react-native-tgfx 0.0.0 → 0.0.2-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1792) hide show
  1. package/LICENSE +21 -0
  2. package/NOTICE +141 -0
  3. package/NitroTgfx.podspec +69 -0
  4. package/README.md +147 -2
  5. package/android/CMakeLists.txt +122 -0
  6. package/android/build.gradle +172 -0
  7. package/android/consumer-rules.pro +7 -0
  8. package/android/fix-prefab.gradle +51 -0
  9. package/android/gradle.properties +5 -0
  10. package/android/src/main/AndroidManifest.xml +2 -0
  11. package/android/src/main/cpp/TgfxAndroid.cpp +347 -0
  12. package/android/src/main/cpp/cpp-adapter.cpp +11 -0
  13. package/android/src/main/java/com/margelo/nitro/tgfx/HybridTgfxView.kt +139 -0
  14. package/android/src/main/java/com/margelo/nitro/tgfx/NitroTgfxPackage.kt +24 -0
  15. package/android/src/main/java/com/margelo/nitro/tgfx/TgfxNative.kt +49 -0
  16. package/android/src/main/java/com/margelo/nitro/tgfx/TgfxRenderTarget.kt +158 -0
  17. package/android/src/main/java/com/margelo/nitro/tgfx/TgfxSurfaceView.kt +43 -0
  18. package/android/src/main/java/com/margelo/nitro/tgfx/TgfxTextureView.kt +37 -0
  19. package/cpp/Base64.hpp +49 -0
  20. package/cpp/FontRegistry.cpp +379 -0
  21. package/cpp/FontRegistry.hpp +80 -0
  22. package/cpp/HybridTgfxFonts.cpp +135 -0
  23. package/cpp/HybridTgfxFonts.hpp +29 -0
  24. package/cpp/HybridTgfxImage.hpp +54 -0
  25. package/cpp/HybridTgfxImageFactory.cpp +126 -0
  26. package/cpp/HybridTgfxImageFactory.hpp +27 -0
  27. package/cpp/HybridTgfxSlotsFactory.hpp +37 -0
  28. package/cpp/IdleGate.hpp +46 -0
  29. package/cpp/ImageRegistry.cpp +306 -0
  30. package/cpp/ImageRegistry.hpp +120 -0
  31. package/cpp/Log.hpp +18 -0
  32. package/cpp/SceneHash.hpp +55 -0
  33. package/cpp/SceneStrings.hpp +45 -0
  34. package/cpp/Snapshot.hpp +110 -0
  35. package/cpp/SvgPath.cpp +315 -0
  36. package/cpp/SvgPath.hpp +13 -0
  37. package/cpp/TextLayout.cpp +568 -0
  38. package/cpp/TextLayout.hpp +102 -0
  39. package/cpp/TgfxFrameSink.cpp +46 -0
  40. package/cpp/TgfxFrameSink.hpp +29 -0
  41. package/cpp/TgfxRenderer.cpp +439 -0
  42. package/cpp/TgfxRenderer.hpp +125 -0
  43. package/cpp/TgfxScene.cpp +1119 -0
  44. package/cpp/TgfxScene.hpp +207 -0
  45. package/cpp/Trace.hpp +26 -0
  46. package/cpp/third_party/tgfx/CMakeLists.txt +909 -0
  47. package/cpp/third_party/tgfx/DEPS +123 -0
  48. package/cpp/third_party/tgfx/LICENSE.txt +825 -0
  49. package/cpp/third_party/tgfx/README.md +488 -0
  50. package/cpp/third_party/tgfx/android/.idea/fileTemplates/includes/TGFX File Header.h +17 -0
  51. package/cpp/third_party/tgfx/android/.idea/misc.xml +14 -0
  52. package/cpp/third_party/tgfx/android/app/CMakeLists.txt +25 -0
  53. package/cpp/third_party/tgfx/android/app/build.gradle.kts +84 -0
  54. package/cpp/third_party/tgfx/android/app/proguard-rules.pro +21 -0
  55. package/cpp/third_party/tgfx/android/app/src/androidTest/java/org/tgfx/hello/ExampleInstrumentedTest.kt +24 -0
  56. package/cpp/third_party/tgfx/android/app/src/main/AndroidManifest.xml +24 -0
  57. package/cpp/third_party/tgfx/android/app/src/main/cpp/JNIHelper.cpp +29 -0
  58. package/cpp/third_party/tgfx/android/app/src/main/cpp/JTGFXView.cpp +251 -0
  59. package/cpp/third_party/tgfx/android/app/src/main/cpp/JTGFXView.h +66 -0
  60. package/cpp/third_party/tgfx/android/app/src/main/ic_launcher-playstore.png +0 -0
  61. package/cpp/third_party/tgfx/android/app/src/main/java/org/tgfx/hello2d/MainActivity.kt +100 -0
  62. package/cpp/third_party/tgfx/android/app/src/main/java/org/tgfx/hello2d/TGFXView.kt +176 -0
  63. package/cpp/third_party/tgfx/android/app/src/main/res/drawable/ic_launcher_background.xml +74 -0
  64. package/cpp/third_party/tgfx/android/app/src/main/res/layout/activity_main.xml +12 -0
  65. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml +5 -0
  66. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml +5 -0
  67. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-hdpi/ic_launcher.webp +0 -0
  68. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-hdpi/ic_launcher_foreground.webp +0 -0
  69. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-hdpi/ic_launcher_round.webp +0 -0
  70. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-mdpi/ic_launcher.webp +0 -0
  71. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-mdpi/ic_launcher_foreground.webp +0 -0
  72. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-mdpi/ic_launcher_round.webp +0 -0
  73. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xhdpi/ic_launcher.webp +0 -0
  74. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xhdpi/ic_launcher_foreground.webp +0 -0
  75. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xhdpi/ic_launcher_round.webp +0 -0
  76. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xxhdpi/ic_launcher.webp +0 -0
  77. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xxhdpi/ic_launcher_foreground.webp +0 -0
  78. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xxhdpi/ic_launcher_round.webp +0 -0
  79. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xxxhdpi/ic_launcher.webp +0 -0
  80. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xxxhdpi/ic_launcher_foreground.webp +0 -0
  81. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.webp +0 -0
  82. package/cpp/third_party/tgfx/android/app/src/main/res/values/colors.xml +10 -0
  83. package/cpp/third_party/tgfx/android/app/src/main/res/values/strings.xml +3 -0
  84. package/cpp/third_party/tgfx/android/app/src/main/res/values/themes.xml +5 -0
  85. package/cpp/third_party/tgfx/android/app/src/main/res/xml/backup_rules.xml +13 -0
  86. package/cpp/third_party/tgfx/android/app/src/main/res/xml/data_extraction_rules.xml +19 -0
