redscript-mc 2.5.0 → 2.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1243) hide show
  1. package/CHANGELOG.md +80 -0
  2. package/README.md +5 -75
  3. package/README.zh.md +165 -147
  4. package/ROADMAP.md +195 -0
  5. package/dist/data/linalg/function/_vec2d_len_sq_fx.mcfunction +17 -0
  6. package/dist/data/linalg/function/_vec3d_len_sq_fx.mcfunction +27 -0
  7. package/dist/data/linalg/function/load.mcfunction +1 -0
  8. package/dist/data/linalg/function/mat2d_det.mcfunction +16 -0
  9. package/dist/data/linalg/function/mat2d_mul_r0c0.mcfunction +16 -0
  10. package/dist/data/linalg/function/mat2d_mul_r0c1.mcfunction +16 -0
  11. package/dist/data/linalg/function/mat2d_mul_r1c0.mcfunction +16 -0
  12. package/dist/data/linalg/function/mat2d_mul_r1c1.mcfunction +16 -0
  13. package/dist/data/linalg/function/mat2d_vecmul_x.mcfunction +16 -0
  14. package/dist/data/linalg/function/mat2d_vecmul_y.mcfunction +16 -0
  15. package/dist/data/linalg/function/solve2d_x.mcfunction +27 -0
  16. package/dist/data/linalg/function/solve2d_y.mcfunction +27 -0
  17. package/dist/data/linalg/function/vec2d_dist.mcfunction +15 -0
  18. package/dist/data/linalg/function/vec2d_dot.mcfunction +16 -0
  19. package/dist/data/linalg/function/vec2d_length.mcfunction +21 -0
  20. package/dist/data/linalg/function/vec2d_normalize_x.mcfunction +8 -0
  21. package/dist/data/linalg/function/vec2d_normalize_x__merge_1.mcfunction +10 -0
  22. package/dist/data/linalg/function/vec2d_normalize_x__then_0.mcfunction +3 -0
  23. package/dist/data/linalg/function/vec2d_normalize_y.mcfunction +8 -0
  24. package/dist/data/linalg/function/vec2d_normalize_y__merge_1.mcfunction +10 -0
  25. package/dist/data/linalg/function/vec2d_normalize_y__then_0.mcfunction +3 -0
  26. package/dist/data/linalg/function/vec3d_cross_x.mcfunction +16 -0
  27. package/dist/data/linalg/function/vec3d_cross_y.mcfunction +16 -0
  28. package/dist/data/linalg/function/vec3d_cross_z.mcfunction +16 -0
  29. package/dist/data/linalg/function/vec3d_dist.mcfunction +21 -0
  30. package/dist/data/linalg/function/vec3d_dot.mcfunction +26 -0
  31. package/dist/data/linalg/function/vec3d_length.mcfunction +31 -0
  32. package/dist/data/linalg/function/vec3d_normalize_x.mcfunction +9 -0
  33. package/dist/data/linalg/function/vec3d_normalize_x__merge_1.mcfunction +11 -0
  34. package/dist/data/linalg/function/vec3d_normalize_x__then_0.mcfunction +3 -0
  35. package/dist/data/linalg/function/vec3d_normalize_y.mcfunction +9 -0
  36. package/dist/data/linalg/function/vec3d_normalize_y__merge_1.mcfunction +11 -0
  37. package/dist/data/linalg/function/vec3d_normalize_y__then_0.mcfunction +3 -0
  38. package/dist/data/linalg/function/vec3d_normalize_z.mcfunction +9 -0
  39. package/dist/data/linalg/function/vec3d_normalize_z__merge_1.mcfunction +11 -0
  40. package/dist/data/linalg/function/vec3d_normalize_z__then_0.mcfunction +3 -0
  41. package/dist/data/math_hp/function/cos_hp.mcfunction +8 -0
  42. package/dist/data/math_hp/function/div3_hp.mcfunction +23 -0
  43. package/dist/data/math_hp/function/div_hp.mcfunction +13 -0
  44. package/dist/data/math_hp/function/init_div.mcfunction +1 -0
  45. package/dist/data/math_hp/function/init_trig.mcfunction +1 -0
  46. package/dist/data/math_hp/function/ln_5term.mcfunction +6 -0
  47. package/dist/data/math_hp/function/ln_5term__loop_body_1.mcfunction +8 -0
  48. package/dist/data/math_hp/function/ln_5term__loop_body_4.mcfunction +8 -0
  49. package/dist/data/math_hp/function/ln_5term__loop_exit_2.mcfunction +1 -0
  50. package/dist/data/math_hp/function/ln_5term__loop_exit_5.mcfunction +61 -0
  51. package/dist/data/math_hp/function/ln_5term__loop_header_0.mcfunction +3 -0
  52. package/dist/data/math_hp/function/ln_5term__loop_header_3.mcfunction +6 -0
  53. package/dist/data/math_hp/function/load.mcfunction +1 -0
  54. package/dist/data/math_hp/function/norm3_hp.mcfunction +43 -0
  55. package/dist/data/math_hp/function/sin_hp.mcfunction +8 -0
  56. package/dist/data/math_hp/function/sqrt_hp.mcfunction +17 -0
  57. package/dist/data/math_hp/function/sqrt_hp__merge_1.mcfunction +21 -0
  58. package/dist/data/math_hp/function/sqrt_hp__then_0.mcfunction +2 -0
  59. package/dist/data/minecraft/tags/function/load.json +1 -2
  60. package/dist/data/minecraft/tags/function/tick.json +1 -1
  61. package/dist/data/readme_demo/function/_draw.mcfunction +1 -0
  62. package/dist/data/readme_demo/function/_init.mcfunction +1 -0
  63. package/dist/data/readme_demo/function/_math_init.mcfunction +4 -0
  64. package/dist/data/readme_demo/function/_wave_tick.mcfunction +1 -0
  65. package/dist/data/readme_demo/function/_wave_tick__foreach_t8.mcfunction +109 -0
  66. package/dist/data/readme_demo/function/acos_approx.mcfunction +7 -0
  67. package/dist/data/readme_demo/function/approx_eq.mcfunction +10 -0
  68. package/dist/data/readme_demo/function/approx_eq__merge_1.mcfunction +3 -0
