three-stdlib 2.35.5 → 2.35.7

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Files changed (514) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +20 -17
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +20 -17
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +722 -715
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +723 -716
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +2 -1
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +3 -2
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +2 -1
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +3 -2
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +2 -1
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +3 -2
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +133 -122
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +34 -21
  68. package/exporters/DRACOExporter.js +133 -122
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +170 -167
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +170 -167
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +524 -515
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +524 -515
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +2 -1
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +3 -2
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +441 -435
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +441 -435
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +2 -1
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +3 -2
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +377 -374
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +377 -374
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +5 -4
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +6 -5
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +46 -43
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +46 -43
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1694 -1688
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1694 -1688
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +53 -50
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +53 -50
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +271 -268
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +272 -269
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +2 -1
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +3 -2
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +211 -206
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +212 -207
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +154 -146
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +154 -146
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +183 -180
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +183 -180
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +164 -161
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +164 -161
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +35 -32
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +17 -42
  258. package/objects/Sky.js +35 -32
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +2 -1
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +3 -2
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +143 -140
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +143 -140
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/SAOPass.cjs +267 -264
  270. package/postprocessing/SAOPass.cjs.map +1 -1
  271. package/postprocessing/SAOPass.js +267 -264
  272. package/postprocessing/SAOPass.js.map +1 -1
  273. package/postprocessing/SSAOPass.cjs +253 -250
  274. package/postprocessing/SSAOPass.cjs.map +1 -1
  275. package/postprocessing/SSAOPass.js +253 -250
  276. package/postprocessing/SSAOPass.js.map +1 -1
  277. package/postprocessing/SSRPass.cjs +379 -376
  278. package/postprocessing/SSRPass.cjs.map +1 -1
  279. package/postprocessing/SSRPass.js +379 -376
  280. package/postprocessing/SSRPass.js.map +1 -1
  281. package/postprocessing/UnrealBloomPass.cjs +205 -202
  282. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  283. package/postprocessing/UnrealBloomPass.js +205 -202
  284. package/postprocessing/UnrealBloomPass.js.map +1 -1
  285. package/renderers/CSS2DRenderer.cjs +5 -5
  286. package/renderers/CSS2DRenderer.cjs.map +1 -1
  287. package/renderers/CSS2DRenderer.js +5 -5
  288. package/renderers/CSS2DRenderer.js.map +1 -1
  289. package/renderers/CSS3DRenderer.cjs +5 -5
  290. package/renderers/CSS3DRenderer.cjs.map +1 -1
  291. package/renderers/CSS3DRenderer.js +6 -6
  292. package/renderers/CSS3DRenderer.js.map +1 -1
  293. package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
  294. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  295. package/shaders/ACESFilmicToneMappingShader.js +71 -46
  296. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  297. package/shaders/AfterimageShader.cjs +41 -22
  298. package/shaders/AfterimageShader.cjs.map +1 -1
  299. package/shaders/AfterimageShader.js +41 -22
  300. package/shaders/AfterimageShader.js.map +1 -1
  301. package/shaders/BasicShader.cjs +20 -6
  302. package/shaders/BasicShader.cjs.map +1 -1
  303. package/shaders/BasicShader.js +20 -6
  304. package/shaders/BasicShader.js.map +1 -1
  305. package/shaders/BleachBypassShader.cjs +46 -26
  306. package/shaders/BleachBypassShader.cjs.map +1 -1
  307. package/shaders/BleachBypassShader.js +46 -26
  308. package/shaders/BleachBypassShader.js.map +1 -1
  309. package/shaders/BlendShader.cjs +33 -19
  310. package/shaders/BlendShader.cjs.map +1 -1
  311. package/shaders/BlendShader.js +33 -19
  312. package/shaders/BlendShader.js.map +1 -1
  313. package/shaders/BokehShader.cjs +117 -90
  314. package/shaders/BokehShader.cjs.map +1 -1
  315. package/shaders/BokehShader.js +117 -90
  316. package/shaders/BokehShader.js.map +1 -1
  317. package/shaders/BokehShader2.cjs +333 -232
  318. package/shaders/BokehShader2.cjs.map +1 -1
