three-stdlib 2.35.5 → 2.35.7
Sign up to get free protection for your applications and to get access to all the features.
- package/_polyfill/CapsuleGeometry.cjs +20 -17
- package/_polyfill/CapsuleGeometry.cjs.map +1 -1
- package/_polyfill/CapsuleGeometry.js +20 -17
- package/_polyfill/CapsuleGeometry.js.map +1 -1
- package/_polyfill/constants.cjs +1 -1
- package/_polyfill/constants.cjs.map +1 -1
- package/_polyfill/constants.js +1 -1
- package/_polyfill/constants.js.map +1 -1
- package/animation/AnimationClipCreator.cjs +13 -13
- package/animation/AnimationClipCreator.cjs.map +1 -1
- package/animation/AnimationClipCreator.js +13 -13
- package/animation/AnimationClipCreator.js.map +1 -1
- package/animation/CCDIKSolver.cjs +11 -11
- package/animation/CCDIKSolver.cjs.map +1 -1
- package/animation/CCDIKSolver.js +12 -12
- package/animation/CCDIKSolver.js.map +1 -1
- package/animation/MMDAnimationHelper.cjs +1 -1
- package/animation/MMDAnimationHelper.cjs.map +1 -1
- package/animation/MMDAnimationHelper.js +1 -1
- package/animation/MMDAnimationHelper.js.map +1 -1
- package/animation/MMDPhysics.cjs +4 -4
- package/animation/MMDPhysics.cjs.map +1 -1
- package/animation/MMDPhysics.js +4 -4
- package/animation/MMDPhysics.js.map +1 -1
- package/controls/ArcballControls.cjs +2 -2
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.js +3 -3
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.js +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/controls/OrbitControls.cjs +2 -2
- package/controls/OrbitControls.cjs.map +1 -1
- package/controls/OrbitControls.js +3 -3
- package/controls/OrbitControls.js.map +1 -1
- package/controls/PointerLockControls.cjs +2 -2
- package/controls/PointerLockControls.cjs.map +1 -1
- package/controls/PointerLockControls.js +3 -3
- package/controls/PointerLockControls.js.map +1 -1
- package/csm/CSM.cjs +4 -4
- package/csm/CSM.cjs.map +1 -1
- package/csm/CSM.js +5 -5
- package/csm/CSM.js.map +1 -1
- package/csm/CSMFrustum.cjs +1 -1
- package/csm/CSMFrustum.cjs.map +1 -1
- package/csm/CSMFrustum.js +2 -2
- package/csm/CSMFrustum.js.map +1 -1
- package/deprecated/Geometry.cjs +722 -715
- package/deprecated/Geometry.cjs.map +1 -1
- package/deprecated/Geometry.js +723 -716
- package/deprecated/Geometry.js.map +1 -1
- package/effects/AnaglyphEffect.cjs +2 -1
- package/effects/AnaglyphEffect.cjs.map +1 -1
- package/effects/AnaglyphEffect.js +3 -2
- package/effects/AnaglyphEffect.js.map +1 -1
- package/effects/OutlineEffect.cjs +2 -1
- package/effects/OutlineEffect.cjs.map +1 -1
- package/effects/OutlineEffect.js +3 -2
- package/effects/OutlineEffect.js.map +1 -1
- package/effects/ParallaxBarrierEffect.cjs +2 -1
- package/effects/ParallaxBarrierEffect.cjs.map +1 -1
- package/effects/ParallaxBarrierEffect.js +3 -2
- package/effects/ParallaxBarrierEffect.js.map +1 -1
- package/exporters/DRACOExporter.cjs +133 -122
- package/exporters/DRACOExporter.cjs.map +1 -1
- package/exporters/DRACOExporter.d.ts +34 -21
- package/exporters/DRACOExporter.js +133 -122
- package/exporters/DRACOExporter.js.map +1 -1
- package/exporters/GLTFExporter.cjs +170 -167
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +170 -167
- package/exporters/GLTFExporter.js.map +1 -1
- package/geometries/LightningStrike.cjs +524 -515
- package/geometries/LightningStrike.cjs.map +1 -1
- package/geometries/LightningStrike.js +524 -515
- package/geometries/LightningStrike.js.map +1 -1
- package/geometries/RoundedBoxGeometry.cjs +1 -1
- package/geometries/RoundedBoxGeometry.cjs.map +1 -1
- package/geometries/RoundedBoxGeometry.js +2 -2
- package/geometries/RoundedBoxGeometry.js.map +1 -1
- package/helpers/RaycasterHelper.cjs +2 -2
- package/helpers/RaycasterHelper.cjs.map +1 -1
- package/helpers/RaycasterHelper.js +3 -3
- package/helpers/RaycasterHelper.js.map +1 -1
- package/helpers/VertexNormalsHelper.cjs +3 -3
- package/helpers/VertexNormalsHelper.cjs.map +1 -1
- package/helpers/VertexNormalsHelper.js +4 -4
- package/helpers/VertexNormalsHelper.js.map +1 -1
- package/helpers/VertexTangentsHelper.cjs +2 -2
- package/helpers/VertexTangentsHelper.cjs.map +1 -1
- package/helpers/VertexTangentsHelper.js +3 -3
- package/helpers/VertexTangentsHelper.js.map +1 -1
- package/interactive/InteractiveGroup.cjs +1 -1
- package/interactive/InteractiveGroup.cjs.map +1 -1
- package/interactive/InteractiveGroup.js +2 -2
- package/interactive/InteractiveGroup.js.map +1 -1
- package/interactive/SelectionBox.cjs +15 -15
- package/interactive/SelectionBox.cjs.map +1 -1
- package/interactive/SelectionBox.js +16 -16
- package/interactive/SelectionBox.js.map +1 -1
- package/libs/chevrotain.cjs +1 -1
- package/libs/chevrotain.cjs.map +1 -1
- package/libs/chevrotain.js +1 -1
- package/libs/chevrotain.js.map +1 -1
- package/libs/lottie.cjs +1 -1
- package/libs/lottie.cjs.map +1 -1
- package/libs/lottie.js +1 -1
- package/libs/lottie.js.map +1 -1
- package/libs/opentype.cjs +1 -1
- package/libs/opentype.cjs.map +1 -1
- package/libs/opentype.js +1 -1
- package/libs/opentype.js.map +1 -1
- package/lights/LightProbeGenerator.cjs +5 -5
- package/lights/LightProbeGenerator.cjs.map +1 -1
- package/lights/LightProbeGenerator.js +5 -5
- package/lights/LightProbeGenerator.js.map +1 -1
- package/lights/RectAreaLightUniformsLib.cjs +3 -3
- package/lights/RectAreaLightUniformsLib.cjs.map +1 -1
- package/lights/RectAreaLightUniformsLib.js +3 -3
- package/lights/RectAreaLightUniformsLib.js.map +1 -1