  69. package/dist/data/readme_demo/function/approx_eq__merge_3.mcfunction +2 -0
  70. package/dist/data/readme_demo/function/approx_eq__then_0.mcfunction +4 -0
  71. package/dist/data/readme_demo/function/approx_eq__then_2.mcfunction +2 -0
  72. package/dist/data/readme_demo/function/asin_approx.mcfunction +5 -0
  73. package/dist/data/readme_demo/function/asin_approx__merge_1.mcfunction +3 -0
  74. package/dist/data/readme_demo/function/asin_approx__merge_10.mcfunction +5 -0
  75. package/dist/data/readme_demo/function/asin_approx__merge_4.mcfunction +12 -0
  76. package/dist/data/readme_demo/function/asin_approx__merge_7.mcfunction +14 -0
  77. package/dist/data/readme_demo/function/asin_approx__then_0.mcfunction +2 -0
  78. package/dist/data/readme_demo/function/asin_approx__then_3.mcfunction +2 -0
  79. package/dist/data/readme_demo/function/asin_approx__then_6.mcfunction +2 -0
  80. package/dist/data/readme_demo/function/asin_approx__then_9.mcfunction +2 -0
  81. package/dist/data/readme_demo/function/cbrt_fx.mcfunction +5 -0
  82. package/dist/data/readme_demo/function/cbrt_fx__loop_body_6.mcfunction +7 -0
  83. package/dist/data/readme_demo/function/cbrt_fx__loop_exit_7.mcfunction +1 -0
  84. package/dist/data/readme_demo/function/cbrt_fx__loop_header_5.mcfunction +4 -0
  85. package/dist/data/readme_demo/function/cbrt_fx__merge_1.mcfunction +8 -0
  86. package/dist/data/readme_demo/function/cbrt_fx__merge_11.mcfunction +5 -0
  87. package/dist/data/readme_demo/function/cbrt_fx__merge_13.mcfunction +4 -0
  88. package/dist/data/readme_demo/function/cbrt_fx__merge_4.mcfunction +2 -0
  89. package/dist/data/readme_demo/function/cbrt_fx__merge_9.mcfunction +13 -0
  90. package/dist/data/readme_demo/function/cbrt_fx__then_0.mcfunction +2 -0
  91. package/dist/data/readme_demo/function/cbrt_fx__then_10.mcfunction +2 -0
  92. package/dist/data/readme_demo/function/cbrt_fx__then_12.mcfunction +2 -0
  93. package/dist/data/readme_demo/function/cbrt_fx__then_3.mcfunction +2 -0
  94. package/dist/data/readme_demo/function/cbrt_fx__then_8.mcfunction +2 -0
  95. package/dist/data/readme_demo/function/cbrt_newton.mcfunction +5 -0
  96. package/dist/data/readme_demo/function/cbrt_newton__else_7.mcfunction +2 -0
  97. package/dist/data/readme_demo/function/cbrt_newton__merge_1.mcfunction +11 -0
  98. package/dist/data/readme_demo/function/cbrt_newton__merge_4.mcfunction +1 -0
  99. package/dist/data/readme_demo/function/cbrt_newton__merge_6.mcfunction +1 -0
  100. package/dist/data/readme_demo/function/cbrt_newton__then_0.mcfunction +2 -0
  101. package/dist/data/readme_demo/function/cbrt_newton__then_3.mcfunction +17 -0
  102. package/dist/data/readme_demo/function/cbrt_newton__then_5.mcfunction +11 -0
  103. package/dist/data/readme_demo/function/ceil_div.mcfunction +9 -0
  104. package/dist/data/readme_demo/function/combinations.mcfunction +6 -0
  105. package/dist/data/readme_demo/function/combinations__loop_body_9.mcfunction +15 -0
  106. package/dist/data/readme_demo/function/combinations__loop_exit_10.mcfunction +1 -0
  107. package/dist/data/readme_demo/function/combinations__loop_header_8.mcfunction +3 -0
  108. package/dist/data/readme_demo/function/combinations__merge_1.mcfunction +3 -0
  109. package/dist/data/readme_demo/function/combinations__merge_4.mcfunction +6 -0
  110. package/dist/data/readme_demo/function/combinations__merge_7.mcfunction +3 -0
  111. package/dist/data/readme_demo/function/combinations__then_0.mcfunction +2 -0
  112. package/dist/data/readme_demo/function/combinations__then_3.mcfunction +2 -0
  113. package/dist/data/readme_demo/function/combinations__then_6.mcfunction +4 -0
  114. package/dist/data/readme_demo/function/cos_fixed.mcfunction +7 -0
  115. package/dist/data/readme_demo/function/cubic_disc_fx.mcfunction +26 -0
  116. package/dist/data/readme_demo/function/cubic_newton.mcfunction +8 -0
  117. package/dist/data/readme_demo/function/cubic_newton__loop_body_1.mcfunction +55 -0
  118. package/dist/data/readme_demo/function/cubic_newton__loop_exit_2.mcfunction +1 -0
  119. package/dist/data/readme_demo/function/cubic_newton__loop_header_0.mcfunction +4 -0
  120. package/dist/data/readme_demo/function/cubic_newton__merge_10.mcfunction +1 -0
  121. package/dist/data/readme_demo/function/cubic_newton__merge_4.mcfunction +4 -0
  122. package/dist/data/readme_demo/function/cubic_newton__merge_6.mcfunction +4 -0
  123. package/dist/data/readme_demo/function/cubic_newton__merge_8.mcfunction +4 -0
  124. package/dist/data/readme_demo/function/cubic_newton__then_3.mcfunction +2 -0
  125. package/dist/data/readme_demo/function/cubic_newton__then_5.mcfunction +13 -0
  126. package/dist/data/readme_demo/function/cubic_newton__then_7.mcfunction +4 -0
  127. package/dist/data/readme_demo/function/cubic_newton__then_9.mcfunction +2 -0
  128. package/dist/data/readme_demo/function/divfix.mcfunction +6 -0
  129. package/dist/data/readme_demo/function/divfix__merge_1.mcfunction +6 -0
