three-stdlib 2.35.5 → 2.35.7
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- package/_polyfill/CapsuleGeometry.cjs +20 -17
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +20 -17
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +722 -715
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +723 -716
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +2 -1
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +3 -2
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +2 -1
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +3 -2
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +2 -1
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +3 -2
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +133 -122
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +34 -21
- package/exporters/DRACOExporter.js +133 -122
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +170 -167
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +170 -167
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +524 -515
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +524 -515
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +2 -1
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +3 -2
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +441 -435
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +441 -435
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +2 -1
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +3 -2
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +377 -374
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +377 -374
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +5 -4
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +6 -5
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +46 -43
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +46 -43
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1694 -1688
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1694 -1688
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +53 -50
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +53 -50
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +271 -268
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +272 -269
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +2 -1
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +3 -2
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +211 -206
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +212 -207
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +154 -146
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +154 -146
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +183 -180
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +183 -180
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +164 -161
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +164 -161
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +35 -32
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +17 -42
- package/objects/Sky.js +35 -32
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +2 -1
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +3 -2
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +143 -140
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +143 -140
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +267 -264
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +267 -264
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +253 -250
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +253 -250
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +379 -376
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +379 -376
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +205 -202
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +205 -202
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +71 -46
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +41 -22
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +41 -22
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +20 -6
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +20 -6
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +46 -26
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +46 -26
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +33 -19
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +33 -19
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +117 -90
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +117 -90
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +333 -232
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +333 -232
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +38 -22
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +38 -22
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +35 -21
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +35 -21
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +34 -19
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +34 -19
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +43 -24
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +43 -24
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +30 -16
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +30 -16
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +38 -21
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +38 -21
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +98 -69
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +98 -69
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +70 -59
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +70 -59
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +49 -28
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +49 -28
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1098 -1089
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1098 -1089
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +57 -29
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +57 -29
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +70 -43
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +70 -43
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +74 -53
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +74 -53
