three-base 2.0.134 → 2.0.142

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (305) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/DirectionalLight.ts +70 -0
  4. package/EventMap.d.ts +103 -0
  5. package/EventMap.js +17 -0
  6. package/EventMap.ts +139 -0
  7. package/EventMesh.d.ts +18 -18
  8. package/EventMesh.js +59 -59
  9. package/EventMesh.ts +60 -0
  10. package/ExtrudeMesh.d.ts +112 -112
  11. package/ExtrudeMesh.js +342 -366
  12. package/ExtrudeMesh.ts +553 -0
  13. package/FPScontrol.d.ts +511 -71
  14. package/FPScontrol.js +1799 -505
  15. package/FPScontrol.ts +1855 -0
  16. package/Fire/Fire.d.ts +28 -28
  17. package/Fire/Fire.js +80 -79
  18. package/Fire/Fire.ts +89 -0
  19. package/Fire/{FireGromtry.d.ts → FireGeometry.d.ts} +9 -9
  20. package/Fire/{FireGromtry.js → FireGeometry.js} +40 -40
  21. package/Fire/FireGeometry.ts +40 -0
  22. package/Fire/FireMaterial.d.ts +28 -28
  23. package/Fire/FireMaterial.js +32 -32
  24. package/Fire/FireMaterial.ts +89 -0
  25. package/Fire/index.d.ts +2 -1
  26. package/Fire/index.js +2 -1
  27. package/Fire/index.ts +2 -0
  28. package/GLTFDracoLoader.d.ts +71 -0
  29. package/GLTFDracoLoader.js +266 -0
  30. package/GLTFDracoLoader.ts +430 -0
  31. package/Grass/Grass.d.ts +8 -8
  32. package/Grass/Grass.js +38 -38
  33. package/Grass/Grass.ts +38 -0
  34. package/Grass/index.d.ts +2 -1
  35. package/Grass/index.js +2 -1
  36. package/Grass/index.ts +2 -0
  37. package/Ground1/Ground1.d.ts +10 -11
  38. package/Ground1/Ground1.js +95 -91
  39. package/Ground1/Ground1.ts +114 -0
  40. package/Ground1/index.d.ts +1 -1
  41. package/Ground1/index.js +1 -1
  42. package/Ground1/index.ts +1 -0
  43. package/MeshBase.d.ts +36 -35
  44. package/MeshBase.js +247 -223
  45. package/MeshBase.ts +253 -0
  46. package/Mirror.d.ts +25 -25
  47. package/Mirror.js +143 -139
  48. package/Mirror.ts +203 -0
  49. package/MktMesh/MktMesh.d.ts +291 -0
  50. package/MktMesh/MktMesh.js +1045 -0
  51. package/MktMesh/MktMesh.ts +1075 -0
  52. package/MktMesh/assetUrl.d.ts +35 -0
  53. package/MktMesh/assetUrl.js +69 -0
  54. package/MktMesh/assetUrl.ts +69 -0
  55. package/MktMesh/mktMappingShader.d.ts +12 -0
  56. package/MktMesh/mktMappingShader.js +139 -0
  57. package/MktMesh/mktMappingShader.ts +139 -0
  58. package/MktMesh/mktShader.d.ts +263 -0
  59. package/MktMesh/mktShader.js +1248 -0
  60. package/MktMesh/mktShader.ts +1344 -0
  61. package/MktMesh/panoBitmapTexture.d.ts +25 -0
  62. package/MktMesh/panoBitmapTexture.js +52 -0
  63. package/MktMesh/panoBitmapTexture.ts +54 -0
  64. package/MktMesh/panoSlotBind.d.ts +29 -0
  65. package/MktMesh/panoSlotBind.js +106 -0
  66. package/MktMesh/panoSlotBind.ts +153 -0
  67. package/MktMesh/panoSlotRoster.d.ts +22 -0
  68. package/MktMesh/panoSlotRoster.js +169 -0
  69. package/MktMesh/panoSlotRoster.ts +168 -0
  70. package/MktMesh/panoTileStitcher.d.ts +119 -0
  71. package/MktMesh/panoTileStitcher.js +533 -0
  72. package/MktMesh/panoTileStitcher.ts +616 -0
  73. package/MktMesh/types.d.ts +75 -0
  74. package/MktMesh/types.js +1 -0
  75. package/MktMesh/types.ts +87 -0
  76. package/MktMesh/wallCapTessellate.d.ts +33 -0
  77. package/MktMesh/wallCapTessellate.js +97 -0
  78. package/MktMesh/wallCapTessellate.ts +68 -0
  79. package/PipeMesh/PathGeometry.d.ts +44 -44
  80. package/PipeMesh/PathGeometry.js +307 -300
  81. package/PipeMesh/PathGeometry.ts +343 -0
  82. package/PipeMesh/PathPoint.d.ts +17 -17
  83. package/PipeMesh/PathPoint.js +31 -31
  84. package/PipeMesh/PathPoint.ts +36 -0
  85. package/PipeMesh/PathPointList.d.ts +31 -31
  86. package/PipeMesh/PathPointList.js +209 -208
  87. package/PipeMesh/PathPointList.ts +227 -0
  88. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  89. package/PipeMesh/PathTubeGeometry.js +130 -130
  90. package/PipeMesh/PathTubeGeometry.ts +146 -0
  91. package/PipeMesh/PipeMesh.d.ts +25 -25
  92. package/PipeMesh/PipeMesh.js +63 -63
  93. package/PipeMesh/PipeMesh.ts +76 -0
  94. package/PipeMesh/index.d.ts +1 -1
  95. package/PipeMesh/index.js +1 -1
  96. package/PipeMesh/index.ts +1 -0
  97. package/PlaneModal1/PlaneModal1.d.ts +34 -31
  98. package/PlaneModal1/PlaneModal1.js +109 -105
  99. package/PlaneModal1/PlaneModal1.ts +138 -0
  100. package/PlaneModal1/index.d.ts +1 -1
  101. package/PlaneModal1/index.js +1 -1
  102. package/PlaneModal1/index.ts +1 -0
  103. package/PlaneText.d.ts +27 -39
  104. package/PlaneText.js +35 -30
  105. package/PlaneText.ts +55 -0
  106. package/PlaneWithHtml.d.ts +13 -11
