pxt-arcade 1.7.3 → 1.7.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/built/common-sim.d.ts +2 -0
- package/built/common-sim.js +4 -0
- package/built/target.js +1788 -236
- package/built/target.json +1788 -236
- package/built/targetlight.json +5 -5
- package/built/theme.json +3 -2
- package/docs/gamejam/global-2021.html +459 -0
- package/docs/hour-of-code/all.md +27 -0
- package/docs/hour-of-code/{educators.html → educators-2020.html} +25 -25
- package/docs/hour-of-code/educators-2021.html +625 -0
- package/docs/{hour-of-code.html → hour-of-code-2020.html} +37 -37
- package/docs/hour-of-code-2021.html +438 -183
- package/docs/hour-of-code-ref.json +3 -0
- package/docs/index-ref.json +1 -1
- package/docs/multipart-tutorials.md +0 -8
- package/docs/projects/SUMMARY.md +3 -2
- package/docs/recipes.md +0 -7
- package/docs/skillmap/clicker/clicker1.md +7 -7
- package/docs/skillmap/clicker/clicker2.md +9 -9
- package/docs/skillmap/clicker/clicker3.md +8 -8
- package/docs/skillmap/clicker/clicker4.md +8 -8
- package/docs/skillmap/clicker/clicker4a.md +7 -7
- package/docs/skillmap/clicker/clicker5.md +3 -3
- package/docs/skillmap/clicker-themed/clickert1.md +66 -38
- package/docs/skillmap/clicker-themed/clickert2.md +77 -58
- package/docs/skillmap/clicker-themed/clickert3.md +75 -55
- package/docs/skillmap/clicker-themed/clickert4.md +105 -118
- package/docs/skillmap/collector/collector1.md +11 -11
- package/docs/skillmap/collector/collector1a.md +8 -8
- package/docs/skillmap/collector/collector2.md +8 -8
- package/docs/skillmap/collector/collector3.md +8 -8
- package/docs/skillmap/collector/collector3a.md +7 -7
- package/docs/skillmap/collector/collector4.md +8 -8
- package/docs/skillmap/collector/collector5.md +2 -2
- package/docs/skillmap/collector-themed/collectort1.md +107 -88
- package/docs/skillmap/collector-themed/collectort2.md +109 -87
- package/docs/skillmap/collector-themed/collectort3.md +138 -115
- package/docs/skillmap/collector-themed/collectort4.md +130 -118
- package/docs/skillmap/collector-themed/collectort4old.md +23 -23
- package/docs/skillmap/collector-themed/collectort5.md +2 -2
- package/docs/skillmap/educator-info/forest-map-info.md +34 -25
- package/docs/skillmap/educator-info/pongo-map-info.md +55 -0
- package/docs/skillmap/educator-info/racer-map-info.md +105 -0
- package/docs/skillmap/educator-info/rockstar-map-info.md +1 -1
- package/docs/skillmap/educator-info/simple-shark-map-info.md +101 -0
- package/docs/skillmap/forest/forest1.md +1 -69
- package/docs/skillmap/forest/forest2.md +5 -65
- package/docs/skillmap/forest/forest3.md +1 -174
- package/docs/skillmap/forest/forest4.md +2 -336
- package/docs/skillmap/forest/forest5.md +1 -396
- package/docs/skillmap/forest/forest6.md +6 -372
- package/docs/skillmap/forest-old.md +92 -0
- package/docs/skillmap/forest.md +9 -9
- package/docs/skillmap/forest_new/forest1.md +191 -0
- package/docs/skillmap/forest_new/forest2.md +217 -0
- package/docs/skillmap/forest_new/forest3.md +333 -0
- package/docs/skillmap/forest_new/forest4.md +196 -0
- package/docs/skillmap/forest_new/forest5.md +291 -0
- package/docs/skillmap/forest_new/forest6.md +272 -0
- package/docs/skillmap/interface/activity1.md +41 -49
- package/docs/skillmap/jungle/jungle1.md +48 -28
- package/docs/skillmap/jungle/jungle2.md +50 -26
- package/docs/skillmap/jungle/jungle3.md +48 -27
- package/docs/skillmap/jungle/jungle4.md +76 -58
- package/docs/skillmap/jungle/jungle5.md +31 -25
- package/docs/skillmap/jungle/jungle6.md +34 -28
- package/docs/skillmap/jungle/jungle7.md +36 -24
- package/docs/skillmap/jungle/jungle8.md +27 -25
- package/docs/skillmap/jungle.md +7 -3
- package/docs/skillmap/long-shark.md +119 -0
- package/docs/skillmap/pongo/pongo1.md +256 -0
- package/docs/skillmap/pongo/pongo2.md +179 -0
- package/docs/skillmap/pongo/pongo3.md +177 -0
- package/docs/skillmap/pongo.md +59 -0
- package/docs/skillmap/racer.md +7 -7
- package/docs/skillmap/rockstar/rockstar1.md +32 -41
- package/docs/skillmap/rockstar/rockstar2.md +45 -27
