three-base 2.0.134 → 2.0.142

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (305) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/DirectionalLight.ts +70 -0
  4. package/EventMap.d.ts +103 -0
  5. package/EventMap.js +17 -0
  6. package/EventMap.ts +139 -0
  7. package/EventMesh.d.ts +18 -18
  8. package/EventMesh.js +59 -59
  9. package/EventMesh.ts +60 -0
  10. package/ExtrudeMesh.d.ts +112 -112
  11. package/ExtrudeMesh.js +342 -366
  12. package/ExtrudeMesh.ts +553 -0
  13. package/FPScontrol.d.ts +511 -71
  14. package/FPScontrol.js +1799 -505
  15. package/FPScontrol.ts +1855 -0
  16. package/Fire/Fire.d.ts +28 -28
  17. package/Fire/Fire.js +80 -79
  18. package/Fire/Fire.ts +89 -0
  19. package/Fire/{FireGromtry.d.ts → FireGeometry.d.ts} +9 -9
  20. package/Fire/{FireGromtry.js → FireGeometry.js} +40 -40
  21. package/Fire/FireGeometry.ts +40 -0
  22. package/Fire/FireMaterial.d.ts +28 -28
  23. package/Fire/FireMaterial.js +32 -32
  24. package/Fire/FireMaterial.ts +89 -0
  25. package/Fire/index.d.ts +2 -1
  26. package/Fire/index.js +2 -1
  27. package/Fire/index.ts +2 -0
  28. package/GLTFDracoLoader.d.ts +71 -0
  29. package/GLTFDracoLoader.js +266 -0
  30. package/GLTFDracoLoader.ts +430 -0
  31. package/Grass/Grass.d.ts +8 -8
  32. package/Grass/Grass.js +38 -38
  33. package/Grass/Grass.ts +38 -0
  34. package/Grass/index.d.ts +2 -1
  35. package/Grass/index.js +2 -1
  36. package/Grass/index.ts +2 -0
  37. package/Ground1/Ground1.d.ts +10 -11
  38. package/Ground1/Ground1.js +95 -91
  39. package/Ground1/Ground1.ts +114 -0
  40. package/Ground1/index.d.ts +1 -1
  41. package/Ground1/index.js +1 -1
  42. package/Ground1/index.ts +1 -0
  43. package/MeshBase.d.ts +36 -35
  44. package/MeshBase.js +247 -223
  45. package/MeshBase.ts +253 -0
  46. package/Mirror.d.ts +25 -25
  47. package/Mirror.js +143 -139
  48. package/Mirror.ts +203 -0
  49. package/MktMesh/MktMesh.d.ts +291 -0
  50. package/MktMesh/MktMesh.js +1045 -0
  51. package/MktMesh/MktMesh.ts +1075 -0
  52. package/MktMesh/assetUrl.d.ts +35 -0
  53. package/MktMesh/assetUrl.js +69 -0
  54. package/MktMesh/assetUrl.ts +69 -0
  55. package/MktMesh/mktMappingShader.d.ts +12 -0
  56. package/MktMesh/mktMappingShader.js +139 -0
  57. package/MktMesh/mktMappingShader.ts +139 -0
  58. package/MktMesh/mktShader.d.ts +263 -0
  59. package/MktMesh/mktShader.js +1248 -0
  60. package/MktMesh/mktShader.ts +1344 -0
  61. package/MktMesh/panoBitmapTexture.d.ts +25 -0
  62. package/MktMesh/panoBitmapTexture.js +52 -0
  63. package/MktMesh/panoBitmapTexture.ts +54 -0
  64. package/MktMesh/panoSlotBind.d.ts +29 -0
  65. package/MktMesh/panoSlotBind.js +106 -0
  66. package/MktMesh/panoSlotBind.ts +153 -0
  67. package/MktMesh/panoSlotRoster.d.ts +22 -0
  68. package/MktMesh/panoSlotRoster.js +169 -0
  69. package/MktMesh/panoSlotRoster.ts +168 -0
  70. package/MktMesh/panoTileStitcher.d.ts +119 -0
  71. package/MktMesh/panoTileStitcher.js +533 -0
  72. package/MktMesh/panoTileStitcher.ts +616 -0
  73. package/MktMesh/types.d.ts +75 -0
  74. package/MktMesh/types.js +1 -0
  75. package/MktMesh/types.ts +87 -0
  76. package/MktMesh/wallCapTessellate.d.ts +33 -0
  77. package/MktMesh/wallCapTessellate.js +97 -0
  78. package/MktMesh/wallCapTessellate.ts +68 -0
  79. package/PipeMesh/PathGeometry.d.ts +44 -44
  80. package/PipeMesh/PathGeometry.js +307 -300
  81. package/PipeMesh/PathGeometry.ts +343 -0
  82. package/PipeMesh/PathPoint.d.ts +17 -17
  83. package/PipeMesh/PathPoint.js +31 -31
  84. package/PipeMesh/PathPoint.ts +36 -0
  85. package/PipeMesh/PathPointList.d.ts +31 -31
  86. package/PipeMesh/PathPointList.js +209 -208
  87. package/PipeMesh/PathPointList.ts +227 -0
  88. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  89. package/PipeMesh/PathTubeGeometry.js +130 -130
  90. package/PipeMesh/PathTubeGeometry.ts +146 -0
  91. package/PipeMesh/PipeMesh.d.ts +25 -25
