react-native-tgfx 0.0.0 → 0.0.2-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1792) hide show
  1. package/LICENSE +21 -0
  2. package/NOTICE +141 -0
  3. package/NitroTgfx.podspec +69 -0
  4. package/README.md +147 -2
  5. package/android/CMakeLists.txt +122 -0
  6. package/android/build.gradle +172 -0
  7. package/android/consumer-rules.pro +7 -0
  8. package/android/fix-prefab.gradle +51 -0
  9. package/android/gradle.properties +5 -0
  10. package/android/src/main/AndroidManifest.xml +2 -0
  11. package/android/src/main/cpp/TgfxAndroid.cpp +347 -0
  12. package/android/src/main/cpp/cpp-adapter.cpp +11 -0
  13. package/android/src/main/java/com/margelo/nitro/tgfx/HybridTgfxView.kt +139 -0
  14. package/android/src/main/java/com/margelo/nitro/tgfx/NitroTgfxPackage.kt +24 -0
  15. package/android/src/main/java/com/margelo/nitro/tgfx/TgfxNative.kt +49 -0
  16. package/android/src/main/java/com/margelo/nitro/tgfx/TgfxRenderTarget.kt +158 -0
  17. package/android/src/main/java/com/margelo/nitro/tgfx/TgfxSurfaceView.kt +43 -0
  18. package/android/src/main/java/com/margelo/nitro/tgfx/TgfxTextureView.kt +37 -0
  19. package/cpp/Base64.hpp +49 -0
  20. package/cpp/FontRegistry.cpp +379 -0
  21. package/cpp/FontRegistry.hpp +80 -0
  22. package/cpp/HybridTgfxFonts.cpp +135 -0
  23. package/cpp/HybridTgfxFonts.hpp +29 -0
  24. package/cpp/HybridTgfxImage.hpp +54 -0
  25. package/cpp/HybridTgfxImageFactory.cpp +126 -0
  26. package/cpp/HybridTgfxImageFactory.hpp +27 -0
  27. package/cpp/HybridTgfxSlotsFactory.hpp +37 -0
  28. package/cpp/IdleGate.hpp +46 -0
  29. package/cpp/ImageRegistry.cpp +306 -0
  30. package/cpp/ImageRegistry.hpp +120 -0
  31. package/cpp/Log.hpp +18 -0
  32. package/cpp/SceneHash.hpp +55 -0
  33. package/cpp/SceneStrings.hpp +45 -0
  34. package/cpp/Snapshot.hpp +110 -0
  35. package/cpp/SvgPath.cpp +315 -0
  36. package/cpp/SvgPath.hpp +13 -0
  37. package/cpp/TextLayout.cpp +568 -0
  38. package/cpp/TextLayout.hpp +102 -0
  39. package/cpp/TgfxFrameSink.cpp +46 -0
  40. package/cpp/TgfxFrameSink.hpp +29 -0
  41. package/cpp/TgfxRenderer.cpp +439 -0
  42. package/cpp/TgfxRenderer.hpp +125 -0
  43. package/cpp/TgfxScene.cpp +1119 -0
  44. package/cpp/TgfxScene.hpp +207 -0
  45. package/cpp/Trace.hpp +26 -0
  46. package/cpp/third_party/tgfx/CMakeLists.txt +909 -0
  47. package/cpp/third_party/tgfx/DEPS +123 -0
  48. package/cpp/third_party/tgfx/LICENSE.txt +825 -0
  49. package/cpp/third_party/tgfx/README.md +488 -0
  50. package/cpp/third_party/tgfx/android/.idea/fileTemplates/includes/TGFX File Header.h +17 -0
  51. package/cpp/third_party/tgfx/android/.idea/misc.xml +14 -0
  52. package/cpp/third_party/tgfx/android/app/CMakeLists.txt +25 -0
  53. package/cpp/third_party/tgfx/android/app/build.gradle.kts +84 -0
  54. package/cpp/third_party/tgfx/android/app/proguard-rules.pro +21 -0
  55. package/cpp/third_party/tgfx/android/app/src/androidTest/java/org/tgfx/hello/ExampleInstrumentedTest.kt +24 -0
  56. package/cpp/third_party/tgfx/android/app/src/main/AndroidManifest.xml +24 -0
  57. package/cpp/third_party/tgfx/android/app/src/main/cpp/JNIHelper.cpp +29 -0
  58. package/cpp/third_party/tgfx/android/app/src/main/cpp/JTGFXView.cpp +251 -0
  59. package/cpp/third_party/tgfx/android/app/src/main/cpp/JTGFXView.h +66 -0
  60. package/cpp/third_party/tgfx/android/app/src/main/ic_launcher-playstore.png +0 -0
  61. package/cpp/third_party/tgfx/android/app/src/main/java/org/tgfx/hello2d/MainActivity.kt +100 -0
  62. package/cpp/third_party/tgfx/android/app/src/main/java/org/tgfx/hello2d/TGFXView.kt +176 -0
  63. package/cpp/third_party/tgfx/android/app/src/main/res/drawable/ic_launcher_background.xml +74 -0
  64. package/cpp/third_party/tgfx/android/app/src/main/res/layout/activity_main.xml +12 -0
  65. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml +5 -0
  66. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml +5 -0
  67. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-hdpi/ic_launcher.webp +0 -0
  68. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-hdpi/ic_launcher_foreground.webp +0 -0
  69. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-hdpi/ic_launcher_round.webp +0 -0
  70. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-mdpi/ic_launcher.webp +0 -0
  71. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-mdpi/ic_launcher_foreground.webp +0 -0
  72. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-mdpi/ic_launcher_round.webp +0 -0
  73. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xhdpi/ic_launcher.webp +0 -0
  74. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xhdpi/ic_launcher_foreground.webp +0 -0
  75. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xhdpi/ic_launcher_round.webp +0 -0
  76. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xxhdpi/ic_launcher.webp +0 -0
  77. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xxhdpi/ic_launcher_foreground.webp +0 -0
  78. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xxhdpi/ic_launcher_round.webp +0 -0
  79. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xxxhdpi/ic_launcher.webp +0 -0
  80. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xxxhdpi/ic_launcher_foreground.webp +0 -0
  81. package/cpp/third_party/tgfx/android/app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.webp +0 -0
