three-base 2.0.134 → 2.0.142

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (305) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/DirectionalLight.ts +70 -0
  4. package/EventMap.d.ts +103 -0
  5. package/EventMap.js +17 -0
  6. package/EventMap.ts +139 -0
  7. package/EventMesh.d.ts +18 -18
  8. package/EventMesh.js +59 -59
  9. package/EventMesh.ts +60 -0
  10. package/ExtrudeMesh.d.ts +112 -112
  11. package/ExtrudeMesh.js +342 -366
  12. package/ExtrudeMesh.ts +553 -0
  13. package/FPScontrol.d.ts +511 -71
  14. package/FPScontrol.js +1799 -505
  15. package/FPScontrol.ts +1855 -0
  16. package/Fire/Fire.d.ts +28 -28
  17. package/Fire/Fire.js +80 -79
  18. package/Fire/Fire.ts +89 -0
  19. package/Fire/{FireGromtry.d.ts → FireGeometry.d.ts} +9 -9
  20. package/Fire/{FireGromtry.js → FireGeometry.js} +40 -40
  21. package/Fire/FireGeometry.ts +40 -0
  22. package/Fire/FireMaterial.d.ts +28 -28
  23. package/Fire/FireMaterial.js +32 -32
  24. package/Fire/FireMaterial.ts +89 -0
  25. package/Fire/index.d.ts +2 -1
  26. package/Fire/index.js +2 -1
  27. package/Fire/index.ts +2 -0
  28. package/GLTFDracoLoader.d.ts +71 -0
  29. package/GLTFDracoLoader.js +266 -0
  30. package/GLTFDracoLoader.ts +430 -0
  31. package/Grass/Grass.d.ts +8 -8
  32. package/Grass/Grass.js +38 -38
  33. package/Grass/Grass.ts +38 -0
  34. package/Grass/index.d.ts +2 -1
  35. package/Grass/index.js +2 -1
  36. package/Grass/index.ts +2 -0
  37. package/Ground1/Ground1.d.ts +10 -11
  38. package/Ground1/Ground1.js +95 -91
  39. package/Ground1/Ground1.ts +114 -0
  40. package/Ground1/index.d.ts +1 -1
  41. package/Ground1/index.js +1 -1
  42. package/Ground1/index.ts +1 -0
  43. package/MeshBase.d.ts +36 -35
  44. package/MeshBase.js +247 -223
  45. package/MeshBase.ts +253 -0
  46. package/Mirror.d.ts +25 -25
  47. package/Mirror.js +143 -139
  48. package/Mirror.ts +203 -0
  49. package/MktMesh/MktMesh.d.ts +291 -0
  50. package/MktMesh/MktMesh.js +1045 -0
  51. package/MktMesh/MktMesh.ts +1075 -0
  52. package/MktMesh/assetUrl.d.ts +35 -0
  53. package/MktMesh/assetUrl.js +69 -0
  54. package/MktMesh/assetUrl.ts +69 -0
  55. package/MktMesh/mktMappingShader.d.ts +12 -0
  56. package/MktMesh/mktMappingShader.js +139 -0
  57. package/MktMesh/mktMappingShader.ts +139 -0
  58. package/MktMesh/mktShader.d.ts +263 -0
  59. package/MktMesh/mktShader.js +1248 -0
  60. package/MktMesh/mktShader.ts +1344 -0
  61. package/MktMesh/panoBitmapTexture.d.ts +25 -0
  62. package/MktMesh/panoBitmapTexture.js +52 -0
  63. package/MktMesh/panoBitmapTexture.ts +54 -0
  64. package/MktMesh/panoSlotBind.d.ts +29 -0
  65. package/MktMesh/panoSlotBind.js +106 -0
  66. package/MktMesh/panoSlotBind.ts +153 -0
  67. package/MktMesh/panoSlotRoster.d.ts +22 -0
  68. package/MktMesh/panoSlotRoster.js +169 -0
  69. package/MktMesh/panoSlotRoster.ts +168 -0