  92. package/PipeMesh/PipeMesh.js +63 -63
  93. package/PipeMesh/PipeMesh.ts +76 -0
  94. package/PipeMesh/index.d.ts +1 -1
  95. package/PipeMesh/index.js +1 -1
  96. package/PipeMesh/index.ts +1 -0
  97. package/PlaneModal1/PlaneModal1.d.ts +34 -31
  98. package/PlaneModal1/PlaneModal1.js +109 -105
  99. package/PlaneModal1/PlaneModal1.ts +138 -0
  100. package/PlaneModal1/index.d.ts +1 -1
  101. package/PlaneModal1/index.js +1 -1
  102. package/PlaneModal1/index.ts +1 -0
  103. package/PlaneText.d.ts +27 -39
  104. package/PlaneText.js +35 -30
  105. package/PlaneText.ts +55 -0
  106. package/PlaneWithHtml.d.ts +13 -11
  107. package/PlaneWithHtml.js +64 -63
  108. package/PlaneWithHtml.ts +70 -0
  109. package/PointLight/PointLight.d.ts +13 -14
  110. package/PointLight/PointLight.js +64 -70
  111. package/PointLight/PointLight.ts +67 -0
  112. package/PointLight/index.d.ts +1 -1
  113. package/PointLight/index.js +1 -1
  114. package/PointLight/index.ts +1 -0
  115. package/README.md +110 -79
  116. package/Sky/Sky.d.ts +9 -9
  117. package/Sky/Sky.js +22 -22
  118. package/Sky/Sky.ts +22 -0
  119. package/Sky/index.d.ts +1 -1
  120. package/Sky/index.js +1 -1
  121. package/Sky/index.ts +1 -0
  122. package/SpotLight.d.ts +6 -6
  123. package/SpotLight.js +72 -72
  124. package/SpotLight.ts +74 -0
  125. package/SpriteModal1/SpriteModal1.d.ts +33 -30
  126. package/SpriteModal1/SpriteModal1.js +116 -110
  127. package/SpriteModal1/SpriteModal1.ts +146 -0
  128. package/SpriteModal1/index.d.ts +1 -1
  129. package/SpriteModal1/index.js +1 -1
  130. package/SpriteModal1/index.ts +1 -0
  131. package/SpriteText.d.ts +46 -45
  132. package/SpriteText.js +176 -163
  133. package/SpriteText.ts +205 -0
  134. package/SpriteText2.d.ts +48 -47
  135. package/SpriteText2.js +223 -198
  136. package/SpriteText2.ts +258 -0
  137. package/SpriteText3.d.ts +86 -0
  138. package/SpriteText3.js +519 -0
  139. package/SpriteText3.ts +599 -0
  140. package/SpriteWithHtml.d.ts +9 -7
  141. package/SpriteWithHtml.js +44 -44
  142. package/SpriteWithHtml.ts +50 -0
  143. package/Text3D/Text3D.d.ts +20 -20
  144. package/Text3D/Text3D.js +58 -62
  145. package/Text3D/Text3D.ts +77 -0
  146. package/Text3D/fontController.d.ts +60 -59
  147. package/Text3D/fontController.js +166 -199
  148. package/Text3D/fontController.ts +209 -0
  149. package/Text3D/index.d.ts +1 -1
  150. package/Text3D/index.js +1 -1
  151. package/Text3D/index.ts +1 -0
  152. package/ThreeBase.d.ts +248 -97
  153. package/ThreeBase.js +1202 -613
  154. package/ThreeBase.ts +1314 -0
  155. package/ThreeMouse.d.ts +54 -40
  156. package/ThreeMouse.js +453 -407
  157. package/ThreeMouse.ts +472 -0
  158. package/Transition.d.ts +45 -40
  159. package/Transition.js +209 -210
  160. package/Transition.ts +242 -0
  161. package/Water/Water.d.ts +5 -5
  162. package/Water/Water.js +44 -26
  163. package/Water/Water.ts +45 -0
  164. package/Water/index.d.ts +2 -0
  165. package/Water/index.js +2 -0
  166. package/Water/index.ts +2 -0
  167. package/WaterFlow/FloatingDuck.d.ts +88 -0
  168. package/WaterFlow/FloatingDuck.js +307 -0
  169. package/WaterFlow/FloatingDuck.ts +445 -0
  170. package/WaterFlow/GPUFluidSimulation.d.ts +56 -0
  171. package/WaterFlow/GPUFluidSimulation.js +785 -0
  172. package/WaterFlow/GPUFluidSimulation.ts +827 -0
  173. package/WaterFlow/ReservoirSystem.d.ts +106 -0
  174. package/WaterFlow/ReservoirSystem.js +621 -0
  175. package/WaterFlow/ReservoirSystem.ts +754 -0
  176. package/WaterFlow/SPHField.d.ts +35 -0
  177. package/WaterFlow/SPHField.js +204 -0
  178. package/WaterFlow/SPHField.ts +228 -0
  179. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -0
  180. package/WaterFlow/ScreenSpaceFluidPass.js +736 -0
  181. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -0
  182. package/WaterFlow/ShallowWaterSurface.d.ts +45 -0