- package/lines/LineMaterial.cjs +2 -1
- package/lines/LineMaterial.cjs.map +1 -1
- package/lines/LineMaterial.js +3 -2
- package/lines/LineMaterial.js.map +1 -1
- package/lines/LineSegments2.cjs +13 -13
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +14 -14
- package/lines/LineSegments2.js.map +1 -1
- package/lines/LineSegmentsGeometry.cjs +2 -2
- package/lines/LineSegmentsGeometry.cjs.map +1 -1
- package/lines/LineSegmentsGeometry.js +3 -3
- package/lines/LineSegmentsGeometry.js.map +1 -1
- package/lines/Wireframe.cjs +3 -3
- package/lines/Wireframe.cjs.map +1 -1
- package/lines/Wireframe.js +4 -4
- package/lines/Wireframe.js.map +1 -1
- package/loaders/BasisTextureLoader.cjs +441 -435
- package/loaders/BasisTextureLoader.cjs.map +1 -1
- package/loaders/BasisTextureLoader.js +441 -435
- package/loaders/BasisTextureLoader.js.map +1 -1
- package/loaders/EXRLoader.cjs +2 -1
- package/loaders/EXRLoader.cjs.map +1 -1
- package/loaders/EXRLoader.js +3 -2
- package/loaders/EXRLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +2 -2
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +2 -2
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/FontLoader.cjs +2 -2
- package/loaders/FontLoader.cjs.map +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/FontLoader.js +2 -2
- package/loaders/FontLoader.js.map +1 -1
- package/loaders/GLTFLoader.cjs +2 -2
- package/loaders/GLTFLoader.cjs.map +1 -1
- package/loaders/GLTFLoader.js +2 -2
- package/loaders/GLTFLoader.js.map +1 -1
- package/loaders/KTX2Loader.cjs +377 -374
- package/loaders/KTX2Loader.cjs.map +1 -1
- package/loaders/KTX2Loader.js +377 -374
- package/loaders/KTX2Loader.js.map +1 -1
- package/loaders/LDrawLoader.cjs +5 -4
- package/loaders/LDrawLoader.cjs.map +1 -1
- package/loaders/LDrawLoader.js +6 -5
- package/loaders/LDrawLoader.js.map +1 -1
- package/loaders/OBJLoader.cjs +5 -5
- package/loaders/OBJLoader.cjs.map +1 -1
- package/loaders/OBJLoader.js +6 -6
- package/loaders/OBJLoader.js.map +1 -1
- package/loaders/PRWMLoader.cjs +46 -43
- package/loaders/PRWMLoader.cjs.map +1 -1
- package/loaders/PRWMLoader.js +46 -43
- package/loaders/PRWMLoader.js.map +1 -1
- package/loaders/SVGLoader.cjs +1694 -1688
- package/loaders/SVGLoader.cjs.map +1 -1
- package/loaders/SVGLoader.js +1694 -1688
- package/loaders/SVGLoader.js.map +1 -1
- package/loaders/XLoader.cjs +1 -1
- package/loaders/XLoader.cjs.map +1 -1
- package/loaders/XLoader.js +1 -1
- package/loaders/XLoader.js.map +1 -1
- package/math/Capsule.cjs +3 -3
- package/math/Capsule.cjs.map +1 -1
- package/math/Capsule.js +3 -3
- package/math/Capsule.js.map +1 -1
- package/math/ColorConverter.cjs +9 -9
- package/math/ColorConverter.cjs.map +1 -1
- package/math/ColorConverter.js +9 -9
- package/math/ColorConverter.js.map +1 -1
- package/math/ConvexHull.cjs +53 -50
- package/math/ConvexHull.cjs.map +1 -1
- package/math/ConvexHull.js +53 -50
- package/math/ConvexHull.js.map +1 -1
- package/math/ImprovedNoise.cjs +1 -1
- package/math/ImprovedNoise.cjs.map +1 -1
- package/math/ImprovedNoise.js +1 -1
- package/math/ImprovedNoise.js.map +1 -1
- package/math/MeshSurfaceSampler.cjs +2 -2
- package/math/MeshSurfaceSampler.cjs.map +1 -1
- package/math/MeshSurfaceSampler.js +2 -2
- package/math/MeshSurfaceSampler.js.map +1 -1
- package/math/OBB.cjs +14 -14
- package/math/OBB.cjs.map +1 -1
- package/math/OBB.js +15 -15
- package/math/OBB.js.map +1 -1
- package/math/Octree.cjs +7 -7
- package/math/Octree.cjs.map +1 -1
- package/math/Octree.js +8 -8
- package/math/Octree.js.map +1 -1
- package/misc/ConvexObjectBreaker.cjs +271 -268
- package/misc/ConvexObjectBreaker.cjs.map +1 -1
- package/misc/ConvexObjectBreaker.js +272 -269
- package/misc/ConvexObjectBreaker.js.map +1 -1
- package/misc/Gyroscope.cjs +6 -6
- package/misc/Gyroscope.cjs.map +1 -1
- package/misc/Gyroscope.js +7 -7
- package/misc/Gyroscope.js.map +1 -1
- package/modifiers/CurveModifier.cjs +1 -1
- package/modifiers/CurveModifier.cjs.map +1 -1
- package/modifiers/CurveModifier.js +2 -2
- package/modifiers/CurveModifier.js.map +1 -1
- package/modifiers/SimplifyModifier.cjs +2 -2
- package/modifiers/SimplifyModifier.cjs.map +1 -1
- package/modifiers/SimplifyModifier.js +2 -2
- package/modifiers/SimplifyModifier.js.map +1 -1
- package/objects/BatchedMesh.cjs +2 -2
- package/objects/BatchedMesh.cjs.map +1 -1
- package/objects/BatchedMesh.js +3 -3
- package/objects/BatchedMesh.js.map +1 -1
- package/objects/GroundProjectedEnv.cjs +2 -1
- package/objects/GroundProjectedEnv.cjs.map +1 -1
- package/objects/GroundProjectedEnv.js +3 -2
- package/objects/GroundProjectedEnv.js.map +1 -1
- package/objects/Lensflare.cjs +211 -206
- package/objects/Lensflare.cjs.map +1 -1
- package/objects/Lensflare.js +212 -207
- package/objects/Lensflare.js.map +1 -1
- package/objects/Reflector.cjs +154 -146
- package/objects/Reflector.cjs.map +1 -1
- package/objects/Reflector.js +154 -146
- package/objects/Reflector.js.map +1 -1
- package/objects/ReflectorForSSRPass.cjs +183 -180
- package/objects/ReflectorForSSRPass.cjs.map +1 -1
- package/objects/ReflectorForSSRPass.js +183 -180
- package/objects/ReflectorForSSRPass.js.map +1 -1
- package/objects/Refractor.cjs +164 -161
- package/objects/Refractor.cjs.map +1 -1
- package/objects/Refractor.js +164 -161
- package/objects/Refractor.js.map +1 -1
- package/objects/ShadowMesh.cjs +1 -1
- package/objects/ShadowMesh.cjs.map +1 -1
- package/objects/ShadowMesh.js +2 -2
