super-three 0.136.1 → 0.144.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (842) hide show
  1. package/README.md +31 -33
  2. package/build/three.cjs +36413 -0
  3. package/build/three.js +5108 -5809
  4. package/build/three.min.js +2 -2
  5. package/build/three.module.js +7877 -8586
  6. package/examples/js/animation/CCDIKSolver.js +3 -2
  7. package/examples/js/animation/MMDAnimationHelper.js +3 -1
  8. package/examples/js/animation/MMDPhysics.js +3 -18
  9. package/examples/js/controls/ArcballControls.js +19 -4
  10. package/examples/js/controls/FirstPersonControls.js +0 -7
  11. package/examples/js/controls/FlyControls.js +0 -8
  12. package/examples/js/controls/OrbitControls.js +0 -4
  13. package/examples/js/controls/PointerLockControls.js +3 -10
  14. package/examples/js/controls/TrackballControls.js +1 -6
  15. package/examples/js/controls/TransformControls.js +25 -22
  16. package/examples/js/csm/CSMFrustum.js +1 -1
  17. package/examples/js/csm/CSMShader.js +51 -35
  18. package/examples/js/curves/CurveExtras.js +14 -18
  19. package/examples/js/effects/AnaglyphEffect.js +9 -6
  20. package/examples/js/effects/AsciiEffect.js +10 -29
  21. package/examples/js/effects/OutlineEffect.js +4 -24
  22. package/examples/js/effects/ParallaxBarrierEffect.js +2 -2
  23. package/examples/js/effects/PeppersGhostEffect.js +2 -2
  24. package/examples/js/effects/StereoEffect.js +2 -2
  25. package/examples/js/environments/RoomEnvironment.js +22 -0
  26. package/examples/js/exporters/ColladaExporter.js +33 -20
  27. package/examples/js/exporters/DRACOExporter.js +0 -12
  28. package/examples/js/exporters/EXRExporter.js +458 -0
  29. package/examples/js/exporters/GLTFExporter.js +246 -119
  30. package/examples/js/exporters/OBJExporter.js +14 -41
  31. package/examples/js/exporters/PLYExporter.js +27 -44
  32. package/examples/js/exporters/STLExporter.js +0 -7
  33. package/examples/js/exporters/USDZExporter.js +19 -0
  34. package/examples/js/geometries/ConvexGeometry.js +1 -1
  35. package/examples/js/geometries/DecalGeometry.js +0 -7
  36. package/examples/js/geometries/LightningStrike.js +2 -2
  37. package/examples/js/geometries/ParametricGeometries.js +3 -3
  38. package/examples/js/geometries/ParametricGeometry.js +1 -8
  39. package/examples/js/geometries/TextGeometry.js +12 -10
  40. package/examples/js/helpers/OctreeHelper.js +74 -0
  41. package/examples/js/helpers/VertexNormalsHelper.js +4 -23
  42. package/examples/js/helpers/VertexTangentsHelper.js +3 -13
  43. package/examples/js/helpers/ViewHelper.js +266 -0
  44. package/examples/js/interactive/HTMLMesh.js +249 -42
  45. package/examples/js/interactive/SelectionHelper.js +3 -1
  46. package/examples/js/libs/ktx-parse.umd.js +1 -0
  47. package/examples/js/libs/meshopt_decoder.js +98 -32
  48. package/examples/js/libs/opentype.min.js +1 -118
  49. package/examples/js/lines/Line2.js +1 -2
  50. package/examples/js/lines/LineGeometry.js +10 -21
  51. package/examples/js/lines/LineMaterial.js +2 -3
  52. package/examples/js/lines/LineSegments2.js +214 -140
  53. package/examples/js/lines/LineSegmentsGeometry.js +3 -14
  54. package/examples/js/lines/Wireframe.js +2 -3
  55. package/examples/js/lines/WireframeGeometry2.js +1 -2
  56. package/examples/js/loaders/3MFLoader.js +21 -17
  57. package/examples/js/loaders/AMFLoader.js +1 -1
  58. package/examples/js/loaders/ColladaLoader.js +34 -12
  59. package/examples/js/loaders/DDSLoader.js +23 -30
  60. package/examples/js/loaders/DRACOLoader.js +2 -25
  61. package/examples/js/loaders/EXRLoader.js +279 -276
  62. package/examples/js/loaders/FBXLoader.js +21 -3
  63. package/examples/js/loaders/FontLoader.js +4 -18
  64. package/examples/js/loaders/GCodeLoader.js +0 -1
  65. package/examples/js/loaders/GLTFLoader.js +300 -95
  66. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -11
  67. package/examples/js/loaders/KMZLoader.js +1 -1
  68. package/examples/js/loaders/LDrawLoader.js +653 -480
  69. package/examples/js/loaders/LUT3dlLoader.js +1 -1
  70. package/examples/js/loaders/LUTCubeLoader.js +1 -1
  71. package/examples/js/loaders/LWOLoader.js +4 -2
  72. package/examples/js/loaders/LogLuvLoader.js +1 -2
  73. package/examples/js/loaders/MD2Loader.js +5 -5
  74. package/examples/js/loaders/MMDLoader.js +18 -4
  75. package/examples/js/loaders/MTLLoader.js +10 -3
  76. package/examples/js/loaders/NRRDLoader.js +1 -1
  77. package/examples/js/loaders/OBJLoader.js +16 -18
  78. package/examples/js/loaders/PCDLoader.js +81 -27
  79. package/examples/js/loaders/PDBLoader.js +11 -11
  80. package/examples/js/loaders/PLYLoader.js +8 -4
  81. package/examples/js/loaders/RGBELoader.js +3 -11
  82. package/examples/js/loaders/RGBMLoader.js +12 -15
  83. package/examples/js/loaders/STLLoader.js +1 -1
  84. package/examples/js/loaders/SVGLoader.js +23 -14
  85. package/examples/js/loaders/TIFFLoader.js +31 -0
  86. package/examples/js/loaders/VOXLoader.js +3 -4
  87. package/examples/js/loaders/VRMLLoader.js +33 -24
  88. package/examples/js/loaders/VTKLoader.js +261 -296
  89. package/examples/js/loaders/lwo/LWO2Parser.js +12 -11
  90. package/examples/js/loaders/lwo/LWO3Parser.js +12 -11
  91. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  92. package/examples/js/math/ColorConverter.js +0 -50
  93. package/examples/js/math/ConvexHull.js +6 -15
  94. package/examples/js/math/Lut.js +27 -26
  95. package/examples/js/misc/GPUComputationRenderer.js +23 -0
  96. package/examples/js/misc/MorphAnimMesh.js +2 -2
  97. package/examples/js/misc/ProgressiveLightMap.js +1 -1
  98. package/examples/js/misc/Volume.js +233 -234
  99. package/examples/js/misc/VolumeSlice.js +108 -106
  100. package/examples/js/modifiers/EdgeSplitModifier.js +0 -13
  101. package/examples/js/modifiers/SimplifyModifier.js +2 -19
  102. package/examples/js/modifiers/TessellateModifier.js +0 -7
  103. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  104. package/examples/js/objects/Lensflare.js +4 -4
  105. package/examples/js/objects/LightningStorm.js +4 -5
  106. package/examples/js/objects/MarchingCubes.js +6 -11
  107. package/examples/js/objects/Reflector.js +18 -5
  108. package/examples/js/objects/ReflectorForSSRPass.js +4 -5
  109. package/examples/js/objects/Refractor.js +19 -7
  110. package/examples/js/objects/ShadowMesh.js +6 -3
  111. package/examples/js/objects/Sky.js +1 -1
  112. package/examples/js/objects/Water.js +1 -2
  113. package/examples/js/objects/Water2.js +1 -1
  114. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +6 -10
  115. package/examples/js/postprocessing/AfterimagePass.js +2 -6
  116. package/examples/js/postprocessing/BloomPass.js +50 -19
  117. package/examples/js/postprocessing/DotScreenPass.js +1 -1
  118. package/examples/js/postprocessing/EffectComposer.js +1 -6
  119. package/examples/js/postprocessing/LUTPass.js +2 -2
  120. package/examples/js/postprocessing/OutlinePass.js +13 -20
  121. package/examples/js/postprocessing/SAOPass.js +2 -7
  122. package/examples/js/postprocessing/SSAARenderPass.js +1 -6
  123. package/examples/js/postprocessing/SSRPass.js +3 -8
  124. package/examples/js/postprocessing/TAARenderPass.js +4 -4
  125. package/examples/js/postprocessing/UnrealBloomPass.js +3 -12
  126. package/examples/js/renderers/CSS2DRenderer.js +22 -21
  127. package/examples/js/renderers/CSS3DRenderer.js +42 -38
  128. package/examples/js/renderers/Projector.js +99 -147
  129. package/examples/js/renderers/SVGRenderer.js +3 -4
  130. package/examples/js/shaders/BlendShader.js +2 -1
  131. package/examples/js/shaders/CopyShader.js +4 -3
  132. package/examples/js/shaders/FXAAShader.js +239 -1069
  133. package/examples/js/shaders/FreiChenShader.js +1 -1
  134. package/examples/js/shaders/HorizontalBlurShader.js +1 -1
  135. package/examples/js/shaders/HorizontalTiltShiftShader.js +1 -1
  136. package/examples/js/shaders/LuminosityShader.js +1 -1
  137. package/examples/js/shaders/MMDToonShader.js +6 -2
  138. package/examples/js/shaders/SSRShader.js +3 -3
  139. package/examples/js/shaders/ToneMapShader.js +2 -2
  140. package/examples/js/utils/BufferGeometryUtils.js +282 -22
  141. package/examples/js/utils/GPUStatsPanel.js +1 -1
  142. package/examples/js/utils/GeometryUtils.js +2 -18
  143. package/examples/js/utils/LDrawUtils.js +182 -0
  144. package/examples/js/utils/PackedPhongMaterial.js +1 -1
