three-base 2.0.134 → 2.0.142

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (305) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/DirectionalLight.ts +70 -0
  4. package/EventMap.d.ts +103 -0
  5. package/EventMap.js +17 -0
  6. package/EventMap.ts +139 -0
  7. package/EventMesh.d.ts +18 -18
  8. package/EventMesh.js +59 -59
  9. package/EventMesh.ts +60 -0
  10. package/ExtrudeMesh.d.ts +112 -112
  11. package/ExtrudeMesh.js +342 -366
  12. package/ExtrudeMesh.ts +553 -0
  13. package/FPScontrol.d.ts +511 -71
  14. package/FPScontrol.js +1799 -505
  15. package/FPScontrol.ts +1855 -0
  16. package/Fire/Fire.d.ts +28 -28
  17. package/Fire/Fire.js +80 -79
  18. package/Fire/Fire.ts +89 -0
  19. package/Fire/{FireGromtry.d.ts → FireGeometry.d.ts} +9 -9
  20. package/Fire/{FireGromtry.js → FireGeometry.js} +40 -40
  21. package/Fire/FireGeometry.ts +40 -0
  22. package/Fire/FireMaterial.d.ts +28 -28
  23. package/Fire/FireMaterial.js +32 -32
  24. package/Fire/FireMaterial.ts +89 -0
  25. package/Fire/index.d.ts +2 -1
  26. package/Fire/index.js +2 -1
  27. package/Fire/index.ts +2 -0
  28. package/GLTFDracoLoader.d.ts +71 -0
  29. package/GLTFDracoLoader.js +266 -0
  30. package/GLTFDracoLoader.ts +430 -0
  31. package/Grass/Grass.d.ts +8 -8
  32. package/Grass/Grass.js +38 -38
  33. package/Grass/Grass.ts +38 -0
  34. package/Grass/index.d.ts +2 -1
  35. package/Grass/index.js +2 -1
  36. package/Grass/index.ts +2 -0
  37. package/Ground1/Ground1.d.ts +10 -11
  38. package/Ground1/Ground1.js +95 -91
  39. package/Ground1/Ground1.ts +114 -0
  40. package/Ground1/index.d.ts +1 -1
  41. package/Ground1/index.js +1 -1
  42. package/Ground1/index.ts +1 -0
  43. package/MeshBase.d.ts +36 -35
  44. package/MeshBase.js +247 -223
  45. package/MeshBase.ts +253 -0
  46. package/Mirror.d.ts +25 -25
  47. package/Mirror.js +143 -139
  48. package/Mirror.ts +203 -0
  49. package/MktMesh/MktMesh.d.ts +291 -0
  50. package/MktMesh/MktMesh.js +1045 -0
  51. package/MktMesh/MktMesh.ts +1075 -0
  52. package/MktMesh/assetUrl.d.ts +35 -0
  53. package/MktMesh/assetUrl.js +69 -0
  54. package/MktMesh/assetUrl.ts +69 -0
  55. package/MktMesh/mktMappingShader.d.ts +12 -0
  56. package/MktMesh/mktMappingShader.js +139 -0
  57. package/MktMesh/mktMappingShader.ts +139 -0
  58. package/MktMesh/mktShader.d.ts +263 -0
  59. package/MktMesh/mktShader.js +1248 -0
  60. package/MktMesh/mktShader.ts +1344 -0
  61. package/MktMesh/panoBitmapTexture.d.ts +25 -0
  62. package/MktMesh/panoBitmapTexture.js +52 -0
  63. package/MktMesh/panoBitmapTexture.ts +54 -0
  64. package/MktMesh/panoSlotBind.d.ts +29 -0
  65. package/MktMesh/panoSlotBind.js +106 -0
  66. package/MktMesh/panoSlotBind.ts +153 -0
  67. package/MktMesh/panoSlotRoster.d.ts +22 -0
  68. package/MktMesh/panoSlotRoster.js +169 -0
  69. package/MktMesh/panoSlotRoster.ts +168 -0
  70. package/MktMesh/panoTileStitcher.d.ts +119 -0
  71. package/MktMesh/panoTileStitcher.js +533 -0
  72. package/MktMesh/panoTileStitcher.ts +616 -0
  73. package/MktMesh/types.d.ts +75 -0
  74. package/MktMesh/types.js +1 -0
  75. package/MktMesh/types.ts +87 -0
  76. package/MktMesh/wallCapTessellate.d.ts +33 -0
  77. package/MktMesh/wallCapTessellate.js +97 -0
  78. package/MktMesh/wallCapTessellate.ts +68 -0
  79. package/PipeMesh/PathGeometry.d.ts +44 -44
  80. package/PipeMesh/PathGeometry.js +307 -300
  81. package/PipeMesh/PathGeometry.ts +343 -0
  82. package/PipeMesh/PathPoint.d.ts +17 -17
  83. package/PipeMesh/PathPoint.js +31 -31
  84. package/PipeMesh/PathPoint.ts +36 -0
  85. package/PipeMesh/PathPointList.d.ts +31 -31
  86. package/PipeMesh/PathPointList.js +209 -208
  87. package/PipeMesh/PathPointList.ts +227 -0
  88. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  89. package/PipeMesh/PathTubeGeometry.js +130 -130
  90. package/PipeMesh/PathTubeGeometry.ts +146 -0
  91. package/PipeMesh/PipeMesh.d.ts +25 -25
  92. package/PipeMesh/PipeMesh.js +63 -63
  93. package/PipeMesh/PipeMesh.ts +76 -0
  94. package/PipeMesh/index.d.ts +1 -1
  95. package/PipeMesh/index.js +1 -1
  96. package/PipeMesh/index.ts +1 -0
  97. package/PlaneModal1/PlaneModal1.d.ts +34 -31
  98. package/PlaneModal1/PlaneModal1.js +109 -105
  99. package/PlaneModal1/PlaneModal1.ts +138 -0
  100. package/PlaneModal1/index.d.ts +1 -1
  101. package/PlaneModal1/index.js +1 -1
  102. package/PlaneModal1/index.ts +1 -0
  103. package/PlaneText.d.ts +27 -39
  104. package/PlaneText.js +35 -30
  105. package/PlaneText.ts +55 -0
  106. package/PlaneWithHtml.d.ts +13 -11
  107. package/PlaneWithHtml.js +64 -63
  108. package/PlaneWithHtml.ts +70 -0
  109. package/PointLight/PointLight.d.ts +13 -14