- package/objects/ShadowMesh.js.map +1 -1
- package/objects/Sky.cjs +35 -32
- package/objects/Sky.cjs.map +1 -1
- package/objects/Sky.d.ts +17 -42
- package/objects/Sky.js +35 -32
- package/objects/Sky.js.map +1 -1
- package/objects/Water.cjs +2 -1
- package/objects/Water.cjs.map +1 -1
- package/objects/Water.js +3 -2
- package/objects/Water.js.map +1 -1
- package/objects/Water2.cjs +143 -140
- package/objects/Water2.cjs.map +1 -1
- package/objects/Water2.js +143 -140
- package/objects/Water2.js.map +1 -1
- package/package.json +1 -1
- package/postprocessing/SAOPass.cjs +267 -264
- package/postprocessing/SAOPass.cjs.map +1 -1
- package/postprocessing/SAOPass.js +267 -264
- package/postprocessing/SAOPass.js.map +1 -1
- package/postprocessing/SSAOPass.cjs +253 -250
- package/postprocessing/SSAOPass.cjs.map +1 -1
- package/postprocessing/SSAOPass.js +253 -250
- package/postprocessing/SSAOPass.js.map +1 -1
- package/postprocessing/SSRPass.cjs +379 -376
- package/postprocessing/SSRPass.cjs.map +1 -1
- package/postprocessing/SSRPass.js +379 -376
- package/postprocessing/SSRPass.js.map +1 -1
- package/postprocessing/UnrealBloomPass.cjs +205 -202
- package/postprocessing/UnrealBloomPass.cjs.map +1 -1
- package/postprocessing/UnrealBloomPass.js +205 -202
- package/postprocessing/UnrealBloomPass.js.map +1 -1
- package/renderers/CSS2DRenderer.cjs +5 -5
- package/renderers/CSS2DRenderer.cjs.map +1 -1
- package/renderers/CSS2DRenderer.js +5 -5
- package/renderers/CSS2DRenderer.js.map +1 -1
- package/renderers/CSS3DRenderer.cjs +5 -5
- package/renderers/CSS3DRenderer.cjs.map +1 -1
- package/renderers/CSS3DRenderer.js +6 -6
- package/renderers/CSS3DRenderer.js.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +71 -46
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +71 -46
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.cjs +41 -22
- package/shaders/AfterimageShader.cjs.map +1 -1
- package/shaders/AfterimageShader.js +41 -22
- package/shaders/AfterimageShader.js.map +1 -1
- package/shaders/BasicShader.cjs +20 -6
- package/shaders/BasicShader.cjs.map +1 -1
- package/shaders/BasicShader.js +20 -6
- package/shaders/BasicShader.js.map +1 -1
- package/shaders/BleachBypassShader.cjs +46 -26
- package/shaders/BleachBypassShader.cjs.map +1 -1
- package/shaders/BleachBypassShader.js +46 -26
- package/shaders/BleachBypassShader.js.map +1 -1
- package/shaders/BlendShader.cjs +33 -19
- package/shaders/BlendShader.cjs.map +1 -1
- package/shaders/BlendShader.js +33 -19
- package/shaders/BlendShader.js.map +1 -1
- package/shaders/BokehShader.cjs +117 -90
- package/shaders/BokehShader.cjs.map +1 -1
- package/shaders/BokehShader.js +117 -90
- package/shaders/BokehShader.js.map +1 -1
- package/shaders/BokehShader2.cjs +333 -232
- package/shaders/BokehShader2.cjs.map +1 -1
- package/shaders/BokehShader2.js +333 -232
- package/shaders/BokehShader2.js.map +1 -1
- package/shaders/BrightnessContrastShader.cjs +38 -22
- package/shaders/BrightnessContrastShader.cjs.map +1 -1
- package/shaders/BrightnessContrastShader.js +38 -22
- package/shaders/BrightnessContrastShader.js.map +1 -1
- package/shaders/ColorCorrectionShader.cjs +35 -21
- package/shaders/ColorCorrectionShader.cjs.map +1 -1
- package/shaders/ColorCorrectionShader.js +35 -21
- package/shaders/ColorCorrectionShader.js.map +1 -1
- package/shaders/ColorifyShader.cjs +34 -19
- package/shaders/ColorifyShader.cjs.map +1 -1
- package/shaders/ColorifyShader.js +34 -19
- package/shaders/ColorifyShader.js.map +1 -1
- package/shaders/ConvolutionShader.cjs +43 -24
- package/shaders/ConvolutionShader.cjs.map +1 -1
- package/shaders/ConvolutionShader.js +43 -24
- package/shaders/ConvolutionShader.js.map +1 -1
- package/shaders/CopyShader.cjs +30 -16
- package/shaders/CopyShader.cjs.map +1 -1
- package/shaders/CopyShader.js +30 -16
- package/shaders/CopyShader.js.map +1 -1
- package/shaders/DOFMipMapShader.cjs +38 -21
- package/shaders/DOFMipMapShader.cjs.map +1 -1
- package/shaders/DOFMipMapShader.js +38 -21
- package/shaders/DOFMipMapShader.js.map +1 -1
- package/shaders/DepthLimitedBlurShader.cjs +98 -69
- package/shaders/DepthLimitedBlurShader.cjs.map +1 -1
- package/shaders/DepthLimitedBlurShader.js +98 -69
- package/shaders/DepthLimitedBlurShader.js.map +1 -1
- package/shaders/DigitalGlitch.cjs +70 -59
- package/shaders/DigitalGlitch.cjs.map +1 -1
- package/shaders/DigitalGlitch.js +70 -59
- package/shaders/DigitalGlitch.js.map +1 -1
- package/shaders/DotScreenShader.cjs +49 -28
- package/shaders/DotScreenShader.cjs.map +1 -1
- package/shaders/DotScreenShader.js +49 -28
- package/shaders/DotScreenShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +1098 -1089
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +1098 -1089
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FilmShader.cjs +57 -29
- package/shaders/FilmShader.cjs.map +1 -1
- package/shaders/FilmShader.js +57 -29
- package/shaders/FilmShader.js.map +1 -1
- package/shaders/FocusShader.cjs +70 -43
- package/shaders/FocusShader.cjs.map +1 -1
- package/shaders/FocusShader.js +70 -43
- package/shaders/FocusShader.js.map +1 -1
- package/shaders/FreiChenShader.cjs +74 -53
- package/shaders/FreiChenShader.cjs.map +1 -1
- package/shaders/FreiChenShader.js +74 -53
- package/shaders/FreiChenShader.js.map +1 -1
- package/shaders/FresnelShader.cjs +55 -35
- package/shaders/FresnelShader.cjs.map +1 -1
- package/shaders/FresnelShader.js +55 -35
- package/shaders/FresnelShader.js.map +1 -1
