pxt-arcade 1.7.3 → 1.7.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/built/common-sim.d.ts +2 -0
- package/built/common-sim.js +4 -0
- package/built/target.js +1788 -236
- package/built/target.json +1788 -236
- package/built/targetlight.json +5 -5
- package/built/theme.json +3 -2
- package/docs/gamejam/global-2021.html +459 -0
- package/docs/hour-of-code/all.md +27 -0
- package/docs/hour-of-code/{educators.html → educators-2020.html} +25 -25
- package/docs/hour-of-code/educators-2021.html +625 -0
- package/docs/{hour-of-code.html → hour-of-code-2020.html} +37 -37
- package/docs/hour-of-code-2021.html +438 -183
- package/docs/hour-of-code-ref.json +3 -0
- package/docs/index-ref.json +1 -1
- package/docs/multipart-tutorials.md +0 -8
- package/docs/projects/SUMMARY.md +3 -2
- package/docs/recipes.md +0 -7
- package/docs/skillmap/clicker/clicker1.md +7 -7
- package/docs/skillmap/clicker/clicker2.md +9 -9
- package/docs/skillmap/clicker/clicker3.md +8 -8
- package/docs/skillmap/clicker/clicker4.md +8 -8
- package/docs/skillmap/clicker/clicker4a.md +7 -7
- package/docs/skillmap/clicker/clicker5.md +3 -3
- package/docs/skillmap/clicker-themed/clickert1.md +66 -38
- package/docs/skillmap/clicker-themed/clickert2.md +77 -58
- package/docs/skillmap/clicker-themed/clickert3.md +75 -55
- package/docs/skillmap/clicker-themed/clickert4.md +105 -118
- package/docs/skillmap/collector/collector1.md +11 -11
- package/docs/skillmap/collector/collector1a.md +8 -8
- package/docs/skillmap/collector/collector2.md +8 -8
- package/docs/skillmap/collector/collector3.md +8 -8
- package/docs/skillmap/collector/collector3a.md +7 -7
- package/docs/skillmap/collector/collector4.md +8 -8
- package/docs/skillmap/collector/collector5.md +2 -2
- package/docs/skillmap/collector-themed/collectort1.md +107 -88
- package/docs/skillmap/collector-themed/collectort2.md +109 -87
- package/docs/skillmap/collector-themed/collectort3.md +138 -115
- package/docs/skillmap/collector-themed/collectort4.md +130 -118
- package/docs/skillmap/collector-themed/collectort4old.md +23 -23
- package/docs/skillmap/collector-themed/collectort5.md +2 -2
- package/docs/skillmap/educator-info/forest-map-info.md +34 -25
- package/docs/skillmap/educator-info/pongo-map-info.md +55 -0
- package/docs/skillmap/educator-info/racer-map-info.md +105 -0
- package/docs/skillmap/educator-info/rockstar-map-info.md +1 -1
- package/docs/skillmap/educator-info/simple-shark-map-info.md +101 -0
- package/docs/skillmap/forest/forest1.md +1 -69
- package/docs/skillmap/forest/forest2.md +5 -65
- package/docs/skillmap/forest/forest3.md +1 -174
- package/docs/skillmap/forest/forest4.md +2 -336
- package/docs/skillmap/forest/forest5.md +1 -396
- package/docs/skillmap/forest/forest6.md +6 -372
- package/docs/skillmap/forest-old.md +92 -0
- package/docs/skillmap/forest.md +9 -9
- package/docs/skillmap/forest_new/forest1.md +191 -0
- package/docs/skillmap/forest_new/forest2.md +217 -0
- package/docs/skillmap/forest_new/forest3.md +333 -0
- package/docs/skillmap/forest_new/forest4.md +196 -0
- package/docs/skillmap/forest_new/forest5.md +291 -0
- package/docs/skillmap/forest_new/forest6.md +272 -0
- package/docs/skillmap/interface/activity1.md +41 -49
- package/docs/skillmap/jungle/jungle1.md +48 -28
- package/docs/skillmap/jungle/jungle2.md +50 -26
- package/docs/skillmap/jungle/jungle3.md +48 -27
- package/docs/skillmap/jungle/jungle4.md +76 -58
- package/docs/skillmap/jungle/jungle5.md +31 -25
- package/docs/skillmap/jungle/jungle6.md +34 -28
- package/docs/skillmap/jungle/jungle7.md +36 -24
- package/docs/skillmap/jungle/jungle8.md +27 -25
- package/docs/skillmap/jungle.md +7 -3
- package/docs/skillmap/long-shark.md +119 -0
- package/docs/skillmap/pongo/pongo1.md +256 -0
- package/docs/skillmap/pongo/pongo2.md +179 -0
- package/docs/skillmap/pongo/pongo3.md +177 -0
- package/docs/skillmap/pongo.md +59 -0
- package/docs/skillmap/racer.md +7 -7
- package/docs/skillmap/rockstar/rockstar1.md +32 -41
- package/docs/skillmap/rockstar/rockstar2.md +45 -27
- package/docs/skillmap/rockstar/rockstar3.md +45 -27
- package/docs/skillmap/rockstar.md +3 -1
- package/docs/skillmap/shark/shark1-simple.md +151 -0
- package/docs/skillmap/shark/shark2-simple.md +203 -0
- package/docs/skillmap/shark/shark3-simple.md +204 -0
- package/docs/skillmap/shark/shark4-simple.md +246 -0
- package/docs/skillmap/shark/shark4a-simple.md +244 -0
- package/docs/skillmap/shark.md +25 -58
- package/docs/skillmap/space/space1.md +63 -29
- package/docs/skillmap/space/space2.md +34 -25
- package/docs/skillmap/space/space3.md +86 -69
- package/docs/skillmap/space/space4.md +96 -65
- package/docs/skillmap/space/space4a.md +34 -25
- package/docs/skillmap/space/space5.md +81 -45
- package/docs/skillmap/space/space6.md +59 -81
- package/docs/skillmap/space.md +8 -5
- package/docs/skillmap/story/card.md +6 -6
- package/docs/skillmap/story/card2.md +6 -6
- package/docs/skillmap/story/story1.md +60 -175
- package/docs/skillmap/story/story2.md +89 -327
- package/docs/skillmap/story/story3.md +238 -228
- package/docs/skillmap/story/story4.md +23 -23
- package/docs/skillmap/zoo/zoo1.md +31 -16
- package/docs/skillmap/zoo/zoo2.md +45 -30
- package/docs/skillmap/zoo/zoo2a.md +51 -36
- package/docs/skillmap/zoo/zoo3.md +8 -7
- package/docs/skillmap/zoo/zoo4.md +61 -32
- package/docs/skillmap/zoo/zoo5.md +41 -31
- package/docs/skillmap/zoo.md +2 -2
- package/docs/skillmaps.md +20 -4
- package/docs/static/experiments/accessibleblocks.png +0 -0
- package/docs/static/experiments/blockserrorlist.png +0 -0
- package/docs/static/gamejam/jams/global-2021/assets/banner.png +0 -0
- package/docs/static/gamejam/jams/global-2021/info.json +10 -0
- package/docs/static/gamejam/jams/global-2021/rules.md +22 -0
- package/docs/static/gamejam/jams/global-2021/style.css +141 -0
- package/docs/static/gamejam/lib/gamejam.d.ts +1 -0
- package/docs/static/gamejam/lib/gamejam.js +34 -24
- package/docs/static/gamejam/lib/gamejam.ts +35 -24
- package/docs/static/hero-gallery/stream.png +0 -0
- package/docs/static/hour-of-code/{apple.png → 2020/apple.png} +0 -0
- package/docs/static/hour-of-code/{arcade.png → 2020/arcade.png} +0 -0
- package/docs/static/hour-of-code/{asphodel.png → 2020/asphodel.png} +0 -0
- package/docs/static/hour-of-code/{card.png → 2020/card.png} +0 -0
- package/docs/static/hour-of-code/{chase-the-pizza.png → 2020/chase-the-pizza.png} +0 -0
- package/docs/static/hour-of-code/{clovers.png → 2020/clovers.png} +0 -0
- package/docs/static/hour-of-code/{design.png → 2020/design.png} +0 -0
- package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level1.png +0 -0
- package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level4.png +0 -0
- package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level6.png +0 -0
- package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level7.png +0 -0
- package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level9.png +0 -0
- package/docs/static/hour-of-code/{educators → 2020/educators}/clover-design.gif +0 -0
- package/docs/static/hour-of-code/{educators → 2020/educators}/shark-attack-tutorial.png +0 -0
- package/docs/static/hour-of-code/{galga.png → 2020/galga.png} +0 -0
- package/docs/static/hour-of-code/{lemon-leak.png → 2020/lemon-leak.png} +0 -0
- package/docs/static/hour-of-code/{micro-bit.png → 2020/micro-bit.png} +0 -0
- package/docs/static/hour-of-code/{minecraft.png → 2020/minecraft.png} +0 -0
- package/docs/static/hour-of-code/{nfl.png → 2020/nfl.png} +0 -0
- package/docs/static/hour-of-code/{ocean-jam.png → 2020/ocean-jam.png} +0 -0
- package/docs/static/hour-of-code/{pixel-background-primary.png → 2020/pixel-background-primary.png} +0 -0
- package/docs/static/hour-of-code/{pixel-background-secondary.png → 2020/pixel-background-secondary.png} +0 -0
- package/docs/static/hour-of-code/{shadowed-aside-frame.png → 2020/shadowed-aside-frame.png} +0 -0
- package/docs/static/hour-of-code/{shadowed-button-frame.png → 2020/shadowed-button-frame.png} +0 -0
- package/docs/static/hour-of-code/{shadowed-primary-frame.png → 2020/shadowed-primary-frame.png} +0 -0
- package/docs/static/hour-of-code/{shark-attack.png → 2020/shark-attack.png} +0 -0
- package/docs/static/hour-of-code/{simulator.gif → 2020/simulator.gif} +0 -0
- package/docs/static/hour-of-code/{simulator.png → 2020/simulator.png} +0 -0
- package/docs/static/hour-of-code/{styles.css → 2020/styles.css} +1 -1
- package/docs/static/hour-of-code/2021/Rowdies/OFL.txt +93 -0
- package/docs/static/hour-of-code/2021/Rowdies/Rowdies-Bold.ttf +0 -0
- package/docs/static/hour-of-code/2021/Rowdies/Rowdies-Regular.ttf +0 -0
- package/docs/static/hour-of-code/2021/beginner-skillmap.png +0 -0
- package/docs/static/hour-of-code/2021/favicon.png +0 -0
- package/docs/static/hour-of-code/2021/forest-skillmap-game.gif +0 -0
- package/docs/static/hour-of-code/2021/game-jam-hero.png +0 -0
- package/docs/static/hour-of-code/2021/hoc-2020.png +0 -0
- package/docs/static/hour-of-code/2021/hoc-card.png +0 -0
- package/docs/static/hour-of-code/2021/hoc-header-educators.png +0 -0
- package/docs/static/hour-of-code/2021/hoc-header-plane.gif +0 -0
- package/docs/static/hour-of-code/2021/hoc-header-scene.gif +0 -0
- package/docs/static/hour-of-code/2021/jungle-skillmap.png +0 -0
- package/docs/static/hour-of-code/2021/makecode-example.png +0 -0
- package/docs/static/hour-of-code/2021/microbit.png +0 -0
- package/docs/static/hour-of-code/2021/minecraft.png +0 -0
- package/docs/static/hour-of-code/2021/rockstar-skillmap.png +0 -0
- package/docs/static/hour-of-code/2021/styles.css +660 -62
- package/docs/static/logo.png +0 -0
- package/docs/static/skillmap/assets/my-assets-three.png +0 -0
- package/docs/static/skillmap/assets/sprite-from-container.gif +0 -0
- package/docs/static/skillmap/backgrounds/jungle-bg.png +0 -0
- package/docs/static/skillmap/backgrounds/jungle-map.png +0 -0
- package/docs/static/skillmap/backgrounds/rock-map.png +0 -0
- package/docs/static/skillmap/backgrounds/rockstar-card.gif +0 -0
- package/docs/static/skillmap/backgrounds/space-comp.png +0 -0
- package/docs/static/skillmap/backgrounds/space.png +0 -0
- package/docs/static/skillmap/certificates/forest-cert.pdf +0 -0
- package/docs/static/skillmap/certificates/forest-cert.png +0 -0
- package/docs/static/skillmap/certificates/jungle-cert.pdf +0 -0
- package/docs/static/skillmap/certificates/jungle-cert.png +0 -0
- package/docs/static/skillmap/certificates/rockstar-cert.pdf +0 -0
- package/docs/static/skillmap/certificates/rockstar-cert.png +0 -0
- package/docs/static/skillmap/certificates/shark-cert.pdf +0 -0
- package/docs/static/skillmap/certificates/shark-cert.png +0 -0
- package/docs/static/skillmap/certificates/space-cert.pdf +0 -0
- package/docs/static/skillmap/certificates/space-cert.png +0 -0
- package/docs/static/skillmap/pongo/pongo1.gif +0 -0
- package/docs/static/skillmap/pongo/pongo2gif +0 -0
- package/docs/static/skillmap/pongo/pongo3.gif +0 -0
- package/docs/static/skillmap/racer/racer1.gif +0 -0
- package/docs/static/skillmap/racer/racer2.gif +0 -0
- package/docs/static/skillmap/racer/racer3.gif +0 -0
- package/docs/static/skillmap/rockstar/rockstar1.gif +0 -0
- package/docs/static/skillmap/rockstar/rockstar2.gif +0 -0
- package/docs/static/skillmap/rockstar/rockstar3.gif +0 -0
- package/docs/static/skillmap/shark/shark1-simple.gif +0 -0
- package/docs/static/skillmap/shark/shark4a-simple.gif +0 -0
- package/docs/static/skillmap/zoo/overlaps-food-sprite.gif +0 -0
- package/docs/tutorials/barrel-dodger.md +4 -4
- package/docs/tutorials/collect-the-clovers.md +2 -2
- package/docs/tutorials/froggy.md +105 -90
- package/docs/tutorials/hundred.md +400 -0
- package/package.json +3 -3
- package/pxtarget.json +3 -2
- package/targetconfig.json +4 -1
- package/docs/recipes/wonder-woman-1984/01-maze.md +0 -291
- package/docs/recipes/wonder-woman-1984/02-artifact.md +0 -70
- package/docs/recipes/wonder-woman-1984/03-enemies.md +0 -65
- package/docs/skillmap/forest/forest9.md +0 -714
- package/docs/static/hour-of-code/2021/placeholder.png +0 -0
- package/docs/static/hour-of-code/ww-maze.png +0 -0
- package/docs/static/recipes/wonder-woman-1984/artifact-preview.png +0 -0
- package/docs/static/recipes/wonder-woman-1984/artifacts-location.gif +0 -0
- package/docs/static/recipes/wonder-woman-1984/draw-maze-backup.png +0 -0
- package/docs/static/recipes/wonder-woman-1984/draw-walls-backup.png +0 -0
- package/docs/static/recipes/wonder-woman-1984/end-position.png +0 -0
- package/docs/static/recipes/wonder-woman-1984/enemies-location.gif +0 -0
- package/docs/static/recipes/wonder-woman-1984/enemies-preview.png +0 -0
- package/docs/static/recipes/wonder-woman-1984/fill-maze.gif +0 -0
- package/docs/static/recipes/wonder-woman-1984/fill-walls.gif +0 -0
- package/docs/static/recipes/wonder-woman-1984/wonder-woman3.png +0 -0
- package/docs/static/recipes/wonder-woman-1984/ww-splash3.gif +0 -0
- package/docs/static/recipes/wonder-woman-1984/ww-splash3.mp4 +0 -0
- package/docs/static/ww84-background.png +0 -0
- package/docs/static/ww84-header.png +0 -0
- package/docs/ww84.html +0 -276
- package/sim/public/locales/zh-CN/bundled-strings.json +0 -1800
- package/sim/public/locales/zh-CN/target-strings.json +0 -13
- package/sim/public/locales/zh-TW/bundled-strings.json +0 -1903
- package/sim/public/locales/zh-TW/target-strings.json +0 -8
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{
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"AcceleratorRange.EightG": "加速器达到 8g 重力",
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"AcceleratorRange.EightG|block": "8g",
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"AcceleratorRange.FourG": "加速器达到 4g 重力",
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"AcceleratorRange.FourG|block": "4g",
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"AcceleratorRange.OneG": "加速器达到 1g 重力",
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"AcceleratorRange.OneG|block": "1g",
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"AcceleratorRange.TwoG": "加速器达到 2g 重力",
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"AcceleratorRange.TwoG|block": "2g",
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"AnalogInPin.analogRead": "将连接器值读取为模拟信号,即,0 至 1023 之间的值。",
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"AnalogInPin.analogRead|block": "模拟读取|引脚 %name",
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"AnalogOutPin.analogWrite": "以模拟信号设置连接器值。值必须在 0 至 1023 之间。",
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"AnalogOutPin.analogWrite|block": "向|引脚 %name|模拟写入 %value",
