three-base 2.0.134 → 2.0.142
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/DirectionalLight.d.ts +6 -6
- package/DirectionalLight.js +68 -68
- package/DirectionalLight.ts +70 -0
- package/EventMap.d.ts +103 -0
- package/EventMap.js +17 -0
- package/EventMap.ts +139 -0
- package/EventMesh.d.ts +18 -18
- package/EventMesh.js +59 -59
- package/EventMesh.ts +60 -0
- package/ExtrudeMesh.d.ts +112 -112
- package/ExtrudeMesh.js +342 -366
- package/ExtrudeMesh.ts +553 -0
- package/FPScontrol.d.ts +511 -71
- package/FPScontrol.js +1799 -505
- package/FPScontrol.ts +1855 -0
- package/Fire/Fire.d.ts +28 -28
- package/Fire/Fire.js +80 -79
- package/Fire/Fire.ts +89 -0
- package/Fire/{FireGromtry.d.ts → FireGeometry.d.ts} +9 -9
- package/Fire/{FireGromtry.js → FireGeometry.js} +40 -40
- package/Fire/FireGeometry.ts +40 -0
- package/Fire/FireMaterial.d.ts +28 -28
- package/Fire/FireMaterial.js +32 -32
- package/Fire/FireMaterial.ts +89 -0
- package/Fire/index.d.ts +2 -1
- package/Fire/index.js +2 -1
- package/Fire/index.ts +2 -0
- package/GLTFDracoLoader.d.ts +71 -0
- package/GLTFDracoLoader.js +266 -0
- package/GLTFDracoLoader.ts +430 -0
- package/Grass/Grass.d.ts +8 -8
- package/Grass/Grass.js +38 -38
- package/Grass/Grass.ts +38 -0
- package/Grass/index.d.ts +2 -1
- package/Grass/index.js +2 -1
- package/Grass/index.ts +2 -0
- package/Ground1/Ground1.d.ts +10 -11
- package/Ground1/Ground1.js +95 -91
- package/Ground1/Ground1.ts +114 -0
- package/Ground1/index.d.ts +1 -1
- package/Ground1/index.js +1 -1
- package/Ground1/index.ts +1 -0
- package/MeshBase.d.ts +36 -35
- package/MeshBase.js +247 -223
- package/MeshBase.ts +253 -0
- package/Mirror.d.ts +25 -25
- package/Mirror.js +143 -139
- package/Mirror.ts +203 -0
- package/MktMesh/MktMesh.d.ts +291 -0
- package/MktMesh/MktMesh.js +1045 -0
- package/MktMesh/MktMesh.ts +1075 -0
- package/MktMesh/assetUrl.d.ts +35 -0
- package/MktMesh/assetUrl.js +69 -0
- package/MktMesh/assetUrl.ts +69 -0
- package/MktMesh/mktMappingShader.d.ts +12 -0
- package/MktMesh/mktMappingShader.js +139 -0
- package/MktMesh/mktMappingShader.ts +139 -0
- package/MktMesh/mktShader.d.ts +263 -0
- package/MktMesh/mktShader.js +1248 -0
- package/MktMesh/mktShader.ts +1344 -0
- package/MktMesh/panoBitmapTexture.d.ts +25 -0
- package/MktMesh/panoBitmapTexture.js +52 -0
- package/MktMesh/panoBitmapTexture.ts +54 -0
- package/MktMesh/panoSlotBind.d.ts +29 -0
- package/MktMesh/panoSlotBind.js +106 -0
- package/MktMesh/panoSlotBind.ts +153 -0
- package/MktMesh/panoSlotRoster.d.ts +22 -0
- package/MktMesh/panoSlotRoster.js +169 -0
- package/MktMesh/panoSlotRoster.ts +168 -0
- package/MktMesh/panoTileStitcher.d.ts +119 -0
- package/MktMesh/panoTileStitcher.js +533 -0
- package/MktMesh/panoTileStitcher.ts +616 -0
- package/MktMesh/types.d.ts +75 -0
- package/MktMesh/types.js +1 -0
- package/MktMesh/types.ts +87 -0
- package/MktMesh/wallCapTessellate.d.ts +33 -0
- package/MktMesh/wallCapTessellate.js +97 -0
- package/MktMesh/wallCapTessellate.ts +68 -0
- package/PipeMesh/PathGeometry.d.ts +44 -44
- package/PipeMesh/PathGeometry.js +307 -300
- package/PipeMesh/PathGeometry.ts +343 -0
- package/PipeMesh/PathPoint.d.ts +17 -17
- package/PipeMesh/PathPoint.js +31 -31
- package/PipeMesh/PathPoint.ts +36 -0
- package/PipeMesh/PathPointList.d.ts +31 -31
- package/PipeMesh/PathPointList.js +209 -208
- package/PipeMesh/PathPointList.ts +227 -0
- package/PipeMesh/PathTubeGeometry.d.ts +25 -25
- package/PipeMesh/PathTubeGeometry.js +130 -130
- package/PipeMesh/PathTubeGeometry.ts +146 -0
- package/PipeMesh/PipeMesh.d.ts +25 -25
- package/PipeMesh/PipeMesh.js +63 -63
- package/PipeMesh/PipeMesh.ts +76 -0
- package/PipeMesh/index.d.ts +1 -1
- package/PipeMesh/index.js +1 -1
- package/PipeMesh/index.ts +1 -0
- package/PlaneModal1/PlaneModal1.d.ts +34 -31
- package/PlaneModal1/PlaneModal1.js +109 -105
- package/PlaneModal1/PlaneModal1.ts +138 -0
- package/PlaneModal1/index.d.ts +1 -1
- package/PlaneModal1/index.js +1 -1
- package/PlaneModal1/index.ts +1 -0
- package/PlaneText.d.ts +27 -39
- package/PlaneText.js +35 -30
- package/PlaneText.ts +55 -0
- package/PlaneWithHtml.d.ts +13 -11
- package/PlaneWithHtml.js +64 -63
- package/PlaneWithHtml.ts +70 -0
- package/PointLight/PointLight.d.ts +13 -14
- package/PointLight/PointLight.js +64 -70
- package/PointLight/PointLight.ts +67 -0
- package/PointLight/index.d.ts +1 -1
- package/PointLight/index.js +1 -1
- package/PointLight/index.ts +1 -0
- package/README.md +110 -79
- package/Sky/Sky.d.ts +9 -9
- package/Sky/Sky.js +22 -22
- package/Sky/Sky.ts +22 -0
- package/Sky/index.d.ts +1 -1
- package/Sky/index.js +1 -1
- package/Sky/index.ts +1 -0
- package/SpotLight.d.ts +6 -6
- package/SpotLight.js +72 -72
- package/SpotLight.ts +74 -0
- package/SpriteModal1/SpriteModal1.d.ts +33 -30
- package/SpriteModal1/SpriteModal1.js +116 -110
- package/SpriteModal1/SpriteModal1.ts +146 -0
- package/SpriteModal1/index.d.ts +1 -1
- package/SpriteModal1/index.js +1 -1
- package/SpriteModal1/index.ts +1 -0
- package/SpriteText.d.ts +46 -45
- package/SpriteText.js +176 -163
- package/SpriteText.ts +205 -0
- package/SpriteText2.d.ts +48 -47
- package/SpriteText2.js +223 -198
- package/SpriteText2.ts +258 -0
- package/SpriteText3.d.ts +86 -0
- package/SpriteText3.js +519 -0
- package/SpriteText3.ts +599 -0
- package/SpriteWithHtml.d.ts +9 -7
- package/SpriteWithHtml.js +44 -44
- package/SpriteWithHtml.ts +50 -0
- package/Text3D/Text3D.d.ts +20 -20
- package/Text3D/Text3D.js +58 -62
- package/Text3D/Text3D.ts +77 -0
- package/Text3D/fontController.d.ts +60 -59
- package/Text3D/fontController.js +166 -199
- package/Text3D/fontController.ts +209 -0
