super-three 0.136.1 → 0.144.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (842) hide show
  1. package/README.md +31 -33
  2. package/build/three.cjs +36413 -0
  3. package/build/three.js +5108 -5809
  4. package/build/three.min.js +2 -2
  5. package/build/three.module.js +7877 -8586
  6. package/examples/js/animation/CCDIKSolver.js +3 -2
  7. package/examples/js/animation/MMDAnimationHelper.js +3 -1
  8. package/examples/js/animation/MMDPhysics.js +3 -18
  9. package/examples/js/controls/ArcballControls.js +19 -4
  10. package/examples/js/controls/FirstPersonControls.js +0 -7
  11. package/examples/js/controls/FlyControls.js +0 -8
  12. package/examples/js/controls/OrbitControls.js +0 -4
  13. package/examples/js/controls/PointerLockControls.js +3 -10
  14. package/examples/js/controls/TrackballControls.js +1 -6
  15. package/examples/js/controls/TransformControls.js +25 -22
  16. package/examples/js/csm/CSMFrustum.js +1 -1
  17. package/examples/js/csm/CSMShader.js +51 -35
  18. package/examples/js/curves/CurveExtras.js +14 -18
  19. package/examples/js/effects/AnaglyphEffect.js +9 -6
  20. package/examples/js/effects/AsciiEffect.js +10 -29
  21. package/examples/js/effects/OutlineEffect.js +4 -24
  22. package/examples/js/effects/ParallaxBarrierEffect.js +2 -2
  23. package/examples/js/effects/PeppersGhostEffect.js +2 -2
  24. package/examples/js/effects/StereoEffect.js +2 -2
  25. package/examples/js/environments/RoomEnvironment.js +22 -0
  26. package/examples/js/exporters/ColladaExporter.js +33 -20
  27. package/examples/js/exporters/DRACOExporter.js +0 -12
  28. package/examples/js/exporters/EXRExporter.js +458 -0
  29. package/examples/js/exporters/GLTFExporter.js +246 -119
  30. package/examples/js/exporters/OBJExporter.js +14 -41
  31. package/examples/js/exporters/PLYExporter.js +27 -44
  32. package/examples/js/exporters/STLExporter.js +0 -7
  33. package/examples/js/exporters/USDZExporter.js +19 -0
  34. package/examples/js/geometries/ConvexGeometry.js +1 -1
  35. package/examples/js/geometries/DecalGeometry.js +0 -7
  36. package/examples/js/geometries/LightningStrike.js +2 -2
  37. package/examples/js/geometries/ParametricGeometries.js +3 -3
  38. package/examples/js/geometries/ParametricGeometry.js +1 -8
  39. package/examples/js/geometries/TextGeometry.js +12 -10
  40. package/examples/js/helpers/OctreeHelper.js +74 -0
  41. package/examples/js/helpers/VertexNormalsHelper.js +4 -23
  42. package/examples/js/helpers/VertexTangentsHelper.js +3 -13
  43. package/examples/js/helpers/ViewHelper.js +266 -0
  44. package/examples/js/interactive/HTMLMesh.js +249 -42
  45. package/examples/js/interactive/SelectionHelper.js +3 -1
  46. package/examples/js/libs/ktx-parse.umd.js +1 -0
  47. package/examples/js/libs/meshopt_decoder.js +98 -32
  48. package/examples/js/libs/opentype.min.js +1 -118
  49. package/examples/js/lines/Line2.js +1 -2
  50. package/examples/js/lines/LineGeometry.js +10 -21
  51. package/examples/js/lines/LineMaterial.js +2 -3
  52. package/examples/js/lines/LineSegments2.js +214 -140
  53. package/examples/js/lines/LineSegmentsGeometry.js +3 -14
  54. package/examples/js/lines/Wireframe.js +2 -3
  55. package/examples/js/lines/WireframeGeometry2.js +1 -2
  56. package/examples/js/loaders/3MFLoader.js +21 -17
  57. package/examples/js/loaders/AMFLoader.js +1 -1
  58. package/examples/js/loaders/ColladaLoader.js +34 -12
  59. package/examples/js/loaders/DDSLoader.js +23 -30
  60. package/examples/js/loaders/DRACOLoader.js +2 -25
  61. package/examples/js/loaders/EXRLoader.js +279 -276
  62. package/examples/js/loaders/FBXLoader.js +21 -3
  63. package/examples/js/loaders/FontLoader.js +4 -18
  64. package/examples/js/loaders/GCodeLoader.js +0 -1
  65. package/examples/js/loaders/GLTFLoader.js +300 -95
  66. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -11
  67. package/examples/js/loaders/KMZLoader.js +1 -1
  68. package/examples/js/loaders/LDrawLoader.js +653 -480
  69. package/examples/js/loaders/LUT3dlLoader.js +1 -1
  70. package/examples/js/loaders/LUTCubeLoader.js +1 -1
  71. package/examples/js/loaders/LWOLoader.js +4 -2
  72. package/examples/js/loaders/LogLuvLoader.js +1 -2
  73. package/examples/js/loaders/MD2Loader.js +5 -5
  74. package/examples/js/loaders/MMDLoader.js +18 -4
  75. package/examples/js/loaders/MTLLoader.js +10 -3
  76. package/examples/js/loaders/NRRDLoader.js +1 -1
  77. package/examples/js/loaders/OBJLoader.js +16 -18
  78. package/examples/js/loaders/PCDLoader.js +81 -27
  79. package/examples/js/loaders/PDBLoader.js +11 -11
  80. package/examples/js/loaders/PLYLoader.js +8 -4
  81. package/examples/js/loaders/RGBELoader.js +3 -11
  82. package/examples/js/loaders/RGBMLoader.js +12 -15
  83. package/examples/js/loaders/STLLoader.js +1 -1
  84. package/examples/js/loaders/SVGLoader.js +23 -14
  85. package/examples/js/loaders/TIFFLoader.js +31 -0
  86. package/examples/js/loaders/VOXLoader.js +3 -4
  87. package/examples/js/loaders/VRMLLoader.js +33 -24
  88. package/examples/js/loaders/VTKLoader.js +261 -296
  89. package/examples/js/loaders/lwo/LWO2Parser.js +12 -11
  90. package/examples/js/loaders/lwo/LWO3Parser.js +12 -11
  91. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  92. package/examples/js/math/ColorConverter.js +0 -50
  93. package/examples/js/math/ConvexHull.js +6 -15
  94. package/examples/js/math/Lut.js +27 -26
  95. package/examples/js/misc/GPUComputationRenderer.js +23 -0
  96. package/examples/js/misc/MorphAnimMesh.js +2 -2
  97. package/examples/js/misc/ProgressiveLightMap.js +1 -1
  98. package/examples/js/misc/Volume.js +233 -234
  99. package/examples/js/misc/VolumeSlice.js +108 -106
  100. package/examples/js/modifiers/EdgeSplitModifier.js +0 -13
  101. package/examples/js/modifiers/SimplifyModifier.js +2 -19
  102. package/examples/js/modifiers/TessellateModifier.js +0 -7
  103. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  104. package/examples/js/objects/Lensflare.js +4 -4
  105. package/examples/js/objects/LightningStorm.js +4 -5
  106. package/examples/js/objects/MarchingCubes.js +6 -11
  107. package/examples/js/objects/Reflector.js +18 -5
  108. package/examples/js/objects/ReflectorForSSRPass.js +4 -5
  109. package/examples/js/objects/Refractor.js +19 -7
  110. package/examples/js/objects/ShadowMesh.js +6 -3
  111. package/examples/js/objects/Sky.js +1 -1
  112. package/examples/js/objects/Water.js +1 -2
  113. package/examples/js/objects/Water2.js +1 -1
  114. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +6 -10
  115. package/examples/js/postprocessing/AfterimagePass.js +2 -6
  116. package/examples/js/postprocessing/BloomPass.js +50 -19
  117. package/examples/js/postprocessing/DotScreenPass.js +1 -1
  118. package/examples/js/postprocessing/EffectComposer.js +1 -6
  119. package/examples/js/postprocessing/LUTPass.js +2 -2
  120. package/examples/js/postprocessing/OutlinePass.js +13 -20
  121. package/examples/js/postprocessing/SAOPass.js +2 -7
  122. package/examples/js/postprocessing/SSAARenderPass.js +1 -6
  123. package/examples/js/postprocessing/SSRPass.js +3 -8
  124. package/examples/js/postprocessing/TAARenderPass.js +4 -4
  125. package/examples/js/postprocessing/UnrealBloomPass.js +3 -12
  126. package/examples/js/renderers/CSS2DRenderer.js +22 -21
  127. package/examples/js/renderers/CSS3DRenderer.js +42 -38
  128. package/examples/js/renderers/Projector.js +99 -147
  129. package/examples/js/renderers/SVGRenderer.js +3 -4
  130. package/examples/js/shaders/BlendShader.js +2 -1
  131. package/examples/js/shaders/CopyShader.js +4 -3
  132. package/examples/js/shaders/FXAAShader.js +239 -1069
  133. package/examples/js/shaders/FreiChenShader.js +1 -1
  134. package/examples/js/shaders/HorizontalBlurShader.js +1 -1
  135. package/examples/js/shaders/HorizontalTiltShiftShader.js +1 -1
  136. package/examples/js/shaders/LuminosityShader.js +1 -1
  137. package/examples/js/shaders/MMDToonShader.js +6 -2
  138. package/examples/js/shaders/SSRShader.js +3 -3
  139. package/examples/js/shaders/ToneMapShader.js +2 -2
  140. package/examples/js/utils/BufferGeometryUtils.js +282 -22
  141. package/examples/js/utils/GPUStatsPanel.js +1 -1
  142. package/examples/js/utils/GeometryUtils.js +2 -18
  143. package/examples/js/utils/LDrawUtils.js +182 -0
  144. package/examples/js/utils/PackedPhongMaterial.js +1 -1
