super-three 0.165.0 → 0.167.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +706 -383
- package/build/three.module.js +702 -384
- package/build/three.module.min.js +1 -1
- package/build/three.webgpu.js +76086 -0
- package/build/three.webgpu.min.js +6 -0
- package/examples/jsm/Addons.js +2 -1
- package/examples/jsm/csm/CSMShader.js +4 -4
- package/examples/jsm/exporters/GLTFExporter.js +7 -3
- package/examples/jsm/geometries/TeapotGeometry.js +1 -1
- package/examples/jsm/helpers/ViewHelper.js +51 -2
- package/examples/jsm/libs/tween.module.js +64 -75
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
- package/examples/jsm/lines/webgpu/Line2.js +20 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
- package/examples/jsm/loaders/FBXLoader.js +23 -45
- package/examples/jsm/loaders/GLTFLoader.js +10 -4
- package/examples/jsm/loaders/MaterialXLoader.js +2 -9
- package/examples/jsm/loaders/USDZLoader.js +124 -76
- package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
- package/examples/jsm/loaders/VTKLoader.js +76 -3
- package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
- package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
- package/examples/jsm/objects/InstancedPoints.js +2 -2
- package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
- package/examples/jsm/postprocessing/SSAOPass.js +6 -9
- package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
- package/examples/jsm/shaders/ColorifyShader.js +1 -2
- package/examples/jsm/shaders/FXAAShader.js +0 -2
- package/examples/jsm/shaders/GTAOShader.js +1 -1
- package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
- package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
- package/examples/jsm/transpiler/TSLEncoder.js +17 -15
- package/package.json +7 -6
- package/src/Three.WebGPU.js +194 -0
- package/src/Three.js +2 -0
- package/src/constants.js +4 -1
- package/src/core/Object3D.js +22 -22
- package/src/extras/TextureUtils.js +210 -0
- package/src/lights/Light.js +1 -0
- package/src/lights/LightShadow.js +5 -0
- package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
- package/src/loaders/ObjectLoader.js +33 -2
- package/src/materials/Material.js +13 -4
- package/src/math/Box2.js +4 -4
- package/src/math/Box3.js +6 -6
- package/src/math/ColorManagement.js +10 -0
- package/src/math/Matrix2.js +54 -0
- package/src/math/Vector4.js +13 -0
- package/{examples/jsm → src}/nodes/Nodes.js +30 -12
- package/{examples/jsm → src}/nodes/accessors/BatchNode.js +28 -10
- package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +36 -1
- package/src/nodes/accessors/CameraNode.js +19 -0
- package/{examples/jsm → src}/nodes/accessors/CubeTextureNode.js +22 -5
- package/src/nodes/accessors/InstanceNode.js +140 -0
- package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +22 -2
- package/{examples/jsm → src}/nodes/accessors/ModelNode.js +2 -1
- package/{examples/jsm → src}/nodes/accessors/MorphNode.js +24 -20
- package/{examples/jsm → src}/nodes/accessors/NormalNode.js +1 -1
- package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +1 -1
- package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +1 -1
- package/{examples/jsm → src}/nodes/accessors/ReflectVectorNode.js +4 -0
- package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +50 -1
- package/{examples/jsm → src}/nodes/accessors/StorageTextureNode.js +12 -3
- package/{examples/jsm → src}/nodes/accessors/TextureNode.js +55 -18
- package/{examples/jsm → src}/nodes/accessors/UniformsNode.js +7 -1
- package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +2 -1
- package/{examples/jsm → src}/nodes/code/ScriptableNode.js +14 -0
- package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +2 -1
- package/{examples/jsm → src}/nodes/core/AttributeNode.js +20 -6
- package/{examples/jsm → src}/nodes/core/CacheNode.js +7 -10
- package/{examples/jsm → src}/nodes/core/IndexNode.js +6 -0
- package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
- package/src/nodes/core/MRTNode.js +76 -0
- package/{examples/jsm → src}/nodes/core/Node.js +18 -12
- package/{examples/jsm → src}/nodes/core/NodeBuilder.js +175 -37
- package/src/nodes/core/NodeCache.js +36 -0
- package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
- package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
- package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
- package/{examples/jsm → src}/nodes/core/NodeUtils.js +6 -1
- package/{examples/jsm → src}/nodes/core/PropertyNode.js +1 -0
- package/{examples/jsm → src}/nodes/core/TempNode.js +2 -2
- package/{examples/jsm → src}/nodes/core/UniformGroupNode.js +20 -0
- package/{examples/jsm → src}/nodes/core/UniformNode.js +10 -1
- package/{examples/jsm → src}/nodes/core/VarNode.js +2 -6
- package/{examples/jsm → src}/nodes/core/VaryingNode.js +8 -0
- package/{examples/jsm → src}/nodes/display/AfterImageNode.js +19 -27
- package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +18 -21
- package/src/nodes/display/BloomNode.js +333 -0
- package/{examples/jsm → src}/nodes/display/ColorAdjustmentNode.js +7 -2
- package/{examples/jsm → src}/nodes/display/ColorSpaceNode.js +1 -1
- package/src/nodes/display/DenoiseNode.js +198 -0
- package/src/nodes/display/DepthOfFieldNode.js +119 -0
- package/src/nodes/display/DotScreenNode.js +75 -0
- package/src/nodes/display/FXAANode.js +327 -0
- package/src/nodes/display/FilmNode.js +52 -0
- package/{examples/jsm → src}/nodes/display/FrontFacingNode.js +2 -1
- package/src/nodes/display/GTAONode.js +324 -0
- package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +34 -17
- package/src/nodes/display/Lut3DNode.js +53 -0
- package/{examples/jsm → src}/nodes/display/NormalMapNode.js +1 -1
- package/src/nodes/display/PassNode.js +291 -0
- package/src/nodes/display/PixelationPassNode.js +201 -0
- package/src/nodes/display/RGBShiftNode.js +49 -0
- package/src/nodes/display/RenderOutputNode.js +56 -0
- package/src/nodes/display/SobelOperatorNode.js +121 -0
- package/{examples/jsm → src}/nodes/display/ToneMappingNode.js +44 -5
- package/src/nodes/display/TransitionNode.js +76 -0
- package/{examples/jsm → src}/nodes/display/ViewportDepthNode.js +39 -16
- package/{examples/jsm → src}/nodes/display/ViewportDepthTextureNode.js +2 -1
- package/{examples/jsm → src}/nodes/display/ViewportNode.js +2 -1
- package/{examples/jsm → src}/nodes/display/ViewportSharedTextureNode.js +2 -1
- package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +5 -2
- package/src/nodes/functions/BSDF/LTC.js +131 -0
- package/src/nodes/functions/BasicLightingModel.js +78 -0
- package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +5 -3
- package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +42 -1
- package/{examples/jsm → src}/nodes/functions/ToonLightingModel.js +3 -1
- package/{examples/jsm → src}/nodes/geometry/RangeNode.js +19 -6
- package/{examples/jsm → src}/nodes/lighting/AONode.js +1 -4
- package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +1 -1
- package/src/nodes/lighting/AnalyticLightNode.js +333 -0
- package/src/nodes/lighting/BasicEnvironmentNode.js +26 -0
- package/src/nodes/lighting/BasicLightMapNode.js +29 -0
- package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +2 -3
- package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +5 -4
- package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +2 -1
- package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +1 -1
- package/{examples/jsm → src}/nodes/lighting/LightingNode.js +2 -0
- package/{examples/jsm → src}/nodes/lighting/LightsNode.js +1 -3
- package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +2 -3
- package/src/nodes/lighting/RectAreaLightNode.js +97 -0
- package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +2 -3
- package/{examples/jsm → src}/nodes/loaders/NodeLoader.js +3 -1
- package/{examples/jsm → src}/nodes/loaders/NodeMaterialLoader.js +2 -1
