super-three 0.165.0 → 0.167.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/build/three.cjs +706 -383
  2. package/build/three.module.js +702 -384
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +76086 -0
  5. package/build/three.webgpu.min.js +6 -0
  6. package/examples/jsm/Addons.js +2 -1
  7. package/examples/jsm/csm/CSMShader.js +4 -4
  8. package/examples/jsm/exporters/GLTFExporter.js +7 -3
  9. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  10. package/examples/jsm/helpers/ViewHelper.js +51 -2
  11. package/examples/jsm/libs/tween.module.js +64 -75
  12. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  13. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  14. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  15. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  16. package/examples/jsm/loaders/FBXLoader.js +23 -45
  17. package/examples/jsm/loaders/GLTFLoader.js +10 -4
  18. package/examples/jsm/loaders/MaterialXLoader.js +2 -9
  19. package/examples/jsm/loaders/USDZLoader.js +124 -76
  20. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  21. package/examples/jsm/loaders/VTKLoader.js +76 -3
  22. package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
  23. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  24. package/examples/jsm/objects/InstancedPoints.js +2 -2
  25. package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
  26. package/examples/jsm/postprocessing/SSAOPass.js +6 -9
  27. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  28. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  29. package/examples/jsm/shaders/FXAAShader.js +0 -2
  30. package/examples/jsm/shaders/GTAOShader.js +1 -1
  31. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  32. package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
  33. package/examples/jsm/transpiler/TSLEncoder.js +17 -15
  34. package/package.json +7 -6
  35. package/src/Three.WebGPU.js +194 -0
  36. package/src/Three.js +2 -0
  37. package/src/constants.js +4 -1
  38. package/src/core/Object3D.js +22 -22
  39. package/src/extras/TextureUtils.js +210 -0
  40. package/src/lights/Light.js +1 -0
  41. package/src/lights/LightShadow.js +5 -0
  42. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  43. package/src/loaders/ObjectLoader.js +33 -2
  44. package/src/materials/Material.js +13 -4
  45. package/src/math/Box2.js +4 -4
  46. package/src/math/Box3.js +6 -6
  47. package/src/math/ColorManagement.js +10 -0
  48. package/src/math/Matrix2.js +54 -0
  49. package/src/math/Vector4.js +13 -0
  50. package/{examples/jsm → src}/nodes/Nodes.js +30 -12
  51. package/{examples/jsm → src}/nodes/accessors/BatchNode.js +28 -10
  52. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +36 -1
  53. package/src/nodes/accessors/CameraNode.js +19 -0
  54. package/{examples/jsm → src}/nodes/accessors/CubeTextureNode.js +22 -5
  55. package/src/nodes/accessors/InstanceNode.js +140 -0
  56. package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +22 -2
  57. package/{examples/jsm → src}/nodes/accessors/ModelNode.js +2 -1
  58. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +24 -20
  59. package/{examples/jsm → src}/nodes/accessors/NormalNode.js +1 -1
  60. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +1 -1
  61. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +1 -1
  62. package/{examples/jsm → src}/nodes/accessors/ReflectVectorNode.js +4 -0
  63. package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +50 -1
  64. package/{examples/jsm → src}/nodes/accessors/StorageTextureNode.js +12 -3
  65. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +55 -18
  66. package/{examples/jsm → src}/nodes/accessors/UniformsNode.js +7 -1
  67. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +2 -1
  68. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +14 -0
  69. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +2 -1
  70. package/{examples/jsm → src}/nodes/core/AttributeNode.js +20 -6
  71. package/{examples/jsm → src}/nodes/core/CacheNode.js +7 -10
  72. package/{examples/jsm → src}/nodes/core/IndexNode.js +6 -0
  73. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  74. package/src/nodes/core/MRTNode.js +76 -0
  75. package/{examples/jsm → src}/nodes/core/Node.js +18 -12
  76. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +175 -37
  77. package/src/nodes/core/NodeCache.js +36 -0
  78. package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
  79. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  80. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  81. package/{examples/jsm → src}/nodes/core/NodeUtils.js +6 -1
  82. package/{examples/jsm → src}/nodes/core/PropertyNode.js +1 -0
  83. package/{examples/jsm → src}/nodes/core/TempNode.js +2 -2
  84. package/{examples/jsm → src}/nodes/core/UniformGroupNode.js +20 -0
  85. package/{examples/jsm → src}/nodes/core/UniformNode.js +10 -1
  86. package/{examples/jsm → src}/nodes/core/VarNode.js +2 -6
  87. package/{examples/jsm → src}/nodes/core/VaryingNode.js +8 -0
  88. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +19 -27
  89. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +18 -21
  90. package/src/nodes/display/BloomNode.js +333 -0
  91. package/{examples/jsm → src}/nodes/display/ColorAdjustmentNode.js +7 -2
  92. package/{examples/jsm → src}/nodes/display/ColorSpaceNode.js +1 -1
  93. package/src/nodes/display/DenoiseNode.js +198 -0
  94. package/src/nodes/display/DepthOfFieldNode.js +119 -0
  95. package/src/nodes/display/DotScreenNode.js +75 -0
  96. package/src/nodes/display/FXAANode.js +327 -0
  97. package/src/nodes/display/FilmNode.js +52 -0
  98. package/{examples/jsm → src}/nodes/display/FrontFacingNode.js +2 -1
  99. package/src/nodes/display/GTAONode.js +324 -0
  100. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +34 -17
  101. package/src/nodes/display/Lut3DNode.js +53 -0
  102. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +1 -1
  103. package/src/nodes/display/PassNode.js +291 -0
  104. package/src/nodes/display/PixelationPassNode.js +201 -0
  105. package/src/nodes/display/RGBShiftNode.js +49 -0
  106. package/src/nodes/display/RenderOutputNode.js +56 -0
  107. package/src/nodes/display/SobelOperatorNode.js +121 -0
  108. package/{examples/jsm → src}/nodes/display/ToneMappingNode.js +44 -5
  109. package/src/nodes/display/TransitionNode.js +76 -0
  110. package/{examples/jsm → src}/nodes/display/ViewportDepthNode.js +39 -16
  111. package/{examples/jsm → src}/nodes/display/ViewportDepthTextureNode.js +2 -1
  112. package/{examples/jsm → src}/nodes/display/ViewportNode.js +2 -1
  113. package/{examples/jsm → src}/nodes/display/ViewportSharedTextureNode.js +2 -1
  114. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +5 -2
  115. package/src/nodes/functions/BSDF/LTC.js +131 -0
  116. package/src/nodes/functions/BasicLightingModel.js +78 -0
  117. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +5 -3
  118. package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +42 -1
  119. package/{examples/jsm → src}/nodes/functions/ToonLightingModel.js +3 -1
  120. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +19 -6
  121. package/{examples/jsm → src}/nodes/lighting/AONode.js +1 -4
  122. package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +1 -1
  123. package/src/nodes/lighting/AnalyticLightNode.js +333 -0
  124. package/src/nodes/lighting/BasicEnvironmentNode.js +26 -0
  125. package/src/nodes/lighting/BasicLightMapNode.js +29 -0
  126. package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +2 -3
  127. package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +5 -4
  128. package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +2 -1
  129. package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +1 -1
  130. package/{examples/jsm → src}/nodes/lighting/LightingNode.js +2 -0
  131. package/{examples/jsm → src}/nodes/lighting/LightsNode.js +1 -3
  132. package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +2 -3
  133. package/src/nodes/lighting/RectAreaLightNode.js +97 -0
  134. package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +2 -3
  135. package/{examples/jsm → src}/nodes/loaders/NodeLoader.js +3 -1
  136. package/{examples/jsm → src}/nodes/loaders/NodeMaterialLoader.js +2 -1
  137. package/{examples/jsm → src}/nodes/loaders/NodeObjectLoader.js +2 -1
