three-stdlib 2.35.5 → 2.35.7

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Files changed (514) hide show
  1. package/_polyfill/CapsuleGeometry.cjs +20 -17
  2. package/_polyfill/CapsuleGeometry.cjs.map +1 -1
  3. package/_polyfill/CapsuleGeometry.js +20 -17
  4. package/_polyfill/CapsuleGeometry.js.map +1 -1
  5. package/_polyfill/constants.cjs +1 -1
  6. package/_polyfill/constants.cjs.map +1 -1
  7. package/_polyfill/constants.js +1 -1
  8. package/_polyfill/constants.js.map +1 -1
  9. package/animation/AnimationClipCreator.cjs +13 -13
  10. package/animation/AnimationClipCreator.cjs.map +1 -1
  11. package/animation/AnimationClipCreator.js +13 -13
  12. package/animation/AnimationClipCreator.js.map +1 -1
  13. package/animation/CCDIKSolver.cjs +11 -11
  14. package/animation/CCDIKSolver.cjs.map +1 -1
  15. package/animation/CCDIKSolver.js +12 -12
  16. package/animation/CCDIKSolver.js.map +1 -1
  17. package/animation/MMDAnimationHelper.cjs +1 -1
  18. package/animation/MMDAnimationHelper.cjs.map +1 -1
  19. package/animation/MMDAnimationHelper.js +1 -1
  20. package/animation/MMDAnimationHelper.js.map +1 -1
  21. package/animation/MMDPhysics.cjs +4 -4
  22. package/animation/MMDPhysics.cjs.map +1 -1
  23. package/animation/MMDPhysics.js +4 -4
  24. package/animation/MMDPhysics.js.map +1 -1
  25. package/controls/ArcballControls.cjs +2 -2
  26. package/controls/ArcballControls.cjs.map +1 -1
  27. package/controls/ArcballControls.js +3 -3
  28. package/controls/ArcballControls.js.map +1 -1
  29. package/controls/FirstPersonControls.cjs +1 -1
  30. package/controls/FirstPersonControls.cjs.map +1 -1
  31. package/controls/FirstPersonControls.js +1 -1
  32. package/controls/FirstPersonControls.js.map +1 -1
  33. package/controls/OrbitControls.cjs +2 -2
  34. package/controls/OrbitControls.cjs.map +1 -1
  35. package/controls/OrbitControls.js +3 -3
  36. package/controls/OrbitControls.js.map +1 -1
  37. package/controls/PointerLockControls.cjs +2 -2
  38. package/controls/PointerLockControls.cjs.map +1 -1
  39. package/controls/PointerLockControls.js +3 -3
  40. package/controls/PointerLockControls.js.map +1 -1
  41. package/csm/CSM.cjs +4 -4
  42. package/csm/CSM.cjs.map +1 -1
  43. package/csm/CSM.js +5 -5
  44. package/csm/CSM.js.map +1 -1
  45. package/csm/CSMFrustum.cjs +1 -1
  46. package/csm/CSMFrustum.cjs.map +1 -1
  47. package/csm/CSMFrustum.js +2 -2
  48. package/csm/CSMFrustum.js.map +1 -1
  49. package/deprecated/Geometry.cjs +722 -715
  50. package/deprecated/Geometry.cjs.map +1 -1
  51. package/deprecated/Geometry.js +723 -716
  52. package/deprecated/Geometry.js.map +1 -1
  53. package/effects/AnaglyphEffect.cjs +2 -1
  54. package/effects/AnaglyphEffect.cjs.map +1 -1
  55. package/effects/AnaglyphEffect.js +3 -2
  56. package/effects/AnaglyphEffect.js.map +1 -1
  57. package/effects/OutlineEffect.cjs +2 -1
  58. package/effects/OutlineEffect.cjs.map +1 -1
  59. package/effects/OutlineEffect.js +3 -2
  60. package/effects/OutlineEffect.js.map +1 -1
  61. package/effects/ParallaxBarrierEffect.cjs +2 -1
  62. package/effects/ParallaxBarrierEffect.cjs.map +1 -1
  63. package/effects/ParallaxBarrierEffect.js +3 -2
  64. package/effects/ParallaxBarrierEffect.js.map +1 -1
  65. package/exporters/DRACOExporter.cjs +133 -122
  66. package/exporters/DRACOExporter.cjs.map +1 -1
  67. package/exporters/DRACOExporter.d.ts +34 -21
  68. package/exporters/DRACOExporter.js +133 -122
  69. package/exporters/DRACOExporter.js.map +1 -1
  70. package/exporters/GLTFExporter.cjs +170 -167
  71. package/exporters/GLTFExporter.cjs.map +1 -1
  72. package/exporters/GLTFExporter.js +170 -167
  73. package/exporters/GLTFExporter.js.map +1 -1
  74. package/geometries/LightningStrike.cjs +524 -515
  75. package/geometries/LightningStrike.cjs.map +1 -1
  76. package/geometries/LightningStrike.js +524 -515
  77. package/geometries/LightningStrike.js.map +1 -1
  78. package/geometries/RoundedBoxGeometry.cjs +1 -1
  79. package/geometries/RoundedBoxGeometry.cjs.map +1 -1
  80. package/geometries/RoundedBoxGeometry.js +2 -2
  81. package/geometries/RoundedBoxGeometry.js.map +1 -1
  82. package/helpers/RaycasterHelper.cjs +2 -2
  83. package/helpers/RaycasterHelper.cjs.map +1 -1
  84. package/helpers/RaycasterHelper.js +3 -3
  85. package/helpers/RaycasterHelper.js.map +1 -1
  86. package/helpers/VertexNormalsHelper.cjs +3 -3
  87. package/helpers/VertexNormalsHelper.cjs.map +1 -1
  88. package/helpers/VertexNormalsHelper.js +4 -4
  89. package/helpers/VertexNormalsHelper.js.map +1 -1
  90. package/helpers/VertexTangentsHelper.cjs +2 -2
  91. package/helpers/VertexTangentsHelper.cjs.map +1 -1
  92. package/helpers/VertexTangentsHelper.js +3 -3
  93. package/helpers/VertexTangentsHelper.js.map +1 -1
  94. package/interactive/InteractiveGroup.cjs +1 -1
  95. package/interactive/InteractiveGroup.cjs.map +1 -1
  96. package/interactive/InteractiveGroup.js +2 -2
  97. package/interactive/InteractiveGroup.js.map +1 -1
  98. package/interactive/SelectionBox.cjs +15 -15
  99. package/interactive/SelectionBox.cjs.map +1 -1
  100. package/interactive/SelectionBox.js +16 -16
  101. package/interactive/SelectionBox.js.map +1 -1
  102. package/libs/chevrotain.cjs +1 -1
  103. package/libs/chevrotain.cjs.map +1 -1
  104. package/libs/chevrotain.js +1 -1
  105. package/libs/chevrotain.js.map +1 -1
  106. package/libs/lottie.cjs +1 -1
  107. package/libs/lottie.cjs.map +1 -1
  108. package/libs/lottie.js +1 -1
  109. package/libs/lottie.js.map +1 -1
  110. package/libs/opentype.cjs +1 -1
  111. package/libs/opentype.cjs.map +1 -1
  112. package/libs/opentype.js +1 -1
  113. package/libs/opentype.js.map +1 -1
  114. package/lights/LightProbeGenerator.cjs +5 -5
  115. package/lights/LightProbeGenerator.cjs.map +1 -1
  116. package/lights/LightProbeGenerator.js +5 -5
  117. package/lights/LightProbeGenerator.js.map +1 -1
  118. package/lights/RectAreaLightUniformsLib.cjs +3 -3
  119. package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
  120. package/lights/RectAreaLightUniformsLib.js +3 -3
  121. package/lights/RectAreaLightUniformsLib.js.map +1 -1
  122. package/lines/LineMaterial.cjs +2 -1
  123. package/lines/LineMaterial.cjs.map +1 -1
  124. package/lines/LineMaterial.js +3 -2
  125. package/lines/LineMaterial.js.map +1 -1
  126. package/lines/LineSegments2.cjs +13 -13
  127. package/lines/LineSegments2.cjs.map +1 -1
  128. package/lines/LineSegments2.js +14 -14
  129. package/lines/LineSegments2.js.map +1 -1
  130. package/lines/LineSegmentsGeometry.cjs +2 -2