  70. package/MktMesh/panoTileStitcher.d.ts +119 -0
  71. package/MktMesh/panoTileStitcher.js +533 -0
  72. package/MktMesh/panoTileStitcher.ts +616 -0
  73. package/MktMesh/types.d.ts +75 -0
  74. package/MktMesh/types.js +1 -0
  75. package/MktMesh/types.ts +87 -0
  76. package/MktMesh/wallCapTessellate.d.ts +33 -0
  77. package/MktMesh/wallCapTessellate.js +97 -0
  78. package/MktMesh/wallCapTessellate.ts +68 -0
  79. package/PipeMesh/PathGeometry.d.ts +44 -44
  80. package/PipeMesh/PathGeometry.js +307 -300
  81. package/PipeMesh/PathGeometry.ts +343 -0
  82. package/PipeMesh/PathPoint.d.ts +17 -17
  83. package/PipeMesh/PathPoint.js +31 -31
  84. package/PipeMesh/PathPoint.ts +36 -0
  85. package/PipeMesh/PathPointList.d.ts +31 -31
  86. package/PipeMesh/PathPointList.js +209 -208
  87. package/PipeMesh/PathPointList.ts +227 -0
  88. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  89. package/PipeMesh/PathTubeGeometry.js +130 -130
  90. package/PipeMesh/PathTubeGeometry.ts +146 -0
  91. package/PipeMesh/PipeMesh.d.ts +25 -25
  92. package/PipeMesh/PipeMesh.js +63 -63
  93. package/PipeMesh/PipeMesh.ts +76 -0
  94. package/PipeMesh/index.d.ts +1 -1
  95. package/PipeMesh/index.js +1 -1
  96. package/PipeMesh/index.ts +1 -0
  97. package/PlaneModal1/PlaneModal1.d.ts +34 -31
  98. package/PlaneModal1/PlaneModal1.js +109 -105
  99. package/PlaneModal1/PlaneModal1.ts +138 -0
  100. package/PlaneModal1/index.d.ts +1 -1
  101. package/PlaneModal1/index.js +1 -1
  102. package/PlaneModal1/index.ts +1 -0
  103. package/PlaneText.d.ts +27 -39
  104. package/PlaneText.js +35 -30
  105. package/PlaneText.ts +55 -0
  106. package/PlaneWithHtml.d.ts +13 -11
  107. package/PlaneWithHtml.js +64 -63
  108. package/PlaneWithHtml.ts +70 -0
  109. package/PointLight/PointLight.d.ts +13 -14
  110. package/PointLight/PointLight.js +64 -70
  111. package/PointLight/PointLight.ts +67 -0
  112. package/PointLight/index.d.ts +1 -1
  113. package/PointLight/index.js +1 -1
  114. package/PointLight/index.ts +1 -0
  115. package/README.md +110 -79
  116. package/Sky/Sky.d.ts +9 -9
  117. package/Sky/Sky.js +22 -22
  118. package/Sky/Sky.ts +22 -0
  119. package/Sky/index.d.ts +1 -1
  120. package/Sky/index.js +1 -1
  121. package/Sky/index.ts +1 -0
  122. package/SpotLight.d.ts +6 -6
  123. package/SpotLight.js +72 -72
  124. package/SpotLight.ts +74 -0
  125. package/SpriteModal1/SpriteModal1.d.ts +33 -30
  126. package/SpriteModal1/SpriteModal1.js +116 -110
  127. package/SpriteModal1/SpriteModal1.ts +146 -0
  128. package/SpriteModal1/index.d.ts +1 -1
  129. package/SpriteModal1/index.js +1 -1
  130. package/SpriteModal1/index.ts +1 -0
  131. package/SpriteText.d.ts +46 -45
  132. package/SpriteText.js +176 -163
  133. package/SpriteText.ts +205 -0
  134. package/SpriteText2.d.ts +48 -47
  135. package/SpriteText2.js +223 -198
  136. package/SpriteText2.ts +258 -0