  82. package/cpp/third_party/tgfx/android/app/src/main/res/values/colors.xml +10 -0
  83. package/cpp/third_party/tgfx/android/app/src/main/res/values/strings.xml +3 -0
  84. package/cpp/third_party/tgfx/android/app/src/main/res/values/themes.xml +5 -0
  85. package/cpp/third_party/tgfx/android/app/src/main/res/xml/backup_rules.xml +13 -0
  86. package/cpp/third_party/tgfx/android/app/src/main/res/xml/data_extraction_rules.xml +19 -0
  87. package/cpp/third_party/tgfx/android/app/src/test/java/io/pag/tgfxdemo/ExampleUnitTest.kt +17 -0
  88. package/cpp/third_party/tgfx/android/build.gradle.kts +5 -0
  89. package/cpp/third_party/tgfx/android/gradle/wrapper/gradle-wrapper.jar +0 -0
  90. package/cpp/third_party/tgfx/android/gradle/wrapper/gradle-wrapper.properties +7 -0
  91. package/cpp/third_party/tgfx/android/gradle.properties +24 -0
  92. package/cpp/third_party/tgfx/android/gradlew +252 -0
  93. package/cpp/third_party/tgfx/android/gradlew.bat +94 -0
  94. package/cpp/third_party/tgfx/android/settings.gradle.kts +17 -0
  95. package/cpp/third_party/tgfx/include/tgfx/core/AlphaType.h +43 -0
  96. package/cpp/third_party/tgfx/include/tgfx/core/Bitmap.h +249 -0
  97. package/cpp/third_party/tgfx/include/tgfx/core/BlendMode.h +148 -0
  98. package/cpp/third_party/tgfx/include/tgfx/core/Brush.h +92 -0
  99. package/cpp/third_party/tgfx/include/tgfx/core/Buffer.h +144 -0
  100. package/cpp/third_party/tgfx/include/tgfx/core/BytesKey.h +117 -0
  101. package/cpp/third_party/tgfx/include/tgfx/core/Canvas.h +557 -0
  102. package/cpp/third_party/tgfx/include/tgfx/core/Clock.h +72 -0
  103. package/cpp/third_party/tgfx/include/tgfx/core/Color.h +232 -0
  104. package/cpp/third_party/tgfx/include/tgfx/core/ColorFilter.h +137 -0
  105. package/cpp/third_party/tgfx/include/tgfx/core/ColorSpace.h +491 -0
  106. package/cpp/third_party/tgfx/include/tgfx/core/ColorType.h +72 -0
  107. package/cpp/third_party/tgfx/include/tgfx/core/CustomTypeface.h +174 -0
  108. package/cpp/third_party/tgfx/include/tgfx/core/Data.h +118 -0
  109. package/cpp/third_party/tgfx/include/tgfx/core/DataView.h +260 -0
  110. package/cpp/third_party/tgfx/include/tgfx/core/EncodedFormat.h +28 -0
  111. package/cpp/third_party/tgfx/include/tgfx/core/Font.h +176 -0
  112. package/cpp/third_party/tgfx/include/tgfx/core/FontMetrics.h +69 -0
  113. package/cpp/third_party/tgfx/include/tgfx/core/FontStyle.h +125 -0
  114. package/cpp/third_party/tgfx/include/tgfx/core/GlyphRun.h +91 -0
  115. package/cpp/third_party/tgfx/include/tgfx/core/GradientType.h +52 -0
  116. package/cpp/third_party/tgfx/include/tgfx/core/Image.h +387 -0
  117. package/cpp/third_party/tgfx/include/tgfx/core/ImageBuffer.h +129 -0
  118. package/cpp/third_party/tgfx/include/tgfx/core/ImageCodec.h +136 -0
  119. package/cpp/third_party/tgfx/include/tgfx/core/ImageFilter.h +196 -0
  120. package/cpp/third_party/tgfx/include/tgfx/core/ImageGenerator.h +100 -0
  121. package/cpp/third_party/tgfx/include/tgfx/core/ImageInfo.h +215 -0
  122. package/cpp/third_party/tgfx/include/tgfx/core/MapDirection.h +39 -0
  123. package/cpp/third_party/tgfx/include/tgfx/core/MaskFilter.h +67 -0
  124. package/cpp/third_party/tgfx/include/tgfx/core/Matrix.h +1025 -0
  125. package/cpp/third_party/tgfx/include/tgfx/core/Matrix3D.h +395 -0
  126. package/cpp/third_party/tgfx/include/tgfx/core/Mesh.h +93 -0
  127. package/cpp/third_party/tgfx/include/tgfx/core/Orientation.h +74 -0
  128. package/cpp/third_party/tgfx/include/tgfx/core/Paint.h +266 -0
  129. package/cpp/third_party/tgfx/include/tgfx/core/Path.h +500 -0
  130. package/cpp/third_party/tgfx/include/tgfx/core/PathEffect.h +79 -0
  131. package/cpp/third_party/tgfx/include/tgfx/core/PathMeasure.h +70 -0
  132. package/cpp/third_party/tgfx/include/tgfx/core/PathProvider.h +57 -0
  133. package/cpp/third_party/tgfx/include/tgfx/core/PathTypes.h +124 -0
  134. package/cpp/third_party/tgfx/include/tgfx/core/Picture.h +115 -0
  135. package/cpp/third_party/tgfx/include/tgfx/core/PictureRecorder.h +59 -0
  136. package/cpp/third_party/tgfx/include/tgfx/core/Pixmap.h +226 -0
  137. package/cpp/third_party/tgfx/include/tgfx/core/Point.h +199 -0
  138. package/cpp/third_party/tgfx/include/tgfx/core/RRect.h +182 -0
  139. package/cpp/third_party/tgfx/include/tgfx/core/RSXform.h +118 -0
  140. package/cpp/third_party/tgfx/include/tgfx/core/Rect.h +504 -0
  141. package/cpp/third_party/tgfx/include/tgfx/core/RenderFlags.h +41 -0
  142. package/cpp/third_party/tgfx/include/tgfx/core/SamplingOptions.h +50 -0
  143. package/cpp/third_party/tgfx/include/tgfx/core/Shader.h +272 -0
  144. package/cpp/third_party/tgfx/include/tgfx/core/Shape.h +210 -0
  145. package/cpp/third_party/tgfx/include/tgfx/core/Size.h +204 -0
  146. package/cpp/third_party/tgfx/include/tgfx/core/SrcRectConstraint.h +37 -0
  147. package/cpp/third_party/tgfx/include/tgfx/core/Stream.h +109 -0
  148. package/cpp/third_party/tgfx/include/tgfx/core/Stroke.h +118 -0
  149. package/cpp/third_party/tgfx/include/tgfx/core/Surface.h +227 -0
  150. package/cpp/third_party/tgfx/include/tgfx/core/SurfaceReadback.h +93 -0
  151. package/cpp/third_party/tgfx/include/tgfx/core/Task.h +152 -0
  152. package/cpp/third_party/tgfx/include/tgfx/core/TextBlob.h +162 -0
  153. package/cpp/third_party/tgfx/include/tgfx/core/TextBlobBuilder.h +141 -0