  131. package/lines/LineSegmentsGeometry.cjs.map +1 -1
  132. package/lines/LineSegmentsGeometry.js +3 -3
  133. package/lines/LineSegmentsGeometry.js.map +1 -1
  134. package/lines/Wireframe.cjs +3 -3
  135. package/lines/Wireframe.cjs.map +1 -1
  136. package/lines/Wireframe.js +4 -4
  137. package/lines/Wireframe.js.map +1 -1
  138. package/loaders/BasisTextureLoader.cjs +441 -435
  139. package/loaders/BasisTextureLoader.cjs.map +1 -1
  140. package/loaders/BasisTextureLoader.js +441 -435
  141. package/loaders/BasisTextureLoader.js.map +1 -1
  142. package/loaders/EXRLoader.cjs +2 -1
  143. package/loaders/EXRLoader.cjs.map +1 -1
  144. package/loaders/EXRLoader.js +3 -2
  145. package/loaders/EXRLoader.js.map +1 -1
  146. package/loaders/FBXLoader.cjs +2 -2
  147. package/loaders/FBXLoader.cjs.map +1 -1
  148. package/loaders/FBXLoader.js +2 -2
  149. package/loaders/FBXLoader.js.map +1 -1
  150. package/loaders/FontLoader.cjs +2 -2
  151. package/loaders/FontLoader.cjs.map +1 -1
  152. package/loaders/FontLoader.d.ts +2 -2
  153. package/loaders/FontLoader.js +2 -2
  154. package/loaders/FontLoader.js.map +1 -1
  155. package/loaders/GLTFLoader.cjs +2 -2
  156. package/loaders/GLTFLoader.cjs.map +1 -1
  157. package/loaders/GLTFLoader.js +2 -2
  158. package/loaders/GLTFLoader.js.map +1 -1
  159. package/loaders/KTX2Loader.cjs +377 -374
  160. package/loaders/KTX2Loader.cjs.map +1 -1
  161. package/loaders/KTX2Loader.js +377 -374
  162. package/loaders/KTX2Loader.js.map +1 -1
  163. package/loaders/LDrawLoader.cjs +5 -4
  164. package/loaders/LDrawLoader.cjs.map +1 -1
  165. package/loaders/LDrawLoader.js +6 -5
  166. package/loaders/LDrawLoader.js.map +1 -1
  167. package/loaders/OBJLoader.cjs +5 -5
  168. package/loaders/OBJLoader.cjs.map +1 -1
  169. package/loaders/OBJLoader.js +6 -6
  170. package/loaders/OBJLoader.js.map +1 -1
  171. package/loaders/PRWMLoader.cjs +46 -43
  172. package/loaders/PRWMLoader.cjs.map +1 -1
  173. package/loaders/PRWMLoader.js +46 -43
  174. package/loaders/PRWMLoader.js.map +1 -1
  175. package/loaders/SVGLoader.cjs +1694 -1688
  176. package/loaders/SVGLoader.cjs.map +1 -1
  177. package/loaders/SVGLoader.js +1694 -1688
  178. package/loaders/SVGLoader.js.map +1 -1
  179. package/loaders/XLoader.cjs +1 -1
  180. package/loaders/XLoader.cjs.map +1 -1
  181. package/loaders/XLoader.js +1 -1
  182. package/loaders/XLoader.js.map +1 -1
  183. package/math/Capsule.cjs +3 -3
  184. package/math/Capsule.cjs.map +1 -1
  185. package/math/Capsule.js +3 -3
  186. package/math/Capsule.js.map +1 -1
  187. package/math/ColorConverter.cjs +9 -9
  188. package/math/ColorConverter.cjs.map +1 -1
  189. package/math/ColorConverter.js +9 -9
  190. package/math/ColorConverter.js.map +1 -1
  191. package/math/ConvexHull.cjs +53 -50
  192. package/math/ConvexHull.cjs.map +1 -1
  193. package/math/ConvexHull.js +53 -50
  194. package/math/ConvexHull.js.map +1 -1
  195. package/math/ImprovedNoise.cjs +1 -1
  196. package/math/ImprovedNoise.cjs.map +1 -1
  197. package/math/ImprovedNoise.js +1 -1
  198. package/math/ImprovedNoise.js.map +1 -1
  199. package/math/MeshSurfaceSampler.cjs +2 -2
  200. package/math/MeshSurfaceSampler.cjs.map +1 -1
  201. package/math/MeshSurfaceSampler.js +2 -2
  202. package/math/MeshSurfaceSampler.js.map +1 -1
  203. package/math/OBB.cjs +14 -14
  204. package/math/OBB.cjs.map +1 -1
  205. package/math/OBB.js +15 -15
  206. package/math/OBB.js.map +1 -1
  207. package/math/Octree.cjs +7 -7
  208. package/math/Octree.cjs.map +1 -1
  209. package/math/Octree.js +8 -8
  210. package/math/Octree.js.map +1 -1
  211. package/misc/ConvexObjectBreaker.cjs +271 -268
  212. package/misc/ConvexObjectBreaker.cjs.map +1 -1
  213. package/misc/ConvexObjectBreaker.js +272 -269
  214. package/misc/ConvexObjectBreaker.js.map +1 -1
  215. package/misc/Gyroscope.cjs +6 -6
  216. package/misc/Gyroscope.cjs.map +1 -1
  217. package/misc/Gyroscope.js +7 -7
  218. package/misc/Gyroscope.js.map +1 -1
  219. package/modifiers/CurveModifier.cjs +1 -1
  220. package/modifiers/CurveModifier.cjs.map +1 -1
  221. package/modifiers/CurveModifier.js +2 -2
  222. package/modifiers/CurveModifier.js.map +1 -1
  223. package/modifiers/SimplifyModifier.cjs +2 -2
  224. package/modifiers/SimplifyModifier.cjs.map +1 -1
  225. package/modifiers/SimplifyModifier.js +2 -2
  226. package/modifiers/SimplifyModifier.js.map +1 -1
  227. package/objects/BatchedMesh.cjs +2 -2
  228. package/objects/BatchedMesh.cjs.map +1 -1
  229. package/objects/BatchedMesh.js +3 -3
  230. package/objects/BatchedMesh.js.map +1 -1
  231. package/objects/GroundProjectedEnv.cjs +2 -1
  232. package/objects/GroundProjectedEnv.cjs.map +1 -1
  233. package/objects/GroundProjectedEnv.js +3 -2
  234. package/objects/GroundProjectedEnv.js.map +1 -1
  235. package/objects/Lensflare.cjs +211 -206
  236. package/objects/Lensflare.cjs.map +1 -1
  237. package/objects/Lensflare.js +212 -207
  238. package/objects/Lensflare.js.map +1 -1
  239. package/objects/Reflector.cjs +154 -146
  240. package/objects/Reflector.cjs.map +1 -1
  241. package/objects/Reflector.js +154 -146
  242. package/objects/Reflector.js.map +1 -1
  243. package/objects/ReflectorForSSRPass.cjs +183 -180
  244. package/objects/ReflectorForSSRPass.cjs.map +1 -1
  245. package/objects/ReflectorForSSRPass.js +183 -180
  246. package/objects/ReflectorForSSRPass.js.map +1 -1
  247. package/objects/Refractor.cjs +164 -161
  248. package/objects/Refractor.cjs.map +1 -1
  249. package/objects/Refractor.js +164 -161
  250. package/objects/Refractor.js.map +1 -1
  251. package/objects/ShadowMesh.cjs +1 -1
  252. package/objects/ShadowMesh.cjs.map +1 -1
  253. package/objects/ShadowMesh.js +2 -2
  254. package/objects/ShadowMesh.js.map +1 -1
  255. package/objects/Sky.cjs +35 -32
  256. package/objects/Sky.cjs.map +1 -1
  257. package/objects/Sky.d.ts +17 -42
  258. package/objects/Sky.js +35 -32
  259. package/objects/Sky.js.map +1 -1
  260. package/objects/Water.cjs +2 -1
  261. package/objects/Water.cjs.map +1 -1
  262. package/objects/Water.js +3 -2
  263. package/objects/Water.js.map +1 -1
  264. package/objects/Water2.cjs +143 -140
  265. package/objects/Water2.cjs.map +1 -1
  266. package/objects/Water2.js +143 -140
  267. package/objects/Water2.js.map +1 -1
  268. package/package.json +1 -1
  269. package/postprocessing/SAOPass.cjs +267 -264
  270. package/postprocessing/SAOPass.cjs.map +1 -1
  271. package/postprocessing/SAOPass.js +267 -264
  272. package/postprocessing/SAOPass.js.map +1 -1
