super-three 0.165.0 → 0.167.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/build/three.cjs +706 -383
  2. package/build/three.module.js +702 -384
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +76086 -0
  5. package/build/three.webgpu.min.js +6 -0
  6. package/examples/jsm/Addons.js +2 -1
  7. package/examples/jsm/csm/CSMShader.js +4 -4
  8. package/examples/jsm/exporters/GLTFExporter.js +7 -3
  9. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  10. package/examples/jsm/helpers/ViewHelper.js +51 -2
  11. package/examples/jsm/libs/tween.module.js +64 -75
  12. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  13. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  14. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  15. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  16. package/examples/jsm/loaders/FBXLoader.js +23 -45
  17. package/examples/jsm/loaders/GLTFLoader.js +10 -4
  18. package/examples/jsm/loaders/MaterialXLoader.js +2 -9
  19. package/examples/jsm/loaders/USDZLoader.js +124 -76
  20. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  21. package/examples/jsm/loaders/VTKLoader.js +76 -3
  22. package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
  23. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  24. package/examples/jsm/objects/InstancedPoints.js +2 -2
  25. package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
  26. package/examples/jsm/postprocessing/SSAOPass.js +6 -9
  27. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  28. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  29. package/examples/jsm/shaders/FXAAShader.js +0 -2
  30. package/examples/jsm/shaders/GTAOShader.js +1 -1
  31. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  32. package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
  33. package/examples/jsm/transpiler/TSLEncoder.js +17 -15
  34. package/package.json +7 -6
  35. package/src/Three.WebGPU.js +194 -0
  36. package/src/Three.js +2 -0
  37. package/src/constants.js +4 -1
  38. package/src/core/Object3D.js +22 -22
  39. package/src/extras/TextureUtils.js +210 -0
  40. package/src/lights/Light.js +1 -0
  41. package/src/lights/LightShadow.js +5 -0
  42. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  43. package/src/loaders/ObjectLoader.js +33 -2
  44. package/src/materials/Material.js +13 -4
  45. package/src/math/Box2.js +4 -4
  46. package/src/math/Box3.js +6 -6
  47. package/src/math/ColorManagement.js +10 -0
  48. package/src/math/Matrix2.js +54 -0
  49. package/src/math/Vector4.js +13 -0
  50. package/{examples/jsm → src}/nodes/Nodes.js +30 -12
  51. package/{examples/jsm → src}/nodes/accessors/BatchNode.js +28 -10
  52. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +36 -1
  53. package/src/nodes/accessors/CameraNode.js +19 -0
  54. package/{examples/jsm → src}/nodes/accessors/CubeTextureNode.js +22 -5
  55. package/src/nodes/accessors/InstanceNode.js +140 -0
  56. package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +22 -2
  57. package/{examples/jsm → src}/nodes/accessors/ModelNode.js +2 -1
  58. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +24 -20
  59. package/{examples/jsm → src}/nodes/accessors/NormalNode.js +1 -1
  60. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +1 -1
  61. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +1 -1
  62. package/{examples/jsm → src}/nodes/accessors/ReflectVectorNode.js +4 -0
  63. package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +50 -1
  64. package/{examples/jsm → src}/nodes/accessors/StorageTextureNode.js +12 -3
  65. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +55 -18
  66. package/{examples/jsm → src}/nodes/accessors/UniformsNode.js +7 -1
  67. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +2 -1
  68. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +14 -0
  69. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +2 -1
  70. package/{examples/jsm → src}/nodes/core/AttributeNode.js +20 -6
  71. package/{examples/jsm → src}/nodes/core/CacheNode.js +7 -10
  72. package/{examples/jsm → src}/nodes/core/IndexNode.js +6 -0
  73. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  74. package/src/nodes/core/MRTNode.js +76 -0
  75. package/{examples/jsm → src}/nodes/core/Node.js +18 -12
  76. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +175 -37
  77. package/src/nodes/core/NodeCache.js +36 -0
  78. package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
  79. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  80. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  81. package/{examples/jsm → src}/nodes/core/NodeUtils.js +6 -1
  82. package/{examples/jsm → src}/nodes/core/PropertyNode.js +1 -0
  83. package/{examples/jsm → src}/nodes/core/TempNode.js +2 -2
  84. package/{examples/jsm → src}/nodes/core/UniformGroupNode.js +20 -0
  85. package/{examples/jsm → src}/nodes/core/UniformNode.js +10 -1
  86. package/{examples/jsm → src}/nodes/core/VarNode.js +2 -6
  87. package/{examples/jsm → src}/nodes/core/VaryingNode.js +8 -0
  88. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +19 -27
  89. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +18 -21
  90. package/src/nodes/display/BloomNode.js +333 -0
  91. package/{examples/jsm → src}/nodes/display/ColorAdjustmentNode.js +7 -2
  92. package/{examples/jsm → src}/nodes/display/ColorSpaceNode.js +1 -1
  93. package/src/nodes/display/DenoiseNode.js +198 -0
  94. package/src/nodes/display/DepthOfFieldNode.js +119 -0
  95. package/src/nodes/display/DotScreenNode.js +75 -0
  96. package/src/nodes/display/FXAANode.js +327 -0
  97. package/src/nodes/display/FilmNode.js +52 -0
  98. package/{examples/jsm → src}/nodes/display/FrontFacingNode.js +2 -1
  99. package/src/nodes/display/GTAONode.js +324 -0
  100. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +34 -17
  101. package/src/nodes/display/Lut3DNode.js +53 -0
  102. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +1 -1
  103. package/src/nodes/display/PassNode.js +291 -0
  104. package/src/nodes/display/PixelationPassNode.js +201 -0
  105. package/src/nodes/display/RGBShiftNode.js +49 -0
  106. package/src/nodes/display/RenderOutputNode.js +56 -0
  107. package/src/nodes/display/SobelOperatorNode.js +121 -0
  108. package/{examples/jsm → src}/nodes/display/ToneMappingNode.js +44 -5
  109. package/src/nodes/display/TransitionNode.js +76 -0
