super-three 0.136.1 → 0.144.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (842) hide show
  1. package/README.md +31 -33
  2. package/build/three.cjs +36413 -0
  3. package/build/three.js +5108 -5809
  4. package/build/three.min.js +2 -2
  5. package/build/three.module.js +7877 -8586
  6. package/examples/js/animation/CCDIKSolver.js +3 -2
  7. package/examples/js/animation/MMDAnimationHelper.js +3 -1
  8. package/examples/js/animation/MMDPhysics.js +3 -18
  9. package/examples/js/controls/ArcballControls.js +19 -4
  10. package/examples/js/controls/FirstPersonControls.js +0 -7
  11. package/examples/js/controls/FlyControls.js +0 -8
  12. package/examples/js/controls/OrbitControls.js +0 -4
  13. package/examples/js/controls/PointerLockControls.js +3 -10
  14. package/examples/js/controls/TrackballControls.js +1 -6
  15. package/examples/js/controls/TransformControls.js +25 -22
  16. package/examples/js/csm/CSMFrustum.js +1 -1
  17. package/examples/js/csm/CSMShader.js +51 -35
  18. package/examples/js/curves/CurveExtras.js +14 -18
  19. package/examples/js/effects/AnaglyphEffect.js +9 -6
  20. package/examples/js/effects/AsciiEffect.js +10 -29
  21. package/examples/js/effects/OutlineEffect.js +4 -24
  22. package/examples/js/effects/ParallaxBarrierEffect.js +2 -2
  23. package/examples/js/effects/PeppersGhostEffect.js +2 -2
  24. package/examples/js/effects/StereoEffect.js +2 -2
  25. package/examples/js/environments/RoomEnvironment.js +22 -0
  26. package/examples/js/exporters/ColladaExporter.js +33 -20
  27. package/examples/js/exporters/DRACOExporter.js +0 -12
  28. package/examples/js/exporters/EXRExporter.js +458 -0
  29. package/examples/js/exporters/GLTFExporter.js +246 -119
  30. package/examples/js/exporters/OBJExporter.js +14 -41
  31. package/examples/js/exporters/PLYExporter.js +27 -44
  32. package/examples/js/exporters/STLExporter.js +0 -7
  33. package/examples/js/exporters/USDZExporter.js +19 -0
  34. package/examples/js/geometries/ConvexGeometry.js +1 -1
  35. package/examples/js/geometries/DecalGeometry.js +0 -7
  36. package/examples/js/geometries/LightningStrike.js +2 -2
  37. package/examples/js/geometries/ParametricGeometries.js +3 -3
  38. package/examples/js/geometries/ParametricGeometry.js +1 -8
  39. package/examples/js/geometries/TextGeometry.js +12 -10
  40. package/examples/js/helpers/OctreeHelper.js +74 -0
  41. package/examples/js/helpers/VertexNormalsHelper.js +4 -23
  42. package/examples/js/helpers/VertexTangentsHelper.js +3 -13
  43. package/examples/js/helpers/ViewHelper.js +266 -0
  44. package/examples/js/interactive/HTMLMesh.js +249 -42
  45. package/examples/js/interactive/SelectionHelper.js +3 -1
  46. package/examples/js/libs/ktx-parse.umd.js +1 -0
  47. package/examples/js/libs/meshopt_decoder.js +98 -32
  48. package/examples/js/libs/opentype.min.js +1 -118
  49. package/examples/js/lines/Line2.js +1 -2
  50. package/examples/js/lines/LineGeometry.js +10 -21
  51. package/examples/js/lines/LineMaterial.js +2 -3
  52. package/examples/js/lines/LineSegments2.js +214 -140
  53. package/examples/js/lines/LineSegmentsGeometry.js +3 -14
  54. package/examples/js/lines/Wireframe.js +2 -3
  55. package/examples/js/lines/WireframeGeometry2.js +1 -2
  56. package/examples/js/loaders/3MFLoader.js +21 -17
  57. package/examples/js/loaders/AMFLoader.js +1 -1
  58. package/examples/js/loaders/ColladaLoader.js +34 -12
  59. package/examples/js/loaders/DDSLoader.js +23 -30
  60. package/examples/js/loaders/DRACOLoader.js +2 -25
  61. package/examples/js/loaders/EXRLoader.js +279 -276
  62. package/examples/js/loaders/FBXLoader.js +21 -3
  63. package/examples/js/loaders/FontLoader.js +4 -18
  64. package/examples/js/loaders/GCodeLoader.js +0 -1
  65. package/examples/js/loaders/GLTFLoader.js +300 -95
  66. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -11
  67. package/examples/js/loaders/KMZLoader.js +1 -1
  68. package/examples/js/loaders/LDrawLoader.js +653 -480
  69. package/examples/js/loaders/LUT3dlLoader.js +1 -1
  70. package/examples/js/loaders/LUTCubeLoader.js +1 -1
  71. package/examples/js/loaders/LWOLoader.js +4 -2
  72. package/examples/js/loaders/LogLuvLoader.js +1 -2
  73. package/examples/js/loaders/MD2Loader.js +5 -5
  74. package/examples/js/loaders/MMDLoader.js +18 -4
  75. package/examples/js/loaders/MTLLoader.js +10 -3
  76. package/examples/js/loaders/NRRDLoader.js +1 -1
  77. package/examples/js/loaders/OBJLoader.js +16 -18
  78. package/examples/js/loaders/PCDLoader.js +81 -27
  79. package/examples/js/loaders/PDBLoader.js +11 -11
  80. package/examples/js/loaders/PLYLoader.js +8 -4
  81. package/examples/js/loaders/RGBELoader.js +3 -11
  82. package/examples/js/loaders/RGBMLoader.js +12 -15
  83. package/examples/js/loaders/STLLoader.js +1 -1
  84. package/examples/js/loaders/SVGLoader.js +23 -14
  85. package/examples/js/loaders/TIFFLoader.js +31 -0
  86. package/examples/js/loaders/VOXLoader.js +3 -4
  87. package/examples/js/loaders/VRMLLoader.js +33 -24
  88. package/examples/js/loaders/VTKLoader.js +261 -296
  89. package/examples/js/loaders/lwo/LWO2Parser.js +12 -11
  90. package/examples/js/loaders/lwo/LWO3Parser.js +12 -11
  91. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  92. package/examples/js/math/ColorConverter.js +0 -50
  93. package/examples/js/math/ConvexHull.js +6 -15
  94. package/examples/js/math/Lut.js +27 -26
  95. package/examples/js/misc/GPUComputationRenderer.js +23 -0
  96. package/examples/js/misc/MorphAnimMesh.js +2 -2
  97. package/examples/js/misc/ProgressiveLightMap.js +1 -1
  98. package/examples/js/misc/Volume.js +233 -234
  99. package/examples/js/misc/VolumeSlice.js +108 -106
  100. package/examples/js/modifiers/EdgeSplitModifier.js +0 -13
  101. package/examples/js/modifiers/SimplifyModifier.js +2 -19
  102. package/examples/js/modifiers/TessellateModifier.js +0 -7
  103. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  104. package/examples/js/objects/Lensflare.js +4 -4
  105. package/examples/js/objects/LightningStorm.js +4 -5
  106. package/examples/js/objects/MarchingCubes.js +6 -11
  107. package/examples/js/objects/Reflector.js +18 -5
  108. package/examples/js/objects/ReflectorForSSRPass.js +4 -5
  109. package/examples/js/objects/Refractor.js +19 -7
  110. package/examples/js/objects/ShadowMesh.js +6 -3
  111. package/examples/js/objects/Sky.js +1 -1
  112. package/examples/js/objects/Water.js +1 -2
  113. package/examples/js/objects/Water2.js +1 -1
  114. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +6 -10
  115. package/examples/js/postprocessing/AfterimagePass.js +2 -6
  116. package/examples/js/postprocessing/BloomPass.js +50 -19
  117. package/examples/js/postprocessing/DotScreenPass.js +1 -1
  118. package/examples/js/postprocessing/EffectComposer.js +1 -6
  119. package/examples/js/postprocessing/LUTPass.js +2 -2
  120. package/examples/js/postprocessing/OutlinePass.js +13 -20
  121. package/examples/js/postprocessing/SAOPass.js +2 -7
  122. package/examples/js/postprocessing/SSAARenderPass.js +1 -6
  123. package/examples/js/postprocessing/SSRPass.js +3 -8
  124. package/examples/js/postprocessing/TAARenderPass.js +4 -4
  125. package/examples/js/postprocessing/UnrealBloomPass.js +3 -12
  126. package/examples/js/renderers/CSS2DRenderer.js +22 -21
  127. package/examples/js/renderers/CSS3DRenderer.js +42 -38
  128. package/examples/js/renderers/Projector.js +99 -147
  129. package/examples/js/renderers/SVGRenderer.js +3 -4
  130. package/examples/js/shaders/BlendShader.js +2 -1
  131. package/examples/js/shaders/CopyShader.js +4 -3
  132. package/examples/js/shaders/FXAAShader.js +239 -1069