  273. package/postprocessing/SSAOPass.cjs +253 -250
  274. package/postprocessing/SSAOPass.cjs.map +1 -1
  275. package/postprocessing/SSAOPass.js +253 -250
  276. package/postprocessing/SSAOPass.js.map +1 -1
  277. package/postprocessing/SSRPass.cjs +379 -376
  278. package/postprocessing/SSRPass.cjs.map +1 -1
  279. package/postprocessing/SSRPass.js +379 -376
  280. package/postprocessing/SSRPass.js.map +1 -1
  281. package/postprocessing/UnrealBloomPass.cjs +205 -202
  282. package/postprocessing/UnrealBloomPass.cjs.map +1 -1
  283. package/postprocessing/UnrealBloomPass.js +205 -202
  284. package/postprocessing/UnrealBloomPass.js.map +1 -1
  285. package/renderers/CSS2DRenderer.cjs +5 -5
  286. package/renderers/CSS2DRenderer.cjs.map +1 -1
  287. package/renderers/CSS2DRenderer.js +5 -5
  288. package/renderers/CSS2DRenderer.js.map +1 -1
  289. package/renderers/CSS3DRenderer.cjs +5 -5
  290. package/renderers/CSS3DRenderer.cjs.map +1 -1
  291. package/renderers/CSS3DRenderer.js +6 -6
  292. package/renderers/CSS3DRenderer.js.map +1 -1
  293. package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
  294. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  295. package/shaders/ACESFilmicToneMappingShader.js +71 -46
  296. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  297. package/shaders/AfterimageShader.cjs +41 -22
  298. package/shaders/AfterimageShader.cjs.map +1 -1
  299. package/shaders/AfterimageShader.js +41 -22
  300. package/shaders/AfterimageShader.js.map +1 -1
  301. package/shaders/BasicShader.cjs +20 -6
  302. package/shaders/BasicShader.cjs.map +1 -1
  303. package/shaders/BasicShader.js +20 -6
  304. package/shaders/BasicShader.js.map +1 -1
  305. package/shaders/BleachBypassShader.cjs +46 -26
  306. package/shaders/BleachBypassShader.cjs.map +1 -1
  307. package/shaders/BleachBypassShader.js +46 -26
  308. package/shaders/BleachBypassShader.js.map +1 -1
  309. package/shaders/BlendShader.cjs +33 -19
  310. package/shaders/BlendShader.cjs.map +1 -1
  311. package/shaders/BlendShader.js +33 -19
  312. package/shaders/BlendShader.js.map +1 -1
  313. package/shaders/BokehShader.cjs +117 -90
  314. package/shaders/BokehShader.cjs.map +1 -1
  315. package/shaders/BokehShader.js +117 -90
  316. package/shaders/BokehShader.js.map +1 -1
  317. package/shaders/BokehShader2.cjs +333 -232
  318. package/shaders/BokehShader2.cjs.map +1 -1
  319. package/shaders/BokehShader2.js +333 -232
  320. package/shaders/BokehShader2.js.map +1 -1
  321. package/shaders/BrightnessContrastShader.cjs +38 -22
  322. package/shaders/BrightnessContrastShader.cjs.map +1 -1
  323. package/shaders/BrightnessContrastShader.js +38 -22
  324. package/shaders/BrightnessContrastShader.js.map +1 -1
  325. package/shaders/ColorCorrectionShader.cjs +35 -21
  326. package/shaders/ColorCorrectionShader.cjs.map +1 -1
  327. package/shaders/ColorCorrectionShader.js +35 -21
  328. package/shaders/ColorCorrectionShader.js.map +1 -1
  329. package/shaders/ColorifyShader.cjs +34 -19
  330. package/shaders/ColorifyShader.cjs.map +1 -1
  331. package/shaders/ColorifyShader.js +34 -19
  332. package/shaders/ColorifyShader.js.map +1 -1
  333. package/shaders/ConvolutionShader.cjs +43 -24
  334. package/shaders/ConvolutionShader.cjs.map +1 -1
  335. package/shaders/ConvolutionShader.js +43 -24
  336. package/shaders/ConvolutionShader.js.map +1 -1
  337. package/shaders/CopyShader.cjs +30 -16
  338. package/shaders/CopyShader.cjs.map +1 -1
  339. package/shaders/CopyShader.js +30 -16
  340. package/shaders/CopyShader.js.map +1 -1
  341. package/shaders/DOFMipMapShader.cjs +38 -21
  342. package/shaders/DOFMipMapShader.cjs.map +1 -1
  343. package/shaders/DOFMipMapShader.js +38 -21
  344. package/shaders/DOFMipMapShader.js.map +1 -1
  345. package/shaders/DepthLimitedBlurShader.cjs +98 -69
  346. package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
  347. package/shaders/DepthLimitedBlurShader.js +98 -69
  348. package/shaders/DepthLimitedBlurShader.js.map +1 -1
  349. package/shaders/DigitalGlitch.cjs +70 -59
  350. package/shaders/DigitalGlitch.cjs.map +1 -1
  351. package/shaders/DigitalGlitch.js +70 -59
  352. package/shaders/DigitalGlitch.js.map +1 -1
  353. package/shaders/DotScreenShader.cjs +49 -28
  354. package/shaders/DotScreenShader.cjs.map +1 -1
  355. package/shaders/DotScreenShader.js +49 -28
  356. package/shaders/DotScreenShader.js.map +1 -1
  357. package/shaders/FXAAShader.cjs +1098 -1089
  358. package/shaders/FXAAShader.cjs.map +1 -1
  359. package/shaders/FXAAShader.js +1098 -1089
  360. package/shaders/FXAAShader.js.map +1 -1
  361. package/shaders/FilmShader.cjs +57 -29
  362. package/shaders/FilmShader.cjs.map +1 -1
  363. package/shaders/FilmShader.js +57 -29
  364. package/shaders/FilmShader.js.map +1 -1
  365. package/shaders/FocusShader.cjs +70 -43
  366. package/shaders/FocusShader.cjs.map +1 -1
  367. package/shaders/FocusShader.js +70 -43
  368. package/shaders/FocusShader.js.map +1 -1
  369. package/shaders/FreiChenShader.cjs +74 -53
  370. package/shaders/FreiChenShader.cjs.map +1 -1
  371. package/shaders/FreiChenShader.js +74 -53
  372. package/shaders/FreiChenShader.js.map +1 -1
  373. package/shaders/FresnelShader.cjs +55 -35
  374. package/shaders/FresnelShader.cjs.map +1 -1
  375. package/shaders/FresnelShader.js +55 -35
  376. package/shaders/FresnelShader.js.map +1 -1
  377. package/shaders/GammaCorrectionShader.cjs +33 -19
  378. package/shaders/GammaCorrectionShader.cjs.map +1 -1
  379. package/shaders/GammaCorrectionShader.js +33 -19
  380. package/shaders/GammaCorrectionShader.js.map +1 -1
  381. package/shaders/GodRaysShader.cjs +193 -116
  382. package/shaders/GodRaysShader.cjs.map +1 -1
  383. package/shaders/GodRaysShader.js +193 -116
  384. package/shaders/GodRaysShader.js.map +1 -1
  385. package/shaders/HalftoneShader.cjs +270 -192
  386. package/shaders/HalftoneShader.cjs.map +1 -1
  387. package/shaders/HalftoneShader.js +270 -192
  388. package/shaders/HalftoneShader.js.map +1 -1
  389. package/shaders/HorizontalTiltShiftShader.cjs +43 -27
  390. package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
  391. package/shaders/HorizontalTiltShiftShader.js +43 -27
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  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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- import { Vector2, Group, Raycaster, Matrix4 } from "three";
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5