  145. package/examples/js/utils/SceneUtils.js +57 -14
  146. package/examples/js/utils/SkeletonUtils.js +1 -1
  147. package/examples/js/utils/UVsDebug.js +23 -33
  148. package/examples/jsm/animation/CCDIKSolver.js +3 -9
  149. package/examples/jsm/animation/MMDPhysics.js +4 -23
  150. package/examples/jsm/capabilities/WebGPU.js +6 -0
  151. package/examples/jsm/controls/ArcballControls.js +19 -2
  152. package/examples/jsm/controls/FirstPersonControls.js +0 -7
  153. package/examples/jsm/controls/FlyControls.js +0 -7
  154. package/examples/jsm/controls/OrbitControls.js +0 -5
  155. package/examples/jsm/controls/PointerLockControls.js +4 -9
  156. package/examples/jsm/controls/TrackballControls.js +1 -7
  157. package/examples/jsm/controls/TransformControls.js +24 -22
  158. package/examples/jsm/csm/CSMFrustum.js +1 -1
  159. package/examples/jsm/csm/CSMShader.js +51 -35
  160. package/examples/jsm/curves/CurveExtras.js +15 -17
  161. package/examples/jsm/effects/AnaglyphEffect.js +6 -6
  162. package/examples/jsm/effects/AsciiEffect.js +9 -22
  163. package/examples/jsm/effects/OutlineEffect.js +4 -25
  164. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
  165. package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
  166. package/examples/jsm/effects/StereoEffect.js +2 -2
  167. package/examples/jsm/environments/RoomEnvironment.js +23 -0
  168. package/examples/jsm/exporters/ColladaExporter.js +35 -19
  169. package/examples/jsm/exporters/DRACOExporter.js +0 -13
  170. package/examples/jsm/exporters/EXRExporter.js +507 -0
  171. package/examples/jsm/exporters/GLTFExporter.js +276 -104
  172. package/examples/jsm/exporters/KTX2Exporter.js +281 -0
  173. package/examples/jsm/exporters/OBJExporter.js +11 -36
  174. package/examples/jsm/exporters/PLYExporter.js +37 -43
  175. package/examples/jsm/exporters/STLExporter.js +1 -9
  176. package/examples/jsm/exporters/USDZExporter.js +26 -3
  177. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  178. package/examples/jsm/geometries/DecalGeometry.js +0 -7
  179. package/examples/jsm/geometries/LightningStrike.js +2 -2
  180. package/examples/jsm/geometries/ParametricGeometries.js +3 -3
  181. package/examples/jsm/geometries/ParametricGeometry.js +0 -6
  182. package/examples/jsm/geometries/TextGeometry.js +13 -13
  183. package/examples/jsm/helpers/OctreeHelper.js +58 -0
  184. package/examples/jsm/helpers/VertexNormalsHelper.js +4 -25
  185. package/examples/jsm/helpers/VertexTangentsHelper.js +3 -15
  186. package/examples/jsm/helpers/ViewHelper.js +295 -0
  187. package/examples/jsm/interactive/HTMLMesh.js +268 -36
  188. package/examples/jsm/interactive/SelectionHelper.js +6 -4
  189. package/examples/jsm/libs/flow.module.js +947 -183
  190. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  191. package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
  192. package/examples/jsm/libs/mikktspace.module.js +128 -0
  193. package/examples/jsm/libs/opentype.module.js +14568 -0
  194. package/examples/jsm/libs/utif.module.js +1579 -0
  195. package/examples/jsm/libs/zstddec.module.js +1 -0
  196. package/examples/jsm/lines/Line2.js +2 -2
  197. package/examples/jsm/lines/LineGeometry.js +11 -19
  198. package/examples/jsm/lines/LineMaterial.js +3 -3
  199. package/examples/jsm/lines/LineSegments2.js +210 -145
  200. package/examples/jsm/lines/LineSegmentsGeometry.js +3 -12
  201. package/examples/jsm/lines/Wireframe.js +3 -3
  202. package/examples/jsm/lines/WireframeGeometry2.js +2 -2
  203. package/examples/jsm/loaders/3DMLoader.js +3 -2
  204. package/examples/jsm/loaders/3MFLoader.js +21 -17
  205. package/examples/jsm/loaders/AMFLoader.js +1 -1
  206. package/examples/jsm/loaders/ColladaLoader.js +41 -12
  207. package/examples/jsm/loaders/DDSLoader.js +21 -28
  208. package/examples/jsm/loaders/DRACOLoader.js +2 -28
  209. package/examples/jsm/loaders/EXRLoader.js +278 -275
  210. package/examples/jsm/loaders/FBXLoader.js +21 -3
  211. package/examples/jsm/loaders/FontLoader.js +5 -18
  212. package/examples/jsm/loaders/GCodeLoader.js +0 -1
  213. package/examples/jsm/loaders/GLTFLoader.js +314 -101
  214. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
  215. package/examples/jsm/loaders/KMZLoader.js +1 -1
  216. package/examples/jsm/loaders/KTX2Loader.js +193 -40
  217. package/examples/jsm/loaders/LDrawLoader.js +641 -495
  218. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  219. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  220. package/examples/jsm/loaders/LWOLoader.js +5 -3
  221. package/examples/jsm/loaders/LogLuvLoader.js +2 -2
  222. package/examples/jsm/loaders/MD2Loader.js +5 -5
  223. package/examples/jsm/loaders/MMDLoader.js +21 -3
  224. package/examples/jsm/loaders/MTLLoader.js +11 -4
  225. package/examples/jsm/loaders/NRRDLoader.js +1 -2
  226. package/examples/jsm/loaders/OBJLoader.js +17 -21
  227. package/examples/jsm/loaders/PCDLoader.js +82 -28
  228. package/examples/jsm/loaders/PDBLoader.js +11 -11
  229. package/examples/jsm/loaders/PLYLoader.js +13 -5
  230. package/examples/jsm/loaders/RGBELoader.js +4 -12
  231. package/examples/jsm/loaders/RGBMLoader.js +14 -11
  232. package/examples/jsm/loaders/STLLoader.js +1 -1
  233. package/examples/jsm/loaders/SVGLoader.js +24 -13
  234. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  235. package/examples/jsm/loaders/TTFLoader.js +1 -1
  236. package/examples/jsm/loaders/USDZLoader.js +393 -0
  237. package/examples/jsm/loaders/VOXLoader.js +5 -5
  238. package/examples/jsm/loaders/VRMLLoader.js +23 -26
  239. package/examples/jsm/loaders/VTKLoader.js +257 -285
  240. package/examples/jsm/loaders/ifc/web-ifc-api.js +9 -8
  241. package/examples/jsm/loaders/lwo/LWO2Parser.js +10 -12
  242. package/examples/jsm/loaders/lwo/LWO3Parser.js +10 -12
  243. package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
  244. package/examples/jsm/math/ColorConverter.js +1 -49
  245. package/examples/jsm/math/ConvexHull.js +6 -15
  246. package/examples/jsm/math/Lut.js +35 -25
  247. package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
  248. package/examples/jsm/misc/MorphAnimMesh.js +2 -2
  249. package/examples/jsm/misc/ProgressiveLightMap.js +1 -1
  250. package/examples/jsm/misc/Volume.js +204 -213
  251. package/examples/jsm/misc/VolumeSlice.js +96 -98
  252. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -13
  253. package/examples/jsm/modifiers/SimplifyModifier.js +2 -19
  254. package/examples/jsm/modifiers/TessellateModifier.js +0 -7
  255. package/examples/jsm/node-editor/NodeEditor.js +505 -182
  256. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +14 -0
  257. package/examples/jsm/node-editor/accessors/NormalEditor.js +9 -9
  258. package/examples/jsm/node-editor/accessors/PositionEditor.js +9 -9
  259. package/examples/jsm/node-editor/accessors/UVEditor.js +7 -8
  260. package/examples/jsm/node-editor/core/BaseNode.js +89 -0
  261. package/examples/jsm/node-editor/core/DataFile.js +59 -0
  262. package/examples/jsm/node-editor/core/FileEditor.js +20 -0
  263. package/examples/jsm/node-editor/core/FileURLEditor.js +29 -0
  264. package/examples/jsm/node-editor/display/BlendEditor.js +10 -9
  265. package/examples/jsm/node-editor/display/NormalMapEditor.js +49 -0
  266. package/examples/jsm/node-editor/examples/animate-uv.json +1 -1
  267. package/examples/jsm/node-editor/examples/fake-top-light.json +1 -1
  268. package/examples/jsm/node-editor/examples/matcap.json +1 -0
  269. package/examples/jsm/node-editor/examples/oscillator-color.json +1 -1
  270. package/examples/jsm/node-editor/examples/rim.json +1 -1
  271. package/examples/jsm/node-editor/inputs/ColorEditor.js +18 -13
  272. package/examples/jsm/node-editor/inputs/FloatEditor.js +8 -9
  273. package/examples/jsm/node-editor/inputs/SliderEditor.js +6 -7
  274. package/examples/jsm/node-editor/inputs/TextureEditor.js +155 -0
  275. package/examples/jsm/node-editor/inputs/Vector2Editor.js +9 -9
  276. package/examples/jsm/node-editor/inputs/Vector3Editor.js +11 -11
  277. package/examples/jsm/node-editor/inputs/Vector4Editor.js +12 -12
  278. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +87 -0
  279. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +102 -0
  280. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +31 -18
