super-three 0.136.1 → 0.144.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (842) hide show
  1. package/README.md +31 -33
  2. package/build/three.cjs +36413 -0
  3. package/build/three.js +5108 -5809
  4. package/build/three.min.js +2 -2
  5. package/build/three.module.js +7877 -8586
  6. package/examples/js/animation/CCDIKSolver.js +3 -2
  7. package/examples/js/animation/MMDAnimationHelper.js +3 -1
  8. package/examples/js/animation/MMDPhysics.js +3 -18
  9. package/examples/js/controls/ArcballControls.js +19 -4
  10. package/examples/js/controls/FirstPersonControls.js +0 -7
  11. package/examples/js/controls/FlyControls.js +0 -8
  12. package/examples/js/controls/OrbitControls.js +0 -4
  13. package/examples/js/controls/PointerLockControls.js +3 -10
  14. package/examples/js/controls/TrackballControls.js +1 -6
  15. package/examples/js/controls/TransformControls.js +25 -22
  16. package/examples/js/csm/CSMFrustum.js +1 -1
  17. package/examples/js/csm/CSMShader.js +51 -35
  18. package/examples/js/curves/CurveExtras.js +14 -18
  19. package/examples/js/effects/AnaglyphEffect.js +9 -6
  20. package/examples/js/effects/AsciiEffect.js +10 -29
  21. package/examples/js/effects/OutlineEffect.js +4 -24
  22. package/examples/js/effects/ParallaxBarrierEffect.js +2 -2
  23. package/examples/js/effects/PeppersGhostEffect.js +2 -2
  24. package/examples/js/effects/StereoEffect.js +2 -2
  25. package/examples/js/environments/RoomEnvironment.js +22 -0
  26. package/examples/js/exporters/ColladaExporter.js +33 -20
  27. package/examples/js/exporters/DRACOExporter.js +0 -12
  28. package/examples/js/exporters/EXRExporter.js +458 -0
  29. package/examples/js/exporters/GLTFExporter.js +246 -119
  30. package/examples/js/exporters/OBJExporter.js +14 -41
  31. package/examples/js/exporters/PLYExporter.js +27 -44
  32. package/examples/js/exporters/STLExporter.js +0 -7
  33. package/examples/js/exporters/USDZExporter.js +19 -0
  34. package/examples/js/geometries/ConvexGeometry.js +1 -1
  35. package/examples/js/geometries/DecalGeometry.js +0 -7
  36. package/examples/js/geometries/LightningStrike.js +2 -2
  37. package/examples/js/geometries/ParametricGeometries.js +3 -3
  38. package/examples/js/geometries/ParametricGeometry.js +1 -8
  39. package/examples/js/geometries/TextGeometry.js +12 -10
  40. package/examples/js/helpers/OctreeHelper.js +74 -0
  41. package/examples/js/helpers/VertexNormalsHelper.js +4 -23
  42. package/examples/js/helpers/VertexTangentsHelper.js +3 -13
  43. package/examples/js/helpers/ViewHelper.js +266 -0
  44. package/examples/js/interactive/HTMLMesh.js +249 -42
  45. package/examples/js/interactive/SelectionHelper.js +3 -1
  46. package/examples/js/libs/ktx-parse.umd.js +1 -0
  47. package/examples/js/libs/meshopt_decoder.js +98 -32
  48. package/examples/js/libs/opentype.min.js +1 -118
  49. package/examples/js/lines/Line2.js +1 -2
  50. package/examples/js/lines/LineGeometry.js +10 -21
  51. package/examples/js/lines/LineMaterial.js +2 -3
  52. package/examples/js/lines/LineSegments2.js +214 -140
  53. package/examples/js/lines/LineSegmentsGeometry.js +3 -14
  54. package/examples/js/lines/Wireframe.js +2 -3
  55. package/examples/js/lines/WireframeGeometry2.js +1 -2
  56. package/examples/js/loaders/3MFLoader.js +21 -17
  57. package/examples/js/loaders/AMFLoader.js +1 -1
  58. package/examples/js/loaders/ColladaLoader.js +34 -12
  59. package/examples/js/loaders/DDSLoader.js +23 -30
  60. package/examples/js/loaders/DRACOLoader.js +2 -25
  61. package/examples/js/loaders/EXRLoader.js +279 -276
  62. package/examples/js/loaders/FBXLoader.js +21 -3
  63. package/examples/js/loaders/FontLoader.js +4 -18
  64. package/examples/js/loaders/GCodeLoader.js +0 -1
  65. package/examples/js/loaders/GLTFLoader.js +300 -95
  66. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -11
  67. package/examples/js/loaders/KMZLoader.js +1 -1
  68. package/examples/js/loaders/LDrawLoader.js +653 -480
  69. package/examples/js/loaders/LUT3dlLoader.js +1 -1
  70. package/examples/js/loaders/LUTCubeLoader.js +1 -1
  71. package/examples/js/loaders/LWOLoader.js +4 -2
  72. package/examples/js/loaders/LogLuvLoader.js +1 -2
  73. package/examples/js/loaders/MD2Loader.js +5 -5
  74. package/examples/js/loaders/MMDLoader.js +18 -4
  75. package/examples/js/loaders/MTLLoader.js +10 -3
  76. package/examples/js/loaders/NRRDLoader.js +1 -1
  77. package/examples/js/loaders/OBJLoader.js +16 -18
  78. package/examples/js/loaders/PCDLoader.js +81 -27
  79. package/examples/js/loaders/PDBLoader.js +11 -11
  80. package/examples/js/loaders/PLYLoader.js +8 -4
  81. package/examples/js/loaders/RGBELoader.js +3 -11
  82. package/examples/js/loaders/RGBMLoader.js +12 -15
  83. package/examples/js/loaders/STLLoader.js +1 -1
  84. package/examples/js/loaders/SVGLoader.js +23 -14
  85. package/examples/js/loaders/TIFFLoader.js +31 -0
  86. package/examples/js/loaders/VOXLoader.js +3 -4
  87. package/examples/js/loaders/VRMLLoader.js +33 -24
  88. package/examples/js/loaders/VTKLoader.js +261 -296
  89. package/examples/js/loaders/lwo/LWO2Parser.js +12 -11
  90. package/examples/js/loaders/lwo/LWO3Parser.js +12 -11
  91. package/examples/js/materials/MeshGouraudMaterial.js +385 -0
  92. package/examples/js/math/ColorConverter.js +0 -50
  93. package/examples/js/math/ConvexHull.js +6 -15
  94. package/examples/js/math/Lut.js +27 -26
  95. package/examples/js/misc/GPUComputationRenderer.js +23 -0
  96. package/examples/js/misc/MorphAnimMesh.js +2 -2
  97. package/examples/js/misc/ProgressiveLightMap.js +1 -1
  98. package/examples/js/misc/Volume.js +233 -234
  99. package/examples/js/misc/VolumeSlice.js +108 -106
  100. package/examples/js/modifiers/EdgeSplitModifier.js +0 -13
  101. package/examples/js/modifiers/SimplifyModifier.js +2 -19
  102. package/examples/js/modifiers/TessellateModifier.js +0 -7
  103. package/examples/js/objects/GroundProjectedEnv.js +193 -0
  104. package/examples/js/objects/Lensflare.js +4 -4
  105. package/examples/js/objects/LightningStorm.js +4 -5
  106. package/examples/js/objects/MarchingCubes.js +6 -11
  107. package/examples/js/objects/Reflector.js +18 -5
  108. package/examples/js/objects/ReflectorForSSRPass.js +4 -5
  109. package/examples/js/objects/Refractor.js +19 -7
  110. package/examples/js/objects/ShadowMesh.js +6 -3
  111. package/examples/js/objects/Sky.js +1 -1
  112. package/examples/js/objects/Water.js +1 -2
  113. package/examples/js/objects/Water2.js +1 -1
  114. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +6 -10
  115. package/examples/js/postprocessing/AfterimagePass.js +2 -6
  116. package/examples/js/postprocessing/BloomPass.js +50 -19
  117. package/examples/js/postprocessing/DotScreenPass.js +1 -1
  118. package/examples/js/postprocessing/EffectComposer.js +1 -6
  119. package/examples/js/postprocessing/LUTPass.js +2 -2
  120. package/examples/js/postprocessing/OutlinePass.js +13 -20
  121. package/examples/js/postprocessing/SAOPass.js +2 -7
  122. package/examples/js/postprocessing/SSAARenderPass.js +1 -6
  123. package/examples/js/postprocessing/SSRPass.js +3 -8
  124. package/examples/js/postprocessing/TAARenderPass.js +4 -4
  125. package/examples/js/postprocessing/UnrealBloomPass.js +3 -12
  126. package/examples/js/renderers/CSS2DRenderer.js +22 -21
  127. package/examples/js/renderers/CSS3DRenderer.js +42 -38
  128. package/examples/js/renderers/Projector.js +99 -147
  129. package/examples/js/renderers/SVGRenderer.js +3 -4
  130. package/examples/js/shaders/BlendShader.js +2 -1
  131. package/examples/js/shaders/CopyShader.js +4 -3
  132. package/examples/js/shaders/FXAAShader.js +239 -1069
  133. package/examples/js/shaders/FreiChenShader.js +1 -1
  134. package/examples/js/shaders/HorizontalBlurShader.js +1 -1
  135. package/examples/js/shaders/HorizontalTiltShiftShader.js +1 -1
  136. package/examples/js/shaders/LuminosityShader.js +1 -1
  137. package/examples/js/shaders/MMDToonShader.js +6 -2
  138. package/examples/js/shaders/SSRShader.js +3 -3
  139. package/examples/js/shaders/ToneMapShader.js +2 -2
  140. package/examples/js/utils/BufferGeometryUtils.js +282 -22
  141. package/examples/js/utils/GPUStatsPanel.js +1 -1
  142. package/examples/js/utils/GeometryUtils.js +2 -18
  143. package/examples/js/utils/LDrawUtils.js +182 -0