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +55 -35
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +55 -35
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +33 -19
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +33 -19
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +193 -116
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +193 -116
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +270 -192
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +270 -192
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +43 -27
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +43 -27
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +47 -31
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +47 -31
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +37 -24
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +37 -24
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +43 -24
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +43 -24
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +34 -17
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +34 -17
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +39 -26
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +39 -26
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +36 -21
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +36 -21
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +147 -97
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +147 -97
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +31 -18
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +31 -18
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +33 -20
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +33 -20
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +154 -117
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +154 -117
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +358 -270
- package/shaders/SMAAShader.cjs.map +1 -1
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{"version":3,"file":"SSAOPass.cjs","sources":["../../src/postprocessing/SSAOPass.js"],"sourcesContent":["import {\n AddEquation,\n Color,\n CustomBlending,\n DataTexture,\n DepthTexture,\n DstAlphaFactor,\n DstColorFactor,\n FloatType,\n MathUtils,\n MeshNormalMaterial,\n NearestFilter,\n NoBlending,\n RedFormat,\n LuminanceFormat,\n DepthStencilFormat,\n UnsignedInt248Type,\n RepeatWrapping,\n ShaderMaterial,\n UniformsUtils,\n Vector3,\n WebGLRenderTarget,\n ZeroFactor,\n} from 'three'\nimport { Pass, FullScreenQuad } from './Pass'\nimport { SimplexNoise } from '../math/SimplexNoise'\nimport { SSAOShader, SSAOBlurShader, SSAODepthShader } from '../shaders/SSAOShader'\n\nimport { CopyShader } from '../shaders/CopyShader'\n\nclass SSAOPass extends Pass {\n static OUTPUT = {\n Default: 0,\n SSAO: 1,\n Blur: 2,\n Beauty: 3,\n Depth: 4,\n Normal: 5,\n }\n\n constructor(scene, camera, width, height) {\n super()\n\n this.width = width !== undefined ? width : 512\n this.height = height !== undefined ? height : 512\n\n this.clear = true\n\n this.camera = camera\n this.scene = scene\n\n this.kernelRadius = 8\n this.kernelSize = 32\n this.kernel = []\n this.noiseTexture = null\n this.output = 0\n\n this.minDistance = 0.005\n this.maxDistance = 0.1\n\n this._visibilityCache = new Map()\n\n //\n\n this.generateSampleKernel()\n this.generateRandomKernelRotations()\n\n // beauty render target\n\n const depthTexture = new DepthTexture()\n depthTexture.format = DepthStencilFormat\n depthTexture.type = UnsignedInt248Type\n\n this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height)\n\n // normal render target with depth buffer\n\n this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {\n minFilter: NearestFilter,\n magFilter: NearestFilter,\n depthTexture: depthTexture,\n })\n\n // ssao render target\n\n this.ssaoRenderTarget = new WebGLRenderTarget(this.width, this.height)\n\n this.blurRenderTarget = this.ssaoRenderTarget.clone()\n\n // ssao material\n\n if (SSAOShader === undefined) {\n console.error('THREE.SSAOPass: The pass relies on SSAOShader.')\n }\n\n this.ssaoMaterial = new ShaderMaterial({\n defines: Object.assign({}, SSAOShader.defines),\n uniforms: UniformsUtils.clone(SSAOShader.uniforms),\n vertexShader: SSAOShader.vertexShader,\n fragmentShader: SSAOShader.fragmentShader,\n blending: NoBlending,\n })\n\n this.ssaoMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture\n this.ssaoMaterial.uniforms['tNormal'].value = this.normalRenderTarget.texture\n this.ssaoMaterial.uniforms['tDepth'].value = this.normalRenderTarget.depthTexture\n this.ssaoMaterial.uniforms['tNoise'].value = this.noiseTexture\n this.ssaoMaterial.uniforms['kernel'].value = this.kernel\n this.ssaoMaterial.uniforms['cameraNear'].value = this.camera.near\n this.ssaoMaterial.uniforms['cameraFar'].value = this.camera.far\n this.ssaoMaterial.uniforms['resolution'].value.set(this.width, this.height)\n this.ssaoMaterial.uniforms['cameraProjectionMatrix'].value.copy(this.camera.projectionMatrix)\n this.ssaoMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse)\n\n // normal material\n\n this.normalMaterial = new MeshNormalMaterial()\n this.normalMaterial.blending = NoBlending\n\n // blur material\n\n this.blurMaterial = new ShaderMaterial({\n defines: Object.assign({}, SSAOBlurShader.defines),\n uniforms: UniformsUtils.clone(SSAOBlurShader.uniforms),\n vertexShader: SSAOBlurShader.vertexShader,\n fragmentShader: SSAOBlurShader.fragmentShader,\n })\n this.blurMaterial.uniforms['tDiffuse'].value = this.ssaoRenderTarget.texture\n this.blurMaterial.uniforms['resolution'].value.set(this.width, this.height)\n\n // material for rendering the depth\n\n this.depthRenderMaterial = new ShaderMaterial({\n defines: Object.assign({}, SSAODepthShader.defines),\n uniforms: UniformsUtils.clone(SSAODepthShader.uniforms),\n vertexShader: SSAODepthShader.vertexShader,\n fragmentShader: SSAODepthShader.fragmentShader,\n blending: NoBlending,\n })\n this.depthRenderMaterial.uniforms['tDepth'].value = this.normalRenderTarget.depthTexture\n this.depthRenderMaterial.uniforms['cameraNear'].value = this.camera.near\n this.depthRenderMaterial.uniforms['cameraFar'].value = this.camera.far\n\n // material for rendering the content of a render target\n\n this.copyMaterial = new ShaderMaterial({\n uniforms: UniformsUtils.clone(CopyShader.uniforms),\n vertexShader: CopyShader.vertexShader,\n fragmentShader: CopyShader.fragmentShader,\n transparent: true,\n depthTest: false,\n depthWrite: false,\n blendSrc: DstColorFactor,\n blendDst: ZeroFactor,\n blendEquation: AddEquation,\n blendSrcAlpha: DstAlphaFactor,\n blendDstAlpha: ZeroFactor,\n blendEquationAlpha: AddEquation,\n })\n\n this.fsQuad = new FullScreenQuad(null)\n\n this.originalClearColor = new Color()\n }\n\n dispose() {\n // dispose render targets\n\n this.beautyRenderTarget.dispose()\n this.normalRenderTarget.dispose()\n this.ssaoRenderTarget.dispose()\n this.blurRenderTarget.dispose()\n\n // dispose materials\n\n this.normalMaterial.dispose()\n this.blurMaterial.dispose()\n this.copyMaterial.dispose()\n this.depthRenderMaterial.dispose()\n\n // dipsose full screen quad\n\n this.fsQuad.dispose()\n }\n\n render(renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */) {\n if (renderer.capabilities.isWebGL2 === false) this.noiseTexture.format = LuminanceFormat\n\n // render beauty\n\n renderer.setRenderTarget(this.beautyRenderTarget)\n renderer.clear()\n renderer.render(this.scene, this.camera)\n\n // render normals and depth (honor only meshes, points and lines do not contribute to SSAO)\n\n this.overrideVisibility()\n this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0)\n this.restoreVisibility()\n\n // render SSAO\n\n this.ssaoMaterial.uniforms['kernelRadius'].value = this.kernelRadius\n this.ssaoMaterial.uniforms['minDistance'].value = this.minDistance\n this.ssaoMaterial.uniforms['maxDistance'].value = this.maxDistance\n this.renderPass(renderer, this.ssaoMaterial, this.ssaoRenderTarget)\n\n // render blur\n\n this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget)\n\n // output result to screen\n\n switch (this.output) {\n case SSAOPass.OUTPUT.SSAO:\n this.copyMaterial.uniforms['tDiffuse'].value = this.ssaoRenderTarget.texture\n this.copyMaterial.blending = NoBlending\n this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer)\n\n break\n\n case SSAOPass.OUTPUT.Blur:\n this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget.texture\n this.copyMaterial.blending = NoBlending\n this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer)\n\n break\n\n case SSAOPass.OUTPUT.Beauty:\n this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture\n this.copyMaterial.blending = NoBlending\n this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer)\n\n break\n\n case SSAOPass.OUTPUT.Depth:\n this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer)\n\n break\n\n case SSAOPass.OUTPUT.Normal:\n this.copyMaterial.uniforms['tDiffuse'].value = this.normalRenderTarget.texture\n this.copyMaterial.blending = NoBlending\n this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer)\n\n break\n\n case SSAOPass.OUTPUT.Default:\n this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture\n this.copyMaterial.blending = NoBlending\n this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer)\n\n this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget.texture\n this.copyMaterial.blending = CustomBlending\n this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer)\n\n break\n\n default:\n console.warn('THREE.SSAOPass: Unknown output type.')\n }\n }\n\n renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {\n // save original state\n renderer.getClearColor(this.originalClearColor)\n const originalClearAlpha = renderer.getClearAlpha()\n const originalAutoClear = renderer.autoClear\n\n renderer.setRenderTarget(renderTarget)\n\n // setup pass state\n renderer.autoClear = false\n if (clearColor !== undefined && clearColor !== null) {\n renderer.setClearColor(clearColor)\n renderer.setClearAlpha(clearAlpha || 0.0)\n renderer.clear()\n }\n\n this.fsQuad.material = passMaterial\n this.fsQuad.render(renderer)\n\n // restore original state\n renderer.autoClear = originalAutoClear\n renderer.setClearColor(this.originalClearColor)\n renderer.setClearAlpha(originalClearAlpha)\n }\n\n renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {\n renderer.getClearColor(this.originalClearColor)\n const originalClearAlpha = renderer.getClearAlpha()\n const originalAutoClear = renderer.autoClear\n\n renderer.setRenderTarget(renderTarget)\n renderer.autoClear = false\n\n clearColor = overrideMaterial.clearColor || clearColor\n clearAlpha = overrideMaterial.clearAlpha || clearAlpha\n\n if (clearColor !== undefined && clearColor !== null) {\n renderer.setClearColor(clearColor)\n renderer.setClearAlpha(clearAlpha || 0.0)\n renderer.clear()\n }\n\n this.scene.overrideMaterial = overrideMaterial\n renderer.render(this.scene, this.camera)\n this.scene.overrideMaterial = null\n\n // restore original state\n\n renderer.autoClear = originalAutoClear\n renderer.setClearColor(this.originalClearColor)\n renderer.setClearAlpha(originalClearAlpha)\n }\n\n setSize(width, height) {\n this.width = width\n this.height = height\n\n this.beautyRenderTarget.setSize(width, height)\n this.ssaoRenderTarget.setSize(width, height)\n this.normalRenderTarget.setSize(width, height)\n this.blurRenderTarget.setSize(width, height)\n\n this.ssaoMaterial.uniforms['resolution'].value.set(width, height)\n this.ssaoMaterial.uniforms['cameraProjectionMatrix'].value.copy(this.camera.projectionMatrix)\n this.ssaoMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse)\n\n this.blurMaterial.uniforms['resolution'].value.set(width, height)\n }\n\n generateSampleKernel() {\n const kernelSize = this.kernelSize\n const kernel = this.kernel\n\n for (let i = 0; i < kernelSize; i++) {\n const sample = new Vector3()\n sample.x = Math.random() * 2 - 1\n sample.y = Math.random() * 2 - 1\n sample.z = Math.random()\n\n sample.normalize()\n\n let scale = i / kernelSize\n scale = MathUtils.lerp(0.1, 1, scale * scale)\n sample.multiplyScalar(scale)\n\n kernel.push(sample)\n }\n }\n\n generateRandomKernelRotations() {\n const width = 4,\n height = 4\n\n if (SimplexNoise === undefined) {\n console.error('THREE.SSAOPass: The pass relies on SimplexNoise.')