  281. package/examples/jsm/node-editor/math/AngleEditor.js +40 -0
  282. package/examples/jsm/node-editor/math/DotEditor.js +8 -9
  283. package/examples/jsm/node-editor/math/InvertEditor.js +8 -7
  284. package/examples/jsm/node-editor/math/LimiterEditor.js +28 -14
  285. package/examples/jsm/node-editor/math/NormalizeEditor.js +9 -7
  286. package/examples/jsm/node-editor/math/OperatorEditor.js +29 -16
  287. package/examples/jsm/node-editor/math/PowerEditor.js +20 -10
  288. package/examples/jsm/node-editor/math/TrigonometryEditor.js +15 -9
  289. package/examples/jsm/node-editor/procedural/CheckerEditor.js +7 -6
  290. package/examples/jsm/node-editor/scene/MeshEditor.js +99 -0
  291. package/examples/jsm/node-editor/scene/Object3DEditor.js +160 -0
  292. package/examples/jsm/node-editor/scene/PointsEditor.js +99 -0
  293. package/examples/jsm/node-editor/utils/JoinEditor.js +58 -0
  294. package/examples/jsm/node-editor/utils/OscillatorEditor.js +9 -8
  295. package/examples/jsm/node-editor/utils/PreviewEditor.js +166 -0
  296. package/examples/jsm/node-editor/utils/SplitEditor.js +39 -0
  297. package/examples/jsm/node-editor/utils/TimerEditor.js +7 -6
  298. package/examples/jsm/nodes/Nodes.js +313 -94
  299. package/examples/jsm/nodes/accessors/BufferNode.js +24 -0
  300. package/examples/jsm/nodes/accessors/CameraNode.js +27 -196
  301. package/examples/jsm/nodes/accessors/CubeTextureNode.js +107 -0
  302. package/examples/jsm/nodes/accessors/InstanceNode.js +58 -0
  303. package/examples/jsm/{renderers/nodes → nodes}/accessors/MaterialNode.js +49 -11
  304. package/examples/jsm/{renderers/nodes → nodes}/accessors/MaterialReferenceNode.js +0 -0
  305. package/examples/jsm/{renderers/nodes → nodes}/accessors/ModelNode.js +8 -0
  306. package/examples/jsm/{renderers/nodes → nodes}/accessors/ModelViewProjectionNode.js +0 -0
  307. package/examples/jsm/nodes/accessors/NormalNode.js +39 -99
  308. package/examples/jsm/{renderers/nodes → nodes}/accessors/Object3DNode.js +34 -17
  309. package/examples/jsm/{renderers/nodes → nodes}/accessors/PointUVNode.js +2 -2
  310. package/examples/jsm/nodes/accessors/PositionNode.js +41 -110
  311. package/examples/jsm/nodes/accessors/ReferenceNode.js +65 -0
  312. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +31 -0
  313. package/examples/jsm/nodes/accessors/SkinningNode.js +102 -0
  314. package/examples/jsm/nodes/accessors/StorageBufferNode.js +21 -0
  315. package/examples/jsm/nodes/accessors/TextureNode.js +100 -0
  316. package/examples/jsm/nodes/accessors/UVNode.js +17 -43
  317. package/examples/jsm/nodes/accessors/UserDataNode.js +23 -0
  318. package/examples/jsm/nodes/core/ArrayUniformNode.js +23 -0
  319. package/examples/jsm/nodes/core/AttributeNode.js +33 -30
  320. package/examples/jsm/{renderers/nodes → nodes}/core/BypassNode.js +2 -2
  321. package/examples/jsm/nodes/core/CodeNode.js +50 -0
  322. package/examples/jsm/nodes/core/ConstNode.js +10 -106
  323. package/examples/jsm/{renderers/nodes → nodes}/core/ContextNode.js +17 -3
  324. package/examples/jsm/nodes/core/ExpressionNode.js +24 -7
  325. package/examples/jsm/nodes/core/FunctionCallNode.js +33 -59
  326. package/examples/jsm/nodes/core/FunctionNode.js +43 -216
  327. package/examples/jsm/nodes/core/InputNode.js +28 -60
  328. package/examples/jsm/nodes/core/InstanceIndexNode.js +21 -0
  329. package/examples/jsm/nodes/core/Node.js +230 -94
  330. package/examples/jsm/{renderers/nodes → nodes}/core/NodeAttribute.js +2 -2
  331. package/examples/jsm/nodes/core/NodeBuilder.js +388 -560
  332. package/examples/jsm/{renderers/nodes → nodes}/core/NodeCode.js +0 -0
  333. package/examples/jsm/nodes/core/NodeFrame.js +30 -23
  334. package/examples/jsm/{renderers/nodes → nodes}/core/NodeFunction.js +0 -0
  335. package/examples/jsm/{renderers/nodes → nodes}/core/NodeFunctionInput.js +0 -0
  336. package/examples/jsm/{renderers/nodes → nodes}/core/NodeKeywords.js +0 -0
  337. package/examples/jsm/{renderers/nodes → nodes}/core/NodeParser.js +0 -0
  338. package/examples/jsm/nodes/core/NodeUniform.js +8 -6
  339. package/examples/jsm/nodes/core/NodeUtils.js +90 -36
  340. package/examples/jsm/{renderers/nodes → nodes}/core/NodeVar.js +2 -2
  341. package/examples/jsm/{renderers/nodes/core/NodeVary.js → nodes/core/NodeVarying.js} +4 -4
  342. package/examples/jsm/{renderers/nodes → nodes}/core/PropertyNode.js +0 -0
  343. package/examples/jsm/nodes/core/TempNode.js +20 -112
  344. package/examples/jsm/nodes/core/UniformNode.js +46 -0
  345. package/examples/jsm/nodes/core/VarNode.js +58 -27
  346. package/examples/jsm/{renderers/nodes/core/VaryNode.js → nodes/core/VaryingNode.js} +7 -7
  347. package/examples/jsm/{renderers/nodes → nodes}/core/constants.js +0 -0
  348. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +94 -0
  349. package/examples/jsm/{renderers/nodes → nodes}/display/ColorSpaceNode.js +10 -11
  350. package/examples/jsm/nodes/display/FrontFacingNode.js +21 -0
  351. package/examples/jsm/nodes/display/NormalMapNode.js +86 -0
  352. package/examples/jsm/nodes/display/ToneMappingNode.js +51 -0
  353. package/examples/jsm/nodes/fog/FogNode.js +31 -0
  354. package/examples/jsm/nodes/fog/FogRangeNode.js +27 -0
  355. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +33 -0
  356. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  357. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +27 -0
  358. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  359. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +18 -0
  360. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +18 -0
  361. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +94 -0
  362. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +22 -0
  363. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +12 -0
  364. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  365. package/examples/jsm/nodes/geometry/RangeNode.js +109 -0
  366. package/examples/jsm/nodes/gpgpu/ComputeNode.js +65 -0
  367. package/examples/jsm/nodes/lighting/AONode.js +25 -0
  368. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +37 -0
  369. package/examples/jsm/nodes/lighting/EnvironmentNode.js +66 -0
  370. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +50 -0
  371. package/examples/jsm/nodes/lighting/LightingContextNode.js +75 -0
  372. package/examples/jsm/nodes/lighting/LightingNode.js +19 -0
  373. package/examples/jsm/nodes/lighting/LightsNode.js +120 -0
  374. package/examples/jsm/nodes/lighting/PunctualLightNode.js +68 -0
  375. package/examples/jsm/nodes/loaders/NodeLoader.js +107 -0
  376. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +73 -0
  377. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  378. package/examples/jsm/{renderers/nodes → nodes}/materials/LineBasicNodeMaterial.js +11 -4
  379. package/examples/jsm/nodes/materials/Materials.js +53 -0
  380. package/examples/jsm/{renderers/nodes → nodes}/materials/MeshBasicNodeMaterial.js +13 -4
  381. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +70 -0
  382. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +159 -22
  383. package/examples/jsm/nodes/materials/NodeMaterial.js +128 -113
  384. package/examples/jsm/{renderers/nodes → nodes}/materials/PointsNodeMaterial.js +13 -4
  385. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +95 -16
  386. package/examples/jsm/nodes/materialx/Disclaimer.md +199 -0
  387. package/examples/jsm/nodes/materialx/functions/lib/mx_hsv.js +56 -0
  388. package/examples/jsm/nodes/materialx/functions/lib/mx_noise.js +607 -0
  389. package/examples/jsm/nodes/math/CondNode.js +26 -95
  390. package/examples/jsm/nodes/math/MathNode.js +156 -189
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  392. package/examples/jsm/{renderers/nodes → nodes}/parsers/GLSLNodeFunction.js +23 -8
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  394. package/examples/jsm/{renderers/nodes → nodes}/parsers/WGSLNodeFunction.js +20 -5
  395. package/examples/jsm/{renderers/nodes → nodes}/parsers/WGSLNodeParser.js +0 -0
  396. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -57
  397. package/examples/jsm/nodes/shadernode/ShaderNode.js +262 -0
  398. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +277 -0
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  400. package/examples/jsm/{renderers/nodes → nodes}/utils/ArrayElementNode.js +3 -3