  137. package/SpriteText3.d.ts +86 -0
  138. package/SpriteText3.js +519 -0
  139. package/SpriteText3.ts +599 -0
  140. package/SpriteWithHtml.d.ts +9 -7
  141. package/SpriteWithHtml.js +44 -44
  142. package/SpriteWithHtml.ts +50 -0
  143. package/Text3D/Text3D.d.ts +20 -20
  144. package/Text3D/Text3D.js +58 -62
  145. package/Text3D/Text3D.ts +77 -0
  146. package/Text3D/fontController.d.ts +60 -59
  147. package/Text3D/fontController.js +166 -199
  148. package/Text3D/fontController.ts +209 -0
  149. package/Text3D/index.d.ts +1 -1
  150. package/Text3D/index.js +1 -1
  151. package/Text3D/index.ts +1 -0
  152. package/ThreeBase.d.ts +248 -97
  153. package/ThreeBase.js +1202 -613
  154. package/ThreeBase.ts +1314 -0
  155. package/ThreeMouse.d.ts +54 -40
  156. package/ThreeMouse.js +453 -407
  157. package/ThreeMouse.ts +472 -0
  158. package/Transition.d.ts +45 -40
  159. package/Transition.js +209 -210
  160. package/Transition.ts +242 -0
  161. package/Water/Water.d.ts +5 -5
  162. package/Water/Water.js +44 -26
  163. package/Water/Water.ts +45 -0
  164. package/Water/index.d.ts +2 -0
  165. package/Water/index.js +2 -0
  166. package/Water/index.ts +2 -0
  167. package/WaterFlow/FloatingDuck.d.ts +88 -0
  168. package/WaterFlow/FloatingDuck.js +307 -0
  169. package/WaterFlow/FloatingDuck.ts +445 -0
  170. package/WaterFlow/GPUFluidSimulation.d.ts +56 -0
  171. package/WaterFlow/GPUFluidSimulation.js +785 -0
  172. package/WaterFlow/GPUFluidSimulation.ts +827 -0
  173. package/WaterFlow/ReservoirSystem.d.ts +106 -0
  174. package/WaterFlow/ReservoirSystem.js +621 -0
  175. package/WaterFlow/ReservoirSystem.ts +754 -0
  176. package/WaterFlow/SPHField.d.ts +35 -0
  177. package/WaterFlow/SPHField.js +204 -0
  178. package/WaterFlow/SPHField.ts +228 -0
  179. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -0
  180. package/WaterFlow/ScreenSpaceFluidPass.js +736 -0
  181. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -0
  182. package/WaterFlow/ShallowWaterSurface.d.ts +45 -0
  183. package/WaterFlow/ShallowWaterSurface.js +441 -0
  184. package/WaterFlow/ShallowWaterSurface.ts +510 -0
  185. package/WaterFlow/WaterFlow.d.ts +87 -0
  186. package/WaterFlow/WaterFlow.js +171 -0
  187. package/WaterFlow/WaterFlow.ts +219 -0
  188. package/WaterFlow/types.d.ts +161 -0
  189. package/WaterFlow/types.js +1 -0
  190. package/WaterFlow/types.ts +189 -0
  191. package/WaterFlow/waterFlowPass.d.ts +3 -0
  192. package/WaterFlow/waterFlowPass.js +20 -0
  193. package/WaterFlow/waterFlowPass.ts +40 -0
  194. package/collisionOBB.d.ts +42 -0
  195. package/collisionOBB.js +112 -0
  196. package/collisionOBB.ts +108 -0
  197. package/declare.d.ts +23 -165
  198. package/index.d.ts +1 -1
  199. package/index.js +1 -2
  200. package/index.ts +1 -0
  201. package/instanced/InstancedBatch.d.ts +57 -0
  202. package/instanced/InstancedBatch.js +348 -0