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"AnalogOutPin.analogWrite|param|value": "要写入引脚的值,介于“0”和“1023”之间。例如 1023、0",
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"ArcadePhysicsEngine": "一个物理引擎,可以执行简单的AABB边界框检查",
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"ArcadePhysicsEngine.overlaps": "返回 与给定精灵重叠的 精灵。如果type为非零,也按类型过滤。",
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"ArcadePhysicsEngine.overlaps|param|sprite": "@param 层",
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"Array": "在列表中添加、移除或者替换 项。",
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"Array.concat": "将值与另一个数组连接在一起。",
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"Array.concat|param|arr": "正在连接的另一个数组",
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"Array.every": "测试数组中的所有元素是否通过提供的函数实现的测试。",
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"Array.every|param|callbackfn": "一个可以接受两个参数的函数。every 方法将为数组中的每个元素调用一次 callbackfn 函数。",
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"Array.fill": "使用静态值从开始索引到结束索引填充数组的所有元素。结束索引不包括在内。",
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"Array.filter": "返回数组中满足回调函数中指定条件的元素。",
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"Array.filter|param|callbackfn": "一个可以接受两个参数的函数。filter 方法将为数组中的每个元素调用一次 callbackfn 函数。",
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"Array.find": "返回数组中第一个满足提供的测试函数的元素的值。否则返回undefined。",
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"Array.forEach": "在数组的每个元素上调用定义的回调函数。",
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"Array.forEach|param|callbackfn": "一个最多接受两个参数的函数。 forEach方法为数组中的每个元素调用callbackfn函数一次。",
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"Array.get|param|index": "列表中以零为基准的项,例如 0",
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"Array.indexOf|block": "%list| 查找 %value 的索引",
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"Array.indexOf|param|fromIndex": "要开始搜索的数组索引。如果省略fromIndex,则搜索从索引0开始。",
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"Array.indexOf|param|item": "要在数组中定位的值。",
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"Array.insertAt|block": "%list| 在 %index 处插入值 %value",
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"Array.insertAt|param|index": "列表中要插入值的以零为基础的位置,例如 0",
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"Array.join": "将数组的所有元素连接成一个字符串并返回该字符串。",
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"Array.join|param|sep": "字符串分隔符",
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"Array.length": "获取或设置数组的长度。此数字比数组中最后一个元素的索引值大1。",
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"Array.length|block": "%VALUE 的长度",
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"Array.map": "在数组的每个元素上调用定义的回调函数,并返回一个包含结果的数组。",
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"Array.map|param|callbackfn": "一个可以接受两个参数的函数。map 方法将为数组中的每个元素调用一次 callbackfn 函数。",
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"Array.pop|block": "获取并移除 %list 中的最后一个值",
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"Array.push": "向数组附加一个新元素。",
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"Array.push|block": "%list| 将值 %value| 添加到结尾",
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"Array.reduce": "为数组中的所有元素调用指定回调函数。回调函数的返回值是累积结果,并在回调函数的下一次调用中以参数形式提供。",
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"Array.reduce|param|callbackfn": "一个可以接受三个参数的函数。reduce 方法将为数组中的每个元素调用一次 callbackfn 函数。",
|
|
51
|
-
"Array.reduce|param|initialValue": "开始累积的初始值。callbackfn 函数的第一次调用将以参数而不是数组值形式提供这个值。",
|
|
52
|
-
"Array.removeAt": "移除特定索引处的元素。",
|
|
53
|
-
"Array.removeAt|block": "%list| 移除 %index 处的值",
|
|
54
|
-
"Array.removeElement": "移除第一次出现的对象。移除后返回 true。",
|
|
55
|
-
"Array.reverse": "反转数组中的元素。第一个数组元素成为最后一个,最后一个数组元素成为第一个。",
|
|
56
|
-
"Array.reverse|block": "反转 %list",
|
|
57
|
-
"Array.set": "将值存储在特定索引处",
|
|
58
|
-
"Array.set|param|index": "列表中要存储值的以零为基础的位置,例如 0",
|
|
59
|
-
"Array.shift": "从数组中移除第一个元素并返回此元素。此方法将更改数组的长度。",
|
|
60
|
-
"Array.shift|block": "获取并移除 %list 中的第一个值",
|
|
61
|
-
"Array.slice": "返回一部分数组。",
|
|
62
|
-
"Array.slice|param|end": "数组指定部分的结尾,例如 0",
|
|
63
|
-
"Array.slice|param|start": "数组指定部分的开头,例如 0",
|
|
64
|
-
"Array.some": "测试数组中是否至少有一个元素通过了由提供的函数实现的测试。",
|
|
65
|
-
"Array.some|param|callbackfn": "一个最多接受两个参数的函数。 some方法为数组中的每个元素调用callbackfn函数一次。",
|
|
66
|
-
"Array.sort": "排列数组的元素并返回数组。顺序不需要稳定。",
|
|
67
|
-
"Array.splice": "删除数组中的元素。",
|
|
68
|
-
"Array.splice|param|deleteCount": "要移除的元素个数,例如 0",
|
|
69
|
-
"Array.splice|param|start": "数组中要开始移除元素的以零为基础的位置,例如 0",
|
|
70
|
-
"Array.unshift": "向数组的开头添加一个元素并返回数组的新长度。",
|
|
71
|
-
"Array.unshift|block": "%list| 在开头插入 %value|",
|
|
72
|
-
"Array@type": "添加,删除和替换列表中的项。",
|
|
73
|
-
"Array|block": "数组(Array)",
|
|
74
|
-
"BackgroundAlignment.Bottom|block": "底部",
|
|
75
|
-
"BackgroundAlignment.Center|block": "中心",
|
|
76
|
-
"BackgroundAlignment.Left|block": "左",
|
|
77
|
-
"BackgroundAlignment.Right|block": "右",
|
|
78
|
-
"BackgroundAlignment.Top|block": "顶部",
|
|
79
|
-
"BaudRate.BaudRate115200|block": "115200",
|
|
80
|
-
"BaudRate.BaudRate1200|block": "1200",
|
|
81
|
-
"BaudRate.BaudRate14400|block": "14400",
|
|
82
|
-
"BaudRate.BaudRate19200|block": "19200",
|
|
83
|
-
"BaudRate.BaudRate2400|block": "2400",
|
|
84
|
-
"BaudRate.BaudRate28800|block": "28800",
|
|
85
|
-
"BaudRate.BaudRate300|block": "300",
|
|
86
|
-
"BaudRate.BaudRate31250|block": "31250",
|
|
87
|
-
"BaudRate.BaudRate38400|block": "38400",
|
|
88
|
-
"BaudRate.BaudRate4800|block": "4800",
|
|
89
|
-
"BaudRate.BaudRate57600|block": "57600",
|
|
90
|
-
"BaudRate.BaudRate9600|block": "9600",
|
|
91
|
-
"BeatFraction.Breve|block": "4",
|
|
92
|
-
"BeatFraction.Double|block": "2",
|
|
93
|
-
"BeatFraction.Eighth|block": "1/8",
|
|
94
|
-
"BeatFraction.Half|block": "1/2",
|
|
95
|
-
"BeatFraction.Quarter|block": "1/4",
|
|
96
|
-
"BeatFraction.Sixteenth|block": "1/16",
|
|
97
|
-
"BeatFraction.Whole|block": "1",
|
|
98
|
-
"Boolean.toString": "返回对象的字符串表示。",
|
|
99
|
-
"Buffer.fill": "具有给定值的缓冲器填充(片段)。",
|
|
100
|
-
"Buffer.getNumber": "从缓冲器读取指定格式的数字。",
|
|
101
|
-
"Buffer.length": "返回缓冲器对象的长度。",
|
|
102
|
-
"Buffer.rotate": "将缓冲区旋转到位。",
|
|
103
|
-
"Buffer.rotate|param|length": "缓冲器中的元素个数。如果为负,长度设置为缓冲器长度减去开始。例如 -1",
|
|
104
|
-
"Buffer.rotate|param|offset": "要偏移的字节数;使用负值右移",
|
|
105
|
-
"Buffer.rotate|param|start": "在缓冲器中开始偏移。默认值为 0。",
|
|
106
|
-
"Buffer.setNumber": "在缓冲器中写入指定格式的数字。",
|
|
107
|
-
"Buffer.shift": "在原处移动缓冲器,不填充。",
|
|
108
|
-
"Buffer.shift|param|length": "缓冲器中的元素个数。如果为负,长度设置为缓冲器长度减去开始。例如 -1",
|
|
109
|
-
"Buffer.shift|param|offset": "要偏移的字节数;使用负值右移",
|
|
110
|
-
"Buffer.shift|param|start": "在缓冲器中开始偏移。默认值为 0。",
|
|
111
|
-
"Buffer.slice": "返回缓冲器片段的副本。",
|
|
112
|
-
"Buffer.toHex": "将缓冲区转换为十六进制表示形式。",
|
|
113
|
-
"Buffer.toString": "将缓冲区转换为假定UTF8编码",
|
|
114
|
-
"Buffer.write": "在当前缓冲器“dstOffset”处写入“src”内容。",
|
|
115
|
-
"Button.id": "获取buton的组件标识符",
|
|
116
|
-
"Button.isPressed": "检查按键是否被按下",
|
|
117
|
-
"Button.isPressed|block": "%button|按下",
|
|
118
|
-
"Button.onEvent": "当按键(A、B或者A+B)按下,或者双击时等等,执行某种操作",
|
|
119
|
-
"Button.onEvent|block": "当 %button|%event",
|
|
120
|
-
"Button.onEvent|param|body": "当事件触发时,运行代码",
|
|
121
|
-
"Button.wasPressed": "检查自从上次查看后该按钮是否被再次按压。",
|
|
122
|
-
"Button.wasPressed|block": "%button|已经按下",
|
|
123
|
-
"ButtonEvent": "按钮上的用户交互",
|
|
124
|
-
"ButtonEvent.Click|block": "单击",
|
|
125
|
-
"ButtonEvent.Down|block": "下",
|
|
126
|
-
"ButtonEvent.LongClick|block": "长按",
|
|
127
|
-
"ButtonEvent.Up|block": "上",
|
|
128
|
-
"CollisionDirection.Bottom|block": "底部",
|
|
129
|
-
"CollisionDirection.Left|block": "左",
|
|
130
|
-
"CollisionDirection.Right|block": "右",
|
|
131
|
-
"CollisionDirection.Top|block": "顶部",
|
|
132
|
-
"ColorHues.Blue|block": "蓝色",
|
|
133
|
-
"ColorHues.Green|block": "绿色",
|
|
134
|
-
"ColorHues.Magenta|block": "洋红色",
|
|
135
|
-
"ColorHues.Orange|block": "橙色",
|
|
136
|
-
"ColorHues.Pink|block": "粉红色",
|
|
137
|
-
"ColorHues.Purple|block": "紫色",
|
|
138
|
-
"ColorHues.Red|block": "红色",
|
|
139
|
-
"ColorHues.Yellow|block": "黄色",
|
|
140
|
-
"Colors.Black|block": "黑色",
|
|
141
|
-
"Colors.Blue|block": "蓝色",
|
|
142
|
-
"Colors.Green|block": "绿色",
|
|
143
|
-
"Colors.Indigo|block": "靛蓝色",
|
|
144
|
-
"Colors.Pink|block": "粉红色",
|
|
145
|
-
"Colors.Purple|block": "紫色",
|
|
146
|
-
"Colors.Red|block": "红色",
|
|
147
|
-
"Colors.Violet|block": "紫罗兰色",
|
|
148
|
-
"Colors.White|block": "白色",
|
|
149
|
-
"Colors.Yellow|block": "黄色",
|
|
150
|
-
"ControllerButton.A|block": "A",
|
|
151
|
-
"ControllerButton.B|block": "B",
|
|
152
|
-
"ControllerButton.Down|block": "下",
|
|
153
|
-
"ControllerButton.Left|block": "左",
|
|
154
|
-
"ControllerButton.Right|block": "右",
|
|
155
|
-
"ControllerButton.Up|block": "上",
|
|
156
|
-
"ControllerButtonEvent.Pressed|block": "按下",
|
|
157
|
-
"ControllerButtonEvent.Released|block": "松开",
|
|
158
|
-
"ControllerButtonEvent.Repeated|block": "repeat",
|
|
159
|
-
"ControllerDimension.Strength|block": "强度",
|
|
160
|
-
"ControllerDimension.X|block": "x",
|
|
161
|
-
"ControllerDimension.Y|block": "y",
|
|
162
|
-
"ControllerDimension.Z|block": "z",
|
|
163
|
-
"ControllerEvent.Connected|block": "连接上",
|
|
164
|
-
"ControllerEvent.Disconnected|block": "断开",
|
|
165
|
-
"ControllerGesture.ScreenDown": "屏幕朝上且开发板水平时引发",
|
|
166
|
-
"ControllerGesture.ScreenDown|block": "屏幕朝下",
|
|
167
|
-
"ControllerGesture.ScreenUp": "当屏幕朝上时触发",
|
|
168
|
-
"ControllerGesture.ScreenUp|block": "屏幕朝上",
|
|
169
|
-
"ControllerGesture.Shake": "摇动手势",
|
|
170
|
-
"ControllerGesture.Shake|block": "振动",
|
|
171
|
-
"ControllerGesture.TiltDown": "当设备向下倾斜时触发",
|
|
172
|
-
"ControllerGesture.TiltDown|block": "向下倾斜",
|
|
173
|
-
"ControllerGesture.TiltLeft": "屏幕朝左时引发",
|
|
174
|
-
"ControllerGesture.TiltLeft|block": "向左倾斜",
|
|
175
|
-
"ControllerGesture.TiltRight": "屏幕朝右时引发",
|
|
176
|
-
"ControllerGesture.TiltRight|block": "向右倾斜",
|
|
177
|
-
"ControllerGesture.TiltUp": "当设备向上倾斜时触发",
|
|
178
|
-
"ControllerGesture.TiltUp|block": "向上倾斜",
|
|
179
|
-
"ControllerLightCondition.Bright|block": "亮",
|
|
180
|
-
"ControllerLightCondition.Dark|block": "暗",
|
|
181
|
-
"Corgio": "小狗平台游戏",
|
|
182
|
-
"Corgio.addToScript": "为角色添加新短语",
|
|
183
|
-
"Corgio.addToScript|block": "教%corgio(myCorg) 单词 %input",
|
|
184
|
-
"Corgio.addToScript|param|input": "要添加到脚本的短语,例如:“bark”",
|
|
185
|
-
"Corgio.bark": "让角色随机说出剧本中的一个短语",
|
|
186
|
-
"Corgio.bark|block": "让 %corgio(myCorg) 吠!",
|
|
187
|
-
"Corgio.decelerationRate|block": "水平移动移动减慢",
|
|
188
|
-
"Corgio.follow": "将相机设置为水平跟随corgio,同时保持屏幕垂直居中。",
|
|
189
|
-
"Corgio.follow|block": "使镜头跟随 %corgio(myCorg) 左右 || %on=toggleOnOff",
|
|
190
|
-
"Corgio.gravity|block": "重力",
|
|
191
|
-
"Corgio.horizontalMovement": "使角色按左右箭头键指示的方向移动。",
|
|
192
|
-
"Corgio.horizontalMovement|block": "用方向键让 %corgio(myCorg) 左右移动 || %on=toggleOnOff",
|
|
193
|
-
"Corgio.jumpVelocity|block": "跳跃速度",
|
|
194
|
-
"Corgio.maxJump|block": "在一行中最大跳跃数",
|
|
195
|
-
"Corgio.maxMoveVelocity|block": "水平速度",
|
|
196
|
-
"Corgio.sprite": "获取Corgio的精灵",
|
|
197
|
-
"Corgio.sprite|block": "%corgio(myCorg) 精灵",
|
|
198
|
-
"Corgio.updateSprite": "移动时让角色改变精灵。",
|
|
199
|
-
"Corgio.updateSprite|block": "改变背景当 %corgio(myCorg) 正在移动 || %on=toggleOnOff",
|
|
200
|
-
"Corgio.verticalMovement": "按下向上箭头键使角色跳跃,落下时抓住墙壁。",
|
|
201
|
-
"Corgio.verticalMovement|block": "让 %corgio(myCorg) 跳跃当向上箭头按下 || %on=toggleOnOff",
|
|
202
|
-
"Dart": "飞镖",
|
|
203
|
-
"Dart.angleRate|block": "角度调整率",
|
|
204
|
-
"Dart.angle|block": "角度",
|
|
205
|
-
"Dart.controlWithArrowKeys": "设置是否使用箭头键控制飞镖;左和右\n调整角度, 上下增加/减少功率",
|
|
206
|
-
"Dart.controlWithArrowKeys|block": "控制 %dart(myDart) 以箭头键 || %on=开关OnOff",
|
|
207
|
-
"Dart.controlWithArrowKeys|param|on": "是否打开或关闭此功能, 例如: true",
|
|
208
|
-
"Dart.gravity|block": "重力",
|
|
209
|
-
"Dart.iter|block": "跟踪时间 (秒)",
|
|
210
|
-
"Dart.powerRate|block": "风",
|
|
211
|
-
"Dart.pow|block": "电源",
|
|
212
|
-
"Dart.setTrace": "设置是否显示估计路径的跟踪",
|
|
213
|
-
"Dart.setTrace|block": "跟踪 %dart(myDart) 路径估计 || %on=开关OnOff",
|
|
214
|
-
"Dart.setTrace|param|on": "是否打开或关闭此功能, 例如: true",
|
|
215
|
-
"Dart.sprite": "获取飞镖的精灵",
|
|
216
|
-
"Dart.sprite|block": "%dart(myDart) 精灵",
|
|
217
|
-
"Dart.stopDart": "在当前位置停止飞镖",
|
|
218
|
-
"Dart.stopDart|block": "停止 %dart(myDart)",
|
|
219
|
-
"Dart.throwDart": "使用当前设置投掷飞镖",
|
|
220
|
-
"Dart.throwDart|block": "扔 %dart(myDart)",
|
|
221
|
-
"Dart.traceColor|block": "跟踪颜色",
|
|
222
|
-
"Dart.updateBackground": "将背景图像更新到新图像, 以便飞镖可以继续跟踪",
|
|
223
|
-
"Dart.updateBackground|block": "改变 %dart(myDart) 背景图像以 %img=background_image_picker",
|
|
224
|
-
"Dart.wind|block": "风",
|
|
225
|
-
"Delimiters.Colon|block": ":",
|
|
226
|
-
"Delimiters.Comma|block": ",",
|
|
227
|
-
"Delimiters.Dollar|block": "$",
|
|
228
|
-
"Delimiters.Fullstop|block": ".",
|
|
229
|
-
"Delimiters.Hash|block": "#",
|
|
230
|
-
"Delimiters.NewLine|block": "换行",
|
|
231
|
-
"Delimiters.Pipe|block": "管道",
|
|
232
|
-
"Delimiters.SemiColumn|block": ";",
|
|
233
|
-
"Delimiters.Space|block": "空格",
|
|
234
|
-
"Delimiters.Tab|block": "tab",
|
|
235
|
-
"DialogLayout.Bottom|block": "底部",
|
|
236
|
-
"DialogLayout.Center|block": "中心",
|
|
237
|
-
"DialogLayout.Full|block": "全屏",
|
|
238
|
-
"DialogLayout.Left|block": "左",
|
|
239
|
-
"DialogLayout.Right|block": "右",
|
|
240
|
-
"DialogLayout.Top|block": "顶部",
|
|
241
|
-
"DigitCounter.addDigit": "在计数器上添加一个数字",
|
|
242
|
-
"DigitCounter.setDigitColor": "设置计数器显示数字颜色",
|
|
243
|
-
"DigitCounter.setDigitColor|block": "将%sevenseg(myCounter)显示颜色设为 %color=colorindexpicker",
|
|
244
|
-
"DigitCounter.setDigitColor|param|color": "数字显示,例如 2",
|
|
245
|
-
"DigitCounter.x@set|block": "x",
|
|
246
|
-
"DigitCounter.x|block": "x",
|
|
247
|
-
"DigitCounter.y@set|block": "y",
|
|
248
|
-
"DigitCounter.y|block": "y",
|
|
249
|
-
"DigitRadix.Alpha|block": "透明度",
|
|
250
|
-
"DigitRadix.Decimal|block": "十进制",
|
|
251
|
-
"DigitRadix.Hex|block": "十六进制",
|
|
252
|
-
"DigitRadix.Octal|block": "八进制",
|
|
253
|
-
"DigitalInOutPin.digitalRead": "将引脚或连接器值读取为 0 或 1",
|
|
254
|
-
"DigitalInOutPin.digitalRead|block": "数字读取引脚 %name",
|
|
255
|
-
"DigitalInOutPin.digitalWrite": "将引脚或连接器值设置为 0 或 1。",
|
|
256
|
-
"DigitalInOutPin.digitalWrite|block": "数字写|引脚 %name|为 %value=toggleHighLow",
|
|
257
|
-
"DigitalInOutPin.digitalWrite|param|value": "在引脚上设置的值",
|
|
258
|
-
"DigitalInOutPin.onEvent": "注册代码以在发生引脚事件时运行。",
|
|
259
|
-
"DigitalInOutPin.onEvent|block": "当|引脚 %pin|%event",
|
|
260
|
-
"DigitalInOutPin.onPulsed": "将此引脚设为数字输入,并创建事件,其中时间戳为此引脚为“高”或“低”的持续时间",
|
|
261
|
-
"DigitalInOutPin.onPulsed|block": "当引脚 %pin|脉冲为 %pulse",
|
|
262
|
-
"DigitalInOutPin.pulseIn": "以微秒为单位返回脉冲的持续时间",
|
|
263
|
-
"DigitalInOutPin.pulseIn|block": "脉冲输入 (µs)|引脚 %name|电平 %high||超时 %maxDuration (us)",
|
|
264
|
-