  401. package/examples/jsm/nodes/utils/ConvertNode.js +46 -0
  402. package/examples/jsm/nodes/utils/JoinNode.js +15 -87
  403. package/examples/jsm/nodes/utils/MatcapUVNode.js +25 -0
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  405. package/examples/jsm/{renderers/nodes → nodes}/utils/OscNode.js +18 -2
  406. package/examples/jsm/nodes/utils/RotateUVNode.js +32 -0
  407. package/examples/jsm/nodes/utils/SplitNode.js +102 -0
  408. package/examples/jsm/{renderers/nodes → nodes}/utils/SpriteSheetUVNode.js +3 -3
  409. package/examples/jsm/nodes/utils/TimerNode.js +30 -65
  410. package/examples/jsm/objects/GroundProjectedEnv.js +186 -0
  411. package/examples/jsm/objects/Lensflare.js +2 -2
  412. package/examples/jsm/objects/LightningStorm.js +4 -4
  413. package/examples/jsm/objects/MarchingCubes.js +5 -9
  414. package/examples/jsm/objects/Reflector.js +19 -8
  415. package/examples/jsm/objects/ReflectorForSSRPass.js +5 -7
  416. package/examples/jsm/objects/Refractor.js +19 -9
  417. package/examples/jsm/objects/ShadowMesh.js +10 -4
  418. package/examples/jsm/objects/Sky.js +2 -2
  419. package/examples/jsm/objects/Water.js +2 -2
  420. package/examples/jsm/objects/Water2.js +2 -2
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  424. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +5 -7
  425. package/examples/jsm/postprocessing/AfterimagePass.js +0 -10
  426. package/examples/jsm/postprocessing/BloomPass.js +48 -20
  427. package/examples/jsm/postprocessing/DotScreenPass.js +1 -1
  428. package/examples/jsm/postprocessing/EffectComposer.js +1 -9
  429. package/examples/jsm/postprocessing/LUTPass.js +2 -2
  430. package/examples/jsm/postprocessing/OutlinePass.js +13 -18
  431. package/examples/jsm/postprocessing/SAOPass.js +2 -9
  432. package/examples/jsm/postprocessing/SSAARenderPass.js +1 -4
  433. package/examples/jsm/postprocessing/SSRPass.js +3 -9
  434. package/examples/jsm/postprocessing/TAARenderPass.js +4 -4
  435. package/examples/jsm/postprocessing/UnrealBloomPass.js +3 -8
  436. package/examples/jsm/renderers/CSS2DRenderer.js +23 -21
  437. package/examples/jsm/renderers/CSS3DRenderer.js +41 -36
  438. package/examples/jsm/renderers/Projector.js +103 -152
  439. package/examples/jsm/renderers/SVGRenderer.js +4 -4
  440. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +9 -5
  441. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +398 -183
  442. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +19 -4
  443. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +4 -4
  444. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +55 -13
  445. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +8 -7
  446. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +43 -0
  447. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +20 -7
  448. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +6 -0
  449. package/examples/jsm/renderers/webgpu/WebGPUInfo.js +1 -1
  450. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +1 -7
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  452. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +18 -15
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  456. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +2 -2
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  458. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +25 -20
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  464. package/examples/jsm/renderers/webgpu/constants.js +3 -2
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  468. package/examples/jsm/shaders/BlendShader.js +2 -1
  469. package/examples/jsm/shaders/CopyShader.js +4 -3
  470. package/examples/jsm/shaders/FXAAShader.js +219 -1051
  471. package/examples/jsm/shaders/FreiChenShader.js +1 -1
  472. package/examples/jsm/shaders/HorizontalBlurShader.js +1 -1
  473. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +1 -1
  474. package/examples/jsm/shaders/LuminosityShader.js +1 -1
  475. package/examples/jsm/shaders/MMDToonShader.js +2 -2
  476. package/examples/jsm/shaders/SSRShader.js +3 -3
  477. package/examples/jsm/shaders/ToneMapShader.js +2 -2
  478. package/examples/jsm/utils/BufferGeometryUtils.js +293 -22
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  482. package/examples/jsm/utils/PackedPhongMaterial.js +0 -1
  483. package/examples/jsm/utils/SceneUtils.js +73 -19
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  485. package/examples/jsm/utils/UVsDebug.js +23 -32
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  487. package/examples/jsm/webxr/OculusHandPointerModel.js +9 -4
  488. package/examples/jsm/webxr/Text2D.js +1 -1
  489. package/examples/jsm/webxr/VRButton.js +16 -8
  490. package/examples/jsm/webxr/XRHandMeshModel.js +3 -7
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  662. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +2 -4
  663. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +1 -1
  664. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +18 -7
  665. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +8 -3
  666. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +9 -6
  667. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
  668. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +16 -31
  669. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +14 -10
  670. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +1 -1
  671. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +1 -1
  672. package/src/renderers/shaders/ShaderChunk.js +10 -2
  673. package/src/renderers/shaders/ShaderLib/background.glsl.js +8 -0
  674. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +1 -0
  675. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +3 -3
  676. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +23 -50
  677. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +1 -0
  678. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +6 -0
  679. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +1 -1
  680. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +10 -0
  681. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +1 -0
  682. package/src/renderers/shaders/ShaderLib/points.glsl.js +1 -0
  683. package/src/renderers/shaders/ShaderLib.js +37 -31
  684. package/src/renderers/shaders/UniformsLib.js +14 -13
  685. package/src/renderers/shaders/UniformsUtils.js +14 -0
  686. package/src/renderers/webgl/WebGLAttributes.js +6 -6
  687. package/src/renderers/webgl/WebGLBackground.js +7 -4
  688. package/src/renderers/webgl/WebGLBindingStates.js +57 -29
  689. package/src/renderers/webgl/WebGLGeometries.js +2 -2
  690. package/src/renderers/webgl/WebGLLights.js +37 -14
  691. package/src/renderers/webgl/WebGLMaterials.js +72 -187
  692. package/src/renderers/webgl/WebGLMorphtargets.js +43 -39
  693. package/src/renderers/webgl/WebGLProgram.js +63 -30
  694. package/src/renderers/webgl/WebGLPrograms.js +97 -104
  695. package/src/renderers/webgl/WebGLRenderLists.js +5 -4
  696. package/src/renderers/webgl/WebGLRenderStates.js +5 -4
  697. package/src/renderers/webgl/WebGLShaderCache.js +12 -8
  698. package/src/renderers/webgl/WebGLShadowMap.js +13 -20
  699. package/src/renderers/webgl/WebGLState.js +49 -2
  700. package/src/renderers/webgl/WebGLTextures.js +576 -386
  701. package/src/renderers/webgl/WebGLUniforms.js +81 -82
  702. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  703. package/src/renderers/webgl/WebGLUtils.js +14 -3
  704. package/src/renderers/webvr/WebVRManager.js +42 -9
  705. package/src/renderers/webvr/WebVRUtils.js +1 -1
  706. package/src/renderers/webxr/WebXRController.js +45 -37
  707. package/src/renderers/webxr/WebXRManager.js +110 -68
  708. package/src/scenes/Fog.js +2 -2
  709. package/src/scenes/FogExp2.js +2 -2
  710. package/src/scenes/Scene.js +18 -5
  711. package/src/textures/CanvasTexture.js +2 -2
  712. package/src/textures/CompressedTexture.js +2 -2
  713. package/src/textures/CubeTexture.js +2 -2
  714. package/src/textures/{DataTexture3D.js → Data3DTexture.js} +4 -4
  715. package/src/textures/{DataTexture2DArray.js → DataArrayTexture.js} +4 -4
  716. package/src/textures/DataTexture.js +2 -5
  717. package/src/textures/DepthTexture.js +5 -5
  718. package/src/textures/FramebufferTexture.js +2 -2
  719. package/src/textures/Source.js +123 -0
