redscript-mc 2.5.0 → 2.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1243) hide show
  1. package/CHANGELOG.md +80 -0
  2. package/README.md +5 -75
  3. package/README.zh.md +165 -147
  4. package/ROADMAP.md +195 -0
  5. package/dist/data/linalg/function/_vec2d_len_sq_fx.mcfunction +17 -0
  6. package/dist/data/linalg/function/_vec3d_len_sq_fx.mcfunction +27 -0
  7. package/dist/data/linalg/function/load.mcfunction +1 -0
  8. package/dist/data/linalg/function/mat2d_det.mcfunction +16 -0
  9. package/dist/data/linalg/function/mat2d_mul_r0c0.mcfunction +16 -0
  10. package/dist/data/linalg/function/mat2d_mul_r0c1.mcfunction +16 -0
  11. package/dist/data/linalg/function/mat2d_mul_r1c0.mcfunction +16 -0
  12. package/dist/data/linalg/function/mat2d_mul_r1c1.mcfunction +16 -0
  13. package/dist/data/linalg/function/mat2d_vecmul_x.mcfunction +16 -0
  14. package/dist/data/linalg/function/mat2d_vecmul_y.mcfunction +16 -0
  15. package/dist/data/linalg/function/solve2d_x.mcfunction +27 -0
  16. package/dist/data/linalg/function/solve2d_y.mcfunction +27 -0
  17. package/dist/data/linalg/function/vec2d_dist.mcfunction +15 -0
  18. package/dist/data/linalg/function/vec2d_dot.mcfunction +16 -0
  19. package/dist/data/linalg/function/vec2d_length.mcfunction +21 -0
  20. package/dist/data/linalg/function/vec2d_normalize_x.mcfunction +8 -0
  21. package/dist/data/linalg/function/vec2d_normalize_x__merge_1.mcfunction +10 -0
  22. package/dist/data/linalg/function/vec2d_normalize_x__then_0.mcfunction +3 -0
  23. package/dist/data/linalg/function/vec2d_normalize_y.mcfunction +8 -0
  24. package/dist/data/linalg/function/vec2d_normalize_y__merge_1.mcfunction +10 -0
  25. package/dist/data/linalg/function/vec2d_normalize_y__then_0.mcfunction +3 -0
  26. package/dist/data/linalg/function/vec3d_cross_x.mcfunction +16 -0
  27. package/dist/data/linalg/function/vec3d_cross_y.mcfunction +16 -0
  28. package/dist/data/linalg/function/vec3d_cross_z.mcfunction +16 -0
  29. package/dist/data/linalg/function/vec3d_dist.mcfunction +21 -0
  30. package/dist/data/linalg/function/vec3d_dot.mcfunction +26 -0
  31. package/dist/data/linalg/function/vec3d_length.mcfunction +31 -0
  32. package/dist/data/linalg/function/vec3d_normalize_x.mcfunction +9 -0
  33. package/dist/data/linalg/function/vec3d_normalize_x__merge_1.mcfunction +11 -0
  34. package/dist/data/linalg/function/vec3d_normalize_x__then_0.mcfunction +3 -0
  35. package/dist/data/linalg/function/vec3d_normalize_y.mcfunction +9 -0
  36. package/dist/data/linalg/function/vec3d_normalize_y__merge_1.mcfunction +11 -0
  37. package/dist/data/linalg/function/vec3d_normalize_y__then_0.mcfunction +3 -0
  38. package/dist/data/linalg/function/vec3d_normalize_z.mcfunction +9 -0
  39. package/dist/data/linalg/function/vec3d_normalize_z__merge_1.mcfunction +11 -0
  40. package/dist/data/linalg/function/vec3d_normalize_z__then_0.mcfunction +3 -0
  41. package/dist/data/math_hp/function/cos_hp.mcfunction +8 -0
  42. package/dist/data/math_hp/function/div3_hp.mcfunction +23 -0
  43. package/dist/data/math_hp/function/div_hp.mcfunction +13 -0
  44. package/dist/data/math_hp/function/init_div.mcfunction +1 -0
  45. package/dist/data/math_hp/function/init_trig.mcfunction +1 -0
  46. package/dist/data/math_hp/function/ln_5term.mcfunction +6 -0
  47. package/dist/data/math_hp/function/ln_5term__loop_body_1.mcfunction +8 -0
  48. package/dist/data/math_hp/function/ln_5term__loop_body_4.mcfunction +8 -0
  49. package/dist/data/math_hp/function/ln_5term__loop_exit_2.mcfunction +1 -0
  50. package/dist/data/math_hp/function/ln_5term__loop_exit_5.mcfunction +61 -0
  51. package/dist/data/math_hp/function/ln_5term__loop_header_0.mcfunction +3 -0
  52. package/dist/data/math_hp/function/ln_5term__loop_header_3.mcfunction +6 -0
  53. package/dist/data/math_hp/function/load.mcfunction +1 -0
  54. package/dist/data/math_hp/function/norm3_hp.mcfunction +43 -0
  55. package/dist/data/math_hp/function/sin_hp.mcfunction +8 -0
  56. package/dist/data/math_hp/function/sqrt_hp.mcfunction +17 -0
  57. package/dist/data/math_hp/function/sqrt_hp__merge_1.mcfunction +21 -0
  58. package/dist/data/math_hp/function/sqrt_hp__then_0.mcfunction +2 -0
  59. package/dist/data/minecraft/tags/function/load.json +1 -2
  60. package/dist/data/minecraft/tags/function/tick.json +1 -1
  61. package/dist/data/readme_demo/function/_draw.mcfunction +1 -0
  62. package/dist/data/readme_demo/function/_init.mcfunction +1 -0
  63. package/dist/data/readme_demo/function/_math_init.mcfunction +4 -0
  64. package/dist/data/readme_demo/function/_wave_tick.mcfunction +1 -0