  110. package/PointLight/PointLight.js +64 -70
  111. package/PointLight/PointLight.ts +67 -0
  112. package/PointLight/index.d.ts +1 -1
  113. package/PointLight/index.js +1 -1
  114. package/PointLight/index.ts +1 -0
  115. package/README.md +110 -79
  116. package/Sky/Sky.d.ts +9 -9
  117. package/Sky/Sky.js +22 -22
  118. package/Sky/Sky.ts +22 -0
  119. package/Sky/index.d.ts +1 -1
  120. package/Sky/index.js +1 -1
  121. package/Sky/index.ts +1 -0
  122. package/SpotLight.d.ts +6 -6
  123. package/SpotLight.js +72 -72
  124. package/SpotLight.ts +74 -0
  125. package/SpriteModal1/SpriteModal1.d.ts +33 -30
  126. package/SpriteModal1/SpriteModal1.js +116 -110
  127. package/SpriteModal1/SpriteModal1.ts +146 -0
  128. package/SpriteModal1/index.d.ts +1 -1
  129. package/SpriteModal1/index.js +1 -1
  130. package/SpriteModal1/index.ts +1 -0
  131. package/SpriteText.d.ts +46 -45
  132. package/SpriteText.js +176 -163
  133. package/SpriteText.ts +205 -0
  134. package/SpriteText2.d.ts +48 -47
  135. package/SpriteText2.js +223 -198
  136. package/SpriteText2.ts +258 -0
  137. package/SpriteText3.d.ts +86 -0
  138. package/SpriteText3.js +519 -0
  139. package/SpriteText3.ts +599 -0
  140. package/SpriteWithHtml.d.ts +9 -7
  141. package/SpriteWithHtml.js +44 -44
  142. package/SpriteWithHtml.ts +50 -0
  143. package/Text3D/Text3D.d.ts +20 -20
  144. package/Text3D/Text3D.js +58 -62
  145. package/Text3D/Text3D.ts +77 -0
  146. package/Text3D/fontController.d.ts +60 -59
  147. package/Text3D/fontController.js +166 -199
  148. package/Text3D/fontController.ts +209 -0
  149. package/Text3D/index.d.ts +1 -1
  150. package/Text3D/index.js +1 -1
  151. package/Text3D/index.ts +1 -0
  152. package/ThreeBase.d.ts +248 -97
  153. package/ThreeBase.js +1202 -613
  154. package/ThreeBase.ts +1314 -0
  155. package/ThreeMouse.d.ts +54 -40
  156. package/ThreeMouse.js +453 -407
  157. package/ThreeMouse.ts +472 -0
  158. package/Transition.d.ts +45 -40
  159. package/Transition.js +209 -210
  160. package/Transition.ts +242 -0
  161. package/Water/Water.d.ts +5 -5
  162. package/Water/Water.js +44 -26
  163. package/Water/Water.ts +45 -0
  164. package/Water/index.d.ts +2 -0
  165. package/Water/index.js +2 -0
  166. package/Water/index.ts +2 -0
  167. package/WaterFlow/FloatingDuck.d.ts +88 -0
  168. package/WaterFlow/FloatingDuck.js +307 -0
  169. package/WaterFlow/FloatingDuck.ts +445 -0
  170. package/WaterFlow/GPUFluidSimulation.d.ts +56 -0
  171. package/WaterFlow/GPUFluidSimulation.js +785 -0
  172. package/WaterFlow/GPUFluidSimulation.ts +827 -0
  173. package/WaterFlow/ReservoirSystem.d.ts +106 -0
  174. package/WaterFlow/ReservoirSystem.js +621 -0
  175. package/WaterFlow/ReservoirSystem.ts +754 -0
  176. package/WaterFlow/SPHField.d.ts +35 -0
  177. package/WaterFlow/SPHField.js +204 -0
  178. package/WaterFlow/SPHField.ts +228 -0
  179. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -0
  180. package/WaterFlow/ScreenSpaceFluidPass.js +736 -0
  181. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -0
  182. package/WaterFlow/ShallowWaterSurface.d.ts +45 -0
  183. package/WaterFlow/ShallowWaterSurface.js +441 -0
  184. package/WaterFlow/ShallowWaterSurface.ts +510 -0
  185. package/WaterFlow/WaterFlow.d.ts +87 -0
  186. package/WaterFlow/WaterFlow.js +171 -0
  187. package/WaterFlow/WaterFlow.ts +219 -0
  188. package/WaterFlow/types.d.ts +161 -0
  189. package/WaterFlow/types.js +1 -0
  190. package/WaterFlow/types.ts +189 -0
  191. package/WaterFlow/waterFlowPass.d.ts +3 -0
  192. package/WaterFlow/waterFlowPass.js +20 -0
  193. package/WaterFlow/waterFlowPass.ts +40 -0
  194. package/collisionOBB.d.ts +42 -0
  195. package/collisionOBB.js +112 -0
  196. package/collisionOBB.ts +108 -0
  197. package/declare.d.ts +23 -165
  198. package/index.d.ts +1 -1
  199. package/index.js +1 -2
  200. package/index.ts +1 -0
  201. package/instanced/InstancedBatch.d.ts +57 -0
  202. package/instanced/InstancedBatch.js +348 -0
  203. package/instanced/InstancedBatch.ts +406 -0
  204. package/instanced/InstancedChild.d.ts +174 -0
  205. package/instanced/InstancedChild.js +264 -0
  206. package/instanced/InstancedChild.ts +327 -0
  207. package/instanced/InstancedGroup.d.ts +43 -0
  208. package/instanced/InstancedGroup.js +126 -0
  209. package/instanced/InstancedGroup.ts +137 -0
  210. package/{InstancedMeshBase.d.ts → instanced/InstancedMeshBase.d.ts} +38 -39
  211. package/{InstancedMeshBase.js → instanced/InstancedMeshBase.js} +282 -293
  212. package/instanced/InstancedMeshBase.ts +292 -0
  213. package/instanced/InstancedTemplate.d.ts +46 -0
  214. package/instanced/InstancedTemplate.js +125 -0
  215. package/instanced/InstancedTemplate.ts +188 -0
