super-three 0.165.0 → 0.167.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/build/three.cjs +706 -383
  2. package/build/three.module.js +702 -384
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +76086 -0
  5. package/build/three.webgpu.min.js +6 -0
  6. package/examples/jsm/Addons.js +2 -1
  7. package/examples/jsm/csm/CSMShader.js +4 -4
  8. package/examples/jsm/exporters/GLTFExporter.js +7 -3
  9. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  10. package/examples/jsm/helpers/ViewHelper.js +51 -2
  11. package/examples/jsm/libs/tween.module.js +64 -75
  12. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  13. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  14. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  15. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  16. package/examples/jsm/loaders/FBXLoader.js +23 -45
  17. package/examples/jsm/loaders/GLTFLoader.js +10 -4
  18. package/examples/jsm/loaders/MaterialXLoader.js +2 -9
  19. package/examples/jsm/loaders/USDZLoader.js +124 -76
  20. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  21. package/examples/jsm/loaders/VTKLoader.js +76 -3
  22. package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
  23. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  24. package/examples/jsm/objects/InstancedPoints.js +2 -2
  25. package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
  26. package/examples/jsm/postprocessing/SSAOPass.js +6 -9
  27. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  28. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  29. package/examples/jsm/shaders/FXAAShader.js +0 -2
  30. package/examples/jsm/shaders/GTAOShader.js +1 -1
  31. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  32. package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
  33. package/examples/jsm/transpiler/TSLEncoder.js +17 -15
  34. package/package.json +7 -6
  35. package/src/Three.WebGPU.js +194 -0
  36. package/src/Three.js +2 -0
  37. package/src/constants.js +4 -1
  38. package/src/core/Object3D.js +22 -22
  39. package/src/extras/TextureUtils.js +210 -0
  40. package/src/lights/Light.js +1 -0
  41. package/src/lights/LightShadow.js +5 -0
  42. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  43. package/src/loaders/ObjectLoader.js +33 -2
  44. package/src/materials/Material.js +13 -4
  45. package/src/math/Box2.js +4 -4
  46. package/src/math/Box3.js +6 -6
  47. package/src/math/ColorManagement.js +10 -0
  48. package/src/math/Matrix2.js +54 -0
  49. package/src/math/Vector4.js +13 -0
  50. package/{examples/jsm → src}/nodes/Nodes.js +30 -12
  51. package/{examples/jsm → src}/nodes/accessors/BatchNode.js +28 -10
  52. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +36 -1
  53. package/src/nodes/accessors/CameraNode.js +19 -0
  54. package/{examples/jsm → src}/nodes/accessors/CubeTextureNode.js +22 -5
  55. package/src/nodes/accessors/InstanceNode.js +140 -0
  56. package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +22 -2
  57. package/{examples/jsm → src}/nodes/accessors/ModelNode.js +2 -1
  58. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +24 -20
  59. package/{examples/jsm → src}/nodes/accessors/NormalNode.js +1 -1
  60. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +1 -1
  61. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +1 -1
  62. package/{examples/jsm → src}/nodes/accessors/ReflectVectorNode.js +4 -0
  63. package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +50 -1
  64. package/{examples/jsm → src}/nodes/accessors/StorageTextureNode.js +12 -3
  65. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +55 -18
  66. package/{examples/jsm → src}/nodes/accessors/UniformsNode.js +7 -1
  67. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +2 -1
  68. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +14 -0
  69. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +2 -1
  70. package/{examples/jsm → src}/nodes/core/AttributeNode.js +20 -6
  71. package/{examples/jsm → src}/nodes/core/CacheNode.js +7 -10
  72. package/{examples/jsm → src}/nodes/core/IndexNode.js +6 -0
  73. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  74. package/src/nodes/core/MRTNode.js +76 -0
  75. package/{examples/jsm → src}/nodes/core/Node.js +18 -12
  76. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +175 -37
  77. package/src/nodes/core/NodeCache.js +36 -0
  78. package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
  79. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  80. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  81. package/{examples/jsm → src}/nodes/core/NodeUtils.js +6 -1
  82. package/{examples/jsm → src}/nodes/core/PropertyNode.js +1 -0
  83. package/{examples/jsm → src}/nodes/core/TempNode.js +2 -2
  84. package/{examples/jsm → src}/nodes/core/UniformGroupNode.js +20 -0
  85. package/{examples/jsm → src}/nodes/core/UniformNode.js +10 -1
  86. package/{examples/jsm → src}/nodes/core/VarNode.js +2 -6
  87. package/{examples/jsm → src}/nodes/core/VaryingNode.js +8 -0
  88. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +19 -27
  89. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +18 -21
  90. package/src/nodes/display/BloomNode.js +333 -0
  91. package/{examples/jsm → src}/nodes/display/ColorAdjustmentNode.js +7 -2
  92. package/{examples/jsm → src}/nodes/display/ColorSpaceNode.js +1 -1