  138. package/{examples/jsm → src}/nodes/materials/InstancedPointsNodeMaterial.js +3 -3
  139. package/{examples/jsm → src}/nodes/materials/Line2NodeMaterial.js +3 -3
  140. package/{examples/jsm → src}/nodes/materials/LineBasicNodeMaterial.js +3 -3
  141. package/{examples/jsm → src}/nodes/materials/LineDashedNodeMaterial.js +4 -3
  142. package/src/nodes/materials/MeshBasicNodeMaterial.js +73 -0
  143. package/{examples/jsm → src}/nodes/materials/MeshLambertNodeMaterial.js +12 -3
  144. package/{examples/jsm → src}/nodes/materials/MeshMatcapNodeMaterial.js +6 -5
  145. package/{examples/jsm → src}/nodes/materials/MeshNormalNodeMaterial.js +5 -3
  146. package/{examples/jsm → src}/nodes/materials/MeshPhongNodeMaterial.js +11 -3
  147. package/{examples/jsm → src}/nodes/materials/MeshPhysicalNodeMaterial.js +5 -4
  148. package/{examples/jsm → src}/nodes/materials/MeshStandardNodeMaterial.js +14 -3
  149. package/{examples/jsm → src}/nodes/materials/MeshToonNodeMaterial.js +3 -3
  150. package/{examples/jsm → src}/nodes/materials/NodeMaterial.js +85 -20
  151. package/{examples/jsm → src}/nodes/materials/PointsNodeMaterial.js +3 -3
  152. package/{examples/jsm → src}/nodes/materials/ShadowNodeMaterial.js +3 -3
  153. package/{examples/jsm → src}/nodes/materials/SpriteNodeMaterial.js +3 -3
  154. package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +9 -17
  155. package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +474 -577
  156. package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +2 -8
  157. package/{examples/jsm → src}/nodes/math/CondNode.js +13 -6
  158. package/{examples/jsm → src}/nodes/math/MathNode.js +14 -1
  159. package/{examples/jsm → src}/nodes/math/OperatorNode.js +6 -6
  160. package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
  161. package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +2 -1
  162. package/{examples/jsm → src}/nodes/shadernode/ShaderNode.js +2 -0
  163. package/{examples/jsm → src}/nodes/utils/DiscardNode.js +1 -0
  164. package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +2 -0
  165. package/{examples/jsm → src}/nodes/utils/LoopNode.js +7 -6
  166. package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +8 -2
  167. package/src/nodes/utils/RTTNode.js +130 -0
  168. package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +9 -1
  169. package/src/objects/BatchedMesh.js +168 -188
  170. package/src/objects/InstancedMesh.js +1 -1
  171. package/src/renderers/WebGLRenderer.js +38 -25
  172. package/{examples/jsm → src}/renderers/common/Attributes.js +2 -1
  173. package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
  174. package/{examples/jsm → src}/renderers/common/Background.js +9 -3
  175. package/src/renderers/common/BindGroup.js +16 -0
  176. package/{examples/jsm → src}/renderers/common/Bindings.js +38 -23
  177. package/{examples/jsm → src}/renderers/common/ClippingContext.js +4 -2
  178. package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
  179. package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +7 -1
  180. package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
  181. package/{examples/jsm → src}/renderers/common/Info.js +34 -6
  182. package/src/renderers/common/PostProcessing.js +87 -0
  183. package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +6 -3
  184. package/{examples/jsm → src}/renderers/common/RenderContext.js +1 -1
  185. package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
  186. package/{examples/jsm → src}/renderers/common/RenderObject.js +44 -11
  187. package/{examples/jsm → src}/renderers/common/Renderer.js +84 -32
  188. package/{examples/jsm → src}/renderers/common/SampledTexture.js +2 -2
  189. package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
  190. package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
  191. package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
  192. package/{examples/jsm → src}/renderers/common/Textures.js +6 -2
  193. package/{examples/jsm → src}/renderers/common/Uniform.js +9 -4
  194. package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
  195. package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +13 -12
  196. package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
  197. package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +6 -5
  198. package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +2 -1
  199. package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
  200. package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
  201. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
  202. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
  203. package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +37 -16
  204. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +16 -1
  205. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
  206. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +1 -1
  207. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
  208. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
  209. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  210. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
  211. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
  212. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
  213. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
  214. package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
  215. package/src/renderers/shaders/UniformsLib.js +3 -0
  216. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  217. package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
  218. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
  219. package/src/renderers/webgl/WebGLLights.js +6 -0
  220. package/src/renderers/webgl/WebGLProgram.js +26 -0
  221. package/src/renderers/webgl/WebGLPrograms.js +1 -1
  222. package/src/renderers/webgl/WebGLTextures.js +14 -53
  223. package/src/renderers/webgl/WebGLUniforms.js +12 -2
  224. package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
  225. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +156 -54
  226. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +178 -43
  227. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
  228. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
  229. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
  230. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +1 -1
  231. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +34 -2
  232. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
  233. package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +164 -76
  234. package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +2 -2
  235. package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +194 -56
  236. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  237. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
  238. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +20 -13
  239. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +3 -1
  240. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +28 -21
  241. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +40 -23
  242. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +24 -3
  243. package/src/renderers/webxr/WebXRDepthSensing.js +6 -0
  244. package/src/renderers/webxr/WebXRManager.js +6 -0
  245. package/src/textures/CompressedArrayTexture.js +1 -1
  246. package/examples/jsm/nodes/accessors/CameraNode.js +0 -12
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
  248. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  249. package/examples/jsm/nodes/display/PassNode.js +0 -201
  250. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -256
  251. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
  252. package/examples/jsm/renderers/common/PostProcessing.js +0 -33
  253. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
  254. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  255. /package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +0 -0
  256. /package/{examples/jsm → src}/nodes/accessors/BitangentNode.js +0 -0
  257. /package/{examples/jsm → src}/nodes/accessors/BufferNode.js +0 -0
  258. /package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +0 -0
  259. /package/{examples/jsm → src}/nodes/accessors/InstancedPointsMaterialNode.js +0 -0
  260. /package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +0 -0