- package/docs/skillmap/rockstar/rockstar3.md +45 -27
- package/docs/skillmap/rockstar.md +3 -1
- package/docs/skillmap/shark/shark1-simple.md +151 -0
- package/docs/skillmap/shark/shark2-simple.md +203 -0
- package/docs/skillmap/shark/shark3-simple.md +204 -0
- package/docs/skillmap/shark/shark4-simple.md +246 -0
- package/docs/skillmap/shark/shark4a-simple.md +244 -0
- package/docs/skillmap/shark.md +25 -58
- package/docs/skillmap/space/space1.md +63 -29
- package/docs/skillmap/space/space2.md +34 -25
- package/docs/skillmap/space/space3.md +86 -69
- package/docs/skillmap/space/space4.md +96 -65
- package/docs/skillmap/space/space4a.md +34 -25
- package/docs/skillmap/space/space5.md +81 -45
- package/docs/skillmap/space/space6.md +59 -81
- package/docs/skillmap/space.md +8 -5
- package/docs/skillmap/story/card.md +6 -6
- package/docs/skillmap/story/card2.md +6 -6
- package/docs/skillmap/story/story1.md +60 -175
- package/docs/skillmap/story/story2.md +89 -327
- package/docs/skillmap/story/story3.md +238 -228
- package/docs/skillmap/story/story4.md +23 -23
- package/docs/skillmap/zoo/zoo1.md +31 -16
- package/docs/skillmap/zoo/zoo2.md +45 -30
- package/docs/skillmap/zoo/zoo2a.md +51 -36
- package/docs/skillmap/zoo/zoo3.md +8 -7
- package/docs/skillmap/zoo/zoo4.md +61 -32
- package/docs/skillmap/zoo/zoo5.md +41 -31
- package/docs/skillmap/zoo.md +2 -2
- package/docs/skillmaps.md +20 -4
- package/docs/static/experiments/accessibleblocks.png +0 -0
- package/docs/static/experiments/blockserrorlist.png +0 -0
- package/docs/static/gamejam/jams/global-2021/assets/banner.png +0 -0
- package/docs/static/gamejam/jams/global-2021/info.json +10 -0
- package/docs/static/gamejam/jams/global-2021/rules.md +22 -0
- package/docs/static/gamejam/jams/global-2021/style.css +141 -0
- package/docs/static/gamejam/lib/gamejam.d.ts +1 -0
- package/docs/static/gamejam/lib/gamejam.js +34 -24
- package/docs/static/gamejam/lib/gamejam.ts +35 -24
- package/docs/static/hero-gallery/stream.png +0 -0
- package/docs/static/hour-of-code/{apple.png → 2020/apple.png} +0 -0
- package/docs/static/hour-of-code/{arcade.png → 2020/arcade.png} +0 -0
- package/docs/static/hour-of-code/{asphodel.png → 2020/asphodel.png} +0 -0
- package/docs/static/hour-of-code/{card.png → 2020/card.png} +0 -0
- package/docs/static/hour-of-code/{chase-the-pizza.png → 2020/chase-the-pizza.png} +0 -0
- package/docs/static/hour-of-code/{clovers.png → 2020/clovers.png} +0 -0
- package/docs/static/hour-of-code/{design.png → 2020/design.png} +0 -0
- package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level1.png +0 -0
- package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level4.png +0 -0
- package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level6.png +0 -0
- package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level7.png +0 -0
- package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level9.png +0 -0
- package/docs/static/hour-of-code/{educators → 2020/educators}/clover-design.gif +0 -0
- package/docs/static/hour-of-code/{educators → 2020/educators}/shark-attack-tutorial.png +0 -0
- package/docs/static/hour-of-code/{galga.png → 2020/galga.png} +0 -0
- package/docs/static/hour-of-code/{lemon-leak.png → 2020/lemon-leak.png} +0 -0
- package/docs/static/hour-of-code/{micro-bit.png → 2020/micro-bit.png} +0 -0
- package/docs/static/hour-of-code/{minecraft.png → 2020/minecraft.png} +0 -0
- package/docs/static/hour-of-code/{nfl.png → 2020/nfl.png} +0 -0
- package/docs/static/hour-of-code/{ocean-jam.png → 2020/ocean-jam.png} +0 -0
- package/docs/static/hour-of-code/{pixel-background-primary.png → 2020/pixel-background-primary.png} +0 -0
- package/docs/static/hour-of-code/{pixel-background-secondary.png → 2020/pixel-background-secondary.png} +0 -0
- package/docs/static/hour-of-code/{shadowed-aside-frame.png → 2020/shadowed-aside-frame.png} +0 -0
- package/docs/static/hour-of-code/{shadowed-button-frame.png → 2020/shadowed-button-frame.png} +0 -0
- package/docs/static/hour-of-code/{shadowed-primary-frame.png → 2020/shadowed-primary-frame.png} +0 -0