  216. package/keyControls.d.ts +30 -0
  217. package/{keyContorls.js → keyControls.js} +101 -98
  218. package/keyControls.ts +107 -0
  219. package/lensflare/LensFlare.d.ts +39 -0
  220. package/lensflare/LensFlare.js +373 -0
  221. package/lensflare/LensFlare.ts +448 -0
  222. package/lensflare/lensflare0.png +0 -0
  223. package/lensflare/lensflare3.png +0 -0
  224. package/lensflare/lensflare_custom.png +0 -0
  225. package/lensflare/lensflare_hex_ghost.png +0 -0
  226. package/lensflare/lensflare_hex_main.png +0 -0
  227. package/package.json +101 -26
  228. package/pass/bloom_pass.d.ts +2 -2
  229. package/pass/bloom_pass.js +188 -101
  230. package/pass/bloom_pass.ts +243 -0
  231. package/pass/cover_pass.d.ts +2 -2
  232. package/pass/cover_pass.js +122 -99
  233. package/pass/cover_pass.ts +182 -0
  234. package/pass/debugDepthState.d.ts +20 -0
  235. package/pass/debugDepthState.js +9 -0
  236. package/pass/debugDepthState.ts +22 -0
  237. package/pass/depthTestBias.d.ts +12 -0
  238. package/pass/depthTestBias.js +12 -0
  239. package/pass/depthTestBias.ts +12 -0
  240. package/pass/effectUserData.d.ts +27 -0
  241. package/pass/effectUserData.js +1 -0
  242. package/pass/effectUserData.ts +46 -0
  243. package/pass/frosted_glass_pass.d.ts +2 -2
  244. package/pass/frosted_glass_pass.js +167 -186
  245. package/pass/frosted_glass_pass.ts +288 -0
  246. package/pass/fsQuad.d.ts +9 -9
  247. package/pass/fsQuad.js +28 -28
  248. package/pass/fsQuad.ts +34 -0
  249. package/pass/glow_pass.d.ts +2 -2
  250. package/pass/glow_pass.js +449 -233
  251. package/pass/glow_pass.ts +654 -0
  252. package/pass/screen_bloom_pass.d.ts +11 -0
  253. package/pass/screen_bloom_pass.js +235 -0
  254. package/pass/screen_bloom_pass.ts +263 -0
  255. package/pass/ssao_pass.d.ts +88 -11
  256. package/pass/ssao_pass.js +802 -288
  257. package/pass/ssao_pass.ts +918 -0
  258. package/pass/stroke_pass.d.ts +2 -2
  259. package/pass/stroke_pass.js +329 -258
  260. package/pass/stroke_pass.ts +638 -0
  261. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  262. package/shaders/FXAAShaderMaterial.js +23 -66
  263. package/shaders/FXAAShaderMaterial.ts +201 -0
  264. package/shaders/baseDepthVisShader.d.ts +11 -0
  265. package/shaders/baseDepthVisShader.js +36 -0
  266. package/shaders/baseDepthVisShader.ts +36 -0
  267. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  268. package/shaders/baseTextureToRenderShader.js +55 -60
  269. package/shaders/baseTextureToRenderShader.ts +232 -0
  270. package/shaders/copyShader.d.ts +3 -3
  271. package/shaders/copyShader.js +13 -14
  272. package/shaders/copyShader.ts +32 -0
  273. package/shaders/debugDepthCompareShader.d.ts +14 -0
  274. package/shaders/debugDepthCompareShader.js +49 -0
  275. package/shaders/debugDepthCompareShader.ts +50 -0
  276. package/shaders/debugDepthJudgeShader.d.ts +18 -0
  277. package/shaders/debugDepthJudgeShader.js +52 -0
  278. package/shaders/debugDepthJudgeShader.ts +54 -0
  279. package/shaders/debugExcludedShader.d.ts +13 -0
  280. package/shaders/debugExcludedShader.js +46 -0
  281. package/shaders/debugExcludedShader.ts +48 -0
  282. package/spriteTextBg.d.ts +1 -0
  283. package/spriteTextBg.js +20 -0
  284. package/spriteTextBg.ts +20 -0
  285. package/threeLoader.d.ts +35 -34
  286. package/threeLoader.js +518 -527
  287. package/threeLoader.ts +525 -0
  288. package/threeUtils.d.ts +53 -52
  289. package/threeUtils.js +329 -330
  290. package/threeUtils.ts +373 -0
  291. package/types.d.ts +2 -0
  292. package/types.js +6 -0
  293. package/types.ts +8 -0
  294. package/ApngTexture.d.ts +0 -13
  295. package/ApngTexture.js +0 -61
  296. package/ApngTextureManage.d.ts +0 -18
  297. package/ApngTextureManage.js +0 -87
  298. package/KeyFrameAnimation.d.ts +0 -25
  299. package/KeyFrameAnimation.js +0 -78
  300. package/keyContorls.d.ts +0 -25
  301. package/lib/draco/draco_decoder.js +0 -34
  302. package/lib/draco/draco_decoder.wasm +0 -0
  303. package/lib/draco/draco_wasm_wrapper.js +0 -117
  304. package/shaders.d.ts +0 -5
  305. package/shaders.js +0 -93
package/SpriteText2.d.ts CHANGED
@@ -1,47 +1,48 @@
1
- import { Intersection, Raycaster, Sprite } from 'three';
2
- export default class SpriteText2 extends Sprite {
3
- constructor(text?: string, textHeight?: number, color?: `rgb(${string})` | `rgba(${string})` | `#${string}`);
4
- _text: string;
5
- _textHeight: number;
6
- _color: `rgb(${string})` | `rgba(${string})` | `#${string}`;
7
- _backgroundColor: `rgb(${string})` | `rgba(${string})` | `#${string}` | false;
8
- _padding: number;
9
- _borderWidth: number;
10
- _borderRadius: number;
11
- _borderColor: string;