  87. package/cpp/third_party/tgfx/android/app/src/test/java/io/pag/tgfxdemo/ExampleUnitTest.kt +17 -0
  88. package/cpp/third_party/tgfx/android/build.gradle.kts +5 -0
  89. package/cpp/third_party/tgfx/android/gradle/wrapper/gradle-wrapper.jar +0 -0
  90. package/cpp/third_party/tgfx/android/gradle/wrapper/gradle-wrapper.properties +7 -0
  91. package/cpp/third_party/tgfx/android/gradle.properties +24 -0
  92. package/cpp/third_party/tgfx/android/gradlew +252 -0
  93. package/cpp/third_party/tgfx/android/gradlew.bat +94 -0
  94. package/cpp/third_party/tgfx/android/settings.gradle.kts +17 -0
  95. package/cpp/third_party/tgfx/include/tgfx/core/AlphaType.h +43 -0
  96. package/cpp/third_party/tgfx/include/tgfx/core/Bitmap.h +249 -0
  97. package/cpp/third_party/tgfx/include/tgfx/core/BlendMode.h +148 -0
  98. package/cpp/third_party/tgfx/include/tgfx/core/Brush.h +92 -0
  99. package/cpp/third_party/tgfx/include/tgfx/core/Buffer.h +144 -0
  100. package/cpp/third_party/tgfx/include/tgfx/core/BytesKey.h +117 -0
  101. package/cpp/third_party/tgfx/include/tgfx/core/Canvas.h +557 -0
  102. package/cpp/third_party/tgfx/include/tgfx/core/Clock.h +72 -0
  103. package/cpp/third_party/tgfx/include/tgfx/core/Color.h +232 -0
  104. package/cpp/third_party/tgfx/include/tgfx/core/ColorFilter.h +137 -0
  105. package/cpp/third_party/tgfx/include/tgfx/core/ColorSpace.h +491 -0
  106. package/cpp/third_party/tgfx/include/tgfx/core/ColorType.h +72 -0
  107. package/cpp/third_party/tgfx/include/tgfx/core/CustomTypeface.h +174 -0
  108. package/cpp/third_party/tgfx/include/tgfx/core/Data.h +118 -0
  109. package/cpp/third_party/tgfx/include/tgfx/core/DataView.h +260 -0
  110. package/cpp/third_party/tgfx/include/tgfx/core/EncodedFormat.h +28 -0
  111. package/cpp/third_party/tgfx/include/tgfx/core/Font.h +176 -0
  112. package/cpp/third_party/tgfx/include/tgfx/core/FontMetrics.h +69 -0
  113. package/cpp/third_party/tgfx/include/tgfx/core/FontStyle.h +125 -0
  114. package/cpp/third_party/tgfx/include/tgfx/core/GlyphRun.h +91 -0
  115. package/cpp/third_party/tgfx/include/tgfx/core/GradientType.h +52 -0
  116. package/cpp/third_party/tgfx/include/tgfx/core/Image.h +387 -0
  117. package/cpp/third_party/tgfx/include/tgfx/core/ImageBuffer.h +129 -0
  118. package/cpp/third_party/tgfx/include/tgfx/core/ImageCodec.h +136 -0
  119. package/cpp/third_party/tgfx/include/tgfx/core/ImageFilter.h +196 -0
  120. package/cpp/third_party/tgfx/include/tgfx/core/ImageGenerator.h +100 -0
  121. package/cpp/third_party/tgfx/include/tgfx/core/ImageInfo.h +215 -0
  122. package/cpp/third_party/tgfx/include/tgfx/core/MapDirection.h +39 -0
  123. package/cpp/third_party/tgfx/include/tgfx/core/MaskFilter.h +67 -0
  124. package/cpp/third_party/tgfx/include/tgfx/core/Matrix.h +1025 -0
  125. package/cpp/third_party/tgfx/include/tgfx/core/Matrix3D.h +395 -0
  126. package/cpp/third_party/tgfx/include/tgfx/core/Mesh.h +93 -0
  127. package/cpp/third_party/tgfx/include/tgfx/core/Orientation.h +74 -0
  128. package/cpp/third_party/tgfx/include/tgfx/core/Paint.h +266 -0
  129. package/cpp/third_party/tgfx/include/tgfx/core/Path.h +500 -0
  130. package/cpp/third_party/tgfx/include/tgfx/core/PathEffect.h +79 -0
  131. package/cpp/third_party/tgfx/include/tgfx/core/PathMeasure.h +70 -0
  132. package/cpp/third_party/tgfx/include/tgfx/core/PathProvider.h +57 -0
  133. package/cpp/third_party/tgfx/include/tgfx/core/PathTypes.h +124 -0
  134. package/cpp/third_party/tgfx/include/tgfx/core/Picture.h +115 -0
  135. package/cpp/third_party/tgfx/include/tgfx/core/PictureRecorder.h +59 -0
  136. package/cpp/third_party/tgfx/include/tgfx/core/Pixmap.h +226 -0
  137. package/cpp/third_party/tgfx/include/tgfx/core/Point.h +199 -0
  138. package/cpp/third_party/tgfx/include/tgfx/core/RRect.h +182 -0
  139. package/cpp/third_party/tgfx/include/tgfx/core/RSXform.h +118 -0
  140. package/cpp/third_party/tgfx/include/tgfx/core/Rect.h +504 -0
  141. package/cpp/third_party/tgfx/include/tgfx/core/RenderFlags.h +41 -0
  142. package/cpp/third_party/tgfx/include/tgfx/core/SamplingOptions.h +50 -0
  143. package/cpp/third_party/tgfx/include/tgfx/core/Shader.h +272 -0
  144. package/cpp/third_party/tgfx/include/tgfx/core/Shape.h +210 -0
  145. package/cpp/third_party/tgfx/include/tgfx/core/Size.h +204 -0
  146. package/cpp/third_party/tgfx/include/tgfx/core/SrcRectConstraint.h +37 -0
  147. package/cpp/third_party/tgfx/include/tgfx/core/Stream.h +109 -0
  148. package/cpp/third_party/tgfx/include/tgfx/core/Stroke.h +118 -0
  149. package/cpp/third_party/tgfx/include/tgfx/core/Surface.h +227 -0
  150. package/cpp/third_party/tgfx/include/tgfx/core/SurfaceReadback.h +93 -0
  151. package/cpp/third_party/tgfx/include/tgfx/core/Task.h +152 -0
  152. package/cpp/third_party/tgfx/include/tgfx/core/TextBlob.h +162 -0
  153. package/cpp/third_party/tgfx/include/tgfx/core/TextBlobBuilder.h +141 -0
  154. package/cpp/third_party/tgfx/include/tgfx/core/TileMode.h +47 -0
  155. package/cpp/third_party/tgfx/include/tgfx/core/Typeface.h +203 -0
  156. package/cpp/third_party/tgfx/include/tgfx/core/UTF.h +52 -0
  157. package/cpp/third_party/tgfx/include/tgfx/core/Vec.h +525 -0
  158. package/cpp/third_party/tgfx/include/tgfx/core/WriteStream.h +146 -0
  159. package/cpp/third_party/tgfx/include/tgfx/core/YUVColorSpace.h +62 -0
  160. package/cpp/third_party/tgfx/include/tgfx/core/YUVData.h +92 -0
  161. package/cpp/third_party/tgfx/include/tgfx/gpu/Attribute.h +90 -0
  162. package/cpp/third_party/tgfx/include/tgfx/gpu/Backend.h +352 -0
  163. package/cpp/third_party/tgfx/include/tgfx/gpu/BlendFactor.h +101 -0
  164. package/cpp/third_party/tgfx/include/tgfx/gpu/BlendOperation.h +57 -0
