three-stdlib 2.35.5 → 2.35.7

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Files changed (514) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +20 -17
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +20 -17
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +722 -715
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +723 -716
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +2 -1
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +3 -2
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +2 -1
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +3 -2
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +2 -1
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +3 -2
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +133 -122
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +34 -21
  68. package/exporters/DRACOExporter.js +133 -122
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +170 -167
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +170 -167
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +524 -515
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +524 -515
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +2 -1
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +3 -2
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +441 -435
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +441 -435
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +2 -1
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +3 -2
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +377 -374
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +377 -374
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +5 -4
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +6 -5
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +46 -43
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +46 -43
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1694 -1688
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1694 -1688
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +53 -50
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +53 -50
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +271 -268
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +272 -269
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +2 -1
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +3 -2
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +211 -206
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +212 -207
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +154 -146
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +154 -146
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +183 -180
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +183 -180
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +164 -161
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +164 -161
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +35 -32
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +17 -42
  258. package/objects/Sky.js +35 -32
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +2 -1
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +3 -2
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +143 -140
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +143 -140
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/SAOPass.cjs +267 -264
  270. package/postprocessing/SAOPass.cjs.map +1 -1
  271. package/postprocessing/SAOPass.js +267 -264
  272. package/postprocessing/SAOPass.js.map +1 -1
  273. package/postprocessing/SSAOPass.cjs +253 -250
  274. package/postprocessing/SSAOPass.cjs.map +1 -1
  275. package/postprocessing/SSAOPass.js +253 -250
  276. package/postprocessing/SSAOPass.js.map +1 -1
  277. package/postprocessing/SSRPass.cjs +379 -376
  278. package/postprocessing/SSRPass.cjs.map +1 -1
  279. package/postprocessing/SSRPass.js +379 -376
  280. package/postprocessing/SSRPass.js.map +1 -1
  281. package/postprocessing/UnrealBloomPass.cjs +205 -202
  282. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  283. package/postprocessing/UnrealBloomPass.js +205 -202
  284. package/postprocessing/UnrealBloomPass.js.map +1 -1
  285. package/renderers/CSS2DRenderer.cjs +5 -5
  286. package/renderers/CSS2DRenderer.cjs.map +1 -1
  287. package/renderers/CSS2DRenderer.js +5 -5
  288. package/renderers/CSS2DRenderer.js.map +1 -1
  289. package/renderers/CSS3DRenderer.cjs +5 -5
  290. package/renderers/CSS3DRenderer.cjs.map +1 -1
  291. package/renderers/CSS3DRenderer.js +6 -6
  292. package/renderers/CSS3DRenderer.js.map +1 -1
  293. package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
  294. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  295. package/shaders/ACESFilmicToneMappingShader.js +71 -46
  296. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  297. package/shaders/AfterimageShader.cjs +41 -22
  298. package/shaders/AfterimageShader.cjs.map +1 -1
  299. package/shaders/AfterimageShader.js +41 -22
  300. package/shaders/AfterimageShader.js.map +1 -1
  301. package/shaders/BasicShader.cjs +20 -6
  302. package/shaders/BasicShader.cjs.map +1 -1
  303. package/shaders/BasicShader.js +20 -6
  304. package/shaders/BasicShader.js.map +1 -1
  305. package/shaders/BleachBypassShader.cjs +46 -26
  306. package/shaders/BleachBypassShader.cjs.map +1 -1
  307. package/shaders/BleachBypassShader.js +46 -26
  308. package/shaders/BleachBypassShader.js.map +1 -1
  309. package/shaders/BlendShader.cjs +33 -19
  310. package/shaders/BlendShader.cjs.map +1 -1
  311. package/shaders/BlendShader.js +33 -19
  312. package/shaders/BlendShader.js.map +1 -1
  313. package/shaders/BokehShader.cjs +117 -90
  314. package/shaders/BokehShader.cjs.map +1 -1
  315. package/shaders/BokehShader.js +117 -90
  316. package/shaders/BokehShader.js.map +1 -1
  317. package/shaders/BokehShader2.cjs +333 -232
  318. package/shaders/BokehShader2.cjs.map +1 -1
  319. package/shaders/BokehShader2.js +333 -232
  320. package/shaders/BokehShader2.js.map +1 -1
  321. package/shaders/BrightnessContrastShader.cjs +38 -22