  319. package/shaders/BokehShader2.js +333 -232
  320. package/shaders/BokehShader2.js.map +1 -1
  321. package/shaders/BrightnessContrastShader.cjs +38 -22
  322. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  323. package/shaders/BrightnessContrastShader.js +38 -22
  324. package/shaders/BrightnessContrastShader.js.map +1 -1
  325. package/shaders/ColorCorrectionShader.cjs +35 -21
  326. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  327. package/shaders/ColorCorrectionShader.js +35 -21
  328. package/shaders/ColorCorrectionShader.js.map +1 -1
  329. package/shaders/ColorifyShader.cjs +34 -19
  330. package/shaders/ColorifyShader.cjs.map +1 -1
  331. package/shaders/ColorifyShader.js +34 -19
  332. package/shaders/ColorifyShader.js.map +1 -1
  333. package/shaders/ConvolutionShader.cjs +43 -24
  334. package/shaders/ConvolutionShader.cjs.map +1 -1
  335. package/shaders/ConvolutionShader.js +43 -24
  336. package/shaders/ConvolutionShader.js.map +1 -1
  337. package/shaders/CopyShader.cjs +30 -16
  338. package/shaders/CopyShader.cjs.map +1 -1
  339. package/shaders/CopyShader.js +30 -16
  340. package/shaders/CopyShader.js.map +1 -1
  341. package/shaders/DOFMipMapShader.cjs +38 -21
  342. package/shaders/DOFMipMapShader.cjs.map +1 -1
  343. package/shaders/DOFMipMapShader.js +38 -21
  344. package/shaders/DOFMipMapShader.js.map +1 -1
  345. package/shaders/DepthLimitedBlurShader.cjs +98 -69
  346. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  347. package/shaders/DepthLimitedBlurShader.js +98 -69
  348. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  349. package/shaders/DigitalGlitch.cjs +70 -59
  350. package/shaders/DigitalGlitch.cjs.map +1 -1
  351. package/shaders/DigitalGlitch.js +70 -59
  352. package/shaders/DigitalGlitch.js.map +1 -1
  353. package/shaders/DotScreenShader.cjs +49 -28
  354. package/shaders/DotScreenShader.cjs.map +1 -1
  355. package/shaders/DotScreenShader.js +49 -28
  356. package/shaders/DotScreenShader.js.map +1 -1
  357. package/shaders/FXAAShader.cjs +1098 -1089
  358. package/shaders/FXAAShader.cjs.map +1 -1
  359. package/shaders/FXAAShader.js +1098 -1089
  360. package/shaders/FXAAShader.js.map +1 -1
  361. package/shaders/FilmShader.cjs +57 -29
  362. package/shaders/FilmShader.cjs.map +1 -1
  363. package/shaders/FilmShader.js +57 -29
  364. package/shaders/FilmShader.js.map +1 -1
  365. package/shaders/FocusShader.cjs +70 -43
  366. package/shaders/FocusShader.cjs.map +1 -1
  367. package/shaders/FocusShader.js +70 -43
  368. package/shaders/FocusShader.js.map +1 -1
  369. package/shaders/FreiChenShader.cjs +74 -53
  370. package/shaders/FreiChenShader.cjs.map +1 -1
  371. package/shaders/FreiChenShader.js +74 -53
  372. package/shaders/FreiChenShader.js.map +1 -1
  373. package/shaders/FresnelShader.cjs +55 -35
  374. package/shaders/FresnelShader.cjs.map +1 -1
  375. package/shaders/FresnelShader.js +55 -35
  376. package/shaders/FresnelShader.js.map +1 -1
  377. package/shaders/GammaCorrectionShader.cjs +33 -19
  378. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  379. package/shaders/GammaCorrectionShader.js +33 -19
  380. package/shaders/GammaCorrectionShader.js.map +1 -1
  381. package/shaders/GodRaysShader.cjs +193 -116
  382. package/shaders/GodRaysShader.cjs.map +1 -1
  383. package/shaders/GodRaysShader.js +193 -116
  384. package/shaders/GodRaysShader.js.map +1 -1
  385. package/shaders/HalftoneShader.cjs +270 -192
  386. package/shaders/HalftoneShader.cjs.map +1 -1
  387. package/shaders/HalftoneShader.js +270 -192
  388. package/shaders/HalftoneShader.js.map +1 -1
  389. package/shaders/HorizontalTiltShiftShader.cjs +43 -27
  390. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  391. package/shaders/HorizontalTiltShiftShader.js +43 -27
  392. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  393. package/shaders/HueSaturationShader.cjs +47 -31
  394. package/shaders/HueSaturationShader.cjs.map +1 -1
  395. package/shaders/HueSaturationShader.js +47 -31
  396. package/shaders/HueSaturationShader.js.map +1 -1
  397. package/shaders/KaleidoShader.cjs +37 -24
  398. package/shaders/KaleidoShader.cjs.map +1 -1
  399. package/shaders/KaleidoShader.js +37 -24
  400. package/shaders/KaleidoShader.js.map +1 -1
  401. package/shaders/LuminosityHighPassShader.cjs +43 -24
  402. package/shaders/LuminosityHighPassShader.cjs.map +1 -1
  403. package/shaders/LuminosityHighPassShader.js +43 -24
  404. package/shaders/LuminosityHighPassShader.js.map +1 -1
  405. package/shaders/LuminosityShader.cjs +34 -17
  406. package/shaders/LuminosityShader.cjs.map +1 -1
  407. package/shaders/LuminosityShader.js +34 -17
  408. package/shaders/LuminosityShader.js.map +1 -1
  409. package/shaders/MirrorShader.cjs +39 -26
  410. package/shaders/MirrorShader.cjs.map +1 -1
  411. package/shaders/MirrorShader.js +39 -26
  412. package/shaders/MirrorShader.js.map +1 -1
  413. package/shaders/NormalMapShader.cjs +36 -21
  414. package/shaders/NormalMapShader.cjs.map +1 -1
  415. package/shaders/NormalMapShader.js +36 -21
  416. package/shaders/NormalMapShader.js.map +1 -1
  417. package/shaders/ParallaxShader.cjs +147 -97
  418. package/shaders/ParallaxShader.cjs.map +1 -1
  419. package/shaders/ParallaxShader.js +147 -97
  420. package/shaders/ParallaxShader.js.map +1 -1
  421. package/shaders/PixelShader.cjs +31 -18
  422. package/shaders/PixelShader.cjs.map +1 -1
  423. package/shaders/PixelShader.js +31 -18
  424. package/shaders/PixelShader.js.map +1 -1
  425. package/shaders/RGBShiftShader.cjs +33 -20
  426. package/shaders/RGBShiftShader.cjs.map +1 -1
  427. package/shaders/RGBShiftShader.js +33 -20
  428. package/shaders/RGBShiftShader.js.map +1 -1
  429. package/shaders/SAOShader.cjs +154 -117
  430. package/shaders/SAOShader.cjs.map +1 -1
  431. package/shaders/SAOShader.js +154 -117