  144. package/examples/js/utils/PackedPhongMaterial.js +1 -1
  145. package/examples/js/utils/SceneUtils.js +57 -14
  146. package/examples/js/utils/SkeletonUtils.js +1 -1
  147. package/examples/js/utils/UVsDebug.js +23 -33
  148. package/examples/jsm/animation/CCDIKSolver.js +3 -9
  149. package/examples/jsm/animation/MMDPhysics.js +4 -23
  150. package/examples/jsm/capabilities/WebGPU.js +6 -0
  151. package/examples/jsm/controls/ArcballControls.js +19 -2
  152. package/examples/jsm/controls/FirstPersonControls.js +0 -7
  153. package/examples/jsm/controls/FlyControls.js +0 -7
  154. package/examples/jsm/controls/OrbitControls.js +0 -5
  155. package/examples/jsm/controls/PointerLockControls.js +4 -9
  156. package/examples/jsm/controls/TrackballControls.js +1 -7
  157. package/examples/jsm/controls/TransformControls.js +24 -22
  158. package/examples/jsm/csm/CSMFrustum.js +1 -1
  159. package/examples/jsm/csm/CSMShader.js +51 -35
  160. package/examples/jsm/curves/CurveExtras.js +15 -17
  161. package/examples/jsm/effects/AnaglyphEffect.js +6 -6
  162. package/examples/jsm/effects/AsciiEffect.js +9 -22
  163. package/examples/jsm/effects/OutlineEffect.js +4 -25
  164. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
  165. package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
  166. package/examples/jsm/effects/StereoEffect.js +2 -2
  167. package/examples/jsm/environments/RoomEnvironment.js +23 -0
  168. package/examples/jsm/exporters/ColladaExporter.js +35 -19
  169. package/examples/jsm/exporters/DRACOExporter.js +0 -13
  170. package/examples/jsm/exporters/EXRExporter.js +507 -0
  171. package/examples/jsm/exporters/GLTFExporter.js +276 -104
  172. package/examples/jsm/exporters/KTX2Exporter.js +281 -0
  173. package/examples/jsm/exporters/OBJExporter.js +11 -36
  174. package/examples/jsm/exporters/PLYExporter.js +37 -43
  175. package/examples/jsm/exporters/STLExporter.js +1 -9
  176. package/examples/jsm/exporters/USDZExporter.js +26 -3
  177. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  178. package/examples/jsm/geometries/DecalGeometry.js +0 -7
  179. package/examples/jsm/geometries/LightningStrike.js +2 -2
  180. package/examples/jsm/geometries/ParametricGeometries.js +3 -3
  181. package/examples/jsm/geometries/ParametricGeometry.js +0 -6
  182. package/examples/jsm/geometries/TextGeometry.js +13 -13
  183. package/examples/jsm/helpers/OctreeHelper.js +58 -0
  184. package/examples/jsm/helpers/VertexNormalsHelper.js +4 -25
  185. package/examples/jsm/helpers/VertexTangentsHelper.js +3 -15
  186. package/examples/jsm/helpers/ViewHelper.js +295 -0
  187. package/examples/jsm/interactive/HTMLMesh.js +268 -36
  188. package/examples/jsm/interactive/SelectionHelper.js +6 -4
  189. package/examples/jsm/libs/flow.module.js +947 -183
  190. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  191. package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
  192. package/examples/jsm/libs/mikktspace.module.js +128 -0
  193. package/examples/jsm/libs/opentype.module.js +14568 -0
  194. package/examples/jsm/libs/utif.module.js +1579 -0
  195. package/examples/jsm/libs/zstddec.module.js +1 -0
  196. package/examples/jsm/lines/Line2.js +2 -2
  197. package/examples/jsm/lines/LineGeometry.js +11 -19
  198. package/examples/jsm/lines/LineMaterial.js +3 -3
  199. package/examples/jsm/lines/LineSegments2.js +210 -145
  200. package/examples/jsm/lines/LineSegmentsGeometry.js +3 -12
  201. package/examples/jsm/lines/Wireframe.js +3 -3
  202. package/examples/jsm/lines/WireframeGeometry2.js +2 -2
  203. package/examples/jsm/loaders/3DMLoader.js +3 -2
  204. package/examples/jsm/loaders/3MFLoader.js +21 -17
  205. package/examples/jsm/loaders/AMFLoader.js +1 -1
  206. package/examples/jsm/loaders/ColladaLoader.js +41 -12
  207. package/examples/jsm/loaders/DDSLoader.js +21 -28
  208. package/examples/jsm/loaders/DRACOLoader.js +2 -28
  209. package/examples/jsm/loaders/EXRLoader.js +278 -275
  210. package/examples/jsm/loaders/FBXLoader.js +21 -3
  211. package/examples/jsm/loaders/FontLoader.js +5 -18
  212. package/examples/jsm/loaders/GCodeLoader.js +0 -1
  213. package/examples/jsm/loaders/GLTFLoader.js +314 -101
  214. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
  215. package/examples/jsm/loaders/KMZLoader.js +1 -1
  216. package/examples/jsm/loaders/KTX2Loader.js +193 -40
  217. package/examples/jsm/loaders/LDrawLoader.js +641 -495
  218. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  219. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  220. package/examples/jsm/loaders/LWOLoader.js +5 -3
  221. package/examples/jsm/loaders/LogLuvLoader.js +2 -2
  222. package/examples/jsm/loaders/MD2Loader.js +5 -5
  223. package/examples/jsm/loaders/MMDLoader.js +21 -3
  224. package/examples/jsm/loaders/MTLLoader.js +11 -4
  225. package/examples/jsm/loaders/NRRDLoader.js +1 -2
  226. package/examples/jsm/loaders/OBJLoader.js +17 -21
  227. package/examples/jsm/loaders/PCDLoader.js +82 -28
  228. package/examples/jsm/loaders/PDBLoader.js +11 -11
  229. package/examples/jsm/loaders/PLYLoader.js +13 -5
  230. package/examples/jsm/loaders/RGBELoader.js +4 -12
  231. package/examples/jsm/loaders/RGBMLoader.js +14 -11
  232. package/examples/jsm/loaders/STLLoader.js +1 -1
  233. package/examples/jsm/loaders/SVGLoader.js +24 -13
  234. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  235. package/examples/jsm/loaders/TTFLoader.js +1 -1
  236. package/examples/jsm/loaders/USDZLoader.js +393 -0
  237. package/examples/jsm/loaders/VOXLoader.js +5 -5
  238. package/examples/jsm/loaders/VRMLLoader.js +23 -26
  239. package/examples/jsm/loaders/VTKLoader.js +257 -285
  240. package/examples/jsm/loaders/ifc/web-ifc-api.js +9 -8
  241. package/examples/jsm/loaders/lwo/LWO2Parser.js +10 -12
  242. package/examples/jsm/loaders/lwo/LWO3Parser.js +10 -12
  243. package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
  244. package/examples/jsm/math/ColorConverter.js +1 -49
  245. package/examples/jsm/math/ConvexHull.js +6 -15
  246. package/examples/jsm/math/Lut.js +35 -25
  247. package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
  248. package/examples/jsm/misc/MorphAnimMesh.js +2 -2
  249. package/examples/jsm/misc/ProgressiveLightMap.js +1 -1
  250. package/examples/jsm/misc/Volume.js +204 -213
  251. package/examples/jsm/misc/VolumeSlice.js +96 -98
  252. package/examples/jsm/modifiers/EdgeSplitModifier.js +0 -13
  253. package/examples/jsm/modifiers/SimplifyModifier.js +2 -19
  254. package/examples/jsm/modifiers/TessellateModifier.js +0 -7
  255. package/examples/jsm/node-editor/NodeEditor.js +505 -182
  256. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +14 -0
  257. package/examples/jsm/node-editor/accessors/NormalEditor.js +9 -9
  258. package/examples/jsm/node-editor/accessors/PositionEditor.js +9 -9
  259. package/examples/jsm/node-editor/accessors/UVEditor.js +7 -8
  260. package/examples/jsm/node-editor/core/BaseNode.js +89 -0
  261. package/examples/jsm/node-editor/core/DataFile.js +59 -0
  262. package/examples/jsm/node-editor/core/FileEditor.js +20 -0
  263. package/examples/jsm/node-editor/core/FileURLEditor.js +29 -0
  264. package/examples/jsm/node-editor/display/BlendEditor.js +10 -9
  265. package/examples/jsm/node-editor/display/NormalMapEditor.js +49 -0
  266. package/examples/jsm/node-editor/examples/animate-uv.json +1 -1
  267. package/examples/jsm/node-editor/examples/fake-top-light.json +1 -1
  268. package/examples/jsm/node-editor/examples/matcap.json +1 -0
  269. package/examples/jsm/node-editor/examples/oscillator-color.json +1 -1
  270. package/examples/jsm/node-editor/examples/rim.json +1 -1
  271. package/examples/jsm/node-editor/inputs/ColorEditor.js +18 -13
  272. package/examples/jsm/node-editor/inputs/FloatEditor.js +8 -9
  273. package/examples/jsm/node-editor/inputs/SliderEditor.js +6 -7
  274. package/examples/jsm/node-editor/inputs/TextureEditor.js +155 -0
  275. package/examples/jsm/node-editor/inputs/Vector2Editor.js +9 -9
  276. package/examples/jsm/node-editor/inputs/Vector3Editor.js +11 -11
  277. package/examples/jsm/node-editor/inputs/Vector4Editor.js +12 -12
  278. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +87 -0
  279. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +102 -0
  280. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +31 -18