  130. package/dist/data/readme_demo/function/divfix__then_0.mcfunction +2 -0
  131. package/dist/data/readme_demo/function/exp_fx.mcfunction +16 -0
  132. package/dist/data/readme_demo/function/exp_fx__loop_body_10.mcfunction +8 -0
  133. package/dist/data/readme_demo/function/exp_fx__loop_body_5.mcfunction +8 -0
  134. package/dist/data/readme_demo/function/exp_fx__loop_exit_11.mcfunction +1 -0
  135. package/dist/data/readme_demo/function/exp_fx__loop_exit_6.mcfunction +1 -0
  136. package/dist/data/readme_demo/function/exp_fx__loop_header_4.mcfunction +3 -0
  137. package/dist/data/readme_demo/function/exp_fx__loop_header_9.mcfunction +3 -0
  138. package/dist/data/readme_demo/function/exp_fx__merge_1.mcfunction +47 -0
  139. package/dist/data/readme_demo/function/exp_fx__merge_3.mcfunction +4 -0
  140. package/dist/data/readme_demo/function/exp_fx__merge_8.mcfunction +1 -0
  141. package/dist/data/readme_demo/function/exp_fx__then_0.mcfunction +7 -0
  142. package/dist/data/readme_demo/function/exp_fx__then_2.mcfunction +2 -0
  143. package/dist/data/readme_demo/function/exp_fx__then_7.mcfunction +5 -0
  144. package/dist/data/readme_demo/function/factorial.mcfunction +5 -0
  145. package/dist/data/readme_demo/function/factorial__loop_body_4.mcfunction +7 -0
  146. package/dist/data/readme_demo/function/factorial__loop_exit_5.mcfunction +1 -0
  147. package/dist/data/readme_demo/function/factorial__loop_header_3.mcfunction +3 -0
  148. package/dist/data/readme_demo/function/factorial__merge_1.mcfunction +3 -0
  149. package/dist/data/readme_demo/function/factorial__then_0.mcfunction +2 -0
  150. package/dist/data/readme_demo/function/gamma_int.mcfunction +5 -0
  151. package/dist/data/readme_demo/function/gamma_int__merge_1.mcfunction +6 -0
  152. package/dist/data/readme_demo/function/gamma_int__then_0.mcfunction +2 -0
  153. package/dist/data/readme_demo/function/gcd.mcfunction +7 -0
  154. package/dist/data/readme_demo/function/gcd__loop_body_5.mcfunction +5 -0
  155. package/dist/data/readme_demo/function/gcd__loop_exit_6.mcfunction +1 -0
  156. package/dist/data/readme_demo/function/gcd__loop_header_4.mcfunction +4 -0
  157. package/dist/data/readme_demo/function/gcd__merge_1.mcfunction +5 -0
  158. package/dist/data/readme_demo/function/gcd__merge_3.mcfunction +1 -0
  159. package/dist/data/readme_demo/function/gcd__then_0.mcfunction +4 -0
  160. package/dist/data/readme_demo/function/gcd__then_2.mcfunction +4 -0
  161. package/dist/data/readme_demo/function/isqrt.mcfunction +5 -0
  162. package/dist/data/readme_demo/function/isqrt__loop_body_10.mcfunction +8 -0
  163. package/dist/data/readme_demo/function/isqrt__loop_body_13.mcfunction +11 -0
  164. package/dist/data/readme_demo/function/isqrt__loop_body_7.mcfunction +8 -0
  165. package/dist/data/readme_demo/function/isqrt__loop_exit_11.mcfunction +2 -0
  166. package/dist/data/readme_demo/function/isqrt__loop_exit_14.mcfunction +1 -0
  167. package/dist/data/readme_demo/function/isqrt__loop_exit_8.mcfunction +9 -0
  168. package/dist/data/readme_demo/function/isqrt__loop_header_12.mcfunction +4 -0
  169. package/dist/data/readme_demo/function/isqrt__loop_header_6.mcfunction +4 -0
  170. package/dist/data/readme_demo/function/isqrt__loop_header_9.mcfunction +3 -0
  171. package/dist/data/readme_demo/function/isqrt__merge_1.mcfunction +4 -0
  172. package/dist/data/readme_demo/function/isqrt__merge_16.mcfunction +5 -0
  173. package/dist/data/readme_demo/function/isqrt__merge_4.mcfunction +3 -0
  174. package/dist/data/readme_demo/function/isqrt__then_0.mcfunction +2 -0
  175. package/dist/data/readme_demo/function/isqrt__then_15.mcfunction +1 -0
  176. package/dist/data/readme_demo/function/isqrt__then_3.mcfunction +2 -0
  177. package/dist/data/readme_demo/function/lcm.mcfunction +11 -0
  178. package/dist/data/readme_demo/function/lcm__merge_1.mcfunction +5 -0
  179. package/dist/data/readme_demo/function/lcm__then_0.mcfunction +2 -0
  180. package/dist/data/readme_demo/function/lerp.mcfunction +13 -0
  181. package/dist/data/readme_demo/function/ln.mcfunction +9 -0
  182. package/dist/data/readme_demo/function/ln__loop_body_1.mcfunction +8 -0
  183. package/dist/data/readme_demo/function/ln__loop_body_4.mcfunction +8 -0
  184. package/dist/data/readme_demo/function/ln__loop_exit_2.mcfunction +1 -0
  185. package/dist/data/readme_demo/function/ln__loop_exit_5.mcfunction +37 -0
  186. package/dist/data/readme_demo/function/ln__loop_header_0.mcfunction +3 -0
  187. package/dist/data/readme_demo/function/ln__loop_header_3.mcfunction +6 -0
  188. package/dist/data/readme_demo/function/load.mcfunction +1 -0
  189. package/dist/data/readme_demo/function/log10_fx.mcfunction +11 -0
  190. package/dist/data/readme_demo/function/log2_fx.mcfunction +11 -0
  191. package/dist/data/readme_demo/function/log2_int.mcfunction +5 -0
  192. package/dist/data/readme_demo/function/log2_int__loop_body_4.mcfunction +8 -0
