three-base 2.0.134 → 2.0.142

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (305) hide show
  1. package/DirectionalLight.d.ts +6 -6
  2. package/DirectionalLight.js +68 -68
  3. package/DirectionalLight.ts +70 -0
  4. package/EventMap.d.ts +103 -0
  5. package/EventMap.js +17 -0
  6. package/EventMap.ts +139 -0
  7. package/EventMesh.d.ts +18 -18
  8. package/EventMesh.js +59 -59
  9. package/EventMesh.ts +60 -0
  10. package/ExtrudeMesh.d.ts +112 -112
  11. package/ExtrudeMesh.js +342 -366
  12. package/ExtrudeMesh.ts +553 -0
  13. package/FPScontrol.d.ts +511 -71
  14. package/FPScontrol.js +1799 -505
  15. package/FPScontrol.ts +1855 -0
  16. package/Fire/Fire.d.ts +28 -28
  17. package/Fire/Fire.js +80 -79
  18. package/Fire/Fire.ts +89 -0
  19. package/Fire/{FireGromtry.d.ts → FireGeometry.d.ts} +9 -9
  20. package/Fire/{FireGromtry.js → FireGeometry.js} +40 -40
  21. package/Fire/FireGeometry.ts +40 -0
  22. package/Fire/FireMaterial.d.ts +28 -28
  23. package/Fire/FireMaterial.js +32 -32
  24. package/Fire/FireMaterial.ts +89 -0
  25. package/Fire/index.d.ts +2 -1
  26. package/Fire/index.js +2 -1
  27. package/Fire/index.ts +2 -0
  28. package/GLTFDracoLoader.d.ts +71 -0
  29. package/GLTFDracoLoader.js +266 -0
  30. package/GLTFDracoLoader.ts +430 -0
  31. package/Grass/Grass.d.ts +8 -8
  32. package/Grass/Grass.js +38 -38
  33. package/Grass/Grass.ts +38 -0
  34. package/Grass/index.d.ts +2 -1
  35. package/Grass/index.js +2 -1
  36. package/Grass/index.ts +2 -0
  37. package/Ground1/Ground1.d.ts +10 -11
  38. package/Ground1/Ground1.js +95 -91
  39. package/Ground1/Ground1.ts +114 -0
  40. package/Ground1/index.d.ts +1 -1
  41. package/Ground1/index.js +1 -1
  42. package/Ground1/index.ts +1 -0
  43. package/MeshBase.d.ts +36 -35
  44. package/MeshBase.js +247 -223
  45. package/MeshBase.ts +253 -0
  46. package/Mirror.d.ts +25 -25
  47. package/Mirror.js +143 -139
  48. package/Mirror.ts +203 -0
  49. package/MktMesh/MktMesh.d.ts +291 -0
  50. package/MktMesh/MktMesh.js +1045 -0
  51. package/MktMesh/MktMesh.ts +1075 -0
  52. package/MktMesh/assetUrl.d.ts +35 -0
  53. package/MktMesh/assetUrl.js +69 -0
  54. package/MktMesh/assetUrl.ts +69 -0
  55. package/MktMesh/mktMappingShader.d.ts +12 -0
  56. package/MktMesh/mktMappingShader.js +139 -0
  57. package/MktMesh/mktMappingShader.ts +139 -0
  58. package/MktMesh/mktShader.d.ts +263 -0
  59. package/MktMesh/mktShader.js +1248 -0
  60. package/MktMesh/mktShader.ts +1344 -0
  61. package/MktMesh/panoBitmapTexture.d.ts +25 -0
  62. package/MktMesh/panoBitmapTexture.js +52 -0
  63. package/MktMesh/panoBitmapTexture.ts +54 -0
  64. package/MktMesh/panoSlotBind.d.ts +29 -0
  65. package/MktMesh/panoSlotBind.js +106 -0
  66. package/MktMesh/panoSlotBind.ts +153 -0
  67. package/MktMesh/panoSlotRoster.d.ts +22 -0
  68. package/MktMesh/panoSlotRoster.js +169 -0
  69. package/MktMesh/panoSlotRoster.ts +168 -0
  70. package/MktMesh/panoTileStitcher.d.ts +119 -0
  71. package/MktMesh/panoTileStitcher.js +533 -0
  72. package/MktMesh/panoTileStitcher.ts +616 -0
  73. package/MktMesh/types.d.ts +75 -0
  74. package/MktMesh/types.js +1 -0
  75. package/MktMesh/types.ts +87 -0
  76. package/MktMesh/wallCapTessellate.d.ts +33 -0
  77. package/MktMesh/wallCapTessellate.js +97 -0
  78. package/MktMesh/wallCapTessellate.ts +68 -0
  79. package/PipeMesh/PathGeometry.d.ts +44 -44
  80. package/PipeMesh/PathGeometry.js +307 -300
  81. package/PipeMesh/PathGeometry.ts +343 -0
  82. package/PipeMesh/PathPoint.d.ts +17 -17
  83. package/PipeMesh/PathPoint.js +31 -31
  84. package/PipeMesh/PathPoint.ts +36 -0
  85. package/PipeMesh/PathPointList.d.ts +31 -31
  86. package/PipeMesh/PathPointList.js +209 -208
  87. package/PipeMesh/PathPointList.ts +227 -0
  88. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  89. package/PipeMesh/PathTubeGeometry.js +130 -130
  90. package/PipeMesh/PathTubeGeometry.ts +146 -0
  91. package/PipeMesh/PipeMesh.d.ts +25 -25
  92. package/PipeMesh/PipeMesh.js +63 -63
  93. package/PipeMesh/PipeMesh.ts +76 -0