  145. package/examples/js/utils/SceneUtils.js +57 -14
  146. package/examples/js/utils/SkeletonUtils.js +1 -1
  147. package/examples/js/utils/UVsDebug.js +23 -33
  148. package/examples/jsm/animation/CCDIKSolver.js +3 -9
  149. package/examples/jsm/animation/MMDPhysics.js +4 -23
  150. package/examples/jsm/capabilities/WebGPU.js +6 -0
  151. package/examples/jsm/controls/ArcballControls.js +19 -2
  152. package/examples/jsm/controls/FirstPersonControls.js +0 -7
  153. package/examples/jsm/controls/FlyControls.js +0 -7
  154. package/examples/jsm/controls/OrbitControls.js +0 -5
  155. package/examples/jsm/controls/PointerLockControls.js +4 -9
  156. package/examples/jsm/controls/TrackballControls.js +1 -7
  157. package/examples/jsm/controls/TransformControls.js +24 -22
  158. package/examples/jsm/csm/CSMFrustum.js +1 -1
  159. package/examples/jsm/csm/CSMShader.js +51 -35
  160. package/examples/jsm/curves/CurveExtras.js +15 -17
  161. package/examples/jsm/effects/AnaglyphEffect.js +6 -6
  162. package/examples/jsm/effects/AsciiEffect.js +9 -22
  163. package/examples/jsm/effects/OutlineEffect.js +4 -25
  164. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
  165. package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
  166. package/examples/jsm/effects/StereoEffect.js +2 -2
  167. package/examples/jsm/environments/RoomEnvironment.js +23 -0
  168. package/examples/jsm/exporters/ColladaExporter.js +35 -19
  169. package/examples/jsm/exporters/DRACOExporter.js +0 -13
  170. package/examples/jsm/exporters/EXRExporter.js +507 -0
  171. package/examples/jsm/exporters/GLTFExporter.js +276 -104
  172. package/examples/jsm/exporters/KTX2Exporter.js +281 -0
  173. package/examples/jsm/exporters/OBJExporter.js +11 -36
  174. package/examples/jsm/exporters/PLYExporter.js +37 -43
  175. package/examples/jsm/exporters/STLExporter.js +1 -9
  176. package/examples/jsm/exporters/USDZExporter.js +26 -3
  177. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  178. package/examples/jsm/geometries/DecalGeometry.js +0 -7
  179. package/examples/jsm/geometries/LightningStrike.js +2 -2
  180. package/examples/jsm/geometries/ParametricGeometries.js +3 -3
  181. package/examples/jsm/geometries/ParametricGeometry.js +0 -6
  182. package/examples/jsm/geometries/TextGeometry.js +13 -13
  183. package/examples/jsm/helpers/OctreeHelper.js +58 -0
  184. package/examples/jsm/helpers/VertexNormalsHelper.js +4 -25
  185. package/examples/jsm/helpers/VertexTangentsHelper.js +3 -15
  186. package/examples/jsm/helpers/ViewHelper.js +295 -0
  187. package/examples/jsm/interactive/HTMLMesh.js +268 -36
  188. package/examples/jsm/interactive/SelectionHelper.js +6 -4
  189. package/examples/jsm/libs/flow.module.js +947 -183
  190. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  191. package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
  192. package/examples/jsm/libs/mikktspace.module.js +128 -0
  193. package/examples/jsm/libs/opentype.module.js +14568 -0
  194. package/examples/jsm/libs/utif.module.js +1579 -0
  195. package/examples/jsm/libs/zstddec.module.js +1 -0
  196. package/examples/jsm/lines/Line2.js +2 -2
  197. package/examples/jsm/lines/LineGeometry.js +11 -19
  198. package/examples/jsm/lines/LineMaterial.js +3 -3
  199. package/examples/jsm/lines/LineSegments2.js +210 -145
  200. package/examples/jsm/lines/LineSegmentsGeometry.js +3 -12
  201. package/examples/jsm/lines/Wireframe.js +3 -3
  202. package/examples/jsm/lines/WireframeGeometry2.js +2 -2
  203. package/examples/jsm/loaders/3DMLoader.js +3 -2
  204. package/examples/jsm/loaders/3MFLoader.js +21 -17
  205. package/examples/jsm/loaders/AMFLoader.js +1 -1
  206. package/examples/jsm/loaders/ColladaLoader.js +41 -12
  207. package/examples/jsm/loaders/DDSLoader.js +21 -28
  208. package/examples/jsm/loaders/DRACOLoader.js +2 -28
  209. package/examples/jsm/loaders/EXRLoader.js +278 -275
  210. package/examples/jsm/loaders/FBXLoader.js +21 -3
  211. package/examples/jsm/loaders/FontLoader.js +5 -18
  212. package/examples/jsm/loaders/GCodeLoader.js +0 -1
  213. package/examples/jsm/loaders/GLTFLoader.js +314 -101
  214. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
  215. package/examples/jsm/loaders/KMZLoader.js +1 -1
  216. package/examples/jsm/loaders/KTX2Loader.js +193 -40
  217. package/examples/jsm/loaders/LDrawLoader.js +641 -495
  218. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  219. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  220. package/examples/jsm/loaders/LWOLoader.js +5 -3
  221. package/examples/jsm/loaders/LogLuvLoader.js +2 -2
  222. package/examples/jsm/loaders/MD2Loader.js +5 -5
  223. package/examples/jsm/loaders/MMDLoader.js +21 -3
  224. package/examples/jsm/loaders/MTLLoader.js +11 -4
  225. package/examples/jsm/loaders/NRRDLoader.js +1 -2
  226. package/examples/jsm/loaders/OBJLoader.js +17 -21
  227. package/examples/jsm/loaders/PCDLoader.js +82 -28
  228. package/examples/jsm/loaders/PDBLoader.js +11 -11
  229. package/examples/jsm/loaders/PLYLoader.js +13 -5
  230. package/examples/jsm/loaders/RGBELoader.js +4 -12
  231. package/examples/jsm/loaders/RGBMLoader.js +14 -11
  232. package/examples/jsm/loaders/STLLoader.js +1 -1
  233. package/examples/jsm/loaders/SVGLoader.js +24 -13
  234. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  235. package/examples/jsm/loaders/TTFLoader.js +1 -1
  236. package/examples/jsm/loaders/USDZLoader.js +393 -0
  237. package/examples/jsm/loaders/VOXLoader.js +5 -5
  238. package/examples/jsm/loaders/VRMLLoader.js +23 -26
  239. package/examples/jsm/loaders/VTKLoader.js +257 -285
  240. package/examples/jsm/loaders/ifc/web-ifc-api.js +9 -8
  241. package/examples/jsm/loaders/lwo/LWO2Parser.js +10 -12
  242. package/examples/jsm/loaders/lwo/LWO3Parser.js +10 -12
  243. package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
  244. package/examples/jsm/math/ColorConverter.js +1 -49
  245. package/examples/jsm/math/ConvexHull.js +6 -15
  246. package/examples/jsm/math/Lut.js +35 -25
  247. package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
  248. package/examples/jsm/misc/MorphAnimMesh.js +2 -2
  249. package/examples/jsm/misc/ProgressiveLightMap.js +1 -1
  250. package/examples/jsm/misc/Volume.js +204 -213
  251. package/examples/jsm/misc/VolumeSlice.js +96 -98
  252. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -13
  253. package/examples/jsm/modifiers/SimplifyModifier.js +2 -19
  254. package/examples/jsm/modifiers/TessellateModifier.js +0 -7
  255. package/examples/jsm/node-editor/NodeEditor.js +505 -182
  256. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +14 -0
  257. package/examples/jsm/node-editor/accessors/NormalEditor.js +9 -9
  258. package/examples/jsm/node-editor/accessors/PositionEditor.js +9 -9
  259. package/examples/jsm/node-editor/accessors/UVEditor.js +7 -8
  260. package/examples/jsm/node-editor/core/BaseNode.js +89 -0
  261. package/examples/jsm/node-editor/core/DataFile.js +59 -0
  262. package/examples/jsm/node-editor/core/FileEditor.js +20 -0
  263. package/examples/jsm/node-editor/core/FileURLEditor.js +29 -0
  264. package/examples/jsm/node-editor/display/BlendEditor.js +10 -9
  265. package/examples/jsm/node-editor/display/NormalMapEditor.js +49 -0
  266. package/examples/jsm/node-editor/examples/animate-uv.json +1 -1
  267. package/examples/jsm/node-editor/examples/fake-top-light.json +1 -1
  268. package/examples/jsm/node-editor/examples/matcap.json +1 -0
  269. package/examples/jsm/node-editor/examples/oscillator-color.json +1 -1
  270. package/examples/jsm/node-editor/examples/rim.json +1 -1
  271. package/examples/jsm/node-editor/inputs/ColorEditor.js +18 -13
  272. package/examples/jsm/node-editor/inputs/FloatEditor.js +8 -9
  273. package/examples/jsm/node-editor/inputs/SliderEditor.js +6 -7
  274. package/examples/jsm/node-editor/inputs/TextureEditor.js +155 -0
  275. package/examples/jsm/node-editor/inputs/Vector2Editor.js +9 -9
  276. package/examples/jsm/node-editor/inputs/Vector3Editor.js +11 -11
  277. package/examples/jsm/node-editor/inputs/Vector4Editor.js +12 -12
  278. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +87 -0
  279. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +102 -0
  280. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +31 -18
  281. package/examples/jsm/node-editor/math/AngleEditor.js +40 -0