- package/shaders/GammaCorrectionShader.cjs +33 -19
- package/shaders/GammaCorrectionShader.cjs.map +1 -1
- package/shaders/GammaCorrectionShader.js +33 -19
- package/shaders/GammaCorrectionShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +193 -116
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +193 -116
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HalftoneShader.cjs +270 -192
- package/shaders/HalftoneShader.cjs.map +1 -1
- package/shaders/HalftoneShader.js +270 -192
- package/shaders/HalftoneShader.js.map +1 -1
- package/shaders/HorizontalTiltShiftShader.cjs +43 -27
- package/shaders/HorizontalTiltShiftShader.cjs.map +1 -1
- package/shaders/HorizontalTiltShiftShader.js +43 -27
- package/shaders/HorizontalTiltShiftShader.js.map +1 -1
- package/shaders/HueSaturationShader.cjs +47 -31
- package/shaders/HueSaturationShader.cjs.map +1 -1
- package/shaders/HueSaturationShader.js +47 -31
- package/shaders/HueSaturationShader.js.map +1 -1
- package/shaders/KaleidoShader.cjs +37 -24
- package/shaders/KaleidoShader.cjs.map +1 -1
- package/shaders/KaleidoShader.js +37 -24
- package/shaders/KaleidoShader.js.map +1 -1
- package/shaders/LuminosityHighPassShader.cjs +43 -24
- package/shaders/LuminosityHighPassShader.cjs.map +1 -1
- package/shaders/LuminosityHighPassShader.js +43 -24
- package/shaders/LuminosityHighPassShader.js.map +1 -1
- package/shaders/LuminosityShader.cjs +34 -17
- package/shaders/LuminosityShader.cjs.map +1 -1
- package/shaders/LuminosityShader.js +34 -17
- package/shaders/LuminosityShader.js.map +1 -1
- package/shaders/MirrorShader.cjs +39 -26
- package/shaders/MirrorShader.cjs.map +1 -1
- package/shaders/MirrorShader.js +39 -26
- package/shaders/MirrorShader.js.map +1 -1
- package/shaders/NormalMapShader.cjs +36 -21
- package/shaders/NormalMapShader.cjs.map +1 -1
- package/shaders/NormalMapShader.js +36 -21
- package/shaders/NormalMapShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +147 -97
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +147 -97
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/PixelShader.cjs +31 -18
- package/shaders/PixelShader.cjs.map +1 -1
- package/shaders/PixelShader.js +31 -18
- package/shaders/PixelShader.js.map +1 -1
- package/shaders/RGBShiftShader.cjs +33 -20
- package/shaders/RGBShiftShader.cjs.map +1 -1
- package/shaders/RGBShiftShader.js +33 -20
- package/shaders/RGBShiftShader.js.map +1 -1
- package/shaders/SAOShader.cjs +154 -117
- package/shaders/SAOShader.cjs.map +1 -1
- package/shaders/SAOShader.js +154 -117
- package/shaders/SAOShader.js.map +1 -1
- package/shaders/SMAAShader.cjs +358 -270
- package/shaders/SMAAShader.cjs.map +1 -1
- package/shaders/SMAAShader.js +358 -270
- package/shaders/SMAAShader.js.map +1 -1
- package/shaders/SSAOShader.cjs +236 -142
- package/shaders/SSAOShader.cjs.map +1 -1
- package/shaders/SSAOShader.js +236 -142
- package/shaders/SSAOShader.js.map +1 -1
- package/shaders/SSRShader.cjs +4 -4
- package/shaders/SSRShader.cjs.map +1 -1
- package/shaders/SSRShader.js +4 -4
- package/shaders/SSRShader.js.map +1 -1
- package/shaders/SepiaShader.cjs +36 -20
- package/shaders/SepiaShader.cjs.map +1 -1
- package/shaders/SepiaShader.js +36 -20
- package/shaders/SepiaShader.js.map +1 -1
- package/shaders/SobelOperatorShader.cjs +64 -37
- package/shaders/SobelOperatorShader.cjs.map +1 -1
- package/shaders/SobelOperatorShader.js +64 -37
- package/shaders/SobelOperatorShader.js.map +1 -1
- package/shaders/TechnicolorShader.cjs +29 -16
- package/shaders/TechnicolorShader.cjs.map +1 -1
- package/shaders/TechnicolorShader.js +29 -16
- package/shaders/TechnicolorShader.js.map +1 -1
- package/shaders/ToneMapShader.cjs +55 -35
- package/shaders/ToneMapShader.cjs.map +1 -1
- package/shaders/ToneMapShader.js +55 -35
- package/shaders/ToneMapShader.js.map +1 -1
- package/shaders/ToonShader.cjs +275 -165
- package/shaders/ToonShader.cjs.map +1 -1
- package/shaders/ToonShader.js +275 -165
- package/shaders/ToonShader.js.map +1 -1
- package/shaders/TriangleBlurShader.cjs +50 -27
- package/shaders/TriangleBlurShader.cjs.map +1 -1
- package/shaders/TriangleBlurShader.js +50 -27
- package/shaders/TriangleBlurShader.js.map +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs +32 -17
- package/shaders/UnpackDepthRGBAShader.cjs.map +1 -1
- package/shaders/UnpackDepthRGBAShader.js +32 -17
- package/shaders/UnpackDepthRGBAShader.js.map +1 -1
- package/shaders/VerticalTiltShiftShader.cjs +43 -27
- package/shaders/VerticalTiltShiftShader.cjs.map +1 -1
- package/shaders/VerticalTiltShiftShader.js +43 -27
- package/shaders/VerticalTiltShiftShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +43 -27
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +43 -27
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.cjs +264 -213
- package/shaders/VolumeShader.cjs.map +1 -1
- package/shaders/VolumeShader.js +264 -213
- package/shaders/VolumeShader.js.map +1 -1
- package/shaders/WaterRefractionShader.cjs +63 -35
- package/shaders/WaterRefractionShader.cjs.map +1 -1
- package/shaders/WaterRefractionShader.js +63 -35
- package/shaders/WaterRefractionShader.js.map +1 -1
- package/utils/GeometryCompressionUtils.cjs +2 -1
- package/utils/GeometryCompressionUtils.cjs.map +1 -1
- package/utils/GeometryCompressionUtils.js +3 -2
- package/utils/GeometryCompressionUtils.js.map +1 -1
- package/utils/RoughnessMipmapper.cjs +3 -3
- package/utils/RoughnessMipmapper.cjs.map +1 -1