  65. package/dist/data/readme_demo/function/_wave_tick__foreach_t8.mcfunction +109 -0
  66. package/dist/data/readme_demo/function/acos_approx.mcfunction +7 -0
  67. package/dist/data/readme_demo/function/approx_eq.mcfunction +10 -0
  68. package/dist/data/readme_demo/function/approx_eq__merge_1.mcfunction +3 -0
  69. package/dist/data/readme_demo/function/approx_eq__merge_3.mcfunction +2 -0
  70. package/dist/data/readme_demo/function/approx_eq__then_0.mcfunction +4 -0
  71. package/dist/data/readme_demo/function/approx_eq__then_2.mcfunction +2 -0
  72. package/dist/data/readme_demo/function/asin_approx.mcfunction +5 -0
  73. package/dist/data/readme_demo/function/asin_approx__merge_1.mcfunction +3 -0
  74. package/dist/data/readme_demo/function/asin_approx__merge_10.mcfunction +5 -0
  75. package/dist/data/readme_demo/function/asin_approx__merge_4.mcfunction +12 -0
  76. package/dist/data/readme_demo/function/asin_approx__merge_7.mcfunction +14 -0
  77. package/dist/data/readme_demo/function/asin_approx__then_0.mcfunction +2 -0
  78. package/dist/data/readme_demo/function/asin_approx__then_3.mcfunction +2 -0
  79. package/dist/data/readme_demo/function/asin_approx__then_6.mcfunction +2 -0
  80. package/dist/data/readme_demo/function/asin_approx__then_9.mcfunction +2 -0
  81. package/dist/data/readme_demo/function/cbrt_fx.mcfunction +5 -0
  82. package/dist/data/readme_demo/function/cbrt_fx__loop_body_6.mcfunction +7 -0
  83. package/dist/data/readme_demo/function/cbrt_fx__loop_exit_7.mcfunction +1 -0
  84. package/dist/data/readme_demo/function/cbrt_fx__loop_header_5.mcfunction +4 -0
  85. package/dist/data/readme_demo/function/cbrt_fx__merge_1.mcfunction +8 -0
  86. package/dist/data/readme_demo/function/cbrt_fx__merge_11.mcfunction +5 -0
  87. package/dist/data/readme_demo/function/cbrt_fx__merge_13.mcfunction +4 -0
  88. package/dist/data/readme_demo/function/cbrt_fx__merge_4.mcfunction +2 -0
  89. package/dist/data/readme_demo/function/cbrt_fx__merge_9.mcfunction +13 -0
  90. package/dist/data/readme_demo/function/cbrt_fx__then_0.mcfunction +2 -0
  91. package/dist/data/readme_demo/function/cbrt_fx__then_10.mcfunction +2 -0
  92. package/dist/data/readme_demo/function/cbrt_fx__then_12.mcfunction +2 -0
  93. package/dist/data/readme_demo/function/cbrt_fx__then_3.mcfunction +2 -0
  94. package/dist/data/readme_demo/function/cbrt_fx__then_8.mcfunction +2 -0
  95. package/dist/data/readme_demo/function/cbrt_newton.mcfunction +5 -0
  96. package/dist/data/readme_demo/function/cbrt_newton__else_7.mcfunction +2 -0
  97. package/dist/data/readme_demo/function/cbrt_newton__merge_1.mcfunction +11 -0
  98. package/dist/data/readme_demo/function/cbrt_newton__merge_4.mcfunction +1 -0
  99. package/dist/data/readme_demo/function/cbrt_newton__merge_6.mcfunction +1 -0
  100. package/dist/data/readme_demo/function/cbrt_newton__then_0.mcfunction +2 -0
  101. package/dist/data/readme_demo/function/cbrt_newton__then_3.mcfunction +17 -0
  102. package/dist/data/readme_demo/function/cbrt_newton__then_5.mcfunction +11 -0
  103. package/dist/data/readme_demo/function/ceil_div.mcfunction +9 -0
  104. package/dist/data/readme_demo/function/combinations.mcfunction +6 -0
  105. package/dist/data/readme_demo/function/combinations__loop_body_9.mcfunction +15 -0
  106. package/dist/data/readme_demo/function/combinations__loop_exit_10.mcfunction +1 -0
  107. package/dist/data/readme_demo/function/combinations__loop_header_8.mcfunction +3 -0
  108. package/dist/data/readme_demo/function/combinations__merge_1.mcfunction +3 -0
  109. package/dist/data/readme_demo/function/combinations__merge_4.mcfunction +6 -0
  110. package/dist/data/readme_demo/function/combinations__merge_7.mcfunction +3 -0
  111. package/dist/data/readme_demo/function/combinations__then_0.mcfunction +2 -0
  112. package/dist/data/readme_demo/function/combinations__then_3.mcfunction +2 -0
  113. package/dist/data/readme_demo/function/combinations__then_6.mcfunction +4 -0
  114. package/dist/data/readme_demo/function/cos_fixed.mcfunction +7 -0
  115. package/dist/data/readme_demo/function/cubic_disc_fx.mcfunction +26 -0
  116. package/dist/data/readme_demo/function/cubic_newton.mcfunction +8 -0
  117. package/dist/data/readme_demo/function/cubic_newton__loop_body_1.mcfunction +55 -0
  118. package/dist/data/readme_demo/function/cubic_newton__loop_exit_2.mcfunction +1 -0
  119. package/dist/data/readme_demo/function/cubic_newton__loop_header_0.mcfunction +4 -0
  120. package/dist/data/readme_demo/function/cubic_newton__merge_10.mcfunction +1 -0