  183. package/WaterFlow/ShallowWaterSurface.js +441 -0
  184. package/WaterFlow/ShallowWaterSurface.ts +510 -0
  185. package/WaterFlow/WaterFlow.d.ts +87 -0
  186. package/WaterFlow/WaterFlow.js +171 -0
  187. package/WaterFlow/WaterFlow.ts +219 -0
  188. package/WaterFlow/types.d.ts +161 -0
  189. package/WaterFlow/types.js +1 -0
  190. package/WaterFlow/types.ts +189 -0
  191. package/WaterFlow/waterFlowPass.d.ts +3 -0
  192. package/WaterFlow/waterFlowPass.js +20 -0
  193. package/WaterFlow/waterFlowPass.ts +40 -0
  194. package/collisionOBB.d.ts +42 -0
  195. package/collisionOBB.js +112 -0
  196. package/collisionOBB.ts +108 -0
  197. package/declare.d.ts +23 -165
  198. package/index.d.ts +1 -1
  199. package/index.js +1 -2
  200. package/index.ts +1 -0
  201. package/instanced/InstancedBatch.d.ts +57 -0
  202. package/instanced/InstancedBatch.js +348 -0
  203. package/instanced/InstancedBatch.ts +406 -0
  204. package/instanced/InstancedChild.d.ts +174 -0
  205. package/instanced/InstancedChild.js +264 -0
  206. package/instanced/InstancedChild.ts +327 -0
  207. package/instanced/InstancedGroup.d.ts +43 -0
  208. package/instanced/InstancedGroup.js +126 -0
  209. package/instanced/InstancedGroup.ts +137 -0
  210. package/{InstancedMeshBase.d.ts → instanced/InstancedMeshBase.d.ts} +38 -39
  211. package/{InstancedMeshBase.js → instanced/InstancedMeshBase.js} +282 -293
  212. package/instanced/InstancedMeshBase.ts +292 -0
  213. package/instanced/InstancedTemplate.d.ts +46 -0
  214. package/instanced/InstancedTemplate.js +125 -0
  215. package/instanced/InstancedTemplate.ts +188 -0
  216. package/keyControls.d.ts +30 -0
  217. package/{keyContorls.js → keyControls.js} +101 -98
  218. package/keyControls.ts +107 -0
  219. package/lensflare/LensFlare.d.ts +39 -0
  220. package/lensflare/LensFlare.js +373 -0
  221. package/lensflare/LensFlare.ts +448 -0
  222. package/lensflare/lensflare0.png +0 -0
  223. package/lensflare/lensflare3.png +0 -0
  224. package/lensflare/lensflare_custom.png +0 -0
  225. package/lensflare/lensflare_hex_ghost.png +0 -0
  226. package/lensflare/lensflare_hex_main.png +0 -0
  227. package/package.json +101 -26
  228. package/pass/bloom_pass.d.ts +2 -2
  229. package/pass/bloom_pass.js +188 -101
  230. package/pass/bloom_pass.ts +243 -0
  231. package/pass/cover_pass.d.ts +2 -2
  232. package/pass/cover_pass.js +122 -99
  233. package/pass/cover_pass.ts +182 -0
  234. package/pass/debugDepthState.d.ts +20 -0
  235. package/pass/debugDepthState.js +9 -0
  236. package/pass/debugDepthState.ts +22 -0
  237. package/pass/depthTestBias.d.ts +12 -0
  238. package/pass/depthTestBias.js +12 -0
  239. package/pass/depthTestBias.ts +12 -0
  240. package/pass/effectUserData.d.ts +27 -0
  241. package/pass/effectUserData.js +1 -0
  242. package/pass/effectUserData.ts +46 -0
  243. package/pass/frosted_glass_pass.d.ts +2 -2
  244. package/pass/frosted_glass_pass.js +167 -186
  245. package/pass/frosted_glass_pass.ts +288 -0
  246. package/pass/fsQuad.d.ts +9 -9
  247. package/pass/fsQuad.js +28 -28
  248. package/pass/fsQuad.ts +34 -0
  249. package/pass/glow_pass.d.ts +2 -2
  250. package/pass/glow_pass.js +449 -233
  251. package/pass/glow_pass.ts +654 -0
  252. package/pass/screen_bloom_pass.d.ts +11 -0
  253. package/pass/screen_bloom_pass.js +235 -0
  254. package/pass/screen_bloom_pass.ts +263 -0
  255. package/pass/ssao_pass.d.ts +88 -11
  256. package/pass/ssao_pass.js +802 -288
  257. package/pass/ssao_pass.ts +918 -0
  258. package/pass/stroke_pass.d.ts +2 -2
  259. package/pass/stroke_pass.js +329 -258
  260. package/pass/stroke_pass.ts +638 -0
  261. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  262. package/shaders/FXAAShaderMaterial.js +23 -66
  263. package/shaders/FXAAShaderMaterial.ts +201 -0
  264. package/shaders/baseDepthVisShader.d.ts +11 -0
  265. package/shaders/baseDepthVisShader.js +36 -0
  266. package/shaders/baseDepthVisShader.ts +36 -0