  193. package/dist/data/readme_demo/function/log2_int__loop_exit_5.mcfunction +1 -0
  194. package/dist/data/readme_demo/function/log2_int__loop_header_3.mcfunction +4 -0
  195. package/dist/data/readme_demo/function/log2_int__merge_1.mcfunction +3 -0
  196. package/dist/data/readme_demo/function/log2_int__then_0.mcfunction +2 -0
  197. package/dist/data/readme_demo/function/loga_fx.mcfunction +10 -0
  198. package/dist/data/readme_demo/function/loga_fx__merge_1.mcfunction +9 -0
  199. package/dist/data/readme_demo/function/loga_fx__then_0.mcfunction +2 -0
  200. package/dist/data/readme_demo/function/map.mcfunction +12 -0
  201. package/dist/data/readme_demo/function/map__merge_1.mcfunction +11 -0
  202. package/dist/data/readme_demo/function/map__then_0.mcfunction +1 -0
  203. package/dist/data/readme_demo/function/mulfix.mcfunction +8 -0
  204. package/dist/data/readme_demo/function/newton_step.mcfunction +7 -0
  205. package/dist/data/readme_demo/function/newton_step__merge_1.mcfunction +8 -0
  206. package/dist/data/readme_demo/function/newton_step__then_0.mcfunction +1 -0
  207. package/dist/data/readme_demo/function/pow_int.mcfunction +6 -0
  208. package/dist/data/readme_demo/function/pow_int__loop_body_4.mcfunction +7 -0
  209. package/dist/data/readme_demo/function/pow_int__loop_exit_5.mcfunction +1 -0
  210. package/dist/data/readme_demo/function/pow_int__loop_header_3.mcfunction +4 -0
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  232. package/dist/data/readme_demo/function/sin_fixed.mcfunction +9 -0
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  241. package/dist/data/readme_demo/function/smootherstep.mcfunction +10 -0
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@@ -0,0 +1,159 @@
1
+ # `quaternion` — 3D rotations for Display Entities
2
+
3
+ Import: `import quaternion;`
4
+
5
+ Quaternion math for MC Display Entity rotations. Quaternions are stored as `[x, y, z, w]` with all components ×10000 (e.g. `qw=10000` = 1.0). A unit quaternion satisfies `qx²+qy²+qz²+qw² = 100,000,000` (= 10000²). Provides constructors from axis-angle, quaternion multiplication, conjugate, magnitude, dot, SLERP (via LERP+normalize for MC game quality), and Euler angles to quaternion conversion (YXZ order). Requires `math` for `sin_fixed`, `cos_fixed`, `mulfix`, `abs`, `isqrt`.
6
+
7
+ ## Functions
8
+
9
+ ### `quat_identity_w(): int`
10
+
11
+ Returns W component of identity quaternion: 10000.
12
+
13
+ ### `quat_identity_x(): int` / `quat_identity_y(): int` / `quat_identity_z(): int`
14
+
15
+ Returns 0 (X, Y, Z components of identity).
16
+
17
+ ---
18
+
19
+ ### `quat_axis_x_x(angle_deg: int): int`
20
+
21
+ > **Requires:** `math:tables` NBT storage must be pre-loaded
22
+
23
+ X component of quaternion for rotation `angle_deg°` around X axis. Uses `sin(angle/2) × 10`.
24
+
25
+ ### `quat_axis_x_y(angle_deg: int): int` / `quat_axis_x_z(angle_deg: int): int`
26
+
27
+ Return 0 (for X-axis rotation, Y and Z components are 0).
28
+
29
+ ### `quat_axis_x_w(angle_deg: int): int`
30
+
31
+ > **Requires:** `math:tables` NBT storage must be pre-loaded
32
+
33
+ W component: `cos(angle/2) × 10`.
34
+
35
+ ---
36
+
37
+ ### `quat_axis_y_x(angle_deg: int): int` / `quat_axis_y_z(angle_deg: int): int`
38
+
39
+ Return 0 (for Y-axis rotation).
40
+
41
+ ### `quat_axis_y_y(angle_deg: int): int`
42
+
43
+ > **Requires:** `math:tables` NBT storage must be pre-loaded
44
+
45
+ Y component for rotation around Y axis: `sin(angle/2) × 10`.
46
+
47
+ ### `quat_axis_y_w(angle_deg: int): int`
48
+
49
+ > **Requires:** `math:tables` NBT storage must be pre-loaded
50
+
51
+ W component: `cos(angle/2) × 10`.
52
+
53
+ ---
54
+
55
+ ### `quat_axis_z_x(angle_deg: int): int` / `quat_axis_z_y(angle_deg: int): int`
56
+
57
+ Return 0 (for Z-axis rotation).
58
+
59
+ ### `quat_axis_z_z(angle_deg: int): int`
60
+
61
+ > **Requires:** `math:tables` NBT storage must be pre-loaded
62
+
63
+ Z component for rotation around Z axis: `sin(angle/2) × 10`.
64
+
65
+ ### `quat_axis_z_w(angle_deg: int): int`
66
+
67
+ > **Requires:** `math:tables` NBT storage must be pre-loaded
68
+
69
+ W component: `cos(angle/2) × 10`.
70
+
71
+ ---
72
+
73
+ ### `quat_mul_x(ax: int, ay: int, az: int, aw: int, bx: int, by: int, bz: int, bw: int): int`
74
+
75
+ X component of quaternion product `a × b`. Uses `mulfix` for fixed-point arithmetic.
76
+
77
+ **Example:**
78
+ ```rs
79
+ import quaternion;
80
+ // Compose two 90° Y-axis rotations
81
+ let ax: int = quat_axis_y_x(90); let ay: int = quat_axis_y_y(90);
82
+ let az: int = quat_axis_y_z(90); let aw: int = quat_axis_y_w(90);
83
+ let rx: int = quat_mul_x(ax, ay, az, aw, ax, ay, az, aw); // 180° rotation
84
+ ```
85
+
86
+ ### `quat_mul_y(...)`, `quat_mul_z(...)`, `quat_mul_w(...)`
87
+
88
+ Y, Z, W components of quaternion product.
89
+
90
+ ---
91
+
92
+ ### `quat_conj_x(qx: int, qy: int, qz: int, qw: int): int`
93
+
94
+ X component of conjugate (= inverse for unit quaternion): `-qx`.