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- {"version":3,"file":"InteractiveGroup.js","sources":["../../src/interactive/InteractiveGroup.js"],"sourcesContent":["import { Group, Matrix4, Raycaster, Vector2 } from 'three'\n\nconst _pointer = new Vector2()\nconst _event = { type: '', data: _pointer }\n\nclass InteractiveGroup extends Group {\n constructor(renderer, camera) {\n super()\n\n const scope = this\n\n const raycaster = new Raycaster()\n const tempMatrix = new Matrix4()\n\n // Pointer Events\n\n const element = renderer.domElement\n\n function onPointerEvent(event) {\n event.stopPropagation()\n\n _pointer.x = (event.clientX / element.clientWidth) * 2 - 1\n _pointer.y = -(event.clientY / element.clientHeight) * 2 + 1\n\n raycaster.setFromCamera(_pointer, camera)\n\n const intersects = raycaster.intersectObjects(scope.children, false)\n\n if (intersects.length > 0) {\n const intersection = intersects[0]\n\n const object = intersection.object\n const uv = intersection.uv\n\n _event.type = event.type\n _event.data.set(uv.x, 1 - uv.y)\n\n object.dispatchEvent(_event)\n }\n }\n\n element.addEventListener('pointerdown', onPointerEvent)\n element.addEventListener('pointerup', onPointerEvent)\n element.addEventListener('pointermove', onPointerEvent)\n element.addEventListener('mousedown', onPointerEvent)\n element.addEventListener('mouseup', onPointerEvent)\n element.addEventListener('mousemove', onPointerEvent)\n element.addEventListener('click', onPointerEvent)\n\n // WebXR Controller Events\n // TODO: Dispatch pointerevents too\n\n const events = {\n move: 'mousemove',\n select: 'click',\n selectstart: 'mousedown',\n selectend: 'mouseup',\n }\n\n function onXRControllerEvent(event) {\n const controller = event.target\n\n tempMatrix.identity().extractRotation(controller.matrixWorld)\n\n raycaster.ray.origin.setFromMatrixPosition(controller.matrixWorld)\n raycaster.ray.direction.set(0, 0, -1).applyMatrix4(tempMatrix)\n\n const intersections = raycaster.intersectObjects(scope.children, false)\n\n if (intersections.length > 0) {\n const intersection = intersections[0]\n\n const object = intersection.object\n const uv = intersection.uv\n\n _event.type = events[event.type]\n _event.data.set(uv.x, 1 - uv.y)\n\n object.dispatchEvent(_event)\n }\n }\n\n const controller1 = renderer.xr.getController(0)\n controller1.addEventListener('move', onXRControllerEvent)\n controller1.addEventListener('select', onXRControllerEvent)\n controller1.addEventListener('selectstart', onXRControllerEvent)\n controller1.addEventListener('selectend', onXRControllerEvent)\n\n const controller2 = renderer.xr.getController(1)\n controller2.addEventListener('move', onXRControllerEvent)\n controller2.addEventListener('select', onXRControllerEvent)\n controller2.addEventListener('selectstart', onXRControllerEvent)\n controller2.addEventListener('selectend', onXRControllerEvent)\n }\n}\n\nexport { InteractiveGroup }\n"],"names":[],"mappings":";AAEA,MAAM,WAAW,IAAI,QAAS;AAC9B,MAAM,SAAS,EAAE,MAAM,IAAI,MAAM,SAAU;AAE3C,MAAM,yBAAyB,MAAM;AAAA,EACnC,YAAY,UAAU,QAAQ;AAC5B,UAAO;AAEP,UAAM,QAAQ;AAEd,UAAM,YAAY,IAAI,UAAW;AACjC,UAAM,aAAa,IAAI,QAAS;AAIhC,UAAM,UAAU,SAAS;AAEzB,aAAS,eAAe,OAAO;AAC7B,YAAM,gBAAiB;AAEvB,eAAS,IAAK,MAAM,UAAU,QAAQ,cAAe,IAAI;AACzD,eAAS,IAAI,EAAE,MAAM,UAAU,QAAQ,gBAAgB,IAAI;AAE3D,gBAAU,cAAc,UAAU,MAAM;AAExC,YAAM,aAAa,UAAU,iBAAiB,MAAM,UAAU,KAAK;AAEnE,UAAI,WAAW,SAAS,GAAG;AACzB,cAAM,eAAe,WAAW,CAAC;AAEjC,cAAM,SAAS,aAAa;AAC5B,cAAM,KAAK,aAAa;AAExB,eAAO,OAAO,MAAM;AACpB,eAAO,KAAK,IAAI,GAAG,GAAG,IAAI,GAAG,CAAC;AAE9B,eAAO,cAAc,MAAM;AAAA,MAC5B;AAAA,IACF;AAED,YAAQ,iBAAiB,eAAe,cAAc;AACtD,YAAQ,iBAAiB,aAAa,cAAc;AACpD,YAAQ,iBAAiB,eAAe,cAAc;AACtD,YAAQ,iBAAiB,aAAa,cAAc;AACpD,YAAQ,iBAAiB,WAAW,cAAc;AAClD,YAAQ,iBAAiB,aAAa,cAAc;AACpD,YAAQ,iBAAiB,SAAS,cAAc;AAKhD,UAAM,SAAS;AAAA,MACb,MAAM;AAAA,MACN,QAAQ;AAAA,MACR,aAAa;AAAA,MACb,WAAW;AAAA,IACZ;AAED,aAAS,oBAAoB,OAAO;AAClC,YAAM,aAAa,MAAM;AAEzB,iBAAW,SAAU,EAAC,gBAAgB,WAAW,WAAW;AAE5D,gBAAU,IAAI,OAAO,sBAAsB,WAAW,WAAW;AACjE,gBAAU,IAAI,UAAU,IAAI,GAAG,GAAG,EAAE,EAAE,aAAa,UAAU;AAE7D,YAAM,gBAAgB,UAAU,iBAAiB,MAAM,UAAU,KAAK;AAEtE,UAAI,cAAc,SAAS,GAAG;AAC5B,cAAM,eAAe,cAAc,CAAC;AAEpC,cAAM,SAAS,aAAa;AAC5B,cAAM,KAAK,aAAa;AAExB,eAAO,OAAO,OAAO,MAAM,IAAI;AAC/B,eAAO,KAAK,IAAI,GAAG,GAAG,IAAI,GAAG,CAAC;AAE9B,eAAO,cAAc,MAAM;AAAA,MAC5B;AAAA,IACF;AAED,UAAM,cAAc,SAAS,GAAG,cAAc,CAAC;AAC/C,gBAAY,iBAAiB,QAAQ,mBAAmB;AACxD,gBAAY,iBAAiB,UAAU,mBAAmB;AAC1D,gBAAY,iBAAiB,eAAe,mBAAmB;AAC/D,gBAAY,iBAAiB,aAAa,mBAAmB;AAE7D,UAAM,cAAc,SAAS,GAAG,cAAc,CAAC;AAC/C,gBAAY,iBAAiB,QAAQ,mBAAmB;AACxD,gBAAY,iBAAiB,UAAU,mBAAmB;AAC1D,gBAAY,iBAAiB,eAAe,mBAAmB;AAC/D,gBAAY,iBAAiB,aAAa,mBAAmB;AAAA,EAC9D;AACH;"}
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+ {"version":3,"file":"InteractiveGroup.js","sources":["../../src/interactive/InteractiveGroup.js"],"sourcesContent":["import { Group, Matrix4, Raycaster, Vector2 } from 'three'\n\nconst _pointer = /* @__PURE__ */ new Vector2()\nconst _event = { type: '', data: _pointer }\n\nclass InteractiveGroup extends Group {\n constructor(renderer, camera) {\n super()\n\n const scope = this\n\n const raycaster = new Raycaster()\n const tempMatrix = new Matrix4()\n\n // Pointer Events\n\n const element = renderer.domElement\n\n function onPointerEvent(event) {\n event.stopPropagation()\n\n _pointer.x = (event.clientX / element.clientWidth) * 2 - 1\n _pointer.y = -(event.clientY / element.clientHeight) * 2 + 1\n\n raycaster.setFromCamera(_pointer, camera)\n\n const intersects = raycaster.intersectObjects(scope.children, false)\n\n if (intersects.length > 0) {\n const intersection = intersects[0]\n\n const object = intersection.object\n const uv = intersection.uv\n\n _event.type = event.type\n _event.data.set(uv.x, 1 - uv.y)\n\n object.dispatchEvent(_event)\n }\n }\n\n element.addEventListener('pointerdown', onPointerEvent)\n element.addEventListener('pointerup', onPointerEvent)\n element.addEventListener('pointermove', onPointerEvent)\n element.addEventListener('mousedown', onPointerEvent)\n element.addEventListener('mouseup', onPointerEvent)\n element.addEventListener('mousemove', onPointerEvent)\n element.addEventListener('click', onPointerEvent)\n\n // WebXR Controller Events\n // TODO: Dispatch pointerevents too\n\n const events = {\n move: 'mousemove',\n select: 'click',\n selectstart: 'mousedown',\n selectend: 'mouseup',\n }\n\n function onXRControllerEvent(event) {\n const controller = event.target\n\n tempMatrix.identity().extractRotation(controller.matrixWorld)\n\n raycaster.ray.origin.setFromMatrixPosition(controller.matrixWorld)\n raycaster.ray.direction.set(0, 