super-three 0.165.0 → 0.167.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (370) hide show
  1. package/build/three.cjs +706 -383
  2. package/build/three.module.js +702 -384
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +76086 -0
  5. package/build/three.webgpu.min.js +6 -0
  6. package/examples/jsm/Addons.js +2 -1
  7. package/examples/jsm/csm/CSMShader.js +4 -4
  8. package/examples/jsm/exporters/GLTFExporter.js +7 -3
  9. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  10. package/examples/jsm/helpers/ViewHelper.js +51 -2
  11. package/examples/jsm/libs/tween.module.js +64 -75
  12. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  13. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  14. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  15. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  16. package/examples/jsm/loaders/FBXLoader.js +23 -45
  17. package/examples/jsm/loaders/GLTFLoader.js +10 -4
  18. package/examples/jsm/loaders/MaterialXLoader.js +2 -9
  19. package/examples/jsm/loaders/USDZLoader.js +124 -76
  20. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  21. package/examples/jsm/loaders/VTKLoader.js +76 -3
  22. package/examples/jsm/misc/GPUComputationRenderer.js +9 -19
  23. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  24. package/examples/jsm/objects/InstancedPoints.js +2 -2
  25. package/examples/jsm/postprocessing/RenderTransitionPass.js +13 -38
  26. package/examples/jsm/postprocessing/SSAOPass.js +6 -9
  27. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  28. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  29. package/examples/jsm/shaders/FXAAShader.js +0 -2
  30. package/examples/jsm/shaders/GTAOShader.js +1 -1
  31. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  32. package/examples/jsm/transpiler/GLSLDecoder.js +46 -4
  33. package/examples/jsm/transpiler/TSLEncoder.js +17 -15
  34. package/package.json +7 -6
  35. package/src/Three.WebGPU.js +194 -0
  36. package/src/Three.js +2 -0
  37. package/src/constants.js +4 -1
  38. package/src/core/Object3D.js +22 -22
  39. package/src/extras/TextureUtils.js +210 -0
  40. package/src/lights/Light.js +1 -0
  41. package/src/lights/LightShadow.js +5 -0
  42. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  43. package/src/loaders/ObjectLoader.js +33 -2
  44. package/src/materials/Material.js +13 -4
  45. package/src/math/Box2.js +4 -4
  46. package/src/math/Box3.js +6 -6
  47. package/src/math/ColorManagement.js +10 -0
  48. package/src/math/Matrix2.js +54 -0
  49. package/src/math/Vector4.js +13 -0
  50. package/{examples/jsm → src}/nodes/Nodes.js +30 -12
  51. package/{examples/jsm → src}/nodes/accessors/BatchNode.js +28 -10
  52. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +36 -1
  53. package/src/nodes/accessors/CameraNode.js +19 -0
  54. package/{examples/jsm → src}/nodes/accessors/CubeTextureNode.js +22 -5
  55. package/src/nodes/accessors/InstanceNode.js +140 -0
  56. package/{examples/jsm → src}/nodes/accessors/MaterialNode.js +22 -2
  57. package/{examples/jsm → src}/nodes/accessors/ModelNode.js +2 -1
  58. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +24 -20
  59. package/{examples/jsm → src}/nodes/accessors/NormalNode.js +1 -1
  60. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +1 -1
  61. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +1 -1
  62. package/{examples/jsm → src}/nodes/accessors/ReflectVectorNode.js +4 -0
  63. package/{examples/jsm → src}/nodes/accessors/StorageBufferNode.js +50 -1
  64. package/{examples/jsm → src}/nodes/accessors/StorageTextureNode.js +12 -3
  65. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +55 -18
  66. package/{examples/jsm → src}/nodes/accessors/UniformsNode.js +7 -1
  67. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +2 -1
  68. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +14 -0
  69. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +2 -1
  70. package/{examples/jsm → src}/nodes/core/AttributeNode.js +20 -6
  71. package/{examples/jsm → src}/nodes/core/CacheNode.js +7 -10
  72. package/{examples/jsm → src}/nodes/core/IndexNode.js +6 -0
  73. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  74. package/src/nodes/core/MRTNode.js +76 -0
  75. package/{examples/jsm → src}/nodes/core/Node.js +18 -12
  76. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +175 -37
  77. package/src/nodes/core/NodeCache.js +36 -0
  78. package/{examples/jsm → src}/nodes/core/NodeFrame.js +42 -0
  79. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  80. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  81. package/{examples/jsm → src}/nodes/core/NodeUtils.js +6 -1
  82. package/{examples/jsm → src}/nodes/core/PropertyNode.js +1 -0
  83. package/{examples/jsm → src}/nodes/core/TempNode.js +2 -2
  84. package/{examples/jsm → src}/nodes/core/UniformGroupNode.js +20 -0
  85. package/{examples/jsm → src}/nodes/core/UniformNode.js +10 -1
  86. package/{examples/jsm → src}/nodes/core/VarNode.js +2 -6
  87. package/{examples/jsm → src}/nodes/core/VaryingNode.js +8 -0
  88. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +19 -27
  89. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +18 -21
  90. package/src/nodes/display/BloomNode.js +333 -0
  91. package/{examples/jsm → src}/nodes/display/ColorAdjustmentNode.js +7 -2
  92. package/{examples/jsm → src}/nodes/display/ColorSpaceNode.js +1 -1
  93. package/src/nodes/display/DenoiseNode.js +198 -0
  94. package/src/nodes/display/DepthOfFieldNode.js +119 -0
  95. package/src/nodes/display/DotScreenNode.js +75 -0
  96. package/src/nodes/display/FXAANode.js +327 -0
  97. package/src/nodes/display/FilmNode.js +52 -0
  98. package/{examples/jsm → src}/nodes/display/FrontFacingNode.js +2 -1
  99. package/src/nodes/display/GTAONode.js +324 -0
  100. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +34 -17
  101. package/src/nodes/display/Lut3DNode.js +53 -0
  102. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +1 -1
  103. package/src/nodes/display/PassNode.js +291 -0
  104. package/src/nodes/display/PixelationPassNode.js +201 -0
  105. package/src/nodes/display/RGBShiftNode.js +49 -0
  106. package/src/nodes/display/RenderOutputNode.js +56 -0
  107. package/src/nodes/display/SobelOperatorNode.js +121 -0
  108. package/{examples/jsm → src}/nodes/display/ToneMappingNode.js +44 -5
  109. package/src/nodes/display/TransitionNode.js +76 -0
  110. package/{examples/jsm → src}/nodes/display/ViewportDepthNode.js +39 -16
  111. package/{examples/jsm → src}/nodes/display/ViewportDepthTextureNode.js +2 -1
  112. package/{examples/jsm → src}/nodes/display/ViewportNode.js +2 -1
  113. package/{examples/jsm → src}/nodes/display/ViewportSharedTextureNode.js +2 -1
  114. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +5 -2