  322. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  323. package/shaders/BrightnessContrastShader.js +38 -22
  324. package/shaders/BrightnessContrastShader.js.map +1 -1
  325. package/shaders/ColorCorrectionShader.cjs +35 -21
  326. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  327. package/shaders/ColorCorrectionShader.js +35 -21
  328. package/shaders/ColorCorrectionShader.js.map +1 -1
  329. package/shaders/ColorifyShader.cjs +34 -19
  330. package/shaders/ColorifyShader.cjs.map +1 -1
  331. package/shaders/ColorifyShader.js +34 -19
  332. package/shaders/ColorifyShader.js.map +1 -1
  333. package/shaders/ConvolutionShader.cjs +43 -24
  334. package/shaders/ConvolutionShader.cjs.map +1 -1
  335. package/shaders/ConvolutionShader.js +43 -24
  336. package/shaders/ConvolutionShader.js.map +1 -1
  337. package/shaders/CopyShader.cjs +30 -16
  338. package/shaders/CopyShader.cjs.map +1 -1
  339. package/shaders/CopyShader.js +30 -16
  340. package/shaders/CopyShader.js.map +1 -1
  341. package/shaders/DOFMipMapShader.cjs +38 -21
  342. package/shaders/DOFMipMapShader.cjs.map +1 -1
  343. package/shaders/DOFMipMapShader.js +38 -21
  344. package/shaders/DOFMipMapShader.js.map +1 -1
  345. package/shaders/DepthLimitedBlurShader.cjs +98 -69
  346. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  347. package/shaders/DepthLimitedBlurShader.js +98 -69
  348. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  349. package/shaders/DigitalGlitch.cjs +70 -59
  350. package/shaders/DigitalGlitch.cjs.map +1 -1
  351. package/shaders/DigitalGlitch.js +70 -59
  352. package/shaders/DigitalGlitch.js.map +1 -1
  353. package/shaders/DotScreenShader.cjs +49 -28
  354. package/shaders/DotScreenShader.cjs.map +1 -1
  355. package/shaders/DotScreenShader.js +49 -28
  356. package/shaders/DotScreenShader.js.map +1 -1
  357. package/shaders/FXAAShader.cjs +1098 -1089
  358. package/shaders/FXAAShader.cjs.map +1 -1
  359. package/shaders/FXAAShader.js +1098 -1089
  360. package/shaders/FXAAShader.js.map +1 -1
  361. package/shaders/FilmShader.cjs +57 -29
  362. package/shaders/FilmShader.cjs.map +1 -1
  363. package/shaders/FilmShader.js +57 -29
  364. package/shaders/FilmShader.js.map +1 -1
  365. package/shaders/FocusShader.cjs +70 -43
  366. package/shaders/FocusShader.cjs.map +1 -1
  367. package/shaders/FocusShader.js +70 -43
  368. package/shaders/FocusShader.js.map +1 -1
  369. package/shaders/FreiChenShader.cjs +74 -53
  370. package/shaders/FreiChenShader.cjs.map +1 -1
  371. package/shaders/FreiChenShader.js +74 -53
  372. package/shaders/FreiChenShader.js.map +1 -1
  373. package/shaders/FresnelShader.cjs +55 -35
  374. package/shaders/FresnelShader.cjs.map +1 -1
  375. package/shaders/FresnelShader.js +55 -35
  376. package/shaders/FresnelShader.js.map +1 -1
  377. package/shaders/GammaCorrectionShader.cjs +33 -19
  378. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  379. package/shaders/GammaCorrectionShader.js +33 -19
  380. package/shaders/GammaCorrectionShader.js.map +1 -1
  381. package/shaders/GodRaysShader.cjs +193 -116
  382. package/shaders/GodRaysShader.cjs.map +1 -1
  383. package/shaders/GodRaysShader.js +193 -116
  384. package/shaders/GodRaysShader.js.map +1 -1
  385. package/shaders/HalftoneShader.cjs +270 -192
  386. package/shaders/HalftoneShader.cjs.map +1 -1
  387. package/shaders/HalftoneShader.js +270 -192
  388. package/shaders/HalftoneShader.js.map +1 -1
  389. package/shaders/HorizontalTiltShiftShader.cjs +43 -27
  390. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  391. package/shaders/HorizontalTiltShiftShader.js +43 -27
  392. package/shaders/HorizontalTiltShiftShader.js.map +1 -1
  393. package/shaders/HueSaturationShader.cjs +47 -31
  394. package/shaders/HueSaturationShader.cjs.map +1 -1
  395. package/shaders/HueSaturationShader.js +47 -31
  396. package/shaders/HueSaturationShader.js.map +1 -1
  397. package/shaders/KaleidoShader.cjs +37 -24
  398. package/shaders/KaleidoShader.cjs.map +1 -1
  399. package/shaders/KaleidoShader.js +37 -24
  400. package/shaders/KaleidoShader.js.map +1 -1
  401. package/shaders/LuminosityHighPassShader.cjs +43 -24
  402. package/shaders/LuminosityHighPassShader.cjs.map +1 -1
  403. package/shaders/LuminosityHighPassShader.js +43 -24
  404. package/shaders/LuminosityHighPassShader.js.map +1 -1
  405. package/shaders/LuminosityShader.cjs +34 -17
  406. package/shaders/LuminosityShader.cjs.map +1 -1
  407. package/shaders/LuminosityShader.js +34 -17
  408. package/shaders/LuminosityShader.js.map +1 -1
  409. package/shaders/MirrorShader.cjs +39 -26
  410. package/shaders/MirrorShader.cjs.map +1 -1
  411. package/shaders/MirrorShader.js +39 -26
  412. package/shaders/MirrorShader.js.map +1 -1
  413. package/shaders/NormalMapShader.cjs +36 -21
  414. package/shaders/NormalMapShader.cjs.map +1 -1
  415. package/shaders/NormalMapShader.js +36 -21
  416. package/shaders/NormalMapShader.js.map +1 -1
  417. package/shaders/ParallaxShader.cjs +147 -97
  418. package/shaders/ParallaxShader.cjs.map +1 -1
  419. package/shaders/ParallaxShader.js +147 -97
  420. package/shaders/ParallaxShader.js.map +1 -1
  421. package/shaders/PixelShader.cjs +31 -18
  422. package/shaders/PixelShader.cjs.map +1 -1
  423. package/shaders/PixelShader.js +31 -18
  424. package/shaders/PixelShader.js.map +1 -1
  425. package/shaders/RGBShiftShader.cjs +33 -20
  426. package/shaders/RGBShiftShader.cjs.map +1 -1
  427. package/shaders/RGBShiftShader.js +33 -20
  428. package/shaders/RGBShiftShader.js.map +1 -1
  429. package/shaders/SAOShader.cjs +154 -117
  430. package/shaders/SAOShader.cjs.map +1 -1
  431. package/shaders/SAOShader.js +154 -117
  432. package/shaders/SAOShader.js.map +1 -1
  433. package/shaders/SMAAShader.cjs +358 -270
  434. package/shaders/SMAAShader.cjs.map +1 -1
  435. package/shaders/SMAAShader.js +358 -270
  436. package/shaders/SMAAShader.js.map +1 -1
  437. package/shaders/SSAOShader.cjs +236 -142