\n }\n\n const simplex = new SimplexNoise()\n\n const size = width * height\n const data = new Float32Array(size)\n\n for (let i = 0; i < size; i++) {\n const x = Math.random() * 2 - 1\n const y = Math.random() * 2 - 1\n const z = 0\n\n data[i] = simplex.noise3d(x, y, z)\n }\n\n this.noiseTexture = new DataTexture(data, width, height, RedFormat, FloatType)\n this.noiseTexture.wrapS = RepeatWrapping\n this.noiseTexture.wrapT = RepeatWrapping\n this.noiseTexture.needsUpdate = true\n }\n\n overrideVisibility() {\n const scene = this.scene\n const cache = this._visibilityCache\n\n scene.traverse(function (object) {\n cache.set(object, object.visible)\n\n if (object.isPoints || object.isLine) object.visible = false\n })\n }\n\n restoreVisibility() {\n const scene = this.scene\n const cache = this._visibilityCache\n\n scene.traverse(function (object) {\n const visible = cache.get(object)\n object.visible = visible\n })\n\n cache.clear()\n }\n}\n\nexport { SSAOPass 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{"version":3,"file":"SSAOPass.cjs","sources":["../../src/postprocessing/SSAOPass.js"],"sourcesContent":["import {\n AddEquation,\n Color,\n CustomBlending,\n DataTexture,\n DepthTexture,\n DstAlphaFactor,\n DstColorFactor,\n FloatType,\n MathUtils,\n MeshNormalMaterial,\n NearestFilter,\n NoBlending,\n RedFormat,\n LuminanceFormat,\n DepthStencilFormat,\n UnsignedInt248Type,\n RepeatWrapping,\n ShaderMaterial,\n UniformsUtils,\n Vector3,\n WebGLRenderTarget,\n ZeroFactor,\n} from 'three'\nimport { Pass, FullScreenQuad } from './Pass'\nimport { SimplexNoise } from '../math/SimplexNoise'\nimport { SSAOShader, SSAOBlurShader, SSAODepthShader } from '../shaders/SSAOShader'\n\nimport { CopyShader } from '../shaders/CopyShader'\n\nconst SSAOPass = /* @__PURE__ */ (() => {\n class SSAOPass extends Pass {\n static OUTPUT = {\n Default: 0,\n SSAO: 1,\n Blur: 2,\n Beauty: 3,\n Depth: 4,\n Normal: 5,\n }\n\n constructor(scene, camera, width, height) {\n super()\n\n this.width = width !== undefined ? width : 512\n this.height = height !== undefined ? height : 512\n\n this.clear = true\n\n this.camera = camera\n this.scene = scene\n\n this.kernelRadius = 8\n this.kernelSize = 32\n this.kernel = []\n this.noiseTexture = null\n this.output = 0\n\n this.minDistance = 0.005\n this.maxDistance = 0.1\n\n this._visibilityCache = new Map()\n\n //\n\n this.generateSampleKernel()\n this.generateRandomKernelRotations()\n\n // beauty render target\n\n const depthTexture = new DepthTexture()\n depthTexture.format = DepthStencilFormat\n depthTexture.type = UnsignedInt248Type\n\n this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height)\n\n // normal render target with depth buffer\n\n this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {\n minFilter: NearestFilter,\n magFilter: NearestFilter,\n depthTexture: depthTexture,\n })\n\n // ssao render target\n\n this.ssaoRenderTarget = new WebGLRenderTarget(this.width, this.height)\n\n this.blurRenderTarget = this.ssaoRenderTarget.clone()\n\n // ssao material\n\n if (SSAOShader === undefined) {\n console.error('THREE.SSAOPass: The pass relies on SSAOShader.')\n }\n\n this.ssaoMaterial = new ShaderMaterial({\n defines: Object.assign({}, SSAOShader.defines),\n uniforms: UniformsUtils.clone(SSAOShader.uniforms),\n vertexShader: SSAOShader.vertexShader,\n fragmentShader: SSAOShader.fragmentShader,\n blending: NoBlending,\n })\n\n this.ssaoMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture\n this.ssaoMaterial.uniforms['tNormal'].value = this.normalRenderTarget.texture\n this.ssaoMaterial.uniforms['tDepth'].value = this.normalRenderTarget.depthTexture\n this.ssaoMaterial.uniforms['tNoise'].value = this.noiseTexture\n this.ssaoMaterial.uniforms['kernel'].value = this.kernel\n this.ssaoMaterial.uniforms['cameraNear'].value = this.camera.near\n this.ssaoMaterial.uniforms['cameraFar'].value = this.camera.far\n this.ssaoMaterial.uniforms['resolution'].value.set(this.width, this.height)\n this.ssaoMaterial.uniforms['cameraProjectionMatrix'].value.copy(this.camera.projectionMatrix)\n this.ssaoMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse)\n\n // normal material\n\n this.normalMaterial = new MeshNormalMaterial()\n this.normalMaterial.blending = NoBlending\n\n // blur material\n\n this.blurMaterial = new ShaderMaterial({\n defines: Object.assign({}, SSAOBlurShader.defines),\n uniforms: UniformsUtils.clone(SSAOBlurShader.uniforms),\n vertexShader: SSAOBlurShader.vertexShader,\n fragmentShader: SSAOBlurShader.fragmentShader,\n })\n this.blurMaterial.uniforms['tDiffuse'].value = this.ssaoRenderTarget.texture\n this.blurMaterial.uniforms['resolution'].value.set(this.width, this.height)\n\n // material for rendering the depth\n\n this.depthRenderMaterial = new ShaderMaterial({\n defines: Object.assign({}, SSAODepthShader.defines),\n uniforms: UniformsUtils.clone(SSAODepthShader.uniforms),\n vertexShader: SSAODepthShader.vertexShader,\n fragmentShader: SSAODepthShader.fragmentShader,\n blending: NoBlending,\n })\n this.depthRenderMaterial.uniforms['tDepth'].value = this.normalRenderTarget.depthTexture\n this.depthRenderMaterial.uniforms['cameraNear'].value = this.camera.near\n this.depthRenderMaterial.uniforms['cameraFar'].value = this.camera.far\n\n // material for rendering the content of a render target\n\n this.copyMaterial = new ShaderMaterial({\n uniforms: UniformsUtils.clone(CopyShader.uniforms),\n vertexShader: CopyShader.vertexShader,\n fragmentShader: CopyShader.fragmentShader,\n transparent: true,\n depthTest: false,\n depthWrite: false,\n blendSrc: DstColorFactor,\n blendDst: ZeroFactor,\n blendEquation: AddEquation,\n blendSrcAlpha: DstAlphaFactor,\n blendDstAlpha: ZeroFactor,\n blendEquationAlpha: AddEquation,\n })\n\n this.fsQuad = new FullScreenQuad(null)\n\n this.originalClearColor = new Color()\n }\n\n dispose() {\n // dispose render targets\n\n this.beautyRenderTarget.dispose()\n