pxt-arcade 1.7.3 → 1.7.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (227) hide show
  1. package/built/common-sim.d.ts +2 -0
  2. package/built/common-sim.js +4 -0
  3. package/built/target.js +1788 -236
  4. package/built/target.json +1788 -236
  5. package/built/targetlight.json +5 -5
  6. package/built/theme.json +3 -2
  7. package/docs/gamejam/global-2021.html +459 -0
  8. package/docs/hour-of-code/all.md +27 -0
  9. package/docs/hour-of-code/{educators.html → educators-2020.html} +25 -25
  10. package/docs/hour-of-code/educators-2021.html +625 -0
  11. package/docs/{hour-of-code.html → hour-of-code-2020.html} +37 -37
  12. package/docs/hour-of-code-2021.html +438 -183
  13. package/docs/hour-of-code-ref.json +3 -0
  14. package/docs/index-ref.json +1 -1
  15. package/docs/multipart-tutorials.md +0 -8
  16. package/docs/projects/SUMMARY.md +3 -2
  17. package/docs/recipes.md +0 -7
  18. package/docs/skillmap/clicker/clicker1.md +7 -7
  19. package/docs/skillmap/clicker/clicker2.md +9 -9
  20. package/docs/skillmap/clicker/clicker3.md +8 -8
  21. package/docs/skillmap/clicker/clicker4.md +8 -8
  22. package/docs/skillmap/clicker/clicker4a.md +7 -7
  23. package/docs/skillmap/clicker/clicker5.md +3 -3
  24. package/docs/skillmap/clicker-themed/clickert1.md +66 -38
  25. package/docs/skillmap/clicker-themed/clickert2.md +77 -58
  26. package/docs/skillmap/clicker-themed/clickert3.md +75 -55
  27. package/docs/skillmap/clicker-themed/clickert4.md +105 -118
  28. package/docs/skillmap/collector/collector1.md +11 -11
  29. package/docs/skillmap/collector/collector1a.md +8 -8
  30. package/docs/skillmap/collector/collector2.md +8 -8
  31. package/docs/skillmap/collector/collector3.md +8 -8
  32. package/docs/skillmap/collector/collector3a.md +7 -7
  33. package/docs/skillmap/collector/collector4.md +8 -8
  34. package/docs/skillmap/collector/collector5.md +2 -2
  35. package/docs/skillmap/collector-themed/collectort1.md +107 -88
  36. package/docs/skillmap/collector-themed/collectort2.md +109 -87
  37. package/docs/skillmap/collector-themed/collectort3.md +138 -115
  38. package/docs/skillmap/collector-themed/collectort4.md +130 -118
  39. package/docs/skillmap/collector-themed/collectort4old.md +23 -23
  40. package/docs/skillmap/collector-themed/collectort5.md +2 -2
  41. package/docs/skillmap/educator-info/forest-map-info.md +34 -25
  42. package/docs/skillmap/educator-info/pongo-map-info.md +55 -0
  43. package/docs/skillmap/educator-info/racer-map-info.md +105 -0
  44. package/docs/skillmap/educator-info/rockstar-map-info.md +1 -1
  45. package/docs/skillmap/educator-info/simple-shark-map-info.md +101 -0
  46. package/docs/skillmap/forest/forest1.md +1 -69
  47. package/docs/skillmap/forest/forest2.md +5 -65
  48. package/docs/skillmap/forest/forest3.md +1 -174
  49. package/docs/skillmap/forest/forest4.md +2 -336
  50. package/docs/skillmap/forest/forest5.md +1 -396
  51. package/docs/skillmap/forest/forest6.md +6 -372
  52. package/docs/skillmap/forest-old.md +92 -0
  53. package/docs/skillmap/forest.md +9 -9
  54. package/docs/skillmap/forest_new/forest1.md +191 -0
  55. package/docs/skillmap/forest_new/forest2.md +217 -0
  56. package/docs/skillmap/forest_new/forest3.md +333 -0
  57. package/docs/skillmap/forest_new/forest4.md +196 -0
  58. package/docs/skillmap/forest_new/forest5.md +291 -0
  59. package/docs/skillmap/forest_new/forest6.md +272 -0
  60. package/docs/skillmap/interface/activity1.md +41 -49
  61. package/docs/skillmap/jungle/jungle1.md +48 -28
  62. package/docs/skillmap/jungle/jungle2.md +50 -26
  63. package/docs/skillmap/jungle/jungle3.md +48 -27
  64. package/docs/skillmap/jungle/jungle4.md +76 -58
  65. package/docs/skillmap/jungle/jungle5.md +31 -25
  66. package/docs/skillmap/jungle/jungle6.md +34 -28
  67. package/docs/skillmap/jungle/jungle7.md +36 -24
  68. package/docs/skillmap/jungle/jungle8.md +27 -25
  69. package/docs/skillmap/jungle.md +7 -3
  70. package/docs/skillmap/long-shark.md +119 -0
  71. package/docs/skillmap/pongo/pongo1.md +256 -0
  72. package/docs/skillmap/pongo/pongo2.md +179 -0
  73. package/docs/skillmap/pongo/pongo3.md +177 -0
  74. package/docs/skillmap/pongo.md +59 -0
  75. package/docs/skillmap/racer.md +7 -7
  76. package/docs/skillmap/rockstar/rockstar1.md +32 -41
  77. package/docs/skillmap/rockstar/rockstar2.md +45 -27
  78. package/docs/skillmap/rockstar/rockstar3.md +45 -27