  720. package/src/textures/Texture.js +27 -97
  721. package/src/textures/VideoTexture.js +2 -2
  722. package/src/utils.js +15 -1
  723. package/examples/js/controls/experimental/CameraControls.js +0 -1044
  724. package/examples/js/csm/Frustum.js +0 -133
  725. package/examples/js/deprecated/Geometry.js +0 -1656
  726. package/examples/js/loaders/KTX2Loader.js +0 -566
  727. package/examples/js/loaders/VRMLoader.js +0 -72
  728. package/examples/js/objects/ReflectorRTT.js +0 -16
  729. package/examples/js/postprocessing/SSRrPass.js +0 -494
  730. package/examples/js/shaders/SSRrShader.js +0 -336
  731. package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
  732. package/examples/jsm/deprecated/Geometry.js +0 -1869
  733. package/examples/jsm/libs/opentype.module.min.js +0 -119
  734. package/examples/jsm/loaders/NodeMaterialLoader.js +0 -263
  735. package/examples/jsm/loaders/VRMLoader.js +0 -78
  736. package/examples/jsm/nodes/accessors/ColorsNode.js +0 -56
  737. package/examples/jsm/nodes/accessors/LightNode.js +0 -60
  738. package/examples/jsm/nodes/accessors/ReflectNode.js +0 -157
  739. package/examples/jsm/nodes/accessors/ResolutionNode.js +0 -64
  740. package/examples/jsm/nodes/accessors/ScreenUVNode.js +0 -64
  741. package/examples/jsm/nodes/core/NodeLib.js +0 -64
  742. package/examples/jsm/nodes/core/StructNode.js +0 -106
  743. package/examples/jsm/nodes/effects/BlurNode.js +0 -171
  744. package/examples/jsm/nodes/effects/ColorAdjustmentNode.js +0 -140
  745. package/examples/jsm/nodes/effects/LuminanceNode.js +0 -75
  746. package/examples/jsm/nodes/inputs/BoolNode.js +0 -51
  747. package/examples/jsm/nodes/inputs/ColorNode.js +0 -58
  748. package/examples/jsm/nodes/inputs/CubeTextureNode.js +0 -108
  749. package/examples/jsm/nodes/inputs/FloatNode.js +0 -51
  750. package/examples/jsm/nodes/inputs/IntNode.js +0 -51
  751. package/examples/jsm/nodes/inputs/Matrix3Node.js +0 -63
  752. package/examples/jsm/nodes/inputs/Matrix4Node.js +0 -63
  753. package/examples/jsm/nodes/inputs/PropertyNode.js +0 -47
  754. package/examples/jsm/nodes/inputs/RTTNode.js +0 -157
  755. package/examples/jsm/nodes/inputs/ReflectorNode.js +0 -90
  756. package/examples/jsm/nodes/inputs/ScreenNode.js +0 -28
  757. package/examples/jsm/nodes/inputs/TextureNode.js +0 -116
  758. package/examples/jsm/nodes/inputs/Vector2Node.js +0 -57
  759. package/examples/jsm/nodes/inputs/Vector3Node.js +0 -58
  760. package/examples/jsm/nodes/inputs/Vector4Node.js +0 -59
  761. package/examples/jsm/nodes/materials/BasicNodeMaterial.js +0 -26
  762. package/examples/jsm/nodes/materials/PhongNodeMaterial.js +0 -36
  763. package/examples/jsm/nodes/materials/StandardNodeMaterial.js +0 -40
  764. package/examples/jsm/nodes/materials/nodes/BasicNode.js +0 -154
  765. package/examples/jsm/nodes/materials/nodes/MeshStandardNode.js +0 -116
  766. package/examples/jsm/nodes/materials/nodes/PhongNode.js +0 -409
  767. package/examples/jsm/nodes/materials/nodes/RawNode.js +0 -62
  768. package/examples/jsm/nodes/materials/nodes/SpriteNode.js +0 -236
  769. package/examples/jsm/nodes/materials/nodes/StandardNode.js +0 -609
  770. package/examples/jsm/nodes/misc/BumpMapNode.js +0 -163
  771. package/examples/jsm/nodes/misc/NormalMapNode.js +0 -138
  772. package/examples/jsm/nodes/misc/TextureCubeNode.js +0 -86
  773. package/examples/jsm/nodes/misc/TextureCubeUVNode.js +0 -280
  774. package/examples/jsm/nodes/postprocessing/NodePass.js +0 -93
  775. package/examples/jsm/nodes/postprocessing/NodePostProcessing.js +0 -148
  776. package/examples/jsm/nodes/procedural/Fractal3DNode.js +0 -104
  777. package/examples/jsm/nodes/procedural/Noise2DNode.js +0 -149
  778. package/examples/jsm/nodes/procedural/Noise3DNode.js +0 -141
  779. package/examples/jsm/nodes/utils/BypassNode.js +0 -85
  780. package/examples/jsm/nodes/utils/ColorSpaceNode.js +0 -145
  781. package/examples/jsm/nodes/utils/MaxMIPLevelNode.js +0 -56
  782. package/examples/jsm/nodes/utils/RemapNode.js +0 -155
  783. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +0 -101
  784. package/examples/jsm/nodes/utils/SubSlotNode.js +0 -77
  785. package/examples/jsm/nodes/utils/SwitchNode.js +0 -103
  786. package/examples/jsm/nodes/utils/UVTransformNode.js +0 -66
  787. package/examples/jsm/nodes/utils/VelocityNode.js +0 -170
  788. package/examples/jsm/objects/ReflectorRTT.js +0 -15
  789. package/examples/jsm/package.json +0 -3
  790. package/examples/jsm/postprocessing/SSRrPass.js +0 -579
  791. package/examples/jsm/renderers/nodes/Nodes.js +0 -166
  792. package/examples/jsm/renderers/nodes/ShaderNode.js +0 -373
  793. package/examples/jsm/renderers/nodes/accessors/CameraNode.js +0 -68
  794. package/examples/jsm/renderers/nodes/accessors/NormalNode.js +0 -63
  795. package/examples/jsm/renderers/nodes/accessors/PositionNode.js +0 -67
  796. package/examples/jsm/renderers/nodes/accessors/ReferenceNode.js +0 -91
  797. package/examples/jsm/renderers/nodes/accessors/SkinningNode.js +0 -107
  798. package/examples/jsm/renderers/nodes/accessors/UVNode.js +0 -25
  799. package/examples/jsm/renderers/nodes/core/ArrayInputNode.js +0 -23
  800. package/examples/jsm/renderers/nodes/core/AttributeNode.js +0 -54
  801. package/examples/jsm/renderers/nodes/core/CodeNode.js +0 -78
  802. package/examples/jsm/renderers/nodes/core/ExpressionNode.js +0 -32
  803. package/examples/jsm/renderers/nodes/core/FunctionCallNode.js +0 -67
  804. package/examples/jsm/renderers/nodes/core/FunctionNode.js +0 -87
  805. package/examples/jsm/renderers/nodes/core/InputNode.js +0 -66
  806. package/examples/jsm/renderers/nodes/core/Node.js +0 -104
  807. package/examples/jsm/renderers/nodes/core/NodeBuilder.js +0 -633
  808. package/examples/jsm/renderers/nodes/core/NodeFrame.js +0 -59
  809. package/examples/jsm/renderers/nodes/core/NodeUniform.js +0 -28
  810. package/examples/jsm/renderers/nodes/core/TempNode.js +0 -43
  811. package/examples/jsm/renderers/nodes/core/VarNode.js +0 -51
  812. package/examples/jsm/renderers/nodes/display/NormalMapNode.js +0 -87
  813. package/examples/jsm/renderers/nodes/functions/BSDFs.js +0 -122
  814. package/examples/jsm/renderers/nodes/functions/PhysicalMaterialFunctions.js +0 -27
  815. package/examples/jsm/renderers/nodes/inputs/BufferNode.js +0 -25
  816. package/examples/jsm/renderers/nodes/inputs/ColorNode.js +0 -18
  817. package/examples/jsm/renderers/nodes/inputs/FloatNode.js +0 -17
  818. package/examples/jsm/renderers/nodes/inputs/IntNode.js +0 -17
  819. package/examples/jsm/renderers/nodes/inputs/Matrix3Node.js +0 -18
  820. package/examples/jsm/renderers/nodes/inputs/Matrix4Node.js +0 -18
  821. package/examples/jsm/renderers/nodes/inputs/TextureNode.js +0 -74
  822. package/examples/jsm/renderers/nodes/inputs/Vector2Node.js +0 -18
  823. package/examples/jsm/renderers/nodes/inputs/Vector3Node.js +0 -18
  824. package/examples/jsm/renderers/nodes/inputs/Vector4Node.js +0 -18
  825. package/examples/jsm/renderers/nodes/lights/LightContextNode.js +0 -59
  826. package/examples/jsm/renderers/nodes/lights/LightNode.js +0 -79
  827. package/examples/jsm/renderers/nodes/lights/LightsNode.js +0 -44
  828. package/examples/jsm/renderers/nodes/materials/Materials.js +0 -11
  829. package/examples/jsm/renderers/nodes/materials/MeshStandardNodeMaterial.js +0 -63
  830. package/examples/jsm/renderers/nodes/math/CondNode.js +0 -60
  831. package/examples/jsm/renderers/nodes/math/MathNode.js +0 -242
  832. package/examples/jsm/renderers/nodes/math/OperatorNode.js +0 -174
  833. package/examples/jsm/renderers/nodes/procedural/CheckerNode.js +0 -36
  834. package/examples/jsm/renderers/nodes/utils/ConvertNode.js +0 -33
  835. package/examples/jsm/renderers/nodes/utils/JoinNode.js +0 -42
  836. package/examples/jsm/renderers/nodes/utils/SplitNode.js +0 -55
  837. package/examples/jsm/renderers/nodes/utils/TimerNode.js +0 -47
  838. package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +0 -45
  839. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -20
  840. package/examples/jsm/shaders/SSRrShader.js +0 -307
  841. package/src/renderers/WebGLMultisampleRenderTarget.js +0 -33
  842. package/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js +0 -122
@@ -13,11 +13,31 @@ struct PhysicalMaterial {
13
13
  float clearcoatF90;
14
14
  #endif
15
15
 