"DigitalInOutPin.pulseIn|param|value": "脉冲值(默认为高)",
|
|
265
|
-
"DigitalInOutPin.pushButton": "获取给定引脚的按钮(连接到GND)",
|
|
266
|
-
"DigitalInOutPin.setPull": "设置此引脚的拉的方向(上拉、下拉、或者不设置)。",
|
|
267
|
-
"DigitalInOutPin.setPull|block": "设置拉|引脚 %pin|为 %pull",
|
|
268
|
-
"DigitalInOutPin.setPull|param|pull": "其中一种mbed拉配置:PullUp,PullDown,PullNone",
|
|
269
|
-
"Dimension.Strength|block": "强度",
|
|
270
|
-
"Dimension.X|block": "x",
|
|
271
|
-
"Dimension.Y|block": "y",
|
|
272
|
-
"Dimension.Z|block": "z",
|
|
273
|
-
"FlipOption.FlipXY|block": "翻转 x+y",
|
|
274
|
-
"FlipOption.FlipX|block": "翻转 x",
|
|
275
|
-
"FlipOption.FlipY|block": "翻转 y",
|
|
276
|
-
"FlipOption.None|block": "无",
|
|
277
|
-
"Gesture.EightG": "检测到 8G 振动时触发",
|
|
278
|
-
"Gesture.EightG|block": "8g",
|
|
279
|
-
"Gesture.FaceDown": "屏幕朝上且开发板水平时触发",
|
|
280
|
-
"Gesture.FaceDown|block": "正面朝下",
|
|
281
|
-
"Gesture.FaceUp": "当屏幕朝上触发",
|
|
282
|
-
"Gesture.FaceUp|block": "正面朝上",
|
|
283
|
-
"Gesture.FreeFall": "开发板掉落时触发!",
|
|
284
|
-
"Gesture.FreeFall|block": "自由落体",
|
|
285
|
-
"Gesture.Shake": "振动时触发",
|
|
286
|
-
"Gesture.Shake|block": "振动",
|
|
287
|
-
"Gesture.SixG": "检测到 6G 振动时触发",
|
|
288
|
-
"Gesture.SixG|block": "6g",
|
|
289
|
-
"Gesture.ThreeG": "检测 3G 振动时触发",
|
|
290
|
-
"Gesture.ThreeG|block": "3g",
|
|
291
|
-
"Gesture.TiltDown": "当设备向下倾斜时触发",
|
|
292
|
-
"Gesture.TiltDown|block": "向下倾斜",
|
|
293
|
-
"Gesture.TiltLeft": "屏幕朝左时触发",
|
|
294
|
-
"Gesture.TiltLeft|block": "向左倾斜",
|
|
295
|
-
"Gesture.TiltRight": "屏幕朝右时触发",
|
|
296
|
-
"Gesture.TiltRight|block": "向右倾斜",
|
|
297
|
-
"Gesture.TiltUp": "当设备向上倾斜时触发",
|
|
298
|
-
"Gesture.TiltUp|block": "向上倾斜",
|
|
299
|
-
"I2C.readBuffer": "从7位I2C`地址`读取`size`字节。",
|
|
300
|
-
"I2C.writeBuffer": "将字节写入7位I2C`地址`。",
|
|
301
|
-
"Image.clone": "返回当前图像的副本\n\n返回当前图像的副本",
|
|
302
|
-
"Image.clone|block": "克隆 %picture=variables_get",
|
|
303
|
-
"Image.copyFrom": "设置当前图像中与其他图像的所有像素,该图像必须具有相同的大小和 bpp。",
|
|
304
|
-
"Image.doubled": "在两个方向上拉伸图像100%",
|
|
305
|
-
"Image.doubledX": "水平拉伸图像100%",
|
|
306
|
-
"Image.doubledY": "垂直拉伸图像100%",
|
|
307
|
-
"Image.drawCircle": "绘制圆形",
|
|
308
|
-
"Image.drawIcon": "用给定颜色绘制图标(单色图像)",
|
|
309
|
-
"Image.drawImage": "在当前图像上绘制给定图像",
|
|
310
|
-
"Image.drawLine": "画一条线\n\n画一条线",
|
|
311
|
-
"Image.drawLine|block": "画线 %picture=variables_get 从 x %x0 y %y0 到 x %x1 y %y1 %c=colorindexpicker",
|
|
312
|
-
"Image.drawRect": "绘制一个空矩形\n\n绘制一个空矩形",
|
|
313
|
-
"Image.drawRect|block": "画矩形 %picture=variables_get 起点 x %x y %y 宽 %w 高 %h %c=colorindexpicker",
|
|
314
|
-
"Image.drawTransparentImage": "在当前图像上绘制具有透明背景的给定图像",
|
|
315
|
-
"Image.fill": "用给定的颜色填充整个图像\n\n用给定的颜色填充整个图像",
|
|
316
|
-
"Image.fillCircle": "填充圆",
|
|
317
|
-
"Image.fillRect": "填充矩形\n\n填充矩形",
|
|
318
|
-
"Image.fillRect|block": "填充矩形 %picture=variables_get 起点 x %x y %y 宽 %w 高 %h %c=colorindexpicker",
|
|
319
|
-
"Image.fill|block": "填充 %picture=variables_get 颜色 %c=colorindexpicker",
|
|
320
|
-
"Image.flipX": "在当前图像中水平翻转 (镜像) 像素\n\n在当前图像中水平翻转 (镜像) 像素",
|
|
321
|
-
"Image.flipX|block": "水平翻转 %picture=variables_get",
|
|
322
|
-
"Image.flipY": "垂直翻转当前图像中的像素 (镜像)\n\n垂直翻转当前图像中的像素 (镜像)",
|
|
323
|
-
"Image.flipY|block": "垂直翻转 %picture=variables_get",
|
|
324
|
-
"Image.getPixel": "获取像素颜色\n\n获取像素颜色",
|
|
325
|
-
"Image.getPixel|block": "%picture=variables_get 取颜色 x %x y %y",
|
|
326
|
-
"Image.getRows": "将像素行从图像复制到缓冲区(每像素8位)。",
|
|
327
|
-
"Image.height": "获取图像高度",
|
|
328
|
-
"Image.mapRect": "替换矩形中的颜色",
|
|
329
|
-
"Image.overlapsWith": "检查当前图像是否与另一个图像 \"碰撞\"",
|
|
330
|
-
"Image.replace": "将图像中的一种颜色替换为另一种颜色\n\n将图像中的一种颜色替换为另一种颜色",
|
|
331
|
-
"Image.replace|block": "改变颜色 %picture=variables_get 从 %from=colorindexpicker 为 %to=colorindexpicker",
|
|
332
|
-
"Image.rotated": "返回顺时针旋转-90、0、90、180、270度的图像",
|
|
333
|
-
"Image.scroll": "图像中的每个像素都由 (dx, dy) 移动\n\n图像中的每个像素都由 (dx, dy) 移动",
|
|
334
|
-
"Image.setPixel": "设置像素颜色\n\n设置像素颜色",
|
|
335
|
-
"Image.setPixel|block": "设置 %picture=variables_get 颜色 x %x y %y 为 %c=colorindexpicker",
|
|
336
|
-
"Image.setRows": "将像素行从缓冲区复制到图像。",
|
|
337
|
-
"Image.transposed": "返回转置图像(交换X / Y)",
|
|
338
|
-
"Image.width": "获取图像宽度",
|
|
339
|
-
"JDButtonEvent.Click|block": "单击",
|
|
340
|
-
"JDButtonEvent.Down|block": "下",
|
|
341
|
-
"JDButtonEvent.LongClick|block": "长按",
|
|
342
|
-
"JDButtonEvent.Up|block": "上",
|
|
343
|
-
"JDConsoleMode.Broadcast|block": "广播",
|
|
344
|
-
"JDConsoleMode.Listen|block": "监听",
|
|
345
|
-
"JDConsoleMode.Off|block": "关闭",
|
|
346
|
-
"JDDimension.Strength|block": "强度",
|
|
347
|
-
"JDDimension.X|block": "x",
|
|
348
|
-
"JDDimension.Y|block": "y",
|
|
349
|
-
"JDDimension.Z|block": "z",
|
|
350
|
-
"JDDriverEvent.Connected|block": "已连接",
|
|
351
|
-
"JDDriverEvent.Disconnected|block": "断开",
|
|
352
|
-
"JDDriverEvent.DriverError|block": "驱动错误",
|
|
353
|
-
"JDDriverEvent.Paired|block": "已配对",
|
|
354
|
-
"JDDriverEvent.PairingRefused|block": "拒绝配对",
|
|
355
|
-
"JDDriverEvent.PairingResponse|block": "配对响应",
|
|
356
|
-
"JDDriverEvent.Unpaired|block": "未配对",
|
|
357
|
-
"JDEvent.BusConnected|block": "总线连接",
|
|
358
|
-
"JDEvent.BusDisconnected|block": "总线断开连接",
|
|
359
|
-
"JDEvent.DriverChanged|block": "驱动已改变",
|
|
360
|
-
"JDGamepadButton.Down|block": "下",
|
|
361
|
-
"JDGamepadButton.LeftBumper|block": "左按键",
|
|
362
|
-
"JDGamepadButton.LeftStick|block": "左杆",
|
|
363
|
-
"JDGamepadButton.LeftTrigger|block": "左触发器",
|
|
364
|
-
"JDGamepadButton.Left|block": "左",
|
|
365
|
-
"JDGamepadButton.RightBumper|block": "右按键",
|
|
366
|
-
"JDGamepadButton.RightStick|block": "右杆",
|
|
367
|
-
"JDGamepadButton.RightTrigger|block": "右触发器",
|
|
368
|
-
"JDGamepadButton.Right|block": "右",
|
|
369
|
-
"JDGamepadButton.Select|block": "选择",
|
|
370
|
-
"JDGamepadButton.Start|block": "开始",
|
|
371
|
-
"JDGamepadButton.Up|block": "上",
|
|
372
|
-
"JDGesture.FaceDown": "屏幕朝上且开发板水平时引发",
|
|
373
|
-
"JDGesture.FaceDown|block": "正面朝下",
|
|
374
|
-
"JDGesture.FaceUp": "当屏幕朝上时触发",
|
|
375
|
-
"JDGesture.FaceUp|block": "正面朝上",
|
|
376
|
-
"JDGesture.FreeFall": "开发板掉落时引发!",
|
|
377
|
-
"JDGesture.FreeFall|block": "自由落体",
|
|
378
|
-
"JDGesture.Shake": "振动时引发",
|
|
379
|
-
"JDGesture.Shake|block": "振动",
|
|
380
|
-
"JDGesture.TiltDown": "当设备向下倾斜时触发",
|
|
381
|
-
"JDGesture.TiltDown|block": "向下倾斜",
|
|
382
|
-
"JDGesture.TiltLeft": "屏幕朝左时引发",
|
|
383
|
-
"JDGesture.TiltLeft|block": "向左倾斜",
|
|
384
|
-
"JDGesture.TiltRight": "屏幕朝右时引发",
|
|
385
|
-
"JDGesture.TiltRight|block": "向右倾斜",
|
|
386
|
-
"JDGesture.TiltUp": "当设备向上倾斜时触发",
|
|
387
|
-
"JDGesture.TiltUp|block": "向上倾斜",
|
|
388
|
-
"JDKeyboardFunctionKey.DeleteForward|block": "删除",
|
|
389
|
-
"JDKeyboardFunctionKey.DownArrow|block": "下箭头",
|
|
390
|
-
"JDKeyboardFunctionKey.End|block": "end",
|
|
391
|
-
"JDKeyboardFunctionKey.F10Key|block": "F0",
|
|
392
|
-
"JDKeyboardFunctionKey.F11Key|block": "F11",
|
|
393
|
-
"JDKeyboardFunctionKey.F12Key|block": "F12",
|
|
394
|
-
"JDKeyboardFunctionKey.F1Key|block": "F1",
|
|
395
|
-
"JDKeyboardFunctionKey.F2Key|block": "F2",
|
|
396
|
-
"JDKeyboardFunctionKey.F3Key|block": "F3",
|
|
397
|
-
"JDKeyboardFunctionKey.F4Key|block": "F4",
|
|
398
|
-
"JDKeyboardFunctionKey.F5Key|block": "F5",
|
|
399
|
-
"JDKeyboardFunctionKey.F6Key|block": "F6",
|
|
400
|
-
"JDKeyboardFunctionKey.F7Key|block": "F7",
|
|
401
|
-
"JDKeyboardFunctionKey.F8Key|block": "F8",
|
|
402
|
-
"JDKeyboardFunctionKey.F9Key|block": "F9",
|
|
403
|
-
"JDKeyboardFunctionKey.Home|block": "首页",
|
|
404
|
-
"JDKeyboardFunctionKey.Insert|block": "插入",
|
|
405
|
-
"JDKeyboardFunctionKey.LeftArrow|block": "左箭头",
|
|
406
|
-
"JDKeyboardFunctionKey.PageDown|block": "向下翻页",
|
|
407
|
-
"JDKeyboardFunctionKey.PageUp|block": "向上翻页",
|
|
408
|
-
"JDKeyboardFunctionKey.Pause|block": "暂停",
|
|
409
|
-
"JDKeyboardFunctionKey.PrintScreen|block": "打印屏幕",
|
|
410
|
-
"JDKeyboardFunctionKey.RightArrow|block": "右箭头",
|
|
411
|
-
"JDKeyboardFunctionKey.ScrollLock|block": "滚动锁",
|
|
412
|
-
"JDKeyboardFunctionKey.UpArrow|block": "上箭头",
|
|
413
|
-
"JDKeyboardKeyEvent.Down|block": "下",
|
|
414
|
-
"JDKeyboardKeyEvent.Press|block": "按下",
|
|
415
|
-
"JDKeyboardKeyEvent.Up|block": "上",
|
|
416
|
-
"JDKeyboardMediaKey.Calculator|block": "计算器",
|
|
417
|
-
"JDKeyboardMediaKey.Mail|block": "邮件",
|
|
418
|
-
"JDKeyboardMediaKey.Mute|block": "静音",
|
|
419
|
-
"JDKeyboardMediaKey.NextTrack|block": "下一首",
|
|
420
|
-
"JDKeyboardMediaKey.PlayPause|block": "播放暂停",
|
|
421
|
-
"JDKeyboardMediaKey.PreviousTrack|block": "上一曲",
|
|
422
|
-
"JDKeyboardMediaKey.Stop|block": "停止",
|
|
423
|
-
"JDKeyboardMediaKey.VolumeDown|block": "调低音量",
|
|
424
|
-
"JDKeyboardMediaKey.VolumeUp|block": "调高音量",
|
|
425
|
-
"JDKeyboardMediaKey.WebBack|block": "网页回放",
|
|
426
|
-
"JDKeyboardMediaKey.WebFavourites|block": "网络收藏",
|
|
427
|
-
"JDKeyboardMediaKey.WebForward|block": "网站转发",
|
|
428
|
-
"JDKeyboardMediaKey.WebHome|block": "网页主页",
|
|
429
|
-
"JDKeyboardMediaKey.WebRefresh|block": "网页刷新",
|
|
430
|
-
"JDKeyboardMediaKey.WebSearch|block": "网页搜索",
|
|
431
|
-
"JDKeyboardMediaKey.WebStop|block": "网页停止",
|
|
432
|
-
"JDLightAnimation.ColorWipe|block": "清除颜色",
|
|
433
|
-
"JDLightAnimation.Comet|block": "彗星",
|
|
434
|
-
"JDLightAnimation.Rainbow|block": "彩虹",
|
|
435
|
-
"JDLightAnimation.Sparkle|block": "火花",
|
|
436
|
-
"JDMouseButton.Left|block": "左",
|
|
437
|
-
"JDMouseButton.Middle|block": "中间",
|
|
438
|
-
"JDMouseButton.Right|block": "右",
|
|
439
|
-
"JDSwitchDirection.Left|block": "左",
|
|
440
|
-
"JDSwitchDirection.Right|block": "右",
|
|
441
|
-
"JDTemperatureCondition.Cold|block": "冷",
|
|
442
|
-
"JDTemperatureCondition.Hot|block": "热",
|
|
443
|
-
"JDTemperatureUnit.Celsius|block": "°C",
|
|
444
|
-
"JDTemperatureUnit.Fahrenheit|block": "°F",
|
|
445
|
-
"JSON.parse": "将JavaScript Object Notation(JSON)字符串转换为对象。",
|
|
446
|
-
"JSON.stringify": "将JavaScript值转换为JavaScript Object Notation(JSON)字符串。",
|
|
447
|
-
"JSON.stringify|param|indent": "将缩进,空格和换行符添加到返回值JSON文本中,以便于阅读。",
|
|
448
|
-
"JSON.stringify|param|replacer": "不支持;使用null。",
|
|
449
|
-
"JSON.stringify|param|value": "要转换的JavaScript值,通常是对象或数组。",
|
|
450
|
-
"JSON|block": "JSON",
|
|
451
|
-
"JacDacDriverStatus.device": "返回 JDDevievie 实例",
|
|
452
|
-
"JacDacDriverStatus.id": "获取事件的设备ID。",
|
|
453
|
-
"JacDacDriverStatus.isConnected": "检查驱动程序是否已连接。",
|
|
454
|
-
"JacDacDriverStatus.isPairedInstanceAddress": "如果配对, 则为已配对的实例地址",
|
|
455
|
-
"JacDacDriverStatus.setBridge": "设置驱动器为桥接",
|
|
456
|
-
"JacDacDriverStatus.setError": "设置设备上的错误状态",
|
|
457
|
-
"JacdacLightCondition.Bright|block": "亮",
|
|
458
|
-
"JacdacLightCondition.Dark|block": "暗",
|
|
459
|
-
"LightAnimation.ColorWipe|block": "清除颜色",
|
|
460
|
-
"LightAnimation.Comet|block": "彗星",
|
|
461
|
-
"LightAnimation.Rainbow|block": "彩虹",
|
|
462
|
-
"LightAnimation.RunningLights|block": "跑马灯",
|
|
463
|
-
"LightAnimation.Sparkle|block": "火花",
|
|
464
|
-
"LightAnimation.TheaterChase|block": "剧院追逐",
|
|
465
|
-
"LightCondition.Bright|block": "亮",
|
|
466
|
-
"LightCondition.Dark|block": "暗",
|
|
467
|
-
"LightMove.Rotate|block": "旋转",
|
|
468
|
-
"Math": "数字的更复杂运算。",
|
|
469
|
-
"Math.FastRandom": "快速,16位,可播种(伪)随机发生器。",
|
|
470
|
-
"Math.FastRandom.next": "@returns 0x0001和0xFFFF之间的 下一个随机数",
|
|
471
|
-
"Math.FastRandom.percentChance": "@returns 返回布尔值,根据给定百分比为true或false",
|
|
472
|
-
"Math.FastRandom.percentChance|param|percent": "返回值从0到100的真实百分比",
|
|
473
|
-
"Math.FastRandom.pickRandom": "返回给定列表中的随机元素",
|
|
474
|
-
"Math.FastRandom.pickRandom|param|list": "选择元素的列表",
|
|
475
|
-
"Math.FastRandom.randomBool": "@returns 返回随机布尔值",
|
|
476
|
-
"Math.FastRandom.randomRange": "@returns 最小值和最大值 (包括) 之间的随机值。如果最小值大于或等于最大值, 则返回最小值。",
|
|
477
|
-
"Math.FastRandom.randomRange|param|max": "生成的最大值",
|
|
478
|
-
"Math.FastRandom.randomRange|param|min": "生成的最小值",
|
|
479
|
-
"Math.FastRandom.reset": "将状态重置为当前种子",
|
|
480
|
-
"Math.abs": "返回一个数字 (无论是正数还是负数) 的绝对值。\n例如,-5 的绝对值与 5 的绝对值相同。",
|
|
481
|
-
"Math.abs|param|x": "需要绝对值的数字表达式。",
|
|
482
|
-
"Math.acos": "返回一个数字的反余弦(以弧度为单位)",
|
|
483
|
-
"Math.acos|param|x": "数字",
|
|
484
|
-
"Math.asin": "返回一个数字的反正弦(以弧度为单位)",
|
|
485
|
-
"Math.asin|param|x": "数字",
|
|
486
|
-
"Math.atan": "返回一个数字的反正切(以弧度为单位)",
|
|
487
|
-
"Math.atan2": "返回其参数商的反正切。",
|
|
488
|
-
"Math.atan2|param|x": "数字",
|
|
489
|
-
"Math.atan2|param|y": "数字",
|
|
490
|
-
"Math.atan|param|x": "数字",
|
|
491
|
-
"Math.ceil": "返回大于或等于其数值参数的最小数。",
|
|
492
|
-
"Math.ceil|param|x": "数字表达式。",
|
|
493
|
-
"Math.constrain": "约束一个数字在一个范围内",
|
|
494
|
-
"Math.constrain|block": "限制 %value|介于 %low|and %high",
|
|
495
|
-
"Math.cos": "返回一个数字的余弦。",
|
|
496
|
-
"Math.cos|param|x": "以弧度为单位的角度",
|
|
497
|
-
"Math.exp": "返回“e^x”。",
|
|
498
|
-
"Math.exp|param|x": "数字",
|
|
499
|
-
"Math.floor": "返回小于或等于其数值参数的最大数。",
|
|
500
|
-
"Math.floor|param|x": "数字表达式。",
|
|
501
|
-
"Math.icos": "返回输入角度的余弦值。这是一个8位近似值。",
|
|
502
|
-
"Math.icos|param|theta": "输入角度从0到255",
|
|
503
|
-
"Math.idiv": "返回两个数字 32 位有符号整数除法的值。",
|
|
504
|
-
"Math.idiv|param|x": "第一个数字",
|
|
505
|
-
"Math.idiv|param|y": "第二个数字",
|
|
506
|
-
"Math.imul": "返回两个数字 32 位有符号整数乘法的值。",
|
|
507
|
-
"Math.imul|param|x": "第一个数字",
|
|
508
|
-
"Math.imul|param|y": "第二个数字",
|
|
509
|
-
"Math.isin": "返回输入角度的正弦值。这是一个8位近似值。",
|
|
510
|
-
"Math.isin|param|theta": "输入角度从0到255",
|
|
511
|
-
"Math.log": "返回一个数字的自然对数(底数为 e)。",
|
|
512
|
-
"Math.log|param|x": "数字",
|
|
513
|
-
"Math.map": "将数字从一个范围重映射到另一个范围。即,“自低”值会映射到“至低”值,“自高”值会映射到“至高”值,以前范围内的值会重映射到新的范围。",
|
|
514
|
-
"Math.map|block": "映射 %value|从低 %fromLow|从高 %fromHigh|至低 %toLow|至高 %toHigh",
|
|
515
|
-
"Math.map|param|fromHigh": "值当前范围的上限,例如 1023",
|
|
516
|
-
"Math.map|param|fromLow": "值当前范围的下限",
|
|
517
|
-
"Math.map|param|toHigh": "值目标范围的上限,例如 4",
|
|
518
|
-
"Math.map|param|toLow": "值目标范围的下限",
|
|
519
|
-
"Math.map|param|value": "要在范围内映射的值",
|
|
520
|
-
"Math.max": "返回两个数值表达式中较大的一个。",
|
|
521
|
-
"Math.min": "返回两个数值表达式中较小的一个。",
|
|
522
|
-
"Math.percentChance": "返回一个随机布尔值,该布尔值为给定的时间百分比。",
|
|
523
|
-
"Math.percentChance|block": "%percentage|\\\\% 几率",
|
|
524
|
-
"Math.percentChance|param|percentage": "返回值从0到100的真实百分比",
|
|
525
|
-
"Math.pickRandom": "返回给定列表中的随机元素",
|
|
526
|
-
"Math.pickRandom|param|list": "选择元素的列表",
|
|
527
|
-
"Math.pow": "返回底数表达式的指定次幂的值。",
|
|
528
|
-
"Math.pow|param|x": "表达式的底数值。",
|
|
529
|
-
"Math.pow|param|y": "表达式的指数值。",
|
|
530
|
-
"Math.random": "返回 0 到“限值”之间的随机数。",
|
|
531
|
-
"Math.randomRange": "返回一个介于最小值(含)和最大值(含)之间的伪随机数。\n如果两个数字都是整型,则结果是整型。",
|
|
532
|
-
"Math.randomRange|block": "选取随机数,范围为 %min|至 %limit",
|
|
533
|
-
"Math.randomRange|param|max": "范围上限,例如 10",
|
|
534
|
-
"Math.randomRange|param|min": "范围下限,例如 0",
|
|
535
|
-
"Math.round": "将提供的数值表达式舍入到最近的数字。",
|
|
536
|
-
"Math.roundWithPrecision": "将``x``舍入到具有给定数量的``digits``的数字",
|
|
537
|
-