  79. package/docs/skillmap/rockstar.md +3 -1
  80. package/docs/skillmap/shark/shark1-simple.md +151 -0
  81. package/docs/skillmap/shark/shark2-simple.md +203 -0
  82. package/docs/skillmap/shark/shark3-simple.md +204 -0
  83. package/docs/skillmap/shark/shark4-simple.md +246 -0
  84. package/docs/skillmap/shark/shark4a-simple.md +244 -0
  85. package/docs/skillmap/shark.md +25 -58
  86. package/docs/skillmap/space/space1.md +63 -29
  87. package/docs/skillmap/space/space2.md +34 -25
  88. package/docs/skillmap/space/space3.md +86 -69
  89. package/docs/skillmap/space/space4.md +96 -65
  90. package/docs/skillmap/space/space4a.md +34 -25
  91. package/docs/skillmap/space/space5.md +81 -45
  92. package/docs/skillmap/space/space6.md +59 -81
  93. package/docs/skillmap/space.md +8 -5
  94. package/docs/skillmap/story/card.md +6 -6
  95. package/docs/skillmap/story/card2.md +6 -6
  96. package/docs/skillmap/story/story1.md +60 -175
  97. package/docs/skillmap/story/story2.md +89 -327
  98. package/docs/skillmap/story/story3.md +238 -228
  99. package/docs/skillmap/story/story4.md +23 -23
  100. package/docs/skillmap/zoo/zoo1.md +31 -16
  101. package/docs/skillmap/zoo/zoo2.md +45 -30
  102. package/docs/skillmap/zoo/zoo2a.md +51 -36
  103. package/docs/skillmap/zoo/zoo3.md +8 -7
  104. package/docs/skillmap/zoo/zoo4.md +61 -32
  105. package/docs/skillmap/zoo/zoo5.md +41 -31
  106. package/docs/skillmap/zoo.md +2 -2
  107. package/docs/skillmaps.md +20 -4
  108. package/docs/static/experiments/accessibleblocks.png +0 -0
  109. package/docs/static/experiments/blockserrorlist.png +0 -0
  110. package/docs/static/gamejam/jams/global-2021/assets/banner.png +0 -0
  111. package/docs/static/gamejam/jams/global-2021/info.json +10 -0
  112. package/docs/static/gamejam/jams/global-2021/rules.md +22 -0
  113. package/docs/static/gamejam/jams/global-2021/style.css +141 -0
  114. package/docs/static/gamejam/lib/gamejam.d.ts +1 -0
  115. package/docs/static/gamejam/lib/gamejam.js +34 -24
  116. package/docs/static/gamejam/lib/gamejam.ts +35 -24
  117. package/docs/static/hero-gallery/stream.png +0 -0
  118. package/docs/static/hour-of-code/{apple.png → 2020/apple.png} +0 -0
  119. package/docs/static/hour-of-code/{arcade.png → 2020/arcade.png} +0 -0
  120. package/docs/static/hour-of-code/{asphodel.png → 2020/asphodel.png} +0 -0
  121. package/docs/static/hour-of-code/{card.png → 2020/card.png} +0 -0
  122. package/docs/static/hour-of-code/{chase-the-pizza.png → 2020/chase-the-pizza.png} +0 -0
  123. package/docs/static/hour-of-code/{clovers.png → 2020/clovers.png} +0 -0
  124. package/docs/static/hour-of-code/{design.png → 2020/design.png} +0 -0
  125. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level1.png +0 -0
  126. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level4.png +0 -0
  127. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level6.png +0 -0
  128. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level7.png +0 -0
  129. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level9.png +0 -0
  130. package/docs/static/hour-of-code/{educators → 2020/educators}/clover-design.gif +0 -0
  131. package/docs/static/hour-of-code/{educators → 2020/educators}/shark-attack-tutorial.png +0 -0
  132. package/docs/static/hour-of-code/{galga.png → 2020/galga.png} +0 -0
  133. package/docs/static/hour-of-code/{lemon-leak.png → 2020/lemon-leak.png} +0 -0
  134. package/docs/static/hour-of-code/{micro-bit.png → 2020/micro-bit.png} +0 -0
  135. package/docs/static/hour-of-code/{minecraft.png → 2020/minecraft.png} +0 -0
  136. package/docs/static/hour-of-code/{nfl.png → 2020/nfl.png} +0 -0
  137. package/docs/static/hour-of-code/{ocean-jam.png → 2020/ocean-jam.png} +0 -0
  138. package/docs/static/hour-of-code/{pixel-background-primary.png → 2020/pixel-background-primary.png} +0 -0
  139. package/docs/static/hour-of-code/{pixel-background-secondary.png → 2020/pixel-background-secondary.png} +0 -0
  140. package/docs/static/hour-of-code/{shadowed-aside-frame.png → 2020/shadowed-aside-frame.png} +0 -0
  141. package/docs/static/hour-of-code/{shadowed-button-frame.png → 2020/shadowed-button-frame.png} +0 -0
  142. package/docs/static/hour-of-code/{shadowed-primary-frame.png → 2020/shadowed-primary-frame.png} +0 -0
  143. package/docs/static/hour-of-code/{shark-attack.png → 2020/shark-attack.png} +0 -0
  144. package/docs/static/hour-of-code/{simulator.gif → 2020/simulator.gif} +0 -0