  281. package/examples/jsm/node-editor/math/AngleEditor.js +40 -0
  282. package/examples/jsm/node-editor/math/DotEditor.js +8 -9
  283. package/examples/jsm/node-editor/math/InvertEditor.js +8 -7
  284. package/examples/jsm/node-editor/math/LimiterEditor.js +28 -14
  285. package/examples/jsm/node-editor/math/NormalizeEditor.js +9 -7
  286. package/examples/jsm/node-editor/math/OperatorEditor.js +29 -16
  287. package/examples/jsm/node-editor/math/PowerEditor.js +20 -10
  288. package/examples/jsm/node-editor/math/TrigonometryEditor.js +15 -9
  289. package/examples/jsm/node-editor/procedural/CheckerEditor.js +7 -6
  290. package/examples/jsm/node-editor/scene/MeshEditor.js +99 -0
  291. package/examples/jsm/node-editor/scene/Object3DEditor.js +160 -0
  292. package/examples/jsm/node-editor/scene/PointsEditor.js +99 -0
  293. package/examples/jsm/node-editor/utils/JoinEditor.js +58 -0
  294. package/examples/jsm/node-editor/utils/OscillatorEditor.js +9 -8
  295. package/examples/jsm/node-editor/utils/PreviewEditor.js +166 -0
  296. package/examples/jsm/node-editor/utils/SplitEditor.js +39 -0
  297. package/examples/jsm/node-editor/utils/TimerEditor.js +7 -6
  298. package/examples/jsm/nodes/Nodes.js +313 -94
  299. package/examples/jsm/nodes/accessors/BufferNode.js +24 -0
  300. package/examples/jsm/nodes/accessors/CameraNode.js +27 -196
  301. package/examples/jsm/nodes/accessors/CubeTextureNode.js +107 -0
  302. package/examples/jsm/nodes/accessors/InstanceNode.js +58 -0
  303. package/examples/jsm/{renderers/nodes → nodes}/accessors/MaterialNode.js +49 -11
  304. package/examples/jsm/{renderers/nodes → nodes}/accessors/MaterialReferenceNode.js +0 -0
  305. package/examples/jsm/{renderers/nodes → nodes}/accessors/ModelNode.js +8 -0
  306. package/examples/jsm/{renderers/nodes → nodes}/accessors/ModelViewProjectionNode.js +0 -0
  307. package/examples/jsm/nodes/accessors/NormalNode.js +39 -99
  308. package/examples/jsm/{renderers/nodes → nodes}/accessors/Object3DNode.js +34 -17
  309. package/examples/jsm/{renderers/nodes → nodes}/accessors/PointUVNode.js +2 -2
  310. package/examples/jsm/nodes/accessors/PositionNode.js +41 -110
  311. package/examples/jsm/nodes/accessors/ReferenceNode.js +65 -0
  312. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +31 -0
  313. package/examples/jsm/nodes/accessors/SkinningNode.js +102 -0
  314. package/examples/jsm/nodes/accessors/StorageBufferNode.js +21 -0
  315. package/examples/jsm/nodes/accessors/TextureNode.js +100 -0
  316. package/examples/jsm/nodes/accessors/UVNode.js +17 -43
  317. package/examples/jsm/nodes/accessors/UserDataNode.js +23 -0
  318. package/examples/jsm/nodes/core/ArrayUniformNode.js +23 -0
  319. package/examples/jsm/nodes/core/AttributeNode.js +33 -30
  320. package/examples/jsm/{renderers/nodes → nodes}/core/BypassNode.js +2 -2
  321. package/examples/jsm/nodes/core/CodeNode.js +50 -0
  322. package/examples/jsm/nodes/core/ConstNode.js +10 -106
  323. package/examples/jsm/{renderers/nodes → nodes}/core/ContextNode.js +17 -3
  324. package/examples/jsm/nodes/core/ExpressionNode.js +24 -7
  325. package/examples/jsm/nodes/core/FunctionCallNode.js +33 -59
  326. package/examples/jsm/nodes/core/FunctionNode.js +43 -216
  327. package/examples/jsm/nodes/core/InputNode.js +28 -60
  328. package/examples/jsm/nodes/core/InstanceIndexNode.js +21 -0
  329. package/examples/jsm/nodes/core/Node.js +230 -94
  330. package/examples/jsm/{renderers/nodes → nodes}/core/NodeAttribute.js +2 -2
  331. package/examples/jsm/nodes/core/NodeBuilder.js +388 -560
  332. package/examples/jsm/{renderers/nodes → nodes}/core/NodeCode.js +0 -0
  333. package/examples/jsm/nodes/core/NodeFrame.js +30 -23
  334. package/examples/jsm/{renderers/nodes → nodes}/core/NodeFunction.js +0 -0
  335. package/examples/jsm/{renderers/nodes → nodes}/core/NodeFunctionInput.js +0 -0
  336. package/examples/jsm/{renderers/nodes → nodes}/core/NodeKeywords.js +0 -0
  337. package/examples/jsm/{renderers/nodes → nodes}/core/NodeParser.js +0 -0
  338. package/examples/jsm/nodes/core/NodeUniform.js +8 -6
  339. package/examples/jsm/nodes/core/NodeUtils.js +90 -36
  340. package/examples/jsm/{renderers/nodes → nodes}/core/NodeVar.js +2 -2
  341. package/examples/jsm/{renderers/nodes/core/NodeVary.js → nodes/core/NodeVarying.js} +4 -4
  342. package/examples/jsm/{renderers/nodes → nodes}/core/PropertyNode.js +0 -0
  343. package/examples/jsm/nodes/core/TempNode.js +20 -112
  344. package/examples/jsm/nodes/core/UniformNode.js +46 -0
  345. package/examples/jsm/nodes/core/VarNode.js +58 -27
  346. package/examples/jsm/{renderers/nodes/core/VaryNode.js → nodes/core/VaryingNode.js} +7 -7
  347. package/examples/jsm/{renderers/nodes → nodes}/core/constants.js +0 -0
  348. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +94 -0
  349. package/examples/jsm/{renderers/nodes → nodes}/display/ColorSpaceNode.js +10 -11
  350. package/examples/jsm/nodes/display/FrontFacingNode.js +21 -0
  351. package/examples/jsm/nodes/display/NormalMapNode.js +86 -0
  352. package/examples/jsm/nodes/display/ToneMappingNode.js +51 -0
  353. package/examples/jsm/nodes/fog/FogNode.js +31 -0
  354. package/examples/jsm/nodes/fog/FogRangeNode.js +27 -0
  355. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +33 -0
  356. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  357. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +27 -0
  358. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +18 -0
  359. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +18 -0
  360. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +18 -0
  361. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +94 -0
  362. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +22 -0
  363. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +12 -0
  364. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -0
  365. package/examples/jsm/nodes/geometry/RangeNode.js +109 -0
  366. package/examples/jsm/nodes/gpgpu/ComputeNode.js +65 -0
  367. package/examples/jsm/nodes/lighting/AONode.js +25 -0
  368. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +37 -0
  369. package/examples/jsm/nodes/lighting/EnvironmentNode.js +66 -0
  370. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +50 -0
  371. package/examples/jsm/nodes/lighting/LightingContextNode.js +75 -0
  372. package/examples/jsm/nodes/lighting/LightingNode.js +19 -0
  373. package/examples/jsm/nodes/lighting/LightsNode.js +120 -0
  374. package/examples/jsm/nodes/lighting/PunctualLightNode.js +68 -0
  375. package/examples/jsm/nodes/loaders/NodeLoader.js +107 -0
  376. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +73 -0
  377. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -0
  378. package/examples/jsm/{renderers/nodes → nodes}/materials/LineBasicNodeMaterial.js +11 -4
  379. package/examples/jsm/nodes/materials/Materials.js +53 -0
  380. package/examples/jsm/{renderers/nodes → nodes}/materials/MeshBasicNodeMaterial.js +13 -4
  381. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +70 -0
  382. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +159 -22
  383. package/examples/jsm/nodes/materials/NodeMaterial.js +128 -113
  384. package/examples/jsm/{renderers/nodes → nodes}/materials/PointsNodeMaterial.js +13 -4
  385. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +95 -16
  386. package/examples/jsm/nodes/materialx/Disclaimer.md +199 -0
  387. package/examples/jsm/nodes/materialx/functions/lib/mx_hsv.js +56 -0
  388. package/examples/jsm/nodes/materialx/functions/lib/mx_noise.js +607 -0
  389. package/examples/jsm/nodes/math/CondNode.js +26 -95
  390. package/examples/jsm/nodes/math/MathNode.js +156 -189
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  392. package/examples/jsm/{renderers/nodes → nodes}/parsers/GLSLNodeFunction.js +23 -8
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  394. package/examples/jsm/{renderers/nodes → nodes}/parsers/WGSLNodeFunction.js +20 -5
  395. package/examples/jsm/{renderers/nodes → nodes}/parsers/WGSLNodeParser.js +0 -0
  396. package/examples/jsm/nodes/procedural/CheckerNode.js +16 -57
  397. package/examples/jsm/nodes/shadernode/ShaderNode.js +262 -0
  398. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +277 -0
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  400. package/examples/jsm/{renderers/nodes → nodes}/utils/ArrayElementNode.js +3 -3