"Math.roundWithPrecision|param|digits": "结果数字的数量",
|
|
538
|
-
"Math.roundWithPrecision|param|x": "要舍入的数字",
|
|
539
|
-
"Math.round|param|x": "要舍入到最近数字的值。",
|
|
540
|
-
"Math.sign": "返回 x 的符号,指示 x 为正数、负数还是零。",
|
|
541
|
-
"Math.sign|param|x": "要测试的数字表达式",
|
|
542
|
-
"Math.sin": "返回一个数字的正弦。",
|
|
543
|
-
"Math.sin|param|x": "以弧度为单位的角度",
|
|
544
|
-
"Math.sqrt": "返回一个数字的平方根。",
|
|
545
|
-
"Math.sqrt|param|x": "数字表达式。",
|
|
546
|
-
"Math.tan": "返回一个数字的正切。",
|
|
547
|
-
"Math.tan|param|x": "以弧度为单位的角度",
|
|
548
|
-
"Math.trunc": "返回去掉小数位的数字。",
|
|
549
|
-
"Math.trunc|param|x": "数字表达式。",
|
|
550
|
-
"Math|block": "数学",
|
|
551
|
-
"Note.CSharp3|block": "C#3",
|
|
552
|
-
"Note.CSharp4|block": "C#4",
|
|
553
|
-
"Note.CSharp5|block": "C#5",
|
|
554
|
-
"Note.CSharp|block": "C#",
|
|
555
|
-
"Note.FSharp3|block": "F#3",
|
|
556
|
-
"Note.FSharp4|block": "F#4",
|
|
557
|
-
"Note.FSharp5|block": "F#5",
|
|
558
|
-
"Note.FSharp|block": "F#",
|
|
559
|
-
"Note.GSharp3|block": "G#3",
|
|
560
|
-
"Note.GSharp4|block": "G#4",
|
|
561
|
-
"Note.GSharp5|block": "G#5",
|
|
562
|
-
"Note.GSharp|block": "G#",
|
|
563
|
-
"Number.toString": "返回一个数字的字符串表示。",
|
|
564
|
-
"Number|block": "数字",
|
|
565
|
-
"Object.keys": "返回对象中的字段名称。",
|
|
566
|
-
"Object|block": "对象",
|
|
567
|
-
"PhotonMode.Eraser|block": "擦除",
|
|
568
|
-
"PhotonMode.Off|block": "关闭",
|
|
569
|
-
"PhotonMode.PenDown|block": "落笔",
|
|
570
|
-
"PhotonMode.PenUp|block": "抬笔",
|
|
571
|
-
"PhysicsEngine.addSprite": "将精灵添加到物理中",
|
|
572
|
-
"PhysicsEngine.collisions": "应用碰撞",
|
|
573
|
-
"PhysicsEngine.move": "启动物理",
|
|
574
|
-
"PinEvent.Fall|block": "坠落",
|
|
575
|
-
"PinEvent.PulseHigh|block": "上升沿",
|
|
576
|
-
"PinEvent.PulseLow|block": "下降沿",
|
|
577
|
-
"PinEvent.Rise|block": "上升沿",
|
|
578
|
-
"PinPullMode.PullDown|block": "下",
|
|
579
|
-
"PinPullMode.PullNone|block": "无",
|
|
580
|
-
"PinPullMode.PullUp|block": "上",
|
|
581
|
-
"PulseValue.High|block": "高",
|
|
582
|
-
"PulseValue.Low|block": "低",
|
|
583
|
-
"PwmOnlyPin.analogSetPeriod": "设置模拟输出的脉冲宽度调制(PWM)周期。周期为\n**微秒**或“1/1000”毫秒。 \n如果此引脚未配置为模拟输出(使用“模拟写入引脚”),则操作无效。",
|
|
584
|
-
"PwmOnlyPin.analogSetPeriod|block": "PWM周期|引脚 %pin|为 (µs)%period",
|
|
585
|
-
"PwmOnlyPin.servoSetPulse": "设置PWM模拟输出的引脚,使周期为20 ms,并设置脉冲宽度。 \n脉冲宽度基于给定的值**微秒**或“1/1000”毫秒。",
|
|
586
|
-
"PwmOnlyPin.servoSetPulse|block": "舵机脉冲|引脚 %value|为 (µs) %duration",
|
|
587
|
-
"PwmOnlyPin.servoSetPulse|param|duration": "脉冲持续时间,单位为微秒,例如 1500",
|
|
588
|
-
"PwmOnlyPin.servoWrite": "向伺服器写入一个值以控制轴的旋转。在标准伺服系统上,这将设置轴的角度(以度为单位),将轴移动到该方向。在连续\n旋转伺服时(360度舵机),这将设置伺服的速度(“0”在一个方向上全速,“180”在另一个方向全速,并且值接近“90” “停止”。",
|
|
589
|
-
"PwmOnlyPin.servoWrite|block": "舵机角度|引脚 %name|为 %value=protractorPicker",
|
|
590
|
-
"PwmOnlyPin.servoWrite|param|value": "角度或转速",
|
|
591
|
-
"Rotation.Pitch|block": "旋转",
|
|
592
|
-
"Rotation.Roll|block": "横滚",
|
|
593
|
-
"SPI.setFrequency": "设置SPI时钟频率",
|
|
594
|
-
"SPI.setMode": "设置SPI总线模式",
|
|
595
|
-
"SPI.transfer": "通过SPI总线传输缓冲区",
|
|
596
|
-
"SPI.write": "写入SPI总线",
|
|
597
|
-
"ScreenImage.brightness": "获取当前屏幕背光亮度(0-100)",
|
|
598
|
-
"SegmentCharacter.A|block": "A",
|
|
599
|
-
"SegmentCharacter.B|block": "B",
|
|
600
|
-
"SegmentCharacter.C|block": "C",
|
|
601
|
-
"SegmentCharacter.D|block": "D",
|
|
602
|
-
"SegmentCharacter.E|block": "E",
|
|
603
|
-
"SegmentCharacter.F|block": "F",
|
|
604
|
-
"SegmentScale.Full|block": "完全",
|
|
605
|
-
"SegmentScale.Half|block": "一半",
|
|
606
|
-
"SegmentStyle.Blank|block": "空白",
|
|
607
|
-
"SegmentStyle.Medium|block": "正常",
|
|
608
|
-
"SegmentStyle.Narrow|block": "窄",
|
|
609
|
-
"SegmentStyle.Thick|block": "厚",
|
|
610
|
-
"SegmentStyle.Thin|block": "薄",
|
|
611
|
-
"SerialDevice.onDelimiterReceived": "收到分隔符时注册代码",
|
|
612
|
-
"SerialDevice.onEvent": "在发生串行事件时注册代码",
|
|
613
|
-
"SerialDevice.read": "从串行接收缓冲区读取单个字节。如果出现错误, 则为负, 如果没有数据, 则为0。",
|
|
614
|
-
"SerialDevice.readBuffer": "将缓冲的接收数据作为缓冲区读取",
|
|
615
|
-
"SerialDevice.setBaudRate": "设置串口的波特率",
|
|
616
|
-
"SerialDevice.setRxBufferSize": "设置RX缓冲区的大小(以字节为单位)",
|
|
617
|
-
"SerialDevice.setTxBufferSize": "设置TX缓冲区的大小(以字节为单位)",
|
|
618
|
-
"SerialDevice.writeBuffer": "通过串行连接发送缓冲区。",
|
|
619
|
-
"SerialEvent.DataReceived|block": "收到的数据",
|
|
620
|
-
"SerialEvent.RxBufferFull|block": "rx 缓冲区已满",
|
|
621
|
-
"SevenSegDigit.height|block": "高度",
|
|
622
|
-
"SevenSegDigit.setDigitAlpha": "将显示值设置为数字字符:'0'-'9'",
|
|
623
|
-
"SevenSegDigit.setDigitAlpha|block": "将 %sevenseg(myDigit) 显示值设为%alphaChar",
|
|
624
|
-
"SevenSegDigit.setDigitAlpha|param|alphaChar": "显示值,例如:0",
|
|
625
|
-
"SevenSegDigit.setDigitColor": "设置显示数字颜色",
|
|
626
|
-
"SevenSegDigit.setDigitColor|block": "将 %sevenseg(myDigit) 显示颜色设为 %color=colorindexpicker",
|
|
627
|
-
"SevenSegDigit.setDigitColor|param|color": "数字显示,例如 2",
|
|
628
|
-
"SevenSegDigit.setRadix": "设置数字的显示基数",
|
|
629
|
-
"SevenSegDigit.setRadix|block": "将%sevenseg(myDigit) 的显示基数设为 %radix",
|
|
630
|
-
"SevenSegDigit.setRadix|param|radix": "数字显示,例如:DigitRadix.Decimal",
|
|
631
|
-
"SevenSegDigit.setScale": "设置显示数字大小",
|
|
632
|
-
"SevenSegDigit.setScale|block": "将 %sevenseg(myDigit) 设为 %scale 尺寸大小",
|
|
633
|
-
"SevenSegDigit.setScale|param|scale": "数字显示,例如:SegmentScale.Full",
|
|
634
|
-
"SevenSegDigit.value@set|block": "值",
|
|
635
|
-
"SevenSegDigit.value|block": "值",
|
|
636
|
-
"SevenSegDigit.width|block": "高度",
|
|
637
|
-
"SevenSegDigit.x@set|block": "x",
|
|
638
|
-
"SevenSegDigit.x|block": "x",
|
|
639
|
-
"SevenSegDigit.y@set|block": "y",
|
|
640
|
-
"SevenSegDigit.y|block": "y",
|
|
641
|
-
"Sounds.BaDing|block": "ba ding",
|
|
642
|
-
"Sounds.JumpDown|block": "jump down",
|
|
643
|
-
"Sounds.JumpUp|block": "jump up",
|
|
644
|
-
"Sounds.MagicWand|block": "魔棒",
|
|
645
|
-
"Sounds.PowerDown|block": "power down",
|
|
646
|
-
"Sounds.PowerUp|block": "power up",
|
|
647
|
-
"Sounds.Siren|block": "警笛",
|
|
648
|
-
"Sounds.Wawawawaa|block": "wawawawaa",
|
|
649
|
-
"Sprite": "屏幕上的精灵",
|
|
650
|
-
"Sprite.ax@set|block": "ax (加速度 x)",
|
|
651
|
-
"Sprite.ax|block": "ax (加速度 x)",
|
|
652
|
-
"Sprite.ay@set|block": "ay (加速度 y)",
|
|
653
|
-
"Sprite.ay|block": "ay (加速度 y)",
|
|
654
|
-
"Sprite.bottom@set|block": "底部",
|
|
655
|
-
"Sprite.bottom|block": "底部",
|
|
656
|
-
"Sprite.data": "自定义数据",
|
|
657
|
-
"Sprite.destroy": "摧毁精灵",
|
|
658
|
-
"Sprite.destroy|block": "销毁 %sprite(mySprite) || 特效 %effect 延时 %duration ms",
|
|
659
|
-
"Sprite.height|block": "高度",
|
|
660
|
-
"Sprite.image": "获取当前图像",
|
|
661
|
-
"Sprite.image|block": "%sprite(mySprite) 图像",
|
|
662
|
-
"Sprite.isHittingTile": "检查给定方向是否有障碍物",
|
|
663
|
-
"Sprite.isHittingTile|block": "%sprite(mySprite) 碰到砖块 %direction",
|
|
664
|
-
"Sprite.isOutOfScreen": "指示精灵是否在屏幕之外",
|
|
665
|
-
"Sprite.kind": "精灵的类型",
|
|
666
|
-
"Sprite.kind|block": "%sprite(mySprite) 类型",
|
|
667
|
-
"Sprite.layer": "一层bitset。每个位都是一个图层,默认为1。",
|
|
668
|
-
"Sprite.left@set|block": "左",
|
|
669
|
-
"Sprite.left|block": "左",
|
|
670
|
-
"Sprite.lifespan": "时间以毫秒为单位。寿命每毫秒减少1 \n精灵在达到0时被摧毁",
|
|
671
|
-
"Sprite.lifespan|block": "生命值",
|
|
672
|
-
"Sprite.onCollision": "当精灵与障碍物碰撞时注册代码",
|
|
673
|
-
"Sprite.onCollision|param|direction": "@param 处理器",
|
|
674
|
-
"Sprite.onDestroyed": "在精灵被摧毁时运行代码",
|
|
675
|
-
"Sprite.onOverlap": "当精灵与其他精灵角色重叠时注册代码",
|
|
676
|
-
"Sprite.overlapsWith": "检查此精灵是否与其他精灵重叠",
|
|
677
|
-
"Sprite.overlapsWith|block": "%sprite(mySprite) 叠在 %other=variables_get(otherSprite)",
|
|
678
|
-
"Sprite.right@set|block": "右",
|
|
679
|
-
"Sprite.right|block": "右",
|
|
680
|
-
"Sprite.say": "在给定时间内显示带有文本的语音气泡",
|
|
681
|
-
"Sprite.say|block": "%sprite(mySprite) 说 %text||延时 %millis ms",
|
|
682
|
-
"Sprite.say|param|text": "说的文字,例如:':)'",
|
|
683
|
-
"Sprite.setFlag": "设置精灵标志",
|
|
684
|
-
"Sprite.setFlag|block": "设置 %sprite(mySprite) %flag %on=toggleOnOff",
|
|
685
|
-
"Sprite.setImage": "在精灵上设置图像",
|
|
686
|
-
"Sprite.setImage|block": "设置 %sprite(mySprite) 图像 %img=screen_image_picker",
|
|
687
|
-
"Sprite.setKind": "精灵的类型",
|
|
688
|
-
"Sprite.setKind|block": "设置 %sprite(mySprite) 类型为 %kind",
|
|
689
|
-
"Sprite.setPosition": "从屏幕的左上角开始设置精灵位置(以像素为单位)。",
|
|
690
|
-
"Sprite.setPosition|block": "设置 %sprite(mySprite) 位置 x %x y %y",
|
|
691
|
-
"Sprite.setPosition|param|x": "以像素为单位的水平位置",
|
|
692
|
-
"Sprite.setPosition|param|y": "以像素为单位的水平位置",
|
|
693
|
-
"Sprite.setVelocity": "以像素/秒为单位设置精灵速度",
|
|
694
|
-
"Sprite.setVelocity|block": "设置 %sprite(mySprite) 加速度 vx %vx vy %vy",
|
|
695
|
-
"Sprite.startEffect": "对精灵开启特效",
|
|
696
|
-
"Sprite.startEffect|block": "%sprite(mySprite) 开启特效 %effect || 延时 %duration=timePicker|ms",
|
|
697
|
-
"Sprite.startEffect|param|effect": "创建特效的类型",
|
|
698
|
-
"Sprite.tileHitFrom": "如果有的话,在给定方向上获取障碍精灵",
|
|
699
|
-
"Sprite.tileHitFrom|block": "%sprite(mySprite) 碰到砖块 方向 %direction",
|
|
700
|
-
"Sprite.vx@set|block": "vx (速度 x)",
|
|
701
|
-
"Sprite.vx|block": "vx (速度 x)",
|
|
702
|
-
"Sprite.vy@set|block": "vy (速度 y)",
|
|
703
|
-
"Sprite.vy|block": "vy (速度 y)",
|
|
704
|
-
"Sprite.width|block": "宽度",
|
|
705
|
-
"Sprite.x@set|block": "x",
|
|
706
|
-
"Sprite.x|block": "x",
|
|
707
|
-
"Sprite.y@set|block": "y",
|
|
708
|
-
"Sprite.y|block": "y",
|
|
709
|
-
"Sprite.z@set|block": "z (深度)",
|
|
710
|
-
"Sprite.z|block": "z (深度)",
|
|
711
|
-
"SpriteFlag.AutoDestroy|block": "自动销毁",
|
|
712
|
-
"SpriteFlag.BounceOnWall|block": "碰到屏幕边缘反弹",
|
|
713
|
-
"SpriteFlag.DestroyOnWall|block": "碰到屏幕边缘销毁",
|
|
714
|
-
"SpriteFlag.Ghost|block": "幽灵",
|
|
715
|
-
"SpriteFlag.ShowPhysics|block": "显示坐标与速度",
|
|
716
|
-
"SpriteFlag.StayInScreen|block": "停留于屏幕",
|
|
717
|
-
"SpriteSet.add": "添加精灵,如果添加则返回true; 如果精灵已经在集合中,则为false",
|
|
718
|
-
"SpriteSet.addFrom": "添加精灵并从旧集中删除。如果sprite是旧集而不是新集,则返回true。",
|
|
719
|
-
"SpriteSet.clear": "从集合中删除所有精灵",
|
|
720
|
-
"SpriteSet.contains": "检查精灵是否是集合的一部分",
|
|
721
|
-
"SpriteSet.createFromArray": "从精灵数组中创建一个新的集合",
|
|
722
|
-
"SpriteSet.length": "获取集合中的精灵数量",
|
|
723
|
-
"SpriteSet.pop": "删除集合中的最后一个精灵",
|
|
724
|
-
"SpriteSet.remove": "从集合中删除精灵。如果精灵在集合中, 则返回 true",
|
|
725
|
-
"SpriteSet.sprites": "获取当前精灵列表的快照",
|
|
726
|
-
"String": "合并,拆分和搜索文本字符串。",
|
|
727
|
-
"String.charAt": "返回位于指定索引处的字符。",
|
|
728
|
-
"String.charAt|block": "从 %this=text 中提取字符|位置 %pos",
|
|
729
|
-
"String.charAt|param|index": "所需字符以零为基础的索引。",
|
|
730
|
-
"String.charCodeAt": "返回位于指定位置处的字符的 Unicode 值。",
|
|
731
|
-
"String.charCodeAt|param|index": "所需字符以零为基础的索引。如果指定的索引处没有字符,则返回 NaN。",
|
|
732
|
-
"String.compare": "查看两个字符串中的字符顺序有何不同(以 ASCII 编码)。",
|
|
733
|
-
"String.compare|block": "比较 %this=text| 与 %that",
|
|
734
|
-
"String.compare|param|that": "要与目标字符串进行比较的字符串",
|
|
735
|
-
"String.concat": "返回由两个或多个字符串连接起来的字符串。",
|
|
736
|
-
"String.concat|param|other": "要附加到字符串结尾的字符串。",
|
|
737
|
-
"String.fromCharCode": "使用给定的 ASCII 字符代码编写字符串。",
|
|
738
|
-
"String.fromCharCode|block": "提取字符代码 %code 中的文本",
|
|
739
|
-
"String.includes": "确定字符串是否包含指定字符串的字符。",
|
|
740
|
-
"String.includes|param|searchValue": "找到的文字",
|
|
741
|
-
"String.includes|param|start": "从自选起始索引进行搜索",
|
|
742
|
-
"String.indexOf": "返回字符串中指定值的第一个匹配项的位置。",
|
|
743
|
-
"String.indexOf|param|searchValue": "找到的文字",
|
|
744
|
-
"String.indexOf|param|start": "从自选起始索引进行搜索",
|
|
745
|
-
"String.isEmpty": "返回一个值,用来指示字符串是否为空",
|
|
746
|
-
"String.length": "返回字符串对象的长度。",
|
|
747
|
-
"String.length|block": "%VALUE 的长度",
|
|
748
|
-
"String.slice": "返回当前字符串的子字符串。",
|
|
749
|
-
"String.slice|param|end": "一个过去的字符索引",
|
|
750
|
-
"String.slice|param|start": "第一个字符的索引;可以为负值,表示从结尾处开始数,例如:0",
|
|
751
|
-
"String.split": "根据分隔符拆分字符串",
|
|
752
|
-
"String.split|param|separator": "@param 限制",
|
|
753
|
-
"String.substr": "返回当前字符串的子字符串。",
|
|
754
|
-
"String.substr|block": "%this=text 的子字符串|,起始位置 %start|,长度 %length",
|
|
755
|
-
"String.substr|param|length": "要提取的字符数",
|
|
756
|
-
"String.substr|param|start": "第一个字符的索引;可以为负值,表示从结尾处开始数,例如:0",
|
|
757
|
-
"String@type": "合并,拆分和搜索文本字符串。",
|
|
758
|
-
"String|block": "字符串",
|
|
759
|
-
"animation.Animation.addAnimationFrame": "给动画添加帧",
|
|
760
|
-
"animation.Animation.addAnimationFrame|block": "添加帧 $frame=screen_image_picker 到 $this=variables_get(anim)",
|
|
761
|
-
"animation._actionEnumShim|block": "%arg",
|
|
762
|
-
"animation.attachAnimation": "将动画绑定到精灵上",
|
|
763
|
-
"animation.attachAnimation|block": "绑定动画 $set=variables_get(anim) 到精灵 $sprite=variables_get(mySprite)",
|
|
764
|
-
"animation.createAnimation": "创建动画",
|
|
765
|
-
"animation.createAnimation|block": "创建动画 $action=action_enum_shim 延时 $interval ms",
|
|
766
|
-
"animation.setAction": "给精灵设置动画",
|
|
767
|
-
"animation.setAction|block": "使能动画 $action=action_enum_shim 于 $sprite=variables_get(mySprite)",
|
|
768
|
-
"animation|block": "动画",
|
|
769
|
-
"clearImmediate": "取消当前操作。",
|
|
770
|
-
"clearInterval": "取消使用setInterval()设置的重复操作。",
|
|
771
|
-
"clearTimeout": "清除setTimeout()设置的延时。",
|
|
772
|
-
"console": "读取和写入控制台输出的数据。",
|
|
773
|
-
"console.addListener": "为日志消息添加监听器",
|
|
774
|
-
"console.log": "向控制台输出一行文本。",
|
|
775
|
-
"console.logValue": "一个名称:值对作为控制台输出的文本行。",
|
|
776
|
-
"console.logValue|block": "控制台|日志 value %name|= %value",
|
|
777
|
-
"console.logValue|param|name": "值流的名称,例如:“x”",
|
|
778
|
-
"console.logValue|param|value": "要写入的值",
|
|
779
|
-
"console.log|block": "控制台 | 日志%text",
|
|
780
|
-
"console.minPriority": "向监听器发送消息的最低优先级",
|
|
781
|
-
"console.removeListener": "移除监听器",
|
|
782
|
-
"console|block": "控制台",
|
|
783
|
-
"control": "程序控制和事件。",
|
|
784
|
-
"control.AnimationQueue.cancel": "取消当前正在运行的动画并清除队列",
|
|
785
|
-
"control.AnimationQueue.runUntilDone": "在循环中运行'render',直到它返回false或调用'stop'函数",
|
|
786
|
-
"control.Timer": "计时器",
|
|
787
|
-
"control.Timer.millis": "获取自上次重置以来所经过的毫秒数",
|
|
788
|
-
"control.Timer.millis|block": "%timer|毫秒",
|
|
789
|
-
"control.Timer.pauseUntil": "保持暂停直到达到指定的毫秒数",
|
|
790
|
-
"control.Timer.pauseUntil|block": "%timer|停止 直到(ms) %ms",
|
|
791
|
-
"control.Timer.pauseUntil|param|ms": "暂停时间,例如:5、100、200、500、1000、2000",
|
|
792
|
-
"control.Timer.reset": "重置计时器",
|
|
793
|
-
"control.Timer.reset|block": "%timer|重置",
|
|
794
|
-
"control.Timer.seconds": "获取自上次重置以来所经过的秒数",
|
|
795
|
-
"control.Timer.seconds|block": "%timer|秒",
|
|
796
|
-
"control.allocateNotifyEvent": "向下一个用户分配通知事件",
|
|
797
|
-
"control.assert": "显示错误代码,并在声称为`false`时停止程序。",
|
|
798
|
-
"control.assert|block": "宣称 %cond|参数 %code",
|
|
799
|
-
"control.createBuffer": "新建一个初始化为零的缓冲区。",
|
|
800
|
-
"control.createBufferFromUTF8": "使用 UTF8 编码的字符串创建新缓冲区",
|
|
801
|
-
"control.createBufferFromUTF8|param|str": "要放入缓冲区中的字符串",
|
|
802
|
-
"control.createBuffer|param|size": "缓冲区中的字节数",
|
|
803
|
-
"control.deviceDalVersion": "确定当前运行的系统软件版本。",
|
|
804
|
-
"control.deviceDalVersion|block": "设备版本号",
|
|
805
|
-
"control.deviceSerialNumber": "从内部数据为此设备衍生一个独特、一致的序列号。",
|
|
806
|
-
"control.deviceSerialNumber|block": "设备序列号",