  145. package/docs/static/hour-of-code/{simulator.png → 2020/simulator.png} +0 -0
  146. package/docs/static/hour-of-code/{styles.css → 2020/styles.css} +1 -1
  147. package/docs/static/hour-of-code/2021/Rowdies/OFL.txt +93 -0
  148. package/docs/static/hour-of-code/2021/Rowdies/Rowdies-Bold.ttf +0 -0
  149. package/docs/static/hour-of-code/2021/Rowdies/Rowdies-Regular.ttf +0 -0
  150. package/docs/static/hour-of-code/2021/beginner-skillmap.png +0 -0
  151. package/docs/static/hour-of-code/2021/favicon.png +0 -0
  152. package/docs/static/hour-of-code/2021/forest-skillmap-game.gif +0 -0
  153. package/docs/static/hour-of-code/2021/game-jam-hero.png +0 -0
  154. package/docs/static/hour-of-code/2021/hoc-2020.png +0 -0
  155. package/docs/static/hour-of-code/2021/hoc-card.png +0 -0
  156. package/docs/static/hour-of-code/2021/hoc-header-educators.png +0 -0
  157. package/docs/static/hour-of-code/2021/hoc-header-plane.gif +0 -0
  158. package/docs/static/hour-of-code/2021/hoc-header-scene.gif +0 -0
  159. package/docs/static/hour-of-code/2021/jungle-skillmap.png +0 -0
  160. package/docs/static/hour-of-code/2021/makecode-example.png +0 -0
  161. package/docs/static/hour-of-code/2021/microbit.png +0 -0
  162. package/docs/static/hour-of-code/2021/minecraft.png +0 -0
  163. package/docs/static/hour-of-code/2021/rockstar-skillmap.png +0 -0
  164. package/docs/static/hour-of-code/2021/styles.css +660 -62
  165. package/docs/static/logo.png +0 -0
  166. package/docs/static/skillmap/assets/my-assets-three.png +0 -0
  167. package/docs/static/skillmap/assets/sprite-from-container.gif +0 -0
  168. package/docs/static/skillmap/backgrounds/jungle-bg.png +0 -0
  169. package/docs/static/skillmap/backgrounds/jungle-map.png +0 -0
  170. package/docs/static/skillmap/backgrounds/rock-map.png +0 -0
  171. package/docs/static/skillmap/backgrounds/rockstar-card.gif +0 -0
  172. package/docs/static/skillmap/backgrounds/space-comp.png +0 -0
  173. package/docs/static/skillmap/backgrounds/space.png +0 -0
  174. package/docs/static/skillmap/certificates/forest-cert.pdf +0 -0
  175. package/docs/static/skillmap/certificates/forest-cert.png +0 -0
  176. package/docs/static/skillmap/certificates/jungle-cert.pdf +0 -0
  177. package/docs/static/skillmap/certificates/jungle-cert.png +0 -0
  178. package/docs/static/skillmap/certificates/rockstar-cert.pdf +0 -0
  179. package/docs/static/skillmap/certificates/rockstar-cert.png +0 -0
  180. package/docs/static/skillmap/certificates/shark-cert.pdf +0 -0
  181. package/docs/static/skillmap/certificates/shark-cert.png +0 -0
  182. package/docs/static/skillmap/certificates/space-cert.pdf +0 -0
  183. package/docs/static/skillmap/certificates/space-cert.png +0 -0
  184. package/docs/static/skillmap/pongo/pongo1.gif +0 -0
  185. package/docs/static/skillmap/pongo/pongo2gif +0 -0
  186. package/docs/static/skillmap/pongo/pongo3.gif +0 -0
  187. package/docs/static/skillmap/racer/racer1.gif +0 -0
  188. package/docs/static/skillmap/racer/racer2.gif +0 -0
  189. package/docs/static/skillmap/racer/racer3.gif +0 -0
  190. package/docs/static/skillmap/rockstar/rockstar1.gif +0 -0
  191. package/docs/static/skillmap/rockstar/rockstar2.gif +0 -0
  192. package/docs/static/skillmap/rockstar/rockstar3.gif +0 -0
  193. package/docs/static/skillmap/shark/shark1-simple.gif +0 -0
  194. package/docs/static/skillmap/shark/shark4a-simple.gif +0 -0
  195. package/docs/static/skillmap/zoo/overlaps-food-sprite.gif +0 -0
  196. package/docs/tutorials/barrel-dodger.md +4 -4
  197. package/docs/tutorials/collect-the-clovers.md +2 -2
  198. package/docs/tutorials/froggy.md +105 -90
  199. package/docs/tutorials/hundred.md +400 -0
  200. package/package.json +3 -3
  201. package/pxtarget.json +3 -2
  202. package/targetconfig.json +4 -1
  203. package/docs/recipes/wonder-woman-1984/01-maze.md +0 -291
  204. package/docs/recipes/wonder-woman-1984/02-artifact.md +0 -70
  205. package/docs/recipes/wonder-woman-1984/03-enemies.md +0 -65
  206. package/docs/skillmap/forest/forest9.md +0 -714
  207. package/docs/static/hour-of-code/2021/placeholder.png +0 -0
  208. package/docs/static/hour-of-code/ww-maze.png +0 -0
  209. package/docs/static/recipes/wonder-woman-1984/artifact-preview.png +0 -0
  210. package/docs/static/recipes/wonder-woman-1984/artifacts-location.gif +0 -0
  211. package/docs/static/recipes/wonder-woman-1984/draw-maze-backup.png +0 -0