  401. package/examples/jsm/nodes/utils/ConvertNode.js +46 -0
  402. package/examples/jsm/nodes/utils/JoinNode.js +15 -87
  403. package/examples/jsm/nodes/utils/MatcapUVNode.js +25 -0
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  405. package/examples/jsm/{renderers/nodes → nodes}/utils/OscNode.js +18 -2
  406. package/examples/jsm/nodes/utils/RotateUVNode.js +32 -0
  407. package/examples/jsm/nodes/utils/SplitNode.js +102 -0
  408. package/examples/jsm/{renderers/nodes → nodes}/utils/SpriteSheetUVNode.js +3 -3
  409. package/examples/jsm/nodes/utils/TimerNode.js +30 -65
  410. package/examples/jsm/objects/GroundProjectedEnv.js +186 -0
  411. package/examples/jsm/objects/Lensflare.js +2 -2
  412. package/examples/jsm/objects/LightningStorm.js +4 -4
  413. package/examples/jsm/objects/MarchingCubes.js +5 -9
  414. package/examples/jsm/objects/Reflector.js +19 -8
  415. package/examples/jsm/objects/ReflectorForSSRPass.js +5 -7
  416. package/examples/jsm/objects/Refractor.js +19 -9
  417. package/examples/jsm/objects/ShadowMesh.js +10 -4
  418. package/examples/jsm/objects/Sky.js +2 -2
  419. package/examples/jsm/objects/Water.js +2 -2
  420. package/examples/jsm/objects/Water2.js +2 -2
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  424. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +5 -7
  425. package/examples/jsm/postprocessing/AfterimagePass.js +0 -10
  426. package/examples/jsm/postprocessing/BloomPass.js +48 -20
  427. package/examples/jsm/postprocessing/DotScreenPass.js +1 -1
  428. package/examples/jsm/postprocessing/EffectComposer.js +1 -9
  429. package/examples/jsm/postprocessing/LUTPass.js +2 -2
  430. package/examples/jsm/postprocessing/OutlinePass.js +13 -18
  431. package/examples/jsm/postprocessing/SAOPass.js +2 -9
  432. package/examples/jsm/postprocessing/SSAARenderPass.js +1 -4
  433. package/examples/jsm/postprocessing/SSRPass.js +3 -9
  434. package/examples/jsm/postprocessing/TAARenderPass.js +4 -4
  435. package/examples/jsm/postprocessing/UnrealBloomPass.js +3 -8
  436. package/examples/jsm/renderers/CSS2DRenderer.js +23 -21
  437. package/examples/jsm/renderers/CSS3DRenderer.js +41 -36
  438. package/examples/jsm/renderers/Projector.js +103 -152
  439. package/examples/jsm/renderers/SVGRenderer.js +4 -4
  440. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +9 -5
  441. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +398 -183
  442. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +19 -4
  443. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +4 -4
  444. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +55 -13
  445. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +8 -7
  446. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +43 -0
  447. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +20 -7
  448. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +6 -0
  449. package/examples/jsm/renderers/webgpu/WebGPUInfo.js +1 -1
  450. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +1 -7
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  452. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +18 -15
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  456. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +2 -2
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  458. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +25 -20
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  464. package/examples/jsm/renderers/webgpu/constants.js +3 -2
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  468. package/examples/jsm/shaders/BlendShader.js +2 -1
  469. package/examples/jsm/shaders/CopyShader.js +4 -3
  470. package/examples/jsm/shaders/FXAAShader.js +219 -1051
  471. package/examples/jsm/shaders/FreiChenShader.js +1 -1
  472. package/examples/jsm/shaders/HorizontalBlurShader.js +1 -1
  473. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +1 -1
  474. package/examples/jsm/shaders/LuminosityShader.js +1 -1
  475. package/examples/jsm/shaders/MMDToonShader.js +2 -2
  476. package/examples/jsm/shaders/SSRShader.js +3 -3
  477. package/examples/jsm/shaders/ToneMapShader.js +2 -2
  478. package/examples/jsm/utils/BufferGeometryUtils.js +293 -22
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  482. package/examples/jsm/utils/PackedPhongMaterial.js +0 -1
  483. package/examples/jsm/utils/SceneUtils.js +73 -19
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  485. package/examples/jsm/utils/UVsDebug.js +23 -32
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  487. package/examples/jsm/webxr/OculusHandPointerModel.js +9 -4
  488. package/examples/jsm/webxr/Text2D.js +1 -1
  489. package/examples/jsm/webxr/VRButton.js +16 -8
  490. package/examples/jsm/webxr/XRHandMeshModel.js +3 -7
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  662. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +2 -4
  663. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +1 -1
  664. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +18 -7
  665. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +8 -3
  666. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +9 -6
  667. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
  668. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +16 -31
  669. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +14 -10
  670. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +1 -1
  671. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +1 -1
  672. package/src/renderers/shaders/ShaderChunk.js +10 -2
  673. package/src/renderers/shaders/ShaderLib/background.glsl.js +8 -0
  674. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +1 -0
  675. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +3 -3
  676. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +23 -50
  677. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +1 -0
  678. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +6 -0
  679. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +1 -1
  680. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +10 -0
  681. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +1 -0
  682. package/src/renderers/shaders/ShaderLib/points.glsl.js +1 -0
  683. package/src/renderers/shaders/ShaderLib.js +37 -31
  684. package/src/renderers/shaders/UniformsLib.js +14 -13
  685. package/src/renderers/shaders/UniformsUtils.js +14 -0
  686. package/src/renderers/webgl/WebGLAttributes.js +6 -6
  687. package/src/renderers/webgl/WebGLBackground.js +7 -4
  688. package/src/renderers/webgl/WebGLBindingStates.js +57 -29
  689. package/src/renderers/webgl/WebGLGeometries.js +2 -2
  690. package/src/renderers/webgl/WebGLLights.js +37 -14
  691. package/src/renderers/webgl/WebGLMaterials.js +72 -187
  692. package/src/renderers/webgl/WebGLMorphtargets.js +43 -39
  693. package/src/renderers/webgl/WebGLProgram.js +63 -30
  694. package/src/renderers/webgl/WebGLPrograms.js +97 -104
  695. package/src/renderers/webgl/WebGLRenderLists.js +5 -4
  696. package/src/renderers/webgl/WebGLRenderStates.js +5 -4
  697. package/src/renderers/webgl/WebGLShaderCache.js +12 -8
  698. package/src/renderers/webgl/WebGLShadowMap.js +13 -20
  699. package/src/renderers/webgl/WebGLState.js +49 -2
  700. package/src/renderers/webgl/WebGLTextures.js +576 -386
  701. package/src/renderers/webgl/WebGLUniforms.js +81 -82
  702. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  703. package/src/renderers/webgl/WebGLUtils.js +14 -3
  704. package/src/renderers/webvr/WebVRManager.js +42 -9
  705. package/src/renderers/webvr/WebVRUtils.js +1 -1
  706. package/src/renderers/webxr/WebXRController.js +45 -37
  707. package/src/renderers/webxr/WebXRManager.js +110 -68
  708. package/src/scenes/Fog.js +2 -2
  709. package/src/scenes/FogExp2.js +2 -2
  710. package/src/scenes/Scene.js +18 -5
  711. package/src/textures/CanvasTexture.js +2 -2
  712. package/src/textures/CompressedTexture.js +2 -2
  713. package/src/textures/CubeTexture.js +2 -2
  714. package/src/textures/{DataTexture3D.js → Data3DTexture.js} +4 -4
  715. package/src/textures/{DataTexture2DArray.js → DataArrayTexture.js} +4 -4
  716. package/src/textures/DataTexture.js +2 -5
  717. package/src/textures/DepthTexture.js +5 -5
  718. package/src/textures/FramebufferTexture.js +2 -2
  719. package/src/textures/Source.js +123 -0