0, -1).applyMatrix4(tempMatrix)\n\n const intersections = raycaster.intersectObjects(scope.children, false)\n\n if (intersections.length > 0) {\n const intersection = intersections[0]\n\n const object = intersection.object\n const uv = intersection.uv\n\n _event.type = events[event.type]\n _event.data.set(uv.x, 1 - uv.y)\n\n object.dispatchEvent(_event)\n }\n }\n\n const controller1 = renderer.xr.getController(0)\n controller1.addEventListener('move', onXRControllerEvent)\n controller1.addEventListener('select', onXRControllerEvent)\n controller1.addEventListener('selectstart', onXRControllerEvent)\n controller1.addEventListener('selectend', onXRControllerEvent)\n\n const controller2 = renderer.xr.getController(1)\n controller2.addEventListener('move', onXRControllerEvent)\n controller2.addEventListener('select', onXRControllerEvent)\n controller2.addEventListener('selectstart', onXRControllerEvent)\n controller2.addEventListener('selectend', onXRControllerEvent)\n }\n}\n\nexport { InteractiveGroup }\n"],"names":[],"mappings":";AAEA,MAAM,WAA2B,oBAAI,QAAS;AAC9C,MAAM,SAAS,EAAE,MAAM,IAAI,MAAM,SAAU;AAE3C,MAAM,yBAAyB,MAAM;AAAA,EACnC,YAAY,UAAU,QAAQ;AAC5B,UAAO;AAEP,UAAM,QAAQ;AAEd,UAAM,YAAY,IAAI,UAAW;AACjC,UAAM,aAAa,IAAI,QAAS;AAIhC,UAAM,UAAU,SAAS;AAEzB,aAAS,eAAe,OAAO;AAC7B,YAAM,gBAAiB;AAEvB,eAAS,IAAK,MAAM,UAAU,QAAQ,cAAe,IAAI;AACzD,eAAS,IAAI,EAAE,MAAM,UAAU,QAAQ,gBAAgB,IAAI;AAE3D,gBAAU,cAAc,UAAU,MAAM;AAExC,YAAM,aAAa,UAAU,iBAAiB,MAAM,UAAU,KAAK;AAEnE,UAAI,WAAW,SAAS,GAAG;AACzB,cAAM,eAAe,WAAW,CAAC;AAEjC,cAAM,SAAS,aAAa;AAC5B,cAAM,KAAK,aAAa;AAExB,eAAO,OAAO,MAAM;AACpB,eAAO,KAAK,IAAI,GAAG,GAAG,IAAI,GAAG,CAAC;AAE9B,eAAO,cAAc,MAAM;AAAA,MAC5B;AAAA,IACF;AAED,YAAQ,iBAAiB,eAAe,cAAc;AACtD,YAAQ,iBAAiB,aAAa,cAAc;AACpD,YAAQ,iBAAiB,eAAe,cAAc;AACtD,YAAQ,iBAAiB,aAAa,cAAc;AACpD,YAAQ,iBAAiB,WAAW,cAAc;AAClD,YAAQ,iBAAiB,aAAa,cAAc;AACpD,YAAQ,iBAAiB,SAAS,cAAc;AAKhD,UAAM,SAAS;AAAA,MACb,MAAM;AAAA,MACN,QAAQ;AAAA,MACR,aAAa;AAAA,MACb,WAAW;AAAA,IACZ;AAED,aAAS,oBAAoB,OAAO;AAClC,YAAM,aAAa,MAAM;AAEzB,iBAAW,SAAU,EAAC,gBAAgB,WAAW,WAAW;AAE5D,gBAAU,IAAI,OAAO,sBAAsB,WAAW,WAAW;AACjE,gBAAU,IAAI,UAAU,IAAI,GAAG,GAAG,EAAE,EAAE,aAAa,UAAU;AAE7D,YAAM,gBAAgB,UAAU,iBAAiB,MAAM,UAAU,KAAK;AAEtE,UAAI,cAAc,SAAS,GAAG;AAC5B,cAAM,eAAe,cAAc,CAAC;AAEpC,cAAM,SAAS,aAAa;AAC5B,cAAM,KAAK,aAAa;AAExB,eAAO,OAAO,OAAO,MAAM,IAAI;AAC/B,eAAO,KAAK,IAAI,GAAG,GAAG,IAAI,GAAG,CAAC;AAE9B,eAAO,cAAc,MAAM;AAAA,MAC5B;AAAA,IACF;AAED,UAAM,cAAc,SAAS,GAAG,cAAc,CAAC;AAC/C,gBAAY,iBAAiB,QAAQ,mBAAmB;AACxD,gBAAY,iBAAiB,UAAU,mBAAmB;AAC1D,gBAAY,iBAAiB,eAAe,mBAAmB;AAC/D,gBAAY,iBAAiB,aAAa,mBAAmB;AAE7D,UAAM,cAAc,SAAS,GAAG,cAAc,CAAC;AAC/C,gBAAY,iBAAiB,QAAQ,mBAAmB;AACxD,gBAAY,iBAAiB,UAAU,mBAAmB;AAC1D,gBAAY,iBAAiB,eAAe,mBAAmB;AAC/D,gBAAY,iBAAiB,aAAa,mBAAmB;AAAA,EAC9D;AACH;"}
@@ -1,21 +1,21 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
3
  const THREE = require("three");
4
- const frustum = new THREE.Frustum();
5
- const center = new THREE.Vector3();
6
- const tmpPoint = new THREE.Vector3();
7
- const vecNear = new THREE.Vector3();
8
- const vecTopLeft = new THREE.Vector3();
9
- const vecTopRight = new THREE.Vector3();
10
- const vecDownRight = new THREE.Vector3();
11
- const vecDownLeft = new THREE.Vector3();
12
- const vecFarTopLeft = new THREE.Vector3();
13
- const vecFarTopRight = new THREE.Vector3();
14
- const vecFarDownRight = new THREE.Vector3();
15
- const vecFarDownLeft = new THREE.Vector3();
16
- const vectemp1 = new THREE.Vector3();
17
- const vectemp2 = new THREE.Vector3();
18
- const vectemp3 = new THREE.Vector3();
4
+ const frustum = /* @__PURE__ */ new THREE.Frustum();
5
+ const center = /* @__PURE__ */ new THREE.Vector3();
6
+ const tmpPoint = /* @__PURE__ */ new THREE.Vector3();
7
+ const vecNear = /* @__PURE__ */ new THREE.Vector3();
8
+ const vecTopLeft = /* @__PURE__ */ new THREE.Vector3();
9
+ const vecTopRight = /* @__PURE__ */ new THREE.Vector3();
10
+ const vecDownRight = /* @__PURE__ */ new THREE.Vector3();
11
+ const vecDownLeft = /* @__PURE__ */ new THREE.Vector3();
12
+ const vecFarTopLeft = /* @__PURE__ */ new THREE.Vector3();
13
+ const vecFarTopRight = /* @__PURE__ */ new THREE.Vector3();
14
+ const vecFarDownRight = /* @__PURE__ */ new THREE.Vector3();
15
+ const vecFarDownLeft = /* @__PURE__ */ new THREE.Vector3();
16
+ const vectemp1 = /* @__PURE__ */ new THREE.Vector3();
17
+ const vectemp2 = /* @__PURE__ */ new THREE.Vector3();
18
+ const vectemp3 = /* @__PURE__ */ new THREE.Vector3();
19
19
  class SelectionBox {
20
20
  constructor(camera, scene, deep) {
21
21
  this.camera = camera;
@@ -1 +1 @@
1
- {"version":3,"file":"SelectionBox.cjs","sources":["../../src/interactive/SelectionBox.js"],"sourcesContent":["import { Frustum, Vector3 } from 'three'\n\nconst frustum = new Frustum()\nconst center = new Vector3()\n\nconst tmpPoint = new Vector3()\n\nconst vecNear = new Vector3()\nconst vecTopLeft = new Vector3()\nconst vecTopRight = new Vector3()\nconst vecDownRight = new Vector3()\nconst vecDownLeft = new Vector3()\n\nconst vecFarTopLeft = new Vector3()\nconst vecFarTopRight = new Vector3()\nconst vecFarDownRight = new Vector3()\nconst vecFarDownLeft = new Vector3()\n\nconst vectemp1 = new Vector3()\nconst vectemp2 = new Vector3()\nconst vectemp3 = new Vector3()\n\nclass SelectionBox {\n constructor(camera, scene, deep) {\n this.camera = camera\n this.scene = scene\n this.startPoint = new Vector3()\n this.endPoint = new Vector3()\n this.collection = []\n this.deep = deep || Number.MAX_VALUE\n }\n\n select(startPoint, endPoint) {\n this.startPoint = startPoint || this.startPoint\n this.endPoint = endPoint || this.endPoint\n this.collection = []\n\n this.updateFrustum(this.startPoint, this.endPoint)\n this.searchChildInFrustum(frustum, this.scene)\n\n return this.collection\n }\n\n updateFrustum(startPoint, endPoint) {\n startPoint = startPoint || this.startPoint\n endPoint = endPoint || this.endPoint\n\n // Avoid invalid frustum\n\n if (startPoint.x === endPoint.x) {\n endPoint.x += Number.EPSILON\n }\n\n if (startPoint.y === endPoint.y) {\n endPoint.y += Number.EPSILON\n }\n\n this.camera.updateProjectionMatrix()\n this.camera.updateMatrixWorld()\n\n if (this.camera.isPerspectiveCamera) {\n tmpPoint.copy(startPoint)\n tmpPoint.x = Math.min(startPoint.x, endPoint.x)\n tmpPoint.y = Math.max(startPoint.y, endPoint.y)\n endPoint.x = Math.max(startPoint.x, endPoint.x)\n endPoint.y = Math.min(startPoint.y, endPoint.y)\n\n vecNear.setFromMatrixPosition(this.camera.matrixWorld)\n vecTopLeft.copy(tmpPoint)\n vecTopRight.set(endPoint.x, tmpPoint.y, 0)\n vecDownRight.copy(endPoint)\n