|
|
807
|
-
"control.dmesg": "将数据写入 DMESG 调试缓冲区。",
|
|
808
|
-
"control.dmesgPerfCounters": "性能分析性能计数器的转储值。",
|
|
809
|
-
"control.dmesgPtr": "将消息和值(指针)写入DMESG调试缓冲区。",
|
|
810
|
-
"control.dmesgValue": "转储有关值的内部信息。",
|
|
811
|
-
"control.enablePerfCounter": "启用当前函数的分析。",
|
|
812
|
-
"control.eventContext": "获取当前事件上下文 (如果有)",
|
|
813
|
-
"control.gc": "强制GC并转储有关堆的基本信息。",
|
|
814
|
-
"control.heapDump": "强制 GC 并停止等待调试器执行完整的堆转储。",
|
|
815
|
-
"control.internalOnEvent": "内部使用",
|
|
816
|
-
"control.millis": "获取设备开启的毫秒数。",
|
|
817
|
-
"control.millis|block": "毫秒 (ms)",
|
|
818
|
-
"control.onEvent": "在注册事件触发时运行代码。",
|
|
819
|
-
"control.onEvent|block": "事件|源 %src|值 %value",
|
|
820
|
-
"control.onEvent|param|value": "要匹配的事件值",
|
|
821
|
-
"control.panic": "显示错误代码并停止程序。",
|
|
822
|
-
"control.panic|block": "恐慌 %code",
|
|
823
|
-
"control.panic|param|code": "要显示的错误号。例如: 5",
|
|
824
|
-
"control.popEventContext": "如果有任何先前的上下文,则弹出当前事件上下文并恢复处理程序",
|
|
825
|
-
"control.profilingEnabled": "如果在当前构建中启用了分析,则返回true。",
|
|
826
|
-
"control.pushEventContext": "推送新的事件上下文并清除所有处理程序",
|
|
827
|
-
"control.raiseEvent": "通知:注册处理程序 (registered handler) 发生了事件",
|
|
828
|
-
"control.raiseEvent|block": "触发事件|源 %src|值 %value",
|
|
829
|
-
"control.raiseEvent|param|src": "产生事件组件 (Component) 的 ID",
|
|
830
|
-
"control.raiseEvent|param|value": "特定的组件代码,显示事件的原因。",
|
|
831
|
-
"control.reset": "重置设备。",
|
|
832
|
-
"control.reset|block": "重置",
|
|
833
|
-
"control.runInBackground": "不推荐使用,改为使用``control.runInParallel``。",
|
|
834
|
-
"control.runInBackground|block": "在后台运行",
|
|
835
|
-
"control.runInParallel": "并行运行其他代码。",
|
|
836
|
-
"control.runInParallel|block": "并行运行",
|
|
837
|
-
"control.runProgram": "运行指定的用户程序。",
|
|
838
|
-
"control.timer1|block": "定时器1",
|
|
839
|
-
"control.timer2|block": "定时器2",
|
|
840
|
-
"control.timer3|block": "定时器3",
|
|
841
|
-
"control.timer4|block": "定时器4",
|
|
842
|
-
"control.timer5|block": "定时器5",
|
|
843
|
-
"control.timer6|block": "定时器6",
|
|
844
|
-
"control.timer7|block": "定时器7",
|
|
845
|
-
"control.timer8|block": "定时器8",
|
|
846
|
-
"control.waitForEvent": "阻止调用线程,直到引发指定的事件。",
|
|
847
|
-
"control.waitForEvent|block": "等待时间|源 %src|参数 %value",
|
|
848
|
-
"control.waitMicros": "阻止当前光纤达到给定的微秒",
|
|
849
|
-
"control.waitMicros|block": "等待 (µs)%micros",
|
|
850
|
-
"control.waitMicros|param|micros": "需要等待的毫秒数。例如 4",
|
|
851
|
-
"controller": "访问游戏控件",
|
|
852
|
-
"controller.A|block": "A",
|
|
853
|
-
"controller.Button.isPressed": "指示当前是否按下按钮",
|
|
854
|
-
"controller.Button.isPressed|block": "按钮 %button 按下",
|
|
855
|
-
"controller.Button.onEvent": "按下,释放或按住按钮时运行一些代码",
|
|
856
|
-
"controller.Button.onEvent|block": "当按钮 %button %event",
|
|
857
|
-
"controller.Button.pauseUntil": "暂停直到按下或释放按钮",
|
|
858
|
-
"controller.B|block": "B",
|
|
859
|
-
"controller.Controller.A": "获取右按钮",
|
|
860
|
-
"controller.Controller.B": "获取右按钮",
|
|
861
|
-
"controller.Controller.down": "获取右按钮",
|
|
862
|
-
"controller.Controller.dx": "给定按钮的步长和状态,获得水平移动",
|
|
863
|
-
"controller.Controller.dx|block": "%controller dx (左右)||scaled by %step",
|
|
864
|
-
"controller.Controller.dx|param|step": "距离,例如:100",
|
|
865
|
-
"controller.Controller.dy": "给定按钮的步长和状态,获得垂直移动",
|
|
866
|
-
"controller.Controller.dy|block": "%controller dy (上下)||scaled by %step",
|
|
867
|
-
"controller.Controller.dy|param|step": "距离,例如:100",
|
|
868
|
-
"controller.Controller.isPressed": "指示当前是否按下按钮",
|
|
869
|
-
"controller.Controller.isPressed|block": "按键 %controller %button 按下",
|
|
870
|
-
"controller.Controller.left": "获取左按钮",
|
|
871
|
-
"controller.Controller.menu": "获取右按钮",
|
|
872
|
-
"controller.Controller.moveSprite": "使用控制器中的方向按钮控制精灵。请注意,只要按下方向按钮,这将覆盖\n精灵的当前速度。要停止控制精灵,请为vx和vy传递0。 \n* param sprite要控制的精灵",
|
|
873
|
-
"controller.Controller.moveSprite|block": "%controller 使用按键移动 $sprite=variables_get(mySprite) ||vx $vx vy $vy",
|
|
874
|
-
"controller.Controller.moveSprite|param|vx": "按下左/右时用于水平移动的速度",
|
|
875
|
-
"controller.Controller.moveSprite|param|vy": "按下上/下时用于垂直移动的速度",
|
|
876
|
-
"controller.Controller.onButtonEvent": "按下,释放或按住按钮时运行一些代码",
|
|
877
|
-
"controller.Controller.onButtonEvent|block": "当 控制器 %controller 按键 %button | %event",
|
|
878
|
-
"controller.Controller.onEvent": "注册代码当发生控制器事件时运行",
|
|
879
|
-
"controller.Controller.onEvent|block": "当按钮 %controller %event",
|
|
880
|
-
"controller.Controller.onEvent|param|event": "@param 处理器",
|
|
881
|
-
"controller.Controller.right": "获取右按钮",
|
|
882
|
-
"controller.Controller.up": "获取右按钮",
|
|
883
|
-
"controller.acceleration": "获取加速度值,单位为 mg(开发板平放,屏幕朝上,x=0、y=0 且 z=-1023)",
|
|
884
|
-
"controller.acceleration|block": "加速度值 (mg)|%NAME",
|
|
885
|
-
"controller.acceleration|param|dimension": "测量加速度的轴",
|
|
886
|
-
"controller.anyButton|block": "任意",
|
|
887
|
-
"controller.down|block": "下",
|
|
888
|
-
"controller.dx": "给定按钮的步长和状态,获得水平移动",
|
|
889
|
-
"controller.dx|block": "dx (左右)||比例 %step",
|
|
890
|
-
"controller.dx|param|step": "距离,例如:100",
|
|
891
|
-
"controller.dy": "给定按钮的步长和状态,获得垂直移动",
|
|
892
|
-
"controller.dy|block": "dy (上下)||比例 %step",
|
|
893
|
-
"controller.dy|param|step": "距离,例如:100",
|
|
894
|
-
"controller.left|block": "左",
|
|
895
|
-
"controller.lightLevel": "读取适合 LED 屏幕的光线亮度,范围为“0”(最暗)到“255”(最亮)。",
|
|
896
|
-
"controller.lightLevel|block": "亮度级别",
|
|
897
|
-
"controller.menu|block": "菜单",
|
|
898
|
-
"controller.moveSprite": "使用控制器中的方向按钮控制精灵。请注意,此\n控件将接管sprite的vx和vy并覆盖\n所做的任何更改,除非传递0。 \n* param sprite 要控制的精灵",
|
|
899
|
-
"controller.moveSprite|block": "使用按键移动 $sprite=variables_get(mySprite) ||vx $vx vy $vy",
|
|
900
|
-
"controller.moveSprite|param|vx": "按下左/右时用于水平移动的速度",
|
|
901
|
-
"controller.moveSprite|param|vy": "按下上/下时用于垂直移动的速度",
|
|
902
|
-
"controller.onGesture": "完成一个特定动作(如晃动开发板)时执行操作。",
|
|
903
|
-
"controller.onGesture|block": "当 |%NAME",
|
|
904
|
-
"controller.onGesture|param|gesture": "要跟踪的手势类型",
|
|
905
|
-
"controller.onLightConditionChanged": "注册在光线条件(较暗或较亮)发生变化时运行的事件。",
|
|
906
|
-
"controller.onLightConditionChanged|block": "当亮度 %condition",
|
|
907
|
-
"controller.onLightConditionChanged|param|condition": "事件触发的条件",
|
|
908
|
-
"controller.pauseUntilAnyButtonIsPressed": "暂停程序, 直到按下按钮",
|
|
909
|
-
"controller.player2|block": "玩家 2",
|
|
910
|
-
"controller.player3|block": "玩家 3",
|
|
911
|
-
"controller.player4|block": "玩家 4",
|
|
912
|
-
"controller.right|block": "右",
|
|
913
|
-
"controller.up|block": "上",
|
|
914
|
-
"controller.vibrate": "在给定的持续时间内振动控制器(以毫秒为单位)",
|
|
915
|
-
"controller.vibrate|block": "振动 $millis 毫秒",
|
|
916
|
-
"controller|block": "控制器",
|
|
917
|
-
"control|block": "控制",
|
|
918
|
-
"corgio": "用于Corgi Platformer的精灵皮肤",
|
|
919
|
-
"corgio.create": "从图像和种类创建新的飞镖",
|
|
920
|
-
"corgio.create|block": "小狗的种类 %kind=spritetype || at x %x y %y",
|
|
921
|
-
"corgio.create|param|kind": "制作小狗的种类",
|
|
922
|
-
"corgio.create|param|x": "可选的初始 y 位置, 例如:10",
|
|
923
|
-
"corgio.create|param|y": "可选的初始 y 位置, 例如:70",
|
|
924
|
-
"corgio|block": "小狗",
|
|
925
|
-
"darts": "带有路径预测的飞镖",
|
|
926
|
-
"darts.create": "从图像和种类创建新的飞镖",
|
|
927
|
-
"darts.create|block": "非标%img=screen_image_picker 种类 %kind=spritetype || at x %x y %y",
|
|
928
|
-
"darts.create|param|img": "精灵的图像",
|
|
929
|
-
"darts.create|param|kind": "制作飞镖的种类",
|
|
930
|
-
"darts.create|param|x": "可选的初始 x 位置, 例如:10",
|
|
931
|
-
"darts.create|param|y": "可选的初始 y 位置, 例如:110",
|
|
932
|
-
"darts.degreeToRadian": "将度数转换为弧度",
|
|
933
|
-
"darts.degreeToRadian|param|degree": "转换",
|
|
934
|
-
"darts.xComponent": "评估给定向量的x分量\n\n@return 向量的x分量",
|
|
935
|
-
"darts.xComponent|param|degree": "矢量角度",
|
|
936
|
-
"darts.xComponent|param|magnitude": "向量的大小",
|
|
937
|
-
"darts.yComponent": "评估给定向量的y分量\n\n@return 向量的y分量",
|
|
938
|
-
"darts.yComponent|param|degree": "矢量角度",
|
|
939
|
-
"darts.yComponent|param|magnitude": "向量的大小",
|
|
940
|
-
"darts|block": "飞镖",
|
|
941
|
-
"effects.ImageEffect.applyTo": "将此效果应用于当前精灵的图像",
|
|
942
|
-
"effects.ImageEffect.change": "使用此效果更改给定图像",
|
|
943
|
-
"effects.ImageEffect.startScreenEffect": "在背景图像上重复出现此效果",
|
|
944
|
-
"effects.ImageEffect.startScreenEffect|param|delay": "效果实例之间的延迟",
|
|
945
|
-
"effects.ImageEffect.startScreenEffect|param|times": "应该发生效果的次数",
|
|
946
|
-
"effects.ParticleEffect.destroy": "使用效果销毁提供的精灵\n\n使用此效果的默认速率。",
|
|
947
|
-
"effects.ParticleEffect.start": "将新的粒子动画附加到精灵或锚点一小段时间",
|
|
948
|
-
"effects.ScreenEffect.endScreenEffect": "如果此效果当前作为全屏效果发生,请停止生成粒子并结束效果",
|
|
949
|
-
"effects.ScreenEffect.endScreenEffect|block": "游戏结束特效 %effect",
|
|
950
|
-
"effects.ScreenEffect.startScreenEffect": "创建在整个屏幕上发生的新效果",
|
|
951
|
-
"effects.ScreenEffect.startScreenEffect|block": "游戏开始特效 %effect effect || 延时 %duration m",
|
|
952
|
-
"effects.ashes|block": "尘埃",
|
|
953
|
-
"effects.blizzard|block": "暴风雪",
|
|
954
|
-
"effects.bubbles|block": "泡泡",
|
|
955
|
-
"effects.clearParticles": "删除锚点位置的所有特效",
|
|
956
|
-
"effects.clearParticles|block": "清除 %anchor=variables_get(mySprite) 粒子特效",
|
|
957
|
-
"effects.clearParticles|param|anchor": "锚点去除特效",
|
|
958
|
-
"effects.clouds|block": "云",
|
|
959
|
-
"effects.confetti|block": "纸屑",
|
|
960
|
-
"effects.coolRadial|block": "寒冷的射线",
|
|
961
|
-
"effects.disintegrate|block": "使分离",
|
|
962
|
-
"effects.dissolve|block": "分解",
|
|
963
|
-
"effects.fire|block": "火焰",
|
|
964
|
-
"effects.fountain|block": "喷泉",
|
|
965
|
-
"effects.halo|block": "光晕",
|
|
966
|
-
"effects.hearts|block": "心",
|
|
967
|
-
"effects.melt|block": "融化",
|
|
968
|
-
"effects.rings|block": "环",
|
|
969
|
-
"effects.slash|block": "沼泽",
|
|
970
|
-
"effects.smiles|block": "笑脸",
|
|
971
|
-
"effects.splatter|block": "飞溅",
|
|
972
|
-
"effects.spray|block": "喷涂",
|
|
973
|
-
"effects.starField|block": "星图",
|
|
974
|
-
"effects.trail|block": "轨迹",
|
|
975
|
-
"effects.warmRadial|block": "温和的射线",
|
|
976
|
-
"effects|block": "特效",
|
|
977
|
-
"forever": "在后台无限重复代码。每次迭代时,允许其他代码运行。",
|
|
978
|
-
"forever|block": "无限循环",
|
|
979
|
-
"game": "游戏过渡和对话",
|
|
980
|
-
"game.addScenePopHandler": "注册每当从场景堆栈中弹出场景时运行的处理程序。对于需要在\n事件上下文更改时存储/恢复状态的扩展非常有用。处理程序在弹出操作之后运行。 \n(即在game.currentScene() )改变之后的)\n* param 处理程序从堆栈顶部删除场景时运行的代码",
|
|
981
|
-
"game.addScenePushHandler": "注册每当场景被推送到场景堆栈时运行的处理程序。对于需要在\n事件上下文更改时存储/恢复状态的扩展非常有用。处理程序在推送操作之后运行\n(即,在game.currentScene()改变之后)\n* param处理程序当场景被推入堆栈时运行的代码",
|
|
982
|
-
"game.ask": "提示用户输入布尔问题",
|
|
983
|
-
"game.askForString": "向玩家询问字符串值。",
|
|
984
|
-
"game.askForString|block": "提问 %message || 最大字符 %answerLength",
|
|
985
|
-
"game.askForString|param|answerLength": "用户可以输入的最大字符数(1 - 24)",
|
|
986
|
-
"game.askForString|param|message": "要在文本输入屏幕上显示的消息",
|
|
987
|
-
"game.ask|block": "提问 %title||%subtitle",
|
|
988
|
-
"game.debug": "确定是否显示诊断",
|
|
989
|
-
"game.onPaint": "在精灵之前画在屏幕上,在背景之后",
|
|
990
|
-
"game.onShade": "在精灵之后画在屏幕上",
|
|
991
|
-
"game.onUpdate": "更新精灵的位置和速度",
|
|
992
|
-
"game.onUpdateInterval": "在一段时间内运行代码。这在game.onUpdate()之前执行",
|
|
993
|
-
"game.onUpdateInterval|block": "当游戏更新 %period=timePicker ms",
|
|
994
|
-
"game.onUpdate|block": "当游戏更新",
|
|
995
|
-
"game.over": "完成游戏并显示分数",
|
|
996
|
-
"game.over|block": "游戏结束|| %win=toggleWinLose 附上%effect 效果",
|
|
997
|
-
"game.removeScenePopHandler": "删除场景弹出处理程序。对于需要在\n事件上下文更改时存储/恢复状态的扩展非常有用。\n* param handler 要删除的处理程序",
|
|
998
|
-
"game.removeScenePushHandler": "删除场景推送处理程序。对于需要在\n事件上下文更改时存储/恢复状态的扩展非常有用。\n* param handler 要删除的处理程序",
|
|
999
|
-
"game.reset": "重置当前游戏。这通常相当于按\n重置按钮以重新启动当前程序",
|
|
1000
|
-
"game.reset|block": "游戏复位",
|
|
1001
|
-
"game.runtime": "返回自游戏开始以来的时间(以毫秒为单位)",
|
|
1002
|
-
"game.runtime|block": "时间自开始 (ms)",
|
|
1003
|
-
"game.setDialogCursor": "更改用于显示在对话框左下角的光标的默认图像。\n* param cursor用于光标的图像",
|
|
1004
|
-
"game.setDialogCursor|block": "将对话框光标设置为 %frame=screen_image_picker",
|
|
1005
|
-
"game.setDialogFrame": "将默认对话框更改为新图像。对话框\n分为三行和三列,用于定义对话框的外框。\n* param frame 一个宽度和高度可被三整除的方形图像",
|
|
1006
|
-
"game.setDialogFrame|block": "将对话框设置为 %frame=screen_image_picker",
|
|
1007
|
-
"game.setDialogTextColor": "更改对话框中文本的颜色。\n* param color颜色的索引0-15",
|
|
1008
|
-
"game.setDialogTextColor|block": "将对话框文本颜色设置为 %color=colorindexpicker",
|
|
1009
|
-
"game.setGameOverEffect": "设置游戏结束时发生的效果",
|
|
1010
|
-
"game.setGameOverEffect|param|win": "动画是否应该在胜利上运行 (true)",
|
|
1011
|
-
"game.setGameOverSound": "设置玩家获胜时播放的音乐",
|
|
1012
|
-
"game.showLongText": "在对话框中显示一个长文本字符串,该对话框将使用“A”或“向下”按钮滚动。\n使用“向上”按钮显示文本的上一部分。直到文本的最后一页被解除,此函数\n停止执行\n* param str 要显示的文本",
|
|
1013
|
-
"game.showLongText|block": "显示长文本 %str %layout",
|
|
1014
|
-
"game.showLongText|param|layout": "要用于对话框的布局",
|
|
1015
|
-
"game.splash": "显示标题和可选的字幕菜单",
|
|
1016
|
-
"game.splash|block": "显现 %title||%subtitle",
|
|
1017
|
-
"game.splash|param|title": "@param 副标题",
|
|
1018
|
-
"game|block": "游戏",
|
|
1019
|
-
"helpers.imageRotated": "返回顺时针旋转90度,180度,270度的图像",
|
|
1020
|
-
"helpers|block": "助手",
|
|
1021
|
-
"hex": "标记的十六进制文字转换器",
|
|
1022
|
-
"image.create": "创建新的空白(透明)图像",
|
|
1023
|
-
"image.create|block": "创建图像 宽 %width 高 %height",
|
|
1024
|
-
"image.doubledIcon": "图标大小的两倍",
|
|
1025
|
-
"image.ofBuffer": "使用给定内容创建新图像",
|
|
1026
|
-
"image.screenImage": "获取屏幕图像",
|
|
1027
|
-
"image.screenImage|block": "屏幕",
|
|
1028
|
-
"images": "图像处理块",
|
|
1029
|
-
"images._image": "图像",
|
|
1030
|
-
"images._image|block": "%image",
|
|
1031
|
-
"images._image|param|image": "图像",
|
|
1032
|
-
"images._screenImage|block": "%img",
|
|
1033
|
-
"images._spriteImage|block": "%img",
|
|
1034
|
-
"images._tileMapImage|block": "%img",
|
|
1035
|
-
"images|block": "图像",
|
|
1036
|
-
"image|block": "图像",
|
|
1037
|
-
"img": "标记图像文字转换器",
|
|
1038
|
-
"info": "头部显示\n\n头部显示",
|
|
1039
|
-
"info.PlayerInfo.changeLifeBy": "更改玩家的生命",
|
|
1040
|
-
"info.PlayerInfo.changeLifeBy|block": "将 %player 生命值 增加 %value",
|
|
1041
|
-
"info.PlayerInfo.changeScoreBy": "更改玩家的分数",
|
|
1042
|
-
"info.PlayerInfo.changeScoreBy|block": "将 %player 分数 增加 %value",
|
|
1043
|
-
"info.PlayerInfo.hasLife": "如果给定玩家当前具有为健康设置的值,则返回true,否则返回false。",
|
|
1044
|
-
"info.PlayerInfo.hasLife|block": "%player 剩余生命",
|
|
1045
|
-
"info.PlayerInfo.life": "获取玩家生命",
|
|
1046
|
-
"info.PlayerInfo.life|block": "%player 生命值",
|
|
1047
|
-
"info.PlayerInfo.onLifeZero": "当生命达到零时运行代码",
|
|
1048
|
-
"info.PlayerInfo.onLifeZero|block": "当 %player 生命值为零",
|
|
1049
|
-
"info.PlayerInfo.score": "获取玩家得分",
|
|
1050
|
-
"info.PlayerInfo.score|block": "%player 得分",
|
|
1051
|
-
"info.PlayerInfo.setLife": "设置玩家生命",
|
|
1052
|
-
"info.PlayerInfo.setLife|block": "设置 %player 生命值为 %value",
|
|
1053
|
-
"info.PlayerInfo.setScore": "设置玩家得分",
|
|
1054
|
-
"info.PlayerInfo.setScore|block": "设置 %player 得分值为 %value",
|
|
1055
|
-
"info.backgroundColor": "获取得分,倒计时和生命元素背景的当前颜色",
|
|
1056
|
-
"info.borderColor": "获取分数,倒计时和生命元素周围边框的当前颜色",
|
|
1057