  720. package/src/textures/Texture.js +27 -97
  721. package/src/textures/VideoTexture.js +2 -2
  722. package/src/utils.js +15 -1
  723. package/examples/js/controls/experimental/CameraControls.js +0 -1044
  724. package/examples/js/csm/Frustum.js +0 -133
  725. package/examples/js/deprecated/Geometry.js +0 -1656
  726. package/examples/js/loaders/KTX2Loader.js +0 -566
  727. package/examples/js/loaders/VRMLoader.js +0 -72
  728. package/examples/js/objects/ReflectorRTT.js +0 -16
  729. package/examples/js/postprocessing/SSRrPass.js +0 -494
  730. package/examples/js/shaders/SSRrShader.js +0 -336
  731. package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
  732. package/examples/jsm/deprecated/Geometry.js +0 -1869
  733. package/examples/jsm/libs/opentype.module.min.js +0 -119
  734. package/examples/jsm/loaders/NodeMaterialLoader.js +0 -263
  735. package/examples/jsm/loaders/VRMLoader.js +0 -78
  736. package/examples/jsm/nodes/accessors/ColorsNode.js +0 -56
  737. package/examples/jsm/nodes/accessors/LightNode.js +0 -60
  738. package/examples/jsm/nodes/accessors/ReflectNode.js +0 -157
  739. package/examples/jsm/nodes/accessors/ResolutionNode.js +0 -64
  740. package/examples/jsm/nodes/accessors/ScreenUVNode.js +0 -64
  741. package/examples/jsm/nodes/core/NodeLib.js +0 -64
  742. package/examples/jsm/nodes/core/StructNode.js +0 -106
  743. package/examples/jsm/nodes/effects/BlurNode.js +0 -171
  744. package/examples/jsm/nodes/effects/ColorAdjustmentNode.js +0 -140
  745. package/examples/jsm/nodes/effects/LuminanceNode.js +0 -75
  746. package/examples/jsm/nodes/inputs/BoolNode.js +0 -51
  747. package/examples/jsm/nodes/inputs/ColorNode.js +0 -58
  748. package/examples/jsm/nodes/inputs/CubeTextureNode.js +0 -108
  749. package/examples/jsm/nodes/inputs/FloatNode.js +0 -51
  750. package/examples/jsm/nodes/inputs/IntNode.js +0 -51
  751. package/examples/jsm/nodes/inputs/Matrix3Node.js +0 -63
  752. package/examples/jsm/nodes/inputs/Matrix4Node.js +0 -63
  753. package/examples/jsm/nodes/inputs/PropertyNode.js +0 -47
  754. package/examples/jsm/nodes/inputs/RTTNode.js +0 -157
  755. package/examples/jsm/nodes/inputs/ReflectorNode.js +0 -90
  756. package/examples/jsm/nodes/inputs/ScreenNode.js +0 -28
  757. package/examples/jsm/nodes/inputs/TextureNode.js +0 -116
  758. package/examples/jsm/nodes/inputs/Vector2Node.js +0 -57
  759. package/examples/jsm/nodes/inputs/Vector3Node.js +0 -58
  760. package/examples/jsm/nodes/inputs/Vector4Node.js +0 -59
  761. package/examples/jsm/nodes/materials/BasicNodeMaterial.js +0 -26
  762. package/examples/jsm/nodes/materials/PhongNodeMaterial.js +0 -36
  763. package/examples/jsm/nodes/materials/StandardNodeMaterial.js +0 -40
  764. package/examples/jsm/nodes/materials/nodes/BasicNode.js +0 -154
  765. package/examples/jsm/nodes/materials/nodes/MeshStandardNode.js +0 -116
  766. package/examples/jsm/nodes/materials/nodes/PhongNode.js +0 -409
  767. package/examples/jsm/nodes/materials/nodes/RawNode.js +0 -62
  768. package/examples/jsm/nodes/materials/nodes/SpriteNode.js +0 -236
  769. package/examples/jsm/nodes/materials/nodes/StandardNode.js +0 -609
  770. package/examples/jsm/nodes/misc/BumpMapNode.js +0 -163
  771. package/examples/jsm/nodes/misc/NormalMapNode.js +0 -138
  772. package/examples/jsm/nodes/misc/TextureCubeNode.js +0 -86
  773. package/examples/jsm/nodes/misc/TextureCubeUVNode.js +0 -280
  774. package/examples/jsm/nodes/postprocessing/NodePass.js +0 -93
  775. package/examples/jsm/nodes/postprocessing/NodePostProcessing.js +0 -148
  776. package/examples/jsm/nodes/procedural/Fractal3DNode.js +0 -104
  777. package/examples/jsm/nodes/procedural/Noise2DNode.js +0 -149
  778. package/examples/jsm/nodes/procedural/Noise3DNode.js +0 -141
  779. package/examples/jsm/nodes/utils/BypassNode.js +0 -85
  780. package/examples/jsm/nodes/utils/ColorSpaceNode.js +0 -145
  781. package/examples/jsm/nodes/utils/MaxMIPLevelNode.js +0 -56
  782. package/examples/jsm/nodes/utils/RemapNode.js +0 -155
  783. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +0 -101
  784. package/examples/jsm/nodes/utils/SubSlotNode.js +0 -77
  785. package/examples/jsm/nodes/utils/SwitchNode.js +0 -103
  786. package/examples/jsm/nodes/utils/UVTransformNode.js +0 -66
  787. package/examples/jsm/nodes/utils/VelocityNode.js +0 -170
  788. package/examples/jsm/objects/ReflectorRTT.js +0 -15
  789. package/examples/jsm/package.json +0 -3
  790. package/examples/jsm/postprocessing/SSRrPass.js +0 -579
  791. package/examples/jsm/renderers/nodes/Nodes.js +0 -166
  792. package/examples/jsm/renderers/nodes/ShaderNode.js +0 -373
  793. package/examples/jsm/renderers/nodes/accessors/CameraNode.js +0 -68
  794. package/examples/jsm/renderers/nodes/accessors/NormalNode.js +0 -63
  795. package/examples/jsm/renderers/nodes/accessors/PositionNode.js +0 -67
  796. package/examples/jsm/renderers/nodes/accessors/ReferenceNode.js +0 -91
  797. package/examples/jsm/renderers/nodes/accessors/SkinningNode.js +0 -107
  798. package/examples/jsm/renderers/nodes/accessors/UVNode.js +0 -25
  799. package/examples/jsm/renderers/nodes/core/ArrayInputNode.js +0 -23
  800. package/examples/jsm/renderers/nodes/core/AttributeNode.js +0 -54
  801. package/examples/jsm/renderers/nodes/core/CodeNode.js +0 -78
  802. package/examples/jsm/renderers/nodes/core/ExpressionNode.js +0 -32
  803. package/examples/jsm/renderers/nodes/core/FunctionCallNode.js +0 -67
  804. package/examples/jsm/renderers/nodes/core/FunctionNode.js +0 -87
  805. package/examples/jsm/renderers/nodes/core/InputNode.js +0 -66
  806. package/examples/jsm/renderers/nodes/core/Node.js +0 -104
  807. package/examples/jsm/renderers/nodes/core/NodeBuilder.js +0 -633
  808. package/examples/jsm/renderers/nodes/core/NodeFrame.js +0 -59
  809. package/examples/jsm/renderers/nodes/core/NodeUniform.js +0 -28
  810. package/examples/jsm/renderers/nodes/core/TempNode.js +0 -43
  811. package/examples/jsm/renderers/nodes/core/VarNode.js +0 -51
  812. package/examples/jsm/renderers/nodes/display/NormalMapNode.js +0 -87
  813. package/examples/jsm/renderers/nodes/functions/BSDFs.js +0 -122
  814. package/examples/jsm/renderers/nodes/functions/PhysicalMaterialFunctions.js +0 -27
  815. package/examples/jsm/renderers/nodes/inputs/BufferNode.js +0 -25
  816. package/examples/jsm/renderers/nodes/inputs/ColorNode.js +0 -18
  817. package/examples/jsm/renderers/nodes/inputs/FloatNode.js +0 -17
  818. package/examples/jsm/renderers/nodes/inputs/IntNode.js +0 -17
  819. package/examples/jsm/renderers/nodes/inputs/Matrix3Node.js +0 -18
  820. package/examples/jsm/renderers/nodes/inputs/Matrix4Node.js +0 -18
  821. package/examples/jsm/renderers/nodes/inputs/TextureNode.js +0 -74
  822. package/examples/jsm/renderers/nodes/inputs/Vector2Node.js +0 -18
  823. package/examples/jsm/renderers/nodes/inputs/Vector3Node.js +0 -18
  824. package/examples/jsm/renderers/nodes/inputs/Vector4Node.js +0 -18
  825. package/examples/jsm/renderers/nodes/lights/LightContextNode.js +0 -59
  826. package/examples/jsm/renderers/nodes/lights/LightNode.js +0 -79
  827. package/examples/jsm/renderers/nodes/lights/LightsNode.js +0 -44
  828. package/examples/jsm/renderers/nodes/materials/Materials.js +0 -11
  829. package/examples/jsm/renderers/nodes/materials/MeshStandardNodeMaterial.js +0 -63
  830. package/examples/jsm/renderers/nodes/math/CondNode.js +0 -60
  831. package/examples/jsm/renderers/nodes/math/MathNode.js +0 -242
  832. package/examples/jsm/renderers/nodes/math/OperatorNode.js +0 -174
  833. package/examples/jsm/renderers/nodes/procedural/CheckerNode.js +0 -36
  834. package/examples/jsm/renderers/nodes/utils/ConvertNode.js +0 -33
  835. package/examples/jsm/renderers/nodes/utils/JoinNode.js +0 -42
  836. package/examples/jsm/renderers/nodes/utils/SplitNode.js +0 -55
  837. package/examples/jsm/renderers/nodes/utils/TimerNode.js +0 -47
  838. package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +0 -45
  839. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -20
  840. package/examples/jsm/shaders/SSRrShader.js +0 -307
  841. package/src/renderers/WebGLMultisampleRenderTarget.js +0 -33
  842. package/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js +0 -122
@@ -19,6 +19,27 @@ vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
19
19
 
