pxt-arcade 1.7.3 → 1.7.7

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Files changed (227) hide show
  1. package/built/common-sim.d.ts +2 -0
  2. package/built/common-sim.js +4 -0
  3. package/built/target.js +1788 -236
  4. package/built/target.json +1788 -236
  5. package/built/targetlight.json +5 -5
  6. package/built/theme.json +3 -2
  7. package/docs/gamejam/global-2021.html +459 -0
  8. package/docs/hour-of-code/all.md +27 -0
  9. package/docs/hour-of-code/{educators.html → educators-2020.html} +25 -25
  10. package/docs/hour-of-code/educators-2021.html +625 -0
  11. package/docs/{hour-of-code.html → hour-of-code-2020.html} +37 -37
  12. package/docs/hour-of-code-2021.html +438 -183
  13. package/docs/hour-of-code-ref.json +3 -0
  14. package/docs/index-ref.json +1 -1
  15. package/docs/multipart-tutorials.md +0 -8
  16. package/docs/projects/SUMMARY.md +3 -2
  17. package/docs/recipes.md +0 -7
  18. package/docs/skillmap/clicker/clicker1.md +7 -7
  19. package/docs/skillmap/clicker/clicker2.md +9 -9
  20. package/docs/skillmap/clicker/clicker3.md +8 -8
  21. package/docs/skillmap/clicker/clicker4.md +8 -8
  22. package/docs/skillmap/clicker/clicker4a.md +7 -7
  23. package/docs/skillmap/clicker/clicker5.md +3 -3
  24. package/docs/skillmap/clicker-themed/clickert1.md +66 -38
  25. package/docs/skillmap/clicker-themed/clickert2.md +77 -58
  26. package/docs/skillmap/clicker-themed/clickert3.md +75 -55
  27. package/docs/skillmap/clicker-themed/clickert4.md +105 -118
  28. package/docs/skillmap/collector/collector1.md +11 -11
  29. package/docs/skillmap/collector/collector1a.md +8 -8
  30. package/docs/skillmap/collector/collector2.md +8 -8
  31. package/docs/skillmap/collector/collector3.md +8 -8
  32. package/docs/skillmap/collector/collector3a.md +7 -7
  33. package/docs/skillmap/collector/collector4.md +8 -8
  34. package/docs/skillmap/collector/collector5.md +2 -2
  35. package/docs/skillmap/collector-themed/collectort1.md +107 -88
  36. package/docs/skillmap/collector-themed/collectort2.md +109 -87
  37. package/docs/skillmap/collector-themed/collectort3.md +138 -115
  38. package/docs/skillmap/collector-themed/collectort4.md +130 -118
  39. package/docs/skillmap/collector-themed/collectort4old.md +23 -23
  40. package/docs/skillmap/collector-themed/collectort5.md +2 -2
  41. package/docs/skillmap/educator-info/forest-map-info.md +34 -25
  42. package/docs/skillmap/educator-info/pongo-map-info.md +55 -0
  43. package/docs/skillmap/educator-info/racer-map-info.md +105 -0
  44. package/docs/skillmap/educator-info/rockstar-map-info.md +1 -1
  45. package/docs/skillmap/educator-info/simple-shark-map-info.md +101 -0
  46. package/docs/skillmap/forest/forest1.md +1 -69
  47. package/docs/skillmap/forest/forest2.md +5 -65
  48. package/docs/skillmap/forest/forest3.md +1 -174
  49. package/docs/skillmap/forest/forest4.md +2 -336
  50. package/docs/skillmap/forest/forest5.md +1 -396
  51. package/docs/skillmap/forest/forest6.md +6 -372
  52. package/docs/skillmap/forest-old.md +92 -0
  53. package/docs/skillmap/forest.md +9 -9
  54. package/docs/skillmap/forest_new/forest1.md +191 -0
  55. package/docs/skillmap/forest_new/forest2.md +217 -0
  56. package/docs/skillmap/forest_new/forest3.md +333 -0
  57. package/docs/skillmap/forest_new/forest4.md +196 -0
  58. package/docs/skillmap/forest_new/forest5.md +291 -0
  59. package/docs/skillmap/forest_new/forest6.md +272 -0
  60. package/docs/skillmap/interface/activity1.md +41 -49
  61. package/docs/skillmap/jungle/jungle1.md +48 -28
  62. package/docs/skillmap/jungle/jungle2.md +50 -26
  63. package/docs/skillmap/jungle/jungle3.md +48 -27
  64. package/docs/skillmap/jungle/jungle4.md +76 -58
  65. package/docs/skillmap/jungle/jungle5.md +31 -25
  66. package/docs/skillmap/jungle/jungle6.md +34 -28
  67. package/docs/skillmap/jungle/jungle7.md +36 -24