  212. package/docs/static/recipes/wonder-woman-1984/draw-walls-backup.png +0 -0
  213. package/docs/static/recipes/wonder-woman-1984/end-position.png +0 -0
  214. package/docs/static/recipes/wonder-woman-1984/enemies-location.gif +0 -0
  215. package/docs/static/recipes/wonder-woman-1984/enemies-preview.png +0 -0
  216. package/docs/static/recipes/wonder-woman-1984/fill-maze.gif +0 -0
  217. package/docs/static/recipes/wonder-woman-1984/fill-walls.gif +0 -0
  218. package/docs/static/recipes/wonder-woman-1984/wonder-woman3.png +0 -0
  219. package/docs/static/recipes/wonder-woman-1984/ww-splash3.gif +0 -0
  220. package/docs/static/recipes/wonder-woman-1984/ww-splash3.mp4 +0 -0
  221. package/docs/static/ww84-background.png +0 -0
  222. package/docs/static/ww84-header.png +0 -0
  223. package/docs/ww84.html +0 -276
  224. package/sim/public/locales/zh-CN/bundled-strings.json +0 -1800
  225. package/sim/public/locales/zh-CN/target-strings.json +0 -13
  226. package/sim/public/locales/zh-TW/bundled-strings.json +0 -1903
  227. package/sim/public/locales/zh-TW/target-strings.json +0 -8
@@ -0,0 +1,3 @@
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+ {
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+ "redirect": "/hour-of-code/all"
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+ }
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  {
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- "appref": "v1.6.23"
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+ "appref": "v1.6.24"
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  }
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  "imageUrl": "/static/recipes/shark-splash/shark-splash.png",
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  "largeImageUrl": "/static/recipes/shark-splash/02-C-enemies.gif",
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  "videoUrl": "/static/recipes/shark-splash/02-C-enemies.mp4"
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- }, {
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- "name": "Wonder Woman 1984",
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- "description": "Wonder Woman must find the way out of a tricky maze! In that maze, she can collect artifacts to gain points, but also needs to avoid her enemies that will steal points.",
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- "url": "/recipes/wonder-woman-1984/01-maze",
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- "cardType": "tutorial",
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- "imageUrl": "/static/recipes/wonder-woman-1984/artifact-preview.png",
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- "largeImageUrl": "/static/recipes/wonder-woman-1984/ww-splash3.gif",
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- "videoUrl": "/static/recipes/wonder-woman-1984/ww-splash3.mp4"
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  }, {
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  "name": "Side Scroller",
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  "description": "Make a side-scrolling car racing game to jump over obstacles and win the race.",
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  * [Skillmaps](/skillmaps)
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  * [Beginner Skillmap](https://arcade.makecode.com/--skillmap#beginner)
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- * [Shang-Chi and the Legend of the Ten Rings](https://arcade.makecode.com/--skillmap#sc)
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+ * [Create a Space Adventure](https://arcade.makecode.com/--skillmap#space)
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+ * [Jungle Monkey Jump Platformer](https://arcade.makecode.com/--skillmap#jungle)
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+ * [80s Rockstar Maze](https://arcade.makecode.com/--skillmap#rockstar)
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  * [A Zookeeper's Adventure](https://arcade.makecode.com/--skillmap#zoo)
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  * [Game Maker Guide](https://arcade.makecode.com/skillmap)
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  * [Tutorials](/tutorials)
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  * [Maze](/tutorials/maze)
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  * [Multipart Tutorials](/multipart-tutorials)