20
20
  } // validated
21
21
 
22
+ float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
23
+
24
+ // Original approximation by Christophe Schlick '94
25
+ // float fresnel = pow( 1.0 - dotVH, 5.0 );
26
+
27
+ // Optimized variant (presented by Epic at SIGGRAPH '13)
28
+ // https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
29
+ float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
30
+
31
+ return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
32
+
33
+ } // validated
34
+
35
+ vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
36
+ float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
37
+ float x2 = x * x;
38
+ float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
39
+
40
+ return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
41
+ }
42
+
22
43
  // Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2
23
44
  // https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
24
45
  float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
@@ -67,6 +88,31 @@ vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 norm
67
88
 
68
89
  }
69
90
 
91
+ #ifdef USE_IRIDESCENCE
92
+
93
+ vec3 BRDF_GGX_Iridescence( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float iridescence, const in vec3 iridescenceFresnel, const in float roughness ) {
94
+
95
+ float alpha = pow2( roughness ); // UE4's roughness
96
+
97
+ vec3 halfDir = normalize( lightDir + viewDir );
98
+
99
+ float dotNL = saturate( dot( normal, lightDir ) );
100
+ float dotNV = saturate( dot( normal, viewDir ) );
101
+ float dotNH = saturate( dot( normal, halfDir ) );
102
+ float dotVH = saturate( dot( viewDir, halfDir ) );
103
+
104
+ vec3 F = mix( F_Schlick( f0, f90, dotVH ), iridescenceFresnel, iridescence );
105
+
106
+ float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
107
+
108
+ float D = D_GGX( alpha, dotNH );
109
+
110
+ return F * ( V * D );
111
+
112
+ }
113
+
114
+ #endif
115
+
70
116
  // Rect Area Light
71
117
 
72
118
  // Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
@@ -24,11 +24,9 @@ export default /* glsl */`
24
24
 
25
25
  vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
26
26
 
27
- // Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
28
-
29
- vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
30
- vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
31
- vec3 vN = surf_norm; // normalized
27
+ vec3 vSigmaX = dFdx( surf_pos.xyz );
28
+ vec3 vSigmaY = dFdy( surf_pos.xyz );
29
+ vec3 vN = surf_norm; // normalized
32
30
 
33
31
  vec3 R1 = cross( vSigmaY, vN );
34
32
  vec3 R2 = cross( vN, vSigmaX );
@@ -13,10 +13,11 @@ export default /* glsl */`
13
13
  #define whiteComplement( a ) ( 1.0 - saturate( a ) )
14
14
 
15
15
  float pow2( const in float x ) { return x*x; }
16
+ vec3 pow2( const in vec3 x ) { return x*x; }
16
17
  float pow3( const in float x ) { return x*x*x; }
17
18
  float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
18
19
  float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
19
- float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
20
+ float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
20
21
 
21
22
  // expects values in the range of [0,1]x[0,1], returns values in the [0,1] range.
22
23
  // do not collapse into a single function per: http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/
@@ -87,12 +88,13 @@ mat3 transposeMat3( const in mat3 m ) {
87
88
 