  68. package/docs/skillmap/jungle/jungle8.md +27 -25
  69. package/docs/skillmap/jungle.md +7 -3
  70. package/docs/skillmap/long-shark.md +119 -0
  71. package/docs/skillmap/pongo/pongo1.md +256 -0
  72. package/docs/skillmap/pongo/pongo2.md +179 -0
  73. package/docs/skillmap/pongo/pongo3.md +177 -0
  74. package/docs/skillmap/pongo.md +59 -0
  75. package/docs/skillmap/racer.md +7 -7
  76. package/docs/skillmap/rockstar/rockstar1.md +32 -41
  77. package/docs/skillmap/rockstar/rockstar2.md +45 -27
  78. package/docs/skillmap/rockstar/rockstar3.md +45 -27
  79. package/docs/skillmap/rockstar.md +3 -1
  80. package/docs/skillmap/shark/shark1-simple.md +151 -0
  81. package/docs/skillmap/shark/shark2-simple.md +203 -0
  82. package/docs/skillmap/shark/shark3-simple.md +204 -0
  83. package/docs/skillmap/shark/shark4-simple.md +246 -0
  84. package/docs/skillmap/shark/shark4a-simple.md +244 -0
  85. package/docs/skillmap/shark.md +25 -58
  86. package/docs/skillmap/space/space1.md +63 -29
  87. package/docs/skillmap/space/space2.md +34 -25
  88. package/docs/skillmap/space/space3.md +86 -69
  89. package/docs/skillmap/space/space4.md +96 -65
  90. package/docs/skillmap/space/space4a.md +34 -25
  91. package/docs/skillmap/space/space5.md +81 -45
  92. package/docs/skillmap/space/space6.md +59 -81
  93. package/docs/skillmap/space.md +8 -5
  94. package/docs/skillmap/story/card.md +6 -6
  95. package/docs/skillmap/story/card2.md +6 -6
  96. package/docs/skillmap/story/story1.md +60 -175
  97. package/docs/skillmap/story/story2.md +89 -327
  98. package/docs/skillmap/story/story3.md +238 -228
  99. package/docs/skillmap/story/story4.md +23 -23
  100. package/docs/skillmap/zoo/zoo1.md +31 -16
  101. package/docs/skillmap/zoo/zoo2.md +45 -30
  102. package/docs/skillmap/zoo/zoo2a.md +51 -36
  103. package/docs/skillmap/zoo/zoo3.md +8 -7
  104. package/docs/skillmap/zoo/zoo4.md +61 -32
  105. package/docs/skillmap/zoo/zoo5.md +41 -31
  106. package/docs/skillmap/zoo.md +2 -2
  107. package/docs/skillmaps.md +20 -4
  108. package/docs/static/experiments/accessibleblocks.png +0 -0
  109. package/docs/static/experiments/blockserrorlist.png +0 -0
  110. package/docs/static/gamejam/jams/global-2021/assets/banner.png +0 -0
  111. package/docs/static/gamejam/jams/global-2021/info.json +10 -0
  112. package/docs/static/gamejam/jams/global-2021/rules.md +22 -0
  113. package/docs/static/gamejam/jams/global-2021/style.css +141 -0
  114. package/docs/static/gamejam/lib/gamejam.d.ts +1 -0
  115. package/docs/static/gamejam/lib/gamejam.js +34 -24
  116. package/docs/static/gamejam/lib/gamejam.ts +35 -24
  117. package/docs/static/hero-gallery/stream.png +0 -0
  118. package/docs/static/hour-of-code/{apple.png → 2020/apple.png} +0 -0
  119. package/docs/static/hour-of-code/{arcade.png → 2020/arcade.png} +0 -0
  120. package/docs/static/hour-of-code/{asphodel.png → 2020/asphodel.png} +0 -0
  121. package/docs/static/hour-of-code/{card.png → 2020/card.png} +0 -0
  122. package/docs/static/hour-of-code/{chase-the-pizza.png → 2020/chase-the-pizza.png} +0 -0
  123. package/docs/static/hour-of-code/{clovers.png → 2020/clovers.png} +0 -0
  124. package/docs/static/hour-of-code/{design.png → 2020/design.png} +0 -0
  125. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level1.png +0 -0
  126. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level4.png +0 -0
  127. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level6.png +0 -0
  128. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level7.png +0 -0
  129. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level9.png +0 -0
  130. package/docs/static/hour-of-code/{educators → 2020/educators}/clover-design.gif +0 -0
  131. package/docs/static/hour-of-code/{educators → 2020/educators}/shark-attack-tutorial.png +0 -0