- package/docs/static/hour-of-code/{shark-attack.png → 2020/shark-attack.png} +0 -0
- package/docs/static/hour-of-code/{simulator.gif → 2020/simulator.gif} +0 -0
- package/docs/static/hour-of-code/{simulator.png → 2020/simulator.png} +0 -0
- package/docs/static/hour-of-code/{styles.css → 2020/styles.css} +1 -1
- package/docs/static/hour-of-code/2021/Rowdies/OFL.txt +93 -0
- package/docs/static/hour-of-code/2021/Rowdies/Rowdies-Bold.ttf +0 -0
- package/docs/static/hour-of-code/2021/Rowdies/Rowdies-Regular.ttf +0 -0
- package/docs/static/hour-of-code/2021/beginner-skillmap.png +0 -0
- package/docs/static/hour-of-code/2021/favicon.png +0 -0
- package/docs/static/hour-of-code/2021/forest-skillmap-game.gif +0 -0
- package/docs/static/hour-of-code/2021/game-jam-hero.png +0 -0
- package/docs/static/hour-of-code/2021/hoc-2020.png +0 -0
- package/docs/static/hour-of-code/2021/hoc-card.png +0 -0
- package/docs/static/hour-of-code/2021/hoc-header-educators.png +0 -0
- package/docs/static/hour-of-code/2021/hoc-header-plane.gif +0 -0
- package/docs/static/hour-of-code/2021/hoc-header-scene.gif +0 -0
- package/docs/static/hour-of-code/2021/jungle-skillmap.png +0 -0
- package/docs/static/hour-of-code/2021/makecode-example.png +0 -0
- package/docs/static/hour-of-code/2021/microbit.png +0 -0
- package/docs/static/hour-of-code/2021/minecraft.png +0 -0
- package/docs/static/hour-of-code/2021/rockstar-skillmap.png +0 -0
- package/docs/static/hour-of-code/2021/styles.css +660 -62
- package/docs/static/logo.png +0 -0
- package/docs/static/skillmap/assets/my-assets-three.png +0 -0
- package/docs/static/skillmap/assets/sprite-from-container.gif +0 -0
- package/docs/static/skillmap/backgrounds/jungle-bg.png +0 -0
- package/docs/static/skillmap/backgrounds/jungle-map.png +0 -0
- package/docs/static/skillmap/backgrounds/rock-map.png +0 -0
- package/docs/static/skillmap/backgrounds/rockstar-card.gif +0 -0
- package/docs/static/skillmap/backgrounds/space-comp.png +0 -0
- package/docs/static/skillmap/backgrounds/space.png +0 -0
- package/docs/static/skillmap/certificates/forest-cert.pdf +0 -0
- package/docs/static/skillmap/certificates/forest-cert.png +0 -0
- package/docs/static/skillmap/certificates/jungle-cert.pdf +0 -0
- package/docs/static/skillmap/certificates/jungle-cert.png +0 -0
- package/docs/static/skillmap/certificates/rockstar-cert.pdf +0 -0
- package/docs/static/skillmap/certificates/rockstar-cert.png +0 -0
- package/docs/static/skillmap/certificates/shark-cert.pdf +0 -0
- package/docs/static/skillmap/certificates/shark-cert.png +0 -0
- package/docs/static/skillmap/certificates/space-cert.pdf +0 -0
- package/docs/static/skillmap/certificates/space-cert.png +0 -0
- package/docs/static/skillmap/pongo/pongo1.gif +0 -0
- package/docs/static/skillmap/pongo/pongo2gif +0 -0
- package/docs/static/skillmap/pongo/pongo3.gif +0 -0
- package/docs/static/skillmap/racer/racer1.gif +0 -0
- package/docs/static/skillmap/racer/racer2.gif +0 -0
- package/docs/static/skillmap/racer/racer3.gif +0 -0
- package/docs/static/skillmap/rockstar/rockstar1.gif +0 -0
- package/docs/static/skillmap/rockstar/rockstar2.gif +0 -0
- package/docs/static/skillmap/rockstar/rockstar3.gif +0 -0
- package/docs/static/skillmap/shark/shark1-simple.gif +0 -0
- package/docs/static/skillmap/shark/shark4a-simple.gif +0 -0
- package/docs/static/skillmap/zoo/overlaps-food-sprite.gif +0 -0
- package/docs/tutorials/barrel-dodger.md +4 -4
- package/docs/tutorials/collect-the-clovers.md +2 -2
- package/docs/tutorials/froggy.md +105 -90
- package/docs/tutorials/hundred.md +400 -0
- package/package.json +3 -3
- package/pxtarget.json +3 -2
- package/targetconfig.json +4 -1
- package/docs/recipes/wonder-woman-1984/01-maze.md +0 -291
- package/docs/recipes/wonder-woman-1984/02-artifact.md +0 -70
- package/docs/recipes/wonder-woman-1984/03-enemies.md +0 -65
- package/docs/skillmap/forest/forest9.md +0 -714
- package/docs/static/hour-of-code/2021/placeholder.png +0 -0
- package/docs/static/hour-of-code/ww-maze.png +0 -0
