redscript-mc 2.5.0 → 2.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1243) hide show
  1. package/CHANGELOG.md +80 -0
  2. package/README.md +5 -75
  3. package/README.zh.md +165 -147
  4. package/ROADMAP.md +195 -0
  5. package/dist/data/linalg/function/_vec2d_len_sq_fx.mcfunction +17 -0
  6. package/dist/data/linalg/function/_vec3d_len_sq_fx.mcfunction +27 -0
  7. package/dist/data/linalg/function/load.mcfunction +1 -0
  8. package/dist/data/linalg/function/mat2d_det.mcfunction +16 -0
  9. package/dist/data/linalg/function/mat2d_mul_r0c0.mcfunction +16 -0
  10. package/dist/data/linalg/function/mat2d_mul_r0c1.mcfunction +16 -0
  11. package/dist/data/linalg/function/mat2d_mul_r1c0.mcfunction +16 -0
  12. package/dist/data/linalg/function/mat2d_mul_r1c1.mcfunction +16 -0
  13. package/dist/data/linalg/function/mat2d_vecmul_x.mcfunction +16 -0
  14. package/dist/data/linalg/function/mat2d_vecmul_y.mcfunction +16 -0
  15. package/dist/data/linalg/function/solve2d_x.mcfunction +27 -0
  16. package/dist/data/linalg/function/solve2d_y.mcfunction +27 -0
  17. package/dist/data/linalg/function/vec2d_dist.mcfunction +15 -0
  18. package/dist/data/linalg/function/vec2d_dot.mcfunction +16 -0
  19. package/dist/data/linalg/function/vec2d_length.mcfunction +21 -0
  20. package/dist/data/linalg/function/vec2d_normalize_x.mcfunction +8 -0
  21. package/dist/data/linalg/function/vec2d_normalize_x__merge_1.mcfunction +10 -0
  22. package/dist/data/linalg/function/vec2d_normalize_x__then_0.mcfunction +3 -0
  23. package/dist/data/linalg/function/vec2d_normalize_y.mcfunction +8 -0
  24. package/dist/data/linalg/function/vec2d_normalize_y__merge_1.mcfunction +10 -0
  25. package/dist/data/linalg/function/vec2d_normalize_y__then_0.mcfunction +3 -0
  26. package/dist/data/linalg/function/vec3d_cross_x.mcfunction +16 -0
  27. package/dist/data/linalg/function/vec3d_cross_y.mcfunction +16 -0
  28. package/dist/data/linalg/function/vec3d_cross_z.mcfunction +16 -0
  29. package/dist/data/linalg/function/vec3d_dist.mcfunction +21 -0
  30. package/dist/data/linalg/function/vec3d_dot.mcfunction +26 -0
  31. package/dist/data/linalg/function/vec3d_length.mcfunction +31 -0
  32. package/dist/data/linalg/function/vec3d_normalize_x.mcfunction +9 -0
  33. package/dist/data/linalg/function/vec3d_normalize_x__merge_1.mcfunction +11 -0
  34. package/dist/data/linalg/function/vec3d_normalize_x__then_0.mcfunction +3 -0
  35. package/dist/data/linalg/function/vec3d_normalize_y.mcfunction +9 -0
  36. package/dist/data/linalg/function/vec3d_normalize_y__merge_1.mcfunction +11 -0
  37. package/dist/data/linalg/function/vec3d_normalize_y__then_0.mcfunction +3 -0
  38. package/dist/data/linalg/function/vec3d_normalize_z.mcfunction +9 -0
  39. package/dist/data/linalg/function/vec3d_normalize_z__merge_1.mcfunction +11 -0
  40. package/dist/data/linalg/function/vec3d_normalize_z__then_0.mcfunction +3 -0
  41. package/dist/data/math_hp/function/cos_hp.mcfunction +8 -0
  42. package/dist/data/math_hp/function/div3_hp.mcfunction +23 -0
  43. package/dist/data/math_hp/function/div_hp.mcfunction +13 -0
  44. package/dist/data/math_hp/function/init_div.mcfunction +1 -0
  45. package/dist/data/math_hp/function/init_trig.mcfunction +1 -0
  46. package/dist/data/math_hp/function/ln_5term.mcfunction +6 -0
  47. package/dist/data/math_hp/function/ln_5term__loop_body_1.mcfunction +8 -0
  48. package/dist/data/math_hp/function/ln_5term__loop_body_4.mcfunction +8 -0
  49. package/dist/data/math_hp/function/ln_5term__loop_exit_2.mcfunction +1 -0
  50. package/dist/data/math_hp/function/ln_5term__loop_exit_5.mcfunction +61 -0
  51. package/dist/data/math_hp/function/ln_5term__loop_header_0.mcfunction +3 -0
  52. package/dist/data/math_hp/function/ln_5term__loop_header_3.mcfunction +6 -0
  53. package/dist/data/math_hp/function/load.mcfunction +1 -0
  54. package/dist/data/math_hp/function/norm3_hp.mcfunction +43 -0
  55. package/dist/data/math_hp/function/sin_hp.mcfunction +8 -0
  56. package/dist/data/math_hp/function/sqrt_hp.mcfunction +17 -0
  57. package/dist/data/math_hp/function/sqrt_hp__merge_1.mcfunction +21 -0
  58. package/dist/data/math_hp/function/sqrt_hp__then_0.mcfunction +2 -0
  59. package/dist/data/minecraft/tags/function/load.json +1 -2
  60. package/dist/data/minecraft/tags/function/tick.json +1 -1
  61. package/dist/data/readme_demo/function/_draw.mcfunction +1 -0
  62. package/dist/data/readme_demo/function/_init.mcfunction +1 -0
  63. package/dist/data/readme_demo/function/_math_init.mcfunction +4 -0
  64. package/dist/data/readme_demo/function/_wave_tick.mcfunction +1 -0
  65. package/dist/data/readme_demo/function/_wave_tick__foreach_t8.mcfunction +109 -0
  66. package/dist/data/readme_demo/function/acos_approx.mcfunction +7 -0
  67. package/dist/data/readme_demo/function/approx_eq.mcfunction +10 -0
  68. package/dist/data/readme_demo/function/approx_eq__merge_1.mcfunction +3 -0
  69. package/dist/data/readme_demo/function/approx_eq__merge_3.mcfunction +2 -0
  70. package/dist/data/readme_demo/function/approx_eq__then_0.mcfunction +4 -0
  71. package/dist/data/readme_demo/function/approx_eq__then_2.mcfunction +2 -0
  72. package/dist/data/readme_demo/function/asin_approx.mcfunction +5 -0
  73. package/dist/data/readme_demo/function/asin_approx__merge_1.mcfunction +3 -0
  74. package/dist/data/readme_demo/function/asin_approx__merge_10.mcfunction +5 -0
  75. package/dist/data/readme_demo/function/asin_approx__merge_4.mcfunction +12 -0
  76. package/dist/data/readme_demo/function/asin_approx__merge_7.mcfunction +14 -0