12
- _strokeWidth: number;
13
- _strokeColor: string;
14
- _fontFace: string;
15
- _fontSize: number;
16
- _fontWeight: string;
17
- _canvas: HTMLCanvasElement;
18
- get text(): string;
19
- set text(text: string);
20
- get textHeight(): number;
21
- set textHeight(textHeight: number);
22
- get color(): `#${string}` | `rgba(${string})` | `rgb(${string})`;
23
- set color(color: `#${string}` | `rgba(${string})` | `rgb(${string})`);
24
- get backgroundColor(): false | `#${string}` | `rgba(${string})` | `rgb(${string})`;
25
- set backgroundColor(color: false | `#${string}` | `rgba(${string})` | `rgb(${string})`);
26
- get padding(): number;
27
- set padding(padding: number);
28
- get borderWidth(): number;
29
- set borderWidth(borderWidth: number);
30
- get borderRadius(): number;
31
- set borderRadius(borderRadius: number);
32
- get borderColor(): string;
33
- set borderColor(borderColor: string);
34
- get fontFace(): string;
35
- set fontFace(fontFace: string);
36
- get fontSize(): number;
37
- set fontSize(fontSize: number);
38
- get fontWeight(): string;
39
- set fontWeight(fontWeight: string);
40
- get strokeWidth(): number;
41
- set strokeWidth(strokeWidth: number);
42
- get strokeColor(): string;
43
- set strokeColor(strokeColor: string);
44
- _genCanvas(): void;
45
- raycast(raycaster: Raycaster, intersects: Intersection[]): void;
46
- copy(source: SpriteText2): this;
47
- }
1
+ import { Sprite, Raycaster, Intersection } from 'three';
2
+ import type { ColorString } from "./types";
3
+ export default class SpriteText2 extends Sprite {
4
+ constructor(text?: string, textHeight?: number, color?: ColorString);
5
+ _text: string;
6
+ _textHeight: number;
7
+ _color: ColorString;
8
+ _backgroundColor: ColorString | false;
9
+ _padding: number;
10
+ _borderWidth: number;
11
+ _borderRadius: number;
12
+ _borderColor: string;
13
+ _strokeWidth: number;
14
+ _strokeColor: string;
15
+ _fontFace: string;
16
+ _fontSize: number;
17
+ _fontWeight: string;
18
+ _canvas: HTMLCanvasElement;
19
+ get text(): string;
20
+ set text(text: string);
21
+ get textHeight(): number;
22
+ set textHeight(textHeight: number);
23
+ get color(): ColorString;
24
+ set color(color: ColorString);
25
+ get backgroundColor(): ColorString | false;
26
+ set backgroundColor(color: ColorString | false);
27
+ get padding(): number;
28
+ set padding(padding: number);
29
+ get borderWidth(): number;
30
+ set borderWidth(borderWidth: number);
31
+ get borderRadius(): number;
32
+ set borderRadius(borderRadius: number);
33
+ get borderColor(): string;
34
+ set borderColor(borderColor: string);
35
+ get fontFace(): string;
36
+ set fontFace(fontFace: string);
37
+ get fontSize(): number;
38
+ set fontSize(fontSize: number);
39
+ get fontWeight(): string;
40
+ set fontWeight(fontWeight: string);
41
+ get strokeWidth(): number;
42
+ set strokeWidth(strokeWidth: number);
43
+ get strokeColor(): string;
44
+ set strokeColor(strokeColor: string);
45
+ _genCanvas(): void;
46
+ raycast(raycaster: Raycaster, intersects: Intersection[]): void;
47
+ copy(source: SpriteText2): this;
48
+ }
package/SpriteText2.js CHANGED
@@ -1,198 +1,223 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2023-04-24 15:31:02
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2023-04-24 16:18:47
6
- */
7
- import { LinearFilter, Sprite, Texture } from 'three';
8
- // 带箭头的精灵文字
9
- export default class SpriteText2 extends Sprite {
10
- constructor(text = '', textHeight = 10, color = 'rgba(255, 255, 255, 1)') {
11
- super();
12
- this.material.alphaTest = 0.1;
13
- this._text = `${text}`;
14
- this._textHeight = textHeight;
15
- this._color = color;
16
- this._backgroundColor = false; // no background color
17
- this._padding = 0;
18
- this._borderWidth = 0;
19
- this._borderRadius = 0;
20
- this._borderColor = 'white';
21
- this._strokeWidth = 0;
22
- this._strokeColor = 'white';
23
- this._fontFace = 'Arial';
24
- this._fontSize = 90; // defines text resolution
25
- this._fontWeight = 'normal';
26
- this._genCanvas();
27
- }
28
- _text = "";
29
- _textHeight = 0;
30
- _color = "#ffffff";
31
- _backgroundColor = false; // no background color
32
- _padding = 0;
33
- _borderWidth = 0;
34
- _borderRadius = 0;
35
- _borderColor = 'white';
36
- _strokeWidth = 0;
37
- _strokeColor = 'white';
38
- _fontFace = 'Arial';
39
- _fontSize = 90; // defines text resolution
40
- _fontWeight = 'normal';
41
- _canvas = document.createElement('canvas');
42
- get text() { return this._text; }
43
- set text(text) { this._text = text; this._genCanvas(); }
44
- get textHeight() { return this._textHeight; }
45
- set textHeight(textHeight) { this._textHeight = textHeight; this._genCanvas(); }
46