- package/{examples/jsm → src}/nodes/loaders/NodeObjectLoader.js +2 -1
- package/{examples/jsm → src}/nodes/materials/InstancedPointsNodeMaterial.js +3 -3
- package/{examples/jsm → src}/nodes/materials/Line2NodeMaterial.js +3 -3
- package/{examples/jsm → src}/nodes/materials/LineBasicNodeMaterial.js +3 -3
- package/{examples/jsm → src}/nodes/materials/LineDashedNodeMaterial.js +4 -3
- package/src/nodes/materials/MeshBasicNodeMaterial.js +73 -0
- package/{examples/jsm → src}/nodes/materials/MeshLambertNodeMaterial.js +12 -3
- package/{examples/jsm → src}/nodes/materials/MeshMatcapNodeMaterial.js +6 -5
- package/{examples/jsm → src}/nodes/materials/MeshNormalNodeMaterial.js +5 -3
- package/{examples/jsm → src}/nodes/materials/MeshPhongNodeMaterial.js +11 -3
- package/{examples/jsm → src}/nodes/materials/MeshPhysicalNodeMaterial.js +5 -4
- package/{examples/jsm → src}/nodes/materials/MeshStandardNodeMaterial.js +14 -3
- package/{examples/jsm → src}/nodes/materials/MeshToonNodeMaterial.js +3 -3
- package/{examples/jsm → src}/nodes/materials/NodeMaterial.js +85 -20
- package/{examples/jsm → src}/nodes/materials/PointsNodeMaterial.js +3 -3
- package/{examples/jsm → src}/nodes/materials/ShadowNodeMaterial.js +3 -3
- package/{examples/jsm → src}/nodes/materials/SpriteNodeMaterial.js +3 -3
- package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +9 -17
- package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +474 -577
- package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +2 -8
- package/{examples/jsm → src}/nodes/math/CondNode.js +13 -6
- package/{examples/jsm → src}/nodes/math/MathNode.js +14 -1
- package/{examples/jsm → src}/nodes/math/OperatorNode.js +6 -6
- package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
- package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +2 -1
- package/{examples/jsm → src}/nodes/shadernode/ShaderNode.js +2 -0
- package/{examples/jsm → src}/nodes/utils/DiscardNode.js +1 -0
- package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +2 -0
- package/{examples/jsm → src}/nodes/utils/LoopNode.js +7 -6
- package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +8 -2
- package/src/nodes/utils/RTTNode.js +130 -0
- package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +9 -1
- package/src/objects/BatchedMesh.js +168 -188
- package/src/objects/InstancedMesh.js +1 -1
- package/src/renderers/WebGLRenderer.js +38 -25
- package/{examples/jsm → src}/renderers/common/Attributes.js +2 -1
- package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
- package/{examples/jsm → src}/renderers/common/Background.js +9 -3
- package/src/renderers/common/BindGroup.js +16 -0
- package/{examples/jsm → src}/renderers/common/Bindings.js +38 -23
- package/{examples/jsm → src}/renderers/common/ClippingContext.js +4 -2
- package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
- package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +7 -1
- package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
- package/{examples/jsm → src}/renderers/common/Info.js +34 -6
- package/src/renderers/common/PostProcessing.js +87 -0
- package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +6 -3
- package/{examples/jsm → src}/renderers/common/RenderContext.js +1 -1
- package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
- package/{examples/jsm → src}/renderers/common/RenderObject.js +44 -11
- package/{examples/jsm → src}/renderers/common/Renderer.js +84 -32
- package/{examples/jsm → src}/renderers/common/SampledTexture.js +2 -2
- package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
- package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
- package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
- package/{examples/jsm → src}/renderers/common/Textures.js +6 -2
- package/{examples/jsm → src}/renderers/common/Uniform.js +9 -4
- package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
- package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +13 -12
- package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
- package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +6 -5
- package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +2 -1
- package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
- package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
- package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
- package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
- package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +37 -16
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +16 -1
- package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
- package/src/renderers/shaders/UniformsLib.js +3 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -2
- package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
- package/src/renderers/webgl/WebGLLights.js +6 -0
- package/src/renderers/webgl/WebGLProgram.js +26 -0
- package/src/renderers/webgl/WebGLPrograms.js +1 -1
- package/src/renderers/webgl/WebGLTextures.js +14 -53
- package/src/renderers/webgl/WebGLUniforms.js +12 -2
- package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +156 -54
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +178 -43
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +1 -1
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +34 -2
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
- package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +164 -76
- package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +2 -2
- package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +194 -56
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +20 -13
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +3 -1
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +28 -21
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +40 -23
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +24 -3
- package/src/renderers/webxr/WebXRDepthSensing.js +6 -0
- package/src/renderers/webxr/WebXRManager.js +6 -0
- package/src/textures/CompressedArrayTexture.js +1 -1
- package/examples/jsm/nodes/accessors/CameraNode.js +0 -12
- package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
- package/examples/jsm/nodes/core/NodeCache.js +0 -26
- package/examples/jsm/nodes/display/PassNode.js +0 -201
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -256
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
- package/examples/jsm/renderers/common/PostProcessing.js +0 -33
- package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
- /package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/BitangentNode.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/BufferNode.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/InstancedPointsMaterialNode.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/PointUVNode.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/PositionNode.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/SceneNode.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/SkinningNode.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/TangentNode.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/Texture3DNode.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/TextureBicubicNode.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/UVNode.js +0 -0
- /package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +0 -0
- /package/{examples/jsm → src}/nodes/code/CodeNode.js +0 -0
- /package/{examples/jsm → src}/nodes/code/ExpressionNode.js +0 -0
- /package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +0 -0
- /package/{examples/jsm → src}/nodes/code/FunctionNode.js +0 -0
- /package/{examples/jsm → src}/nodes/core/AssignNode.js +0 -0
- /package/{examples/jsm → src}/nodes/core/BypassNode.js +0 -0
- /package/{examples/jsm → src}/nodes/core/ConstNode.js +0 -0