  203. package/instanced/InstancedBatch.ts +406 -0
  204. package/instanced/InstancedChild.d.ts +174 -0
  205. package/instanced/InstancedChild.js +264 -0
  206. package/instanced/InstancedChild.ts +327 -0
  207. package/instanced/InstancedGroup.d.ts +43 -0
  208. package/instanced/InstancedGroup.js +126 -0
  209. package/instanced/InstancedGroup.ts +137 -0
  210. package/{InstancedMeshBase.d.ts → instanced/InstancedMeshBase.d.ts} +38 -39
  211. package/{InstancedMeshBase.js → instanced/InstancedMeshBase.js} +282 -293
  212. package/instanced/InstancedMeshBase.ts +292 -0
  213. package/instanced/InstancedTemplate.d.ts +46 -0
  214. package/instanced/InstancedTemplate.js +125 -0
  215. package/instanced/InstancedTemplate.ts +188 -0
  216. package/keyControls.d.ts +30 -0
  217. package/{keyContorls.js → keyControls.js} +101 -98
  218. package/keyControls.ts +107 -0
  219. package/lensflare/LensFlare.d.ts +39 -0
  220. package/lensflare/LensFlare.js +373 -0
  221. package/lensflare/LensFlare.ts +448 -0
  222. package/lensflare/lensflare0.png +0 -0
  223. package/lensflare/lensflare3.png +0 -0
  224. package/lensflare/lensflare_custom.png +0 -0
  225. package/lensflare/lensflare_hex_ghost.png +0 -0
  226. package/lensflare/lensflare_hex_main.png +0 -0
  227. package/package.json +101 -26
  228. package/pass/bloom_pass.d.ts +2 -2
  229. package/pass/bloom_pass.js +188 -101
  230. package/pass/bloom_pass.ts +243 -0
  231. package/pass/cover_pass.d.ts +2 -2
  232. package/pass/cover_pass.js +122 -99
  233. package/pass/cover_pass.ts +182 -0
  234. package/pass/debugDepthState.d.ts +20 -0
  235. package/pass/debugDepthState.js +9 -0
  236. package/pass/debugDepthState.ts +22 -0
  237. package/pass/depthTestBias.d.ts +12 -0
  238. package/pass/depthTestBias.js +12 -0
  239. package/pass/depthTestBias.ts +12 -0
  240. package/pass/effectUserData.d.ts +27 -0
  241. package/pass/effectUserData.js +1 -0
  242. package/pass/effectUserData.ts +46 -0
  243. package/pass/frosted_glass_pass.d.ts +2 -2
  244. package/pass/frosted_glass_pass.js +167 -186
  245. package/pass/frosted_glass_pass.ts +288 -0
  246. package/pass/fsQuad.d.ts +9 -9
  247. package/pass/fsQuad.js +28 -28
  248. package/pass/fsQuad.ts +34 -0
  249. package/pass/glow_pass.d.ts +2 -2
  250. package/pass/glow_pass.js +449 -233
  251. package/pass/glow_pass.ts +654 -0
  252. package/pass/screen_bloom_pass.d.ts +11 -0
  253. package/pass/screen_bloom_pass.js +235 -0
  254. package/pass/screen_bloom_pass.ts +263 -0
  255. package/pass/ssao_pass.d.ts +88 -11
  256. package/pass/ssao_pass.js +802 -288
  257. package/pass/ssao_pass.ts +918 -0
  258. package/pass/stroke_pass.d.ts +2 -2
  259. package/pass/stroke_pass.js +329 -258
  260. package/pass/stroke_pass.ts +638 -0
  261. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  262. package/shaders/FXAAShaderMaterial.js +23 -66