|
-
"info.changeLifeBy": "按给定的数量来改变生命",
|
|
1058
|
-
"info.changeLifeBy|block": "将生命值增加 %value",
|
|
1059
|
-
"info.changeLifeBy|param|value": "生命值变化, 如:-1",
|
|
1060
|
-
"info.changeScoreBy": "按给定的值来改变得分",
|
|
1061
|
-
"info.changeScoreBy|block": "将得分值增加 %value",
|
|
1062
|
-
"info.changeScoreBy|param|value": "变化的数值, 如: 1",
|
|
1063
|
-
"info.fontColor": "获取得分,倒计时和生命元素中所用文本的当前颜色",
|
|
1064
|
-
"info.highScore": "获得最后记录的高分",
|
|
1065
|
-
"info.highScore|block": "最高分",
|
|
1066
|
-
"info.life": "获得生命的数量",
|
|
1067
|
-
"info.life|block": "生命值",
|
|
1068
|
-
"info.onCountdownEnd": "倒计时到达0时运行代码。如果未调用此函数\n,则调用game.over()",
|
|
1069
|
-
"info.onCountdownEnd|block": "当倒计时结束",
|
|
1070
|
-
"info.onLifeZero": "当玩家的生命值达到0时运行代码。如果未调用此函数\n,则调用game.over()",
|
|
1071
|
-
"info.onLifeZero|block": "当生命值为零",
|
|
1072
|
-
"info.player1|block": "玩家 1",
|
|
1073
|
-
"info.player2|block": "玩家 2",
|
|
1074
|
-
"info.player3|block": "玩家 3",
|
|
1075
|
-
"info.player4|block": "玩家 4",
|
|
1076
|
-
"info.score": "获得当前分数(如果有)",
|
|
1077
|
-
"info.score|block": "分数",
|
|
1078
|
-
"info.setBackgroundColor": "设置得分,倒计时和生命元素的背景颜色。默认为1",
|
|
1079
|
-
"info.setBackgroundColor|param|color": "颜色的索引 (0-15)",
|
|
1080
|
-
"info.setBorderColor": "设置分数,倒计时和生命元素周围边框的颜色。默认为3",
|
|
1081
|
-
"info.setBorderColor|param|color": "颜色的索引 (0-15)",
|
|
1082
|
-
"info.setFontColor": "设置得分,倒计时和生命中使用的文本的颜色。默认为3",
|
|
1083
|
-
"info.setFontColor|param|color": "颜色的索引 (0-15)",
|
|
1084
|
-
"info.setLife": "设置生命的数量",
|
|
1085
|
-
"info.setLifeImage": "替换用于表示玩家生命的图像。图像\n应不大于8x8",
|
|
1086
|
-
"info.setLife|block": "将生命值设为 %value",
|
|
1087
|
-
"info.setLife|param|value": "生命数量,例如 3",
|
|
1088
|
-
"info.setScore": "设置得分",
|
|
1089
|
-
"info.setScore|block": "将得分值设为 %value",
|
|
1090
|
-
"info.showCountdown": "设置是否应显示分数",
|
|
1091
|
-
"info.showCountdown|param|on": "如果为 true, 则显示分数; 如果为 true, 则显示分数。否则, 分数是隐藏的",
|
|
1092
|
-
"info.showLife": "设置是否应显示生命",
|
|
1093
|
-
"info.showLife|param|on": "如果是真的, 生命就会显现出来; 如果是真的, 生命就会显现出来。否则, 生命就会被隐藏",
|
|
1094
|
-
"info.showScore": "设置是否应显示分数",
|
|
1095
|
-
"info.showScore|param|on": "如果为 true, 则显示分数; 如果为 true, 则显示分数。否则, 分数是隐藏的",
|
|
1096
|
-
"info.startCountdown": "以秒为单位开始给定持续时间的倒计时",
|
|
1097
|
-
"info.startCountdown|block": "开始倒计时 %duration (s)",
|
|
1098
|
-
"info.startCountdown|param|duration": "倒计时的持续时间,例如:10",
|
|
1099
|
-
"info.stopCountdown": "停止当前倒计时并隐藏计时器显示",
|
|
1100
|
-
"info.stopCountdown|block": "停止倒计时",
|
|
1101
|
-
"info.updateHighScore": "发送当前分数和新的高分",
|
|
1102
|
-
"info|block": "游戏信息",
|
|
1103
|
-
"input": "响应和读取按钮和传感器中的数据。\n\n来自传感器的事件和数据。",
|
|
1104
|
-
"input.acceleration": "获取加速度值,单位为 mg(开发板平放,屏幕朝上,x=0、y=0 且 z=-1023)",
|
|
1105
|
-
"input.acceleration|block": "加速度值 (mg)|%NAME",
|
|
1106
|
-
"input.acceleration|param|dimension": "待办事项",
|
|
1107
|
-
"input.buttonA|block": "按键 A",
|
|
1108
|
-
"input.buttonB|block": "按键 A",
|
|
1109
|
-
"input.buttonDown|block": "下按键",
|
|
1110
|
-
"input.buttonLeft|block": "左按键",
|
|
1111
|
-
"input.buttonMenu|block": "菜单按钮",
|
|
1112
|
-
"input.buttonRight|block": "右按键",
|
|
1113
|
-
"input.buttonUp|block": "上按键",
|
|
1114
|
-
"input.lightLevel": "读取适合 LED 屏幕的光线亮度,范围为“0”(最暗)到“255”(最亮)。",
|
|
1115
|
-
"input.lightLevel|block": "亮度级别",
|
|
1116
|
-
"input.onGesture": "完成一个特定动作(如晃动开发板)时执行操作。",
|
|
1117
|
-
"input.onGesture|block": "当 |%NAME",
|
|
1118
|
-
"input.onGesture|param|body": "特定动作发生时要运行的代码",
|
|
1119
|
-
"input.onGesture|param|gesture": "要跟踪的特定动作类型,如 Gesture.Shake",
|
|
1120
|
-
"input.onLightConditionChanged": "注册在光线条件(较暗或较亮)发生变化时运行的事件。",
|
|
1121
|
-
"input.onLightConditionChanged|block": "当亮度 %condition",
|
|
1122
|
-
"input.onLightConditionChanged|param|condition": "事件触发的条件",
|
|
1123
|
-
"input.rotation": "倾斜或者转动设备的度数,沿着“X 轴”或“Y 轴”旋转。",
|
|
1124
|
-
"input.rotation|block": "旋转 (°)|%NAME",
|
|
1125
|
-
"input.rotation|param|kind": "待办事项",
|
|
1126
|
-
"input.setAccelerometerRange": "设置加速计样本范围(以重力加速度表示)。",
|
|
1127
|
-
"input.setAccelerometerRange|block": "设置加速计范围 %range",
|
|
1128
|
-
"input.setAccelerometerRange|param|range": "描述测量的最大强度加速度的值",
|
|
1129
|
-
"input.setLightThreshold": "设置灯光条件事件的阈值。",
|
|
1130
|
-
"input.setLightThreshold|block": "设置 %condition| 亮度阈值 %value",
|
|
1131
|
-
"input|block": "输入",
|
|
1132
|
-
"jacdac": "联合异步通信,设备不可知控制。\nJACDAC协议支持",
|
|
1133
|
-
"jacdac.AccelerometerClient.get": "读取传感器的值",
|
|
1134
|
-
"jacdac.AccelerometerClient.get|block": "jacdac %accelerometer %dimension",
|
|
1135
|
-
"jacdac.AccelerometerClient.get|param|dimension": "要读取的通道",
|
|
1136
|
-
"jacdac.AccelerometerClient.onEvent": "当传感器上发生事件时,运行代码",
|
|
1137
|
-
"jacdac.AccelerometerClient.onEvent|block": "jacdac %accelerometer 在 %gesture",
|
|
1138
|
-
"jacdac.AccelerometerClient.onEvent|param|gesture": "@param 处理器",
|
|
1139
|
-
"jacdac.AccelerometerClient.strength": "从传感器读取当前强度值",
|
|
1140
|
-
"jacdac.AccelerometerClient.x": "从传感器读取当前 x 值",
|
|
1141
|
-
"jacdac.AccelerometerClient.y": "从传感器读取当前 y 值",
|
|
1142
|
-
"jacdac.AccelerometerClient.z": "从传感器读取当前 z 值",
|
|
1143
|
-
"jacdac.ButtonClient.isPressed": "从传感器读取当前 x 值",
|
|
1144
|
-
"jacdac.ButtonClient.isPressed|block": "jacdac %button被按下",
|
|
1145
|
-
"jacdac.ButtonClient.onEvent": "当传感器上发生事件时,运行代码",
|
|
1146
|
-
"jacdac.ButtonClient.onEvent|block": "jacdac %button 在%event",
|
|
1147
|
-
"jacdac.Client.setSerialNumber": "指定此虚拟驱动程序应绑定到的序列号",
|
|
1148
|
-
"jacdac.ConsoleService": "控制台日志驱动。驱动程序关闭,广播或监听。无法同时进行。",
|
|
1149
|
-
"jacdac.ConsoleService.setMode": "设置控制台服务模式",
|
|
1150
|
-
"jacdac.ConsoleService.setMode|block": "设置终端 %service 模式为 %mode",
|
|
1151
|
-
"jacdac.ControllerClient.AIsPressed@set|block": "A 被按下",
|
|
1152
|
-
"jacdac.ControllerClient.AIsPressed|block": "A 被按下",
|
|
1153
|
-
"jacdac.ControllerClient.BIsPressed@set|block": "B 被按下",
|
|
1154
|
-
"jacdac.ControllerClient.BIsPressed|block": "B 被按下",
|
|
1155
|
-
"jacdac.ControllerClient.downIsPressed@set|block": "下 被按下",
|
|
1156
|
-
"jacdac.ControllerClient.downIsPressed|block": "下 被按下",
|
|
1157
|
-
"jacdac.ControllerClient.leftIsPressed@set|block": "左 被按下",
|
|
1158
|
-
"jacdac.ControllerClient.leftIsPressed|block": "左 被按下",
|
|
1159
|
-
"jacdac.ControllerClient.onStateUpdate": "注册 要在即将发送状态时运行 的代码",
|
|
1160
|
-
"jacdac.ControllerClient.onStateUpdate|block": "当控制器 %controller 状态更新",
|
|
1161
|
-
"jacdac.ControllerClient.rightIsPressed@set|block": "右 被按下",
|
|
1162
|
-
"jacdac.ControllerClient.rightIsPressed|block": "右 被按下",
|
|
1163
|
-
"jacdac.ControllerClient.upIsPressed@set|block": "上 被按下",
|
|
1164
|
-
"jacdac.ControllerClient.upIsPressed|block": "上 被按下",
|
|
1165
|
-
"jacdac.Driver.handleControlPacket": "当接收到控制数据包时由逻辑驱动程序调用",
|
|
1166
|
-
"jacdac.Driver.handlePacket": "当数据包发送到此驱动程序时, 由逻辑驱动程序调用\n当数据包未在此处处理时返回 false。",
|
|
1167
|
-
"jacdac.Driver.onDriverEvent": "注册代码以在特定事件上运行",
|
|
1168
|
-
"jacdac.Driver.onDriverEvent|param|event": "@param 处理器",
|
|
1169
|
-
"jacdac.Driver.start": "注册并启动驱动程序",
|
|
1170
|
-
"jacdac.Driver.start|block": "启动服务 %service",
|
|
1171
|
-
"jacdac.GamepadClient.move": "设置游戏手柄上的当前移动",
|
|
1172
|
-
"jacdac.GamepadClient.move|block": "%gamepad %index|移动通过 x %x| y %y",
|
|
1173
|
-
"jacdac.GamepadClient.setButton": "将按钮状态设置为 \"向下\"",
|
|
1174
|
-
"jacdac.GamepadClient.setButton|block": "%gamepad 按钮 %index=jdjoystickStandardButton|%down=toggleDownUp",
|
|
1175
|
-
"jacdac.GamepadClient.setThrottle": "设置油门状态",
|
|
1176
|
-
"jacdac.GamepadClient.setThrottle|block": "%gamepad 设置油门 %index|to %value",
|
|
1177
|
-
"jacdac.JDDevice.isBroadcastDriver": "聆听翻译 用于确定驱动程序当前所处的模式。\n*这将检查flags字段是否类似于DriverType枚举中指定的BroadcastDriver模式。\n* @returns 如果在BroadcastDriver模式下,返回true。",
|
|
1178
|
-
"jacdac.JDDevice.isConnected": "指示总线上的驱动程序是否已连接",
|
|
1179
|
-
"jacdac.JDDevice.isConnecting": "指示总线上的驱动程序是否正在连接",
|
|
1180
|
-
"jacdac.JDDevice.isHostDriver": "聆听翻译 用于确定驱动程序当前所处的模式。\n*这将检查flags字段是否类似于DriverType枚举中指定的HostDriver模式。\n* @returns 如果在SnifferDriver模式下,返回true。",
|
|
1181
|
-
"jacdac.JDDevice.isPairable": "指示驱动程序当前是否可以与另一个驱动程序配对。\n* @returns 返回true,如果可配对。",
|
|
1182
|
-
"jacdac.JDDevice.isPaired": "指示驱动程序当前是否可以与另一个驱动程序配对。\n* @returns 返回true,如果已经配对",
|
|
1183
|
-
"jacdac.JDDevice.isPairedDriver": "用于确定驱动程序当前所处的模式。\n*这将检查flags字段是否类似于DriverType枚举中指定的PairedDriver模式。如\n* @returns 返回true,果处于PairedDriver模式。",
|
|
1184
|
-
"jacdac.JDDevice.isPairing": "指示驱动程序当前是否正在与另一个驱动程序配对。\n* @returns 返回true,如果正在配对",
|
|
1185
|
-
"jacdac.JDDevice.isSnifferDriver": "聆听翻译 用于确定驱动程序当前所处的模式。\n*这将检查flags字段是否类似于DriverType枚举中指定的SnifferDriver模式。\n* @returns 如果在SnifferDriver模式下,返回true。",
|
|
1186
|
-
"jacdac.JDDevice.isVirtualDriver": "用于确定驱动程序当前所处的模式。\n*这将检查flags字段是否类似于DriverType枚举中指定的VirtualDriver 模式。如\n* @returns 返回true,果处于VirtualDriver 模式。",
|
|
1187
|
-
"jacdac.KeyboardClient.functionKey|block": "%keyboard 功能按键 %key|%event",
|
|
1188
|
-
"jacdac.KeyboardClient.key": "发送密钥命令",
|
|
1189
|
-
"jacdac.KeyboardClient.key|block": "%keyboard 按键 %key|%event",
|
|
1190
|
-
"jacdac.KeyboardClient.mediaKey": "发送媒体密钥命令",
|
|
1191
|
-
"jacdac.KeyboardClient.mediaKey|block": "%keyboard 媒体按键 %key|%event",
|
|
1192
|
-
"jacdac.KeyboardClient.type": "向键盘发送一系列击键",
|
|
1193
|
-
"jacdac.KeyboardClient.type|block": "%keyboard 类型 %text",
|
|
1194
|
-
"jacdac.LCDClient.clear": "清除屏幕",
|
|
1195
|
-
"jacdac.LCDClient.clear|block": "jacdac 清除 %client",
|
|
1196
|
-
"jacdac.LCDClient.setBlink": "启用或禁用闪烁",
|
|
1197
|
-
"jacdac.LCDClient.setBlink|block": "jacdac 设置%client 闪烁%enabled",
|
|
1198
|
-
"jacdac.LCDClient.setBlink|param|enabled": "设为闪烁",
|
|
1199
|
-
"jacdac.LCDClient.setCursor": "显示或隐藏光标",
|
|
1200
|
-
"jacdac.LCDClient.setCursor|block": "jacdac 设置 %client 光标%enabled",
|
|
1201
|
-
"jacdac.LCDClient.setCursor|param|enabled": "显示光标为真,否则为假",
|
|
1202
|
-
"jacdac.LCDClient.setDisplay": "启用或禁用显示",
|
|
1203
|
-
"jacdac.LCDClient.setDisplay|block": "jacdac 设置 %client 显示 %enabled",
|
|
1204
|
-
"jacdac.LCDClient.setDisplay|param|enabled": "显示屏幕为真,否则为假",
|
|
1205
|
-
"jacdac.LCDClient.showNumber": "在LED屏幕上显示数字。",
|
|
1206
|
-
"jacdac.LCDClient.showNumber|block": "jacdac %client 显示数字%value",
|
|
1207
|
-
"jacdac.LCDClient.showNumber|param|value": "要显示的数字",
|
|
1208
|
-
"jacdac.LCDClient.showString": "在LED屏幕上显示字符串。",
|
|
1209
|
-
"jacdac.LCDClient.showString|block": "jacdac %client 显示字符串 %text",
|
|
1210
|
-
"jacdac.LCDClient.showString|param|text": "显示文本",
|
|
1211
|
-
"jacdac.LightClient.setAll": "将灯带上所有像素设置为一种 RGB 颜色。",
|
|
1212
|
-
"jacdac.LightClient.setAll|block": "set %strip 所有像素为 %rgb=colorNumberPicker",
|
|
1213
|
-
"jacdac.LightClient.setAll|param|rgb": "LED的RGB 颜色",
|
|
1214
|
-
"jacdac.LightClient.setBrightness": "设置灯带的亮度。此标志仅适用于将来的操作。",
|
|
1215
|
-
"jacdac.LightClient.setBrightness|block": "set %strip 亮度为 %brightness",
|
|
1216
|
-
"jacdac.LightClient.setBrightness|param|brightness": "led 亮度范围0-255。例如:20",
|
|
1217
|
-
"jacdac.LightClient.showAnimation": "在动画队列中显示动画或排队动画",
|
|
1218
|
-
"jacdac.LightClient.showAnimation|block": "显示 %strip 动画 %animation 给 %duration=timePicker 毫秒",
|
|
1219
|
-
"jacdac.LightClient.showAnimation|param|animation": "要运行的动画",
|
|
1220
|
-
"jacdac.LightClient.showAnimation|param|duration": "要运行的持续时间 (以毫秒为单位), 例如: 500",
|
|
1221
|
-
"jacdac.LightSensorClient.lightLevel": "从传感器读取当前 x 值",
|
|
1222
|
-
"jacdac.LightSensorClient.lightLevel|block": "jacdac %lightsensor 光强",
|
|
1223
|
-
"jacdac.LightSensorClient.onEvent": "当传感器上发生事件时,运行代码",
|
|
1224
|
-
"jacdac.LightSensorClient.onEvent|block": "jacdac %lightsensor 在 %lightCondition",
|
|
1225
|
-
"jacdac.LightSensorClient.setLightConditionThreshold": "设置事件的阈值",
|
|
1226
|
-
"jacdac.LightSensorClient.setLightConditionThreshold|block": "jacdac %lightsensor 设置阈值 %level to %value",
|
|
1227
|
-
"jacdac.LightSensorClient.setLightConditionThreshold|param|level": "@param 值",
|
|
1228
|
-
"jacdac.MessageBusService": "监听消息总线事件的驱动程序",
|
|
1229
|
-
"jacdac.MicrophoneClient.onLoudSound": "当传感器上发生事件时,运行代码",
|
|
1230
|
-
"jacdac.MicrophoneClient.onLoudSound|block": "jacdac %microphone 最大声音",
|
|
1231
|
-
"jacdac.MicrophoneClient.setLoudSoundThreshold": "设置事件的阈值",
|
|
1232
|
-
"jacdac.MicrophoneClient.setLoudSoundThreshold|block": "jacdac %microphone 设置最大阈值为 %value",
|
|
1233
|
-
"jacdac.MicrophoneClient.soundLevel": "从传感器读取当前 x 值",
|
|
1234
|
-
"jacdac.MicrophoneClient.soundLevel|block": "jacdac %microphone 声音等级",
|
|
1235
|
-
"jacdac.MouseClient.move": "移动鼠标",
|
|
1236
|
-
"jacdac.MouseClient.move|block": "%mouse 移动 x %x|y %y",
|
|
1237
|
-
"jacdac.MouseClient.setButton": "将鼠标按钮状态设置为 \"向下\"",
|
|
1238
|
-
"jacdac.MouseClient.setButton|block": "%mouse 按键 %index|%down=toggleDownUp",
|
|
1239
|
-
"jacdac.MouseClient.turnWheel": "移动鼠标",
|
|
1240
|
-
"jacdac.MouseClient.turnWheel|block": "%mouse 滑动轮 %w",
|
|
1241
|
-
"jacdac.MusicClient.playTone": "在一定时间内通过扬声器播放一个音调。",
|
|
1242
|
-
"jacdac.MusicClient.playTone|block": "播放 %music 音调|at %note|for %duration",
|
|
1243
|
-
"jacdac.MusicClient.playTone|param|frequency": "要播放的音调的音阶,单位为赫兹 (Hz),例如:440",
|
|
1244
|
-
"jacdac.MusicClient.playTone|param|ms": "音调持续时间,单位为毫秒 (ms),例如:500",
|
|
1245
|
-
"jacdac.PixelClient.setBrightness": "设置neopixel的亮度。此标志仅适用于将来的操作。",
|
|
1246
|
-
"jacdac.PixelClient.setBrightness|block": "设置 %pixel 亮度 %brightness",
|
|
1247
|
-
"jacdac.PixelClient.setColor": "将板载像素设置为给定的颜色。",
|
|
1248
|
-
"jacdac.PixelClient.setColor|block": "jacdac 设置 %pixel 颜色 %rgb=colorNumberPicker",
|
|
1249
|
-
"jacdac.SensorClient.setStreaming": "启用或禁用传感器内部状态的流式传输",
|
|
1250
|
-
"jacdac.SensorClient.setStreaming|block": "jacdac %sensor 设置流媒体 %on",
|
|
1251
|
-
"jacdac.SensorClient.setStreaming|param|on": "流媒体已启用",
|
|
1252
|
-
"jacdac.SensorService": "JacDac服务在传感器和流数据上运行",
|
|
1253
|
-
"jacdac.ServoClient.run": "将油门设置在连续伺服上",
|
|
1254
|
-
"jacdac.ServoClient.run|block": "jacdac 连续 %servo 运行在 %speed=speedPicker \\%",
|
|
1255
|
-
"jacdac.ServoClient.run|param|speed": "电机的油门从-100% 到100%",
|
|
1256
|
-
"jacdac.ServoClient.setAngle": "设置伺服舵机角度",
|
|
1257
|
-
"jacdac.ServoClient.setAngle|block": "jacdac 设置 %servo 角度 %degrees=protractorPicker °",
|
|
1258
|
-
"jacdac.ServoClient.setPulse|block": "jacdac 设置 %servo 脉冲到 %micros 微秒",
|
|
1259
|
-
"jacdac.ServoClient.stop|block": "jacdac 停止 %servo",
|
|
1260
|
-
"jacdac.SwitchClient.onEvent": "当传感器上发生事件时,运行代码",
|
|
1261
|
-
"jacdac.SwitchClient.onEvent|block": "jacdac %switch 在 %event",
|
|
1262
|
-
"jacdac.SwitchClient.right": "从传感器读取当前 x 值",
|
|
1263
|
-
"jacdac.ThermometerClient.onTemperatureConditionChanged": "当传感器上发生事件时,运行代码",
|
|
1264
|
-
"jacdac.ThermometerClient.onTemperatureConditionChanged|block": "jacdac %lightsensor 在 %lightCondition",
|
|
1265
|
-
"jacdac.ThermometerClient.temperature": "从传感器读取当前 x 值",
|
|
1266
|
-
"jacdac.ThermometerClient.temperature|block": "温度 %unit",
|
|
1267
|
-
"jacdac.TouchClient.onEvent": "当传感器上发生事件时,运行代码",
|
|