- /package/{examples/jsm → src}/nodes/core/ContextNode.js +0 -0
- /package/{examples/jsm → src}/nodes/core/InputNode.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeKeywords.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
- /package/{examples/jsm → src}/nodes/core/OutputStructNode.js +0 -0
- /package/{examples/jsm → src}/nodes/core/ParameterNode.js +0 -0
- /package/{examples/jsm → src}/nodes/core/StackNode.js +0 -0
- /package/{examples/jsm → src}/nodes/core/StructTypeNode.js +0 -0
- /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
- /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
- /package/{examples/jsm → src}/nodes/display/BlendModeNode.js +0 -0
- /package/{examples/jsm → src}/nodes/display/BumpMapNode.js +0 -0
- /package/{examples/jsm → src}/nodes/display/PosterizeNode.js +0 -0
- /package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +0 -0
- /package/{examples/jsm → src}/nodes/fog/FogNode.js +0 -0
- /package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +0 -0
- /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +0 -0
- /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +0 -0
- /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +0 -0
- /package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +0 -0
- /package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +0 -0
- /package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +0 -0
- /package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +0 -0
- /package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +0 -0
- /package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +0 -0
- /package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -0
- /package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +0 -0
- /package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +0 -0
- /package/{examples/jsm → src}/nodes/functions/material/getGeometryRoughness.js +0 -0
- /package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +0 -0
- /package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +0 -0
- /package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +0 -0
- /package/{examples/jsm → src}/nodes/lighting/LightNode.js +0 -0
- /package/{examples/jsm → src}/nodes/lighting/LightUtils.js +0 -0
- /package/{examples/jsm → src}/nodes/lighting/LightingContextNode.js +0 -0
- /package/{examples/jsm → src}/nodes/materials/Materials.js +0 -0
- /package/{examples/jsm → src}/nodes/materials/MeshSSSNodeMaterial.js +0 -0
- /package/{examples/jsm → src}/nodes/materials/VolumeNodeMaterial.js +0 -0
- /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
- /package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +0 -0
- /package/{examples/jsm → src}/nodes/math/HashNode.js +0 -0
- /package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -0
- /package/{examples/jsm → src}/nodes/math/TriNoise3D.js +0 -0
- /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
- /package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +0 -0
- /package/{examples/jsm → src}/nodes/procedural/CheckerNode.js +0 -0
- /package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +0 -0
- /package/{examples/jsm → src}/nodes/utils/ConvertNode.js +0 -0
- /package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +0 -0
- /package/{examples/jsm → src}/nodes/utils/JoinNode.js +0 -0
- /package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +0 -0
- /package/{examples/jsm → src}/nodes/utils/OscNode.js +0 -0
- /package/{examples/jsm → src}/nodes/utils/PackingNode.js +0 -0
- /package/{examples/jsm → src}/nodes/utils/RemapNode.js +0 -0
- /package/{examples/jsm → src}/nodes/utils/RotateNode.js +0 -0
- /package/{examples/jsm → src}/nodes/utils/RotateUVNode.js +0 -0
- /package/{examples/jsm → src}/nodes/utils/SetNode.js +0 -0
- /package/{examples/jsm → src}/nodes/utils/SplitNode.js +0 -0
- /package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +0 -0
- /package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +0 -0
- /package/{examples/jsm → src}/nodes/utils/TimerNode.js +0 -0
- /package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
- /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
- /package/{examples/jsm → src}/renderers/common/ChainMap.js +0 -0
- /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
- /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Pipelines.js +0 -0
- /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
- /package/{examples/jsm → src}/renderers/common/RenderBundle.js +0 -0
- /package/{examples/jsm → src}/renderers/common/RenderBundles.js +0 -0
- /package/{examples/jsm → src}/renderers/common/RenderList.js +0 -0
- /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
- /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
- /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
- /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
- /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
- /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
- /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
- /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
- /package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +0 -0
|
@@ -0,0 +1,327 @@
|
|
|
1
|
+
import TempNode from '../core/TempNode.js';
|
|
2
|
+
import { uv } from '../accessors/UVNode.js';
|
|
3
|
+
import { addNodeElement, tslFn, nodeObject, float, vec2, vec4, int, If } from '../shadernode/ShaderNode.js';
|
|
4
|
+
import { NodeUpdateType } from '../core/constants.js';
|
|
5
|
+
import { uniform } from '../core/UniformNode.js';
|
|
6
|
+
import { abs, max, min, mix, pow } from '../math/MathNode.js';
|
|
7
|
+
import { sub } from '../math/OperatorNode.js';
|
|
8
|
+
import { loop, Break } from '../utils/LoopNode.js';
|
|
9
|
+
|
|
10
|
+
import { Vector2 } from '../../math/Vector2.js';
|
|
11
|
+
|
|
12
|
+
class FXAANode extends TempNode {
|
|
13
|
+
|
|
14
|
+
constructor( textureNode ) {
|
|
15
|
+
|
|
16
|
+
super();
|
|
17
|
+
|
|
18
|
+
this.textureNode = textureNode;
|
|
19
|
+
|
|
20
|
+
this.updateBeforeType = NodeUpdateType.RENDER;
|
|
21
|
+
|
|
22
|
+
this._invSize = uniform( new Vector2() );
|
|
23
|
+
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
updateBefore() {
|
|
27
|
+
|
|
28
|
+
const map = this.textureNode.value;
|
|
29
|
+
|
|
30
|
+
this._invSize.value.set( 1 / map.image.width, 1 / map.image.height );
|
|
31
|
+
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
setup() {
|
|
35
|
+
|
|
36
|
+
const textureNode = this.textureNode.bias( - 100 );
|
|
37
|
+
const uvNode = textureNode.uvNode || uv();
|
|
38
|
+
|
|
39
|
+
// FXAA 3.11 implementation by NVIDIA, ported to WebGL by Agost Biro (biro@archilogic.com)
|
|
40
|
+
|
|
41
|
+
//----------------------------------------------------------------------------------
|
|
42
|
+
// File: es3-kepler\FXAA\assets\shaders/FXAA_DefaultES.frag
|
|
43
|
+
// SDK Version: v3.00
|
|
44
|
+
// Email: gameworks@nvidia.com
|
|
45
|
+
// Site: http://developer.nvidia.com/
|
|
46
|
+
//
|
|
47
|
+
// Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved.
|
|
48
|
+
//
|
|
49
|
+
// Redistribution and use in source and binary forms, with or without
|
|
50
|
+
// modification, are permitted provided that the following conditions
|
|
51
|
+
// are met:
|
|
52
|
+
// * Redistributions of source code must retain the above copyright
|
|
53
|
+
// notice, this list of conditions and the following disclaimer.
|
|
54
|
+
// * Redistributions in binary form must reproduce the above copyright
|
|
55
|
+
// notice, this list of conditions and the following disclaimer in the
|
|
56
|
+
// documentation and/or other materials provided with the distribution.
|
|
57
|
+
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
|
58
|
+
// contributors may be used to endorse or promote products derived
|
|
59
|
+
// from this software without specific prior written permission.