  165. package/cpp/third_party/tgfx/include/tgfx/gpu/ColorWriteMask.h +54 -0
  166. package/cpp/third_party/tgfx/include/tgfx/gpu/CommandBuffer.h +31 -0
  167. package/cpp/third_party/tgfx/include/tgfx/gpu/CommandEncoder.h +100 -0
  168. package/cpp/third_party/tgfx/include/tgfx/gpu/CommandQueue.h +105 -0
  169. package/cpp/third_party/tgfx/include/tgfx/gpu/CompareFunction.h +67 -0
  170. package/cpp/third_party/tgfx/include/tgfx/gpu/Context.h +222 -0
  171. package/cpp/third_party/tgfx/include/tgfx/gpu/Device.h +79 -0
  172. package/cpp/third_party/tgfx/include/tgfx/gpu/FilterMode.h +36 -0
  173. package/cpp/third_party/tgfx/include/tgfx/gpu/GPU.h +162 -0
  174. package/cpp/third_party/tgfx/include/tgfx/gpu/GPUBuffer.h +122 -0
  175. package/cpp/third_party/tgfx/include/tgfx/gpu/GPUFeatures.h +51 -0
  176. package/cpp/third_party/tgfx/include/tgfx/gpu/GPUInfo.h +56 -0
  177. package/cpp/third_party/tgfx/include/tgfx/gpu/GPULimits.h +55 -0
  178. package/cpp/third_party/tgfx/include/tgfx/gpu/ImageOrigin.h +41 -0
  179. package/cpp/third_party/tgfx/include/tgfx/gpu/MipmapMode.h +39 -0
  180. package/cpp/third_party/tgfx/include/tgfx/gpu/PixelFormat.h +61 -0
  181. package/cpp/third_party/tgfx/include/tgfx/gpu/Recording.h +44 -0
  182. package/cpp/third_party/tgfx/include/tgfx/gpu/RenderPass.h +363 -0
  183. package/cpp/third_party/tgfx/include/tgfx/gpu/RenderPipeline.h +440 -0
  184. package/cpp/third_party/tgfx/include/tgfx/gpu/RuntimeEffect.h +74 -0
  185. package/cpp/third_party/tgfx/include/tgfx/gpu/Sampler.h +108 -0
  186. package/cpp/third_party/tgfx/include/tgfx/gpu/Semaphore.h +37 -0
  187. package/cpp/third_party/tgfx/include/tgfx/gpu/ShaderModule.h +50 -0
  188. package/cpp/third_party/tgfx/include/tgfx/gpu/ShaderStage.h +36 -0
  189. package/cpp/third_party/tgfx/include/tgfx/gpu/ShaderVisibility.h +46 -0
  190. package/cpp/third_party/tgfx/include/tgfx/gpu/StencilOperation.h +74 -0
  191. package/cpp/third_party/tgfx/include/tgfx/gpu/Texture.h +183 -0
  192. package/cpp/third_party/tgfx/include/tgfx/gpu/Window.h +75 -0
  193. package/cpp/third_party/tgfx/include/tgfx/gpu/metal/MetalDevice.h +56 -0
  194. package/cpp/third_party/tgfx/include/tgfx/gpu/metal/MetalTypes.h +53 -0
  195. package/cpp/third_party/tgfx/include/tgfx/gpu/metal/MetalWindow.h +66 -0
  196. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/GLDevice.h +78 -0
  197. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/GLTypes.h +64 -0
  198. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/cgl/CGLDevice.h +57 -0
  199. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/cgl/CGLWindow.h +45 -0
  200. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/eagl/EAGLDevice.h +63 -0
  201. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/eagl/EAGLWindow.h +47 -0
  202. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/egl/EGLDevice.h +89 -0
  203. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/egl/EGLGlobals.h +53 -0
  204. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/egl/EGLWindow.h +59 -0
  205. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/qt/QGLDevice.h +88 -0
  206. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/qt/QGLWindow.h +92 -0
  207. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/webgl/WebGLDevice.h +54 -0
  208. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/webgl/WebGLWindow.h +42 -0
  209. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/wgl/WGLDevice.h +62 -0
  210. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/wgl/WGLWindow.h +43 -0
  211. package/cpp/third_party/tgfx/include/tgfx/gpu/vulkan/VulkanDevice.h +62 -0
  212. package/cpp/third_party/tgfx/include/tgfx/gpu/vulkan/VulkanTypes.h +69 -0
  213. package/cpp/third_party/tgfx/include/tgfx/gpu/vulkan/VulkanWindow.h +103 -0
  214. package/cpp/third_party/tgfx/include/tgfx/gpu/webgpu/WebGPUDevice.h +60 -0
  215. package/cpp/third_party/tgfx/include/tgfx/gpu/webgpu/WebGPUTypes.h +55 -0
  216. package/cpp/third_party/tgfx/include/tgfx/gpu/webgpu/WebGPUWindow.h +55 -0
  217. package/cpp/third_party/tgfx/include/tgfx/layers/DisplayList.h +407 -0
  218. package/cpp/third_party/tgfx/include/tgfx/layers/ImageLayer.h +74 -0
  219. package/cpp/third_party/tgfx/include/tgfx/layers/Layer.h +789 -0
  220. package/cpp/third_party/tgfx/include/tgfx/layers/LayerMaskType.h +39 -0
  221. package/cpp/third_party/tgfx/include/tgfx/layers/LayerPaint.h +119 -0
  222. package/cpp/third_party/tgfx/include/tgfx/layers/LayerProperty.h +66 -0
  223. package/cpp/third_party/tgfx/include/tgfx/layers/LayerRecorder.h +143 -0
  224. package/cpp/third_party/tgfx/include/tgfx/layers/LayerType.h +55 -0
  225. package/cpp/third_party/tgfx/include/tgfx/layers/MeshLayer.h +95 -0
  226. package/cpp/third_party/tgfx/include/tgfx/layers/ShapeLayer.h +265 -0
  227. package/cpp/third_party/tgfx/include/tgfx/layers/ShapeStyle.h +92 -0
  228. package/cpp/third_party/tgfx/include/tgfx/layers/SolidLayer.h +114 -0
  229. package/cpp/third_party/tgfx/include/tgfx/layers/StrokeAlign.h +39 -0
  230. package/cpp/third_party/tgfx/include/tgfx/layers/TextAlign.h +47 -0
  231. package/cpp/third_party/tgfx/include/tgfx/layers/TextLayer.h +166 -0
  232. package/cpp/third_party/tgfx/include/tgfx/layers/VectorLayer.h +72 -0
  233. package/cpp/third_party/tgfx/include/tgfx/layers/filters/BlendFilter.h +76 -0
  234. package/cpp/third_party/tgfx/include/tgfx/layers/filters/BlurFilter.h +90 -0
  235. package/cpp/third_party/tgfx/include/tgfx/layers/filters/ColorMatrixFilter.h +79 -0
  236. package/cpp/third_party/tgfx/include/tgfx/layers/filters/DropShadowFilter.h +132 -0
  237. package/cpp/third_party/tgfx/include/tgfx/layers/filters/InnerShadowFilter.h +133 -0
  238. package/cpp/third_party/tgfx/include/tgfx/layers/filters/LayerFilter.h +101 -0