- package/docs/static/recipes/wonder-woman-1984/artifact-preview.png +0 -0
- package/docs/static/recipes/wonder-woman-1984/artifacts-location.gif +0 -0
- package/docs/static/recipes/wonder-woman-1984/draw-maze-backup.png +0 -0
- package/docs/static/recipes/wonder-woman-1984/draw-walls-backup.png +0 -0
- package/docs/static/recipes/wonder-woman-1984/end-position.png +0 -0
- package/docs/static/recipes/wonder-woman-1984/enemies-location.gif +0 -0
- package/docs/static/recipes/wonder-woman-1984/enemies-preview.png +0 -0
- package/docs/static/recipes/wonder-woman-1984/fill-maze.gif +0 -0
- package/docs/static/recipes/wonder-woman-1984/fill-walls.gif +0 -0
- package/docs/static/recipes/wonder-woman-1984/wonder-woman3.png +0 -0
- package/docs/static/recipes/wonder-woman-1984/ww-splash3.gif +0 -0
- package/docs/static/recipes/wonder-woman-1984/ww-splash3.mp4 +0 -0
- package/docs/static/ww84-background.png +0 -0
- package/docs/static/ww84-header.png +0 -0
- package/docs/ww84.html +0 -276
- package/sim/public/locales/zh-CN/bundled-strings.json +0 -1800
- package/sim/public/locales/zh-CN/target-strings.json +0 -13
- package/sim/public/locales/zh-TW/bundled-strings.json +0 -1903
- package/sim/public/locales/zh-TW/target-strings.json +0 -8
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```package
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pxt-
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pxt-text=github:microsoft/arcade-text
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arcade-premium-life=github:jwunderl/arcade-premium-life/
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pxt-characterAnimations=github:microsoft/arcade-character-animations/
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pxt-data=github:microsoft/arcade-sprite-data/
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pxt-story=github:microsoft/arcade-storytelling/
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arcade-sprite-util=github:jwunderl/arcade-sprite-util/
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pxt-status-bar=github:jwunderl/pxt-status-bar
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pxt-forest-special=github:kiki-lee/forest-special/
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```
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```template
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namespace SpriteKind {
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export const Water = SpriteKind.create()
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export const Fire = SpriteKind.create()
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export const Burnt = SpriteKind.create()
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}
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controller.A.onEvent(ControllerButtonEvent.Repeated, function () {
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sprites.spray(mySprite, assets.image`water`)
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```
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```customts
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let spreadOptions: number[] = []
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let windSpeed = 5
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let tinder = 4
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let dryGrass = 5
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let spreadTimeBase = 2000
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let hoseDirection = 270
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let facing = 0
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let changeRate = 7
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let burnedColor = 2
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let healthyColor = 3
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let statusbar = statusbars.create(82, 4, StatusBarKind.Health)
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statusbar.max = tiles.tilemapRows() * tiles.tilemapColumns()