  132. package/docs/static/hour-of-code/{galga.png → 2020/galga.png} +0 -0
  133. package/docs/static/hour-of-code/{lemon-leak.png → 2020/lemon-leak.png} +0 -0
  134. package/docs/static/hour-of-code/{micro-bit.png → 2020/micro-bit.png} +0 -0
  135. package/docs/static/hour-of-code/{minecraft.png → 2020/minecraft.png} +0 -0
  136. package/docs/static/hour-of-code/{nfl.png → 2020/nfl.png} +0 -0
  137. package/docs/static/hour-of-code/{ocean-jam.png → 2020/ocean-jam.png} +0 -0
  138. package/docs/static/hour-of-code/{pixel-background-primary.png → 2020/pixel-background-primary.png} +0 -0
  139. package/docs/static/hour-of-code/{pixel-background-secondary.png → 2020/pixel-background-secondary.png} +0 -0
  140. package/docs/static/hour-of-code/{shadowed-aside-frame.png → 2020/shadowed-aside-frame.png} +0 -0
  141. package/docs/static/hour-of-code/{shadowed-button-frame.png → 2020/shadowed-button-frame.png} +0 -0
  142. package/docs/static/hour-of-code/{shadowed-primary-frame.png → 2020/shadowed-primary-frame.png} +0 -0
  143. package/docs/static/hour-of-code/{shark-attack.png → 2020/shark-attack.png} +0 -0
  144. package/docs/static/hour-of-code/{simulator.gif → 2020/simulator.gif} +0 -0
  145. package/docs/static/hour-of-code/{simulator.png → 2020/simulator.png} +0 -0
  146. package/docs/static/hour-of-code/{styles.css → 2020/styles.css} +1 -1
  147. package/docs/static/hour-of-code/2021/Rowdies/OFL.txt +93 -0
  148. package/docs/static/hour-of-code/2021/Rowdies/Rowdies-Bold.ttf +0 -0
  149. package/docs/static/hour-of-code/2021/Rowdies/Rowdies-Regular.ttf +0 -0
  150. package/docs/static/hour-of-code/2021/beginner-skillmap.png +0 -0
  151. package/docs/static/hour-of-code/2021/favicon.png +0 -0
  152. package/docs/static/hour-of-code/2021/forest-skillmap-game.gif +0 -0
  153. package/docs/static/hour-of-code/2021/game-jam-hero.png +0 -0
  154. package/docs/static/hour-of-code/2021/hoc-2020.png +0 -0
  155. package/docs/static/hour-of-code/2021/hoc-card.png +0 -0
  156. package/docs/static/hour-of-code/2021/hoc-header-educators.png +0 -0
  157. package/docs/static/hour-of-code/2021/hoc-header-plane.gif +0 -0
  158. package/docs/static/hour-of-code/2021/hoc-header-scene.gif +0 -0
  159. package/docs/static/hour-of-code/2021/jungle-skillmap.png +0 -0
  160. package/docs/static/hour-of-code/2021/makecode-example.png +0 -0
  161. package/docs/static/hour-of-code/2021/microbit.png +0 -0
  162. package/docs/static/hour-of-code/2021/minecraft.png +0 -0
  163. package/docs/static/hour-of-code/2021/rockstar-skillmap.png +0 -0
  164. package/docs/static/hour-of-code/2021/styles.css +660 -62
  165. package/docs/static/logo.png +0 -0
  166. package/docs/static/skillmap/assets/my-assets-three.png +0 -0
  167. package/docs/static/skillmap/assets/sprite-from-container.gif +0 -0
  168. package/docs/static/skillmap/backgrounds/jungle-bg.png +0 -0
  169. package/docs/static/skillmap/backgrounds/jungle-map.png +0 -0
  170. package/docs/static/skillmap/backgrounds/rock-map.png +0 -0
  171. package/docs/static/skillmap/backgrounds/rockstar-card.gif +0 -0
  172. package/docs/static/skillmap/backgrounds/space-comp.png +0 -0
  173. package/docs/static/skillmap/backgrounds/space.png +0 -0
  174. package/docs/static/skillmap/certificates/forest-cert.pdf +0 -0
  175. package/docs/static/skillmap/certificates/forest-cert.png +0 -0
  176. package/docs/static/skillmap/certificates/jungle-cert.pdf +0 -0
  177. package/docs/static/skillmap/certificates/jungle-cert.png +0 -0
  178. package/docs/static/skillmap/certificates/rockstar-cert.pdf +0 -0
  179. package/docs/static/skillmap/certificates/rockstar-cert.png +0 -0
  180. package/docs/static/skillmap/certificates/shark-cert.pdf +0 -0
  181. package/docs/static/skillmap/certificates/shark-cert.png +0 -0
  182. package/docs/static/skillmap/certificates/space-cert.pdf +0 -0