  110. package/{examples/jsm → src}/nodes/display/ViewportDepthNode.js +39 -16
  111. package/{examples/jsm → src}/nodes/display/ViewportDepthTextureNode.js +2 -1
  112. package/{examples/jsm → src}/nodes/display/ViewportNode.js +2 -1
  113. package/{examples/jsm → src}/nodes/display/ViewportSharedTextureNode.js +2 -1
  114. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +5 -2
  115. package/src/nodes/functions/BSDF/LTC.js +131 -0
  116. package/src/nodes/functions/BasicLightingModel.js +78 -0
  117. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +5 -3
  118. package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +42 -1
  119. package/{examples/jsm → src}/nodes/functions/ToonLightingModel.js +3 -1
  120. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +19 -6
  121. package/{examples/jsm → src}/nodes/lighting/AONode.js +1 -4
  122. package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +1 -1
  123. package/src/nodes/lighting/AnalyticLightNode.js +333 -0
  124. package/src/nodes/lighting/BasicEnvironmentNode.js +26 -0
  125. package/src/nodes/lighting/BasicLightMapNode.js +29 -0
  126. package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +2 -3
  127. package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +5 -4
  128. package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +2 -1
  129. package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +1 -1
  130. package/{examples/jsm → src}/nodes/lighting/LightingNode.js +2 -0
  131. package/{examples/jsm → src}/nodes/lighting/LightsNode.js +1 -3
  132. package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +2 -3
  133. package/src/nodes/lighting/RectAreaLightNode.js +97 -0
  134. package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +2 -3
  135. package/{examples/jsm → src}/nodes/loaders/NodeLoader.js +3 -1
  136. package/{examples/jsm → src}/nodes/loaders/NodeMaterialLoader.js +2 -1
  137. package/{examples/jsm → src}/nodes/loaders/NodeObjectLoader.js +2 -1
  138. package/{examples/jsm → src}/nodes/materials/InstancedPointsNodeMaterial.js +3 -3
  139. package/{examples/jsm → src}/nodes/materials/Line2NodeMaterial.js +3 -3
  140. package/{examples/jsm → src}/nodes/materials/LineBasicNodeMaterial.js +3 -3
  141. package/{examples/jsm → src}/nodes/materials/LineDashedNodeMaterial.js +4 -3
  142. package/src/nodes/materials/MeshBasicNodeMaterial.js +73 -0
  143. package/{examples/jsm → src}/nodes/materials/MeshLambertNodeMaterial.js +12 -3
  144. package/{examples/jsm → src}/nodes/materials/MeshMatcapNodeMaterial.js +6 -5
  145. package/{examples/jsm → src}/nodes/materials/MeshNormalNodeMaterial.js +5 -3
  146. package/{examples/jsm → src}/nodes/materials/MeshPhongNodeMaterial.js +11 -3
  147. package/{examples/jsm → src}/nodes/materials/MeshPhysicalNodeMaterial.js +5 -4
  148. package/{examples/jsm → src}/nodes/materials/MeshStandardNodeMaterial.js +14 -3
  149. package/{examples/jsm → src}/nodes/materials/MeshToonNodeMaterial.js +3 -3
  150. package/{examples/jsm → src}/nodes/materials/NodeMaterial.js +85 -20
  151. package/{examples/jsm → src}/nodes/materials/PointsNodeMaterial.js +3 -3
  152. package/{examples/jsm → src}/nodes/materials/ShadowNodeMaterial.js +3 -3
  153. package/{examples/jsm → src}/nodes/materials/SpriteNodeMaterial.js +3 -3
  154. package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +9 -17
  155. package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +474 -577
  156. package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +2 -8
  157. package/{examples/jsm → src}/nodes/math/CondNode.js +13 -6
  158. package/{examples/jsm → src}/nodes/math/MathNode.js +14 -1
  159. package/{examples/jsm → src}/nodes/math/OperatorNode.js +6 -6
  160. package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
  161. package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +2 -1
  162. package/{examples/jsm → src}/nodes/shadernode/ShaderNode.js +2 -0
  163. package/{examples/jsm → src}/nodes/utils/DiscardNode.js +1 -0
  164. package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +2 -0
  165. package/{examples/jsm → src}/nodes/utils/LoopNode.js +7 -6
  166. package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +8 -2
  167. package/src/nodes/utils/RTTNode.js +130 -0
  168. package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +9 -1
  169. package/src/objects/BatchedMesh.js +168 -188
  170. package/src/objects/InstancedMesh.js +1 -1
  171. package/src/renderers/WebGLRenderer.js +38 -25
  172. package/{examples/jsm → src}/renderers/common/Attributes.js +2 -1
  173. package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
  174. package/{examples/jsm → src}/renderers/common/Background.js +9 -3
  175. package/src/renderers/common/BindGroup.js +16 -0
  176. package/{examples/jsm → src}/renderers/common/Bindings.js +38 -23
  177. package/{examples/jsm → src}/renderers/common/ClippingContext.js +4 -2
  178. package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
  179. package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +7 -1
  180. package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
  181. package/{examples/jsm → src}/renderers/common/Info.js +34 -6
  182. package/src/renderers/common/PostProcessing.js +87 -0
  183. package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +6 -3
  184. package/{examples/jsm → src}/renderers/common/RenderContext.js +1 -1
  185. package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
  186. package/{examples/jsm → src}/renderers/common/RenderObject.js +44 -11
  187. package/{examples/jsm → src}/renderers/common/Renderer.js +84 -32
  188. package/{examples/jsm → src}/renderers/common/SampledTexture.js +2 -2
  189. package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
  190. package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
  191. package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
  192. package/{examples/jsm → src}/renderers/common/Textures.js +6 -2
  193. package/{examples/jsm → src}/renderers/common/Uniform.js +9 -4
  194. package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
  195. package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +13 -12
  196. package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
  197. package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +6 -5