95
+
96
+ ### `quat_conj_y(...)`, `quat_conj_z(...)`, `quat_conj_w(...)`
97
+
98
+ Y, Z components: negated. W component: unchanged.
99
+
100
+ ---
101
+
102
+ ### `quat_mag_sq(qx: int, qy: int, qz: int, qw: int): int`
103
+
104
+ Magnitude squared ×10000 using `mulfix`. For unit quaternion this should equal 10000.
105
+
106
+ ---
107
+
108
+ ### `quat_dot(ax: int, ay: int, az: int, aw: int, bx: int, by: int, bz: int, bw: int): int`
109
+
110
+ Dot product of two quaternions ×10000.
111
+
112
+ ---
113
+
114
+ ### `quat_slerp_x(ax: int, ay: int, az: int, aw: int, bx: int, by: int, bz: int, bw: int, t: int): int`
115
+
116
+ X component of SLERP interpolation. `t ∈ [0, 1000]`. Uses LERP + normalize approximation (cheaper than true SLERP; sufficient for MC game use).
117
+
118
+ ### `quat_slerp_y(...)`, `quat_slerp_z(...)`, `quat_slerp_w(...)`
119
+
120
+ Y, Z, W components of SLERP interpolation.
121
+
122
+ **Example:**
123
+ ```rs
124
+ import quaternion;
125
+ // Interpolate halfway between identity and 90° Y rotation
126
+ let bx: int = quat_axis_y_x(90); let by_: int = quat_axis_y_y(90);
127
+ let bz: int = quat_axis_y_z(90); let bw: int = quat_axis_y_w(90);
128
+ let rx: int = quat_slerp_x(0, 0, 0, 10000, bx, by_, bz, bw, 500); // 45° at t=500
129
+ ```
130
+
131
+ ---
132
+
133
+ ### `quat_euler_x(yaw: int, pitch: int, roll: int): int`
134
+
135
+ > **Requires:** `math:tables` NBT storage must be pre-loaded
136
+
137
+ X component of quaternion from Euler angles (YXZ order, MC convention). `yaw`, `pitch`, `roll` in degrees (plain integers).
138
+
139
+ ### `quat_euler_y(yaw: int, pitch: int, roll: int): int`
140
+
141
+ Y component from Euler angles.
142
+
143
+ ### `quat_euler_z(yaw: int, pitch: int, roll: int): int`
144
+
145
+ Z component from Euler angles.
146
+
147
+ ### `quat_euler_w(yaw: int, pitch: int, roll: int): int`
148
+
149
+ W component from Euler angles.
150
+
151
+ **Example:**
152
+ ```rs
153
+ import quaternion;
154
+ // Build quaternion from player yaw=45°, pitch=30°, roll=0°
155
+ let qx: int = quat_euler_x(45, 30, 0);
156
+ let qy: int = quat_euler_y(45, 30, 0);
157
+ let qz: int = quat_euler_z(45, 30, 0);
158
+ let qw: int = quat_euler_w(45, 30, 0);
159
+ ```
@@ -0,0 +1,86 @@
1
+ # `random` — LCG/PCG RNG and distributions
2
+
3
+ Import: `import random;`
4
+
5
+ Pseudo-random number generators and statistical sampling. LCG (Linear Congruential Generator) with parameters from Numerical Recipes (a=1664525, c=1013904223, modulus 2³² via int32 overflow). Also provides a simplified PCG32-variant, binomial sampling, and hypergeometric sampling.
6
+
7
+ ## Functions
8
+
9
+ ### `next_lcg(seed: int): int`
10
+
11
+ Advance LCG state: `seed × 1664525 + 1013904223`. The returned value is the new seed AND the random output. Fast, suitable for most game use.
12
+
13
+ **Example:**
14
+ ```rs
15
+ import random;
16
+ let seed: int = 12345;
17
+ seed = next_lcg(seed);
18
+ ```
19
+
20
+ ---
21
+
22
+ ### `random_range(seed: int, lo: int, hi: int): int`
23
+
24
+ Integer in `[lo, hi)`. `seed` should be the output of `next_lcg`. Uses absolute value + modulo.
25
+
26
+ **Example:**
27
+ ```rs
28
+ import random;
29
+ let seed: int = next_lcg(42);
30
+ let roll: int = random_range(seed, 1, 7); // d6: 1–6
31
+ ```
32
+
33
+ ---
34
+
35
+ ### `random_bool(seed: int): int`
36
+
37
+ Returns 0 or 1 with equal probability.
38
+
39
+ ---
40
+
41
+ ### `pcg_next_lo(state_lo: int): int`
42
+
43
+ Advance PCG state low word. Use with `pcg_next_hi` to maintain the two-word state.
44
+
45
+ ---
46
+
47
+ ### `pcg_next_hi(state_hi: int, state_lo: int): int`
48
+
49
+ Advance PCG state high word.
50
+
51
+ ---
52
+
53
+ ### `pcg_output(state_lo: int): int`
54
+
55
+ Extract output from PCG low word using XSH-RR permutation (simplified XOR-shift).
56
+
57
+ > **Note:** Statistical quality is better than plain LCG but this is a simplified PCG32 variant, not the full reference implementation.
58
+
59
+ ---
60
+
61
+ ### `binomial_sample(n: int, p_x10000: int, seed: int): int`
62
+
63
+ > **Cost:** O(n) — n LCG advances
64
+
65
+ Count successes in `n` Bernoulli trials. `p_x10000`: probability ×10000 (5000 = 50%). Returns count ∈ `[0, n]`.
66
+
67
+ **Example:**
68
+ ```rs
69
+ import random;
70
+ let hits: int = binomial_sample(10, 3000, 99999); // 10 trials at 30% each
71
+ ```
72
+
73
+ ---
74
+
75
+ ### `hypergeometric_sample(pop_size: int, success_states: int, draws: int, seed: int): int`
76
+
77
+ > **Cost:** O(draws)
78
+
79
+ Draw `draws` items without replacement from a population of `pop_size` items, of which `success_states` are successes. Returns successes drawn ∈ `[0, min(draws, success_states)]`.