  261. /package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +0 -0
  262. /package/{examples/jsm → src}/nodes/accessors/PointUVNode.js +0 -0
  263. /package/{examples/jsm → src}/nodes/accessors/PositionNode.js +0 -0
  264. /package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +0 -0
  265. /package/{examples/jsm → src}/nodes/accessors/SceneNode.js +0 -0
  266. /package/{examples/jsm → src}/nodes/accessors/SkinningNode.js +0 -0
  267. /package/{examples/jsm → src}/nodes/accessors/TangentNode.js +0 -0
  268. /package/{examples/jsm → src}/nodes/accessors/Texture3DNode.js +0 -0
  269. /package/{examples/jsm → src}/nodes/accessors/TextureBicubicNode.js +0 -0
  270. /package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +0 -0
  271. /package/{examples/jsm → src}/nodes/accessors/UVNode.js +0 -0
  272. /package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +0 -0
  273. /package/{examples/jsm → src}/nodes/code/CodeNode.js +0 -0
  274. /package/{examples/jsm → src}/nodes/code/ExpressionNode.js +0 -0
  275. /package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +0 -0
  276. /package/{examples/jsm → src}/nodes/code/FunctionNode.js +0 -0
  277. /package/{examples/jsm → src}/nodes/core/AssignNode.js +0 -0
  278. /package/{examples/jsm → src}/nodes/core/BypassNode.js +0 -0
  279. /package/{examples/jsm → src}/nodes/core/ConstNode.js +0 -0
  280. /package/{examples/jsm → src}/nodes/core/ContextNode.js +0 -0
  281. /package/{examples/jsm → src}/nodes/core/InputNode.js +0 -0
  282. /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
  283. /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
  284. /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
  285. /package/{examples/jsm → src}/nodes/core/NodeKeywords.js +0 -0
  286. /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
  287. /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
  288. /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
  289. /package/{examples/jsm → src}/nodes/core/OutputStructNode.js +0 -0
  290. /package/{examples/jsm → src}/nodes/core/ParameterNode.js +0 -0
  291. /package/{examples/jsm → src}/nodes/core/StackNode.js +0 -0
  292. /package/{examples/jsm → src}/nodes/core/StructTypeNode.js +0 -0
  293. /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
  294. /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
  295. /package/{examples/jsm → src}/nodes/display/BlendModeNode.js +0 -0
  296. /package/{examples/jsm → src}/nodes/display/BumpMapNode.js +0 -0
  297. /package/{examples/jsm → src}/nodes/display/PosterizeNode.js +0 -0
  298. /package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +0 -0
  299. /package/{examples/jsm → src}/nodes/fog/FogNode.js +0 -0
  300. /package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +0 -0
  301. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +0 -0
  302. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +0 -0
  303. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +0 -0
  304. /package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +0 -0
  305. /package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +0 -0
  306. /package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +0 -0
  307. /package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +0 -0
  308. /package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +0 -0
  309. /package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +0 -0
  310. /package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -0
  311. /package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +0 -0
  312. /package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +0 -0
  313. /package/{examples/jsm → src}/nodes/functions/material/getGeometryRoughness.js +0 -0
  314. /package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +0 -0
  315. /package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +0 -0
  316. /package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +0 -0
  317. /package/{examples/jsm → src}/nodes/lighting/LightNode.js +0 -0
  318. /package/{examples/jsm → src}/nodes/lighting/LightUtils.js +0 -0
  319. /package/{examples/jsm → src}/nodes/lighting/LightingContextNode.js +0 -0
  320. /package/{examples/jsm → src}/nodes/materials/Materials.js +0 -0
  321. /package/{examples/jsm → src}/nodes/materials/MeshSSSNodeMaterial.js +0 -0
  322. /package/{examples/jsm → src}/nodes/materials/VolumeNodeMaterial.js +0 -0
  323. /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
  324. /package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +0 -0
  325. /package/{examples/jsm → src}/nodes/math/HashNode.js +0 -0
  326. /package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -0
  327. /package/{examples/jsm → src}/nodes/math/TriNoise3D.js +0 -0
  328. /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
  329. /package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +0 -0
  330. /package/{examples/jsm → src}/nodes/procedural/CheckerNode.js +0 -0
  331. /package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +0 -0
  332. /package/{examples/jsm → src}/nodes/utils/ConvertNode.js +0 -0
  333. /package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +0 -0
  334. /package/{examples/jsm → src}/nodes/utils/JoinNode.js +0 -0
  335. /package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +0 -0
  336. /package/{examples/jsm → src}/nodes/utils/OscNode.js +0 -0
  337. /package/{examples/jsm → src}/nodes/utils/PackingNode.js +0 -0
  338. /package/{examples/jsm → src}/nodes/utils/RemapNode.js +0 -0
  339. /package/{examples/jsm → src}/nodes/utils/RotateNode.js +0 -0
  340. /package/{examples/jsm → src}/nodes/utils/RotateUVNode.js +0 -0
  341. /package/{examples/jsm → src}/nodes/utils/SetNode.js +0 -0
  342. /package/{examples/jsm → src}/nodes/utils/SplitNode.js +0 -0
  343. /package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +0 -0
  344. /package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +0 -0
  345. /package/{examples/jsm → src}/nodes/utils/TimerNode.js +0 -0
  346. /package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +0 -0
  347. /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
  348. /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
  349. /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
  350. /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
  351. /package/{examples/jsm → src}/renderers/common/ChainMap.js +0 -0
  352. /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
  353. /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
  354. /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
  355. /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
  356. /package/{examples/jsm → src}/renderers/common/Pipelines.js +0 -0
  357. /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
  358. /package/{examples/jsm → src}/renderers/common/RenderBundle.js +0 -0
  359. /package/{examples/jsm → src}/renderers/common/RenderBundles.js +0 -0
  360. /package/{examples/jsm → src}/renderers/common/RenderList.js +0 -0
  361. /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
  362. /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
  363. /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
  364. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  365. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  366. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  367. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
  368. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  369. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
  370. /package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +0 -0
@@ -3,16 +3,17 @@ import { nodeObject, addNodeElement, tslFn, float, vec4 } from '../shadernode/Sh
3
3
  import { NodeUpdateType } from '../core/constants.js';
4
4
  import { uv } from '../accessors/UVNode.js';
5
5
  import { texture } from '../accessors/TextureNode.js';
6
- import { texturePass } from './PassNode.js';
6
+ import { passTexture } from './PassNode.js';
7
7
  import { uniform } from '../core/UniformNode.js';
8
- import { RenderTarget } from 'three';
9
8
  import { sign, max } from '../math/MathNode.js';
10
- import QuadMesh from '../../objects/QuadMesh.js';
11
- import { NoToneMapping, Vector2 } from 'three';
9
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
12
10
 