- package/utils/RoughnessMipmapper.js +4 -4
- package/utils/RoughnessMipmapper.js.map +1 -1
- package/webxr/ARButton.cjs +3 -3
- package/webxr/ARButton.cjs.map +1 -1
- package/webxr/ARButton.d.ts +3 -3
- package/webxr/ARButton.js +3 -3
- package/webxr/ARButton.js.map +1 -1
- package/webxr/OculusHandPointerModel.cjs +2 -2
- package/webxr/OculusHandPointerModel.cjs.map +1 -1
- package/webxr/OculusHandPointerModel.js +2 -2
- package/webxr/OculusHandPointerModel.js.map +1 -1
- package/webxr/VRButton.cjs +98 -95
- package/webxr/VRButton.cjs.map +1 -1
- package/webxr/VRButton.d.ts +9 -6
- package/webxr/VRButton.js +98 -95
- package/webxr/VRButton.js.map +1 -1
- package/webxr/XRHandPrimitiveModel.cjs +2 -2
- package/webxr/XRHandPrimitiveModel.cjs.map +1 -1
- package/webxr/XRHandPrimitiveModel.js +3 -3
- package/webxr/XRHandPrimitiveModel.js.map +1 -1
@@ -2,35 +2,58 @@ import { Vector2 } from "three";
|
|
2
2
|
const TriangleBlurShader = {
|
3
3
|
uniforms: {
|
4
4
|
texture: { value: null },
|
5
|
-
delta: { value: new Vector2(1, 1) }
|
5
|
+
delta: { value: /* @__PURE__ */ new Vector2(1, 1) }
|
6
6
|
},
|
7
|
-
vertexShader:
|
8
|
-
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
7
|
+
vertexShader: (
|
8
|
+
/* glsl */
|
9
|
+
`
|
10
|
+
varying vec2 vUv;
|
11
|
+
|
12
|
+
void main() {
|
13
|
+
|
14
|
+
vUv = uv;
|
15
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
16
|
+
|
17
|
+
}
|
18
|
+
`
|
19
|
+
),
|
20
|
+
fragmentShader: (
|
21
|
+
/* glsl */
|
22
|
+
`
|
23
|
+
#include <common>
|
24
|
+
|
25
|
+
#define ITERATIONS 10.0
|
26
|
+
|
27
|
+
uniform sampler2D texture;
|
28
|
+
uniform vec2 delta;
|
29
|
+
|
30
|
+
varying vec2 vUv;
|
31
|
+
|
32
|
+
void main() {
|
33
|
+
|
34
|
+
vec4 color = vec4( 0.0 );
|
35
|
+
|
36
|
+
float total = 0.0;
|
37
|
+
|
23
38
|
// randomize the lookup values to hide the fixed number of samples
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
|
39
|
+
|
40
|
+
float offset = rand( vUv );
|
41
|
+
|
42
|
+
for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {
|
43
|
+
|
44
|
+
float percent = ( t + offset - 0.5 ) / ITERATIONS;
|
45
|
+
float weight = 1.0 - abs( percent );
|
46
|
+
|
47
|
+
color += texture2D( texture, vUv + delta * percent ) * weight;
|
48
|
+
total += weight;
|
49
|
+
|
50
|
+
}
|
51
|
+
|
52
|
+
gl_FragColor = color / total;
|
53
|
+
|
54
|
+
}
|
55
|
+
`
|
56
|
+
)
|
34
57
|
};
|
35
58
|
export {
|
36
59
|
TriangleBlurShader
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"TriangleBlurShader.js","sources":["../../src/shaders/TriangleBlurShader.ts"],"sourcesContent":["import { Vector2 } from 'three'\n\n/**\n * Triangle blur shader\n * based on glfx.js triangle blur shader\n * https://github.com/evanw/glfx.js\n *\n * A basic blur filter, which convolves the image with a\n * pyramid filter. The pyramid filter is separable and is applied as two\n * perpendicular triangle filters.\n */\n\nexport const TriangleBlurShader = {\n uniforms: {\n texture: { value: null },\n delta: { value: new Vector2(1, 1) },\n },\n\n vertexShader:
|
1
|
+
{"version":3,"file":"TriangleBlurShader.js","sources":["../../src/shaders/TriangleBlurShader.ts"],"sourcesContent":["import { Vector2 } from 'three'\n\n/**\n * Triangle blur shader\n * based on glfx.js triangle blur shader\n * https://github.com/evanw/glfx.js\n *\n * A basic blur filter, which convolves the image with a\n * pyramid filter. The pyramid filter is separable and is applied as two\n * perpendicular triangle filters.\n */\n\nexport const TriangleBlurShader = {\n uniforms: {\n texture: { value: null },\n delta: { value: /* @__PURE__ */ new Vector2(1, 1) },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n #include <common>\n\n #define ITERATIONS 10.0\n\n uniform sampler2D texture;\n uniform vec2 delta;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec4 color = vec4( 0.0 );\n\n \tfloat total = 0.0;\n\n // randomize the lookup values to hide the fixed number of samples\n\n \tfloat offset = rand( vUv );\n\n \tfor ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {\n\n \t\tfloat percent = ( t + offset - 0.5 ) / ITERATIONS;\n \t\tfloat weight = 1.0 - abs( percent );\n\n \t\tcolor += texture2D( texture, vUv + delta * percent ) * weight;\n \t\ttotal += weight;\n\n \t}\n\n \tgl_FragColor = color / total;\n\n }\n `,\n}\n"],"names":[],"mappings":";AAYO,MAAM,qBAAqB;AAAA,EAChC,UAAU;AAAA,IACR,SAAS,EAAE,OAAO,KAAK;AAAA,IACvB,OAAO,EAAE,2BAA2B,QAAQ,GAAG,CAAC,EAAE;AAAA,EACpD;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAkC7B;"}
|
@@ -5,23 +5,38 @@ const UnpackDepthRGBAShader = {
|
|
5
5
|
tDiffuse: { value: null },
|
6
6
|
opacity: { value: 1 }
|
7
7
|
},
|
8
|
-
vertexShader:
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
|
8
|
+
vertexShader: (
|
9
|
+
/* glsl */
|
10
|
+
`
|
11
|
+
varying vec2 vUv;
|
12
|
+
|
13
|
+
void main() {
|
14
|
+
|
15
|
+
vUv = uv;
|
16
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
17
|
+
|
18
|
+
}
|
19
|
+
`
|
20
|
+
),
|
21
|
+
fragmentShader: (
|
22
|
+
/* glsl */
|
23
|
+
`
|
24
|
+
uniform float opacity;
|
25
|
+
|
26
|
+
uniform sampler2D tDiffuse;
|
27
|
+
|
28
|
+
varying vec2 vUv;
|
29
|
+
|
30
|
+
#include <packing>
|
31
|
+
|
32
|
+
void main() {
|
33
|
+
|
34
|
+
float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );
|
35
|
+
gl_FragColor = vec4( vec3( depth ), opacity );
|
36
|
+
|
37
|
+
}
|
38
|
+
`
|
39
|
+
)
|
25
40
|
};
|
26
41
|