  432. package/shaders/SAOShader.js.map +1 -1
  433. package/shaders/SMAAShader.cjs +358 -270
  434. package/shaders/SMAAShader.cjs.map +1 -1
  435. package/shaders/SMAAShader.js +358 -270
  436. package/shaders/SMAAShader.js.map +1 -1
  437. package/shaders/SSAOShader.cjs +236 -142
  438. package/shaders/SSAOShader.cjs.map +1 -1
  439. package/shaders/SSAOShader.js +236 -142
  440. package/shaders/SSAOShader.js.map +1 -1
  441. package/shaders/SSRShader.cjs +4 -4
  442. package/shaders/SSRShader.cjs.map +1 -1
  443. package/shaders/SSRShader.js +4 -4
  444. package/shaders/SSRShader.js.map +1 -1
  445. package/shaders/SepiaShader.cjs +36 -20
  446. package/shaders/SepiaShader.cjs.map +1 -1
  447. package/shaders/SepiaShader.js +36 -20
  448. package/shaders/SepiaShader.js.map +1 -1
  449. package/shaders/SobelOperatorShader.cjs +64 -37
  450. package/shaders/SobelOperatorShader.cjs.map +1 -1
  451. package/shaders/SobelOperatorShader.js +64 -37
  452. package/shaders/SobelOperatorShader.js.map +1 -1
  453. package/shaders/TechnicolorShader.cjs +29 -16
  454. package/shaders/TechnicolorShader.cjs.map +1 -1
  455. package/shaders/TechnicolorShader.js +29 -16
  456. package/shaders/TechnicolorShader.js.map +1 -1
  457. package/shaders/ToneMapShader.cjs +55 -35
  458. package/shaders/ToneMapShader.cjs.map +1 -1
  459. package/shaders/ToneMapShader.js +55 -35
  460. package/shaders/ToneMapShader.js.map +1 -1
  461. package/shaders/ToonShader.cjs +275 -165
  462. package/shaders/ToonShader.cjs.map +1 -1
  463. package/shaders/ToonShader.js +275 -165
  464. package/shaders/ToonShader.js.map +1 -1
  465. package/shaders/TriangleBlurShader.cjs +50 -27
  466. package/shaders/TriangleBlurShader.cjs.map +1 -1
  467. package/shaders/TriangleBlurShader.js +50 -27
  468. package/shaders/TriangleBlurShader.js.map +1 -1
  469. package/shaders/UnpackDepthRGBAShader.cjs +32 -17
  470. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  471. package/shaders/UnpackDepthRGBAShader.js +32 -17
  472. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  473. package/shaders/VerticalTiltShiftShader.cjs +43 -27
  474. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  475. package/shaders/VerticalTiltShiftShader.js +43 -27
  476. package/shaders/VerticalTiltShiftShader.js.map +1 -1
  477. package/shaders/VignetteShader.cjs +43 -27
  478. package/shaders/VignetteShader.cjs.map +1 -1
  479. package/shaders/VignetteShader.js +43 -27
  480. package/shaders/VignetteShader.js.map +1 -1
  481. package/shaders/VolumeShader.cjs +264 -213
  482. package/shaders/VolumeShader.cjs.map +1 -1
  483. package/shaders/VolumeShader.js +264 -213
  484. package/shaders/VolumeShader.js.map +1 -1
  485. package/shaders/WaterRefractionShader.cjs +63 -35
  486. package/shaders/WaterRefractionShader.cjs.map +1 -1
  487. package/shaders/WaterRefractionShader.js +63 -35
  488. package/shaders/WaterRefractionShader.js.map +1 -1
  489. package/utils/GeometryCompressionUtils.cjs +2 -1
  490. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  491. package/utils/GeometryCompressionUtils.js +3 -2
  492. package/utils/GeometryCompressionUtils.js.map +1 -1
  493. package/utils/RoughnessMipmapper.cjs +3 -3
  494. package/utils/RoughnessMipmapper.cjs.map +1 -1
  495. package/utils/RoughnessMipmapper.js +4 -4
  496. package/utils/RoughnessMipmapper.js.map +1 -1
  497. package/webxr/ARButton.cjs +3 -3
  498. package/webxr/ARButton.cjs.map +1 -1
  499. package/webxr/ARButton.d.ts +3 -3
  500. package/webxr/ARButton.js +3 -3
  501. package/webxr/ARButton.js.map +1 -1
  502. package/webxr/OculusHandPointerModel.cjs +2 -2
  503. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  504. package/webxr/OculusHandPointerModel.js +2 -2
  505. package/webxr/OculusHandPointerModel.js.map +1 -1
  506. package/webxr/VRButton.cjs +98 -95
  507. package/webxr/VRButton.cjs.map +1 -1
  508. package/webxr/VRButton.d.ts +9 -6
  509. package/webxr/VRButton.js +98 -95
  510. package/webxr/VRButton.js.map +1 -1
  511. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  512. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  513. package/webxr/XRHandPrimitiveModel.js +3 -3
  514. package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -8,404 +8,407 @@ import { Color, DepthTexture, UnsignedShortType, NearestFilter, WebGLRenderTarge
8
8
  import { Pass, FullScreenQuad } from "./Pass.js";
9
9
  import { SSRShader, SSRBlurShader, SSRDepthShader } from "../shaders/SSRShader.js";
10
10
  import { CopyShader } from "../shaders/CopyShader.js";
11
- const _SSRPass = class extends Pass {
12
- constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) {
13
- super();
14
- this.width = width !== void 0 ? width : 512;
15
- this.height = height !== void 0 ? height : 512;
16
- this.clear = true;
17
- this.renderer = renderer;
18
- this.scene = scene;
19
- this.camera = camera;
20
- this.groundReflector = groundReflector;
21
- this.opacity = SSRShader.uniforms.opacity.value;
22
- this.output = 0;
23
- this.maxDistance = SSRShader.uniforms.maxDistance.value;
24
- this.thickness = SSRShader.uniforms.thickness.value;
25
- this.tempColor = new Color();
26
- this._selects = selects;
27
- this.selective = Array.isArray(this._selects);
28
- Object.defineProperty(this, "selects", {
29
- get() {
30
- return this._selects;
31
- },
32
- set(val) {
33
- if (this._selects === val)
34
- return;
35
- this._selects = val;
36
- if (Array.isArray(val)) {
37
- this.selective = true;
38
- this.ssrMaterial.defines.SELECTIVE = true;
11
+ const SSRPass = /* @__PURE__ */ (() => {
12
+ const _SSRPass = class extends Pass {
13
+ constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) {
14
+ super();
15
+ this.width = width !== void 0 ? width : 512;
16
+ this.height = height !== void 0 ? height : 512;
17
+ this.clear = true;
18
+ this.renderer = renderer;
19
+ this.scene = scene;
20
+ this.camera = camera;