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  * [Shark Attack](/recipes/shark-splash/01-character)
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- * [Wonder Woman 1984](/recipes/wonder-woman-1984/01-maze)
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  * [Side Scroller](/recipes/side-scroller/01-background)
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  * [Live Coding](/live-coding)
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  * [Space Arcade Game](https://youtu.be/7pBGS_tKfmU)
package/docs/recipes.md CHANGED
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  "cardType": "tutorial",
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  "imageUrl": "/static/recipes/shark-splash/01-character.gif"
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  },
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- {
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- "name": "Wonder Woman 1984",
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- "description": "Wonder Woman must find the way out of a tricky maze! In that maze, she can collect artifacts to gain points, but also needs to avoid her enemies that will steal points.",
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- "url": "/recipes/wonder-woman-1984/01-maze",
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- "cardType": "tutorial",
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- "imageUrl": "/static/recipes/wonder-woman-1984/ww-splash3.gif"
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- },
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  {
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  "name": "Walking Hero",
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  "description": "Learn about how characters are represented in games by making your own. New Concepts: Sprites, The image editor, Moving a sprite",
@@ -41,14 +41,14 @@ info.startCountdown(10)
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  ```
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- ## Introduction @showdialog
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+ ## {Introduction @showdialog}
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  Let's make a clicker game!
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  ![Click away](/static/skillmap/clicker/clicker-activity-1.gif "Click and buy bigger clickers" )
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- ## Step 2
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+ ## {Step 2}
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  This crazy game will test your finger speed as you click your
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  way to the championships!
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  🏆🏆🏆
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  ```
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- ## Step 3
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+ ## {Step 3}
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  **🎨 Choose your color! 🎨**
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  ```
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- ## Step 4
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+ ## {Step 4}
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  Add a [__*splash screen*__](#splasht "A full-screen message that shows while a program or level is loading") to let the user know to press the
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  **Ⓐ** button when they're ready to start playing.
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  ```
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- ## Step 5
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+ ## {Step 5}
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  **⚡ Here comes the action ⚡**
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  })
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  ```
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- ## Step 6
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+ ## {Step 6}
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  **🎮 Test your game on the game screen 🎮**
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@@ -156,7 +156,7 @@ info.startCountdown(10)
156
156
  ```
157
157
 
158
158
 
159
- ## Step 7
159
+ ## {Step 7}
160
160
 
161
161
  **🎉 Congrats 🎉**
162
162
 
@@ -65,7 +65,7 @@ info.startCountdown(10)
65
65
  }
66
66
  ```
67
67
 