  438. package/shaders/SSAOShader.cjs.map +1 -1
  439. package/shaders/SSAOShader.js +236 -142
  440. package/shaders/SSAOShader.js.map +1 -1
  441. package/shaders/SSRShader.cjs +4 -4
  442. package/shaders/SSRShader.cjs.map +1 -1
  443. package/shaders/SSRShader.js +4 -4
  444. package/shaders/SSRShader.js.map +1 -1
  445. package/shaders/SepiaShader.cjs +36 -20
  446. package/shaders/SepiaShader.cjs.map +1 -1
  447. package/shaders/SepiaShader.js +36 -20
  448. package/shaders/SepiaShader.js.map +1 -1
  449. package/shaders/SobelOperatorShader.cjs +64 -37
  450. package/shaders/SobelOperatorShader.cjs.map +1 -1
  451. package/shaders/SobelOperatorShader.js +64 -37
  452. package/shaders/SobelOperatorShader.js.map +1 -1
  453. package/shaders/TechnicolorShader.cjs +29 -16
  454. package/shaders/TechnicolorShader.cjs.map +1 -1
  455. package/shaders/TechnicolorShader.js +29 -16
  456. package/shaders/TechnicolorShader.js.map +1 -1
  457. package/shaders/ToneMapShader.cjs +55 -35
  458. package/shaders/ToneMapShader.cjs.map +1 -1
  459. package/shaders/ToneMapShader.js +55 -35
  460. package/shaders/ToneMapShader.js.map +1 -1
  461. package/shaders/ToonShader.cjs +275 -165
  462. package/shaders/ToonShader.cjs.map +1 -1
  463. package/shaders/ToonShader.js +275 -165
  464. package/shaders/ToonShader.js.map +1 -1
  465. package/shaders/TriangleBlurShader.cjs +50 -27
  466. package/shaders/TriangleBlurShader.cjs.map +1 -1
  467. package/shaders/TriangleBlurShader.js +50 -27
  468. package/shaders/TriangleBlurShader.js.map +1 -1
  469. package/shaders/UnpackDepthRGBAShader.cjs +32 -17
  470. package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
  471. package/shaders/UnpackDepthRGBAShader.js +32 -17
  472. package/shaders/UnpackDepthRGBAShader.js.map +1 -1
  473. package/shaders/VerticalTiltShiftShader.cjs +43 -27
  474. package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
  475. package/shaders/VerticalTiltShiftShader.js +43 -27
  476. package/shaders/VerticalTiltShiftShader.js.map +1 -1
  477. package/shaders/VignetteShader.cjs +43 -27
  478. package/shaders/VignetteShader.cjs.map +1 -1
  479. package/shaders/VignetteShader.js +43 -27
  480. package/shaders/VignetteShader.js.map +1 -1
  481. package/shaders/VolumeShader.cjs +264 -213
  482. package/shaders/VolumeShader.cjs.map +1 -1
  483. package/shaders/VolumeShader.js +264 -213
  484. package/shaders/VolumeShader.js.map +1 -1
  485. package/shaders/WaterRefractionShader.cjs +63 -35
  486. package/shaders/WaterRefractionShader.cjs.map +1 -1
  487. package/shaders/WaterRefractionShader.js +63 -35
  488. package/shaders/WaterRefractionShader.js.map +1 -1
  489. package/utils/GeometryCompressionUtils.cjs +2 -1
  490. package/utils/GeometryCompressionUtils.cjs.map +1 -1
  491. package/utils/GeometryCompressionUtils.js +3 -2
  492. package/utils/GeometryCompressionUtils.js.map +1 -1
  493. package/utils/RoughnessMipmapper.cjs +3 -3
  494. package/utils/RoughnessMipmapper.cjs.map +1 -1
  495. package/utils/RoughnessMipmapper.js +4 -4
  496. package/utils/RoughnessMipmapper.js.map +1 -1
  497. package/webxr/ARButton.cjs +3 -3
  498. package/webxr/ARButton.cjs.map +1 -1
  499. package/webxr/ARButton.d.ts +3 -3
  500. package/webxr/ARButton.js +3 -3
  501. package/webxr/ARButton.js.map +1 -1
  502. package/webxr/OculusHandPointerModel.cjs +2 -2
  503. package/webxr/OculusHandPointerModel.cjs.map +1 -1
  504. package/webxr/OculusHandPointerModel.js +2 -2
  505. package/webxr/OculusHandPointerModel.js.map +1 -1
  506. package/webxr/VRButton.cjs +98 -95
  507. package/webxr/VRButton.cjs.map +1 -1
  508. package/webxr/VRButton.d.ts +9 -6
  509. package/webxr/VRButton.js +98 -95
  510. package/webxr/VRButton.js.map +1 -1
  511. package/webxr/XRHandPrimitiveModel.cjs +2 -2
  512. package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
  513. package/webxr/XRHandPrimitiveModel.js +3 -3
  514. package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -10,403 +10,406 @@ const THREE = require("three");
10
10
  const Pass = require("./Pass.cjs");
11
11
  const SSRShader = require("../shaders/SSRShader.cjs");
12
12
  const CopyShader = require("../shaders/CopyShader.cjs");
13
- const _SSRPass = class extends Pass.Pass {
14
- constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) {
15
- super();
16
- this.width = width !== void 0 ? width : 512;
17
- this.height = height !== void 0 ? height : 512;
18
- this.clear = true;
19
- this.renderer = renderer;
20
- this.scene = scene;
21
- this.camera = camera;
22
- this.groundReflector = groundReflector;
23
- this.opacity = SSRShader.SSRShader.uniforms.opacity.value;
24
- this.output = 0;
25
- this.maxDistance = SSRShader.SSRShader.uniforms.maxDistance.value;
26
- this.thickness = SSRShader.SSRShader.uniforms.thickness.value;
27
- this.tempColor = new THREE.Color();
28
- this._selects = selects;
29
- this.selective = Array.isArray(this._selects);
30
- Object.defineProperty(this, "selects", {
31
- get() {
32
- return this._selects;
33
- },
34
- set(val) {
35
- if (this._selects === val)
36
- return;
37
- this._selects = val;
38
- if (Array.isArray(val)) {
39
- this.selective = true;
40
- this.ssrMaterial.defines.SELECTIVE = true;
13
+ const SSRPass = /* @__PURE__ */ (() => {
14
+ const _SSRPass = class extends Pass.Pass {
15
+ constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) {
16
+ super();
17
+ this.width = width !== void 0 ? width : 512;
18
+ this.height = height !== void 0 ? height : 512;
19
+ this.clear = true;
20
+ this.renderer = renderer;
21
+ this.scene = scene;
22
+ this.camera = camera;
23
+ this.groundReflector = groundReflector;
24
+ this.opacity = SSRShader.SSRShader.uniforms.opacity.value;
25
+ this.output = 0;
26
+ this.maxDistance = SSRShader.SSRShader.uniforms.maxDistance.value;
27
+ this.thickness = SSRShader.SSRShader.uniforms.thickness.value;
28
+ this.tempColor = new THREE.Color();
29
+ this._selects = selects;
30
+ this.selective = Array.isArray(this._selects);
31