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let fireLabel = textsprite.create("Fires:")
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let hudBG = sprites.create(img`
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cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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`, SpriteKind.Player)
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let statusbar2 = statusbars.create(8, 8, StatusBarKind.Magic)
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statusbar2.setLabel("Fire Danger:")
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statusbar2.setColor(7, 2)
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statusbar2.positionDirection(CollisionDirection.Bottom)
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statusbar2.z = 2001
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statusLabel.setFlag(SpriteFlag.Invisible, true)
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fireLabel.setFlag(SpriteFlag.Invisible, true)
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|
-
info.showScore(false)
|
|
372
|
-
statusbar2.setFlag(SpriteFlag.Invisible, true)
|
|
373
|
-
|
|
374
|
-
|
|
375
|
-
|
|
376
|
-
game.onUpdate(function () {
|
|
377
|
-
statusbar.max = tiles.tilemapRows() * tiles.tilemapColumns()
|
|
378
|
-
statusbar.value = tiles.tilemapRows() * tiles.tilemapColumns() - tiles.getTilesByType(assets.tile`burnt tree`).length
|
|
379
|
-
spreadTimeBase = 4500 - (250 * windSpeed + 250 * dryGrass - 100 * tinder)
|
|
380
|
-
if (spreadTimeBase >= 4000) {
|
|
381
|
-
statusbar2.setColor(7, 2)
|
|
382
|
-
} else if (spreadTimeBase >= 3000) {
|
|
383
|
-
statusbar2.setColor(5, 2)
|
|
384
|
-
} else if (spreadTimeBase >= 2000) {
|
|
385
|
-
statusbar2.setColor(4, 2)
|
|
386
|
-
} else {
|
|
387
|
-
statusbar2.setColor(2, 2)
|
|
388
|
-
}
|
|
389
|
-
if (sprites.allOfKind(SpriteKind.Fire).length <= 0) {
|
|
390
|
-
hud.fire_hud(false)
|
|
391
|
-
info.setScore(statusbar.value / statusbar.max * 100)
|
|
392
|
-
game.splash("You saved " + convertToText(info.score()) + "% of the forest!")
|
|
393
|
-
game.over(true)
|
|
394
|
-
} else {
|
|
395
|
-
info.setScore(sprites.allOfKind(SpriteKind.Fire).length)
|
|
396
|
-
}
|
|
397
|
-
})
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
namespace animation {
|
|
402
|
-
/*
|
|
403
|
-
* Loops the passed frames on the sprite at the given interval whenever
|
|
404
|
-
* the specified rule is true for that sprite.
|
|
405
|
-
*
|
|
406
|
-
* If more than one rule applies, the most specific rule will be used.
|
|
407
|
-
* If multiple rules are equally specific, the currently executing rule
|
|
408
|
-
* is favored (or one is chosen at random).
|
|
409
|
-
*
|
|
410
|
-
* @param sprite the sprite to animate
|
|
411
|
-
* @param frames the images that make up that animation
|
|
412
|
-
* @param frame Interval the amount of time to spend on each frame in milliseconds
|
|
413
|
-
* @param rule the rule that decides when this animation will play
|
|
414
|
-
*/
|
|
415
|
-
//% blockId=arcade_character_loop_frames2
|
|
416
|
-
//% block="animate $sprite loop frames $frames interval (ms) $frameInterval when $rule"
|
|
417
|
-
//% sprite.defl=mySprite
|
|
418
|
-
//% frames.defl=Fire Plane Right
|
|
419
|
-
//% sprite.shadow=variables_get
|
|
420
|
-
//% frames.shadow=animation_editor
|
|
421
|
-
//% frameInterval.shadow=timePicker
|
|
422
|
-
//% rule.shadow=arcade_character_make_rule
|
|
423
|
-
//% weight=100
|
|
424
|
-
//% blockGap=8
|
|
425
|
-
//% help=github:arcade-character-animations/docs/loop-character-animation
|
|
426
|
-
export function loopFrames2(sprite: Sprite, frames: Image[], frameInterval: number, rule: number) {
|
|
427
|
-
characterAnimations.loopFrames(sprite, frames, frameInterval, rule);
|
|
428
|
-
}
|
|
429
|
-
}
|
|
430
|
-
|
|
431
|
-
|
|
432
|
-
namespace game {
|
|
433
|
-
|
|
434
|
-
/*
|
|
435
|
-
* Set the strength of your wind.
|
|
436
|
-
* Higher numbers spread fire faster.