- package/Text3D/index.d.ts +1 -1
- package/Text3D/index.js +1 -1
- package/Text3D/index.ts +1 -0
- package/ThreeBase.d.ts +248 -97
- package/ThreeBase.js +1202 -613
- package/ThreeBase.ts +1314 -0
- package/ThreeMouse.d.ts +54 -40
- package/ThreeMouse.js +453 -407
- package/ThreeMouse.ts +472 -0
- package/Transition.d.ts +45 -40
- package/Transition.js +209 -210
- package/Transition.ts +242 -0
- package/Water/Water.d.ts +5 -5
- package/Water/Water.js +44 -26
- package/Water/Water.ts +45 -0
- package/Water/index.d.ts +2 -0
- package/Water/index.js +2 -0
- package/Water/index.ts +2 -0
- package/WaterFlow/FloatingDuck.d.ts +88 -0
- package/WaterFlow/FloatingDuck.js +307 -0
- package/WaterFlow/FloatingDuck.ts +445 -0
- package/WaterFlow/GPUFluidSimulation.d.ts +56 -0
- package/WaterFlow/GPUFluidSimulation.js +785 -0
- package/WaterFlow/GPUFluidSimulation.ts +827 -0
- package/WaterFlow/ReservoirSystem.d.ts +106 -0
- package/WaterFlow/ReservoirSystem.js +621 -0
- package/WaterFlow/ReservoirSystem.ts +754 -0
- package/WaterFlow/SPHField.d.ts +35 -0
- package/WaterFlow/SPHField.js +204 -0
- package/WaterFlow/SPHField.ts +228 -0
- package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -0
- package/WaterFlow/ScreenSpaceFluidPass.js +736 -0
- package/WaterFlow/ScreenSpaceFluidPass.ts +789 -0
- package/WaterFlow/ShallowWaterSurface.d.ts +45 -0
- package/WaterFlow/ShallowWaterSurface.js +441 -0
- package/WaterFlow/ShallowWaterSurface.ts +510 -0
- package/WaterFlow/WaterFlow.d.ts +87 -0
- package/WaterFlow/WaterFlow.js +171 -0
- package/WaterFlow/WaterFlow.ts +219 -0
- package/WaterFlow/types.d.ts +161 -0
- package/WaterFlow/types.js +1 -0
- package/WaterFlow/types.ts +189 -0
- package/WaterFlow/waterFlowPass.d.ts +3 -0
- package/WaterFlow/waterFlowPass.js +20 -0
- package/WaterFlow/waterFlowPass.ts +40 -0
- package/collisionOBB.d.ts +42 -0
- package/collisionOBB.js +112 -0
- package/collisionOBB.ts +108 -0
- package/declare.d.ts +23 -165
- package/index.d.ts +1 -1
- package/index.js +1 -2
- package/index.ts +1 -0
- package/instanced/InstancedBatch.d.ts +57 -0
- package/instanced/InstancedBatch.js +348 -0
- package/instanced/InstancedBatch.ts +406 -0
- package/instanced/InstancedChild.d.ts +174 -0
- package/instanced/InstancedChild.js +264 -0
- package/instanced/InstancedChild.ts +327 -0
- package/instanced/InstancedGroup.d.ts +43 -0
- package/instanced/InstancedGroup.js +126 -0
- package/instanced/InstancedGroup.ts +137 -0
- package/{InstancedMeshBase.d.ts → instanced/InstancedMeshBase.d.ts} +38 -39
- package/{InstancedMeshBase.js → instanced/InstancedMeshBase.js} +282 -293
- package/instanced/InstancedMeshBase.ts +292 -0
- package/instanced/InstancedTemplate.d.ts +46 -0
- package/instanced/InstancedTemplate.js +125 -0
- package/instanced/InstancedTemplate.ts +188 -0
- package/keyControls.d.ts +30 -0
- package/{keyContorls.js → keyControls.js} +101 -98
- package/keyControls.ts +107 -0
- package/lensflare/LensFlare.d.ts +39 -0
- package/lensflare/LensFlare.js +373 -0
- package/lensflare/LensFlare.ts +448 -0
- package/lensflare/lensflare0.png +0 -0
- package/lensflare/lensflare3.png +0 -0
- package/lensflare/lensflare_custom.png +0 -0
- package/lensflare/lensflare_hex_ghost.png +0 -0
- package/lensflare/lensflare_hex_main.png +0 -0
- package/package.json +101 -26
- package/pass/bloom_pass.d.ts +2 -2
- package/pass/bloom_pass.js +188 -101
- package/pass/bloom_pass.ts +243 -0
- package/pass/cover_pass.d.ts +2 -2
- package/pass/cover_pass.js +122 -99
- package/pass/cover_pass.ts +182 -0
- package/pass/debugDepthState.d.ts +20 -0
- package/pass/debugDepthState.js +9 -0
- package/pass/debugDepthState.ts +22 -0
- package/pass/depthTestBias.d.ts +12 -0
- package/pass/depthTestBias.js +12 -0
- package/pass/depthTestBias.ts +12 -0
- package/pass/effectUserData.d.ts +27 -0
- package/pass/effectUserData.js +1 -0
- package/pass/effectUserData.ts +46 -0
- package/pass/frosted_glass_pass.d.ts +2 -2
- package/pass/frosted_glass_pass.js +167 -186
- package/pass/frosted_glass_pass.ts +288 -0
- package/pass/fsQuad.d.ts +9 -9
- package/pass/fsQuad.js +28 -28
- package/pass/fsQuad.ts +34 -0
- package/pass/glow_pass.d.ts +2 -2
- package/pass/glow_pass.js +449 -233
- package/pass/glow_pass.ts +654 -0
- package/pass/screen_bloom_pass.d.ts +11 -0
- package/pass/screen_bloom_pass.js +235 -0
- package/pass/screen_bloom_pass.ts +263 -0
- package/pass/ssao_pass.d.ts +88 -11
- package/pass/ssao_pass.js +802 -288
- package/pass/ssao_pass.ts +918 -0
- package/pass/stroke_pass.d.ts +2 -2
- package/pass/stroke_pass.js +329 -258
- package/pass/stroke_pass.ts +638 -0
- package/shaders/FXAAShaderMaterial.d.ts +3 -3
- package/shaders/FXAAShaderMaterial.js +23 -66
- package/shaders/FXAAShaderMaterial.ts +201 -0
- package/shaders/baseDepthVisShader.d.ts +11 -0
- package/shaders/baseDepthVisShader.js +36 -0
- package/shaders/baseDepthVisShader.ts +36 -0
- package/shaders/baseTextureToRenderShader.d.ts +2 -2
- package/shaders/baseTextureToRenderShader.js +55 -60
- package/shaders/baseTextureToRenderShader.ts +232 -0
- package/shaders/copyShader.d.ts +3 -3
- package/shaders/copyShader.js +13 -14
- package/shaders/copyShader.ts +32 -0
- package/shaders/debugDepthCompareShader.d.ts +14 -0
- package/shaders/debugDepthCompareShader.js +49 -0
- package/shaders/debugDepthCompareShader.ts +50 -0
- package/shaders/debugDepthJudgeShader.d.ts +18 -0
- package/shaders/debugDepthJudgeShader.js +52 -0
- package/shaders/debugDepthJudgeShader.ts +54 -0
- package/shaders/debugExcludedShader.d.ts +13 -0
- package/shaders/debugExcludedShader.js +46 -0
- package/shaders/debugExcludedShader.ts +48 -0
- package/spriteTextBg.d.ts +1 -0