vecDownLeft.set(tmpPoint.x, endPoint.y, 0)\n\n vecTopLeft.unproject(this.camera)\n vecTopRight.unproject(this.camera)\n vecDownRight.unproject(this.camera)\n vecDownLeft.unproject(this.camera)\n\n vectemp1.copy(vecTopLeft).sub(vecNear)\n vectemp2.copy(vecTopRight).sub(vecNear)\n vectemp3.copy(vecDownRight).sub(vecNear)\n vectemp1.normalize()\n vectemp2.normalize()\n vectemp3.normalize()\n\n vectemp1.multiplyScalar(this.deep)\n vectemp2.multiplyScalar(this.deep)\n vectemp3.multiplyScalar(this.deep)\n vectemp1.add(vecNear)\n vectemp2.add(vecNear)\n vectemp3.add(vecNear)\n\n var planes = frustum.planes\n\n planes[0].setFromCoplanarPoints(vecNear, vecTopLeft, vecTopRight)\n planes[1].setFromCoplanarPoints(vecNear, vecTopRight, vecDownRight)\n planes[2].setFromCoplanarPoints(vecDownRight, vecDownLeft, vecNear)\n planes[3].setFromCoplanarPoints(vecDownLeft, vecTopLeft, vecNear)\n planes[4].setFromCoplanarPoints(vecTopRight, vecDownRight, vecDownLeft)\n planes[5].setFromCoplanarPoints(vectemp3, vectemp2, vectemp1)\n planes[5].normal.multiplyScalar(-1)\n } else if (this.camera.isOrthographicCamera) {\n const left = Math.min(startPoint.x, endPoint.x)\n const top = Math.max(startPoint.y, endPoint.y)\n const right = Math.max(startPoint.x, endPoint.x)\n const down = Math.min(startPoint.y, endPoint.y)\n\n vecTopLeft.set(left, top, -1)\n vecTopRight.set(right, top, -1)\n vecDownRight.set(right, down, -1)\n vecDownLeft.set(left, down, -1)\n\n vecFarTopLeft.set(left, top, 1)\n vecFarTopRight.set(right, top, 1)\n vecFarDownRight.set(right, down, 1)\n vecFarDownLeft.set(left, down, 1)\n\n vecTopLeft.unproject(this.camera)\n vecTopRight.unproject(this.camera)\n vecDownRight.unproject(this.camera)\n vecDownLeft.unproject(this.camera)\n\n vecFarTopLeft.unproject(this.camera)\n vecFarTopRight.unproject(this.camera)\n vecFarDownRight.unproject(this.camera)\n vecFarDownLeft.unproject(this.camera)\n\n var planes = frustum.planes\n\n planes[0].setFromCoplanarPoints(vecTopLeft, vecFarTopLeft, vecFarTopRight)\n planes[1].setFromCoplanarPoints(vecTopRight, vecFarTopRight, vecFarDownRight)\n planes[2].setFromCoplanarPoints(vecFarDownRight, vecFarDownLeft, vecDownLeft)\n planes[3].setFromCoplanarPoints(vecFarDownLeft, vecFarTopLeft, vecTopLeft)\n planes[4].setFromCoplanarPoints(vecTopRight, vecDownRight, vecDownLeft)\n planes[5].setFromCoplanarPoints(vecFarDownRight, vecFarTopRight, vecFarTopLeft)\n planes[5].normal.multiplyScalar(-1)\n } else {\n console.error('THREE.SelectionBox: Unsupported camera type.')\n }\n }\n\n searchChildInFrustum(frustum, object) {\n if (object.isMesh || object.isLine || object.isPoints) {\n if (object.material !== undefined) {\n if (object.geometry.boundingSphere === null) object.geometry.computeBoundingSphere()\n\n center.copy(object.geometry.boundingSphere.center)\n\n center.applyMatrix4(object.matrixWorld)\n\n if (frustum.containsPoint(center)) {\n this.collection.push(object)\n }\n }\n 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1
+ {"version":3,"file":"SelectionBox.cjs","sources":["../../src/interactive/SelectionBox.js"],"sourcesContent":["import { Frustum, Vector3 } from 'three'\n\nconst frustum = /* @__PURE__ */ new Frustum()\nconst center = /* @__PURE__ */ new Vector3()\n\nconst tmpPoint = /* @__PURE__ */ new Vector3()\n\nconst vecNear = /* @__PURE__ */ new Vector3()\nconst vecTopLeft = /* @__PURE__ */ new Vector3()\nconst vecTopRight = /* @__PURE__ */ new Vector3()\nconst vecDownRight = /* @__PURE__ */ new Vector3()\nconst vecDownLeft = /* @__PURE__ */ new Vector3()\n\nconst vecFarTopLeft = /* @__PURE__ */ new Vector3()\nconst vecFarTopRight = /* @__PURE__ */ new Vector3()\nconst vecFarDownRight = /* @__PURE__ */ new Vector3()\nconst vecFarDownLeft = /* @__PURE__ */ new Vector3()\n\nconst vectemp1 = /* @__PURE__ */ new Vector3()\nconst vectemp2 = /* @__PURE__ */ new Vector3()\nconst vectemp3 = /* @__PURE__ */ new Vector3()\n\nclass SelectionBox {\n constructor(camera, scene, deep) {\n this.camera = camera\n this.scene = scene\n this.startPoint = new Vector3()\n this.endPoint = new Vector3()\n this.collection = []\n this.deep = deep || Number.MAX_VALUE\n }\n\n select(startPoint, endPoint) {\n this.startPoint = startPoint || this.startPoint\n this.endPoint = endPoint || this.endPoint\n this.collection = []\n\n this.updateFrustum(this.startPoint, this.endPoint)\n this.searchChildInFrustum(frustum, this.scene)\n\n return this.collection\n }\n\n updateFrustum(startPoint, endPoint) {\n startPoint = startPoint || this.startPoint\n endPoint = endPoint || this.endPoint\n\n // Avoid invalid frustum\n\n if (startPoint.x === endPoint.x) {\n endPoint.x += Number.EPSILON\n }\n\n if (startPoint.y === endPoint.y) {\n endPoint.y += Number.EPSILON\n }\n\n this.camera.updateProjectionMatrix()\n this.camera.updateMatrixWorld()\n\n if (this.camera.isPerspectiveCamera) {\n tmpPoint.copy(startPoint)\n tmpPoint.x = Math.min(startPoint.x, endPoint.x)\n tmpPoint.y = Math.max(startPoint.y, endPoint.y)\n endPoint.x = Math.max(startPoint.x, endPoint.x)\n endPoint.y = Math.min(startPoint.y, endPoint.y)\n\n vecNear.setFromMatrixPosition(this.camera.matrixWorld)\n vecTopLeft.copy(tmpPoint)\n vecTopRight.set(endPoint.x, tmpPoint.y, 0)\n vecDownRight.copy(endPoint)\n vecDownLeft.set(tmpPoint.x, endPoint.y, 0)\n\n vecTopLeft.unproject(this.camera)\n vecTopRight.unproject(this.camera)\n vecDownRight.unproject(this.camera)\n vecDownLeft.unproject(this.camera)\n\n vectemp1.copy(vecTopLeft).sub(vecNear)\n vectemp2.copy(vecTopRight).sub(vecNear)\n vectemp3.copy(vecDownRight).sub(vecNear)\n vectemp1.normalize()\n vectemp2.normalize()\n vectemp3.normalize()\n\n vectemp1.multiplyScalar(this.deep)\n vectemp2.multiplyScalar(this.deep)\n vectemp3.multiplyScalar(this.deep)\n vectemp1.add(vecNear)\n vectemp2.add(vecNear)\n vectemp3.add(vecNear)\n\n var planes = frustum.planes\n\n planes[0].setFromCoplanarPoints(vecNear, vecTopLeft, vecTopRight)\n planes[1].setFromCoplanarPoints(vecNear, vecTopRight, vecDownRight)\n planes[2].setFromCoplanarPoints(vecDownRight, vecDownLeft, vecNear)\n planes[3].setFromCoplanarPoints(vecDownLeft, vecTopLeft, vecNear)\n planes[4].setFromCoplanarPoints(vecTopRight, vecDownRight, vecDownLeft)\n planes[5].setFromCoplanarPoints(vectemp3, vectemp2, vectemp1)\n planes[5].normal.multiplyScalar(-1)\n } else if (this.camera.isOrthographicCamera) {\n const left = Math.min(startPoint.x, endPoint.x)\n const top = Math.max(startPoint.y, endPoint.y)\n const right = Math.max(startPoint.x, endPoint.x)\n const down = Math.min(startPoint.y, endPoint.y)\n\n