this.normalRenderTarget.dispose()\n this.ssaoRenderTarget.dispose()\n this.blurRenderTarget.dispose()\n\n // dispose materials\n\n this.normalMaterial.dispose()\n this.blurMaterial.dispose()\n this.copyMaterial.dispose()\n this.depthRenderMaterial.dispose()\n\n // dipsose full screen quad\n\n this.fsQuad.dispose()\n }\n\n render(renderer, writeBuffer /*, readBuffer, deltaTime, maskActive */) {\n if (renderer.capabilities.isWebGL2 === false) this.noiseTexture.format = LuminanceFormat\n\n // render beauty\n\n renderer.setRenderTarget(this.beautyRenderTarget)\n renderer.clear()\n renderer.render(this.scene, this.camera)\n\n // render normals and depth (honor only meshes, points and lines do not contribute to SSAO)\n\n this.overrideVisibility()\n this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0)\n this.restoreVisibility()\n\n // render SSAO\n\n this.ssaoMaterial.uniforms['kernelRadius'].value = this.kernelRadius\n this.ssaoMaterial.uniforms['minDistance'].value = this.minDistance\n this.ssaoMaterial.uniforms['maxDistance'].value = this.maxDistance\n this.renderPass(renderer, this.ssaoMaterial, this.ssaoRenderTarget)\n\n // render blur\n\n this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget)\n\n // output result to screen\n\n switch (this.output) {\n case SSAOPass.OUTPUT.SSAO:\n this.copyMaterial.uniforms['tDiffuse'].value = this.ssaoRenderTarget.texture\n this.copyMaterial.blending = NoBlending\n this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer)\n\n break\n\n case SSAOPass.OUTPUT.Blur:\n this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget.texture\n this.copyMaterial.blending = NoBlending\n this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer)\n\n break\n\n case SSAOPass.OUTPUT.Beauty:\n this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture\n this.copyMaterial.blending = NoBlending\n this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer)\n\n break\n\n case SSAOPass.OUTPUT.Depth:\n this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer)\n\n break\n\n case SSAOPass.OUTPUT.Normal:\n this.copyMaterial.uniforms['tDiffuse'].value = this.normalRenderTarget.texture\n this.copyMaterial.blending = NoBlending\n this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer)\n\n break\n\n case SSAOPass.OUTPUT.Default:\n this.copyMaterial.uniforms['tDiffuse'].value = this.beautyRenderTarget.texture\n this.copyMaterial.blending = NoBlending\n this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer)\n\n this.copyMaterial.uniforms['tDiffuse'].value = this.blurRenderTarget.texture\n this.copyMaterial.blending = CustomBlending\n this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer)\n\n break\n\n default:\n console.warn('THREE.SSAOPass: Unknown output type.')\n }\n }\n\n renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {\n // save original state\n renderer.getClearColor(this.originalClearColor)\n const originalClearAlpha = renderer.getClearAlpha()\n const originalAutoClear = renderer.autoClear\n\n renderer.setRenderTarget(renderTarget)\n\n // setup pass state\n renderer.autoClear = false\n if (clearColor !== undefined && clearColor !== null) {\n renderer.setClearColor(clearColor)\n renderer.setClearAlpha(clearAlpha || 0.0)\n renderer.clear()\n }\n\n this.fsQuad.material = passMaterial\n this.fsQuad.render(renderer)\n\n // restore original state\n renderer.autoClear = originalAutoClear\n renderer.setClearColor(this.originalClearColor)\n renderer.setClearAlpha(originalClearAlpha)\n }\n\n renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {\n renderer.getClearColor(this.originalClearColor)\n const originalClearAlpha = renderer.getClearAlpha()\n const originalAutoClear = renderer.autoClear\n\n renderer.setRenderTarget(renderTarget)\n renderer.autoClear = false\n\n clearColor = overrideMaterial.clearColor || clearColor\n clearAlpha = overrideMaterial.clearAlpha || clearAlpha\n\n if (clearColor !== undefined && clearColor !== null) {\n renderer.setClearColor(clearColor)\n renderer.setClearAlpha(clearAlpha || 0.0)\n renderer.clear()\n }\n\n this.scene.overrideMaterial = overrideMaterial\n renderer.render(this.scene, this.camera)\n this.scene.overrideMaterial = null\n\n // restore original state\n\n renderer.autoClear = originalAutoClear\n renderer.setClearColor(this.originalClearColor)\n renderer.setClearAlpha(originalClearAlpha)\n }\n\n setSize(width, height) {\n this.width = width\n this.height = height\n\n this.beautyRenderTarget.setSize(width, height)\n this.ssaoRenderTarget.setSize(width, height)\n this.normalRenderTarget.setSize(width, height)\n this.blurRenderTarget.setSize(width, height)\n\n this.ssaoMaterial.uniforms['resolution'].value.set(width, height)\n this.ssaoMaterial.uniforms['cameraProjectionMatrix'].value.copy(this.camera.projectionMatrix)\n this.ssaoMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse)\n\n this.blurMaterial.uniforms['resolution'].value.set(width, height)\n }\n\n generateSampleKernel() {\n const kernelSize = this.kernelSize\n const kernel = this.kernel\n\n for (let i = 0; i < kernelSize; i++) {\n const sample = new Vector3()\n sample.x = Math.random() * 2 - 1\n sample.y = Math.random() * 2 - 1\n sample.z = Math.random()\n\n sample.normalize()\n\n let scale = i / kernelSize\n scale = MathUtils.lerp(0.1, 1, scale * scale)\n sample.multiplyScalar(scale)\n\n kernel.push(sample)\n }\n }\n\n generateRandomKernelRotations() {\n const width = 4,\n height = 4\n\n if (SimplexNoise === undefined) {\n 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cache.clear()\n }\n }\n\n return SSAOPass\n})()\n\nexport { SSAOPass 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const _SSAOPass = class extends Pass {
|
14
|
+
constructor(scene, camera, width, height) {
|
15
|
+
super();
|
16
|
+
this.width = width !== void 0 ? width : 512;
|
17
|
+
this.height = height !== void 0 ? height : 512;
|
18
|
+
this.clear = true;
|
19
|
+
this.camera = camera;
|
20
|
+
this.scene = scene;
|
21
|
+
this.kernelRadius = 8;
|
22
|
+
this.kernelSize = 32;
|
23
|
+
this.kernel = [];
|
24
|
+
this.noiseTexture = null;
|
25
|
+
this.output = 0;
|
26
|
+