  115. package/src/nodes/functions/BSDF/LTC.js +131 -0
  116. package/src/nodes/functions/BasicLightingModel.js +78 -0
  117. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +5 -3
  118. package/{examples/jsm → src}/nodes/functions/PhysicalLightingModel.js +42 -1
  119. package/{examples/jsm → src}/nodes/functions/ToonLightingModel.js +3 -1
  120. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +19 -6
  121. package/{examples/jsm → src}/nodes/lighting/AONode.js +1 -4
  122. package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +1 -1
  123. package/src/nodes/lighting/AnalyticLightNode.js +333 -0
  124. package/src/nodes/lighting/BasicEnvironmentNode.js +26 -0
  125. package/src/nodes/lighting/BasicLightMapNode.js +29 -0
  126. package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +2 -3
  127. package/{examples/jsm → src}/nodes/lighting/EnvironmentNode.js +5 -4
  128. package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +2 -1
  129. package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +1 -1
  130. package/{examples/jsm → src}/nodes/lighting/LightingNode.js +2 -0
  131. package/{examples/jsm → src}/nodes/lighting/LightsNode.js +1 -3
  132. package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +2 -3
  133. package/src/nodes/lighting/RectAreaLightNode.js +97 -0
  134. package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +2 -3
  135. package/{examples/jsm → src}/nodes/loaders/NodeLoader.js +3 -1
  136. package/{examples/jsm → src}/nodes/loaders/NodeMaterialLoader.js +2 -1
  137. package/{examples/jsm → src}/nodes/loaders/NodeObjectLoader.js +2 -1
  138. package/{examples/jsm → src}/nodes/materials/InstancedPointsNodeMaterial.js +3 -3
  139. package/{examples/jsm → src}/nodes/materials/Line2NodeMaterial.js +3 -3
  140. package/{examples/jsm → src}/nodes/materials/LineBasicNodeMaterial.js +3 -3
  141. package/{examples/jsm → src}/nodes/materials/LineDashedNodeMaterial.js +4 -3
  142. package/src/nodes/materials/MeshBasicNodeMaterial.js +73 -0
  143. package/{examples/jsm → src}/nodes/materials/MeshLambertNodeMaterial.js +12 -3
  144. package/{examples/jsm → src}/nodes/materials/MeshMatcapNodeMaterial.js +6 -5
  145. package/{examples/jsm → src}/nodes/materials/MeshNormalNodeMaterial.js +5 -3
  146. package/{examples/jsm → src}/nodes/materials/MeshPhongNodeMaterial.js +11 -3
  147. package/{examples/jsm → src}/nodes/materials/MeshPhysicalNodeMaterial.js +5 -4
  148. package/{examples/jsm → src}/nodes/materials/MeshStandardNodeMaterial.js +14 -3
  149. package/{examples/jsm → src}/nodes/materials/MeshToonNodeMaterial.js +3 -3
  150. package/{examples/jsm → src}/nodes/materials/NodeMaterial.js +85 -20
  151. package/{examples/jsm → src}/nodes/materials/PointsNodeMaterial.js +3 -3
  152. package/{examples/jsm → src}/nodes/materials/ShadowNodeMaterial.js +3 -3
  153. package/{examples/jsm → src}/nodes/materials/SpriteNodeMaterial.js +3 -3
  154. package/{examples/jsm → src}/nodes/materialx/lib/mx_hsv.js +9 -17
  155. package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +474 -577
  156. package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +2 -8
  157. package/{examples/jsm → src}/nodes/math/CondNode.js +13 -6
  158. package/{examples/jsm → src}/nodes/math/MathNode.js +14 -1
  159. package/{examples/jsm → src}/nodes/math/OperatorNode.js +6 -6
  160. package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
  161. package/{examples/jsm → src}/nodes/pmrem/PMREMNode.js +2 -1
  162. package/{examples/jsm → src}/nodes/shadernode/ShaderNode.js +2 -0
  163. package/{examples/jsm → src}/nodes/utils/DiscardNode.js +1 -0
  164. package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +2 -0
  165. package/{examples/jsm → src}/nodes/utils/LoopNode.js +7 -6
  166. package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +8 -2
  167. package/src/nodes/utils/RTTNode.js +130 -0
  168. package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +9 -1
  169. package/src/objects/BatchedMesh.js +168 -188
  170. package/src/objects/InstancedMesh.js +1 -1
  171. package/src/renderers/WebGLRenderer.js +38 -25
  172. package/{examples/jsm → src}/renderers/common/Attributes.js +2 -1
  173. package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
  174. package/{examples/jsm → src}/renderers/common/Background.js +9 -3
  175. package/src/renderers/common/BindGroup.js +16 -0
  176. package/{examples/jsm → src}/renderers/common/Bindings.js +38 -23
  177. package/{examples/jsm → src}/renderers/common/ClippingContext.js +4 -2
  178. package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
  179. package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +7 -1
  180. package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
  181. package/{examples/jsm → src}/renderers/common/Info.js +34 -6
  182. package/src/renderers/common/PostProcessing.js +87 -0
  183. package/{examples/jsm/objects → src/renderers/common}/QuadMesh.js +6 -3
  184. package/{examples/jsm → src}/renderers/common/RenderContext.js +1 -1
  185. package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
  186. package/{examples/jsm → src}/renderers/common/RenderObject.js +44 -11
  187. package/{examples/jsm → src}/renderers/common/Renderer.js +84 -32
  188. package/{examples/jsm → src}/renderers/common/SampledTexture.js +2 -2
  189. package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
  190. package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
  191. package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
  192. package/{examples/jsm → src}/renderers/common/Textures.js +6 -2
  193. package/{examples/jsm → src}/renderers/common/Uniform.js +9 -4
  194. package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
  195. package/{examples/jsm → src}/renderers/common/extras/PMREMGenerator.js +13 -12
  196. package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
  197. package/{examples/jsm → src}/renderers/common/nodes/NodeSampledTexture.js +6 -5
  198. package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +2 -1
  199. package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
  200. package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
  201. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
  202. package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
  203. package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +37 -16
  204. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +16 -1
  205. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
  206. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +1 -1
  207. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
  208. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
  209. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
  210. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
  211. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -4