+ Object.defineProperty(this, "selects", {
32
+ get() {
33
+ return this._selects;
34
+ },
35
+ set(val) {
36
+ if (this._selects === val)
37
+ return;
38
+ this._selects = val;
39
+ if (Array.isArray(val)) {
40
+ this.selective = true;
41
+ this.ssrMaterial.defines.SELECTIVE = true;
42
+ this.ssrMaterial.needsUpdate = true;
43
+ } else {
44
+ this.selective = false;
45
+ this.ssrMaterial.defines.SELECTIVE = false;
46
+ this.ssrMaterial.needsUpdate = true;
47
+ }
48
+ }
49
+ });
50
+ this._bouncing = bouncing;
51
+ Object.defineProperty(this, "bouncing", {
52
+ get() {
53
+ return this._bouncing;
54
+ },
55
+ set(val) {
56
+ if (this._bouncing === val)
57
+ return;
58
+ this._bouncing = val;
59
+ if (val) {
60
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
61
+ } else {
62
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
63
+ }
64
+ }
65
+ });
66
+ this.blur = true;
67
+ this._distanceAttenuation = SSRShader.SSRShader.defines.DISTANCE_ATTENUATION;
68
+ Object.defineProperty(this, "distanceAttenuation", {
69
+ get() {
70
+ return this._distanceAttenuation;
71
+ },
72
+ set(val) {
73
+ if (this._distanceAttenuation === val)
74
+ return;
75
+ this._distanceAttenuation = val;
76
+ this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
41
77
  this.ssrMaterial.needsUpdate = true;
42
- } else {
43
- this.selective = false;
44
- this.ssrMaterial.defines.SELECTIVE = false;
78
+ }
79
+ });
80
+ this._fresnel = SSRShader.SSRShader.defines.FRESNEL;
81
+ Object.defineProperty(this, "fresnel", {
82
+ get() {
83
+ return this._fresnel;
84
+ },
85
+ set(val) {
86
+ if (this._fresnel === val)
87
+ return;
88
+ this._fresnel = val;
89
+ this.ssrMaterial.defines.FRESNEL = val;
45
90
  this.ssrMaterial.needsUpdate = true;
46
91
  }
47
- }
48
- });
49
- this._bouncing = bouncing;
50
- Object.defineProperty(this, "bouncing", {
51
- get() {
52
- return this._bouncing;
53
- },
54
- set(val) {
55
- if (this._bouncing === val)
56
- return;
57
- this._bouncing = val;
58
- if (val) {
59
- this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
60
- } else {
61
- this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
92
+ });
93
+ this._infiniteThick = SSRShader.SSRShader.defines.INFINITE_THICK;
94
+ Object.defineProperty(this, "infiniteThick", {
95
+ get() {
96
+ return this._infiniteThick;
97
+ },
98
+ set(val) {
99
+ if (this._infiniteThick === val)
100
+ return;
101
+ this._infiniteThick = val;
102
+ this.ssrMaterial.defines.INFINITE_THICK = val;
103
+ this.ssrMaterial.needsUpdate = true;
62
104
  }
105
+ });
106
+ const depthTexture = new THREE.DepthTexture();
107
+ depthTexture.type = THREE.UnsignedShortType;
108
+ depthTexture.minFilter = THREE.NearestFilter;
109
+ depthTexture.magFilter = THREE.NearestFilter;
110
+ this.beautyRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
111
+ minFilter: THREE.NearestFilter,
112
+ magFilter: THREE.NearestFilter,
113
+ type: THREE.HalfFloatType,
114
+ depthTexture,
115
+ depthBuffer: true
116
+ });
117
+ this.prevRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
118
+ minFilter: THREE.NearestFilter,
119
+ magFilter: THREE.NearestFilter
120
+ });
121
+ this.normalRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
122
+ minFilter: THREE.NearestFilter,
123
+ magFilter: THREE.NearestFilter,
124
+ type: THREE.HalfFloatType
125
+ });
126
+ this.metalnessRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
127
+ minFilter: THREE.NearestFilter,
128
+ magFilter: THREE.NearestFilter,
129
+ type: THREE.HalfFloatType
130
+ });
131
+ this.ssrRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
132
+ minFilter: THREE.NearestFilter,
133
+ magFilter: THREE.NearestFilter
134
+ });
135
+ this.blurRenderTarget = this.ssrRenderTarget.clone();
136
+ this.blurRenderTarget2 = this.ssrRenderTarget.clone();
137
+ this.ssrMaterial = new THREE.ShaderMaterial({
138
+ defines: Object.assign({}, SSRShader.SSRShader.defines, {
139
+ MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
140
+ }),
141
+ uniforms: THREE.UniformsUtils.clone(SSRShader.SSRShader.uniforms),
142
+ vertexShader: SSRShader.SSRShader.vertexShader,
143
+ fragmentShader: SSRShader.SSRShader.fragmentShader,
144
+ blending: THREE.NoBlending
145
+ });
146
+ this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
147
+ this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
148
+ this.ssrMaterial.defines.SELECTIVE = this.selective;
149
+ this.ssrMaterial.needsUpdate = true;
150
+ this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
151
+ this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
152
+ this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
153
+ this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
154
+ this.ssrMaterial.uniforms["thickness"].value = this.thickness;
155
+ this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
156
+ this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
157
+ this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
158
+ this.normalMaterial = new THREE.MeshNormalMaterial();
159
+ this.normalMaterial.blending = THREE.NoBlending;
160
+ this.metalnessOnMaterial = new THREE.MeshBasicMaterial({
161
+ color: "white"
162
+ });
163
+ this.metalnessOffMaterial = new THREE.MeshBasicMaterial({
164
+ color: "black"
165
+ });
166
+ this.blurMaterial = new THREE.ShaderMaterial({
167
+ defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
168
+ uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
169
+ vertexShader: SSRShader.SSRBlurShader.vertexShader,
170
+ fragmentShader: SSRShader.SSRBlurShader.fragmentShader
171
+ });
172
+ this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
173
+ this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
174
+ this.blurMaterial2 = new THREE.ShaderMaterial({
175
+ defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
176
+ uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
177
+ vertexShader: SSRShader.SSRBlurShader.vertexShader,
178
+ fragmentShader: SSRShader.SSRBlurShader.fragmentShader
179
+ });
180