  282. package/examples/jsm/node-editor/math/DotEditor.js +8 -9
  283. package/examples/jsm/node-editor/math/InvertEditor.js +8 -7
  284. package/examples/jsm/node-editor/math/LimiterEditor.js +28 -14
  285. package/examples/jsm/node-editor/math/NormalizeEditor.js +9 -7
  286. package/examples/jsm/node-editor/math/OperatorEditor.js +29 -16
  287. package/examples/jsm/node-editor/math/PowerEditor.js +20 -10
  288. package/examples/jsm/node-editor/math/TrigonometryEditor.js +15 -9
  289. package/examples/jsm/node-editor/procedural/CheckerEditor.js +7 -6
  290. package/examples/jsm/node-editor/scene/MeshEditor.js +99 -0
  291. package/examples/jsm/node-editor/scene/Object3DEditor.js +160 -0
  292. package/examples/jsm/node-editor/scene/PointsEditor.js +99 -0
  293. package/examples/jsm/node-editor/utils/JoinEditor.js +58 -0
  294. package/examples/jsm/node-editor/utils/OscillatorEditor.js +9 -8
  295. package/examples/jsm/node-editor/utils/PreviewEditor.js +166 -0
  296. package/examples/jsm/node-editor/utils/SplitEditor.js +39 -0
  297. package/examples/jsm/node-editor/utils/TimerEditor.js +7 -6
  298. package/examples/jsm/nodes/Nodes.js +313 -94
  299. package/examples/jsm/nodes/accessors/BufferNode.js +24 -0
  300. package/examples/jsm/nodes/accessors/CameraNode.js +27 -196
  301. package/examples/jsm/nodes/accessors/CubeTextureNode.js +107 -0
  302. package/examples/jsm/nodes/accessors/InstanceNode.js +58 -0
  303. package/examples/jsm/{renderers/nodes → nodes}/accessors/MaterialNode.js +49 -11
  304. package/examples/jsm/{renderers/nodes → nodes}/accessors/MaterialReferenceNode.js +0 -0
  305. package/examples/jsm/{renderers/nodes → nodes}/accessors/ModelNode.js +8 -0
  306. package/examples/jsm/{renderers/nodes → nodes}/accessors/ModelViewProjectionNode.js +0 -0
  307. package/examples/jsm/nodes/accessors/NormalNode.js +39 -99
  308. package/examples/jsm/{renderers/nodes → nodes}/accessors/Object3DNode.js +34 -17
  309. package/examples/jsm/{renderers/nodes → nodes}/accessors/PointUVNode.js +2 -2
  310. package/examples/jsm/nodes/accessors/PositionNode.js +41 -110
  311. package/examples/jsm/nodes/accessors/ReferenceNode.js +65 -0
  312. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +31 -0
  313. package/examples/jsm/nodes/accessors/SkinningNode.js +102 -0
  314. package/examples/jsm/nodes/accessors/StorageBufferNode.js +21 -0
  315. package/examples/jsm/nodes/accessors/TextureNode.js +100 -0
  316. package/examples/jsm/nodes/accessors/UVNode.js +17 -43
  317. package/examples/jsm/nodes/accessors/UserDataNode.js +23 -0
  318. package/examples/jsm/nodes/core/ArrayUniformNode.js +23 -0
  319. package/examples/jsm/nodes/core/AttributeNode.js +33 -30
  320. package/examples/jsm/{renderers/nodes → nodes}/core/BypassNode.js +2 -2
  321. package/examples/jsm/nodes/core/CodeNode.js +50 -0
  322. package/examples/jsm/nodes/core/ConstNode.js +10 -106
  323. package/examples/jsm/{renderers/nodes → nodes}/core/ContextNode.js +17 -3
  324. package/examples/jsm/nodes/core/ExpressionNode.js +24 -7
  325. package/examples/jsm/nodes/core/FunctionCallNode.js +33 -59
  326. package/examples/jsm/nodes/core/FunctionNode.js +43 -216
  327. package/examples/jsm/nodes/core/InputNode.js +28 -60
  328. package/examples/jsm/nodes/core/InstanceIndexNode.js +21 -0
  329. package/examples/jsm/nodes/core/Node.js +230 -94
  330. package/examples/jsm/{renderers/nodes → nodes}/core/NodeAttribute.js +2 -2
  331. package/examples/jsm/nodes/core/NodeBuilder.js +388 -560
  332. package/examples/jsm/{renderers/nodes → nodes}/core/NodeCode.js +0 -0
  333. package/examples/jsm/nodes/core/NodeFrame.js +30 -23
  334. package/examples/jsm/{renderers/nodes → nodes}/core/NodeFunction.js +0 -0
  335. package/examples/jsm/{renderers/nodes → nodes}/core/NodeFunctionInput.js +0 -0
  336. package/examples/jsm/{renderers/nodes → nodes}/core/NodeKeywords.js +0 -0
  337. package/examples/jsm/{renderers/nodes → nodes}/core/NodeParser.js +0 -0
  338. package/examples/jsm/nodes/core/NodeUniform.js +8 -6
  339. package/examples/jsm/nodes/core/NodeUtils.js +90 -36
  340. package/examples/jsm/{renderers/nodes → nodes}/core/NodeVar.js +2 -2
  341. package/examples/jsm/{renderers/nodes/core/NodeVary.js → nodes/core/NodeVarying.js} +4 -4
  342. package/examples/jsm/{renderers/nodes → nodes}/core/PropertyNode.js +0 -0
  343. package/examples/jsm/nodes/core/TempNode.js +20 -112
  344. package/examples/jsm/nodes/core/UniformNode.js +46 -0
  345. package/examples/jsm/nodes/core/VarNode.js +58 -27
  346. package/examples/jsm/{renderers/nodes/core/VaryNode.js → nodes/core/VaryingNode.js} +7 -7
  347. package/examples/jsm/{renderers/nodes → nodes}/core/constants.js +0 -0
  348. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +94 -0
  349. package/examples/jsm/{renderers/nodes → nodes}/display/ColorSpaceNode.js +10 -11
  350. package/examples/jsm/nodes/display/FrontFacingNode.js +21 -0
  351. package/examples/jsm/nodes/display/NormalMapNode.js +86 -0
  352. package/examples/jsm/nodes/display/ToneMappingNode.js +51 -0
  353. package/examples/jsm/nodes/fog/FogNode.js +31 -0
  354. package/examples/jsm/nodes/fog/FogRangeNode.js +27 -0
  355. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +33 -0
  356. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  357. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +27 -0
  358. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  359. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +18 -0
  360. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +18 -0
  361. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +94 -0
  362. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +22 -0
  363. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +12 -0
  364. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  365. package/examples/jsm/nodes/geometry/RangeNode.js +109 -0
  366. package/examples/jsm/nodes/gpgpu/ComputeNode.js +65 -0
  367. package/examples/jsm/nodes/lighting/AONode.js +25 -0
  368. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +37 -0
  369. package/examples/jsm/nodes/lighting/EnvironmentNode.js +66 -0
  370. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +50 -0
  371. package/examples/jsm/nodes/lighting/LightingContextNode.js +75 -0
  372. package/examples/jsm/nodes/lighting/LightingNode.js +19 -0
  373. package/examples/jsm/nodes/lighting/LightsNode.js +120 -0
  374. package/examples/jsm/nodes/lighting/PunctualLightNode.js +68 -0
  375. package/examples/jsm/nodes/loaders/NodeLoader.js +107 -0
  376. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +73 -0
  377. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  378. package/examples/jsm/{renderers/nodes → nodes}/materials/LineBasicNodeMaterial.js +11 -4
  379. package/examples/jsm/nodes/materials/Materials.js +53 -0
  380. package/examples/jsm/{renderers/nodes → nodes}/materials/MeshBasicNodeMaterial.js +13 -4
  381. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +70 -0
  382. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +159 -22
  383. package/examples/jsm/nodes/materials/NodeMaterial.js +128 -113
  384. package/examples/jsm/{renderers/nodes → nodes}/materials/PointsNodeMaterial.js +13 -4
  385. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +95 -16
  386. package/examples/jsm/nodes/materialx/Disclaimer.md +199 -0
  387. package/examples/jsm/nodes/materialx/functions/lib/mx_hsv.js +56 -0
  388. package/examples/jsm/nodes/materialx/functions/lib/mx_noise.js +607 -0
  389. package/examples/jsm/nodes/math/CondNode.js +26 -95
  390. package/examples/jsm/nodes/math/MathNode.js +156 -189
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  392. package/examples/jsm/{renderers/nodes → nodes}/parsers/GLSLNodeFunction.js +23 -8
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  394. package/examples/jsm/{renderers/nodes → nodes}/parsers/WGSLNodeFunction.js +20 -5
  395. package/examples/jsm/{renderers/nodes → nodes}/parsers/WGSLNodeParser.js +0 -0
  396. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -57
  397. package/examples/jsm/nodes/shadernode/ShaderNode.js +262 -0
  398. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +277 -0
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  400. package/examples/jsm/{renderers/nodes → nodes}/utils/ArrayElementNode.js +3 -3
  401. package/examples/jsm/nodes/utils/ConvertNode.js +46 -0