  93. package/src/nodes/display/DenoiseNode.js +198 -0
  94. package/src/nodes/display/DepthOfFieldNode.js +119 -0
  95. package/src/nodes/display/DotScreenNode.js +75 -0
  96. package/src/nodes/display/FXAANode.js +327 -0
  97. package/src/nodes/display/FilmNode.js +52 -0
  98. package/{examples/jsm → src}/nodes/display/FrontFacingNode.js +2 -1
  99. package/src/nodes/display/GTAONode.js +324 -0
  100. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +34 -17
  101. package/src/nodes/display/Lut3DNode.js +53 -0
  102. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +1 -1
  103. package/src/nodes/display/PassNode.js +291 -0
  104. package/src/nodes/display/PixelationPassNode.js +201 -0
  105. package/src/nodes/display/RGBShiftNode.js +49 -0
  106. package/src/nodes/display/RenderOutputNode.js +56 -0
  107. package/src/nodes/display/SobelOperatorNode.js +121 -0
  108. package/{examples/jsm → src}/nodes/display/ToneMappingNode.js +44 -5
  109. package/src/nodes/display/TransitionNode.js +76 -0
  110. package/{examples/jsm → src}/nodes/display/ViewportDepthNode.js +39 -16
  111. package/{examples/jsm → src}/nodes/display/ViewportDepthTextureNode.js +2 -1
  112. package/{examples/jsm → src}/nodes/display/ViewportNode.js +2 -1
  113. package/{examples/jsm → src}/nodes/display/ViewportSharedTextureNode.js +2 -1
  114. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +5 -2
  115. package/src/nodes/functions/BSDF/LTC.js +131 -0
  116. package/src/nodes/functions/BasicLightingModel.js +78 -0
  117. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +5 -3
  118. package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +42 -1
  119. package/{examples/jsm → src}/nodes/functions/ToonLightingModel.js +3 -1
  120. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +19 -6
  121. package/{examples/jsm → src}/nodes/lighting/AONode.js +1 -4
  122. package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +1 -1
  123. package/src/nodes/lighting/AnalyticLightNode.js +333 -0
  124. package/src/nodes/lighting/BasicEnvironmentNode.js +26 -0
  125. package/src/nodes/lighting/BasicLightMapNode.js +29 -0
  126. package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +2 -3
  127. package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +5 -4
  128. package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +2 -1
  129. package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +1 -1
  130. package/{examples/jsm → src}/nodes/lighting/LightingNode.js +2 -0
  131. package/{examples/jsm → src}/nodes/lighting/LightsNode.js +1 -3
  132. package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +2 -3
  133. package/src/nodes/lighting/RectAreaLightNode.js +97 -0
  134. package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +2 -3
  135. package/{examples/jsm → src}/nodes/loaders/NodeLoader.js +3 -1
  136. package/{examples/jsm → src}/nodes/loaders/NodeMaterialLoader.js +2 -1
  137. package/{examples/jsm → src}/nodes/loaders/NodeObjectLoader.js +2 -1
  138. package/{examples/jsm → src}/nodes/materials/InstancedPointsNodeMaterial.js +3 -3
  139. package/{examples/jsm → src}/nodes/materials/Line2NodeMaterial.js +3 -3
  140. package/{examples/jsm → src}/nodes/materials/LineBasicNodeMaterial.js +3 -3
  141. package/{examples/jsm → src}/nodes/materials/LineDashedNodeMaterial.js +4 -3
  142. package/src/nodes/materials/MeshBasicNodeMaterial.js +73 -0
  143. package/{examples/jsm → src}/nodes/materials/MeshLambertNodeMaterial.js +12 -3
  144. package/{examples/jsm → src}/nodes/materials/MeshMatcapNodeMaterial.js +6 -5
  145. package/{examples/jsm → src}/nodes/materials/MeshNormalNodeMaterial.js +5 -3
  146. package/{examples/jsm → src}/nodes/materials/MeshPhongNodeMaterial.js +11 -3
  147. package/{examples/jsm → src}/nodes/materials/MeshPhysicalNodeMaterial.js +5 -4
  148. package/{examples/jsm → src}/nodes/materials/MeshStandardNodeMaterial.js +14 -3
  149. package/{examples/jsm → src}/nodes/materials/MeshToonNodeMaterial.js +3 -3
  150. package/{examples/jsm → src}/nodes/materials/NodeMaterial.js +85 -20
  151. package/{examples/jsm → src}/nodes/materials/PointsNodeMaterial.js +3 -3
  152. package/{examples/jsm → src}/nodes/materials/ShadowNodeMaterial.js +3 -3
  153. package/{examples/jsm → src}/nodes/materials/SpriteNodeMaterial.js +3 -3
  154. package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +9 -17
  155. package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +474 -577
  156. package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +2 -8
  157. package/{examples/jsm → src}/nodes/math/CondNode.js +13 -6
  158. package/{examples/jsm → src}/nodes/math/MathNode.js +14 -1
  159. package/{examples/jsm → src}/nodes/math/OperatorNode.js +6 -6
  160. package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
  161. package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +2 -1
  162. package/{examples/jsm → src}/nodes/shadernode/ShaderNode.js +2 -0
  163. package/{examples/jsm → src}/nodes/utils/DiscardNode.js +1 -0
  164. package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +2 -0
  165. package/{examples/jsm → src}/nodes/utils/LoopNode.js +7 -6
  166. package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +8 -2
  167. package/src/nodes/utils/RTTNode.js +130 -0
  168. package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +9 -1