this.minDistance = 5e-3;
|
27
|
+
this.maxDistance = 0.1;
|
28
|
+
this._visibilityCache = /* @__PURE__ */ new Map();
|
29
|
+
this.generateSampleKernel();
|
30
|
+
this.generateRandomKernelRotations();
|
31
|
+
const depthTexture = new DepthTexture();
|
32
|
+
depthTexture.format = DepthStencilFormat;
|
33
|
+
depthTexture.type = UnsignedInt248Type;
|
34
|
+
this.beautyRenderTarget = new WebGLRenderTarget(this.width, this.height);
|
35
|
+
this.normalRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
36
|
+
minFilter: NearestFilter,
|
37
|
+
magFilter: NearestFilter,
|
38
|
+
depthTexture
|
39
|
+
});
|
40
|
+
this.ssaoRenderTarget = new WebGLRenderTarget(this.width, this.height);
|
41
|
+
this.blurRenderTarget = this.ssaoRenderTarget.clone();
|
42
|
+
if (SSAOShader === void 0) {
|
43
|
+
console.error("THREE.SSAOPass: The pass relies on SSAOShader.");
|
44
|
+
}
|
45
|
+
this.ssaoMaterial = new ShaderMaterial({
|
46
|
+
defines: Object.assign({}, SSAOShader.defines),
|
47
|
+
uniforms: UniformsUtils.clone(SSAOShader.uniforms),
|
48
|
+
vertexShader: SSAOShader.vertexShader,
|
49
|
+
fragmentShader: SSAOShader.fragmentShader,
|
50
|
+
blending: NoBlending
|
51
|
+
});
|
52
|
+
this.ssaoMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
53
|
+
this.ssaoMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
|
54
|
+
this.ssaoMaterial.uniforms["tDepth"].value = this.normalRenderTarget.depthTexture;
|
55
|
+
this.ssaoMaterial.uniforms["tNoise"].value = this.noiseTexture;
|
56
|
+
this.ssaoMaterial.uniforms["kernel"].value = this.kernel;
|
57
|
+
this.ssaoMaterial.uniforms["cameraNear"].value = this.camera.near;
|
58
|
+
this.ssaoMaterial.uniforms["cameraFar"].value = this.camera.far;
|
59
|
+
this.ssaoMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
60
|
+
this.ssaoMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
|
61
|
+
this.ssaoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
62
|
+
this.normalMaterial = new MeshNormalMaterial();
|
63
|
+
this.normalMaterial.blending = NoBlending;
|
64
|
+
this.blurMaterial = new ShaderMaterial({
|
65
|
+
defines: Object.assign({}, SSAOBlurShader.defines),
|
66
|
+
uniforms: UniformsUtils.clone(SSAOBlurShader.uniforms),
|
67
|
+
vertexShader: SSAOBlurShader.vertexShader,
|
68
|
+
fragmentShader: SSAOBlurShader.fragmentShader
|
69
|
+
});
|
70
|
+
this.blurMaterial.uniforms["tDiffuse"].value = this.ssaoRenderTarget.texture;
|
71
|
+
this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
72
|
+
this.depthRenderMaterial = new ShaderMaterial({
|
73
|
+
defines: Object.assign({}, SSAODepthShader.defines),
|
74
|
+
uniforms: UniformsUtils.clone(SSAODepthShader.uniforms),
|
75
|
+
vertexShader: SSAODepthShader.vertexShader,
|
76
|
+
fragmentShader: SSAODepthShader.fragmentShader,
|
77
|
+
blending: NoBlending
|
78
|
+
});
|
79
|
+
this.depthRenderMaterial.uniforms["tDepth"].value = this.normalRenderTarget.depthTexture;
|
80
|
+
this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
|
81
|
+
this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
|
82
|
+
this.copyMaterial = new ShaderMaterial({
|
83
|
+
uniforms: UniformsUtils.clone(CopyShader.uniforms),
|
84
|
+
vertexShader: CopyShader.vertexShader,
|
85
|
+
fragmentShader: CopyShader.fragmentShader,
|
86
|
+
transparent: true,
|
87
|
+
depthTest: false,
|
88
|
+
depthWrite: false,
|
89
|
+
blendSrc: DstColorFactor,
|
90
|
+
blendDst: ZeroFactor,
|
91
|
+
blendEquation: AddEquation,
|
92
|
+
blendSrcAlpha: DstAlphaFactor,
|
93
|
+
blendDstAlpha: ZeroFactor,
|
94
|
+
blendEquationAlpha: AddEquation
|
95
|
+
});
|
96
|
+
this.fsQuad = new FullScreenQuad(null);
|
97
|
+
this.originalClearColor = new Color();
|
43
98
|
}
|
44
|
-
|
45
|
-
|
46
|
-
|
47
|
-
|
48
|
-
|
49
|
-
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
|
54
|
-
this.ssaoMaterial.uniforms["tNoise"].value = this.noiseTexture;
|
55
|
-
this.ssaoMaterial.uniforms["kernel"].value = this.kernel;
|
56
|
-
this.ssaoMaterial.uniforms["cameraNear"].value = this.camera.near;
|
57
|
-
this.ssaoMaterial.uniforms["cameraFar"].value = this.camera.far;
|
58
|
-
this.ssaoMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
59
|
-
this.ssaoMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
|
60
|
-
this.ssaoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
61
|
-
this.normalMaterial = new MeshNormalMaterial();
|
62
|
-
this.normalMaterial.blending = NoBlending;
|
63
|
-
this.blurMaterial = new ShaderMaterial({
|
64
|
-
defines: Object.assign({}, SSAOBlurShader.defines),
|
65
|
-
uniforms: UniformsUtils.clone(SSAOBlurShader.uniforms),
|
66
|
-
vertexShader: SSAOBlurShader.vertexShader,
|
67
|
-
fragmentShader: SSAOBlurShader.fragmentShader
|
68
|
-
});
|
69
|
-
this.blurMaterial.uniforms["tDiffuse"].value = this.ssaoRenderTarget.texture;
|
70
|
-
this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
71
|
-
this.depthRenderMaterial = new ShaderMaterial({
|
72
|
-
defines: Object.assign({}, SSAODepthShader.defines),
|
73
|
-
uniforms: UniformsUtils.clone(SSAODepthShader.uniforms),
|
74
|
-
vertexShader: SSAODepthShader.vertexShader,
|
75
|
-
fragmentShader: SSAODepthShader.fragmentShader,
|
76
|
-
blending: NoBlending
|
77
|
-
});
|
78
|
-
this.depthRenderMaterial.uniforms["tDepth"].value = this.normalRenderTarget.depthTexture;
|
79
|
-
this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
|
80
|
-
this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
|
81
|
-
this.copyMaterial = new ShaderMaterial({
|
82
|
-
uniforms: UniformsUtils.clone(CopyShader.uniforms),
|
83
|
-
vertexShader: CopyShader.vertexShader,
|
84
|
-
fragmentShader: CopyShader.fragmentShader,
|
85
|
-
transparent: true,
|
86
|
-
depthTest: false,
|
87
|
-
depthWrite: false,
|
88
|
-
blendSrc: DstColorFactor,
|
89
|
-
blendDst: ZeroFactor,
|
90
|
-
blendEquation: AddEquation,
|
91
|
-
blendSrcAlpha: DstAlphaFactor,
|
92
|
-
blendDstAlpha: ZeroFactor,
|
93
|
-
blendEquationAlpha: AddEquation
|
94
|
-
});
|
95
|
-
this.fsQuad = new FullScreenQuad(null);
|
96
|
-
this.originalClearColor = new Color();
|
97
|
-
}
|
98
|
-
dispose() {
|
99
|
-
this.beautyRenderTarget.dispose();