  263. package/shaders/FXAAShaderMaterial.ts +201 -0
  264. package/shaders/baseDepthVisShader.d.ts +11 -0
  265. package/shaders/baseDepthVisShader.js +36 -0
  266. package/shaders/baseDepthVisShader.ts +36 -0
  267. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  268. package/shaders/baseTextureToRenderShader.js +55 -60
  269. package/shaders/baseTextureToRenderShader.ts +232 -0
  270. package/shaders/copyShader.d.ts +3 -3
  271. package/shaders/copyShader.js +13 -14
  272. package/shaders/copyShader.ts +32 -0
  273. package/shaders/debugDepthCompareShader.d.ts +14 -0
  274. package/shaders/debugDepthCompareShader.js +49 -0
  275. package/shaders/debugDepthCompareShader.ts +50 -0
  276. package/shaders/debugDepthJudgeShader.d.ts +18 -0
  277. package/shaders/debugDepthJudgeShader.js +52 -0
  278. package/shaders/debugDepthJudgeShader.ts +54 -0
  279. package/shaders/debugExcludedShader.d.ts +13 -0
  280. package/shaders/debugExcludedShader.js +46 -0
  281. package/shaders/debugExcludedShader.ts +48 -0
  282. package/spriteTextBg.d.ts +1 -0
  283. package/spriteTextBg.js +20 -0
  284. package/spriteTextBg.ts +20 -0
  285. package/threeLoader.d.ts +35 -34
  286. package/threeLoader.js +518 -527
  287. package/threeLoader.ts +525 -0
  288. package/threeUtils.d.ts +53 -52
  289. package/threeUtils.js +329 -330
  290. package/threeUtils.ts +373 -0
  291. package/types.d.ts +2 -0
  292. package/types.js +6 -0
  293. package/types.ts +8 -0
  294. package/ApngTexture.d.ts +0 -13
  295. package/ApngTexture.js +0 -61
  296. package/ApngTextureManage.d.ts +0 -18
  297. package/ApngTextureManage.js +0 -87
  298. package/KeyFrameAnimation.d.ts +0 -25
  299. package/KeyFrameAnimation.js +0 -78
  300. package/keyContorls.d.ts +0 -25
  301. package/lib/draco/draco_decoder.js +0 -34
  302. package/lib/draco/draco_decoder.wasm +0 -0
  303. package/lib/draco/draco_wasm_wrapper.js +0 -117
  304. package/shaders.d.ts +0 -5
  305. package/shaders.js +0 -93
@@ -1,98 +1,101 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2022-03-20 14:48:33
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2022-09-30 00:12:28
6
- */
7
- import { throttle } from "lodash";
8
- import { EventDispatcher, Vector3 } from "three";
9
- import { generateUUID } from "three/src/math/MathUtils";
10
- /**
11
- * 键盘 使用 ↑↓←→ 控制 x z 方向, 小键盘 1 0 控制 y 方向
12
- *
13
- * @class KeyContorls
14
- * @extends {EventDispatcher}
15
- */
16
- class KeyContorls extends EventDispatcher {
17
- constructor() {
18
- super();
19
- this.addEvent();
20
- }
21
- uuid = generateUUID();
22
- direction = new Vector3(0, 0, 0);
23
- // 添加事件需要由外部实现
24
- add(e) {
25
- this.dispatchEvent({ ...e, type: "add" });
26
- }
27
- // 删除事件
28
- delete(e) {
29
- this.dispatchEvent({ ...e, type: "delete" });
30
- }
31
- // 回车按钮
32
- enter(e) {
33
- this.dispatchEvent({ ...e, type: "enter" });
34
- }
35
- keyDown = (e) => {
36