  267. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  268. package/shaders/baseTextureToRenderShader.js +55 -60
  269. package/shaders/baseTextureToRenderShader.ts +232 -0
  270. package/shaders/copyShader.d.ts +3 -3
  271. package/shaders/copyShader.js +13 -14
  272. package/shaders/copyShader.ts +32 -0
  273. package/shaders/debugDepthCompareShader.d.ts +14 -0
  274. package/shaders/debugDepthCompareShader.js +49 -0
  275. package/shaders/debugDepthCompareShader.ts +50 -0
  276. package/shaders/debugDepthJudgeShader.d.ts +18 -0
  277. package/shaders/debugDepthJudgeShader.js +52 -0
  278. package/shaders/debugDepthJudgeShader.ts +54 -0
  279. package/shaders/debugExcludedShader.d.ts +13 -0
  280. package/shaders/debugExcludedShader.js +46 -0
  281. package/shaders/debugExcludedShader.ts +48 -0
  282. package/spriteTextBg.d.ts +1 -0
  283. package/spriteTextBg.js +20 -0
  284. package/spriteTextBg.ts +20 -0
  285. package/threeLoader.d.ts +35 -34
  286. package/threeLoader.js +518 -527
  287. package/threeLoader.ts +525 -0
  288. package/threeUtils.d.ts +53 -52
  289. package/threeUtils.js +329 -330
  290. package/threeUtils.ts +373 -0
  291. package/types.d.ts +2 -0
  292. package/types.js +6 -0
  293. package/types.ts +8 -0
  294. package/ApngTexture.d.ts +0 -13
  295. package/ApngTexture.js +0 -61
  296. package/ApngTextureManage.d.ts +0 -18
  297. package/ApngTextureManage.js +0 -87
  298. package/KeyFrameAnimation.d.ts +0 -25
  299. package/KeyFrameAnimation.js +0 -78
  300. package/keyContorls.d.ts +0 -25
  301. package/lib/draco/draco_decoder.js +0 -34
  302. package/lib/draco/draco_decoder.wasm +0 -0
  303. package/lib/draco/draco_wasm_wrapper.js +0 -117
  304. package/shaders.d.ts +0 -5
  305. package/shaders.js +0 -93
package/EventMesh.ts ADDED
@@ -0,0 +1,60 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-03-20 12:55:37
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-02-07 11:19:56
6
+ */
7
+ import { BoxGeometry, BufferGeometry, CylinderGeometry, DoubleSide, Material, Mesh, MeshBasicMaterial, MeshNormalMaterial } from "three";
8
+ import threeUtils from "./threeUtils";
9
+
10
+ // 碰撞的形状
11
+ export enum CollisionShaere {
12
+ cube = "cube",// 正方体
13
+ cylinder = "cylinder" // 圆柱体
14
+ }
15
+
16
+ /**
17
+ * 碰撞检测用的模型
18
+ */
19
+ export default class EventMesh extends Mesh<BufferGeometry, Material> {
20
+ constructor(type: CollisionShaere = CollisionShaere.cube) {
21
+ super();
22
+ this.material = EventMesh.material;
23
+ this.setType(type);
24
+ // 生产环境 不用渲染
25
+ if (threeUtils.isProd) {
26
+ this.material = new MeshBasicMaterial({
27
+ side: DoubleSide,
28
+ transparent: true,
29
+ opacity: 0.25,
30
+ alphaTest: 1
31
+ });
32
+ }
33
+ }
34
+ static type: typeof CollisionShaere = CollisionShaere;
35
+ static material: MeshNormalMaterial = new MeshNormalMaterial({
36
+ side: DoubleSide,
37
+ transparent: true,
38
+ opacity: 0.3,
39
+ });
40
+ renderOrder: number = 99;
41
+ // 正方体 网格模型
42
+ static cubeGeo: BoxGeometry = new BoxGeometry(1, 1, 1, 1, 1, 1);
43
+ // 圆柱体 网格模型
44
+ static cylinderGeo: CylinderGeometry = new CylinderGeometry(1, 1, 1, 50, 1, false, 0, Math.PI * 2);
45
+ // 是否是碰撞检测专用的模型
46
+ isEventMesh: boolean = true;
47
+ setType(type: CollisionShaere): void {
48
+ switch (type) {
49
+ case EventMesh.type.cube:
50
+ this.geometry = EventMesh.cubeGeo;
51
+ break;
52
+ case EventMesh.type.cylinder:
53
+ this.geometry = EventMesh.cylinderGeo;
54
+ break;
55
+ default:
56
+ break;
57
+ }
58
+ this.geometry.computeVertexNormals();
59
+ }
60
+ }
package/ExtrudeMesh.d.ts CHANGED
@@ -1,112 +1,112 @@
1
- import { BufferGeometry, Material, Matrix4, Mesh, Vector2, Vector3 } from "three";
2
- export type ExtrudePath = {
3
- vector3: [number, number, number];
4
- radius: number;
5
- segments: number;
6
- scale: {
7
- x: number;
8
- y: number;
9
- };
10
- name: string;
11
- };
12