|
100
|
-
this.normalRenderTarget.dispose();
|
101
|
-
this.ssaoRenderTarget.dispose();
|
102
|
-
this.blurRenderTarget.dispose();
|
103
|
-
this.normalMaterial.dispose();
|
104
|
-
this.blurMaterial.dispose();
|
105
|
-
this.copyMaterial.dispose();
|
106
|
-
this.depthRenderMaterial.dispose();
|
107
|
-
this.fsQuad.dispose();
|
108
|
-
}
|
109
|
-
render(renderer, writeBuffer) {
|
110
|
-
if (renderer.capabilities.isWebGL2 === false)
|
111
|
-
this.noiseTexture.format = LuminanceFormat;
|
112
|
-
renderer.setRenderTarget(this.beautyRenderTarget);
|
113
|
-
renderer.clear();
|
114
|
-
renderer.render(this.scene, this.camera);
|
115
|
-
this.overrideVisibility();
|
116
|
-
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 7829503, 1);
|
117
|
-
this.restoreVisibility();
|
118
|
-
this.ssaoMaterial.uniforms["kernelRadius"].value = this.kernelRadius;
|
119
|
-
this.ssaoMaterial.uniforms["minDistance"].value = this.minDistance;
|
120
|
-
this.ssaoMaterial.uniforms["maxDistance"].value = this.maxDistance;
|
121
|
-
this.renderPass(renderer, this.ssaoMaterial, this.ssaoRenderTarget);
|
122
|
-
this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
|
123
|
-
switch (this.output) {
|
124
|
-
case _SSAOPass.OUTPUT.SSAO:
|
125
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.ssaoRenderTarget.texture;
|
126
|
-
this.copyMaterial.blending = NoBlending;
|
127
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
128
|
-
break;
|
129
|
-
case _SSAOPass.OUTPUT.Blur:
|
130
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
|
131
|
-
this.copyMaterial.blending = NoBlending;
|
132
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
133
|
-
break;
|
134
|
-
case _SSAOPass.OUTPUT.Beauty:
|
135
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
136
|
-
this.copyMaterial.blending = NoBlending;
|
137
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
138
|
-
break;
|
139
|
-
case _SSAOPass.OUTPUT.Depth:
|
140
|
-
this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
|
141
|
-
break;
|
142
|
-
case _SSAOPass.OUTPUT.Normal:
|
143
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
|
144
|
-
this.copyMaterial.blending = NoBlending;
|
145
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
146
|
-
break;
|
147
|
-
case _SSAOPass.OUTPUT.Default:
|
148
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
149
|
-
this.copyMaterial.blending = NoBlending;
|
150
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
151
|
-
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
|
152
|
-
this.copyMaterial.blending = CustomBlending;
|
153
|
-
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
154
|
-
break;
|
155
|
-
default:
|
156
|
-
console.warn("THREE.SSAOPass: Unknown output type.");
|
99
|
+
dispose() {
|
100
|
+
this.beautyRenderTarget.dispose();
|
101
|
+
this.normalRenderTarget.dispose();
|
102
|
+
this.ssaoRenderTarget.dispose();
|
103
|
+
this.blurRenderTarget.dispose();
|
104
|
+
this.normalMaterial.dispose();
|
105
|
+
this.blurMaterial.dispose();
|
106
|
+
this.copyMaterial.dispose();
|
107
|
+
this.depthRenderMaterial.dispose();
|
108
|
+
this.fsQuad.dispose();
|
157
109
|
}
|
158
|
-
|
159
|
-
|
160
|
-
|
161
|
-
|
162
|
-
const originalAutoClear = renderer.autoClear;
|
163
|
-
renderer.setRenderTarget(renderTarget);
|
164
|
-
renderer.autoClear = false;
|
165
|
-
if (clearColor !== void 0 && clearColor !== null) {
|
166
|
-
renderer.setClearColor(clearColor);
|
167
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
110
|
+
render(renderer, writeBuffer) {
|
111
|
+
if (renderer.capabilities.isWebGL2 === false)
|
112
|
+
this.noiseTexture.format = LuminanceFormat;
|
113
|
+
renderer.setRenderTarget(this.beautyRenderTarget);
|
168
114
|
renderer.clear();
|
115
|
+
renderer.render(this.scene, this.camera);
|
116
|
+
this.overrideVisibility();
|
117
|
+
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 7829503, 1);
|
118
|
+
this.restoreVisibility();
|
119
|
+
this.ssaoMaterial.uniforms["kernelRadius"].value = this.kernelRadius;
|
120
|
+
this.ssaoMaterial.uniforms["minDistance"].value = this.minDistance;
|
121
|
+
this.ssaoMaterial.uniforms["maxDistance"].value = this.maxDistance;
|
122
|
+
this.renderPass(renderer, this.ssaoMaterial, this.ssaoRenderTarget);
|
123
|
+
this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
|
124
|
+
switch (this.output) {
|
125
|
+
case _SSAOPass.OUTPUT.SSAO:
|
126
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.ssaoRenderTarget.texture;
|
127
|
+
this.copyMaterial.blending = NoBlending;
|
128
|
+
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
129
|
+
break;
|
130
|
+
case _SSAOPass.OUTPUT.Blur:
|
131
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
|
132
|
+
this.copyMaterial.blending = NoBlending;
|
133
|
+
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
134
|
+
break;
|
135
|
+
case _SSAOPass.OUTPUT.Beauty:
|
136
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
137
|
+
this.copyMaterial.blending = NoBlending;
|
138
|
+
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
139
|
+
break;
|
140
|
+
case _SSAOPass.OUTPUT.Depth:
|
141
|
+
this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
|
142
|
+
break;
|
143
|
+
case _SSAOPass.OUTPUT.Normal:
|
144
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
|
145
|
+
this.copyMaterial.blending = NoBlending;
|
146
|
+
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
147
|
+
break;
|
148
|
+
case _SSAOPass.OUTPUT.Default:
|
149
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
150
|
+
this.copyMaterial.blending = NoBlending;
|
151
|
+
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
152
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
|
153
|
+
this.copyMaterial.blending = CustomBlending;
|
154
|
+
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
155
|
+
break;
|
156
|
+
default:
|
157
|
+
console.warn("THREE.SSAOPass: Unknown output type.");
|
158
|
+
}
|
169
159
|
}
|
170
|
-
|
171
|
-
|
172
|
-
|
173
|
-
|
174
|
-
|
175
|
-
|
176
|
-
|
177
|
-
|
178
|
-
|
179
|
-
|
180
|
-
|
181
|
-
|
182
|
-
|
183
|
-
|
184
|
-
|
185
|
-
renderer.