68
- ## Introduction @showdialog
68
+ ## {Introduction @showdialog}
69
69
 
70
70
  We already have a basic clicker game, let's use what we've learned to
71
71
  make it even more special!
@@ -73,7 +73,7 @@ make it even more special!
73
73
  ![Click away](/static/skillmap/clicker/clicker-activity-2.gif "Click and buy bigger clickers" )
74
74
 
75
75
 
76
- ## Step 2
76
+ ## {Step 2}
77
77
 
78
78
  First, try the project on the game screen to remember how it works.
79
79
 
@@ -82,7 +82,7 @@ First, try the project on the game screen to remember how it works.
82
82
  ► Click **> Next** when you're ready to edit the game.
83
83
 
84
84
 
85
- ## Step 3
85
+ ## {Step 3}
86
86
 
87
87
  Let's make this game fun to look at by adding a
88
88
  [__*sprite*__](#sprote "a 2-D image that moves on the screen") to the screen.
@@ -127,7 +127,7 @@ mySprite = sprites.create(img`
127
127
  `, SpriteKind.Player)
128
128
  ```
129
129
 
130
- ## Step 4
130
+ ## {Step 4}
131
131
 
132
132
  **✨ For an extra spark, you can make your sprite react
133
133
  with each click ✨**
@@ -151,7 +151,7 @@ controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
151
151
  ```
152
152
 
153
153
 
154
- ## Step 5
154
+ ## {Step 5}
155
155
 
156
156
  Right now, the spray effect lasts forever, so you don't see much of a
157
157
  change between clicks.
@@ -178,13 +178,13 @@ controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
178
178
 
179
179
  ```
180
180
 
181
- ## Step 6 @showdialog
181
+ ## {Step 6 @showdialog}
182
182
 
183
183
  **🎮 Play your game a couple of times 🎮**
184
184
 
185
185
 
186
186
 
187
- ## Step 7
187
+ ## {Step 7}
188
188
 
189
189
  **Did you notice that your game automatically keeps track of your highest score?**
190
190
 
@@ -208,7 +208,7 @@ info.onCountdownEnd(function () {
208
208
  })
209
209
  ```
210
210
 