  183. package/docs/static/skillmap/certificates/space-cert.png +0 -0
  184. package/docs/static/skillmap/pongo/pongo1.gif +0 -0
  185. package/docs/static/skillmap/pongo/pongo2gif +0 -0
  186. package/docs/static/skillmap/pongo/pongo3.gif +0 -0
  187. package/docs/static/skillmap/racer/racer1.gif +0 -0
  188. package/docs/static/skillmap/racer/racer2.gif +0 -0
  189. package/docs/static/skillmap/racer/racer3.gif +0 -0
  190. package/docs/static/skillmap/rockstar/rockstar1.gif +0 -0
  191. package/docs/static/skillmap/rockstar/rockstar2.gif +0 -0
  192. package/docs/static/skillmap/rockstar/rockstar3.gif +0 -0
  193. package/docs/static/skillmap/shark/shark1-simple.gif +0 -0
  194. package/docs/static/skillmap/shark/shark4a-simple.gif +0 -0
  195. package/docs/static/skillmap/zoo/overlaps-food-sprite.gif +0 -0
  196. package/docs/tutorials/barrel-dodger.md +4 -4
  197. package/docs/tutorials/collect-the-clovers.md +2 -2
  198. package/docs/tutorials/froggy.md +105 -90
  199. package/docs/tutorials/hundred.md +400 -0
  200. package/package.json +3 -3
  201. package/pxtarget.json +3 -2
  202. package/targetconfig.json +4 -1
  203. package/docs/recipes/wonder-woman-1984/01-maze.md +0 -291
  204. package/docs/recipes/wonder-woman-1984/02-artifact.md +0 -70
  205. package/docs/recipes/wonder-woman-1984/03-enemies.md +0 -65
  206. package/docs/skillmap/forest/forest9.md +0 -714
  207. package/docs/static/hour-of-code/2021/placeholder.png +0 -0
  208. package/docs/static/hour-of-code/ww-maze.png +0 -0
  209. package/docs/static/recipes/wonder-woman-1984/artifact-preview.png +0 -0
  210. package/docs/static/recipes/wonder-woman-1984/artifacts-location.gif +0 -0
  211. package/docs/static/recipes/wonder-woman-1984/draw-maze-backup.png +0 -0
  212. package/docs/static/recipes/wonder-woman-1984/draw-walls-backup.png +0 -0
  213. package/docs/static/recipes/wonder-woman-1984/end-position.png +0 -0
  214. package/docs/static/recipes/wonder-woman-1984/enemies-location.gif +0 -0
  215. package/docs/static/recipes/wonder-woman-1984/enemies-preview.png +0 -0
  216. package/docs/static/recipes/wonder-woman-1984/fill-maze.gif +0 -0
  217. package/docs/static/recipes/wonder-woman-1984/fill-walls.gif +0 -0
  218. package/docs/static/recipes/wonder-woman-1984/wonder-woman3.png +0 -0
  219. package/docs/static/recipes/wonder-woman-1984/ww-splash3.gif +0 -0
  220. package/docs/static/recipes/wonder-woman-1984/ww-splash3.mp4 +0 -0
  221. package/docs/static/ww84-background.png +0 -0
  222. package/docs/static/ww84-header.png +0 -0
  223. package/docs/ww84.html +0 -276
  224. package/sim/public/locales/zh-CN/bundled-strings.json +0 -1800
  225. package/sim/public/locales/zh-CN/target-strings.json +0 -13
  226. package/sim/public/locales/zh-TW/bundled-strings.json +0 -1903
  227. package/sim/public/locales/zh-TW/target-strings.json +0 -8
@@ -1,4 +1,4 @@
1
- # 80's Rockstar: Get Your Gear
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+ # Get Your Gear
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  ## Welcome @showdialog
@@ -12,19 +12,21 @@ Jerry needs to gather all of the instruments before getting on the tour bus!
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13
13
  ## 2. Add Points
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15
- **🎸 Award points when Jerry grabs an instrument 🎸**
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+ **🎸 Award points when Jerry grabs an instrument**
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  When your sprite overlaps an instrument, we'll change the score.
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  ---
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- - :puzzle: To detect an overlap, go open the ``||scene:Scene||`` category and drag an
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- ``||scene:on [sprite] of kind [Player] overlaps [ ] at [location]||``