+ this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
181
+ this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
182
+ this.depthRenderMaterial = new THREE.ShaderMaterial({
183
+ defines: Object.assign({}, SSRShader.SSRDepthShader.defines),
184
+ uniforms: THREE.UniformsUtils.clone(SSRShader.SSRDepthShader.uniforms),
185
+ vertexShader: SSRShader.SSRDepthShader.vertexShader,
186
+ fragmentShader: SSRShader.SSRDepthShader.fragmentShader,
187
+ blending: THREE.NoBlending
188
+ });
189
+ this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
190
+ this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
191
+ this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
192
+ this.copyMaterial = new THREE.ShaderMaterial({
193
+ uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
194
+ vertexShader: CopyShader.CopyShader.vertexShader,
195
+ fragmentShader: CopyShader.CopyShader.fragmentShader,
196
+ transparent: true,
197
+ depthTest: false,
198
+ depthWrite: false,
199
+ blendSrc: THREE.SrcAlphaFactor,
200
+ blendDst: THREE.OneMinusSrcAlphaFactor,
201
+ blendEquation: THREE.AddEquation,
202
+ blendSrcAlpha: THREE.SrcAlphaFactor,
203
+ blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
204
+ blendEquationAlpha: THREE.AddEquation
205
+ // premultipliedAlpha:true,
206
+ });
207
+ this.fsQuad = new Pass.FullScreenQuad(null);
208
+ this.originalClearColor = new THREE.Color();
209
+ }
210
+ dispose() {
211
+ this.beautyRenderTarget.dispose();
212
+ this.prevRenderTarget.dispose();
213
+ this.normalRenderTarget.dispose();
214
+ this.metalnessRenderTarget.dispose();
215
+ this.ssrRenderTarget.dispose();
216
+ this.blurRenderTarget.dispose();
217
+ this.blurRenderTarget2.dispose();
218
+ this.normalMaterial.dispose();
219
+ this.metalnessOnMaterial.dispose();
220
+ this.metalnessOffMaterial.dispose();
221
+ this.blurMaterial.dispose();
222
+ this.blurMaterial2.dispose();
223
+ this.copyMaterial.dispose();
224
+ this.depthRenderMaterial.dispose();
225
+ this.fsQuad.dispose();
226
+ }
227
+ render(renderer, writeBuffer) {
228
+ renderer.setRenderTarget(this.beautyRenderTarget);
229
+ renderer.clear();
230
+ if (this.groundReflector) {
231
+ this.groundReflector.visible = false;
232
+ this.groundReflector.doRender(this.renderer, this.scene, this.camera);
233
+ this.groundReflector.visible = true;
63
234
  }
64
- });
65
- this.blur = true;
66
- this._distanceAttenuation = SSRShader.SSRShader.defines.DISTANCE_ATTENUATION;
67
- Object.defineProperty(this, "distanceAttenuation", {
68
- get() {
69
- return this._distanceAttenuation;
70
- },
71
- set(val) {
72
- if (this._distanceAttenuation === val)
73
- return;
74
- this._distanceAttenuation = val;
75
- this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
76
- this.ssrMaterial.needsUpdate = true;
77
- }
78
- });
79
- this._fresnel = SSRShader.SSRShader.defines.FRESNEL;
80
- Object.defineProperty(this, "fresnel", {
81
- get() {
82
- return this._fresnel;
83
- },
84
- set(val) {
85
- if (this._fresnel === val)
86
- return;
87
- this._fresnel = val;
88
- this.ssrMaterial.defines.FRESNEL = val;
89
- this.ssrMaterial.needsUpdate = true;
235
+ renderer.render(this.scene, this.camera);
236
+ if (this.groundReflector)
237
+ this.groundReflector.visible = false;
238
+ this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
239
+ if (this.selective) {
240
+ this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
90
241
  }
91
- });
92
- this._infiniteThick = SSRShader.SSRShader.defines.INFINITE_THICK;
93
- Object.defineProperty(this, "infiniteThick", {
94
- get() {
95
- return this._infiniteThick;
96
- },
97
- set(val) {
98
- if (this._infiniteThick === val)
99
- return;
100
- this._infiniteThick = val;
101
- this.ssrMaterial.defines.INFINITE_THICK = val;
102
- this.ssrMaterial.needsUpdate = true;
242
+ this.ssrMaterial.uniforms["opacity"].value = this.opacity;
243
+ this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
244
+ this.ssrMaterial.uniforms["thickness"].value = this.thickness;
245
+ this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
246
+ if (this.blur) {
247
+ this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
248
+ this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
103
249
  }
104
- });
105
- const depthTexture = new THREE.DepthTexture();
106
- depthTexture.type = THREE.UnsignedShortType;
107
- depthTexture.minFilter = THREE.NearestFilter;
108
- depthTexture.magFilter = THREE.NearestFilter;
109
- this.beautyRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
110
- minFilter: THREE.NearestFilter,
111
- magFilter: THREE.NearestFilter,
112
- type: THREE.HalfFloatType,
113
- depthTexture,
114
- depthBuffer: true
115
- });
116
- this.prevRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
117
- minFilter: THREE.NearestFilter,
118
- magFilter: THREE.NearestFilter
119
- });
120
- this.normalRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
121
- minFilter: THREE.NearestFilter,
122
- magFilter: THREE.NearestFilter,
123
- type: THREE.HalfFloatType
124
- });
125
- this.metalnessRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
126
- minFilter: THREE.NearestFilter,
127
- magFilter: THREE.NearestFilter,
128
- type: THREE.HalfFloatType
129
- });
130
- this.ssrRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
131
- minFilter: THREE.NearestFilter,
132
- magFilter: THREE.NearestFilter
133
- });
134
- this.blurRenderTarget = this.ssrRenderTarget.clone();
135
- this.blurRenderTarget2 = this.ssrRenderTarget.clone();
136
- this.ssrMaterial = new THREE.ShaderMaterial({
137
- defines: Object.assign({}, SSRShader.SSRShader.defines, {
138
- MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height)
139
- }),
140
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRShader.uniforms),
141
- vertexShader: SSRShader.SSRShader.vertexShader,
142
- fragmentShader: SSRShader.SSRShader.fragmentShader,
143
- blending: THREE.NoBlending
144
- });
145
- this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
146
- this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