  198. package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +2 -1
  199. package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
  200. package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
  201. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
  202. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
  203. package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +37 -16
  204. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +16 -1
  205. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
  206. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +1 -1
  207. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
  208. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
  209. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  210. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
  211. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
  212. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
  213. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
  214. package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
  215. package/src/renderers/shaders/UniformsLib.js +3 -0
  216. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  217. package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
  218. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
  219. package/src/renderers/webgl/WebGLLights.js +6 -0
  220. package/src/renderers/webgl/WebGLProgram.js +26 -0
  221. package/src/renderers/webgl/WebGLPrograms.js +1 -1
  222. package/src/renderers/webgl/WebGLTextures.js +14 -53
  223. package/src/renderers/webgl/WebGLUniforms.js +12 -2
  224. package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
  225. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +156 -54
  226. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +178 -43
  227. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
  228. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
  229. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
  230. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +1 -1
  231. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +34 -2
  232. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
  233. package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +164 -76
  234. package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +2 -2
  235. package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +194 -56
  236. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  237. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
  238. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +20 -13
  239. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +3 -1
  240. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +28 -21
  241. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +40 -23
  242. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +24 -3
  243. package/src/renderers/webxr/WebXRDepthSensing.js +6 -0
  244. package/src/renderers/webxr/WebXRManager.js +6 -0
  245. package/src/textures/CompressedArrayTexture.js +1 -1
  246. package/examples/jsm/nodes/accessors/CameraNode.js +0 -12
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
  248. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  249. package/examples/jsm/nodes/display/PassNode.js +0 -201
  250. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -256
  251. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
  252. package/examples/jsm/renderers/common/PostProcessing.js +0 -33
  253. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
  254. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  255. /package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +0 -0
  256. /package/{examples/jsm → src}/nodes/accessors/BitangentNode.js +0 -0
  257. /package/{examples/jsm → src}/nodes/accessors/BufferNode.js +0 -0
  258. /package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +0 -0
  259. /package/{examples/jsm → src}/nodes/accessors/InstancedPointsMaterialNode.js +0 -0
  260. /package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +0 -0
  261. /package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +0 -0
  262. /package/{examples/jsm → src}/nodes/accessors/PointUVNode.js +0 -0
  263. /package/{examples/jsm → src}/nodes/accessors/PositionNode.js +0 -0
  264. /package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +0 -0
  265. /package/{examples/jsm → src}/nodes/accessors/SceneNode.js +0 -0
  266. /package/{examples/jsm → src}/nodes/accessors/SkinningNode.js +0 -0
  267. /package/{examples/jsm → src}/nodes/accessors/TangentNode.js +0 -0
  268. /package/{examples/jsm → src}/nodes/accessors/Texture3DNode.js +0 -0
  269. /package/{examples/jsm → src}/nodes/accessors/TextureBicubicNode.js +0 -0
  270. /package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +0 -0
  271. /package/{examples/jsm → src}/nodes/accessors/UVNode.js +0 -0
  272. /package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +0 -0
  273. /package/{examples/jsm → src}/nodes/code/CodeNode.js +0 -0
  274. /package/{examples/jsm → src}/nodes/code/ExpressionNode.js +0 -0
  275. /package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +0 -0
  276. /package/{examples/jsm → src}/nodes/code/FunctionNode.js +0 -0
  277. /package/{examples/jsm → src}/nodes/core/AssignNode.js +0 -0
  278. /package/{examples/jsm → src}/nodes/core/BypassNode.js +0 -0
  279. /package/{examples/jsm → src}/nodes/core/ConstNode.js +0 -0
  280. /package/{examples/jsm → src}/nodes/core/ContextNode.js +0 -0
  281. /package/{examples/jsm → src}/nodes/core/InputNode.js +0 -0
  282. /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
  283. /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
  284. /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
  285. /package/{examples/jsm → src}/nodes/core/NodeKeywords.js +0 -0
  286. /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
  287. /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
  288. /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
  289. /package/{examples/jsm → src}/nodes/core/OutputStructNode.js +0 -0
  290. /package/{examples/jsm → src}/nodes/core/ParameterNode.js +0 -0
  291. /package/{examples/jsm → src}/nodes/core/StackNode.js +0 -0
  292. /package/{examples/jsm → src}/nodes/core/StructTypeNode.js +0 -0
  293. /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