  121. package/dist/data/readme_demo/function/cubic_newton__merge_4.mcfunction +4 -0
  122. package/dist/data/readme_demo/function/cubic_newton__merge_6.mcfunction +4 -0
  123. package/dist/data/readme_demo/function/cubic_newton__merge_8.mcfunction +4 -0
  124. package/dist/data/readme_demo/function/cubic_newton__then_3.mcfunction +2 -0
  125. package/dist/data/readme_demo/function/cubic_newton__then_5.mcfunction +13 -0
  126. package/dist/data/readme_demo/function/cubic_newton__then_7.mcfunction +4 -0
  127. package/dist/data/readme_demo/function/cubic_newton__then_9.mcfunction +2 -0
  128. package/dist/data/readme_demo/function/divfix.mcfunction +6 -0
  129. package/dist/data/readme_demo/function/divfix__merge_1.mcfunction +6 -0
  130. package/dist/data/readme_demo/function/divfix__then_0.mcfunction +2 -0
  131. package/dist/data/readme_demo/function/exp_fx.mcfunction +16 -0
  132. package/dist/data/readme_demo/function/exp_fx__loop_body_10.mcfunction +8 -0
  133. package/dist/data/readme_demo/function/exp_fx__loop_body_5.mcfunction +8 -0
  134. package/dist/data/readme_demo/function/exp_fx__loop_exit_11.mcfunction +1 -0
  135. package/dist/data/readme_demo/function/exp_fx__loop_exit_6.mcfunction +1 -0
  136. package/dist/data/readme_demo/function/exp_fx__loop_header_4.mcfunction +3 -0
  137. package/dist/data/readme_demo/function/exp_fx__loop_header_9.mcfunction +3 -0
  138. package/dist/data/readme_demo/function/exp_fx__merge_1.mcfunction +47 -0
  139. package/dist/data/readme_demo/function/exp_fx__merge_3.mcfunction +4 -0
  140. package/dist/data/readme_demo/function/exp_fx__merge_8.mcfunction +1 -0
  141. package/dist/data/readme_demo/function/exp_fx__then_0.mcfunction +7 -0
  142. package/dist/data/readme_demo/function/exp_fx__then_2.mcfunction +2 -0
  143. package/dist/data/readme_demo/function/exp_fx__then_7.mcfunction +5 -0
  144. package/dist/data/readme_demo/function/factorial.mcfunction +5 -0
  145. package/dist/data/readme_demo/function/factorial__loop_body_4.mcfunction +7 -0
  146. package/dist/data/readme_demo/function/factorial__loop_exit_5.mcfunction +1 -0
  147. package/dist/data/readme_demo/function/factorial__loop_header_3.mcfunction +3 -0
  148. package/dist/data/readme_demo/function/factorial__merge_1.mcfunction +3 -0
  149. package/dist/data/readme_demo/function/factorial__then_0.mcfunction +2 -0
  150. package/dist/data/readme_demo/function/gamma_int.mcfunction +5 -0
  151. package/dist/data/readme_demo/function/gamma_int__merge_1.mcfunction +6 -0
  152. package/dist/data/readme_demo/function/gamma_int__then_0.mcfunction +2 -0
  153. package/dist/data/readme_demo/function/gcd.mcfunction +7 -0
  154. package/dist/data/readme_demo/function/gcd__loop_body_5.mcfunction +5 -0
  155. package/dist/data/readme_demo/function/gcd__loop_exit_6.mcfunction +1 -0
  156. package/dist/data/readme_demo/function/gcd__loop_header_4.mcfunction +4 -0
  157. package/dist/data/readme_demo/function/gcd__merge_1.mcfunction +5 -0
  158. package/dist/data/readme_demo/function/gcd__merge_3.mcfunction +1 -0
  159. package/dist/data/readme_demo/function/gcd__then_0.mcfunction +4 -0
  160. package/dist/data/readme_demo/function/gcd__then_2.mcfunction +4 -0
  161. package/dist/data/readme_demo/function/isqrt.mcfunction +5 -0
  162. package/dist/data/readme_demo/function/isqrt__loop_body_10.mcfunction +8 -0
  163. package/dist/data/readme_demo/function/isqrt__loop_body_13.mcfunction +11 -0
  164. package/dist/data/readme_demo/function/isqrt__loop_body_7.mcfunction +8 -0
  165. package/dist/data/readme_demo/function/isqrt__loop_exit_11.mcfunction +2 -0
  166. package/dist/data/readme_demo/function/isqrt__loop_exit_14.mcfunction +1 -0
  167. package/dist/data/readme_demo/function/isqrt__loop_exit_8.mcfunction +9 -0
  168. package/dist/data/readme_demo/function/isqrt__loop_header_12.mcfunction +4 -0
  169. package/dist/data/readme_demo/function/isqrt__loop_header_6.mcfunction +4 -0
  170. package/dist/data/readme_demo/function/isqrt__loop_header_9.mcfunction +3 -0
  171. package/dist/data/readme_demo/function/isqrt__merge_1.mcfunction +4 -0
  172. package/dist/data/readme_demo/function/isqrt__merge_16.mcfunction +5 -0
  173. package/dist/data/readme_demo/function/isqrt__merge_4.mcfunction +3 -0
  174. package/dist/data/readme_demo/function/isqrt__then_0.mcfunction +2 -0
  175. package/dist/data/readme_demo/function/isqrt__then_15.mcfunction +1 -0
  176. package/dist/data/readme_demo/function/isqrt__then_3.mcfunction +2 -0
  177. package/dist/data/readme_demo/function/lcm.mcfunction +11 -0
  178. package/dist/data/readme_demo/function/lcm__merge_1.mcfunction +5 -0