  402. package/examples/jsm/nodes/utils/JoinNode.js +15 -87
  403. package/examples/jsm/nodes/utils/MatcapUVNode.js +25 -0
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  405. package/examples/jsm/{renderers/nodes → nodes}/utils/OscNode.js +18 -2
  406. package/examples/jsm/nodes/utils/RotateUVNode.js +32 -0
  407. package/examples/jsm/nodes/utils/SplitNode.js +102 -0
  408. package/examples/jsm/{renderers/nodes → nodes}/utils/SpriteSheetUVNode.js +3 -3
  409. package/examples/jsm/nodes/utils/TimerNode.js +30 -65
  410. package/examples/jsm/objects/GroundProjectedEnv.js +186 -0
  411. package/examples/jsm/objects/Lensflare.js +2 -2
  412. package/examples/jsm/objects/LightningStorm.js +4 -4
  413. package/examples/jsm/objects/MarchingCubes.js +5 -9
  414. package/examples/jsm/objects/Reflector.js +19 -8
  415. package/examples/jsm/objects/ReflectorForSSRPass.js +5 -7
  416. package/examples/jsm/objects/Refractor.js +19 -9
  417. package/examples/jsm/objects/ShadowMesh.js +10 -4
  418. package/examples/jsm/objects/Sky.js +2 -2
  419. package/examples/jsm/objects/Water.js +2 -2
  420. package/examples/jsm/objects/Water2.js +2 -2
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  424. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +5 -7
  425. package/examples/jsm/postprocessing/AfterimagePass.js +0 -10
  426. package/examples/jsm/postprocessing/BloomPass.js +48 -20
  427. package/examples/jsm/postprocessing/DotScreenPass.js +1 -1
  428. package/examples/jsm/postprocessing/EffectComposer.js +1 -9
  429. package/examples/jsm/postprocessing/LUTPass.js +2 -2
  430. package/examples/jsm/postprocessing/OutlinePass.js +13 -18
  431. package/examples/jsm/postprocessing/SAOPass.js +2 -9
  432. package/examples/jsm/postprocessing/SSAARenderPass.js +1 -4
  433. package/examples/jsm/postprocessing/SSRPass.js +3 -9
  434. package/examples/jsm/postprocessing/TAARenderPass.js +4 -4
  435. package/examples/jsm/postprocessing/UnrealBloomPass.js +3 -8
  436. package/examples/jsm/renderers/CSS2DRenderer.js +23 -21
  437. package/examples/jsm/renderers/CSS3DRenderer.js +41 -36
  438. package/examples/jsm/renderers/Projector.js +103 -152
  439. package/examples/jsm/renderers/SVGRenderer.js +4 -4
  440. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +9 -5
  441. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +398 -183
  442. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +19 -4
  443. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +4 -4
  444. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +55 -13
  445. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +8 -7
  446. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +43 -0
  447. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +20 -7
  448. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +6 -0
  449. package/examples/jsm/renderers/webgpu/WebGPUInfo.js +1 -1
  450. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +1 -7
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  452. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +18 -15
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  456. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +2 -2
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  458. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +25 -20
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  464. package/examples/jsm/renderers/webgpu/constants.js +3 -2
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  468. package/examples/jsm/shaders/BlendShader.js +2 -1
  469. package/examples/jsm/shaders/CopyShader.js +4 -3
  470. package/examples/jsm/shaders/FXAAShader.js +219 -1051
  471. package/examples/jsm/shaders/FreiChenShader.js +1 -1
  472. package/examples/jsm/shaders/HorizontalBlurShader.js +1 -1
  473. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +1 -1
  474. package/examples/jsm/shaders/LuminosityShader.js +1 -1
  475. package/examples/jsm/shaders/MMDToonShader.js +2 -2
  476. package/examples/jsm/shaders/SSRShader.js +3 -3
  477. package/examples/jsm/shaders/ToneMapShader.js +2 -2
  478. package/examples/jsm/utils/BufferGeometryUtils.js +293 -22
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  482. package/examples/jsm/utils/PackedPhongMaterial.js +0 -1
  483. package/examples/jsm/utils/SceneUtils.js +73 -19
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  485. package/examples/jsm/utils/UVsDebug.js +23 -32
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  487. package/examples/jsm/webxr/OculusHandPointerModel.js +9 -4
  488. package/examples/jsm/webxr/Text2D.js +1 -1
  489. package/examples/jsm/webxr/VRButton.js +16 -8
  490. package/examples/jsm/webxr/XRHandMeshModel.js +3 -7
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  662. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +2 -4
  663. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +1 -1
  664. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +18 -7
  665. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +8 -3
  666. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +9 -6
  667. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
  668. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +16 -31
  669. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +14 -10
  670. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +1 -1
  671. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +1 -1
  672. package/src/renderers/shaders/ShaderChunk.js +10 -2
  673. package/src/renderers/shaders/ShaderLib/background.glsl.js +8 -0
  674. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +1 -0
  675. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +3 -3
  676. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +23 -50
  677. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +1 -0
  678. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +6 -0
  679. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +1 -1
  680. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +10 -0
  681. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +1 -0
  682. package/src/renderers/shaders/ShaderLib/points.glsl.js +1 -0
  683. package/src/renderers/shaders/ShaderLib.js +37 -31
  684. package/src/renderers/shaders/UniformsLib.js +14 -13
  685. package/src/renderers/shaders/UniformsUtils.js +14 -0
  686. package/src/renderers/webgl/WebGLAttributes.js +6 -6
  687. package/src/renderers/webgl/WebGLBackground.js +7 -4
  688. package/src/renderers/webgl/WebGLBindingStates.js +57 -29
  689. package/src/renderers/webgl/WebGLGeometries.js +2 -2
  690. package/src/renderers/webgl/WebGLLights.js +37 -14
  691. package/src/renderers/webgl/WebGLMaterials.js +72 -187
  692. package/src/renderers/webgl/WebGLMorphtargets.js +43 -39
  693. package/src/renderers/webgl/WebGLProgram.js +63 -30
  694. package/src/renderers/webgl/WebGLPrograms.js +97 -104
  695. package/src/renderers/webgl/WebGLRenderLists.js +5 -4
  696. package/src/renderers/webgl/WebGLRenderStates.js +5 -4
  697. package/src/renderers/webgl/WebGLShaderCache.js +12 -8
  698. package/src/renderers/webgl/WebGLShadowMap.js +13 -20
  699. package/src/renderers/webgl/WebGLState.js +49 -2
  700. package/src/renderers/webgl/WebGLTextures.js +576 -386
  701. package/src/renderers/webgl/WebGLUniforms.js +81 -82
  702. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  703. package/src/renderers/webgl/WebGLUtils.js +14 -3
  704. package/src/renderers/webvr/WebVRManager.js +42 -9
  705. package/src/renderers/webvr/WebVRUtils.js +1 -1
  706. package/src/renderers/webxr/WebXRController.js +45 -37
  707. package/src/renderers/webxr/WebXRManager.js +110 -68
  708. package/src/scenes/Fog.js +2 -2
  709. package/src/scenes/FogExp2.js +2 -2
  710. package/src/scenes/Scene.js +18 -5
  711. package/src/textures/CanvasTexture.js +2 -2
  712. package/src/textures/CompressedTexture.js +2 -2
  713. package/src/textures/CubeTexture.js +2 -2
  714. package/src/textures/{DataTexture3D.js → Data3DTexture.js} +4 -4
  715. package/src/textures/{DataTexture2DArray.js → DataArrayTexture.js} +4 -4
  716. package/src/textures/DataTexture.js +2 -5
  717. package/src/textures/DepthTexture.js +5 -5
  718. package/src/textures/FramebufferTexture.js +2 -2
  719. package/src/textures/Source.js +123 -0
  720. package/src/textures/Texture.js +27 -97
  721. package/src/textures/VideoTexture.js +2 -2
  722. package/src/utils.js +15 -1