  294. /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
  295. /package/{examples/jsm → src}/nodes/display/BlendModeNode.js +0 -0
  296. /package/{examples/jsm → src}/nodes/display/BumpMapNode.js +0 -0
  297. /package/{examples/jsm → src}/nodes/display/PosterizeNode.js +0 -0
  298. /package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +0 -0
  299. /package/{examples/jsm → src}/nodes/fog/FogNode.js +0 -0
  300. /package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +0 -0
  301. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +0 -0
  302. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +0 -0
  303. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +0 -0
  304. /package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +0 -0
  305. /package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +0 -0
  306. /package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +0 -0
  307. /package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +0 -0
  308. /package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +0 -0
  309. /package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +0 -0
  310. /package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -0
  311. /package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +0 -0
  312. /package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +0 -0
  313. /package/{examples/jsm → src}/nodes/functions/material/getGeometryRoughness.js +0 -0
  314. /package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +0 -0
  315. /package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +0 -0
  316. /package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +0 -0
  317. /package/{examples/jsm → src}/nodes/lighting/LightNode.js +0 -0
  318. /package/{examples/jsm → src}/nodes/lighting/LightUtils.js +0 -0
  319. /package/{examples/jsm → src}/nodes/lighting/LightingContextNode.js +0 -0
  320. /package/{examples/jsm → src}/nodes/materials/Materials.js +0 -0
  321. /package/{examples/jsm → src}/nodes/materials/MeshSSSNodeMaterial.js +0 -0
  322. /package/{examples/jsm → src}/nodes/materials/VolumeNodeMaterial.js +0 -0
  323. /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
  324. /package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +0 -0
  325. /package/{examples/jsm → src}/nodes/math/HashNode.js +0 -0
  326. /package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -0
  327. /package/{examples/jsm → src}/nodes/math/TriNoise3D.js +0 -0
  328. /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
  329. /package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +0 -0
  330. /package/{examples/jsm → src}/nodes/procedural/CheckerNode.js +0 -0
  331. /package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +0 -0
  332. /package/{examples/jsm → src}/nodes/utils/ConvertNode.js +0 -0
  333. /package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +0 -0
  334. /package/{examples/jsm → src}/nodes/utils/JoinNode.js +0 -0
  335. /package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +0 -0
  336. /package/{examples/jsm → src}/nodes/utils/OscNode.js +0 -0
  337. /package/{examples/jsm → src}/nodes/utils/PackingNode.js +0 -0
  338. /package/{examples/jsm → src}/nodes/utils/RemapNode.js +0 -0
  339. /package/{examples/jsm → src}/nodes/utils/RotateNode.js +0 -0
  340. /package/{examples/jsm → src}/nodes/utils/RotateUVNode.js +0 -0
  341. /package/{examples/jsm → src}/nodes/utils/SetNode.js +0 -0
  342. /package/{examples/jsm → src}/nodes/utils/SplitNode.js +0 -0
  343. /package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +0 -0
  344. /package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +0 -0
  345. /package/{examples/jsm → src}/nodes/utils/TimerNode.js +0 -0
  346. /package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +0 -0
  347. /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
  348. /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
  349. /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
  350. /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
  351. /package/{examples/jsm → src}/renderers/common/ChainMap.js +0 -0
  352. /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
  353. /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
  354. /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
  355. /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
  356. /package/{examples/jsm → src}/renderers/common/Pipelines.js +0 -0
  357. /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
  358. /package/{examples/jsm → src}/renderers/common/RenderBundle.js +0 -0
  359. /package/{examples/jsm → src}/renderers/common/RenderBundles.js +0 -0
  360. /package/{examples/jsm → src}/renderers/common/RenderList.js +0 -0
  361. /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
  362. /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
  363. /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
  364. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  365. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  366. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  367. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
  368. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  369. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
  370. /package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +0 -0
@@ -0,0 +1,49 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { nodeObject, addNodeElement, tslFn, vec2, vec4 } from '../shadernode/ShaderNode.js';
3
+ import { uniform } from '../core/UniformNode.js';
4
+ import { uv } from '../accessors/UVNode.js';
5
+ import { sin, cos } from '../math/MathNode.js';
6
+
7
+ class RGBShiftNode extends TempNode {
8
+
9
+ constructor( textureNode, amount = 0.005, angle = 0 ) {
10
+
11
+ super( 'vec4' );
12
+
13
+ this.textureNode = textureNode;
14
+ this.amount = uniform( amount );
15
+ this.angle = uniform( angle );
16
+
17
+ }
18
+
19
+ setup() {
20
+
21
+ const { textureNode } = this;
22
+
23
+ const uvNode = textureNode.uvNode || uv();
24
+
25
+ const sampleTexture = ( uv ) => textureNode.uv( uv );
26
+
27
+ const rgbShift = tslFn( () => {
28
+
29
+ const offset = vec2( cos( this.angle ), sin( this.angle ) ).mul( this.amount );
30
+ const cr = sampleTexture( uvNode.add( offset ) );
31
+ const cga = sampleTexture( uvNode );
32
+ const cb = sampleTexture( uvNode.sub( offset ) );
33
+
34