- package/spriteTextBg.js +20 -0
- package/spriteTextBg.ts +20 -0
- package/threeLoader.d.ts +35 -34
- package/threeLoader.js +518 -527
- package/threeLoader.ts +525 -0
- package/threeUtils.d.ts +53 -52
- package/threeUtils.js +329 -330
- package/threeUtils.ts +373 -0
- package/types.d.ts +2 -0
- package/types.js +6 -0
- package/types.ts +8 -0
- package/ApngTexture.d.ts +0 -13
- package/ApngTexture.js +0 -61
- package/ApngTextureManage.d.ts +0 -18
- package/ApngTextureManage.js +0 -87
- package/KeyFrameAnimation.d.ts +0 -25
- package/KeyFrameAnimation.js +0 -78
- package/keyContorls.d.ts +0 -25
- package/lib/draco/draco_decoder.js +0 -34
- package/lib/draco/draco_decoder.wasm +0 -0
- package/lib/draco/draco_wasm_wrapper.js +0 -117
- package/shaders.d.ts +0 -5
- package/shaders.js +0 -93
package/SpriteText.js
CHANGED
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/*
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* @Author: xiaosihan
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* @Date: 2023-05-03 02:42:07
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2023-05-03 02:53:00
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*/
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import { Sprite, SpriteMaterial, Texture, LinearFilter } from "three";
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export default class SpriteText extends Sprite {
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constructor(text = '', textHeight = 10, color = 'rgba(255, 255, 255, 1)') {
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super(new SpriteMaterial());
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this.material.alphaTest = 0.1;
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this._text = `${text}`;
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}
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_color = "#
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_backgroundColor = false; // no background color
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_strokeColor = "#fffff";
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_fontFace = 'Arial';
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_fontSize = 90; // defines text resolution
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_fontWeight = 'normal';
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_canvas = document.createElement('canvas');
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get text() { return this._text; }
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set text(text) { this._text = text; this._genCanvas(); }
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get textHeight() { return this._textHeight; }
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set textHeight(textHeight) { this._textHeight = textHeight; this._genCanvas(); }
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get color() { return this._color; }
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set color(color) { this._color = color; this._genCanvas(); }
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get backgroundColor() { return this._backgroundColor; }
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set backgroundColor(color) { this._backgroundColor = color; this._genCanvas(); }
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get padding() { return this._padding; }
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set padding(padding) { this._padding = padding; this._genCanvas(); }
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get borderWidth() { return this._borderWidth; }
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set borderWidth(borderWidth) { this._borderWidth = borderWidth; this._genCanvas(); }
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get borderRadius() { return this._borderRadius; }
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set borderRadius(borderRadius) { this._borderRadius = borderRadius; this._genCanvas(); }
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get borderColor() { return this._borderColor; }
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set borderColor(borderColor) { this._borderColor = borderColor; this._genCanvas(); }
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get fontFace() { return this._fontFace; }
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set fontFace(fontFace) { this._fontFace = fontFace; this._genCanvas(); }
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get fontSize() { return this._fontSize; }
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set fontSize(fontSize) { this._fontSize = fontSize; this._genCanvas(); }
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get fontWeight() { return this._fontWeight; }
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set fontWeight(fontWeight) { this._fontWeight = fontWeight; this._genCanvas(); }
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get strokeWidth() { return this._strokeWidth; }
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set strokeWidth(strokeWidth) { this._strokeWidth = strokeWidth; this._genCanvas(); }
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get strokeColor() { return this._strokeColor; }
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set strokeColor(strokeColor) { this._strokeColor = strokeColor; this._genCanvas(); }
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-
[relBorder[0],
|
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|
-
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|
-
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|
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|
-
ctx.