  77. package/dist/data/readme_demo/function/asin_approx__then_0.mcfunction +2 -0
  78. package/dist/data/readme_demo/function/asin_approx__then_3.mcfunction +2 -0
  79. package/dist/data/readme_demo/function/asin_approx__then_6.mcfunction +2 -0
  80. package/dist/data/readme_demo/function/asin_approx__then_9.mcfunction +2 -0
  81. package/dist/data/readme_demo/function/cbrt_fx.mcfunction +5 -0
  82. package/dist/data/readme_demo/function/cbrt_fx__loop_body_6.mcfunction +7 -0
  83. package/dist/data/readme_demo/function/cbrt_fx__loop_exit_7.mcfunction +1 -0
  84. package/dist/data/readme_demo/function/cbrt_fx__loop_header_5.mcfunction +4 -0
  85. package/dist/data/readme_demo/function/cbrt_fx__merge_1.mcfunction +8 -0
  86. package/dist/data/readme_demo/function/cbrt_fx__merge_11.mcfunction +5 -0
  87. package/dist/data/readme_demo/function/cbrt_fx__merge_13.mcfunction +4 -0
  88. package/dist/data/readme_demo/function/cbrt_fx__merge_4.mcfunction +2 -0
  89. package/dist/data/readme_demo/function/cbrt_fx__merge_9.mcfunction +13 -0
  90. package/dist/data/readme_demo/function/cbrt_fx__then_0.mcfunction +2 -0
  91. package/dist/data/readme_demo/function/cbrt_fx__then_10.mcfunction +2 -0
  92. package/dist/data/readme_demo/function/cbrt_fx__then_12.mcfunction +2 -0
  93. package/dist/data/readme_demo/function/cbrt_fx__then_3.mcfunction +2 -0
  94. package/dist/data/readme_demo/function/cbrt_fx__then_8.mcfunction +2 -0
  95. package/dist/data/readme_demo/function/cbrt_newton.mcfunction +5 -0
  96. package/dist/data/readme_demo/function/cbrt_newton__else_7.mcfunction +2 -0
  97. package/dist/data/readme_demo/function/cbrt_newton__merge_1.mcfunction +11 -0
  98. package/dist/data/readme_demo/function/cbrt_newton__merge_4.mcfunction +1 -0
  99. package/dist/data/readme_demo/function/cbrt_newton__merge_6.mcfunction +1 -0
  100. package/dist/data/readme_demo/function/cbrt_newton__then_0.mcfunction +2 -0
  101. package/dist/data/readme_demo/function/cbrt_newton__then_3.mcfunction +17 -0
  102. package/dist/data/readme_demo/function/cbrt_newton__then_5.mcfunction +11 -0
  103. package/dist/data/readme_demo/function/ceil_div.mcfunction +9 -0
  104. package/dist/data/readme_demo/function/combinations.mcfunction +6 -0
  105. package/dist/data/readme_demo/function/combinations__loop_body_9.mcfunction +15 -0
  106. package/dist/data/readme_demo/function/combinations__loop_exit_10.mcfunction +1 -0
  107. package/dist/data/readme_demo/function/combinations__loop_header_8.mcfunction +3 -0
  108. package/dist/data/readme_demo/function/combinations__merge_1.mcfunction +3 -0
  109. package/dist/data/readme_demo/function/combinations__merge_4.mcfunction +6 -0
  110. package/dist/data/readme_demo/function/combinations__merge_7.mcfunction +3 -0
  111. package/dist/data/readme_demo/function/combinations__then_0.mcfunction +2 -0
  112. package/dist/data/readme_demo/function/combinations__then_3.mcfunction +2 -0
  113. package/dist/data/readme_demo/function/combinations__then_6.mcfunction +4 -0
  114. package/dist/data/readme_demo/function/cos_fixed.mcfunction +7 -0
  115. package/dist/data/readme_demo/function/cubic_disc_fx.mcfunction +26 -0
  116. package/dist/data/readme_demo/function/cubic_newton.mcfunction +8 -0
  117. package/dist/data/readme_demo/function/cubic_newton__loop_body_1.mcfunction +55 -0
  118. package/dist/data/readme_demo/function/cubic_newton__loop_exit_2.mcfunction +1 -0
  119. package/dist/data/readme_demo/function/cubic_newton__loop_header_0.mcfunction +4 -0
  120. package/dist/data/readme_demo/function/cubic_newton__merge_10.mcfunction +1 -0
  121. package/dist/data/readme_demo/function/cubic_newton__merge_4.mcfunction +4 -0
  122. package/dist/data/readme_demo/function/cubic_newton__merge_6.mcfunction +4 -0
  123. package/dist/data/readme_demo/function/cubic_newton__merge_8.mcfunction +4 -0
  124. package/dist/data/readme_demo/function/cubic_newton__then_3.mcfunction +2 -0
  125. package/dist/data/readme_demo/function/cubic_newton__then_5.mcfunction +13 -0
  126. package/dist/data/readme_demo/function/cubic_newton__then_7.mcfunction +4 -0
  127. package/dist/data/readme_demo/function/cubic_newton__then_9.mcfunction +2 -0
  128. package/dist/data/readme_demo/function/divfix.mcfunction +6 -0
  129. package/dist/data/readme_demo/function/divfix__merge_1.mcfunction +6 -0
  130. package/dist/data/readme_demo/function/divfix__then_0.mcfunction +2 -0
  131. package/dist/data/readme_demo/function/exp_fx.mcfunction +16 -0
  132. package/dist/data/readme_demo/function/exp_fx__loop_body_10.mcfunction +8 -0
  133. package/dist/data/readme_demo/function/exp_fx__loop_body_5.mcfunction +8 -0
  134. package/dist/data/readme_demo/function/exp_fx__loop_exit_11.mcfunction +1 -0
  135. package/dist/data/readme_demo/function/exp_fx__loop_exit_6.mcfunction +1 -0
  136. package/dist/data/readme_demo/function/exp_fx__loop_header_4.mcfunction +3 -0
  137. package/dist/data/readme_demo/function/exp_fx__loop_header_9.mcfunction +3 -0
  138. package/dist/data/readme_demo/function/exp_fx__merge_1.mcfunction +47 -0
  139. package/dist/data/readme_demo/function/exp_fx__merge_3.mcfunction +4 -0
  140. package/dist/data/readme_demo/function/exp_fx__merge_8.mcfunction +1 -0
  141. package/dist/data/readme_demo/function/exp_fx__then_0.mcfunction +7 -0
  142. package/dist/data/readme_demo/function/exp_fx__then_2.mcfunction +2 -0
  143. package/dist/data/readme_demo/function/exp_fx__then_7.mcfunction +5 -0
  144. package/dist/data/readme_demo/function/factorial.mcfunction +5 -0
