three-stdlib 2.35.5 → 2.35.7

Sign up to get free protection for your applications and to get access to all the features.
Files changed (514) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +20 -17
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +20 -17
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +722 -715
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +723 -716
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +2 -1
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +3 -2
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +2 -1
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +3 -2
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +2 -1
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +3 -2
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +133 -122
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +34 -21
  68. package/exporters/DRACOExporter.js +133 -122
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +170 -167
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +170 -167
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +524 -515
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +524 -515
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +2 -1
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +3 -2
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +441 -435
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +441 -435
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +2 -1
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +3 -2
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +377 -374
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +377 -374
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +5 -4
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +6 -5
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +46 -43
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +46 -43
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1694 -1688
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1694 -1688
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +53 -50
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +53 -50
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +271 -268
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +272 -269
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +2 -1
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +3 -2
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +211 -206
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +212 -207
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +154 -146
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +154 -146
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +183 -180
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +183 -180
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +164 -161
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +164 -161
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +35 -32
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +17 -42
  258. package/objects/Sky.js +35 -32
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +2 -1
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +3 -2
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +143 -140
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +143 -140
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/SAOPass.cjs +267 -264
  270. package/postprocessing/SAOPass.cjs.map +1 -1
  271. package/postprocessing/SAOPass.js +267 -264
  272. package/postprocessing/SAOPass.js.map +1 -1
  273. package/postprocessing/SSAOPass.cjs +253 -250
  274. package/postprocessing/SSAOPass.cjs.map +1 -1
  275. package/postprocessing/SSAOPass.js +253 -250
  276. package/postprocessing/SSAOPass.js.map +1 -1
  277. package/postprocessing/SSRPass.cjs +379 -376
  278. package/postprocessing/SSRPass.cjs.map +1 -1
  279. package/postprocessing/SSRPass.js +379 -376
  280. package/postprocessing/SSRPass.js.map +1 -1
  281. package/postprocessing/UnrealBloomPass.cjs +205 -202
  282. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  283. package/postprocessing/UnrealBloomPass.js +205 -202
  284. package/postprocessing/UnrealBloomPass.js.map +1 -1
  285. package/renderers/CSS2DRenderer.cjs +5 -5
  286. package/renderers/CSS2DRenderer.cjs.map +1 -1
  287. package/renderers/CSS2DRenderer.js +5 -5
  288. package/renderers/CSS2DRenderer.js.map +1 -1
  289. package/renderers/CSS3DRenderer.cjs +5 -5
  290. package/renderers/CSS3DRenderer.cjs.map +1 -1
  291. package/renderers/CSS3DRenderer.js +6 -6
  292. package/renderers/CSS3DRenderer.js.map +1 -1
  293. package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
  294. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  295. package/shaders/ACESFilmicToneMappingShader.js +71 -46
  296. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  297. package/shaders/AfterimageShader.cjs +41 -22
  298. package/shaders/AfterimageShader.cjs.map +1 -1
  299. package/shaders/AfterimageShader.js +41 -22
  300. package/shaders/AfterimageShader.js.map +1 -1
  301. package/shaders/BasicShader.cjs +20 -6
  302. package/shaders/BasicShader.cjs.map +1 -1
  303. package/shaders/BasicShader.js +20 -6
  304. package/shaders/BasicShader.js.map +1 -1
  305. package/shaders/BleachBypassShader.cjs +46 -26
  306. package/shaders/BleachBypassShader.cjs.map +1 -1
  307. package/shaders/BleachBypassShader.js +46 -26
  308. package/shaders/BleachBypassShader.js.map +1 -1
  309. package/shaders/BlendShader.cjs +33 -19
  310. package/shaders/BlendShader.cjs.map +1 -1
  311. package/shaders/BlendShader.js +33 -19
  312. package/shaders/BlendShader.js.map +1 -1
  313. package/shaders/BokehShader.cjs +117 -90
  314. package/shaders/BokehShader.cjs.map +1 -1
  315. package/shaders/BokehShader.js +117 -90
  316. package/shaders/BokehShader.js.map +1 -1
  317. package/shaders/BokehShader2.cjs +333 -232
  318. package/shaders/BokehShader2.cjs.map +1 -1
  319. package/shaders/BokehShader2.js +333 -232
  320. package/shaders/BokehShader2.js.map +1 -1
  321. package/shaders/BrightnessContrastShader.cjs +38 -22
  322. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  323. package/shaders/BrightnessContrastShader.js +38 -22
  324. package/shaders/BrightnessContrastShader.js.map +1 -1