  107. package/PlaneWithHtml.js +64 -63
  108. package/PlaneWithHtml.ts +70 -0
  109. package/PointLight/PointLight.d.ts +13 -14
  110. package/PointLight/PointLight.js +64 -70
  111. package/PointLight/PointLight.ts +67 -0
  112. package/PointLight/index.d.ts +1 -1
  113. package/PointLight/index.js +1 -1
  114. package/PointLight/index.ts +1 -0
  115. package/README.md +110 -79
  116. package/Sky/Sky.d.ts +9 -9
  117. package/Sky/Sky.js +22 -22
  118. package/Sky/Sky.ts +22 -0
  119. package/Sky/index.d.ts +1 -1
  120. package/Sky/index.js +1 -1
  121. package/Sky/index.ts +1 -0
  122. package/SpotLight.d.ts +6 -6
  123. package/SpotLight.js +72 -72
  124. package/SpotLight.ts +74 -0
  125. package/SpriteModal1/SpriteModal1.d.ts +33 -30
  126. package/SpriteModal1/SpriteModal1.js +116 -110
  127. package/SpriteModal1/SpriteModal1.ts +146 -0
  128. package/SpriteModal1/index.d.ts +1 -1
  129. package/SpriteModal1/index.js +1 -1
  130. package/SpriteModal1/index.ts +1 -0
  131. package/SpriteText.d.ts +46 -45
  132. package/SpriteText.js +176 -163
  133. package/SpriteText.ts +205 -0
  134. package/SpriteText2.d.ts +48 -47
  135. package/SpriteText2.js +223 -198
  136. package/SpriteText2.ts +258 -0
  137. package/SpriteText3.d.ts +86 -0
  138. package/SpriteText3.js +519 -0
  139. package/SpriteText3.ts +599 -0
  140. package/SpriteWithHtml.d.ts +9 -7
  141. package/SpriteWithHtml.js +44 -44
  142. package/SpriteWithHtml.ts +50 -0
  143. package/Text3D/Text3D.d.ts +20 -20
  144. package/Text3D/Text3D.js +58 -62
  145. package/Text3D/Text3D.ts +77 -0
  146. package/Text3D/fontController.d.ts +60 -59
  147. package/Text3D/fontController.js +166 -199
  148. package/Text3D/fontController.ts +209 -0
  149. package/Text3D/index.d.ts +1 -1
  150. package/Text3D/index.js +1 -1
  151. package/Text3D/index.ts +1 -0
  152. package/ThreeBase.d.ts +248 -97
  153. package/ThreeBase.js +1202 -613
  154. package/ThreeBase.ts +1314 -0
  155. package/ThreeMouse.d.ts +54 -40
  156. package/ThreeMouse.js +453 -407
  157. package/ThreeMouse.ts +472 -0
  158. package/Transition.d.ts +45 -40
  159. package/Transition.js +209 -210
  160. package/Transition.ts +242 -0
  161. package/Water/Water.d.ts +5 -5
  162. package/Water/Water.js +44 -26
  163. package/Water/Water.ts +45 -0
  164. package/Water/index.d.ts +2 -0
  165. package/Water/index.js +2 -0
  166. package/Water/index.ts +2 -0
  167. package/WaterFlow/FloatingDuck.d.ts +88 -0
  168. package/WaterFlow/FloatingDuck.js +307 -0
  169. package/WaterFlow/FloatingDuck.ts +445 -0
  170. package/WaterFlow/GPUFluidSimulation.d.ts +56 -0
  171. package/WaterFlow/GPUFluidSimulation.js +785 -0
  172. package/WaterFlow/GPUFluidSimulation.ts +827 -0
  173. package/WaterFlow/ReservoirSystem.d.ts +106 -0
  174. package/WaterFlow/ReservoirSystem.js +621 -0
  175. package/WaterFlow/ReservoirSystem.ts +754 -0
  176. package/WaterFlow/SPHField.d.ts +35 -0
  177. package/WaterFlow/SPHField.js +204 -0
  178. package/WaterFlow/SPHField.ts +228 -0
  179. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -0
  180. package/WaterFlow/ScreenSpaceFluidPass.js +736 -0
  181. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -0
  182. package/WaterFlow/ShallowWaterSurface.d.ts +45 -0
  183. package/WaterFlow/ShallowWaterSurface.js +441 -0
  184. package/WaterFlow/ShallowWaterSurface.ts +510 -0
  185. package/WaterFlow/WaterFlow.d.ts +87 -0
  186. package/WaterFlow/WaterFlow.js +171 -0
  187. package/WaterFlow/WaterFlow.ts +219 -0
  188. package/WaterFlow/types.d.ts +161 -0
  189. package/WaterFlow/types.js +1 -0
  190. package/WaterFlow/types.ts +189 -0
  191. package/WaterFlow/waterFlowPass.d.ts +3 -0
  192. package/WaterFlow/waterFlowPass.js +20 -0
  193. package/WaterFlow/waterFlowPass.ts +40 -0
  194. package/collisionOBB.d.ts +42 -0
  195. package/collisionOBB.js +112 -0
  196. package/collisionOBB.ts +108 -0
  197. package/declare.d.ts +23 -165
  198. package/index.d.ts +1 -1
  199. package/index.js +1 -2
  200. package/index.ts +1 -0
  201. package/instanced/InstancedBatch.d.ts +57 -0
  202. package/instanced/InstancedBatch.js +348 -0
  203. package/instanced/InstancedBatch.ts +406 -0
  204. package/instanced/InstancedChild.d.ts +174 -0
  205. package/instanced/InstancedChild.js +264 -0
  206. package/instanced/InstancedChild.ts +327 -0
  207. package/instanced/InstancedGroup.d.ts +43 -0
  208. package/instanced/InstancedGroup.js +126 -0
  209. package/instanced/InstancedGroup.ts +137 -0
  210. package/{InstancedMeshBase.d.ts → instanced/InstancedMeshBase.d.ts} +38 -39