  154. package/cpp/third_party/tgfx/include/tgfx/core/TileMode.h +47 -0
  155. package/cpp/third_party/tgfx/include/tgfx/core/Typeface.h +203 -0
  156. package/cpp/third_party/tgfx/include/tgfx/core/UTF.h +52 -0
  157. package/cpp/third_party/tgfx/include/tgfx/core/Vec.h +525 -0
  158. package/cpp/third_party/tgfx/include/tgfx/core/WriteStream.h +146 -0
  159. package/cpp/third_party/tgfx/include/tgfx/core/YUVColorSpace.h +62 -0
  160. package/cpp/third_party/tgfx/include/tgfx/core/YUVData.h +92 -0
  161. package/cpp/third_party/tgfx/include/tgfx/gpu/Attribute.h +90 -0
  162. package/cpp/third_party/tgfx/include/tgfx/gpu/Backend.h +352 -0
  163. package/cpp/third_party/tgfx/include/tgfx/gpu/BlendFactor.h +101 -0
  164. package/cpp/third_party/tgfx/include/tgfx/gpu/BlendOperation.h +57 -0
  165. package/cpp/third_party/tgfx/include/tgfx/gpu/ColorWriteMask.h +54 -0
  166. package/cpp/third_party/tgfx/include/tgfx/gpu/CommandBuffer.h +31 -0
  167. package/cpp/third_party/tgfx/include/tgfx/gpu/CommandEncoder.h +100 -0
  168. package/cpp/third_party/tgfx/include/tgfx/gpu/CommandQueue.h +105 -0
  169. package/cpp/third_party/tgfx/include/tgfx/gpu/CompareFunction.h +67 -0
  170. package/cpp/third_party/tgfx/include/tgfx/gpu/Context.h +222 -0
  171. package/cpp/third_party/tgfx/include/tgfx/gpu/Device.h +79 -0
  172. package/cpp/third_party/tgfx/include/tgfx/gpu/FilterMode.h +36 -0
  173. package/cpp/third_party/tgfx/include/tgfx/gpu/GPU.h +162 -0
  174. package/cpp/third_party/tgfx/include/tgfx/gpu/GPUBuffer.h +122 -0
  175. package/cpp/third_party/tgfx/include/tgfx/gpu/GPUFeatures.h +51 -0
  176. package/cpp/third_party/tgfx/include/tgfx/gpu/GPUInfo.h +56 -0
  177. package/cpp/third_party/tgfx/include/tgfx/gpu/GPULimits.h +55 -0
  178. package/cpp/third_party/tgfx/include/tgfx/gpu/ImageOrigin.h +41 -0
  179. package/cpp/third_party/tgfx/include/tgfx/gpu/MipmapMode.h +39 -0
  180. package/cpp/third_party/tgfx/include/tgfx/gpu/PixelFormat.h +61 -0
  181. package/cpp/third_party/tgfx/include/tgfx/gpu/Recording.h +44 -0
  182. package/cpp/third_party/tgfx/include/tgfx/gpu/RenderPass.h +363 -0
  183. package/cpp/third_party/tgfx/include/tgfx/gpu/RenderPipeline.h +440 -0
  184. package/cpp/third_party/tgfx/include/tgfx/gpu/RuntimeEffect.h +74 -0
  185. package/cpp/third_party/tgfx/include/tgfx/gpu/Sampler.h +108 -0
  186. package/cpp/third_party/tgfx/include/tgfx/gpu/Semaphore.h +37 -0
  187. package/cpp/third_party/tgfx/include/tgfx/gpu/ShaderModule.h +50 -0
  188. package/cpp/third_party/tgfx/include/tgfx/gpu/ShaderStage.h +36 -0
  189. package/cpp/third_party/tgfx/include/tgfx/gpu/ShaderVisibility.h +46 -0
  190. package/cpp/third_party/tgfx/include/tgfx/gpu/StencilOperation.h +74 -0
  191. package/cpp/third_party/tgfx/include/tgfx/gpu/Texture.h +183 -0
  192. package/cpp/third_party/tgfx/include/tgfx/gpu/Window.h +75 -0
  193. package/cpp/third_party/tgfx/include/tgfx/gpu/metal/MetalDevice.h +56 -0
  194. package/cpp/third_party/tgfx/include/tgfx/gpu/metal/MetalTypes.h +53 -0
  195. package/cpp/third_party/tgfx/include/tgfx/gpu/metal/MetalWindow.h +66 -0
  196. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/GLDevice.h +78 -0
  197. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/GLTypes.h +64 -0
  198. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/cgl/CGLDevice.h +57 -0
  199. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/cgl/CGLWindow.h +45 -0
  200. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/eagl/EAGLDevice.h +63 -0
  201. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/eagl/EAGLWindow.h +47 -0
  202. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/egl/EGLDevice.h +89 -0
  203. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/egl/EGLGlobals.h +53 -0
  204. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/egl/EGLWindow.h +59 -0
  205. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/qt/QGLDevice.h +88 -0
  206. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/qt/QGLWindow.h +92 -0
  207. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/webgl/WebGLDevice.h +54 -0
  208. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/webgl/WebGLWindow.h +42 -0
  209. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/wgl/WGLDevice.h +62 -0
  210. package/cpp/third_party/tgfx/include/tgfx/gpu/opengl/wgl/WGLWindow.h +43 -0
  211. package/cpp/third_party/tgfx/include/tgfx/gpu/vulkan/VulkanDevice.h +62 -0
  212. package/cpp/third_party/tgfx/include/tgfx/gpu/vulkan/VulkanTypes.h +69 -0
  213. package/cpp/third_party/tgfx/include/tgfx/gpu/vulkan/VulkanWindow.h +103 -0
  214. package/cpp/third_party/tgfx/include/tgfx/gpu/webgpu/WebGPUDevice.h +60 -0
  215. package/cpp/third_party/tgfx/include/tgfx/gpu/webgpu/WebGPUTypes.h +55 -0
  216. package/cpp/third_party/tgfx/include/tgfx/gpu/webgpu/WebGPUWindow.h +55 -0
  217. package/cpp/third_party/tgfx/include/tgfx/layers/DisplayList.h +407 -0
  218. package/cpp/third_party/tgfx/include/tgfx/layers/ImageLayer.h +74 -0
  219. package/cpp/third_party/tgfx/include/tgfx/layers/Layer.h +789 -0
  220. package/cpp/third_party/tgfx/include/tgfx/layers/LayerMaskType.h +39 -0
  221. package/cpp/third_party/tgfx/include/tgfx/layers/LayerPaint.h +119 -0
  222. package/cpp/third_party/tgfx/include/tgfx/layers/LayerProperty.h +66 -0
  223. package/cpp/third_party/tgfx/include/tgfx/layers/LayerRecorder.h +143 -0