  179. package/dist/data/readme_demo/function/lcm__then_0.mcfunction +2 -0
  180. package/dist/data/readme_demo/function/lerp.mcfunction +13 -0
  181. package/dist/data/readme_demo/function/ln.mcfunction +9 -0
  182. package/dist/data/readme_demo/function/ln__loop_body_1.mcfunction +8 -0
  183. package/dist/data/readme_demo/function/ln__loop_body_4.mcfunction +8 -0
  184. package/dist/data/readme_demo/function/ln__loop_exit_2.mcfunction +1 -0
  185. package/dist/data/readme_demo/function/ln__loop_exit_5.mcfunction +37 -0
  186. package/dist/data/readme_demo/function/ln__loop_header_0.mcfunction +3 -0
  187. package/dist/data/readme_demo/function/ln__loop_header_3.mcfunction +6 -0
  188. package/dist/data/readme_demo/function/load.mcfunction +1 -0
  189. package/dist/data/readme_demo/function/log10_fx.mcfunction +11 -0
  190. package/dist/data/readme_demo/function/log2_fx.mcfunction +11 -0
  191. package/dist/data/readme_demo/function/log2_int.mcfunction +5 -0
  192. package/dist/data/readme_demo/function/log2_int__loop_body_4.mcfunction +8 -0
  193. package/dist/data/readme_demo/function/log2_int__loop_exit_5.mcfunction +1 -0
  194. package/dist/data/readme_demo/function/log2_int__loop_header_3.mcfunction +4 -0
  195. package/dist/data/readme_demo/function/log2_int__merge_1.mcfunction +3 -0
  196. package/dist/data/readme_demo/function/log2_int__then_0.mcfunction +2 -0
  197. package/dist/data/readme_demo/function/loga_fx.mcfunction +10 -0
  198. package/dist/data/readme_demo/function/loga_fx__merge_1.mcfunction +9 -0
  199. package/dist/data/readme_demo/function/loga_fx__then_0.mcfunction +2 -0
  200. package/dist/data/readme_demo/function/map.mcfunction +12 -0
  201. package/dist/data/readme_demo/function/map__merge_1.mcfunction +11 -0
  202. package/dist/data/readme_demo/function/map__then_0.mcfunction +1 -0
  203. package/dist/data/readme_demo/function/mulfix.mcfunction +8 -0
  204. package/dist/data/readme_demo/function/newton_step.mcfunction +7 -0
  205. package/dist/data/readme_demo/function/newton_step__merge_1.mcfunction +8 -0
  206. package/dist/data/readme_demo/function/newton_step__then_0.mcfunction +1 -0
  207. package/dist/data/readme_demo/function/pow_int.mcfunction +6 -0
  208. package/dist/data/readme_demo/function/pow_int__loop_body_4.mcfunction +7 -0
  209. package/dist/data/readme_demo/function/pow_int__loop_exit_5.mcfunction +1 -0
  210. package/dist/data/readme_demo/function/pow_int__loop_header_3.mcfunction +4 -0
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  232. package/dist/data/readme_demo/function/sin_fixed.mcfunction +9 -0
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  241. package/dist/data/readme_demo/function/smootherstep.mcfunction +10 -0
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@@ -0,0 +1,131 @@
1
+ # `mobs` — Mob type constants
2
+
3
+ Import: `import mobs;`
4
+
5
+ Vanilla Minecraft Java Edition entity type string constants. Import and use these instead of raw string literals to avoid typos. Covers hostile mobs, passive mobs, neutral mobs, bosses, and special/misc entities.
6
+
7
+ ## Constants
8
+
9
+ ### Hostile mobs
10
+
11
+ | Constant | Value |
12
+ |:--|:--|
13
+ | `ZOMBIE` | `"minecraft:zombie"` |
14
+ | `SKELETON` | `"minecraft:skeleton"` |
15
+ | `CREEPER` | `"minecraft:creeper"` |
16
+ | `SPIDER` | `"minecraft:spider"` |
17
+ | `CAVE_SPIDER` | `"minecraft:cave_spider"` |
18
+ | `ENDERMAN` | `"minecraft:enderman"` |
19
+ | `WITCH` | `"minecraft:witch"` |
20
+ | `PHANTOM` | `"minecraft:phantom"` |
21
+ | `DROWNED` | `"minecraft:drowned"` |
22
+ | `HUSK` | `"minecraft:husk"` |
23
+ | `STRAY` | `"minecraft:stray"` |
24
+ | `WARDEN` | `"minecraft:warden"` |
25
+ | `PILLAGER` | `"minecraft:pillager"` |
26
+ | `RAVAGER` | `"minecraft:ravager"` |
27
+ | `VINDICATOR` | `"minecraft:vindicator"` |
28
+ | `EVOKER` | `"minecraft:evoker"` |
29
+ | `VEXE` | `"minecraft:vex"` |
30
+ | `ZOMBIE_VILLAGER` | `"minecraft:zombie_villager"` |
31
+ | `BLAZE` | `"minecraft:blaze"` |
32
+ | `GHAST` | `"minecraft:ghast"` |
33
+ | `MAGMA_CUBE` | `"minecraft:magma_cube"` |
34
+ | `SLIME` | `"minecraft:slime"` |
35
+ | `PIGLIN_BRUTE` | `"minecraft:piglin_brute"` |
36
+ | `HOGLIN` | `"minecraft:hoglin"` |
37
+ | `ZOGLIN` | `"minecraft:zoglin"` |
38
+ | `ENDERMITE` | `"minecraft:endermite"` |
39
+ | `SILVERFISH` | `"minecraft:silverfish"` |
40
+ | `SHULKER` | `"minecraft:shulker"` |
41
+ | `GUARDIAN` | `"minecraft:guardian"` |
42
+ | `ELDER_GUARDIAN` | `"minecraft:elder_guardian"` |
43
+ | `BOGGED` | `"minecraft:bogged"` |
44
+ | `BREEZE` | `"minecraft:breeze"` |
45
+
46
+ ### Passive mobs