13
- const _size = new Vector2();
11
+ import { Vector2 } from '../../math/Vector2.js';
12
+ import { RenderTarget } from '../../core/RenderTarget.js';
14
13
 
15
- const quadMeshComp = new QuadMesh();
14
+ const _size = /*@__PURE__*/ new Vector2();
15
+
16
+ const _quadMeshComp = /*@__PURE__*/ new QuadMesh();
16
17
 
17
18
  class AfterImageNode extends TempNode {
18
19
 
@@ -30,7 +31,7 @@ class AfterImageNode extends TempNode {
30
31
  this._oldRT = new RenderTarget();
31
32
  this._oldRT.texture.name = 'AfterImageNode.old';
32
33
 
33
- this._textureNode = texturePass( this, this._compRT.texture );
34
+ this._textureNode = passTexture( this, this._compRT.texture );
34
35
 
35
36
  this.updateBeforeType = NodeUpdateType.RENDER;
36
37
 
@@ -65,28 +66,20 @@ class AfterImageNode extends TempNode {
65
66
 
66
67
  this.setSize( _size.x, _size.y );
67
68
 
68
-
69
- const currentToneMapping = renderer.toneMapping;
70
- const currentToneMappingNode = renderer.toneMappingNode;
71
69
  const currentRenderTarget = renderer.getRenderTarget();
72
70
  const currentTexture = textureNode.value;
73
71
 
74
72
  this.textureNodeOld.value = this._oldRT.texture;
75
73
 
76
74
  // comp
77
- renderer.toneMapping = NoToneMapping;
78
- renderer.toneMappingNode = null;
79
75
  renderer.setRenderTarget( this._compRT );
80
- quadMeshComp.render( renderer );
76
+ _quadMeshComp.render( renderer );
81
77
 
82
78
  // Swap the textures
83
79
  const temp = this._oldRT;
84
80
  this._oldRT = this._compRT;
85
81
  this._compRT = temp;
86
82
 