  145. package/dist/data/readme_demo/function/factorial__loop_body_4.mcfunction +7 -0
  146. package/dist/data/readme_demo/function/factorial__loop_exit_5.mcfunction +1 -0
  147. package/dist/data/readme_demo/function/factorial__loop_header_3.mcfunction +3 -0
  148. package/dist/data/readme_demo/function/factorial__merge_1.mcfunction +3 -0
  149. package/dist/data/readme_demo/function/factorial__then_0.mcfunction +2 -0
  150. package/dist/data/readme_demo/function/gamma_int.mcfunction +5 -0
  151. package/dist/data/readme_demo/function/gamma_int__merge_1.mcfunction +6 -0
  152. package/dist/data/readme_demo/function/gamma_int__then_0.mcfunction +2 -0
  153. package/dist/data/readme_demo/function/gcd.mcfunction +7 -0
  154. package/dist/data/readme_demo/function/gcd__loop_body_5.mcfunction +5 -0
  155. package/dist/data/readme_demo/function/gcd__loop_exit_6.mcfunction +1 -0
  156. package/dist/data/readme_demo/function/gcd__loop_header_4.mcfunction +4 -0
  157. package/dist/data/readme_demo/function/gcd__merge_1.mcfunction +5 -0
  158. package/dist/data/readme_demo/function/gcd__merge_3.mcfunction +1 -0
  159. package/dist/data/readme_demo/function/gcd__then_0.mcfunction +4 -0
  160. package/dist/data/readme_demo/function/gcd__then_2.mcfunction +4 -0
  161. package/dist/data/readme_demo/function/isqrt.mcfunction +5 -0
  162. package/dist/data/readme_demo/function/isqrt__loop_body_10.mcfunction +8 -0
  163. package/dist/data/readme_demo/function/isqrt__loop_body_13.mcfunction +11 -0
  164. package/dist/data/readme_demo/function/isqrt__loop_body_7.mcfunction +8 -0
  165. package/dist/data/readme_demo/function/isqrt__loop_exit_11.mcfunction +2 -0
  166. package/dist/data/readme_demo/function/isqrt__loop_exit_14.mcfunction +1 -0
  167. package/dist/data/readme_demo/function/isqrt__loop_exit_8.mcfunction +9 -0
  168. package/dist/data/readme_demo/function/isqrt__loop_header_12.mcfunction +4 -0
  169. package/dist/data/readme_demo/function/isqrt__loop_header_6.mcfunction +4 -0
  170. package/dist/data/readme_demo/function/isqrt__loop_header_9.mcfunction +3 -0
  171. package/dist/data/readme_demo/function/isqrt__merge_1.mcfunction +4 -0
  172. package/dist/data/readme_demo/function/isqrt__merge_16.mcfunction +5 -0
  173. package/dist/data/readme_demo/function/isqrt__merge_4.mcfunction +3 -0
  174. package/dist/data/readme_demo/function/isqrt__then_0.mcfunction +2 -0
  175. package/dist/data/readme_demo/function/isqrt__then_15.mcfunction +1 -0
  176. package/dist/data/readme_demo/function/isqrt__then_3.mcfunction +2 -0
  177. package/dist/data/readme_demo/function/lcm.mcfunction +11 -0
  178. package/dist/data/readme_demo/function/lcm__merge_1.mcfunction +5 -0
  179. package/dist/data/readme_demo/function/lcm__then_0.mcfunction +2 -0
  180. package/dist/data/readme_demo/function/lerp.mcfunction +13 -0
  181. package/dist/data/readme_demo/function/ln.mcfunction +9 -0
  182. package/dist/data/readme_demo/function/ln__loop_body_1.mcfunction +8 -0
  183. package/dist/data/readme_demo/function/ln__loop_body_4.mcfunction +8 -0
  184. package/dist/data/readme_demo/function/ln__loop_exit_2.mcfunction +1 -0
  185. package/dist/data/readme_demo/function/ln__loop_exit_5.mcfunction +37 -0
  186. package/dist/data/readme_demo/function/ln__loop_header_0.mcfunction +3 -0
  187. package/dist/data/readme_demo/function/ln__loop_header_3.mcfunction +6 -0
  188. package/dist/data/readme_demo/function/load.mcfunction +1 -0
  189. package/dist/data/readme_demo/function/log10_fx.mcfunction +11 -0
  190. package/dist/data/readme_demo/function/log2_fx.mcfunction +11 -0
  191. package/dist/data/readme_demo/function/log2_int.mcfunction +5 -0
  192. package/dist/data/readme_demo/function/log2_int__loop_body_4.mcfunction +8 -0
  193. package/dist/data/readme_demo/function/log2_int__loop_exit_5.mcfunction +1 -0
  194. package/dist/data/readme_demo/function/log2_int__loop_header_3.mcfunction +4 -0
  195. package/dist/data/readme_demo/function/log2_int__merge_1.mcfunction +3 -0
  196. package/dist/data/readme_demo/function/log2_int__then_0.mcfunction +2 -0
  197. package/dist/data/readme_demo/function/loga_fx.mcfunction +10 -0
  198. package/dist/data/readme_demo/function/loga_fx__merge_1.mcfunction +9 -0
  199. package/dist/data/readme_demo/function/loga_fx__then_0.mcfunction +2 -0
  200. package/dist/data/readme_demo/function/map.mcfunction +12 -0
  201. package/dist/data/readme_demo/function/map__merge_1.mcfunction +11 -0
  202. package/dist/data/readme_demo/function/map__then_0.mcfunction +1 -0
  203. package/dist/data/readme_demo/function/mulfix.mcfunction +8 -0
  204. package/dist/data/readme_demo/function/newton_step.mcfunction +7 -0
  205. package/dist/data/readme_demo/function/newton_step__merge_1.mcfunction +8 -0
  206. package/dist/data/readme_demo/function/newton_step__then_0.mcfunction +1 -0
  207. package/dist/data/readme_demo/function/pow_int.mcfunction +6 -0
  208. package/dist/data/readme_demo/function/pow_int__loop_body_4.mcfunction +7 -0
  209. package/dist/data/readme_demo/function/pow_int__loop_exit_5.mcfunction +1 -0
  210. package/dist/data/readme_demo/function/pow_int__loop_header_3.mcfunction +4 -0
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  232. package/dist/data/readme_demo/function/sin_fixed.mcfunction +9 -0
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  241. package/dist/data/readme_demo/function/smootherstep.mcfunction +10 -0
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  1243. package/test_trig.ts +43 -0
@@ -0,0 +1,55 @@
1
+ // MC tellraw dialog system — high-level wrapper for player messaging.