  133. package/examples/js/shaders/FreiChenShader.js +1 -1
  134. package/examples/js/shaders/HorizontalBlurShader.js +1 -1
  135. package/examples/js/shaders/HorizontalTiltShiftShader.js +1 -1
  136. package/examples/js/shaders/LuminosityShader.js +1 -1
  137. package/examples/js/shaders/MMDToonShader.js +6 -2
  138. package/examples/js/shaders/SSRShader.js +3 -3
  139. package/examples/js/shaders/ToneMapShader.js +2 -2
  140. package/examples/js/utils/BufferGeometryUtils.js +282 -22
  141. package/examples/js/utils/GPUStatsPanel.js +1 -1
  142. package/examples/js/utils/GeometryUtils.js +2 -18
  143. package/examples/js/utils/LDrawUtils.js +182 -0
  144. package/examples/js/utils/PackedPhongMaterial.js +1 -1
  145. package/examples/js/utils/SceneUtils.js +57 -14
  146. package/examples/js/utils/SkeletonUtils.js +1 -1
  147. package/examples/js/utils/UVsDebug.js +23 -33
  148. package/examples/jsm/animation/CCDIKSolver.js +3 -9
  149. package/examples/jsm/animation/MMDPhysics.js +4 -23
  150. package/examples/jsm/capabilities/WebGPU.js +6 -0
  151. package/examples/jsm/controls/ArcballControls.js +19 -2
  152. package/examples/jsm/controls/FirstPersonControls.js +0 -7
  153. package/examples/jsm/controls/FlyControls.js +0 -7
  154. package/examples/jsm/controls/OrbitControls.js +0 -5
  155. package/examples/jsm/controls/PointerLockControls.js +4 -9
  156. package/examples/jsm/controls/TrackballControls.js +1 -7
  157. package/examples/jsm/controls/TransformControls.js +24 -22
  158. package/examples/jsm/csm/CSMFrustum.js +1 -1
  159. package/examples/jsm/csm/CSMShader.js +51 -35
  160. package/examples/jsm/curves/CurveExtras.js +15 -17
  161. package/examples/jsm/effects/AnaglyphEffect.js +6 -6
  162. package/examples/jsm/effects/AsciiEffect.js +9 -22
  163. package/examples/jsm/effects/OutlineEffect.js +4 -25
  164. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
  165. package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
  166. package/examples/jsm/effects/StereoEffect.js +2 -2
  167. package/examples/jsm/environments/RoomEnvironment.js +23 -0
  168. package/examples/jsm/exporters/ColladaExporter.js +35 -19
  169. package/examples/jsm/exporters/DRACOExporter.js +0 -13
  170. package/examples/jsm/exporters/EXRExporter.js +507 -0
  171. package/examples/jsm/exporters/GLTFExporter.js +276 -104
  172. package/examples/jsm/exporters/KTX2Exporter.js +281 -0
  173. package/examples/jsm/exporters/OBJExporter.js +11 -36
  174. package/examples/jsm/exporters/PLYExporter.js +37 -43
  175. package/examples/jsm/exporters/STLExporter.js +1 -9
  176. package/examples/jsm/exporters/USDZExporter.js +26 -3
  177. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  178. package/examples/jsm/geometries/DecalGeometry.js +0 -7
  179. package/examples/jsm/geometries/LightningStrike.js +2 -2
  180. package/examples/jsm/geometries/ParametricGeometries.js +3 -3
  181. package/examples/jsm/geometries/ParametricGeometry.js +0 -6
  182. package/examples/jsm/geometries/TextGeometry.js +13 -13
  183. package/examples/jsm/helpers/OctreeHelper.js +58 -0
  184. package/examples/jsm/helpers/VertexNormalsHelper.js +4 -25
  185. package/examples/jsm/helpers/VertexTangentsHelper.js +3 -15
  186. package/examples/jsm/helpers/ViewHelper.js +295 -0
  187. package/examples/jsm/interactive/HTMLMesh.js +268 -36
  188. package/examples/jsm/interactive/SelectionHelper.js +6 -4
  189. package/examples/jsm/libs/flow.module.js +947 -183
  190. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  191. package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
  192. package/examples/jsm/libs/mikktspace.module.js +128 -0
  193. package/examples/jsm/libs/opentype.module.js +14568 -0
  194. package/examples/jsm/libs/utif.module.js +1579 -0
  195. package/examples/jsm/libs/zstddec.module.js +1 -0
  196. package/examples/jsm/lines/Line2.js +2 -2
  197. package/examples/jsm/lines/LineGeometry.js +11 -19
  198. package/examples/jsm/lines/LineMaterial.js +3 -3
  199. package/examples/jsm/lines/LineSegments2.js +210 -145
  200. package/examples/jsm/lines/LineSegmentsGeometry.js +3 -12
  201. package/examples/jsm/lines/Wireframe.js +3 -3
  202. package/examples/jsm/lines/WireframeGeometry2.js +2 -2
  203. package/examples/jsm/loaders/3DMLoader.js +3 -2
  204. package/examples/jsm/loaders/3MFLoader.js +21 -17
  205. package/examples/jsm/loaders/AMFLoader.js +1 -1
  206. package/examples/jsm/loaders/ColladaLoader.js +41 -12
  207. package/examples/jsm/loaders/DDSLoader.js +21 -28
  208. package/examples/jsm/loaders/DRACOLoader.js +2 -28
  209. package/examples/jsm/loaders/EXRLoader.js +278 -275
  210. package/examples/jsm/loaders/FBXLoader.js +21 -3
  211. package/examples/jsm/loaders/FontLoader.js +5 -18
  212. package/examples/jsm/loaders/GCodeLoader.js +0 -1
  213. package/examples/jsm/loaders/GLTFLoader.js +314 -101
  214. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
  215. package/examples/jsm/loaders/KMZLoader.js +1 -1
  216. package/examples/jsm/loaders/KTX2Loader.js +193 -40
  217. package/examples/jsm/loaders/LDrawLoader.js +641 -495
  218. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  219. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  220. package/examples/jsm/loaders/LWOLoader.js +5 -3
  221. package/examples/jsm/loaders/LogLuvLoader.js +2 -2
  222. package/examples/jsm/loaders/MD2Loader.js +5 -5
  223. package/examples/jsm/loaders/MMDLoader.js +21 -3
  224. package/examples/jsm/loaders/MTLLoader.js +11 -4
  225. package/examples/jsm/loaders/NRRDLoader.js +1 -2
  226. package/examples/jsm/loaders/OBJLoader.js +17 -21
  227. package/examples/jsm/loaders/PCDLoader.js +82 -28
  228. package/examples/jsm/loaders/PDBLoader.js +11 -11
  229. package/examples/jsm/loaders/PLYLoader.js +13 -5
  230. package/examples/jsm/loaders/RGBELoader.js +4 -12
  231. package/examples/jsm/loaders/RGBMLoader.js +14 -11
  232. package/examples/jsm/loaders/STLLoader.js +1 -1
  233. package/examples/jsm/loaders/SVGLoader.js +24 -13
  234. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  235. package/examples/jsm/loaders/TTFLoader.js +1 -1
  236. package/examples/jsm/loaders/USDZLoader.js +393 -0
  237. package/examples/jsm/loaders/VOXLoader.js +5 -5
  238. package/examples/jsm/loaders/VRMLLoader.js +23 -26
  239. package/examples/jsm/loaders/VTKLoader.js +257 -285
  240. package/examples/jsm/loaders/ifc/web-ifc-api.js +9 -8
  241. package/examples/jsm/loaders/lwo/LWO2Parser.js +10 -12
  242. package/examples/jsm/loaders/lwo/LWO3Parser.js +10 -12
  243. package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
  244. package/examples/jsm/math/ColorConverter.js +1 -49
  245. package/examples/jsm/math/ConvexHull.js +6 -15
  246. package/examples/jsm/math/Lut.js +35 -25
  247. package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
  248. package/examples/jsm/misc/MorphAnimMesh.js +2 -2
  249. package/examples/jsm/misc/ProgressiveLightMap.js +1 -1
  250. package/examples/jsm/misc/Volume.js +204 -213
  251. package/examples/jsm/misc/VolumeSlice.js +96 -98
  252. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -13
  253. package/examples/jsm/modifiers/SimplifyModifier.js +2 -19
  254. package/examples/jsm/modifiers/TessellateModifier.js +0 -7
  255. package/examples/jsm/node-editor/NodeEditor.js +505 -182
  256. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +14 -0
  257. package/examples/jsm/node-editor/accessors/NormalEditor.js +9 -9
  258. package/examples/jsm/node-editor/accessors/PositionEditor.js +9 -9
  259. package/examples/jsm/node-editor/accessors/UVEditor.js +7 -8
  260. package/examples/jsm/node-editor/core/BaseNode.js +89 -0
  261. package/examples/jsm/node-editor/core/DataFile.js +59 -0