87
-
88
- renderer.toneMapping = currentToneMapping;
89
- renderer.toneMappingNode = currentToneMappingNode;
90
83
  renderer.setRenderTarget( currentRenderTarget );
91
84
  textureNode.value = currentTexture;
92
85
 
@@ -97,21 +90,13 @@ class AfterImageNode extends TempNode {
97
90
  const textureNode = this.textureNode;
98
91
  const textureNodeOld = this.textureNodeOld;
99
92
 
100
- if ( textureNode.isTextureNode !== true ) {
101
-
102
- console.error( 'AfterImageNode requires a TextureNode.' );
103
-
104
- return vec4();
105
-
106
- }
107
-
108
93
  //
109
94
 
110
95
  const uvNode = textureNode.uvNode || uv();
111
96
 
112
97
  textureNodeOld.uvNode = uvNode;
113
98
 
114
- const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
99
+ const sampleTexture = ( uv ) => textureNode.uv( uv );
115
100
 
116
101
  const when_gt = tslFn( ( [ x_immutable, y_immutable ] ) => {
117
102
 
@@ -137,7 +122,7 @@ class AfterImageNode extends TempNode {
137
122
  const materialComposed = this._materialComposed || ( this._materialComposed = builder.createNodeMaterial() );
138
123
  materialComposed.fragmentNode = afterImg();
139
124
 
140
- quadMeshComp.material = materialComposed;
125
+ _quadMeshComp.material = materialComposed;
141
126
 
142
127
  //
143
128
 
@@ -150,9 +135,16 @@ class AfterImageNode extends TempNode {
150
135
 
151
136
  }
152
137
 
138
+ dispose() {
139
+
140
+ this._compRT.dispose();
141
+ this._oldRT.dispose();
142
+
143
+ }
144
+
153
145
  }
154
146
 
155
- export const afterImage = ( node, damp ) => nodeObject( new AfterImageNode( nodeObject( node ), damp ) );
147
+ export const afterImage = ( node, damp ) => nodeObject( new AfterImageNode( nodeObject( node ).toTexture(), damp ) );
156
148
 
157
149
  addNodeElement( 'afterImage', afterImage );
158
150
 
@@ -1,15 +1,17 @@
1
1
  import TempNode from '../core/TempNode.js';
2
- import { nodeObject, addNodeElement, tslFn, float, vec2, vec3, vec4 } from '../shadernode/ShaderNode.js';
2
+ import { nodeObject, addNodeElement, tslFn, float, vec2, vec3 } from '../shadernode/ShaderNode.js';
3
3
  import { loop } from '../utils/LoopNode.js';
4
4
  import { uniform } from '../core/UniformNode.js';
5
5
  import { NodeUpdateType } from '../core/constants.js';
6
6
  import { threshold } from './ColorAdjustmentNode.js';
7
7
  import { uv } from '../accessors/UVNode.js';
8
- import { texturePass } from './PassNode.js';
9
- import { Vector2, RenderTarget } from 'three';
10
- import QuadMesh from '../../objects/QuadMesh.js';
8
+ import { passTexture } from './PassNode.js';
9
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
11
10
 
12
- const quadMesh = new QuadMesh();
11
+ import { Vector2 } from '../../math/Vector2.js';
12
+ import { RenderTarget } from '../../core/RenderTarget.js';
13
+
14
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
13
15
 
14
16
  class AnamorphicNode extends TempNode {
15
17
 
@@ -29,7 +31,7 @@ class AnamorphicNode extends TempNode {
29
31
 
30
32
  this._invSize = uniform( new Vector2() );
31
33
 
32
- this._textureNode = texturePass( this, this._renderTarget.texture );
34
+ this._textureNode = passTexture( this, this._renderTarget.texture );
33
35
 
34
36
  this.updateBeforeType = NodeUpdateType.RENDER;
35
37
 
@@ -64,7 +66,7 @@ class AnamorphicNode extends TempNode {
64
66
  const currentRenderTarget = renderer.getRenderTarget();
65
67
  const currentTexture = textureNode.value;
66
68
 
67
- quadMesh.material = this._material;
69
+ _quadMesh.material = this._material;
68
70
 
69
71
  this.setSize( map.image.width, map.image.height );
70
72
 
@@ -72,7 +74,7 @@ class AnamorphicNode extends TempNode {
72
74
 
73
75
  renderer.setRenderTarget( this._renderTarget );
74
76
 
75
- quadMesh.render( renderer );
77
+ _quadMesh.render( renderer );
76
78
 
77
79
  // restore
78
80
 
@@ -84,20 +86,9 @@ class AnamorphicNode extends TempNode {
84
86
  setup( builder ) {
85
87
 
86
88
  const textureNode = this.textureNode;
87
-
88
- if ( textureNode.isTextureNode !== true ) {
89
-
90
- console.error( 'AnamorphNode requires a TextureNode.' );
91
-
92
- return vec4();
93
-
94
- }
95
-
96
- //
97
-
98
89
  const uvNode = textureNode.uvNode || uv();
99
90
 
100
- const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
91
+ const sampleTexture = ( uv ) => textureNode.uv( uv );
101
92
 
102
93
  const anamorph = tslFn( () => {
103
94
 
@@ -138,9 +129,15 @@ class AnamorphicNode extends TempNode {
138
129
 
139
130
  }
140
131
 
132
+ dispose() {
133
+
134
+ this._renderTarget.dispose();
135
+
136
+ }
137
+
141
138
  }
142
139
 