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+ - :tree: To detect an overlap, drag an
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+ ``||scene:on [sprite] of kind [Player] overlaps [ ] at [location]||``
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  container into an empty area of the workspace.
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  - :mouse pointer: Change the checkerboard to the red guitar called **instrument1**.
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- - :puzzle: From ``||info:Info||``, snap a ``||info:change score by [1]||`` block into the new container.
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+ - :id card: Snap a
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+ ``||info:change score by [1]||``
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+ block into the new container.
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  ```blocks
@@ -35,7 +37,7 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`instrument1`, function (sprit
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  ## 3. Try It!
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- **🕹️ Try your maze and grab a guitar 🕹️**
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+ **🕹️ Try your maze and grab a guitar**
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  ---
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@@ -44,13 +46,21 @@ Uh oh! You get WAY too many points when you touch the guitar! We can fix that i
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  ## 4. Pick It Up
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47
- **Replace the instruments you collect with an empty tile.**
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+ **Replace the instruments you collect with an empty tile.**
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51
  ---
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51
- - :puzzle: From ``||scene:Scene||``, drag ``||scene:set [ ] at tilemap col [0] row [0]||`` into **the top** of the ``||scene:on [sprite] of kind [Player] overlaps [instrument1] at [location]||`` container.
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+ - :tree: Drag
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+ ``||scene:set [ ] at tilemap col [0] row [0]||``
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+ into **the top** of the
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+ ``||scene:on [sprite] of kind [Player] overlaps [instrument1] at [location]||``
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+ container.
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- - :puzzle: Replace ``||scene:tilemap col [0] row [0]||`` with the ``||variables:location||`` value from the top of the **Player overlaps instrument** container.
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+ - :mouse pointer: Replace
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+ ``||scene:tilemap col [0] row [0]||``
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+ with the
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+ ``||variables:location||``
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+ value from the top of the **Player overlaps instrument** container.
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  ![Share your location](/static/skillmap/assets/overlap-tile-location.gif "Grab the variable from the overlap container")
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@@ -68,7 +78,7 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`instrument1`, function (sprit
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  ## 5. Look Again
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71
- **🕹️ Try your maze in the game window 🕹️ **
81
+ **🕹️ Try your maze in the game window**
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73
83
  ---
74
84
 