  239. package/cpp/third_party/tgfx/include/tgfx/layers/filters/LayerImageFilter.h +55 -0
  240. package/cpp/third_party/tgfx/include/tgfx/layers/filters/NoiseFilter.h +285 -0
  241. package/cpp/third_party/tgfx/include/tgfx/layers/layerstyles/BackgroundBlurStyle.h +106 -0
  242. package/cpp/third_party/tgfx/include/tgfx/layers/layerstyles/DropShadowStyle.h +165 -0
  243. package/cpp/third_party/tgfx/include/tgfx/layers/layerstyles/GlassStyle.h +168 -0
  244. package/cpp/third_party/tgfx/include/tgfx/layers/layerstyles/InnerShadowStyle.h +149 -0
  245. package/cpp/third_party/tgfx/include/tgfx/layers/layerstyles/LayerStyle.h +166 -0
  246. package/cpp/third_party/tgfx/include/tgfx/layers/layerstyles/LayerStyleInput.h +139 -0
  247. package/cpp/third_party/tgfx/include/tgfx/layers/layerstyles/NoiseStyle.h +241 -0
  248. package/cpp/third_party/tgfx/include/tgfx/layers/layerstyles/StyledShape.h +84 -0
  249. package/cpp/third_party/tgfx/include/tgfx/layers/vectors/ColorSource.h +64 -0
  250. package/cpp/third_party/tgfx/include/tgfx/layers/vectors/Ellipse.h +91 -0
  251. package/cpp/third_party/tgfx/include/tgfx/layers/vectors/FillStyle.h +135 -0
  252. package/cpp/third_party/tgfx/include/tgfx/layers/vectors/Gradient.h +418 -0
  253. package/cpp/third_party/tgfx/include/tgfx/layers/vectors/ImagePattern.h +160 -0
  254. package/cpp/third_party/tgfx/include/tgfx/layers/vectors/MergePath.h +87 -0
  255. package/cpp/third_party/tgfx/include/tgfx/layers/vectors/Polystar.h +182 -0
  256. package/cpp/third_party/tgfx/include/tgfx/layers/vectors/Rectangle.h +118 -0
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  1776. package/src/reanimated/peer.ts +92 -0
  1777. package/src/reanimated/slotFlags.ts +73 -0
  1778. package/src/reconciler/Container.ts +78 -0
  1779. package/src/reconciler/Reconciler.test.ts +28 -0
  1780. package/src/reconciler/Reconciler.ts +210 -0
  1781. package/src/reconciler/directNodes.test.tsx +150 -0
  1782. package/src/reconciler/directNodes.ts +73 -0
  1783. package/src/reconciler/types.ts +51 -0
  1784. package/src/specs/TgfxFonts.nitro.ts +102 -0
  1785. package/src/specs/TgfxImage.nitro.ts +106 -0
  1786. package/src/specs/TgfxSlots.nitro.ts +46 -0
  1787. package/src/specs/TgfxView.nitro.ts +112 -0
  1788. package/src/testing/cppHarness.ts +116 -0
  1789. package/src/testing/nativeMocks.ts +21 -0
  1790. package/src/types.ts +441 -0
  1791. package/src/views/TgfxNativeView.ts +15 -0
  1792. package/src/views/idleGate.test.ts +58 -0
@@ -0,0 +1,11 @@
1
+ // React-Native-style transform arrays of single-key objects, composed left to right natively.
2
+ export function toRadians(v) {
3
+ if (typeof v === 'number') {
4
+ return v;
5
+ }
6
+ const s = v.trim();
7
+ if (s.endsWith('deg')) {
8
+ return (parseFloat(s) * Math.PI) / 180;
9
+ }
10
+ return parseFloat(s);
11
+ }
@@ -0,0 +1,22 @@
1
+ /**
2
+ * Reanimated value interop used by the compiler.
3
+ *
4
+ * A value passed to a drawing prop can be a plain JS value or a Reanimated
5
+ * `SharedValue`. SharedValues are detected structurally (the same brand check
6
+ * Reanimated and react-native-skia use) so this package never has to import
7
+ * Reanimated, keeping it an optional peer dependency.
8
+ *
9
+ * In the static compile path here we read `.value` to take a snapshot. The
10
+ * zero-JS-per-frame animation path (the Reanimated driver) instead has the
11
+ * scene writer allocate a value slot for each SharedValue, which the native
12
+ * engine patches on the UI thread.
13
+ */
14
+ export interface MaybeSharedValue<T> {
15
+ value: T;
16
+ _isReanimatedSharedValue?: true;
17
+ }
18
+ export declare function isSharedValue(v: unknown): v is MaybeSharedValue<unknown>;
19
+ /** Unwrap a possibly-shared value to its current concrete value. */
20
+ export declare function resolveValue<T>(v: T | MaybeSharedValue<T>): T;
21
+ /** Unwrap to a finite number, falling back to `fallback` for nullish input. */
22
+ export declare function resolveNumber(v: unknown, fallback?: number): number;
@@ -0,0 +1,22 @@
1
+ export function isSharedValue(v) {
2
+ return (typeof v === 'object' &&
3
+ v !== null &&
4
+ v._isReanimatedSharedValue ===
5
+ true);
6
+ }
7
+ /** Unwrap a possibly-shared value to its current concrete value. */
8
+ export function resolveValue(v) {
9
+ if (isSharedValue(v)) {
10
+ return v.value;
11
+ }
12
+ return v;
13
+ }
14
+ /** Unwrap to a finite number, falling back to `fallback` for nullish input. */
15
+ export function resolveNumber(v, fallback = 0) {
16
+ const raw = isSharedValue(v) ? v.value : v;
17
+ if (raw == null) {
18
+ return fallback;
19
+ }
20
+ const n = Number(raw);
21
+ return Number.isFinite(n) ? n : fallback;
22
+ }
@@ -0,0 +1,70 @@
1
+ import type { NodeHandle } from '../imperative';
2
+ import { type MaybeSharedValue } from './values';
3
+ /**
4
+ * Writer for the binary draw-program the native engine consumes.
5
+ *
6
+ * The program is a flat `Float64Array` written in tree preorder, so compiling a
7
+ * scene is a run of stores into one reused buffer — no intermediate objects and
8
+ * no JSON. Strings (path data, text, image sources, shader source) are rare and
9
+ * variable-width, so they travel beside the buffer in a string table and the
10
+ * buffer holds their indices.
11
+ *
12
+ * Layout, in words:
13
+ *
14
+ * [0] VERSION
15
+ * [1] total word count
16
+ * [2] first word of the slot-patch table
17
+ * [3..] node stream
18
+ * [patch table] count, then (wordIndex, slotIndex) pairs
19
+ *
20
+ * A field backed by a Reanimated SharedValue is written as 0 and recorded in the
21
+ * patch table, so the engine knows which words to resolve against the live value
22
+ * array each frame.