|
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-
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ctx.
|
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135
|
-
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|
136
|
-
|
|
137
|
-
|
|
138
|
-
ctx.translate(...
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
ctx.
|
|
142
|
-
ctx.
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-
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-
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-
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-
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-
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ctx.
|
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153
|
-
}
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|
154
|
-
|
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|
-
|
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|
-
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-
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-
|
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1
|
+
/*
|
|
2
|
+
* @Author: xiaosihan
|
|
3
|
+
* @Date: 2023-05-03 02:42:07
|
|
4
|
+
* @Last Modified by: xiaosihan
|
|
5
|
+
* @Last Modified time: 2023-05-03 02:53:00
|
|
6
|
+
*/
|
|
7
|
+
import { Sprite, SpriteMaterial, Texture, LinearFilter } from "three";
|
|
8
|
+
export default class SpriteText extends Sprite {
|
|
9
|
+
constructor(text = '', textHeight = 10, color = 'rgba(255, 255, 255, 1)') {
|
|
10
|
+
super(new SpriteMaterial());
|
|
11
|
+
this.material.alphaTest = 0.1;
|
|
12
|
+
this._text = `${text}`;
|
|
13
|
+
this._textHeight = textHeight;
|
|
14
|
+
this._color = color;
|
|
15
|
+
this._genCanvas();
|
|
16
|
+
}
|
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17
|
+
_text = "";
|
|
18
|
+
_textHeight = 10;
|
|
19
|
+
_color = "#ffffff";
|
|
20
|
+
_backgroundColor = false; // no background color
|
|
21
|
+
_padding = 0;
|
|
22
|
+
_borderWidth = 0;
|
|
23
|
+
_borderRadius = 0;
|
|
24
|
+
_borderColor = "#fffff";
|
|
25
|
+
_strokeWidth = 0;
|
|
26
|
+
_strokeColor = "#fffff";
|
|
27
|
+
_fontFace = 'Arial';
|
|
28
|
+
_fontSize = 90; // defines text resolution
|
|
29
|
+
_fontWeight = 'normal';
|
|
30
|
+
_canvas = document.createElement('canvas');
|
|
31
|
+
get text() { return this._text; }
|
|
32
|
+
set text(text) { this._text = text; this._genCanvas(); }
|
|
33
|
+
get textHeight() { return this._textHeight; }
|
|
34
|
+
set textHeight(textHeight) { this._textHeight = textHeight; this._genCanvas(); }
|
|
35
|
+
get color() { return this._color; }
|
|
36
|
+
set color(color) { this._color = color; this._genCanvas(); }
|
|
37
|
+
get backgroundColor() { return this._backgroundColor; }
|
|
38
|
+
set backgroundColor(color) { this._backgroundColor = color; this._genCanvas(); }
|
|
39
|
+
get padding() { return this._padding; }
|
|
40
|
+
set padding(padding) { this._padding = padding; this._genCanvas(); }
|
|
41
|
+
get borderWidth() { return this._borderWidth; }
|
|
42
|
+
set borderWidth(borderWidth) { this._borderWidth = borderWidth; this._genCanvas(); }
|
|
43
|
+
get borderRadius() { return this._borderRadius; }
|
|
44
|
+
set borderRadius(borderRadius) { this._borderRadius = borderRadius; this._genCanvas(); }
|
|
45
|
+
get borderColor() { return this._borderColor; }
|
|
46
|
+
set borderColor(borderColor) { this._borderColor = borderColor; this._genCanvas(); }
|
|
47
|
+
get fontFace() { return this._fontFace; }
|
|
48
|
+
set fontFace(fontFace) { this._fontFace = fontFace; this._genCanvas(); }
|
|
49
|
+
get fontSize() { return this._fontSize; }
|
|
50
|
+
set fontSize(fontSize) { this._fontSize = fontSize; this._genCanvas(); }
|
|
51
|
+
get fontWeight() { return this._fontWeight; }
|
|
52
|
+
set fontWeight(fontWeight) { this._fontWeight = fontWeight; this._genCanvas(); }
|
|
53
|
+
get strokeWidth() { return this._strokeWidth; }
|
|
54
|
+
set strokeWidth(strokeWidth) { this._strokeWidth = strokeWidth; this._genCanvas(); }
|
|
55
|
+
get strokeColor() { return this._strokeColor; }
|
|
56
|
+
set strokeColor(strokeColor) { this._strokeColor = strokeColor; this._genCanvas(); }
|
|
57
|
+
_genCanvas() {
|
|
58
|
+
const canvas = this._canvas;
|
|
59
|
+
const ctx = canvas.getContext('2d');
|
|
60
|
+
if (!ctx)
|
|
61
|
+
return;
|
|
62
|
+