  212. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
  213. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
  214. package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
  215. package/src/renderers/shaders/UniformsLib.js +3 -0
  216. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  217. package/src/renderers/webgl/WebGLBufferRenderer.js +6 -19
  218. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +6 -18
  219. package/src/renderers/webgl/WebGLLights.js +6 -0
  220. package/src/renderers/webgl/WebGLProgram.js +26 -0
  221. package/src/renderers/webgl/WebGLPrograms.js +1 -1
  222. package/src/renderers/webgl/WebGLTextures.js +14 -53
  223. package/src/renderers/webgl/WebGLUniforms.js +12 -2
  224. package/src/renderers/webgl/WebGLUniformsGroups.js +7 -7
  225. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +156 -54
  226. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +178 -43
  227. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +2 -2
  228. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +1 -0
  229. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
  230. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +1 -1
  231. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +34 -2
  232. package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +1 -1
  233. package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +164 -76
  234. package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +2 -2
  235. package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +194 -56
  236. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
  237. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
  238. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +20 -13
  239. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +3 -1
  240. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +28 -21
  241. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +40 -23
  242. package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +24 -3
  243. package/src/renderers/webxr/WebXRDepthSensing.js +6 -0
  244. package/src/renderers/webxr/WebXRManager.js +6 -0
  245. package/src/textures/CompressedArrayTexture.js +1 -1
  246. package/examples/jsm/nodes/accessors/CameraNode.js +0 -12
  247. package/examples/jsm/nodes/accessors/InstanceNode.js +0 -94
  248. package/examples/jsm/nodes/core/NodeCache.js +0 -26
  249. package/examples/jsm/nodes/display/PassNode.js +0 -201
  250. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -256
  251. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
  252. package/examples/jsm/renderers/common/PostProcessing.js +0 -33
  253. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
  254. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
  255. /package/{examples/jsm → src}/nodes/accessors/AccessorsUtils.js +0 -0
  256. /package/{examples/jsm → src}/nodes/accessors/BitangentNode.js +0 -0
  257. /package/{examples/jsm → src}/nodes/accessors/BufferNode.js +0 -0
  258. /package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +0 -0
  259. /package/{examples/jsm → src}/nodes/accessors/InstancedPointsMaterialNode.js +0 -0
  260. /package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +0 -0
  261. /package/{examples/jsm → src}/nodes/accessors/ModelViewProjectionNode.js +0 -0
  262. /package/{examples/jsm → src}/nodes/accessors/PointUVNode.js +0 -0
  263. /package/{examples/jsm → src}/nodes/accessors/PositionNode.js +0 -0
  264. /package/{examples/jsm → src}/nodes/accessors/RendererReferenceNode.js +0 -0
  265. /package/{examples/jsm → src}/nodes/accessors/SceneNode.js +0 -0
  266. /package/{examples/jsm → src}/nodes/accessors/SkinningNode.js +0 -0
  267. /package/{examples/jsm → src}/nodes/accessors/TangentNode.js +0 -0
  268. /package/{examples/jsm → src}/nodes/accessors/Texture3DNode.js +0 -0
  269. /package/{examples/jsm → src}/nodes/accessors/TextureBicubicNode.js +0 -0
  270. /package/{examples/jsm → src}/nodes/accessors/TextureSizeNode.js +0 -0
  271. /package/{examples/jsm → src}/nodes/accessors/UVNode.js +0 -0
  272. /package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +0 -0
  273. /package/{examples/jsm → src}/nodes/code/CodeNode.js +0 -0
  274. /package/{examples/jsm → src}/nodes/code/ExpressionNode.js +0 -0
  275. /package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +0 -0
  276. /package/{examples/jsm → src}/nodes/code/FunctionNode.js +0 -0
  277. /package/{examples/jsm → src}/nodes/core/AssignNode.js +0 -0
  278. /package/{examples/jsm → src}/nodes/core/BypassNode.js +0 -0
  279. /package/{examples/jsm → src}/nodes/core/ConstNode.js +0 -0
  280. /package/{examples/jsm → src}/nodes/core/ContextNode.js +0 -0
  281. /package/{examples/jsm → src}/nodes/core/InputNode.js +0 -0
  282. /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
  283. /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
  284. /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
  285. /package/{examples/jsm → src}/nodes/core/NodeKeywords.js +0 -0
  286. /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
  287. /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
  288. /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
  289. /package/{examples/jsm → src}/nodes/core/OutputStructNode.js +0 -0
  290. /package/{examples/jsm → src}/nodes/core/ParameterNode.js +0 -0
  291. /package/{examples/jsm → src}/nodes/core/StackNode.js +0 -0
  292. /package/{examples/jsm → src}/nodes/core/StructTypeNode.js +0 -0
  293. /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
  294. /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
  295. /package/{examples/jsm → src}/nodes/display/BlendModeNode.js +0 -0
  296. /package/{examples/jsm → src}/nodes/display/BumpMapNode.js +0 -0
  297. /package/{examples/jsm → src}/nodes/display/PosterizeNode.js +0 -0
  298. /package/{examples/jsm → src}/nodes/fog/FogExp2Node.js +0 -0
  299. /package/{examples/jsm → src}/nodes/fog/FogNode.js +0 -0
  300. /package/{examples/jsm → src}/nodes/fog/FogRangeNode.js +0 -0
  301. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_GGX.js +0 -0
  302. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +0 -0
  303. /package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +0 -0
  304. /package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +0 -0
  305. /package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +0 -0
  306. /package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX_Anisotropic.js +0 -0
  307. /package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +0 -0
  308. /package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +0 -0
  309. /package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +0 -0
  310. /package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +0 -0