88
89
  }
89
90
 
90
- // https://en.wikipedia.org/wiki/Relative_luminance
91
- float linearToRelativeLuminance( const in vec3 color ) {
91
+ float luminance( const in vec3 rgb ) {
92
92
 
93
- vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
93
+ // assumes rgb is in linear color space with sRGB primaries and D65 white point
94
94
 
95
- return dot( weights, color.rgb );
95
+ const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );
96
+
97
+ return dot( weights, rgb );
96
98
 
97
99
  }
98
100
 
@@ -1,9 +1,7 @@
1
1
  export default /* glsl */`
2
2
  #ifdef ENVMAP_TYPE_CUBE_UV
3
3
 
4
- #define cubeUV_maxMipLevel 8.0
5
4
  #define cubeUV_minMipLevel 4.0
6
- #define cubeUV_maxTileSize 256.0
7
5
  #define cubeUV_minTileSize 16.0
8
6
 
9
7
  // These shader functions convert between the UV coordinates of a single face of
@@ -87,9 +85,7 @@ export default /* glsl */`
87
85
 
88
86
  float faceSize = exp2( mipInt );
89
87
 
90
- float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );
91
-
92
- vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
88
+ vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
93
89
 
94
90
  if ( face > 2.0 ) {
95
91
 
@@ -101,59 +97,62 @@ export default /* glsl */`
101
97
 
102
98
  uv.x += face * faceSize;
103
99
 
104
- if ( mipInt < cubeUV_maxMipLevel ) {
100
+ uv.x += filterInt * 3.0 * cubeUV_minTileSize;
105
101
 
106
- uv.y += 2.0 * cubeUV_maxTileSize;
102
+ uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
107
103
 
108
- }
104
+ uv.x *= CUBEUV_TEXEL_WIDTH;
105
+ uv.y *= CUBEUV_TEXEL_HEIGHT;
106
+
107
+ #ifdef texture2DGradEXT
109
108
 
110
- uv.y += filterInt * 2.0 * cubeUV_minTileSize;
109
+ return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; // disable anisotropic filtering
111
110
 
112
- uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );
111
+ #else
113
112
 
114
- uv *= texelSize;
113
+ return texture2D( envMap, uv ).rgb;
115
114
 
116
- return texture2D( envMap, uv ).rgb;
115
+ #endif
117
116
 
118
117
  }
119
118
 
120
119
  // These defines must match with PMREMGenerator
121
120
 
122
- #define r0 1.0
123
- #define v0 0.339
124
- #define m0 - 2.0
125
- #define r1 0.8
126
- #define v1 0.276
127
- #define m1 - 1.0
128
- #define r4 0.4
129
- #define v4 0.046
130
- #define m4 2.0
131
- #define r5 0.305
132
- #define v5 0.016
133
- #define m5 3.0
134
- #define r6 0.21
135
- #define v6 0.0038
136
- #define m6 4.0
121
+ #define cubeUV_r0 1.0
122
+ #define cubeUV_v0 0.339
123
+ #define cubeUV_m0 - 2.0
124
+ #define cubeUV_r1 0.8
125
+ #define cubeUV_v1 0.276
126
+ #define cubeUV_m1 - 1.0
127
+ #define cubeUV_r4 0.4
128
+ #define cubeUV_v4 0.046
129
+ #define cubeUV_m4 2.0
130
+ #define cubeUV_r5 0.305
131
+ #define cubeUV_v5 0.016
132
+ #define cubeUV_m5 3.0
133
+ #define cubeUV_r6 0.21
134
+ #define cubeUV_v6 0.0038
135
+ #define cubeUV_m6 4.0
137
136
 
138
137
  float roughnessToMip( float roughness ) {
139
138
 
140
139
  float mip = 0.0;
141
140
 
142
- if ( roughness >= r1 ) {
141
+ if ( roughness >= cubeUV_r1 ) {
143
142
 
144
- mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
143
+ mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
145
144
 
146
- } else if ( roughness >= r4 ) {
145
+ } else if ( roughness >= cubeUV_r4 ) {
147
146
 
148
- mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
147
+ mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
149
148
 
150
- } else if ( roughness >= r5 ) {
149
+ } else if ( roughness >= cubeUV_r5 ) {
151
150
 
152
- mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
151
+ mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
153
152
 
154
- } else if ( roughness >= r6 ) {
153
+ } else if ( roughness >= cubeUV_r6 ) {
155
154
 
156
- mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
155
+ mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
157
156
 
158
157
  } else {
159
158
 
@@ -166,7 +165,7 @@ export default /* glsl */`
166
165
 
167
166
  vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
168
167
 
169
- float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );
168
+ float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
170
169
 
171
170
  float mipF = fract( mip );
172
171
 
@@ -9,7 +9,7 @@ export default /* glsl */`
9
9
  //Shift the individual colors differently, thus making it even harder to see the dithering pattern
10
10
  vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
11
11
 
12
- //modify shift acording to grid position.
12
+ //modify shift according to grid position.
13
13
  dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
14
14
 
15
15
  //shift the color by dither_shift
@@ -3,7 +3,7 @@ export default /* glsl */`
3
3
 
4
4
  uniform float reflectivity;
5
5
 
6
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
6
+ #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
7
7
 
8
8
  #define ENV_WORLDPOS
9
9
 
@@ -1,7 +1,7 @@
1
1
  export default /* glsl */`
2
2
  #ifdef USE_ENVMAP
3
3
 
4
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
4
+ #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
5
5
 
6
6
  #define ENV_WORLDPOS
7
7
 
@@ -1,12 +1,6 @@
1
1
  export default /* glsl */`
2
2
  #if defined( USE_ENVMAP )
3
3
 
4
- #ifdef ENVMAP_MODE_REFRACTION
5
-
6
- uniform float refractionRatio;
7
-
8
- #endif
9
-
10
4
  vec3 getIBLIrradiance( const in vec3 normal ) {
11
5
 
12
6
  #if defined( ENVMAP_TYPE_CUBE_UV )
@@ -29,20 +23,10 @@ export default /* glsl */`
29
23
 
30
24
  #if defined( ENVMAP_TYPE_CUBE_UV )
31
25
 
32
- vec3 reflectVec;
33
-
34
- #ifdef ENVMAP_MODE_REFLECTION
35
-
36
- reflectVec = reflect( - viewDir, normal );
37
-
38
- // Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane.
39
- reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
40
-
41
- #else
42
-
43
- reflectVec = refract( - viewDir, normal, refractionRatio );
26
+ vec3 reflectVec = reflect( - viewDir, normal );
44
27
 
45
- #endif
28
+ // Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane.
29
+ reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
46
30
 
47
31
  reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
48
32
 
@@ -18,7 +18,8 @@ vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
18
18
 
19
19
  #else
20
20
 
21
- return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
21
+ vec2 fw = fwidth( coord ) * 0.5;
22
+ return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
22
23
 