  211. package/{InstancedMeshBase.js → instanced/InstancedMeshBase.js} +282 -293
  212. package/instanced/InstancedMeshBase.ts +292 -0
  213. package/instanced/InstancedTemplate.d.ts +46 -0
  214. package/instanced/InstancedTemplate.js +125 -0
  215. package/instanced/InstancedTemplate.ts +188 -0
  216. package/keyControls.d.ts +30 -0
  217. package/{keyContorls.js → keyControls.js} +101 -98
  218. package/keyControls.ts +107 -0
  219. package/lensflare/LensFlare.d.ts +39 -0
  220. package/lensflare/LensFlare.js +373 -0
  221. package/lensflare/LensFlare.ts +448 -0
  222. package/lensflare/lensflare0.png +0 -0
  223. package/lensflare/lensflare3.png +0 -0
  224. package/lensflare/lensflare_custom.png +0 -0
  225. package/lensflare/lensflare_hex_ghost.png +0 -0
  226. package/lensflare/lensflare_hex_main.png +0 -0
  227. package/package.json +101 -26
  228. package/pass/bloom_pass.d.ts +2 -2
  229. package/pass/bloom_pass.js +188 -101
  230. package/pass/bloom_pass.ts +243 -0
  231. package/pass/cover_pass.d.ts +2 -2
  232. package/pass/cover_pass.js +122 -99
  233. package/pass/cover_pass.ts +182 -0
  234. package/pass/debugDepthState.d.ts +20 -0
  235. package/pass/debugDepthState.js +9 -0
  236. package/pass/debugDepthState.ts +22 -0
  237. package/pass/depthTestBias.d.ts +12 -0
  238. package/pass/depthTestBias.js +12 -0
  239. package/pass/depthTestBias.ts +12 -0
  240. package/pass/effectUserData.d.ts +27 -0
  241. package/pass/effectUserData.js +1 -0
  242. package/pass/effectUserData.ts +46 -0
  243. package/pass/frosted_glass_pass.d.ts +2 -2
  244. package/pass/frosted_glass_pass.js +167 -186
  245. package/pass/frosted_glass_pass.ts +288 -0
  246. package/pass/fsQuad.d.ts +9 -9
  247. package/pass/fsQuad.js +28 -28
  248. package/pass/fsQuad.ts +34 -0
  249. package/pass/glow_pass.d.ts +2 -2
  250. package/pass/glow_pass.js +449 -233
  251. package/pass/glow_pass.ts +654 -0
  252. package/pass/screen_bloom_pass.d.ts +11 -0
  253. package/pass/screen_bloom_pass.js +235 -0
  254. package/pass/screen_bloom_pass.ts +263 -0
  255. package/pass/ssao_pass.d.ts +88 -11
  256. package/pass/ssao_pass.js +802 -288
  257. package/pass/ssao_pass.ts +918 -0
  258. package/pass/stroke_pass.d.ts +2 -2
  259. package/pass/stroke_pass.js +329 -258
  260. package/pass/stroke_pass.ts +638 -0
  261. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  262. package/shaders/FXAAShaderMaterial.js +23 -66
  263. package/shaders/FXAAShaderMaterial.ts +201 -0
  264. package/shaders/baseDepthVisShader.d.ts +11 -0
  265. package/shaders/baseDepthVisShader.js +36 -0
  266. package/shaders/baseDepthVisShader.ts +36 -0
  267. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  268. package/shaders/baseTextureToRenderShader.js +55 -60
  269. package/shaders/baseTextureToRenderShader.ts +232 -0
  270. package/shaders/copyShader.d.ts +3 -3
  271. package/shaders/copyShader.js +13 -14
  272. package/shaders/copyShader.ts +32 -0
  273. package/shaders/debugDepthCompareShader.d.ts +14 -0
  274. package/shaders/debugDepthCompareShader.js +49 -0
  275. package/shaders/debugDepthCompareShader.ts +50 -0
  276. package/shaders/debugDepthJudgeShader.d.ts +18 -0
  277. package/shaders/debugDepthJudgeShader.js +52 -0
  278. package/shaders/debugDepthJudgeShader.ts +54 -0
  279. package/shaders/debugExcludedShader.d.ts +13 -0
  280. package/shaders/debugExcludedShader.js +46 -0
  281. package/shaders/debugExcludedShader.ts +48 -0
  282. package/spriteTextBg.d.ts +1 -0
  283. package/spriteTextBg.js +20 -0
  284. package/spriteTextBg.ts +20 -0
  285. package/threeLoader.d.ts +35 -34
  286. package/threeLoader.js +518 -527
  287. package/threeLoader.ts +525 -0
  288. package/threeUtils.d.ts +53 -52
  289. package/threeUtils.js +329 -330
  290. package/threeUtils.ts +373 -0
  291. package/types.d.ts +2 -0
  292. package/types.js +6 -0
  293. package/types.ts +8 -0
  294. package/ApngTexture.d.ts +0 -13
  295. package/ApngTexture.js +0 -61
  296. package/ApngTextureManage.d.ts +0 -18
  297. package/ApngTextureManage.js +0 -87
  298. package/KeyFrameAnimation.d.ts +0 -25
  299. package/KeyFrameAnimation.js +0 -78
  300. package/keyContorls.d.ts +0 -25
  301. package/lib/draco/draco_decoder.js +0 -34
  302. package/lib/draco/draco_decoder.wasm +0 -0
  303. package/lib/draco/draco_wasm_wrapper.js +0 -117
  304. package/shaders.d.ts +0 -5
  305. package/shaders.js +0 -93
@@ -1,25 +1,25 @@
1
- import { Usage } from 'three/src/constants.js';
2