  262. package/examples/jsm/node-editor/core/FileEditor.js +20 -0
  263. package/examples/jsm/node-editor/core/FileURLEditor.js +29 -0
  264. package/examples/jsm/node-editor/display/BlendEditor.js +10 -9
  265. package/examples/jsm/node-editor/display/NormalMapEditor.js +49 -0
  266. package/examples/jsm/node-editor/examples/animate-uv.json +1 -1
  267. package/examples/jsm/node-editor/examples/fake-top-light.json +1 -1
  268. package/examples/jsm/node-editor/examples/matcap.json +1 -0
  269. package/examples/jsm/node-editor/examples/oscillator-color.json +1 -1
  270. package/examples/jsm/node-editor/examples/rim.json +1 -1
  271. package/examples/jsm/node-editor/inputs/ColorEditor.js +18 -13
  272. package/examples/jsm/node-editor/inputs/FloatEditor.js +8 -9
  273. package/examples/jsm/node-editor/inputs/SliderEditor.js +6 -7
  274. package/examples/jsm/node-editor/inputs/TextureEditor.js +155 -0
  275. package/examples/jsm/node-editor/inputs/Vector2Editor.js +9 -9
  276. package/examples/jsm/node-editor/inputs/Vector3Editor.js +11 -11
  277. package/examples/jsm/node-editor/inputs/Vector4Editor.js +12 -12
  278. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +87 -0
  279. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +102 -0
  280. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +31 -18
  281. package/examples/jsm/node-editor/math/AngleEditor.js +40 -0
  282. package/examples/jsm/node-editor/math/DotEditor.js +8 -9
  283. package/examples/jsm/node-editor/math/InvertEditor.js +8 -7
  284. package/examples/jsm/node-editor/math/LimiterEditor.js +28 -14
  285. package/examples/jsm/node-editor/math/NormalizeEditor.js +9 -7
  286. package/examples/jsm/node-editor/math/OperatorEditor.js +29 -16
  287. package/examples/jsm/node-editor/math/PowerEditor.js +20 -10
  288. package/examples/jsm/node-editor/math/TrigonometryEditor.js +15 -9
  289. package/examples/jsm/node-editor/procedural/CheckerEditor.js +7 -6
  290. package/examples/jsm/node-editor/scene/MeshEditor.js +99 -0
  291. package/examples/jsm/node-editor/scene/Object3DEditor.js +160 -0
  292. package/examples/jsm/node-editor/scene/PointsEditor.js +99 -0
  293. package/examples/jsm/node-editor/utils/JoinEditor.js +58 -0
  294. package/examples/jsm/node-editor/utils/OscillatorEditor.js +9 -8
  295. package/examples/jsm/node-editor/utils/PreviewEditor.js +166 -0
  296. package/examples/jsm/node-editor/utils/SplitEditor.js +39 -0
  297. package/examples/jsm/node-editor/utils/TimerEditor.js +7 -6
  298. package/examples/jsm/nodes/Nodes.js +313 -94
  299. package/examples/jsm/nodes/accessors/BufferNode.js +24 -0
  300. package/examples/jsm/nodes/accessors/CameraNode.js +27 -196
  301. package/examples/jsm/nodes/accessors/CubeTextureNode.js +107 -0
  302. package/examples/jsm/nodes/accessors/InstanceNode.js +58 -0
  303. package/examples/jsm/{renderers/nodes → nodes}/accessors/MaterialNode.js +49 -11
  304. package/examples/jsm/{renderers/nodes → nodes}/accessors/MaterialReferenceNode.js +0 -0
  305. package/examples/jsm/{renderers/nodes → nodes}/accessors/ModelNode.js +8 -0
  306. package/examples/jsm/{renderers/nodes → nodes}/accessors/ModelViewProjectionNode.js +0 -0
  307. package/examples/jsm/nodes/accessors/NormalNode.js +39 -99
  308. package/examples/jsm/{renderers/nodes → nodes}/accessors/Object3DNode.js +34 -17
  309. package/examples/jsm/{renderers/nodes → nodes}/accessors/PointUVNode.js +2 -2
  310. package/examples/jsm/nodes/accessors/PositionNode.js +41 -110
  311. package/examples/jsm/nodes/accessors/ReferenceNode.js +65 -0
  312. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +31 -0
  313. package/examples/jsm/nodes/accessors/SkinningNode.js +102 -0
  314. package/examples/jsm/nodes/accessors/StorageBufferNode.js +21 -0
  315. package/examples/jsm/nodes/accessors/TextureNode.js +100 -0
  316. package/examples/jsm/nodes/accessors/UVNode.js +17 -43
  317. package/examples/jsm/nodes/accessors/UserDataNode.js +23 -0
  318. package/examples/jsm/nodes/core/ArrayUniformNode.js +23 -0
  319. package/examples/jsm/nodes/core/AttributeNode.js +33 -30
  320. package/examples/jsm/{renderers/nodes → nodes}/core/BypassNode.js +2 -2
  321. package/examples/jsm/nodes/core/CodeNode.js +50 -0
  322. package/examples/jsm/nodes/core/ConstNode.js +10 -106
  323. package/examples/jsm/{renderers/nodes → nodes}/core/ContextNode.js +17 -3
  324. package/examples/jsm/nodes/core/ExpressionNode.js +24 -7
  325. package/examples/jsm/nodes/core/FunctionCallNode.js +33 -59
  326. package/examples/jsm/nodes/core/FunctionNode.js +43 -216
  327. package/examples/jsm/nodes/core/InputNode.js +28 -60
  328. package/examples/jsm/nodes/core/InstanceIndexNode.js +21 -0
  329. package/examples/jsm/nodes/core/Node.js +230 -94
  330. package/examples/jsm/{renderers/nodes → nodes}/core/NodeAttribute.js +2 -2
  331. package/examples/jsm/nodes/core/NodeBuilder.js +388 -560
  332. package/examples/jsm/{renderers/nodes → nodes}/core/NodeCode.js +0 -0
  333. package/examples/jsm/nodes/core/NodeFrame.js +30 -23
  334. package/examples/jsm/{renderers/nodes → nodes}/core/NodeFunction.js +0 -0
  335. package/examples/jsm/{renderers/nodes → nodes}/core/NodeFunctionInput.js +0 -0
  336. package/examples/jsm/{renderers/nodes → nodes}/core/NodeKeywords.js +0 -0
  337. package/examples/jsm/{renderers/nodes → nodes}/core/NodeParser.js +0 -0
  338. package/examples/jsm/nodes/core/NodeUniform.js +8 -6
  339. package/examples/jsm/nodes/core/NodeUtils.js +90 -36
  340. package/examples/jsm/{renderers/nodes → nodes}/core/NodeVar.js +2 -2
  341. package/examples/jsm/{renderers/nodes/core/NodeVary.js → nodes/core/NodeVarying.js} +4 -4
  342. package/examples/jsm/{renderers/nodes → nodes}/core/PropertyNode.js +0 -0
  343. package/examples/jsm/nodes/core/TempNode.js +20 -112
  344. package/examples/jsm/nodes/core/UniformNode.js +46 -0
  345. package/examples/jsm/nodes/core/VarNode.js +58 -27
  346. package/examples/jsm/{renderers/nodes/core/VaryNode.js → nodes/core/VaryingNode.js} +7 -7
  347. package/examples/jsm/{renderers/nodes → nodes}/core/constants.js +0 -0
  348. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +94 -0
  349. package/examples/jsm/{renderers/nodes → nodes}/display/ColorSpaceNode.js +10 -11
  350. package/examples/jsm/nodes/display/FrontFacingNode.js +21 -0
  351. package/examples/jsm/nodes/display/NormalMapNode.js +86 -0
  352. package/examples/jsm/nodes/display/ToneMappingNode.js +51 -0
  353. package/examples/jsm/nodes/fog/FogNode.js +31 -0
  354. package/examples/jsm/nodes/fog/FogRangeNode.js +27 -0
  355. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +33 -0
  356. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  357. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +27 -0
  358. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  359. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +18 -0
  360. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +18 -0
  361. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +94 -0
  362. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +22 -0
  363. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +12 -0
  364. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  365. package/examples/jsm/nodes/geometry/RangeNode.js +109 -0
  366. package/examples/jsm/nodes/gpgpu/ComputeNode.js +65 -0
  367. package/examples/jsm/nodes/lighting/AONode.js +25 -0
  368. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +37 -0
  369. package/examples/jsm/nodes/lighting/EnvironmentNode.js +66 -0
  370. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +50 -0
  371. package/examples/jsm/nodes/lighting/LightingContextNode.js +75 -0
  372. package/examples/jsm/nodes/lighting/LightingNode.js +19 -0