- switch (e.keyCode) {
37
- case 46: // 删除按钮
38
- this.delete(e);
39
- return;
40
- case 13: // 回车按钮
41
- this.enter(e);
42
- return;
43
- case 97: // 小键盘1
44
- this.direction.set(0, 1, 0);
45
- break;
46
- case 96: // 小键盘0
47
- this.direction.set(0, -1, 0);
48
- break;
49
- case 35: //
50
- this.direction.set(0, 0.001, 0);
51
- break;
52
- case 45:
53
- this.direction.set(0, -0.001, 0);
54
- break;
55
- case 38: // 前
56
- this.direction.set(0, 0, -1);
57
- break;
58
- case 37: // 后
59
- this.direction.set(-1, 0, 0);
60
- break;
61
- case 40: // 左
62
- this.direction.set(0, 0, 1);
63
- break;
64
- case 39: // 右
65
- this.direction.set(1, 0, 0);
66
- break;
67
- default:
68
- return;
69
- }
70
- if (e.shiftKey) {
71
- this.direction.multiplyScalar(0.001);
72
- }
73
- if (e.ctrlKey) {
74
- this.direction.multiplyScalar(0.1);
75
- }
76
- this.dispatchEvent({
77
- type: "change",
78
- direction: this.direction
79
- });
80
- };
81
- _listeners;
82
- // 节流 删除事件监听
83
- removeEvent = throttle((type) => {
84
- this._listeners = undefined;
85
- }, 1000, { trailing: false });
86
- addEventListener(type, listener) {
87
- this.removeEvent(type);
88
- super.addEventListener(type, listener);
89
- }
90
- addEvent() {
91
- document.addEventListener("keydown", this.keyDown);
92
- }
93
- dispose() {
94
- document.removeEventListener("keydown", this.keyDown);
95
- }
96
- }
97
- const keyContorls = new KeyContorls();
98
- export default keyContorls;
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-03-20 14:48:33
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2022-09-30 00:12:28
6
+ */
7
+ import { throttle } from "lodash";
8
+ import { EventDispatcher, Vector3 } from "three";
9
+ import { MathUtils } from "three";
10
+ const { generateUUID } = MathUtils;
11
+ /**
12
+ * 键盘 使用 ↑↓←→ 控制 x z 方向, 小键盘 1 0 控制 y 方向
13
+ *
14
+ * @class KeyControls
15
+ * @extends {EventDispatcher<KeyControlsEventTypeMap>}
16
+ */
17
+ class KeyControls extends EventDispatcher {
18
+ constructor() {
19
+ super();
20
+ this.addEvent();
21
+ }
22
+ uuid = generateUUID();
23
+ direction = new Vector3(0, 0, 0);
24
+ _listeners;
25
+ // 添加事件需要由外部实现
26
+ add(e) {
27
+ this.dispatchEvent({ ...e, type: "add" });
28
+ }
29
+ // 删除事件
30
+ delete(e) {
31
+ this.dispatchEvent({ ...e, type: "delete" });
32
+ }
33
+ // 回车按钮
34
+ enter(e) {
35
+ this.dispatchEvent({ ...e, type: "enter" });
36
+ }
37
+ keyDown = (e) => {
38
+ switch (e.keyCode) {
39
+ case 46: // 删除按钮
40
+ this.delete(e);
41
+ return;
42
+ case 13: // 回车按钮
43
+ this.enter(e);
44
+ return;
45
+ case 97: // 小键盘1
46
+ this.direction.set(0, 1, 0);
47
+ break;
48
+ case 96: // 小键盘0
49
+ this.direction.set(0, -1, 0);
50
+ break;
51
+ case 35: //
52
+ this.direction.set(0, 0.001, 0);
53
+ break;
54
+ case 45:
55
+ this.direction.set(0, -0.001, 0);
56
+ break;
57
+ case 38: // 前
58
+ this.direction.set(0, 0, -1);
59
+ break;
60