@@ -77,21 +87,26 @@ You should get one point for every guitar you collect. What about the drums and
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78
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  ## 6. More Instruments
79
89
 
80
- **🎹 Do it all again 🎹**
81
- Follow the same steps two more times to add points for the drums and keyboard tiles.
90
+ **🎹 Do it all again**
91
+ Follow the same steps two more times to add points for the **drums** and **keyboard** tiles.
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92
 
83
93
  ---
84
94
 
85
- - :puzzle: Drag
86
- ``||scene:on [sprite] of kind [Player] overlaps [ ] at [location]||``
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+ - :tree: Drag
96
+ ``||scene:on [sprite] of kind [Player] overlaps [ ] at [location]||``
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97
  into an empty area of the workspace and set the instrument.
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89
- - :puzzle: Drag ``||scene:set [ ] at tilemap col [0] row [0]||`` into **the top** of the
90
- ``||scene:on [sprite] of kind [Player] overlaps [instrument] at [location]||``
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- container and replace ``||scene:tilemap col [0] row [0]||`` with
92
- ``||variables:location||``.
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+ - :tree: Drag
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+ ``||scene:set [ ] at tilemap col [0] row [0]||``
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+ into **the top** of the
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+ ``||scene:on [sprite] of kind [Player] overlaps [instrument] at [location]||``
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+ container and replace
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+ ``||scene:tilemap col [0] row [0]||``
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+ with ``||variables:location||``.
93
106
 