147
- this.ssrMaterial.defines.SELECTIVE = this.selective;
148
- this.ssrMaterial.needsUpdate = true;
149
- this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
150
- this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
151
- this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
152
- this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
153
- this.ssrMaterial.uniforms["thickness"].value = this.thickness;
154
- this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
155
- this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
156
- this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
157
- this.normalMaterial = new THREE.MeshNormalMaterial();
158
- this.normalMaterial.blending = THREE.NoBlending;
159
- this.metalnessOnMaterial = new THREE.MeshBasicMaterial({
160
- color: "white"
161
- });
162
- this.metalnessOffMaterial = new THREE.MeshBasicMaterial({
163
- color: "black"
164
- });
165
- this.blurMaterial = new THREE.ShaderMaterial({
166
- defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
167
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
168
- vertexShader: SSRShader.SSRBlurShader.vertexShader,
169
- fragmentShader: SSRShader.SSRBlurShader.fragmentShader
170
- });
171
- this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
172
- this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
173
- this.blurMaterial2 = new THREE.ShaderMaterial({
174
- defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
175
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
176
- vertexShader: SSRShader.SSRBlurShader.vertexShader,
177
- fragmentShader: SSRShader.SSRBlurShader.fragmentShader
178
- });
179
- this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
180
- this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
181
- this.depthRenderMaterial = new THREE.ShaderMaterial({
182
- defines: Object.assign({}, SSRShader.SSRDepthShader.defines),
183
- uniforms: THREE.UniformsUtils.clone(SSRShader.SSRDepthShader.uniforms),
184
- vertexShader: SSRShader.SSRDepthShader.vertexShader,
185
- fragmentShader: SSRShader.SSRDepthShader.fragmentShader,
186
- blending: THREE.NoBlending
187
- });
188
- this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
189
- this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
190
- this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
191
- this.copyMaterial = new THREE.ShaderMaterial({
192
- uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
193
- vertexShader: CopyShader.CopyShader.vertexShader,
194
- fragmentShader: CopyShader.CopyShader.fragmentShader,
195
- transparent: true,
196
- depthTest: false,
197
- depthWrite: false,
198
- blendSrc: THREE.SrcAlphaFactor,
199
- blendDst: THREE.OneMinusSrcAlphaFactor,
200
- blendEquation: THREE.AddEquation,
201
- blendSrcAlpha: THREE.SrcAlphaFactor,
202
- blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
203
- blendEquationAlpha: THREE.AddEquation
204
- // premultipliedAlpha:true,
205
- });
206
- this.fsQuad = new Pass.FullScreenQuad(null);
207
- this.originalClearColor = new THREE.Color();
208
- }
209
- dispose() {
210
- this.beautyRenderTarget.dispose();
211
- this.prevRenderTarget.dispose();
212
- this.normalRenderTarget.dispose();
213
- this.metalnessRenderTarget.dispose();
214
- this.ssrRenderTarget.dispose();
215
- this.blurRenderTarget.dispose();
216
- this.blurRenderTarget2.dispose();
217
- this.normalMaterial.dispose();
218
- this.metalnessOnMaterial.dispose();
219
- this.metalnessOffMaterial.dispose();
220
- this.blurMaterial.dispose();
221
- this.blurMaterial2.dispose();
222
- this.copyMaterial.dispose();
223
- this.depthRenderMaterial.dispose();
224
- this.fsQuad.dispose();
225
- }
226
- render(renderer, writeBuffer) {
227
- renderer.setRenderTarget(this.beautyRenderTarget);
228
- renderer.clear();
229
- if (this.groundReflector) {
230
- this.groundReflector.visible = false;
231
- this.groundReflector.doRender(this.renderer, this.scene, this.camera);
232
- this.groundReflector.visible = true;
233
- }
234
- renderer.render(this.scene, this.camera);
235
- if (this.groundReflector)
236
- this.groundReflector.visible = false;
237
- this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
238
- if (this.selective) {
239
- this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
240
- }
241
- this.ssrMaterial.uniforms["opacity"].value = this.opacity;
242
- this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
243
- this.ssrMaterial.uniforms["thickness"].value = this.thickness;
244
- this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
245
- if (this.blur) {
246
- this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
247
- this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
248
- }
249
- switch (this.output) {
250
- case _SSRPass.OUTPUT.Default:
251
- if (this.bouncing) {
252
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
253
- this.copyMaterial.blending = THREE.NoBlending;
254
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
250
+ switch (this.output) {
251
+ case _SSRPass.OUTPUT.Default:
252
+ if (this.bouncing) {
253
+ this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
254
+ this.copyMaterial.blending = THREE.NoBlending;
255
+ this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
256
+ if (this.blur)
257
+ this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
258
+ else
259
+ this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
260
+ this.copyMaterial.blending = THREE.NormalBlending;
261
+ this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
262
+ this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
263
+ this.copyMaterial.blending = THREE.NoBlending;
264
+ this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
265
+ } else {
266
+ this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
267
+ this.copyMaterial.blending = THREE.NoBlending;
268
+ this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
269
+ if (this.blur)
270
+ this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
271