143
- export const anamorphic = ( node, threshold = .9, scale = 3, samples = 32 ) => nodeObject( new AnamorphicNode( nodeObject( node ), nodeObject( threshold ), nodeObject( scale ), samples ) );
140
+ export const anamorphic = ( node, threshold = .9, scale = 3, samples = 32 ) => nodeObject( new AnamorphicNode( nodeObject( node ).toTexture(), nodeObject( threshold ), nodeObject( scale ), samples ) );
144
141
 
145
142
  addNodeElement( 'anamorphic', anamorphic );
146
143
 
@@ -0,0 +1,333 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { addNodeElement, tslFn, nodeObject, float, vec4, int } from '../shadernode/ShaderNode.js';
3
+ import { mix, smoothstep } from '../math/MathNode.js';
4
+ import { luminance } from './ColorAdjustmentNode.js';
5
+ import { uniform } from '../core/UniformNode.js';
6
+ import { uniforms } from '../accessors/UniformsNode.js';
7
+ import { uv } from '../accessors/UVNode.js';
8
+ import { Color } from '../../math/Color.js';
9
+ import { passTexture } from './PassNode.js';
10
+ import { RenderTarget } from '../../core/RenderTarget.js';
11
+ import { HalfFloatType } from '../../constants.js';
12
+ import { NodeUpdateType } from '../core/constants.js';
13
+ import { Vector2 } from '../../math/Vector2.js';
14
+ import { loop } from '../utils/LoopNode.js';
15
+ import { add } from '../math/OperatorNode.js';
16
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
17
+ import { texture } from '../accessors/TextureNode.js';
18
+ import { Vector3 } from '../../math/Vector3.js';
19
+
20
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
21
+
22
+ const _clearColor = /*@__PURE__*/ new Color( 0, 0, 0 );
23
+ const _currentClearColor = /*@__PURE__*/ new Color();
24
+ const _size = /*@__PURE__*/ new Vector2();
25
+
26
+ const _BlurDirectionX = /*@__PURE__*/ new Vector2( 1.0, 0.0 );
27
+ const _BlurDirectionY = /*@__PURE__*/ new Vector2( 0.0, 1.0 );
28
+
29
+ class BloomNode extends TempNode {
30
+
31
+ constructor( inputNode, strength = 1, radius = 0, threshold = 0 ) {
32
+
33
+ super();
34
+
35
+ this.inputNode = inputNode;
36
+ this.strength = uniform( strength );
37
+ this.radius = uniform( radius );
38
+ this.threshold = uniform( threshold );
39
+
40
+ this.smoothWidth = uniform( 0.01 );
41
+
42
+ //
43
+
44
+ this._renderTargetsHorizontal = [];
45
+ this._renderTargetsVertical = [];
46
+ this._nMips = 5;
47
+
48
+ // render targets
49
+
50
+ this._renderTargetBright = new RenderTarget( 1, 1, { type: HalfFloatType } );
51
+ this._renderTargetBright.texture.name = 'UnrealBloomPass.bright';
52
+ this._renderTargetBright.texture.generateMipmaps = false;
53
+
54
+ for ( let i = 0; i < this._nMips; i ++ ) {
55
+
56
+ const renderTargetHorizontal = new RenderTarget( 1, 1, { type: HalfFloatType } );
57
+
58
+ renderTargetHorizontal.texture.name = 'UnrealBloomPass.h' + i;
59
+ renderTargetHorizontal.texture.generateMipmaps = false;
60
+
61
+ this._renderTargetsHorizontal.push( renderTargetHorizontal );
62
+
63
+ const renderTargetVertical = new RenderTarget( 1, 1, { type: HalfFloatType } );
64
+
65
+ renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
66
+ renderTargetVertical.texture.generateMipmaps = false;
67
+
68
+ this._renderTargetsVertical.push( renderTargetVertical );
69
+
70
+ }
71
+
72
+ // materials
73
+
74
+ this._compositeMaterial = null;
75
+ this._highPassFilterMaterial = null;
76
+ this._separableBlurMaterials = [];
77
+
78
+ // pass and texture nodes
79
+
80
+ this._textureNodeBright = texture( this._renderTargetBright.texture );
81
+ this._textureNodeBlur0 = texture( this._renderTargetsVertical[ 0 ].texture );
82
+ this._textureNodeBlur1 = texture( this._renderTargetsVertical[ 1 ].texture );
83
+ this._textureNodeBlur2 = texture( this._renderTargetsVertical[ 2 ].texture );
84
+ this._textureNodeBlur3 = texture( this._renderTargetsVertical[ 3 ].texture );
85
+ this._textureNodeBlur4 = texture( this._renderTargetsVertical[ 4 ].texture );
86
+
87
+ this._textureOutput = passTexture( this, this._renderTargetsHorizontal[ 0 ].texture );
88
+
89
+ this.updateBeforeType = NodeUpdateType.FRAME;
90
+
91
+ }
92
+
93
+ getTextureNode() {
94
+
95
+ return this._textureOutput;
96
+
97
+ }
98
+
99
+ setSize( width, height ) {
100
+
101
+ let resx = Math.round( width / 2 );
102
+ let resy = Math.round( height / 2 );
103
+
104
+ this._renderTargetBright.setSize( resx, resy );
105
+
106
+ for ( let i = 0; i < this._nMips; i ++ ) {
107
+
108
+ this._renderTargetsHorizontal[ i ].setSize( resx, resy );
109
+ this._renderTargetsVertical[ i ].setSize( resx, resy );
110
+
111
+ this._separableBlurMaterials[ i ].invSize.value.set( 1 / resx, 1 / resy );
112
+
113
+ resx = Math.round( resx / 2 );
114
+ resy = Math.round( resy / 2 );
115
+
116
+ }
117
+
118
+ }
119
+
120
+ updateBefore( frame ) {
121
+
122
+ const { renderer } = frame;
123
+
124
+ const size = renderer.getDrawingBufferSize( _size );
125
+ this.setSize( size.width, size.height );
126
+
127
+ const currentRenderTarget = renderer.getRenderTarget();
128
+ const currentMRT = renderer.getMRT();
129
+ renderer.getClearColor( _currentClearColor );
130
+ const currentClearAlpha = renderer.getClearAlpha();
131
+
132
+ this.setSize( size.width, size.height );
133
+
134
+ renderer.setMRT( null );
135
+ renderer.setClearColor( _clearColor, 0 );
136
+
137
+ // 1. Extract Bright Areas
138
+
139
+ renderer.setRenderTarget( this._renderTargetBright );
140
+ _quadMesh.material = this._highPassFilterMaterial;
141
+ _quadMesh.render( renderer );
142
+
143
+ // 2. Blur All the mips progressively
144
+
145
+ let inputRenderTarget = this._renderTargetBright;
146
+
147
+ for ( let i = 0; i < this._nMips; i ++ ) {
148
+
149
+ _quadMesh.material = this._separableBlurMaterials[ i ];
150
+
151
+ this._separableBlurMaterials[ i ].colorTexture.value = inputRenderTarget.texture;
152
+ this._separableBlurMaterials[ i ].direction.value = _BlurDirectionX;
153
+ renderer.setRenderTarget( this._renderTargetsHorizontal[ i ] );
154
+ renderer.clear();
155
+ _quadMesh.render( renderer );
156
+
157
+ this._separableBlurMaterials[ i ].colorTexture.value = this._renderTargetsHorizontal[ i ].texture;
158
+ this._separableBlurMaterials[ i ].direction.value = _BlurDirectionY;
159
+ renderer.setRenderTarget( this._renderTargetsVertical[ i ] );