  311. /package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +0 -0
  312. /package/{examples/jsm → src}/nodes/functions/ShadowMaskModel.js +0 -0
  313. /package/{examples/jsm → src}/nodes/functions/material/getGeometryRoughness.js +0 -0
  314. /package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +0 -0
  315. /package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +0 -0
  316. /package/{examples/jsm → src}/nodes/lighting/IrradianceNode.js +0 -0
  317. /package/{examples/jsm → src}/nodes/lighting/LightNode.js +0 -0
  318. /package/{examples/jsm → src}/nodes/lighting/LightUtils.js +0 -0
  319. /package/{examples/jsm → src}/nodes/lighting/LightingContextNode.js +0 -0
  320. /package/{examples/jsm → src}/nodes/materials/Materials.js +0 -0
  321. /package/{examples/jsm → src}/nodes/materials/MeshSSSNodeMaterial.js +0 -0
  322. /package/{examples/jsm → src}/nodes/materials/VolumeNodeMaterial.js +0 -0
  323. /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
  324. /package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +0 -0
  325. /package/{examples/jsm → src}/nodes/math/HashNode.js +0 -0
  326. /package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -0
  327. /package/{examples/jsm → src}/nodes/math/TriNoise3D.js +0 -0
  328. /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
  329. /package/{examples/jsm → src}/nodes/pmrem/PMREMUtils.js +0 -0
  330. /package/{examples/jsm → src}/nodes/procedural/CheckerNode.js +0 -0
  331. /package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +0 -0
  332. /package/{examples/jsm → src}/nodes/utils/ConvertNode.js +0 -0
  333. /package/{examples/jsm → src}/nodes/utils/EquirectUVNode.js +0 -0
  334. /package/{examples/jsm → src}/nodes/utils/JoinNode.js +0 -0
  335. /package/{examples/jsm → src}/nodes/utils/MatcapUVNode.js +0 -0
  336. /package/{examples/jsm → src}/nodes/utils/OscNode.js +0 -0
  337. /package/{examples/jsm → src}/nodes/utils/PackingNode.js +0 -0
  338. /package/{examples/jsm → src}/nodes/utils/RemapNode.js +0 -0
  339. /package/{examples/jsm → src}/nodes/utils/RotateNode.js +0 -0
  340. /package/{examples/jsm → src}/nodes/utils/RotateUVNode.js +0 -0
  341. /package/{examples/jsm → src}/nodes/utils/SetNode.js +0 -0
  342. /package/{examples/jsm → src}/nodes/utils/SplitNode.js +0 -0
  343. /package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +0 -0
  344. /package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +0 -0
  345. /package/{examples/jsm → src}/nodes/utils/TimerNode.js +0 -0
  346. /package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +0 -0
  347. /package/{examples/jsm → src}/renderers/common/Animation.js +0 -0
  348. /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
  349. /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
  350. /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
  351. /package/{examples/jsm → src}/renderers/common/ChainMap.js +0 -0
  352. /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
  353. /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
  354. /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
  355. /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
  356. /package/{examples/jsm → src}/renderers/common/Pipelines.js +0 -0
  357. /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
  358. /package/{examples/jsm → src}/renderers/common/RenderBundle.js +0 -0
  359. /package/{examples/jsm → src}/renderers/common/RenderBundles.js +0 -0
  360. /package/{examples/jsm → src}/renderers/common/RenderList.js +0 -0
  361. /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
  362. /package/{examples/jsm → src}/renderers/common/RenderObjects.js +0 -0
  363. /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
  364. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  365. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  366. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  367. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBufferRenderer.js +0 -0
  368. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  369. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
  370. /package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +0 -0
@@ -0,0 +1,78 @@
1
+ import LightingModel from '../core/LightingModel.js';
2
+ import { diffuseColor } from '../core/PropertyNode.js';
3
+ import { MultiplyOperation, MixOperation, AddOperation } from '../../constants.js';
4
+ import { materialSpecularStrength, materialReflectivity } from '../accessors/MaterialNode.js';
5
+ import { mix } from '../math/MathNode.js';
6
+ import { vec4 } from '../shadernode/ShaderNode.js';
7
+
8
+ class BasicLightingModel extends LightingModel {
9
+
10
+ constructor() {
11
+
12
+ super();
13
+
14
+ }
15
+
16
+ indirect( context, stack, builder ) {
17
+
18
+ const ambientOcclusion = context.ambientOcclusion;
19
+ const reflectedLight = context.reflectedLight;
20
+ const irradianceLightMap = builder.context.irradianceLightMap;
21
+
22
+ reflectedLight.indirectDiffuse.assign( vec4( 0.0 ) );
23
+
24
+ // accumulation (baked indirect lighting only)
25
+
26
+ if ( irradianceLightMap ) {
27
+
28
+ reflectedLight.indirectDiffuse.addAssign( irradianceLightMap );
29
+
30
+ } else {
31
+
32
+ reflectedLight.indirectDiffuse.addAssign( vec4( 1.0, 1.0, 1.0, 0.0 ) );
33
+
34
+ }
35
+
36
+ // modulation
37
+
38
+ reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
39
+
40
+ reflectedLight.indirectDiffuse.mulAssign( diffuseColor.rgb );
41
+
42
+ }
43
+
44
+ finish( context, stack, builder ) {
45
+
46
+ const material = builder.material;
47
+ const outgoingLight = context.outgoingLight;
48
+ const envNode = builder.context.environment;
49
+
50
+ if ( envNode ) {
51
+
52
+ switch ( material.combine ) {
53
+
54
+ case MultiplyOperation:
55
+ outgoingLight.rgb.assign( mix( outgoingLight.rgb, outgoingLight.rgb.mul( envNode.rgb ), materialSpecularStrength.mul( materialReflectivity ) ) );
56
+ break;
57
+
58
+ case MixOperation:
59
+ outgoingLight.rgb.assign( mix( outgoingLight.rgb, envNode.rgb, materialSpecularStrength.mul( materialReflectivity ) ) );
60
+ break;
61
+
62
+ case AddOperation:
63
+ outgoingLight.rgb.addAssign( envNode.rgb.mul( materialSpecularStrength.mul( materialReflectivity ) ) );
64
+ break;
65
+
66
+ default:
67
+ console.warn( 'THREE.BasicLightingModel: Unsupported .combine value:', material.combine );
68
+ break;
69
+
70
+ }
71
+
72
+ }
73
+
74
+ }
75
+
76
+ }
77
+
78
+ export default BasicLightingModel;
@@ -1,4 +1,4 @@
1
- import LightingModel from '../core/LightingModel.js';
1
+ import BasicLightingModel from './BasicLightingModel.js';
2
2
  import F_Schlick from './BSDF/F_Schlick.js';
3
3
  import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
4
4
  import { diffuseColor } from '../core/PropertyNode.js';
@@ -31,7 +31,7 @@ const BRDF_BlinnPhong = tslFn( ( { lightDirection } ) => {
31
31
 