+ return vec4( cr.r, cga.g, cb.b, cga.a );
35
+
36
+ } );
37
+
38
+ return rgbShift();
39
+
40
+ }
41
+
42
+ }
43
+
44
+ export const rgbShift = ( node, amount, angle ) => nodeObject( new RGBShiftNode( nodeObject( node ).toTexture(), amount, angle ) );
45
+
46
+ addNodeElement( 'rgbShift', rgbShift );
47
+
48
+ export default RGBShiftNode;
49
+
@@ -0,0 +1,56 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { addNodeClass } from '../core/Node.js';
3
+ import { addNodeElement, nodeObject } from '../shadernode/ShaderNode.js';
4
+
5
+ import { SRGBColorSpace, NoToneMapping } from '../../constants.js';
6
+
7
+ class RenderOutputNode extends TempNode {
8
+
9
+ constructor( colorNode, toneMapping, outputColorSpace ) {
10
+
11
+ super( 'vec4' );
12
+
13
+ this.colorNode = colorNode;
14
+ this.toneMapping = toneMapping;
15
+ this.outputColorSpace = outputColorSpace;
16
+
17
+ this.isRenderOutput = true;
18
+
19
+ }
20
+
21
+ setup( { context } ) {
22
+
23
+ let outputNode = this.colorNode || context.color;
24
+
25
+ // tone mapping
26
+
27
+ const toneMapping = this.toneMapping !== null ? this.toneMapping : context.toneMapping;
28
+ const outputColorSpace = this.outputColorSpace !== null ? this.outputColorSpace : context.outputColorSpace;
29
+
30
+ if ( toneMapping !== NoToneMapping ) {
31
+
32
+ outputNode = outputNode.toneMapping( toneMapping );
33
+
34
+ }
35
+
36
+ // output color space
37
+
38
+ if ( outputColorSpace === SRGBColorSpace ) {
39
+
40
+ outputNode = outputNode.linearToColorSpace( outputColorSpace );
41
+
42
+ }
43
+
44
+ return outputNode;
45
+
46
+ }
47
+
48
+ }
49
+
50
+ export default RenderOutputNode;
51
+
52
+ export const renderOutput = ( color, toneMapping = null, outputColorSpace = null ) => nodeObject( new RenderOutputNode( nodeObject( color ), toneMapping, outputColorSpace ) );
53
+
54
+ addNodeElement( 'renderOutput', renderOutput );
55
+
56
+ addNodeClass( 'RenderOutputNode', RenderOutputNode );
@@ -0,0 +1,121 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { uv } from '../accessors/UVNode.js';
3
+ import { luminance } from './ColorAdjustmentNode.js';
4
+ import { addNodeElement, tslFn, nodeObject, vec2, vec3, vec4, mat3 } from '../shadernode/ShaderNode.js';
5
+ import { NodeUpdateType } from '../core/constants.js';
6
+ import { uniform } from '../core/UniformNode.js';
7
+ import { add } from '../math/OperatorNode.js';
8
+
9
+ import { Vector2 } from '../../math/Vector2.js';
10
+
11
+ class SobelOperatorNode extends TempNode {
12
+
13
+ constructor( textureNode ) {
14
+
15
+ super();
16
+
17
+ this.textureNode = textureNode;
18
+
19
+ this.updateBeforeType = NodeUpdateType.RENDER;
20
+
21
+ this._invSize = uniform( new Vector2() );
22
+
23
+ }
24
+
25
+ updateBefore() {
26
+
27
+ const map = this.textureNode.value;
28
+
29
+ this._invSize.value.set( 1 / map.image.width, 1 / map.image.height );
30
+
31
+ }
32
+
33
+ setup() {
34
+
35
+ const { textureNode } = this;
36
+
37
+ const uvNode = textureNode.uvNode || uv();
38
+
39
+ const sampleTexture = ( uv ) => textureNode.uv( uv );
40
+
41
+ const sobel = tslFn( () => {
42
+
43
+ // Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)
44
+
45
+ const texel = this._invSize;
46
+
47
+ // kernel definition (in glsl matrices are filled in column-major order)
48
+
49
+ const Gx = mat3( - 1, - 2, - 1, 0, 0, 0, 1, 2, 1 ); // x direction kernel
50
+ const Gy = mat3( - 1, 0, 1, - 2, 0, 2, - 1, 0, 1 ); // y direction kernel
51
+
52
+ // fetch the 3x3 neighbourhood of a fragment
53
+
54
+ // first column
55
+
56
+ const tx0y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( - 1, - 1 ) ) ) ).xyz );
57
+ const tx0y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( - 1, 0 ) ) ) ).xyz );
58
+ const tx0y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( - 1, 1 ) ) ) ).xyz );
59
+
60
+ // second column
61
+
62
+ const tx1y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, - 1 ) ) ) ).xyz );
63
+ const tx1y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, 0 ) ) ) ).xyz );
64
+ const tx1y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 0, 1 ) ) ) ).xyz );
65
+
66
+ // third column
67
+
68
+ const tx2y0 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, - 1 ) ) ) ).xyz );
69
+ const tx2y1 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, 0 ) ) ) ).xyz );
70
+ const tx2y2 = luminance( sampleTexture( uvNode.add( texel.mul( vec2( 1, 1 ) ) ) ).xyz );
71
+
72
+ // gradient value in x direction
73
+
74
+ const valueGx = add(
75
+ Gx[ 0 ][ 0 ].mul( tx0y0 ),
76
+ Gx[ 1 ][ 0 ].mul( tx1y0 ),
77
+ Gx[ 2 ][ 0 ].mul( tx2y0 ),
78
+ Gx[ 0 ][ 1 ].mul( tx0y1 ),
79
+ Gx[ 1 ][ 1 ].mul( tx1y1 ),
80
+ Gx[ 2 ][ 1 ].mul( tx2y1 ),
81
+ Gx[ 0 ][ 2 ].mul( tx0y2 ),
82
+ Gx[ 1 ][ 2 ].mul( tx1y2 ),
83
+ Gx[ 2 ][ 2 ].mul( tx2y2 )
84
+ );
85
+
86
+
87
+ // gradient value in y direction
88
+
89
+ const valueGy = add(
90
+ Gy[ 0 ][ 0 ].mul( tx0y0 ),
91
+ Gy[ 1 ][ 0 ].mul( tx1y0 ),
92
+ Gy[ 2 ][ 0 ].mul( tx2y0 ),
93
+ Gy[ 0 ][ 1 ].mul( tx0y1 ),
94
+ Gy[ 1 ][ 1 ].mul( tx1y1 ),
95
+ Gy[ 2 ][ 1 ].mul( tx2y1 ),
96
+ Gy[ 0 ][ 2 ].mul( tx0y2 ),
97
+ Gy[ 1 ][ 2 ].mul( tx1y2 ),
98
+ Gy[ 2 ][ 2 ].mul( tx2y2 )
99
+ );
100
+
101
+ // magnitute of the total gradient
102
+
103
+ const G = valueGx.mul( valueGx ).add( valueGy.mul( valueGy ) ).sqrt();
104
+
105
+ return vec4( vec3( G ), 1 );
106
+
107
+ } );
108
+
109
+ const outputNode = sobel();
110
+
111
+ return outputNode;
112
+
113
+ }
114
+
115
+ }
116
+
117
+ export const sobel = ( node ) => nodeObject( new SobelOperatorNode( nodeObject( node ).toTexture() ) );
118
+
119
+ addNodeElement( 'sobel', sobel );
120
+
121
+ export default SobelOperatorNode;
@@ -1,11 +1,12 @@
1
1
  import TempNode from '../core/TempNode.js';
2
2
  import { addNodeClass } from '../core/Node.js';
3
- import { addNodeElement, tslFn, nodeObject, float, mat3, vec3 } from '../shadernode/ShaderNode.js';
3
+ import { addNodeElement, tslFn, nodeObject, float, mat3, vec3, If } from '../shadernode/ShaderNode.js';
4
4
  import { rendererReference } from '../accessors/RendererReferenceNode.js';
5
- import { clamp, log2, max, pow } from '../math/MathNode.js';
6
- import { mul } from '../math/OperatorNode.js';
5
+ import { cond } from '../math/CondNode.js';
6
+ import { clamp, log2, max, min, pow, mix } from '../math/MathNode.js';
7
+ import { mul, sub, div } from '../math/OperatorNode.js';
7
8
 