const border = Array.isArray(this.borderWidth) ? this.borderWidth : [this.borderWidth, this.borderWidth]; // x,y border
|
|
63
|
+
const relBorder = border.map(b => b * this.fontSize * 0.1); // border in canvas units
|
|
64
|
+
const borderRadius = Array.isArray(this.borderRadius) ? this.borderRadius : [this.borderRadius, this.borderRadius, this.borderRadius, this.borderRadius]; // tl tr br bl corners
|
|
65
|
+
const relBorderRadius = borderRadius.map(b => b * this.fontSize * 0.1); // border radius in canvas units
|
|
66
|
+
const padding = Array.isArray(this.padding) ? this.padding : [this.padding, this.padding]; // x,y padding
|
|
67
|
+
const relPadding = padding.map(p => p * this.fontSize * 0.1);
|
|
68
|
+
; // padding in canvas units
|
|
69
|
+
const lines = this.text.split('\n');
|
|
70
|
+
const font = `${this.fontWeight} ${this.fontSize}px ${this.fontFace}`;
|
|
71
|
+
ctx.font = font; // measure canvas with appropriate font
|
|
72
|
+
const innerWidth = Math.max(...lines.map(line => ctx.measureText(line).width));
|
|
73
|
+
const innerHeight = this.fontSize * lines.length;
|
|
74
|
+
canvas.width = innerWidth + relBorder[0] * 2 + relPadding[0] * 2;
|
|
75
|
+
canvas.height = innerHeight + relBorder[1] * 2 + relPadding[1] * 2;
|
|
76
|
+
// paint border
|
|
77
|
+
if (this.borderWidth) {
|
|
78
|
+
ctx.strokeStyle = this.borderColor;
|
|
79
|
+
if (relBorder[0]) { // left + right borders
|
|
80
|
+
const hb = relBorder[0] / 2;
|
|
81
|
+
ctx.lineWidth = relBorder[0];
|
|
82
|
+
ctx.beginPath();
|
|
83
|
+
ctx.moveTo(hb, relBorderRadius[0]);
|
|
84
|
+
ctx.lineTo(hb, canvas.height - relBorderRadius[3]);
|
|
85
|
+
ctx.moveTo(canvas.width - hb, relBorderRadius[1]);
|
|
86
|
+
ctx.lineTo(canvas.width - hb, canvas.height - relBorderRadius[2]);
|
|
87
|
+
ctx.stroke();
|
|
88
|
+
}
|
|
89
|
+
if (relBorder[1]) { // top + bottom borders
|
|
90
|
+
const hb = relBorder[1] / 2;
|
|
91
|
+
ctx.lineWidth = relBorder[1];
|
|
92
|
+
ctx.beginPath();
|
|
93
|
+
ctx.moveTo(Math.max(relBorder[0], relBorderRadius[0]), hb);
|
|
94
|
+
ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[1]), hb);
|
|
95
|
+
ctx.moveTo(Math.max(relBorder[0], relBorderRadius[3]), canvas.height - hb);
|
|
96
|
+
ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[2]), canvas.height - hb);
|
|
97
|
+
ctx.stroke();
|
|
98
|
+
}
|
|
99
|
+
if (this.borderRadius) { // strike rounded corners
|
|
100
|
+
const cornerWidth = Math.max(...relBorder);
|
|
101
|
+
const hb = cornerWidth / 2;
|
|
102
|
+
ctx.lineWidth = cornerWidth;
|
|
103
|
+
ctx.beginPath();
|
|
104
|
+
[
|
|
105
|
+
!!relBorderRadius[0] && [relBorderRadius[0], hb, hb, relBorderRadius[0]],
|
|
106
|
+
!!relBorderRadius[1] && [canvas.width - relBorderRadius[1], canvas.width - hb, hb, relBorderRadius[1]],
|
|
107
|
+
!!relBorderRadius[2] && [canvas.width - relBorderRadius[2], canvas.width - hb, canvas.height - hb, canvas.height - relBorderRadius[2]],
|
|
108
|
+
!!relBorderRadius[3] && [relBorderRadius[3], hb, canvas.height - hb, canvas.height - relBorderRadius[3]]
|
|
109
|
+
].filter((d) => !!d).forEach(([x0, x1, y0, y1]) => {
|
|
110
|
+
ctx.moveTo(x0, y0);
|
|
111
|
+
ctx.quadraticCurveTo(x1, y0, x1, y1);
|
|
112
|
+
});
|
|
113
|
+
ctx.stroke();
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
// paint background
|
|
117
|
+
if (this.backgroundColor && typeof this.backgroundColor === 'string') {
|
|
118
|
+
ctx.fillStyle = this.backgroundColor;
|
|
119
|
+
if (!this.borderRadius) {
|
|
120
|
+
ctx.fillRect(relBorder[0], relBorder[1], canvas.width - relBorder[0] * 2, canvas.height - relBorder[1] * 2);
|
|
121
|
+
}
|
|
122
|
+
else { // fill with rounded corners
|
|
123
|
+
ctx.beginPath();
|
|
124
|
+
ctx.moveTo(relBorder[0], relBorderRadius[0]);
|
|
125
|
+
[
|
|
126
|
+
[relBorder[0], relBorderRadius[0], canvas.width - relBorderRadius[1], relBorder[1], relBorder[1], relBorder[1]],
|
|
127
|
+
[canvas.width - relBorder[0], canvas.width - relBorder[0], canvas.width - relBorder[0], relBorder[1], relBorderRadius[1], canvas.height - relBorderRadius[2]],
|
|
128
|
+
[canvas.width - relBorder[0], canvas.width - relBorderRadius[2], relBorderRadius[3], canvas.height - relBorder[1], canvas.height - relBorder[1], canvas.height - relBorder[1]],
|
|
129
|
+
[relBorder[0], relBorder[0], relBorder[0], canvas.height - relBorder[1], canvas.height - relBorderRadius[3], relBorderRadius[0]], // t
|
|
130
|
+