  373. package/examples/jsm/nodes/lighting/LightsNode.js +120 -0
  374. package/examples/jsm/nodes/lighting/PunctualLightNode.js +68 -0
  375. package/examples/jsm/nodes/loaders/NodeLoader.js +107 -0
  376. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +73 -0
  377. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  378. package/examples/jsm/{renderers/nodes → nodes}/materials/LineBasicNodeMaterial.js +11 -4
  379. package/examples/jsm/nodes/materials/Materials.js +53 -0
  380. package/examples/jsm/{renderers/nodes → nodes}/materials/MeshBasicNodeMaterial.js +13 -4
  381. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +70 -0
  382. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +159 -22
  383. package/examples/jsm/nodes/materials/NodeMaterial.js +128 -113
  384. package/examples/jsm/{renderers/nodes → nodes}/materials/PointsNodeMaterial.js +13 -4
  385. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +95 -16
  386. package/examples/jsm/nodes/materialx/Disclaimer.md +199 -0
  387. package/examples/jsm/nodes/materialx/functions/lib/mx_hsv.js +56 -0
  388. package/examples/jsm/nodes/materialx/functions/lib/mx_noise.js +607 -0
  389. package/examples/jsm/nodes/math/CondNode.js +26 -95
  390. package/examples/jsm/nodes/math/MathNode.js +156 -189
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  392. package/examples/jsm/{renderers/nodes → nodes}/parsers/GLSLNodeFunction.js +23 -8
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  394. package/examples/jsm/{renderers/nodes → nodes}/parsers/WGSLNodeFunction.js +20 -5
  395. package/examples/jsm/{renderers/nodes → nodes}/parsers/WGSLNodeParser.js +0 -0
  396. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -57
  397. package/examples/jsm/nodes/shadernode/ShaderNode.js +262 -0
  398. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +277 -0
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  400. package/examples/jsm/{renderers/nodes → nodes}/utils/ArrayElementNode.js +3 -3
  401. package/examples/jsm/nodes/utils/ConvertNode.js +46 -0
  402. package/examples/jsm/nodes/utils/JoinNode.js +15 -87
  403. package/examples/jsm/nodes/utils/MatcapUVNode.js +25 -0
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  405. package/examples/jsm/{renderers/nodes → nodes}/utils/OscNode.js +18 -2
  406. package/examples/jsm/nodes/utils/RotateUVNode.js +32 -0
  407. package/examples/jsm/nodes/utils/SplitNode.js +102 -0
  408. package/examples/jsm/{renderers/nodes → nodes}/utils/SpriteSheetUVNode.js +3 -3
  409. package/examples/jsm/nodes/utils/TimerNode.js +30 -65
  410. package/examples/jsm/objects/GroundProjectedEnv.js +186 -0
  411. package/examples/jsm/objects/Lensflare.js +2 -2
  412. package/examples/jsm/objects/LightningStorm.js +4 -4
  413. package/examples/jsm/objects/MarchingCubes.js +5 -9
  414. package/examples/jsm/objects/Reflector.js +19 -8
  415. package/examples/jsm/objects/ReflectorForSSRPass.js +5 -7
  416. package/examples/jsm/objects/Refractor.js +19 -9
  417. package/examples/jsm/objects/ShadowMesh.js +10 -4
  418. package/examples/jsm/objects/Sky.js +2 -2
  419. package/examples/jsm/objects/Water.js +2 -2
  420. package/examples/jsm/objects/Water2.js +2 -2
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  424. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +5 -7
  425. package/examples/jsm/postprocessing/AfterimagePass.js +0 -10
  426. package/examples/jsm/postprocessing/BloomPass.js +48 -20
  427. package/examples/jsm/postprocessing/DotScreenPass.js +1 -1
  428. package/examples/jsm/postprocessing/EffectComposer.js +1 -9
  429. package/examples/jsm/postprocessing/LUTPass.js +2 -2
  430. package/examples/jsm/postprocessing/OutlinePass.js +13 -18
  431. package/examples/jsm/postprocessing/SAOPass.js +2 -9
  432. package/examples/jsm/postprocessing/SSAARenderPass.js +1 -4
  433. package/examples/jsm/postprocessing/SSRPass.js +3 -9
  434. package/examples/jsm/postprocessing/TAARenderPass.js +4 -4
  435. package/examples/jsm/postprocessing/UnrealBloomPass.js +3 -8
  436. package/examples/jsm/renderers/CSS2DRenderer.js +23 -21
  437. package/examples/jsm/renderers/CSS3DRenderer.js +41 -36
  438. package/examples/jsm/renderers/Projector.js +103 -152
  439. package/examples/jsm/renderers/SVGRenderer.js +4 -4
  440. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +9 -5
  441. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +398 -183
  442. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +19 -4
  443. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +4 -4
  444. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +55 -13
  445. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +8 -7
  446. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +43 -0
  447. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +20 -7
  448. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +6 -0
  449. package/examples/jsm/renderers/webgpu/WebGPUInfo.js +1 -1
  450. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +1 -7
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  452. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +18 -15
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  456. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +2 -2
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  458. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +25 -20
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  464. package/examples/jsm/renderers/webgpu/constants.js +3 -2
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  468. package/examples/jsm/shaders/BlendShader.js +2 -1
  469. package/examples/jsm/shaders/CopyShader.js +4 -3
  470. package/examples/jsm/shaders/FXAAShader.js +219 -1051
  471. package/examples/jsm/shaders/FreiChenShader.js +1 -1
  472. package/examples/jsm/shaders/HorizontalBlurShader.js +1 -1
  473. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +1 -1
  474. package/examples/jsm/shaders/LuminosityShader.js +1 -1
  475. package/examples/jsm/shaders/MMDToonShader.js +2 -2
  476. package/examples/jsm/shaders/SSRShader.js +3 -3
  477. package/examples/jsm/shaders/ToneMapShader.js +2 -2
  478. package/examples/jsm/utils/BufferGeometryUtils.js +293 -22
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  482. package/examples/jsm/utils/PackedPhongMaterial.js +0 -1
  483. package/examples/jsm/utils/SceneUtils.js +73 -19
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  485. package/examples/jsm/utils/UVsDebug.js +23 -32
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  487. package/examples/jsm/webxr/OculusHandPointerModel.js +9 -4
  488. package/examples/jsm/webxr/Text2D.js +1 -1
  489. package/examples/jsm/webxr/VRButton.js +16 -8
  490. package/examples/jsm/webxr/XRHandMeshModel.js +3 -7
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  662. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +2 -4
  663. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +1 -1
  664. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +18 -7
  665. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +8 -3
  666. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +9 -6
  667. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
  668. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +16 -31
  669. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +14 -10
  670. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +1 -1
  671. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +1 -1
  672. package/src/renderers/shaders/ShaderChunk.js +10 -2
  673. package/src/renderers/shaders/ShaderLib/background.glsl.js +8 -0
  674. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +1 -0