16
+ #ifdef USE_IRIDESCENCE
17
+ float iridescence;
18
+ float iridescenceIOR;
19
+ float iridescenceThickness;
20
+ vec3 iridescenceFresnel;
21
+ vec3 iridescenceF0;
22
+ #endif
23
+
16
24
  #ifdef USE_SHEEN
17
25
  vec3 sheenColor;
18
26
  float sheenRoughness;
19
27
  #endif
20
28
 
29
+ #ifdef IOR
30
+ float ior;
31
+ #endif
32
+
33
+ #ifdef USE_TRANSMISSION
34
+ float transmission;
35
+ float transmissionAlpha;
36
+ float thickness;
37
+ float attenuationDistance;
38
+ vec3 attenuationColor;
39
+ #endif
40
+
21
41
  };
22
42
 
23
43
  // temporary
@@ -27,7 +47,7 @@ vec3 sheenSpecular = vec3( 0.0 );
27
47
  // This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from
28
48
  // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
29
49
  // in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
30
- float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
50
+ float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
31
51
 
32
52
  float dotNV = saturate( dot( normal, viewDir ) );
33
53
 
@@ -76,16 +96,30 @@ vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3
76
96
  // Fdez-Agüera's "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"
77
97
  // Approximates multiscattering in order to preserve energy.
78
98
  // http://www.jcgt.org/published/0008/01/03/
99
+ #ifdef USE_IRIDESCENCE
100
+ void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
101
+ #else
79
102
  void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
103
+ #endif
80
104
 
81
105
  vec2 fab = DFGApprox( normal, viewDir, roughness );
82
106
 
83
- vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
107
+ #ifdef USE_IRIDESCENCE
108
+
109
+ vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
110
+
111
+ #else
112
+
113
+ vec3 Fr = specularColor;
114
+
115
+ #endif
116
+
117
+ vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
84
118
 
85
119
  float Ess = fab.x + fab.y;
86
120
  float Ems = 1.0 - Ess;
87
121
 
88
- vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; // 1/21
122
+ vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; // 1/21
89
123
  vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
90
124
 
91
125
  singleScatter += FssEss;
@@ -157,8 +191,15 @@ void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricC
157
191
 
158
192
  #endif
159
193
 
160
- reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
194
+ #ifdef USE_IRIDESCENCE
195
+
196
+ reflectedLight.directSpecular += irradiance * BRDF_GGX_Iridescence( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness );
161
197
 
198
+ #else
199
+
200
+ reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
201
+
202
+ #endif
162
203
 
163
204
  reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
164
205
  }
@@ -189,9 +230,18 @@ void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradia
189
230
  vec3 multiScattering = vec3( 0.0 );
190
231
  vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
191
232
 
192
- computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
233
+ #ifdef USE_IRIDESCENCE
234
+
235
+ computeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
236
+
237
+ #else
238
+
239
+ computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
240
+
241
+ #endif
193
242
 
194
- vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
243
+ vec3 totalScattering = singleScattering + multiScattering;
244
+ vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
195
245
 
196
246
  reflectedLight.indirectSpecular += radiance * singleScattering;
197
247
  reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
@@ -0,0 +1,24 @@
1
+ export default /* glsl */`
2
+ #if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )
3
+
4
+ // morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:
5
+ // When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in normal = sum((target - base) * influence)
6
+ // When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting
7
+ vColor *= morphTargetBaseInfluence;
8
+
9
+ for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
10
+
11
+ #if defined( USE_COLOR_ALPHA )
12
+
13
+ if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
14
+
15
+ #elif defined( USE_COLOR )
16
+
17
+ if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
18
+
19
+ #endif
20
+
21
+ }
22
+
23
+ #endif
24
+ `;
@@ -10,7 +10,7 @@ export default /* glsl */`
10
10
 
11
11
  for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
12
12
 
13
- if ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ];
13
+ if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
14
14
 
15
15
  }
16
16
 
@@ -7,16 +7,16 @@ export default /* glsl */`
7
7
 
8
8
  uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
9
9
  uniform sampler2DArray morphTargetsTexture;
10
- uniform vec2 morphTargetsTextureSize;
10
+ uniform ivec2 morphTargetsTextureSize;
11
11
 
12
- vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) {
12
+ vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
13
13
 
14
- float texelIndex = float( vertexIndex * stride + offset );
15
- float y = floor( texelIndex / morphTargetsTextureSize.x );
16
- float x = texelIndex - y * morphTargetsTextureSize.x;
14
+ int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
15
+ int y = texelIndex / morphTargetsTextureSize.x;
16
+ int x = texelIndex - y * morphTargetsTextureSize.x;
17
17
 
18
- vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex );
19
- return texture( morphTargetsTexture, morphUV ).xyz;
18
+ ivec3 morphUV = ivec3( x, y, morphTargetIndex );
19
+ return texelFetch( morphTargetsTexture, morphUV, 0 );
20
20
 