  94. package/PipeMesh/index.d.ts +1 -1
  95. package/PipeMesh/index.js +1 -1
  96. package/PipeMesh/index.ts +1 -0
  97. package/PlaneModal1/PlaneModal1.d.ts +34 -31
  98. package/PlaneModal1/PlaneModal1.js +109 -105
  99. package/PlaneModal1/PlaneModal1.ts +138 -0
  100. package/PlaneModal1/index.d.ts +1 -1
  101. package/PlaneModal1/index.js +1 -1
  102. package/PlaneModal1/index.ts +1 -0
  103. package/PlaneText.d.ts +27 -39
  104. package/PlaneText.js +35 -30
  105. package/PlaneText.ts +55 -0
  106. package/PlaneWithHtml.d.ts +13 -11
  107. package/PlaneWithHtml.js +64 -63
  108. package/PlaneWithHtml.ts +70 -0
  109. package/PointLight/PointLight.d.ts +13 -14
  110. package/PointLight/PointLight.js +64 -70
  111. package/PointLight/PointLight.ts +67 -0
  112. package/PointLight/index.d.ts +1 -1
  113. package/PointLight/index.js +1 -1
  114. package/PointLight/index.ts +1 -0
  115. package/README.md +110 -79
  116. package/Sky/Sky.d.ts +9 -9
  117. package/Sky/Sky.js +22 -22
  118. package/Sky/Sky.ts +22 -0
  119. package/Sky/index.d.ts +1 -1
  120. package/Sky/index.js +1 -1
  121. package/Sky/index.ts +1 -0
  122. package/SpotLight.d.ts +6 -6
  123. package/SpotLight.js +72 -72
  124. package/SpotLight.ts +74 -0
  125. package/SpriteModal1/SpriteModal1.d.ts +33 -30
  126. package/SpriteModal1/SpriteModal1.js +116 -110
  127. package/SpriteModal1/SpriteModal1.ts +146 -0
  128. package/SpriteModal1/index.d.ts +1 -1
  129. package/SpriteModal1/index.js +1 -1
  130. package/SpriteModal1/index.ts +1 -0
  131. package/SpriteText.d.ts +46 -45
  132. package/SpriteText.js +176 -163
  133. package/SpriteText.ts +205 -0
  134. package/SpriteText2.d.ts +48 -47
  135. package/SpriteText2.js +223 -198
  136. package/SpriteText2.ts +258 -0
  137. package/SpriteText3.d.ts +86 -0
  138. package/SpriteText3.js +519 -0
  139. package/SpriteText3.ts +599 -0
  140. package/SpriteWithHtml.d.ts +9 -7
  141. package/SpriteWithHtml.js +44 -44
  142. package/SpriteWithHtml.ts +50 -0
  143. package/Text3D/Text3D.d.ts +20 -20
  144. package/Text3D/Text3D.js +58 -62
  145. package/Text3D/Text3D.ts +77 -0
  146. package/Text3D/fontController.d.ts +60 -59
  147. package/Text3D/fontController.js +166 -199
  148. package/Text3D/fontController.ts +209 -0
  149. package/Text3D/index.d.ts +1 -1
  150. package/Text3D/index.js +1 -1
  151. package/Text3D/index.ts +1 -0
  152. package/ThreeBase.d.ts +248 -97
  153. package/ThreeBase.js +1202 -613
  154. package/ThreeBase.ts +1314 -0
  155. package/ThreeMouse.d.ts +54 -40
  156. package/ThreeMouse.js +453 -407
  157. package/ThreeMouse.ts +472 -0
  158. package/Transition.d.ts +45 -40
  159. package/Transition.js +209 -210
  160. package/Transition.ts +242 -0
  161. package/Water/Water.d.ts +5 -5
  162. package/Water/Water.js +44 -26
  163. package/Water/Water.ts +45 -0
  164. package/Water/index.d.ts +2 -0
  165. package/Water/index.js +2 -0
  166. package/Water/index.ts +2 -0
  167. package/WaterFlow/FloatingDuck.d.ts +88 -0
  168. package/WaterFlow/FloatingDuck.js +307 -0
  169. package/WaterFlow/FloatingDuck.ts +445 -0
  170. package/WaterFlow/GPUFluidSimulation.d.ts +56 -0
  171. package/WaterFlow/GPUFluidSimulation.js +785 -0
  172. package/WaterFlow/GPUFluidSimulation.ts +827 -0
  173. package/WaterFlow/ReservoirSystem.d.ts +106 -0
  174. package/WaterFlow/ReservoirSystem.js +621 -0
  175. package/WaterFlow/ReservoirSystem.ts +754 -0
  176. package/WaterFlow/SPHField.d.ts +35 -0
  177. package/WaterFlow/SPHField.js +204 -0
  178. package/WaterFlow/SPHField.ts +228 -0
  179. package/WaterFlow/ScreenSpaceFluidPass.d.ts +69 -0
  180. package/WaterFlow/ScreenSpaceFluidPass.js +736 -0
  181. package/WaterFlow/ScreenSpaceFluidPass.ts +789 -0
  182. package/WaterFlow/ShallowWaterSurface.d.ts +45 -0
  183. package/WaterFlow/ShallowWaterSurface.js +441 -0
  184. package/WaterFlow/ShallowWaterSurface.ts +510 -0
  185. package/WaterFlow/WaterFlow.d.ts +87 -0
  186. package/WaterFlow/WaterFlow.js +171 -0
  187. package/WaterFlow/WaterFlow.ts +219 -0