8
- import { NoToneMapping, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping, AgXToneMapping } from 'three';
9
+ import { NoToneMapping, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping, AgXToneMapping, NeutralToneMapping } from '../../constants.js';
9
10
 
10
11
  // exposure only
11
12
  const LinearToneMappingNode = tslFn( ( { color, exposure } ) => {
@@ -117,13 +118,51 @@ const AGXToneMappingNode = tslFn( ( { color, exposure } ) => {
117
118
 
118
119
  } );
119
120
 
121
+ // https://modelviewer.dev/examples/tone-mapping
122
+
123
+ const NeutralToneMappingNode = tslFn( ( { color, exposure } ) => {
124
+
125
+ const StartCompression = float( 0.8 - 0.04 );
126
+ const Desaturation = float( 0.15 );
127
+
128
+ color = color.mul( exposure );
129
+
130
+ const x = min( color.r, min( color.g, color.b ) );
131
+ const offset = cond( x.lessThan( 0.08 ), x.sub( mul( 6.25, x.mul( x ) ) ), 0.04 );
132
+
133
+ color.subAssign( offset );
134
+
135
+ const peak = max( color.r, max( color.g, color.b ) );
136
+
137
+ If( peak.lessThan( StartCompression ), () => {
138
+
139
+ return color;
140
+
141
+ } );
142
+
143
+ const d = sub( 1, StartCompression );
144
+ const newPeak = sub( 1, d.mul( d ).div( peak.add( d.sub( StartCompression ) ) ) );
145
+ color.mulAssign( newPeak.div( peak ) );
146
+ const g = sub( 1, div( 1, Desaturation.mul( peak.sub( newPeak ) ).add( 1 ) ) );
147
+
148
+ return mix( color, vec3( newPeak ), g );
149
+
150
+ } ).setLayout( {
151
+ name: 'NeutralToneMapping',
152
+ type: 'vec3',
153
+ inputs: [
154
+ { name: 'color', type: 'vec3' },
155
+ { name: 'exposure', type: 'float' }
156
+ ]
157
+ } );
120
158
 
121
159
  const toneMappingLib = {
122
160
  [ LinearToneMapping ]: LinearToneMappingNode,
123
161
  [ ReinhardToneMapping ]: ReinhardToneMappingNode,
124
162
  [ CineonToneMapping ]: OptimizedCineonToneMappingNode,
125
163
  [ ACESFilmicToneMapping ]: ACESFilmicToneMappingNode,
126
- [ AgXToneMapping ]: AGXToneMappingNode
164
+ [ AgXToneMapping ]: AGXToneMappingNode,
165
+ [ NeutralToneMapping ]: NeutralToneMappingNode
127
166
  };
128
167
 
129
168
  class ToneMappingNode extends TempNode {
@@ -0,0 +1,76 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { uv } from '../accessors/UVNode.js';
3
+ import { addNodeElement, tslFn, nodeObject, float, int, vec4, If } from '../shadernode/ShaderNode.js';
4
+ import { clamp, mix } from '../math/MathNode.js';
5
+ import { sub } from '../math/OperatorNode.js';
6
+
7
+ class TransitionNode extends TempNode {
8
+
9
+ constructor( textureNodeA, textureNodeB, mixTextureNode, mixRatioNode, thresholdNode, useTextureNode ) {
10
+
11
+ super();
12
+
13
+ // Input textures
14
+
15
+ this.textureNodeA = textureNodeA;
16
+ this.textureNodeB = textureNodeB;
17
+ this.mixTextureNode = mixTextureNode;
18
+
19
+ // Uniforms
20
+
21
+ this.mixRatioNode = mixRatioNode;
22
+ this.thresholdNode = thresholdNode;
23
+ this.useTextureNode = useTextureNode;
24
+
25
+ }
26
+
27
+ setup() {
28
+
29
+ const { textureNodeA, textureNodeB, mixTextureNode, mixRatioNode, thresholdNode, useTextureNode } = this;
30
+
31
+ const sampleTexture = ( textureNode ) => {
32
+
33
+ const uvNodeTexture = textureNode.uvNode || uv();
34
+ return textureNode.uv( uvNodeTexture );
35
+
36
+ };
37
+
38
+ const transition = tslFn( () => {
39
+
40
+ const texelOne = sampleTexture( textureNodeA );
41
+ const texelTwo = sampleTexture( textureNodeB );
42
+
43
+ const color = vec4().toVar();
44
+
45
+ If( useTextureNode.equal( int( 1 ) ), () => {
46
+
47
+ const transitionTexel = sampleTexture( mixTextureNode );
48
+ const r = mixRatioNode.mul( thresholdNode.mul( 2.0 ).add( 1.0 ) ).sub( thresholdNode );
49
+ const mixf = clamp( sub( transitionTexel.r, r ).mul( float( 1.0 ).div( thresholdNode ) ), 0.0, 1.0 );
50
+
51
+ color.assign( mix( texelOne, texelTwo, mixf ) );
52
+
53
+ } ).else( () => {
54
+
55
+ color.assign( mix( texelTwo, texelOne, mixRatioNode ) );
56
+
57
+ } );
58
+
59
+ return color;
60
+
61
+ } );
62
+
63
+ const outputNode = transition();
64
+
65
+ return outputNode;
66
+
67
+ }
68
+
69
+ }
70
+
71
+ export const transition = ( nodeA, nodeB, mixTexture, mixRatio = 0.0, threshold = 0.1, useTexture = 0 ) => nodeObject( new TransitionNode( nodeObject( nodeA ).toTexture(), nodeObject( nodeB ).toTexture(), nodeObject( mixTexture ).toTexture(), nodeObject( mixRatio ), nodeObject( threshold ), nodeObject( useTexture ) ) );
72
+
73
+ addNodeElement( 'transition', transition );
74
+
75
+ export default TransitionNode;
76
+
@@ -21,7 +21,7 @@ class ViewportDepthNode extends Node {
21
21
 
22
22
  const { scope } = this;
23
23
 
24
- if ( scope === ViewportDepthNode.DEPTH_PIXEL ) {
24
+ if ( scope === ViewportDepthNode.DEPTH ) {
25
25
 