|
|
437
|
-
*/
|
|
438
|
-
//% block="set strength of wind to $num"
|
|
439
|
-
//% num.defl=3
|
|
440
|
-
export function set_strength_of_wind (num: number) {
|
|
441
|
-
windSpeed = num
|
|
442
|
-
}
|
|
443
|
-
|
|
444
|
-
/*
|
|
445
|
-
* Set the health of your trees.
|
|
446
|
-
* Lower numbers spread fire faster.
|
|
447
|
-
*/
|
|
448
|
-
//% block="set health of trees to $num"
|
|
449
|
-
//% num.defl=7
|
|
450
|
-
export function set_health_of_trees (num: number) {
|
|
451
|
-
tinder = num
|
|
452
|
-
}
|
|
453
|
-
|
|
454
|
-
/*
|
|
455
|
-
* Set how dry your grass is.
|
|
456
|
-
* Higher numbers spread fire faster.
|
|
457
|
-
*/
|
|
458
|
-
//% block="set dryness of grass to $num"
|
|
459
|
-
//% num.defl=3
|
|
460
|
-
export function set_dryness_of_grass (num: number) {
|
|
461
|
-
dryGrass = num
|
|
462
|
-
}
|
|
463
|
-
}
|
|
464
|
-
|
|
465
|
-
//% color="#09282d" icon="\uf1e5"
|
|
466
|
-
//% block="HUD"
|
|
467
|
-
namespace hud {
|
|
468
|
-
|
|
469
|
-
/*
|
|
470
|
-
* Show or hide the current number of burning fires.
|
|
471
|
-
*/
|
|
472
|
-
//% block="show fire HUD $answer"
|
|
473
|
-
//% answer.shadow="toggleYesNo"
|
|
474
|
-
//% answer.defl=true
|
|
475
|
-
export function fire_hud (answer: boolean) {
|
|
476
|
-
|
|
477
|
-
if (answer) {
|
|
478
|
-
fireLabel.setFlag(SpriteFlag.Invisible, false)
|
|
479
|
-
info.showScore(true)
|
|
480
|
-
} else {
|
|
481
|
-
fireLabel.setFlag(SpriteFlag.Invisible, true)
|
|
482
|
-
info.showScore(false)
|
|
483
|
-
}
|
|
484
|
-
|
|
485
|
-
}
|
|
486
|
-
|
|
487
|
-
/*
|
|
488
|
-
* Show or hide how much of the forest has burned.
|
|
489
|
-
*/
|
|
490
|
-
//% block="show forest HUD $answer"
|
|
491
|
-
//% answer.shadow="toggleYesNo"
|
|
492
|
-
//% answer.defl=true
|
|
493
|
-
export function forest_hud (answer: boolean) {
|
|
494
|
-
|
|
495
|
-
if (answer) {
|
|
496
|
-
statusLabel.setFlag(SpriteFlag.Invisible, false)
|
|
497
|
-
statusbar.setFlag(SpriteFlag.Invisible, false)
|
|
498
|
-
|
|
499
|
-
} else {
|
|
500
|
-
statusLabel.setFlag(SpriteFlag.Invisible, true)
|
|
501
|
-
statusbar.setFlag(SpriteFlag.Invisible, true)
|
|
502
|
-
}
|
|
503
|
-
|
|
504
|
-
}
|
|
505
|
-
|
|
506
|
-
|
|
507
|
-
/*
|
|
508
|
-
* Show or hide the fire danger level.