23
24
  #endif
24
25
 
@@ -0,0 +1,121 @@
1
+ export default /* glsl */`
2
+
3
+ #ifdef USE_IRIDESCENCE
4
+
5
+ // XYZ to linear-sRGB color space
6
+ const mat3 XYZ_TO_REC709 = mat3(
7
+ 3.2404542, -0.9692660, 0.0556434,
8
+ -1.5371385, 1.8760108, -0.2040259,
9
+ -0.4985314, 0.0415560, 1.0572252
10
+ );
11
+
12
+ // Assume air interface for top
13
+ // Note: We don't handle the case fresnel0 == 1
14
+ vec3 Fresnel0ToIor( vec3 fresnel0 ) {
15
+
16
+ vec3 sqrtF0 = sqrt( fresnel0 );
17
+ return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
18
+
19
+ }
20
+
21
+ // Conversion FO/IOR
22
+ vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
23
+
24
+ return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
25
+
26
+ }
27
+
28
+ // ior is a value between 1.0 and 3.0. 1.0 is air interface
29
+ float IorToFresnel0( float transmittedIor, float incidentIor ) {
30
+
31
+ return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
32
+
33
+ }
34
+
35
+ // Fresnel equations for dielectric/dielectric interfaces.
36
+ // Ref: https://belcour.github.io/blog/research/2017/05/01/brdf-thin-film.html
37
+ // Evaluation XYZ sensitivity curves in Fourier space
38
+ vec3 evalSensitivity( float OPD, vec3 shift ) {
39
+
40
+ float phase = 2.0 * PI * OPD * 1.0e-9;
41
+ vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
42
+ vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
43
+ vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
44
+
45
+ vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
46
+ xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
47
+ xyz /= 1.0685e-7;
48
+
49
+ vec3 rgb = XYZ_TO_REC709 * xyz;
50
+ return rgb;
51
+
52
+ }
53
+
54
+ vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
55
+
56
+ vec3 I;
57
+
58
+ // Force iridescenceIOR -> outsideIOR when thinFilmThickness -> 0.0
59
+ float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
60
+ // Evaluate the cosTheta on the base layer (Snell law)
61
+ float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
62
+
63
+ // Handle TIR:
64
+ float cosTheta2Sq = 1.0 - sinTheta2Sq;
65
+ if ( cosTheta2Sq < 0.0 ) {
66
+
67
+ return vec3( 1.0 );
68
+
69
+ }
70
+
71
+ float cosTheta2 = sqrt( cosTheta2Sq );
72
+
73
+ // First interface
74
+ float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
75
+ float R12 = F_Schlick( R0, 1.0, cosTheta1 );
76
+ float R21 = R12;
77
+ float T121 = 1.0 - R12;
78
+ float phi12 = 0.0;
79
+ if ( iridescenceIOR < outsideIOR ) phi12 = PI;
80
+ float phi21 = PI - phi12;
81
+
82
+ // Second interface
83
+ vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); // guard against 1.0
84
+ vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
85
+ vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
86
+ vec3 phi23 = vec3( 0.0 );
87
+ if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
88
+ if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
89
+ if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
90
+
91
+ // Phase shift
92
+ float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
93
+ vec3 phi = vec3( phi21 ) + phi23;
94
+
95
+ // Compound terms
96
+ vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
97
+ vec3 r123 = sqrt( R123 );
98
+ vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
99
+
100
+ // Reflectance term for m = 0 (DC term amplitude)
101
+ vec3 C0 = R12 + Rs;
102
+ I = C0;
103
+
104
+ // Reflectance term for m > 0 (pairs of diracs)
105
+ vec3 Cm = Rs - T121;
106
+ for ( int m = 1; m <= 2; ++ m ) {
107
+
108
+ Cm *= r123;
109
+ vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
110
+ I += Cm * Sm;
111
+
112
+ }
113
+
114
+ // Since out of gamut colors might be produced, negative color values are clamped to 0.
115
+ return max( I, vec3( 0.0 ) );
116
+
117
+ }
118
+
119
+ #endif
120
+
121
+ `;
@@ -0,0 +1,14 @@
1
+ export default /* glsl */`
2
+
3
+ #ifdef USE_IRIDESCENCEMAP
4
+
5
+ uniform sampler2D iridescenceMap;
6
+
7
+ #endif
8
+
9
+ #ifdef USE_IRIDESCENCE_THICKNESSMAP
10
+
11
+ uniform sampler2D iridescenceThicknessMap;
12
+
13
+ #endif
14
+ `;
@@ -4,12 +4,6 @@ export default /* glsl */`
4
4
  vec4 lightMapTexel = texture2D( lightMap, vUv2 );
5
5
  vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
6
6
 
7
- #ifndef PHYSICALLY_CORRECT_LIGHTS
8
-
9
- lightMapIrradiance *= PI;
10
-
11
- #endif
12
-
13
7
  reflectedLight.indirectDiffuse += lightMapIrradiance;
14
8
 
15
9
  #endif
@@ -26,6 +26,31 @@ geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPositi
26
26
 
27
27
  #endif
28
28
 
29
+ #ifdef USE_IRIDESCENCE
30
+
31
+ float dotNVi = saturate( dot( normal, geometry.viewDir ) );
32
+
33
+ if ( material.iridescenceThickness == 0.0 ) {
34
+
35
+ material.iridescence = 0.0;
36
+
37
+ } else {
38
+
39
+ material.iridescence = saturate( material.iridescence );
40
+
41
+ }
42
+
43
+ if ( material.iridescence > 0.0 ) {
44
+
45
+ material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
46
+
47
+ // Iridescence F0 approximation
48
+ material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
49
+
50
+ }
51
+
52
+ #endif
53
+
29
54
  IncidentLight directLight;
30
55
 
31
56
  #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
@@ -57,6 +82,10 @@ IncidentLight directLight;
57
82
  #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
58
83
 
59
84
  SpotLight spotLight;
85
+ vec4 spotColor;
86
+ vec3 spotLightCoord;
87
+ bool inSpotLightMap;
88
+
60
89
  #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
61
90
  SpotLightShadow spotLightShadow;
62
91
  #endif
@@ -68,9 +97,27 @@ IncidentLight directLight;
68
97
 
69
98
  getSpotLightInfo( spotLight, geometry, directLight );
70
99
 
100
+ // spot lights are ordered [shadows with maps, shadows without maps, maps without shadows, none]
101
+ #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
102
+ #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
103
+ #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
104
+ #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
105
+ #else
106
+ #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
107
+ #endif
108
+
109
+ #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
110
+ spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
111
+ inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
112
+ spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
113
+ directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
114
+ #endif
115
+
116
+ #undef SPOT_LIGHT_MAP_INDEX
117
+
71
118
  #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
72
119
  spotLightShadow = spotLightShadows[ i ];
73
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
120
+ directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
74
121
  #endif
75
122
 
76
123
  RE_Direct( directLight, geometry, material, reflectedLight );
@@ -6,12 +6,6 @@ export default /* glsl */`
6
6
  vec4 lightMapTexel = texture2D( lightMap, vUv2 );
7
7
  vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
8
8
 
9
- #ifndef PHYSICALLY_CORRECT_LIGHTS
10
-
11
- lightMapIrradiance *= PI;
12
-
13
- #endif
14
-
15
9
  irradiance += lightMapIrradiance;
16
10
 
17
11
  #endif
@@ -0,0 +1,5 @@
1
+ export default /* glsl */`
2
+ LambertMaterial material;
3
+ material.diffuseColor = diffuseColor.rgb;
4
+ material.specularStrength = specularStrength;
5
+ `;
@@ -0,0 +1,30 @@
1
+ export default /* glsl */`
2
+ varying vec3 vViewPosition;
3
+
4
+ struct LambertMaterial {
5
+
6
+ vec3 diffuseColor;
7
+ float specularStrength;
8
+
9
+ };
10
+
11
+ void RE_Direct_Lambert( const in IncidentLight directLight, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
12
+
13
+ float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
14
+ vec3 irradiance = dotNL * directLight.color;
15
+
16
+ reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
17
+
18
+ }
19
+
20
+ void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
21
+
22
+ reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
23
+
24
+ }
25
+
26
+ #define RE_Direct RE_Direct_Lambert
27
+ #define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert
28
+
29
+ #define Material_LightProbeLOD( material ) (0)
30
+ `;
@@ -11,6 +11,8 @@ material.roughness = min( material.roughness, 1.0 );
11
11
 
12
12
  #ifdef IOR
13
13
 
14
+ material.ior = ior;
15
+
14
16
  #ifdef SPECULAR
15
17
 
16
18
  float specularIntensityFactor = specularIntensity;
@@ -38,7 +40,7 @@ material.roughness = min( material.roughness, 1.0 );
38
40
 
39
41
  #endif
40
42
 
41
- material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
43
+ material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
42
44
 
43
45
  #else
44
46
 
@@ -73,6 +75,29 @@ material.roughness = min( material.roughness, 1.0 );
73
75
 
74
76
  #endif
75
77
 
78
+ #ifdef USE_IRIDESCENCE
79
+
80
+ material.iridescence = iridescence;
81
+ material.iridescenceIOR = iridescenceIOR;
82
+
83
+ #ifdef USE_IRIDESCENCEMAP
84
+
85
+ material.iridescence *= texture2D( iridescenceMap, vUv ).r;
86
+
87
+ #endif
88
+
89
+ #ifdef USE_IRIDESCENCE_THICKNESSMAP
90
+
91
+ material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vUv ).g + iridescenceThicknessMinimum;
92
+
93
+ #else
94
+
95
+ material.iridescenceThickness = iridescenceThicknessMaximum;
96
+
97
+ #endif
98
+
99
+ #endif
100
+
76
101
  #ifdef USE_SHEEN
77
102
 
78
103
  material.sheenColor = sheenColor;