|
186
|
-
renderer.setClearAlpha(clearAlpha || 0);
|
187
|
-
renderer.clear();
|
160
|
+
renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
|
161
|
+
renderer.getClearColor(this.originalClearColor);
|
162
|
+
const originalClearAlpha = renderer.getClearAlpha();
|
163
|
+
const originalAutoClear = renderer.autoClear;
|
164
|
+
renderer.setRenderTarget(renderTarget);
|
165
|
+
renderer.autoClear = false;
|
166
|
+
if (clearColor !== void 0 && clearColor !== null) {
|
167
|
+
renderer.setClearColor(clearColor);
|
168
|
+
renderer.setClearAlpha(clearAlpha || 0);
|
169
|
+
renderer.clear();
|
170
|
+
}
|
171
|
+
this.fsQuad.material = passMaterial;
|
172
|
+
this.fsQuad.render(renderer);
|
173
|
+
renderer.autoClear = originalAutoClear;
|
174
|
+
renderer.setClearColor(this.originalClearColor);
|
175
|
+
renderer.setClearAlpha(originalClearAlpha);
|
188
176
|
}
|
189
|
-
|
190
|
-
|
191
|
-
|
192
|
-
|
193
|
-
|
194
|
-
|
195
|
-
|
196
|
-
|
197
|
-
|
198
|
-
|
199
|
-
|
200
|
-
|
201
|
-
|
202
|
-
|
203
|
-
|
204
|
-
|
205
|
-
|
206
|
-
|
207
|
-
|
208
|
-
generateSampleKernel() {
|
209
|
-
const kernelSize = this.kernelSize;
|
210
|
-
const kernel = this.kernel;
|
211
|
-
for (let i = 0; i < kernelSize; i++) {
|
212
|
-
const sample = new Vector3();
|
213
|
-
sample.x = Math.random() * 2 - 1;
|
214
|
-
sample.y = Math.random() * 2 - 1;
|
215
|
-
sample.z = Math.random();
|
216
|
-
sample.normalize();
|
217
|
-
let scale = i / kernelSize;
|
218
|
-
scale = MathUtils.lerp(0.1, 1, scale * scale);
|
219
|
-
sample.multiplyScalar(scale);
|
220
|
-
kernel.push(sample);
|
177
|
+
renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
178
|
+
renderer.getClearColor(this.originalClearColor);
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+
const originalClearAlpha = renderer.getClearAlpha();
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+
const originalAutoClear = renderer.autoClear;
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+
renderer.setRenderTarget(renderTarget);
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+
renderer.autoClear = false;
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+
clearColor = overrideMaterial.clearColor || clearColor;
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+
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
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+
if (clearColor !== void 0 && clearColor !== null) {
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+
renderer.setClearColor(clearColor);
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+
renderer.setClearAlpha(clearAlpha || 0);
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+
renderer.clear();
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+
}
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+
this.scene.overrideMaterial = overrideMaterial;
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+
renderer.render(this.scene, this.camera);
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+
this.scene.overrideMaterial = null;
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+
renderer.autoClear = originalAutoClear;
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+
renderer.setClearColor(this.originalClearColor);
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+
renderer.setClearAlpha(originalClearAlpha);
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196
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}
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-
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-
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-
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197
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+
setSize(width, height) {
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+
this.width = width;
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+
this.height = height;
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200
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+
this.beautyRenderTarget.setSize(width, height);
|
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|
+
this.ssaoRenderTarget.setSize(width, height);
|
202
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+
this.normalRenderTarget.setSize(width, height);
|
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+
this.blurRenderTarget.setSize(width, height);
|
204
|
+
this.ssaoMaterial.uniforms["resolution"].value.set(width, height);
|
205
|
+
this.ssaoMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
|
206
|
+
this.ssaoMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
207
|
+
this.blurMaterial.uniforms["resolution"].value.set(width, height);
|
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208
|
}
|
228
|
-
|
229
|
-
|
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-
|
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-
|
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|
-
|
233
|
-
|
234
|
-
|
235
|
-
|
209
|
+
generateSampleKernel() {
|
210
|
+
const kernelSize = this.kernelSize;
|
211
|
+
const kernel = this.kernel;
|
212
|
+
for (let i = 0; i < kernelSize; i++) {
|
213
|
+
const sample = new Vector3();
|
214
|
+
sample.x = Math.random() * 2 - 1;
|
215
|
+
sample.y = Math.random() * 2 - 1;
|
216
|
+
sample.z = Math.random();
|
217
|
+
sample.normalize();
|
218
|
+
let scale = i / kernelSize;
|
219
|
+
scale = MathUtils.lerp(0.1, 1, scale * scale);
|
220
|
+
sample.multiplyScalar(scale);
|
221
|
+
kernel.push(sample);
|
222
|
+
}
|
236
223
|
}
|
237
|
-
|
238
|
-
|
239
|
-
|
240
|
-
|
241
|
-
|
242
|
-
|
243
|
-
|
244
|
-
|
245
|
-
|
246
|
-
|
247
|
-
|
248
|
-
|
249
|
-
|
250
|
-
|
251
|
-
|
252
|
-
|
253
|
-
|
254
|
-
|
255
|
-
|
256
|
-
|
257
|
-
|
258
|
-
|
259
|
-
|
260
|
-
|
261
|
-
|
262
|
-
|
263
|
-
|
264
|
-
|
265
|
-
|
266
|
-
|
267
|
-
|
268
|
-
|
269
|
-
|
224
|
+
generateRandomKernelRotations() {
|
225
|
+
const width = 4, height = 4;
|
226
|
+
if (SimplexNoise === void 0) {
|
227
|
+
console.error("THREE.SSAOPass: The pass relies on SimplexNoise.");
|
228
|
+
}
|
229
|
+
const simplex = new SimplexNoise();
|
230
|
+
const size = width * height;
|
231
|
+
const data = new Float32Array(size);
|
232
|
+
for (let i = 0; i < size; i++) {
|
233
|
+
const x = Math.random() * 2 - 1;
|
234
|
+
const y = Math.random() * 2 - 1;
|
235
|
+
const z = 0;
|
236
|
+
data[i] = simplex.noise3d(x, y, z);
|
237
|
+
}
|
238
|
+
this.noiseTexture = new DataTexture(data, width, height, RedFormat, FloatType);
|
239
|
+
this.noiseTexture.wrapS = RepeatWrapping;
|
240
|
+
this.noiseTexture.wrapT = RepeatWrapping;
|
241
|
+
this.noiseTexture.needsUpdate = true;
|
242
|
+
}
|
243
|
+
overrideVisibility() {
|
244
|
+
const scene = this.scene;
|
245
|
+
const cache = this._visibilityCache;
|
246
|
+
scene.traverse(function(object) {
|
247
|
+
cache.set(object, object.visible);
|
248
|
+
if (object.isPoints || object.isLine)
|
249
|
+
object.visible = false;
|
250
|
+
});
|
251
|
+
}
|
252
|
+
restoreVisibility() {
|
253
|
+
const scene = this.scene;
|
254
|
+
const cache = this._visibilityCache;
|
255
|
+
scene.traverse(function(object) {
|
256
|
+
const visible = cache.get(object);
|
257
|
+
object.visible = visible;
|
258
|
+
});
|
259
|
+
cache.clear();
|
260
|
+
}
|
261
|
+
};
|
262
|
+
let SSAOPass2 = _SSAOPass;
|
263
|
+
__publicField(SSAOPass2, "OUTPUT", {
|
264
|
+
Default: 0,
|
265
|
+
SSAO: 1,
|
266
|
+
Blur: 2,
|
267
|
+
Beauty: 3,
|
268
|
+
Depth: 4,
|
269
|
+
Normal: 5
|
270
|
+
});
|
271
|
+
return SSAOPass2;
|
272
|
+
})();
|
270
273
|
export {
|
271
274
|
SSAOPass
|
272
275
|
};
|