- get color() { return this._color; }
47
- set color(color) { this._color = color; this._genCanvas(); }
48
- get backgroundColor() { return this._backgroundColor; }
49
- set backgroundColor(color) { this._backgroundColor = color; this._genCanvas(); }
50
- get padding() { return this._padding; }
51
- set padding(padding) { this._padding = padding; this._genCanvas(); }
52
- get borderWidth() { return this._borderWidth; }
53
- set borderWidth(borderWidth) { this._borderWidth = borderWidth; this._genCanvas(); }
54
- get borderRadius() { return this._borderRadius; }
55
- set borderRadius(borderRadius) { this._borderRadius = borderRadius; this._genCanvas(); }
56
- get borderColor() { return this._borderColor; }
57
- set borderColor(borderColor) { this._borderColor = borderColor; this._genCanvas(); }
58
- get fontFace() { return this._fontFace; }
59
- set fontFace(fontFace) { this._fontFace = fontFace; this._genCanvas(); }
60
- get fontSize() { return this._fontSize; }
61
- set fontSize(fontSize) { this._fontSize = fontSize; this._genCanvas(); }
62
- get fontWeight() { return this._fontWeight; }
63
- set fontWeight(fontWeight) { this._fontWeight = fontWeight; this._genCanvas(); }
64
- get strokeWidth() { return this._strokeWidth; }
65
- set strokeWidth(strokeWidth) { this._strokeWidth = strokeWidth; this._genCanvas(); }
66
- get strokeColor() { return this._strokeColor; }
67
- set strokeColor(strokeColor) { this._strokeColor = strokeColor; this._genCanvas(); }
68
- _genCanvas() {
69
- const canvas = this._canvas;
70
- const ctx = canvas.getContext('2d');
71
- const border = Array.isArray(this.borderWidth) ? this.borderWidth : [this.borderWidth, this.borderWidth]; // x,y border
72
- const relBorder = border.map(b => b * this.fontSize * 0.1); // border in canvas units
73
- const borderRadius = Array.isArray(this.borderRadius) ? this.borderRadius : [this.borderRadius, this.borderRadius, this.borderRadius, this.borderRadius]; // tl tr br bl corners
74
- const relBorderRadius = borderRadius.map(b => b * this.fontSize * 0.1); // border radius in canvas units
75
- const padding = Array.isArray(this.padding) ? this.padding : [this.padding, this.padding]; // x,y padding
76
- const relPadding = padding.map(p => p * this.fontSize * 0.1); // padding in canvas units
77
- const lines = this.text.split('\n');
78
- const font = `${this.fontWeight} ${this.fontSize}px ${this.fontFace}`;
79
- ctx.font = font; // measure canvas with appropriate font
80
- const innerWidth = Math.max(...lines.map(line => ctx.measureText(line).width));
81
- const innerHeight = this.fontSize * lines.length;
82
- canvas.width = innerWidth + relBorder[0] * 2 + relPadding[0] * 2;
83
- canvas.height = (innerHeight + relBorder[1] * 2 + relPadding[1] * 2) * 2 + 40;
84
- // paint border
85
- if (this.borderWidth) {
86
- ctx.strokeStyle = this.borderColor;
87
- if (relBorder[0]) { // left + right borders
88
- const hb = relBorder[0] / 2;
89
- ctx.lineWidth = relBorder[0];
90
- ctx.beginPath();
91
- ctx.moveTo(hb, relBorderRadius[0]);
92
- ctx.lineTo(hb, ((canvas.height - 40) / 2) - relBorderRadius[3]);
93
- ctx.moveTo(canvas.width - hb, relBorderRadius[1]);
94
- ctx.lineTo(canvas.width - hb, ((canvas.height - 40) / 2) - relBorderRadius[2]);
95
- ctx.stroke();
96
- }
97
- if (relBorder[1]) { // top + bottom borders
98
- const hb = relBorder[1] / 2;
99
- ctx.lineWidth = relBorder[1];
100
- ctx.beginPath();
101
- ctx.moveTo(Math.max(relBorder[0], relBorderRadius[0]), hb);
102
- ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[1]), hb);
103
- ctx.moveTo(Math.max(relBorder[0], relBorderRadius[3]), ((canvas.height - 40) / 2) - hb);
104
- ctx.lineTo((canvas.width / 2 - 20), ((canvas.height - 40) / 2) - hb);
105
- ctx.lineTo((canvas.width / 2), ((canvas.height - 40) / 2) + 20 - hb);
106
- ctx.lineTo((canvas.width / 2 + 20), ((canvas.height - 40) / 2) - hb);
107
- ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[2]), ((canvas.height - 40) / 2) - hb);
108
- ctx.stroke();
109
- }
110
- if (this.borderRadius) { // strike rounded corners
111
- const cornerWidth = Math.max(...relBorder);
112
- const hb = cornerWidth / 2;
113
- ctx.lineWidth = cornerWidth;
114
- ctx.beginPath();
115
- [
116
- !!relBorderRadius[0] && [relBorderRadius[0], hb, hb, relBorderRadius[0]],
117
- !!relBorderRadius[1] && [canvas.width - relBorderRadius[1], canvas.width - hb, hb, relBorderRadius[1]],
118
- !!relBorderRadius[2] && [canvas.width - relBorderRadius[2], canvas.width - hb, ((canvas.height - 40) / 2) - hb, ((canvas.height - 40) / 2) - relBorderRadius[2]],
119
- !!relBorderRadius[3] && [relBorderRadius[3], hb, ((canvas.height - 40) / 2) - hb, ((canvas.height - 40) / 2) - relBorderRadius[3]]
120