2
+ // Usage: import "stdlib/dialog.mcrs"
3
+ //
4
+ // Provides tellraw-based chat messages, title/subtitle display, and
5
+ // actionbar notifications. All text is sent as raw JSON chat components.
6
+
7
+ module library
8
+
9
+ /// Send a plain white message to a player.
10
+ fn dialog_say(p: selector, msg: string) {
11
+ raw("tellraw {p} {\"text\":\"{msg}\"}");
12
+ }
13
+
14
+ /// Broadcast a plain white message to all players.
15
+ fn dialog_broadcast(msg: string) {
16
+ raw("tellraw @a {\"text\":\"{msg}\"}");
17
+ }
18
+
19
+ /// Send a colored message to a player.
20
+ /// color: 0=white, 1=red, 2=green, 3=gold, 4=aqua
21
+ fn dialog_say_color(p: selector, msg: string, color: int) {
22
+ if (color == 1) {
23
+ raw("tellraw {p} {\"text\":\"{msg}\",\"color\":\"red\"}");
24
+ } else {
25
+ if (color == 2) {
26
+ raw("tellraw {p} {\"text\":\"{msg}\",\"color\":\"green\"}");
27
+ } else {
28
+ if (color == 3) {
29
+ raw("tellraw {p} {\"text\":\"{msg}\",\"color\":\"gold\"}");
30
+ } else {
31
+ if (color == 4) {
32
+ raw("tellraw {p} {\"text\":\"{msg}\",\"color\":\"aqua\"}");
33
+ } else {
34
+ raw("tellraw {p} {\"text\":\"{msg}\",\"color\":\"white\"}");
35
+ }
36
+ }
37
+ }
38
+ }
39
+ }
40
+
41
+ /// Display a large title and subtitle on a player's screen.
42
+ fn dialog_title(p: selector, title: string, subtitle: string) {
43
+ raw("title {p} title {\"text\":\"{title}\"}");
44
+ raw("title {p} subtitle {\"text\":\"{subtitle}\"}");
45
+ }
46
+
47
+ /// Clear the title from a player's screen.
48
+ fn dialog_title_clear(p: selector) {
49
+ raw("title {p} clear");
50
+ }
51
+
52
+ /// Display a message on the player's actionbar (above hotbar).
53
+ fn dialog_actionbar(p: selector, msg: string) {
54
+ raw("title {p} actionbar {\"text\":\"{msg}\"}");
55
+ }
@@ -0,0 +1,238 @@
1
+ // ecs.mcrs — Entity Component System for Minecraft Java datapacks.
2
+ //
3
+ // ─── What is ECS? ────────────────────────────────────────────────────────────
4
+ //
5
+ // Entity Component System (ECS) is a data-driven pattern for attaching typed
6
+ // "components" (structured data) to game entities. In Minecraft Java Edition,
7
+ // datapacks have no built-in component system (unlike Bedrock). ECS fills this
8
+ // gap by using:
9
+ //
10
+ // - Scoreboard objectives → integer fields (HP, velocity, etc.)
11
+ // - Entity tags → component presence flags
12
+ // - NBT storage → complex/string data (via raw())
13
+ //
14
+ // Without ECS you'd write 100+ lines of raw NBT per component type, hard-coded
15
+ // per entity. With ecs.mcrs, component state is captured in an int[] "state
16
+ // array" that can be passed around, modified, and read with typed helpers.
17
+ //
18
+ // ─── Usage example ───────────────────────────────────────────────────────────
19
+ //
20
+ // // Initialise health for entity with score-ID 42, max HP 100
21
+ // let hp_state: int[] = ecs_health_init(42, 100)
22
+ //
23
+ // // Take damage
24
+ // hp_state = ecs_health_damage(hp_state, 30)
25
+ //
26
+ // // Initialise velocity (×1000 fixed-point)
27
+ // let vel_state: int[] = ecs_vel_init(1000, 0, 500) // 1.0, 0.0, 0.5
28
+ //
29
+ // // Apply gravity each tick
30
+ // vel_state = ecs_vel_apply_gravity(vel_state, 980)
31
+ //
32
+ // // Tag the entity in MC (run via raw() or a separate mcfunction):
33
+ // // tag @e[scores={ecs_entity=42}] add ecs_has_health
34
+ // // tag @e[scores={ecs_entity=42}] add ecs_has_velocity
35
+ //
36
+ // ─── Tag naming convention ───────────────────────────────────────────────────
37
+ //
38
+ // Entities should carry tag: ecs_has_<comp_name>
39
+ // e.g. ecs_has_health, ecs_has_velocity, ecs_has_damage
40
+ //
41
+ // This lets selectors filter: @e[tag=ecs_has_health]
42
+ //
43
+ // ─── Component type IDs ──────────────────────────────────────────────────────
44
+
45
+ module library
46
+
47
+ // Pre-defined component type IDs (used with ecs_register / ecs_is_registered)
48
+ let ECS_COMP_HEALTH: int = 1
49
+ let ECS_COMP_VELOCITY: int = 2
50
+ let ECS_COMP_DAMAGE: int = 3
51
+
52
+ // ─────────────────────────────────────────────────────────────────────────────
53
+ // ECS Registry
54
+ // Tracks which component types are active in this datapack.