21
21
  }
22
22
 
@@ -10,15 +10,7 @@ export default /* glsl */`
10
10
 
11
11
  for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
12
12
 
13
- #ifndef USE_MORPHNORMALS
14
-
15
- if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ];
16
-
17
- #else
18
-
19
- if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ];
20
-
21
- #endif
13
+ if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
22
14
 
23
15
  }
24
16
 
@@ -19,10 +19,8 @@ export default /* glsl */`
19
19
 
20
20
  vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
21
21
 
22
- // Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
23
-
24
- vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
25
- vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
22
+ vec3 q0 = dFdx( eye_pos.xyz );
23
+ vec3 q1 = dFdy( eye_pos.xyz );
26
24
  vec2 st0 = dFdx( vUv.st );
27
25
  vec2 st1 = dFdy( vUv.st );
28
26
 
@@ -5,7 +5,7 @@ diffuseColor.a = 1.0;
5
5
 
6
6
  // https://github.com/mrdoob/three.js/pull/22425
7
7
  #ifdef USE_TRANSMISSION
8
- diffuseColor.a *= transmissionAlpha + 0.1;
8
+ diffuseColor.a *= material.transmissionAlpha + 0.1;
9
9
  #endif
10
10
 
11
11
  gl_FragColor = vec4( outgoingLight, diffuseColor.a );
@@ -1,4 +1,16 @@
1
1
  export default /* glsl */`
2
+ #if NUM_SPOT_LIGHT_COORDS > 0
3
+
4
+ varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
5
+
6
+ #endif
7
+
8
+ #if NUM_SPOT_LIGHT_MAPS > 0
9
+
10
+ uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
11
+
12
+ #endif
13
+
2
14
  #ifdef USE_SHADOWMAP
3
15
 
4
16
  #if NUM_DIR_LIGHT_SHADOWS > 0
@@ -20,7 +32,6 @@ export default /* glsl */`
20
32
  #if NUM_SPOT_LIGHT_SHADOWS > 0
21
33
 
22
34
  uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
23
- varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
24
35
 
25
36
  struct SpotLightShadow {
26
37
  float shadowBias;
@@ -159,22 +170,22 @@ export default /* glsl */`
159
170
  texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
160
171
  texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
161
172
  texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
162
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
173
+ mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
163
174
  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
164
175
  f.x ) +
165
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
176
+ mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
166
177
  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
167
178
  f.x ) +
168
- mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
179
+ mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
169
180
  texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
170
181
  f.y ) +
171
- mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
182
+ mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
172
183
  texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
173
184
  f.y ) +
174
- mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
185
+ mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
175
186
  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
176
187
  f.x ),
177
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
188
+ mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
178
189
  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
179
190
  f.x ),
180
191
  f.y )
@@ -1,4 +1,12 @@
1
1
  export default /* glsl */`
2
+
3
+ #if NUM_SPOT_LIGHT_COORDS > 0
4
+
5
+ uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
6
+ varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
7
+
8
+ #endif
9
+
2
10
  #ifdef USE_SHADOWMAP
3
11
 
4
12
  #if NUM_DIR_LIGHT_SHADOWS > 0
@@ -19,9 +27,6 @@ export default /* glsl */`
19
27
 
20
28
  #if NUM_SPOT_LIGHT_SHADOWS > 0
21
29
 
22
- uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
23
- varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
24
-
25
30
  struct SpotLightShadow {
26
31
  float shadowBias;
27
32
  float shadowNormalBias;
@@ -1,7 +1,7 @@
1
1
  export default /* glsl */`
2
- #ifdef USE_SHADOWMAP
2
+ #if defined( USE_SHADOWMAP ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
3
3
 
4
- #if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
4
+ #if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_COORDS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
5
5
 
6
6
  // Offsetting the position used for querying occlusion along the world normal can be used to reduce shadow acne.
7
7
  vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
@@ -22,13 +22,16 @@ export default /* glsl */`
22
22
 
23
23
  #endif
24
24
 
25
- #if NUM_SPOT_LIGHT_SHADOWS > 0
25
+ #if NUM_SPOT_LIGHT_COORDS > 0
26
26
 
27
27
  #pragma unroll_loop_start
28
- for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
28
+ for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
29
29
 
30
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
31
- vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
30
+ shadowWorldPosition = worldPosition;
31
+ #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
32
+ shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
33
+ #endif
34
+ vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
32
35
 
33
36
  }
34
37
  #pragma unroll_loop_end
@@ -28,7 +28,7 @@ float getShadowMask() {
28
28
  for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
29
29
 
30
30
  spotLight = spotLightShadows[ i ];
31
- shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
31
+ shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
32
32
 
33
33
  }
34
34
  #pragma unroll_loop_end
@@ -4,45 +4,30 @@ export default /* glsl */`
4
4
  uniform mat4 bindMatrix;
5
5
  uniform mat4 bindMatrixInverse;
6
6
 
7
- #ifdef BONE_TEXTURE
7
+ uniform highp sampler2D boneTexture;
8
+ uniform int boneTextureSize;
8
9
 
9
- uniform highp sampler2D boneTexture;
10
- uniform int boneTextureSize;
10
+ mat4 getBoneMatrix( const in float i ) {
11
11
 
12
- mat4 getBoneMatrix( const in float i ) {
12
+ float j = i * 4.0;
13
+ float x = mod( j, float( boneTextureSize ) );
14
+ float y = floor( j / float( boneTextureSize ) );
13
15
 
14
- float j = i * 4.0;
15
- float x = mod( j, float( boneTextureSize ) );
16
- float y = floor( j / float( boneTextureSize ) );
16
+ float dx = 1.0 / float( boneTextureSize );
17
+ float dy = 1.0 / float( boneTextureSize );
17
18
 
18
- float dx = 1.0 / float( boneTextureSize );
19
- float dy = 1.0 / float( boneTextureSize );
19
+ y = dy * ( y + 0.5 );
20
20
 
21
- y = dy * ( y + 0.5 );
21
+ vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
22
+ vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
23
+ vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
24
+ vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
22
25
 
23
- vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
24
- vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
25
- vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
26
- vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
26
+ mat4 bone = mat4( v1, v2, v3, v4 );
27
27
 
28
- mat4 bone = mat4( v1, v2, v3, v4 );
28
+ return bone;
29
29
 
30
- return bone;
31
-
32
- }
33
-
34
- #else
35
-
36
- uniform mat4 boneMatrices[ MAX_BONES ];
37
-
38
- mat4 getBoneMatrix( const in float i ) {
39
-
40
- mat4 bone = boneMatrices[ int(i) ];
41
- return bone;
42
-
43
- }
44
-
45
- #endif
30
+ }
46
31
 
47
32
  #endif
48
33
  `;
@@ -1,19 +1,21 @@
1
1
  export default /* glsl */`
2
2
  #ifdef USE_TRANSMISSION
3
3
 
4
- float transmissionAlpha = 1.0;
5
- float transmissionFactor = transmission;
6
- float thicknessFactor = thickness;
4
+ material.transmission = transmission;
5
+ material.transmissionAlpha = 1.0;
6
+ material.thickness = thickness;
7
+ material.attenuationDistance = attenuationDistance;
8
+ material.attenuationColor = attenuationColor;
7
9
 
8
10
  #ifdef USE_TRANSMISSIONMAP
9
11
 
10
- transmissionFactor *= texture2D( transmissionMap, vUv ).r;
12
+ material.transmission *= texture2D( transmissionMap, vUv ).r;
11
13
 
12
14
  #endif
13
15
 
14
16
  #ifdef USE_THICKNESSMAP
15
17
 
16
- thicknessFactor *= texture2D( thicknessMap, vUv ).g;
18
+ material.thickness *= texture2D( thicknessMap, vUv ).g;
17
19
 
18
20
  #endif
19
21
 
@@ -22,11 +24,13 @@ export default /* glsl */`
22
24
  vec3 n = inverseTransformDirection( normal, viewMatrix );
23
25
 
24
26
  vec4 transmission = getIBLVolumeRefraction(
25
- n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
26
- pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
27
- attenuationColor, attenuationDistance );
27
+ n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
28
+ pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,
29
+ material.attenuationColor, material.attenuationDistance );
30
+
31
+ material.transmissionAlpha = mix( material.transmissionAlpha, transmission.a, material.transmission );
32
+
33
+ totalDiffuse = mix( totalDiffuse, transmission.rgb, material.transmission );
28
34
 
29
- totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
30
- transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
31
35
  #endif
32
36
  `;
@@ -57,7 +57,7 @@ export default /* glsl */`
57
57
 