  325. package/shaders/ColorCorrectionShader.cjs +35 -21
  326. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  327. package/shaders/ColorCorrectionShader.js +35 -21
  328. package/shaders/ColorCorrectionShader.js.map +1 -1
  329. package/shaders/ColorifyShader.cjs +34 -19
  330. package/shaders/ColorifyShader.cjs.map +1 -1
  331. package/shaders/ColorifyShader.js +34 -19
  332. package/shaders/ColorifyShader.js.map +1 -1
  333. package/shaders/ConvolutionShader.cjs +43 -24
  334. package/shaders/ConvolutionShader.cjs.map +1 -1
  335. package/shaders/ConvolutionShader.js +43 -24
  336. package/shaders/ConvolutionShader.js.map +1 -1
  337. package/shaders/CopyShader.cjs +30 -16
  338. package/shaders/CopyShader.cjs.map +1 -1
  339. package/shaders/CopyShader.js +30 -16
  340. package/shaders/CopyShader.js.map +1 -1
  341. package/shaders/DOFMipMapShader.cjs +38 -21
  342. package/shaders/DOFMipMapShader.cjs.map +1 -1
  343. package/shaders/DOFMipMapShader.js +38 -21
  344. package/shaders/DOFMipMapShader.js.map +1 -1
  345. package/shaders/DepthLimitedBlurShader.cjs +98 -69
  346. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  347. package/shaders/DepthLimitedBlurShader.js +98 -69
  348. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  349. package/shaders/DigitalGlitch.cjs +70 -59
  350. package/shaders/DigitalGlitch.cjs.map +1 -1
  351. package/shaders/DigitalGlitch.js +70 -59
  352. package/shaders/DigitalGlitch.js.map +1 -1
  353. package/shaders/DotScreenShader.cjs +49 -28
  354. package/shaders/DotScreenShader.cjs.map +1 -1
  355. package/shaders/DotScreenShader.js +49 -28
  356. package/shaders/DotScreenShader.js.map +1 -1
  357. package/shaders/FXAAShader.cjs +1098 -1089
  358. package/shaders/FXAAShader.cjs.map +1 -1
  359. package/shaders/FXAAShader.js +1098 -1089
  360. package/shaders/FXAAShader.js.map +1 -1
  361. package/shaders/FilmShader.cjs +57 -29
  362. package/shaders/FilmShader.cjs.map +1 -1
  363. package/shaders/FilmShader.js +57 -29
  364. package/shaders/FilmShader.js.map +1 -1
  365. package/shaders/FocusShader.cjs +70 -43
  366. package/shaders/FocusShader.cjs.map +1 -1
  367. package/shaders/FocusShader.js +70 -43
  368. package/shaders/FocusShader.js.map +1 -1
  369. package/shaders/FreiChenShader.cjs +74 -53
  370. package/shaders/FreiChenShader.cjs.map +1 -1
  371. package/shaders/FreiChenShader.js +74 -53
  372. package/shaders/FreiChenShader.js.map +1 -1
  373. package/shaders/FresnelShader.cjs +55 -35
  374. package/shaders/FresnelShader.cjs.map +1 -1
  375. package/shaders/FresnelShader.js +55 -35
  376. package/shaders/FresnelShader.js.map +1 -1
  377. package/shaders/GammaCorrectionShader.cjs +33 -19
  378. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  379. package/shaders/GammaCorrectionShader.js +33 -19
  380. package/shaders/GammaCorrectionShader.js.map +1 -1
  381. package/shaders/GodRaysShader.cjs +193 -116
  382. package/shaders/GodRaysShader.cjs.map +1 -1
  383. package/shaders/GodRaysShader.js +193 -116
  384. package/shaders/GodRaysShader.js.map +1 -1
  385. package/shaders/HalftoneShader.cjs +270 -192
  386. package/shaders/HalftoneShader.cjs.map +1 -1
  387. package/shaders/HalftoneShader.js +270 -192
  388. package/shaders/HalftoneShader.js.map +1 -1
  389. package/shaders/HorizontalTiltShiftShader.cjs +43 -27
  390. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  391. package/shaders/HorizontalTiltShiftShader.js +43 -27
  392. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  393. package/shaders/HueSaturationShader.cjs +47 -31
  394. package/shaders/HueSaturationShader.cjs.map +1 -1
  395. package/shaders/HueSaturationShader.js +47 -31
  396. package/shaders/HueSaturationShader.js.map +1 -1
  397. package/shaders/KaleidoShader.cjs +37 -24
  398. package/shaders/KaleidoShader.cjs.map +1 -1
  399. package/shaders/KaleidoShader.js +37 -24
  400. package/shaders/KaleidoShader.js.map +1 -1
  401. package/shaders/LuminosityHighPassShader.cjs +43 -24
  402. package/shaders/LuminosityHighPassShader.cjs.map +1 -1
  403. package/shaders/LuminosityHighPassShader.js +43 -24
  404. package/shaders/LuminosityHighPassShader.js.map +1 -1
  405. package/shaders/LuminosityShader.cjs +34 -17
  406. package/shaders/LuminosityShader.cjs.map +1 -1
  407. package/shaders/LuminosityShader.js +34 -17
  408. package/shaders/LuminosityShader.js.map +1 -1
  409. package/shaders/MirrorShader.cjs +39 -26
  410. package/shaders/MirrorShader.cjs.map +1 -1
  411. package/shaders/MirrorShader.js +39 -26
  412. package/shaders/MirrorShader.js.map +1 -1
  413. package/shaders/NormalMapShader.cjs +36 -21
  414. package/shaders/NormalMapShader.cjs.map +1 -1
  415. package/shaders/NormalMapShader.js +36 -21
  416. package/shaders/NormalMapShader.js.map +1 -1
  417. package/shaders/ParallaxShader.cjs +147 -97
  418. package/shaders/ParallaxShader.cjs.map +1 -1
  419. package/shaders/ParallaxShader.js +147 -97
  420. package/shaders/ParallaxShader.js.map +1 -1
  421. package/shaders/PixelShader.cjs +31 -18
  422. package/shaders/PixelShader.cjs.map +1 -1
  423. package/shaders/PixelShader.js +31 -18
  424. package/shaders/PixelShader.js.map +1 -1
  425. package/shaders/RGBShiftShader.cjs +33 -20
  426. package/shaders/RGBShiftShader.cjs.map +1 -1
  427. package/shaders/RGBShiftShader.js +33 -20
  428. package/shaders/RGBShiftShader.js.map +1 -1
  429. package/shaders/SAOShader.cjs +154 -117
  430. package/shaders/SAOShader.cjs.map +1 -1
  431. package/shaders/SAOShader.js +154 -117
  432. package/shaders/SAOShader.js.map +1 -1
  433. package/shaders/SMAAShader.cjs +358 -270
  434. package/shaders/SMAAShader.cjs.map +1 -1
  435. package/shaders/SMAAShader.js +358 -270
  436. package/shaders/SMAAShader.js.map +1 -1
  437. package/shaders/SSAOShader.cjs +236 -142
  438. package/shaders/SSAOShader.cjs.map +1 -1
  439. package/shaders/SSAOShader.js +236 -142
  440. package/shaders/SSAOShader.js.map +1 -1
  441. package/shaders/SSRShader.cjs +4 -4
  442. package/shaders/SSRShader.cjs.map +1 -1
  443. package/shaders/SSRShader.js +4 -4
  444. package/shaders/SSRShader.js.map +1 -1
  445. package/shaders/SepiaShader.cjs +36 -20
  446. package/shaders/SepiaShader.cjs.map +1 -1