55
+ // Registry is a 16-element int[] where registry[comp_id] == 1 means registered.
56
+ // ─────────────────────────────────────────────────────────────────────────────
57
+
58
+ // ecs_registry_new(): allocate a blank 16-slot registry
59
+ fn ecs_registry_new(): int[] {
60
+ let reg: int[] = []
61
+ let i: int = 0
62
+ while (i < 16) {
63
+ reg.push(0)
64
+ i = i + 1
65
+ }
66
+ return reg
67
+ }
68
+
69
+ // ecs_register(reg, comp_id): mark comp_id as registered; returns updated reg
70
+ fn ecs_register(reg: int[], comp_id: int): int[] {
71
+ if (comp_id >= 0) {
72
+ if (comp_id < 16) {
73
+ reg[comp_id] = 1
74
+ }
75
+ }
76
+ return reg
77
+ }
78
+
79
+ // ecs_is_registered(reg, comp_id): 1 if registered, 0 otherwise
80
+ fn ecs_is_registered(reg: int[], comp_id: int): int {
81
+ if (comp_id >= 0) {
82
+ if (comp_id < 16) {
83
+ return reg[comp_id]
84
+ }
85
+ }
86
+ return 0
87
+ }
88
+
89
+ // ─────────────────────────────────────────────────────────────────────────────
90
+ // Health Component
91
+ //
92
+ // State layout (int[], 8 elements):
93
+ // [0] entity_score — scoreboard score used as entity identifier
94
+ // [1] current_hp — current hit points
95
+ // [2] max_hp — maximum hit points
96
+ // [3..7] reserved — 0
97
+ // ─────────────────────────────────────────────────────────────────────────────
98
+
99
+ // ecs_health_init(entity_score, max_hp): create a health component state
100
+ // Sets current_hp = max_hp (full health at spawn)
101
+ fn ecs_health_init(entity_score: int, max_hp: int): int[] {
102
+ let s: int[] = []
103
+ s.push(entity_score)
104
+ s.push(max_hp)
105
+ s.push(max_hp)
106
+ s.push(0)
107
+ s.push(0)
108
+ s.push(0)
109
+ s.push(0)
110
+ s.push(0)
111
+ return s
112
+ }
113
+
114
+ // ecs_health_get(state): return current HP
115
+ fn ecs_health_get(state: int[]): int {
116
+ return state[1]
117
+ }
118
+
119
+ // ecs_health_max(state): return maximum HP
120
+ fn ecs_health_max(state: int[]): int {
121
+ return state[2]
122
+ }
123
+
124
+ // ecs_health_set(state, hp): set current HP (clamped to [0, max]), return state
125
+ fn ecs_health_set(state: int[], hp: int): int[] {
126
+ let clamped: int = hp
127
+ if (clamped < 0) { clamped = 0 }
128
+ if (clamped > state[2]) { clamped = state[2] }
129
+ state[1] = clamped
130
+ return state
131
+ }
132
+
133
+ // ecs_health_damage(state, amount): subtract amount from HP, clamp to 0
134
+ fn ecs_health_damage(state: int[], amount: int): int[] {
135
+ let next: int = state[1] - amount
136
+ if (next < 0) { next = 0 }
137
+ state[1] = next
138
+ return state
139
+ }
140
+
141
+ // ecs_health_heal(state, amount): add amount to HP, clamp to max
142
+ fn ecs_health_heal(state: int[], amount: int): int[] {
143
+ let next: int = state[1] + amount
144
+ if (next > state[2]) { next = state[2] }
145
+ state[1] = next
146
+ return state
147
+ }
148
+
149
+ // ecs_health_is_dead(state): 1 if HP <= 0, else 0
150
+ fn ecs_health_is_dead(state: int[]): int {
151
+ if (state[1] <= 0) { return 1 }
152
+ return 0
153
+ }
154
+
155
+ // ecs_health_pct(state): HP percentage as fixed-point ×10000
156
+ // e.g. 50 HP out of 100 max → 5000 (= 50.00%)
157
+ fn ecs_health_pct(state: int[]): int {
158
+ if (state[2] <= 0) { return 0 }
159
+ return state[1] * 10000 / state[2]
160
+ }
161
+
162
+ // ─────────────────────────────────────────────────────────────────────────────
163
+ // Velocity Component
164
+ //
165
+ // State layout (int[], 8 elements):
166
+ // [0] vx — x velocity ×1000 fixed-point
167
+ // [1] vy — y velocity ×1000 fixed-point
168
+ // [2] vz — z velocity ×1000 fixed-point
169
+ // [3..7] reserved — 0
170
+ //
171
+ // Fixed-point convention: 1000 = 1.0 block/tick
172
+ // ─────────────────────────────────────────────────────────────────────────────
173
+
174
+ // ecs_vel_init(vx, vy, vz): create a velocity component state
175
+ fn ecs_vel_init(vx: int, vy: int, vz: int): int[] {
176
+ let s: int[] = []
177
+ s.push(vx)
178
+ s.push(vy)
179
+ s.push(vz)
180
+ s.push(0)
181
+ s.push(0)
182
+ s.push(0)
183
+ s.push(0)
184
+ s.push(0)
185
+ return s
186
+ }
187
+
188
+ // ecs_vel_get_x(state): return vx
189
+ fn ecs_vel_get_x(state: int[]): int {
190
+ return state[0]
191
+ }
192
+
193
+ // ecs_vel_get_y(state): return vy
194
+ fn ecs_vel_get_y(state: int[]): int {
195
+ return state[1]
196
+ }
197
+
198