58
58
  float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
59
59
 
60
- #ifdef TEXTURE_LOD_EXT
60
+ #ifdef texture2DLodEXT
61
61
 
62
62
  return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
63
63
 
@@ -1,5 +1,5 @@
1
1
  export default /* glsl */`
2
- #if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
2
+ #if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
3
3
 
4
4
  vec4 worldPosition = vec4( transformed, 1.0 );
5
5
 
@@ -7,6 +7,7 @@ import aomap_pars_fragment from './ShaderChunk/aomap_pars_fragment.glsl.js';
7
7
  import begin_vertex from './ShaderChunk/begin_vertex.glsl.js';
8
8
  import beginnormal_vertex from './ShaderChunk/beginnormal_vertex.glsl.js';
9
9
  import bsdfs from './ShaderChunk/bsdfs.glsl.js';
10
+ import iridescence_fragment from './ShaderChunk/iridescence_fragment.glsl.js';
10
11
  import bumpmap_pars_fragment from './ShaderChunk/bumpmap_pars_fragment.glsl.js';
11
12
  import clipping_planes_fragment from './ShaderChunk/clipping_planes_fragment.glsl.js';
12
13
  import clipping_planes_pars_fragment from './ShaderChunk/clipping_planes_pars_fragment.glsl.js';
@@ -37,7 +38,8 @@ import fog_pars_fragment from './ShaderChunk/fog_pars_fragment.glsl.js';
37
38
  import gradientmap_pars_fragment from './ShaderChunk/gradientmap_pars_fragment.glsl.js';
38
39
  import lightmap_fragment from './ShaderChunk/lightmap_fragment.glsl.js';
39
40
  import lightmap_pars_fragment from './ShaderChunk/lightmap_pars_fragment.glsl.js';
40
- import lights_lambert_vertex from './ShaderChunk/lights_lambert_vertex.glsl.js';
41
+ import lights_lambert_fragment from './ShaderChunk/lights_lambert_fragment.glsl.js';
42
+ import lights_lambert_pars_fragment from './ShaderChunk/lights_lambert_pars_fragment.glsl.js';
41
43
  import lights_pars_begin from './ShaderChunk/lights_pars_begin.glsl.js';
42
44
  import envmap_physical_pars_fragment from './ShaderChunk/envmap_physical_pars_fragment.glsl.js';
43
45
  import lights_toon_fragment from './ShaderChunk/lights_toon_fragment.glsl.js';
@@ -59,6 +61,7 @@ import map_particle_fragment from './ShaderChunk/map_particle_fragment.glsl.js';
59
61
  import map_particle_pars_fragment from './ShaderChunk/map_particle_pars_fragment.glsl.js';
60
62
  import metalnessmap_fragment from './ShaderChunk/metalnessmap_fragment.glsl.js';
61
63
  import metalnessmap_pars_fragment from './ShaderChunk/metalnessmap_pars_fragment.glsl.js';
64
+ import morphcolor_vertex from './ShaderChunk/morphcolor_vertex.glsl.js';
62
65
  import morphnormal_vertex from './ShaderChunk/morphnormal_vertex.glsl.js';
63
66
  import morphtarget_pars_vertex from './ShaderChunk/morphtarget_pars_vertex.glsl.js';
64
67
  import morphtarget_vertex from './ShaderChunk/morphtarget_vertex.glsl.js';
@@ -71,6 +74,7 @@ import normalmap_pars_fragment from './ShaderChunk/normalmap_pars_fragment.glsl.
71
74
  import clearcoat_normal_fragment_begin from './ShaderChunk/clearcoat_normal_fragment_begin.glsl.js';
72
75
  import clearcoat_normal_fragment_maps from './ShaderChunk/clearcoat_normal_fragment_maps.glsl.js';
73
76
  import clearcoat_pars_fragment from './ShaderChunk/clearcoat_pars_fragment.glsl.js';
77
+ import iridescence_pars_fragment from './ShaderChunk/iridescence_pars_fragment.glsl.js';
74
78
  import output_fragment from './ShaderChunk/output_fragment.glsl.js';
75
79
  import packing from './ShaderChunk/packing.glsl.js';
76
80
  import premultiplied_alpha_fragment from './ShaderChunk/premultiplied_alpha_fragment.glsl.js';
@@ -128,6 +132,7 @@ export const ShaderChunk = {
128
132
  begin_vertex: begin_vertex,
129
133
  beginnormal_vertex: beginnormal_vertex,
130
134
  bsdfs: bsdfs,
135
+ iridescence_fragment: iridescence_fragment,
131
136
  bumpmap_pars_fragment: bumpmap_pars_fragment,
132
137
  clipping_planes_fragment: clipping_planes_fragment,
133
138
  clipping_planes_pars_fragment: clipping_planes_pars_fragment,
@@ -159,7 +164,8 @@ export const ShaderChunk = {
159
164
  gradientmap_pars_fragment: gradientmap_pars_fragment,
160
165
  lightmap_fragment: lightmap_fragment,
161
166
  lightmap_pars_fragment: lightmap_pars_fragment,
162
- lights_lambert_vertex: lights_lambert_vertex,
167
+ lights_lambert_fragment: lights_lambert_fragment,
168
+ lights_lambert_pars_fragment: lights_lambert_pars_fragment,
163
169
  lights_pars_begin: lights_pars_begin,
164
170
  lights_toon_fragment: lights_toon_fragment,
165
171
  lights_toon_pars_fragment: lights_toon_pars_fragment,
@@ -180,6 +186,7 @@ export const ShaderChunk = {
180
186
  map_particle_pars_fragment: map_particle_pars_fragment,
181
187
  metalnessmap_fragment: metalnessmap_fragment,
182
188
  metalnessmap_pars_fragment: metalnessmap_pars_fragment,
189
+ morphcolor_vertex: morphcolor_vertex,
183
190
  morphnormal_vertex: morphnormal_vertex,
184
191
  morphtarget_pars_vertex: morphtarget_pars_vertex,
185
192
  morphtarget_vertex: morphtarget_vertex,
@@ -192,6 +199,7 @@ export const ShaderChunk = {
192
199
  clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,
193
200
  clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,
194
201
  clearcoat_pars_fragment: clearcoat_pars_fragment,
202
+ iridescence_pars_fragment: iridescence_pars_fragment,
195
203
  output_fragment: output_fragment,
196
204
  packing: packing,
197
205
  premultiplied_alpha_fragment: premultiplied_alpha_fragment,
@@ -20,6 +20,14 @@ void main() {
20
20
 
21
21
  gl_FragColor = texture2D( t2D, vUv );
22
22
 
23
+ #ifdef DECODE_VIDEO_TEXTURE
24
+
25
+ // inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
26
+
27
+ gl_FragColor = vec4( mix( pow( gl_FragColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), gl_FragColor.rgb * 0.0773993808, vec3( lessThanEqual( gl_FragColor.rgb, vec3( 0.04045 ) ) ) ), gl_FragColor.w );
28
+
29
+ #endif
30
+
23
31
  #include <tonemapping_fragment>
24
32
  #include <encodings_fragment>
25
33
 
@@ -16,6 +16,7 @@ void main() {
16
16
  vLineDistance = scale * lineDistance;
17
17
 
18
18
  #include <color_vertex>
19
+ #include <morphcolor_vertex>
19
20
  #include <begin_vertex>
20
21
  #include <morphtarget_vertex>
21
22
  #include <project_vertex>
@@ -15,6 +15,7 @@ void main() {
15
15
  #include <uv_vertex>
16
16
  #include <uv2_vertex>
17
17
  #include <color_vertex>
18
+ #include <morphcolor_vertex>
18
19
 
19
20
  #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
20
21
 
@@ -62,7 +63,6 @@ uniform float opacity;
62
63
  #include <lightmap_pars_fragment>
63
64
  #include <envmap_common_pars_fragment>
64
65
  #include <envmap_pars_fragment>
65
- #include <cube_uv_reflection_fragment>
66
66
  #include <fog_pars_fragment>
67
67
  #include <specularmap_pars_fragment>
68
68
  #include <logdepthbuf_pars_fragment>
@@ -86,8 +86,8 @@ void main() {
86
86
  // accumulation (baked indirect lighting only)
87
87
  #ifdef USE_LIGHTMAP
88
88
 
89
- vec4 lightMapTexel= texture2D( lightMap, vUv2 );
90
- reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity;
89
+ vec4 lightMapTexel = texture2D( lightMap, vUv2 );
90
+ reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
91
91
 
92
92
  #else
93
93