three-stdlib 2.35.5 → 2.35.7
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- package/_polyfill/CapsuleGeometry.cjs +20 -17
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +20 -17
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +722 -715
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +723 -716
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +2 -1
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +3 -2
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +2 -1
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +3 -2
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +2 -1
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +3 -2
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +133 -122
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +34 -21
- package/exporters/DRACOExporter.js +133 -122
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +170 -167
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +170 -167
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +524 -515
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +524 -515
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +2 -1
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +3 -2
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +441 -435
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +441 -435
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +2 -1
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +3 -2
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +377 -374
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +377 -374
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +5 -4
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +6 -5
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +46 -43
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +46 -43
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1694 -1688
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1694 -1688
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +53 -50
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +53 -50
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +271 -268
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +272 -269
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +2 -1
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +3 -2
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +211 -206
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +212 -207
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +154 -146
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +154 -146
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +183 -180
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +183 -180
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +164 -161
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +164 -161
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +35 -32
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +17 -42
- package/objects/Sky.js +35 -32
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +2 -1
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +3 -2
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +143 -140
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +143 -140
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +267 -264
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +267 -264
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +253 -250
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +253 -250
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +379 -376
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +379 -376
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +205 -202
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +205 -202
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +71 -46
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +41 -22
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +41 -22
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +20 -6
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +20 -6
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +46 -26
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +46 -26
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +33 -19
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +33 -19
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +117 -90
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +117 -90
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +333 -232
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +333 -232
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +38 -22
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +38 -22
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +35 -21
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +35 -21
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +34 -19
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +34 -19
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +43 -24
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +43 -24
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +30 -16
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +30 -16
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +38 -21
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +38 -21
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +98 -69
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +98 -69
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +70 -59
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +70 -59
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +49 -28
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +49 -28
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1098 -1089
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1098 -1089
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +57 -29
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +57 -29
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +70 -43
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +70 -43
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +74 -53
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +74 -53
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +55 -35
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +55 -35
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +33 -19
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +33 -19
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +193 -116
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +193 -116
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +270 -192
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +270 -192
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +43 -27
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +43 -27
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +47 -31
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +47 -31
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +37 -24
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +37 -24
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +43 -24
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +43 -24
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +34 -17
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +34 -17
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +39 -26
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +39 -26
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +36 -21
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +36 -21
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +147 -97
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +147 -97
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +31 -18
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +31 -18
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +33 -20
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +33 -20
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +154 -117
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +154 -117
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +358 -270
- package/shaders/SMAAShader.cjs.map +1 -1