  224. package/cpp/third_party/tgfx/include/tgfx/layers/LayerType.h +55 -0
  225. package/cpp/third_party/tgfx/include/tgfx/layers/MeshLayer.h +95 -0
  226. package/cpp/third_party/tgfx/include/tgfx/layers/ShapeLayer.h +265 -0
  227. package/cpp/third_party/tgfx/include/tgfx/layers/ShapeStyle.h +92 -0
  228. package/cpp/third_party/tgfx/include/tgfx/layers/SolidLayer.h +114 -0
  229. package/cpp/third_party/tgfx/include/tgfx/layers/StrokeAlign.h +39 -0
  230. package/cpp/third_party/tgfx/include/tgfx/layers/TextAlign.h +47 -0
  231. package/cpp/third_party/tgfx/include/tgfx/layers/TextLayer.h +166 -0
  232. package/cpp/third_party/tgfx/include/tgfx/layers/VectorLayer.h +72 -0
  233. package/cpp/third_party/tgfx/include/tgfx/layers/filters/BlendFilter.h +76 -0
  234. package/cpp/third_party/tgfx/include/tgfx/layers/filters/BlurFilter.h +90 -0
  235. package/cpp/third_party/tgfx/include/tgfx/layers/filters/ColorMatrixFilter.h +79 -0
  236. package/cpp/third_party/tgfx/include/tgfx/layers/filters/DropShadowFilter.h +132 -0
  237. package/cpp/third_party/tgfx/include/tgfx/layers/filters/InnerShadowFilter.h +133 -0
  238. package/cpp/third_party/tgfx/include/tgfx/layers/filters/LayerFilter.h +101 -0
  239. package/cpp/third_party/tgfx/include/tgfx/layers/filters/LayerImageFilter.h +55 -0
  240. package/cpp/third_party/tgfx/include/tgfx/layers/filters/NoiseFilter.h +285 -0
  241. package/cpp/third_party/tgfx/include/tgfx/layers/layerstyles/BackgroundBlurStyle.h +106 -0
  242. package/cpp/third_party/tgfx/include/tgfx/layers/layerstyles/DropShadowStyle.h +165 -0
  243. package/cpp/third_party/tgfx/include/tgfx/layers/layerstyles/GlassStyle.h +168 -0
  244. package/cpp/third_party/tgfx/include/tgfx/layers/layerstyles/InnerShadowStyle.h +149 -0
  245. package/cpp/third_party/tgfx/include/tgfx/layers/layerstyles/LayerStyle.h +166 -0
  246. package/cpp/third_party/tgfx/include/tgfx/layers/layerstyles/LayerStyleInput.h +139 -0
  247. package/cpp/third_party/tgfx/include/tgfx/layers/layerstyles/NoiseStyle.h +241 -0
  248. package/cpp/third_party/tgfx/include/tgfx/layers/layerstyles/StyledShape.h +84 -0
  249. package/cpp/third_party/tgfx/include/tgfx/layers/vectors/ColorSource.h +64 -0
  250. package/cpp/third_party/tgfx/include/tgfx/layers/vectors/Ellipse.h +91 -0
  251. package/cpp/third_party/tgfx/include/tgfx/layers/vectors/FillStyle.h +135 -0
  252. package/cpp/third_party/tgfx/include/tgfx/layers/vectors/Gradient.h +418 -0
  253. package/cpp/third_party/tgfx/include/tgfx/layers/vectors/ImagePattern.h +160 -0
  254. package/cpp/third_party/tgfx/include/tgfx/layers/vectors/MergePath.h +87 -0
  255. package/cpp/third_party/tgfx/include/tgfx/layers/vectors/Polystar.h +182 -0
  256. package/cpp/third_party/tgfx/include/tgfx/layers/vectors/Rectangle.h +118 -0
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  1778. package/src/reconciler/Container.ts +78 -0
  1779. package/src/reconciler/Reconciler.test.ts +28 -0
  1780. package/src/reconciler/Reconciler.ts +210 -0
  1781. package/src/reconciler/directNodes.test.tsx +150 -0
  1782. package/src/reconciler/directNodes.ts +73 -0
  1783. package/src/reconciler/types.ts +51 -0
  1784. package/src/specs/TgfxFonts.nitro.ts +102 -0
  1785. package/src/specs/TgfxImage.nitro.ts +106 -0
  1786. package/src/specs/TgfxSlots.nitro.ts +46 -0
  1787. package/src/specs/TgfxView.nitro.ts +112 -0
  1788. package/src/testing/cppHarness.ts +116 -0
  1789. package/src/testing/nativeMocks.ts +21 -0
  1790. package/src/types.ts +441 -0
  1791. package/src/views/TgfxNativeView.ts +15 -0
  1792. package/src/views/idleGate.test.ts +58 -0
@@ -0,0 +1,488 @@
1
+ <img src="resources/readme/TGFX.jpg" alt="TGFX Logo" width="992"/>
2
+
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+ [![license](https://img.shields.io/badge/license-BSD--3--Clause-blue)](https://github.com/Tencent/tgfx/blob/master/LICENSE.txt)
4
+ [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg)](https://github.com/Tencent/tgfx/pulls)
5
+ [![codecov](https://codecov.io/gh/Tencent/tgfx/branch/main/graph/badge.svg)](https://codecov.io/gh/Tencent/tgfx)
6
+ [![autotest](https://github.com/Tencent/tgfx/actions/workflows/autotest.yml/badge.svg?branch=main)](https://github.com/Tencent/tgfx/actions/workflows/autotest.yml)
7
+ [![build](https://github.com/Tencent/tgfx/actions/workflows/build.yml/badge.svg?branch=main)](https://github.com/Tencent/tgfx/actions/workflows/build.yml)
8
+ [![GitHub release (latest SemVer)](https://img.shields.io/github/v/release/Tencent/tgfx)](https://github.com/Tencent/tgfx/releases)
9
+
10
+ ## Introduction
11
+
12
+ TGFX (Tencent Graphics) is a lightweight 2D graphics library designed for modern GPUs. It delivers high-performance, feature-rich
13
+ rendering of text, images, and vector graphics on all major platforms, including iOS, Android, macOS, Windows, Linux, OpenHarmony,
14
+ and the Web. Initially developed as the default graphics engine for the [PAG](https://pag.io) project starting from version 4.0,
15
+ TGFX aims to be a compelling alternative to the Skia graphics library while maintaining a much smaller binary size.
16
+ Over time, it has found its way into many other products, such as [Hippy](https://github.com/Tencent/Hippy), [Tencent Docs](https://docs.qq.com)
17
+ and various video-editing apps.