  675. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +3 -3
  676. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +23 -50
  677. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +1 -0
  678. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +6 -0
  679. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +1 -1
  680. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +10 -0
  681. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +1 -0
  682. package/src/renderers/shaders/ShaderLib/points.glsl.js +1 -0
  683. package/src/renderers/shaders/ShaderLib.js +37 -31
  684. package/src/renderers/shaders/UniformsLib.js +14 -13
  685. package/src/renderers/shaders/UniformsUtils.js +14 -0
  686. package/src/renderers/webgl/WebGLAttributes.js +6 -6
  687. package/src/renderers/webgl/WebGLBackground.js +7 -4
  688. package/src/renderers/webgl/WebGLBindingStates.js +57 -29
  689. package/src/renderers/webgl/WebGLGeometries.js +2 -2
  690. package/src/renderers/webgl/WebGLLights.js +37 -14
  691. package/src/renderers/webgl/WebGLMaterials.js +72 -187
  692. package/src/renderers/webgl/WebGLMorphtargets.js +43 -39
  693. package/src/renderers/webgl/WebGLProgram.js +63 -30
  694. package/src/renderers/webgl/WebGLPrograms.js +97 -104
  695. package/src/renderers/webgl/WebGLRenderLists.js +5 -4
  696. package/src/renderers/webgl/WebGLRenderStates.js +5 -4
  697. package/src/renderers/webgl/WebGLShaderCache.js +12 -8
  698. package/src/renderers/webgl/WebGLShadowMap.js +13 -20
  699. package/src/renderers/webgl/WebGLState.js +49 -2
  700. package/src/renderers/webgl/WebGLTextures.js +576 -386
  701. package/src/renderers/webgl/WebGLUniforms.js +81 -82
  702. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  703. package/src/renderers/webgl/WebGLUtils.js +14 -3
  704. package/src/renderers/webvr/WebVRManager.js +42 -9
  705. package/src/renderers/webvr/WebVRUtils.js +1 -1
  706. package/src/renderers/webxr/WebXRController.js +45 -37
  707. package/src/renderers/webxr/WebXRManager.js +110 -68
  708. package/src/scenes/Fog.js +2 -2
  709. package/src/scenes/FogExp2.js +2 -2
  710. package/src/scenes/Scene.js +18 -5
  711. package/src/textures/CanvasTexture.js +2 -2
  712. package/src/textures/CompressedTexture.js +2 -2
  713. package/src/textures/CubeTexture.js +2 -2
  714. package/src/textures/{DataTexture3D.js → Data3DTexture.js} +4 -4
  715. package/src/textures/{DataTexture2DArray.js → DataArrayTexture.js} +4 -4
  716. package/src/textures/DataTexture.js +2 -5
  717. package/src/textures/DepthTexture.js +5 -5
  718. package/src/textures/FramebufferTexture.js +2 -2
  719. package/src/textures/Source.js +123 -0
  720. package/src/textures/Texture.js +27 -97
  721. package/src/textures/VideoTexture.js +2 -2
  722. package/src/utils.js +15 -1
  723. package/examples/js/controls/experimental/CameraControls.js +0 -1044
  724. package/examples/js/csm/Frustum.js +0 -133
  725. package/examples/js/deprecated/Geometry.js +0 -1656
  726. package/examples/js/loaders/KTX2Loader.js +0 -566
  727. package/examples/js/loaders/VRMLoader.js +0 -72
  728. package/examples/js/objects/ReflectorRTT.js +0 -16
  729. package/examples/js/postprocessing/SSRrPass.js +0 -494
  730. package/examples/js/shaders/SSRrShader.js +0 -336
  731. package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
  732. package/examples/jsm/deprecated/Geometry.js +0 -1869
  733. package/examples/jsm/libs/opentype.module.min.js +0 -119
  734. package/examples/jsm/loaders/NodeMaterialLoader.js +0 -263
  735. package/examples/jsm/loaders/VRMLoader.js +0 -78
  736. package/examples/jsm/nodes/accessors/ColorsNode.js +0 -56
  737. package/examples/jsm/nodes/accessors/LightNode.js +0 -60
  738. package/examples/jsm/nodes/accessors/ReflectNode.js +0 -157
  739. package/examples/jsm/nodes/accessors/ResolutionNode.js +0 -64
  740. package/examples/jsm/nodes/accessors/ScreenUVNode.js +0 -64
  741. package/examples/jsm/nodes/core/NodeLib.js +0 -64
  742. package/examples/jsm/nodes/core/StructNode.js +0 -106
  743. package/examples/jsm/nodes/effects/BlurNode.js +0 -171
  744. package/examples/jsm/nodes/effects/ColorAdjustmentNode.js +0 -140
  745. package/examples/jsm/nodes/effects/LuminanceNode.js +0 -75
  746. package/examples/jsm/nodes/inputs/BoolNode.js +0 -51
  747. package/examples/jsm/nodes/inputs/ColorNode.js +0 -58
  748. package/examples/jsm/nodes/inputs/CubeTextureNode.js +0 -108
  749. package/examples/jsm/nodes/inputs/FloatNode.js +0 -51
  750. package/examples/jsm/nodes/inputs/IntNode.js +0 -51
  751. package/examples/jsm/nodes/inputs/Matrix3Node.js +0 -63
  752. package/examples/jsm/nodes/inputs/Matrix4Node.js +0 -63
  753. package/examples/jsm/nodes/inputs/PropertyNode.js +0 -47
  754. package/examples/jsm/nodes/inputs/RTTNode.js +0 -157
  755. package/examples/jsm/nodes/inputs/ReflectorNode.js +0 -90
  756. package/examples/jsm/nodes/inputs/ScreenNode.js +0 -28
  757. package/examples/jsm/nodes/inputs/TextureNode.js +0 -116
  758. package/examples/jsm/nodes/inputs/Vector2Node.js +0 -57
  759. package/examples/jsm/nodes/inputs/Vector3Node.js +0 -58
  760. package/examples/jsm/nodes/inputs/Vector4Node.js +0 -59
  761. package/examples/jsm/nodes/materials/BasicNodeMaterial.js +0 -26
  762. package/examples/jsm/nodes/materials/PhongNodeMaterial.js +0 -36
  763. package/examples/jsm/nodes/materials/StandardNodeMaterial.js +0 -40
  764. package/examples/jsm/nodes/materials/nodes/BasicNode.js +0 -154
  765. package/examples/jsm/nodes/materials/nodes/MeshStandardNode.js +0 -116
  766. package/examples/jsm/nodes/materials/nodes/PhongNode.js +0 -409
  767. package/examples/jsm/nodes/materials/nodes/RawNode.js +0 -62
  768. package/examples/jsm/nodes/materials/nodes/SpriteNode.js +0 -236
  769. package/examples/jsm/nodes/materials/nodes/StandardNode.js +0 -609
  770. package/examples/jsm/nodes/misc/BumpMapNode.js +0 -163
  771. package/examples/jsm/nodes/misc/NormalMapNode.js +0 -138
  772. package/examples/jsm/nodes/misc/TextureCubeNode.js +0 -86
  773. package/examples/jsm/nodes/misc/TextureCubeUVNode.js +0 -280
  774. package/examples/jsm/nodes/postprocessing/NodePass.js +0 -93
  775. package/examples/jsm/nodes/postprocessing/NodePostProcessing.js +0 -148
  776. package/examples/jsm/nodes/procedural/Fractal3DNode.js +0 -104
  777. package/examples/jsm/nodes/procedural/Noise2DNode.js +0 -149
  778. package/examples/jsm/nodes/procedural/Noise3DNode.js +0 -141
  779. package/examples/jsm/nodes/utils/BypassNode.js +0 -85
  780. package/examples/jsm/nodes/utils/ColorSpaceNode.js +0 -145
  781. package/examples/jsm/nodes/utils/MaxMIPLevelNode.js +0 -56
  782. package/examples/jsm/nodes/utils/RemapNode.js +0 -155
  783. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +0 -101
  784. package/examples/jsm/nodes/utils/SubSlotNode.js +0 -77
  785. package/examples/jsm/nodes/utils/SwitchNode.js +0 -103
  786. package/examples/jsm/nodes/utils/UVTransformNode.js +0 -66
  787. package/examples/jsm/nodes/utils/VelocityNode.js +0 -170
  788. package/examples/jsm/objects/ReflectorRTT.js +0 -15
  789. package/examples/jsm/package.json +0 -3
  790. package/examples/jsm/postprocessing/SSRrPass.js +0 -579
  791. package/examples/jsm/renderers/nodes/Nodes.js +0 -166
  792. package/examples/jsm/renderers/nodes/ShaderNode.js +0 -373
  793. package/examples/jsm/renderers/nodes/accessors/CameraNode.js +0 -68
  794. package/examples/jsm/renderers/nodes/accessors/NormalNode.js +0 -63
  795. package/examples/jsm/renderers/nodes/accessors/PositionNode.js +0 -67
  796. package/examples/jsm/renderers/nodes/accessors/ReferenceNode.js +0 -91
  797. package/examples/jsm/renderers/nodes/accessors/SkinningNode.js +0 -107