|
|
60
|
+
//
|
|
61
|
+
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
|
62
|
+
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
63
|
+
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
64
|
+
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
65
|
+
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
66
|
+
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
67
|
+
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
68
|
+
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
69
|
+
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
70
|
+
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
71
|
+
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
72
|
+
//
|
|
73
|
+
//----------------------------------------------------------------------------------
|
|
74
|
+
|
|
75
|
+
const FxaaTexTop = ( p ) => textureNode.uv( p );
|
|
76
|
+
const FxaaTexOff = ( p, o, r ) => textureNode.uv( p.add( o.mul( r ) ) );
|
|
77
|
+
|
|
78
|
+
const NUM_SAMPLES = int( 5 );
|
|
79
|
+
|
|
80
|
+
const contrast = tslFn( ( [ a_immutable, b_immutable ] ) => {
|
|
81
|
+
|
|
82
|
+
// assumes colors have premultipliedAlpha, so that the calculated color contrast is scaled by alpha
|
|
83
|
+
|
|
84
|
+
const b = vec4( b_immutable ).toVar();
|
|
85
|
+
const a = vec4( a_immutable ).toVar();
|
|
86
|
+
const diff = vec4( abs( a.sub( b ) ) ).toVar();
|
|
87
|
+
|
|
88
|
+
return max( max( max( diff.r, diff.g ), diff.b ), diff.a );
|
|
89
|
+
|
|
90
|
+
} );
|
|
91
|
+
|
|
92
|
+
// FXAA3 QUALITY - PC
|
|
93
|
+
|
|
94
|
+
const FxaaPixelShader = tslFn( ( [ uv, fxaaQualityRcpFrame, fxaaQualityEdgeThreshold, fxaaQualityinvEdgeThreshold ] ) => {
|
|
95
|
+
|
|
96
|
+
const rgbaM = FxaaTexTop( uv ).toVar();
|
|
97
|
+
const rgbaS = FxaaTexOff( uv, vec2( 0.0, - 1.0 ), fxaaQualityRcpFrame.xy ).toVar();
|
|
98
|
+
const rgbaE = FxaaTexOff( uv, vec2( 1.0, 0.0 ), fxaaQualityRcpFrame.xy ).toVar();
|
|
99
|
+
const rgbaN = FxaaTexOff( uv, vec2( 0.0, 1.0 ), fxaaQualityRcpFrame.xy ).toVar();
|
|
100
|
+
const rgbaW = FxaaTexOff( uv, vec2( - 1.0, 0.0 ), fxaaQualityRcpFrame.xy ).toVar();
|
|
101
|
+
// . S .
|
|
102
|
+
// W M E
|
|
103
|
+
// . N .
|
|
104
|
+
|
|
105
|
+
const contrastN = contrast( rgbaM, rgbaN ).toVar();
|
|
106
|
+
const contrastS = contrast( rgbaM, rgbaS ).toVar();
|
|
107
|
+
const contrastE = contrast( rgbaM, rgbaE ).toVar();
|
|
108
|
+
const contrastW = contrast( rgbaM, rgbaW ).toVar();
|
|
109
|
+
|
|
110
|
+
const maxValue = max( contrastN, max( contrastS, max( contrastE, contrastW ) ) ).toVar();
|
|
111
|
+
|
|
112
|
+
// . 0 .
|
|
113
|
+
// 0 0 0
|
|
114
|
+
// . 0 .
|
|
115
|
+
|
|
116
|
+
If( maxValue.lessThan( fxaaQualityEdgeThreshold ), () => {
|
|
117
|
+
|
|
118
|
+
return rgbaM; // assuming define FXAA_DISCARD is always 0
|
|
119
|
+
|
|
120
|
+
} );
|
|
121
|
+
|
|
122
|
+
//
|
|
123
|
+
|
|
124
|
+
const relativeVContrast = sub( contrastN.add( contrastS ), ( contrastE.add( contrastW ) ) ).toVar();
|
|
125
|
+
relativeVContrast.mulAssign( fxaaQualityinvEdgeThreshold );
|
|
126
|
+
|
|
127
|
+
// 45 deg edge detection and corners of objects, aka V/H contrast is too similar
|
|
128
|
+
|
|
129
|
+
If( abs( relativeVContrast ).lessThan( 0.3 ), () => {
|
|
130
|
+
|
|
131
|
+
// locate the edge
|
|
132
|
+
|
|
133
|
+
const x = contrastE.greaterThan( contrastW ).cond( 1, - 1 ).toVar();
|
|
134
|
+
const y = contrastS.greaterThan( contrastN ).cond( 1, - 1 ).toVar();
|
|
135
|
+
|
|
136
|
+
const dirToEdge = vec2( x, y ).toVar();
|
|
137
|
+
// . 2 . . 1 .
|
|
138
|
+
// 1 0 2 ~= 0 0 1
|
|
139
|
+
// . 1 . . 0 .
|
|
140
|
+
|
|
141
|
+
// tap 2 pixels and see which ones are "outside" the edge, to
|
|
142
|
+
// determine if the edge is vertical or horizontal
|
|
143
|
+
|
|
144
|
+
const rgbaAlongH = FxaaTexOff( uv, vec2( dirToEdge.x, dirToEdge.y ), fxaaQualityRcpFrame.xy );
|
|
145
|
+
const matchAlongH = contrast( rgbaM, rgbaAlongH ).toVar();
|
|
146
|
+
// . 1 .
|
|
147
|
+
// 0 0 1
|
|
148
|
+
// . 0 H
|
|
149
|
+
|
|
150
|
+
const rgbaAlongV = FxaaTexOff( uv, vec2( dirToEdge.x.negate(), dirToEdge.y.negate() ), fxaaQualityRcpFrame.xy );
|
|
151
|
+
const matchAlongV = contrast( rgbaM, rgbaAlongV ).toVar();
|
|
152
|
+
// V 1 .
|
|
153
|
+
// 0 0 1
|
|
154
|
+
// . 0 .
|
|
155
|
+
|
|
156
|
+
relativeVContrast.assign( matchAlongV.sub( matchAlongH ) );
|
|
157
|
+
relativeVContrast.mulAssign( fxaaQualityinvEdgeThreshold );
|
|
158
|
+
|
|
159
|
+
If( abs( relativeVContrast ).lessThan( 0.3 ), () => { // 45 deg edge
|
|
160
|
+
|
|
161
|
+
// 1 1 .