23
+ */
24
+ export declare const SCENE_VERSION = 16;
25
+ /**
26
+ * Encode a string table as a delta against the one the engine already holds:
27
+ * element 0 is the number of leading entries it keeps, the rest replaces
28
+ * everything after them. Entries carry the payloads that scale with content
29
+ * rather than node count — path data, text, shader source — and they are
30
+ * byte-identical across commits, so re-sending them costs a Nitro marshal, a
31
+ * UTF-8 conversion and a full hash scan per commit for nothing. Images are not
32
+ * among them: they travel as an integer handle.
33
+ * Decoded by applyStringTable() in cpp/SceneStrings.hpp.
34
+ */
35
+ export declare function packStringTable(prev: string[], next: string[]): string[];
36
+ export declare const Kind: {
37
+ readonly Group: 0;
38
+ readonly Rect: 1;
39
+ readonly RRect: 2;
40
+ readonly Oval: 3;
41
+ readonly Circle: 4;
42
+ readonly Line: 5;
43
+ readonly Path: 6;
44
+ readonly Image: 7;
45
+ readonly Text: 8;
46
+ readonly Fill: 9;
47
+ readonly TextPath: 10;
48
+ readonly CameraFrame: 11;
49
+ readonly Glyphs: 12;
50
+ };
51
+ export declare class SceneWriter {
52
+ private words;
53
+ private n;
54
+ private readonly patches;
55
+ readonly strings: string[];
56
+ private readonly stringIds;
57
+ readonly values: MaybeSharedValue<unknown>[];
58
+ readonly refs: NodeHandle[];
59
+ reseed: boolean;
60
+ private readonly slots;
61
+ reset(): void;
62
+ push(value: number): void;
63
+ pushAnim(value: unknown, fallback?: number): void;
64
+ reserve(): number;
65
+ patch(at: number, value: number): void;
66
+ pushString(value: string): void;
67
+ hasSlot(value: MaybeSharedValue<unknown>): boolean;
68
+ private slot;
69
+ finish(): ArrayBuffer;
70
+ }
@@ -0,0 +1,142 @@
1
+ import { isSharedValue, resolveNumber } from './values';
2
+ /**
3
+ * Writer for the binary draw-program the native engine consumes.
4
+ *
5
+ * The program is a flat `Float64Array` written in tree preorder, so compiling a
6
+ * scene is a run of stores into one reused buffer — no intermediate objects and
7
+ * no JSON. Strings (path data, text, image sources, shader source) are rare and
8
+ * variable-width, so they travel beside the buffer in a string table and the
9
+ * buffer holds their indices.
10
+ *
11
+ * Layout, in words:
12
+ *
13
+ * [0] VERSION
14
+ * [1] total word count
15
+ * [2] first word of the slot-patch table
16
+ * [3..] node stream
17
+ * [patch table] count, then (wordIndex, slotIndex) pairs
18
+ *
19
+ * A field backed by a Reanimated SharedValue is written as 0 and recorded in the
20
+ * patch table, so the engine knows which words to resolve against the live value
21
+ * array each frame.
22
+ */
23
+ // Every version and what it broke: docs/wire-format.md.
24
+ export const SCENE_VERSION = 16;
25
+ /**
26
+ * Encode a string table as a delta against the one the engine already holds:
27
+ * element 0 is the number of leading entries it keeps, the rest replaces
28
+ * everything after them. Entries carry the payloads that scale with content
29
+ * rather than node count — path data, text, shader source — and they are
30
+ * byte-identical across commits, so re-sending them costs a Nitro marshal, a
31
+ * UTF-8 conversion and a full hash scan per commit for nothing. Images are not
32
+ * among them: they travel as an integer handle.
33
+ * Decoded by applyStringTable() in cpp/SceneStrings.hpp.
34
+ */
35
+ export function packStringTable(prev, next) {
36
+ let kept = 0;
37
+ while (kept < prev.length &&
38
+ kept < next.length &&
39
+ prev[kept] === next[kept]) {
40
+ kept++;
41
+ }
42
+ const packed = [String(kept)];
43
+ for (let i = kept; i < next.length; i++) {
44
+ packed.push(next[i]);
45
+ }
46
+ return packed;
47
+ }
48
+ export const Kind = {
49
+ Group: 0,
50
+ Rect: 1,
51
+ RRect: 2,
52
+ Oval: 3,
53
+ Circle: 4,
54
+ Line: 5,
55
+ Path: 6,
56
+ Image: 7,
57
+ Text: 8,
58
+ Fill: 9,
59
+ TextPath: 10,
60
+ CameraFrame: 11,
61
+ Glyphs: 12,
62
+ };
63
+ const HEADER_WORDS = 3;
64
+ export class SceneWriter {
65
+ words = new Float64Array(4096);
66
+ n = HEADER_WORDS;
67
+ patches = [];
68
+ strings = [];
69
+ stringIds = new Map();
70
+ values = [];
71
+ refs = [];
72
+ reseed = true;
73
+ slots = new Map();
74
+ reset() {
75
+ this.n = HEADER_WORDS;
76
+ this.patches.length = 0;
77
+ this.strings.length = 0;
78
+ this.stringIds.clear();
79
+ this.values.length = 0;
80
+ this.refs.length = 0;
81
+ this.slots.clear();
82
+ }
83
+ push(value) {
84
+ if (this.n === this.words.length) {
85
+ const grown = new Float64Array(this.words.length * 2);
86
+ grown.set(this.words);
87
+ this.words = grown;
88
+ }
89
+ this.words[this.n++] = value;
90
+ }
91
+ pushAnim(value, fallback = 0) {
92
+ if (isSharedValue(value)) {
93
+ this.patches.push(this.n, this.slot(value));
94
+ // The literal is what native resolves against until the first setValues.
95
+ this.push(resolveNumber(value, fallback));
96
+ return;
97
+ }
98
+ const n = Number(value ?? fallback);
99
+ this.push(Number.isFinite(n) ? n : fallback);
100
+ }
101
+ reserve() {
102
+ const at = this.n;
103
+ this.push(0);
104
+ return at;
105
+ }
106
+ patch(at, value) {
107
+ this.words[at] = value;
108
+ }
109
+ pushString(value) {
110
+ let index = this.stringIds.get(value);
111
+ if (index === undefined) {
112
+ index = this.strings.length;
113
+ this.strings.push(value);
114
+ this.stringIds.set(value, index);
115
+ }
116
+ this.push(index);
117
+ }
118
+ hasSlot(value) {
119
+ return this.slots.has(value);
120
+ }
121
+ slot(sv) {
122
+ const existing = this.slots.get(sv);
123
+ if (existing !== undefined) {
124
+ return existing;
125
+ }
126
+ const index = this.values.length;
127
+ this.values.push(sv);
128
+ this.slots.set(sv, index);
129
+ return index;
130
+ }
131
+ finish() {
132
+ const patchStart = this.n;
133
+ this.push(this.patches.length / 2);
134
+ for (const value of this.patches) {
135
+ this.push(value);
136
+ }
137
+ this.words[0] = SCENE_VERSION;
138
+ this.words[1] = this.n;
139
+ this.words[2] = patchStart;
140
+ return this.words.buffer;
141
+ }
142
+ }
@@ -0,0 +1,10 @@
1
+ import React from 'react';
2
+ import type { CanvasProps } from '../types';
3
+ /**
4
+ * The declarative tgfx canvas. Children (`<Rect>`, `<Circle>`, `<Path>`,
5
+ * `<Image>`, `<Text>`, `<Group>`, ...) are reconciled into an immutable node
6
+ * tree, compiled to a binary draw program (with live slots for any Reanimated
7
+ * SharedValue props), and handed to the native GPU view. When the scene has
8
+ * animated values, the {@link AnimationDriver} pushes them on the UI thread.