  447. package/shaders/SepiaShader.js +36 -20
  448. package/shaders/SepiaShader.js.map +1 -1
  449. package/shaders/SobelOperatorShader.cjs +64 -37
  450. package/shaders/SobelOperatorShader.cjs.map +1 -1
  451. package/shaders/SobelOperatorShader.js +64 -37
  452. package/shaders/SobelOperatorShader.js.map +1 -1
  453. package/shaders/TechnicolorShader.cjs +29 -16
  454. package/shaders/TechnicolorShader.cjs.map +1 -1
  455. package/shaders/TechnicolorShader.js +29 -16
  456. package/shaders/TechnicolorShader.js.map +1 -1
  457. package/shaders/ToneMapShader.cjs +55 -35
  458. package/shaders/ToneMapShader.cjs.map +1 -1
  459. package/shaders/ToneMapShader.js +55 -35
  460. package/shaders/ToneMapShader.js.map +1 -1
  461. package/shaders/ToonShader.cjs +275 -165
  462. package/shaders/ToonShader.cjs.map +1 -1
  463. package/shaders/ToonShader.js +275 -165
  464. package/shaders/ToonShader.js.map +1 -1
  465. package/shaders/TriangleBlurShader.cjs +50 -27
  466. package/shaders/TriangleBlurShader.cjs.map +1 -1
  467. package/shaders/TriangleBlurShader.js +50 -27
  468. package/shaders/TriangleBlurShader.js.map +1 -1
  469. package/shaders/UnpackDepthRGBAShader.cjs +32 -17
  470. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  471. package/shaders/UnpackDepthRGBAShader.js +32 -17
  472. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  473. package/shaders/VerticalTiltShiftShader.cjs +43 -27
  474. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  475. package/shaders/VerticalTiltShiftShader.js +43 -27
  476. package/shaders/VerticalTiltShiftShader.js.map +1 -1
  477. package/shaders/VignetteShader.cjs +43 -27
  478. package/shaders/VignetteShader.cjs.map +1 -1
  479. package/shaders/VignetteShader.js +43 -27
  480. package/shaders/VignetteShader.js.map +1 -1
  481. package/shaders/VolumeShader.cjs +264 -213
  482. package/shaders/VolumeShader.cjs.map +1 -1
  483. package/shaders/VolumeShader.js +264 -213
  484. package/shaders/VolumeShader.js.map +1 -1
  485. package/shaders/WaterRefractionShader.cjs +63 -35
  486. package/shaders/WaterRefractionShader.cjs.map +1 -1
  487. package/shaders/WaterRefractionShader.js +63 -35
  488. package/shaders/WaterRefractionShader.js.map +1 -1
  489. package/utils/GeometryCompressionUtils.cjs +2 -1
  490. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  491. package/utils/GeometryCompressionUtils.js +3 -2
  492. package/utils/GeometryCompressionUtils.js.map +1 -1
  493. package/utils/RoughnessMipmapper.cjs +3 -3
  494. package/utils/RoughnessMipmapper.cjs.map +1 -1
  495. package/utils/RoughnessMipmapper.js +4 -4
  496. package/utils/RoughnessMipmapper.js.map +1 -1
  497. package/webxr/ARButton.cjs +3 -3
  498. package/webxr/ARButton.cjs.map +1 -1
  499. package/webxr/ARButton.d.ts +3 -3
  500. package/webxr/ARButton.js +3 -3
  501. package/webxr/ARButton.js.map +1 -1
  502. package/webxr/OculusHandPointerModel.cjs +2 -2
  503. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  504. package/webxr/OculusHandPointerModel.js +2 -2
  505. package/webxr/OculusHandPointerModel.js.map +1 -1
  506. package/webxr/VRButton.cjs +98 -95
  507. package/webxr/VRButton.cjs.map +1 -1
  508. package/webxr/VRButton.d.ts +9 -6
  509. package/webxr/VRButton.js +98 -95
  510. package/webxr/VRButton.js.map +1 -1
  511. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  512. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  513. package/webxr/XRHandPrimitiveModel.js +3 -3
  514. package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -10,144 +10,145 @@ const THREE = require("three");
10
10
  const Reflector = require("./Reflector.cjs");
11
11
  const Refractor = require("./Refractor.cjs");
12
12
  const constants = require("../_polyfill/constants.cjs");
13
- const _Water2 = class extends THREE.Mesh {
14
- constructor(geometry, options = {}) {
15
- super(geometry);
16
- this.isWater = true;
17
- this.type = "Water";
18
- const scope = this;
19
- const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(16777215);
20
- const textureWidth = options.textureWidth || 512;
21
- const textureHeight = options.textureHeight || 512;
22
- const clipBias = options.clipBias || 0;
23
- const flowDirection = options.flowDirection || new THREE.Vector2(1, 0);
24
- const flowSpeed = options.flowSpeed || 0.03;
25
- const reflectivity = options.reflectivity || 0.02;
26
- const scale = options.scale || 1;
27
- const shader = options.shader || _Water2.WaterShader;
28
- const encoding = options.encoding !== void 0 ? options.encoding : 3e3;
29
- const flowMap = options.flowMap || void 0;
30
- const normalMap0 = options.normalMap0;
31
- const normalMap1 = options.normalMap1;
32
- const cycle = 0.15;
33
- const halfCycle = cycle * 0.5;
34
- const textureMatrix = new THREE.Matrix4();
35
- const clock = new THREE.Clock();
36
- if (Reflector.Reflector === void 0) {
37
- console.error("THREE.Water: Required component Reflector not found.");
38
- return;
39
- }
40
- if (Refractor.Refractor === void 0) {
41
- console.error("THREE.Water: Required component Refractor not found.");
42
- return;
43
- }
44
- const reflector = new Reflector.Reflector(geometry, {
45
- textureWidth,
46
- textureHeight,
47
- clipBias,
48
- encoding
49
- });
50
- const refractor = new Refractor.Refractor(geometry, {
51
- textureWidth,
52
- textureHeight,
53
- clipBias,
54
- encoding
55
- });
56
- reflector.matrixAutoUpdate = false;
57
- refractor.matrixAutoUpdate = false;
58
- this.material = new THREE.ShaderMaterial({
59
- uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib["fog"], shader.uniforms]),
60
- vertexShader: shader.vertexShader,
61
- fragmentShader: shader.fragmentShader,
62
- transparent: true,
63
- fog: true
64
- });
65
- if (flowMap !== void 0) {
66
- this.material.defines.USE_FLOWMAP = "";
67
- this.material.uniforms["tFlowMap"] = {
68
- type: "t",
69
- value: flowMap
70
- };
71
- } else {
72
- this.material.uniforms["flowDirection"] = {
73
- type: "v2",
74
- value: flowDirection
13
+ const Water2 = /* @__PURE__ */ (() => {
14
+ const _Water2 = class extends THREE.Mesh {
15
+ constructor(geometry, options = {}) {
16
+ super(geometry);
17
+ this.isWater = true;
18
+ this.type = "Water";
19