|
|
162
|
+
// 0 0 1
|
|
163
|
+
// . 0 1
|
|
164
|
+
|
|
165
|
+
// do a simple blur
|
|
166
|
+
const sum = rgbaN.add( rgbaS ).add( rgbaE ).add( rgbaW );
|
|
167
|
+
return mix( rgbaM, sum.mul( 0.25 ), 0.4 );
|
|
168
|
+
|
|
169
|
+
} );
|
|
170
|
+
|
|
171
|
+
} );
|
|
172
|
+
|
|
173
|
+
const offNP = vec2().toVar();
|
|
174
|
+
|
|
175
|
+
If( relativeVContrast.lessThanEqual( 0 ), () => {
|
|
176
|
+
|
|
177
|
+
rgbaN.assign( rgbaW );
|
|
178
|
+
rgbaS.assign( rgbaE );
|
|
179
|
+
|
|
180
|
+
// . 0 . 1
|
|
181
|
+
// 1 0 1 -> 0
|
|
182
|
+
// . 0 . 1
|
|
183
|
+
|
|
184
|
+
offNP.x.assign( 0 );
|
|
185
|
+
offNP.y.assign( fxaaQualityRcpFrame.y );
|
|
186
|
+
|
|
187
|
+
} ).else( () => {
|
|
188
|
+
|
|
189
|
+
offNP.x.assign( fxaaQualityRcpFrame.x );
|
|
190
|
+
offNP.y.assign( 0 );
|
|
191
|
+
|
|
192
|
+
} );
|
|
193
|
+
|
|
194
|
+
const mn = contrast( rgbaM, rgbaN ).toVar();
|
|
195
|
+
const ms = contrast( rgbaM, rgbaS ).toVar();
|
|
196
|
+
|
|
197
|
+
If( mn.lessThanEqual( ms ), () => {
|
|
198
|
+
|
|
199
|
+
rgbaN.assign( rgbaS );
|
|
200
|
+
|
|
201
|
+
} );
|
|
202
|
+
|
|
203
|
+
const doneN = int( 0 ).toVar();
|
|
204
|
+
const doneP = int( 0 ).toVar();
|
|
205
|
+
|
|
206
|
+
const nDist = float( 0 ).toVar();
|
|
207
|
+
const pDist = float( 0 ).toVar();
|
|
208
|
+
|
|
209
|
+
const posN = vec2( uv ).toVar();
|
|
210
|
+
const posP = vec2( uv ).toVar();
|
|
211
|
+
|
|
212
|
+
const iterationsUsedN = int( 0 ).toVar();
|
|
213
|
+
const iterationsUsedP = int( 0 ).toVar();
|
|
214
|
+
|
|
215
|
+
loop( NUM_SAMPLES, ( { i } ) => {
|
|
216
|
+
|
|
217
|
+
const increment = i.add( 1 ).toVar();
|
|
218
|
+
|
|
219
|
+
If( doneN.equal( 0 ), () => {
|
|
220
|
+
|
|
221
|
+
nDist.addAssign( increment );
|
|
222
|
+
posN.assign( uv.add( offNP.mul( nDist ) ) );
|
|
223
|
+
const rgbaEndN = FxaaTexTop( posN.xy );
|
|
224
|
+
|
|
225
|
+
const nm = contrast( rgbaEndN, rgbaM ).toVar();
|
|
226
|
+
const nn = contrast( rgbaEndN, rgbaN ).toVar();
|
|
227
|
+
|
|
228
|
+
If( nm.greaterThan( nn ), () => {
|
|
229
|
+
|
|
230
|
+
doneN.assign( 1 );
|
|
231
|
+
|
|
232
|
+
} );
|
|
233
|
+
|
|
234
|
+
iterationsUsedN.assign( i );
|
|
235
|
+
|
|
236
|
+
} );
|
|
237
|
+
|
|
238
|
+
If( doneP.equal( 0 ), () => {
|
|
239
|
+
|
|
240
|
+
pDist.addAssign( increment );
|
|
241
|
+
posP.assign( uv.sub( offNP.mul( pDist ) ) );
|
|
242
|
+
const rgbaEndP = FxaaTexTop( posP.xy );
|
|
243
|
+
|
|
244
|
+
const pm = contrast( rgbaEndP, rgbaM ).toVar();
|
|
245
|
+
const pn = contrast( rgbaEndP, rgbaN ).toVar();
|
|
246
|
+
|
|
247
|
+
If( pm.greaterThan( pn ), () => {
|
|
248
|
+
|
|
249
|
+
doneP.assign( 1 );
|
|
250
|
+
|
|
251
|
+
} );
|
|
252
|
+
|
|
253
|
+
iterationsUsedP.assign( i );
|
|
254
|
+
|
|
255
|
+
} );
|
|
256
|
+
|
|
257
|
+
If( doneN.equal( 1 ).or( doneP.equal( 1 ) ), () => {
|
|
258
|
+
|
|
259
|
+
Break();
|
|
260
|
+
|
|
261
|
+
} );
|
|
262
|
+
|
|
263
|
+
} );
|
|
264
|
+
|
|
265
|
+
If( doneN.equal( 0 ).and( doneP.equal( 0 ) ), () => {
|
|
266
|
+
|
|
267
|
+
return rgbaM; // failed to find end of edge
|
|
268
|
+
|
|
269
|
+
} );
|
|
270
|
+
|
|
271
|
+
const distN = float( 1 ).toVar();
|
|
272
|
+
const distP = float( 1 ).toVar();
|
|
273
|
+
|
|
274
|
+
If( doneN.equal( 1 ), () => {
|
|
275
|
+
|
|
276
|
+
distN.assign( float( iterationsUsedN ).div( float( NUM_SAMPLES.sub( 1 ) ) ) );
|
|
277
|
+
|
|
278
|
+
} );
|
|
279
|
+
|
|
280
|
+
If( doneP.equal( 1 ), () => {
|
|
281
|
+
|
|
282
|
+
distP.assign( float( iterationsUsedP ).div( float( NUM_SAMPLES.sub( 1 ) ) ) );
|
|
283
|
+
|
|
284
|
+
} );
|
|
285
|
+
|
|
286
|
+
const dist = min( distN, distP );
|
|
287
|
+
|
|
288
|
+
// hacky way of reduces blurriness of mostly diagonal edges
|
|
289
|
+
// but reduces AA quality
|
|
290
|
+
dist.assign( pow( dist, 0.5 ) );
|
|
291
|
+
dist.assign( float( 1 ).sub( dist ) );
|
|
292
|
+
|
|
293
|
+
return mix( rgbaM, rgbaN, dist.mul( 0.5 ) );
|
|
294
|
+
|
|
295
|
+
} ).setLayout( {
|
|
296
|
+
name: 'FxaaPixelShader',
|
|
297
|
+
type: 'vec4',
|
|
298
|
+
inputs: [
|
|
299
|
+
{ name: 'uv', type: 'vec2' },
|
|
300
|
+
{ name: 'fxaaQualityRcpFrame', type: 'vec2' },
|
|
301
|
+
{ name: 'fxaaQualityEdgeThreshold', type: 'float' },
|
|
302
|
+
{ name: 'fxaaQualityinvEdgeThreshold', type: 'float' },
|
|
303
|
+
]
|
|
304
|
+
} );
|
|
305
|
+
|
|
306
|
+
const fxaa = tslFn( () => {
|
|
307
|
+
|
|
308
|
+
const edgeDetectionQuality = float( 0.2 );
|
|
309
|
+
const invEdgeDetectionQuality = float( 1 ).div( edgeDetectionQuality );
|
|
310
|
+
|
|
311
|
+
return FxaaPixelShader( uvNode, this._invSize, edgeDetectionQuality, invEdgeDetectionQuality );
|
|
312
|
+
|
|
313
|
+
} );
|
|
314
|
+
|
|
315
|
+
const outputNode = fxaa();
|
|
316
|
+
|
|
317
|
+
return outputNode;
|
|
318
|
+
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
export const fxaa = ( node ) => nodeObject( new FXAANode( nodeObject( node ).toTexture() ) );
|
|
324
|
+
|
|
325
|
+
addNodeElement( 'fxaa', fxaa );
|
|
326
|
+
|
|
327
|
+
export default FXAANode;
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