+ // ecs_vel_get_z(state): return vz
199
+ fn ecs_vel_get_z(state: int[]): int {
200
+ return state[2]
201
+ }
202
+
203
+ // ecs_vel_set(state, vx, vy, vz): set all velocity components, return state
204
+ fn ecs_vel_set(state: int[], vx: int, vy: int, vz: int): int[] {
205
+ state[0] = vx
206
+ state[1] = vy
207
+ state[2] = vz
208
+ return state
209
+ }
210
+
211
+ // ecs_vel_speed(state): magnitude of velocity vector ×1000
212
+ // Uses sqrt_fixed: speed = sqrt(vx² + vy² + vz²) in fixed-point units
213
+ // e.g. ecs_vel_speed([3000, 4000, 0, ...]) == 5000
214
+ fn ecs_vel_speed(state: int[]): int {
215
+ let vx: int = state[0]
216
+ let vy: int = state[1]
217
+ let vz: int = state[2]
218
+ // mag_sq in units of ×1000² = ×1000000
219
+ // sqrt_fixed expects value in same ×1000 scale, so divide by 1000 first
220
+ let mag_sq: int = vx * vx / 1000 + vy * vy / 1000 + vz * vz / 1000
221
+ return sqrt_fixed(mag_sq)
222
+ }
223
+
224
+ // ecs_vel_apply_gravity(state, gravity_fx): subtract gravity from vy
225
+ // gravity_fx is fixed-point ×1000 (e.g. 980 ≈ 0.980 blocks/tick², roughly 0.08g per tick)
226
+ fn ecs_vel_apply_gravity(state: int[], gravity_fx: int): int[] {
227
+ state[1] = state[1] - gravity_fx
228
+ return state
229
+ }
230
+
231
+ // ecs_vel_damp(state, factor_fx): multiply each velocity component by factor_fx/10000
232
+ // factor_fx: friction factor ×10000 (e.g. 8000 = 0.80 damping)
233
+ fn ecs_vel_damp(state: int[], factor_fx: int): int[] {
234
+ state[0] = state[0] * factor_fx / 10000
235
+ state[1] = state[1] * factor_fx / 10000
236
+ state[2] = state[2] * factor_fx / 10000
237
+ return state
238
+ }
@@ -0,0 +1,29 @@
1
+ module events
2
+ // RedScript event dispatcher — detects MC events and dispatches to function tags.
3
+ // Handlers register via @on(EventType) decorator (compiler-generated tag JSON).
4
+
5
+ @load fn __events_load() {
6
+ raw("scoreboard objectives add rs.deaths deathCount")
7
+ raw("scoreboard objectives add rs.kills totalKillCount")
8
+ raw("scoreboard objectives add rs.item_use minecraft.used:minecraft.carrot_on_a_stick")
9
+ }
10
+
11
+ @tick fn __events_tick() {
12
+ // PlayerJoin: players without rs.joined tag
13
+ raw("execute as @a[tag=!rs.joined] run function #rs:on_player_join")
14
+ raw("tag @a[tag=!rs.joined] add rs.joined")
15
+
16
+ // PlayerDeath
17
+ raw("execute as @a[scores={rs.deaths=1..}] run function #rs:on_player_death")
18
+ raw("scoreboard players set @a rs.deaths 0")
19
+
20
+ // EntityKill
21
+ raw("execute as @a[scores={rs.kills=1..}] run function #rs:on_entity_kill")
22
+ raw("scoreboard players set @a rs.kills 0")
23
+
24
+ // ItemUse (carrot_on_a_stick by default)
25
+ raw("execute as @a[scores={rs.item_use=1..}] run function #rs:on_item_use")
26
+ raw("scoreboard players set @a rs.item_use 0")
27
+
28
+ // BlockBreak requires advancement JSON (not yet implemented)
29
+ }
@@ -0,0 +1,117 @@
1
+ // expr.mcrs — RPN (Reverse Polish Notation) expression evaluator.
2
+ //
3
+ // All values use ×10000 fixed-point scale.
4
+ // For dynamic expression evaluation: game formulas, configurable easing, etc.
5
+ //
6
+ // Requires: import "stdlib/math" for sin_fixed, cos_fixed, sqrt_fx, abs
7
+
8
+ module library;
9
+
10
+ // ─── Token encoding ───────────────────────────────────────────────────────────
11
+ //
12
+ // Positive tokens — literal value (already ×10000)
13
+ // -10000 — variable x (substituted with the x parameter)
14
+ // -1 = ADD — pop b, a; push a + b
15
+ // -2 = SUB — pop b, a; push a - b
16
+ // -3 = MUL — pop b, a; push a * b / 10000 (fixed-point multiply)
17
+ // -4 = DIV — pop b, a; push a * 10000 / b (fixed-point divide)
18
+ // -5 = SIN — pop a (degrees ×10000); push sin_fixed(a/10000) * 10
19
+ // -6 = COS — pop a (degrees ×10000); push cos_fixed(a/10000) * 10
20
+ // -7 = SQRT — pop a; push sqrt_fx(a)
21
+ // -8 = ABS — pop a; push abs(a)
22
+ //
23
+ // Stack: 16-element internal int array, top tracked by sp index.
24
+ //
25
+ // Example: 2*x + 1 in RPN: [20000, -10000, -3, 10000, -1]
26
+ // With x = 15000 (1.5): result = mulfix10k(20000, 15000) + 10000
27
+ // = 30000 + 10000 = 40000 (4.0)
28
+
29
+ // expr_eval(tokens, n, x): evaluate n RPN tokens, substituting x for -10000.
30
+ // Returns the top-of-stack value (×10000 scale).
31
+ // Undefined behaviour if the token stream is malformed (stack underflow/overflow).