32
32
  } );
33
33
 
34
- class PhongLightingModel extends LightingModel {
34
+ class PhongLightingModel extends BasicLightingModel {
35
35
 
36
36
  constructor( specular = true ) {
37
37
 
@@ -56,10 +56,12 @@ class PhongLightingModel extends LightingModel {
56
56
 
57
57
  }
58
58
 
59
- indirectDiffuse( { irradiance, reflectedLight } ) {
59
+ indirect( { ambientOcclusion, irradiance, reflectedLight } ) {
60
60
 
61
61
  reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
62
62
 
63
+ reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
64
+
63
65
  }
64
66
 
65
67
  }
@@ -5,10 +5,11 @@ import EnvironmentBRDF from './BSDF/EnvironmentBRDF.js';
5
5
  import F_Schlick from './BSDF/F_Schlick.js';
6
6
  import Schlick_to_F0 from './BSDF/Schlick_to_F0.js';
7
7
  import BRDF_Sheen from './BSDF/BRDF_Sheen.js';
8
+ import { LTC_Evaluate, LTC_Uv } from './BSDF/LTC.js';
8
9
  import LightingModel from '../core/LightingModel.js';
9
10
  import { diffuseColor, specularColor, specularF90, roughness, clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, ior, thickness, transmission, attenuationDistance, attenuationColor, dispersion } from '../core/PropertyNode.js';
10
11
  import { transformedNormalView, transformedClearcoatNormalView, transformedNormalWorld } from '../accessors/NormalNode.js';
11
- import { positionViewDirection, positionWorld } from '../accessors/PositionNode.js';
12
+ import { positionViewDirection, positionView, positionWorld } from '../accessors/PositionNode.js';
12
13
  import { tslFn, float, vec2, vec3, vec4, mat3, If } from '../shadernode/ShaderNode.js';
13
14
  import { cond } from '../math/CondNode.js';
14
15
  import { mix, normalize, refract, length, clamp, log2, log, exp, smoothstep } from '../math/MathNode.js';
@@ -474,6 +475,46 @@ class PhysicalLightingModel extends LightingModel {
474
475
 
475
476
  }
476
477
 
478
+ directRectArea( { lightColor, lightPosition, halfWidth, halfHeight, reflectedLight, ltc_1, ltc_2 } ) {
479
+
480
+ const p0 = lightPosition.add( halfWidth ).sub( halfHeight ); // counterclockwise; light shines in local neg z direction
481
+ const p1 = lightPosition.sub( halfWidth ).sub( halfHeight );
482
+ const p2 = lightPosition.sub( halfWidth ).add( halfHeight );
483
+ const p3 = lightPosition.add( halfWidth ).add( halfHeight );
484
+
485
+ const N = transformedNormalView;
486
+ const V = positionViewDirection;
487
+ const P = positionView.toVar();
488
+
489
+ const uv = LTC_Uv( { N, V, roughness } );
490
+
491
+ const t1 = ltc_1.uv( uv ).toVar();
492
+ const t2 = ltc_2.uv( uv ).toVar();
493
+
494
+ const mInv = mat3(
495
+ vec3( t1.x, 0, t1.y ),
496
+ vec3( 0, 1, 0 ),
497
+ vec3( t1.z, 0, t1.w )
498
+ ).toVar();
499
+
500
+ // LTC Fresnel Approximation by Stephen Hill
501
+ // http://blog.selfshadow.com/publications/s2016-advances/s2016_ltc_fresnel.pdf
502
+ const fresnel = specularColor.mul( t2.x ).add( specularColor.oneMinus().mul( t2.y ) ).toVar();
503
+
504
+ reflectedLight.directSpecular.addAssign( lightColor.mul( fresnel ).mul( LTC_Evaluate( { N, V, P, mInv, p0, p1, p2, p3 } ) ) );
505
+
506
+ reflectedLight.directDiffuse.addAssign( lightColor.mul( diffuseColor ).mul( LTC_Evaluate( { N, V, P, mInv: mat3( 1, 0, 0, 0, 1, 0, 0, 0, 1 ), p0, p1, p2, p3 } ) ) );
507
+
508
+ }
509
+
510
+ indirect( context, stack, builder ) {
511
+
512
+ this.indirectDiffuse( context, stack, builder );
513
+ this.indirectSpecular( context, stack, builder );
514
+ this.ambientOcclusion( context, stack, builder );
515
+
516
+ }
517
+
477
518
  indirectDiffuse( { irradiance, reflectedLight } ) {
478
519
 
479
520
  reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
@@ -38,10 +38,12 @@ class ToonLightingModel extends LightingModel {
38
38
 
39
39
  }
40
40
 
41
- indirectDiffuse( { irradiance, reflectedLight } ) {
41
+ indirect( { ambientOcclusion, irradiance, reflectedLight } ) {
42
42
 
43
43
  reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
44
44
 
45
+ reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
46
+
45
47
  }
46
48
 
47
49
  }
@@ -1,11 +1,13 @@
1
1
  import Node, { addNodeClass } from '../core/Node.js';
2
2
  import { getValueType } from '../core/NodeUtils.js';
3
3
  import { buffer } from '../accessors/BufferNode.js';
4
- //import { bufferAttribute } from '../accessors/BufferAttributeNode.js';
4
+ import { instancedBufferAttribute } from '../accessors/BufferAttributeNode.js';
5
5
  import { instanceIndex } from '../core/IndexNode.js';
6
6
  import { nodeProxy, float } from '../shadernode/ShaderNode.js';
7
7
 
8
- import { Vector4, MathUtils } from 'three';
8
+ import { Vector4 } from '../../math/Vector4.js';
9
+ import { MathUtils } from '../../math/MathUtils.js';
10
+ import { InstancedBufferAttribute } from '../../core/InstancedBufferAttribute.js';
9
11
 
10
12
  let min = null;
11
13
  let max = null;
@@ -32,7 +34,7 @@ class RangeNode extends Node {
32
34
 
33
35
  getNodeType( builder ) {
34
36
 
35
- return builder.object.isInstancedMesh === true ? builder.getTypeFromLength( this.getVectorLength( builder ) ) : 'float';
37
+ return builder.object.count > 1 ? builder.getTypeFromLength( this.getVectorLength( builder ) ) : 'float';
36
38
 
37
39
  }
38
40
 
@@ -42,7 +44,7 @@ class RangeNode extends Node {
42
44
 
43
45
  let output = null;
44
46
 
45
- if ( object.isInstancedMesh === true ) {
47
+ if ( object.count > 1 ) {
46
48
 