94
- - :puzzle: Snap ``||info:change score by [1]||`` into the new container.
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+ - :id card: Snap
108
+ ``||info:change score by [1]||``
109
+ into the new container.
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96
111
  ```blocks
97
112
  scene.onOverlapTile(SpriteKind.Player, assets.tile`instrument0`, function (sprite, location) {
@@ -107,7 +122,7 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`instrument4`, function (sprit
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122
 
108
123
  ## 7. Look Again...Again
109
124
 
110
- **🕹️ Try your maze again 🕹️ **
125
+ **🕹️ Try your maze again**
111
126
 
112
127
  ---
113
128
 
@@ -117,18 +132,20 @@ You should get one point for every instrument you collect! Can you make it to t
117
132
 
118
133
  ## 8. Out the Door
119
134
 
120
- **🚪 Make it out the door 🚪**
135
+ **🚪 Make it out the door**
121
136
  Let's finish the game with a WIN when Jerry overlaps the exit door!
122
137
 
123
138
  ---
124
139
 
125
- - :puzzle: To detect an overlap, go open ``||scene:Scene||`` and drag an
126
- ``||scene:on [sprite] of kind [Player] overlaps [ ] at [location]||``
140
+ - :tree: To detect an overlap, drag an
141
+ ``||scene:on [sprite] of kind [Player] overlaps [ ] at [location]||``
127
142
  container into an empty area of the workspace.
128
143
 
129
144
  - :mouse pointer: Change the checkerboard to red door tile named **exit**.
130
145
 
131
- - :puzzle: From ``||game:Game||``, snap a ``||game:game over <LOSE>||`` block into the new container.
146
+ - :circle: Snap a
147
+ ``||game:game over <LOSE>||``
148
+ block into the new container.
132
149
 
133
150
  - :mouse pointer: Toggle **`<LOSE>`** to **`<WIN>`**.
134
151
 
@@ -147,8 +164,9 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`exit`, function (sprite, loca
147
164
 
148
165
  ---
149
166
 
150
- Grab your instruments and guide Jerry to the door, then click **Done** to head back to the
151
- skillmap. In the next level we'll show you how to subtract points when Jerry runs into crazed fans!
167
+ Grab your instruments and guide Jerry to the door, then click **Done** to head back to the skillmap.
168
+
169
+ In the next level we'll show you how to subtract points when Jerry runs into crazed fans!
152
170
 
153
171
 
154
172
  ```package
@@ -189,7 +207,7 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`fan1`, function (sprite, loca
189
207
  let mySprite = sprites.create(assets.image`rockstar`, SpriteKind.Player)
190
208
  controller.moveSprite(mySprite, 100, 100)
191
209
  scene.cameraFollowSprite(mySprite)
192
- tiles.placeOnRandomTile(mySprite, sprites.dungeon.stairLarge)
210
+ tiles.placeOnRandomTile(mySprite, assets.tile`stage`)
193
211
  info.startCountdown(60)
194
212
  info.setScore(0)
195
213
  ```
@@ -1,9 +1,11 @@
1
- # 80's Rockstar: Avoid the Fans
1
+ # Avoid the Fans
2
2
 
3
3
 
4
4
  ## Welcome @showdialog
5
5
 
6
- How did those fans get backstage? Keep the fans away from Jerry if you want to get the highest score.
6
+ How did those fans get backstage?
7
+
8
+ Keep the fans away from Jerry if you want to get the highest score.
7
9
 
8
10
  ![Avoid the fans](/static/skillmap/rockstar/rockstar3.gif "Look what we're about to do today!")
9
11
 
@@ -12,15 +14,15 @@ How did those fans get backstage? Keep the fans away from Jerry if you want to
12
14
 
13
15
  ## 2. Spot the Fan
14
16
 
15
- **📸 Remove points when Jerry runs into a screaming fan 📸**
17
+ **📸 Remove points when Jerry runs into a screaming fan**
16
18
 
17
19
  When your sprite overlaps a fan, we'll change the score.
18
20
 
19
21
  ---
20
22
 
21
23
 
22
- - :puzzle: To detect an overlap, go open the ``||scene:Scene||`` category and drag an
23
- ``||scene:on [sprite] of kind [Player] overlaps [ ] at [location]||``
24
+ - :tree: To detect an overlap, drag an
25
+ ``||scene:on [sprite] of kind [Player] overlaps [ ] at [location]||``
24
26
  container into an empty area of the workspace.
25
27
 
26
28
  - :mouse pointer: Change the checkerboard to the tile called **fan1**.
@@ -34,8 +36,9 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`fan1`, function (sprite, loca
34
36
  ## 3. Subtract Points
35
37
 
36
38
 
37
- - :puzzle: From ``||info:Info||``, snap a ``||info:change score by [1]||`` block into
38
- the new container.
39
+ - :id card: Snap a
40
+ ``||info:change score by [1]||``
41
+ block into the new container.
39
42
 
40
43
  - :mouse pointer: Change **1** to **-1**.
41
44
 
@@ -49,7 +52,7 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`fan1`, function (sprite, loca
49
52
 
50
53
  ## 4. Try It!
51
54
 
52
- **🕹️ Try your maze and see what happens when you run into a fan 🕹️**
55
+ **🕹️ Try your maze and see what happens when you run into a fan**
53
56
 
54
57
  ---
55
58
 
@@ -58,14 +61,21 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`fan1`, function (sprite, loca
58
61
 
59
62
  ## 5. Fewer Fans
60
63
 
61
- **Replace the fans with an empty tile.**
64
+ **Replace the fans with an empty tile.**
62
65
 
63
66
  ---
64
67
 
65
- - :puzzle: From ``||scene:Scene||``, drag ``||scene:set [ ] at tilemap col [0] row [0]||`` into **the top** of the ``||scene:on [sprite] of kind [Player] overlaps [fan1] at [location]||`` container.
68
+ - :tree: Drag
69
+ ``||scene:set [ ] at tilemap col [0] row [0]||``
70
+ into **the top** of the
71
+ ``||scene:on [sprite] of kind [Player] overlaps [fan1] at [location]||``
72
+ container.
66
73
 
67
- - :puzzle: Replace ``||scene:tilemap col [0] row [0]||`` with the
68
- ``||variables:location||`` value from the top of the **Player overlaps fan** container.
74
+ - :mouse pointer: Replace
75
+ ``||scene:tilemap col [0] row [0]||``
76
+ with the
77
+ ``||variables:location||``
78
+ value from the top of the **Player overlaps fan** container.
69
79
 
70
80
 
71
81
  ```blocks
@@ -81,21 +91,24 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`fan1`, function (sprite, loca
81
91
 
82
92
  ## 6. More Fans
83
93
 
84
- **🎤 Encore 🎤**
94
+ **🎤 Encore 🎤**
85
95
  Follow the same steps two more times to include the other fans.
86
96
 