  723. package/examples/js/controls/experimental/CameraControls.js +0 -1044
  724. package/examples/js/csm/Frustum.js +0 -133
  725. package/examples/js/deprecated/Geometry.js +0 -1656
  726. package/examples/js/loaders/KTX2Loader.js +0 -566
  727. package/examples/js/loaders/VRMLoader.js +0 -72
  728. package/examples/js/objects/ReflectorRTT.js +0 -16
  729. package/examples/js/postprocessing/SSRrPass.js +0 -494
  730. package/examples/js/shaders/SSRrShader.js +0 -336
  731. package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
  732. package/examples/jsm/deprecated/Geometry.js +0 -1869
  733. package/examples/jsm/libs/opentype.module.min.js +0 -119
  734. package/examples/jsm/loaders/NodeMaterialLoader.js +0 -263
  735. package/examples/jsm/loaders/VRMLoader.js +0 -78
  736. package/examples/jsm/nodes/accessors/ColorsNode.js +0 -56
  737. package/examples/jsm/nodes/accessors/LightNode.js +0 -60
  738. package/examples/jsm/nodes/accessors/ReflectNode.js +0 -157
  739. package/examples/jsm/nodes/accessors/ResolutionNode.js +0 -64
  740. package/examples/jsm/nodes/accessors/ScreenUVNode.js +0 -64
  741. package/examples/jsm/nodes/core/NodeLib.js +0 -64
  742. package/examples/jsm/nodes/core/StructNode.js +0 -106
  743. package/examples/jsm/nodes/effects/BlurNode.js +0 -171
  744. package/examples/jsm/nodes/effects/ColorAdjustmentNode.js +0 -140
  745. package/examples/jsm/nodes/effects/LuminanceNode.js +0 -75
  746. package/examples/jsm/nodes/inputs/BoolNode.js +0 -51
  747. package/examples/jsm/nodes/inputs/ColorNode.js +0 -58
  748. package/examples/jsm/nodes/inputs/CubeTextureNode.js +0 -108
  749. package/examples/jsm/nodes/inputs/FloatNode.js +0 -51
  750. package/examples/jsm/nodes/inputs/IntNode.js +0 -51
  751. package/examples/jsm/nodes/inputs/Matrix3Node.js +0 -63
  752. package/examples/jsm/nodes/inputs/Matrix4Node.js +0 -63
  753. package/examples/jsm/nodes/inputs/PropertyNode.js +0 -47
  754. package/examples/jsm/nodes/inputs/RTTNode.js +0 -157
  755. package/examples/jsm/nodes/inputs/ReflectorNode.js +0 -90
  756. package/examples/jsm/nodes/inputs/ScreenNode.js +0 -28
  757. package/examples/jsm/nodes/inputs/TextureNode.js +0 -116
  758. package/examples/jsm/nodes/inputs/Vector2Node.js +0 -57
  759. package/examples/jsm/nodes/inputs/Vector3Node.js +0 -58
  760. package/examples/jsm/nodes/inputs/Vector4Node.js +0 -59
  761. package/examples/jsm/nodes/materials/BasicNodeMaterial.js +0 -26
  762. package/examples/jsm/nodes/materials/PhongNodeMaterial.js +0 -36
  763. package/examples/jsm/nodes/materials/StandardNodeMaterial.js +0 -40
  764. package/examples/jsm/nodes/materials/nodes/BasicNode.js +0 -154
  765. package/examples/jsm/nodes/materials/nodes/MeshStandardNode.js +0 -116
  766. package/examples/jsm/nodes/materials/nodes/PhongNode.js +0 -409
  767. package/examples/jsm/nodes/materials/nodes/RawNode.js +0 -62
  768. package/examples/jsm/nodes/materials/nodes/SpriteNode.js +0 -236
  769. package/examples/jsm/nodes/materials/nodes/StandardNode.js +0 -609
  770. package/examples/jsm/nodes/misc/BumpMapNode.js +0 -163
  771. package/examples/jsm/nodes/misc/NormalMapNode.js +0 -138
  772. package/examples/jsm/nodes/misc/TextureCubeNode.js +0 -86
  773. package/examples/jsm/nodes/misc/TextureCubeUVNode.js +0 -280
  774. package/examples/jsm/nodes/postprocessing/NodePass.js +0 -93
  775. package/examples/jsm/nodes/postprocessing/NodePostProcessing.js +0 -148
  776. package/examples/jsm/nodes/procedural/Fractal3DNode.js +0 -104
  777. package/examples/jsm/nodes/procedural/Noise2DNode.js +0 -149
  778. package/examples/jsm/nodes/procedural/Noise3DNode.js +0 -141
  779. package/examples/jsm/nodes/utils/BypassNode.js +0 -85
  780. package/examples/jsm/nodes/utils/ColorSpaceNode.js +0 -145
  781. package/examples/jsm/nodes/utils/MaxMIPLevelNode.js +0 -56
  782. package/examples/jsm/nodes/utils/RemapNode.js +0 -155
  783. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +0 -101
  784. package/examples/jsm/nodes/utils/SubSlotNode.js +0 -77
  785. package/examples/jsm/nodes/utils/SwitchNode.js +0 -103
  786. package/examples/jsm/nodes/utils/UVTransformNode.js +0 -66
  787. package/examples/jsm/nodes/utils/VelocityNode.js +0 -170
  788. package/examples/jsm/objects/ReflectorRTT.js +0 -15
  789. package/examples/jsm/package.json +0 -3
  790. package/examples/jsm/postprocessing/SSRrPass.js +0 -579
  791. package/examples/jsm/renderers/nodes/Nodes.js +0 -166
  792. package/examples/jsm/renderers/nodes/ShaderNode.js +0 -373
  793. package/examples/jsm/renderers/nodes/accessors/CameraNode.js +0 -68
  794. package/examples/jsm/renderers/nodes/accessors/NormalNode.js +0 -63
  795. package/examples/jsm/renderers/nodes/accessors/PositionNode.js +0 -67
  796. package/examples/jsm/renderers/nodes/accessors/ReferenceNode.js +0 -91
  797. package/examples/jsm/renderers/nodes/accessors/SkinningNode.js +0 -107
  798. package/examples/jsm/renderers/nodes/accessors/UVNode.js +0 -25
  799. package/examples/jsm/renderers/nodes/core/ArrayInputNode.js +0 -23
  800. package/examples/jsm/renderers/nodes/core/AttributeNode.js +0 -54
  801. package/examples/jsm/renderers/nodes/core/CodeNode.js +0 -78
  802. package/examples/jsm/renderers/nodes/core/ExpressionNode.js +0 -32
  803. package/examples/jsm/renderers/nodes/core/FunctionCallNode.js +0 -67
  804. package/examples/jsm/renderers/nodes/core/FunctionNode.js +0 -87
  805. package/examples/jsm/renderers/nodes/core/InputNode.js +0 -66
  806. package/examples/jsm/renderers/nodes/core/Node.js +0 -104
  807. package/examples/jsm/renderers/nodes/core/NodeBuilder.js +0 -633
  808. package/examples/jsm/renderers/nodes/core/NodeFrame.js +0 -59
  809. package/examples/jsm/renderers/nodes/core/NodeUniform.js +0 -28
  810. package/examples/jsm/renderers/nodes/core/TempNode.js +0 -43
  811. package/examples/jsm/renderers/nodes/core/VarNode.js +0 -51
  812. package/examples/jsm/renderers/nodes/display/NormalMapNode.js +0 -87
  813. package/examples/jsm/renderers/nodes/functions/BSDFs.js +0 -122
  814. package/examples/jsm/renderers/nodes/functions/PhysicalMaterialFunctions.js +0 -27
  815. package/examples/jsm/renderers/nodes/inputs/BufferNode.js +0 -25
  816. package/examples/jsm/renderers/nodes/inputs/ColorNode.js +0 -18
  817. package/examples/jsm/renderers/nodes/inputs/FloatNode.js +0 -17
  818. package/examples/jsm/renderers/nodes/inputs/IntNode.js +0 -17
  819. package/examples/jsm/renderers/nodes/inputs/Matrix3Node.js +0 -18
  820. package/examples/jsm/renderers/nodes/inputs/Matrix4Node.js +0 -18
  821. package/examples/jsm/renderers/nodes/inputs/TextureNode.js +0 -74
  822. package/examples/jsm/renderers/nodes/inputs/Vector2Node.js +0 -18
  823. package/examples/jsm/renderers/nodes/inputs/Vector3Node.js +0 -18
  824. package/examples/jsm/renderers/nodes/inputs/Vector4Node.js +0 -18
  825. package/examples/jsm/renderers/nodes/lights/LightContextNode.js +0 -59
  826. package/examples/jsm/renderers/nodes/lights/LightNode.js +0 -79
  827. package/examples/jsm/renderers/nodes/lights/LightsNode.js +0 -44
  828. package/examples/jsm/renderers/nodes/materials/Materials.js +0 -11
  829. package/examples/jsm/renderers/nodes/materials/MeshStandardNodeMaterial.js +0 -63
  830. package/examples/jsm/renderers/nodes/math/CondNode.js +0 -60
  831. package/examples/jsm/renderers/nodes/math/MathNode.js +0 -242
  832. package/examples/jsm/renderers/nodes/math/OperatorNode.js +0 -174
  833. package/examples/jsm/renderers/nodes/procedural/CheckerNode.js +0 -36
  834. package/examples/jsm/renderers/nodes/utils/ConvertNode.js +0 -33
  835. package/examples/jsm/renderers/nodes/utils/JoinNode.js +0 -42
  836. package/examples/jsm/renderers/nodes/utils/SplitNode.js +0 -55
  837. package/examples/jsm/renderers/nodes/utils/TimerNode.js +0 -47
  838. package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +0 -45
  839. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -20
  840. package/examples/jsm/shaders/SSRrShader.js +0 -307
  841. package/src/renderers/WebGLMultisampleRenderTarget.js +0 -33
  842. package/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js +0 -122
@@ -1,9 +1,7 @@
1
1
  import {
2
- LinearFilter,
3
2
  LinearMipmapLinearFilter,
4
3
  MeshBasicMaterial,
5
4
  NoBlending,
6
- RGBAFormat,
7
5
  ShaderMaterial,
8
6
  UniformsUtils,
9
7
  WebGLRenderTarget
@@ -215,19 +213,19 @@ class AdaptiveToneMappingPass extends Pass {
215
213
 