9
+ */
10
+ export declare function Canvas({ children, style, composite, opaque, ref, }: CanvasProps): React.ReactElement;
@@ -0,0 +1,139 @@
1
+ import React, { useEffect, useImperativeHandle, useRef, useState } from 'react';
2
+ import { callback } from 'react-native-nitro-modules';
3
+ import { packStringTable } from '../compiler/writer';
4
+ import { AnimationDriver } from '../reanimated/AnimationDriver';
5
+ import { isLive } from '../reanimated/liveValue';
6
+ import { TgfxRoot } from '../reconciler/Reconciler';
7
+ import { directNodes } from '../reconciler/directNodes';
8
+ import { TgfxNativeView } from '../views/TgfxNativeView';
9
+ let warnedNoDriver = false;
10
+ function nativeOptions(options = {}) {
11
+ const rect = options.rect;
12
+ const scale = options.scale ?? 1;
13
+ // Rejected rather than clamped: natively this surfaces as a GPU allocation failure.
14
+ if (!Number.isFinite(scale) || scale <= 0) {
15
+ throw new Error(`[tgfx] snapshot: scale must be a positive finite number, got ${String(options.scale)}`);
16
+ }
17
+ if (rect != null &&
18
+ !(Number.isFinite(rect.x) &&
19
+ Number.isFinite(rect.y) &&
20
+ Number.isFinite(rect.width) &&
21
+ Number.isFinite(rect.height))) {
22
+ throw new Error('[tgfx] snapshot: rect must have four finite numbers');
23
+ }
24
+ return {
25
+ format: options.format ?? 'png',
26
+ // Documented as 1–100; an out-of-range value reaches ImageCodec::Encode raw.
27
+ quality: Math.min(100, Math.max(1, Math.round(options.quality ?? 100))),
28
+ x: rect?.x ?? 0,
29
+ y: rect?.y ?? 0,
30
+ width: rect?.width ?? 0,
31
+ height: rect?.height ?? 0,
32
+ scale,
33
+ };
34
+ }
35
+ function sameValueSet(a, b) {
36
+ if (a.length !== b.length) {
37
+ return false;
38
+ }
39
+ for (let i = 0; i < a.length; i++) {
40
+ if (a[i] !== b[i]) {
41
+ return false;
42
+ }
43
+ }
44
+ return true;
45
+ }
46
+ /**
47
+ * The declarative tgfx canvas. Children (`<Rect>`, `<Circle>`, `<Path>`,
48
+ * `<Image>`, `<Text>`, `<Group>`, ...) are reconciled into an immutable node
49
+ * tree, compiled to a binary draw program (with live slots for any Reanimated
50
+ * SharedValue props), and handed to the native GPU view. When the scene has
51
+ * animated values, the {@link AnimationDriver} pushes them on the UI thread.
52
+ */
53
+ export function Canvas({ children, style, composite = 'layer', opaque = false, ref, }) {
54
+ const [values, setValues] = useState([]);
55
+ const [view, setView] = useState(null);
56
+ const rootRef = useRef(null);
57
+ const viewRef = useRef(null);
58
+ const scene = useRef(null);
59
+ const prevValues = useRef([]);
60
+ const sentStrings = useRef([]);
61
+ const hybridRef = useRef(null);
62
+ if (hybridRef.current == null) {
63
+ hybridRef.current = callback((ref) => {
64
+ viewRef.current = ref;
65
+ sentStrings.current = [];
66
+ if (scene.current != null) {
67
+ const strings = scene.current.strings;
68
+ ref.setScene(scene.current.buffer, packStringTable([], strings));
69
+ sentStrings.current = strings.slice();
70
+ // A write before the view existed only moved its slot; the program carries the literals.
71
+ rootRef.current?.container.pushValues();
72
+ }
73
+ setView(ref);
74
+ });
75
+ }
76
+ const hybrid = hybridRef.current;
77
+ if (rootRef.current == null) {
78
+ // Straight to the hybrid object: as a prop it would ride a React and a Fabric commit per frame.
79
+ rootRef.current = new TgfxRoot((buffer, strings, vals) => {
80
+ scene.current = { buffer, strings };
81
+ if (viewRef.current != null) {
82
+ viewRef.current.setScene(buffer, packStringTable(sentStrings.current, strings));
83
+ sentStrings.current = strings.slice();
84
+ }
85
+ if (!sameValueSet(prevValues.current, vals)) {
86
+ prevValues.current = vals.slice();
87
+ setValues(prevValues.current);
88
+ }
89
+ });
90
+ rootRef.current.container.onValues = (vals) => viewRef.current?.setValues(vals);
91
+ }
92
+ useImperativeHandle(ref, () => ({
93
+ snapshot: async (options) => {
94
+ const view = viewRef.current;
95
+ if (view == null) {
96
+ throw new Error('[tgfx] snapshot: the canvas is not mounted yet');
97
+ }
98
+ const snap = await view.snapshot(nativeOptions(options));
99
+ return { ...snap, format: snap.format };
100
+ },
101
+ save: async (path, options) => {
102
+ const view = viewRef.current;
103
+ if (view == null) {
104
+ throw new Error('[tgfx] save: the canvas is not mounted yet');
105
+ }
106
+ await view.save(path, nativeOptions(options));
107
+ },
108
+ redraw: () => {
109
+ viewRef.current?.invalidate();
110
+ },
111
+ }), []);
112
+ useEffect(() => {
113
+ const root = rootRef.current;
114
+ if (root == null) {
115
+ return;
116
+ }
117
+ const direct = directNodes(children);
118
+ if (direct !== null) {
119
+ root.setDirect(direct);
120
+ return;
121
+ }
122
+ root.render(React.createElement(React.Fragment, null, children));
123
+ }, [children]);
124
+ useEffect(() => {
125
+ return () => {
126
+ rootRef.current?.unmount();
127
+ };
128
+ }, []);
129
+ // Slots this package writes need no driver, so they are not evidence Reanimated is missing.