21
+ this.groundReflector = groundReflector;
22
+ this.opacity = SSRShader.uniforms.opacity.value;
23
+ this.output = 0;
24
+ this.maxDistance = SSRShader.uniforms.maxDistance.value;
25
+ this.thickness = SSRShader.uniforms.thickness.value;
26
+ this.tempColor = new Color();
27
+ this._selects = selects;
28
+ this.selective = Array.isArray(this._selects);
29
+ Object.defineProperty(this, "selects", {
30
+ get() {
31
+ return this._selects;
32
+ },
33
+ set(val) {
34
+ if (this._selects === val)
35
+ return;
36
+ this._selects = val;
37
+ if (Array.isArray(val)) {
38
+ this.selective = true;
39
+ this.ssrMaterial.defines.SELECTIVE = true;
40
+ this.ssrMaterial.needsUpdate = true;
41
+ } else {
42
+ this.selective = false;
43
+ this.ssrMaterial.defines.SELECTIVE = false;
44
+ this.ssrMaterial.needsUpdate = true;
45
+ }
46
+ }
47
+ });
48
+ this._bouncing = bouncing;
49
+ Object.defineProperty(this, "bouncing", {
50
+ get() {
51
+ return this._bouncing;
52
+ },
53
+ set(val) {
54
+ if (this._bouncing === val)
55
+ return;
56
+ this._bouncing = val;
57
+ if (val) {
58
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
59
+ } else {
60
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
61
+ }
62
+ }
63
+ });
64
+ this.blur = true;
65
+ this._distanceAttenuation = SSRShader.defines.DISTANCE_ATTENUATION;
66
+ Object.defineProperty(this, "distanceAttenuation", {
67
+ get() {
68
+ return this._distanceAttenuation;
69
+ },
70
+ set(val) {
71
+ if (this._distanceAttenuation === val)
72
+ return;
73
+ this._distanceAttenuation = val;
74
+ this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
39
75
  this.ssrMaterial.needsUpdate = true;
40
- } else {
41
- this.selective = false;
42
- this.ssrMaterial.defines.SELECTIVE = false;
76
+ }
77
+ });
78
+ this._fresnel = SSRShader.defines.FRESNEL;
79
+ Object.defineProperty(this, "fresnel", {
80
+ get() {
81
+ return this._fresnel;
82
+ },
83
+ set(val) {
84
+ if (this._fresnel === val)
85
+ return;
86
+ this._fresnel = val;
87
+ this.ssrMaterial.defines.FRESNEL = val;
43
88
  this.ssrMaterial.needsUpdate = true;
44
89
  }
45
- }
46
- });
47
- this._bouncing = bouncing;
48
- Object.defineProperty(this, "bouncing", {
49
- get() {
50
- return this._bouncing;
51
- },
52
- set(val) {
53
- if (this._bouncing === val)
54
- return;
55
- this._bouncing = val;
56
- if (val) {
57
- this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
58
- } else {
59
- this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
90
+ });
91
+ this._infiniteThick = SSRShader.defines.INFINITE_THICK;
92
+ Object.defineProperty(this, "infiniteThick", {
93
+ get() {
94
+ return this._infiniteThick;
95
+ },
96
+ set(val) {
97
+ if (this._infiniteThick === val)
98
+ return;
99
+ this._infiniteThick = val;
100
+ this.ssrMaterial.defines.INFINITE_THICK = val;
101
+ this.ssrMaterial.needsUpdate = true;
60
102
  }
103
+ });
104
+ const depthTexture = new DepthTexture();
105
+ depthTexture.type = UnsignedShortType;
106
+ depthTexture.minFilter = NearestFilter;
107
+ depthTexture.magFilter = NearestFilter;
108
+ this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height, {
109
+ minFilter: NearestFilter,
110
+ magFilter: NearestFilter,
111
+ type: HalfFloatType,
112
+ depthTexture,
113
+ depthBuffer: true
114
+ });
115
+ this.prevRenderTarget = new WebGLRenderTarget(this.width, this.height, {
116
+ minFilter: NearestFilter,
117
+ magFilter: NearestFilter
118
+ });
119
+ this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
120
+ minFilter: NearestFilter,
121
+ magFilter: NearestFilter,
122
+ type: HalfFloatType
123
+ });
124
+ this.metalnessRenderTarget = new WebGLRenderTarget(this.width, this.height, {
125
+ minFilter: NearestFilter,
126
+ magFilter: NearestFilter,
127
+ type: HalfFloatType
128
+ });
129
+ this.ssrRenderTarget = new WebGLRenderTarget(this.width, this.height, {
130
+ minFilter: NearestFilter,
131
+ magFilter: NearestFilter
132
+ });
133
+ this.blurRenderTarget = this.ssrRenderTarget.clone();
134
+ this.blurRenderTarget2 = this.ssrRenderTarget.clone();
135
+ this.ssrMaterial = new ShaderMaterial({
136
+ defines: Object.assign({}, SSRShader.defines, {
137
+ MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
138
+ }),
139
+ uniforms: UniformsUtils.clone(SSRShader.uniforms),
140
+ vertexShader: SSRShader.vertexShader,
141
+ fragmentShader: SSRShader.fragmentShader,
142
+ blending: NoBlending
143
+ });
144
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
145
+ this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
146
+ this.ssrMaterial.defines.SELECTIVE = this.selective;
147
+ this.ssrMaterial.needsUpdate = true;
148
+ this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
149
+ this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
150
+ this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
151
+ this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
152
+ this.ssrMaterial.uniforms["thickness"].value = this.thickness;
153
+ this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
154
+ this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
155
+ this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
156
+ this.normalMaterial = new MeshNormalMaterial();
157
+ this.normalMaterial.blending = NoBlending;
158
+ this.metalnessOnMaterial = new MeshBasicMaterial({
159
+ color: "white"
160
+ });
161
+ this.metalnessOffMaterial = new MeshBasicMaterial({
162
+ color: "black"
163
+ });
164
+ this.blurMaterial = new ShaderMaterial({
165
+ defines: Object.assign({}, SSRBlurShader.defines),
166
+ uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
167
+ vertexShader: SSRBlurShader.vertexShader,
168
+ fragmentShader: SSRBlurShader.fragmentShader
169
+ });
170
+ this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
171
+ this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
172
+ this.blurMaterial2 = new ShaderMaterial({