|
|
509
|
-
*/
|
|
510
|
-
//% block="show danger level HUD $answer"
|
|
511
|
-
//% answer.shadow="toggleYesNo"
|
|
512
|
-
//% answer.defl=true
|
|
513
|
-
export function danger_hud (answer: boolean) {
|
|
514
|
-
|
|
515
|
-
if (answer) {
|
|
516
|
-
hudBG.setFlag(SpriteFlag.Invisible, false)
|
|
517
|
-
statusbar2.setFlag(SpriteFlag.Invisible, false)
|
|
518
|
-
|
|
519
|
-
} else {
|
|
520
|
-
hudBG.setFlag(SpriteFlag.Invisible, true)
|
|
521
|
-
statusbar2.setFlag(SpriteFlag.Invisible, true)
|
|
522
|
-
}
|
|
523
|
-
|
|
524
|
-
}
|
|
525
|
-
|
|
526
|
-
|
|
527
|
-
|
|
528
|
-
/*
|
|
529
|
-
* Set the color for remaining live forest
|
|
530
|
-
*/
|
|
531
|
-
//% block="set color of healthy forest meter to $color"
|
|
532
|
-
//% color.shadow="colorindexpicker"
|
|
533
|
-
//% color.defl=3
|
|
534
|
-
export function forest_hud_healthy (color: number) {
|
|
535
|
-
healthyColor = color
|
|
536
|
-
statusbar.setColor(healthyColor, burnedColor)
|
|
537
|
-
}
|
|
538
|
-
|
|
539
|
-
/*
|
|
540
|
-
* Set the color for burned forest
|
|
541
|
-
*/
|
|
542
|
-
//% block="set color of burned forest meter to $color"
|
|
543
|
-
//% color.shadow="colorindexpicker"
|
|
544
|
-
//% color.defl=2
|
|
545
|
-
export function forest_hud_burned (color: number) {
|
|
546
|
-
burnedColor = color
|
|
547
|
-
statusbar.setColor(healthyColor, burnedColor)
|
|
548
|
-
}
|
|
549
|
-
|
|
550
|
-
|
|
551
|
-
/*
|
|
552
|
-
* Set the label for the forest HUD
|
|
553
|
-
*/
|
|
554
|
-
//% block="set forest HUD label to $name"
|
|
555
|
-
//% name.defl="Healthy Forest"
|
|
556
|
-
export function forest_hud_label (name: string) {
|
|
557
|
-
statusLabel.setText(name)
|
|
558
|
-
}
|
|
559
|
-
|
|
560
|
-
|
|
561
|
-
/*
|
|
562
|
-
* Set the label for the fire-counting HUD
|
|
563
|
-
*/
|
|
564
|
-
//% block="set fire HUD label to $name"
|
|
565
|
-
//% name.defl="Fires:"
|
|
566
|
-
export function fire_hud_label (name: string) {
|
|
567
|
-
fireLabel.setText(name)
|
|
568
|
-
}
|
|
569
|
-
|
|
570
|
-
|
|
571
|
-
/*
|
|
572
|
-
* Set the label for the fire danger HUD
|
|
573
|
-
*/
|
|
574
|
-
//% block="set danger HUD label to $name"
|
|
575
|
-
//% name.defl="Fire Danger Levels"
|
|
576
|
-
export function danger_hud_label (name: string) {
|
|
577
|
-
statusbar2.setLabel(name)
|
|
578
|
-
}
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
}
|
|
582
|
-
|
|
583
|
-
namespace sprites {
|
|
584
|
-
|
|
585
|
-
/*
|
|
586
|
-
* Set the number of "lives" for your sprite.
|
|
587
|
-
*/
|
|
588
|
-
//% block="set strength of $thisSprite=variables_get(mySprite) to $num"
|
|
589
|
-
//% num.defl=10
|
|
590
|
-
export function set_flame_strength (thisSprite: Sprite, num: number) {
|
|
591
|
-
sprites.setDataNumber(thisSprite, "life", num)
|
|
592
|
-
sprites.setDataNumber(thisSprite, "spreadTime", spreadTimeBase + 1000)
|
|
593
|
-
}
|
|
594
|
-
|
|
595
|
-
/*
|
|
596
|
-
* Add or remove "lives" from your sprite.
|
|
597
|
-
*/
|
|
598
|
-
//% block="change strength of $thisSprite=variables_get(mySprite) by $num"
|
|
599
|
-
//% num.defl=-1
|
|
600
|
-
export function change_flame_strength_by (thisSprite: Sprite, num: number) {
|
|
601
|
-
sprites.changeDataNumberBy(thisSprite, "life", num)
|
|
602
|
-
for (let value of sprites.allOfKind(SpriteKind.Fire)) {
|
|
603
|
-
if (sprites.readDataNumber(value, "life") <= 0) {
|
|
604
|
-
effects.clearParticles(value)
|
|
605
|
-
value.destroy()
|
|
606
|
-
}
|
|
607
|
-
}
|
|
608
|
-
}
|
|
609
|
-
|
|
610
|
-
/*
|
|
611
|
-
* Choose a sprite to "spray" an image (in sprite form.)