+ const scope = this;
20
+ const color = options.color !== void 0 ? new THREE.Color(options.color) : new THREE.Color(16777215);
21
+ const textureWidth = options.textureWidth || 512;
22
+ const textureHeight = options.textureHeight || 512;
23
+ const clipBias = options.clipBias || 0;
24
+ const flowDirection = options.flowDirection || new THREE.Vector2(1, 0);
25
+ const flowSpeed = options.flowSpeed || 0.03;
26
+ const reflectivity = options.reflectivity || 0.02;
27
+ const scale = options.scale || 1;
28
+ const shader = options.shader || _Water2.WaterShader;
29
+ const encoding = options.encoding !== void 0 ? options.encoding : 3e3;
30
+ const flowMap = options.flowMap || void 0;
31
+ const normalMap0 = options.normalMap0;
32
+ const normalMap1 = options.normalMap1;
33
+ const cycle = 0.15;
34
+ const halfCycle = cycle * 0.5;
35
+ const textureMatrix = new THREE.Matrix4();
36
+ const clock = new THREE.Clock();
37
+ if (Reflector.Reflector === void 0) {
38
+ console.error("THREE.Water: Required component Reflector not found.");
39
+ return;
40
+ }
41
+ if (Refractor.Refractor === void 0) {
42
+ console.error("THREE.Water: Required component Refractor not found.");
43
+ return;
44
+ }
45
+ const reflector = new Reflector.Reflector(geometry, {
46
+ textureWidth,
47
+ textureHeight,
48
+ clipBias,
49
+ encoding
50
+ });
51
+ const refractor = new Refractor.Refractor(geometry, {
52
+ textureWidth,
53
+ textureHeight,
54
+ clipBias,
55
+ encoding
56
+ });
57
+ reflector.matrixAutoUpdate = false;
58
+ refractor.matrixAutoUpdate = false;
59
+ this.material = new THREE.ShaderMaterial({
60
+ uniforms: THREE.UniformsUtils.merge([THREE.UniformsLib["fog"], shader.uniforms]),
61
+ vertexShader: shader.vertexShader,
62
+ fragmentShader: shader.fragmentShader,
63
+ transparent: true,
64
+ fog: true
65
+ });
66
+ if (flowMap !== void 0) {
67
+ this.material.defines.USE_FLOWMAP = "";
68
+ this.material.uniforms["tFlowMap"] = {
69
+ type: "t",
70
+ value: flowMap
71
+ };
72
+ } else {
73
+ this.material.uniforms["flowDirection"] = {
74
+ type: "v2",
75
+ value: flowDirection
76
+ };
77
+ }
78
+ normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
79
+ normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
80
+ this.material.uniforms["tReflectionMap"].value = reflector.getRenderTarget().texture;
81
+ this.material.uniforms["tRefractionMap"].value = refractor.getRenderTarget().texture;
82
+ this.material.uniforms["tNormalMap0"].value = normalMap0;
83
+ this.material.uniforms["tNormalMap1"].value = normalMap1;
84
+ this.material.uniforms["color"].value = color;
85
+ this.material.uniforms["reflectivity"].value = reflectivity;
86
+ this.material.uniforms["textureMatrix"].value = textureMatrix;
87
+ this.material.uniforms["config"].value.x = 0;
88
+ this.material.uniforms["config"].value.y = halfCycle;
89
+ this.material.uniforms["config"].value.z = halfCycle;
90
+ this.material.uniforms["config"].value.w = scale;
91
+ function updateTextureMatrix(camera) {
92
+ textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
93
+ textureMatrix.multiply(camera.projectionMatrix);
94
+ textureMatrix.multiply(camera.matrixWorldInverse);
95
+ textureMatrix.multiply(scope.matrixWorld);
96
+ }
97
+ function updateFlow() {
98
+ const delta = clock.getDelta();
99
+ const config = scope.material.uniforms["config"];
100
+ config.value.x += flowSpeed * delta;
101
+ config.value.y = config.value.x + halfCycle;
102
+ if (config.value.x >= cycle) {
103
+ config.value.x = 0;
104
+ config.value.y = halfCycle;
105
+ } else if (config.value.y >= cycle) {
106
+ config.value.y = config.value.y - cycle;
107
+ }
108
+ }
109
+ this.onBeforeRender = function(renderer, scene, camera) {
110
+ updateTextureMatrix(camera);
111
+ updateFlow();
112
+ scope.visible = false;
113
+ reflector.matrixWorld.copy(scope.matrixWorld);
114
+ refractor.matrixWorld.copy(scope.matrixWorld);
115
+ reflector.onBeforeRender(renderer, scene, camera);
116
+ refractor.onBeforeRender(renderer, scene, camera);
117
+ scope.visible = true;
75
118
  };
76
119
  }
77
- normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
78
- normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
79
- this.material.uniforms["tReflectionMap"].value = reflector.getRenderTarget().texture;
80
- this.material.uniforms["tRefractionMap"].value = refractor.getRenderTarget().texture;
81
- this.material.uniforms["tNormalMap0"].value = normalMap0;
82
- this.material.uniforms["tNormalMap1"].value = normalMap1;
83
- this.material.uniforms["color"].value = color;
84
- this.material.uniforms["reflectivity"].value = reflectivity;
85
- this.material.uniforms["textureMatrix"].value = textureMatrix;
86
- this.material.uniforms["config"].value.x = 0;
87
- this.material.uniforms["config"].value.y = halfCycle;
88
- this.material.uniforms["config"].value.z = halfCycle;
89
- this.material.uniforms["config"].value.w = scale;
90
- function updateTextureMatrix(camera) {
91
- textureMatrix.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1);
92
- textureMatrix.multiply(camera.projectionMatrix);
93
- textureMatrix.multiply(camera.matrixWorldInverse);
94
- textureMatrix.multiply(scope.matrixWorld);
95
- }
96
- function updateFlow() {
97
- const delta = clock.getDelta();
98
- const config = scope.material.uniforms["config"];
99
- config.value.x += flowSpeed * delta;
100
- config.value.y = config.value.x + halfCycle;
101
- if (config.value.x >= cycle) {
102
- config.value.x = 0;
103
- config.value.y = halfCycle;
104
- } else if (config.value.y >= cycle) {
105
- config.value.y = config.value.y - cycle;
120
+ };
121
+ let Water22 = _Water2;
122
+ __publicField(Water22, "WaterShader", {
123
+ uniforms: {
124
+ color: {
125
+ value: null
126
+ },
127
+ reflectivity: {
128
+ value: 0
129
+ },
130
+ tReflectionMap: {
131
+ value: null
132
+ },
133
+ tRefractionMap: {
134
+ value: null
135
+ },
136
+ tNormalMap0: {
137
+ value: null
138
+ },
139
+ tNormalMap1: {
140
+ value: null
141
+ },
142
+ textureMatrix: {
143
+ value: null
144
+ },
145
+ config: {
146
+ value: /* @__PURE__ */ new THREE.Vector4()
106
147
  }
107
- }
108
- this.onBeforeRender = function(renderer, scene, camera) {
109
- updateTextureMatrix(camera);
110
- updateFlow();
111