  188. package/WaterFlow/types.d.ts +161 -0
  189. package/WaterFlow/types.js +1 -0
  190. package/WaterFlow/types.ts +189 -0
  191. package/WaterFlow/waterFlowPass.d.ts +3 -0
  192. package/WaterFlow/waterFlowPass.js +20 -0
  193. package/WaterFlow/waterFlowPass.ts +40 -0
  194. package/collisionOBB.d.ts +42 -0
  195. package/collisionOBB.js +112 -0
  196. package/collisionOBB.ts +108 -0
  197. package/declare.d.ts +23 -165
  198. package/index.d.ts +1 -1
  199. package/index.js +1 -2
  200. package/index.ts +1 -0
  201. package/instanced/InstancedBatch.d.ts +57 -0
  202. package/instanced/InstancedBatch.js +348 -0
  203. package/instanced/InstancedBatch.ts +406 -0
  204. package/instanced/InstancedChild.d.ts +174 -0
  205. package/instanced/InstancedChild.js +264 -0
  206. package/instanced/InstancedChild.ts +327 -0
  207. package/instanced/InstancedGroup.d.ts +43 -0
  208. package/instanced/InstancedGroup.js +126 -0
  209. package/instanced/InstancedGroup.ts +137 -0
  210. package/{InstancedMeshBase.d.ts → instanced/InstancedMeshBase.d.ts} +38 -39
  211. package/{InstancedMeshBase.js → instanced/InstancedMeshBase.js} +282 -293
  212. package/instanced/InstancedMeshBase.ts +292 -0
  213. package/instanced/InstancedTemplate.d.ts +46 -0
  214. package/instanced/InstancedTemplate.js +125 -0
  215. package/instanced/InstancedTemplate.ts +188 -0
  216. package/keyControls.d.ts +30 -0
  217. package/{keyContorls.js → keyControls.js} +101 -98
  218. package/keyControls.ts +107 -0
  219. package/lensflare/LensFlare.d.ts +39 -0
  220. package/lensflare/LensFlare.js +373 -0
  221. package/lensflare/LensFlare.ts +448 -0
  222. package/lensflare/lensflare0.png +0 -0
  223. package/lensflare/lensflare3.png +0 -0
  224. package/lensflare/lensflare_custom.png +0 -0
  225. package/lensflare/lensflare_hex_ghost.png +0 -0
  226. package/lensflare/lensflare_hex_main.png +0 -0
  227. package/package.json +101 -26
  228. package/pass/bloom_pass.d.ts +2 -2
  229. package/pass/bloom_pass.js +188 -101
  230. package/pass/bloom_pass.ts +243 -0
  231. package/pass/cover_pass.d.ts +2 -2
  232. package/pass/cover_pass.js +122 -99
  233. package/pass/cover_pass.ts +182 -0
  234. package/pass/debugDepthState.d.ts +20 -0
  235. package/pass/debugDepthState.js +9 -0
  236. package/pass/debugDepthState.ts +22 -0
  237. package/pass/depthTestBias.d.ts +12 -0
  238. package/pass/depthTestBias.js +12 -0
  239. package/pass/depthTestBias.ts +12 -0
  240. package/pass/effectUserData.d.ts +27 -0
  241. package/pass/effectUserData.js +1 -0
  242. package/pass/effectUserData.ts +46 -0
  243. package/pass/frosted_glass_pass.d.ts +2 -2
  244. package/pass/frosted_glass_pass.js +167 -186
  245. package/pass/frosted_glass_pass.ts +288 -0
  246. package/pass/fsQuad.d.ts +9 -9
  247. package/pass/fsQuad.js +28 -28
  248. package/pass/fsQuad.ts +34 -0
  249. package/pass/glow_pass.d.ts +2 -2
  250. package/pass/glow_pass.js +449 -233
  251. package/pass/glow_pass.ts +654 -0
  252. package/pass/screen_bloom_pass.d.ts +11 -0
  253. package/pass/screen_bloom_pass.js +235 -0
  254. package/pass/screen_bloom_pass.ts +263 -0
  255. package/pass/ssao_pass.d.ts +88 -11
  256. package/pass/ssao_pass.js +802 -288
  257. package/pass/ssao_pass.ts +918 -0
  258. package/pass/stroke_pass.d.ts +2 -2
  259. package/pass/stroke_pass.js +329 -258
  260. package/pass/stroke_pass.ts +638 -0
  261. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  262. package/shaders/FXAAShaderMaterial.js +23 -66
  263. package/shaders/FXAAShaderMaterial.ts +201 -0
  264. package/shaders/baseDepthVisShader.d.ts +11 -0
  265. package/shaders/baseDepthVisShader.js +36 -0
  266. package/shaders/baseDepthVisShader.ts +36 -0
  267. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  268. package/shaders/baseTextureToRenderShader.js +55 -60
  269. package/shaders/baseTextureToRenderShader.ts +232 -0
  270. package/shaders/copyShader.d.ts +3 -3
  271. package/shaders/copyShader.js +13 -14
  272. package/shaders/copyShader.ts +32 -0