1268
|
-
"jacdac.TouchClient.onEvent|block": "jacdac %button 在%event",
|
|
1269
|
-
"jacdac.TouchClient.value": "从传感器读取当前 x 值",
|
|
1270
|
-
"jacdac.TouchClient.value|block": "jacdac %button 值",
|
|
1271
|
-
"jacdac.accelerometerClient|block": "加速计客户端",
|
|
1272
|
-
"jacdac.accelerometerService|block": "加速度计服务",
|
|
1273
|
-
"jacdac.attachButtonToController": "将按钮的事件连接到控制器按钮",
|
|
1274
|
-
"jacdac.attachButtonToController|block": "jacdac 绑定 $button 去控制器 $controllerButton",
|
|
1275
|
-
"jacdac.broadcastEvent": "通过JACDAC管理特定事件",
|
|
1276
|
-
"jacdac.broadcastEvent|block": "广播事件|源 %src|值 %value",
|
|
1277
|
-
"jacdac.buttonClient|block": "按钮客户端",
|
|
1278
|
-
"jacdac.clearBridge": "清除任何现有的桥",
|
|
1279
|
-
"jacdac.consoleService|block": "终端服务",
|
|
1280
|
-
"jacdac.controllerClient|block": "控制器客户端",
|
|
1281
|
-
"jacdac.controllerService|block": "控制器服务",
|
|
1282
|
-
"jacdac.deviceName": "获取当前设备名称",
|
|
1283
|
-
"jacdac.deviceName|block": "jacdac 设备名称",
|
|
1284
|
-
"jacdac.drivers": "获取驱动程序的列表及其在 JACDAC 中的状态",
|
|
1285
|
-
"jacdac.eventId": "获取jacdac事件ID",
|
|
1286
|
-
"jacdac.gamepadButton": "映射到按钮索引的标准布局按钮",
|
|
1287
|
-
"jacdac.gamepadButton|block": "%button",
|
|
1288
|
-
"jacdac.gamepadButton|param|button": "按钮的名称",
|
|
1289
|
-
"jacdac.gamepadClient|block": "游戏控制柄客户端",
|
|
1290
|
-
"jacdac.isConnected": "如果连接好, 则返回真, 如果总线条件不好,则返回假",
|
|
1291
|
-
"jacdac.isRunning": "指示 JacDac 是否正在运行",
|
|
1292
|
-
"jacdac.keyboardClient|block": "键盘客户端",
|
|
1293
|
-
"jacdac.lcdClient": "字符 LCD 客户端",
|
|
1294
|
-
"jacdac.lcdClient|block": "液晶客户端",
|
|
1295
|
-
"jacdac.lightClient|block": "光客户端",
|
|
1296
|
-
"jacdac.lightSensorClient|block": "光传感器客户端",
|
|
1297
|
-
"jacdac.lightSensorService|block": "光照度传感器服务",
|
|
1298
|
-
"jacdac.logicEventId": "获取 jacdac 逻辑驱动程序事件 id",
|
|
1299
|
-
"jacdac.messageBusService|block": "消息总线服务",
|
|
1300
|
-
"jacdac.microphoneClient|block": "麦克风客户端",
|
|
1301
|
-
"jacdac.mouseClient|block": "鼠标客户端",
|
|
1302
|
-
"jacdac.musicClient|block": "音乐客户端",
|
|
1303
|
-
"jacdac.onReceivedMessage": "注册代码以运行特定消息",
|
|
1304
|
-
"jacdac.onReceivedMessage|block": "当jacdac 收到$msg",
|
|
1305
|
-
"jacdac.onReceivedMessage|param|msg": "@param 处理器",
|
|
1306
|
-
"jacdac.pixelClient|block": "像素客户端",
|
|
1307
|
-
"jacdac.raiseEvent": "在 JacDac 上发送事件",
|
|
1308
|
-
"jacdac.raiseEvent|block": "触发事件|源 %src|参数 %value",
|
|
1309
|
-
"jacdac.sendMessage": "通过JacDac广播信息",
|
|
1310
|
-
"jacdac.sendMessage|block": "jacdac 发送 $msg",
|
|
1311
|
-
"jacdac.sendPacket": "发送数据包",
|
|
1312
|
-
"jacdac.sendPacket|param|pkt": "jackdac 数据",
|
|
1313
|
-
"jacdac.servoClient|block": "伺服客户端",
|
|
1314
|
-
"jacdac.setDeviceName": "给设备起一个容易理解的名称",
|
|
1315
|
-
"jacdac.setDeviceName|block": "jacdac设置设备名称为 $name",
|
|
1316
|
-
"jacdac.start": "启动JacDac协议",
|
|
1317
|
-
"jacdac.state": "获取总线状态",
|
|
1318
|
-
"jacdac.stop": "启动JacDac协议",
|
|
1319
|
-
"jacdac.switchClient|block": "触发按键客户端",
|
|
1320
|
-
"jacdac.thermometerClient|block": "温度计客户端",
|
|
1321
|
-
"jacdac.touchClient|block": "触摸客户端",
|
|
1322
|
-
"jacdac|block": "jacdac",
|
|
1323
|
-
"light.NeoPixelStrip.graph|param|value": "当前要绘制的值",
|
|
1324
|
-
"light.NeoPixelStrip.setAll|block": "设置 %strip 所有像素为 %rgb=colorNumberPicker",
|
|
1325
|
-
"light.NeoPixelStrip.setBrightness|block": "设置 %strip 亮度 %brightness",
|
|
1326
|
-
"light.NeoPixelStrip.setBuffered|block": "设置 %strip 缓冲 %on",
|
|
1327
|
-
"light.NeoPixelStrip.setLength|block": "设置 %strip 长度到 %length 像素",
|
|
1328
|
-
"light.NeoPixelStrip.setMode|block": "设置 %strip 模式为 %mode",
|
|
1329
|
-
"light.animation|block": "%kind",
|
|
1330
|
-
"light.clear|block": "晴",
|
|
1331
|
-
"light.colors|block": "%color",
|
|
1332
|
-
"light.graph|param|value": "当前要绘制的值",
|
|
1333
|
-
"light.sendBuffer": "将可编程光缓冲器发送到指定的数字引脚",
|
|
1334
|
-
"light.sendBuffer|param|buf": "要发送到引脚的缓冲区",
|
|
1335
|
-
"light.sendBuffer|param|clk": "时钟线,如果不",
|
|
1336
|
-
"light.sendBuffer|param|data": "灯连接的引脚",
|
|
1337
|
-
"light.sendBuffer|param|mode": "颜色编码模式",
|
|
1338
|
-
"light|block": "%timer|毫秒",
|
|
1339
|
-
"loops.forever": "在后台无限重复代码。每次迭代时,允许其他代码运行。",
|
|
1340
|
-
"loops.forever|block": "无限循环",
|
|
1341
|
-
"loops.pause": "暂停以毫秒为单位的指定时间",
|
|
1342
|
-
"loops.pause|block": "暂停 %pause=timePicker|ms",
|
|
1343
|
-
"loops.pause|param|ms": "暂停的时间,例如 100、200、500、1000、2000",
|
|
1344
|
-
"loops|block": "循环",
|
|
1345
|
-
"msgpack.packNumberArray": "将数字数组打包到缓冲区中。",
|
|
1346
|
-
"msgpack.packNumberArray|param|nums": "要打包的数字",
|
|
1347
|
-
"msgpack.unpackNumberArray": "将缓冲区解包为数字数组。",
|
|
1348
|
-
"msgpack|block": "信息包",
|
|
1349
|
-
"music": "生成音乐音调。",
|
|
1350
|
-
"music.Melody.loop": "开始在循环中播放声音,不必等待它完成。",
|
|
1351
|
-
"music.Melody.loop|block": "循环播放 %sound",
|
|
1352
|
-
"music.Melody.play": "开始播放声音,不必等待它完成。",
|
|
1353
|
-
"music.Melody.playUntilDone": "播放声音并等待声音完成。",
|
|
1354
|
-
"music.Melody.playUntilDone|block": "播放声音 %sound|直到结束",
|
|
1355
|
-
"music.Melody.play|block": "播放 %sound",
|
|
1356
|
-
"music.Melody.stop": "停止播放声音",
|
|
1357
|
-
"music.Melody.stop|block": "停止播放 %sound",
|
|
1358
|
-
"music.baDing|block": "ba ding",
|
|
1359
|
-
"music.beat": "以毫秒(节拍分数)返回节拍的持续时间。",
|
|
1360
|
-
"music.beat|block": "%fraction|节拍",
|
|
1361
|
-
"music.beat|param|fraction": "当前整个音符的分数,例如:BeatFraction.Half",
|
|
1362
|
-
"music.changeTempoBy": "将速度向上或向下改变一定量的每分钟节拍(bpm)。",
|
|
1363
|
-
"music.changeTempoBy|block": "改变节奏 %value|(bpm)",
|
|
1364
|
-
"music.changeTempoBy|param|bpm": "节奏的变化(以每分钟节拍数表示),例如 20",
|
|
1365
|
-
"music.jumpDown|block": "jump down",
|
|
1366
|
-
"music.jumpUp|block": "jump up",
|
|
1367
|
-
"music.magicWand|block": "魔棒",
|
|
1368
|
-
"music.noteFrequency": "获取音符的频率。",
|
|
1369
|
-
"music.noteFrequency|block": "%note",
|
|
1370
|
-
"music.noteFrequency|param|name": "音符名称,例如 Note.C",
|
|
1371
|
-
"music.playSound": "开始播放声音,不用等待它完成。 \n音符用以下格式表示为字符串: NOTE[octave][:duration]",
|
|
1372
|
-
"music.playSoundUntilDone": "播放声音并等待声音完成。 \n音符用以下格式表示为字符串: NOTE[octave][:duration]",
|
|
1373
|
-
"music.playSoundUntilDone|block": "播放音乐 %sound=music_sounds|直到结束",
|
|
1374
|
-
"music.playSoundUntilDone|param|sound": "演奏的旋律",
|
|
1375
|
-
"music.playSound|block": "播放音乐 %sound=music_sounds",
|
|
1376
|
-
"music.playSound|param|sound": "演奏的旋律",
|
|
1377
|
-
"music.playTone": "通过扬声器将音调播放一定时间。",
|
|
1378
|
-
"music.playTone|block": "播放|音符 %note=device_note|延时 %duration=device_beat",
|
|
1379
|
-
"music.playTone|param|frequency": "要播放的音调的音阶,单位为赫兹 (Hz)",
|
|
1380
|
-
"music.playTone|param|ms": "音调持续时间,以毫秒(ms)为单位,例如:BeatFraction.Half",
|
|
1381
|
-
"music.powerDown|block": "power down",
|
|
1382
|
-
"music.powerUp|block": "power up",
|
|
1383
|
-
"music.rest": "休息,或沉默一段时间(以毫秒为单位)。",
|
|
1384
|
-
"music.rest|block": "休止| %duration=device_beat",
|
|
1385
|
-
"music.rest|param|ms": "休息持续时间,以毫秒(ms)为单位,例如: BeatFraction.Half",
|
|
1386
|
-
"music.ringTone": "播放音调。",
|
|
1387
|
-
"music.ringTone|block": "响铃|音符 %note=device_note",
|
|
1388
|
-
"music.ringTone|param|frequency": "要播放的音调的音阶,单位为赫兹 (Hz)",
|
|
1389
|
-
"music.setTempo": "将节奏设定为不同的每分钟节拍数 (bpm)。",
|
|
1390
|
-
"music.setTempo|block": "设置节拍为 %value|(bpm)",
|
|
1391
|
-
"music.setTempo|param|bpm": "新节奏(以每分钟节拍数表示),例如 120",
|
|
1392
|
-
"music.setVolume": "设置声音合成器的默认输出音量。",
|
|
1393
|
-
"music.setVolume|block": "设置音量 %volume",
|
|
1394
|
-
"music.setVolume|param|volume": "音量 0...255",
|
|
1395
|
-
"music.siren|block": "警笛",
|
|
1396
|
-
"music.sounds": "获取内置旋律的旋律字符串。",
|
|
1397
|
-
"music.sounds|block": "%name",
|
|
1398
|
-
"music.sounds|param|name": "音符名称,例如 Note.C",
|
|
1399
|
-
"music.stopAllSounds": "停止播放所有声音。",
|
|
1400
|
-
"music.stopAllSounds|block": "停止所有声音",
|
|
1401
|
-
"music.tempo": "以每分钟节拍(bpm)返回节奏。 Tempo是音符播放的速度(bpm =每分钟节拍数)。速度值越大,音符播放的速度越快。",
|
|
1402
|
-
"music.tempo|block": "节奏 (bpm)",
|
|
1403
|
-
"music.volume": "获取当前音量",
|
|
1404
|
-
"music.wawawawaa|block": "wawawawaa",
|
|
1405
|
-
"music|block": "音乐",
|
|
1406
|
-
"parseFloat": "将字符串转换为数字。",
|
|
1407
|
-
"parseFloat|block": "将 %text 解析为数字",
|
|
1408
|
-
"parseInt": "将字符串转换为整数。",
|
|
1409
|
-
"parseInt|block": "解析为整数 %text",
|
|
1410
|
-
"particles.AreaFactory": "用于在矩形区域内创建粒子的工厂",
|
|
1411
|
-
"particles.BubbleSource": "颗粒源,其中颗粒水平振荡,偶尔在给定数量的定义状态之间改变",
|
|
1412
|
-
"particles.FireSource": "颗粒源,其中颗粒偶尔会相互改变速度",
|
|
1413
|
-
"particles.Particle": "单个粒子",
|
|
1414
|
-
"particles.ParticleAnchor": "粒子源自的锚点",
|
|
1415
|
-
"particles.ParticleFactory": "产生粒子的工厂",
|
|
1416
|
-
"particles.ParticleFactory.createParticle": "在给定锚点的位置生成粒子",
|
|
1417
|
-
"particles.ParticleFactory.drawParticle": "在给定位置绘制给定的粒子",
|
|
1418
|
-
"particles.ParticleFactory.drawParticle|param|particle": "@param x",
|
|
1419
|
-
"particles.ParticleSource": "粒子的来源",
|
|
1420
|
-
"particles.ParticleSource.anchor": "此源所附加的锚点",
|
|
1421
|
-
"particles.ParticleSource.clear": "清除从此源发出的所有粒子",
|
|
1422
|
-
"particles.ParticleSource.destroy": "摧毁源",
|
|
1423
|
-
"particles.ParticleSource.enabled": "设置此源是否当前已启用(发射粒子)",
|
|
1424
|
-
"particles.ParticleSource.enabled@set": "设置此源是否当前已启用(发射粒子)",
|
|
1425
|
-
"particles.ParticleSource.lifespan": "时间以毫秒为单位。每毫秒\n的寿命减少1,并且当它达到0时源被摧毁。",
|
|
1426
|
-
"particles.ParticleSource.priority": "此源优先级的相对排名。\n必要时,具有较低优先级的源将在\n具有较高优先级的源之前被淘汰。",
|
|
1427
|
-
"particles.ParticleSource.setAcceleration": "设置应用于粒子的加速度",
|
|
1428
|
-
"particles.ParticleSource.setAnchor": "为要发射的粒子设置锚点",
|
|
1429
|
-
"particles.ParticleSource.setEnabled": "启用或禁用粒子",
|
|
1430
|
-
"particles.ParticleSource.setFactory": "设置粒子系数",
|
|
1431
|
-
"particles.ParticleSource.setRate": "设置每秒创建的粒子数",
|
|
1432
|
-
"particles.ShapeFactory": "用于创建具有所提供形状的粒子的工厂落在屏幕上。 \n*在提供的形状中分配给0xF(黑色)的任何像素将替换为每个粒子的\n随机颜色。",
|
|
1433
|
-
"particles.ShapeFactory.addShape": "为粒子添加另一种可能的形状以显示为",
|
|
1434
|
-
"particles.SprayFactory": "用于产生颗粒喷雾的工厂",
|
|
1435
|
-
"particles.TrailFactory": "用于创建精灵发出的踪迹的工厂。",
|
|
1436
|
-
"particles.cacheCos": "@returns 0到360度之间的缓存cos值数组",
|
|
1437
|
-
"particles.cacheCos|param|slices": "要进行的缓存cos值的数量",
|
|
1438
|
-
"particles.cacheSin": "@returns 返回0到360度之间的缓存sin值的数组",
|
|
1439
|
-
"particles.cacheSin|param|slices": "要缓存的sin值的数量",
|
|
1440
|
-
"particles.createParticleSource": "创建附加到精灵的新粒子源",
|
|
1441
|
-
"particles.createParticleSource|param|sprite": "@param particlesPerSecond每秒创建的粒子数",
|
|
1442
|
-
"particles.disableAll": "停止所有粒子源创建任何新粒子",
|
|
1443
|
-
"particles.enableAll": "允许所有粒子源创建任何新粒子",
|
|
1444
|
-
"particles|block": "粒子",
|
|
1445
|
-
"pause": "暂停以毫秒为单位的指定时间",
|
|
1446
|
-
"pause|param|ms": "暂停的时间,例如 100、200、500、1000、2000",
|
|
1447
|
-
"pins": "控制模拟/数字信号、伺服机构、i2c 等的引脚中的电流",
|
|
1448
|
-
"pins.P0": "端子连接器上的引脚P0",
|
|
1449
|
-
"pins.P1": "端子连接器上的引脚P1",
|
|
1450
|
-
"pins.P10": "端子连接器上的引脚P10",
|
|
1451
|
-
"pins.P11": "端子连接器上的引脚P11",
|
|
1452
|
-
"pins.P12": "端子连接器上的引脚P12",
|
|
1453
|
-
"pins.P13": "端子连接器上的引脚P13",
|
|
1454
|
-
"pins.P14": "端子连接器上的引脚P14",
|
|
1455
|
-
"pins.P15": "端子连接器上的引脚P15",
|
|
1456
|
-
"pins.P16": "端子连接器上的引脚P16",
|
|
1457
|
-
"pins.P19": "端子连接器上的引脚P19",
|
|
1458
|
-
"pins.P2": "端子连接器上的引脚P2",
|
|
1459
|
-
"pins.P20": "端子连接器上的引脚P20",
|
|
1460
|
-
"pins.P3": "端子连接器上的引脚P3",
|
|
1461
|
-
"pins.P4": "端子连接器上的引脚P3",
|
|
1462
|
-
"pins.P5": "端子连接器上的引脚P5",
|
|
1463
|
-
"pins.P6": "端子连接器上的引脚P6",
|
|
1464
|
-
"pins.P7": "端子连接器上的引脚P7",
|
|
1465
|
-
"pins.P8": "端子连接器上的引脚P8",
|
|
1466
|
-
"pins.P9": "端子连接器上的引脚P9",
|
|
1467
|
-
"pins.analogReadPin": "读取引脚状态",
|
|
1468
|
-
"pins.analogWritePin": "设置数字引脚状态",
|
|
1469
|
-
"pins.analogWritePin|param|pin": "@param 值",
|
|
1470
|
-
"pins.createBuffer": "新建一个初始化为零的缓冲区。",
|
|
1471
|
-
"pins.createBufferFromArray": "创建一个新的缓冲区, 从给定的数组初始化为字节。",
|
|
1472
|
-
"pins.createBufferFromArray|param|bytes": "初始化的数据",
|
|
1473
|
-
"pins.createBuffer|param|size": "缓冲区中的字节数",
|
|
1474
|
-
"pins.createI2C": "打开串行通信驱动",
|
|
1475
|
-
"pins.createSPI": "打开 SPI 驱动程序",
|
|
1476
|
-
"pins.digitalReadPin": "读取引脚状态",
|
|
1477
|
-
"pins.digitalWritePin": "设置数字引脚状态",
|
|
1478
|
-
"pins.digitalWritePin|param|pin": "@param 值",
|
|
1479
|
-
"pins.i2c": "获取默认的 I2C 总线",
|
|
1480
|
-
"pins.i2cReadBuffer": "从一个 7 位 I2C“地址”读取“大小”字节。",
|
|
1481
|
-
"pins.i2cReadNumber": "从I2C地址读取一个数字。",
|
|
1482
|
-
"pins.i2cReadNumber|block": "i2c读 地址 %address|格式 %format|重复 %repeated",
|
|
1483
|
-
"pins.i2cReadRegister": "从I2C寄存器读取值。",
|
|
1484
|
-
"pins.i2cReadRegister|block": "i2c 读取寄存器在地址 $addfress在注册 $register",
|
|
1485
|
-
"pins.i2cReadRegister|param|address": "设备的I2c地址",
|
|
1486
|
-
"pins.i2cReadRegister|param|register": "注册索引",
|
|
1487
|
-
"pins.i2cReadRegister|param|valueFormat": "值的格式,默认为UInt8LE",
|
|
1488
|
-
"pins.i2cWriteBuffer": "将字节写入一个 7 位 I2C“地址。",
|
|
1489
|
-
"pins.i2cWriteNumber": "将一个数字写入I2C地址。",
|
|
1490
|
-
"pins.i2cWriteNumber|block": "i2c写|地址 %address|值 %value|格式 %format|重复 %repeated",
|
|
1491
|
-
"pins.i2cWriteRegister": "在I2C寄存器中写入值。",
|
|
1492
|
-
"pins.i2cWriteRegister|block": "i2c 写入寄存器地址 $address在注册 $register|值 $value",
|
|
1493
|
-
"pins.i2cWriteRegister|param|address": "设备的I2c地址",
|
|
1494
|
-
"pins.i2cWriteRegister|param|register": "注册索引",
|
|
1495
|
-
"pins.i2cWriteRegister|param|value": "要写入的值",
|
|
1496
|
-
"pins.i2cWriteRegister|param|valueFormat": "值的格式,默认为UInt8LE",
|
|
1497
|
-
"pins.onEvent": "注册 当引脚事件发生时运行的 代码。",
|
|
1498
|
-
"pins.onPulsed": "将此引脚设为数字输入,并创建事件,其中时间戳为此引脚为“高”或“低”的持续时间。",
|
|
1499
|
-
"pins.pinByCfg": "按配置ID获取引脚(DAL.CFG_PIN...)",
|
|
1500
|
-
"pins.pulseDuration": "获取最后一个脉冲的持续时间,以微秒为单位。应该从\n``onPulsed``处理程序调用此函数。",
|
|
1501
|
-
"pins.pulseDuration|block": "脉冲持续时间 (µs)",
|
|
1502
|
-
"pins.pulseIn": "以微秒为单位返回脉冲的持续时间",
|
|
1503
|
-
"pins.pulseIn|param|value": "脉冲值(默认为高)",
|
|
1504
|
-
"pins.setPull": "设置引脚上下拉",
|
|
1505
|
-
"pins.sizeOf": "获取指定数字格式的字节大小。",
|
|
1506
|
-
"pins.spi": "获取默认的 SPI 驱动程序",
|
|
1507
|
-
"pins.spiFrequency": "设置 SPI 频率",
|
|
1508
|
-
"pins.spiFrequency|block": "spi 频率 %frequency",
|
|
1509
|
-
"pins.spiFrequency|param|frequency": "时钟频率,例如 1000000",
|
|
1510
|
-
"pins.spiMode": "设置 SPI 模式和位",
|
|
1511
|
-
"pins.spiMode|block": "spi模式 %mode",
|
|
1512
|
-
"pins.spiMode|param|mode": "模式,例如 3",
|
|
1513
|
-
"pins.spiTransfer": "将给定命令写入SPI总线,然后读取响应。",
|
|
1514
|
-
"pins.spiTransfer|block": "spi传输 %command 返回 %response",
|
|
1515
|
-
"pins.spiWrite": "写入 SPI 从机并返回响应",
|
|
1516
|
-
"pins.spiWrite|block": "spi 写入 %value",
|
|
1517
|
-
"pins.spiWrite|param|value": "要发送到 SPI 从机的数据",
|
|
1518
|
-
"pins|block": "引脚",
|
|
1519
|
-
"power": "电源和睡眠管理",
|
|
1520
|
-
"power.checkDeepSleep": "检查设备是否有任何“戳”并需要进入深度睡眠模式。",
|
|
1521
|
-
"power.checkDeepSleep|block": "电源 检查深度睡眠",
|
|
1522
|
-
"power.deepSleep": "将设备置于深度睡眠状态。",
|
|
1523
|
-
"power.deepSleep|block": "电源 深度睡眠",
|
|
1524
|
-
"power.poke": "戳活动监视器以保持设备清醒。",
|
|
1525
|
-
"power.poke|block": "电源 唤醒",
|
|
1526
|
-
"power.setDeepSleepTimeout": "设置无活动持续时间,之后设备应进入深度睡眠状态。",
|
|
1527