- ].filter(d => d).forEach(([x0, x1, y0, y1]) => {
121
- ctx.moveTo(x0, y0);
122
- ctx.quadraticCurveTo(x1, y0, x1, y1);
123
- });
124
- ctx.stroke();
125
- }
126
- }
127
- // paint background
128
- if (this.backgroundColor) {
129
- ctx.fillStyle = this.backgroundColor;
130
- if (!this.borderRadius) {
131
- ctx.fillRect(relBorder[0], relBorder[1], canvas.width - relBorder[0] * 2, ((canvas.height - 40) / 2) - relBorder[1] * 2);
132
- }
133
- else { // fill with rounded corners
134
- ctx.beginPath();
135
- ctx.moveTo(relBorder[0], relBorderRadius[0]);
136
- ctx.quadraticCurveTo(relBorder[0], relBorder[1], relBorderRadius[0], relBorder[1]);
137
- ctx.lineTo(canvas.width - relBorderRadius[1], relBorder[1]);
138
- ctx.quadraticCurveTo(canvas.width - relBorder[0], relBorder[1], canvas.width - relBorder[0], relBorderRadius[1]);
139
- ctx.lineTo(canvas.width - relBorder[0], ((canvas.height - 40) / 2) - relBorderRadius[2]);
140
- ctx.quadraticCurveTo(canvas.width - relBorder[0], ((canvas.height - 40) / 2) - relBorder[1], canvas.width - relBorderRadius[2], ((canvas.height - 40) / 2) - relBorder[1]);
141
- ctx.lineTo((canvas.width / 2 + 20), ((canvas.height - 40) / 2) - relBorder[1]);
142
- ctx.lineTo((canvas.width / 2), ((canvas.height - 40) / 2) + 20 - relBorder[1]);
143
- ctx.lineTo((canvas.width / 2 - 20), ((canvas.height - 40) / 2) - relBorder[1]);
144
- ctx.lineTo(relBorderRadius[3], ((canvas.height - 40) / 2) - relBorder[1]);
145
- ctx.quadraticCurveTo(relBorder[0], ((canvas.height - 40) / 2) - relBorder[1], relBorder[0], ((canvas.height - 40) / 2) - relBorderRadius[3]);
146
- ctx.closePath();
147
- ctx.fill();
148
- }
149
- }
150
- ctx.translate(relBorder[0], relBorder[1]);
151
- ctx.translate(relPadding[0], relPadding[0]);
152
- // paint text
153
- ctx.font = font; // Set font again after canvas is resized, as context properties are reset
154
- ctx.fillStyle = this.color;
155
- ctx.textBaseline = 'bottom';
156
- const drawTextStroke = this.strokeWidth > 0;
157
- if (drawTextStroke) {
158
- ctx.lineWidth = this.strokeWidth * this.fontSize / 10;
159
- ctx.strokeStyle = this.strokeColor;
160
- }
161
- lines.forEach((line, index) => {
162
- const lineX = (innerWidth - ctx.measureText(line).width) / 2;
163
- const lineY = (index + 1) * this.fontSize;
164
- drawTextStroke && ctx.strokeText(line, lineX, lineY);
165
- ctx.fillText(line, lineX, lineY);
166
- });
167
- // Inject canvas into sprite
168
- if (this.material.map)
169
- this.material.map.dispose(); // gc previous texture
170
- const texture = this.material.map = new Texture(canvas);
171
- texture.minFilter = LinearFilter;
172
- texture.needsUpdate = true;
173
- const yScale = this.textHeight * lines.length + border[1] * 2 + padding[1] * 2;
174
- this.scale.set(yScale * canvas.width / canvas.height, yScale, 0);
175
- }
176
- //鼠标拾取计算
177
- raycast(raycaster, intersects) {
178
- let intersect = [];
179
- super.raycast(raycaster, intersect);
180
- let inte = intersect[0];
181
- if (inte && (inte.uv.y > 0.55)) {
182
- intersects.push(inte);
183
- }
184
- }
185
- copy(source) {
186
- this.color = source.color;
187
- this.backgroundColor = source.backgroundColor;
188
- this.padding = source.padding;
189
- this.borderWidth = source.borderWidth;
190
- this.borderColor = source.borderColor;
191
- this.fontFace = source.fontFace;
192
- this.fontSize = source.fontSize;
193
- this.fontWeight = source.fontWeight;
194
- this.strokeWidth = source.strokeWidth;
195
- this.strokeColor = source.strokeColor;
196
- return this;
197
- }
198
- }
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2023-04-24 15:31:02
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-04-24 16:18:47
6
+ */
7
+ import { LinearFilter, Sprite, Texture } from 'three';
8
+ // 带箭头的精灵文字
9
+ export default class SpriteText2 extends Sprite {
10
+ constructor(text = '', textHeight = 10, color = 'rgba(255, 255, 255, 1)') {
11
+ super();
12
+ this.material.alphaTest = 0.1;
13
+ this._text = `${text}`;
14
+ this._textHeight = textHeight;
15
+ this._color = color;
16
+ this._backgroundColor = false; // no background color
17
+ this._padding = 0;
18
+ this._borderWidth = 0;
19
+ this._borderRadius = 0;
20
+ this._borderColor = 'white';
21
+ this._strokeWidth = 0;
22
+ this._strokeColor = 'white';
23
+ this._fontFace = 'Arial';
24
+ this._fontSize = 90; // defines text resolution
25
+ this._fontWeight = 'normal';
26
+ this._genCanvas();
27
+ }
28
+ _text = "";
29
+ _textHeight = 0;
30
+ _color = "#ffffff";
31
+ _backgroundColor = false; // no background color
32
+ _padding = 0;
33
+ _borderWidth = 0;
34
+ _borderRadius = 0;
35
+ _borderColor = 'white';
36
+ _strokeWidth = 0;
37
+ _strokeColor = 'white';
38
+ _fontFace = 'Arial';