- import { PathGeometry, type Options, type PathGeometryParam } from './PathGeometry.js';
3
- import type { PathPointList } from './PathPointList.js';
4
- /**
5
- * PathTubeGeometry
6
- */
7
- declare class PathTubeGeometry extends PathGeometry {
8
- /**
9
- * @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
10
- * @param {Boolean} [generateUv2=false]
11
- */
12
- constructor(initData: PathGeometryParam, generateUv2?: boolean);
13
- _initByData(pathPointList: PathPointList, options: Options, usage: Usage, generateUv2: boolean): void;
14
- /**
15
- * Update geometry by PathPointList instance
16
- * @param {PathPointList} pathPointList
17
- * @param {Object} options
18
- * @param {Number} [options.radius=0.1]
19
- * @param {Number} [options.progress=1]
20
- * @param {Boolean} [options.radialSegments=8]
21
- * @param {String} [options.startRad=0]
22
- */
23
- update(pathPointList: PathPointList, options: Options): void;
24
- }
25
- export { PathTubeGeometry };
1
+ import { Usage } from 'three/src/constants.js';
2
+ import { PathGeometry, type Options, type PathGeometryParam } from './PathGeometry.js';
3
+ import type { PathPointList } from './PathPointList.js';
4
+ /**
5
+ * PathTubeGeometry
6
+ */
7
+ declare class PathTubeGeometry extends PathGeometry {
8
+ /**
9
+ * @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
10
+ * @param {Boolean} [generateUv2=false]
11
+ */
12
+ constructor(initData: PathGeometryParam, generateUv2?: boolean);
13
+ _initByData(pathPointList: PathPointList, options: Options, usage: Usage, generateUv2: boolean): void;
14
+ /**
15
+ * Update geometry by PathPointList instance
16
+ * @param {PathPointList} pathPointList
17
+ * @param {Object} options
18
+ * @param {Number} [options.radius=0.1]
19
+ * @param {Number} [options.progress=1]
20
+ * @param {Boolean} [options.radialSegments=8]
21
+ * @param {String} [options.startRad=0]
22
+ */
23
+ update(pathPointList: PathPointList, options: Options): void;
24
+ }
25
+ export { PathTubeGeometry };
@@ -1,130 +1,130 @@
1
- import { StaticDrawUsage } from 'three/src/constants.js';
2
- import { PathGeometry } from './PathGeometry.js';
3
- import { PathPoint } from './PathPoint.js';
4
- import { BufferAttribute } from 'three/src/core/BufferAttribute.js';
5
- import { Vector3 } from 'three/src/math/Vector3.js';
6
- /**
7
- * PathTubeGeometry
8
- */
9
- class PathTubeGeometry extends PathGeometry {
10
- /**
11
- * @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
12
- * @param {Boolean} [generateUv2=false]
13
- */
14
- constructor(initData, generateUv2 = false) {
15
- super(initData, generateUv2);
16
- }
17
- _initByData(pathPointList, options = {}, usage, generateUv2) {
18
- const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
19
- if (vertexData && vertexData.count !== 0) {
20
- this.setAttribute('position', new BufferAttribute(new Float32Array(vertexData.position), 3).setUsage(usage || StaticDrawUsage));
21
- this.setAttribute('normal', new BufferAttribute(new Float32Array(vertexData.normal), 3).setUsage(usage || StaticDrawUsage));
22
- this.setAttribute('uv', new BufferAttribute(new Float32Array(vertexData.uv), 2).setUsage(usage || StaticDrawUsage));
23
- if (generateUv2) {
24
- this.setAttribute('uv2', new BufferAttribute(new Float32Array(vertexData.uv2), 2).setUsage(usage || StaticDrawUsage));
25
- }
26
- this.setIndex(vertexData.indices);
27
- }
28
- else {
29
- this._initByMaxVertex(2, generateUv2);
30
- }
31
- }
32
- /**
33
- * Update geometry by PathPointList instance
34
- * @param {PathPointList} pathPointList
35
- * @param {Object} options
36
- * @param {Number} [options.radius=0.1]
37
- * @param {Number} [options.progress=1]
38
- * @param {Boolean} [options.radialSegments=8]
39
- * @param {String} [options.startRad=0]
40
- */
41
- update(pathPointList, options) {
42
- const generateUv2 = !!this.getAttribute('uv2');
43
- const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
44
- if (vertexData) {
45
- this._updateAttributes(vertexData.position, vertexData.normal, vertexData.uv, generateUv2 ? vertexData.uv2 : null, vertexData.indices);
46
- this.drawRange.count = vertexData.count;
47
- }
48
- else {
49
- this.drawRange.count = 0;
50
- }
51
- }
52
- }
53
- export { PathTubeGeometry };
54
- // Vertex Data Generate Functions
55
- function generateTubeVertexData(pathPointList, options, generateUv2 = false) {
56
- const radius = options.radius || 0.1;
57
- const progress = options.progress !== undefined ? options.progress : 1;
58
- const radialSegments = Math.max(2, options.radialSegments || 8);
59