18
+
19
+ ## Platform Support
20
+
21
+ - iOS 9.0+
22
+ - Android 5.0+
23
+ - HarmonyOS 5.0+
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+ - macOS 10.15+
25
+ - Windows 7.0+
26
+ - Linux (No specific version requirement)
27
+ - Chrome 69.0+ (Web)
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+ - Safari 15.0+ (Web)
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+
30
+ ## Rendering Backends
31
+
32
+ - OpenGL 3.2+ (Desktop)
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+ - OpenGL ES 3.0+
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+ - WebGL 2.0+
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+ - Metal 1.1+ (in progress)
36
+ - Vulkan 1.1+
37
+ - WebGPU 1.0
38
+
39
+ ## Build Prerequisites
40
+
41
+ TGFX uses **C++17** features. Here are the minimum tools needed to build TGFX on different platforms:
42
+
43
+ - Xcode 11.0+
44
+ - GCC 9.0+
45
+ - Visual Studio 2019+
46
+ - NodeJS 14.14.0+
47
+ - Ninja 1.9.0+
48
+ - CMake 3.13.0+
49
+ - QT 6.2.0+
50
+ - NDK 25+ (**25.2.9519653 recommended**)
51
+ - Emscripten 4.0.15 (via [emsdk](https://github.com/emscripten-core/emsdk))
52
+
53
+
54
+ Please note the following additional notices:
55
+
56
+ - Ensure you have installed the **[Desktop development with C++]** and **[Universal Windows Platform development]** components for VS2019.
57
+ - It is **highly recommended** to use the **latest version of CMake**. Many older versions of CMake may have various bugs across different platforms.
58
+
59
+ ## Branch Management
60
+
61
+ - The `main` branch is our active development branch, containing the latest features and bug fixes.
62
+ - The branches under `release/` are our stable milestone branches, which are fully tested. We
63
+ periodically create a `release/{version}` branch from the `main` branch. Once a `release/{version}`
64
+ branch is created, only high-priority fixes are checked into it.
65
+
66
+ ## Dependencies
67
+
68
+ TGFX uses the [**depsync**](https://github.com/domchen/depsync) tool to manage third-party dependencies.
69
+
70
+ **For macOS platform:**
71
+
72
+ Run this script from the root of the project:
73
+
74
+ ```
75
+ ./sync_deps.sh
76
+ ```
77
+
78
+ This script will automatically install the necessary tools and sync all third-party repositories.
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+
80
+ **For other platforms:**
81
+
82
+ First, ensure you have the latest version of Node.js installed (you may need to restart your computer afterward).
83
+ Then, run the following command to install the depsync tool:
84
+
85
+ ```
86
+ npm install -g depsync
87
+ ```
88
+
89
+ Then, run `depsync` in the project's root directory.
90
+
91
+ ```
92
+ depsync
93
+ ```
94
+
95
+ You might need to enter your Git account and password during synchronization. Make sure you've
96
+ enabled the `git-credential-store` so that `CMakeLists.txt` can automatically trigger synchronization
97
+ next time.
98
+
99
+
100
+ ## Getting Started
101
+
102
+ We provide concise demos for various platforms to help you integrate the tgfx library into your
103
+ project. After building the project, you'll have a simple app that renders different test cases from
104
+ the `drawers/` directory. These test cases include rendering shapes, images, and basic text. You can
105
+ switch between test cases with a simple touch on the screen. For more guidance on API usage, check
106
+ out the test cases in the `test/` directories, which can offer valuable insights and assistance.
107
+
108
+ Before building the demo projects, please carefully follow the instructions in the
109
+ [**Build Prerequisites**](#build-prerequisites) and [**Dependencies**](#dependencies) sections.
110
+ These will guide you through the necessary steps to set up your development environment.
111
+
112
+ ### Android
113
+
114
+ The Android demo project requires the **Android NDK**. We recommend using version **25.2.9519653**,
115
+ which has been fully tested with the TGFX library. If you open the project with Android Studio, it
116
+ will automatically download the NDK during Gradle synchronization. Alternatively, you can download
117
+ it from the [NDK Downloads](https://developer.android.com/ndk/downloads) page.
118
+
119
+ If you choose to manually download the Android NDK, please extract it to the default location.
120
+ On macOS, this would be:
121
+
122
+ ```
123
+ /Users/yourname/Library/Android/sdk/ndk/25.2.9519653
124
+ ```
125
+
126
+ On Windows, it would be:
127
+
128
+ ```
129
+ C:\Users\yourname\AppData\Local\Android\Sdk\ndk\25.2.9519653
130
+ ```
131
+
132
+ Alternatively, you can set one of the following environment variables to help tgfx locate the NDK:
133
+
134
+ ```
135
+ ["ANDROID_NDK_HOME", "ANDROID_NDK_ROOT", "ANDROID_NDK", "NDK_HOME", "NDK_ROOT", "NDK_PATH"]
136
+ ```
137
+
138
+ To get started, open the `android/` directory in Android Studio. If you encounter any issues during
139
+ Gradle synchronization, make sure you haven't accidentally clicked on any pop-up hints for Gradle
140
+ version upgrades. If you have, undo the changes and try synchronizing again. If the issue is related
141
+ to your IDE configuration, search for a solution on Google. If you believe the problem is with the
142
+ project configuration, you can open an [Issue](https://github.com/Tencent/tgfx/issues/new/choose) to
143
+ address it.
144
+
145
+ By default, the demo uses OpenGL ES as the rendering backend. To build with the **Vulkan** backend
146
+ instead, run the following command in the `android/` directory:
147
+
148
+ ```
149
+ ./gradlew assembleDebug -PcmakeArgs="-DTGFX_USE_VULKAN=ON"
150
+ ```
151
+
152
+ Note: Vulkan requires Android 7.0 (API 24) or above.
153
+
154
+ ### iOS
155
+
156
+ In the `ios/` directory, run the following command or double-click it:
157
+
158
+ ```
159
+ ./gen_ios
160
+ ```
161
+
162
+ This will generate an Xcode project for iPhone devices. To generate a project for simulators instead,
163
+ use the following command:
164
+
165
+ ```
166
+ ./gen_simulator
167
+ ```
168
+
169
+ This will generate a simulator project for the native architecture, such as `arm64` for Apple Silicon
170
+ Macs and `x64` for Intel Macs. If you want to generate a project for a specific architecture, use
171
+ the `-a` option:
172
+
173
+ ```
174
+ ./gen_simulator -a x64
175
+ ```
176
+
177
+ You can also pass CMake options using the `-D` flag. For example, to enable WebP encoding support, run:
178
+
179
+ ```
180
+ ./gen_ios -DTGFX_USE_WEBP_ENCODE=ON
181
+ ```
182
+
183
+ Finally, open Xcode and launch the `ios/Hello2D.xcworkspace` to build and run the demo project.