  273. package/shaders/debugDepthCompareShader.d.ts +14 -0
  274. package/shaders/debugDepthCompareShader.js +49 -0
  275. package/shaders/debugDepthCompareShader.ts +50 -0
  276. package/shaders/debugDepthJudgeShader.d.ts +18 -0
  277. package/shaders/debugDepthJudgeShader.js +52 -0
  278. package/shaders/debugDepthJudgeShader.ts +54 -0
  279. package/shaders/debugExcludedShader.d.ts +13 -0
  280. package/shaders/debugExcludedShader.js +46 -0
  281. package/shaders/debugExcludedShader.ts +48 -0
  282. package/spriteTextBg.d.ts +1 -0
  283. package/spriteTextBg.js +20 -0
  284. package/spriteTextBg.ts +20 -0
  285. package/threeLoader.d.ts +35 -34
  286. package/threeLoader.js +518 -527
  287. package/threeLoader.ts +525 -0
  288. package/threeUtils.d.ts +53 -52
  289. package/threeUtils.js +329 -330
  290. package/threeUtils.ts +373 -0
  291. package/types.d.ts +2 -0
  292. package/types.js +6 -0
  293. package/types.ts +8 -0
  294. package/ApngTexture.d.ts +0 -13
  295. package/ApngTexture.js +0 -61
  296. package/ApngTextureManage.d.ts +0 -18
  297. package/ApngTextureManage.js +0 -87
  298. package/KeyFrameAnimation.d.ts +0 -25
  299. package/KeyFrameAnimation.js +0 -78
  300. package/keyContorls.d.ts +0 -25
  301. package/lib/draco/draco_decoder.js +0 -34
  302. package/lib/draco/draco_decoder.wasm +0 -0
  303. package/lib/draco/draco_wasm_wrapper.js +0 -117
  304. package/shaders.d.ts +0 -5
  305. package/shaders.js +0 -93
package/Transition.js CHANGED
@@ -1,210 +1,209 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2021-04-10 02:44:01
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2022-06-22 19:44:23
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- */
7
- import threeUtils from "./threeUtils";
8
- function bezier(arr, t) {
9
- const ut = 1 - t;
10
- const a1 = arr[1] * ut + arr[2] * t;
11
- const result = ((arr[0] * ut + arr[1] * t) * ut + a1 * t) * ut + (a1 * ut + (arr[2] * ut + arr[3] * t) * t) * t;
12
- return result;
13
- }
14
- // 过渡动画插件
15
- export default class Transition {
16
- /**
17
- *Creates an instance of transition.
18
- * @param {{ [key: string]: number }} // 初始值
19
- * @param {[0.8, 0, 0.2, 1]} // 贝塞尔曲线
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- * @param {number} [duration=1000] // 过渡时间
21
- * @memberof transition
22
- */
23
- constructor(param, bezier = [0.8, 0, 0.2, 1], duration = 500) {
24
- this.setDuration(duration);
25
- this.setBezier(bezier);
26
- this.reset(param);
27
- }
28
- // 所有的 key 的枚举
29
- _keys = [];
30
- // 贝塞尔曲线
31
- _bezier = [0.8, 0, 0.2, 1];
32
- // x轴贝塞尔
33
- _Xbezier = [0, 0.8, 0.2, 1];
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- // y轴贝塞尔
35
- _Ybezier = [0, 0, 1, 1];
36
- setBezier(bezier = [0.8, 0, 0.2, 1]) {
37
- this._bezier = [...bezier];
38
- this._Xbezier = [0, bezier[0], bezier[2], 1];
39
- this._Ybezier = [0, bezier[1], bezier[3], 1];
40
- return this;
41
- }
42
- // 当前时间戳
43
- timeTemp = performance.now();
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- // 过渡时间
45
- _duration = 0;
46
- //延时
47
- _delay = 0;
48
- // 设置过渡时间
49
- setDuration(duration = 500) {
50
- setTimeout(() => {
51
- this._duration = duration;
52
- }, 0);
53
- return this;
54
- }
55
- // 设置延时
56
- setDelay(delay = 0) {
57
- this._delay = delay;
58
- return this;
59
- }
60
- // 存储 每个参数的 起始位置 起始时间 终止位置 终止时间
61
- _ = {};
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- // 数据改变的事件回调
63
- onChangeCall = (josn) => { };
64
- //结束的事件回调
65
- onDoneCall = (josn) => { };
66
- // 执行过度动画
67
- run({ timeTemp }) {
68
- this.timeTemp = timeTemp;
69
- this.onChangeCall(this.getJson());
70
- if (this.isDone()) {
71
- this.onDoneCall(this.getJson());
72
- threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
73
- }
74
- return this;
75
- }
76
- runbindThis = this.run.bind(this);
77
- // 设置动画对象的回调事件
78
- onChange(onChangeCall) {
79
- this.onChangeCall = onChangeCall;
80
- this.onChangeCall(this.getJson());
81
- return this;
82
- }
83
- //设置动画对象的
84
- onDone(onDoneCall) {
85
- this.onDoneCall = onDoneCall;
86
- return this;
87
- }
88
- // 计算当前 key 的值