- const startRad = options.startRad || 0;
60
- const circum = radius * 2 * Math.PI;
61
- const totalDistance = pathPointList.distance();
62
- const progressDistance = progress * totalDistance;
63
- if (progressDistance == 0) {
64
- return null;
65
- }
66
- let count = 0;
67
- // modify data
68
- const position = [];
69
- const normal = [];
70
- const uv = [];
71
- const uv2 = [];
72
- const indices = [];
73
- let verticesCount = 0;
74
- const normalDir = new Vector3();
75
- function addVertices(pathPoint, radius, radialSegments) {
76
- const first = position.length === 0;
77
- const uvDist = pathPoint.dist / circum;
78
- const uvDist2 = pathPoint.dist / totalDistance;
79
- for (let r = 0; r <= radialSegments; r++) {
80
- let _r = r;
81
- if (_r == radialSegments) {
82
- _r = 0;
83
- }
84
- normalDir
85
- .copy(pathPoint.up)
86
- .applyAxisAngle(pathPoint.dir, startRad + (Math.PI * 2 * _r) / radialSegments)
87
- .normalize();
88
- position.push(pathPoint.pos.x + normalDir.x * radius * pathPoint.widthScale, pathPoint.pos.y + normalDir.y * radius * pathPoint.widthScale, pathPoint.pos.z + normalDir.z * radius * pathPoint.widthScale);
89
- normal.push(normalDir.x, normalDir.y, normalDir.z);
90
- uv.push(uvDist, r / radialSegments);
91
- if (generateUv2) {
92
- uv2.push(uvDist2, r / radialSegments);
93
- }
94
- verticesCount++;
95
- }
96
- if (!first) {
97
- const begin1 = verticesCount - (radialSegments + 1) * 2;
98
- const begin2 = verticesCount - (radialSegments + 1);
99
- for (let i = 0; i < radialSegments; i++) {
100
- indices.push(begin2 + i, begin1 + i, begin1 + i + 1, begin2 + i, begin1 + i + 1, begin2 + i + 1);
101
- count += 6;
102
- }
103
- }
104
- }
105
- if (progressDistance > 0) {
106
- for (let i = 0; i < pathPointList.count; i++) {
107
- const pathPoint = pathPointList.array[i];
108
- if (pathPoint.dist > progressDistance) {
109
- const prevPoint = pathPointList.array[i - 1];
110
- const lastPoint = new PathPoint();
111
- // linear lerp for progress
112
- const alpha = (progressDistance - prevPoint.dist) / (pathPoint.dist - prevPoint.dist);
113
- lastPoint.lerpPathPoints(prevPoint, pathPoint, alpha);
114
- addVertices(lastPoint, radius, radialSegments);
115
- break;
116
- }
117
- else {
118
- addVertices(pathPoint, radius, radialSegments);
119
- }
120
- }
121
- }
122
- return {
123
- position,
124
- normal,
125
- uv,
126
- uv2,
127
- indices,
128
- count,
129
- };
130
- }
1
+ import { StaticDrawUsage } from 'three/src/constants.js';
2
+ import { PathGeometry } from './PathGeometry.js';
3
+ import { PathPoint } from './PathPoint.js';
4
+ import { BufferAttribute } from 'three/src/core/BufferAttribute.js';
5
+ import { Vector3 } from 'three/src/math/Vector3.js';
6
+ /**
7
+ * PathTubeGeometry
8
+ */
9
+ class PathTubeGeometry extends PathGeometry {
10
+ /**
11
+ * @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
12
+ * @param {Boolean} [generateUv2=false]
13
+ */
14
+ constructor(initData, generateUv2 = false) {
15
+ super(initData, generateUv2);
16
+ }
17
+ _initByData(pathPointList, options = {}, usage, generateUv2) {
18
+ const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
19
+ if (vertexData && vertexData.count !== 0) {
20
+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertexData.position), 3).setUsage(usage || StaticDrawUsage));
21
+ this.setAttribute('normal', new BufferAttribute(new Float32Array(vertexData.normal), 3).setUsage(usage || StaticDrawUsage));
22
+ this.setAttribute('uv', new BufferAttribute(new Float32Array(vertexData.uv), 2).setUsage(usage || StaticDrawUsage));
23
+ if (generateUv2) {
24
+ this.setAttribute('uv2', new BufferAttribute(new Float32Array(vertexData.uv2), 2).setUsage(usage || StaticDrawUsage));
25
+ }
26
+ this.setIndex(vertexData.indices);
27
+ }
28
+ else {
29
+ this._initByMaxVertex(2, generateUv2);
30
+ }
31
+ }
32
+ /**
33
+ * Update geometry by PathPointList instance
34
+ * @param {PathPointList} pathPointList
35
+ * @param {Object} options
36
+ * @param {Number} [options.radius=0.1]
37
+ * @param {Number} [options.progress=1]
38
+ * @param {Boolean} [options.radialSegments=8]
39
+ * @param {String} [options.startRad=0]
40
+ */
41
+ update(pathPointList, options) {
42
+ const generateUv2 = !!this.getAttribute('uv2');
43
+ const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
44
+ if (vertexData) {
45
+ this._updateAttributes(vertexData.position, vertexData.normal, vertexData.uv, generateUv2 ? vertexData.uv2 : null, vertexData.indices);
46
+ this.drawRange.count = vertexData.count;
47
+ }
48
+ else {
49