184
+
185
+ ### macOS
186
+
187
+
188
+ In the `mac/` directory, run the following command or double-click it:
189
+
190
+ ```
191
+ ./gen_mac
192
+ ```
193
+
194
+ This will generate a project for the native architecture, such as `arm64` for Apple Silicon Macs or
195
+ `x64` for Intel Macs. If you want to generate a project for a specific architecture, use the `-a`
196
+ option, for example:
197
+
198
+ ```
199
+ ./gen_mac -a x64
200
+ ```
201
+
202
+ You can also pass CMake options using the `-D` flag. For example, to enable FreeType support, run:
203
+
204
+ ```
205
+ ./gen_mac -DTGFX_USE_FREETYPE=ON
206
+ ```
207
+
208
+ Finally, open Xcode and launch the `mac/Hello2D.xcworkspace`. You are all set!
209
+
210
+ ### Web
211
+
212
+ To run the web demo, you need the **Emscripten SDK (emsdk)**. Install and activate a specific version
213
+ to ensure consistent builds across all backends (including WebGPU):
214
+
215
+ ```
216
+ git clone https://github.com/emscripten-core/emsdk.git
217
+ cd emsdk && ./emsdk install 4.0.15 && ./emsdk activate 4.0.15
218
+ source ./emsdk_env.sh
219
+ ```
220
+
221
+ > **Note:** Emscripten >= 4.0.18 removed `-sUSE_WEBGPU` in favor of `--use-port=emdawnwebgpu`.
222
+ > Always use emsdk 4.0.15 (the last version with working `-sUSE_WEBGPU`) until the project
223
+ > migrates to emdawnwebgpu. The build scripts (`web/setup_emsdk.sh`) will auto-detect emsdk
224
+ > at `~/emsdk`, `/opt/emsdk`, or `~/.emsdk`. If your emsdk is elsewhere, either run
225
+ > `source <path-to-emsdk>/emsdk_env.sh` manually or set the `EMSDK` environment variable.
226
+
227
+ To get started, go to the `web/` directory and run the following command to install the necessary
228
+ node modules:
229
+
230
+ ```
231
+ npm install
232
+ ```
233
+
234
+ Then, in the `web/` directory, run the following command to build the demo project:
235
+
236
+ ```
237
+ npm run build
238
+ ```
239
+
240
+ This will generate the `hello2d.js` and `hello2d.wasm` files in the `web/demo/wasm` directory.
241
+ Next, you can start an HTTP server by running the following command:
242
+
243
+ ```
244
+ npm run server
245
+ ```
246
+
247
+ This will open [http://localhost:8081/index.html](http://localhost:8081/index.html)
248
+ in your default browser. You can also open it manually to view the demo.
249
+
250
+ To build and run the **WebGPU** version:
251
+
252
+ ```
253
+ npm run build:webgpu
254
+ npm run server:webgpu
255
+ ```
256
+
257
+ To build a single-threaded WebGL version:
258
+
259
+ ```
260
+ npm run build:st
261
+ npm run server:st
262
+ ```
263
+
264
+ To debug the C++ code, install the browser plugin:
265
+ [**C/C++ DevTools Support (DWARF)**](https://chromewebstore.google.com/detail/cc++-devtools-support-dwa/pdcpmagijalfljmkmjngeonclgbbannb).
266
+ Then, open Chrome DevTools, go to Settings > Experiments, and enable the option
267
+ **WebAssembly Debugging: Enable DWARF support**.
268
+
269
+ Next, replace the previous build command with:
270
+
271
+ ```
272
+ npm run build:debug
273
+ ```
274
+
275
+ With these steps completed, you can debug C++ files directly in Chrome DevTools.
276
+
277
+ The above commands build and run a multithreaded version.
278
+
279
+ >**⚠️** In the multithreaded version, if you modify the filename of the compiled output hello2d.js, you need to search for
280
+ > the keyword "hello2d.js" within the hello2d.js file and replace all occurrences of "hello2d.js" with the new filename.
281
+ > Failure to do this will result in the program failing to run. Here's an example of how to modify it:
282
+
283
+ Before modification:
284
+
285
+ ```js
286
+ // filename: hello2d.js
287
+ var worker = new Worker(new URL("hello2d.js", import.meta.url), {
288
+ type: "module",
289
+ name: "em-pthread"
290
+ });
291
+ ```
292
+
293
+ After modification:
294
+
295
+ ```js
296
+ // filename: hello2d-test.js
297
+ var worker = new Worker(new URL("hello2d-test.js", import.meta.url), {
298
+ type: "module",
299
+ name: "em-pthread"
300
+ });
301
+ ```
302
+
303
+ To build the demo project in CLion, open the `Settings` panel and go to `Build, Execution, Deployment` > `CMake`.
304
+ Create a new build target and set the `CMake options` to:
305
+
306
+ ```
307
+ DCMAKE_TOOLCHAIN_FILE="path/to/emscripten/emscripten/version/cmake/Modules/Platform/Emscripten.cmake"
308
+ ```
309
+
310
+ After creating the build target, adjust the `Configurations` to match the new build target. This will
311
+ allow you to build the tgfx library in CLion.
312
+
313
+ Additionally, when using `ESModule` for your project, you need to manually include the generated
314
+ `.wasm` file in the final web program. Common packing tools often ignore the `.wasm` file. Also,
315
+ make sure to upload the `.wasm` file to a server so users can access it.
316
+
317
+ ### Linux
318
+
319
+ On Linux, systems often lack GPU hardware support. To address this, we use the [**SwiftShader**](https://github.com/google/swiftshader)
320
+ library to emulate a GPU rendering environment. Since SwiftShader depends on certain X11 header files,
321
+ you need to install the following packages before building the demo project:
322
+
323
+ ```
324
+ yum install libX11-devel --nogpg
325
+ ```
326
+
327
+ Next, run the following commands in the `linux/` directory:
328
+
329
+ ```
330
+ cmake -B ./build -DCMAKE_BUILD_TYPE=Release
331
+ cmake --build ./build -- -j 12
332
+ ```
333
+
334
+ The demo executable will be located in the build directory. You can also open the `linux/` directory
335
+ in CLion and build the demo project directly in the IDE.
336
+
337
+ ### Windows
338
+
339
+ To get started, open the `win/` directory in CLion. Then, go to `File->Settings` and navigate to
340
+ `Build, Execution, Deployment->ToolChains`. Set the toolchain to `Visual Studio` with either `amd64`
341
+ (recommended) or `x86` architecture. It's also recommended to use the `Ninja` generator for CMake to
342
+ speed up the build process. You can set this in `Build, Execution, Deployment->CMake` by choosing
343
+ `Ninja` in the `Generator` row. Once done, you'll be able to build and run the `Hello2D` target.