- scope.visible = false;
112
- reflector.matrixWorld.copy(scope.matrixWorld);
113
- refractor.matrixWorld.copy(scope.matrixWorld);
114
- reflector.onBeforeRender(renderer, scene, camera);
115
- refractor.onBeforeRender(renderer, scene, camera);
116
- scope.visible = true;
117
- };
118
- }
119
- };
120
- let Water2 = _Water2;
121
- __publicField(Water2, "WaterShader", {
122
- uniforms: {
123
- color: {
124
- value: null
125
- },
126
- reflectivity: {
127
- value: 0
128
- },
129
- tReflectionMap: {
130
- value: null
131
- },
132
- tRefractionMap: {
133
- value: null
134
148
  },
135
- tNormalMap0: {
136
- value: null
137
- },
138
- tNormalMap1: {
139
- value: null
140
- },
141
- textureMatrix: {
142
- value: null
143
- },
144
- config: {
145
- value: new THREE.Vector4()
146
- }
147
- },
148
- vertexShader: (
149
- /* glsl */
150
- `
149
+ vertexShader: (
150
+ /* glsl */
151
+ `
151
152
 
152
153
  #include <common>
153
154
  #include <fog_pars_vertex>
@@ -174,10 +175,10 @@ __publicField(Water2, "WaterShader", {
174
175
  #include <fog_vertex>
175
176
 
176
177
  }`
177
- ),
178
- fragmentShader: (
179
- /* glsl */
180
- `
178
+ ),
179
+ fragmentShader: (
180
+ /* glsl */
181
+ `
181
182
 
182
183
  #include <common>
183
184
  #include <fog_pars_fragment>
@@ -252,7 +253,9 @@ __publicField(Water2, "WaterShader", {
252
253
  #include <fog_fragment>
253
254
 
254
255
  }`
255
- )
256
- });
256
+ )
257
+ });
258
+ return Water22;
259
+ })();
257
260
  exports.Water2 = Water2;
258
261
  //# sourceMappingURL=Water2.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"Water2.cjs","sources":["../../src/objects/Water2.js"],"sourcesContent":["import {\n Clock,\n Color,\n Matrix4,\n Mesh,\n RepeatWrapping,\n ShaderMaterial,\n UniformsLib,\n UniformsUtils,\n Vector2,\n Vector4,\n} from 'three'\nimport { Reflector } from './Reflector'\nimport { Refractor } from './Refractor'\nimport { version } from '../_polyfill/constants'\n\n/**\n * References:\n *\thttp://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf\n * \thttp://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html\n *\n */\n\nclass Water2 extends Mesh {\n static WaterShader = {\n uniforms: {\n color: {\n value: null,\n },\n\n reflectivity: {\n value: 0,\n },\n\n tReflectionMap: {\n value: null,\n },\n\n tRefractionMap: {\n value: null,\n },\n\n tNormalMap0: {\n value: null,\n },\n\n tNormalMap1: {\n value: null,\n },\n\n textureMatrix: {\n value: null,\n },\n\n config: {\n value: new Vector4(),\n },\n },\n\n vertexShader: /* glsl */ `\n\n\t\t#include <common>\n\t\t#include <fog_pars_vertex>\n\t\t#include <logdepthbuf_pars_vertex>\n\n\t\tuniform mat4 textureMatrix;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tvCoord = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t\t\tvToEye = cameraPosition - worldPosition.xyz;\n\n\t\t\tvec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex\n\t\t\tgl_Position = projectionMatrix * mvPosition;\n\n\t\t\t#include <logdepthbuf_vertex>\n\t\t\t#include <fog_vertex>\n\n\t\t}`,\n\n fragmentShader: /* glsl */ `\n\n\t\t#include <common>\n\t\t#include <fog_pars_fragment>\n\t\t#include <logdepthbuf_pars_fragment>\n\n\t\tuniform sampler2D tReflectionMap;\n\t\tuniform sampler2D tRefractionMap;\n\t\tuniform sampler2D tNormalMap0;\n\t\tuniform sampler2D tNormalMap1;\n\n\t\t#ifdef USE_FLOWMAP\n\t\t\tuniform sampler2D tFlowMap;\n\t\t#else\n\t\t\tuniform vec2 flowDirection;\n\t\t#endif\n\n\t\tuniform vec3 color;\n\t\tuniform float reflectivity;\n\t\tuniform vec4 config;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\t#include <logdepthbuf_fragment>\n\n\t\t\tfloat flowMapOffset0 = config.x;\n\t\t\tfloat flowMapOffset1 = config.y;\n\t\t\tfloat halfCycle = config.z;\n\t\t\tfloat scale = config.w;\n\n\t\t\tvec3 toEye = normalize( vToEye );\n\n\t\t\t// determine flow direction\n\t\t\tvec2 flow;\n\t\t\t#ifdef USE_FLOWMAP\n\t\t\t\tflow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;\n\t\t\t#else\n\t\t\t\tflow = flowDirection;\n\t\t\t#endif\n\t\t\tflow.x *= - 1.0;\n\n\t\t\t// sample normal maps (distort uvs with flowdata)\n\t\t\tvec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );\n\t\t\tvec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );\n\n\t\t\t// linear interpolate to get the final normal color\n\t\t\tfloat flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;\n\t\t\tvec4 normalColor = mix( normalColor0, normalColor1, flowLerp );\n\n\t\t\t// calculate normal vector\n\t\t\tvec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n\n\t\t\t// calculate the fresnel term to blend reflection and refraction maps\n\t\t\tfloat theta = max( dot( toEye, normal ), 0.0 );\n\t\t\tfloat reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );\n\n\t\t\t// calculate final uv coords\n\t\t\tvec3 coord = vCoord.xyz / vCoord.w;\n\t\t\tvec2 uv = coord.xy + coord.z * normal.xz * 0.05;\n\n\t\t\tvec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );\n\t\t\tvec4 refractColor = texture2D( tRefractionMap, uv );\n\n\t\t\t// multiply water color with the mix of both textures\n\t\t\tgl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );\n\n\t\t\t#include <tonemapping_fragment>\n\t\t\t#include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>\n\t\t\t#include <fog_fragment>\n\n\t\t}`,\n }\n\n constructor(geometry, options = {}) {\n super(geometry)\n\n this.isWater = true\n\n this.type = 'Water'\n\n const scope = this\n\n const color = options.color !== undefined ? new Color(options.color) : new Color(0xffffff)\n const textureWidth = options.textureWidth || 512\n const textureHeight = options.textureHeight || 512\n const clipBias = options.clipBias || 0\n const flowDirection = options.flowDirection || new Vector2(1, 0)\n const flowSpeed = options.flowSpeed || 0.03\n const reflectivity = options.reflectivity || 0.02\n const scale = options.scale || 1\n const shader = options.shader || Water2.WaterShader\n const encoding = options.encoding !== undefined ? options.encoding : 3000\n\n const flowMap = options.flowMap || undefined\n const normalMap0 = options.normalMap0\n const normalMap1 = options.normalMap1\n\n const cycle = 0.15 // a cycle of a flow map phase\n const halfCycle = cycle * 0.5\n const textureMatrix = new Matrix4()\n const clock = new Clock()\n\n // internal components\n\n if (Reflector === undefined) {\n console.error('THREE.Water: Required component Reflector not found.')