89
- get(key) {
90
- key = String(key);
91
- if (this._keys.includes(key) && this.timeTemp < (this._[key + "_startTime"] + this._duration)) {
92
- let start = this._[key + "_start"];
93
- let end = this._[key + "_end"];
94
- let timeProgress = Math.min(1, Math.max(0, (this.timeTemp - this._[key + "_startTime"]) / this._duration));
95
- // 斜率
96
- let t = 0;
97
- // 微分法 求斜率t
98
- while (bezier(this._Xbezier, t + 0.1) < timeProgress) {
99
- t += 0.1;
100
- }
101
- while (bezier(this._Xbezier, t + 0.01) < timeProgress) {
102
- t += 0.01;
103
- }
104
- while (bezier(this._Xbezier, t + 0.001) < timeProgress) {
105
- t += 0.001;
106
- }
107
- while (bezier(this._Xbezier, t + 0.0001) < timeProgress) {
108
- t += 0.0001;
109
- }
110
- t = Math.min(1, Math.max(0, t)); // 斜率最大为1
111
- // 通过斜率求y值
112
- return (bezier(this._Ybezier, t) * (end - start)) + start;
113
- }
114
- else if (this._keys.includes(key) && this.timeTemp >= (this._[key + "_startTime"] + this._duration)) {
115
- return this._[key + "_end"];
116
- }
117
- // `没有 ${ key } 的值`;
118
- return 0;
119
- }
120
- async set(param) {
121
- let timetemp = performance.now() + this._delay;
122
- ;
123
- for (let key in param) {
124
- // 有就赋值
125
- if (this._keys.includes(key) && Math.abs(param[key] - this._[key + "_end"]) > 0.0001) {
126
- this._[key + "_start"] = this.get(key);
127
- this._[key + "_end"] = param[key];
128
- // 起始时间
129
- this._[key + "_startTime"] = timetemp;
130
- // 执行状态未完成
131
- this._isDone = false;
132
- // 没有就添加一个
133
- }
134
- else if (!this._keys.includes(key)) {
135
- this._[key + "_start"] = param[key];
136
- this._[key + "_end"] = param[key];
137
- // 起始时间
138
- this._[key + "_startTime"] = timetemp - this._duration;
139
- // 执行状态未完成
140
- this._isDone = false;
141
- }
142
- if (!this._keys.includes(key)) {
143
- this._keys.push(key);
144
- }
145
- // // 执行状态未完成
146
- // this._isDone = false;
147
- }
148
- if (!this._isDone) {
149
- threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
150
- threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
151
- await new Promise(resolve => setTimeout(resolve, 50));
152
- await new Promise(resolve => setTimeout(resolve, this._duration));
153
- }
154
- return this;
155
- }
156
- // 重置起始和终止位置
157
- reset(param) {
158
- for (let key in param) {
159
- if (!this._keys.includes(key)) {
160
- this._keys.push(key);
161
- }
162
- this._[key + "_start"] = param[key];
163
- this._[key + "_end"] = param[key];
164
- this._[key + "_startTime"] = -this._duration;
165
- }
166
- if (this.onChangeCall) {
167
- this.onChangeCall(this.getJson());
168
- this.onDoneCall(this.getJson());
169
- }
170
- this._isDone = true;
171
- return this;
172
- }
173
- // 获取过渡对象上面的key
174
- getKeys() {
175
- return [...this._keys];
176
- }
177
- // 判断是否有这个参数
178
- hasKey(key) {
179
- return this._keys.includes(key);
180
- }
181
- // 获取全部参数
182
- getJson() {
183
- let keys = this.getKeys();
184
- let json = {};
185
- keys.map(key => {
186
- json[key] = this.get(key);
187
- });
188
- return json;
189
- }
190
- _isDone = false;
191
- // 是否执行完成了
192
- isDone() {
193
- if (this._isDone) {
194
- return true;
195
- }
196
- let isisDone = false;
197
- for (let i in this._keys) {
198
- isisDone = this._[this._keys[i] + "_startTime"] + this._duration < this.timeTemp;
199
- // 只要有一个没有完成 都算没有完成 过渡
200
- if (!isisDone) {
201
- return false;
202
- }
203
- }
204
- if (!this._isDone) {
205
- this._isDone = true;
206
- return false;
207
- }
208
- return true;
209
- }
210
- }
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2021-04-10 02:44:01
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2022-06-22 19:44:23
6
+ */
7
+ import threeUtils from "./threeUtils";
8
+ function bezier(arr, t) {
9
+ const ut = 1 - t;
10
+ const a1 = arr[1] * ut + arr[2] * t;
11
+ const result = ((arr[0] * ut + arr[1] * t) * ut + a1 * t) * ut + (a1 * ut + (arr[2] * ut + arr[3] * t) * t) * t;
12
+ return result;
13
+ }
14
+ // 过渡动画插件
15
+ export default class Transition {
16
+ /**
17
+ *Creates an instance of transition.