+ else
272
+ this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
273
+ this.copyMaterial.blending = THREE.NormalBlending;
274
+ this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
275
+ }
276
+ break;
277
+ case _SSRPass.OUTPUT.SSR:
255
278
  if (this.blur)
256
279
  this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
257
280
  else
258
281
  this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
259
- this.copyMaterial.blending = THREE.NormalBlending;
260
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
261
- this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
262
282
  this.copyMaterial.blending = THREE.NoBlending;
263
283
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
264
- } else {
284
+ if (this.bouncing) {
285
+ if (this.blur)
286
+ this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
287
+ else
288
+ this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
289
+ this.copyMaterial.blending = THREE.NoBlending;
290
+ this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
291
+ this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
292
+ this.copyMaterial.blending = THREE.NormalBlending;
293
+ this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
294
+ }
295
+ break;
296
+ case _SSRPass.OUTPUT.Beauty:
265
297
  this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
266
298
  this.copyMaterial.blending = THREE.NoBlending;
267
299
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
268
- if (this.blur)
269
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
270
- else
271
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
272
- this.copyMaterial.blending = THREE.NormalBlending;
300
+ break;
301
+ case _SSRPass.OUTPUT.Depth:
302
+ this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
303
+ break;
304
+ case _SSRPass.OUTPUT.Normal:
305
+ this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
306
+ this.copyMaterial.blending = THREE.NoBlending;
273
307
  this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
274
- }
275
- break;
276
- case _SSRPass.OUTPUT.SSR:
277
- if (this.blur)
278
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
279
- else
280
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
281
- this.copyMaterial.blending = THREE.NoBlending;
282
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
283
- if (this.bouncing) {
284
- if (this.blur)
285
- this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
286
- else
287
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
308
+ break;
309
+ case _SSRPass.OUTPUT.Metalness:
310
+ this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
288
311
  this.copyMaterial.blending = THREE.NoBlending;
289
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
290
- this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
291
- this.copyMaterial.blending = THREE.NormalBlending;
292
- this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
293
- }
294
- break;
295
- case _SSRPass.OUTPUT.Beauty:
296
- this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
297
- this.copyMaterial.blending = THREE.NoBlending;
298
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
299
- break;
300
- case _SSRPass.OUTPUT.Depth:
301
- this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
302
- break;
303
- case _SSRPass.OUTPUT.Normal:
304
- this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
305
- this.copyMaterial.blending = THREE.NoBlending;
306
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
307
- break;
308
- case _SSRPass.OUTPUT.Metalness:
309
- this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
310
- this.copyMaterial.blending = THREE.NoBlending;
311
- this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
312
- break;
313
- default:
314
- console.warn("THREE.SSRPass: Unknown output type.");
315
- }
316
- }
317
- renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
318
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
319
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
320
- const originalAutoClear = renderer.autoClear;
321
- renderer.setRenderTarget(renderTarget);
322
- renderer.autoClear = false;
323
- if (clearColor !== void 0 && clearColor !== null) {
324
- renderer.setClearColor(clearColor);
325
- renderer.setClearAlpha(clearAlpha || 0);
326
- renderer.clear();
312
+ this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
313
+ break;
314
+ default:
315
+ console.warn("THREE.SSRPass: Unknown output type.");
316
+ }
327
317
  }
328
- this.fsQuad.material = passMaterial;
329
- this.fsQuad.render(renderer);
330
- renderer.autoClear = originalAutoClear;
331
- renderer.setClearColor(this.originalClearColor);
332
- renderer.setClearAlpha(originalClearAlpha);
333
- }
334
- renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
335
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
336
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
337
- const originalAutoClear = renderer.autoClear;
338
- renderer.setRenderTarget(renderTarget);
339
- renderer.autoClear = false;
340
- clearColor = overrideMaterial.clearColor || clearColor;
341
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
342
- if (clearColor !== void 0 && clearColor !== null) {
343
- renderer.setClearColor(clearColor);
344
- renderer.setClearAlpha(clearAlpha || 0);
345
- renderer.clear();
318
+ renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
319
+ this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
320
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
321
+ const originalAutoClear = renderer.autoClear;
322
+ renderer.setRenderTarget(renderTarget);
323
+ renderer.autoClear = false;
324
+ if (clearColor !== void 0 && clearColor !== null) {
325
+ renderer.setClearColor(clearColor);
326
+ renderer.setClearAlpha(clearAlpha || 0);
327
+ renderer.clear();
328
+ }
329
+ this.fsQuad.material = passMaterial;
330
+ this.fsQuad.render(renderer);
331
+ renderer.autoClear = originalAutoClear;
332
+ renderer.setClearColor(this.originalClearColor);
333
+ renderer.setClearAlpha(originalClearAlpha);