160
+ renderer.clear();
161
+ _quadMesh.render( renderer );
162
+
163
+ inputRenderTarget = this._renderTargetsVertical[ i ];
164
+
165
+ }
166
+
167
+ // 3. Composite All the mips
168
+
169
+ renderer.setRenderTarget( this._renderTargetsHorizontal[ 0 ] );
170
+ renderer.clear();
171
+ _quadMesh.material = this._compositeMaterial;
172
+ _quadMesh.render( renderer );
173
+
174
+ // restore
175
+
176
+ renderer.setRenderTarget( currentRenderTarget );
177
+ renderer.setMRT( currentMRT );
178
+ renderer.setClearColor( _currentClearColor, currentClearAlpha );
179
+
180
+ }
181
+
182
+ setup( builder ) {
183
+
184
+ // luminosity high pass material
185
+
186
+ const luminosityHighPass = tslFn( () => {
187
+
188
+ const texel = this.inputNode;
189
+ const v = luminance( texel.rgb );
190
+
191
+ const alpha = smoothstep( this.threshold, this.threshold.add( this.smoothWidth ), v );
192
+
193
+ return mix( vec4( 0 ), texel, alpha );
194
+
195
+ } );
196
+
197
+ this._highPassFilterMaterial = this._highPassFilterMaterial || builder.createNodeMaterial();
198
+ this._highPassFilterMaterial.fragmentNode = luminosityHighPass().context( builder.getSharedContext() );
199
+ this._highPassFilterMaterial.needsUpdate = true;
200
+
201
+ // gaussian blur materials
202
+
203
+ const kernelSizeArray = [ 3, 5, 7, 9, 11 ];
204
+
205
+ for ( let i = 0; i < this._nMips; i ++ ) {
206
+
207
+ this._separableBlurMaterials.push( this._getSeperableBlurMaterial( builder, kernelSizeArray[ i ] ) );
208
+
209
+ }
210
+
211
+ // composite material
212
+
213
+ const bloomFactors = uniforms( [ 1.0, 0.8, 0.6, 0.4, 0.2 ] );
214
+ const bloomTintColors = uniforms( [ new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ) ] );
215
+
216
+ const lerpBloomFactor = tslFn( ( [ factor, radius ] ) => {
217
+
218
+ const mirrorFactor = float( 1.2 ).sub( factor );
219
+ return mix( factor, mirrorFactor, radius );
220
+
221
+ } ).setLayout( {
222
+ name: 'lerpBloomFactor',
223
+ type: 'float',
224
+ inputs: [
225
+ { name: 'factor', type: 'float' },
226
+ { name: 'radius', type: 'float' },
227
+ ]
228
+ } );
229
+
230
+
231
+ const compositePass = tslFn( () => {
232
+
233
+ const color0 = lerpBloomFactor( bloomFactors.element( 0 ), this.radius ).mul( vec4( bloomTintColors.element( 0 ), 1.0 ) ).mul( this._textureNodeBlur0 );
234
+ const color1 = lerpBloomFactor( bloomFactors.element( 1 ), this.radius ).mul( vec4( bloomTintColors.element( 1 ), 1.0 ) ).mul( this._textureNodeBlur1 );
235
+ const color2 = lerpBloomFactor( bloomFactors.element( 2 ), this.radius ).mul( vec4( bloomTintColors.element( 2 ), 1.0 ) ).mul( this._textureNodeBlur2 );
236
+ const color3 = lerpBloomFactor( bloomFactors.element( 3 ), this.radius ).mul( vec4( bloomTintColors.element( 3 ), 1.0 ) ).mul( this._textureNodeBlur3 );
237
+ const color4 = lerpBloomFactor( bloomFactors.element( 4 ), this.radius ).mul( vec4( bloomTintColors.element( 4 ), 1.0 ) ).mul( this._textureNodeBlur4 );
238
+
239
+ const sum = color0.add( color1 ).add( color2 ).add( color3 ).add( color4 );
240
+
241
+ return sum.mul( this.strength );
242
+
243
+ } );
244
+
245
+ this._compositeMaterial = this._compositeMaterial || builder.createNodeMaterial();
246
+ this._compositeMaterial.fragmentNode = compositePass().context( builder.getSharedContext() );
247
+ this._compositeMaterial.needsUpdate = true;
248
+
249
+ //
250
+
251
+ return this._textureOutput;
252
+
253
+ }
254
+
255
+ dispose() {
256
+
257
+ for ( let i = 0; i < this._renderTargetsHorizontal.length; i ++ ) {
258
+
259
+ this._renderTargetsHorizontal[ i ].dispose();
260
+
261
+ }
262
+
263
+ for ( let i = 0; i < this._renderTargetsVertical.length; i ++ ) {
264
+
265
+ this._renderTargetsVertical[ i ].dispose();
266
+
267
+ }
268
+
269
+ this._renderTargetBright.dispose();
270
+
271
+ }
272
+
273
+ _getSeperableBlurMaterial( builder, kernelRadius ) {
274
+
275
+ const coefficients = [];
276
+
277
+ for ( let i = 0; i < kernelRadius; i ++ ) {
278
+
279
+ coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
280
+
281
+ }
282
+
283
+ //
284
+
285
+ const colorTexture = texture();
286
+ const gaussianCoefficients = uniforms( coefficients );
287
+ const invSize = uniform( new Vector2() );
288
+ const direction = uniform( new Vector2( 0.5, 0.5 ) );
289
+
290
+ const uvNode = uv();
291
+ const sampleTexel = ( uv ) => colorTexture.uv( uv );
292
+
293
+ const seperableBlurPass = tslFn( () => {
294
+
295
+ const weightSum = gaussianCoefficients.element( 0 ).toVar();
296
+ const diffuseSum = sampleTexel( uvNode ).rgb.mul( weightSum ).toVar();
297
+
298
+ loop( { start: int( 1 ), end: int( kernelRadius ), type: 'int', condition: '<' }, ( { i } ) => {
299
+
300
+ const x = float( i );
301
+ const w = gaussianCoefficients.element( i );
302
+ const uvOffset = direction.mul( invSize ).mul( x );
303
+ const sample1 = sampleTexel( uvNode.add( uvOffset ) ).rgb;
304
+ const sample2 = sampleTexel( uvNode.sub( uvOffset ) ).rgb;
305
+ diffuseSum.addAssign( add( sample1, sample2 ).mul( w ) );
306
+ weightSum.addAssign( float( 2.0 ).mul( w ) );
307
+
308
+ } );
309
+
310
+ return vec4( diffuseSum.div( weightSum ), 1.0 );
311
+
312
+ } );
313
+
314
+ const seperableBlurMaterial = builder.createNodeMaterial();
315
+ seperableBlurMaterial.fragmentNode = seperableBlurPass().context( builder.getSharedContext() );
316
+ seperableBlurMaterial.needsUpdate = true;
317
+
318
+ // uniforms
319
+ seperableBlurMaterial.colorTexture = colorTexture;
320
+ seperableBlurMaterial.direction = direction;
321
+ seperableBlurMaterial.invSize = invSize;
322
+
323
+ return seperableBlurMaterial;
324
+
325
+ }
326
+
327
+ }
328
+
329
+ export const bloom = ( node, strength, radius, threshold ) => nodeObject( new BloomNode( nodeObject( node ), strength, radius, threshold ) );
330
+
331
+ addNodeElement( 'bloom', bloom );
332
+
333
+ export default BloomNode;
@@ -3,6 +3,8 @@ import { dot, mix } from '../math/MathNode.js';
3
3
  import { add } from '../math/OperatorNode.js';
4
4
  import { addNodeClass } from '../core/Node.js';
5
5
  import { addNodeElement, tslFn, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js';
6
+ import { ColorManagement } from '../../math/ColorManagement.js';
7
+ import { Vector3 } from '../../math/Vector3.js';
6
8
 