  798. package/examples/jsm/renderers/nodes/accessors/UVNode.js +0 -25
  799. package/examples/jsm/renderers/nodes/core/ArrayInputNode.js +0 -23
  800. package/examples/jsm/renderers/nodes/core/AttributeNode.js +0 -54
  801. package/examples/jsm/renderers/nodes/core/CodeNode.js +0 -78
  802. package/examples/jsm/renderers/nodes/core/ExpressionNode.js +0 -32
  803. package/examples/jsm/renderers/nodes/core/FunctionCallNode.js +0 -67
  804. package/examples/jsm/renderers/nodes/core/FunctionNode.js +0 -87
  805. package/examples/jsm/renderers/nodes/core/InputNode.js +0 -66
  806. package/examples/jsm/renderers/nodes/core/Node.js +0 -104
  807. package/examples/jsm/renderers/nodes/core/NodeBuilder.js +0 -633
  808. package/examples/jsm/renderers/nodes/core/NodeFrame.js +0 -59
  809. package/examples/jsm/renderers/nodes/core/NodeUniform.js +0 -28
  810. package/examples/jsm/renderers/nodes/core/TempNode.js +0 -43
  811. package/examples/jsm/renderers/nodes/core/VarNode.js +0 -51
  812. package/examples/jsm/renderers/nodes/display/NormalMapNode.js +0 -87
  813. package/examples/jsm/renderers/nodes/functions/BSDFs.js +0 -122
  814. package/examples/jsm/renderers/nodes/functions/PhysicalMaterialFunctions.js +0 -27
  815. package/examples/jsm/renderers/nodes/inputs/BufferNode.js +0 -25
  816. package/examples/jsm/renderers/nodes/inputs/ColorNode.js +0 -18
  817. package/examples/jsm/renderers/nodes/inputs/FloatNode.js +0 -17
  818. package/examples/jsm/renderers/nodes/inputs/IntNode.js +0 -17
  819. package/examples/jsm/renderers/nodes/inputs/Matrix3Node.js +0 -18
  820. package/examples/jsm/renderers/nodes/inputs/Matrix4Node.js +0 -18
  821. package/examples/jsm/renderers/nodes/inputs/TextureNode.js +0 -74
  822. package/examples/jsm/renderers/nodes/inputs/Vector2Node.js +0 -18
  823. package/examples/jsm/renderers/nodes/inputs/Vector3Node.js +0 -18
  824. package/examples/jsm/renderers/nodes/inputs/Vector4Node.js +0 -18
  825. package/examples/jsm/renderers/nodes/lights/LightContextNode.js +0 -59
  826. package/examples/jsm/renderers/nodes/lights/LightNode.js +0 -79
  827. package/examples/jsm/renderers/nodes/lights/LightsNode.js +0 -44
  828. package/examples/jsm/renderers/nodes/materials/Materials.js +0 -11
  829. package/examples/jsm/renderers/nodes/materials/MeshStandardNodeMaterial.js +0 -63
  830. package/examples/jsm/renderers/nodes/math/CondNode.js +0 -60
  831. package/examples/jsm/renderers/nodes/math/MathNode.js +0 -242
  832. package/examples/jsm/renderers/nodes/math/OperatorNode.js +0 -174
  833. package/examples/jsm/renderers/nodes/procedural/CheckerNode.js +0 -36
  834. package/examples/jsm/renderers/nodes/utils/ConvertNode.js +0 -33
  835. package/examples/jsm/renderers/nodes/utils/JoinNode.js +0 -42
  836. package/examples/jsm/renderers/nodes/utils/SplitNode.js +0 -55
  837. package/examples/jsm/renderers/nodes/utils/TimerNode.js +0 -47
  838. package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +0 -45
  839. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -20
  840. package/examples/jsm/shaders/SSRrShader.js +0 -307
  841. package/src/renderers/WebGLMultisampleRenderTarget.js +0 -33
  842. package/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js +0 -122
@@ -0,0 +1,186 @@
1
+ import { Mesh, IcosahedronGeometry, ShaderMaterial, DoubleSide } from 'three';
2
+
3
+ /**
4
+ * Ground projected env map adapted from @react-three/drei.
5
+ * https://github.com/pmndrs/drei/blob/master/src/core/Environment.tsx
6
+ */
7
+ export class GroundProjectedEnv extends Mesh {
8
+
9
+ constructor( texture, options ) {
10
+
11
+ const isCubeMap = texture.isCubeTexture;
12
+ const w =
13
+ ( isCubeMap ? texture.image[ 0 ]?.width : texture.image.width ) ?? 1024;
14
+ const cubeSize = w / 4;
15
+ const _lodMax = Math.floor( Math.log2( cubeSize ) );
16
+ const _cubeSize = Math.pow( 2, _lodMax );
17
+ const width = 3 * Math.max( _cubeSize, 16 * 7 );
18
+ const height = 4 * _cubeSize;
19
+
20
+ const defines = [
21
+ isCubeMap ? '#define ENVMAP_TYPE_CUBE' : '',
22
+ `#define CUBEUV_TEXEL_WIDTH ${1.0 / width}`,
23
+ `#define CUBEUV_TEXEL_HEIGHT ${1.0 / height}`,
24
+ `#define CUBEUV_MAX_MIP ${_lodMax}.0`,
25
+ ];
26
+
27
+ const vertexShader = /* glsl */ `
28
+ varying vec3 vWorldPosition;
29
+
30
+ void main()
31
+ {
32
+
33
+ vec4 worldPosition = ( modelMatrix * vec4( position, 1.0 ) );
34
+ vWorldPosition = worldPosition.xyz;
35
+
36
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
37
+
38
+ }
39
+ `;
40
+ const fragmentShader = defines.join( '\n' ) + /* glsl */ `
41
+ #define ENVMAP_TYPE_CUBE_UV
42
+
43
+ varying vec3 vWorldPosition;
44
+
45
+ uniform float radius;
46
+ uniform float height;
47
+ uniform float angle;
48
+
49
+ #ifdef ENVMAP_TYPE_CUBE
50
+
51
+ uniform samplerCube map;
52
+
53
+ #else
54
+
55
+ uniform sampler2D map;
56
+
57
+ #endif
58
+
59
+ // From: https://www.shadertoy.com/view/4tsBD7
60
+ float diskIntersectWithBackFaceCulling( vec3 ro, vec3 rd, vec3 c, vec3 n, float r )
61
+ {
62
+
63
+ float d = dot ( rd, n );
64
+
65
+ if( d > 0.0 ) { return 1e6; }
66
+
67
+ vec3 o = ro - c;
68
+ float t = - dot( n, o ) / d;
69
+ vec3 q = o + rd * t;
70
+
71
+ return ( dot( q, q ) < r * r ) ? t : 1e6;
72
+
73
+ }
74
+
75
+ // From: https://www.iquilezles.org/www/articles/intersectors/intersectors.htm
76
+ float sphereIntersect( vec3 ro, vec3 rd, vec3 ce, float ra )
77
+ {
78
+
79
+ vec3 oc = ro - ce;
80
+ float b = dot( oc, rd );
81
+ float c = dot( oc, oc ) - ra * ra;
82
+ float h = b * b - c;
83
+
84
+ if( h < 0.0 ) { return -1.0; }
85
+
86
+ h = sqrt( h );
87
+
88
+ return - b + h;
89
+
90
+ }
91
+
92
+ vec3 project()
93
+ {
94
+
95
+ vec3 p = normalize( vWorldPosition );
96
+ vec3 camPos = cameraPosition;
97
+ camPos.y -= height;
98
+
99
+ float intersection = sphereIntersect( camPos, p, vec3( 0.0 ), radius );
100
+ if( intersection > 0.0 ) {
101
+
102
+ vec3 h = vec3( 0.0, - height, 0.0 );
103
+ float intersection2 = diskIntersectWithBackFaceCulling( camPos, p, h, vec3( 0.0, 1.0, 0.0 ), radius );
104
+ p = ( camPos + min( intersection, intersection2 ) * p ) / radius;
105
+
106
+ } else {
107
+
108
+ p = vec3( 0.0, 1.0, 0.0 );
109
+
110
+ }
111
+
112
+ return p;
113
+
114
+ }
115
+
116
+ #include <common>
117
+ #include <cube_uv_reflection_fragment>
118
+
119
+ void main()
120
+ {
121
+
122
+ vec3 projectedWorldPosition = project();
123
+
124
+ #ifdef ENVMAP_TYPE_CUBE
125
+
126
+ vec3 outcolor = textureCube( map, projectedWorldPosition ).rgb;
127
+
128
+ #else
129
+
130
+ vec3 direction = normalize( projectedWorldPosition );
131
+ vec2 uv = equirectUv( direction );
132
+ vec3 outcolor = texture2D( map, uv ).rgb;
133
+
134
+ #endif
135
+
136
+ gl_FragColor = vec4( outcolor, 1.0 );
137
+
138
+ #include <tonemapping_fragment>
139
+ #include <encodings_fragment>
140
+
141
+ }
142
+ `;
143
+
144
+ const uniforms = {
145
+ map: { value: texture },
146
+ height: { value: options?.height || 15 },
147
+ radius: { value: options?.radius || 100 },
148
+ };
149
+
150
+ const geometry = new IcosahedronGeometry( 1, 16 );
151
+ const material = new ShaderMaterial( {
152
+ uniforms,
153
+ fragmentShader,
154
+ vertexShader,
155
+ side: DoubleSide,
156
+ } );
157
+
158
+ super( geometry, material );
159
+
160
+ }
161
+
162
+ set radius( radius ) {
163
+
164
+ this.material.uniforms.radius.value = radius;
165
+
166
+ }
167
+
168
+ get radius() {
169
+
170
+ return this.material.uniforms.radius.value;
171
+
172
+ }
173
+
174
+ set height( height ) {
175
+
176
+ this.material.uniforms.height.value = height;
177
+
178
+ }
179
+
180
+ get height() {
181
+
182
+ return this.material.uniforms.height.value;
183
+
184
+ }
185
+
186
+ }
@@ -21,6 +21,8 @@ class Lensflare extends Mesh {
21
21
 