|
-
"power.setDeepSleepTimeout|block": "深度睡眠 时间 %seconds 秒",
|
|
1528
|
-
"power.setDeepSleepTimeout|param|seconds": "持续时间(以秒为单位),直到设备进入低功耗模式",
|
|
1529
|
-
"power|block": "电源",
|
|
1530
|
-
"scene": "控制背景,砖和相机\n\n控制背景,砖和相机",
|
|
1531
|
-
"scene.Scene.millis": "获取场景中的已用时间",
|
|
1532
|
-
"scene.addBackgroundLayer": "添加移动背景图层",
|
|
1533
|
-
"scene.addBackgroundLayer|param|distance": "确定移动速度的层的距离,例如:10",
|
|
1534
|
-
"scene.backgroundColor": "获取游戏背景颜色",
|
|
1535
|
-
"scene.backgroundColor|block": "背景颜色",
|
|
1536
|
-
"scene.backgroundImage": "获取当前背景图片",
|
|
1537
|
-
"scene.backgroundImage|block": "背景图片",
|
|
1538
|
-
"scene.cameraFollowSprite": "将游戏相机设置为跟随精灵",
|
|
1539
|
-
"scene.cameraFollowSprite|block": "镜头跟随精灵 %sprite=variables_get(mySprite)",
|
|
1540
|
-
"scene.cameraShake": "摇晃相机",
|
|
1541
|
-
"scene.cameraShake|block": "镜头抖动 %amplitude 像素持续 %duration 毫秒",
|
|
1542
|
-
"scene.centerCameraAt": "将摄像机中心移动到坐标位置",
|
|
1543
|
-
"scene.centerCameraAt|block": "镜头中央设置在x %x y %y",
|
|
1544
|
-
"scene.getTile": "将图块放在图块地图中的某个位置",
|
|
1545
|
-
"scene.getTilesByType": "使用给定索引获取tile图中的所有tile。",
|
|
1546
|
-
"scene.getTilesByType|block": "所有数组 %index=colorindexpicker 图块",
|
|
1547
|
-
"scene.getTile|block": "标题列 %col 行 %row",
|
|
1548
|
-
"scene.onHitTile": "当某种精灵碰到图块时运行代码",
|
|
1549
|
-
"scene.onHitTile|block": "当 $sprite 种类 $kind=spritetype 碰撞墙 $tile=colorindexpicker",
|
|
1550
|
-
"scene.placeOnRandomTile": "将给定的精灵置于给定颜色的随机图块上",
|
|
1551
|
-
"scene.placeOnRandomTile|block": "放置 %sprite=variables_get(mySprite) 在顶部随机位置 $color tile",
|
|
1552
|
-
"scene.screenHeight": "获取屏幕的高度(以像素为单位)",
|
|
1553
|
-
"scene.screenHeight|block": "屏幕高度",
|
|
1554
|
-
"scene.screenWidth": "以像素为单位获取屏幕宽度",
|
|
1555
|
-
"scene.screenWidth|block": "屏幕宽度",
|
|
1556
|
-
"scene.setBackgroundColor": "设置游戏背景颜色",
|
|
1557
|
-
"scene.setBackgroundColor|block": "设置背景颜色为 %color=colorindexpicker",
|
|
1558
|
-
"scene.setBackgroundImage": "将图片设置为背景",
|
|
1559
|
-
"scene.setBackgroundImage|block": "设置背景图片为 %img=background_image_picker",
|
|
1560
|
-
"scene.setTile": "将图像设置为给定索引处的图块。图块应为16x16图像",
|
|
1561
|
-
"scene.setTileAt": "在给定索引处设置图块",
|
|
1562
|
-
"scene.setTileAt|block": "设置砖块 %tile=gamegettile 为 %index=colorindexpicker",
|
|
1563
|
-
"scene.setTileMap": "设置在场景中放置图块",
|
|
1564
|
-
"scene.setTileMap|block": "设置砖块地图 %map=tilemap_image_picker",
|
|
1565
|
-
"scene.setTile|block": "设置砖块地图 %index=colorindexpicker 为 %img=screen_image_picker||with wall %wall=toggleOnOff",
|
|
1566
|
-
"scene|block": "场景",
|
|
1567
|
-
"serial": "通过串行连接读取和写入数据。",
|
|
1568
|
-
"serial.attachToConsole": "通过TX,RX引脚发送控制台消息",
|
|
1569
|
-
"serial.attachToConsole|block": "串行连接到控制台",
|
|
1570
|
-
"serial.createSerial": "创建一个串行通信设备",
|
|
1571
|
-
"serial.createSerial|param|tx": "@param rx",
|
|
1572
|
-
"serial.internalCreateSerialDevice": "打开串行通信驱动程序",
|
|
1573
|
-
"serial.onDelimiterReceived": "收到分隔符时注册代码",
|
|
1574
|
-
"serial.onDelimiterReceived|block": "串行以分隔符 $delimiter 收到",
|
|
1575
|
-
"serial.onEvent": "在串行事件发生时注册代码",
|
|
1576
|
-
"serial.onEvent|block": "串行在 %event",
|
|
1577
|
-
"serial.read": "从串行接收缓冲区读取单个字节。如果出现错误, 则为负, 如果没有数据, 则为0。",
|
|
1578
|
-
"serial.readBuffer": "将缓冲的接收数据作为缓冲区读取",
|
|
1579
|
-
"serial.readBuffer|block": "串行读取缓冲区",
|
|
1580
|
-
"serial.readLine": "从串行端口读取一行文本。",
|
|
1581
|
-
"serial.readLine|block": "从串口读取行",
|
|
1582
|
-
"serial.readString": "以字符串形式读取收到的缓冲数据",
|
|
1583
|
-
"serial.readString|block": "从串口读取字符串",
|
|
1584
|
-
"serial.readUntil": "从串行端口读取一行文本,并在遇到分隔符时返回缓冲器。",
|
|
1585
|
-
"serial.readUntil|block": "从串口读取,直至遇到 %delimiter=serial_delimiter_conv",
|
|
1586
|
-
"serial.readUntil|param|delimiter": "分隔每个文本区块的文本分隔符",
|
|
1587
|
-
"serial.redirect": "将串行输入和输出设置为使用引脚,而不是 USB 连接。",
|
|
1588
|
-
"serial.redirect|block": "串行重定向到|TX %tx|RX %rx 波特率为 %rate",
|
|
1589
|
-
"serial.redirect|param|rate": "新的波特率",
|
|
1590
|
-
"serial.redirect|param|rx": "新的接收引脚",
|
|
1591
|
-
"serial.redirect|param|tx": "新的发送引脚",
|
|
1592
|
-
"serial.setBaudRate": "设置串行端口的波特率",
|
|
1593
|
-
"serial.setBaudRate|block": "串行设置波特率 %rate",
|
|
1594
|
-
"serial.setRxBufferSize": "设置RX缓冲区的大小(以字节为单位)",
|
|
1595
|
-
"serial.setRxBufferSize|block": "串行设置 rx 缓冲区大小 $size",
|
|
1596
|
-
"serial.setTxBufferSize": "设置TX缓冲区的大小(以字节为单位)",
|
|
1597
|
-
"serial.setTxBufferSize|block": "串行集 tx 缓冲区大小 $size",
|
|
1598
|
-
"serial.writeBuffer": "通过串行连接发送缓冲区。",
|
|
1599
|
-
"serial.writeBuffer|block": "串行|写入缓冲器 %buffer",
|
|
1600
|
-
"serial.writeDmesg": "通过串行连接发送 DMESG 调试缓冲区。",
|
|
1601
|
-
"serial.writeLine": "将一行文本写入串行端口。",
|
|
1602
|
-
"serial.writeLine|block": "向串口写入一行 %text",
|
|
1603
|
-
"serial.writeNumber": "写一个数字到串行端口。",
|
|
1604
|
-
"serial.writeNumber|block": "串行写入数字 %value",
|
|
1605
|
-
"serial.writeString": "将一些文本写入串行端口。",
|
|
1606
|
-
"serial.writeString|block": "串行写入字符串 %text",
|
|
1607
|
-
"serial.writeValue": "写一个名称:值对作为串行端口的文本行。",
|
|
1608
|
-
"serial.writeValue|block": "串行写入数值 %name|= %value",
|
|
1609
|
-
"serial.writeValue|param|name": "值流的名称,例如:“x”",
|
|
1610
|
-
"serial.writeValue|param|value": "要写入的值",
|
|
1611
|
-
"serial|block": "串行",
|
|
1612
|
-
"servos.P0|block": "舵机 P0",
|
|
1613
|
-
"servos.P1|block": "舵机 P1",
|
|
1614
|
-
"servos.P2|block": "舵机 P2",
|
|
1615
|
-
"servos.Servo.maxAngle": "获取舵机的最大角度",
|
|
1616
|
-
"servos.Servo.minAngle": "获取舵机的最小角度",
|
|
1617
|
-
"servos.Servo.run": "将油门设置在连续伺服(360度舵机)上",
|
|
1618
|
-
"servos.Servo.run|block": "360度舵机 %servo 运行速度 %speed=speedPicker \\%",
|
|
1619
|
-
"servos.Servo.run|param|speed": "电机的油门从-100% 到100%",
|
|
1620
|
-
"servos.Servo.setAngle": "设置舵机角度",
|
|
1621
|
-
"servos.Servo.setAngle|block": "设置 %servo 角度为 %degrees=protractorPicker °",
|
|
1622
|
-
"servos.Servo.setPulse": "以微秒为单位给舵机设置脉冲宽度",
|
|
1623
|
-
"servos.Servo.setPulse|block": "设置 %servo 脉冲为 %micros 微秒(μs)",
|
|
1624
|
-
"servos.Servo.setPulse|param|micros": "脉冲的宽度 (以微秒为单位)",
|
|
1625
|
-
"servos.Servo.setRange": "将舵机的可能旋转范围角度设置在0和180之间",
|
|
1626
|
-
"servos.Servo.setRange|block": "设置 %servo 范围从 %minAngle 到 %maxAngle",
|
|
1627
|
-
"servos.Servo.setRange|param|maxAngle": "最大角度从90到180",
|
|
1628
|
-
"servos.Servo.setRange|param|minAngle": "最小角度从0到90",
|
|
1629
|
-
"servos.Servo.setStopOnNeutral": "设置360度舵机停止模式,使其在旋转角度处于中立位置,即90度时停止。",
|
|
1630
|
-
"servos.Servo.setStopOnNeutral|block": "设置 %servo 停在中立位 %enabled",
|
|
1631
|
-
"servos.Servo.stop": "停止向舵机发送命令,使其旋转停止在当前位置。",
|
|
1632
|
-
"servos.Servo.stop|block": "停止 %servo",
|
|
1633
|
-
"setImmediate": "尽快调用函数。",
|
|
1634
|
-
"setInterval": "在每次调用该函数之间调用一个固定时间延迟的函数。",
|
|
1635
|
-
"setInterval|param|func": "@param 延迟",
|
|
1636
|
-
"setTimeout": "在指定的延迟后调用函数。",
|
|
1637
|
-
"setTimeout|param|func": "@param 延迟",
|
|
1638
|
-
"sevenseg": "七段数码管显示和小数点",
|
|
1639
|
-
"sevenseg.createCounter": "创建一个七段数码管计数器显示",
|
|
1640
|
-
"sevenseg.createCounter|block": "创建计数器|| %thickness 数码管 尺寸%scale,对应 %numDigits 数字",
|
|
1641
|
-
"sevenseg.createCounter|param|numDigits": "显示的位数, 例如: 1",
|
|
1642
|
-
"sevenseg.createCounter|param|scale": "段的大小,例如:SegmentScale.Full",
|
|
1643
|
-
"sevenseg.createCounter|param|thickness": "段的宽度,例如:SegmentStyle.Thick",
|
|
1644
|
-
"sevenseg.createDigit": "创建一个七段显示数字",
|
|
1645
|
-
"sevenseg.createDigit|block": "创建数码管数字 || %thickness 数值为 %value",
|
|
1646
|
-
"sevenseg.createDigit|param|thickness": "段的宽度,例如:SegmentStyle.Thick",
|
|
1647
|
-
"sevenseg.createDigit|param|value": "可选的初始显示值,例如:0",
|
|
1648
|
-
"sevenseg|block": "七段数码管",
|
|
1649
|
-
"sprites": "精灵在屏幕上",
|
|
1650
|
-
"sprites.SpriteMap.neighbors": "返回潜在的邻居列表",
|
|
1651
|
-
"sprites.SpriteMap.overlaps": "获取重叠的精灵(如果有的话)",
|
|
1652
|
-
"sprites.SpriteMap.update": "重新计算所有对象的哈希值",
|
|
1653
|
-
"sprites._spriteType": "获取精灵类型",
|
|
1654
|
-
"sprites._spriteType|block": "$kind",
|
|
1655
|
-
"sprites.allOfKind": "返回给定类型的所有精灵的数组。",
|
|
1656
|
-
"sprites.allOfKind|block": "精灵类型列表 %kind=spritetype",
|
|
1657
|
-
"sprites.allOfKind|param|kind": "目标种类",
|
|
1658
|
-
"sprites.create": "从图像创建一个新的精灵",
|
|
1659
|
-
"sprites.createProjectile": "创建一个具有给定速度的新精灵,并将其放置在屏幕的边缘,使其向中间移动。\n精灵在离开屏幕时自动销毁。您可以在创建后修改位置。",
|
|
1660
|
-
"sprites.createProjectileFromSide": "创建一个具有给定速度的新精灵,并将其放置在屏幕的边缘,使其向中间移动。\n精灵在离开屏幕时自动销毁。您可以在创建后修改位置。",
|
|
1661
|
-
"sprites.createProjectileFromSide|block": "弹射物 %img=screen_image_picker 从边上 | 速度 vx %vx vy %vy",
|
|
1662
|
-
"sprites.createProjectileFromSprite": "创建一个具有给定速度的新精灵,并将其放置在屏幕的边缘,使其向中间移动。\n精灵在离开屏幕时自动销毁。您可以在创建后修改位置。",
|
|
1663
|
-
"sprites.createProjectileFromSprite|block": "弹射物 %img=screen_image_picker 从 %sprite=variables_get(mySprite) 速度 vx %vx vy %vy",
|
|
1664
|
-
"sprites.createProjectile|block": "弹射物 %img=screen_image_picker vx %vx vy %vy 类型 %kind=spritetype || 精灵 %sprite=variables_get(mySprite)",
|
|
1665
|
-
"sprites.create|block": "精灵 %img=screen_image_picker 类型 %kind=spritetype",
|
|
1666
|
-
"sprites.create|param|img": "图像",
|
|
1667
|
-
"sprites.onCreated": "创建某种精灵时运行代码",
|
|
1668
|
-
"sprites.onCreated|block": "当精灵创建 $sprite 类型 $kind=spritetype",
|
|
1669
|
-
"sprites.onDestroyed": "当某种精灵被破坏时运行代码",
|
|
1670
|
-
"sprites.onDestroyed|block": "当精灵销毁 $sprite 类型 $kind=spritetype",
|
|
1671
|
-
"sprites.onOverlap": "当两种精灵重叠时运行代码",
|
|
1672
|
-
"sprites.onOverlap|block": "当 $sprite 类型 $kind=spritetype 叠在 $otherSprite 类型 $otherKind=spritetype",
|
|
1673
|
-
"sprites|block": "精灵",
|
|
1674
|
-
"tiles.Tile": "在图块地图的图块",
|
|
1675
|
-
"tiles.Tile.place": "将给定的精灵居中放在此图块上",
|
|
1676
|
-
"tiles.Tile.place|block": "在砖块 %tile(myTile) 上放置 %sprite=variables_get(mySprite)",
|
|
1677
|
-
"tiles|block": "砖块",
|
|
1678
|
-
"{id:category}Animation": "动画",
|
|
1679
|
-
"{id:category}ArcadePhysicsEngine": "Arcade物理引擎",
|
|
1680
|
-
"{id:category}Array": "数组(Array)",
|
|
1681
|
-
"{id:category}Arrays": "数组",
|
|
1682
|
-
"{id:category}Basic": "基本",
|
|
1683
|
-
"{id:category}Boolean": "布尔值",
|
|
1684
|
-
"{id:category}Buffer": "缓冲器",
|
|
1685
|
-
"{id:category}Button": "按键",
|
|
1686
|
-
"{id:category}Config": "配置",
|
|
1687
|
-
"{id:category}Console": "控制台",
|
|
1688
|
-
"{id:category}Control": "控制",
|
|
1689
|
-
"{id:category}Controller": "控制器",
|
|
1690
|
-
"{id:category}Corgio": "小狗",
|
|
1691
|
-
"{id:category}Dart": "飞镖",
|
|
1692
|
-
"{id:category}Darts": "飞镖",
|
|
1693
|
-
"{id:category}DigitCounter": "数字计数器",
|
|
1694
|
-
"{id:category}DigitalInOutPin": "数字IO引脚",
|
|
1695
|
-
"{id:category}Effects": "特效",
|
|
1696
|
-
"{id:category}Fx": "Fx",
|
|
1697
|
-
"{id:category}Fx8": "Fx8",
|
|
1698
|
-
"{id:category}Game": "游戏",
|
|
1699
|
-
"{id:category}Helpers": "帮助器",
|
|
1700
|
-
"{id:category}I2C": "I2C",
|
|
1701
|
-
"{id:category}Image": "图像",
|
|
1702
|
-
"{id:category}Images": "图像",
|
|
1703
|
-
"{id:category}Info": "游戏信息",
|
|
1704
|
-
"{id:category}Input": "输入",
|
|
1705
|
-
"{id:category}JSON": "JSON",
|
|
1706
|
-
"{id:category}JacDacDriverStatus": "JacDac驱动状态",
|
|
1707
|
-
"{id:category}Jacdac": "Jacdac",
|
|
1708
|
-
"{id:category}Light": "亮",
|
|
1709
|
-
"{id:category}Loops": "循环",
|
|
1710
|
-
"{id:category}Math": "数学",
|
|
1711
|
-
"{id:category}Msgpack": "信息包",
|
|
1712
|
-
"{id:category}Music": "音乐",
|
|
1713
|
-
"{id:category}Number": "数値",
|
|
1714
|
-
"{id:category}Object": "对象",
|
|
1715
|
-
"{id:category}Particles": "粒子",
|
|
1716
|
-
"{id:category}PhysicsEngine": "物理引擎",
|
|
1717
|
-
"{id:category}Pins": "引脚",
|
|
1718
|
-
"{id:category}Power": "电源",
|
|
1719
|
-
"{id:category}SPI": "SPI",
|
|
1720
|
-
"{id:category}Scene": "场景",
|
|
1721
|
-
"{id:category}ScreenImage": "屏幕图像",
|
|
1722
|
-
"{id:category}Serial": "串行",
|
|
1723
|
-
"{id:category}SerialDevice": "串行设备",
|
|
1724
|
-
"{id:category}Servos": "舵机",
|
|
1725
|
-
"{id:category}SevenSegDigit": "七段数码管数字",
|
|
1726
|
-
"{id:category}Sevenseg": "七段数码管",
|
|
1727
|
-
"{id:category}Sprite": "精灵",
|
|
1728
|
-
"{id:category}SpriteLike": "精灵类型",
|
|
1729
|
-
"{id:category}SpriteSet": "精灵设置",
|
|
1730
|
-
"{id:category}Sprites": "精灵",
|
|
1731
|
-
"{id:category}String": "字符串",
|
|
1732
|
-
"{id:category}Text": "文本",
|
|
1733
|
-
"{id:category}Tiles": "砖块",
|
|
1734
|
-
"{id:category}UTF8Decoder": "UTF8解码器",
|
|
1735
|
-
"{id:category}_helpers_workaround": "_助手_解决办法",
|
|
1736
|
-
"{id:category}_screen_internal": "_ 屏幕 _ 内部",
|
|
1737
|
-
"{id:group}Accelerometer": "加速计",
|
|
1738
|
-
"{id:group}Actions": "操作",
|
|
1739
|
-
"{id:group}Broadcast": "广播",
|
|
1740
|
-
"{id:group}Buttons": "按钮",
|
|
1741
|
-
"{id:group}Camera": "相机",
|
|
1742
|
-
"{id:group}Collisions": "碰撞",
|
|
1743
|
-
"{id:group}Configuration": "配置",
|
|
1744
|
-
"{id:group}Console": "控制台",
|
|
1745
|
-
"{id:group}Continuous": "连续",
|
|
1746
|
-
"{id:group}Control": "控制",
|
|
1747
|
-
"{id:group}Controller": "控制器",
|
|
1748
|
-
"{id:group}Countdown": "倒数",
|
|
1749
|
-
"{id:group}Counter": "计数器",
|
|
1750
|
-
"{id:group}Create": "创建",
|
|
1751
|
-
"{id:group}Dialogs": "对话框",
|
|
1752
|
-
"{id:group}Digits": "数字",
|
|
1753
|
-
"{id:group}Drawing": "绘图",
|
|
1754
|
-
"{id:group}Effects": "特效",
|
|
1755
|
-
"{id:group}Events": "事件",
|
|
1756
|
-
"{id:group}Extras": "扩展插件",
|
|
1757
|
-
"{id:group}Gamepad": "游戏手柄",
|
|
1758
|
-
"{id:group}Gameplay": "游戏内容",
|
|
1759
|
-
"{id:group}Image": "图像",
|
|
1760
|
-
"{id:group}Keyboard": "键盘",
|
|
1761
|
-
"{id:group}LCD": "液晶",
|
|
1762
|
-
"{id:group}Life": "生命",
|
|
1763
|
-
"{id:group}Lifecycle": "生命周期",
|
|
1764
|
-
"{id:group}Light": "光",
|
|
1765
|
-
"{id:group}Light sensor": "光线传感器",
|
|
1766
|
-
"{id:group}Microphone": "麦克风",
|
|
1767
|
-
"{id:group}More": "更多",
|
|
1768
|
-
"{id:group}Mouse": "鼠标",
|
|
1769
|
-
"{id:group}Movement": "移动",
|
|
1770
|
-
"{id:group}Multiplayer": "多人游戏",
|
|
1771
|
-
"{id:group}Music": "音乐",
|
|
1772
|
-
"{id:group}Name": "名字",
|
|
1773
|
-
"{id:group}Overlaps": "重叠",
|
|
1774
|
-
"{id:group}Physics": "物理",
|
|
1775
|
-
"{id:group}Pixel": "像素",
|
|
1776
|
-
"{id:group}Positional": "位置",
|
|
1777
|
-
"{id:group}Projectiles": "弹射物",
|
|
1778
|
-
"{id:group}Prompt": "提示(询问)",
|
|
1779
|
-
"{id:group}Properties": "属性",
|
|
1780
|
-
"{id:group}Read": "读取",
|
|
1781
|
-
"{id:group}Score": "得分",
|
|
1782
|
-
"{id:group}Screen": "屏幕",
|
|
1783
|
-
"{id:group}Services": "服务",
|
|
1784
|
-
"{id:group}Servo": "舵机",
|
|
1785
|
-
"{id:group}Servos": "舵机",
|
|
1786
|
-
"{id:group}Single Player": "单人模式",
|
|
1787
|
-
"{id:group}Sounds": "声音",
|
|
1788
|
-
"{id:group}Speak": "说话",
|
|
1789
|
-
"{id:group}Switch": "轻触开关",
|
|
1790
|
-
"{id:group}Tempo": "节拍",
|
|
1791
|
-
"{id:group}Theme": "主题",
|
|
1792
|
-
"{id:group}Thermometer": "温度计",
|
|
1793
|
-
"{id:group}Tiles": "砖块",
|
|
1794
|
-
"{id:group}Tone": "音调",
|
|
1795
|
-
"{id:group}Touch": "触摸",
|
|
1796
|
-
"{id:group}Transformations": "变形",
|
|
1797
|
-
"{id:group}Volume": "音量",
|
|
1798
|
-
"{id:group}Write": "写",
|
|
1799
|
-
"{id:group}i2c": "i2c"
|
|
1800
|
-
}
|