import TempNode from '../core/TempNode.js';
|
|
2
|
+
import { uv } from '../accessors/UVNode.js';
|
|
3
|
+
import { addNodeElement, tslFn, nodeProxy, vec4 } from '../shadernode/ShaderNode.js';
|
|
4
|
+
import { mix, fract, clamp, rand } from '../math/MathNode.js';
|
|
5
|
+
import { timerLocal } from '../utils/TimerNode.js';
|
|
6
|
+
|
|
7
|
+
class FilmNode extends TempNode {
|
|
8
|
+
|
|
9
|
+
constructor( inputNode, intensityNode = null, uvNode = null ) {
|
|
10
|
+
|
|
11
|
+
super();
|
|
12
|
+
|
|
13
|
+
this.inputNode = inputNode;
|
|
14
|
+
this.intensityNode = intensityNode;
|
|
15
|
+
this.uvNode = uvNode;
|
|
16
|
+
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
setup() {
|
|
20
|
+
|
|
21
|
+
const uvNode = this.uvNode || uv();
|
|
22
|
+
|
|
23
|
+
const film = tslFn( () => {
|
|
24
|
+
|
|
25
|
+
const base = this.inputNode.rgb;
|
|
26
|
+
const noise = rand( fract( uvNode.add( timerLocal() ) ) );
|
|
27
|
+
|
|
28
|
+
let color = base.add( base.mul( clamp( noise.add( 0.1 ), 0, 1 ) ) );
|
|
29
|
+
|
|
30
|
+
if ( this.intensityNode !== null ) {
|
|
31
|
+
|
|
32
|
+
color = mix( base, color, this.intensityNode );
|
|
33
|
+
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
return vec4( color, this.inputNode.a );
|
|
37
|
+
|
|
38
|
+
} );
|
|
39
|
+
|
|
40
|
+
const outputNode = film();
|
|
41
|
+
|
|
42
|
+
return outputNode;
|
|
43
|
+
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
export const film = nodeProxy( FilmNode );
|
|
49
|
+
|
|
50
|
+
addNodeElement( 'film', film );
|
|
51
|
+
|
|
52
|
+
export default FilmNode;
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import Node, { addNodeClass } from '../core/Node.js';
|
|
2
2
|
import { nodeImmutable, float } from '../shadernode/ShaderNode.js';
|
|
3
|
-
|
|
3
|
+
|
|
4
|
+
import { BackSide, WebGLCoordinateSystem } from '../../constants.js';
|
|
4
5
|
|
|
5
6
|
class FrontFacingNode extends Node {
|
|
6
7
|
|
|
@@ -0,0 +1,324 @@
|
|
|
1
|
+
import TempNode from '../core/TempNode.js';
|
|
2
|
+
import { texture } from '../accessors/TextureNode.js';
|
|
3
|
+
import { textureSize } from '../accessors/TextureSizeNode.js';
|
|
4
|
+
import { uv } from '../accessors/UVNode.js';
|
|
5
|
+
import { addNodeElement, nodeObject, tslFn, mat3, vec2, vec3, vec4, float, int, If } from '../shadernode/ShaderNode.js';
|
|
6
|
+
import { NodeUpdateType } from '../core/constants.js';
|
|
7
|
+
import { uniform } from '../core/UniformNode.js';
|
|
8
|
+
import { DataTexture } from '../../textures/DataTexture.js';
|
|
9
|
+
import { Vector2 } from '../../math/Vector2.js';
|
|
10
|
+
import { Vector3 } from '../../math/Vector3.js';
|
|
11
|
+
import { PI, cos, sin, pow, clamp, abs, max, mix, sqrt, acos, dot, normalize, cross } from '../math/MathNode.js';
|
|
12
|
+
import { div, mul, add, sub } from '../math/OperatorNode.js';
|
|
13
|
+
import { loop } from '../utils/LoopNode.js';
|
|
14
|
+
import { passTexture } from './PassNode.js';
|
|
15
|
+
import { RepeatWrapping } from '../../constants.js';
|
|
16
|
+
import QuadMesh from '../../renderers/common/QuadMesh.js';
|
|
17
|
+
import { RenderTarget } from '../../core/RenderTarget.js';
|
|
18
|
+
import { Color } from '../../math/Color.js';
|
|
19
|
+
|
|
20
|
+
const _quadMesh = /*@__PURE__*/ new QuadMesh();
|
|
21
|
+
const _currentClearColor = /*@__PURE__*/ new Color();
|
|
22
|
+
const _size = /*@__PURE__*/ new Vector2();
|
|
23
|
+
|
|
24
|
+
class GTAONode extends TempNode {
|
|
25
|
+
|
|
26
|
+
constructor( depthNode, normalNode, camera ) {
|
|
27
|
+
|
|
28
|
+
super();
|
|
29
|
+
|
|
30
|
+
this.depthNode = depthNode;
|
|
31
|
+
this.normalNode = normalNode;
|
|
32
|
+
|
|
33
|
+
this.radius = uniform( 0.25 );
|
|
34
|
+
this.resolution = uniform( new Vector2() );
|
|
35
|
+
this.thickness = uniform( 1 );
|
|
36
|
+
this.distanceExponent = uniform( 1 );
|
|
37
|
+
this.distanceFallOff = uniform( 1 );
|
|
38
|
+
this.scale = uniform( 1 );
|
|
39
|
+
this.noiseNode = texture( generateMagicSquareNoise() );
|
|
40
|
+
|
|
41
|
+
this.cameraProjectionMatrix = uniform( camera.projectionMatrix );
|
|
42
|
+
this.cameraProjectionMatrixInverse = uniform( camera.projectionMatrixInverse );
|
|
43
|
+
|
|
44
|
+
this.SAMPLES = uniform( 16 );
|
|
45
|
+
|
|
46
|
+
this._aoRenderTarget = new RenderTarget();
|
|
47
|
+
this._aoRenderTarget.texture.name = 'GTAONode.AO';
|
|
48
|
+
|
|
49
|
+
this._material = null;
|
|
50
|
+
this._textureNode = passTexture( this, this._aoRenderTarget.texture );
|
|
51
|
+
|
|
52
|
+
this.updateBeforeType = NodeUpdateType.FRAME;
|
|
53
|
+
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
getTextureNode() {
|
|
57
|
+
|
|
58
|
+
return this._textureNode;
|
|
59
|
+
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
setSize( width, height ) {
|
|
63
|
+
|
|
64
|
+
this.resolution.value.set( width, height );
|
|
65
|
+
this._aoRenderTarget.setSize( width, height );
|
|
66
|
+
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
updateBefore( frame ) {
|
|
70
|
+
|
|
71
|
+
const { renderer } = frame;
|
|
72
|
+
|
|
73
|
+
const size = renderer.getDrawingBufferSize( _size );