130
+ if (AnimationDriver == null &&
131
+ !warnedNoDriver &&
132
+ values.some((value) => !isLive(value))) {
133
+ warnedNoDriver = true;
134
+ console.warn('[tgfx] SharedValue props need react-native-reanimated, which is not installed: they stay frozen at their last committed value.');
135
+ }
136
+ return (React.createElement(React.Fragment, null,
137
+ React.createElement(TgfxNativeView, { inHierarchy: composite === 'texture', opaque: opaque, style: style, hybridRef: hybrid }),
138
+ AnimationDriver != null && view != null && values.length > 0 ? (React.createElement(AnimationDriver, { view: view, values: values })) : null));
139
+ }
@@ -0,0 +1,7 @@
1
+ import type { FC } from 'react';
2
+ import type { GroupProps } from '../types';
3
+ /**
4
+ * Groups children under a shared transform / opacity and supplies inherited
5
+ * paint defaults (color, style, strokeWidth, ...) to descendants.
6
+ */
7
+ export declare const Group: FC<GroupProps>;
@@ -0,0 +1,6 @@
1
+ import { NodeType } from '../reconciler/types';
2
+ /**
3
+ * Groups children under a shared transform / opacity and supplies inherited
4
+ * paint defaults (color, style, strokeWidth, ...) to descendants.
5
+ */
6
+ export const Group = NodeType.Group;
@@ -0,0 +1,45 @@
1
+ import type { FC } from 'react';
2
+ import type { BlendColorProps, BlurProps, ColorMatrixProps, DropShadowProps, ImageShaderProps, LinearGradientProps, NoiseProps, PaintComponentProps, RadialGradientProps, ShaderProps, SweepGradientProps } from '../types';
3
+ /**
4
+ * Declarative paint. As a child of a shape it overrides that shape's paint; as
5
+ * a child of a `<Group>` it sets the inherited default paint for descendants. A
6
+ * gradient child (`<LinearGradient>` / `<RadialGradient>`) sets its shader.
7
+ */
8
+ export declare const Paint: FC<PaintComponentProps>;
9
+ /** Linear gradient shader; use inside a shape or `<Paint>`. */
10
+ export declare const LinearGradient: FC<LinearGradientProps>;
11
+ /** Radial gradient shader; use inside a shape or `<Paint>`. */
12
+ export declare const RadialGradient: FC<RadialGradientProps>;
13
+ /** Sweep (conic) gradient shader. `start`/`end` are in degrees, as in Skia. */
14
+ export declare const SweepGradient: FC<SweepGradientProps>;
15
+ /** Diamond gradient shader, drawn from the center to the diamond's vertices. */
16
+ export declare const DiamondGradient: FC<RadialGradientProps>;
17
+ /** Perlin fractal-noise shader. */
18
+ export declare const FractalNoise: FC<NoiseProps>;
19
+ /**
20
+ * A runtime shader. `source` is SkSL (the subset tgfx can translate); `uniforms`
21
+ * supplies a value per declared uniform.
22
+ */
23
+ export declare const Shader: FC<ShaderProps>;
24
+ /** Perlin turbulence shader — like fractal noise but with sharper patterns. */
25
+ export declare const Turbulence: FC<NoiseProps>;
26
+ /**
27
+ * An image as a paint source: textured fills, image-backed masks, tiled
28
+ * patterns. Use it wherever a gradient goes — inside a shape or a `<Paint>`.
29
+ */
30
+ export declare const ImageShader: FC<ImageShaderProps>;
31
+ /**
32
+ * A 4x5 colour matrix — saturation, hue rotation, greyscale, channel swaps.
33
+ * A paint child, like a gradient. Cheap: it is one more stage in the fragment
34
+ * shader, with no offscreen and no bounds change.
35
+ */
36
+ export declare const ColorMatrix: FC<ColorMatrixProps>;
37
+ /** Blends a constant colour into the drawing's own colours — a tint. */
38
+ export declare const BlendColor: FC<BlendColorProps>;
39
+ /**
40
+ * Gaussian blur. An *image* filter: the drawing goes through an offscreen layer
41
+ * and grows past its geometry, so it costs a render target per drawing.
42
+ */
43
+ export declare const Blur: FC<BlurProps>;
44
+ /** Drop shadow under the drawing. Same offscreen cost as `<Blur>`. */
45
+ export declare const DropShadow: FC<DropShadowProps>;
@@ -0,0 +1,44 @@
1
+ import { NodeType } from '../reconciler/types';
2
+ /**
3
+ * Declarative paint. As a child of a shape it overrides that shape's paint; as
4
+ * a child of a `<Group>` it sets the inherited default paint for descendants. A
5
+ * gradient child (`<LinearGradient>` / `<RadialGradient>`) sets its shader.
6
+ */
7
+ export const Paint = NodeType.Paint;
8
+ /** Linear gradient shader; use inside a shape or `<Paint>`. */
9
+ export const LinearGradient = NodeType.LinearGradient;
10
+ /** Radial gradient shader; use inside a shape or `<Paint>`. */
11
+ export const RadialGradient = NodeType.RadialGradient;
12
+ /** Sweep (conic) gradient shader. `start`/`end` are in degrees, as in Skia. */
13
+ export const SweepGradient = NodeType.SweepGradient;
14
+ /** Diamond gradient shader, drawn from the center to the diamond's vertices. */
15
+ export const DiamondGradient = NodeType.DiamondGradient;
16
+ /** Perlin fractal-noise shader. */
17
+ export const FractalNoise = NodeType.FractalNoise;
18
+ /**
19
+ * A runtime shader. `source` is SkSL (the subset tgfx can translate); `uniforms`
20
+ * supplies a value per declared uniform.
21
+ */
22
+ export const Shader = NodeType.Shader;
23
+ /** Perlin turbulence shader — like fractal noise but with sharper patterns. */
24
+ export const Turbulence = NodeType.Turbulence;
25
+ /**
26
+ * An image as a paint source: textured fills, image-backed masks, tiled
27
+ * patterns. Use it wherever a gradient goes — inside a shape or a `<Paint>`.
28
+ */
29
+ export const ImageShader = NodeType.ImageShader;
30
+ /**
31
+ * A 4x5 colour matrix — saturation, hue rotation, greyscale, channel swaps.
32
+ * A paint child, like a gradient. Cheap: it is one more stage in the fragment
33
+ * shader, with no offscreen and no bounds change.
34
+ */
35
+ export const ColorMatrix = NodeType.ColorMatrix;
36
+ /** Blends a constant colour into the drawing's own colours — a tint. */
37
+ export const BlendColor = NodeType.BlendColor;
38
+ /**
39
+ * Gaussian blur. An *image* filter: the drawing goes through an offscreen layer
40
+ * and grows past its geometry, so it costs a render target per drawing.