47
+
48
+ | Constant | Value |
49
+ |:--|:--|
50
+ | `PIG` | `"minecraft:pig"` |
51
+ | `COW` | `"minecraft:cow"` |
52
+ | `SHEEP` | `"minecraft:sheep"` |
53
+ | `CHICKEN` | `"minecraft:chicken"` |
54
+ | `HORSE` | `"minecraft:horse"` |
55
+ | `DONKEY` | `"minecraft:donkey"` |
56
+ | `MULE` | `"minecraft:mule"` |
57
+ | `RABBIT` | `"minecraft:rabbit"` |
58
+ | `COD` | `"minecraft:cod"` |
59
+ | `SALMON` | `"minecraft:salmon"` |
60
+ | `TROPICAL_FISH` | `"minecraft:tropical_fish"` |
61
+ | `PUFFERFISH` | `"minecraft:pufferfish"` |
62
+ | `SQUID` | `"minecraft:squid"` |
63
+ | `GLOW_SQUID` | `"minecraft:glow_squid"` |
64
+ | `BAT` | `"minecraft:bat"` |
65
+ | `VILLAGER` | `"minecraft:villager"` |
66
+ | `WANDERING_TRADER` | `"minecraft:wandering_trader"` |
67
+ | `SNOW_GOLEM` | `"minecraft:snow_golem"` |
68
+ | `STRIDER` | `"minecraft:strider"` |
69
+ | `AXOLOTL` | `"minecraft:axolotl"` |
70
+ | `FROG` | `"minecraft:frog"` |
71
+ | `TADPOLE` | `"minecraft:tadpole"` |
72
+ | `ALLAY` | `"minecraft:allay"` |
73
+ | `SNIFFER` | `"minecraft:sniffer"` |
74
+ | `ARMADILLO` | `"minecraft:armadillo"` |
75
+ | `TURTLE` | `"minecraft:turtle"` |
76
+
77
+ ### Neutral mobs
78
+
79
+ | Constant | Value |
80
+ |:--|:--|
81
+ | `WOLF` | `"minecraft:wolf"` |
82
+ | `BEE` | `"minecraft:bee"` |
83
+ | `POLAR_BEAR` | `"minecraft:polar_bear"` |
84
+ | `DOLPHIN` | `"minecraft:dolphin"` |
85
+ | `IRON_GOLEM` | `"minecraft:iron_golem"` |
86
+ | `PIGLIN` | `"minecraft:piglin"` |
87
+ | `ZOMBIFIED_PIGLIN` | `"minecraft:zombified_piglin"` |
88
+ | `PANDA` | `"minecraft:panda"` |
89
+ | `LLAMA` | `"minecraft:llama"` |
90
+ | `TRADER_LLAMA` | `"minecraft:trader_llama"` |
91
+ | `CAT` | `"minecraft:cat"` |
92
+ | `OCELOT` | `"minecraft:ocelot"` |
93
+ | `FOX` | `"minecraft:fox"` |
94
+ | `GOAT` | `"minecraft:goat"` |
95
+ | `CAMEL` | `"minecraft:camel"` |
96
+
97
+ ### Bosses
98
+
99
+ | Constant | Value |
100
+ |:--|:--|
101
+ | `ENDER_DRAGON` | `"minecraft:ender_dragon"` |
102
+ | `WITHER` | `"minecraft:wither"` |
103
+
104
+ ### Special / misc
105
+
106
+ | Constant | Value |
107
+ |:--|:--|
108
+ | `ARMOR_STAND` | `"minecraft:armor_stand"` |
109
+ | `ITEM_FRAME` | `"minecraft:item_frame"` |
110
+ | `GLOW_ITEM_FRAME` | `"minecraft:glow_item_frame"` |
111
+ | `PAINTING` | `"minecraft:painting"` |
112
+ | `BOAT` | `"minecraft:boat"` |
113
+ | `MINECART` | `"minecraft:minecart"` |
114
+ | `TNT` | `"minecraft:tnt"` |
115
+ | `FALLING_BLOCK` | `"minecraft:falling_block"` |
116
+ | `ITEM` | `"minecraft:item"` |
117
+ | `XP_ORB` | `"minecraft:experience_orb"` |
118
+ | `FIREBALL` | `"minecraft:fireball"` |
119
+ | `PLAYER` | `"minecraft:player"` |
120
+
121
+ ## Example
122
+
123
+ ```rs
124
+ import mobs;
125
+
126
+ fn spawn_wave() {
127
+ summon(ZOMBIE, "~", "~", "~");
128
+ summon(SKELETON, "~5", "~", "~");
129
+ summon(CREEPER, "~-5", "~", "~");
130
+ }
131
+ ```
@@ -0,0 +1,103 @@
1
+ # `noise` — Procedural noise
2
+
3
+ Import: `import noise;`
4
+
5
+ Procedural noise functions using fixed-point arithmetic (×10000 scale) with no external dependencies. Provides 1D and 2D integer hash functions, smooth value noise (bilinear interpolation with smoothstep), fractal Brownian motion (octave stacking), and a terrain height convenience function. Requires `math` for `lerp`, `abs`, `clamp`.
6
+
7
+ ## Functions
8
+
9
+ ### `hash_1d(x: int): int`
10
+
11
+ Pseudo-random integer from a 1D coordinate. Returns any int (use `%` to restrict range).
12
+
13
+ **Example:**
14
+ ```rs
15
+ import noise;
16
+ let h: int = hash_1d(42);
17
+ ```
18
+
19
+ ---
20
+
21
+ ### `hash_2d(x: int, z: int): int`
22
+
23
+ Pseudo-random integer from 2D coordinates.
24
+
25
+ ---
26
+
27
+ ### `hash_1d_pos(x: int): int`
28
+
29
+ Hash in `[0, 10000]` from 1D coordinate.
30
+
31
+ ---
32
+
33
+ ### `hash_2d_pos(x: int, z: int): int`
34
+
35
+ Hash in `[0, 10000]` from 2D coordinates.
36
+
37
+ ---
38
+
39
+ ### `value_noise_1d(x_fx: int): int`
40
+
41
+ > **Cost:** O(1) — 2 hash lookups + smoothstep interpolation
42
+
43
+ Smooth 1D value noise at position `x_fx` (fixed-point ×10000). Returns value in `[0, 10000]`. Uses linear interpolation with smoothstep for C1 continuity.
44
+
45
+ **Example:**
46
+ ```rs
47
+ import noise;
48
+ let n: int = value_noise_1d(15000); // position 1.5 → smooth value in [0, 10000]
49
+ ```
50
+
51
+ ---
52
+
53
+ ### `value_noise_2d(x_fx: int, z_fx: int): int`
54
+
55
+ > **Cost:** O(1) — 4 hash lookups + bilinear interpolation
56
+
57
+ Smooth 2D value noise. Returns value in `[0, 10000]`. Bilinear interpolation of 4 corner hash values with smoothstep weights.