22
22
  super( Lensflare.Geometry, new MeshBasicMaterial( { opacity: 0, transparent: true } ) );
23
23
 
24
+ this.isLensflare = true;
25
+
24
26
  this.type = 'Lensflare';
25
27
  this.frustumCulled = false;
26
28
  this.renderOrder = Infinity;
@@ -265,8 +267,6 @@ class Lensflare extends Mesh {
265
267
 
266
268
  }
267
269
 
268
- Lensflare.prototype.isLensflare = true;
269
-
270
270
  //
271
271
 
272
272
  class LensflareElement {
@@ -58,6 +58,8 @@ class LightningStorm extends Object3D {
58
58
 
59
59
  super();
60
60
 
61
+ this.isLightningStorm = true;
62
+
61
63
  // Parameters
62
64
 
63
65
  this.stormParams = stormParams;
@@ -205,9 +207,9 @@ class LightningStorm extends Object3D {
205
207
 
206
208
  }
207
209
 
208
- copy( source ) {
210
+ copy( source, recursive ) {
209
211
 
210
- super.copy( source );
212
+ super.copy( source, recursive );
211
213
 
212
214
  this.stormParams.size = source.stormParams.size;
213
215
  this.stormParams.minHeight = source.stormParams.minHeight;
@@ -240,6 +242,4 @@ class LightningStorm extends Object3D {
240
242
 
241
243
  }
242
244
 
243
- LightningStorm.prototype.isLightningStorm = true;
244
-
245
245
  export { LightningStorm };
@@ -18,6 +18,8 @@ class MarchingCubes extends Mesh {
18
18
 
19
19
  super( geometry, material );
20
20
 
21
+ this.isMarchingCubes = true;
22
+
21
23
  const scope = this;
22
24
 
23
25
  // temp buffers used in polygonize
@@ -812,7 +814,7 @@ class MarchingCubes extends Mesh {
812
814
 
813
815
  };
814
816
 
815
- this.onBeforeRender = function () {
817
+ this.update = function () {
816
818
 
817
819
  this.count = 0;
818
820
 
@@ -843,13 +845,9 @@ class MarchingCubes extends Mesh {
843
845
 
844
846
  }
845
847
 
846
- // reset unneeded data
847
-
848
- for ( let i = this.count * 3; i < this.positionArray.length; i ++ ) {
848
+ // set the draw range to only the processed triangles
849
849
 
850
- this.positionArray[ i ] = 0.0;
851
-
852
- }
850
+ this.geometry.setDrawRange( 0, this.count );
853
851
 
854
852
  // update geometry data
855
853
 
@@ -871,8 +869,6 @@ class MarchingCubes extends Mesh {
871
869
 
872
870
  }
873
871
 
874
- MarchingCubes.prototype.isMarchingCubes = true;
875
-
876
872
  /////////////////////////////////////
877
873
  // Marching cubes lookup tables
878
874
  /////////////////////////////////////
@@ -8,7 +8,10 @@ import {
8
8
  UniformsUtils,
9
9
  Vector3,
10
10
  Vector4,
11
- WebGLRenderTarget
11
+ WebGLRenderTarget,
12
+ HalfFloatType,
13
+ NoToneMapping,
14
+ LinearEncoding
12
15
  } from 'three';
13
16
 
14
17
  class Reflector extends Mesh {
@@ -17,7 +20,10 @@ class Reflector extends Mesh {
17
20
 
18
21
  super( geometry );
19
22
 
23
+ this.isReflector = true;
24
+
20
25
  this.type = 'Reflector';
26
+ this.camera = new PerspectiveCamera();
21
27
 
22
28
  const scope = this;
23
29
 
@@ -26,6 +32,7 @@ class Reflector extends Mesh {
26
32
  const textureHeight = options.textureHeight || 512;
27
33
  const clipBias = options.clipBias || 0;
28
34
  const shader = options.shader || Reflector.ReflectorShader;
35
+ const multisample = ( options.multisample !== undefined ) ? options.multisample : 4;
29
36
 
30
37
  //
31
38
 
@@ -42,9 +49,9 @@ class Reflector extends Mesh {
42
49
  const q = new Vector4();
43
50
 
44
51
  const textureMatrix = new Matrix4();
45
- const virtualCamera = new PerspectiveCamera();
52
+ const virtualCamera = this.camera;
46
53
 
47
- const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight );
54
+ const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample, type: HalfFloatType } );
48
55
 
49
56
  const material = new ShaderMaterial( {
50
57
  uniforms: UniformsUtils.clone( shader.uniforms ),
@@ -133,18 +140,19 @@ class Reflector extends Mesh {
133
140
  projectionMatrix.elements[ 14 ] = clipPlane.w;
134
141
 
135
142
  // Render
136
-
137
- renderTarget.texture.encoding = renderer.outputEncoding;
138
-
139
143
  scope.visible = false;
140
144
 
141
145
  const currentRenderTarget = renderer.getRenderTarget();
142
146
 
143
147
  const currentXrEnabled = renderer.xr.enabled;
144
148
  const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
149
+ const currentOutputEncoding = renderer.outputEncoding;
150
+ const currentToneMapping = renderer.toneMapping;
145
151
 
146
152
  renderer.xr.enabled = false; // Avoid camera modification
147
153
  renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
154
+ renderer.outputEncoding = LinearEncoding;
155
+ renderer.toneMapping = NoToneMapping;
148
156
 
149
157
  renderer.setRenderTarget( renderTarget );
150
158
 
@@ -155,6 +163,8 @@ class Reflector extends Mesh {
155
163
 
156
164
  renderer.xr.enabled = currentXrEnabled;
157
165
  renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
166
+ renderer.outputEncoding = currentOutputEncoding;
167
+ renderer.toneMapping = currentToneMapping;
158
168
 
159
169
  renderer.setRenderTarget( currentRenderTarget );
160
170
 
@@ -189,8 +199,6 @@ class Reflector extends Mesh {
189
199
 
190
200
  }
191
201
 
192
- Reflector.prototype.isReflector = true;
193
-
194
202
  Reflector.ReflectorShader = {
195
203
 
196
204
  uniforms: {
@@ -252,6 +260,9 @@ Reflector.ReflectorShader = {
252
260
  vec4 base = texture2DProj( tDiffuse, vUv );
253
261
  gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
254
262
 
263
+ #include <tonemapping_fragment>
264
+ #include <encodings_fragment>
265
+
255
266
  }`
256
267
  };
257
268
 
@@ -11,7 +11,8 @@ import {
11
11
  DepthTexture,
12
12
  UnsignedShortType,
13
13
  NearestFilter,
14
- Plane
14
+ Plane,
15
+ HalfFloatType
15
16
  } from 'three';
16
17
 
17
18
  class ReflectorForSSRPass extends Mesh {
@@ -20,6 +21,8 @@ class ReflectorForSSRPass extends Mesh {
20
21
 
21
22
  super( geometry );
22
23
 
24
+ this.isReflectorForSSRPass = true;
25
+
23
26
  this.type = 'ReflectorForSSRPass';
24
27
 
25
28
  const scope = this;
@@ -102,6 +105,7 @@ class ReflectorForSSRPass extends Mesh {
102
105
 
103
106
  const parameters = {
104
107
  depthTexture: useDepthTexture ? depthTexture : null,
108
+ type: HalfFloatType
105
109
  };
106
110
 
107
111
  const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, parameters );
@@ -196,10 +200,6 @@ class ReflectorForSSRPass extends Mesh {
196
200
  textureMatrix.multiply( virtualCamera.matrixWorldInverse );
197
201
  textureMatrix.multiply( scope.matrixWorld );
198
202
 
199
- // Render
200
-
201
- renderTarget.texture.encoding = renderer.outputEncoding;
202
-
203
203
  // scope.visible = false;
204
204
 
205
205
  const currentRenderTarget = renderer.getRenderTarget();
@@ -249,8 +249,6 @@ class ReflectorForSSRPass extends Mesh {
249
249
 
250
250
  }
251
251
 
252
- ReflectorForSSRPass.prototype.isReflectorForSSRPass = true;
253
-
254
252
  ReflectorForSSRPass.ReflectorShader = {
255
253
 
256
254
  defines: {
@@ -9,7 +9,10 @@ import {
9
9
  UniformsUtils,
10
10
  Vector3,
11
11
  Vector4,
12
- WebGLRenderTarget
12
+ WebGLRenderTarget,
13
+ LinearEncoding,
14
+ NoToneMapping,
15
+ HalfFloatType
13
16
  } from 'three';
14
17
 
15
18
  class Refractor extends Mesh {
@@ -18,7 +21,10 @@ class Refractor extends Mesh {
18
21
 
19
22
  super( geometry );
20
23
 
24
+ this.isRefractor = true;
25
+
21
26
  this.type = 'Refractor';
27
+ this.camera = new PerspectiveCamera();
22
28
 
23
29
  const scope = this;
24
30
 
@@ -27,10 +33,11 @@ class Refractor extends Mesh {
27
33
  const textureHeight = options.textureHeight || 512;
28
34
  const clipBias = options.clipBias || 0;
29
35
  const shader = options.shader || Refractor.RefractorShader;
36
+ const multisample = ( options.multisample !== undefined ) ? options.multisample : 4;
30
37
 
31
38
  //
32
39
 
33
- const virtualCamera = new PerspectiveCamera();
40
+ const virtualCamera = this.camera;
34
41
  virtualCamera.matrixAutoUpdate = false;
35
42
  virtualCamera.userData.refractor = true;
36
43
 