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{"version":3,"file":"OculusHandPointerModel.js","sources":["../../src/webxr/OculusHandPointerModel.js"],"sourcesContent":["import * as THREE from 'three'\n\nconst PINCH_MAX = 0.05\nconst PINCH_THRESHOLD = 0.02\nconst PINCH_MIN = 0.01\nconst POINTER_ADVANCE_MAX = 0.02\nconst POINTER_OPACITY_MAX = 1\nconst POINTER_OPACITY_MIN = 0.4\nconst POINTER_FRONT_RADIUS = 0.002\nconst POINTER_REAR_RADIUS = 0.01\nconst POINTER_REAR_RADIUS_MIN = 0.003\nconst POINTER_LENGTH = 0.035\nconst POINTER_SEGMENTS = 16\nconst POINTER_RINGS = 12\nconst POINTER_HEMISPHERE_ANGLE = 110\nconst YAXIS = new THREE.Vector3(0, 1, 0)\nconst ZAXIS = new THREE.Vector3(0, 0, 1)\n\nconst CURSOR_RADIUS = 0.02\nconst CURSOR_MAX_DISTANCE = 1.5\n\nclass OculusHandPointerModel extends THREE.Object3D {\n constructor(hand, controller) {\n super()\n\n this.hand = hand\n this.controller = controller\n\n // Unused\n this.motionController = null\n this.envMap = null\n this.mesh = null\n\n this.pointerGeometry = null\n this.pointerMesh = null\n this.pointerObject = null\n\n this.pinched = false\n this.attached = false\n\n this.cursorObject = null\n\n this.raycaster = null\n\n this._onConnected = this._onConnected.bind(this)\n this._onDisconnected = this._onDisconnected.bind(this)\n this.hand.addEventListener('connected', this._onConnected)\n this.hand.addEventListener('disconnected', this._onDisconnected)\n }\n\n _onConnected(event) {\n const xrInputSource = event.data\n if (xrInputSource.hand) {\n this.visible = true\n this.xrInputSource = xrInputSource\n\n this.createPointer()\n }\n }\n\n _onDisconnected() {\n this.visible = false\n this.xrInputSource = null\n\n this.pointerGeometry?.dispose()\n this.pointerMesh?.material.dispose()\n\n this.clear()\n }\n\n _drawVerticesRing(vertices, baseVector, ringIndex) {\n const segmentVector = baseVector.clone()\n for (var i = 0; i < POINTER_SEGMENTS; i++) {\n segmentVector.applyAxisAngle(ZAXIS, (Math.PI * 2) / POINTER_SEGMENTS)\n const vid = ringIndex * POINTER_SEGMENTS + i\n vertices[3 * vid] = segmentVector.x\n vertices[3 * vid + 1] = segmentVector.y\n vertices[3 * vid + 2] = segmentVector.z\n }\n }\n\n _updatePointerVertices(rearRadius) {\n const vertices = this.pointerGeometry.attributes.position.array\n // first ring for front face\n const frontFaceBase = new THREE.Vector3(POINTER_FRONT_RADIUS, 0, -1 * (POINTER_LENGTH - rearRadius))\n this._drawVerticesRing(vertices, frontFaceBase, 0)\n\n // rings for rear hemisphere\n const rearBase = new THREE.Vector3(\n Math.sin((Math.PI * POINTER_HEMISPHERE_ANGLE) / 180) * rearRadius,\n Math.cos((Math.PI * POINTER_HEMISPHERE_ANGLE) / 180) * rearRadius,\n 0,\n )\n for (var i = 0; i < POINTER_RINGS; i++) {\n this._drawVerticesRing(vertices, rearBase, i + 1)\n rearBase.applyAxisAngle(YAXIS, (Math.PI * POINTER_HEMISPHERE_ANGLE) / 180 / (POINTER_RINGS * -2))\n }\n\n // front and rear face center vertices\n const frontCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS)\n const rearCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS) + 1\n const frontCenter = new THREE.Vector3(0, 0, -1 * (POINTER_LENGTH - rearRadius))\n vertices[frontCenterIndex * 3] = frontCenter.x\n vertices[frontCenterIndex * 3 + 1] = frontCenter.y\n vertices[frontCenterIndex * 3 + 2] = frontCenter.z\n const rearCenter = new THREE.Vector3(0, 0, rearRadius)\n vertices[rearCenterIndex * 3] = rearCenter.x\n vertices[rearCenterIndex * 3 + 1] = rearCenter.y\n vertices[rearCenterIndex * 3 + 2] = rearCenter.z\n\n this.pointerGeometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3))\n // verticesNeedUpdate = true;\n }\n\n createPointer() {\n var i, j\n const vertices = new Array(((POINTER_RINGS + 1) * POINTER_SEGMENTS + 2) * 3).fill(0)\n // const vertices = [];\n const indices = []\n this.pointerGeometry = new THREE.BufferGeometry()\n\n this.pointerGeometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3))\n\n this._updatePointerVertices(POINTER_REAR_RADIUS)\n\n // construct faces to connect rings\n for (i = 0; i < POINTER_RINGS; i++) {\n for (j = 0; j < POINTER_SEGMENTS - 1; j++) {\n indices.push(i * POINTER_SEGMENTS + j, i * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j)\n indices.push(i * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j)\n }\n\n indices.push((i + 1) * POINTER_SEGMENTS - 1, i * POINTER_SEGMENTS, (i + 2) * POINTER_SEGMENTS - 1)\n indices.push(i * POINTER_SEGMENTS, (i + 1) * POINTER_SEGMENTS, (i + 2) * POINTER_SEGMENTS - 1)\n }\n\n // construct front and rear face\n const frontCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS)\n const rearCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS) + 1\n\n for (i = 0; i < POINTER_SEGMENTS - 1; i++) {\n indices.push(frontCenterIndex, i + 1, i)\n indices.push(rearCenterIndex, i + POINTER_SEGMENTS * POINTER_RINGS, i + POINTER_SEGMENTS * POINTER_RINGS + 1)\n }\n\n indices.push(frontCenterIndex, 0, POINTER_SEGMENTS - 1)\n indices.push(rearCenterIndex, POINTER_SEGMENTS * (POINTER_RINGS + 1) - 1, POINTER_SEGMENTS * POINTER_RINGS)\n\n const material = new THREE.MeshBasicMaterial()\n material.transparent = true\n material.opacity = POINTER_OPACITY_MIN\n\n this.pointerGeometry.setIndex(indices)\n\n this.pointerMesh = new THREE.Mesh(this.pointerGeometry, material)\n\n this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS)\n this.pointerObject = new THREE.Object3D()\n this.pointerObject.add(this.pointerMesh)\n\n this.raycaster = new THREE.Raycaster()\n\n // create cursor\n const cursorGeometry = new THREE.SphereGeometry(CURSOR_RADIUS, 10, 10)\n const cursorMaterial = new THREE.MeshBasicMaterial()\n cursorMaterial.transparent = true\n cursorMaterial.opacity = POINTER_OPACITY_MIN\n\n this.cursorObject = new THREE.Mesh(cursorGeometry, cursorMaterial)\n this.pointerObject.add(this.cursorObject)\n\n this.add(this.pointerObject)\n }\n\n _updateRaycaster() {\n if (this.raycaster) {\n const pointerMatrix = this.pointerObject.matrixWorld\n const tempMatrix = new THREE.Matrix4()\n tempMatrix.identity().extractRotation(pointerMatrix)\n this.raycaster.ray.origin.setFromMatrixPosition(pointerMatrix)\n this.raycaster.ray.direction.set(0, 0, -1).applyMatrix4(tempMatrix)\n }\n }\n\n _updatePointer() {\n this.pointerObject.visible = this.controller.visible\n const indexTip = this.hand.joints['index-finger-tip']\n const thumbTip = this.hand.joints['thumb-tip']\n const distance = indexTip.position.distanceTo(thumbTip.position)\n const position = indexTip.position.clone().add(thumbTip.position).multiplyScalar(0.5)\n this.pointerObject.position.copy(position)\n this.pointerObject.quaternion.copy(this.controller.quaternion)\n\n this.pinched = distance <= PINCH_THRESHOLD\n\n const pinchScale = (distance - PINCH_MIN) / (PINCH_MAX - PINCH_MIN)\n const focusScale = (distance - PINCH_MIN) / (PINCH_THRESHOLD - PINCH_MIN)\n if (pinchScale > 1) {\n this._updatePointerVertices(POINTER_REAR_RADIUS)\n this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS)\n this.pointerMesh.material.opacity = POINTER_OPACITY_MIN\n } else if (pinchScale > 0) {\n const rearRadius = (POINTER_REAR_RADIUS - POINTER_REAR_RADIUS_MIN) * pinchScale + POINTER_REAR_RADIUS_MIN\n this._updatePointerVertices(rearRadius)\n if (focusScale < 1) {\n this.pointerMesh.position.set(0, 0, -1 * rearRadius - (1 - focusScale) * POINTER_ADVANCE_MAX)\n this.pointerMesh.material.opacity =\n POINTER_OPACITY_MIN + (1 - focusScale) * (POINTER_OPACITY_MAX - POINTER_OPACITY_MIN)\n } else {\n this.pointerMesh.position.set(0, 0, -1 * rearRadius)\n this.pointerMesh.material.opacity = POINTER_OPACITY_MIN\n }\n } else {\n this._updatePointerVertices(POINTER_REAR_RADIUS_MIN)\n this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS_MIN - POINTER_ADVANCE_MAX)\n this.pointerMesh.material.opacity = POINTER_OPACITY_MAX\n }\n\n this.cursorObject.material.opacity = this.pointerMesh.material.opacity\n }\n\n updateMatrixWorld(force) {\n super.updateMatrixWorld(force)\n if (this.pointerGeometry) {\n this._updatePointer()\n this._updateRaycaster()\n }\n }\n\n isPinched() {\n