47
49
  const minValue = this.minNode.value;
48
50
  const maxValue = this.maxNode.value;
@@ -82,8 +84,19 @@ class RangeNode extends Node {
82
84
 
83
85
  const nodeType = this.getNodeType( builder );
84
86
 
85
- output = buffer( array, 'vec4', object.count ).element( instanceIndex ).convert( nodeType );
86
- //output = bufferAttribute( array, 'vec4', 4, 0 ).convert( nodeType );
87
+ if ( object.count <= 4096 ) {
88
+
89
+ output = buffer( array, 'vec4', object.count ).element( instanceIndex ).convert( nodeType );
90
+
91
+ } else {
92
+
93
+ // TODO: Improve anonymous buffer attribute creation removing this part
94
+ const bufferAttribute = new InstancedBufferAttribute( array, 4 );
95
+ builder.geometry.setAttribute( '__range' + this.id, bufferAttribute );
96
+
97
+ output = instancedBufferAttribute( bufferAttribute ).convert( nodeType );
98
+
99
+ }
87
100
 
88
101
  } else {
89
102
 
@@ -13,10 +13,7 @@ class AONode extends LightingNode {
13
13
 
14
14
  setup( builder ) {
15
15
 
16
- const aoIntensity = 1;
17
- const aoNode = this.aoNode.x.sub( 1.0 ).mul( aoIntensity ).add( 1.0 );
18
-
19
- builder.context.ambientOcclusion.mulAssign( aoNode );
16
+ builder.context.ambientOcclusion.mulAssign( this.aoNode );
20
17
 
21
18
  }
22
19
 
@@ -2,7 +2,7 @@ import AnalyticLightNode from './AnalyticLightNode.js';
2
2
  import { addLightNode } from './LightsNode.js';
3
3
  import { addNodeClass } from '../core/Node.js';
4
4
 
5
- import { AmbientLight } from 'three';
5
+ import { AmbientLight } from '../../lights/AmbientLight.js';
6
6
 