216
214
  }
217
215
 
218
- const pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat }; // was RGB format. changed to RGBA format. see discussion in #8415 / #8450
219
216
 
220
- this.luminanceRT = new WebGLRenderTarget( this.resolution, this.resolution, pars );
217
+ this.luminanceRT = new WebGLRenderTarget( this.resolution, this.resolution );
221
218
  this.luminanceRT.texture.name = 'AdaptiveToneMappingPass.l';
222
219
  this.luminanceRT.texture.generateMipmaps = false;
223
220
 
224
- this.previousLuminanceRT = new WebGLRenderTarget( this.resolution, this.resolution, pars );
221
+ this.previousLuminanceRT = new WebGLRenderTarget( this.resolution, this.resolution );
225
222
  this.previousLuminanceRT.texture.name = 'AdaptiveToneMappingPass.pl';
226
223
  this.previousLuminanceRT.texture.generateMipmaps = false;
227
224
 
228
225
  // We only need mipmapping for the current luminosity because we want a down-sampled version to sample in our adaptive shader
229
- pars.minFilter = LinearMipmapLinearFilter;
230
- pars.generateMipmaps = true;
226
+
227
+ const pars = { minFilter: LinearMipmapLinearFilter, generateMipmaps: true };
228
+
231
229
  this.currentLuminanceRT = new WebGLRenderTarget( this.resolution, this.resolution, pars );
232
230
  this.currentLuminanceRT.texture.name = 'AdaptiveToneMappingPass.cl';
233
231
 
@@ -1,8 +1,6 @@
1
1
  import {
2
- LinearFilter,
3
2
  MeshBasicMaterial,
4
3
  NearestFilter,
5
- RGBAFormat,
6
4
  ShaderMaterial,
7
5
  UniformsUtils,
8
6
  WebGLRenderTarget
@@ -25,19 +23,11 @@ class AfterimagePass extends Pass {
25
23
  this.uniforms[ 'damp' ].value = damp;
26
24
 
27
25
  this.textureComp = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
28
-
29
- minFilter: LinearFilter,
30
26
  magFilter: NearestFilter,
31
- format: RGBAFormat
32
-
33
27
  } );
34
28
 
35
29
  this.textureOld = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
36
-
37
- minFilter: LinearFilter,
38
30
  magFilter: NearestFilter,
39
- format: RGBAFormat
40
-
41
31
  } );
42
32
 
43
33
  this.shaderMaterial = new ShaderMaterial( {
@@ -1,14 +1,11 @@
1
1
  import {
2
2
  AdditiveBlending,
3
- LinearFilter,
4
- RGBAFormat,
5
3
  ShaderMaterial,
6
4
  UniformsUtils,
7
5
  Vector2,
8
6
  WebGLRenderTarget
9
7
  } from 'three';
10
8
  import { Pass, FullScreenQuad } from './Pass.js';
11
- import { CopyShader } from '../shaders/CopyShader.js';
12
9
  import { ConvolutionShader } from '../shaders/ConvolutionShader.js';
13
10
 
14
11
  class BloomPass extends Pass {
@@ -19,28 +16,22 @@ class BloomPass extends Pass {
19
16
 
20
17
  // render targets
21
18
 
22
- const pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat };
23
-
24
- this.renderTargetX = new WebGLRenderTarget( resolution, resolution, pars );
19
+ this.renderTargetX = new WebGLRenderTarget( resolution, resolution );
25
20
  this.renderTargetX.texture.name = 'BloomPass.x';
26
- this.renderTargetY = new WebGLRenderTarget( resolution, resolution, pars );
21
+ this.renderTargetY = new WebGLRenderTarget( resolution, resolution );
27
22
  this.renderTargetY.texture.name = 'BloomPass.y';
28
23
 
29
- // copy material
30
-
31
- if ( CopyShader === undefined ) console.error( 'THREE.BloomPass relies on CopyShader' );
32
-
33
- const copyShader = CopyShader;
24
+ // combine material
34
25
 
35
- this.copyUniforms = UniformsUtils.clone( copyShader.uniforms );
26
+ this.combineUniforms = UniformsUtils.clone( CombineShader.uniforms );
36
27
 
37
- this.copyUniforms[ 'opacity' ].value = strength;
28
+ this.combineUniforms[ 'strength' ].value = strength;
38
29
 
39
- this.materialCopy = new ShaderMaterial( {
30
+ this.materialCombine = new ShaderMaterial( {
40
31
 
41
- uniforms: this.copyUniforms,
42
- vertexShader: copyShader.vertexShader,
43
- fragmentShader: copyShader.fragmentShader,
32
+ uniforms: this.combineUniforms,
33
+ vertexShader: CombineShader.vertexShader,
34
+ fragmentShader: CombineShader.fragmentShader,
44
35
  blending: AdditiveBlending,
45
36
  transparent: true
46
37
 
@@ -102,9 +93,9 @@ class BloomPass extends Pass {
102
93
 
103
94
  // Render original scene with superimposed blur to texture
104
95
 
105
- this.fsQuad.material = this.materialCopy;
96
+ this.fsQuad.material = this.materialCombine;
106
97
 
107
- this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetY.texture;
98
+ this.combineUniforms[ 'tDiffuse' ].value = this.renderTargetY.texture;
108
99
 
109
100
  if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
110
101
 
@@ -116,6 +107,43 @@ class BloomPass extends Pass {
116
107
 
117
108
  }
118
109
 
110
+ const CombineShader = {
111
+
112
+ uniforms: {
113
+
114
+ 'tDiffuse': { value: null },
115
+ 'strength': { value: 1.0 }
116
+
117
+ },
118
+
119
+ vertexShader: /* glsl */`
120
+
121
+ varying vec2 vUv;
122
+
123
+ void main() {
124
+
125
+ vUv = uv;
126
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
127
+
128
+ }`,
129
+
130
+ fragmentShader: /* glsl */`
131
+
132
+ uniform float strength;
133
+
134
+ uniform sampler2D tDiffuse;
135
+
136
+ varying vec2 vUv;
137
+
138
+ void main() {
139
+
140
+ vec4 texel = texture2D( tDiffuse, vUv );
141
+ gl_FragColor = strength * texel;
142
+
143
+ }`
144
+
145
+ };
146
+
119
147
  BloomPass.blurX = new Vector2( 0.001953125, 0.0 );
120
148
  BloomPass.blurY = new Vector2( 0.0, 0.001953125 );
121
149
 
@@ -13,7 +13,7 @@ class DotScreenPass extends Pass {
13
13
 
14
14
  if ( DotScreenShader === undefined ) console.error( 'THREE.DotScreenPass relies on DotScreenShader' );
15
15
 
16
- var shader = DotScreenShader;
16
+ const shader = DotScreenShader;
17
17
 
18
18
  this.uniforms = UniformsUtils.clone( shader.uniforms );
19
19
 
@@ -2,10 +2,8 @@ import {
2
2
  BufferGeometry,
3
3
  Clock,
4
4
  Float32BufferAttribute,
5
- LinearFilter,
6
5
  Mesh,
7
6
  OrthographicCamera,
8
- RGBAFormat,
9
7
  Vector2,
10
8
  WebGLRenderTarget
11
9
  } from 'three';
@@ -22,18 +20,12 @@ class EffectComposer {
22
20
 
23
21
  if ( renderTarget === undefined ) {
24
22
 
25
- const parameters = {
26
- minFilter: LinearFilter,
27
- magFilter: LinearFilter,
28
- format: RGBAFormat
29
- };
30
-
31
23
  const size = renderer.getSize( new Vector2() );
32
24
  this._pixelRatio = renderer.getPixelRatio();
33
25
  this._width = size.width;
34
26
  this._height = size.height;
35
27
 
36
- renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, parameters );
28
+ renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio );
37
29
  renderTarget.texture.name = 'EffectComposer.rt1';
38
30
 
