';
|
2
|
+
import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
+
import type { DotScreenShader } from '../shaders/DotScreenShader.d.ts';
|
4
4
|
declare class DotScreenPass extends Pass {
|
5
5
|
material: ShaderMaterial;
|
6
6
|
fsQuad: FullScreenQuad;
|
@@ -8,4 +8,4 @@ declare class DotScreenPass extends Pass {
|
|
8
8
|
constructor(center?: Vector2, angle?: number, scale?: number);
|
9
9
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
10
10
|
}
|
11
|
-
export { DotScreenPass };
|
11
|
+
export { type DotScreenPass };
|
@@ -0,0 +1,28 @@
|
|
1
|
+
import type { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
|
2
|
+
import type { Pass } from './Pass.d.cts';
|
3
|
+
declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget> {
|
4
|
+
renderer: WebGLRenderer;
|
5
|
+
private _pixelRatio;
|
6
|
+
private _width;
|
7
|
+
private _height;
|
8
|
+
renderTarget1: WebGLRenderTarget;
|
9
|
+
renderTarget2: WebGLRenderTarget;
|
10
|
+
writeBuffer: WebGLRenderTarget;
|
11
|
+
readBuffer: WebGLRenderTarget;
|
12
|
+
renderToScreen: boolean;
|
13
|
+
passes: Pass[];
|
14
|
+
copyPass: Pass;
|
15
|
+
clock: Clock;
|
16
|
+
constructor(renderer: WebGLRenderer, renderTarget?: TRenderTarget);
|
17
|
+
swapBuffers(): void;
|
18
|
+
addPass(pass: Pass): void;
|
19
|
+
insertPass(pass: Pass, index: number): void;
|
20
|
+
removePass(pass: Pass): void;
|
21
|
+
isLastEnabledPass(passIndex: number): boolean;
|
22
|
+
render(deltaTime?: number): void;
|
23
|
+
reset(renderTarget: WebGLRenderTarget): void;
|
24
|
+
setSize(width: number, height: number): void;
|
25
|
+
setPixelRatio(pixelRatio: number): void;
|
26
|
+
dispose(): void;
|
27
|
+
}
|
28
|
+
export { type EffectComposer };
|
@@ -1,5 +1,5 @@
|
|
1
|
-
import { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
|
2
|
-
import { Pass } from './Pass';
|
1
|
+
import type { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
|
2
|
+
import type { Pass } from './Pass.d.ts';
|
3
3
|
declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget> {
|
4
4
|
renderer: WebGLRenderer;
|
5
5
|
private _pixelRatio;
|
@@ -25,4 +25,4 @@ declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRend
|
|
25
25
|
setPixelRatio(pixelRatio: number): void;
|
26
26
|
dispose(): void;
|
27
27
|
}
|
28
|
-
export { EffectComposer };
|
28
|
+
export { type EffectComposer };
|
@@ -0,0 +1,11 @@
|
|
1
|
+
import type { Pass, FullScreenQuad } from './Pass.d.cts';
|
2
|
+
import type { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
+
import type { FilmShader } from '../shaders/FilmShader.d.cts';
|
4
|
+
declare class FilmPass extends Pass {
|
5
|
+
material: ShaderMaterial;
|
6
|
+
fsQuad: FullScreenQuad;
|
7
|
+
uniforms: Record<keyof typeof FilmShader['uniforms'], IUniform<any>>;
|
8
|
+
constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
|
9
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
|
10
|
+
}
|
11
|
+
export { type FilmPass };
|
@@ -1,6 +1,6 @@
|
|
1
|
-
import { Pass, FullScreenQuad } from './Pass';
|
2
|
-
import { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
-
import { FilmShader } from '../shaders/FilmShader';
|
1
|
+
import type { Pass, FullScreenQuad } from './Pass.d.ts';
|
2
|
+
import type { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
+
import type { FilmShader } from '../shaders/FilmShader.d.ts';
|
4
4
|
declare class FilmPass extends Pass {
|
5
5
|
material: ShaderMaterial;
|
6
6
|
fsQuad: FullScreenQuad;
|
@@ -8,4 +8,4 @@ declare class FilmPass extends Pass {
|
|
8
8
|
constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
|
9
9
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
|
10
10
|
}
|
11
|
-
export { FilmPass };
|
11
|
+
export { type FilmPass };
|