80
+
81
+ **Example:**
82
+ ```rs
83
+ import random;
84
+ // Draw 5 cards from 52-card deck with 4 aces
85
+ let aces: int = hypergeometric_sample(52, 4, 5, 12345);
86
+ ```
@@ -0,0 +1,68 @@
1
+ # `sets` — Set operations
2
+
3
+ Import: `import sets;`
4
+
5
+ Runtime set implementation using NBT storage arrays with uniqueness enforced on add. The actual implementation is handled by the compiler; this module documents the interface.
6
+
7
+ ## Functions
8
+
9
+ ### `set_new(): string`
10
+
11
+ Create a new empty set. Returns a unique set ID string.
12
+
13
+ **Example:**
14
+ ```rs
15
+ import sets;
16
+ let my_set: string = set_new();
17
+ ```
18
+
19
+ ---
20
+
21
+ ### `set_add(set: string, value: string)`
22
+
23
+ Add `value` to the set if not already present (enforces uniqueness).
24
+
25
+ **Example:**
26
+ ```rs
27
+ import sets;
28
+ let s: string = set_new();
29
+ set_add(s, "player_alice");
30
+ set_add(s, "player_bob");
31
+ set_add(s, "player_alice"); // no-op, already in set
32
+ ```
33
+
34
+ ---
35
+
36
+ ### `set_contains(set: string, value: string): int`
37
+
38
+ Returns 1 if `value` exists in the set, 0 otherwise.
39
+
40
+ **Example:**
41
+ ```rs
42
+ import sets;
43
+ let has_alice: int = set_contains(my_set, "player_alice"); // 1
44
+ ```
45
+
46
+ ---
47
+
48
+ ### `set_remove(set: string, value: string)`
49
+
50
+ Remove `value` from the set.
51
+
52
+ **Example:**
53
+ ```rs
54
+ import sets;
55
+ set_remove(my_set, "player_bob");
56
+ ```
57
+
58
+ ---
59
+
60
+ ### `set_clear(set: string)`
61
+
62
+ Remove all values from the set.
63
+
64
+ **Example:**
65
+ ```rs
66
+ import sets;
67
+ set_clear(my_set);
68
+ ```
@@ -0,0 +1,141 @@
1
+ # `signal` — Statistical distributions, DFT, and signal processing
2
+
3
+ Import: `import signal;`
4
+
5
+ Statistical distributions (uniform, Gaussian approximation, exponential, Bernoulli, weighted choice, gamma, Poisson, geometric, negative binomial) and Discrete Fourier Transform helpers for up to 8 samples. All probability and distribution values use ×10000 scale. Requires `math` for `ln`, `exp_fx`, `sqrt_fx`; requires `random` for `next_lcg`.
6
+
7
+ ## Functions
8
+
9
+ ### `uniform_int(seed: int, lo: int, hi: int): int`
10
+
11
+ Uniform integer in `[lo, hi]` inclusive using inline LCG.
12
+
13
+ **Example:**
14
+ ```rs
15
+ import signal;
16
+ let roll: int = uniform_int(42, 1, 6); // d6
17
+ ```
18
+
19
+ ---
20
+
21
+ ### `uniform_frac(seed: int): int`
22
+
23
+ Uniform fraction in `[0, 10000]` (×10000 scale).
24
+
25
+ ---
26
+
27
+ ### `normal_approx12(seed: int): int`
28
+
29
+ > **Cost:** 12 LCG advances per call
30
+
31
+ Approximate N(0, 1) × 10000 using the sum-of-12-uniforms method. Output range ≈ `[-60000, 60000]`. Mean = 0, σ ≈ 10000. Good enough for game use.
32
+
33
+ **Example:**
34
+ ```rs
35
+ import signal;
36
+ let noise: int = normal_approx12(seed); // ≈ N(0,1) × 10000
37
+ ```
38
+
39
+ ---
40
+
41
+ ### `exp_dist_approx(seed: int, lambda_fx: int): int`
42
+
43
+ > **Requires:** `math` for `ln`
44
+
45
+ Exponential distribution variate ×10000. `lambda_fx ×10000` (e.g. 10000 = rate 1.0). Output capped at 100000 (10.0) for MC sanity.
46
+
47
+ ---
48
+
49
+ ### `bernoulli(seed: int, p_fx: int): int`
50
+
51
+ Bernoulli trial: 1 with probability `p_fx / 10000`, 0 otherwise.
52
+
53
+ **Example:**
54
+ ```rs
55
+ import signal;
56
+ let hit: int = bernoulli(seed, 3000); // 30% chance of 1
57
+ ```
58
+
59
+ ---
60
+
61
+ ### `weighted2(seed: int, w0: int, w1: int): int`
62
+
63
+ Choose 0 or 1 with integer weights `w0`, `w1`.
64
+
65
+ ---
66
+
67
+ ### `weighted3(seed: int, w0: int, w1: int, w2: int): int`
68
+
69
+ Choose 0, 1, or 2 with integer weights.
70
+
71
+ ---
72
+
73
+ ### `gamma_sample(shape_k: int, scale_theta: int, seed: int): int`
74
+
75
+ > **Cost:** O(shape_k / 10000) — up to 5 exponential samples
76
+ > **Requires:** `math` for `ln`
77
+
78
+ Gamma(k, θ) variate ×10000. `shape_k ×10000` (e.g. 20000 = k=2), `scale_theta ×10000`. Handles k = 1..5.
79
+
80
+ ---
81
+
82
+ ### `poisson_sample(lambda: int, seed: int): int`
83
+
84
+ > **Cost:** O(lambda / 10000) expected — Knuth algorithm
85
+ > **Requires:** `math` for `exp_fx`
86
+
87
+ Poisson(λ) count. `lambda ×10000`. Works well for λ ≤ 20 (200000 in ×10000). Hard cap at 100 iterations.
88
+
89
+ **Example:**
90
+ ```rs
91
+ import signal;
92
+ let spawns: int = poisson_sample(30000, seed); // Poisson(3) spawn count
93
+ ```
94
+
95
+ ---
96
+
97
+ ### `geometric_sample(p_success: int, seed: int): int`
98
+
99
+ > **Requires:** `math` for `ln`
100
+
101
+ Geometric(p) — count of failures before first success. `p_success ×10000`. Returns non-negative integer.