|
|
74
|
+
|
|
75
|
+
const currentRenderTarget = renderer.getRenderTarget();
|
|
76
|
+
const currentMRT = renderer.getMRT();
|
|
77
|
+
renderer.getClearColor( _currentClearColor );
|
|
78
|
+
const currentClearAlpha = renderer.getClearAlpha();
|
|
79
|
+
|
|
80
|
+
_quadMesh.material = this._material;
|
|
81
|
+
|
|
82
|
+
this.setSize( size.width, size.height );
|
|
83
|
+
|
|
84
|
+
// clear
|
|
85
|
+
|
|
86
|
+
renderer.setMRT( null );
|
|
87
|
+
renderer.setClearColor( 0xffffff, 1 );
|
|
88
|
+
|
|
89
|
+
// ao
|
|
90
|
+
|
|
91
|
+
renderer.setRenderTarget( this._aoRenderTarget );
|
|
92
|
+
_quadMesh.render( renderer );
|
|
93
|
+
|
|
94
|
+
// restore
|
|
95
|
+
|
|
96
|
+
renderer.setRenderTarget( currentRenderTarget );
|
|
97
|
+
renderer.setMRT( currentMRT );
|
|
98
|
+
renderer.setClearColor( _currentClearColor, currentClearAlpha );
|
|
99
|
+
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
setup( builder ) {
|
|
103
|
+
|
|
104
|
+
const uvNode = uv();
|
|
105
|
+
|
|
106
|
+
const sampleDepth = ( uv ) => this.depthNode.uv( uv ).x;
|
|
107
|
+
const sampleNoise = ( uv ) => this.noiseNode.uv( uv );
|
|
108
|
+
|
|
109
|
+
const getSceneUvAndDepth = tslFn( ( [ sampleViewPos ] )=> {
|
|
110
|
+
|
|
111
|
+
const sampleClipPos = this.cameraProjectionMatrix.mul( vec4( sampleViewPos, 1.0 ) );
|
|
112
|
+
let sampleUv = sampleClipPos.xy.div( sampleClipPos.w ).mul( 0.5 ).add( 0.5 ).toVar();
|
|
113
|
+
sampleUv = vec2( sampleUv.x, sampleUv.y.oneMinus() );
|
|
114
|
+
const sampleSceneDepth = sampleDepth( sampleUv );
|
|
115
|
+
return vec3( sampleUv, sampleSceneDepth );
|
|
116
|
+
|
|
117
|
+
} );
|
|
118
|
+
|
|
119
|
+
const getViewPosition = tslFn( ( [ screenPosition, depth ] ) => {
|
|
120
|
+
|
|
121
|
+
screenPosition = vec2( screenPosition.x, screenPosition.y.oneMinus() ).mul( 2.0 ).sub( 1.0 );
|
|
122
|
+
|
|
123
|
+
const clipSpacePosition = vec4( vec3( screenPosition, depth ), 1.0 );
|
|
124
|
+
const viewSpacePosition = vec4( this.cameraProjectionMatrixInverse.mul( clipSpacePosition ) );
|
|
125
|
+
|
|
126
|
+
return viewSpacePosition.xyz.div( viewSpacePosition.w );
|
|
127
|
+
|
|
128
|
+
} );
|
|
129
|
+
|
|
130
|
+
const ao = tslFn( () => {
|
|
131
|
+
|
|
132
|
+
const depth = sampleDepth( uvNode );
|
|
133
|
+
|
|
134
|
+
depth.greaterThanEqual( 1.0 ).discard();
|
|
135
|
+
|
|
136
|
+
const viewPosition = getViewPosition( uvNode, depth );
|
|
137
|
+
const viewNormal = this.normalNode.rgb.normalize();
|
|
138
|
+
|
|
139
|
+
const radiusToUse = this.radius;
|
|
140
|
+
|
|
141
|
+
const noiseResolution = textureSize( this.noiseNode, 0 );
|
|
142
|
+
let noiseUv = vec2( uvNode.x, uvNode.y.oneMinus() );
|
|
143
|
+
noiseUv = noiseUv.mul( this.resolution.div( noiseResolution ) );
|
|
144
|
+
const noiseTexel = sampleNoise( noiseUv );
|
|
145
|
+
const randomVec = noiseTexel.xyz.mul( 2.0 ).sub( 1.0 );
|
|
146
|
+
const tangent = vec3( randomVec.xy, 0.0 ).normalize();
|
|
147
|
+
const bitangent = vec3( tangent.y.mul( - 1.0 ), tangent.x, 0.0 );
|
|
148
|
+
const kernelMatrix = mat3( tangent, bitangent, vec3( 0.0, 0.0, 1.0 ) );
|
|
149
|
+
|
|
150
|
+
const DIRECTIONS = this.SAMPLES.lessThan( 30 ).cond( 3, 5 );
|
|
151
|
+
const STEPS = add( this.SAMPLES, DIRECTIONS.sub( 1 ) ).div( DIRECTIONS );
|
|
152
|
+
|
|
153
|
+
const ao = float( 0 ).toVar();
|
|
154
|
+
|
|
155
|
+
loop( { start: int( 0 ), end: DIRECTIONS, type: 'int', condition: '<' }, ( { i } ) => {
|
|
156
|
+
|
|
157
|
+
const angle = float( i ).div( float( DIRECTIONS ) ).mul( PI );
|
|
158
|
+
const sampleDir = vec4( cos( angle ), sin( angle ), 0., add( 0.5, mul( 0.5, noiseTexel.w ) ) );
|
|
159
|
+
sampleDir.xyz = normalize( kernelMatrix.mul( sampleDir.xyz ) );
|
|
160
|
+
|
|
161
|
+
const viewDir = normalize( viewPosition.xyz.negate() );
|
|
162
|
+
const sliceBitangent = normalize( cross( sampleDir.xyz, viewDir ) );
|
|
163
|
+
const sliceTangent = cross( sliceBitangent, viewDir );
|
|
164
|
+
const normalInSlice = normalize( viewNormal.sub( sliceBitangent.mul( dot( viewNormal, sliceBitangent ) ) ) );
|
|
165
|
+
|
|
166
|
+
const tangentToNormalInSlice = cross( normalInSlice, sliceBitangent );
|
|
167
|
+
const cosHorizons = vec2( dot( viewDir, tangentToNormalInSlice ), dot( viewDir, tangentToNormalInSlice.negate() ) ).toVar();
|
|
168
|
+
|
|
169
|
+
loop( { end: STEPS, type: 'int', name: 'j', condition: '<' }, ( { j } ) => {
|
|
170
|
+
|
|
171
|
+
const sampleViewOffset = sampleDir.xyz.mul( radiusToUse ).mul( sampleDir.w ).mul( pow( div( float( j ).add( 1.0 ), float( STEPS ) ), this.distanceExponent ) );
|
|
172
|
+
|
|
173
|
+
// x
|
|
174
|
+
|
|
175
|
+
const sampleSceneUvDepthX = getSceneUvAndDepth( viewPosition.add( sampleViewOffset ) );
|
|
176
|
+
const sampleSceneViewPositionX = getViewPosition( sampleSceneUvDepthX.xy, sampleSceneUvDepthX.z );
|
|
177
|
+
const viewDeltaX = sampleSceneViewPositionX.sub( viewPosition );
|
|
178
|
+
|
|
179
|
+
If( abs( viewDeltaX.z ).lessThan( this.thickness ), () => {
|
|
180
|
+
|
|
181
|
+
const sampleCosHorizon = dot( viewDir, normalize( viewDeltaX ) );