26
26
  return builder.getFragDepth();
27
27
 
@@ -31,28 +31,52 @@ class ViewportDepthNode extends Node {
31
31
 
32
32
  }
33
33
 
34
- setup( /*builder*/ ) {
34
+ setup( { camera } ) {
35
35
 
36
36
  const { scope } = this;
37
+ const texture = this.valueNode;
37
38
 
38
39
  let node = null;
39
40
 
40
41
  if ( scope === ViewportDepthNode.DEPTH ) {
41
42
 
42
- node = viewZToOrthographicDepth( positionView.z, cameraNear, cameraFar );
43
+ if ( texture !== null ) {
44
+
45
+ node = depthBase().assign( texture );
46
+
47
+ } else {
48
+
49
+ if ( camera.isPerspectiveCamera ) {
50
+
51
+ node = viewZToPerspectiveDepth( positionView.z, cameraNear, cameraFar );
52
+
53
+ } else {
54
+
55
+ node = viewZToOrthographicDepth( positionView.z, cameraNear, cameraFar );
56
+
57
+ }
58
+
59
+ }
60
+
61
+ } else if ( scope === ViewportDepthNode.LINEAR_DEPTH ) {
62
+
63
+ if ( texture !== null ) {
64
+
65
+ if ( camera.isPerspectiveCamera ) {
66
+
67
+ const viewZ = perspectiveDepthToViewZ( texture, cameraNear, cameraFar );
43
68
 
44
- } else if ( scope === ViewportDepthNode.DEPTH_TEXTURE ) {
69
+ node = viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
45
70
 
46
- const texture = this.valueNode || viewportDepthTexture();
71
+ } else {
47
72
 
48
- const viewZ = perspectiveDepthToViewZ( texture, cameraNear, cameraFar );
49
- node = viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
73
+ node = texture;
50
74
 
51
- } else if ( scope === ViewportDepthNode.DEPTH_PIXEL ) {
75
+ }
52
76
 
53
- if ( this.valueNode !== null ) {
77
+ } else {
54
78
 
55
- node = depthPixelBase().assign( this.valueNode );
79
+ node = viewZToOrthographicDepth( positionView.z, cameraNear, cameraFar );
56
80
 
57
81
  }
58
82
 
@@ -81,17 +105,16 @@ export const viewZToPerspectiveDepth = ( viewZ, near, far ) => near.add( viewZ )
81
105
  export const perspectiveDepthToViewZ = ( depth, near, far ) => near.mul( far ).div( far.sub( near ).mul( depth ).sub( far ) );
82
106
 
83
107
  ViewportDepthNode.DEPTH = 'depth';
84
- ViewportDepthNode.DEPTH_TEXTURE = 'depthTexture';
85
- ViewportDepthNode.DEPTH_PIXEL = 'depthPixel';
108
+ ViewportDepthNode.LINEAR_DEPTH = 'linearDepth';
86
109
 
87
110
  export default ViewportDepthNode;
88
111
 
89
- const depthPixelBase = nodeProxy( ViewportDepthNode, ViewportDepthNode.DEPTH_PIXEL );
112
+ const depthBase = nodeProxy( ViewportDepthNode, ViewportDepthNode.DEPTH );
90
113
 
91
114
  export const depth = nodeImmutable( ViewportDepthNode, ViewportDepthNode.DEPTH );
92
- export const depthTexture = nodeProxy( ViewportDepthNode, ViewportDepthNode.DEPTH_TEXTURE );
93
- export const depthPixel = nodeImmutable( ViewportDepthNode, ViewportDepthNode.DEPTH_PIXEL );
115
+ export const linearDepth = nodeProxy( ViewportDepthNode, ViewportDepthNode.LINEAR_DEPTH );
116
+ export const viewportLinearDepth = linearDepth( viewportDepthTexture() );
94
117
 
95
- depthPixel.assign = ( value ) => depthPixelBase( value );
118
+ depth.assign = ( value ) => depthBase( value );
96
119
 
97
120
  addNodeClass( 'ViewportDepthNode', ViewportDepthNode );
@@ -2,7 +2,8 @@ import ViewportTextureNode from './ViewportTextureNode.js';
2
2
  import { addNodeClass } from '../core/Node.js';
3
3
  import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
4
4
  import { viewportTopLeft } from './ViewportNode.js';
5
- import { DepthTexture } from 'three';
5
+
6
+ import { DepthTexture } from '../../textures/DepthTexture.js';
6
7
 
7
8
  let sharedDepthbuffer = null;
8
9
 
@@ -3,7 +3,8 @@ import { NodeUpdateType } from '../core/constants.js';
3
3
  import { uniform } from '../core/UniformNode.js';
4
4
  import { nodeImmutable, vec2 } from '../shadernode/ShaderNode.js';
5
5
 
6
- import { Vector2, Vector4 } from 'three';
6
+ import { Vector2 } from '../../math/Vector2.js';
7
+ import { Vector4 } from '../../math/Vector4.js';
7
8
 
8
9
  let resolution, viewportResult;
9
10
 
@@ -2,7 +2,8 @@ import ViewportTextureNode from './ViewportTextureNode.js';
2
2
  import { addNodeClass } from '../core/Node.js';
3
3
  import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
4
4
  import { viewportTopLeft } from './ViewportNode.js';
5
- import { FramebufferTexture } from 'three';
5
+
6
+ import { FramebufferTexture } from '../../textures/FramebufferTexture.js';
6
7
 
7
8
  let _sharedFramebuffer = null;
8
9
 
@@ -3,9 +3,12 @@ import { NodeUpdateType } from '../core/constants.js';
3
3
  import { addNodeClass } from '../core/Node.js';
4
4
  import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
5
5
  import { viewportTopLeft } from './ViewportNode.js';
6
- import { Vector2, FramebufferTexture, LinearMipmapLinearFilter } from 'three';
7
6
 
8
- const _size = new Vector2();
7
+ import { Vector2 } from '../../math/Vector2.js';
8
+ import { FramebufferTexture } from '../../textures/FramebufferTexture.js';
9
+ import { LinearMipmapLinearFilter } from '../../constants.js';
10
+
11
+ const _size = /*@__PURE__*/ new Vector2();
9
12
 