return this.pinched\n }\n\n setAttached(attached) {\n this.attached = attached\n }\n\n isAttached() {\n return this.attached\n }\n\n intersectObject(object, recursive = true) {\n if (this.raycaster) {\n return this.raycaster.intersectObject(object, recursive)\n }\n }\n\n intersectObjects(objects, recursive = true) {\n if (this.raycaster) {\n return this.raycaster.intersectObjects(objects, recursive)\n }\n }\n\n checkIntersections(objects, recursive = false) {\n if (this.raycaster && !this.attached) {\n const intersections = this.raycaster.intersectObjects(objects, recursive)\n const direction = new THREE.Vector3(0, 0, -1)\n if (intersections.length > 0) {\n const intersection = intersections[0]\n const distance = intersection.distance\n this.cursorObject.position.copy(direction.multiplyScalar(distance))\n } else {\n this.cursorObject.position.copy(direction.multiplyScalar(CURSOR_MAX_DISTANCE))\n }\n }\n }\n\n setCursor(distance) {\n const direction = new THREE.Vector3(0, 0, -1)\n if (this.raycaster && !this.attached) {\n this.cursorObject.position.copy(direction.multiplyScalar(distance))\n }\n }\n\n dispose() {\n this._onDisconnected()\n this.hand.removeEventListener('connected', this._onConnected)\n this.hand.removeEventListener('disconnected', this._onDisconnected)\n }\n}\n\nexport { OculusHandPointerModel 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{"version":3,"file":"OculusHandPointerModel.js","sources":["../../src/webxr/OculusHandPointerModel.js"],"sourcesContent":["import * as THREE from 'three'\n\nconst PINCH_MAX = 0.05\nconst PINCH_THRESHOLD = 0.02\nconst PINCH_MIN = 0.01\nconst POINTER_ADVANCE_MAX = 0.02\nconst POINTER_OPACITY_MAX = 1\nconst POINTER_OPACITY_MIN = 0.4\nconst POINTER_FRONT_RADIUS = 0.002\nconst POINTER_REAR_RADIUS = 0.01\nconst POINTER_REAR_RADIUS_MIN = 0.003\nconst POINTER_LENGTH = 0.035\nconst POINTER_SEGMENTS = 16\nconst POINTER_RINGS = 12\nconst POINTER_HEMISPHERE_ANGLE = 110\nconst YAXIS = /* @__PURE__ */ new THREE.Vector3(0, 1, 0)\nconst ZAXIS = /* @__PURE__ */ new THREE.Vector3(0, 0, 1)\n\nconst CURSOR_RADIUS = 0.02\nconst CURSOR_MAX_DISTANCE = 1.5\n\nclass OculusHandPointerModel extends THREE.Object3D {\n constructor(hand, controller) {\n super()\n\n this.hand = hand\n this.controller = controller\n\n // Unused\n this.motionController = null\n this.envMap = null\n this.mesh = null\n\n this.pointerGeometry = null\n this.pointerMesh = null\n this.pointerObject = null\n\n this.pinched = false\n this.attached = false\n\n this.cursorObject = null\n\n this.raycaster = null\n\n this._onConnected = this._onConnected.bind(this)\n this._onDisconnected = this._onDisconnected.bind(this)\n this.hand.addEventListener('connected', this._onConnected)\n this.hand.addEventListener('disconnected', this._onDisconnected)\n }\n\n _onConnected(event) {\n const xrInputSource = event.data\n if (xrInputSource.hand) {\n this.visible = true\n this.xrInputSource = xrInputSource\n\n this.createPointer()\n }\n }\n\n _onDisconnected() {\n this.visible = false\n this.xrInputSource = null\n\n this.pointerGeometry?.dispose()\n this.pointerMesh?.material.dispose()\n\n this.clear()\n }\n\n _drawVerticesRing(vertices, baseVector, ringIndex) {\n const segmentVector = baseVector.clone()\n for (var i = 0; i < POINTER_SEGMENTS; i++) {\n segmentVector.applyAxisAngle(ZAXIS, (Math.PI * 2) / POINTER_SEGMENTS)\n const vid = ringIndex * POINTER_SEGMENTS + i\n vertices[3 * vid] = segmentVector.x\n vertices[3 * vid + 1] = segmentVector.y\n vertices[3 * vid + 2] = segmentVector.z\n }\n }\n\n _updatePointerVertices(rearRadius) {\n const vertices = this.pointerGeometry.attributes.position.array\n // first ring for front face\n const frontFaceBase = new THREE.Vector3(POINTER_FRONT_RADIUS, 0, -1 * (POINTER_LENGTH - rearRadius))\n this._drawVerticesRing(vertices, frontFaceBase, 0)\n\n // rings for rear hemisphere\n const rearBase = new THREE.Vector3(\n Math.sin((Math.PI * POINTER_HEMISPHERE_ANGLE) / 180) * rearRadius,\n Math.cos((Math.PI * POINTER_HEMISPHERE_ANGLE) / 180) * rearRadius,\n 0,\n )\n for (var i = 0; i < POINTER_RINGS; i++) {\n this._drawVerticesRing(vertices, rearBase, i + 1)\n rearBase.applyAxisAngle(YAXIS, (Math.PI * POINTER_HEMISPHERE_ANGLE) / 180 / (POINTER_RINGS * -2))\n }\n\n // front and rear face center vertices\n const frontCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS)\n const rearCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS) + 1\n const frontCenter = new THREE.Vector3(0, 0, -1 * (POINTER_LENGTH - rearRadius))\n vertices[frontCenterIndex * 3] = frontCenter.x\n vertices[frontCenterIndex * 3 + 1] = frontCenter.y\n vertices[frontCenterIndex * 3 + 2] = frontCenter.z\n const rearCenter = new THREE.Vector3(0, 0, rearRadius)\n vertices[rearCenterIndex * 3] = rearCenter.x\n vertices[rearCenterIndex * 3 + 1] = rearCenter.y\n vertices[rearCenterIndex * 3 + 2] = rearCenter.z\n\n this.pointerGeometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3))\n // verticesNeedUpdate = true;\n }\n\n createPointer() {\n var i, j\n const vertices = new Array(((POINTER_RINGS + 1) * POINTER_SEGMENTS + 2) * 3).fill(0)\n // const vertices = [];\n const indices = []\n this.pointerGeometry = new THREE.BufferGeometry()\n\n this.pointerGeometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3))\n\n this._updatePointerVertices(POINTER_REAR_RADIUS)\n\n // construct faces to connect rings\n for (i = 0; i < POINTER_RINGS; i++) {\n for (j = 0; j < POINTER_SEGMENTS - 1; j++) {\n indices.push(i * POINTER_SEGMENTS + j, i * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j)\n indices.push(i * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j)\n }\n\n indices.push((i + 1) * POINTER_SEGMENTS - 1, i * POINTER_SEGMENTS, (i + 2) * POINTER_SEGMENTS - 1)\n indices.push(i * POINTER_SEGMENTS, (i + 1) * POINTER_SEGMENTS, (i + 2) * POINTER_SEGMENTS - 1)\n }\n\n // construct front and rear face\n const frontCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS)\n const rearCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS) + 1\n\n for (i = 0; i < POINTER_SEGMENTS - 1; i++) {\n indices.push(frontCenterIndex, i + 1, i)\n indices.push(rearCenterIndex, i + POINTER_SEGMENTS * POINTER_RINGS, i + POINTER_SEGMENTS * POINTER_RINGS + 1)\n }\n\n indices.push(frontCenterIndex, 0, POINTER_SEGMENTS - 1)\n indices.push(rearCenterIndex, POINTER_SEGMENTS * (POINTER_RINGS + 1) - 1, POINTER_SEGMENTS * POINTER_RINGS)\n\n const material = new THREE.MeshBasicMaterial()\n material.transparent = true\n material.opacity = POINTER_OPACITY_MIN\n\n this.pointerGeometry.setIndex(indices)\n\n this.pointerMesh = new THREE.Mesh(this.pointerGeometry, material)\n\n this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS)\n this.pointerObject = new THREE.Object3D()\n this.pointerObject.add(this.pointerMesh)\n\n this.raycaster = new THREE.Raycaster()\n\n // create cursor\n const cursorGeometry = new THREE.SphereGeometry(CURSOR_RADIUS, 10, 10)\n const cursorMaterial = new THREE.MeshBasicMaterial()\n cursorMaterial.transparent = true\n cursorMaterial.opacity = POINTER_OPACITY_MIN\n\n this.cursorObject = new THREE.Mesh(cursorGeometry, cursorMaterial)\n this.pointerObject.add(this.cursorObject)\n\n this.add(this.pointerObject)\n }\n\n _updateRaycaster() {\n if (this.raycaster) {\n const pointerMatrix = this.pointerObject.matrixWorld\n const tempMatrix = new THREE.Matrix4()\n tempMatrix.identity().extractRotation(pointerMatrix)\n this.raycaster.ray.origin.setFromMatrixPosition(pointerMatrix)\n this.raycaster.ray.direction.set(0, 0, -1).applyMatrix4(tempMatrix)\n }\n }\n\n _updatePointer() {\n this.pointerObject.visible = this.controller.visible\n const indexTip = this.hand.joints['index-finger-tip']\n const thumbTip = this.hand.joints['thumb-tip']\n const distance = indexTip.position.distanceTo(thumbTip.position)\n const position = indexTip.position.clone().add(thumbTip.position).multiplyScalar(0.5)\n this.pointerObject.position.copy(position)\n this.pointerObject.quaternion.copy(this.controller.quaternion)\n\n this.pinched = distance <= PINCH_THRESHOLD\n\n const pinchScale = (distance - PINCH_MIN) / (PINCH_MAX - PINCH_MIN)\n const focusScale = (distance - PINCH_MIN) / (PINCH_THRESHOLD - PINCH_MIN)\n if (pinchScale > 1) {\n this._updatePointerVertices(POINTER_REAR_RADIUS)\n this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS)\n this.pointerMesh.material.opacity = POINTER_OPACITY_MIN\n } else if (pinchScale > 0) {\n const rearRadius = (POINTER_REAR_RADIUS - POINTER_REAR_RADIUS_MIN) * pinchScale + POINTER_REAR_RADIUS_MIN\n this._updatePointerVertices(rearRadius)\n if (focusScale < 1) {\n this.pointerMesh.position.set(0, 0, -1 * rearRadius - (1 - focusScale) * POINTER_ADVANCE_MAX)\n this.pointerMesh.material.opacity =\n POINTER_OPACITY_MIN + (1 - focusScale) * (POINTER_OPACITY_MAX - POINTER_OPACITY_MIN)\n } else {\n this.pointerMesh.position.set(0, 0, -1 * rearRadius)\n this.pointerMesh.material.opacity = POINTER_OPACITY_MIN\n }\n } else {\n this._updatePointerVertices(POINTER_REAR_RADIUS_MIN)\n this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS_MIN - POINTER_ADVANCE_MAX)\n this.pointerMesh.material.opacity = POINTER_OPACITY_MAX\n }\n\n this.cursorObject.material.opacity = this.pointerMesh.material.opacity\n }\n\n updateMatrixWorld(force) {\n super.updateMatrixWorld(force)\n if (this.pointerGeometry) {\n this._updatePointer()\n this._updateRaycaster()\n }\n }\n\n isPinched() {\n return this.pinched\n }\n\n setAttached(attached) {\n this.attached = attached\n }\n\n isAttached() {\n return this.attached\n }\n\n intersectObject(object, recursive = true) {\n if (this.raycaster) {\n return this.raycaster.intersectObject(object, recursive)\n }\n }\n\n intersectObjects(objects, recursive = true) {\n if (this.raycaster) {\n return this.raycaster.intersectObjects(objects, recursive)\n }\n }\n\n checkIntersections(objects, recursive = false) {\n if (this.raycaster && !this.attached) {\n const intersections = this.raycaster.intersectObjects(objects, recursive)\n const direction = new THREE.Vector3(0, 0, -1)\n if (intersections.length > 0) {\n const intersection = intersections[0]\n const distance = intersection.distance\n this.cursorObject.position.copy(direction.multiplyScalar(distance))\n } else {\n this.cursorObject.position.copy(direction.multiplyScalar(CURSOR_MAX_DISTANCE))\n }\n }\n }\n\n setCursor(distance) {\n const direction = new THREE.Vector3(0, 0, -1)\n if (this.raycaster && !this.attached) {\n this.cursorObject.position.copy(direction.multiplyScalar(distance))\n }\n }\n\n dispose() {\n this._onDisconnected()\n this.hand.removeEventListener('connected', this._onConnected)\n this.hand.removeEventListener('disconnected', this._onDisconnected)\n }\n}\n\nexport { OculusHandPointerModel 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package/webxr/VRButton.cjs
CHANGED
@@ -6,107 +6,110 @@ var __publicField = (obj, key, value) => {
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6
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return value;
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};
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const
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session
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+
const VRButton = /* @__PURE__ */ (() => {
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+
const _VRButton = class {
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11
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+
static createButton(renderer, sessionInit = {}) {
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+
const button = document.createElement("button");
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function showEnterVR() {
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let currentSession = null;
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async function onSessionStarted(session) {
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+
session.addEventListener("end", onSessionEnded);
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await renderer.xr.setSession(session);
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button.textContent = "EXIT VR";
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currentSession = session;
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}
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function onSessionEnded() {
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currentSession.removeEventListener("end", onSessionEnded);
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button.textContent = "ENTER VR";
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currentSession = null;
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}
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button.style.display = "";
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button.style.cursor = "pointer";
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button.style.left = "calc(50% - 50px)";
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button.style.width = "100px";
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button.textContent = "ENTER VR";
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-
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button.onmouseenter = () => {
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button.style.opacity = "1.0";
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};
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button.onmouseleave = () => {
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button.style.opacity = "0.5";
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};
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button.onclick = () => {
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var _a;
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if (currentSession === null) {
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const optionalFeatures = [sessionInit.optionalFeatures, "local-floor", "bounded-floor", "hand-tracking"].flat().filter(Boolean);
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(_a = navigator.xr) == null ? void 0 : _a.requestSession("immersive-vr", { ...sessionInit, optionalFeatures }).then(onSessionStarted);
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} else {
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currentSession.end();
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}
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};
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}
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function disableButton() {
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button.style.display = "";
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button.style.cursor = "auto";
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button.style.left = "calc(50% - 75px)";
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button.style.width = "150px";
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button.onmouseenter = null;
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+
button.onmouseleave = null;
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+
button.onclick = null;
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24
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}
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function showWebXRNotFound() {
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disableButton();
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button.textContent = "VR NOT SUPPORTED";
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+
}
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60
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+
function stylizeElement(element) {
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+
element.style.position = "absolute";
|
62
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+
element.style.bottom = "20px";
|
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+
element.style.padding = "12px 6px";
|
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+