].forEach(([x0, x1, x2, y0, y1, y2]) => {
|
|
131
|
+
ctx.quadraticCurveTo(x0, y0, x1, y1);
|
|
132
|
+
ctx.lineTo(x2, y2);
|
|
133
|
+
});
|
|
134
|
+
ctx.closePath();
|
|
135
|
+
ctx.fill();
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
ctx.translate(...relBorder);
|
|
139
|
+
ctx.translate(...relPadding);
|
|
140
|
+
// paint text
|
|
141
|
+
ctx.font = font; // Set font again after canvas is resized, as context properties are reset
|
|
142
|
+
ctx.fillStyle = this.color;
|
|
143
|
+
// 精确垂直居中:用 measureText 的 actualBoundingBox 实测字形上下沿,
|
|
144
|
+
// 不再依赖 textBaseline='middle'(middle 是 em 盒中线,与真实字形视觉中线常偏差,
|
|
145
|
+
// 导致整行文字偏上/偏下、看着不居中)。改为 alphabetic 基线 + 实测字形高度,
|
|
146
|
+
// 把每行字形放进其 fontSize 高的槽中心。
|
|
147
|
+
ctx.textAlign = 'center';
|
|
148
|
+
ctx.textBaseline = 'alphabetic';
|
|
149
|
+
const drawTextStroke = this.strokeWidth > 0;
|
|
150
|
+
if (drawTextStroke) {
|
|
151
|
+
ctx.lineWidth = this.strokeWidth * this.fontSize / 10;
|
|
152
|
+
ctx.strokeStyle = this.strokeColor;
|
|
153
|
+
}
|
|
154
|
+
const slotH = this.fontSize; // 每行槽高
|
|
155
|
+
lines.forEach((line, index) => {
|
|
156
|
+
const metrics = ctx.measureText(line);
|
|
157
|
+
const ascent = metrics.actualBoundingBoxAscent; // 字形顶部到基线
|
|
158
|
+
const descent = metrics.actualBoundingBoxDescent; // 基线到字形底部
|
|
159
|
+
const glyphH = (ascent || 0) + (descent || 0);
|
|
160
|
+
const slotTop = index * slotH; // 本行槽顶(内容框坐标系,已平移)
|
|
161
|
+
// 让字形在槽中垂直居中:先平移到槽中线,再上移 ascent 回到基线
|
|
162
|
+
const baselineY = slotTop + (slotH - glyphH) / 2 + (ascent || slotH / 2);
|
|
163
|
+
const lineX = innerWidth / 2;
|
|
164
|
+
drawTextStroke && ctx.strokeText(line, lineX, baselineY);
|
|
165
|
+
ctx.fillText(line, lineX, baselineY);
|
|
166
|
+
});
|
|
167
|
+
// Inject canvas into sprite
|
|
168
|
+
if (this.material.map)
|
|
169
|
+
this.material.map.dispose(); // gc previous texture
|
|
170
|
+
const texture = this.material.map = new Texture(canvas);
|
|
171
|
+
texture.minFilter = LinearFilter;
|
|
172
|
+
texture.needsUpdate = true;
|
|
173
|
+
const yScale = this.textHeight * lines.length + border[1] * 2 + padding[1] * 2;
|
|
174
|
+
this.scale.set(yScale * canvas.width / canvas.height, yScale, 0);
|
|
175
|
+
}
|
|
176
|
+
}
|
package/SpriteText.ts
ADDED
|
@@ -0,0 +1,205 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* @Author: xiaosihan
|
|
3
|
+
* @Date: 2023-05-03 02:42:07
|
|
4
|
+
* @Last Modified by: xiaosihan
|
|
5
|
+
* @Last Modified time: 2023-05-03 02:53:00
|
|
6
|
+
*/
|
|
7
|
+
import { Sprite, SpriteMaterial, Texture, LinearFilter } from "three";
|
|
8
|
+
import type { ColorString } from "./types";
|
|
9
|
+
|
|
10
|
+
export default class SpriteText extends Sprite {
|
|
11
|
+
constructor(text: string = '', textHeight: number = 10, color: ColorString = 'rgba(255, 255, 255, 1)') {
|
|
12
|
+
super(new SpriteMaterial());
|
|
13
|
+
this.material.alphaTest = 0.1;
|
|
14
|
+
this._text = `${text}`;
|
|
15
|
+
this._textHeight = textHeight;
|
|
16
|
+
this._color = color;
|
|
17
|
+
this._genCanvas();
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
_text: string = "";
|
|
21
|
+
_textHeight: number = 10;
|
|
22
|
+
_color: ColorString = "#ffffff";
|
|
23
|
+
_backgroundColor: boolean | ColorString = false; // no background color
|
|
24
|
+
_padding: number = 0;
|
|
25
|
+
_borderWidth: number = 0;
|
|
26
|
+
_borderRadius: number = 0;
|
|
27
|
+
_borderColor: ColorString = "#fffff";
|
|
28
|
+
_strokeWidth: number = 0;
|
|
29
|
+
_strokeColor: ColorString = "#fffff";
|
|
30
|
+
_fontFace: string = 'Arial';
|
|
31
|
+
_fontSize: number = 90; // defines text resolution
|
|
32
|
+
_fontWeight: string = 'normal';
|
|
33
|
+
_canvas: HTMLCanvasElement = document.createElement('canvas');
|
|
34
|
+
|
|
35
|
+
get text(): string { return this._text; }
|
|
36
|
+
set text(text: string) { this._text = text; this._genCanvas(); }
|
|
37
|
+
|
|
38
|
+
get textHeight(): number { return this._textHeight; }
|
|
39
|
+
set textHeight(textHeight: number) { this._textHeight = textHeight; this._genCanvas(); }
|
|
40
|
+
|
|
41
|
+
get color(): ColorString { return this._color; }
|
|
42
|
+
set color(color: ColorString) { this._color = color; this._genCanvas(); }
|
|
43
|
+
|
|
44
|
+
get backgroundColor(): boolean | ColorString { return this._backgroundColor; }
|
|
45
|
+