+ this.drawRange.count = 0;
50
+ }
51
+ }
52
+ }
53
+ export { PathTubeGeometry };
54
+ // Vertex Data Generate Functions
55
+ function generateTubeVertexData(pathPointList, options, generateUv2 = false) {
56
+ const radius = options.radius || 0.1;
57
+ const progress = options.progress !== undefined ? options.progress : 1;
58
+ const radialSegments = Math.max(2, options.radialSegments || 8);
59
+ const startRad = options.startRad || 0;
60
+ const circum = radius * 2 * Math.PI;
61
+ const totalDistance = pathPointList.distance();
62
+ const progressDistance = progress * totalDistance;
63
+ if (progressDistance == 0) {
64
+ return null;
65
+ }
66
+ let count = 0;
67
+ // modify data
68
+ const position = [];
69
+ const normal = [];
70
+ const uv = [];
71
+ const uv2 = [];
72
+ const indices = [];
73
+ let verticesCount = 0;
74
+ const normalDir = new Vector3();
75
+ function addVertices(pathPoint, radius, radialSegments) {
76
+ const first = position.length === 0;
77
+ const uvDist = pathPoint.dist / circum;
78
+ const uvDist2 = pathPoint.dist / totalDistance;
79
+ for (let r = 0; r <= radialSegments; r++) {
80
+ let _r = r;
81
+ if (_r == radialSegments) {
82
+ _r = 0;
83
+ }
84
+ normalDir
85
+ .copy(pathPoint.up)
86
+ .applyAxisAngle(pathPoint.dir, startRad + (Math.PI * 2 * _r) / radialSegments)
87
+ .normalize();
88
+ position.push(pathPoint.pos.x + normalDir.x * radius * pathPoint.widthScale, pathPoint.pos.y + normalDir.y * radius * pathPoint.widthScale, pathPoint.pos.z + normalDir.z * radius * pathPoint.widthScale);
89
+ normal.push(normalDir.x, normalDir.y, normalDir.z);
90
+ uv.push(uvDist, r / radialSegments);
91
+ if (generateUv2) {
92
+ uv2.push(uvDist2, r / radialSegments);
93
+ }
94
+ verticesCount++;
95
+ }
96
+ if (!first) {
97
+ const begin1 = verticesCount - (radialSegments + 1) * 2;
98
+ const begin2 = verticesCount - (radialSegments + 1);
99
+ for (let i = 0; i < radialSegments; i++) {
100
+ indices.push(begin2 + i, begin1 + i, begin1 + i + 1, begin2 + i, begin1 + i + 1, begin2 + i + 1);
101
+ count += 6;
102
+ }
103
+ }
104
+ }
105
+ if (progressDistance > 0) {
106
+ for (let i = 0; i < pathPointList.count; i++) {
107
+ const pathPoint = pathPointList.array[i];
108
+ if (pathPoint.dist > progressDistance) {
109
+ const prevPoint = pathPointList.array[i - 1];
110
+ const lastPoint = new PathPoint();
111
+ // linear lerp for progress
112
+ const alpha = (progressDistance - prevPoint.dist) / (pathPoint.dist - prevPoint.dist);
113
+ lastPoint.lerpPathPoints(prevPoint, pathPoint, alpha);
114
+ addVertices(lastPoint, radius, radialSegments);
115
+ break;
116
+ }
117
+ else {
118
+ addVertices(pathPoint, radius, radialSegments);
119
+ }
120
+ }
121
+ }
122
+ return {
123
+ position,
124
+ normal,
125
+ uv,
126
+ uv2,
127
+ indices,
128
+ count,
129
+ };
130
+ }
@@ -0,0 +1,146 @@
1
+ import { StaticDrawUsage, Usage } from 'three/src/constants.js';
2
+ import { PathGeometry, type Options, type PathGeometryParam } from './PathGeometry.js';
3
+ import { PathPoint } from './PathPoint.js';
4
+ import type { PathPointList } from './PathPointList.js';
5
+ import { BufferAttribute } from 'three/src/core/BufferAttribute.js';
6
+ import { Vector3 } from 'three/src/math/Vector3.js';
7
+
8
+ interface TubeVertexData {
9
+ position: Array<number>;
10
+ normal: Array<number>;
11
+ uv: Array<number>;
12
+ uv2: Array<number>;
13
+ indices: Array<number>;
14
+ count: number;
15
+ }
16
+
17
+ /**
18
+ * PathTubeGeometry
19
+ */
20
+ class PathTubeGeometry extends PathGeometry {
21
+ /**
22
+ * @param {Object|Number} initData - If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
23
+ * @param {Boolean} [generateUv2=false]
24
+ */
25
+ constructor(initData: PathGeometryParam, generateUv2: boolean = false) {
26
+ super(initData, generateUv2);
27
+ }
28
+
29
+ _initByData(pathPointList: PathPointList, options: Options = {}, usage: Usage, generateUv2: boolean): void {
30
+ const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
31
+ if (vertexData && vertexData.count !== 0) {
32
+ this.setAttribute('position', new BufferAttribute(new Float32Array(vertexData.position), 3).setUsage(usage || StaticDrawUsage));
33
+ this.setAttribute('normal', new BufferAttribute(new Float32Array(vertexData.normal), 3).setUsage(usage || StaticDrawUsage));
34
+ this.setAttribute('uv', new BufferAttribute(new Float32Array(vertexData.uv), 2).setUsage(usage || StaticDrawUsage));
35
+ if (generateUv2) {
36
+ this.setAttribute('uv2', new BufferAttribute(new Float32Array(vertexData.uv2), 2).setUsage(usage || StaticDrawUsage));