element.style.border = "1px solid #fff";
|
65
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+
element.style.borderRadius = "4px";
|
66
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+
element.style.background = "rgba(0,0,0,0.1)";
|
67
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+
element.style.color = "#fff";
|
68
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+
element.style.font = "normal 13px sans-serif";
|
69
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+
element.style.textAlign = "center";
|
70
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+
element.style.opacity = "0.5";
|
71
|
+
element.style.outline = "none";
|
72
|
+
element.style.zIndex = "999";
|
73
|
+
}
|
74
|
+
if ("xr" in navigator) {
|
75
|
+
stylizeElement(button);
|
76
|
+
button.id = "VRButton";
|
77
|
+
button.style.display = "none";
|
78
|
+
navigator.xr.isSessionSupported("immersive-vr").then((supported) => {
|
79
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+
supported ? showEnterVR() : showWebXRNotFound();
|
80
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+
if (supported && _VRButton.xrSessionIsGranted) {
|
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+
button.click();
|
82
|
+
}
|
83
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+
});
|
84
|
+
return button;
|
85
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+
} else {
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+
const message = document.createElement("a");
|
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+
if (window.isSecureContext === false) {
|
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+
message.href = document.location.href.replace(/^http:/, "https:");
|
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+
message.innerHTML = "WEBXR NEEDS HTTPS";
|
41
90
|
} else {
|
42
|
-
|
91
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+
message.href = "https://immersiveweb.dev/";
|
92
|
+
message.innerHTML = "WEBXR NOT AVAILABLE";
|
43
93
|
}
|
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|
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button.style.left = "calc(50% - 75px)";
|
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button.style.width = "150px";
|
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-
button.onmouseenter = null;
|
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-
button.onmouseleave = null;
|
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-
button.onclick = null;
|
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|
-
}
|
55
|
-
function showWebXRNotFound() {
|
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|
-
disableButton();
|
57
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-
button.textContent = "VR NOT SUPPORTED";
|
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|
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}
|
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function stylizeElement(element) {
|
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element.style.position = "absolute";
|
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element.style.bottom = "20px";
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element.style.padding = "12px 6px";
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element.style.border = "1px solid #fff";
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element.style.borderRadius = "4px";
|
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element.style.background = "rgba(0,0,0,0.1)";
|
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element.style.color = "#fff";
|
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element.style.font = "normal 13px sans-serif";
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element.style.textAlign = "center";
|
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element.style.opacity = "0.5";
|
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}
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if ("xr" in navigator) {
|
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stylizeElement(button);
|
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-
button.id = "VRButton";
|
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-
button.style.display = "none";
|
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-
navigator.xr.isSessionSupported("immersive-vr").then((supported) => {
|
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-
supported ? showEnterVR() : showWebXRNotFound();
|
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|
-
if (supported && _VRButton.xrSessionIsGranted) {
|
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|
-
button.click();
|
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|
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}
|
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|
-
});
|
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|
-
return button;
|
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|
-
} else {
|
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|
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const message = document.createElement("a");
|
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-
if (window.isSecureContext === false) {
|
87
|
-
message.href = document.location.href.replace(/^http:/, "https:");
|
88
|
-
message.innerHTML = "WEBXR NEEDS HTTPS";
|
89
|
-
} else {
|
90
|
-
message.href = "https://immersiveweb.dev/";
|
91
|
-
message.innerHTML = "WEBXR NOT AVAILABLE";
|
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|
+
message.style.left = "calc(50% - 90px)";
|
95
|
+
message.style.width = "180px";
|
96
|
+
message.style.textDecoration = "none";
|
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|
+
stylizeElement(message);
|
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|
+
return message;
|
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|
}
|
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|
-
message.style.left = "calc(50% - 90px)";
|
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-
message.style.width = "180px";
|
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-
message.style.textDecoration = "none";
|
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-
stylizeElement(message);
|
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|
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return message;
|
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|
}
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}
|
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+
static registerSessionGrantedListener() {
|
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|
+
if (typeof navigator !== "undefined" && "xr" in navigator) {
|
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|
+
navigator.xr.addEventListener("sessiongranted", () => {
|
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|
+
_VRButton.xrSessionIsGranted = true;
|
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|
+
});
|
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}
|
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}
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}
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|
-
|
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|
+
};
|
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|
+
let VRButton2 = _VRButton;
|
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|
+
__publicField(VRButton2, "xrSessionIsGranted", false);
|
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|
+
VRButton2.registerSessionGrantedListener();
|
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|
+
return VRButton2;
|
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|
+
})();
|
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|
exports.VRButton = VRButton;
|
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|
//# sourceMappingURL=VRButton.cjs.map
|
package/webxr/VRButton.cjs.map
CHANGED
@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"VRButton.cjs","sources":["../../src/webxr/VRButton.