18
+ * @param {{ [key: string]: number }} // 初始值
19
+ * @param {[0.8, 0, 0.2, 1]} // 贝塞尔曲线
20
+ * @param {number} [duration=1000] // 过渡时间
21
+ * @memberof transition
22
+ */
23
+ constructor(param, bezier = [0.8, 0, 0.2, 1], duration = 500) {
24
+ this.setDuration(duration);
25
+ this.setBezier(bezier);
26
+ this.reset(param);
27
+ }
28
+ // 所有的 key 的枚举
29
+ _keys = [];
30
+ // 贝塞尔曲线
31
+ _bezier = [0.8, 0, 0.2, 1];
32
+ // x轴贝塞尔
33
+ _Xbezier = [0, 0.8, 0.2, 1];
34
+ // y轴贝塞尔
35
+ _Ybezier = [0, 0, 1, 1];
36
+ setBezier(bezier = [0.8, 0, 0.2, 1]) {
37
+ this._bezier = [...bezier];
38
+ this._Xbezier = [0, bezier[0], bezier[2], 1];
39
+ this._Ybezier = [0, bezier[1], bezier[3], 1];
40
+ return this;
41
+ }
42
+ // 当前时间戳
43
+ timeTemp = performance.now();
44
+ // 过渡时间
45
+ _duration = 0;
46
+ //延时
47
+ _delay = 0;
48
+ // 设置过渡时间
49
+ setDuration(duration = 500) {
50
+ this._duration = duration;
51
+ return this;
52
+ }
53
+ // 设置延时
54
+ setDelay(delay = 0) {
55
+ this._delay = delay;
56
+ return this;
57
+ }
58
+ // 存储 每个参数的 起始位置 起始时间 终止位置 终止时间
59
+ _ = {};
60
+ // 数据改变的事件回调
61
+ onChangeCall = (josn) => { };
62
+ //结束的事件回调
63
+ onDoneCall = (josn) => { };
64
+ // 执行过度动画
65
+ run({ timeTemp }) {
66
+ this.timeTemp = timeTemp;
67
+ this.onChangeCall(this.getJson());
68
+ if (this.isDone()) {
69
+ this.onDoneCall(this.getJson());
70
+ threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
71
+ }
72
+ return this;
73
+ }
74
+ runbindThis = this.run.bind(this);
75
+ // 设置动画对象的回调事件
76
+ onChange(onChangeCall) {
77
+ this.onChangeCall = onChangeCall;
78
+ this.onChangeCall(this.getJson());
79
+ return this;
80
+ }
81
+ //设置动画对象的
82
+ onDone(onDoneCall) {
83
+ this.onDoneCall = onDoneCall;
84
+ return this;
85
+ }
86
+ // 计算当前 key 的值
87
+ get(key) {
88
+ const keyStr = String(key);
89
+ if (this._keys.includes(keyStr) && this.timeTemp < (this._[`${keyStr}_startTime`] + this._duration)) {
90
+ let start = this._[`${keyStr}_start`];
91
+ let end = this._[`${keyStr}_end`];
92
+ let timeProgress = Math.min(1, Math.max(0, (this.timeTemp - this._[`${keyStr}_startTime`]) / this._duration));
93
+ // 斜率
94
+ let t = 0;
95
+ // 微分法 求斜率t
96
+ while (bezier(this._Xbezier, t + 0.1) < timeProgress) {
97
+ t += 0.1;
98
+ }
99
+ while (bezier(this._Xbezier, t + 0.01) < timeProgress) {
100
+ t += 0.01;
101
+ }
102
+ while (bezier(this._Xbezier, t + 0.001) < timeProgress) {
103
+ t += 0.001;
104
+ }
105
+ while (bezier(this._Xbezier, t + 0.0001) < timeProgress) {
106
+ t += 0.0001;
107
+ }
108
+ t = Math.min(1, Math.max(0, t)); // 斜率最大为1
109
+ // 通过斜率求y值
110
+ return (bezier(this._Ybezier, t) * (end - start)) + start;
111
+ }
112
+ else if (this._keys.includes(keyStr) && this.timeTemp >= (this._[`${keyStr}_startTime`] + this._duration)) {
113
+ return this._[`${keyStr}_end`];
114
+ }
115
+ // `没有 ${ key } 的值`;
116
+ return 0;
117
+ }
118
+ async set(param) {
119
+ let timetemp = performance.now() + this._delay;
120
+ for (let key in param) {
121
+ const keyStr = key;
122
+ // 有就赋值
123
+ if (this._keys.includes(keyStr) && Math.abs(param[key] - this._[`${keyStr}_end`]) > 0.0001) {
124
+ this._[`${keyStr}_start`] = this.get(keyStr);
125
+ this._[`${keyStr}_end`] = param[key];
126
+ // 起始时间
127
+ this._[`${keyStr}_startTime`] = timetemp;
128
+ // 执行状态未完成
129
+ this._isDone = false;
130
+ // 没有就添加一个
131
+ }
132
+ else if (!this._keys.includes(keyStr)) {
133
+ this._[`${keyStr}_start`] = param[key];
134
+ this._[`${keyStr}_end`] = param[key];
135
+ // 起始时间
136
+ this._[`${keyStr}_startTime`] = timetemp - this._duration;
137
+ // 执行状态未完成
138
+ this._isDone = false;
139
+ }
140
+ if (!this._keys.includes(keyStr)) {
141
+ this._keys.push(keyStr);
142
+ }
143
+ // // 执行状态未完成
144
+ // this._isDone = false;
145
+ }
146
+ if (!this._isDone) {
147
+ threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
148
+ threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
149
+ await new Promise(resolve => setTimeout(resolve, 50));
150
+ await new Promise(resolve => setTimeout(resolve, this._duration));
151
+ }
152
+ return this;
153
+ }
154
+ // 重置起始和终止位置
155
+ reset(param) {
156
+ for (let key in param) {
157
+ const keyStr = key;
158
+ if (!this._keys.includes(keyStr)) {
159
+ this._keys.push(keyStr);
160