173
+ defines: Object.assign({}, SSRBlurShader.defines),
174
+ uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
175
+ vertexShader: SSRBlurShader.vertexShader,
176
+ fragmentShader: SSRBlurShader.fragmentShader
177
+ });
178
+ this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
179
+ this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
180
+ this.depthRenderMaterial = new ShaderMaterial({
181
+ defines: Object.assign({}, SSRDepthShader.defines),
182
+ uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
183
+ vertexShader: SSRDepthShader.vertexShader,
184
+ fragmentShader: SSRDepthShader.fragmentShader,
185
+ blending: NoBlending
186
+ });
187
+ this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
188
+ this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
189
+ this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
190
+ this.copyMaterial = new ShaderMaterial({
191
+ uniforms: UniformsUtils.clone(CopyShader.uniforms),
192
+ vertexShader: CopyShader.vertexShader,
193
+ fragmentShader: CopyShader.fragmentShader,
194
+ transparent: true,
195
+ depthTest: false,
196
+ depthWrite: false,
197
+ blendSrc: SrcAlphaFactor,
198
+ blendDst: OneMinusSrcAlphaFactor,
199
+ blendEquation: AddEquation,
200
+ blendSrcAlpha: SrcAlphaFactor,
201
+ blendDstAlpha: OneMinusSrcAlphaFactor,
202
+ blendEquationAlpha: AddEquation
203
+ // premultipliedAlpha:true,
204
+ });
205
+ this.fsQuad = new FullScreenQuad(null);
206
+ this.originalClearColor = new Color();
207
+ }
208
+ dispose() {
209
+ this.beautyRenderTarget.dispose();
210
+ this.prevRenderTarget.dispose();
211
+ this.normalRenderTarget.dispose();
212
+ this.metalnessRenderTarget.dispose();
213
+ this.ssrRenderTarget.dispose();
214
+ this.blurRenderTarget.dispose();
215
+ this.blurRenderTarget2.dispose();
216
+ this.normalMaterial.dispose();
217
+ this.metalnessOnMaterial.dispose();
218
+ this.metalnessOffMaterial.dispose();
219
+ this.blurMaterial.dispose();
220
+ this.blurMaterial2.dispose();
221
+ this.copyMaterial.dispose();
222
+ this.depthRenderMaterial.dispose();
223
+ this.fsQuad.dispose();
224
+ }
225
+ render(renderer, writeBuffer) {
226
+ renderer.setRenderTarget(this.beautyRenderTarget);
227
+ renderer.clear();
228
+ if (this.groundReflector) {
229
+ this.groundReflector.visible = false;
230
+ this.groundReflector.doRender(this.renderer, this.scene, this.camera);
231
+ this.groundReflector.visible = true;
61
232
  }
62
- });
63
- this.blur = true;
64
- this._distanceAttenuation = SSRShader.defines.DISTANCE_ATTENUATION;
65
- Object.defineProperty(this, "distanceAttenuation", {
66
- get() {
67
- return this._distanceAttenuation;
68
- },
69
- set(val) {
70
- if (this._distanceAttenuation === val)
71
- return;
72
- this._distanceAttenuation = val;
73
- this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
74
- this.ssrMaterial.needsUpdate = true;
75
- }
76
- });
77
- this._fresnel = SSRShader.defines.FRESNEL;
78
- Object.defineProperty(this, "fresnel", {
79
- get() {
80
- return this._fresnel;
81
- },
82
- set(val) {
83
- if (this._fresnel === val)
84
- return;
85
- this._fresnel = val;
86
- this.ssrMaterial.defines.FRESNEL = val;
87
- this.ssrMaterial.needsUpdate = true;
233
+ renderer.render(this.scene, this.camera);
234
+ if (this.groundReflector)
235
+ this.groundReflector.visible = false;
236
+ this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
237
+ if (this.selective) {
238
+ this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
88
239
  }
89
- });
90
- this._infiniteThick = SSRShader.defines.INFINITE_THICK;
91
- Object.defineProperty(this, "infiniteThick", {
92
- get() {
93
- return this._infiniteThick;
94
- },
95
- set(val) {
96
- if (this._infiniteThick === val)
97
- return;
98
- this._infiniteThick = val;
99
- this.ssrMaterial.defines.INFINITE_THICK = val;
100
- this.ssrMaterial.needsUpdate = true;
240
+ this.ssrMaterial.uniforms["opacity"].value = this.opacity;
241
+ this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
242
+ this.ssrMaterial.uniforms["thickness"].value = this.thickness;
243
+ this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
244
+ if (this.blur) {
245
+ this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
246
+ this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
101
247
  }
102
- });
103
- const depthTexture = new DepthTexture();
104
- depthTexture.type = UnsignedShortType;
105
- depthTexture.minFilter = NearestFilter;
106
- depthTexture.magFilter = NearestFilter;
107
- this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height, {
108
- minFilter: NearestFilter,
109
- magFilter: NearestFilter,
110
- type: HalfFloatType,
111
- depthTexture,
112
- depthBuffer: true
113
- });
114
- this.prevRenderTarget = new WebGLRenderTarget(this.width, this.height, {
115
- minFilter: NearestFilter,
116
- magFilter: NearestFilter
117
- });
118
- this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
119
- minFilter: NearestFilter,
120
- magFilter: NearestFilter,
121
- type: HalfFloatType
122
- });
123
- this.metalnessRenderTarget = new WebGLRenderTarget(this.width, this.height, {
124
- minFilter: NearestFilter,
125
- magFilter: NearestFilter,
126
- type: HalfFloatType
127
- });
128
- this.ssrRenderTarget = new WebGLRenderTarget(this.width, this.height, {
129
- minFilter: NearestFilter,
130
- magFilter: NearestFilter
131
- });
132
- this.blurRenderTarget = this.ssrRenderTarget.clone();
133
- this.blurRenderTarget2 = this.ssrRenderTarget.clone();
134
- this.ssrMaterial = new ShaderMaterial({
135
- defines: Object.assign({}, SSRShader.defines, {
136
- MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
137
- }),
138
- uniforms: UniformsUtils.clone(SSRShader.uniforms),
139
- vertexShader: SSRShader.vertexShader,
140
- fragmentShader: SSRShader.fragmentShader,
141
- blending: NoBlending
142
- });
143
- this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