32
+ fn expr_eval(tokens: int[], n: int, x: int): int {
33
+ let stack: int[] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
34
+ let sp: int = 0; // stack pointer: number of items on stack
35
+
36
+ let i: int = 0;
37
+ while (i < n) {
38
+ let tok: int = tokens[i];
39
+
40
+ if (tok == -10000) {
41
+ // Variable x
42
+ stack[sp] = x;
43
+ sp = sp + 1;
44
+ } else if (tok == -1) {
45
+ // ADD
46
+ let b: int = stack[sp - 1];
47
+ let a: int = stack[sp - 2];
48
+ sp = sp - 2;
49
+ stack[sp] = a + b;
50
+ sp = sp + 1;
51
+ } else if (tok == -2) {
52
+ // SUB
53
+ let b: int = stack[sp - 1];
54
+ let a: int = stack[sp - 2];
55
+ sp = sp - 2;
56
+ stack[sp] = a - b;
57
+ sp = sp + 1;
58
+ } else if (tok == -3) {
59
+ // MUL (fixed-point ×10000)
60
+ let b: int = stack[sp - 1];
61
+ let a: int = stack[sp - 2];
62
+ sp = sp - 2;
63
+ stack[sp] = a * b / 10000;
64
+ sp = sp + 1;
65
+ } else if (tok == -4) {
66
+ // DIV (fixed-point ×10000)
67
+ let b: int = stack[sp - 1];
68
+ let a: int = stack[sp - 2];
69
+ sp = sp - 2;
70
+ if (b == 0) {
71
+ stack[sp] = 0;
72
+ } else {
73
+ stack[sp] = a * 10000 / b;
74
+ }
75
+ sp = sp + 1;
76
+ } else if (tok == -5) {
77
+ // SIN: input degrees ×10000, result ×10000
78
+ // sin_fixed takes integer degrees (×1), returns ×1000
79
+ let a: int = stack[sp - 1];
80
+ sp = sp - 1;
81
+ let deg: int = a / 10000;
82
+ stack[sp] = sin_fixed(deg) * 10;
83
+ sp = sp + 1;
84
+ } else if (tok == -6) {
85
+ // COS: input degrees ×10000, result ×10000
86
+ let a: int = stack[sp - 1];
87
+ sp = sp - 1;
88
+ let deg: int = a / 10000;
89
+ stack[sp] = cos_fixed(deg) * 10;
90
+ sp = sp + 1;
91
+ } else if (tok == -7) {
92
+ // SQRT: input ×10000, result ×10000
93
+ let a: int = stack[sp - 1];
94
+ sp = sp - 1;
95
+ stack[sp] = sqrt_fx(a);
96
+ sp = sp + 1;
97
+ } else if (tok == -8) {
98
+ // ABS
99
+ let a: int = stack[sp - 1];
100
+ sp = sp - 1;
101
+ if (a < 0) {
102
+ stack[sp] = 0 - a;
103
+ } else {
104
+ stack[sp] = a;
105
+ }
106
+ sp = sp + 1;
107
+ } else {
108
+ // Positive literal (or any unrecognised token treated as literal)
109
+ stack[sp] = tok;
110
+ sp = sp + 1;
111
+ }
112
+
113
+ i = i + 1;
114
+ }
115
+
116
+ return stack[sp - 1];
117
+ }
@@ -0,0 +1,177 @@
1
+ // fft.mcrs — Discrete Fourier Transform (DFT) for RedScript datapacks.
2
+ //
3
+ // ── DFT vs FFT ───────────────────────────────────────────────────────────────
4
+ //
5
+ // A true Cooley-Tukey FFT requires recursion (O(n log n)), which RedScript
6
+ // forbids in datapacks. This module implements the O(n²) straight DFT, which
7
+ // is practical for the small transform sizes that datapacks ever need (n ≤ 16).
8
+ //
9
+ // For n=4: DFT=16 mults, FFT=8 mults → comparable
10
+ // For n=8: DFT=64 mults, FFT=24 mults → 2.7× slower
11
+ // For n=16: DFT=256 mults, FFT=64 mults → 4× slower
12
+ //
13
+ // At n=16 (the hard limit recommended here), the DFT still runs in well under
14
+ // 1 ms per server tick, making it acceptable for Minecraft datapacks.
15
+ //
16
+ // ── Fixed-point convention ────────────────────────────────────────────────────
17
+ //
18
+ // Inputs and outputs use ×10000 scaling:
19
+ // 1.0 → 10000
20
+ // 0.5 → 5000
21
+ // -1.0 → -10000
22
+ //
23
+ // Trig (sin_fixed / cos_fixed from math.mcrs) uses ×1000 scaling.
24
+ // When multiplying x[n] (×10000) × cos/sin (×1000) we divide by 1000 to keep
25
+ // the output in ×10000 scale.
26
+ //
27
+ // ── Limitation ───────────────────────────────────────────────────────────────
28
+ //
29
+ // n ≤ 16 is strongly recommended. The DFT inner loop is O(n²): n=16 runs 256
30
+ // multiply-divide pairs per call, and n=32 would run 1024, risking tick lag.
31
+ //
32
+ // ── Usage example: detect dominant frequency ─────────────────────────────────
33
+ //
34
+ // // Sample 4 frames of a signal at 4 Hz
35
+ // let sig: int[] = [10000, 0, -10000, 0] // 1 Hz square wave
36
+ // let re: int[] = [0, 0, 0, 0]
37
+ // let im: int[] = [0, 0, 0, 0]
38
+ // dft_real(sig, 4, re, im)
39
+ //
40
+ // // Find bin with maximum power
41
+ // let max_power: int = 0
42
+ // let dominant_k: int = 0
43
+ // let k: int = 0
44
+ // while (k < 4) {
45
+ // let pw: int = dft_power(re, im, k)
46
+ // if (pw > max_power) { max_power = pw; dominant_k = k; }
47
+ // k = k + 1
48
+ // }
49
+ // // dominant frequency = dft_freq_bin(4, 4, dominant_k) → 1 Hz
50
+
51
+ module library;
52
+
53
+ // ─── dft_noop ────────────────────────────────────────────────────────────────
54
+ // Default onDone callback for dft_coro. Does nothing. Replace with your own.
55
+ fn dft_noop(): void {
56
+ let _unused: int = 0;
57
+ }
58
+
59
+ // ─── dft_real ────────────────────────────────────────────────────────────────
60
+ //
61
+ // Compute the Discrete Fourier Transform of `input[0..n-1]`.