|
|
182
|
+
cosHorizons.x.addAssign( max( 0, mul( sampleCosHorizon.sub( cosHorizons.x ), mix( 1.0, float( 2.0 ).div( float( j ).add( 2 ) ), this.distanceFallOff ) ) ) );
|
|
183
|
+
|
|
184
|
+
} );
|
|
185
|
+
|
|
186
|
+
// y
|
|
187
|
+
|
|
188
|
+
const sampleSceneUvDepthY = getSceneUvAndDepth( viewPosition.sub( sampleViewOffset ) );
|
|
189
|
+
const sampleSceneViewPositionY = getViewPosition( sampleSceneUvDepthY.xy, sampleSceneUvDepthY.z );
|
|
190
|
+
const viewDeltaY = sampleSceneViewPositionY.sub( viewPosition );
|
|
191
|
+
|
|
192
|
+
If( abs( viewDeltaY.z ).lessThan( this.thickness ), () => {
|
|
193
|
+
|
|
194
|
+
const sampleCosHorizon = dot( viewDir, normalize( viewDeltaY ) );
|
|
195
|
+
cosHorizons.y.addAssign( max( 0, mul( sampleCosHorizon.sub( cosHorizons.y ), mix( 1.0, float( 2.0 ).div( float( j ).add( 2 ) ), this.distanceFallOff ) ) ) );
|
|
196
|
+
|
|
197
|
+
} );
|
|
198
|
+
|
|
199
|
+
} );
|
|
200
|
+
|
|
201
|
+
const sinHorizons = sqrt( sub( 1.0, cosHorizons.mul( cosHorizons ) ) );
|
|
202
|
+
const nx = dot( normalInSlice, sliceTangent );
|
|
203
|
+
const ny = dot( normalInSlice, viewDir );
|
|
204
|
+
const nxb = mul( 0.5, acos( cosHorizons.y ).sub( acos( cosHorizons.x ) ).add( sinHorizons.x.mul( cosHorizons.x ).sub( sinHorizons.y.mul( cosHorizons.y ) ) ) );
|
|
205
|
+
const nyb = mul( 0.5, sub( 2.0, cosHorizons.x.mul( cosHorizons.x ) ).sub( cosHorizons.y.mul( cosHorizons.y ) ) );
|
|
206
|
+
const occlusion = nx.mul( nxb ).add( ny.mul( nyb ) );
|
|
207
|
+
ao.addAssign( occlusion );
|
|
208
|
+
|
|
209
|
+
} );
|
|
210
|
+
|
|
211
|
+
ao.assign( clamp( ao.div( DIRECTIONS ), 0, 1 ) );
|
|
212
|
+
ao.assign( pow( ao, this.scale ) );
|
|
213
|
+
|
|
214
|
+
return vec4( vec3( ao ), 1.0 );
|
|
215
|
+
|
|
216
|
+
} );
|
|
217
|
+
|
|
218
|
+
const material = this._material || ( this._material = builder.createNodeMaterial() );
|
|
219
|
+
material.fragmentNode = ao().context( builder.getSharedContext() );
|
|
220
|
+
material.needsUpdate = true;
|
|
221
|
+
|
|
222
|
+
//
|
|
223
|
+
|
|
224
|
+
return this._textureNode;
|
|
225
|
+
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
dispose() {
|
|
229
|
+
|
|
230
|
+
this._aoRenderTarget.dispose();
|
|
231
|
+
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
function generateMagicSquareNoise( size = 5 ) {
|
|
237
|
+
|
|
238
|
+
const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
|
|
239
|
+
const magicSquare = generateMagicSquare( noiseSize );
|
|
240
|
+
const noiseSquareSize = magicSquare.length;
|
|
241
|
+
const data = new Uint8Array( noiseSquareSize * 4 );
|
|
242
|
+
|
|
243
|
+
for ( let inx = 0; inx < noiseSquareSize; ++ inx ) {
|
|
244
|
+
|
|
245
|
+
const iAng = magicSquare[ inx ];
|
|
246
|
+
const angle = ( 2 * Math.PI * iAng ) / noiseSquareSize;
|
|
247
|
+
const randomVec = new Vector3(
|
|
248
|
+
Math.cos( angle ),
|
|
249
|
+
Math.sin( angle ),
|
|
250
|
+
0
|
|
251
|
+
).normalize();
|
|
252
|
+
data[ inx * 4 ] = ( randomVec.x * 0.5 + 0.5 ) * 255;
|
|
253
|
+
data[ inx * 4 + 1 ] = ( randomVec.y * 0.5 + 0.5 ) * 255;
|
|
254
|
+
data[ inx * 4 + 2 ] = 127;
|
|
255
|
+
data[ inx * 4 + 3 ] = 255;
|
|
256
|
+
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
const noiseTexture = new DataTexture( data, noiseSize, noiseSize );
|
|
260
|
+
noiseTexture.wrapS = RepeatWrapping;
|
|
261
|
+
noiseTexture.wrapT = RepeatWrapping;
|
|
262
|
+
noiseTexture.needsUpdate = true;
|
|
263
|
+
|
|
264
|
+
return noiseTexture;
|
|
265
|
+
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
function generateMagicSquare( size ) {
|
|
269
|
+
|
|
270
|
+
const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
|
|
271
|
+
const noiseSquareSize = noiseSize * noiseSize;
|
|
272
|
+
const magicSquare = Array( noiseSquareSize ).fill( 0 );
|
|
273
|
+
let i = Math.floor( noiseSize / 2 );
|
|
274
|
+
let j = noiseSize - 1;
|
|
275
|
+
|
|
276
|
+
for ( let num = 1; num <= noiseSquareSize; ) {
|
|
277
|
+
|
|
278
|
+
if ( i === - 1 && j === noiseSize ) {
|
|
279
|
+
|
|
280
|
+
j = noiseSize - 2;
|
|
281
|
+
i = 0;
|
|
282
|
+
|
|
283
|
+
} else {
|
|
284
|
+
|
|
285
|
+
if ( j === noiseSize ) {
|
|
286
|
+
|
|
287
|
+
j = 0;
|
|
288
|
+
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
if ( i < 0 ) {
|
|
292
|
+
|
|
293
|
+
i = noiseSize - 1;
|
|
294
|
+
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
if ( magicSquare[ i * noiseSize + j ] !== 0 ) {
|
|
300
|
+
|
|
301
|
+
j -= 2;
|
|
302
|
+
i ++;
|
|
303
|
+
continue;
|
|
304
|
+
|
|
305
|
+
} else {
|
|
306
|
+
|
|
307
|
+
magicSquare[ i * noiseSize + j ] = num ++;
|
|
308
|
+
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
j ++;
|
|
312
|
+
i --;
|
|
313
|
+
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
return magicSquare;
|
|
317
|
+
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
export const ao = ( depthNode, normalNode, camera ) => nodeObject( new GTAONode( nodeObject( depthNode ), nodeObject( normalNode ), camera ) );
|
|
321
|
+
|
|
322
|
+
addNodeElement( 'ao', ao );
|
|
323
|
+
|
|
324
|
+
export default GTAONode;
|