  169. package/src/objects/BatchedMesh.js +168 -188
  170. package/src/objects/InstancedMesh.js +1 -1
  171. package/src/renderers/WebGLRenderer.js +38 -25
  172. package/{examples/jsm → src}/renderers/common/Attributes.js +2 -1
  173. package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
  174. package/{examples/jsm → src}/renderers/common/Background.js +9 -3
  175. package/src/renderers/common/BindGroup.js +16 -0
  176. package/{examples/jsm → src}/renderers/common/Bindings.js +38 -23
  177. package/{examples/jsm → src}/renderers/common/ClippingContext.js +4 -2
  178. package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
  179. package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +7 -1
  180. package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
  181. package/{examples/jsm → src}/renderers/common/Info.js +34 -6
  182. package/src/renderers/common/PostProcessing.js +87 -0
  183. package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +6 -3
  184. package/{examples/jsm → src}/renderers/common/RenderContext.js +1 -1
  185. package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
  186. package/{examples/jsm → src}/renderers/common/RenderObject.js +44 -11
  187. package/{examples/jsm → src}/renderers/common/Renderer.js +84 -32
  188. package/{examples/jsm → src}/renderers/common/SampledTexture.js +2 -2
  189. package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
  190. package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
  191. package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
  192. package/{examples/jsm → src}/renderers/common/Textures.js +6 -2
  193. package/{examples/jsm → src}/renderers/common/Uniform.js +9 -4
  194. package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
  195. package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +13 -12
  196. package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
  197. package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +6 -5
  198. package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +2 -1
  199. package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
  200. package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
  201. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
  202. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
  203. package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +37 -16
  204. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +16 -1
  205. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
  206. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +1 -1
  207. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
  208. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
  209. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  210. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
  211. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
  212. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
  213. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
  214. package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
  215. package/src/renderers/shaders/UniformsLib.js +3 -0
  216. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  217. package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
  218. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
  219. package/src/renderers/webgl/WebGLLights.js +6 -0
  220. package/src/renderers/webgl/WebGLProgram.js +26 -0
  221. package/src/renderers/webgl/WebGLPrograms.js +1 -1
  222. package/src/renderers/webgl/WebGLTextures.js +14 -53
  223. package/src/renderers/webgl/WebGLUniforms.js +12 -2
  224. package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
  225. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +156 -54
  226. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +178 -43
  227. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
  228. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
  229. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
  230. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +1 -1
  231. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +34 -2
  232. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
  233. package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +164 -76
  234. package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +2 -2
  235. package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +194 -56
  236. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  237. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
  238. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +20 -13
  239. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +3 -1
  240. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +28 -21
  241. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +40 -23
  242. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +24 -3
  243. package/src/renderers/webxr/WebXRDepthSensing.js +6 -0
  244. package/src/renderers/webxr/WebXRManager.js +6 -0
  245. package/src/textures/CompressedArrayTexture.js +1 -1
  246. package/examples/jsm/nodes/accessors/CameraNode.js +0 -12
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
  248. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  249. package/examples/jsm/nodes/display/PassNode.js +0 -201
  250. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -256