39
+ _fontSize = 90; // defines text resolution
40
+ _fontWeight = 'normal';
41
+ _canvas = document.createElement('canvas');
42
+ get text() { return this._text; }
43
+ set text(text) { this._text = text; this._genCanvas(); }
44
+ get textHeight() { return this._textHeight; }
45
+ set textHeight(textHeight) { this._textHeight = textHeight; this._genCanvas(); }
46
+ get color() { return this._color; }
47
+ set color(color) { this._color = color; this._genCanvas(); }
48
+ get backgroundColor() { return this._backgroundColor; }
49
+ set backgroundColor(color) { this._backgroundColor = color; this._genCanvas(); }
50
+ get padding() { return this._padding; }
51
+ set padding(padding) { this._padding = padding; this._genCanvas(); }
52
+ get borderWidth() { return this._borderWidth; }
53
+ set borderWidth(borderWidth) { this._borderWidth = borderWidth; this._genCanvas(); }
54
+ get borderRadius() { return this._borderRadius; }
55
+ set borderRadius(borderRadius) { this._borderRadius = borderRadius; this._genCanvas(); }
56
+ get borderColor() { return this._borderColor; }
57
+ set borderColor(borderColor) { this._borderColor = borderColor; this._genCanvas(); }
58
+ get fontFace() { return this._fontFace; }
59
+ set fontFace(fontFace) { this._fontFace = fontFace; this._genCanvas(); }
60
+ get fontSize() { return this._fontSize; }
61
+ set fontSize(fontSize) { this._fontSize = fontSize; this._genCanvas(); }
62
+ get fontWeight() { return this._fontWeight; }
63
+ set fontWeight(fontWeight) { this._fontWeight = fontWeight; this._genCanvas(); }
64
+ get strokeWidth() { return this._strokeWidth; }
65
+ set strokeWidth(strokeWidth) { this._strokeWidth = strokeWidth; this._genCanvas(); }
66
+ get strokeColor() { return this._strokeColor; }
67
+ set strokeColor(strokeColor) { this._strokeColor = strokeColor; this._genCanvas(); }
68
+ _genCanvas() {
69
+ const canvas = this._canvas;
70
+ const ctx = canvas.getContext('2d');
71
+ if (!ctx)
72
+ return;
73
+ const border = Array.isArray(this.borderWidth) ? this.borderWidth : [this.borderWidth, this.borderWidth]; // x,y border
74
+ const relBorder = border.map(b => b * this.fontSize * 0.1); // border in canvas units
75
+ const borderRadius = Array.isArray(this.borderRadius) ? this.borderRadius : [this.borderRadius, this.borderRadius, this.borderRadius, this.borderRadius]; // tl tr br bl corners
76
+ const relBorderRadius = borderRadius.map(b => b * this.fontSize * 0.1); // border radius in canvas units
77
+ const padding = Array.isArray(this.padding) ? this.padding : [this.padding, this.padding]; // x,y padding
78
+ const relPadding = padding.map(p => p * this.fontSize * 0.1); // padding in canvas units
79
+ const lines = this.text.split('\n');
80
+ const font = `${this.fontWeight} ${this.fontSize}px ${this.fontFace}`;
81
+ ctx.font = font; // measure canvas with appropriate font
82
+ const innerWidth = Math.max(...lines.map(line => ctx.measureText(line).width));
83
+ const innerHeight = this.fontSize * lines.length;
84
+ // 内容框尺寸(含 border + padding)
85
+ const contentW = innerWidth + relBorder[0] * 2 + relPadding[0] * 2;
86
+ const contentH = innerHeight + relBorder[1] * 2 + relPadding[1] * 2;
87
+ // 箭头区:底部预留 arrowZone 给向下箭头(raycast 用 uv.y 判定点击区)。
88
+ // 顶部同样预留等量空间,使内容框在画布中【垂直居中】,不再因底部箭头区而整体偏上、视觉不居中。
89
+ const arrowZone = 40;
90
+ const boxTop = arrowZone; // 内容框顶边(顶留白 = arrowZone)
91
+ const boxBottom = boxTop + contentH; // 内容框底边(箭头从此处向下延伸)
92
+ canvas.width = contentW;
93
+ canvas.height = boxBottom + arrowZone; // 顶 arrowZone + 内容 + 底 arrowZone
94
+ // 统一平移到内容框坐标系:之后所有绘制都以 (0, boxTop) 为内容框左上角。
95
+ ctx.translate(0, boxTop);
96
+ // paint border
97
+ if (this.borderWidth) {
98
+ ctx.strokeStyle = this.borderColor;
99
+ if (relBorder[0]) { // left + right borders
100
+ const hb = relBorder[0] / 2;
101
+ ctx.lineWidth = relBorder[0];
102
+ ctx.beginPath();
103
+ ctx.moveTo(hb, relBorderRadius[0]);
104
+ ctx.lineTo(hb, contentH - relBorderRadius[3]);
105
+ ctx.moveTo(contentW - hb, relBorderRadius[1]);
106
+ ctx.lineTo(contentW - hb, contentH - relBorderRadius[2]);
107
+ ctx.stroke();
108
+ }
109
+ if (relBorder[1]) { // top + bottom borders
110
+ const hb = relBorder[1] / 2;
111
+ ctx.lineWidth = relBorder[1];
112
+ ctx.beginPath();
113
+ ctx.moveTo(Math.max(relBorder[0], relBorderRadius[0]), hb);
114
+ ctx.lineTo(contentW - Math.max(relBorder[0], relBorderRadius[1]), hb);
115
+ ctx.moveTo(Math.max(relBorder[0], relBorderRadius[3]), contentH - hb);
116
+ ctx.lineTo((contentW / 2 - 20), contentH - hb);
117
+ ctx.lineTo((contentW / 2), contentH + 20 - hb);
118
+ ctx.lineTo((contentW / 2 + 20), contentH - hb);
119
+ ctx.lineTo(contentW - Math.max(relBorder[0], relBorderRadius[2]), contentH - hb);