|
1
|
+
{"version":3,"file":"VRButton.cjs","sources":["../../src/webxr/VRButton.js"],"sourcesContent":["const VRButton = /* @__PURE__ */ (() => {\n class VRButton {\n static createButton(renderer, sessionInit = {}) {\n const button = document.createElement('button')\n\n function showEnterVR(/*device*/) {\n let currentSession = null\n\n async function onSessionStarted(session) {\n session.addEventListener('end', onSessionEnded)\n\n await renderer.xr.setSession(session)\n button.textContent = 'EXIT VR'\n\n currentSession = session\n }\n\n function onSessionEnded(/*event*/) {\n currentSession.removeEventListener('end', onSessionEnded)\n\n button.textContent = 'ENTER VR'\n\n currentSession = null\n }\n\n //\n\n button.style.display = ''\n\n button.style.cursor = 'pointer'\n button.style.left = 'calc(50% - 50px)'\n button.style.width = '100px'\n\n button.textContent = 'ENTER VR'\n\n button.onmouseenter = () => {\n button.style.opacity = '1.0'\n }\n\n button.onmouseleave = () => {\n button.style.opacity = '0.5'\n }\n\n button.onclick = () => {\n if (currentSession === null) {\n // WebXR's requestReferenceSpace only works if the corresponding feature\n // was requested at session creation time. For simplicity, just ask for\n // the interesting ones as optional features, but be aware that the\n // requestReferenceSpace call will fail if it turns out to be unavailable.\n // ('local' is always available for immersive sessions and doesn't need to\n // be requested separately.)\n\n const optionalFeatures = [sessionInit.optionalFeatures, 'local-floor', 'bounded-floor', 'hand-tracking']\n .flat()\n .filter(Boolean)\n\n navigator.xr?.requestSession('immersive-vr', { ...sessionInit, optionalFeatures }).then(onSessionStarted)\n } else {\n currentSession.end()\n }\n }\n }\n\n function disableButton() {\n button.style.display = ''\n\n button.style.cursor = 'auto'\n button.style.left = 'calc(50% - 75px)'\n button.style.width = '150px'\n\n button.onmouseenter = null\n button.onmouseleave = null\n\n button.onclick = null\n }\n\n function showWebXRNotFound() {\n disableButton()\n\n button.textContent = 'VR NOT SUPPORTED'\n }\n\n function stylizeElement(element) {\n element.style.position = 'absolute'\n element.style.bottom = '20px'\n element.style.padding = '12px 6px'\n element.style.border = '1px solid #fff'\n element.style.borderRadius = '4px'\n element.style.background = 'rgba(0,0,0,0.1)'\n element.style.color = '#fff'\n element.style.font = 'normal 13px sans-serif'\n element.style.textAlign = 'center'\n element.style.opacity = '0.5'\n element.style.outline = 'none'\n element.style.zIndex = '999'\n }\n\n if ('xr' in navigator) {\n stylizeElement(button)\n button.id = 'VRButton'\n button.style.display = 'none'\n\n // Query for session mode\n navigator.xr.isSessionSupported('immersive-vr').then((supported) => {\n supported ? showEnterVR() : showWebXRNotFound()\n\n if (supported && VRButton.xrSessionIsGranted) {\n button.click()\n }\n })\n\n return button\n } else {\n const message = document.createElement('a')\n\n if (window.isSecureContext === false) {\n message.href = document.location.href.replace(/^http:/, 'https:')\n message.innerHTML = 'WEBXR NEEDS HTTPS' // TODO Improve message\n } else {\n message.href = 'https://immersiveweb.dev/'\n message.innerHTML = 'WEBXR NOT AVAILABLE'\n }\n\n message.style.left = 'calc(50% - 90px)'\n message.style.width = '180px'\n message.style.textDecoration = 'none'\n\n stylizeElement(message)\n\n return message\n }\n }\n\n static xrSessionIsGranted = false\n\n static registerSessionGrantedListener() {\n if (typeof navigator !== 'undefined' && 'xr' in navigator) {\n navigator.xr.addEventListener('sessiongranted', () => {\n VRButton.xrSessionIsGranted = true\n })\n }\n }\n }\n\n VRButton.registerSessionGrantedListener()\n\n return VRButton\n})()\n\nexport { VRButton }\n"],"names":["VRButton"],"mappings":";;;;;;;;AAAK,MAAC,WAA4B,uBAAM;AACtC,QAAM,YAAN,MAAe;AAAA,IACb,OAAO,aAAa,UAAU,cAAc,IAAI;AAC9C,YAAM,SAAS,SAAS,cAAc,QAAQ;AAE9C,eAAS,cAAwB;AAC/B,YAAI,iBAAiB;AAErB,uBAAe,iBAAiB,SAAS;AACvC,kBAAQ,iBAAiB,OAAO,cAAc;AAE9C,gBAAM,SAAS,GAAG,WAAW,OAAO;AACpC,iBAAO,cAAc;AAErB,2BAAiB;AAAA,QAClB;AAED,iBAAS,iBAA0B;AACjC,yBAAe,oBAAoB,OAAO,cAAc;AAExD,iBAAO,cAAc;AAErB,2BAAiB;AAAA,QAClB;AAID,eAAO,MAAM,UAAU;AAEvB,eAAO,MAAM,SAAS;AACtB,eAAO,MAAM,OAAO;AACpB,eAAO,MAAM,QAAQ;AAErB,eAAO,cAAc;AAErB,eAAO,eAAe,MAAM;AAC1B,iBAAO,MAAM,UAAU;AAAA,QACxB;AAED,eAAO,eAAe,MAAM;AAC1B,iBAAO,MAAM,UAAU;AAAA,QACxB;AAED,eAAO,UAAU,MAAM;;AACrB,cAAI,mBAAmB,MAAM;AAQ3B,kBAAM,mBAAmB,CAAC,YAAY,kBAAkB,eAAe,iBAAiB,eAAe,EACpG,KAAM,EACN,OAAO,OAAO;AAEjB,4BAAU,OAAV,mBAAc,eAAe,gBAAgB,EAAE,GAAG,aAAa,iBAAkB,GAAE,KAAK;AAAA,UACpG,OAAiB;AACL,2BAAe,IAAK;AAAA,UACrB;AAAA,QACF;AAAA,MACF;AAED,eAAS,gBAAgB;AACvB,eAAO,MAAM,UAAU;AAEvB,eAAO,MAAM,SAAS;AACtB,eAAO,MAAM,OAAO;AACpB,eAAO,MAAM,QAAQ;AAErB,eAAO,eAAe;AACtB,eAAO,eAAe;AAEtB,eAAO,UAAU;AAAA,MAClB;AAED,eAAS,oBAAoB;AAC3B,sBAAe;AAEf,eAAO,cAAc;AAAA,MACtB;AAED,eAAS,eAAe,SAAS;AAC/B,gBAAQ,MAAM,WAAW;AACzB,gBAAQ,MAAM,SAAS;AACvB,gBAAQ,MAAM,UAAU;AACxB,gBAAQ,MAAM,SAAS;AACvB,gBAAQ,MAAM,eAAe;AAC7B,gBAAQ,MAAM,aAAa;AAC3B,gBAAQ,MAAM,QAAQ;AACtB,gBAAQ,MAAM,OAAO;AACrB,gBAAQ,MAAM,YAAY;AAC1B,gBAAQ,MAAM,UAAU;AACxB,gBAAQ,MAAM,UAAU;AACxB,gBAAQ,MAAM,SAAS;AAAA,MACxB;AAED,UAAI,QAAQ,WAAW;AACrB,uBAAe,MAAM;AACrB,eAAO,KAAK;AACZ,eAAO,MAAM,UAAU;AAGvB,kBAAU,GAAG,mBAAmB,cAAc,EAAE,KAAK,CAAC,cAAc;AAClE,sBAAY,YAAa,IAAG,kBAAmB;AAE/C,cAAI,aAAa,UAAS,oBAAoB;AAC5C,mBAAO,MAAO;AAAA,UACf;AAAA,QACX,CAAS;AAED,eAAO;AAAA,MACf,OAAa;AACL,cAAM,UAAU,SAAS,cAAc,GAAG;AAE1C,YAAI,OAAO,oBAAoB,OAAO;AACpC,kBAAQ,OAAO,SAAS,SAAS,KAAK,QAAQ,UAAU,QAAQ;AAChE,kBAAQ,YAAY;AAAA,QAC9B,OAAe;AACL,kBAAQ,OAAO;AACf,kBAAQ,YAAY;AAAA,QACrB;AAED,gBAAQ,MAAM,OAAO;AACrB,gBAAQ,MAAM,QAAQ;AACtB,gBAAQ,MAAM,iBAAiB;AAE/B,uBAAe,OAAO;AAEtB,eAAO;AAAA,MACR;AAAA,IACF;AAAA,IAID,OAAO,iCAAiC;AACtC,UAAI,OAAO,cAAc,eAAe,QAAQ,WAAW;AACzD,kBAAU,GAAG,iBAAiB,kBAAkB,MAAM;AACpD,oBAAS,qBAAqB;AAAA,QACxC,CAAS;AAAA,MACF;AAAA,IACF;AAAA,EACF;AA7ID,MAAMA,YAAN;AAoIE,gBApIIA,WAoIG,sBAAqB;AAW9B,EAAAA,UAAS,+BAAgC;AAEzC,SAAOA;AACT,GAAC;;"}