344
+
345
+ If you prefer using Visual Studio IDE, open the `x64 Native Tools Command Prompt for VS 2019` and
346
+ run the following command in the `win/` directory:
347
+
348
+ ```
349
+ cmake -G "Visual Studio 16 2019" -A x64 -DCMAKE_CONFIGURATION_TYPES="Debug" -B ./Debug-x64
350
+ ```
351
+
352
+ This will generate a project for the `x64` architecture with the `Debug` configuration. To generate
353
+ a project for the `x86` architecture with the `Release` configuration, open the
354
+ `x86 Native Tools Command Prompt for VS 2019` and run the following command:
355
+
356
+ ```
357
+ cmake -G "Visual Studio 16 2019" -A Win32 -DCMAKE_CONFIGURATION_TYPES="Release" -B ./Release-x86
358
+ ```
359
+
360
+ Finally, open the `Hello2D.sln` file in the `Debug-x64/` or `Release-x86/` directory, and you're all
361
+ set!
362
+
363
+ ### QT
364
+
365
+ For **macOS** users, open the `qt/` directory in CLion. Then, go to the `qt/QTCMAKE.cfg` file and
366
+ update the QT path to your local QT installation path. After that, you can build and run the
367
+ `Hello2D` target.
368
+
369
+ For **Windows** users, make sure the ToolChain in CLion is set to `Visual Studio` with the `amd64`
370
+ architecture. Then, go to the `qt/` folder in CLion and find the `qt/QTCMAKE.cfg` file. Update the
371
+ QT path to your local QT installation path. Next, in the configuration panel of the `Hello2D` target
372
+ in CLion, set the local QT DLL library path in the `Environment Variables` field,
373
+ e.g., `PATH=C:\Qt\6.6.1\msvc2019_64\bin`. Finally, you can build and run the `Hello2D` target.
374
+
375
+
376
+ ### OpenHarmony
377
+
378
+ The OpenHarmony demo project requires the **[DevEco](https://developer.huawei.com/consumer/cn/deveco-studio/)**
379
+ IDE, which comes with the OpenHarmony SDK pre-installed. To get started, open the `ohos/` directory
380
+ in DevEco. Then, go to `Preferences` > `Build, Execution, Deployment` > `Build Tools` > `Hvigor` and
381
+ uncheck the `Execute tasks in parallel mode (may require larger heap size)` option to avoid issues
382
+ with building third-party libraries.
383
+
384
+ Alternatively, you can manually build the third-party libraries by running the following command in
385
+ the root directory:
386
+
387
+ ```
388
+ node build_vendor -p ohos
389
+ ```
390
+
391
+ This command will build the third-party libraries for the OpenHarmony platform and cache them in
392
+ the `third_party/out/` directory.
393
+
394
+ Finally, connect your OpenHarmony device or start the simulator, then build and run the `hello2d`
395
+ target in DevEco. You're all set!
396
+
397
+
398
+ ## Vcpkg Integration
399
+
400
+ TGFX provides official vcpkg port files for easy integration into projects using vcpkg dependency management. Due to maintenance costs, we haven't merged into the official vcpkg repository yet, but this may be considered in the future. Currently, you can use TGFX through manual vcpkg port configuration.
401
+
402
+ ### Quick Start
403
+
404
+ 1. Visit the [TGFX releases page](https://github.com/Tencent/tgfx/releases) and download the vcpkg port files for your target version
405
+ 2. Copy the `tgfx/` directory to your vcpkg installation's `ports/` directory
406
+ 3. Run `vcpkg install tgfx` to install
407
+
408
+ ### Using Specific Commit
409
+
410
+ If you need a specific commit version of TGFX, you can use the provided script in the root directory to generate the port configuration:
411
+
412
+ ```bash
413
+ node update_vcpkg <commit-hash>
414
+ ```
415
+
416
+ Example:
417
+ ```bash
418
+ node update_vcpkg 6095b909b1109d4910991a034405f4ae30d6786f
419
+ ```
420
+
421
+ The script will automatically download the source code, calculate the SHA512 hash, and update the `vcpkg/ports/tgfx/portfile.cmake` file.
422
+
423
+ ## Build Library
424
+
425
+ Aside from directly integrating the source code of tgfx into your project, you also have the option
426
+ of linking with the precompiled libraries. TGFX uses the [**vendor\_tools**](https://github.com/libpag/vendor_tools)
427
+ project as its build system, providing a unified way to build the tgfx library across all platforms.
428
+
429
+ To get started quickly, run the following command in the root directory:
430
+
431
+ ```
432
+ node build_tgfx
433
+ ```
434
+
435
+ This command builds the release version of the tgfx library for the native platform. After running
436
+ it, you will find the compiled tgfx libraries in the `out/release` directory. To target a specific
437
+ platform, use the `-p [--platform]` option. Supported platforms are: `win`, `mac`, `ios`, `linux`,
438
+ `android`, `web`, `ohos`.
439
+
440
+ ```
441
+ node build_tgfx -p ios
442
+ ```
443
+
444
+ For Apple platforms, you have the convenient `-x [--xcframework]` option available. This option
445
+ enables you to effortlessly create xcframeworks:
446
+
447
+ ```
448
+ node build_tgfx -p mac -x
449
+ ```
450
+
451
+ After running the command, you will find the `tgfx.xcframework` in the `out/release/mac` directory.
452
+
453
+ You can also pass CMake options using the `-D` prefix. For example, to build tgfx with FreeType
454
+ support enabled, run:
455
+
456
+ ```
457
+ node build_tgfx -DTGFX_USE_FREETYPE=ON
458
+ ```
459
+
460
+ For more details and options, run the command with the `-h` or `--help` flag:
461
+
462
+ ```
463
+ node build_tgfx -h
464
+ ```
465
+
466
+
467
+ ## Contribution
468
+
469
+ If you have any ideas or suggestions to improve TGFX, feel free to start a
470
+ [discussion](https://github.com/Tencent/tgfx/discussions/new/choose), open an [issue](https://github.com/Tencent/tgfx/issues/new/choose),
471
+ or submit a [pull request](https://github.com/Tencent/tgfx/pulls). Before doing so, please read our
472
+ [Contributing Guide](./CONTRIBUTING.md).
473
+
474
+ ## Support Us
475
+
476
+ If you find TGFX helpful, please give us a **Star**. We really appreciate your support :)
477
+
478
+ [![Star History Chart](https://api.star-history.com/svg?repos=Tencent/tgfx&type=Date)](https://star-history.com/#Tencent/tgfx&Date)
479
+
480
+ ## License
481
+
482
+ TGFX is licensed under the [BSD-3-Clause License](./LICENSE.txt)
483
+
484
+ The copyright notice pertaining to the Tencent code in this repo was previously in the name of "THL
485
+ A29 Limited". That entity has now been de-registered. You should treat all previously distributed
486
+ copies of the code as if the copyright notice was in the name of "Tencent".