58
+
59
+ **Example:**
60
+ ```rs
61
+ import noise;
62
+ let n: int = value_noise_2d(10000, 20000); // at (1.0, 2.0)
63
+ ```
64
+
65
+ ---
66
+
67
+ ### `fbm_1d(x_fx: int, octaves: int, persistence_fx: int): int`
68
+
69
+ > **Cost:** O(octaves) — one value_noise_1d call per octave
70
+
71
+ Fractal Brownian Motion in 1D. Stacks `octaves` noise layers with amplitude decaying by `persistence_fx ×10000` per octave (typical: 5000 = 0.5). Returns normalised value in `[0, 10000]`.
72
+
73
+ **Example:**
74
+ ```rs
75
+ import noise;
76
+ let n: int = fbm_1d(10000, 4, 5000); // 4 octaves, 0.5 persistence
77
+ ```
78
+
79
+ ---
80
+
81
+ ### `fbm_2d(x_fx: int, z_fx: int, octaves: int, persistence_fx: int): int`
82
+
83
+ > **Cost:** O(octaves)
84
+
85
+ Fractal Brownian Motion in 2D. Returns normalised value in `[0, 10000]`.
86
+
87
+ **Example:**
88
+ ```rs
89
+ import noise;
90
+ let n: int = fbm_2d(10000, 30000, 3, 5000);
91
+ ```
92
+
93
+ ---
94
+
95
+ ### `terrain_height(x: int, z: int, base_y: int, amplitude: int): int`
96
+
97
+ Generate terrain height at block coordinate `(x, z)` using 3-octave 2D fbm with persistence 0.5. Returns `base_y + noise × amplitude` in blocks.
98
+
99
+ **Example:**
100
+ ```rs
101
+ import noise;
102
+ let h: int = terrain_height(100, 200, 64, 20); // height near y=64±20
103
+ ```
@@ -0,0 +1,119 @@
1
+ # `parabola` — Projectile trajectories
2
+
3
+ Import: `import parabola;`
4
+
5
+ Projectile motion helpers using Minecraft's native physics model. All positions/velocities ×10000 (blocks × 10000), time in ticks, gravity ≈ 0.08 blocks/tick² (800 in ×10000). Provides ballistic aiming (compute initial velocity to hit a target in N ticks), position at time t, flight time estimation, and per-tick drag physics. Requires `math` for `mulfix`, `isqrt`.
6
+
7
+ ## Functions
8
+
9
+ ### `parabola_gravity(): int`
10
+
11
+ MC gravity constant per tick ×10000: returns 800 (= 0.08 × 10000).
12
+
13
+ ---
14
+
15
+ ### `parabola_gravity_half(): int`
16
+
17
+ Half-gravity constant: returns 400.
18
+
19
+ ---
20
+
21
+ ### `parabola_vx(dx: int, ticks: int): int`
22
+
23
+ Initial X velocity ×10000 to reach horizontal offset `dx` blocks in `ticks` ticks (no drag).
24
+
25
+ **Example:**
26
+ ```rs
27
+ import parabola;
28
+ let vx: int = parabola_vx(10, 20); // 5000 (0.5 blocks/tick)
29
+ ```
30
+
31
+ ---
32
+
33
+ ### `parabola_vy(dy: int, ticks: int): int`
34
+
35
+ Initial Y velocity ×10000 to reach vertical offset `dy` blocks in `ticks` ticks (compensates for gravity).
36
+
37
+ **Example:**
38
+ ```rs
39
+ import parabola;
40
+ let vy: int = parabola_vy(5, 20); // upward velocity to reach +5 blocks in 20 ticks
41
+ ```
42
+
43
+ ---
44
+
45
+ ### `parabola_vz(dz: int, ticks: int): int`
46
+
47
+ Initial Z velocity ×10000 to reach `dz` blocks in `ticks` ticks.
48
+
49
+ ---
50
+
51
+ ### `parabola_speed_xz(dx: int, dz: int, ticks: int): int`
52
+
53
+ Horizontal speed ×10000: `√(vx² + vz²)`. Uses `isqrt`.
54
+
55
+ ---
56
+
57
+ ### `parabola_x(vx0: int, t: int): int`
58
+
59
+ X position at tick `t` in blocks given initial velocity `vx0 ×10000`.
60
+
61
+ ---
62
+
63
+ ### `parabola_y(vy0: int, t: int): int`
64
+
65
+ Y position at tick `t` in blocks given initial velocity `vy0 ×10000`. Applies gravity: `vy0×t/10000 - 400×t²/10000`.
66
+
67
+ ---
68
+
69
+ ### `parabola_z(vz0: int, t: int): int`
70
+
71
+ Z position at tick `t` in blocks given initial velocity `vz0 ×10000`.
72
+
73
+ ---
74
+
75
+ ### `parabola_flight_time(vy0: int): int`
76
+
77
+ Ticks until the projectile returns to launch height (y=0): `2 × vy0 / 800`. Returns 0 if `vy0 ≤ 0`.
78
+
79
+ **Example:**
80
+ ```rs
81
+ import parabola;
82
+ let t: int = parabola_flight_time(8000); // 20 ticks
83
+ ```
84
+
85
+ ---
86
+
87
+ ### `parabola_max_height(vy0: int): int`
88
+
89
+ Maximum height above launch point in blocks at the apex.
90
+
91
+ ---
92
+
93
+ ### `parabola_step_vx(vx: int, drag: int): int`
94
+
95
+ Apply drag to X velocity for one tick: `mulfix(vx, drag)`. `drag` ×10000 (e.g. 9900 for arrows).
96
+
97
+ ---
98
+
99
+ ### `parabola_step_vy(vy: int, drag: int): int`
100
+
101
+ Apply gravity then drag to Y velocity for one tick: `mulfix(vy - gravity, drag)`.