62
+ //
63
+ // X[k] = Σ_{j=0}^{n-1} x[j] * cos(360*k*j/n) (real part)
64
+ // - x[j] * sin(360*k*j/n) (imaginary part)
65
+ //
66
+ // Parameters:
67
+ // input — signal samples in fixed-point ×10000
68
+ // n — number of samples (≤ 16 recommended)
69
+ // out_re — output array for real parts (×10000, must be pre-allocated to n)
70
+ // out_im — output array for imaginary parts (×10000, must be pre-allocated to n)
71
+ //
72
+ // The caller must pre-fill out_re and out_im to zero before calling.
73
+ fn dft_real(input: int[], n: int, out_re: int[], out_im: int[]) {
74
+ let k: int = 0;
75
+ while (k < n) {
76
+ let sum_re: int = 0;
77
+ let sum_im: int = 0;
78
+ let j: int = 0;
79
+ while (j < n) {
80
+ // angle in integer degrees (sin_fixed/cos_fixed take plain degrees 0-360)
81
+ let angle: int = 360 * k * j / n;
82
+ let c: int = cos_fixed(angle); // ×1000
83
+ let s: int = sin_fixed(angle); // ×1000
84
+ // x[j] is ×10000, c/s are ×1000 → product is ×10000000 → /1000 → ×10000
85
+ sum_re = sum_re + input[j] * c / 1000;
86
+ sum_im = sum_im - input[j] * s / 1000;
87
+ j = j + 1;
88
+ }
89
+ out_re[k] = sum_re;
90
+ out_im[k] = sum_im;
91
+ k = k + 1;
92
+ }
93
+ }
94
+
95
+ // ─── dft_magnitude ───────────────────────────────────────────────────────────
96
+ //
97
+ // Return |X[k]| = sqrt(re[k]² + im[k]²) in ×10000 fixed-point.
98
+ //
99
+ // Uses sqrt_fixed from math.mcrs (which returns ×1000).
100
+ // We scale the result ×10 to convert from ×1000 back to ×10000 output scale.
101
+ //
102
+ // Note: squaring ×10000 values can reach ~10^9 per term, which fits in int32
103
+ // as long as |re[k]| and |im[k]| stay below ~46340 (≈ 4.6× the input peak).
104
+ // For typical signals this is fine; for amplitudes > 10000 per sample, divide
105
+ // inputs by a scale factor before calling to avoid overflow.
106
+ fn dft_magnitude(re: int[], im: int[], k: int): int {
107
+ // sum_sq is in ×10000² = ×100000000 scale
108
+ // We want the result in ×10000, so we compute sqrt( re² + im² ) directly.
109
+ // sqrt_fixed(x) = sqrt(x * 1000) / 1 = isqrt(x * 1000)
110
+ // We need sqrt(re²+im²) in ×10000, so:
111
+ // sqrt_fixed takes x in ×10000 → returns sqrt(x) in ×10000 (approx)
112
+ // Actually sqrt_fixed(x) returns sqrt(x) * 1000 / sqrt(1000) ...
113
+ // Simplest: compute isqrt(re[k]*re[k] + im[k]*im[k]) which gives ×10000.
114
+ let r: int = re[k];
115
+ let i: int = im[k];
116
+ // Both are ×10000. isqrt(r*r + i*i) = sqrt(r²+i²) still in ×10000 scale.
117
+ // e.g. r=20000, i=0 → isqrt(400000000) = 20000 ✓
118
+ let sum_sq: int = r * r / 10000 + i * i / 10000;
119
+ return isqrt(sum_sq * 10000);
120
+ }
121
+
122
+ // ─── dft_power ───────────────────────────────────────────────────────────────
123
+ //
124
+ // Return the power spectrum value for bin k: re[k]²/10000 + im[k]²/10000.
125
+ //
126
+ // Division by 10000 prevents int32 overflow for values up to ~46340 (×10000).
127
+ // The result is in ×10000 scale (power units).
128
+ fn dft_power(re: int[], im: int[], k: int): int {
129
+ let r: int = re[k];
130
+ let i: int = im[k];
131
+ return r * r / 10000 + i * i / 10000;
132
+ }
133
+
134
+ // ─── dft_coro ────────────────────────────────────────────────────────────────
135
+ //
136
+ // Coroutine variant of dft_real. Processes 4 output bins (k values) per tick.
137
+ // Results are pushed into out_re and out_im as each batch completes.
138
+ // Use onDone for notification when the full DFT is finished.
139
+ //
140
+ // Parameters: same as dft_real.
141
+ // The caller must pre-fill out_re and out_im to zero before starting.
142
+ @coroutine(batch=4, onDone=dft_noop)
143
+ fn dft_coro(input: int[], n: int, out_re: int[], out_im: int[]) {
144
+ let k: int = 0;
145
+ while (k < n) {
146
+ let sum_re: int = 0;
147
+ let sum_im: int = 0;
148
+ let j: int = 0;
149
+ while (j < n) {
150
+ let angle: int = 360 * k * j / n;
151
+ let c: int = cos_fixed(angle);
152
+ let s: int = sin_fixed(angle);
153
+ sum_re = sum_re + input[j] * c / 1000;
154
+ sum_im = sum_im - input[j] * s / 1000;
155
+ j = j + 1;
156
+ }
157
+ out_re[k] = sum_re;
158
+ out_im[k] = sum_im;
159
+ k = k + 1;
160
+ }
161
+ }
162
+
163
+ // ─── dft_freq_bin ────────────────────────────────────────────────────────────
164
+ //
165
+ // Return the frequency (in Hz) corresponding to DFT bin k.
166
+ //
167
+ // freq = sample_rate_hz * k / n
168
+ //
169
+ // Example: dft_freq_bin(44100, 16, 4) = 44100 * 4 / 16 = 11025 Hz
170
+ //
171
+ // Parameters:
172
+ // sample_rate_hz — sampling rate in Hz (e.g. 20 for Minecraft tick rate)
173
+ // n — transform size
174
+ // k — bin index (0 .. n-1)
175
+ fn dft_freq_bin(sample_rate_hz: int, n: int, k: int): int {
176
+ return sample_rate_hz * k / n;
177
+ }