211
- ## Step 8
211
+ ## {Step 8}
212
212
 
213
213
  **🎊 Fantastic 🎊**
214
214
 
@@ -222,7 +222,7 @@ Now add a final celebration with some **game over** effects!
222
222
  and choose a new option from the dropdown.
223
223
 
224
224
 
225
- ## Step 9
225
+ ## {Step 9}
226
226
 
227
227
  **That's it!**
228
228
 
@@ -90,7 +90,7 @@ power = 1
90
90
 
91
91
 
92
92
 
93
- ## Introduction @showdialog
93
+ ## {Introduction @showdialog}
94
94
 
95
95
  There's so much more to explore with our clicker games.
96
96
 
@@ -98,7 +98,7 @@ Let's keep building!
98
98
 
99
99
  ![Click away](/static/skillmap/clicker/clicker-activity-3.gif "Click and buy bigger clickers" )
100
100
 
101
- ## Step 2
101
+ ## {Step 2}
102
102
 
103
103
  Incrementing by one point per click has been fun, but what if we could
104
104
  make the game more interesting?
@@ -124,7 +124,7 @@ controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
124
124
  ```
125
125
 
126
126
 
127
- ## Step 3
127
+ ## {Step 3}
128
128
 
129
129
  Adding another increment to the **Ⓑ** button would only allow the score to
130
130
  increase faster one time for each click.
@@ -146,7 +146,7 @@ that variable as **power**.
146
146
 
147
147
 
148
148
 
149
- ## Step 4
149
+ ## {Step 4}
150
150
 
151
151
  We've got a variable, but before we can use it, it needs to mean something.
152
152
 
@@ -191,7 +191,7 @@ let power = 1
191
191
  ```
192
192
 
193
193
 
194
- ## Step 5
194
+ ## {Step 5}
195
195
 
196
196
  Now we can drop a **power** variable into our **change score by** block
197
197
  so that every click responds to our changing values.
@@ -216,7 +216,7 @@ controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
216
216
  ```
217
217
 
218
218
 
219
- ## Step 6
219
+ ## {Step 6}
220
220
 
221
221
  To make our "super-clicker", we need to make the **power**
222
222
  larger after **Ⓑ** is pressed.
@@ -236,7 +236,7 @@ controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
236
236
 
237
237
  ```
238
238
 
239
- ## Step 7
239
+ ## {Step 7}
240
240
 
241
241
  **Add a note to let the player know what happened.**
242
242
 
@@ -265,7 +265,7 @@ controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
265
265
 
266
266
 
267
267
 
268
- ## Finale
268
+ ## {Finale}
269
269
 
270
270
  **🎇 There you have it, a Super-Clicker 🎇**
271
271
 
@@ -100,7 +100,7 @@ clicks = 1
100
100
  ```
101
101
 
102
102
 
103
- ## Introduction @showdialog
103
+ ## {Introduction @showdialog}
104
104
 
105
105
  What's more fun than pressing buttons?
106
106
 
@@ -112,7 +112,7 @@ Let's modify our clicker game to offer a simple shop.
112
112
 
113
113
  ![Click away](/static/skillmap/clicker/clicker-activity-4.gif "Click and buy bigger clickers" )
114
114
 
115
- ## Step 1
115
+ ## {Step 1}
116
116
 
117
117
  **The code for a clicker game is already in the workspace.**
118
118
 
@@ -136,7 +136,7 @@ controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
136
136
  ```
137
137
 
138
138
 
139
- ## Step 2
139
+ ## {Step 2}
140
140
 
141
141
  **💡 Now we're onto something 💡**
142
142
 
@@ -166,7 +166,7 @@ controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
166
166
  })
167
167
  ```
168
168
 
169
- ## Step 3
169
+ ## {Step 3}
170
170
 
171
171
  We should check that score is greater than (or equal to) **10**
172
172
  before we charge the player 10 points.
@@ -194,7 +194,7 @@ controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
194
194
  ```
195
195
 