  251. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
  252. package/examples/jsm/renderers/common/PostProcessing.js +0 -33
  253. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
  254. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  255. /package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +0 -0
  256. /package/{examples/jsm → src}/nodes/accessors/BitangentNode.js +0 -0
  257. /package/{examples/jsm → src}/nodes/accessors/BufferNode.js +0 -0
  258. /package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +0 -0
  259. /package/{examples/jsm → src}/nodes/accessors/InstancedPointsMaterialNode.js +0 -0
  260. /package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +0 -0
  261. /package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +0 -0
  262. /package/{examples/jsm → src}/nodes/accessors/PointUVNode.js +0 -0
  263. /package/{examples/jsm → src}/nodes/accessors/PositionNode.js +0 -0
  264. /package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +0 -0
  265. /package/{examples/jsm → src}/nodes/accessors/SceneNode.js +0 -0
  266. /package/{examples/jsm → src}/nodes/accessors/SkinningNode.js +0 -0
  267. /package/{examples/jsm → src}/nodes/accessors/TangentNode.js +0 -0
  268. /package/{examples/jsm → src}/nodes/accessors/Texture3DNode.js +0 -0
  269. /package/{examples/jsm → src}/nodes/accessors/TextureBicubicNode.js +0 -0
  270. /package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +0 -0
  271. /package/{examples/jsm → src}/nodes/accessors/UVNode.js +0 -0
  272. /package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +0 -0
  273. /package/{examples/jsm → src}/nodes/code/CodeNode.js +0 -0
  274. /package/{examples/jsm → src}/nodes/code/ExpressionNode.js +0 -0
  275. /package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +0 -0
  276. /package/{examples/jsm → src}/nodes/code/FunctionNode.js +0 -0
  277. /package/{examples/jsm → src}/nodes/core/AssignNode.js +0 -0
  278. /package/{examples/jsm → src}/nodes/core/BypassNode.js +0 -0
  279. /package/{examples/jsm → src}/nodes/core/ConstNode.js +0 -0
  280. /package/{examples/jsm → src}/nodes/core/ContextNode.js +0 -0
  281. /package/{examples/jsm → src}/nodes/core/InputNode.js +0 -0
  282. /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
  283. /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
  284. /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
  285. /package/{examples/jsm → src}/nodes/core/NodeKeywords.js +0 -0
  286. /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
  287. /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
  288. /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
  289. /package/{examples/jsm → src}/nodes/core/OutputStructNode.js +0 -0
  290. /package/{examples/jsm → src}/nodes/core/ParameterNode.js +0 -0
  291. /package/{examples/jsm → src}/nodes/core/StackNode.js +0 -0
  292. /package/{examples/jsm → src}/nodes/core/StructTypeNode.js +0 -0
  293. /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
  294. /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
  295. /package/{examples/jsm → src}/nodes/display/BlendModeNode.js +0 -0
  296. /package/{examples/jsm → src}/nodes/display/BumpMapNode.js +0 -0
  297. /package/{examples/jsm → src}/nodes/display/PosterizeNode.js +0 -0
  298. /package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +0 -0
  299. /package/{examples/jsm → src}/nodes/fog/FogNode.js +0 -0
  300. /package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +0 -0
  301. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +0 -0
  302. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +0 -0
  303. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +0 -0
  304. /package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +0 -0
  305. /package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +0 -0
  306. /package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +0 -0
  307. /package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +0 -0
  308. /package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +0 -0
  309. /package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +0 -0
  310. /package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -0
  311. /package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +0 -0
  312. /package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +0 -0
  313. /package/{examples/jsm → src}/nodes/functions/material/getGeometryRoughness.js +0 -0
  314. /package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +0 -0
  315. /package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +0 -0
  316. /package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +0 -0
  317. /package/{examples/jsm → src}/nodes/lighting/LightNode.js +0 -0
  318. /package/{examples/jsm → src}/nodes/lighting/LightUtils.js +0 -0
  319. /package/{examples/jsm → src}/nodes/lighting/LightingContextNode.js +0 -0
  320. /package/{examples/jsm → src}/nodes/materials/Materials.js +0 -0
  321. /package/{examples/jsm → src}/nodes/materials/MeshSSSNodeMaterial.js +0 -0
  322. /package/{examples/jsm → src}/nodes/materials/VolumeNodeMaterial.js +0 -0
  323. /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
  324. /package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +0 -0
  325. /package/{examples/jsm → src}/nodes/math/HashNode.js +0 -0
  326. /package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -0