102
+
103
+ ---
104
+
105
+ ### `negative_binomial_sample(r: int, p_success: int, seed: int): int`
106
+
107
+ > **Cost:** O(r) — sums r geometric samples
108
+ > **Requires:** `geometric_sample`
109
+
110
+ Negative Binomial(r, p) — failures before `r` successes. `p_success ×10000`.
111
+
112
+ ---
113
+
114
+ ### `dft_real(s0: int, s1: int, s2: int, s3: int, s4: int, s5: int, s6: int, s7: int, n: int, k: int): int`
115
+
116
+ > **Cost:** O(n) — n multiply-add operations using 45°-step trig lookup
117
+
118
+ Real part of DFT bin `k` for `n` samples (`n ≤ 8`). All sample values ×10000. Returns `(1/n) × Σ samples[j] × cos(2π k j / n)` × 10000. Uses `_cos45`/`_sin45` which handle 45°-step angles without NBT.
119
+
120
+ **Example:**
121
+ ```rs
122
+ import signal;
123
+ // Compute DC component (k=0) of a 4-sample signal
124
+ let dc: int = dft_real(10000, 5000, 0, -5000, 0, 0, 0, 0, 4, 0);
125
+ ```
126
+
127
+ ---
128
+
129
+ ### `dft_imag(s0: int, s1: int, s2: int, s3: int, s4: int, s5: int, s6: int, s7: int, n: int, k: int): int`
130
+
131
+ > **Cost:** O(n)
132
+
133
+ Imaginary part of DFT bin `k` (negative sine convention). Returns `-(1/n) × Σ samples[j] × sin(2π k j / n)` × 10000.
134
+
135
+ ---
136
+
137
+ ### `dft_magnitude(s0: int, s1: int, s2: int, s3: int, s4: int, s5: int, s6: int, s7: int, n: int, k: int): int`
138
+
139
+ > **Cost:** O(n) + sqrt
140
+
141
+ Magnitude of DFT bin `k`: `√(real² + imag²)`.
@@ -0,0 +1,65 @@
1
+ # `spawn` — Entity spawning and teleportation
2
+
3
+ Import: `import spawn;`
4
+
5
+ Teleportation and spawn point helpers for players and entities.
6
+
7
+ ## Functions
8
+
9
+ ### `teleport_to(target: selector, x: int, y: int, z: int)`
10
+
11
+ Teleport `target` to absolute coordinates.
12
+
13
+ **Example:**
14
+ ```rs
15
+ import spawn;
16
+ teleport_to(@s, 100, 64, 100);
17
+ ```
18
+
19
+ ---
20
+
21
+ ### `teleport_to_entity(target: selector, dest: selector)`
22
+
23
+ Teleport `target` to another entity's location.
24
+
25
+ **Example:**
26
+ ```rs
27
+ import spawn;
28
+ teleport_to_entity(@a, @e[type=armor_stand, tag=spawn_point, limit=1]);
29
+ ```
30
+
31
+ ---
32
+
33
+ ### `spread_players(x: int, z: int, radius: int)`
34
+
35
+ Spread players randomly within `radius` of `(x, z)`. Currently emits a placeholder message; implement with `raw("spreadplayers ...")` for full functionality.
36
+
37
+ ---
38
+
39
+ ### `gather_all(x: int, y: int, z: int)`
40
+
41
+ Teleport all players to one location.
42
+
43
+ **Example:**
44
+ ```rs
45
+ import spawn;
46
+ gather_all(0, 64, 0);
47
+ ```
48
+
49
+ ---
50
+
51
+ ### `launch_up(target: selector, height: int)`
52
+
53
+ Teleport target upward by `height` blocks using relative coordinates.
54
+
55
+ ---
56
+
57
+ ### `goto_lobby(target: selector)`
58
+
59
+ Teleport target to the lobby (default: 0, 64, 0) and show "Welcome to Lobby!" title.
60
+
61
+ ---
62
+
63
+ ### `goto_arena(target: selector)`
64
+
65
+ Teleport target to the arena (default: 100, 64, 100) and show "Fight!" title.
@@ -0,0 +1,17 @@
1
+ # `strings` — String utilities
2
+
3
+ Import: `import strings;`
4
+
5
+ String helper utilities. Runtime string manipulation is currently limited in RedScript; `str_len` is compiler-assisted and lowers to `data get storage rs:strings ...` for literal-backed strings.
6
+
7
+ ## Functions
8
+
9
+ ### `str_len(s: string): int`
10
+
11
+ Return the length of a string. Currently returns 0 as a stub; full implementation is compiler-assisted for literal-backed strings.
12
+
13
+ **Example:**
14
+ ```rs
15
+ import strings;
16
+ let len: int = str_len("hello"); // 5 (compiler-assisted)
17
+ ```
@@ -0,0 +1,117 @@
1
+ # `tags` — Minecraft tag constants
2
+
3
+ Import: `import tags;`
4
+
5
+ String constants for vanilla Minecraft Java Edition block, entity type, item, fluid, and damage type tags. Use these instead of raw string literals to avoid typos. All values are `#minecraft:...` tag identifiers.