7
9
  const saturationNode = tslFn( ( { color, adjustment } ) => {
8
10
 
@@ -86,8 +88,11 @@ export const saturation = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.SA
86
88
  export const vibrance = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.VIBRANCE );
87
89
  export const hue = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.HUE );
88
90
 
89
- export const lumaCoeffs = vec3( 0.2125, 0.7154, 0.0721 );
90
- export const luminance = ( color, luma = lumaCoeffs ) => dot( color, luma );
91
+ const _luminanceCoefficients = /*#__PURE__*/ new Vector3();
92
+ export const luminance = (
93
+ color,
94
+ luminanceCoefficients = vec3( ... ColorManagement.getLuminanceCoefficients( _luminanceCoefficients ) )
95
+ ) => dot( color, luminanceCoefficients );
91
96
 
92
97
  export const threshold = ( color, threshold ) => mix( vec3( 0.0 ), color, luminance( color ).sub( threshold ).max( 0 ) );
93
98
 
@@ -3,7 +3,7 @@ import { mix } from '../math/MathNode.js';
3
3
  import { addNodeClass } from '../core/Node.js';
4
4
  import { addNodeElement, tslFn, nodeObject, nodeProxy, vec4 } from '../shadernode/ShaderNode.js';
5
5
 
6
- import { LinearSRGBColorSpace, SRGBColorSpace } from 'three';
6
+ import { LinearSRGBColorSpace, SRGBColorSpace } from '../../constants.js';
7
7
 
8
8
  const sRGBToLinearShader = tslFn( ( inputs ) => {
9
9