@@ -41,7 +48,7 @@ class Refractor extends Mesh {
41
48
 
42
49
  // render target
43
50
 
44
- const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight );
51
+ const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample, type: HalfFloatType } );
45
52
 
46
53
  // material
47
54
 
@@ -187,9 +194,13 @@ class Refractor extends Mesh {
187
194
  const currentRenderTarget = renderer.getRenderTarget();
188
195
  const currentXrEnabled = renderer.xr.enabled;
189
196
  const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
197
+ const currentOutputEncoding = renderer.outputEncoding;
198
+ const currentToneMapping = renderer.toneMapping;
190
199
 
191
200
  renderer.xr.enabled = false; // avoid camera modification
192
201
  renderer.shadowMap.autoUpdate = false; // avoid re-computing shadows
202
+ renderer.outputEncoding = LinearEncoding;
203
+ renderer.toneMapping = NoToneMapping;
193
204
 
194
205
  renderer.setRenderTarget( renderTarget );
195
206
  if ( renderer.autoClear === false ) renderer.clear();
@@ -197,6 +208,8 @@ class Refractor extends Mesh {
197
208
 
198
209
  renderer.xr.enabled = currentXrEnabled;
199
210
  renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
211
+ renderer.outputEncoding = currentOutputEncoding;
212
+ renderer.toneMapping = currentToneMapping;
200
213
  renderer.setRenderTarget( currentRenderTarget );
201
214
 
202
215
  // restore viewport
@@ -217,10 +230,6 @@ class Refractor extends Mesh {
217
230
 
218
231
  this.onBeforeRender = function ( renderer, scene, camera ) {
219
232
 
220
- // Render
221
-
222
- renderTarget.texture.encoding = renderer.outputEncoding;
223
-
224
233
  // ensure refractors are rendered only once per frame
225
234
 
226
235
  if ( camera.userData.refractor === true ) return;
@@ -258,8 +267,6 @@ class Refractor extends Mesh {
258
267
 
259
268
  }
260
269
 
261
- Refractor.prototype.isRefractor = true;
262
-
263
270
  Refractor.RefractorShader = {
264
271
 
265
272
  uniforms: {
@@ -315,6 +322,9 @@ Refractor.RefractorShader = {
315
322
  vec4 base = texture2DProj( tDiffuse, vUv );
316
323
  gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
317
324
 
325
+ #include <tonemapping_fragment>
326
+ #include <encodings_fragment>
327
+
318
328
  }`
319
329
 
320
330
  };
@@ -1,7 +1,9 @@
1
1
  import {
2
2
  Matrix4,
3
3
  Mesh,
4
- MeshBasicMaterial
4
+ MeshBasicMaterial,
5
+ EqualStencilFunc,
6
+ IncrementStencilOp
5
7
  } from 'three';
6
8
 
7
9
  /**
@@ -19,12 +21,18 @@ class ShadowMesh extends Mesh {
19
21
  color: 0x000000,
20
22
  transparent: true,
21
23
  opacity: 0.6,
22
- depthWrite: false
24
+ depthWrite: false,
25
+ stencilWrite: true,
26
+ stencilFunc: EqualStencilFunc,
27
+ stencilRef: 0,
28
+ stencilZPass: IncrementStencilOp
23
29
 
24
30
  } );
25
31
 
26
32
  super( mesh.geometry, shadowMaterial );
27
33
 
34
+ this.isShadowMesh = true;
35
+
28
36
  this.meshMatrix = mesh.matrixWorld;
29
37
 
30
38
  this.frustumCulled = false;
@@ -69,6 +77,4 @@ class ShadowMesh extends Mesh {
69
77
 
70
78
  }
71
79
 
72
- ShadowMesh.prototype.isShadowMesh = true;
73
-
74
80
  export { ShadowMesh };
@@ -38,12 +38,12 @@ class Sky extends Mesh {
38
38
 
39
39
  super( new BoxGeometry( 1, 1, 1 ), material );
40
40
 
41
+ this.isSky = true;
42
+
41
43
  }
42
44
 
43
45
  }
44
46
 
45
- Sky.prototype.isSky = true;
46
-
47
47
  Sky.SkyShader = {
48
48
 
49
49
  uniforms: {
@@ -26,6 +26,8 @@ class Water extends Mesh {
26
26
 
27
27
  super( geometry );
28
28
 
29
+ this.isWater = true;
30
+
29
31
  const scope = this;
30
32
 
31
33
  const textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512;
@@ -324,6 +326,4 @@ class Water extends Mesh {
324
326
 
325
327
  }
326
328
 
327
- Water.prototype.isWater = true;
328
-
329
329
  export { Water };
@@ -27,6 +27,8 @@ class Water extends Mesh {
27
27
 
28
28
  super( geometry );
29
29
 
30
+ this.isWater = true;
31
+
30
32
  this.type = 'Water';
31
33
 
32
34
  const scope = this;
@@ -201,8 +203,6 @@ class Water extends Mesh {
201
203
 
202
204
  }
203
205
 
204
- Water.prototype.isWater = true;
205
-
206
206
  Water.WaterShader = {
207
207
 
208
208
  uniforms: {
@@ -1,9 +1,9 @@
1
- var interval = null;
2
- var result = null;
1
+ let interval = null;
2
+ let result = null;
3
3
 
4
4
  function initJank() {
5
5
 
6
- var button = document.getElementById( 'button' );
6
+ const button = document.getElementById( 'button' );
7
7
  button.addEventListener( 'click', function () {
8
8
 
9
9
  if ( interval === null ) {
@@ -30,9 +30,9 @@ function initJank() {
30
30
 
31
31
  function jank() {
32
32
 
33
- var number = 0;
33
+ let number = 0;
34
34
 
35
- for ( var i = 0; i < 10000000; i ++ ) {
35
+ for ( let i = 0; i < 10000000; i ++ ) {
36
36
 
37
37
  number += Math.random();
38
38
 
@@ -2,7 +2,7 @@ import init from './scene.js';
2
2
 
3
3
  self.onmessage = function ( message ) {
4
4
 
5
- var data = message.data;
5
+ const data = message.data;
6
6
  init( data.drawingSurface, data.width, data.height, data.pixelRatio, data.path );
7
7
 
8
8
  };
@@ -1,6 +1,6 @@
1
- import * as THREE from 'three';
1
+ import * as THREE from '../../../build/three.module.js';
2
2
 
3
- var camera, scene, renderer, group;
3
+ let camera, scene, renderer, group;
4
4
 
5
5
  function init( canvas, width, height, pixelRatio, path ) {
6
6
 
@@ -16,24 +16,24 @@ function init( canvas, width, height, pixelRatio, path ) {
16
16
 
17
17
  // we don't use ImageLoader since it has a DOM dependency (HTML5 image element)
18
18
 
19
- var loader = new THREE.ImageBitmapLoader().setPath( path );
19
+ const loader = new THREE.ImageBitmapLoader().setPath( path );
20
20
  loader.setOptions( { imageOrientation: 'flipY' } );
21
21
  loader.load( 'textures/matcaps/matcap-porcelain-white.jpg', function ( imageBitmap ) {
22
22
 
23
- var texture = new THREE.CanvasTexture( imageBitmap );
23
+ const texture = new THREE.CanvasTexture( imageBitmap );
24
24
 
25
- var geometry = new THREE.IcosahedronGeometry( 5, 8 );
26
- var materials = [
25
+ const geometry = new THREE.IcosahedronGeometry( 5, 8 );
26
+ const materials = [
27
27
  new THREE.MeshMatcapMaterial( { color: 0xaa24df, matcap: texture } ),
28
28
  new THREE.MeshMatcapMaterial( { color: 0x605d90, matcap: texture } ),
29
29
  new THREE.MeshMatcapMaterial( { color: 0xe04a3f, matcap: texture } ),
30
30
  new THREE.MeshMatcapMaterial( { color: 0xe30456, matcap: texture } )
31
31
  ];
32
32
 
33
- for ( var i = 0; i < 100; i ++ ) {
33
+ for ( let i = 0; i < 100; i ++ ) {
34
34
 
35
- var material = materials[ i % materials.length ];
36
- var mesh = new THREE.Mesh( geometry, material );
35
+ const material = materials[ i % materials.length ];
36
+ const mesh = new THREE.Mesh( geometry, material );
37
37
  mesh.position.x = random() * 200 - 100;
38
38
  mesh.position.y = random() * 200 - 100;
39
39
  mesh.position.z = random() * 200 - 100;
@@ -73,11 +73,11 @@ function animate() {
73
73
 
74
74
  // PRNG
75
75
 
76
- var seed = 1;
76
+ let seed = 1;
77
77
 
78
78
  function random() {
79
79
 
80
- var x = Math.sin( seed ++ ) * 10000;
80
+ const x = Math.sin( seed ++ ) * 10000;
81
81
 
82
82
  return x - Math.floor( x );
83
83