+ }
161
+ this._[`${keyStr}_start`] = param[key];
162
+ this._[`${keyStr}_end`] = param[key];
163
+ this._[`${keyStr}_startTime`] = -this._duration;
164
+ }
165
+ if (this.onChangeCall) {
166
+ this.onChangeCall(this.getJson());
167
+ this.onDoneCall(this.getJson());
168
+ }
169
+ this._isDone = true;
170
+ return this;
171
+ }
172
+ // 获取过渡对象上面的key
173
+ getKeys() {
174
+ return [...this._keys];
175
+ }
176
+ // 判断是否有这个参数
177
+ hasKey(key) {
178
+ return this._keys.includes(key);
179
+ }
180
+ // 获取全部参数
181
+ getJson() {
182
+ let keys = this.getKeys();
183
+ let json = {};
184
+ keys.map(key => {
185
+ json[key] = this.get(key);
186
+ });
187
+ return json;
188
+ }
189
+ _isDone = false;
190
+ // 是否执行完成了
191
+ isDone() {
192
+ if (this._isDone) {
193
+ return true;
194
+ }
195
+ let isisDone = false;
196
+ for (let i in this._keys) {
197
+ isisDone = this._[`${this._keys[i]}_startTime`] + this._duration < this.timeTemp;
198
+ // 只要有一个没有完成 都算没有完成 过渡
199
+ if (!isisDone) {
200
+ return false;
201
+ }
202
+ }
203
+ if (!this._isDone) {
204
+ this._isDone = true;
205
+ return false;
206
+ }
207
+ return true;
208
+ }
209
+ }
package/Transition.ts ADDED
@@ -0,0 +1,242 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2021-04-10 02:44:01
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2022-06-22 19:44:23
6
+ */
7
+ import threeUtils from "./threeUtils";
8
+
9
+ export type TransitionParame = {
10
+ [key: string]: number;
11
+ };
12
+
13
+ function bezier(arr: number[], t: number): number {
14
+ const ut = 1 - t;
15
+ const a1 = arr[1] * ut + arr[2] * t;
16
+ const result = ((arr[0] * ut + arr[1] * t) * ut + a1 * t) * ut + (a1 * ut + (arr[2] * ut + arr[3] * t) * t) * t;
17
+ return result;
18
+ }
19
+
20
+ // 过渡动画插件
21
+ export default class Transition<T extends TransitionParame, K extends Extract<keyof T, string> = Extract<keyof T, string>> {
22
+ /**
23
+ *Creates an instance of transition.
24
+ * @param {{ [key: string]: number }} // 初始值
25
+ * @param {[0.8, 0, 0.2, 1]} // 贝塞尔曲线
26
+ * @param {number} [duration=1000] // 过渡时间
27
+ * @memberof transition
28
+ */
29
+ constructor(param: T, bezier: [number, number, number, number] = [0.8, 0, 0.2, 1], duration: number = 500) {
30
+ this.setDuration(duration);
31
+ this.setBezier(bezier);
32
+ this.reset(param);
33
+ }
34
+
35
+ // 所有的 key 的枚举
36
+ _keys: K[] = [];
37
+
38
+ // 贝塞尔曲线
39
+ _bezier: [number, number, number, number] = [0.8, 0, 0.2, 1];
40
+
41
+ // x轴贝塞尔
42
+ _Xbezier: [number, number, number, number] = [0, 0.8, 0.2, 1];
43
+
44
+ // y轴贝塞尔
45
+ _Ybezier: [number, number, number, number] = [0, 0, 1, 1];
46
+
47
+ setBezier(bezier: [number, number, number, number] = [0.8, 0, 0.2, 1]): this {
48
+ this._bezier = [...bezier];
49
+ this._Xbezier = [0, bezier[0], bezier[2], 1];
50
+ this._Ybezier = [0, bezier[1], bezier[3], 1];
51
+ return this;
52
+ }
53
+
54
+ // 当前时间戳
55
+ timeTemp: number = performance.now();
56
+
57
+ // 过渡时间
58
+ _duration: number = 0;
59
+
60
+ //延时
61
+ _delay: number = 0;
62
+
63
+ // 设置过渡时间
64
+ setDuration(duration: number = 500): this {
65
+ this._duration = duration;
66
+ return this;
67
+ }
68
+
69
+ // 设置延时
70
+ setDelay(delay: number = 0): this {
71
+ this._delay = delay;
72
+ return this;
73
+ }
74
+
75
+ // 存储 每个参数的 起始位置 起始时间 终止位置 终止时间
76
+ _: {
77
+ [key in `${K}_start` | `${K}_end` | `${K}_startTime`]: number;
78
+ } = {} as { [key in `${K}_start` | `${K}_end` | `${K}_startTime`]: number; };
79
+
80
+ // 数据改变的事件回调
81
+ private onChangeCall: (josn: T) => void = (josn) => { };
82
+
83
+ //结束的事件回调
84
+ private onDoneCall: (josn: T) => void = (josn) => { };
85
+
86
+ // 执行过度动画
87
+ run({ timeTemp }: { timeTemp: number }): this {
88
+ this.timeTemp = timeTemp;
89
+ this.onChangeCall(this.getJson());
90
+ if (this.isDone()) {
91
+ this.onDoneCall(this.getJson());
92
+ threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
93
+ }
94
+ return this;
95
+ }
96
+
97
+ runbindThis: ((event: { timeTemp: number; accumulate: number }) => void) = this.run.bind(this);
98
+
99
+ // 设置动画对象的回调事件
100
+ onChange(onChangeCall: (josn: T) => void): this {
101
+ this.onChangeCall = onChangeCall;
102
+ this.onChangeCall(this.getJson());
103
+ return this;
104
+ }
105
+
106
+ //设置动画对象的
107