- export interface ExtrudeMeshProps {
13
- paths: Array<ExtrudePath>;
14
- shapePath: Array<[number, number]>;
15
- closed: boolean;
16
- }
17
- /**
18
- * 挤出模型
19
- * 此组件适合自动生成 公路 河流山川等 2d 平面上的模型
20
- *
21
- * @export
22
- * @class ExtrudeMesh
23
- * @extends {Mesh<BufferGeometry, Material>}
24
- */
25
- export default class ExtrudeMesh extends Mesh<BufferGeometry, Material> {
26
- static temp1Vector2: Vector2;
27
- static temp2Vector2: Vector2;
28
- static temp3Vector2: Vector2;
29
- static tempVector3: Vector3;
30
- static temp1Vector3: Vector3;
31
- static temp2Vector3: Vector3;
32
- static temp3Vector3: Vector3;
33
- static temp1Matrix4: Matrix4;
34
- static temp2Matrix4: Matrix4;
35
- static temp3Matrix4: Matrix4;
36
- constructor(props: ExtrudeMeshProps, material?: Material);
37
- shapePathWidth: number;
38
- pointerWidthRadius: Array<{
39
- vector3: [number, number, number];
40
- matrix: [
41
- number,
42
- number,
43
- number,
44
- number,
45
- number,
46
- number,
47
- number,
48
- number,
49
- number,
50
- number,
51
- number,
52
- number,
53
- number,
54
- number,
55
- number,
56
- number
57
- ];
58
- }>;
59
- computerMatrix(vector1: [number, number, number], vector2: [number, number, number], scale: [number, number, number]): [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number];
60
- /**
61
- * @计算渐变值 computerGradient([3,2,4], 0.3);
62
- * @渐变区间 values:number[]
63
- * @百分比 percentage:number
64
- */
65
- computerGradient(values: number[], percentage: number): number;
66
- computerPointerWidthRadius(paths: Array<ExtrudePath>, closed: boolean): void;
67
- computerPathLength(points: [number, number, number][]): number;
68
- setExtrudeMesh(startP: [number, number, number], // 起点位置
69
- startMatrix4: [
70
- number,
71
- number,
72
- number,
73
- number,
74
- number,
75
- number,
76
- number,
77
- number,
78
- number,
79
- number,
80
- number,
81
- number,
82
- number,
83
- number,
84
- number,
85
- number
86
- ], // 起点位置的矩阵
87
- endP: [number, number, number], // 终点位置
88
- endMatrix4: [
89
- number,
90
- number,
91
- number,
92
- number,
93
- number,
94
- number,
95
- number,
96
- number,
97
- number,
98
- number,
99
- number,
100
- number,
101
- number,
102
- number,
103
- number,
104
- number
105
- ], // 终点位置的矩阵
106
- uvx: number, // uv.x 的起始位置
107
- shapePath: Array<[number, number]>): {
108
- geometryPoint: number[];
109
- uvPoint: number[];
110
- };
111
- updateGeometry(props: ExtrudeMeshProps): void;
112
- }
1
+ import { BufferGeometry, Material, Matrix4, Mesh, Vector2, Vector3 } from "three";
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+ export type ExtrudePath = {
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+ vector3: [number, number, number];
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+ radius: number;
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+ segments: number;
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+ scale: {
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+ x: number;
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+ y: number;
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+ };
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+ name: string;
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+ };
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+ export interface ExtrudeMeshProps {
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+ paths: Array<ExtrudePath>;
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+ shapePath: Array<[number, number]>;
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+ closed: boolean;
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+ }
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+ /**
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+ * 挤出模型
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+ * 此组件适合自动生成 公路 河流山川等 2d 平面上的模型
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+ *