|
|
612
|
-
*/
|
|
613
|
-
//% block="spray from $thisSprite=variables_get(mySprite) using $img=screen_image_picker"
|
|
614
|
-
//% img.defl=water
|
|
615
|
-
export function spray (thisSprite: Sprite, img: Image) {
|
|
616
|
-
|
|
617
|
-
if (controller.up.isPressed()) {
|
|
618
|
-
if (controller.left.isPressed()) {
|
|
619
|
-
facing = 225
|
|
620
|
-
} else if (controller.right.isPressed()) {
|
|
621
|
-
facing = 315
|
|
622
|
-
} else if (controller.down.isPressed()) {
|
|
623
|
-
|
|
624
|
-
} else {
|
|
625
|
-
facing = 270
|
|
626
|
-
}
|
|
627
|
-
} else if (controller.left.isPressed()) {
|
|
628
|
-
if (controller.right.isPressed()) {
|
|
629
|
-
|
|
630
|
-
} else if (controller.down.isPressed()) {
|
|
631
|
-
facing = 135
|
|
632
|
-
} else {
|
|
633
|
-
facing = 180
|
|
634
|
-
}
|
|
635
|
-
} else if (controller.right.isPressed()) {
|
|
636
|
-
if (controller.down.isPressed()) {
|
|
637
|
-
facing = 45
|
|
638
|
-
} else {
|
|
639
|
-
facing = 0
|
|
640
|
-
}
|
|
641
|
-
} else if (controller.down.isPressed()) {
|
|
642
|
-
facing = 90
|
|
643
|
-
}
|
|
644
|
-
|
|
645
|
-
if (Math.abs(facing - hoseDirection) < 180) {
|
|
646
|
-
if (facing < hoseDirection) {
|
|
647
|
-
hoseDirection += 0 - changeRate
|
|
648
|
-
} else {
|
|
649
|
-
hoseDirection += changeRate
|
|
650
|
-
}
|
|
651
|
-
} else{
|
|
652
|
-
if (facing < hoseDirection) {
|
|
653
|
-
hoseDirection += changeRate
|
|
654
|
-
} else {
|
|
655
|
-
hoseDirection += 0 - changeRate
|
|
656
|
-
}
|
|
657
|
-
if (hoseDirection < 0) {
|
|
658
|
-
hoseDirection += 360
|
|
659
|
-
} else if (hoseDirection > 360) {
|
|
660
|
-
hoseDirection += -360
|
|
661
|
-
}
|
|
662
|
-
hoseDirection = hoseDirection % 360
|
|
663
|
-
}
|
|
664
|
-
let waterProj = sprites.createProjectileFromSprite(img, thisSprite, 150 * Math.cos(spriteutils.degreesToRadians(hoseDirection)), 150 * Math.sin(spriteutils.degreesToRadians(hoseDirection)))
|
|
665
|
-
waterProj.setKind(SpriteKind.Water)
|
|
666
|
-
}
|
|
667
|
-
|
|
668
|
-
/*
|
|
669
|
-
* Spread current fires according to wind speed,
|
|
670
|
-
* dryness of grass, and health of trees.
|
|
671
|
-
*/
|
|
672
|
-
//% block="random spread $myImage=screen_image_picker"
|
|
673
|
-
export function random_spread (myImage: Image) {
|
|
674
|
-
|
|
675
|
-
for (let value of sprites.allOfKind(SpriteKind.Fire)) {
|
|
676
|
-
if (sprites.readDataNumber(value, "life") <= 0) {
|
|
677
|
-
effects.clearParticles(value)
|
|
678
|
-
value.destroy()
|
|
679
|
-
}
|
|
680
|
-
|
|
681
|
-
let list2 = [-32,-16,0,16,32,16,-16]
|
|
682
|
-
if (game.runtime() > sprites.readDataNumber(value, "spreadTime")) {
|
|
683
|
-
sprites.setDataNumber(value, "spreadTime", game.runtime() + randint(spreadTimeBase, spreadTimeBase + 1000))
|
|
684
|
-
let newFire = sprites.create(myImage, SpriteKind.Fire)
|
|
685
|
-
newFire.setPosition(value.x + list2._pickRandom(), value.y)
|
|
686
|
-
sprites.setDataNumber(newFire, "spreadTime", game.runtime() + randint(spreadTimeBase, spreadTimeBase + 1000))
|
|
687
|
-
if (Math.percentChance(50)) {
|
|
688
|
-
newFire.y += list2._pickRandom()
|
|
689
|
-
}
|
|
690
|
-
if (tiles.tileIsWall(tiles.locationOfSprite(newFire))) {
|
|
691
|
-
newFire.setPosition(value.x, value.y)
|
|
692
|
-
}
|
|
693
|
-
}
|
|
694
|
-
}
|
|
695
|
-
}
|
|
696
|
-
|
|
697
|
-
}
|
|
698
|
-
```
|
|
699
|
-
|
|
700
|
-
|
|
701
306
|
```assetjson
|
|
702
307
|
{
|
|
703
308
|
"README.md": " ",
|