exports.UnpackDepthRGBAShader = UnpackDepthRGBAShader;
|
27
42
|
//# sourceMappingURL=UnpackDepthRGBAShader.cjs.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"UnpackDepthRGBAShader.cjs","sources":["../../src/shaders/UnpackDepthRGBAShader.ts"],"sourcesContent":["/**\n * Unpack RGBA depth shader\n * - show RGBA encoded depth as monochrome color\n */\n\nexport const UnpackDepthRGBAShader = {\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1.0 },\n },\n\n vertexShader:
|
1
|
+
{"version":3,"file":"UnpackDepthRGBAShader.cjs","sources":["../../src/shaders/UnpackDepthRGBAShader.ts"],"sourcesContent":["/**\n * Unpack RGBA depth shader\n * - show RGBA encoded depth as monochrome color\n */\n\nexport const UnpackDepthRGBAShader = {\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float opacity;\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n #include <packing>\n\n void main() {\n\n \tfloat depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );\n \tgl_FragColor = vec4( vec3( depth ), opacity );\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAKO,MAAM,wBAAwB;AAAA,EACnC,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,SAAS,EAAE,OAAO,EAAI;AAAA,EACxB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAgB7B;;"}
|
@@ -3,23 +3,38 @@ const UnpackDepthRGBAShader = {
|
|
3
3
|
tDiffuse: { value: null },
|
4
4
|
opacity: { value: 1 }
|
5
5
|
},
|
6
|
-
vertexShader:
|
7
|
-
|
8
|
-
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
6
|
+
vertexShader: (
|
7
|
+
/* glsl */
|
8
|
+
`
|
9
|
+
varying vec2 vUv;
|
10
|
+
|
11
|
+
void main() {
|
12
|
+
|
13
|
+
vUv = uv;
|
14
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
15
|
+
|
16
|
+
}
|
17
|
+
`
|
18
|
+
),
|
19
|
+
fragmentShader: (
|
20
|
+
/* glsl */
|
21
|
+
`
|
22
|
+
uniform float opacity;
|
23
|
+
|
24
|
+
uniform sampler2D tDiffuse;
|
25
|
+
|
26
|
+
varying vec2 vUv;
|
27
|
+
|
28
|
+
#include <packing>
|
29
|
+
|
30
|
+
void main() {
|
31
|
+
|
32
|
+
float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );
|
33
|
+
gl_FragColor = vec4( vec3( depth ), opacity );
|
34
|
+
|
35
|
+
}
|
36
|
+
`
|
37
|
+
)
|
23
38
|
};
|
24
39
|
export {
|
25
40
|
UnpackDepthRGBAShader
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"UnpackDepthRGBAShader.js","sources":["../../src/shaders/UnpackDepthRGBAShader.ts"],"sourcesContent":["/**\n * Unpack RGBA depth shader\n * - show RGBA encoded depth as monochrome color\n */\n\nexport const UnpackDepthRGBAShader = {\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1.0 },\n },\n\n vertexShader:
|
1
|
+
{"version":3,"file":"UnpackDepthRGBAShader.js","sources":["../../src/shaders/UnpackDepthRGBAShader.ts"],"sourcesContent":["/**\n * Unpack RGBA depth shader\n * - show RGBA encoded depth as monochrome color\n */\n\nexport const UnpackDepthRGBAShader = {\n uniforms: {\n tDiffuse: { value: null },\n opacity: { value: 1.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float opacity;\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n #include <packing>\n\n void main() {\n\n \tfloat depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );\n \tgl_FragColor = vec4( vec3( depth ), opacity );\n\n }\n `,\n}\n"],"names":[],"mappings":"AAKO,MAAM,wBAAwB;AAAA,EACnC,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,SAAS,EAAE,OAAO,EAAI;AAAA,EACxB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAgB7B;"}
|
@@ -6,33 +6,49 @@ const VerticalTiltShiftShader = {
|
|
6
6
|
v: { value: 1 / 512 },
|
7
7
|
r: { value: 0.35 }
|
8
8
|
},
|
9
|
-
vertexShader:
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
|
35
|
-
|
9
|
+
vertexShader: (
|
10
|
+
/* glsl */
|
11
|
+
`
|
12
|
+
varying vec2 vUv;
|
13
|
+
|
14
|
+
void main() {
|
15
|
+
|
16
|
+
vUv = uv;
|
17
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
18
|
+
|
19
|
+
}
|
20
|
+
`
|
21
|
+
),
|
22
|
+
fragmentShader: (
|
23
|
+
/* glsl */
|
24
|
+
`
|
25
|
+
uniform sampler2D tDiffuse;
|
26
|
+
uniform float v;
|
27
|
+
uniform float r;
|
28
|
+
|
29
|
+
varying vec2 vUv;
|
30
|
+
|
31
|
+
void main() {
|
32
|
+
|
33
|
+
vec4 sum = vec4( 0.0 );
|
34
|
+
|
35
|
+
float vv = v * abs( r - vUv.y );
|
36
|
+
|
37
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;
|
38
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;
|
39
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;
|
40
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;
|
41
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
|
42
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;
|
43
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;
|
44
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;
|
45
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;
|
46
|
+
|
47
|
+
gl_FragColor = sum;
|
48
|
+
|
49
|
+
}
|
50
|
+
`
|
51
|
+
)
|
36
52
|
};
|
37
53
|
exports.VerticalTiltShiftShader = VerticalTiltShiftShader;
|
38
54
|
//# sourceMappingURL=VerticalTiltShiftShader.cjs.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"VerticalTiltShiftShader.cjs","sources":["../../src/shaders/VerticalTiltShiftShader.ts"],"sourcesContent":["/**\n * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position\n *\n * - 9 samples per pass\n * - standard deviation 2.7\n * - \"h\" and \"v\" parameters should be set to \"1 / width\" and \"1 / height\"\n * - \"r\" parameter control where \"focused\" horizontal line lies\n */\n\nexport const VerticalTiltShiftShader = {\n uniforms: {\n tDiffuse: { value: null },\n v: { value: 1.0 / 512.0 },\n r: { value: 0.35 },\n },\n\n vertexShader:
|
1
|
+
{"version":3,"file":"VerticalTiltShiftShader.cjs","sources":["../../src/shaders/VerticalTiltShiftShader.ts"],"sourcesContent":["/**\n * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position\n *\n * - 9 samples per pass\n * - standard deviation 2.7\n * - \"h\" and \"v\" parameters should be set to \"1 / width\" and \"1 / height\"\n * - \"r\" parameter control where \"focused\" horizontal line lies\n */\n\nexport const VerticalTiltShiftShader = {\n uniforms: {\n tDiffuse: { value: null },\n v: { value: 1.0 / 512.0 },\n r: { value: 0.35 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform sampler2D tDiffuse;\n uniform float v;\n uniform float r;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec4 sum = vec4( 0.0 );\n\n \tfloat vv = v * abs( r - vUv.y );\n\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;\n\n \tgl_FragColor = sum;\n\n }\n `,\n}\n"],"names":[],"mappings":";;AASO,MAAM,0BAA0B;AAAA,EACrC,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,GAAG,EAAE,OAAO,IAAM,IAAM;AAAA,IACxB,GAAG,EAAE,OAAO,KAAK;AAAA,EACnB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA2B7B;;"}
|
@@ -4,33 +4,49 @@ const VerticalTiltShiftShader = {
|
|
4
4
|
v: { value: 1 / 512 },
|
5
5
|
r: { value: 0.35 }
|
6
6
|
},
|
7
|
-
vertexShader:
|
8
|
-
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
|
7
|
+
vertexShader: (
|
8
|
+
/* glsl */
|
9
|
+
`
|
10
|
+
varying vec2 vUv;
|
11
|
+
|
12
|
+
void main() {
|
13
|
+
|
14
|
+
vUv = uv;
|
15
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
16
|
+
|
17
|
+
}
|
18
|
+
`
|
19
|
+
),
|
20
|
+
fragmentShader: (
|
21
|
+
/* glsl */
|
22
|
+
`
|
23
|
+
uniform sampler2D tDiffuse;
|
24
|
+
uniform float v;
|
25
|
+
uniform float r;
|
26
|
+
|
27
|
+
varying vec2 vUv;
|
28
|
+
|
29
|
+
void main() {
|
30
|
+
|
31
|
+
vec4 sum = vec4( 0.0 );
|
32
|
+
|
33
|
+
float vv = v * abs( r - vUv.y );
|
34
|
+
|
35
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;
|
36
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;
|
37
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;
|
38
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;
|
39
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
|
40
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;
|
41
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;
|
42
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;
|
43
|
+
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;
|
44
|
+
|
45
|
+
gl_FragColor = sum;
|
46
|
+
|
47
|
+
}
|
48
|
+
`
|
49
|
+
)
|
34
50
|
};
|
35
51
|
export {
|
36
52
|
VerticalTiltShiftShader
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"VerticalTiltShiftShader.js","sources":["../../src/shaders/VerticalTiltShiftShader.ts"],"sourcesContent":["/**\n * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position\n *\n * - 9 samples per pass\n * - standard deviation 2.7\n * - \"h\" and \"v\" parameters should be set to \"1 / width\" and \"1 / height\"\n * - \"r\" parameter control where \"focused\" horizontal line lies\n */\n\nexport const VerticalTiltShiftShader = {\n uniforms: {\n tDiffuse: { value: null },\n v: { value: 1.0 / 512.0 },\n r: { value: 0.35 },\n },\n\n vertexShader:
|
1
|
+
{"version":3,"file":"VerticalTiltShiftShader.js","sources":["../../src/shaders/VerticalTiltShiftShader.ts"],"sourcesContent":["/**\n * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position\n *\n * - 9 samples per pass\n * - standard deviation 2.7\n * - \"h\" and \"v\" parameters should be set to \"1 / width\" and \"1 / height\"\n * - \"r\" parameter control where \"focused\" horizontal line lies\n */\n\nexport const VerticalTiltShiftShader = {\n uniforms: {\n tDiffuse: { value: null },\n v: { value: 1.0 / 512.0 },\n r: { value: 0.35 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform sampler2D tDiffuse;\n uniform float v;\n uniform float r;\n\n varying vec2 vUv;\n\n void main() {\n\n \tvec4 sum = vec4( 0.0 );\n\n \tfloat vv = v * abs( r - vUv.y );\n\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;\n \tsum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;\n\n \tgl_FragColor = sum;\n\n }\n `,\n}\n"],"names":[],"mappings":"AASO,MAAM,0BAA0B;AAAA,EACrC,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,GAAG,EAAE,OAAO,IAAM,IAAM;AAAA,IACxB,GAAG,EAAE,OAAO,KAAK;AAAA,EACnB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA2B7B;"}
|
@@ -6,34 +6,50 @@ const VignetteShader = {
|
|
6
6
|
offset: { value: 1 },
|
7
7
|
darkness: { value: 1 }
|
8
8
|
},
|
9
|
-
vertexShader:
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
|
25
|
-
|
9
|
+
vertexShader: (
|
10
|
+
/* glsl */
|
11
|
+
`
|
12
|
+
varying vec2 vUv;
|
13
|
+
|
14
|
+
void main() {
|
15
|
+
|
16
|
+
vUv = uv;
|
17
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
18
|
+
|
19
|
+
}
|
20
|
+
`
|
21
|
+
),
|
22
|
+
fragmentShader: (
|
23
|
+
/* glsl */
|
24
|
+
`
|
25
|
+
uniform float offset;
|
26
|
+
uniform float darkness;
|
27
|
+
|
28
|
+
uniform sampler2D tDiffuse;
|
29
|
+
|
30
|
+
varying vec2 vUv;
|
31
|
+
|
32
|
+
void main() {
|
33
|
+
|
34
|
+
// Eskils vignette
|
35
|
+
|
36
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
37
|
+
vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );
|
38
|
+
gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );
|
39
|
+
|
26
40
|
/*
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
|
35
|
-
|
36
|
-
|
41
|
+