196
196
 
197
- ## Step 4
197
+ ## {Step 4}
198
198
 
199
199
  Now if the player has a large enough score, you can charge them
200
200
  10 points and give them their extra power.
@@ -219,14 +219,14 @@ controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
219
219
  ```
220
220
 
221
221
 
222
- ## Step 6 @showdialog
222
+ ## {Step 6 @showdialog}
223
223
 
224
224
  **🎮 Give your game a try on the game screen 🎮**
225
225
 
226
226
  It should do what you expect...as long as you have 10 points to spend!
227
227
 
228
228
 
229
- ## Step 7
229
+ ## {Step 7}
230
230
 
231
231
  Finally, we should let the player know if they don't have enough points to
232
232
  buy the clicker.
@@ -258,7 +258,7 @@ controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
258
258
  })
259
259
  ```
260
260
 
261
- ## Finale
261
+ ## {Finale}
262
262
 
263
263
  **⚡️ Amazing ⚡️**
264
264
 
@@ -100,7 +100,7 @@ clicks = 1
100
100
  ```
101
101
 
102
102
 
103
- ## Introduction @showdialog
103
+ ## {Introduction @showdialog}
104
104
 
105
105
  What's more fun than pressing buttons?
106
106
 
@@ -112,14 +112,14 @@ Let's modify our clicker game to offer a simple shop.
112
112
 
113
113
  ![Click away](/static/skillmap/clicker/clicker-activity-4.gif "Click and buy bigger clickers" )
114
114
 
115
- ## Step 2
115
+ ## {Step 2}
116
116
 
117
117
  **Try the game already in the workspace!**
118
118
 
119
119
  Now that you know what the code created, you can add to it.
120
120
 
121
121
 
122
- ## Step 3
122
+ ## {Step 3}
123
123
 
124
124
  When you click **Ⓑ**, you get a super-clicker — but
125
125
  what fun is it to get extra power for free? Let's add code to charge the player 10 points for the purchase.
@@ -141,25 +141,25 @@ controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
141
141
  ```
142
142
 
143
143
 
144
- ## Step 2
144
+ ## {Step 2}
145
145
 
146
146
  **💡 Now we're onto something 💡**
147
147
 
148
148
 
149
149
 
150
- ## Step 6 @showdialog
150
+ ## {Step 6 @showdialog}
151
151
 
152
152
  **🎮 Give your game a try on the game screen 🎮**
153
153
 
154
154
  It should do what you expect...as long as you have 10 points to spend!
155
155
 
156
156
 
157
- ## Step 7
157
+ ## {Step 7}
158
158
 
159
159
  Finally,
160
160
 
161
161
 
162
- ## Finale
162
+ ## {Finale}
163
163
 
164
164
  **⚡️ Amazing ⚡️**
165
165
 
@@ -342,7 +342,7 @@ uppie = 0
342
342
 
343
343
 
344
344
 
345
- ## Introduction @showdialog
345
+ ## {Introduction @showdialog}
346
346
 
347
347
  Now you've got the skills to go off-script and make something from
348
348
  your own imagination.
@@ -351,7 +351,7 @@ Turn your clicker into something new. How do you want the clicker work for you?
351
351
 
352
352
  ![Click This](/static/skillmap/clicker/clicker-activity-5.gif "Click your heart out" )
353
353
 
354
- ## Step 1
354
+ ## {Step 1}
355
355
 
356
356
  **The code for an advanced clicker game is in the workspace,
357
357
  but can you do even more?**
@@ -365,7 +365,7 @@ Make your own magnificent creation, or attempt one of these mods:
365
365
  - Make your sprite dance by choosing a random image with each click
366
366
 
367
367
 
368
- ## Step 2
368
+ ## {Step 2}
369
369
 
370
370
  When you're done, click **Done** to return to the main page where you can save your game to your gallery or share it
371
371
  with family and friends!