144
- this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
145
- this.ssrMaterial.defines.SELECTIVE = this.selective;
146
- this.ssrMaterial.needsUpdate = true;
147
- this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
148
- this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
149
- this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
150
- this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
151
- this.ssrMaterial.uniforms["thickness"].value = this.thickness;
152
- this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
153
- this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
154
- this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
155
- this.normalMaterial = new MeshNormalMaterial();
156
- this.normalMaterial.blending = NoBlending;
157
- this.metalnessOnMaterial = new MeshBasicMaterial({
158
- color: "white"
159
- });
160
- this.metalnessOffMaterial = new MeshBasicMaterial({
161
- color: "black"
162
- });
163
- this.blurMaterial = new ShaderMaterial({
164
- defines: Object.assign({}, SSRBlurShader.defines),
165
- uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
166
- vertexShader: SSRBlurShader.vertexShader,
167
- fragmentShader: SSRBlurShader.fragmentShader
168
- });
169
- this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
170
- this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
171
- this.blurMaterial2 = new ShaderMaterial({
172
- defines: Object.assign({}, SSRBlurShader.defines),
173
- uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
174
- vertexShader: SSRBlurShader.vertexShader,
175
- fragmentShader: SSRBlurShader.fragmentShader
176
- });
177
- this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
178
- this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
179
- this.depthRenderMaterial = new ShaderMaterial({
180
- defines: Object.assign({}, SSRDepthShader.defines),
181
- uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
182
- vertexShader: SSRDepthShader.vertexShader,
183
- fragmentShader: SSRDepthShader.fragmentShader,
184
- blending: NoBlending
185
- });
186
- this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
187
- this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
188
- this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
189
- this.copyMaterial = new ShaderMaterial({
190
- uniforms: UniformsUtils.clone(CopyShader.uniforms),
191
- vertexShader: CopyShader.vertexShader,
192
- fragmentShader: CopyShader.fragmentShader,
193
- transparent: true,
194
- depthTest: false,
195
- depthWrite: false,
196
- blendSrc: SrcAlphaFactor,
197
- blendDst: OneMinusSrcAlphaFactor,
198
- blendEquation: AddEquation,
199
- blendSrcAlpha: SrcAlphaFactor,
200
- blendDstAlpha: OneMinusSrcAlphaFactor,
201
- blendEquationAlpha: AddEquation
202
- // premultipliedAlpha:true,
203
- });
204
- this.fsQuad = new FullScreenQuad(null);
205
- this.originalClearColor = new Color();
206
- }
207
- dispose() {
208
- this.beautyRenderTarget.dispose();
209
- this.prevRenderTarget.dispose();
210
- this.normalRenderTarget.dispose();
211
- this.metalnessRenderTarget.dispose();
212
- this.ssrRenderTarget.dispose();
213
- this.blurRenderTarget.dispose();
214
- this.blurRenderTarget2.dispose();
215
- this.normalMaterial.dispose();
216
- this.metalnessOnMaterial.dispose();
217
- this.metalnessOffMaterial.dispose();
218
- this.blurMaterial.dispose();
219
- this.blurMaterial2.dispose();
220
- this.copyMaterial.dispose();
221
- this.depthRenderMaterial.dispose();
222
- this.fsQuad.dispose();
223
- }
224
- render(renderer, writeBuffer) {
225
- renderer.setRenderTarget(this.beautyRenderTarget);
226
- renderer.clear();
227
- if (this.groundReflector) {
228
- this.groundReflector.visible = false;
229
- this.groundReflector.doRender(this.renderer, this.scene, this.camera);
230
- this.groundReflector.visible = true;
231
- }
232
- renderer.render(this.scene, this.camera);
233
- if (this.groundReflector)
234
- this.groundReflector.visible = false;
235
- this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
236
- if (this.selective) {
237
- this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
238
- }
239
- this.ssrMaterial.uniforms["opacity"].value = this.opacity;
240
- this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
241
- this.ssrMaterial.uniforms["thickness"].value = this.thickness;
242
- this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
243
- if (this.blur) {
244
- this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
245
- this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
246
- }
247
- switch (this.output) {
248
- case _SSRPass.OUTPUT.Default:
249
- if (this.bouncing) {
250
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
251
- this.copyMaterial.blending = NoBlending;
252
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
248
+ switch (this.output) {
249
+ case _SSRPass.OUTPUT.Default:
250
+ if (this.bouncing) {
251
+ this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
252
+ this.copyMaterial.blending = NoBlending;
253
+ this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
254
+ if (this.blur)
255
+ this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
256
+ else
257
+ this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
258
+ this.copyMaterial.blending = NormalBlending;
259
+ this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
260
+ this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
261
+ this.copyMaterial.blending = NoBlending;
262
+ this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
263
+ } else {
264
+ this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
265
+ this.copyMaterial.blending = NoBlending;
266
+ this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
267
+ if (this.blur)
268
+ this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
269
+ else
270
+ this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