\n return\n }\n\n if (Refractor === undefined) {\n console.error('THREE.Water: Required component Refractor not found.')\n return\n }\n\n const reflector = new Reflector(geometry, {\n textureWidth: textureWidth,\n textureHeight: textureHeight,\n clipBias: clipBias,\n encoding: encoding,\n })\n\n const refractor = new Refractor(geometry, {\n textureWidth: textureWidth,\n textureHeight: textureHeight,\n clipBias: clipBias,\n encoding: encoding,\n })\n\n reflector.matrixAutoUpdate = false\n refractor.matrixAutoUpdate = false\n\n // material\n\n this.material = new ShaderMaterial({\n uniforms: UniformsUtils.merge([UniformsLib['fog'], shader.uniforms]),\n vertexShader: shader.vertexShader,\n fragmentShader: shader.fragmentShader,\n transparent: true,\n fog: true,\n })\n\n if (flowMap !== undefined) {\n this.material.defines.USE_FLOWMAP = ''\n this.material.uniforms['tFlowMap'] = {\n type: 't',\n value: flowMap,\n }\n } else {\n this.material.uniforms['flowDirection'] = {\n type: 'v2',\n value: flowDirection,\n }\n }\n\n // maps\n\n normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping\n normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping\n\n this.material.uniforms['tReflectionMap'].value = reflector.getRenderTarget().texture\n this.material.uniforms['tRefractionMap'].value = refractor.getRenderTarget().texture\n this.material.uniforms['tNormalMap0'].value = normalMap0\n this.material.uniforms['tNormalMap1'].value = normalMap1\n\n // water\n\n this.material.uniforms['color'].value = color\n this.material.uniforms['reflectivity'].value = reflectivity\n this.material.uniforms['textureMatrix'].value = textureMatrix\n\n // inital values\n\n this.material.uniforms['config'].value.x = 0 // flowMapOffset0\n this.material.uniforms['config'].value.y = halfCycle // flowMapOffset1\n this.material.uniforms['config'].value.z = halfCycle // halfCycle\n this.material.uniforms['config'].value.w = scale // scale\n\n // functions\n\n function updateTextureMatrix(camera) {\n textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0)\n\n textureMatrix.multiply(camera.projectionMatrix)\n textureMatrix.multiply(camera.matrixWorldInverse)\n textureMatrix.multiply(scope.matrixWorld)\n }\n\n function updateFlow() {\n const delta = clock.getDelta()\n const config = scope.material.uniforms['config']\n\n config.value.x += flowSpeed * delta // flowMapOffset0\n config.value.y = config.value.x + halfCycle // flowMapOffset1\n\n // Important: The distance between offsets should be always the value of \"halfCycle\".\n // Moreover, both offsets should be in the range of [ 0, cycle ].\n // This approach ensures a smooth water flow and avoids \"reset\" effects.\n\n if (config.value.x >= cycle) {\n config.value.x = 0\n config.value.y = halfCycle\n } else if (config.value.y >= cycle) {\n config.value.y = config.value.y - cycle\n }\n }\n\n //\n\n this.onBeforeRender = function (renderer, scene, camera) {\n updateTextureMatrix(camera)\n updateFlow()\n\n scope.visible = false\n\n reflector.matrixWorld.copy(scope.matrixWorld)\n refractor.matrixWorld.copy(scope.matrixWorld)\n\n reflector.onBeforeRender(renderer, scene, camera)\n refractor.onBeforeRender(renderer, scene, camera)\n\n scope.visible = true\n }\n }\n}\n\nexport { Water2 }\n"],"names":["Mesh","Color","Vector2","Matrix4","Clock","Reflector","Refractor","ShaderMaterial","UniformsUtils","UniformsLib","RepeatWrapping","Vector4","version"],"mappings":";;;;;;;;;;;;AAuBA,MAAM,UAAN,cAAqBA,MAAAA,KAAK;AAAA,EA6IxB,YAAY,UAAU,UAAU,IAAI;AAClC,UAAM,QAAQ;AAEd,SAAK,UAAU;AAEf,SAAK,OAAO;AAEZ,UAAM,QAAQ;AAEd,UAAM,QAAQ,QAAQ,UAAU,SAAY,IAAIC,YAAM,QAAQ,KAAK,IAAI,IAAIA,MAAAA,MAAM,QAAQ;AACzF,UAAM,eAAe,QAAQ,gBAAgB;AAC7C,UAAM,gBAAgB,QAAQ,iBAAiB;AAC/C,UAAM,WAAW,QAAQ,YAAY;AACrC,UAAM,gBAAgB,QAAQ,iBAAiB,IAAIC,MAAO,QAAC,GAAG,CAAC;AAC/D,UAAM,YAAY,QAAQ,aAAa;AACvC,UAAM,eAAe,QAAQ,gBAAgB;AAC7C,UAAM,QAAQ,QAAQ,SAAS;AAC/B,UAAM,SAAS,QAAQ,UAAU,QAAO;AACxC,UAAM,WAAW,QAAQ,aAAa,SAAY,QAAQ,WAAW;AAErE,UAAM,UAAU,QAAQ,WAAW;AACnC,UAAM,aAAa,QAAQ;AAC3B,UAAM,aAAa,QAAQ;AAE3B,UAAM,QAAQ;AACd,UAAM,YAAY,QAAQ;AAC1B,UAAM,gBAAgB,IAAIC,cAAS;AACnC,UAAM,QAAQ,IAAIC,YAAO;AAIzB,QAAIC,UAAAA,cAAc,QAAW;AAC3B,cAAQ,MAAM,sDAAsD;AACpE;AAAA,IACD;AAED,QAAIC,UAAAA,cAAc,QAAW;AAC3B,cAAQ,MAAM,sDAAsD;AACpE;AAAA,IACD;AAED,UAAM,YAAY,IAAID,UAAS,UAAC,UAAU;AAAA,MACxC;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,CAAK;AAED,UAAM,YAAY,IAAIC,UAAS,UAAC,UAAU;AAAA,MACxC;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACN,CAAK;AAED,cAAU,mBAAmB;AAC7B,cAAU,mBAAmB;AAI7B,SAAK,WAAW,IAAIC,qBAAe;AAAA,MACjC,UAAUC,MAAAA,cAAc,MAAM,CAACC,MAAAA,YAAY,KAAK,GAAG,OAAO,QAAQ,CAAC;AAAA,MACnE,cAAc,OAAO;AAAA,MACrB,gBAAgB,OAAO;AAAA,MACvB,aAAa;AAAA,MACb,KAAK;AAAA,IACX,CAAK;AAED,QAAI,YAAY,QAAW;AACzB,WAAK,SAAS,QAAQ,cAAc;AACpC,WAAK,SAAS,SAAS,UAAU,IAAI;AAAA,QACnC,MAAM;AAAA,QACN,OAAO;AAAA,MACR;AAAA,IACP,OAAW;AACL,WAAK,SAAS,SAAS,eAAe,IAAI;AAAA,QACxC,MAAM;AAAA,QACN,OAAO;AAAA,MACR;AAAA,IACF;AAID,eAAW,QAAQ,WAAW,QAAQC,MAAc;AACpD,eAAW,QAAQ,WAAW,QAAQA,MAAc;AAEpD,SAAK,SAAS,SAAS,gBAAgB,EAAE,QAAQ,UAAU,gBAAe,EAAG;AAC7E,SAAK,SAAS,SAAS,gBAAgB,EAAE,QAAQ,UAAU,gBAAe,EAAG;AAC7E,SAAK,SAAS,SAAS,aAAa,EAAE,QAAQ;AAC9C,SAAK,SAAS,SAAS,aAAa,EAAE,QAAQ;AAI9C,SAAK,SAAS,SAAS,OAAO,EAAE,QAAQ;AACxC,SAAK,SAAS,SAAS,cAAc,EAAE,QAAQ;AAC/C,SAAK,SAAS,SAAS,eAAe,EAAE,QAAQ;AAIhD,SAAK,SAAS,SAAS,QAAQ,EAAE,MAAM,IAAI;AAC3C,SAAK,SAAS,SAAS,QAAQ,EAAE,MAAM,IAAI;AAC3C,SAAK,SAAS,SAAS,QAAQ,EAAE,MAAM,IAAI;AAC3C,SAAK,SAAS,SAAS,QAAQ,EAAE,MAAM,IAAI;AAI3C,aAAS,oBAAoB,QAAQ;AACnC,oBAAc,IAAI,KAAK,GAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,GAAK,KAAK,KAAK,GAAK,GAAK,GAAK,CAAG;AAEhG,oBAAc,SAAS,OAAO,gBAAgB;AAC9C,oBAAc,SAAS,OAAO,kBAAkB;AAChD,oBAAc,SAAS,MAAM,WAAW;AAAA,IACzC;AAED,aAAS,aAAa;AACpB,YAAM,QAAQ,MAAM,SAAU;AAC9B,YAAM,SAAS,MAAM,SAAS,SAAS,QAAQ;AAE/C,aAAO,MAAM,KAAK,YAAY;AAC9B,aAAO,MAAM,IAAI,OAAO,MAAM,IAAI;AAMlC,UAAI,OAAO,MAAM,KAAK,OAAO;AAC3B,eAAO,MAAM,IAAI;AACjB,eAAO,MAAM,IAAI;AAAA,MAClB,WAAU,OAAO,MAAM,KAAK,OAAO;AAClC,eAAO,MAAM,IAAI,OAAO,MAAM,IAAI;AAAA,MACnC;AAAA,IACF;AAID,SAAK,iBAAiB,SAAU,UAAU,OAAO,QAAQ;AACvD,0BAAoB,MAAM;AAC1B,iBAAY;AAEZ,YAAM,UAAU;AAEhB,gBAAU,YAAY,KAAK,MAAM,WAAW;AAC5C,gBAAU,YAAY,KAAK,MAAM,WAAW;AAE5C,gBAAU,eAAe,UAAU,OAAO,MAAM;AAChD,gBAAU,eAAe,UAAU,OAAO,MAAM;AAEhD,YAAM,UAAU;AAAA,IACjB;AAAA,EACF;AACH;AAnSA,IAAM,SAAN;AACE,cADI,QACG,eAAc;AAAA,EACnB,UAAU;AAAA,IACR,OAAO;AAAA,MACL,OAAO;AAAA,IACR;AAAA,IAED,cAAc;AAAA,MACZ,OAAO;AAAA,IACR;AAAA,IAED,gBAAgB;AAAA,MACd,OAAO;AAAA,IACR;AAAA,IAED,gBAAgB;AAAA,MACd,OAAO;AAAA,IACR;AAAA,IAED,aAAa;AAAA,MACX,OAAO;AAAA,IACR;AAAA,IAED,aAAa;AAAA,MACX,OAAO;AAAA,IACR;AAAA,IAED,eAAe;AAAA,MACb,OAAO;AAAA,IACR;AAAA,IAED,QAAQ;AAAA,MACN,OAAO,IAAIC,MAAAA,QAAS;AAAA,IACrB;AAAA,EACF;AAAA,EAED;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EA4BzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,eAuEhBC,qBAAW,MAAM,wBAAwB;AAAA;AAAA;AAAA;AAAA;AAIrD;;"}