+ case 37: // 后
61
+ this.direction.set(-1, 0, 0);
62
+ break;
63
+ case 40: // 左
64
+ this.direction.set(0, 0, 1);
65
+ break;
66
+ case 39: // 右
67
+ this.direction.set(1, 0, 0);
68
+ break;
69
+ default:
70
+ return;
71
+ }
72
+ if (e.shiftKey) {
73
+ this.direction.multiplyScalar(0.001);
74
+ }
75
+ if (e.ctrlKey) {
76
+ this.direction.multiplyScalar(0.1);
77
+ }
78
+ this.dispatchEvent({
79
+ type: "change",
80
+ direction: this.direction
81
+ });
82
+ };
83
+ // 节流 删除事件监听
84
+ removeEvent = throttle((type) => {
85
+ this._listeners = undefined;
86
+ }, 1000, { trailing: false });
87
+ addEventListener(type, listener) {
88
+ this.removeEvent(type);
89
+ super.addEventListener(type, listener);
90
+ }
91
+ addEvent() {
92
+ document.addEventListener("keydown", this.keyDown);
93
+ }
94
+ dispose() {
95
+ document.removeEventListener("keydown", this.keyDown);
96
+ }
97
+ }
98
+ const keyControls = new KeyControls();
99
+ window.keyControls = keyControls;
100
+ export { KeyControls, keyControls };
101
+ export default keyControls;
package/keyControls.ts ADDED
@@ -0,0 +1,107 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-03-20 14:48:33
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2022-09-30 00:12:28
6
+ */
7
+ import { throttle } from "lodash";
8
+ import { EventDispatcher, EventListener, Vector3 } from "three";
9
+ import { MathUtils } from "three";
10
+ const { generateUUID } = MathUtils;
11
+ import type { KeyControlsEventTypeMap, KeyAddEvent, KeyDeleteEvent, KeyEnterEvent } from "./EventMap";
12
+
13
+ /**
14
+ * 键盘 使用 ↑↓←→ 控制 x z 方向, 小键盘 1 0 控制 y 方向
15
+ *
16
+ * @class KeyControls
17
+ * @extends {EventDispatcher<KeyControlsEventTypeMap>}
18
+ */
19
+ class KeyControls extends EventDispatcher<KeyControlsEventTypeMap> {
20
+ constructor() {
21
+ super();
22
+ this.addEvent();
23
+ }
24
+ uuid: string = generateUUID();
25
+ direction: Vector3 = new Vector3(0, 0, 0);
26
+ _listeners?: {
27
+ [key: string]: Array<(event: { type: string }) => void>;
28
+ };
29
+ // 添加事件需要由外部实现
30
+ add(e: KeyAddEvent): void {
31
+ this.dispatchEvent({ ...e, type: "add" });
32
+ }
33
+ // 删除事件
34
+ delete(e: KeyboardEvent | KeyDeleteEvent): void {
35
+ this.dispatchEvent({ ...e, type: "delete" });
36
+ }
37
+ // 回车按钮
38
+ enter(e: KeyboardEvent | KeyEnterEvent): void {
39
+ this.dispatchEvent({ ...e, type: "enter" });
40
+ }
41
+ keyDown = (e: KeyboardEvent): void => {
42
+ switch (e.keyCode) {
43
+ case 46: // 删除按钮
44
+ this.delete(e);
45
+ return;
46
+ case 13: // 回车按钮
47
+ this.enter(e);
48
+ return;
49
+ case 97: // 小键盘1
50
+ this.direction.set(0, 1, 0);
51
+ break;
52
+ case 96: // 小键盘0
53
+ this.direction.set(0, -1, 0);
54
+ break;
55
+ case 35: //
56
+ this.direction.set(0, 0.001, 0);
57
+ break;
58
+ case 45:
59
+ this.direction.set(0, -0.001, 0);
60
+ break;
61
+ case 38: // 前
62
+ this.direction.set(0, 0, -1);
63
+ break;
64
+ case 37: // 后