39
31
  } else {
@@ -117,7 +117,7 @@ class LUTPass extends ShaderPass {
117
117
 
118
118
  if ( v ) {
119
119
 
120
- const is3dTextureDefine = v.isDataTexture3D ? 1 : 0;
120
+ const is3dTextureDefine = v.isData3DTexture ? 1 : 0;
121
121
  if ( is3dTextureDefine !== material.defines.USE_3DTEXTURE ) {
122
122
 
123
123
  material.defines.USE_3DTEXTURE = is3dTextureDefine;
@@ -126,7 +126,7 @@ class LUTPass extends ShaderPass {
126
126
  }
127
127
 
128
128
  material.uniforms.lutSize.value = v.image.width;
129
- if ( v.isDataTexture3D ) {
129
+ if ( v.isData3DTexture ) {
130
130
 
131
131
  material.uniforms.lut3d.value = v;
132
132
 
@@ -2,13 +2,10 @@ import {
2
2
  AdditiveBlending,
3
3
  Color,
4
4
  DoubleSide,
5
- LinearFilter,
6
5
  Matrix4,
7
- MeshBasicMaterial,
8
6
  MeshDepthMaterial,
9
7
  NoBlending,
10
8
  RGBADepthPacking,
11
- RGBAFormat,
12
9
  ShaderMaterial,
13
10
  UniformsUtils,
14
11
  Vector2,
@@ -41,14 +38,10 @@ class OutlinePass extends Pass {
41
38
 
42
39
  this.resolution = ( resolution !== undefined ) ? new Vector2( resolution.x, resolution.y ) : new Vector2( 256, 256 );
43
40
 
44
- const pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat };
45
-
46
41
  const resx = Math.round( this.resolution.x / this.downSampleRatio );
47
42
  const resy = Math.round( this.resolution.y / this.downSampleRatio );
48
43
 
49
- this.maskBufferMaterial = new MeshBasicMaterial( { color: 0xffffff } );
50
- this.maskBufferMaterial.side = DoubleSide;
51
- this.renderTargetMaskBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y, pars );
44
+ this.renderTargetMaskBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y );
52
45
  this.renderTargetMaskBuffer.texture.name = 'OutlinePass.mask';
53
46
  this.renderTargetMaskBuffer.texture.generateMipmaps = false;
54
47
 
@@ -61,26 +54,26 @@ class OutlinePass extends Pass {
61
54
  this.prepareMaskMaterial.side = DoubleSide;
62
55
  this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ( this.prepareMaskMaterial.fragmentShader, this.renderCamera );
63
56
 
64
- this.renderTargetDepthBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y, pars );
57
+ this.renderTargetDepthBuffer = new WebGLRenderTarget( this.resolution.x, this.resolution.y );
65
58
  this.renderTargetDepthBuffer.texture.name = 'OutlinePass.depth';
66
59
  this.renderTargetDepthBuffer.texture.generateMipmaps = false;
67
60
 
68
- this.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget( resx, resy, pars );
61
+ this.renderTargetMaskDownSampleBuffer = new WebGLRenderTarget( resx, resy );
69
62
  this.renderTargetMaskDownSampleBuffer.texture.name = 'OutlinePass.depthDownSample';
70
63
  this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
71
64
 
72
- this.renderTargetBlurBuffer1 = new WebGLRenderTarget( resx, resy, pars );
65
+ this.renderTargetBlurBuffer1 = new WebGLRenderTarget( resx, resy );
73
66
  this.renderTargetBlurBuffer1.texture.name = 'OutlinePass.blur1';
74
67
  this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
75
- this.renderTargetBlurBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), pars );
68
+ this.renderTargetBlurBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ) );
76
69
  this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
77
70
  this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
78
71
 
79
72
  this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
80
- this.renderTargetEdgeBuffer1 = new WebGLRenderTarget( resx, resy, pars );
73
+ this.renderTargetEdgeBuffer1 = new WebGLRenderTarget( resx, resy );
81
74
  this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
82
75
  this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
83
- this.renderTargetEdgeBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), pars );
76
+ this.renderTargetEdgeBuffer2 = new WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ) );
84
77
  this.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';
85
78
  this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
86
79
 
@@ -129,7 +122,7 @@ class OutlinePass extends Pass {
129
122
 
130
123
  function replaceDepthToViewZ( string, camera ) {
131
124
 
132
- var type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
125
+ const type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
133
126
 
134
127
  return string.replace( /DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ' );
135
128
 
@@ -451,9 +444,9 @@ class OutlinePass extends Pass {
451
444
  #include <morphtarget_vertex>
452
445
  #include <skinning_vertex>
453
446
  #include <project_vertex>
447
+ #include <worldpos_vertex>
454
448
 
455
449
  vPosition = mvPosition;
456
- vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );
457
450
  projTexCoord = textureMatrix * worldPosition;
458
451
 
459
452
  }`,
@@ -562,12 +555,14 @@ class OutlinePass extends Pass {
562
555
 
563
556
  void main() {
564
557
  vec2 invSize = 1.0 / texSize;
565
- float weightSum = gaussianPdf(0.0, kernelRadius);
558
+ float sigma = kernelRadius/2.0;
559
+ float weightSum = gaussianPdf(0.0, sigma);
566
560
  vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
567
561
  vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
568
562
  vec2 uvOffset = delta;
569
563
  for( int i = 1; i <= MAX_RADIUS; i ++ ) {
570
- float w = gaussianPdf(uvOffset.x, kernelRadius);
564
+ float x = kernelRadius * float(i) / float(MAX_RADIUS);
565
+ float w = gaussianPdf(x, sigma);
571
566
  vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
572
567
  vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
573
568
  diffuseSum += ((sample1 + sample2) * w);
@@ -5,13 +5,11 @@ import {
5
5
  DepthTexture,
6
6
  DstAlphaFactor,
7
7
  DstColorFactor,
8
- LinearFilter,
9
8
  MeshDepthMaterial,
10
9
  MeshNormalMaterial,
11
10
  NearestFilter,
12
11
  NoBlending,
13
12
  RGBADepthPacking,
14
- RGBAFormat,
15
13
  ShaderMaterial,
16
14
  UniformsUtils,
17
15
  UnsignedShortType,
@@ -64,18 +62,13 @@ class SAOPass extends Pass {
64
62
 
65
63
  this.resolution = new Vector2( resolution.x, resolution.y );
66
64
 
67
- this.saoRenderTarget = new WebGLRenderTarget( this.resolution.x, this.resolution.y, {
68
- minFilter: LinearFilter,
69
- magFilter: LinearFilter,
70
- format: RGBAFormat
71
- } );
65
+ this.saoRenderTarget = new WebGLRenderTarget( this.resolution.x, this.resolution.y );
72
66
  this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
73
67
  this.beautyRenderTarget = this.saoRenderTarget.clone();
74
68
 
75
69
  this.normalRenderTarget = new WebGLRenderTarget( this.resolution.x, this.resolution.y, {
76
70
  minFilter: NearestFilter,
77
- magFilter: NearestFilter,
78
- format: RGBAFormat
71
+ magFilter: NearestFilter
79
72
  } );
80
73
  this.depthRenderTarget = this.normalRenderTarget.clone();
81
74
 
@@ -1,8 +1,6 @@
1
1
  import {
2
2
  AdditiveBlending,
3
3
  Color,
4
- LinearFilter,
5
- RGBAFormat,
6
4
  ShaderMaterial,
7
5
  UniformsUtils,
8
6
  WebGLRenderTarget
@@ -46,7 +44,6 @@ class SSAARenderPass extends Pass {
46
44
  uniforms: this.copyUniforms,
47
45
  vertexShader: copyShader.vertexShader,
48
46
  fragmentShader: copyShader.fragmentShader,
49
- premultipliedAlpha: true,
50
47
  transparent: true,
51
48
  blending: AdditiveBlending,
52
49
  depthTest: false,
@@ -78,7 +75,7 @@ class SSAARenderPass extends Pass {
78
75
 
79
76
  if ( ! this.sampleRenderTarget ) {
80
77
 
81
- this.sampleRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height, { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat } );
78
+ this.sampleRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height );
82
79
  this.sampleRenderTarget.texture.name = 'SSAARenderPass.sample';
83
80
 
84
81
  }
@@ -9,7 +9,6 @@ import {
9
9
  MeshBasicMaterial,
10
10
  NearestFilter,
11
11
  NoBlending,
12
- RGBAFormat,
13
12
  ShaderMaterial,
14
13
  UniformsUtils,
15
14
  UnsignedShortType,
@@ -163,7 +162,6 @@ class SSRPass extends Pass {
163
162
  this.beautyRenderTarget = new WebGLRenderTarget( this.width, this.height, {
164
163
  minFilter: NearestFilter,
165
164
  magFilter: NearestFilter,
166
- format: RGBAFormat,
167
165
  depthTexture: depthTexture,
168
166
  depthBuffer: true
169
167
  } );
@@ -171,8 +169,7 @@ class SSRPass extends Pass {
171
169
  //for bouncing
172
170
  this.prevRenderTarget = new WebGLRenderTarget( this.width, this.height, {
173
171
  minFilter: NearestFilter,
174
- magFilter: NearestFilter,
175
- format: RGBAFormat,
172
+ magFilter: NearestFilter
176
173
  } );
177
174
 