set backgroundColor(color: boolean | ColorString) { this._backgroundColor = color; this._genCanvas(); }
|
|
46
|
+
|
|
47
|
+
get padding(): number { return this._padding; }
|
|
48
|
+
set padding(padding: number) { this._padding = padding; this._genCanvas(); }
|
|
49
|
+
|
|
50
|
+
get borderWidth(): number { return this._borderWidth; }
|
|
51
|
+
set borderWidth(borderWidth: number) { this._borderWidth = borderWidth; this._genCanvas(); }
|
|
52
|
+
|
|
53
|
+
get borderRadius(): number { return this._borderRadius; }
|
|
54
|
+
set borderRadius(borderRadius: number) { this._borderRadius = borderRadius; this._genCanvas(); }
|
|
55
|
+
|
|
56
|
+
get borderColor(): ColorString { return this._borderColor; }
|
|
57
|
+
set borderColor(borderColor: ColorString) { this._borderColor = borderColor; this._genCanvas(); }
|
|
58
|
+
|
|
59
|
+
get fontFace(): string { return this._fontFace; }
|
|
60
|
+
set fontFace(fontFace: string) { this._fontFace = fontFace; this._genCanvas(); }
|
|
61
|
+
|
|
62
|
+
get fontSize(): number { return this._fontSize; }
|
|
63
|
+
set fontSize(fontSize: number) { this._fontSize = fontSize; this._genCanvas(); }
|
|
64
|
+
|
|
65
|
+
get fontWeight(): string { return this._fontWeight; }
|
|
66
|
+
set fontWeight(fontWeight: string) { this._fontWeight = fontWeight; this._genCanvas(); }
|
|
67
|
+
|
|
68
|
+
get strokeWidth(): number { return this._strokeWidth; }
|
|
69
|
+
set strokeWidth(strokeWidth: number) { this._strokeWidth = strokeWidth; this._genCanvas(); }
|
|
70
|
+
|
|
71
|
+
get strokeColor(): ColorString { return this._strokeColor; }
|
|
72
|
+
set strokeColor(strokeColor: ColorString) { this._strokeColor = strokeColor; this._genCanvas(); }
|
|
73
|
+
|
|
74
|
+
_genCanvas(): void {
|
|
75
|
+
const canvas = this._canvas;
|
|
76
|
+
const ctx = canvas.getContext('2d');
|
|
77
|
+
if (!ctx) return;
|
|
78
|
+
|
|
79
|
+
const border = Array.isArray(this.borderWidth) ? this.borderWidth : [this.borderWidth, this.borderWidth]; // x,y border
|
|
80
|
+
const relBorder = border.map(b => b * this.fontSize * 0.1); // border in canvas units
|
|
81
|
+
const borderRadius = Array.isArray(this.borderRadius) ? this.borderRadius : [this.borderRadius, this.borderRadius, this.borderRadius, this.borderRadius]; // tl tr br bl corners
|
|
82
|
+
const relBorderRadius = borderRadius.map(b => b * this.fontSize * 0.1); // border radius in canvas units
|
|
83
|
+
const padding = Array.isArray(this.padding) ? this.padding : [this.padding, this.padding]; // x,y padding
|
|
84
|
+
const relPadding = padding.map(p => p * this.fontSize * 0.1);
|
|
85
|
+
; // padding in canvas units
|
|
86
|
+
const lines = this.text.split('\n');
|
|
87
|
+
const font = `${this.fontWeight} ${this.fontSize}px ${this.fontFace}`;
|
|
88
|
+
|
|
89
|
+
ctx.font = font; // measure canvas with appropriate font
|
|
90
|
+
const innerWidth = Math.max(...lines.map(line => ctx.measureText(line).width));
|
|
91
|
+
const innerHeight = this.fontSize * lines.length;
|
|
92
|
+
canvas.width = innerWidth + relBorder[0] * 2 + relPadding[0] * 2;
|
|
93
|
+
canvas.height = innerHeight + relBorder[1] * 2 + relPadding[1] * 2;
|
|
94
|
+
|
|
95
|
+
// paint border
|
|
96
|
+
if (this.borderWidth) {
|
|
97
|
+
ctx.strokeStyle = this.borderColor;
|
|
98
|
+
|
|
99
|
+
if (relBorder[0]) { // left + right borders
|
|
100
|
+
const hb = relBorder[0] / 2;
|
|
101
|
+
ctx.lineWidth = relBorder[0];
|
|
102
|
+
ctx.beginPath();
|
|
103
|
+
ctx.moveTo(hb, relBorderRadius[0]);
|
|
104
|
+
ctx.lineTo(hb, canvas.height - relBorderRadius[3]);
|
|
105
|
+
ctx.moveTo(canvas.width - hb, relBorderRadius[1]);
|
|
106
|
+
ctx.lineTo(canvas.width - hb, canvas.height - relBorderRadius[2]);
|
|
107
|
+
ctx.stroke();
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
if (relBorder[1]) { // top + bottom borders
|
|
111
|
+
const hb = relBorder[1] / 2;
|
|
112
|
+
ctx.lineWidth = relBorder[1];
|
|
113
|
+
ctx.beginPath();
|
|
114
|
+
ctx.moveTo(Math.max(relBorder[0], relBorderRadius[0]), hb);
|
|
115
|
+
ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[1]), hb);
|
|
116
|
+
ctx.moveTo(Math.max(relBorder[0], relBorderRadius[3]), canvas.height - hb);
|
|
117
|
+
ctx.lineTo(canvas.width - Math.max(relBorder[0], relBorderRadius[2]), canvas.height - hb);
|
|
118
|
+
ctx.stroke();
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
if (this.borderRadius) { // strike rounded corners
|
|
122
|
+