120
+ ctx.stroke();
121
+ }
122
+ if (this.borderRadius) { // strike rounded corners
123
+ const cornerWidth = Math.max(...relBorder);
124
+ const hb = cornerWidth / 2;
125
+ ctx.lineWidth = cornerWidth;
126
+ ctx.beginPath();
127
+ [
128
+ !!relBorderRadius[0] && [relBorderRadius[0], hb, hb, relBorderRadius[0]],
129
+ !!relBorderRadius[1] && [contentW - relBorderRadius[1], contentW - hb, hb, relBorderRadius[1]],
130
+ !!relBorderRadius[2] && [contentW - relBorderRadius[2], contentW - hb, contentH - hb, contentH - relBorderRadius[2]],
131
+ !!relBorderRadius[3] && [relBorderRadius[3], hb, contentH - hb, contentH - relBorderRadius[3]]
132
+ ].filter((d) => !!d).forEach(([x0, x1, y0, y1]) => {
133
+ ctx.moveTo(x0, y0);
134
+ ctx.quadraticCurveTo(x1, y0, x1, y1);
135
+ });
136
+ ctx.stroke();
137
+ }
138
+ }
139
+ // paint background
140
+ if (this.backgroundColor) {
141
+ ctx.fillStyle = this.backgroundColor;
142
+ if (!this.borderRadius) {
143
+ ctx.fillRect(relBorder[0], relBorder[1], contentW - relBorder[0] * 2, contentH - relBorder[1] * 2);
144
+ }
145
+ else { // fill with rounded corners
146
+ ctx.beginPath();
147
+ ctx.moveTo(relBorder[0], relBorderRadius[0]);
148
+ ctx.quadraticCurveTo(relBorder[0], relBorder[1], relBorderRadius[0], relBorder[1]);
149
+ ctx.lineTo(contentW - relBorderRadius[1], relBorder[1]);
150
+ ctx.quadraticCurveTo(contentW - relBorder[0], relBorder[1], contentW - relBorder[0], relBorderRadius[1]);
151
+ ctx.lineTo(contentW - relBorder[0], contentH - relBorderRadius[2]);
152
+ ctx.quadraticCurveTo(contentW - relBorder[0], contentH - relBorder[1], contentW - relBorderRadius[2], contentH - relBorder[1]);
153
+ ctx.lineTo((contentW / 2 + 20), contentH - relBorder[1]);
154
+ ctx.lineTo((contentW / 2), contentH + 20 - relBorder[1]);
155
+ ctx.lineTo((contentW / 2 - 20), contentH - relBorder[1]);
156
+ ctx.lineTo(relBorderRadius[3], contentH - relBorder[1]);
157
+ ctx.quadraticCurveTo(relBorder[0], contentH - relBorder[1], relBorder[0], contentH - relBorderRadius[3]);
158
+ ctx.closePath();
159
+ ctx.fill();
160
+ }
161
+ }
162
+ // 文字区:在内容框内(已平移到 boxTop)再叠加 border + padding 偏移,使文字在框内居中。
163
+ ctx.translate(relBorder[0], relBorder[1]);
164
+ ctx.translate(relPadding[0], relPadding[1]);
165
+ // paint text
166
+ ctx.font = font; // Set font again after canvas is resized, as context properties are reset
167
+ ctx.fillStyle = this.color;
168
+ // 精确垂直居中:用 measureText 的 actualBoundingBox 实测字形上下沿,
169
+ // 不再依赖 textBaseline='middle'(middle 是 em 盒中线,与真实字形视觉中线常偏差,
170
+ // 导致整行文字偏上/偏下、看着不居中)。改为 alphabetic 基线 + 实测字形高度,
171
+ // 把每行字形放进其 fontSize 高的槽中心。
172
+ ctx.textAlign = 'center';
173
+ ctx.textBaseline = 'alphabetic';
174
+ const drawTextStroke = this.strokeWidth > 0;
175
+ if (drawTextStroke) {
176
+ ctx.lineWidth = this.strokeWidth * this.fontSize / 10;
177
+ ctx.strokeStyle = this.strokeColor;
178
+ }
179
+ const slotH = this.fontSize; // 每行槽高
180
+ lines.forEach((line, index) => {
181
+ const metrics = ctx.measureText(line);
182
+ const ascent = metrics.actualBoundingBoxAscent; // 字形顶部到基线
183
+ const descent = metrics.actualBoundingBoxDescent; // 基线到字形底部
184
+ const glyphH = (ascent || 0) + (descent || 0);
185
+ const slotTop = index * slotH; // 本行槽顶(内容框坐标系,已平移)
186
+ // 让字形在槽中垂直居中:先平移到槽中线,再上移 ascent 回到基线
187
+ const baselineY = slotTop + (slotH - glyphH) / 2 + (ascent || slotH / 2);
188
+ const lineX = innerWidth / 2;
189
+ drawTextStroke && ctx.strokeText(line, lineX, baselineY);
190
+ ctx.fillText(line, lineX, baselineY);
191
+ });
192
+ // Inject canvas into sprite
193
+ if (this.material.map)
194
+ this.material.map.dispose(); // gc previous texture
195
+ const texture = this.material.map = new Texture(canvas);
196
+ texture.minFilter = LinearFilter;
197
+ texture.needsUpdate = true;
198
+ const yScale = this.textHeight * lines.length + border[1] * 2 + padding[1] * 2;
199
+ this.scale.set(yScale * canvas.width / canvas.height, yScale, 0);
200
+ }
201
+ //鼠标拾取计算
202
+ raycast(raycaster, intersects) {
203
+ let intersect = [];
204
+ super.raycast(raycaster, intersect);
205
+ let inte = intersect[0];
206
+ if (inte && (inte.uv && inte.uv.y > 0.55)) {
207
+ intersects.push(inte);
208
+ }
209
+ }
210
+ copy(source) {
211
+ this.color = source.color;
212
+ this.backgroundColor = source.backgroundColor;
213
+ this.padding = source.padding;
214
+ this.borderWidth = source.borderWidth;
215
+ this.borderColor = source.borderColor;
216
+ this.fontFace = source.fontFace;
217
+ this.fontSize = source.fontSize;
218
+ this.fontWeight = source.fontWeight;
219
+ this.strokeWidth = source.strokeWidth;
220
+ this.strokeColor = source.strokeColor;
221
+ return this;
222
+ }
223
+ }