10
13
  class ViewportTextureNode extends TextureNode {
11
14
 
@@ -0,0 +1,131 @@
1
+ import { tslFn, If, mat3, vec2, vec3 } from '../../shadernode/ShaderNode.js';
2
+ import { max } from '../../math/MathNode.js';
3
+
4
+ // Rect Area Light
5
+
6
+ // Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
7
+ // by Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
8
+ // code: https://github.com/selfshadow/ltc_code/
9
+
10
+ const LTC_Uv = tslFn( ( { N, V, roughness } ) => {
11
+
12
+ const LUT_SIZE = 64.0;
13
+ const LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
14
+ const LUT_BIAS = 0.5 / LUT_SIZE;
15
+
16
+ const dotNV = N.dot( V ).saturate();
17
+
18
+ // texture parameterized by sqrt( GGX alpha ) and sqrt( 1 - cos( theta ) )
19
+ const uv = vec2( roughness, dotNV.oneMinus().sqrt() );
20
+
21
+ uv.assign( uv.mul( LUT_SCALE ).add( LUT_BIAS ) );
22
+
23
+ return uv;
24
+
25
+ } ).setLayout( {
26
+ name: 'LTC_Uv',
27
+ type: 'vec2',
28
+ inputs: [
29
+ { name: 'N', type: 'vec3' },
30
+ { name: 'V', type: 'vec3' },
31
+ { name: 'roughness', type: 'float' }
32
+ ]
33
+ } );
34
+
35
+ const LTC_ClippedSphereFormFactor = tslFn( ( { f } ) => {
36
+
37
+ // Real-Time Area Lighting: a Journey from Research to Production (p.102)
38
+ // An approximation of the form factor of a horizon-clipped rectangle.
39
+
40
+ const l = f.length();
41
+
42
+ return max( l.mul( l ).add( f.z ).div( l.add( 1.0 ) ), 0 );
43
+
44
+ } ).setLayout( {
45
+ name: 'LTC_ClippedSphereFormFactor',
46
+ type: 'float',
47
+ inputs: [
48
+ { name: 'f', type: 'vec3' }
49
+ ]
50
+ } );
51
+
52
+ const LTC_EdgeVectorFormFactor = tslFn( ( { v1, v2 } ) => {
53
+
54
+ const x = v1.dot( v2 );
55
+ const y = x.abs().toVar();
56
+
57
+ // rational polynomial approximation to theta / sin( theta ) / 2PI
58
+ const a = y.mul( 0.0145206 ).add( 0.4965155 ).mul( y ).add( 0.8543985 ).toVar();
59
+ const b = y.add( 4.1616724 ).mul( y ).add( 3.4175940 ).toVar();
60
+ const v = a.div( b );
61
+
62
+ const theta_sintheta = x.greaterThan( 0.0 ).cond( v, max( x.mul( x ).oneMinus(), 1e-7 ).inverseSqrt().mul( 0.5 ).sub( v ) );
63
+
64
+ return v1.cross( v2 ).mul( theta_sintheta );
65
+
66
+ } ).setLayout( {
67
+ name: 'LTC_EdgeVectorFormFactor',
68
+ type: 'vec3',
69
+ inputs: [
70
+ { name: 'v1', type: 'vec3' },
71
+ { name: 'v2', type: 'vec3' }
72
+ ]
73
+ } );
74
+
75
+ const LTC_Evaluate = tslFn( ( { N, V, P, mInv, p0, p1, p2, p3 } ) => {
76
+
77
+ // bail if point is on back side of plane of light
78
+ // assumes ccw winding order of light vertices
79
+ const v1 = p1.sub( p0 ).toVar();
80
+ const v2 = p3.sub( p0 ).toVar();
81
+
82
+ const lightNormal = v1.cross( v2 );
83
+ const result = vec3().toVar();
84
+
85
+ If( lightNormal.dot( P.sub( p0 ) ).greaterThanEqual( 0.0 ), () => {
86
+
87
+ // construct orthonormal basis around N
88
+ const T1 = V.sub( N.mul( V.dot( N ) ) ).normalize();
89
+ const T2 = N.cross( T1 ).negate(); // negated from paper; possibly due to a different handedness of world coordinate system
90
+
91
+ // compute transform
92
+ const mat = mInv.mul( mat3( T1, T2, N ).transpose() ).toVar();
93
+
94
+ // transform rect
95
+ // & project rect onto sphere
96
+ const coords0 = mat.mul( p0.sub( P ) ).normalize().toVar();
97
+ const coords1 = mat.mul( p1.sub( P ) ).normalize().toVar();
98
+ const coords2 = mat.mul( p2.sub( P ) ).normalize().toVar();
99
+ const coords3 = mat.mul( p3.sub( P ) ).normalize().toVar();
100
+
101
+ // calculate vector form factor
102
+ const vectorFormFactor = vec3( 0 ).toVar();
103
+ vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords0, v2: coords1 } ) );
104
+ vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords1, v2: coords2 } ) );
105
+ vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords2, v2: coords3 } ) );
106
+ vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords3, v2: coords0 } ) );
107
+
108
+ // adjust for horizon clipping
109
+ result.assign( vec3( LTC_ClippedSphereFormFactor( { f: vectorFormFactor } ) ) );
110
+
111
+ } );
112
+
113
+ return result;
114
+
115
+ } ).setLayout( {
116
+ name: 'LTC_Evaluate',
117
+ type: 'vec3',
118
+ inputs: [
119
+ { name: 'N', type: 'vec3' },
120
+ { name: 'V', type: 'vec3' },
121
+ { name: 'P', type: 'vec3' },
122
+ { name: 'mInv', type: 'mat3' },
123
+ { name: 'p0', type: 'vec3' },
124
+ { name: 'p1', type: 'vec3' },
125
+ { name: 'p2', type: 'vec3' },
126
+ { name: 'p3', type: 'vec3' }
127
+ ]
128
+ } );
129
+
130
+
131
+ export { LTC_Evaluate, LTC_Uv };