346
334
  }
347
- this.scene.overrideMaterial = overrideMaterial;
348
- renderer.render(this.scene, this.camera);
349
- this.scene.overrideMaterial = null;
350
- renderer.autoClear = originalAutoClear;
351
- renderer.setClearColor(this.originalClearColor);
352
- renderer.setClearAlpha(originalClearAlpha);
353
- }
354
- renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
355
- this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
356
- const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
357
- const originalAutoClear = renderer.autoClear;
358
- renderer.setRenderTarget(renderTarget);
359
- renderer.autoClear = false;
360
- clearColor = overrideMaterial.clearColor || clearColor;
361
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
362
- if (clearColor !== void 0 && clearColor !== null) {
363
- renderer.setClearColor(clearColor);
364
- renderer.setClearAlpha(clearAlpha || 0);
365
- renderer.clear();
335
+ renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
336
+ this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
337
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
338
+ const originalAutoClear = renderer.autoClear;
339
+ renderer.setRenderTarget(renderTarget);
340
+ renderer.autoClear = false;
341
+ clearColor = overrideMaterial.clearColor || clearColor;
342
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
343
+ if (clearColor !== void 0 && clearColor !== null) {
344
+ renderer.setClearColor(clearColor);
345
+ renderer.setClearAlpha(clearAlpha || 0);
346
+ renderer.clear();
347
+ }
348
+ this.scene.overrideMaterial = overrideMaterial;
349
+ renderer.render(this.scene, this.camera);
350
+ this.scene.overrideMaterial = null;
351
+ renderer.autoClear = originalAutoClear;
352
+ renderer.setClearColor(this.originalClearColor);
353
+ renderer.setClearAlpha(originalClearAlpha);
366
354
  }
367
- this.scene.traverseVisible((child) => {
368
- child._SSRPassBackupMaterial = child.material;
369
- if (this._selects.includes(child)) {
370
- child.material = this.metalnessOnMaterial;
371
- } else {
372
- child.material = this.metalnessOffMaterial;
355
+ renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
356
+ this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
357
+ const originalClearAlpha = renderer.getClearAlpha(this.tempColor);
358
+ const originalAutoClear = renderer.autoClear;
359
+ renderer.setRenderTarget(renderTarget);
360
+ renderer.autoClear = false;
361
+ clearColor = overrideMaterial.clearColor || clearColor;
362
+ clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
363
+ if (clearColor !== void 0 && clearColor !== null) {
364
+ renderer.setClearColor(clearColor);
365
+ renderer.setClearAlpha(clearAlpha || 0);
366
+ renderer.clear();
373
367
  }
374
- });
375
- renderer.render(this.scene, this.camera);
376
- this.scene.traverseVisible((child) => {
377
- child.material = child._SSRPassBackupMaterial;
378
- });
379
- renderer.autoClear = originalAutoClear;
380
- renderer.setClearColor(this.originalClearColor);
381
- renderer.setClearAlpha(originalClearAlpha);
382
- }
383
- setSize(width, height) {
384
- this.width = width;
385
- this.height = height;
386
- this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
387
- this.ssrMaterial.needsUpdate = true;
388
- this.beautyRenderTarget.setSize(width, height);
389
- this.prevRenderTarget.setSize(width, height);
390
- this.ssrRenderTarget.setSize(width, height);
391
- this.normalRenderTarget.setSize(width, height);
392
- this.metalnessRenderTarget.setSize(width, height);
393
- this.blurRenderTarget.setSize(width, height);
394
- this.blurRenderTarget2.setSize(width, height);
395
- this.ssrMaterial.uniforms["resolution"].value.set(width, height);
396
- this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
397
- this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
398
- this.blurMaterial.uniforms["resolution"].value.set(width, height);
399
- this.blurMaterial2.uniforms["resolution"].value.set(width, height);
400
- }
401
- };
402
- let SSRPass = _SSRPass;
403
- __publicField(SSRPass, "OUTPUT", {
404
- Default: 0,
405
- SSR: 1,
406
- Beauty: 3,
407
- Depth: 4,
408
- Normal: 5,
409
- Metalness: 7
410
- });
368
+ this.scene.traverseVisible((child) => {
369
+ child._SSRPassBackupMaterial = child.material;
370
+ if (this._selects.includes(child)) {
371
+ child.material = this.metalnessOnMaterial;
372
+ } else {
373
+ child.material = this.metalnessOffMaterial;
374
+ }
375
+ });
376
+ renderer.render(this.scene, this.camera);
377
+ this.scene.traverseVisible((child) => {
378
+ child.material = child._SSRPassBackupMaterial;
379
+ });
380
+ renderer.autoClear = originalAutoClear;
381
+ renderer.setClearColor(this.originalClearColor);
382
+ renderer.setClearAlpha(originalClearAlpha);
383
+ }
384
+ setSize(width, height) {
385
+ this.width = width;
386
+ this.height = height;
387
+ this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
388
+ this.ssrMaterial.needsUpdate = true;
389
+ this.beautyRenderTarget.setSize(width, height);
390
+ this.prevRenderTarget.setSize(width, height);
391
+ this.ssrRenderTarget.setSize(width, height);
392
+ this.normalRenderTarget.setSize(width, height);
393
+ this.metalnessRenderTarget.setSize(width, height);
394
+ this.blurRenderTarget.setSize(width, height);
395
+ this.blurRenderTarget2.setSize(width, height);
396
+ this.ssrMaterial.uniforms["resolution"].value.set(width, height);
397
+ this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
398
+ this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
399
+ this.blurMaterial.uniforms["resolution"].value.set(width, height);
400
+ this.blurMaterial2.uniforms["resolution"].value.set(width, height);
401
+ }
402
+ };
403
+ let SSRPass2 = _SSRPass;
404
+ __publicField(SSRPass2, "OUTPUT", {
405
+ Default: 0,
406
+ SSR: 1,
407
+ Beauty: 3,
408
+ Depth: 4,
409
+ Normal: 5,
410
+ Metalness: 7
411
+ });
412
+ return SSRPass2;
413
+ })();
411
414
  exports.SSRPass = SSRPass;
412
415
  //# sourceMappingURL=SSRPass.cjs.map