1
+ {"version":3,"file":"Water2.cjs","sources":["../../src/objects/Water2.js"],"sourcesContent":["import {\n Clock,\n Color,\n Matrix4,\n Mesh,\n RepeatWrapping,\n ShaderMaterial,\n UniformsLib,\n UniformsUtils,\n Vector2,\n Vector4,\n} from 'three'\nimport { Reflector } from './Reflector'\nimport { Refractor } from './Refractor'\nimport { version } from '../_polyfill/constants'\n\n/**\n * References:\n *\thttp://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf\n * \thttp://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html\n *\n */\n\nconst Water2 = /* @__PURE__ */ (() => {\n class Water2 extends Mesh {\n static WaterShader = {\n uniforms: {\n color: {\n value: null,\n },\n\n reflectivity: {\n value: 0,\n },\n\n tReflectionMap: {\n value: null,\n },\n\n tRefractionMap: {\n value: null,\n },\n\n tNormalMap0: {\n value: null,\n },\n\n tNormalMap1: {\n value: null,\n },\n\n textureMatrix: {\n value: null,\n },\n\n config: {\n value: /* @__PURE__ */ new Vector4(),\n },\n },\n\n vertexShader: /* glsl */ `\n\n\t\t#include <common>\n\t\t#include <fog_pars_vertex>\n\t\t#include <logdepthbuf_pars_vertex>\n\n\t\tuniform mat4 textureMatrix;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tvCoord = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t\t\tvToEye = cameraPosition - worldPosition.xyz;\n\n\t\t\tvec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex\n\t\t\tgl_Position = projectionMatrix * mvPosition;\n\n\t\t\t#include <logdepthbuf_vertex>\n\t\t\t#include <fog_vertex>\n\n\t\t}`,\n\n fragmentShader: /* glsl */ `\n\n\t\t#include <common>\n\t\t#include <fog_pars_fragment>\n\t\t#include <logdepthbuf_pars_fragment>\n\n\t\tuniform sampler2D tReflectionMap;\n\t\tuniform sampler2D tRefractionMap;\n\t\tuniform sampler2D tNormalMap0;\n\t\tuniform sampler2D tNormalMap1;\n\n\t\t#ifdef USE_FLOWMAP\n\t\t\tuniform sampler2D tFlowMap;\n\t\t#else\n\t\t\tuniform vec2 flowDirection;\n\t\t#endif\n\n\t\tuniform vec3 color;\n\t\tuniform float reflectivity;\n\t\tuniform vec4 config;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\t#include <logdepthbuf_fragment>\n\n\t\t\tfloat flowMapOffset0 = config.x;\n\t\t\tfloat flowMapOffset1 = config.y;\n\t\t\tfloat halfCycle = config.z;\n\t\t\tfloat scale = config.w;\n\n\t\t\tvec3 toEye = normalize( vToEye );\n\n\t\t\t// determine flow direction\n\t\t\tvec2 flow;\n\t\t\t#ifdef USE_FLOWMAP\n\t\t\t\tflow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;\n\t\t\t#else\n\t\t\t\tflow = flowDirection;\n\t\t\t#endif\n\t\t\tflow.x *= - 1.0;\n\n\t\t\t// sample normal maps (distort uvs with flowdata)\n\t\t\tvec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );\n\t\t\tvec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );\n\n\t\t\t// linear interpolate to get the final normal color\n\t\t\tfloat flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;\n\t\t\tvec4 normalColor = mix( normalColor0, normalColor1, flowLerp );\n\n\t\t\t// calculate normal vector\n\t\t\tvec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n\n\t\t\t// calculate the fresnel term to blend reflection and refraction maps\n\t\t\tfloat theta = max( dot( toEye, normal ), 0.0 );\n\t\t\tfloat reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );\n\n\t\t\t// calculate final uv coords\n\t\t\tvec3 coord = vCoord.xyz / vCoord.w;\n\t\t\tvec2 uv = coord.xy + coord.z * normal.xz * 0.05;\n\n\t\t\tvec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );\n\t\t\tvec4 refractColor = texture2D( tRefractionMap, uv );\n\n\t\t\t// multiply water color with the mix of both textures\n\t\t\tgl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );\n\n\t\t\t#include <tonemapping_fragment>\n\t\t\t#include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>\n\t\t\t#include <fog_fragment>\n\n\t\t}`,\n }\n\n constructor(geometry, options = {}) {\n super(geometry)\n\n this.isWater = true\n\n this.type = 'Water'\n\n const scope = this\n\n const color = options.color !== undefined ? new Color(options.color) : new Color(0xffffff)\n const textureWidth = options.textureWidth || 512\n const textureHeight = options.textureHeight || 512\n const clipBias = options.clipBias || 0\n const flowDirection = options.flowDirection || new Vector2(1, 0)\n const flowSpeed = options.flowSpeed || 0.03\n const reflectivity = options.reflectivity || 0.02\n const scale = options.scale || 1\n const shader = options.shader || Water2.WaterShader\n const encoding = options.encoding !== undefined ? options.encoding : 3000\n\n const flowMap = options.flowMap || undefined\n const normalMap0 = options.normalMap0\n const normalMap1 = options.normalMap1\n\n const cycle = 0.15 // a cycle of a flow map phase\n const halfCycle = cycle * 0.5\n const textureMatrix = new Matrix4()\n const clock = new Clock()\n\n // internal components\n\n if (Reflector === undefined) {\n console.error('THREE.Water: Required component Reflector not found.')\n return\n }\n\n if (Refractor === undefined) {\n console.error('THREE.Water: Required component Refractor not found.')\n return\n }\n\n const reflector = new Reflector(geometry, {\n textureWidth: textureWidth,\n textureHeight: textureHeight,\n clipBias: clipBias,\n encoding: encoding,\n })\n\n const refractor = new Refractor(geometry, {\n textureWidth: textureWidth,\n textureHeight: textureHeight,\n clipBias: clipBias,\n encoding: encoding,\n })\n\n reflector.matrixAutoUpdate = false\n refractor.matrixAutoUpdate = false\n\n // material\n\n this.material = new ShaderMaterial({\n uniforms: UniformsUtils.merge([UniformsLib['fog'], shader.uniforms]),\n vertexShader: shader.vertexShader,\n fragmentShader: shader.fragmentShader,\n transparent: true,\n fog: true,\n })\n\n if (flowMap !