|
package/webxr/VRButton.d.ts
CHANGED
@@ -1,8 +1,11 @@
|
|
1
|
-
|
2
|
-
|
1
|
+
import { WebGLRenderer } from 'three'
|
2
|
+
|
3
3
|
declare class VRButton {
|
4
|
-
|
5
|
-
|
6
|
-
|
4
|
+
static createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLButtonElement | HTMLAnchorElement
|
5
|
+
|
6
|
+
static xrSessionIsGranted: boolean
|
7
|
+
|
8
|
+
static registerSessionGrantedListener(): void
|
7
9
|
}
|
8
|
-
|
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|
+
|
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|
+
export { VRButton }
|
package/webxr/VRButton.js
CHANGED
@@ -4,108 +4,111 @@ var __publicField = (obj, key, value) => {
|
|
4
4
|
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
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|
return value;
|
6
6
|
};
|
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|
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const
|
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session
|
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|
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|
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|
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|
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|
+
const VRButton = /* @__PURE__ */ (() => {
|
8
|
+
const _VRButton = class {
|
9
|
+
static createButton(renderer, sessionInit = {}) {
|
10
|
+
const button = document.createElement("button");
|
11
|
+
function showEnterVR() {
|
12
|
+
let currentSession = null;
|
13
|
+
async function onSessionStarted(session) {
|
14
|
+
session.addEventListener("end", onSessionEnded);
|
15
|
+
await renderer.xr.setSession(session);
|
16
|
+
button.textContent = "EXIT VR";
|
17
|
+
currentSession = session;
|
18
|
+
}
|
19
|
+
function onSessionEnded() {
|
20
|
+
currentSession.removeEventListener("end", onSessionEnded);
|
21
|
+
button.textContent = "ENTER VR";
|
22
|
+
currentSession = null;
|
23
|
+
}
|
24
|
+
button.style.display = "";
|
25
|
+
button.style.cursor = "pointer";
|
26
|
+
button.style.left = "calc(50% - 50px)";
|
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|
+
button.style.width = "100px";
|
20
28
|
button.textContent = "ENTER VR";
|
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|
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|
29
|
+
button.onmouseenter = () => {
|
30
|
+
button.style.opacity = "1.0";
|
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|
+
};
|
32
|
+
button.onmouseleave = () => {
|
33
|
+
button.style.opacity = "0.5";
|
34
|
+
};
|
35
|
+
button.onclick = () => {
|
36
|
+
var _a;
|
37
|
+
if (currentSession === null) {
|
38
|
+
const optionalFeatures = [sessionInit.optionalFeatures, "local-floor", "bounded-floor", "hand-tracking"].flat().filter(Boolean);
|
39
|
+
(_a = navigator.xr) == null ? void 0 : _a.requestSession("immersive-vr", { ...sessionInit, optionalFeatures }).then(onSessionStarted);
|
40
|
+
} else {
|
41
|
+
currentSession.end();
|
42
|
+
}
|
43
|
+
};
|
44
|
+
}
|
45
|
+
function disableButton() {
|
46
|
+
button.style.display = "";
|
47
|
+
button.style.cursor = "auto";
|
48
|
+
button.style.left = "calc(50% - 75px)";
|
49
|
+
button.style.width = "150px";
|
50
|
+
button.onmouseenter = null;
|
51
|
+
button.onmouseleave = null;
|
52
|
+
button.onclick = null;
|
22
53
|
}
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
54
|
+
function showWebXRNotFound() {
|
55
|
+
disableButton();
|
56
|
+
button.textContent = "VR NOT SUPPORTED";
|
57
|
+
}
|
58
|
+
function stylizeElement(element) {
|
59
|
+
element.style.position = "absolute";
|
60
|
+
element.style.bottom = "20px";
|
61
|
+
element.style.padding = "12px 6px";
|
62
|
+
element.style.border = "1px solid #fff";
|
63
|
+
element.style.borderRadius = "4px";
|
64
|
+
element.style.background = "rgba(0,0,0,0.1)";
|
65
|
+
element.style.color = "#fff";
|
66
|
+
element.style.font = "normal 13px sans-serif";
|
67
|
+
element.style.textAlign = "center";
|
68
|
+
element.style.opacity = "0.5";
|
69
|
+
element.style.outline = "none";
|
70
|
+
element.style.zIndex = "999";
|
71
|
+
}
|
72
|
+
if ("xr" in navigator) {
|
73
|
+
stylizeElement(button);
|
74
|
+
button.id = "VRButton";
|
75
|
+
button.style.display = "none";
|
76
|
+
navigator.xr.isSessionSupported("immersive-vr").then((supported) => {
|
77
|
+
supported ? showEnterVR() : showWebXRNotFound();
|
78
|
+
if (supported && _VRButton.xrSessionIsGranted) {
|
79
|
+
button.click();
|
80
|
+