37
+ }
38
+ this.setIndex(vertexData.indices);
39
+ }
40
+ else {
41
+ this._initByMaxVertex(2, generateUv2);
42
+ }
43
+ }
44
+
45
+ /**
46
+ * Update geometry by PathPointList instance
47
+ * @param {PathPointList} pathPointList
48
+ * @param {Object} options
49
+ * @param {Number} [options.radius=0.1]
50
+ * @param {Number} [options.progress=1]
51
+ * @param {Boolean} [options.radialSegments=8]
52
+ * @param {String} [options.startRad=0]
53
+ */
54
+ update(pathPointList: PathPointList, options: Options): void {
55
+ const generateUv2 = !!this.getAttribute('uv2');
56
+ const vertexData = generateTubeVertexData(pathPointList, options, generateUv2);
57
+ if (vertexData) {
58
+ this._updateAttributes(vertexData.position, vertexData.normal, vertexData.uv, generateUv2 ? vertexData.uv2 : null, vertexData.indices);
59
+ this.drawRange.count = vertexData.count;
60
+ }
61
+ else {
62
+ this.drawRange.count = 0;
63
+ }
64
+ }
65
+ }
66
+
67
+ export { PathTubeGeometry };
68
+
69
+ // Vertex Data Generate Functions
70
+ function generateTubeVertexData(pathPointList: PathPointList, options: Options, generateUv2: boolean = false): TubeVertexData | null {
71
+ const radius = options.radius || 0.1;
72
+ const progress = options.progress !== undefined ? options.progress : 1;
73
+ const radialSegments = Math.max(2, options.radialSegments || 8);
74
+ const startRad = options.startRad || 0;
75
+ const circum = radius * 2 * Math.PI;
76
+ const totalDistance = pathPointList.distance();
77
+ const progressDistance = progress * totalDistance;
78
+ if (progressDistance == 0) {
79
+ return null;
80
+ }
81
+ let count = 0;
82
+ // modify data
83
+ const position: Array<number> = [];
84
+ const normal: Array<number> = [];
85
+ const uv: Array<number> = [];
86
+ const uv2: Array<number> = [];
87
+ const indices: Array<number> = [];
88
+ let verticesCount = 0;
89
+ const normalDir = new Vector3();
90
+
91
+ function addVertices(pathPoint: PathPoint, radius: number, radialSegments: number): void {
92
+ const first = position.length === 0;
93
+ const uvDist = pathPoint.dist / circum;
94
+ const uvDist2 = pathPoint.dist / totalDistance;
95
+ for (let r = 0; r <= radialSegments; r++) {
96
+ let _r = r;
97
+ if (_r == radialSegments) {
98
+ _r = 0;
99
+ }
100
+ normalDir
101
+ .copy(pathPoint.up)
102
+ .applyAxisAngle(pathPoint.dir, startRad + (Math.PI * 2 * _r) / radialSegments)
103
+ .normalize();
104
+ position.push(pathPoint.pos.x + normalDir.x * radius * pathPoint.widthScale, pathPoint.pos.y + normalDir.y * radius * pathPoint.widthScale, pathPoint.pos.z + normalDir.z * radius * pathPoint.widthScale);
105
+ normal.push(normalDir.x, normalDir.y, normalDir.z);
106
+ uv.push(uvDist, r / radialSegments);
107
+ if (generateUv2) {
108
+ uv2.push(uvDist2, r / radialSegments);
109
+ }
110
+ verticesCount++;
111
+ }
112
+ if (!first) {
113
+ const begin1 = verticesCount - (radialSegments + 1) * 2;
114
+ const begin2 = verticesCount - (radialSegments + 1);
115
+ for (let i = 0; i < radialSegments; i++) {
116
+ indices.push(begin2 + i, begin1 + i, begin1 + i + 1, begin2 + i, begin1 + i + 1, begin2 + i + 1);
117
+ count += 6;
118
+ }
119
+ }
120
+ }
121
+ if (progressDistance > 0) {
122
+ for (let i = 0; i < pathPointList.count; i++) {
123
+ const pathPoint = pathPointList.array[i];
124
+ if (pathPoint.dist > progressDistance) {
125
+ const prevPoint = pathPointList.array[i - 1];
126
+ const lastPoint = new PathPoint();
127
+ // linear lerp for progress
128
+ const alpha = (progressDistance - prevPoint.dist) / (pathPoint.dist - prevPoint.dist);
129
+ lastPoint.lerpPathPoints(prevPoint, pathPoint, alpha);
130
+ addVertices(lastPoint, radius, radialSegments);
131
+ break;
132
+ }
133
+ else {
134
+ addVertices(pathPoint, radius, radialSegments);
135
+ }
136
+ }
137
+ }
138
+ return {
139
+ position,
140
+ normal,
141
+ uv,
142
+ uv2,
143
+ indices,
144
+ count,
145
+ };
146
+ }
@@ -1,25 +1,25 @@
1
- import { Material, Mesh, Vector3 } from "three";
2
- import { PathPointList } from "./PathPointList";
3
- import { PathTubeGeometry } from "./PathTubeGeometry";
4
- export type PipeMeshProps = {
5
- vector3s: Array<Vector3>;
6
- radius?: number;
7
- segments?: number;
8
- };
9
- /**
10
- * 创建基础的管道模型
11
- */
12
- export default class PipeMesh extends Mesh<PathTubeGeometry, Material> {
13
- constructor(props: PipeMeshProps);
14
- type: string;
15
- vector3s: Array<Vector3>;
16
- radius: number;
17
- segments: number;
18
- pathPointList: PathPointList;
19
- material: Material;
20