  327. /package/{examples/jsm → src}/nodes/math/TriNoise3D.js +0 -0
  328. /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
  329. /package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +0 -0
  330. /package/{examples/jsm → src}/nodes/procedural/CheckerNode.js +0 -0
  331. /package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +0 -0
  332. /package/{examples/jsm → src}/nodes/utils/ConvertNode.js +0 -0
  333. /package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +0 -0
  334. /package/{examples/jsm → src}/nodes/utils/JoinNode.js +0 -0
  335. /package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +0 -0
  336. /package/{examples/jsm → src}/nodes/utils/OscNode.js +0 -0
  337. /package/{examples/jsm → src}/nodes/utils/PackingNode.js +0 -0
  338. /package/{examples/jsm → src}/nodes/utils/RemapNode.js +0 -0
  339. /package/{examples/jsm → src}/nodes/utils/RotateNode.js +0 -0
  340. /package/{examples/jsm → src}/nodes/utils/RotateUVNode.js +0 -0
  341. /package/{examples/jsm → src}/nodes/utils/SetNode.js +0 -0
  342. /package/{examples/jsm → src}/nodes/utils/SplitNode.js +0 -0
  343. /package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +0 -0
  344. /package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +0 -0
  345. /package/{examples/jsm → src}/nodes/utils/TimerNode.js +0 -0
  346. /package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +0 -0
  347. /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
  348. /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
  349. /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
  350. /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
  351. /package/{examples/jsm → src}/renderers/common/ChainMap.js +0 -0
  352. /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
  353. /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
  354. /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
  355. /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
  356. /package/{examples/jsm → src}/renderers/common/Pipelines.js +0 -0
  357. /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
  358. /package/{examples/jsm → src}/renderers/common/RenderBundle.js +0 -0
  359. /package/{examples/jsm → src}/renderers/common/RenderBundles.js +0 -0
  360. /package/{examples/jsm → src}/renderers/common/RenderList.js +0 -0
  361. /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
  362. /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
  363. /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
  364. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  365. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  366. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  367. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
  368. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  369. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
  370. /package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +0 -0
@@ -1,201 +0,0 @@
1
- import { addNodeClass } from '../core/Node.js';
2
- import TempNode from '../core/TempNode.js';
3
- import TextureNode from '../accessors/TextureNode.js';
4
- import { NodeUpdateType } from '../core/constants.js';
5
- import { nodeObject } from '../shadernode/ShaderNode.js';
6
- import { uniform } from '../core/UniformNode.js';
7
- import { viewZToOrthographicDepth, perspectiveDepthToViewZ } from './ViewportDepthNode.js';
8
- import { RenderTarget, Vector2, HalfFloatType, DepthTexture, NoToneMapping/*, FloatType*/ } from 'three';
9
-
10
- const _size = new Vector2();
11
-
12
- class PassTextureNode extends TextureNode {
13
-
14
- constructor( passNode, texture ) {
15
-
16
- super( texture );
17
-
18
- this.passNode = passNode;
19
-
20
- this.setUpdateMatrix( false );
21
-
22
- }
23
-
24
- setup( builder ) {
25
-
26
- this.passNode.build( builder );
27
-
28
- return super.setup( builder );
29
-
30
- }
31
-
32
- clone() {
33
-
34
- return new this.constructor( this.passNode, this.value );
35
-
36
- }
37
-
38
- }
39
-
40
- class PassNode extends TempNode {
41
-
42
- constructor( scope, scene, camera ) {
43
-
44
- super( 'vec4' );
45
-
46
- this.scope = scope;
47
- this.scene = scene;
48
- this.camera = camera;
49
-
50
- this._pixelRatio = 1;
51
- this._width = 1;
52
- this._height = 1;
53
-
54
- const depthTexture = new DepthTexture();
55
- depthTexture.isRenderTargetTexture = true;
56
- //depthTexture.type = FloatType;
57
- depthTexture.name = 'PostProcessingDepth';
58
-
59
- const renderTarget = new RenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType } );
60
- renderTarget.texture.name = 'PostProcessing';
61
- renderTarget.depthTexture = depthTexture;
62
-
63
- this.renderTarget = renderTarget;
64
-
65
- this.updateBeforeType = NodeUpdateType.FRAME;
66
-
67
- this._textureNode = nodeObject( new PassTextureNode( this, renderTarget.texture ) );
68
- this._depthTextureNode = nodeObject( new PassTextureNode( this, depthTexture ) );
69
-
70
- this._depthNode = null;
71
- this._viewZNode = null;
72
- this._cameraNear = uniform( 0 );
73
- this._cameraFar = uniform( 0 );
74
-
75
- this.isPassNode = true;
76
-
77
- }
78
-
79
- isGlobal() {
80
-
81
- return true;
82
-
83
- }
84
-
85
- getTextureNode() {
86
-
87
- return this._textureNode;
88
-
89
- }
90
-
91
- getTextureDepthNode() {
92
-
93
- return this._depthTextureNode;
94
-
95
- }