vecTopLeft.set(left, top, -1)\n vecTopRight.set(right, top, -1)\n vecDownRight.set(right, down, -1)\n vecDownLeft.set(left, down, -1)\n\n vecFarTopLeft.set(left, top, 1)\n vecFarTopRight.set(right, top, 1)\n vecFarDownRight.set(right, down, 1)\n vecFarDownLeft.set(left, down, 1)\n\n vecTopLeft.unproject(this.camera)\n vecTopRight.unproject(this.camera)\n vecDownRight.unproject(this.camera)\n vecDownLeft.unproject(this.camera)\n\n vecFarTopLeft.unproject(this.camera)\n vecFarTopRight.unproject(this.camera)\n vecFarDownRight.unproject(this.camera)\n vecFarDownLeft.unproject(this.camera)\n\n var planes = frustum.planes\n\n planes[0].setFromCoplanarPoints(vecTopLeft, vecFarTopLeft, vecFarTopRight)\n planes[1].setFromCoplanarPoints(vecTopRight, vecFarTopRight, vecFarDownRight)\n planes[2].setFromCoplanarPoints(vecFarDownRight, vecFarDownLeft, vecDownLeft)\n planes[3].setFromCoplanarPoints(vecFarDownLeft, vecFarTopLeft, vecTopLeft)\n planes[4].setFromCoplanarPoints(vecTopRight, vecDownRight, vecDownLeft)\n planes[5].setFromCoplanarPoints(vecFarDownRight, vecFarTopRight, vecFarTopLeft)\n planes[5].normal.multiplyScalar(-1)\n } else {\n console.error('THREE.SelectionBox: Unsupported camera type.')\n }\n }\n\n searchChildInFrustum(frustum, object) {\n if (object.isMesh || object.isLine || object.isPoints) {\n if (object.material !== undefined) {\n if (object.geometry.boundingSphere === null) 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@@ -1,19 +1,19 @@
1
- import { Frustum, Vector3 } from "three";
2
- const frustum = new Frustum();
3
- const center = new Vector3();
4
- const tmpPoint = new Vector3();
5
- const vecNear = new Vector3();
6
- const vecTopLeft = new Vector3();
7
- const vecTopRight = new Vector3();
8
- const vecDownRight = new Vector3();
9
- const vecDownLeft = new Vector3();
10
- const vecFarTopLeft = new Vector3();
11
- const vecFarTopRight = new Vector3();
12
- const vecFarDownRight = new Vector3();
13
- const vecFarDownLeft = new Vector3();
14
- const vectemp1 = new Vector3();
15
- const vectemp2 = new Vector3();
16
- const vectemp3 = new Vector3();
1
+ import { Vector3, Frustum } from "three";
2
+ const frustum = /* @__PURE__ */ new Frustum();
3
+ const center = /* @__PURE__ */ new Vector3();
4
+ const tmpPoint = /* @__PURE__ */ new Vector3();
5
+ const vecNear = /* @__PURE__ */ new Vector3();
6
+ const vecTopLeft = /* @__PURE__ */ new Vector3();
7
+ const vecTopRight = /* @__PURE__ */ new Vector3();
8
+ const vecDownRight = /* @__PURE__ */ new Vector3();
9
+ const vecDownLeft = /* @__PURE__ */ new Vector3();
10
+ const vecFarTopLeft = /* @__PURE__ */ new Vector3();
11
+ const vecFarTopRight = /* @__PURE__ */ new Vector3();
12
+ const vecFarDownRight = /* @__PURE__ */ new Vector3();
13
+ const vecFarDownLeft = /* @__PURE__ */ new Vector3();
14
+ const vectemp1 = /* @__PURE__ */ new Vector3();
15
+ const vectemp2 = /* @__PURE__ */ new Vector3();
16
+ const vectemp3 = /* @__PURE__ */ new Vector3();
17
17
  class SelectionBox {
18
18
  constructor(camera, scene, deep) {
19
19
  this.camera = camera;
@@ -1 +1 @@
1
- {"version":3,"file":"SelectionBox.js","sources":["../../src/interactive/SelectionBox.js"],"sourcesContent":["import { Frustum, Vector3 } from 'three'\n\nconst frustum = new Frustum()\nconst center = new Vector3()\n\nconst tmpPoint = new Vector3()\n\nconst vecNear = new Vector3()\nconst vecTopLeft = new Vector3()\nconst vecTopRight = new Vector3()\nconst vecDownRight = new Vector3()\nconst vecDownLeft = new Vector3()\n\nconst vecFarTopLeft = new Vector3()\nconst vecFarTopRight = new Vector3()\nconst vecFarDownRight = new Vector3()\nconst vecFarDownLeft = new Vector3()\n\nconst vectemp1 = new Vector3()\nconst vectemp2 = new Vector3()\nconst vectemp3 = new Vector3()\n\nclass SelectionBox {\n constructor(camera, scene, deep) {\n this.camera = camera\n this.scene = scene\n this.startPoint = new Vector3()\n this.endPoint = new Vector3()\n this.collection = []\n this.deep = deep || Number.MAX_VALUE\n }\n\n select(startPoint, endPoint) {\n this.startPoint = startPoint || this.startPoint\n this.endPoint = endPoint || this.endPoint\n this.collection = []\n\n this.updateFrustum(this.startPoint, this.endPoint)\n this.searchChildInFrustum(frustum, this.scene)\n\n return this.collection\n }\n\n updateFrustum(startPoint, endPoint) {\n startPoint = startPoint || this.startPoint\n endPoint = endPoint || this.endPoint\n\n // Avoid invalid frustum\n\n if (startPoint.x === endPoint.x) {\n endPoint.x += Number.EPSILON\n }\n\n if (startPoint.y === endPoint.y) {\n endPoint.y += Number.EPSILON\n }\n\n this.camera.updateProjectionMatrix()\n this.camera.updateMatrixWorld()\n\n if (this.camera.isPerspectiveCamera) {\n tmpPoint.copy(startPoint)\n tmpPoint.x = Math.min(startPoint.x, endPoint.x)\n tmpPoint.y = Math.max(startPoint.y, endPoint.y)\n endPoint.x = Math.max(startPoint.x, endPoint.x)\n endPoint.y = Math.min(startPoint.y, endPoint.y)\n\n vecNear.setFromMatrixPosition(this.camera.matrixWorld)\n vecTopLeft.copy(tmpPoint)\n vecTopRight.set(endPoint.x, tmpPoint.y, 0)\n vecDownRight.copy(endPoint)\n vecDownLeft.set(tmpPoint.x, endPoint.y, 0)\n\n vecTopLeft.unproject(this.camera)\n vecTopRight.unproject(this.camera)\n vecDownRight.unproject(this.camera)\n vecDownLeft.unproject(this.camera)\n\n vectemp1.copy(vecTopLeft).sub(vecNear)\n vectemp2.copy(vecTopRight).sub(vecNear)\n vectemp3.copy(vecDownRight).sub(vecNear)\n vectemp1.normalize()\n vectemp2.normalize()\n vectemp3.normalize()\n\n vectemp1.multiplyScalar(this.deep)\n vectemp2.multiplyScalar(this.deep)\n vectemp3.multiplyScalar(this.deep)\n vectemp1.add(vecNear)\n vectemp2.add(vecNear)\n vectemp3.add(vecNear)\n\n var planes = frustum.planes\n\n planes[0].setFromCoplanarPoints(vecNear, vecTopLeft, vecTopRight)\n planes[1].setFromCoplanarPoints(vecNear, vecTopRight, vecDownRight)\n planes[2].setFromCoplanarPoints(vecDownRight, vecDownLeft, vecNear)\n planes[3].setFromCoplanarPoints(vecDownLeft, vecTopLeft, vecNear)\n planes[4].setFromCoplanarPoints(vecTopRight, vecDownRight, vecDownLeft)\n planes[5].setFromCoplanarPoints(vectemp3, vectemp2, vectemp1)\n planes[5].normal.multiplyScalar(-1)\n } else if (this.camera.isOrthographicCamera) {\n const left = Math.min(startPoint.x, endPoint.x)\n const top = Math.max(startPoint.y, endPoint.y)\n const right = Math.max(startPoint.x, endPoint.x)\n const down = Math.min(startPoint.y, endPoint.y)\n\n vecTopLeft.set(left, top, -1)\n vecTopRight.set(right, top, -1)\n vecDownRight.set(right, down, -1)\n vecDownLeft.set(left, down, -1)\n\n