- set(props: PipeMeshProps): void;
21
- setVector(i: number, vector: Vector3): void;
22
- getVector(i: number): Vector3;
23
- setLatestVector(vector: Vector3): void;
24
- getLatestVector(): Vector3;
25
- }
1
+ import { Mesh, Vector3, Material } from "three";
2
+ import { PathPointList } from "./PathPointList";
3
+ import { PathTubeGeometry } from "./PathTubeGeometry";
4
+ export type PipeMeshProps = {
5
+ vector3s: Array<Vector3>;
6
+ radius?: number;
7
+ segments?: number;
8
+ };
9
+ /**
10
+ * 创建基础的管道模型
11
+ */
12
+ export default class PipeMesh extends Mesh<PathTubeGeometry, Material> {
13
+ constructor(props: PipeMeshProps);
14
+ type: string;
15
+ vector3s: Array<Vector3>;
16
+ radius: number;
17
+ segments: number;
18
+ pathPointList: PathPointList;
19
+ material: Material;
20
+ set(props: PipeMeshProps): void;
21
+ setVector(i: number, vector: Vector3): void;
22
+ getVector(i: number): Vector3;
23
+ setLatestVector(vector: Vector3): void;
24
+ getLatestVector(): Vector3;
25
+ }
@@ -1,63 +1,63 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2022-02-16 23:13:14
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2024-11-23 13:06:54
6
- */
7
- import { DoubleSide, DynamicDrawUsage, Mesh, MeshLambertMaterial, } from "three";
8
- import { PathPointList } from "./PathPointList";
9
- import { PathTubeGeometry } from "./PathTubeGeometry";
10
- /**
11
- * 创建基础的管道模型
12
- */
13
- export default class PipeMesh extends Mesh {
14
- constructor(props) {
15
- super();
16
- this.set(props);
17
- }
18
- type = "pipemesh";
19
- vector3s = []; // 管道上的点
20
- radius = 1; //管道的半径
21
- segments = 10; //管道的段数
22
- pathPointList = new PathPointList();
23
- material = new MeshLambertMaterial({
24
- side: DoubleSide,
25
- color: "#fff",
26
- });
27
- // 设置数据
28
- set(props) {
29
- this.vector3s = props.vector3s;
30
- this.radius = props.radius || 1;
31
- this.segments = props.segments || 10;
32
- this.pathPointList.set(this.vector3s, props.radius * 2, 10);
33
- this.geometry = new PathTubeGeometry({
34
- pathPointList: this.pathPointList,
35
- options: {
36
- arrow: true,
37
- progress: 1,
38
- radius: props.radius,
39
- radialSegments: this.segments,
40
- },
41
- usage: DynamicDrawUsage,
42
- transparent: true,
43
- });
44
- }
45
- // 设置指定点的坐标
46
- setVector(i, vector) {
47
- this.vector3s[i].copy(vector);
48
- this.pathPointList.set(this.vector3s, this.radius * 2, this.segments);
49
- this.geometry.update(this.pathPointList, { radius: this.radius });
50
- }
51
- // 获取指定点的坐标
52
- getVector(i) {
53
- return this.vector3s[i];
54
- }
55
- // 设置最后一个点的坐标
56
- setLatestVector(vector) {
57
- this.setVector(this.vector3s.length - 1, vector);
58
- }
59
- // 回去最后一个点的坐标
60
- getLatestVector() {
61
- return this.getVector(this.vector3s.length - 1);
62
- }
63
- }
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-02-16 23:13:14
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2024-11-23 13:06:54
6
+ */
7
+ import { DoubleSide, DynamicDrawUsage, Mesh, MeshLambertMaterial } from "three";
8
+ import { PathPointList } from "./PathPointList";
9
+ import { PathTubeGeometry } from "./PathTubeGeometry";
10
+ /**
11
+ * 创建基础的管道模型
12
+ */
13
+ export default class PipeMesh extends Mesh {
14
+ constructor(props) {
15
+ super();
16
+ this.set(props);
17
+ }
18
+ type = "pipemesh";
19
+ vector3s = []; // 管道上的点
20
+ radius = 1; //管道的半径
21
+ segments = 10; //管道的段数
22
+ pathPointList = new PathPointList();
23
+ material = new MeshLambertMaterial({
24
+ side: DoubleSide,
25
+ color: "#fff",
26
+ });
27
+ // 设置数据
28
+ set(props) {
29
+ this.vector3s = props.vector3s;
30
+ this.radius = props.radius || 1;
31
+ this.segments = props.segments || 10;
32
+ this.pathPointList.set(this.vector3s, props.radius * 2, 10);
33
+ this.geometry = new PathTubeGeometry({
34
+ pathPointList: this.pathPointList,
35
+ options: {
36
+ arrow: true,
37
+ progress: 1,
38
+ radius: props.radius,
39
+ radialSegments: this.segments,
40
+ },
41
+ usage: DynamicDrawUsage,
42
+ transparent: true,
43
+ });
44
+ }
45
+ // 设置指定点的坐标
46
+ setVector(i, vector) {
47
+ this.vector3s[i].copy(vector);
48
+ this.pathPointList.set(this.vector3s, this.radius * 2, this.segments);
49
+ this.geometry.update(this.pathPointList, { radius: this.radius });
50
+ }
51
+ // 获取指定点的坐标
52
+ getVector(i) {
53
+ return this.vector3s[i];
54
+ }
55
+ // 设置最后一个点的坐标
56
+ setLatestVector(vector) {
57
+ this.setVector(this.vector3s.length - 1, vector);
58
+ }
59
+ // 回去最后一个点的坐标
60
+ getLatestVector() {
61
+ return this.getVector(this.vector3s.length - 1);
62
+ }
63
+ }