}
|
81
|
+
});
|
82
|
+
return button;
|
83
|
+
} else {
|
84
|
+
const message = document.createElement("a");
|
85
|
+
if (window.isSecureContext === false) {
|
86
|
+
message.href = document.location.href.replace(/^http:/, "https:");
|
87
|
+
message.innerHTML = "WEBXR NEEDS HTTPS";
|
39
88
|
} else {
|
40
|
-
|
89
|
+
message.href = "https://immersiveweb.dev/";
|
90
|
+
message.innerHTML = "WEBXR NOT AVAILABLE";
|
41
91
|
}
|
42
|
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|
43
|
-
|
44
|
-
|
45
|
-
|
46
|
-
|
47
|
-
button.style.left = "calc(50% - 75px)";
|
48
|
-
button.style.width = "150px";
|
49
|
-
button.onmouseenter = null;
|
50
|
-
button.onmouseleave = null;
|
51
|
-
button.onclick = null;
|
52
|
-
}
|
53
|
-
function showWebXRNotFound() {
|
54
|
-
disableButton();
|
55
|
-
button.textContent = "VR NOT SUPPORTED";
|
56
|
-
}
|
57
|
-
function stylizeElement(element) {
|
58
|
-
element.style.position = "absolute";
|
59
|
-
element.style.bottom = "20px";
|
60
|
-
element.style.padding = "12px 6px";
|
61
|
-
element.style.border = "1px solid #fff";
|
62
|
-
element.style.borderRadius = "4px";
|
63
|
-
element.style.background = "rgba(0,0,0,0.1)";
|
64
|
-
element.style.color = "#fff";
|
65
|
-
element.style.font = "normal 13px sans-serif";
|
66
|
-
element.style.textAlign = "center";
|
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|
-
element.style.opacity = "0.5";
|
68
|
-
element.style.outline = "none";
|
69
|
-
element.style.zIndex = "999";
|
70
|
-
}
|
71
|
-
if ("xr" in navigator) {
|
72
|
-
stylizeElement(button);
|
73
|
-
button.id = "VRButton";
|
74
|
-
button.style.display = "none";
|
75
|
-
navigator.xr.isSessionSupported("immersive-vr").then((supported) => {
|
76
|
-
supported ? showEnterVR() : showWebXRNotFound();
|
77
|
-
if (supported && _VRButton.xrSessionIsGranted) {
|
78
|
-
button.click();
|
79
|
-
}
|
80
|
-
});
|
81
|
-
return button;
|
82
|
-
} else {
|
83
|
-
const message = document.createElement("a");
|
84
|
-
if (window.isSecureContext === false) {
|
85
|
-
message.href = document.location.href.replace(/^http:/, "https:");
|
86
|
-
message.innerHTML = "WEBXR NEEDS HTTPS";
|
87
|
-
} else {
|
88
|
-
message.href = "https://immersiveweb.dev/";
|
89
|
-
message.innerHTML = "WEBXR NOT AVAILABLE";
|
92
|
+
message.style.left = "calc(50% - 90px)";
|
93
|
+
message.style.width = "180px";
|
94
|
+
message.style.textDecoration = "none";
|
95
|
+
stylizeElement(message);
|
96
|
+
return message;
|
90
97
|
}
|
91
|
-
message.style.left = "calc(50% - 90px)";
|
92
|
-
message.style.width = "180px";
|
93
|
-
message.style.textDecoration = "none";
|
94
|
-
stylizeElement(message);
|
95
|
-
return message;
|
96
98
|
}
|
97
|
-
|
98
|
-
|
99
|
-
|
100
|
-
|
101
|
-
|
102
|
-
}
|
99
|
+
static registerSessionGrantedListener() {
|
100
|
+
if (typeof navigator !== "undefined" && "xr" in navigator) {
|
101
|
+
navigator.xr.addEventListener("sessiongranted", () => {
|
102
|
+
_VRButton.xrSessionIsGranted = true;
|
103
|
+
});
|
104
|
+
}
|
103
105
|
}
|
104
|
-
}
|
105
|
-
|
106
|
-
|
107
|
-
|
108
|
-
|
106
|
+
};
|
107
|
+
let VRButton2 = _VRButton;
|
108
|
+
__publicField(VRButton2, "xrSessionIsGranted", false);
|
109
|
+
VRButton2.registerSessionGrantedListener();
|
110
|
+
return VRButton2;
|
111
|
+
})();
|
109
112
|
export {
|
110
113
|
VRButton
|
111
114
|
};
|
package/webxr/VRButton.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"VRButton.js","sources":["../../src/webxr/VRButton.
|
1
|
+
{"version":3,"file":"VRButton.js","sources":["../../src/webxr/VRButton.js"],"sourcesContent":["const VRButton = /* @__PURE__ */ (() => {\n class VRButton {\n static createButton(renderer, sessionInit = {}) {\n const button = document.createElement('button')\n\n function showEnterVR(/*device*/) {\n let currentSession = null\n\n async function onSessionStarted(session) {\n session.addEventListener('end', onSessionEnded)\n\n await renderer.xr.setSession(session)\n button.textContent = 'EXIT VR'\n\n currentSession = session\n }\n\n function onSessionEnded(/*event*/) {\n currentSession.removeEventListener('end', onSessionEnded)\n\n button.textContent = 'ENTER VR'\n\n currentSession = null\n }\n\n //\n\n button.style.display = ''\n\n button.style.cursor = 'pointer'\n button.style.left = 'calc(50% - 50px)'\n button.style.width = '100px'\n\n button.textContent = 'ENTER VR'\n\n button.onmouseenter = () => {\n button.style.opacity = '1.0'\n }\n\n button.onmouseleave = () => {\n button.style.opacity = '0.5'\n }\n\n button.onclick = () => {\n if (currentSession === null) {\n // WebXR's requestReferenceSpace only works if the corresponding feature\n // was requested at session creation time. 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|
@@ -1,8 +1,8 @@
|
|
1
1
|
"use strict";
|
2
2
|
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
3
3
|
const THREE = require("three");
|
4
|
-
const _matrix = new THREE.Matrix4();
|
5
|
-
const _vector = new THREE.Vector3();
|
4
|
+
const _matrix = /* @__PURE__ */ new THREE.Matrix4();
|
5
|
+
const _vector = /* @__PURE__ */ new THREE.Vector3();
|
6
6
|
class XRHandPrimitiveModel {
|
7
7
|
constructor(handModel, controller, path, handedness, options) {
|
8
8
|
this.controller = controller;
|