vecFarTopLeft.set(left, top, 1)\n vecFarTopRight.set(right, top, 1)\n vecFarDownRight.set(right, down, 1)\n vecFarDownLeft.set(left, down, 1)\n\n vecTopLeft.unproject(this.camera)\n vecTopRight.unproject(this.camera)\n vecDownRight.unproject(this.camera)\n vecDownLeft.unproject(this.camera)\n\n vecFarTopLeft.unproject(this.camera)\n vecFarTopRight.unproject(this.camera)\n vecFarDownRight.unproject(this.camera)\n vecFarDownLeft.unproject(this.camera)\n\n var planes = frustum.planes\n\n planes[0].setFromCoplanarPoints(vecTopLeft, vecFarTopLeft, vecFarTopRight)\n planes[1].setFromCoplanarPoints(vecTopRight, vecFarTopRight, vecFarDownRight)\n planes[2].setFromCoplanarPoints(vecFarDownRight, vecFarDownLeft, vecDownLeft)\n planes[3].setFromCoplanarPoints(vecFarDownLeft, vecFarTopLeft, vecTopLeft)\n planes[4].setFromCoplanarPoints(vecTopRight, vecDownRight, vecDownLeft)\n planes[5].setFromCoplanarPoints(vecFarDownRight, vecFarTopRight, vecFarTopLeft)\n planes[5].normal.multiplyScalar(-1)\n } else {\n console.error('THREE.SelectionBox: Unsupported camera type.')\n }\n }\n\n searchChildInFrustum(frustum, object) {\n if (object.isMesh || object.isLine || object.isPoints) {\n if (object.material !== undefined) {\n if (object.geometry.boundingSphere === null) object.geometry.computeBoundingSphere()\n\n center.copy(object.geometry.boundingSphere.center)\n\n center.applyMatrix4(object.matrixWorld)\n\n if (frustum.containsPoint(center)) {\n this.collection.push(object)\n }\n }\n 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+ {"version":3,"file":"SelectionBox.js","sources":["../../src/interactive/SelectionBox.js"],"sourcesContent":["import { Frustum, Vector3 } from 'three'\n\nconst frustum = /* @__PURE__ */ new Frustum()\nconst center = /* @__PURE__ */ new Vector3()\n\nconst tmpPoint = /* @__PURE__ */ new Vector3()\n\nconst vecNear = /* @__PURE__ */ new Vector3()\nconst vecTopLeft = /* @__PURE__ */ new Vector3()\nconst vecTopRight = /* @__PURE__ */ new Vector3()\nconst vecDownRight = /* @__PURE__ */ new Vector3()\nconst vecDownLeft = /* @__PURE__ */ new Vector3()\n\nconst vecFarTopLeft = /* @__PURE__ */ new Vector3()\nconst vecFarTopRight = /* @__PURE__ */ new Vector3()\nconst vecFarDownRight = /* @__PURE__ */ new Vector3()\nconst vecFarDownLeft = /* @__PURE__ */ new Vector3()\n\nconst vectemp1 = /* @__PURE__ */ new Vector3()\nconst vectemp2 = /* @__PURE__ */ new Vector3()\nconst vectemp3 = /* @__PURE__ */ new Vector3()\n\nclass SelectionBox {\n constructor(camera, scene, deep) {\n this.camera = camera\n this.scene = scene\n this.startPoint = new Vector3()\n this.endPoint = new Vector3()\n this.collection = []\n this.deep = deep || Number.MAX_VALUE\n }\n\n select(startPoint, endPoint) {\n this.startPoint = startPoint || this.startPoint\n this.endPoint = endPoint || this.endPoint\n this.collection = []\n\n this.updateFrustum(this.startPoint, this.endPoint)\n this.searchChildInFrustum(frustum, this.scene)\n\n return this.collection\n }\n\n updateFrustum(startPoint, endPoint) {\n startPoint = startPoint || this.startPoint\n endPoint = endPoint || this.endPoint\n\n // Avoid invalid frustum\n\n if (startPoint.x === endPoint.x) {\n endPoint.x += Number.EPSILON\n }\n\n if (startPoint.y === endPoint.y) {\n endPoint.y += Number.EPSILON\n }\n\n this.camera.updateProjectionMatrix()\n this.camera.updateMatrixWorld()\n\n if (this.camera.isPerspectiveCamera) {\n tmpPoint.copy(startPoint)\n tmpPoint.x = Math.min(startPoint.x, endPoint.x)\n tmpPoint.y = Math.max(startPoint.y, endPoint.y)\n endPoint.x = Math.max(startPoint.x, endPoint.x)\n endPoint.y = Math.min(startPoint.y, endPoint.y)\n\n vecNear.setFromMatrixPosition(this.camera.matrixWorld)\n vecTopLeft.copy(tmpPoint)\n vecTopRight.set(endPoint.x, tmpPoint.y, 0)\n vecDownRight.copy(endPoint)\n vecDownLeft.set(tmpPoint.x, endPoint.y, 0)\n\n vecTopLeft.unproject(this.camera)\n vecTopRight.unproject(this.camera)\n vecDownRight.unproject(this.camera)\n vecDownLeft.unproject(this.camera)\n\n vectemp1.copy(vecTopLeft).sub(vecNear)\n vectemp2.copy(vecTopRight).sub(vecNear)\n vectemp3.copy(vecDownRight).sub(vecNear)\n vectemp1.normalize()\n vectemp2.normalize()\n vectemp3.normalize()\n\n vectemp1.multiplyScalar(this.deep)\n vectemp2.multiplyScalar(this.deep)\n vectemp3.multiplyScalar(this.deep)\n vectemp1.add(vecNear)\n vectemp2.add(vecNear)\n vectemp3.add(vecNear)\n\n var planes = frustum.planes\n\n planes[0].setFromCoplanarPoints(vecNear, vecTopLeft, vecTopRight)\n planes[1].setFromCoplanarPoints(vecNear, vecTopRight, vecDownRight)\n planes[2].setFromCoplanarPoints(vecDownRight, vecDownLeft, vecNear)\n planes[3].setFromCoplanarPoints(vecDownLeft, vecTopLeft, vecNear)\n planes[4].setFromCoplanarPoints(vecTopRight, vecDownRight, vecDownLeft)\n planes[5].setFromCoplanarPoints(vectemp3, vectemp2, vectemp1)\n planes[5].normal.multiplyScalar(-1)\n } else if (this.camera.isOrthographicCamera) {\n const left = Math.min(startPoint.x, endPoint.x)\n const top = Math.max(startPoint.y, endPoint.y)\n const right = Math.max(startPoint.x, endPoint.x)\n const down = Math.min(startPoint.y, endPoint.y)\n\n vecTopLeft.set(left, top, -1)\n vecTopRight.set(right, top, -1)\n vecDownRight.set(right, down, -1)\n vecDownLeft.set(left, down, -1)\n\n vecFarTopLeft.set(left, top, 1)\n vecFarTopRight.set(right, top, 1)\n vecFarDownRight.set(right, down, 1)\n vecFarDownLeft.set(left, down, 1)\n\n vecTopLeft.unproject(this.camera)\n vecTopRight.unproject(this.camera)\n vecDownRight.unproject(this.camera)\n vecDownLeft.unproject(this.camera)\n\n vecFarTopLeft.unproject(this.camera)\n vecFarTopRight.unproject(this.camera)\n vecFarDownRight.unproject(this.camera)\n vecFarDownLeft.unproject(this.camera)\n\n var planes = frustum.planes\n\n planes[0].setFromCoplanarPoints(vecTopLeft, vecFarTopLeft, vecFarTopRight)\n planes[1].setFromCoplanarPoints(vecTopRight, vecFarTopRight, vecFarDownRight)\n planes[2].setFromCoplanarPoints(vecFarDownRight, vecFarDownLeft, vecDownLeft)\n planes[3].setFromCoplanarPoints(vecFarDownLeft, vecFarTopLeft, vecTopLeft)\n planes[4].setFromCoplanarPoints(vecTopRight, vecDownRight, vecDownLeft)\n planes[5].setFromCoplanarPoints(vecFarDownRight, vecFarTopRight, vecFarTopLeft)\n planes[5].normal.multiplyScalar(-1)\n } else {\n console.error('THREE.SelectionBox: Unsupported camera type.')\n }\n }\n\n searchChildInFrustum(frustum, object) {\n if (object.isMesh || object.isLine || object.isPoints) {\n if (object.material !== undefined) {\n if (object.geometry.boundingSphere === null) 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