6
+
7
+ ## Block Tags
8
+
9
+ | Constant | Tag |
10
+ |:--|:--|
11
+ | `BLOCK_MINEABLE_AXE` | `#minecraft:mineable/axe` |
12
+ | `BLOCK_MINEABLE_HOE` | `#minecraft:mineable/hoe` |
13
+ | `BLOCK_MINEABLE_PICKAXE` | `#minecraft:mineable/pickaxe` |
14
+ | `BLOCK_MINEABLE_SHOVEL` | `#minecraft:mineable/shovel` |
15
+ | `BLOCK_LOGS` | `#minecraft:logs` |
16
+ | `BLOCK_LOGS_THAT_BURN` | `#minecraft:logs_that_burn` |
17
+ | `BLOCK_LEAVES` | `#minecraft:leaves` |
18
+ | `BLOCK_PLANKS` | `#minecraft:planks` |
19
+ | `BLOCK_SLABS` | `#minecraft:slabs` |
20
+ | `BLOCK_STAIRS` | `#minecraft:stairs` |
21
+ | `BLOCK_DOORS` | `#minecraft:doors` |
22
+ | `BLOCK_TRAPDOORS` | `#minecraft:trapdoors` |
23
+ | `BLOCK_FENCES` | `#minecraft:fences` |
24
+ | `BLOCK_FENCE_GATES` | `#minecraft:fence_gates` |
25
+ | `BLOCK_WALLS` | `#minecraft:walls` |
26
+ | `BLOCK_BUTTONS` | `#minecraft:buttons` |
27
+ | `BLOCK_PRESSURE_PLATES` | `#minecraft:pressure_plates` |
28
+ | `BLOCK_RAILS` | `#minecraft:rails` |
29
+ | `BLOCK_BEDS` | `#minecraft:beds` |
30
+ | `BLOCK_SIGNS` | `#minecraft:signs` |
31
+ | `BLOCK_CROPS` | `#minecraft:crops` |
32
+ | `BLOCK_SAPLINGS` | `#minecraft:saplings` |
33
+ | `BLOCK_FLOWERS` | `#minecraft:flowers` |
34
+ | `BLOCK_FIRE` | `#minecraft:fire` |
35
+ | `BLOCK_ICE` | `#minecraft:ice` |
36
+ | `BLOCK_SNOW` | `#minecraft:snow` |
37
+ | `BLOCK_SAND` | `#minecraft:sand` |
38
+ | `BLOCK_DIRT` | `#minecraft:dirt` |
39
+ | `BLOCK_WOOL` | `#minecraft:wool` |
40
+ | `BLOCK_WOOL_CARPETS` | `#minecraft:wool_carpets` |
41
+ | `BLOCK_CANDLES` | `#minecraft:candles` |
42
+ | `BLOCK_CAMPFIRES` | `#minecraft:campfires` |
43
+ | `BLOCK_CAULDRONS` | `#minecraft:cauldrons` |
44
+ | `BLOCK_SHULKER_BOXES` | `#minecraft:shulker_boxes` |
45
+ | `BLOCK_DRAGON_IMMUNE` | `#minecraft:dragon_immune` |
46
+ | `BLOCK_WITHER_IMMUNE` | `#minecraft:wither_immune` |
47
+
48
+ See source file for the full list of ~100+ block tag constants.
49
+
50
+ ## Entity Type Tags
51
+
52
+ | Constant | Tag |
53
+ |:--|:--|
54
+ | `ENTITY_ARROWS` | `#minecraft:arrows` |
55
+ | `ENTITY_RAIDERS` | `#minecraft:raiders` |
56
+ | `ENTITY_SKELETONS` | `#minecraft:skeletons` |
57
+ | `ENTITY_FALL_DAMAGE_IMMUNE` | `#minecraft:fall_damage_immune` |
58
+ | `ENTITY_IMPACT_PROJECTILES` | `#minecraft:impact_projectiles` |
59
+
60
+ ## Item Tags
61
+
62
+ | Constant | Tag |
63
+ |:--|:--|
64
+ | `ITEM_SWORDS` | `#minecraft:swords` |
65
+ | `ITEM_AXES` | `#minecraft:axes` |
66
+ | `ITEM_PICKAXES` | `#minecraft:pickaxes` |
67
+ | `ITEM_SHOVELS` | `#minecraft:shovels` |
68
+ | `ITEM_HOES` | `#minecraft:hoes` |
69
+ | `ITEM_TOOLS` | `#minecraft:tools` |
70
+ | `ITEM_ARROWS` | `#minecraft:arrows` |
71
+ | `ITEM_BEDS` | `#minecraft:beds` |
72
+ | `ITEM_BOATS` | `#minecraft:boats` |
73
+ | `ITEM_LOGS` | `#minecraft:logs` |
74
+ | `ITEM_PLANKS` | `#minecraft:planks` |
75
+ | `ITEM_WOOL` | `#minecraft:wool` |
76
+ | `ITEM_MUSIC_DISCS` | `#minecraft:music_discs` |
77
+ | `ITEM_COALS` | `#minecraft:coals` |
78
+ | `ITEM_COMPASSES` | `#minecraft:compasses` |
79
+ | `ITEM_PIGLIN_LOVED` | `#minecraft:piglin_loved` |
80
+ | `ITEM_TRIM_MATERIALS` | `#minecraft:trim_materials` |
81
+ | `ITEM_TRIMMABLE_ARMOR` | `#minecraft:trimmable_armor` |
82
+
83
+ See source file for the full list of 70+ item tag constants.
84
+
85
+ ## Fluid Tags
86
+
87
+ | Constant | Tag |
88
+ |:--|:--|
89
+ | `FLUID_LAVA` | `#minecraft:lava` |
90
+ | `FLUID_WATER` | `#minecraft:water` |
91
+
92
+ ## Damage Type Tags
93
+
94
+ | Constant | Tag |
95
+ |:--|:--|
96
+ | `DAMAGE_BYPASSES_ARMOR` | `#minecraft:bypasses_armor` |
97
+ | `DAMAGE_BYPASSES_INVULNERABILITY` | `#minecraft:bypasses_invulnerability` |
98
+ | `DAMAGE_IS_FIRE` | `#minecraft:is_fire` |
99
+ | `DAMAGE_IS_FALL` | `#minecraft:is_fall` |
100
+ | `DAMAGE_IS_EXPLOSION` | `#minecraft:is_explosion` |
101
+ | `DAMAGE_IS_PROJECTILE` | `#minecraft:is_projectile` |
102
+ | `DAMAGE_IS_DROWNING` | `#minecraft:is_drowning` |
103
+ | `DAMAGE_IS_LIGHTNING` | `#minecraft:is_lightning` |
104
+ | `DAMAGE_NO_KNOCKBACK` | `#minecraft:no_knockback` |
105
+
106
+ See source file for the full list of 25+ damage type constants.
107
+
108
+ ## Example
109
+
110
+ ```rs
111
+ import tags;
112
+
113
+ fn setup() {
114
+ // Check if block is mineable with a pickaxe
115
+ raw("execute if block ~ ~ ~ " + BLOCK_MINEABLE_PICKAXE + " run ...");
116
+ }
117
+ ```