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+ * @export
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+ * @class ExtrudeMesh
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+ * @extends {Mesh<BufferGeometry, Material>}
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+ */
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+ export default class ExtrudeMesh extends Mesh<BufferGeometry, Material> {
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+ static temp1Vector2: Vector2;
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+ static temp2Vector2: Vector2;
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+ static temp3Vector2: Vector2;
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+ static tempVector3: Vector3;
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+ static temp1Vector3: Vector3;
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+ static temp2Vector3: Vector3;
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+ static temp3Vector3: Vector3;
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+ static temp1Matrix4: Matrix4;
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+ static temp2Matrix4: Matrix4;
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+ static temp3Matrix4: Matrix4;
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+ constructor(props: ExtrudeMeshProps, material?: Material);
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+ shapePathWidth: number;
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+ pointerWidthRadius: Array<{
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+ vector3: [number, number, number];
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+ matrix: [
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number
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+ ];
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+ }>;
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+ computerMatrix(vector1: [number, number, number], vector2: [number, number, number], scale: [number, number, number]): [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number];
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+ /**
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+ * @计算渐变值 computerGradient([3,2,4], 0.3);
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+ * @渐变区间 values:number[]
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+ * @百分比 percentage:number
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+ */
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+ computerGradient(values: number[], percentage: number): number;
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+ computerPointerWidthRadius(paths: Array<ExtrudePath>, closed: boolean): void;
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+ computerPathLength(points: [number, number, number][]): number;
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+ setExtrudeMesh(startP: [number, number, number], // 起点位置
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+ startMatrix4: [
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number
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+ ], // 起点位置的矩阵
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+ endP: [number, number, number], // 终点位置
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+ endMatrix4: [
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number,
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+ number
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+ ], // 终点位置的矩阵
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+ uvx: number, // uv.x 的起始位置
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+ shapePath: Array<[number, number]>): {
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+ geometryPoint: number[];
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+ uvPoint: number[];
110
+ };
111
+ updateGeometry(props: ExtrudeMeshProps): void;
112
+ }