271
+ this.copyMaterial.blending = NormalBlending;
272
+ this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
273
+ }
274
+ break;
275
+ case _SSRPass.OUTPUT.SSR:
253
276
  if (this.blur)
254
277
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
255
278
  else
256
279
  this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
257
- this.copyMaterial.blending = NormalBlending;
258
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
259
- this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
260
280
  this.copyMaterial.blending = NoBlending;
261
281
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
262
- } else {
282
+ if (this.bouncing) {
283
+ if (this.blur)
284
+ this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
285
+ else
286
+ this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
287
+ this.copyMaterial.blending = NoBlending;
288
+ this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
289
+ this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
290
+ this.copyMaterial.blending = NormalBlending;
291
+ this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
292
+ }
293
+ break;
294
+ case _SSRPass.OUTPUT.Beauty:
263
295
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
264
296
  this.copyMaterial.blending = NoBlending;
265
297
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
266
- if (this.blur)
267
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
268
- else
269
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
270
- this.copyMaterial.blending = NormalBlending;
298
+ break;
299
+ case _SSRPass.OUTPUT.Depth:
300
+ this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
301
+ break;
302
+ case _SSRPass.OUTPUT.Normal:
303
+ this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
304
+ this.copyMaterial.blending = NoBlending;
271
305
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
272
- }
273
- break;
274
- case _SSRPass.OUTPUT.SSR:
275
- if (this.blur)
276
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
277
- else
278
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
279
- this.copyMaterial.blending = NoBlending;
280
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
281
- if (this.bouncing) {
282
- if (this.blur)
283
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
284
- else
285
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
306
+ break;
307
+ case _SSRPass.OUTPUT.Metalness:
308
+ this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
286
309
  this.copyMaterial.blending = NoBlending;
287
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
288
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
289
- this.copyMaterial.blending = NormalBlending;
290
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
291
- }
292
- break;
293
- case _SSRPass.OUTPUT.Beauty:
294
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
295
- this.copyMaterial.blending = NoBlending;
296
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
297
- break;
298
- case _SSRPass.OUTPUT.Depth:
299
- this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
300
- break;
301
- case _SSRPass.OUTPUT.Normal:
302
- this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
303
- this.copyMaterial.blending = NoBlending;
304
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
305
- break;
306
- case _SSRPass.OUTPUT.Metalness:
307
- this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
308
- this.copyMaterial.blending = NoBlending;
309
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
310
- break;
311
- default:
312
- console.warn("THREE.SSRPass: Unknown output type.");
313
- }
314
- }
315
- renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
316
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
317
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
318
- const originalAutoClear = renderer.autoClear;
319
- renderer.setRenderTarget(renderTarget);
320
- renderer.autoClear = false;
321
- if (clearColor !== void 0 && clearColor !== null) {
322
- renderer.setClearColor(clearColor);
323
- renderer.setClearAlpha(clearAlpha || 0);
324
- renderer.clear();
310
+ this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
311
+ break;
312
+ default:
313
+ console.warn("THREE.SSRPass: Unknown output type.");
314
+ }
325
315
  }
326
- this.fsQuad.material = passMaterial;
327
- this.fsQuad.render(renderer);
328
- renderer.autoClear = originalAutoClear;
329
- renderer.setClearColor(this.originalClearColor);
330
- renderer.setClearAlpha(originalClearAlpha);
331
- }
332
- renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
333
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
334
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
335
- const originalAutoClear = renderer.autoClear;
336
- renderer.setRenderTarget(renderTarget);
337
- renderer.autoClear = false;
338
- clearColor = overrideMaterial.clearColor || clearColor;
339
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
340
- if (clearColor !== void 0 && clearColor !== null) {
341
- renderer.setClearColor(clearColor);
342
- renderer.setClearAlpha(clearAlpha || 0);
343
- renderer.clear();
316
+ renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
317
+ this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
318
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
319
+ const originalAutoClear = renderer.autoClear;
320
+ renderer.setRenderTarget(renderTarget);
321
+ renderer.autoClear = false;
322
+ if (clearColor !== void 0 && clearColor !== null) {
323
+ renderer.setClearColor(clearColor);
324
+ renderer.setClearAlpha(clearAlpha || 0);
325
+ renderer.clear();
326
+ }
327
+ this.fsQuad.material = passMaterial;
328
+ this.fsQuad.render(renderer);
329
+ renderer.autoClear = originalAutoClear;
330
+ renderer.setClearColor(this.originalClearColor);
331
+ renderer.setClearAlpha(originalClearAlpha);
344
332
  }
345
- this.scene.overrideMaterial = overrideMaterial;