7
7
  class AmbientLightNode extends AnalyticLightNode {
8
8
 
@@ -0,0 +1,333 @@
1
+ import LightingNode from './LightingNode.js';
2
+ import { NodeUpdateType } from '../core/constants.js';
3
+ import { uniform } from '../core/UniformNode.js';
4
+ import { addNodeClass } from '../core/Node.js';
5
+ import { float, vec2, vec3, vec4 } from '../shadernode/ShaderNode.js';
6
+ import { reference } from '../accessors/ReferenceNode.js';
7
+ import { texture } from '../accessors/TextureNode.js';
8
+ import { positionWorld } from '../accessors/PositionNode.js';
9
+ import { normalWorld } from '../accessors/NormalNode.js';
10
+ import { mix, fract } from '../math/MathNode.js';
11
+ import { add } from '../math/OperatorNode.js';
12
+ import { Color } from '../../math/Color.js';
13
+ import { DepthTexture } from '../../textures/DepthTexture.js';
14
+ import { tslFn } from '../shadernode/ShaderNode.js';
15
+ import { LessCompare, WebGPUCoordinateSystem } from '../../constants.js';
16
+
17
+ const BasicShadowMap = tslFn( ( { depthTexture, shadowCoord } ) => {
18
+
19
+ return texture( depthTexture, shadowCoord.xy ).compare( shadowCoord.z );
20
+
21
+ } );
22
+
23
+ const PCFShadowMap = tslFn( ( { depthTexture, shadowCoord, shadow } ) => {
24
+
25
+ const depthCompare = ( uv, compare ) => texture( depthTexture, uv ).compare( compare );
26
+
27
+ const mapSize = reference( 'mapSize', 'vec2', shadow );
28
+ const radius = reference( 'radius', 'float', shadow );
29
+
30
+ const texelSize = vec2( 1 ).div( mapSize );
31
+ const dx0 = texelSize.x.negate().mul( radius );
32
+ const dy0 = texelSize.y.negate().mul( radius );
33
+ const dx1 = texelSize.x.mul( radius );
34
+ const dy1 = texelSize.y.mul( radius );
35
+ const dx2 = dx0.div( 2 );
36
+ const dy2 = dy0.div( 2 );
37
+ const dx3 = dx1.div( 2 );
38
+ const dy3 = dy1.div( 2 );
39
+
40
+ return add(
41
+ depthCompare( shadowCoord.xy.add( vec2( dx0, dy0 ) ), shadowCoord.z ),
42
+ depthCompare( shadowCoord.xy.add( vec2( 0, dy0 ) ), shadowCoord.z ),
43
+ depthCompare( shadowCoord.xy.add( vec2( dx1, dy0 ) ), shadowCoord.z ),
44
+ depthCompare( shadowCoord.xy.add( vec2( dx2, dy2 ) ), shadowCoord.z ),
45
+ depthCompare( shadowCoord.xy.add( vec2( 0, dy2 ) ), shadowCoord.z ),
46
+ depthCompare( shadowCoord.xy.add( vec2( dx3, dy2 ) ), shadowCoord.z ),
47
+ depthCompare( shadowCoord.xy.add( vec2( dx0, 0 ) ), shadowCoord.z ),
48
+ depthCompare( shadowCoord.xy.add( vec2( dx2, 0 ) ), shadowCoord.z ),
49
+ depthCompare( shadowCoord.xy, shadowCoord.z ),
50
+ depthCompare( shadowCoord.xy.add( vec2( dx3, 0 ) ), shadowCoord.z ),
51
+ depthCompare( shadowCoord.xy.add( vec2( dx1, 0 ) ), shadowCoord.z ),
52
+ depthCompare( shadowCoord.xy.add( vec2( dx2, dy3 ) ), shadowCoord.z ),
53
+ depthCompare( shadowCoord.xy.add( vec2( 0, dy3 ) ), shadowCoord.z ),
54
+ depthCompare( shadowCoord.xy.add( vec2( dx3, dy3 ) ), shadowCoord.z ),
55
+ depthCompare( shadowCoord.xy.add( vec2( dx0, dy1 ) ), shadowCoord.z ),
56
+ depthCompare( shadowCoord.xy.add( vec2( 0, dy1 ) ), shadowCoord.z ),
57
+ depthCompare( shadowCoord.xy.add( vec2( dx1, dy1 ) ), shadowCoord.z )
58
+ ).mul( 1 / 17 );
59
+
60
+ } );
61
+
62
+ const PCFSoftShadowMap = tslFn( ( { depthTexture, shadowCoord, shadow } ) => {
63
+
64
+ const depthCompare = ( uv, compare ) => texture( depthTexture, uv ).compare( compare );
65
+
66
+ const mapSize = reference( 'mapSize', 'vec2', shadow );
67
+
68
+ const texelSize = vec2( 1 ).div( mapSize );
69
+ const dx = texelSize.x;
70
+ const dy = texelSize.y;
71
+
72
+ const uv = shadowCoord.xy;
73
+ const f = fract( uv.mul( mapSize ).add( 0.5 ) );
74
+ uv.subAssign( f.mul( texelSize ) );
75
+
76
+ return add(
77
+ depthCompare( uv, shadowCoord.z ),
78
+ depthCompare( uv.add( vec2( dx, 0 ) ), shadowCoord.z ),
79
+ depthCompare( uv.add( vec2( 0, dy ) ), shadowCoord.z ),
80
+ depthCompare( uv.add( texelSize ), shadowCoord.z ),
81
+ mix(
82
+ depthCompare( uv.add( vec2( dx.negate(), 0 ) ), shadowCoord.z ),
83
+ depthCompare( uv.add( vec2( dx.mul( 2 ), 0 ) ), shadowCoord.z ),
84
+ f.x
85
+ ),
86
+ mix(
87
+ depthCompare( uv.add( vec2( dx.negate(), dy ) ), shadowCoord.z ),
88
+ depthCompare( uv.add( vec2( dx.mul( 2 ), dy ) ), shadowCoord.z ),
89
+ f.x
90
+ ),
91
+ mix(
92
+ depthCompare( uv.add( vec2( 0, dy.negate() ) ), shadowCoord.z ),
93
+ depthCompare( uv.add( vec2( 0, dy.mul( 2 ) ) ), shadowCoord.z ),
94
+ f.y
95
+ ),
96
+ mix(
97
+ depthCompare( uv.add( vec2( dx, dy.negate() ) ), shadowCoord.z ),
98
+ depthCompare( uv.add( vec2( dx, dy.mul( 2 ) ) ), shadowCoord.z ),
99
+ f.y
100
+ ),
101
+ mix(
102
+ mix(
103
+ depthCompare( uv.add( vec2( dx.negate(), dy.negate() ) ), shadowCoord.z ),
104
+ depthCompare( uv.add( vec2( dx.mul( 2 ), dy.negate() ) ), shadowCoord.z ),
105
+ f.x
106
+ ),
107
+ mix(
108
+ depthCompare( uv.add( vec2( dx.negate(), dy.mul( 2 ) ) ), shadowCoord.z ),
109
+ depthCompare( uv.add( vec2( dx.mul( 2 ), dy.mul( 2 ) ) ), shadowCoord.z ),
110
+ f.x
111
+ ),
112
+ f.y
113
+ )
114
+ ).mul( 1 / 9 );
115
+
116
+ } );
117
+
118
+ const shadowFilterLib = [ BasicShadowMap, PCFShadowMap, PCFSoftShadowMap ];
119
+
120
+ //
121
+
122
+ let overrideMaterial = null;
123
+
124
+ class AnalyticLightNode extends LightingNode {
125
+
126
+ constructor( light = null ) {
127
+
128
+ super();
129
+
130
+ this.updateType = NodeUpdateType.FRAME;
131
+
132
+ this.light = light;
133
+
134
+ this.color = new Color();
135
+ this.colorNode = uniform( this.color );
136
+
137
+ this.baseColorNode = null;
138
+
139
+ this.shadowMap = null;
140
+ this.shadowNode = null;
141
+ this.shadowColorNode = null;
142
+
143
+ this.isAnalyticLightNode = true;
144
+
145
+ }
146
+
147
+ getCacheKey() {
148
+
149
+ return super.getCacheKey() + '-' + ( this.light.id + '-' + ( this.light.castShadow ? '1' : '0' ) );
150
+
151
+ }
152
+
153
+ getHash() {
154
+
155
+ return this.light.uuid;
156
+
157
+ }
158
+
159
+ setupShadow( builder ) {
160
+
161
+ const { object, renderer } = builder;
162
+
163
+ let shadowColorNode = this.shadowColorNode;
164
+
165
+ if ( shadowColorNode === null ) {
166
+
167
+ if ( overrideMaterial === null ) {
168
+
169
+ overrideMaterial = builder.createNodeMaterial();
170
+ overrideMaterial.fragmentNode = vec4( 0, 0, 0, 1 );
171
+ overrideMaterial.isShadowNodeMaterial = true; // Use to avoid other overrideMaterial override material.fragmentNode unintentionally when using material.shadowNode