102
+
103
+ ---
104
+
105
+ ### `parabola_step_vz(vz: int, drag: int): int`
106
+
107
+ Apply drag to Z velocity for one tick.
108
+
109
+ ---
110
+
111
+ ### `parabola_ticks_for_range(range: int): int`
112
+
113
+ Estimate ticks to reach a horizontal range. Uses average-speed heuristic: `t ≈ range × 10000 / 8000` (assumes ~0.8 blocks/tick horizontal for arrows). For precise aiming, use `parabola_vx/vy/vz` with desired ticks instead.
114
+
115
+ ---
116
+
117
+ ### `parabola_in_range(dx: int, dz: int, max_range: int): int`
118
+
119
+ Returns 1 if target is within horizontal range (squared distance check, no sqrt).
@@ -0,0 +1,123 @@
1
+ # `particles` — Particle effect helpers
2
+
3
+ Import: `import particles;`
4
+
5
+ Named wrappers for common particle effects at specific positions, plus helpers for drawing 2D/3D particle shapes: lines, circles, and helices. Coordinates in block integers unless noted.
6
+
7
+ ## Functions
8
+
9
+ ### `hearts_at(x: int, y: int, z: int)`
10
+
11
+ Spawn `heart` particles at block position.
12
+
13
+ **Example:**
14
+ ```rs
15
+ import particles;
16
+ hearts_at(0, 65, 0);
17
+ ```
18
+
19
+ ---
20
+
21
+ ### `flames(x: int, y: int, z: int)`
22
+
23
+ Spawn `flame` particles at position.
24
+
25
+ ---
26
+
27
+ ### `smoke(x: int, y: int, z: int)`
28
+
29
+ Spawn `large_smoke` particles at position.
30
+
31
+ ---
32
+
33
+ ### `explosion_effect(x: int, y: int, z: int)`
34
+
35
+ Spawn `explosion` particles at position.
36
+
37
+ ---
38
+
39
+ ### `sparkles_at(x: int, y: int, z: int)`
40
+
41
+ Spawn `enchant` magic sparkle particles at position.
42
+
43
+ ---
44
+
45
+ ### `angry_at(x: int, y: int, z: int)`
46
+
47
+ Spawn `angry_villager` particles at position.
48
+
49
+ ---
50
+
51
+ ### `happy_at(x: int, y: int, z: int)`
52
+
53
+ Spawn `happy_villager` particles at position.
54
+
55
+ ---
56
+
57
+ ### `portal_effect(x: int, y: int, z: int)`
58
+
59
+ Spawn `portal` particles at position.
60
+
61
+ ---
62
+
63
+ ### `totem_at(x: int, y: int, z: int)`
64
+
65
+ Spawn `totem_of_undying` particles at position.
66
+
67
+ ---
68
+
69
+ ### `end_sparkles_at(x: int, y: int, z: int)`
70
+
71
+ Spawn `end_rod` sparkle particles at position.
72
+
73
+ ---
74
+
75
+ ### `particle_at_fx(x_fx: int, y_fx: int, z_fx: int, particle: string)`
76
+
77
+ Spawn a particle at a fixed-point position (coordinates ×100; 1 block = 100 units). Converts to decimal block coordinates before emitting.
78
+
79
+ **Example:**
80
+ ```rs
81
+ import particles;
82
+ particle_at_fx(150, 6400, 250, "minecraft:flame"); // 1.5, 64.0, 2.5
83
+ ```
84
+
85
+ ---
86
+
87
+ ### `draw_line_2d(x0: int, y0: int, x1: int, y1: int, steps: int, z: int, particle: string)`
88
+
89
+ Draw a straight line from `(x0, y0)` to `(x1, y1)` with `steps` particle samples. All coords ×100.
90
+
91
+ **Example:**
92
+ ```rs
93
+ import particles;
94
+ draw_line_2d(0, 6400, 1000, 6400, 20, 0, "minecraft:flame"); // horizontal line
95
+ ```
96
+
97
+ ---
98
+
99
+ ### `draw_circle(cx: int, cy: int, cz: int, r: int, steps: int, particle: string)`
100
+
101
+ Draw a circle in the XZ plane centred at `(cx, cy, cz)`. `cx`, `cy`, `cz` in blocks; `r` in ×100 units; `steps` particles.
102
+
103
+ > **Requires:** `math:tables` NBT storage must be pre-loaded (uses `sin_fixed`/`cos_fixed`)
104
+
105
+ **Example:**
106
+ ```rs
107
+ import particles;
108
+ draw_circle(0, 65, 0, 500, 36, "minecraft:enchant"); // 5-block radius circle
109
+ ```
110
+
111
+ ---
112
+
113
+ ### `draw_helix(cx: int, cy_start: int, cz: int, r: int, height: int, rotations: int, steps: int, particle: string)`
114
+
115
+ Draw a helix spiral. `r` in ×100 units; `height` in blocks.
116
+
117
+ > **Requires:** `math:tables` NBT storage must be pre-loaded
118
+
119
+ ---
120
+
121
+ ### `particle_dot(x: int, y: int, z: int, particle: string)`
122
+
123
+ Spawn a single particle at integer block coordinates using `raw()`.
@@ -0,0 +1,148 @@
1
+ # `physics` — Velocity, gravity, and collision
2
+
3
+ Import: `import physics;`
4
+
5
+ Simple physics simulation for Minecraft datapacks. Fixed-point convention: positions/velocities ×100 (1 block = 100 units), time in ticks (1/20 second), gravity = 8 units/tick² (= 0.08 blocks/tick²). Provides projectile motion, drag, spring physics, circular motion, friction, and impact velocity helpers.
6
+
7
+ ## Functions
8
+
9
+ ### `gravity_fx(): int`
10
+
11
+ Returns the gravity constant: 8 (= 0.08 blocks/tick² × 100).