+ onDone(onDoneCall: (josn: T) => void): this {
108
+ this.onDoneCall = onDoneCall;
109
+ return this;
110
+ }
111
+
112
+ // 计算当前 key 的值
113
+ get(key: K): T[K] {
114
+ const keyStr = String(key) as K;
115
+ if (this._keys.includes(keyStr) && this.timeTemp < (this._[`${keyStr}_startTime` as `${K}_startTime`] + this._duration)) {
116
+ let start = this._[`${keyStr}_start` as `${K}_start`];
117
+ let end = this._[`${keyStr}_end` as `${K}_end`];
118
+ let timeProgress = Math.min(1, Math.max(0, (this.timeTemp - this._[`${keyStr}_startTime` as `${K}_startTime`]) / this._duration));
119
+ // 斜率
120
+ let t = 0;
121
+ // 微分法 求斜率t
122
+ while (bezier(this._Xbezier, t + 0.1) < timeProgress) {
123
+ t += 0.1;
124
+ }
125
+ while (bezier(this._Xbezier, t + 0.01) < timeProgress) {
126
+ t += 0.01;
127
+ }
128
+ while (bezier(this._Xbezier, t + 0.001) < timeProgress) {
129
+ t += 0.001;
130
+ }
131
+ while (bezier(this._Xbezier, t + 0.0001) < timeProgress) {
132
+ t += 0.0001;
133
+ }
134
+ t = Math.min(1, Math.max(0, t)); // 斜率最大为1
135
+ // 通过斜率求y值
136
+ return (bezier(this._Ybezier, t) * (end - start)) + start as T[K];
137
+ }
138
+ else if (this._keys.includes(keyStr) && this.timeTemp >= (this._[`${keyStr}_startTime` as `${K}_startTime`] + this._duration)) {
139
+ return this._[`${keyStr}_end` as `${K}_end`] as T[K];
140
+ }
141
+ // `没有 ${ key } 的值`;
142
+ return 0 as T[K];
143
+ }
144
+
145
+ async set(param: Partial<T>): Promise<this> {
146
+ let timetemp = performance.now() + this._delay;
147
+ for (let key in param) {
148
+ const keyStr = key as K;
149
+ // 有就赋值
150
+ if (this._keys.includes(keyStr) && Math.abs(param[key]! - this._[`${keyStr}_end` as `${K}_end`]) > 0.0001) {
151
+ this._[`${keyStr}_start` as `${K}_start`] = this.get(keyStr) as number;
152
+ this._[`${keyStr}_end` as `${K}_end`] = param[key]!;
153
+ // 起始时间
154
+ this._[`${keyStr}_startTime` as `${K}_startTime`] = timetemp;
155
+ // 执行状态未完成
156
+ this._isDone = false;
157
+ // 没有就添加一个
158
+ }
159
+ else if (!this._keys.includes(keyStr)) {
160
+ this._[`${keyStr}_start` as `${K}_start`] = param[key]!;
161
+ this._[`${keyStr}_end` as `${K}_end`] = param[key]!;
162
+ // 起始时间
163
+ this._[`${keyStr}_startTime` as `${K}_startTime`] = timetemp - this._duration;
164
+ // 执行状态未完成
165
+ this._isDone = false;
166
+ }
167
+ if (!this._keys.includes(keyStr)) {
168
+ this._keys.push(keyStr);
169
+ }
170
+ // // 执行状态未完成
171
+ // this._isDone = false;
172
+ }
173
+ if (!this._isDone) {
174
+ threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
175
+ threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
176
+ await new Promise(resolve => setTimeout(resolve, 50));
177
+ await new Promise(resolve => setTimeout(resolve, this._duration));
178
+ }
179
+ return this;
180
+ }
181
+
182
+ // 重置起始和终止位置
183
+ reset(param: Partial<T>): this {
184
+ for (let key in param) {
185
+ const keyStr = key as K;
186
+ if (!this._keys.includes(keyStr)) {
187
+ this._keys.push(keyStr);
188
+ }
189
+ this._[`${keyStr}_start` as `${K}_start`] = param[key]!;
190
+ this._[`${keyStr}_end` as `${K}_end`] = param[key]!;
191
+ this._[`${keyStr}_startTime` as `${K}_startTime`] = -this._duration;
192
+ }
193
+ if (this.onChangeCall) {
194
+ this.onChangeCall(this.getJson());
195
+ this.onDoneCall(this.getJson());
196
+ }
197
+ this._isDone = true;
198
+ return this;
199
+ }
200
+
201
+ // 获取过渡对象上面的key
202
+ getKeys(): K[] {
203
+ return [...this._keys];
204
+ }
205
+
206
+ // 判断是否有这个参数
207
+ hasKey(key: K): boolean {
208
+ return this._keys.includes(key);
209
+ }
210
+
211
+ // 获取全部参数
212
+ getJson(): T {
213
+ let keys = this.getKeys();
214
+ let json = {} as T;
215
+ keys.map(key => {
216
+ json[key] = this.get(key);
217
+ });
218
+ return json;
219
+ }
220
+
221
+ _isDone: boolean = false;
222
+
223
+ // 是否执行完成了
224
+ isDone(): boolean {
225
+ if (this._isDone) {
226
+ return true;
227
+ }
228
+ let isisDone = false;
229
+ for (let i in this._keys) {
230
+ isisDone = this._[`${this._keys[i]}_startTime` as `${K}_startTime`] + this._duration < this.timeTemp;
231
+ // 只要有一个没有完成 都算没有完成 过渡
232
+ if (!isisDone) {
233
+ return false;
234
+ }
235
+ }
236
+ if (!this._isDone) {
237
+ this._isDone = true;
238
+ return false;
239
+ }
240
+ return true;
241
+ }
242
+ }