172
+
173
+ }
174
+
175
+ const depthTexture = new DepthTexture();
176
+ depthTexture.compareFunction = LessCompare;
177
+
178
+ const shadow = this.light.shadow;
179
+ const shadowMap = builder.createRenderTarget( shadow.mapSize.width, shadow.mapSize.height );
180
+ shadowMap.depthTexture = depthTexture;
181
+
182
+ shadow.camera.updateProjectionMatrix();
183
+
184
+ //
185
+
186
+ const shadowIntensity = reference( 'intensity', 'float', shadow );
187
+ const bias = reference( 'bias', 'float', shadow );
188
+ const normalBias = reference( 'normalBias', 'float', shadow );
189
+
190
+ const position = object.material.shadowPositionNode || positionWorld;
191
+
192
+ let shadowCoord = uniform( shadow.matrix ).mul( position.add( normalWorld.mul( normalBias ) ) );
193
+ shadowCoord = shadowCoord.xyz.div( shadowCoord.w );
194
+
195
+ let coordZ = shadowCoord.z.add( bias );
196
+
197
+ if ( renderer.coordinateSystem === WebGPUCoordinateSystem ) {
198
+
199
+ coordZ = coordZ.mul( 2 ).sub( 1 ); // WebGPU: Convertion [ 0, 1 ] to [ - 1, 1 ]
200
+
201
+ }
202
+
203
+ shadowCoord = vec3(
204
+ shadowCoord.x,
205
+ shadowCoord.y.oneMinus(), // follow webgpu standards
206
+ coordZ
207
+ );
208
+
209
+ const frustumTest = shadowCoord.x.greaterThanEqual( 0 )
210
+ .and( shadowCoord.x.lessThanEqual( 1 ) )
211
+ .and( shadowCoord.y.greaterThanEqual( 0 ) )
212
+ .and( shadowCoord.y.lessThanEqual( 1 ) )
213
+ .and( shadowCoord.z.lessThanEqual( 1 ) );
214
+
215
+ //
216
+
217
+ const filterFn = shadow.filterNode || shadowFilterLib[ renderer.shadowMap.type ] || null;
218
+
219
+ if ( filterFn === null ) {
220
+
221
+ throw new Error( 'THREE.WebGPURenderer: Shadow map type not supported yet.' );
222
+
223
+ }
224
+
225
+ const shadowNode = frustumTest.cond( filterFn( { depthTexture, shadowCoord, shadow } ), float( 1 ) );
226
+
227
+ this.shadowMap = shadowMap;
228
+
229
+ this.shadowNode = shadowNode;
230
+ this.shadowColorNode = shadowColorNode = this.colorNode.mul( mix( 1, shadowNode, shadowIntensity ) );
231
+
232
+ this.baseColorNode = this.colorNode;
233
+
234
+ }
235
+
236
+ //
237
+
238
+ this.colorNode = shadowColorNode;
239
+
240
+ this.updateBeforeType = NodeUpdateType.RENDER;
241
+
242
+ }
243
+
244
+ setup( builder ) {
245
+
246
+ this.colorNode = this.baseColorNode || this.colorNode;
247
+
248
+ if ( this.light.castShadow ) {
249
+
250
+ if ( builder.object.receiveShadow ) {
251
+
252
+ this.setupShadow( builder );
253
+
254
+ }
255
+
256
+ } else if ( this.shadowNode !== null ) {
257
+
258
+ this.disposeShadow();
259
+
260
+ }
261
+
262
+ }
263
+
264
+ updateShadow( frame ) {
265
+
266
+ const { shadowMap, light } = this;
267
+ const { renderer, scene, camera } = frame;
268
+
269
+ const currentOverrideMaterial = scene.overrideMaterial;
270
+
271
+ scene.overrideMaterial = overrideMaterial;
272
+
273
+ shadowMap.setSize( light.shadow.mapSize.width, light.shadow.mapSize.height );
274
+
275
+ light.shadow.updateMatrices( light );
276
+ light.shadow.camera.layers.mask = camera.layers.mask;
277
+
278
+ const currentRenderTarget = renderer.getRenderTarget();
279
+ const currentRenderObjectFunction = renderer.getRenderObjectFunction();
280
+
281
+ renderer.setRenderObjectFunction( ( object, ...params ) => {
282
+
283
+ if ( object.castShadow === true ) {
284
+
285
+ renderer.renderObject( object, ...params );
286
+
287
+ }
288
+
289
+ } );
290
+
291
+ renderer.setRenderTarget( shadowMap );
292
+ renderer.render( scene, light.shadow.camera );
293
+
294
+ renderer.setRenderTarget( currentRenderTarget );
295
+ renderer.setRenderObjectFunction( currentRenderObjectFunction );
296
+
297
+ scene.overrideMaterial = currentOverrideMaterial;
298
+
299
+ }
300
+
301
+ disposeShadow() {
302
+
303
+ this.shadowMap.dispose();
304
+ this.shadowMap = null;
305
+
306
+ this.shadowNode = null;
307
+ this.shadowColorNode = null;
308
+
309
+ this.baseColorNode = null;
310
+
311
+ this.updateBeforeType = NodeUpdateType.NONE;
312
+
313
+ }
314
+
315
+ updateBefore( frame ) {
316
+
317
+ this.updateShadow( frame );
318
+
319
+ }
320
+
321
+ update( /*frame*/ ) {
322
+
323
+ const { light } = this;
324
+
325
+ this.color.copy( light.color ).multiplyScalar( light.intensity );
326
+
327
+ }
328
+
329
+ }
330
+
331
+ export default AnalyticLightNode;
332
+
333
+ addNodeClass( 'AnalyticLightNode', AnalyticLightNode );
@@ -0,0 +1,26 @@
1
+ import LightingNode from './LightingNode.js';
2
+ import { addNodeClass } from '../core/Node.js';
3
+
4
+ class BasicEnvironmentNode extends LightingNode {
5
+
6
+ constructor( envNode = null ) {
7
+
8
+ super();
9
+
10
+ this.envNode = envNode;
11
+
12
+ }
13
+
14
+ setup( builder ) {
15
+
16
+ // environment property is used in the finish() method of BasicLightingModel
17
+
18
+ builder.context.environment = this.envNode;
19
+
20
+ }
21
+
22
+ }
23
+
24
+ export default BasicEnvironmentNode;
25
+
26
+ addNodeClass( 'BasicEnvironmentNode', BasicEnvironmentNode );
@@ -0,0 +1,29 @@
1
+ import LightingNode from './LightingNode.js';
2
+ import { addNodeClass } from '../core/Node.js';
3
+ import { float } from '../shadernode/ShaderNode.js';
4
+
5
+ class BasicLightMapNode extends LightingNode {
6
+
7
+ constructor( lightMapNode = null ) {
8
+
9
+ super();
10
+
11
+ this.lightMapNode = lightMapNode;
12
+
13
+ }
14
+
15
+ setup( builder ) {
16
+
17
+ // irradianceLightMap property is used in the indirectDiffuse() method of BasicLightingModel
18
+
19
+ const RECIPROCAL_PI = float( 1 / Math.PI );
20
+
21
+ builder.context.irradianceLightMap = this.lightMapNode.mul( RECIPROCAL_PI );
22
+
23
+ }
24
+
25
+ }
26
+
27
+ export default BasicLightMapNode;
28
+
29
+ addNodeClass( 'BasicLightMapNode', BasicLightMapNode );
@@ -3,7 +3,7 @@ import { lightTargetDirection } from './LightNode.js';
3
3
  import { addLightNode } from './LightsNode.js';
4
4
  import { addNodeClass } from '../core/Node.js';
5
5
 
6
- import { DirectionalLight } from 'three';
6
+ import { DirectionalLight } from '../../lights/DirectionalLight.js';
7
7
 
8
8
  class DirectionalLightNode extends AnalyticLightNode {
9
9
 
@@ -26,8 +26,7 @@ class DirectionalLightNode extends AnalyticLightNode {
26
26
  lightingModel.direct( {
27
27
  lightDirection,
28
28
  lightColor,
29
- reflectedLight,
30
- shadowMask: this.shadowMaskNode
29
+ reflectedLight
31
30
  }, builder.stack, builder );
32
31
 
33
32
  }