// alternative version from glfx.js
|
42
|
+
// this one makes more "dusty" look (as opposed to "burned")
|
43
|
+
|
44
|
+
" vec4 color = texture2D( tDiffuse, vUv );",
|
45
|
+
" float dist = distance( vUv, vec2( 0.5 ) );",
|
46
|
+
" color.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) );",
|
47
|
+
" gl_FragColor = color;",
|
48
|
+
*/
|
49
|
+
|
50
|
+
}
|
51
|
+
`
|
52
|
+
)
|
37
53
|
};
|
38
54
|
exports.VignetteShader = VignetteShader;
|
39
55
|
//# sourceMappingURL=VignetteShader.cjs.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"VignetteShader.cjs","sources":["../../src/shaders/VignetteShader.ts"],"sourcesContent":["/**\n * Vignette shader\n * based on PaintEffect postprocess from ro.me\n * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js\n */\n\nexport const VignetteShader = {\n uniforms: {\n tDiffuse: { value: null },\n offset: { value: 1.0 },\n darkness: { value: 1.0 },\n },\n\n vertexShader:
|
1
|
+
{"version":3,"file":"VignetteShader.cjs","sources":["../../src/shaders/VignetteShader.ts"],"sourcesContent":["/**\n * Vignette shader\n * based on PaintEffect postprocess from ro.me\n * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js\n */\n\nexport const VignetteShader = {\n uniforms: {\n tDiffuse: { value: null },\n offset: { value: 1.0 },\n darkness: { value: 1.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float offset;\n uniform float darkness;\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n // Eskils vignette\n\n \tvec4 texel = texture2D( tDiffuse, vUv );\n \tvec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );\n \tgl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );\n\n /*\n\t\t// alternative version from glfx.js\n\t\t// this one makes more \"dusty\" look (as opposed to \"burned\")\n\n\t\t\"\tvec4 color = texture2D( tDiffuse, vUv );\",\n\t\t\"\tfloat dist = distance( vUv, vec2( 0.5 ) );\",\n\t\t\"\tcolor.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) );\",\n\t\t\"\tgl_FragColor = color;\",\n\t\t*/\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAMO,MAAM,iBAAiB;AAAA,EAC5B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,QAAQ,EAAE,OAAO,EAAI;AAAA,IACrB,UAAU,EAAE,OAAO,EAAI;AAAA,EACzB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA4B7B;;"}
|
@@ -4,34 +4,50 @@ const VignetteShader = {
|
|
4
4
|
offset: { value: 1 },
|
5
5
|
darkness: { value: 1 }
|
6
6
|
},
|
7
|
-
vertexShader:
|
8
|
-
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
7
|
+
vertexShader: (
|
8
|
+
/* glsl */
|
9
|
+
`
|
10
|
+
varying vec2 vUv;
|
11
|
+
|
12
|
+
void main() {
|
13
|
+
|
14
|
+
vUv = uv;
|
15
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
16
|
+
|
17
|
+
}
|
18
|
+
`
|
19
|
+
),
|
20
|
+
fragmentShader: (
|
21
|
+
/* glsl */
|
22
|
+
`
|
23
|
+
uniform float offset;
|
24
|
+
uniform float darkness;
|
25
|
+
|
26
|
+
uniform sampler2D tDiffuse;
|
27
|
+
|
28
|
+
varying vec2 vUv;
|
29
|
+
|
30
|
+
void main() {
|
31
|
+
|
32
|
+
// Eskils vignette
|
33
|
+
|
34
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
35
|
+
vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );
|
36
|
+
gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );
|
37
|
+
|
24
38
|
/*
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
|
39
|
+
// alternative version from glfx.js
|
40
|
+
// this one makes more "dusty" look (as opposed to "burned")
|
41
|
+
|
42
|
+
" vec4 color = texture2D( tDiffuse, vUv );",
|
43
|
+
" float dist = distance( vUv, vec2( 0.5 ) );",
|
44
|
+
" color.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) );",
|
45
|
+
" gl_FragColor = color;",
|
46
|
+
*/
|
47
|
+
|
48
|
+
}
|
49
|
+
`
|
50
|
+
)
|
35
51
|
};
|
36
52
|
export {
|
37
53
|
VignetteShader
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"VignetteShader.js","sources":["../../src/shaders/VignetteShader.ts"],"sourcesContent":["/**\n * Vignette shader\n * based on PaintEffect postprocess from ro.me\n * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js\n */\n\nexport const VignetteShader = {\n uniforms: {\n tDiffuse: { value: null },\n offset: { value: 1.0 },\n darkness: { value: 1.0 },\n },\n\n vertexShader:
|
1
|
+
{"version":3,"file":"VignetteShader.js","sources":["../../src/shaders/VignetteShader.ts"],"sourcesContent":["/**\n * Vignette shader\n * based on PaintEffect postprocess from ro.me\n * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js\n */\n\nexport const VignetteShader = {\n uniforms: {\n tDiffuse: { value: null },\n offset: { value: 1.0 },\n darkness: { value: 1.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float offset;\n uniform float darkness;\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n // Eskils vignette\n\n \tvec4 texel = texture2D( tDiffuse, vUv );\n \tvec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );\n \tgl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );\n\n /*\n\t\t// alternative version from glfx.js\n\t\t// this one makes more \"dusty\" look (as opposed to \"burned\")\n\n\t\t\"\tvec4 color = texture2D( tDiffuse, vUv );\",\n\t\t\"\tfloat dist = distance( vUv, vec2( 0.5 ) );\",\n\t\t\"\tcolor.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) );\",\n\t\t\"\tgl_FragColor = color;\",\n\t\t*/\n\n }\n `,\n}\n"],"names":[],"mappings":"AAMO,MAAM,iBAAiB;AAAA,EAC5B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,QAAQ,EAAE,OAAO,EAAI;AAAA,IACrB,UAAU,EAAE,OAAO,EAAI;AAAA,EACzB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA4B7B;"}
|