== undefined) {\n this.material.defines.USE_FLOWMAP = ''\n this.material.uniforms['tFlowMap'] = {\n type: 't',\n value: flowMap,\n }\n } else {\n this.material.uniforms['flowDirection'] = {\n type: 'v2',\n value: flowDirection,\n }\n }\n\n // maps\n\n normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping\n normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping\n\n this.material.uniforms['tReflectionMap'].value = reflector.getRenderTarget().texture\n this.material.uniforms['tRefractionMap'].value = refractor.getRenderTarget().texture\n this.material.uniforms['tNormalMap0'].value = normalMap0\n this.material.uniforms['tNormalMap1'].value = normalMap1\n\n // water\n\n this.material.uniforms['color'].value = color\n this.material.uniforms['reflectivity'].value = reflectivity\n this.material.uniforms['textureMatrix'].value = textureMatrix\n\n // inital values\n\n this.material.uniforms['config'].value.x = 0 // flowMapOffset0\n this.material.uniforms['config'].value.y = halfCycle // flowMapOffset1\n this.material.uniforms['config'].value.z = halfCycle // halfCycle\n this.material.uniforms['config'].value.w = scale // scale\n\n // functions\n\n function updateTextureMatrix(camera) {\n textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0)\n\n textureMatrix.multiply(camera.projectionMatrix)\n textureMatrix.multiply(camera.matrixWorldInverse)\n textureMatrix.multiply(scope.matrixWorld)\n }\n\n function updateFlow() {\n const delta = clock.getDelta()\n const config = scope.material.uniforms['config']\n\n config.value.x += flowSpeed * delta // flowMapOffset0\n config.value.y = config.value.x + halfCycle // flowMapOffset1\n\n // Important: The distance between offsets should be always the value of \"halfCycle\".\n // Moreover, both offsets should be in the range of [ 0, cycle ].\n // This approach ensures a smooth water flow and avoids \"reset\" effects.\n\n if (config.value.x >= cycle) {\n config.value.x = 0\n config.value.y = halfCycle\n } else if (config.value.y >= cycle) {\n config.value.y = config.value.y - cycle\n }\n }\n\n //\n\n this.onBeforeRender = function (renderer, scene, camera) {\n updateTextureMatrix(camera)\n updateFlow()\n\n scope.visible = false\n\n reflector.matrixWorld.copy(scope.matrixWorld)\n refractor.matrixWorld.copy(scope.matrixWorld)\n\n reflector.onBeforeRender(renderer, scene, camera)\n refractor.onBeforeRender(renderer, scene, camera)\n\n scope.visible = true\n }\n }\n }\n\n return Water2\n})()\n\nexport { Water2 }\n"],"names":["Mesh","Color","Vector2","Matrix4","Clock","Reflector","Refractor","ShaderMaterial","UniformsUtils","UniformsLib","RepeatWrapping","Water2","Vector4","version"],"mappings":";;;;;;;;;;;;AAuBK,MAAC,SAA0B,uBAAM;AACpC,QAAM,UAAN,cAAqBA,MAAAA,KAAK;AAAA,IA6IxB,YAAY,UAAU,UAAU,IAAI;AAClC,YAAM,QAAQ;AAEd,WAAK,UAAU;AAEf,WAAK,OAAO;AAEZ,YAAM,QAAQ;AAEd,YAAM,QAAQ,QAAQ,UAAU,SAAY,IAAIC,YAAM,QAAQ,KAAK,IAAI,IAAIA,MAAAA,MAAM,QAAQ;AACzF,YAAM,eAAe,QAAQ,gBAAgB;AAC7C,YAAM,gBAAgB,QAAQ,iBAAiB;AAC/C,YAAM,WAAW,QAAQ,YAAY;AACrC,YAAM,gBAAgB,QAAQ,iBAAiB,IAAIC,MAAO,QAAC,GAAG,CAAC;AAC/D,YAAM,YAAY,QAAQ,aAAa;AACvC,YAAM,eAAe,QAAQ,gBAAgB;AAC7C,YAAM,QAAQ,QAAQ,SAAS;AAC/B,YAAM,SAAS,QAAQ,UAAU,QAAO;AACxC,YAAM,WAAW,QAAQ,aAAa,SAAY,QAAQ,WAAW;AAErE,YAAM,UAAU,QAAQ,WAAW;AACnC,YAAM,aAAa,QAAQ;AAC3B,YAAM,aAAa,QAAQ;AAE3B,YAAM,QAAQ;AACd,YAAM,YAAY,QAAQ;AAC1B,YAAM,gBAAgB,IAAIC,cAAS;AACnC,YAAM,QAAQ,IAAIC,YAAO;AAIzB,UAAIC,UAAAA,cAAc,QAAW;AAC3B,gBAAQ,MAAM,sDAAsD;AACpE;AAAA,MACD;AAED,UAAIC,UAAAA,cAAc,QAAW;AAC3B,gBAAQ,MAAM,sDAAsD;AACpE;AAAA,MACD;AAED,YAAM,YAAY,IAAID,UAAS,UAAC,UAAU;AAAA,QACxC;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MACR,CAAO;AAED,YAAM,YAAY,IAAIC,UAAS,UAAC,UAAU;AAAA,QACxC;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MACR,CAAO;AAED,gBAAU,mBAAmB;AAC7B,gBAAU,mBAAmB;AAI7B,WAAK,WAAW,IAAIC,qBAAe;AAAA,QACjC,UAAUC,MAAAA,cAAc,MAAM,CAACC,MAAAA,YAAY,KAAK,GAAG,OAAO,QAAQ,CAAC;AAAA,QACnE,cAAc,OAAO;AAAA,QACrB,gBAAgB,OAAO;AAAA,QACvB,aAAa;AAAA,QACb,KAAK;AAAA,MACb,CAAO;AAED,UAAI,YAAY,QAAW;AACzB,aAAK,SAAS,QAAQ,cAAc;AACpC,aAAK,SAAS,SAAS,UAAU,IAAI;AAAA,UACnC,MAAM;AAAA,UACN,OAAO;AAAA,QACR;AAAA,MACT,OAAa;AACL,aAAK,SAAS,SAAS,eAAe,IAAI;AAAA,UACxC,MAAM;AAAA,UACN,OAAO;AAAA,QACR;AAAA,MACF;AAID,iBAAW,QAAQ,WAAW,QAAQC,MAAc;AACpD,iBAAW,QAAQ,WAAW,QAAQA,MAAc;AAEpD,WAAK,SAAS,SAAS,gBAAgB,EAAE,QAAQ,UAAU,gBAAe,EAAG;AAC7E,WAAK,SAAS,SAAS,gBAAgB,EAAE,QAAQ,UAAU,gBAAe,EAAG;AAC7E,WAAK,SAAS,SAAS,aAAa,EAAE,QAAQ;AAC9C,WAAK,SAAS,SAAS,aAAa,EAAE,QAAQ;AAI9C,WAAK,SAAS,SAAS,OAAO,EAAE,QAAQ;AACxC,WAAK,SAAS,SAAS,cAAc,EAAE,QAAQ;AAC/C,WAAK,SAAS,SAAS,eAAe,EAAE,QAAQ;AAIhD,WAAK,SAAS,SAAS,QAAQ,EAAE,MAAM,IAAI;AAC3C,WAAK,SAAS,SAAS,QAAQ,EAAE,MAAM,IAAI;AAC3C,WAAK,SAAS,SAAS,QAAQ,EAAE,MAAM,IAAI;AAC3C,WAAK,SAAS,SAAS,QAAQ,EAAE,MAAM,IAAI;AAI3C,eAAS,oBAAoB,QAAQ;AACnC,sBAAc,IAAI,KAAK,GAAK,GAAK,KAAK,GAAK,KAAK,GAAK,KAAK,GAAK,GAAK,KAAK,KAAK,GAAK,GAAK,GAAK,CAAG;AAEhG,sBAAc,SAAS,OAAO,gBAAgB;AAC9C,sBAAc,SAAS,OAAO,kBAAkB;AAChD,sBAAc,SAAS,MAAM,WAAW;AAAA,MACzC;AAED,eAAS,aAAa;AACpB,cAAM,QAAQ,MAAM,SAAU;AAC9B,cAAM,SAAS,MAAM,SAAS,SAAS,QAAQ;AAE/C,eAAO,MAAM,KAAK,YAAY;AAC9B,eAAO,MAAM,IAAI,OAAO,MAAM,IAAI;AAMlC,YAAI,OAAO,MAAM,KAAK,OAAO;AAC3B,iBAAO,MAAM,IAAI;AACjB,iBAAO,MAAM,IAAI;AAAA,QAClB,WAAU,OAAO,MAAM,KAAK,OAAO;AAClC,iBAAO,MAAM,IAAI,OAAO,MAAM,IAAI;AAAA,QACnC;AAAA,MACF;AAID,WAAK,iBAAiB,SAAU,UAAU,OAAO,QAAQ;AACvD,4BAAoB,MAAM;AAC1B,mBAAY;AAEZ,cAAM,UAAU;AAEhB,kBAAU,YAAY,KAAK,MAAM,WAAW;AAC5C,kBAAU,YAAY,KAAK,MAAM,WAAW;AAE5C,kBAAU,eAAe,UAAU,OAAO,MAAM;AAChD,kBAAU,eAAe,UAAU,OAAO,MAAM;AAEhD,cAAM,UAAU;AAAA,MACjB;AAAA,IACF;AAAA,EACF;AAnSD,MAAMC,UAAN;AACE,gBADIA,SACG,eAAc;AAAA,IACnB,UAAU;AAAA,MACR,OAAO;AAAA,QACL,OAAO;AAAA,MACR;AAAA,MAED,cAAc;AAAA,QACZ,OAAO;AAAA,MACR;AAAA,MAED,gBAAgB;AAAA,QACd,OAAO;AAAA,MACR;AAAA,MAED,gBAAgB;AAAA,QACd,OAAO;AAAA,MACR;AAAA,MAED,aAAa;AAAA,QACX,OAAO;AAAA,MACR;AAAA,MAED,aAAa;AAAA,QACX,OAAO;AAAA,MACR;AAAA,MAED,eAAe;AAAA,QACb,OAAO;AAAA,MACR;AAAA,MAED,QAAQ;AAAA,QACN,OAAuB,oBAAIC,MAAAA,QAAS;AAAA,MACrC;AAAA,IACF;AAAA,IAED;AAAA;AAAA,MAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA4BzB;AAAA;AAAA,MAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,eAuElBC,qBAAW,MAAM,wBAAwB;AAAA;AAAA;AAAA;AAAA;AAAA,EAInD;AA0JH,SAAOF;AACT,GAAC;;"}