178
175
  // normal render target
@@ -180,7 +177,6 @@ class SSRPass extends Pass {
180
177
  this.normalRenderTarget = new WebGLRenderTarget( this.width, this.height, {
181
178
  minFilter: NearestFilter,
182
179
  magFilter: NearestFilter,
183
- format: RGBAFormat,
184
180
  type: HalfFloatType,
185
181
  } );
186
182
 
@@ -188,8 +184,7 @@ class SSRPass extends Pass {
188
184
 
189
185
  this.metalnessRenderTarget = new WebGLRenderTarget( this.width, this.height, {
190
186
  minFilter: NearestFilter,
191
- magFilter: NearestFilter,
192
- format: RGBAFormat
187
+ magFilter: NearestFilter
193
188
  } );
194
189
 
195
190
 
@@ -198,8 +193,7 @@ class SSRPass extends Pass {
198
193
 
199
194
  this.ssrRenderTarget = new WebGLRenderTarget( this.width, this.height, {
200
195
  minFilter: NearestFilter,
201
- magFilter: NearestFilter,
202
- format: RGBAFormat
196
+ magFilter: NearestFilter
203
197
  } );
204
198
 
205
199
  this.blurRenderTarget = this.ssrRenderTarget.clone();
@@ -28,7 +28,7 @@ class TAARenderPass extends SSAARenderPass {
28
28
 
29
29
  render( renderer, writeBuffer, readBuffer, deltaTime ) {
30
30
 
31
- if ( ! this.accumulate ) {
31
+ if ( this.accumulate === false ) {
32
32
 
33
33
  super.render( renderer, writeBuffer, readBuffer, deltaTime );
34
34
 
@@ -39,21 +39,21 @@ class TAARenderPass extends SSAARenderPass {
39
39
 
40
40
  const jitterOffsets = _JitterVectors[ 5 ];
41
41
 
42
- if ( ! this.sampleRenderTarget ) {
42
+ if ( this.sampleRenderTarget === undefined ) {
43
43
 
44
44
  this.sampleRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height, this.params );
45
45
  this.sampleRenderTarget.texture.name = 'TAARenderPass.sample';
46
46
 
47
47
  }
48
48
 
49
- if ( ! this.holdRenderTarget ) {
49
+ if ( this.holdRenderTarget === undefined ) {
50
50
 
51
51
  this.holdRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height, this.params );
52
52
  this.holdRenderTarget.texture.name = 'TAARenderPass.hold';
53
53
 
54
54
  }
55
55
 
56
- if ( this.accumulate && this.accumulateIndex === - 1 ) {
56
+ if ( this.accumulateIndex === - 1 ) {
57
57
 
58
58
  super.render( renderer, this.holdRenderTarget, readBuffer, deltaTime );
59
59
 
@@ -1,9 +1,7 @@
1
1
  import {
2
2
  AdditiveBlending,
3
3
  Color,
4
- LinearFilter,
5
4
  MeshBasicMaterial,
6
- RGBAFormat,
7
5
  ShaderMaterial,
8
6
  UniformsUtils,
9
7
  Vector2,
@@ -38,27 +36,26 @@ class UnrealBloomPass extends Pass {
38
36
  this.clearColor = new Color( 0, 0, 0 );
39
37
 
40
38
  // render targets
41
- const pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat };
42
39
  this.renderTargetsHorizontal = [];
43
40
  this.renderTargetsVertical = [];
44
41
  this.nMips = 5;
45
42
  let resx = Math.round( this.resolution.x / 2 );
46
43
  let resy = Math.round( this.resolution.y / 2 );
47
44
 
48
- this.renderTargetBright = new WebGLRenderTarget( resx, resy, pars );
45
+ this.renderTargetBright = new WebGLRenderTarget( resx, resy );
49
46
  this.renderTargetBright.texture.name = 'UnrealBloomPass.bright';
50
47
  this.renderTargetBright.texture.generateMipmaps = false;
51
48
 
52
49
  for ( let i = 0; i < this.nMips; i ++ ) {
53
50
 
54
- const renderTargetHorizonal = new WebGLRenderTarget( resx, resy, pars );
51
+ const renderTargetHorizonal = new WebGLRenderTarget( resx, resy );
55
52
 
56
53
  renderTargetHorizonal.texture.name = 'UnrealBloomPass.h' + i;
57
54
  renderTargetHorizonal.texture.generateMipmaps = false;
58
55
 
59
56
  this.renderTargetsHorizontal.push( renderTargetHorizonal );
60
57
 
61
- const renderTargetVertical = new WebGLRenderTarget( resx, resy, pars );
58
+ const renderTargetVertical = new WebGLRenderTarget( resx, resy );
62
59
 
63
60
  renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
64
61
  renderTargetVertical.texture.generateMipmaps = false;
@@ -357,7 +354,6 @@ class UnrealBloomPass extends Pass {
357
354
  'blurTexture3': { value: null },
358
355
  'blurTexture4': { value: null },
359
356
  'blurTexture5': { value: null },
360
- 'dirtTexture': { value: null },
361
357
  'bloomStrength': { value: 1.0 },
362
358
  'bloomFactors': { value: null },
363
359
  'bloomTintColors': { value: null },
@@ -378,7 +374,6 @@ class UnrealBloomPass extends Pass {
378
374
  uniform sampler2D blurTexture3;
379
375
  uniform sampler2D blurTexture4;
380
376
  uniform sampler2D blurTexture5;
381
- uniform sampler2D dirtTexture;
382
377
  uniform float bloomStrength;
383
378
  uniform float bloomRadius;
384
379
  uniform float bloomFactors[NUM_MIPS];
@@ -10,6 +10,8 @@ class CSS2DObject extends Object3D {
10
10
 
11
11
  super();
12
12
 
13
+ this.isCSS2DObject = true;
14
+
13
15
  this.element = element;
14
16
 
15
17
  this.element.style.position = 'absolute';
@@ -45,8 +47,6 @@ class CSS2DObject extends Object3D {
45
47
 
46
48
  }
47
49
 
48
- CSS2DObject.prototype.isCSS2DObject = true;
49
-
50
50
  //
51
51
 
52
52
  const _vector = new Vector3();
@@ -85,8 +85,8 @@ class CSS2DRenderer {
85
85
 
86
86
  this.render = function ( scene, camera ) {
87
87
 
88
- if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
89
- if ( camera.parent === null ) camera.updateMatrixWorld();
88
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
89
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
90
90
 
91
91
  _viewMatrix.copy( camera.matrixWorldInverse );
92
92
  _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
@@ -113,25 +113,29 @@ class CSS2DRenderer {
113
113
 
114
114
  if ( object.isCSS2DObject ) {
115
115
 
116
- object.onBeforeRender( _this, scene, camera );
117
-
118
116
  _vector.setFromMatrixPosition( object.matrixWorld );
119
117
  _vector.applyMatrix4( _viewProjectionMatrix );
120
118
 
121
- const element = object.element;
119
+ const visible = ( object.visible === true ) && ( _vector.z >= - 1 && _vector.z <= 1 ) && ( object.layers.test( camera.layers ) === true );
120
+ object.element.style.display = ( visible === true ) ? '' : 'none';
122
121
 
123
- if ( /apple/i.test( navigator.vendor ) ) {
122
+ if ( visible === true ) {
124
123
 
125
- // https://github.com/mrdoob/three.js/issues/21415
126
- element.style.transform = 'translate(-50%,-50%) translate(' + Math.round( _vector.x * _widthHalf + _widthHalf ) + 'px,' + Math.round( - _vector.y * _heightHalf + _heightHalf ) + 'px)';
124
+ object.onBeforeRender( _this, scene, camera );
127
125
 
128
- } else {
126
+ const element = object.element;
129
127
 
130
128
  element.style.transform = 'translate(-50%,-50%) translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)';
131
129
 
132
- }
130
+ if ( element.parentNode !== domElement ) {
131
+
132
+ domElement.appendChild( element );
133
133
 
134
- element.style.display = ( object.visible && _vector.z >= - 1 && _vector.z <= 1 ) ? '' : 'none';
134
+ }
135
+
136
+ object.onAfterRender( _this, scene, camera );
137
+
138
+ }
135
139
 
136
140
  const objectData = {
137
141
  distanceToCameraSquared: getDistanceToSquared( camera, object )
@@ -139,14 +143,6 @@ class CSS2DRenderer {
139
143
 
140
144
  cache.objects.set( object, objectData );
141
145
 
142
- if ( element.parentNode !== domElement ) {
143
-
144
- domElement.appendChild( element );
145
-
146
- }
147
-
148
- object.onAfterRender( _this, scene, camera );
149
-
150
146
  }
151
147
 
152
148
  for ( let i = 0, l = object.children.length; i < l; i ++ ) {
@@ -184,6 +180,12 @@ class CSS2DRenderer {
184
180
 
185
181
  const sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
186
182
 
183
+ if ( a.renderOrder !== b.renderOrder ) {
184
+
185
+ return b.renderOrder - a.renderOrder;
186
+
187
+ }
188
+
187
189
  const distanceA = cache.objects.get( a ).distanceToCameraSquared;
188
190
  const distanceB = cache.objects.get( b ).distanceToCameraSquared;
189
191