346
- renderer.render(this.scene, this.camera);
347
- this.scene.overrideMaterial = null;
348
- renderer.autoClear = originalAutoClear;
349
- renderer.setClearColor(this.originalClearColor);
350
- renderer.setClearAlpha(originalClearAlpha);
351
- }
352
- renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
353
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
354
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
355
- const originalAutoClear = renderer.autoClear;
356
- renderer.setRenderTarget(renderTarget);
357
- renderer.autoClear = false;
358
- clearColor = overrideMaterial.clearColor || clearColor;
359
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
360
- if (clearColor !== void 0 && clearColor !== null) {
361
- renderer.setClearColor(clearColor);
362
- renderer.setClearAlpha(clearAlpha || 0);
363
- renderer.clear();
333
+ renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
334
+ this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
335
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
336
+ const originalAutoClear = renderer.autoClear;
337
+ renderer.setRenderTarget(renderTarget);
338
+ renderer.autoClear = false;
339
+ clearColor = overrideMaterial.clearColor || clearColor;
340
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
341
+ if (clearColor !== void 0 && clearColor !== null) {
342
+ renderer.setClearColor(clearColor);
343
+ renderer.setClearAlpha(clearAlpha || 0);
344
+ renderer.clear();
345
+ }
346
+ this.scene.overrideMaterial = overrideMaterial;
347
+ renderer.render(this.scene, this.camera);
348
+ this.scene.overrideMaterial = null;
349
+ renderer.autoClear = originalAutoClear;
350
+ renderer.setClearColor(this.originalClearColor);
351
+ renderer.setClearAlpha(originalClearAlpha);
364
352
  }
365
- this.scene.traverseVisible((child) => {
366
- child._SSRPassBackupMaterial = child.material;
367
- if (this._selects.includes(child)) {
368
- child.material = this.metalnessOnMaterial;
369
- } else {
370
- child.material = this.metalnessOffMaterial;
353
+ renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
354
+ this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
355
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
356
+ const originalAutoClear = renderer.autoClear;
357
+ renderer.setRenderTarget(renderTarget);
358
+ renderer.autoClear = false;
359
+ clearColor = overrideMaterial.clearColor || clearColor;
360
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
361
+ if (clearColor !== void 0 && clearColor !== null) {
362
+ renderer.setClearColor(clearColor);
363
+ renderer.setClearAlpha(clearAlpha || 0);
364
+ renderer.clear();
371
365
  }
372
- });
373
- renderer.render(this.scene, this.camera);
374
- this.scene.traverseVisible((child) => {
375
- child.material = child._SSRPassBackupMaterial;
376
- });
377
- renderer.autoClear = originalAutoClear;
378
- renderer.setClearColor(this.originalClearColor);
379
- renderer.setClearAlpha(originalClearAlpha);
380
- }
381
- setSize(width, height) {
382
- this.width = width;
383
- this.height = height;
384
- this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
385
- this.ssrMaterial.needsUpdate = true;
386
- this.beautyRenderTarget.setSize(width, height);
387
- this.prevRenderTarget.setSize(width, height);
388
- this.ssrRenderTarget.setSize(width, height);
389
- this.normalRenderTarget.setSize(width, height);
390
- this.metalnessRenderTarget.setSize(width, height);
391
- this.blurRenderTarget.setSize(width, height);
392
- this.blurRenderTarget2.setSize(width, height);
393
- this.ssrMaterial.uniforms["resolution"].value.set(width, height);
394
- this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
395
- this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
396
- this.blurMaterial.uniforms["resolution"].value.set(width, height);
397
- this.blurMaterial2.uniforms["resolution"].value.set(width, height);
398
- }
399
- };
400
- let SSRPass = _SSRPass;
401
- __publicField(SSRPass, "OUTPUT", {
402
- Default: 0,
403
- SSR: 1,
404
- Beauty: 3,
405
- Depth: 4,
406
- Normal: 5,
407
- Metalness: 7
408
- });
366
+ this.scene.traverseVisible((child) => {
367
+ child._SSRPassBackupMaterial = child.material;
368
+ if (this._selects.includes(child)) {
369
+ child.material = this.metalnessOnMaterial;
370
+ } else {
371
+ child.material = this.metalnessOffMaterial;
372
+ }
373
+ });
374
+ renderer.render(this.scene, this.camera);
375
+ this.scene.traverseVisible((child) => {
376
+ child.material = child._SSRPassBackupMaterial;
377
+ });
378
+ renderer.autoClear = originalAutoClear;
379
+ renderer.setClearColor(this.originalClearColor);
380
+ renderer.setClearAlpha(originalClearAlpha);
381
+ }
382
+ setSize(width, height) {
383
+ this.width = width;
384
+ this.height = height;
385
+ this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
386
+ this.ssrMaterial.needsUpdate = true;
387
+ this.beautyRenderTarget.setSize(width, height);
388
+ this.prevRenderTarget.setSize(width, height);
389
+ this.ssrRenderTarget.setSize(width, height);
390
+ this.normalRenderTarget.setSize(width, height);
391
+ this.metalnessRenderTarget.setSize(width, height);
392
+ this.blurRenderTarget.setSize(width, height);
393
+ this.blurRenderTarget2.setSize(width, height);
394
+ this.ssrMaterial.uniforms["resolution"].value.set(width, height);
395
+ this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
396
+ this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
397
+ this.blurMaterial.uniforms["resolution"].value.set(width, height);
398
+ this.blurMaterial2.uniforms["resolution"].value.set(width, height);
399
+ }
400
+ };
401
+ let SSRPass2 = _SSRPass;
402
+ __publicField(SSRPass2, "OUTPUT", {
403
+ Default: 0,
404
+ SSR: 1,
405
+ Beauty: 3,
406
+ Depth: 4,
407
+ Normal: 5,
408
+ Metalness: 7
409
+ });
410
+ return SSRPass2;
411
+ })();
409
412
  export {
410
413
  SSRPass
411
414
  };