65
+ this.direction.set(-1, 0, 0);
66
+ break;
67
+ case 40: // 左
68
+ this.direction.set(0, 0, 1);
69
+ break;
70
+ case 39: // 右
71
+ this.direction.set(1, 0, 0);
72
+ break;
73
+ default:
74
+ return;
75
+ }
76
+ if (e.shiftKey) {
77
+ this.direction.multiplyScalar(0.001);
78
+ }
79
+ if (e.ctrlKey) {
80
+ this.direction.multiplyScalar(0.1);
81
+ }
82
+ this.dispatchEvent({
83
+ type: "change",
84
+ direction: this.direction
85
+ });
86
+ };
87
+ // 节流 删除事件监听
88
+ removeEvent = throttle((type: string): void => {
89
+ this._listeners = undefined;
90
+ }, 1000, { trailing: false });
91
+ addEventListener<T extends string>(type: T, listener: EventListener<{}, T, this>): void {
92
+ this.removeEvent(type);
93
+ super.addEventListener(type, listener);
94
+ }
95
+ addEvent(): void {
96
+ document.addEventListener("keydown", this.keyDown);
97
+ }
98
+ dispose(): void {
99
+ document.removeEventListener("keydown", this.keyDown);
100
+ }
101
+ }
102
+ const keyControls = new KeyControls();
103
+
104
+ (window as unknown as Record<string, unknown>).keyControls = keyControls;
105
+
106
+ export { KeyControls, keyControls };
107
+ export default keyControls;
@@ -0,0 +1,39 @@
1
+ import { BufferGeometry, Mesh } from "three";
2
+ import { LensflareElement } from "three/examples/jsm/objects/Lensflare.js";
3
+ import { Object3D, WebGLRenderer } from "three";
4
+ /**
5
+ * 屏幕叠加入口:渲染器在最终画面输出到屏幕后调用一次,
6
+ * 把所有本帧可见的 LensFlare 鬼影以加色混合叠加到当前屏幕帧缓冲。
7
+ * 仅当 renderer 当前渲染目标为屏幕(null)时生效;中间后处理 target 调用会被忽略。
8
+ * 不依赖具体渲染器类型(只要是 three WebGLRenderer),LensFlare 与 ThreeBase 零耦合。
9
+ */
10
+ export declare function flushLensflareOverlays(renderer: WebGLRenderer, camera: any): void;
11
+ /** 内联 fork 自 three r167 的 Lensflare 主类(去除了屏幕外整体 cull)。
12
+ * 仅在官方实现上做了两处改动:
13
+ * 1) 移除 `if ( validArea.containsPoint(...) )` 对鬼影渲染的整体包裹,改为始终渲染;
14
+ * 2) 新增 occlusionForceVisible uniform,光源在屏幕外时置 1 强制可见。 */
15
+ declare class BaseLensflare extends Mesh {
16
+ static Geometry: BufferGeometry;
17
+ isLensflare: boolean;
18
+ addElement: (element: LensflareElement) => void;
19
+ dispose: () => void;
20
+ /** 屏幕叠加:由模块级 flushLensflareOverlays() 在渲染器输出屏幕后统一调用,把鬼影画到当前帧缓冲。 */
21
+ renderScreenOverlay: (renderer: WebGLRenderer, camera: any) => void;
22
+ constructor();
23
+ }
24
+ export interface LensFlareOptions {
25
+ /** 主光点/鬼影染色(默认橙色 "#ff9933") */
26
+ color?: string;
27
+ /** 主光点屏幕像素尺寸(默认 700,与官方示例一致) */
28
+ mainSize?: number;
29
+ /** 渲染器实例:传入后提前注册屏幕叠加监听(不传则在首次渲染时自动从 renderer 取得)。
30
+ * 组件自身监听 renderer 的 afterRender,仅在渲染目标为屏幕时叠加鬼影,与具体渲染框架(如 ThreeBase)彻底解耦。 */
31
+ renderer?: WebGLRenderer;
32
+ }
33
+ /** 对外暴露的镜头光晕组件:fork 自 three 的 Lensflare,已去除「光源出屏幕整串消失」的限制。 */
34
+ export default class LensFlare extends BaseLensflare {
35
+ constructor(opts?: LensFlareOptions);
36
+ /** 把光晕挂到某个光源(或任意 Object3D)上,使其出现在该对象的世界坐标处 */
37
+ attachTo(target: Object3D): this;
38
+ }
39
+ export {};