96
-
97
- getViewZNode() {
98
-
99
- if ( this._viewZNode === null ) {
100
-
101
- const cameraNear = this._cameraNear;
102
- const cameraFar = this._cameraFar;
103
-
104
- this._viewZNode = perspectiveDepthToViewZ( this._depthTextureNode, cameraNear, cameraFar );
105
-
106
- }
107
-
108
- return this._viewZNode;
109
-
110
- }
111
-
112
- getDepthNode() {
113
-
114
- if ( this._depthNode === null ) {
115
-
116
- const cameraNear = this._cameraNear;
117
- const cameraFar = this._cameraFar;
118
-
119
- this._depthNode = viewZToOrthographicDepth( this.getViewZNode(), cameraNear, cameraFar );
120
-
121
- }
122
-
123
- return this._depthNode;
124
-
125
- }
126
-
127
- setup() {
128
-
129
- return this.scope === PassNode.COLOR ? this.getTextureNode() : this.getDepthNode();
130
-
131
- }
132
-
133
- updateBefore( frame ) {
134
-
135
- const { renderer } = frame;
136
- const { scene, camera } = this;
137
-
138
- this._pixelRatio = renderer.getPixelRatio();
139
-
140
- const size = renderer.getSize( _size );
141
-
142
- this.setSize( size.width, size.height );
143
-
144
- const currentToneMapping = renderer.toneMapping;
145
- const currentToneMappingNode = renderer.toneMappingNode;
146
- const currentRenderTarget = renderer.getRenderTarget();
147
-
148
- this._cameraNear.value = camera.near;
149
- this._cameraFar.value = camera.far;
150
-
151
- renderer.toneMapping = NoToneMapping;
152
- renderer.toneMappingNode = null;
153
- renderer.setRenderTarget( this.renderTarget );
154
-
155
- renderer.render( scene, camera );
156
-
157
- renderer.toneMapping = currentToneMapping;
158
- renderer.toneMappingNode = currentToneMappingNode;
159
- renderer.setRenderTarget( currentRenderTarget );
160
-
161
- }
162
-
163
- setSize( width, height ) {
164
-
165
- this._width = width;
166
- this._height = height;
167
-
168
- const effectiveWidth = this._width * this._pixelRatio;
169
- const effectiveHeight = this._height * this._pixelRatio;
170
-
171
- this.renderTarget.setSize( effectiveWidth, effectiveHeight );
172
-
173
- }
174
-
175
- setPixelRatio( pixelRatio ) {
176
-
177
- this._pixelRatio = pixelRatio;
178
-
179
- this.setSize( this._width, this._height );
180
-
181
- }
182
-
183
- dispose() {
184
-
185
- this.renderTarget.dispose();
186
-
187
- }
188
-
189
-
190
- }
191
-
192
- PassNode.COLOR = 'color';
193
- PassNode.DEPTH = 'depth';
194
-
195
- export default PassNode;
196
-
197
- export const pass = ( scene, camera ) => nodeObject( new PassNode( PassNode.COLOR, scene, camera ) );
198
- export const texturePass = ( pass, texture ) => nodeObject( new PassTextureNode( pass, texture ) );
199
- export const depthPass = ( scene, camera ) => nodeObject( new PassNode( PassNode.DEPTH, scene, camera ) );
200
-
201
- addNodeClass( 'PassNode', PassNode );
@@ -1,256 +0,0 @@
1
- import LightingNode from './LightingNode.js';
2
- import { NodeUpdateType } from '../core/constants.js';
3
- import { uniform } from '../core/UniformNode.js';
4
- import { addNodeClass } from '../core/Node.js';
5
- import { /*vec2,*/ vec3, vec4 } from '../shadernode/ShaderNode.js';
6
- import { reference } from '../accessors/ReferenceNode.js';
7
- import { texture } from '../accessors/TextureNode.js';
8
- import { positionWorld } from '../accessors/PositionNode.js';
9
- import { normalWorld } from '../accessors/NormalNode.js';
10
- import { WebGPUCoordinateSystem } from 'three';
11
- //import { add } from '../math/OperatorNode.js';
12
-
13
- import { Color, DepthTexture, NearestFilter, LessCompare, NoToneMapping } from 'three';
14
-
15
- let overrideMaterial = null;
16
-
17
- class AnalyticLightNode extends LightingNode {
18
-
19
- constructor( light = null ) {
20
-
21
- super();
22
-
23
- this.updateType = NodeUpdateType.FRAME;
24
-
25
- this.light = light;
26
-
27
- this.rtt = null;
28
- this.shadowNode = null;
29
- this.shadowMaskNode = null;
30
-
31
- this.color = new Color();
32
- this._defaultColorNode = uniform( this.color );
33
-
34
- this.colorNode = this._defaultColorNode;
35
-
36
- this.isAnalyticLightNode = true;
37
-
38
- }
39
-
40
- getCacheKey() {
41
-
42
- return super.getCacheKey() + '-' + ( this.light.id + '-' + ( this.light.castShadow ? '1' : '0' ) );
43
-
44
- }
45
-
46
- getHash() {
47
-
48
- return this.light.uuid;
49
-
50
- }
51
-
52
- setupShadow( builder ) {
53
-
54
- const { object } = builder;
55
-
56
- if ( object.receiveShadow === false ) return;
57
-
58
- let shadowNode = this.shadowNode;
59
-
60
- if ( shadowNode === null ) {
61
-
62
- if ( overrideMaterial === null ) {
63
-
64
- overrideMaterial = builder.createNodeMaterial();
65
- overrideMaterial.fragmentNode = vec4( 0, 0, 0, 1 );
66
- overrideMaterial.isShadowNodeMaterial = true; // Use to avoid other overrideMaterial override material.fragmentNode unintentionally when using material.shadowNode
67
-
68
- }
69
-
70
- const shadow = this.light.shadow;
71
- const rtt = builder.createRenderTarget( shadow.mapSize.width, shadow.mapSize.height );
72
-
73
- const depthTexture = new DepthTexture();
74
- depthTexture.minFilter = NearestFilter;
75
- depthTexture.magFilter = NearestFilter;
76
- depthTexture.image.width = shadow.mapSize.width;
77
- depthTexture.image.height = shadow.mapSize.height;
78
- depthTexture.compareFunction = LessCompare;
79
-
80
- rtt.depthTexture = depthTexture;
81
-
82
- shadow.camera.updateProjectionMatrix();
83
-
84
- //