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+
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+
@@ -0,0 +1,17 @@
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+ /////////////////////////////////////////////////////////////////////////////////////////////////
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+ //
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+ // Tencent is pleased to support the open source community by making tgfx available.
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+ //
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+ // Copyright (C) 2026 Tencent. All rights reserved.
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+ //
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+ // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
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+ // in compliance with the License. You may obtain a copy of the License at
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+ //
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+ // https://opensource.org/licenses/BSD-3-Clause
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+ //
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+ // unless required by applicable law or agreed to in writing, software distributed under the
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+ // license is distributed on an "as is" basis, without warranties or conditions of any kind,
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+ // either express or implied. see the license for the specific language governing permissions
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+ // and limitations under the license.
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+ //
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+ /////////////////////////////////////////////////////////////////////////////////////////////////
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+ <project version="4">
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+ <component name="CMakeSettings">
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+ <configurations>
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+ <configuration PROFILE_NAME="Debug" CONFIG_NAME="Debug" />
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+ </configurations>
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+ </component>
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+ <component name="ExternalStorageConfigurationManager" enabled="true" />
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+ <component name="ProjectRootManager" version="2" languageLevel="JDK_21" default="true" project-jdk-name="jbr-21" project-jdk-type="JavaSDK">
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+ <output url="file://$PROJECT_DIR$/build/classes" />
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+ </component>
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+ <component name="ProjectType">
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+ <option name="id" value="Android" />
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+ </component>
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+ </project>
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+ cmake_minimum_required(VERSION 3.10)
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+ project(Hello2D)
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+
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+ set(CMAKE_CXX_STANDARD 17)
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+ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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+
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+
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+ find_library(LOG_LIB log)
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+ list(APPEND HELLO_2D_SHARED_LIBS ${LOG_LIB})
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+ find_library(ANDROID_LIB android)
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+ list(APPEND HELLO_2D_SHARED_LIBS ${ANDROID_LIB})
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+
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+ set(TGFX_BUILD_HELLO2D ON)
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+
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+ set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
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+ add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../../ ./tgfx)
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+
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+ file(GLOB_RECURSE HELLO_2D_FILES src/main/cpp/*.*)
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+
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+ add_library(hello2d SHARED ${HELLO_2D_FILES})
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+ target_link_libraries(hello2d tgfx-hello2d tgfx ${HELLO_2D_SHARED_LIBS})
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+
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+ if (TGFX_USE_VULKAN)
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+ target_compile_definitions(hello2d PRIVATE TGFX_USE_VULKAN)
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+ endif ()
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+ plugins {
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+ id("com.android.application")
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+ id("org.jetbrains.kotlin.android")
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+ }
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+
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+ android {
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+ namespace = "org.tgfx.hello2d"
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+ ndkVersion = "25.2.9519653"
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+ compileSdk = 34
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+
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+ defaultConfig {
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+ applicationId = "org.tgfx.hello2d"
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+ minSdk = 24
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+ targetSdk = 34
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+ versionCode = 1
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+ versionName = "1.0"
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+
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+ testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
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+
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+ ndk {
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+ if (project.hasProperty("arm64-only")) {
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+ abiFilters.add("arm64-v8a")
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+ } else {
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+ abiFilters.add("armeabi-v7a")
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+ abiFilters.add("arm64-v8a")
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+ abiFilters.add("x86_64")
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+ }
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+ }
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+
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+ externalNativeBuild {
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+ cmake {
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+ val cmakeArgs: String? = project.findProperty("cmakeArgs") as String?
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+ if (!cmakeArgs.isNullOrEmpty()) {
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+ arguments.addAll(cmakeArgs.split(" "))
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+ }
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+ }
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+ }
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+ }
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+
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+ buildTypes {
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+ release {
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+ isMinifyEnabled = false
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+ proguardFiles(
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+ getDefaultProguardFile("proguard-android-optimize.txt"),
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+ "proguard-rules.pro"
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+ )
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+ }
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+ }
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+
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+ externalNativeBuild {
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+ cmake {
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+ path("./CMakeLists.txt")
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+ version = "3.22.1"
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+ }
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+ }
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+
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+ compileOptions {
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+ sourceCompatibility = JavaVersion.VERSION_1_8
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+ targetCompatibility = JavaVersion.VERSION_1_8
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+ }
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+
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+ kotlinOptions {
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+ jvmTarget = "1.8"
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+ }
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+
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+ buildFeatures {
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+ viewBinding = true
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+ }
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+
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+ sourceSets.getByName("main") {
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+ assets.setSrcDirs(listOf("../../resources/assets", "../../resources/font"))
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+ }
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+ }
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+
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+ dependencies {
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+ implementation("androidx.core:core-ktx:1.9.0")
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+ implementation("androidx.appcompat:appcompat:1.6.1")
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+ implementation("androidx.exifinterface:exifinterface:1.3.3")
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+ implementation("com.google.android.material:material:1.8.0")
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+ implementation("androidx.constraintlayout:constraintlayout:2.1.4")
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+ testImplementation("junit:junit:4.13.2")
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+ androidTestImplementation("androidx.test.ext:junit:1.1.5")
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+ androidTestImplementation("androidx.test.espresso:espresso-core:3.5.1")
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+ }
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+ # Add project specific ProGuard rules here.
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+ # You can control the set of applied configuration files using the
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+ # proguardFiles setting in build.gradle.
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+ #
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+ # For more details, see
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+ # http://developer.android.com/guide/developing/tools/proguard.html
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+
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+ # If your project uses WebView with JS, uncomment the following
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+ # and specify the fully qualified class name to the JavaScript interface
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+ # class:
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+ #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
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+ # public *;
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+ #}
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+
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+ # Uncomment this to preserve the line number information for
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+ # debugging stack traces.
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+ #-keepattributes SourceFile,LineNumberTable
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+
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+ # If you keep the line number information, uncomment this to
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+ # hide the original source file name.
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+ #-renamesourcefileattribute SourceFile
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+ package org.tgfx.hello2d
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+
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+ import androidx.test.platform.app.InstrumentationRegistry
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+ import androidx.test.ext.junit.runners.AndroidJUnit4
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+
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+ import org.junit.Test
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+ import org.junit.runner.RunWith
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+
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+ import org.junit.Assert.*
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+
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+ /**
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+ * Instrumented test, which will execute on an Android device.
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+ *
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+ * See [testing documentation](http://d.android.com/tools/testing).
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+ */
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+ @RunWith(AndroidJUnit4::class)
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+ class ExampleInstrumentedTest {
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+ @Test
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+ fun useAppContext() {
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+ // Context of the app under test.
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+ val appContext = InstrumentationRegistry.getInstrumentation().targetContext
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+ assertEquals("org.tgfx.hello2d", appContext.packageName)
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+ }
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+ }