41
+ */
42
+ export const Blur = NodeType.Blur;
43
+ /** Drop shadow under the drawing. Same offscreen cost as `<Blur>`. */
44
+ export const DropShadow = NodeType.DropShadow;
@@ -0,0 +1,56 @@
1
+ import type { FC } from 'react';
2
+ import type { CameraFrameProps, CircleProps, ImageProps, LineProps, OvalProps, PaintComponentProps, PathProps, RectProps, RoundedRectProps, GlyphsProps, SpanProps, TextPathProps, TextProps } from '../types';
3
+ /** Axis-aligned rectangle. */
4
+ export declare const Rect: FC<RectProps>;
5
+ /** Rounded rectangle (`r`, or independent `rx`/`ry`). */
6
+ export declare const RoundedRect: FC<RoundedRectProps>;
7
+ /** Ellipse inscribed in the given rectangle. */
8
+ export declare const Oval: FC<OvalProps>;
9
+ /** Circle centered at (`cx`, `cy`) with radius `r`. */
10
+ export declare const Circle: FC<CircleProps>;
11
+ /** Straight line from (`x1`, `y1`) to (`x2`, `y2`). */
12
+ export declare const Line: FC<LineProps>;
13
+ /** Vector path from SVG path data. */
14
+ export declare const Path: FC<PathProps>;
15
+ /**
16
+ * One styled stretch inside a `<Text>` or `<TextPath>`. Spans lay out as one
17
+ * paragraph — they wrap and align together — and each draws with the face and
18
+ * colour it overrides. A `<Text>` with spans ignores its own `text` prop.
19
+ */
20
+ export declare const Span: FC<SpanProps>;
21
+ /**
22
+ * Glyphs you positioned yourself, drawn in one run. See {@link GlyphsProps}: no
23
+ * shaping and no fallback, which is the point — `<Text>` does all of that.
24
+ */
25
+ export declare const Glyphs: FC<GlyphsProps>;
26
+ /** Bitmap image drawn into the destination rect with the given `fit`. */
27
+ export declare const Image: FC<ImageProps>;
28
+ /**
29
+ * Text with its first baseline at (`x`, `y`). Breaks at `\n`, and wraps inside
30
+ * `width` when one is given.
31
+ */
32
+ export declare const Text: FC<TextProps>;
33
+ /** Text laid along an SVG path, one glyph per tangent. */
34
+ export declare const TextPath: FC<TextPathProps>;
35
+ /**
36
+ * Fills the whole canvas, so a runtime shader does not need to be told the
37
+ * canvas size to cover it. The tgfx counterpart of Skia's `<Fill>`.
38
+ *
39
+ * Coverage comes from the device-space clip, so a transform on an enclosing
40
+ * `<Group>` moves the paint but not the area filled, as it does in Skia.
41
+ */
42
+ export declare const Fill: FC<PaintComponentProps>;
43
+ /**
44
+ * A live camera frame, scaled to cover the canvas, with the scene drawn over it.
45
+ *
46
+ * Its children are laid out in **frame pixel** coordinates and share the one
47
+ * matrix that places the frame, so an overlay derived from the frame — a
48
+ * detector's box, a face contour — cannot drift from the image whatever the
49
+ * canvas size is. Pass detector output through unchanged; do not scale it.
50
+ *
51
+ * The frame arrives as a hardware-buffer handle
52
+ * (`imageFromNativeBuffer` + `image.setNativeBuffer`), which is imported
53
+ * straight to a GPU texture: the pixels are never copied, never encoded and
54
+ * never touched by the CPU.
55
+ */
56
+ export declare const CameraFrame: FC<CameraFrameProps>;
@@ -0,0 +1,55 @@
1
+ import { NodeType } from '../reconciler/types';
2
+ /** Axis-aligned rectangle. */
3
+ export const Rect = NodeType.Rect;
4
+ /** Rounded rectangle (`r`, or independent `rx`/`ry`). */
5
+ export const RoundedRect = NodeType.RoundedRect;
6
+ /** Ellipse inscribed in the given rectangle. */
7
+ export const Oval = NodeType.Oval;
8
+ /** Circle centered at (`cx`, `cy`) with radius `r`. */
9
+ export const Circle = NodeType.Circle;
10
+ /** Straight line from (`x1`, `y1`) to (`x2`, `y2`). */
11
+ export const Line = NodeType.Line;
12
+ /** Vector path from SVG path data. */
13
+ export const Path = NodeType.Path;
14
+ /**
15
+ * One styled stretch inside a `<Text>` or `<TextPath>`. Spans lay out as one
16
+ * paragraph — they wrap and align together — and each draws with the face and
17
+ * colour it overrides. A `<Text>` with spans ignores its own `text` prop.
18
+ */
19
+ export const Span = NodeType.Span;
20
+ /**
21
+ * Glyphs you positioned yourself, drawn in one run. See {@link GlyphsProps}: no
22
+ * shaping and no fallback, which is the point — `<Text>` does all of that.
23
+ */
24
+ export const Glyphs = NodeType.Glyphs;
25
+ /** Bitmap image drawn into the destination rect with the given `fit`. */
26
+ export const Image = NodeType.Image;
27
+ /**
28
+ * Text with its first baseline at (`x`, `y`). Breaks at `\n`, and wraps inside
29
+ * `width` when one is given.
30
+ */
31
+ export const Text = NodeType.Text;
32
+ /** Text laid along an SVG path, one glyph per tangent. */
33
+ export const TextPath = NodeType.TextPath;
34
+ /**
35
+ * Fills the whole canvas, so a runtime shader does not need to be told the
36
+ * canvas size to cover it. The tgfx counterpart of Skia's `<Fill>`.
37
+ *
38
+ * Coverage comes from the device-space clip, so a transform on an enclosing
39
+ * `<Group>` moves the paint but not the area filled, as it does in Skia.
40
+ */
41
+ export const Fill = NodeType.Fill;
42
+ /**
43
+ * A live camera frame, scaled to cover the canvas, with the scene drawn over it.
44
+ *
45
+ * Its children are laid out in **frame pixel** coordinates and share the one
46
+ * matrix that places the frame, so an overlay derived from the frame — a
47
+ * detector's box, a face contour — cannot drift from the image whatever the
48
+ * canvas size is. Pass detector output through unchanged; do not scale it.
49
+ *
50
+ * The frame arrives as a hardware-buffer handle
51
+ * (`imageFromNativeBuffer` + `image.setNativeBuffer`), which is imported
52
+ * straight to a GPU texture: the pixels are never copied, never encoded and
53
+ * never touched by the CPU.
54
+ */
55
+ export const CameraFrame = NodeType.CameraFrame;
@@ -0,0 +1,18 @@
1
+ /**
2
+ * The three ways bytes reach native. Images and fonts both have exactly these,
3
+ * so the routing below — which of the three a given source needs — is written
4
+ * once rather than once per asset kind.
5
+ */
6
+ export interface SourceReader<T> {
7
+ fromFile(path: string): Promise<T>;
8
+ fromBytes(bytes: ArrayBuffer): Promise<T>;
9
+ fromBase64(data: string): Promise<T>;
10
+ }
11
+ /**
12
+ * Load a `require()`d asset, a URI or a raw base64 string through `api`.
13
+ *
14
+ * A local file is opened natively, so its bytes never enter JS at all. Only a
15
+ * remote or Metro-served URI still goes through `fetch`, and then as an
16
+ * `ArrayBuffer` — nothing is ever base64-encoded on the JS thread.
17
+ */
18
+ export declare function loadSource<T>(source: number | string, api: SourceReader<T>, signal?: AbortSignal): Promise<T>;