85
-
86
- const bias = reference( 'bias', 'float', shadow );
87
- const normalBias = reference( 'normalBias', 'float', shadow );
88
-
89
- const position = object.material.shadowPositionNode || positionWorld;
90
-
91
- let shadowCoord = uniform( shadow.matrix ).mul( position.add( normalWorld.mul( normalBias ) ) );
92
- shadowCoord = shadowCoord.xyz.div( shadowCoord.w );
93
-
94
- const frustumTest = shadowCoord.x.greaterThanEqual( 0 )
95
- .and( shadowCoord.x.lessThanEqual( 1 ) )
96
- .and( shadowCoord.y.greaterThanEqual( 0 ) )
97
- .and( shadowCoord.y.lessThanEqual( 1 ) )
98
- .and( shadowCoord.z.lessThanEqual( 1 ) );
99
-
100
- let coordZ = shadowCoord.z.add( bias );
101
-
102
- if ( builder.renderer.coordinateSystem === WebGPUCoordinateSystem ) {
103
-
104
- coordZ = coordZ.mul( 2 ).sub( 1 ); // WebGPU: Convertion [ 0, 1 ] to [ - 1, 1 ]
105
-
106
- }
107
-
108
- shadowCoord = vec3(
109
- shadowCoord.x,
110
- shadowCoord.y.oneMinus(), // follow webgpu standards
111
- coordZ
112
- );
113
-
114
- const textureCompare = ( depthTexture, shadowCoord, compare ) => texture( depthTexture, shadowCoord ).compare( compare );
115
- //const textureCompare = ( depthTexture, shadowCoord, compare ) => compare.step( texture( depthTexture, shadowCoord ) );
116
-
117
- // BasicShadowMap
118
-
119
- shadowNode = textureCompare( depthTexture, shadowCoord.xy, shadowCoord.z );
120
-
121
- // PCFShadowMap
122
- /*
123
- const mapSize = reference( 'mapSize', 'vec2', shadow );
124
- const radius = reference( 'radius', 'float', shadow );
125
-
126
- const texelSize = vec2( 1 ).div( mapSize );
127
- const dx0 = texelSize.x.negate().mul( radius );
128
- const dy0 = texelSize.y.negate().mul( radius );
129
- const dx1 = texelSize.x.mul( radius );
130
- const dy1 = texelSize.y.mul( radius );
131
- const dx2 = dx0.mul( 2 );
132
- const dy2 = dy0.mul( 2 );
133
- const dx3 = dx1.mul( 2 );
134
- const dy3 = dy1.mul( 2 );
135
-
136
- shadowNode = add(
137
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx0, dy0 ) ), shadowCoord.z ),
138
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( 0, dy0 ) ), shadowCoord.z ),
139
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx1, dy0 ) ), shadowCoord.z ),
140
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx2, dy2 ) ), shadowCoord.z ),
141
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( 0, dy2 ) ), shadowCoord.z ),
142
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx3, dy2 ) ), shadowCoord.z ),
143
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx0, 0 ) ), shadowCoord.z ),
144
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx2, 0 ) ), shadowCoord.z ),
145
- textureCompare( depthTexture, shadowCoord.xy, shadowCoord.z ),
146
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx3, 0 ) ), shadowCoord.z ),
147
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx1, 0 ) ), shadowCoord.z ),
148
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx2, dy3 ) ), shadowCoord.z ),
149
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( 0, dy3 ) ), shadowCoord.z ),
150
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx3, dy3 ) ), shadowCoord.z ),
151
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx0, dy1 ) ), shadowCoord.z ),
152
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( 0, dy1 ) ), shadowCoord.z ),
153
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx1, dy1 ) ), shadowCoord.z )
154
- ).mul( 1 / 17 );
155
- */
156
- //
157
-
158
- const shadowColor = texture( rtt.texture, shadowCoord );
159
- const shadowMaskNode = frustumTest.mix( 1, shadowNode.mix( shadowColor.a.mix( 1, shadowColor ), 1 ) );
160
-
161
- this.rtt = rtt;
162
- this.colorNode = this.colorNode.mul( shadowMaskNode );
163
-
164
- this.shadowNode = shadowNode;
165
- this.shadowMaskNode = shadowMaskNode;
166
-
167
- //
168
-
169
- this.updateBeforeType = NodeUpdateType.RENDER;
170
-
171
- }
172
-
173
- }
174
-
175
- setup( builder ) {
176
-
177
- if ( this.light.castShadow ) this.setupShadow( builder );
178
- else if ( this.shadowNode !== null ) this.disposeShadow();
179
-
180
- }
181
-
182
- updateShadow( frame ) {
183
-
184
- const { rtt, light } = this;
185
- const { renderer, scene, camera } = frame;
186
-
187
- const currentOverrideMaterial = scene.overrideMaterial;
188
-
189
- scene.overrideMaterial = overrideMaterial;
190
-
191
- rtt.setSize( light.shadow.mapSize.width, light.shadow.mapSize.height );
192
-
193
- light.shadow.updateMatrices( light );
194
- light.shadow.camera.layers.mask = camera.layers.mask;
195
-
196
- const currentToneMapping = renderer.toneMapping;
197
- const currentRenderTarget = renderer.getRenderTarget();
198
- const currentRenderObjectFunction = renderer.getRenderObjectFunction();
199
-
200
- renderer.setRenderObjectFunction( ( object, ...params ) => {
201
-
202
- if ( object.castShadow === true ) {
203
-
204
- renderer.renderObject( object, ...params );
205
-
206
- }
207
-
208
- } );
209
-
210
- renderer.setRenderTarget( rtt );
211
- renderer.toneMapping = NoToneMapping;
212
-
213
- renderer.render( scene, light.shadow.camera );
214
-
215
- renderer.setRenderTarget( currentRenderTarget );
216
- renderer.setRenderObjectFunction( currentRenderObjectFunction );
217
-
218
- renderer.toneMapping = currentToneMapping;
219
-
220
- scene.overrideMaterial = currentOverrideMaterial;
221
-
222
- }
223
-
224
- disposeShadow() {