const cornerWidth = Math.max(...relBorder);
|
|
123
|
+
const hb = cornerWidth / 2;
|
|
124
|
+
ctx.lineWidth = cornerWidth;
|
|
125
|
+
ctx.beginPath();
|
|
126
|
+
[
|
|
127
|
+
!!relBorderRadius[0] && [relBorderRadius[0], hb, hb, relBorderRadius[0]],
|
|
128
|
+
!!relBorderRadius[1] && [canvas.width - relBorderRadius[1], canvas.width - hb, hb, relBorderRadius[1]],
|
|
129
|
+
!!relBorderRadius[2] && [canvas.width - relBorderRadius[2], canvas.width - hb, canvas.height - hb, canvas.height - relBorderRadius[2]],
|
|
130
|
+
!!relBorderRadius[3] && [relBorderRadius[3], hb, canvas.height - hb, canvas.height - relBorderRadius[3]]
|
|
131
|
+
].filter((d): d is number[] => !!d).forEach(([x0, x1, y0, y1]) => {
|
|
132
|
+
ctx.moveTo(x0, y0);
|
|
133
|
+
ctx.quadraticCurveTo(x1, y0, x1, y1);
|
|
134
|
+
});
|
|
135
|
+
ctx.stroke();
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
// paint background
|
|
140
|
+
if (this.backgroundColor && typeof this.backgroundColor === 'string') {
|
|
141
|
+
ctx.fillStyle = this.backgroundColor;
|
|
142
|
+
if (!this.borderRadius) {
|
|
143
|
+
ctx.fillRect(relBorder[0], relBorder[1], canvas.width - relBorder[0] * 2, canvas.height - relBorder[1] * 2);
|
|
144
|
+
}
|
|
145
|
+
else { // fill with rounded corners
|
|
146
|
+
ctx.beginPath();
|
|
147
|
+
ctx.moveTo(relBorder[0], relBorderRadius[0]);
|
|
148
|
+
[
|
|
149
|
+
[relBorder[0], relBorderRadius[0], canvas.width - relBorderRadius[1], relBorder[1], relBorder[1], relBorder[1]], // t
|
|
150
|
+
[canvas.width - relBorder[0], canvas.width - relBorder[0], canvas.width - relBorder[0], relBorder[1], relBorderRadius[1], canvas.height - relBorderRadius[2]], // r
|
|
151
|
+
[canvas.width - relBorder[0], canvas.width - relBorderRadius[2], relBorderRadius[3], canvas.height - relBorder[1], canvas.height - relBorder[1], canvas.height - relBorder[1]], // b
|
|
152
|
+
[relBorder[0], relBorder[0], relBorder[0], canvas.height - relBorder[1], canvas.height - relBorderRadius[3], relBorderRadius[0]], // t
|
|
153
|
+
].forEach(([x0, x1, x2, y0, y1, y2]) => {
|
|
154
|
+
ctx.quadraticCurveTo(x0, y0, x1, y1);
|
|
155
|
+
ctx.lineTo(x2, y2);
|
|
156
|
+
});
|
|
157
|
+
ctx.closePath();
|
|
158
|
+
ctx.fill();
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
ctx.translate(...relBorder as [number, number]);
|
|
163
|
+
ctx.translate(...relPadding as [number, number]);
|
|
164
|
+
|
|
165
|
+
// paint text
|
|
166
|
+
ctx.font = font; // Set font again after canvas is resized, as context properties are reset
|
|
167
|
+
ctx.fillStyle = this.color;
|
|
168
|
+
// 精确垂直居中:用 measureText 的 actualBoundingBox 实测字形上下沿,
|
|
169
|
+
// 不再依赖 textBaseline='middle'(middle 是 em 盒中线,与真实字形视觉中线常偏差,
|
|
170
|
+
// 导致整行文字偏上/偏下、看着不居中)。改为 alphabetic 基线 + 实测字形高度,
|
|
171
|
+
// 把每行字形放进其 fontSize 高的槽中心。
|
|
172
|
+
ctx.textAlign = 'center';
|
|
173
|
+
ctx.textBaseline = 'alphabetic';
|
|
174
|
+
|
|
175
|
+
const drawTextStroke = this.strokeWidth > 0;
|
|
176
|
+
if (drawTextStroke) {
|
|
177
|
+
ctx.lineWidth = this.strokeWidth * this.fontSize / 10;
|
|
178
|
+
ctx.strokeStyle = this.strokeColor;
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
const slotH = this.fontSize; // 每行槽高
|
|
182
|
+
lines.forEach((line, index) => {
|
|
183
|
+
const metrics = ctx.measureText(line);
|
|
184
|
+
const ascent = metrics.actualBoundingBoxAscent; // 字形顶部到基线
|
|
185
|
+
const descent = metrics.actualBoundingBoxDescent; // 基线到字形底部
|
|
186
|
+
const glyphH = (ascent || 0) + (descent || 0);
|
|
187
|
+
const slotTop = index * slotH; // 本行槽顶(内容框坐标系,已平移)
|
|
188
|
+
// 让字形在槽中垂直居中:先平移到槽中线,再上移 ascent 回到基线
|
|
189
|
+
const baselineY = slotTop + (slotH - glyphH) / 2 + (ascent || slotH / 2);
|
|
190
|
+
const lineX = innerWidth / 2;
|
|
191
|
+
drawTextStroke && ctx.strokeText(line, lineX, baselineY);
|
|
192
|
+
ctx.fillText(line, lineX, baselineY);
|
|
193
|
+
});
|
|
194
|
+
|
|
195
|
+
// Inject canvas into sprite
|
|
196
|
+
if (this.material.map)
|
|
197
|
+
this.material.map.dispose(); // gc previous texture
|
|
198
|
+
const texture = this.material.map = new Texture(canvas);
|
|
199
|
+
texture.minFilter = LinearFilter;
|
|
200
|
+
texture.needsUpdate = true;
|
|
201
|
+
|
|
202
|
+
const yScale = this.textHeight * lines.length + border[1] * 2 + padding[1] * 2;
|
|
203
|
+
this.scale.set(yScale * canvas.width / canvas.height, yScale, 0);
|
|
204
|
+
}
|
|
205
|
+
}
|