12
+
13
+ ---
14
+
15
+ ### `air_drag_fx(): int`
16
+
17
+ Returns air drag factor: 9800 (= 0.98 × 10000 per tick).
18
+
19
+ ---
20
+
21
+ ### `water_drag_fx(): int`
22
+
23
+ Returns water drag factor: 8000 (= 0.80 × 10000 per tick).
24
+
25
+ ---
26
+
27
+ ### `projectile_y(p0: int, v0: int, t: int): int`
28
+
29
+ Y position after `t` ticks. No drag, constant gravity. `p0`, `v0` ×100, `t` in ticks.
30
+
31
+ **Example:**
32
+ ```rs
33
+ import physics;
34
+ let y: int = projectile_y(6400, 100, 10); // y after 10 ticks
35
+ ```
36
+
37
+ ---
38
+
39
+ ### `projectile_x(p0: int, v0: int, t: int): int`
40
+
41
+ Horizontal position after `t` ticks (no gravity, no drag).
42
+
43
+ ---
44
+
45
+ ### `projectile_vy(v0: int, t: int): int`
46
+
47
+ Y velocity after `t` ticks of gravity: `v0 - gravity × t`.
48
+
49
+ ---
50
+
51
+ ### `projectile_land_t(v0y: int): int`
52
+
53
+ Approximate tick when Y returns to 0: `2 × v0y / gravity_fx()`.
54
+
55
+ ---
56
+
57
+ ### `projectile_max_height(v0y: int): int`
58
+
59
+ Maximum height ×100 reached: `v0y² / (2 × gravity)`.
60
+
61
+ ---
62
+
63
+ ### `apply_drag(v_fx: int, drag_fx: int): int`
64
+
65
+ Apply drag to a velocity: `v × drag / 10000`.
66
+
67
+ ---
68
+
69
+ ### `apply_gravity(vy_fx: int): int`
70
+
71
+ Subtract one tick of gravity from Y velocity: `vy - gravity_fx()`.
72
+
73
+ ---
74
+
75
+ ### `update_pos(p_fx: int, v_fx: int): int`
76
+
77
+ Advance position by one tick: `p + v`.
78
+
79
+ ---
80
+
81
+ ### `bounce_v(v_fx: int, restitution_fx: int): int`
82
+
83
+ Reflect velocity with energy loss. `restitution_fx ×10000`: 10000 = elastic, 5000 = half energy, 0 = inelastic.
84
+
85
+ **Example:**
86
+ ```rs
87
+ import physics;
88
+ let new_vy: int = bounce_v(-50, 8000); // 80% energy retained
89
+ ```
90
+
91
+ ---
92
+
93
+ ### `clamp_velocity(v_fx: int, max_fx: int): int`
94
+
95
+ Clamp speed to `[-max_fx, max_fx]`.
96
+
97
+ ---
98
+
99
+ ### `spring_force(pos_fx: int, target_fx: int, k_fx: int): int`
100
+
101
+ Hooke's law: `F = -k × (pos - target)`. `k_fx ×10000`.
102
+
103
+ ---
104
+
105
+ ### `spring_update_v(v_fx: int, pos_fx: int, target_fx: int, k_fx: int, damping_fx: int): int`
106
+
107
+ Update velocity with spring force and damping: `v × damping + spring_force`. Both `k_fx` and `damping_fx` ×10000.
108
+
109
+ **Example:**
110
+ ```rs
111
+ import physics;
112
+ // Spring toward target=0, damping=0.8
113
+ let v: int = spring_update_v(50, 200, 0, 5000, 8000);
114
+ ```
115
+
116
+ ---
117
+
118
+ ### `circular_x(cx: int, r: int, angle_deg: int): int`
119
+
120
+ X position on a circle. `cx` ×100, `r` ×100, `angle_deg` in degrees (integer, not ×10000).
121
+
122
+ > **Requires:** `math:tables` NBT storage must be pre-loaded
123
+
124
+ ---
125
+
126
+ ### `circular_z(cz: int, r: int, angle_deg: int): int`
127
+
128
+ Z position on a circle.
129
+
130
+ > **Requires:** `math:tables` NBT storage must be pre-loaded
131
+
132
+ ---
133
+
134
+ ### `friction_decel(v_fx: int, friction_fx: int): int`
135
+
136
+ Reduce velocity toward zero by `friction_fx ×100` per tick, never overshooting zero.
137
+
138
+ ---
139
+
140
+ ### `is_grounded(y_fx: int, ground_y_fx: int): int`
141
+
142
+ Returns 1 if `y_fx ≤ ground_y_fx`.
143
+
144
+ ---
145
+
146
+ ### `impact_velocity(h_fx: int): int`
147
+
148
+ Velocity after falling from height `h_fx ×100`: approximates `√(2 × g × h)`.
@@ -0,0 +1,43 @@
1
+ # `player` — Player utilities
2
+
3
+ Import: `import player;`
4
+
5
+ Player utility helpers built on scoreboard and tag patterns. All functions operate on the nearest player (`@p`).
6
+
7
+ ## Functions
8
+
9
+ ### `heal(amount: int)`
10
+
11
+ Add `amount` to the nearest player's `#health` scoreboard value.
12
+
13
+ **Example:**
14
+ ```rs
15
+ import player;
16
+ heal(20); // restore 20 health
17
+ ```
18
+
19
+ ---
20
+
21
+ ### `damage(amount: int)`
22
+
23
+ Subtract `amount` from the nearest player's `#health` scoreboard value, clamping at 0.
24
+
25
+ **Example:**
26
+ ```rs
27
+ import player;
28
+ damage(10);
29
+ ```
30
+
31
+ ---
32
+
33
+ ### `is_op(): int`
34
+
35
+ Returns 1 if the nearest player has the tag `op`, 0 otherwise.
36
+
37
+ **Example:**
38
+ ```rs
39
+ import player;
40
+ if (is_op() == 1) {
41
+ give(@p, "minecraft:command_block", 1);
42
+ }
43
+ ```