225
-
226
- this.rtt.dispose();
227
-
228
- this.shadowNode = null;
229
- this.shadowMaskNode = null;
230
- this.rtt = null;
231
-
232
- this.colorNode = this._defaultColorNode;
233
-
234
- }
235
-
236
- updateBefore( frame ) {
237
-
238
- const { light } = this;
239
-
240
- if ( light.castShadow ) this.updateShadow( frame );
241
-
242
- }
243
-
244
- update( /*frame*/ ) {
245
-
246
- const { light } = this;
247
-
248
- this.color.copy( light.color ).multiplyScalar( light.intensity );
249
-
250
- }
251
-
252
- }
253
-
254
- export default AnalyticLightNode;
255
-
256
- addNodeClass( 'AnalyticLightNode', AnalyticLightNode );
@@ -1,28 +0,0 @@
1
- import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
2
-
3
- import { MeshBasicMaterial } from 'three';
4
-
5
- const defaultValues = new MeshBasicMaterial();
6
-
7
- class MeshBasicNodeMaterial extends NodeMaterial {
8
-
9
- constructor( parameters ) {
10
-
11
- super();
12
-
13
- this.isMeshBasicNodeMaterial = true;
14
-
15
- this.lights = false;
16
- //this.normals = false; @TODO: normals usage by context
17
-
18
- this.setDefaultValues( defaultValues );
19
-
20
- this.setValues( parameters );
21
-
22
- }
23
-
24
- }
25
-
26
- export default MeshBasicNodeMaterial;
27
-
28
- addNodeMaterial( 'MeshBasicNodeMaterial', MeshBasicNodeMaterial );
@@ -1,33 +0,0 @@
1
- import { vec4, NodeMaterial } from '../../nodes/Nodes.js';
2
- import QuadMesh from '../../objects/QuadMesh.js';
3
-
4
- const quadMesh = new QuadMesh( new NodeMaterial() );
5
-
6
- class PostProcessing {
7
-
8
- constructor( renderer, outputNode = vec4( 0, 0, 1, 1 ) ) {
9
-
10
- this.renderer = renderer;
11
- this.outputNode = outputNode;
12
-
13
- }
14
-
15
- render() {
16
-
17
- quadMesh.material.fragmentNode = this.outputNode;
18
-
19
- quadMesh.render( this.renderer );
20
-
21
- }
22
-
23
- renderAsync() {
24
-
25
- quadMesh.material.fragmentNode = this.outputNode;
26
-
27
- return quadMesh.renderAsync( this.renderer );
28
-
29
- }
30
-
31
- }
32
-
33
- export default PostProcessing;
@@ -1,44 +0,0 @@
1
- class NodeBuilderState {
2
-
3
- constructor( vertexShader, fragmentShader, computeShader, nodeAttributes, bindings, updateNodes, updateBeforeNodes, transforms = [] ) {
4
-
5
- this.vertexShader = vertexShader;
6
- this.fragmentShader = fragmentShader;
7
- this.computeShader = computeShader;
8
- this.transforms = transforms;
9
-
10
- this.nodeAttributes = nodeAttributes;
11
- this.bindings = bindings;
12
-
13
- this.updateNodes = updateNodes;
14
- this.updateBeforeNodes = updateBeforeNodes;
15
-
16
- this.usedTimes = 0;
17
-
18
- }
19
-
20
- createBindings() {
21
-
22
- const bindingsArray = [];
23
-
24
- for ( const instanceBinding of this.bindings ) {
25
-
26
- let binding = instanceBinding;
27
-
28
- if ( instanceBinding.shared !== true ) {
29
-
30
- binding = instanceBinding.clone();
31
-
32
- }
33
-
34
- bindingsArray.push( binding );
35
-
36
- }
37
-
38
- return bindingsArray;
39
-
40
- }
41
-
42
- }
43
-
44
- export default NodeBuilderState;
@@ -1,104 +0,0 @@
1
- import NodeFunction from '../../../nodes/core/NodeFunction.js';
2
- import NodeFunctionInput from '../../../nodes/core/NodeFunctionInput.js';
3
-
4
- const declarationRegexp = /^[fn]*\s*([a-z_0-9]+)?\s*\(([\s\S]*?)\)\s*[\-\>]*\s*([a-z_0-9]+)?/i;
5
- const propertiesRegexp = /[a-z_0-9]+|<(.*?)>+/ig;
6
-
7
- const wgslTypeLib = {
8
- f32: 'float'
9
- };
10
-
11
- const parse = ( source ) => {
12
-
13
- source = source.trim();
14
-
15
- const declaration = source.match( declarationRegexp );
16
-
17
- if ( declaration !== null && declaration.length === 4 ) {
18
-
19
- // tokenizer
20
-
21
- const inputsCode = declaration[ 2 ];
22
- const propsMatches = [];
23
-
24
- let nameMatch = null;
25
-
26
- while ( ( nameMatch = propertiesRegexp.exec( inputsCode ) ) !== null ) {
27
-
28
- propsMatches.push( nameMatch );
29
-
30
- }
31
-
32
- // parser
33
-
34
- const inputs = [];
35
-
36
- let i = 0;
37
-
38
- while ( i < propsMatches.length ) {
39
-
40
- // default
41
-
42
- const name = propsMatches[ i ++ ][ 0 ];
43
- let type = propsMatches[ i ++ ][ 0 ];
44
-
45
- type = wgslTypeLib[ type ] || type;
46
-
47
- // precision
48
-
49
- if ( i < propsMatches.length && propsMatches[ i ][ 0 ].startsWith( '<' ) === true )
50
- i ++;
51
-
52
- // add input
53
-
54
- inputs.push( new NodeFunctionInput( type, name ) );
55
-
56
- }
57
-
58
- //
59
-
60
- const blockCode = source.substring( declaration[ 0 ].length );
61
-
62
- const name = declaration[ 1 ] !== undefined ? declaration[ 1 ] : '';
63
- const type = declaration[ 3 ] || 'void';
64
-
65
- return {
66
- type,
67
- inputs,
68
- name,
69
- inputsCode,
70
- blockCode
71
- };
72
-
73
- } else {
74
-
75
- throw new Error( 'FunctionNode: Function is not a WGSL code.' );
76
-
77
- }
78
-
79
- };
80
-
81
- class WGSLNodeFunction extends NodeFunction {
82
-
83
- constructor( source ) {
84
-
85
- const { type, inputs, name, inputsCode, blockCode } = parse( source );
86
-
87
- super( type, inputs, name );
88
-
89
- this.inputsCode = inputsCode;
90
- this.blockCode = blockCode;
91
-
92
- }
93
-
94
- getCode( name = this.name ) {
95
-
96
- const type = this.type !== 'void' ? '-> ' + this.type : '';
97
-
98
- return `fn ${ name } ( ${ this.inputsCode.trim() } ) ${ type }` + this.blockCode;
99
-
100
- }
101
-
102
- }
103
-
104
- export default WGSLNodeFunction;