87
97
  ---
88
98
 
89
- - :puzzle: Drag
90
- ``||scene:on [sprite] of kind [Player] overlaps [ ] at [location]||``
99
+ - :tree: Drag
100
+ ``||scene:on [sprite] of kind [Player] overlaps [ ] at [location]||``
91
101
  into an empty area of the workspace and **set the fan tiles**.
92
102
 
93
- - :puzzle: Drag ``||scene:set [ ] at tilemap col [0] row [0]||`` into
94
- ``||scene:on [sprite] of kind [Player] overlaps [fan] at [location]||`` and replace
95
- ``||scene:tilemap col [0] row [0]||`` with
96
- ``||variables:location||``.
103
+ - :tree: Drag
104
+ ``||scene:set [ ] at tilemap col [0] row [0]||``
105
+ into
106
+ ``||scene:on [sprite] of kind [Player] overlaps [fan] at [location]||``
107
+ and replace
108
+ ``||scene:tilemap col [0] row [0]||``
109
+ with ``||variables:location||``.
97
110
 
98
- - :puzzle: Snap ``||info:change score by [1]||`` into the new container and change to **-1**.
111
+ - :id card: Snap ``||info:change score by [1]||`` into the new container and change to **-1**.
99
112
 
100
113
  ```blocks
101
114
  scene.onOverlapTile(SpriteKind.Player, assets.tile`fan2`, function (sprite, location) {
@@ -109,24 +122,29 @@ scene.onOverlapTile(SpriteKind.Player, assets.tile`fan3`, function (sprite, loca
109
122
  ```
110
123
 
111
124
 
112
- ## 5. Look Again
125
+ ## 7. Look Again
113
126
 
114
- **🕹️ Try your maze in the game window 🕹️ **
127
+ **🕹️ Try your maze in the game window**
115
128
 
116
129
  ---
117
130
 
118
131
  You should lose one point for every fan you run into.
132
+
119
133
  How many points can you keep on your way to the door?
120
134
 
121
135
 
122
- ## 6. Out of Time
136
+ ## 8. Out of Time
123
137
 
124
- **🕒 Make it out in time 🕒**
138
+ **🕒 Make it out in time**
125
139
  Let's use a timer to add some hustle to the whole experience!
126
140
 
127
141
  ---
128
142
 
129
- - :puzzle: From ``||info:Info||`` drag ``||info:start countdown [10] (s)||`` into **the end** of the ``||loops:on start||`` container.
143
+ - :id card: Drag
144
+ ``||info:start countdown [10] (s)||``
145
+ into **the end** of the
146
+ ``||loops:on start||``
147
+ container.
130
148
 
131
149
  - :mouse pointer: Change 10 to 30 to give yourself extra time.
132
150
 
@@ -136,7 +154,7 @@ tiles.setTilemap(tilemap`level1`)
136
154
  let mySprite = sprites.create(assets.image`rockstar`, SpriteKind.Player)
137
155
  controller.moveSprite(mySprite, 100, 100)
138
156
  scene.cameraFollowSprite(mySprite)
139
- tiles.placeOnRandomTile(mySprite, sprites.dungeon.stairLarge)
157
+ tiles.placeOnRandomTile(mySprite, assets.tile`stage`)
140
158
  //@highlight
141
159
  info.startCountdown(30)
142
160
  ```
@@ -145,7 +163,7 @@ info.startCountdown(30)
145
163
 
146
164
  ## Finale
147
165
 
148
- 🔥 **Congratulations** 🔥
166
+ 🔥 **Congratulations** 🔥
149
167
 
150
168
  ---
151
169
 
@@ -1,8 +1,9 @@
1
1
  # 80's Rockstar Maze!
2
2
  * name: 80's Rockstar Maze!
3
3
  * description: Create a fast-paced maze game by programming a rockstar to move through the crowded backstage area and collect all of their gear before they're mobbed by fans!
4
+ * infoUrl: skillmap/educator-info/rockstar-map-info
4
5
  * backgroundurl: /static/skillmap/backgrounds/rockstar-comp.png
5
- * bannerurl: /static/skillmap/rockstar/rockstar3.gif
6
+ * bannerurl: /static/skillmap/rockstar/rockstar2.gif
6
7
  * primarycolor: #ff93c4
7
8
  * secondarycolor: #fdf60c
8
9
  * tertiarycolor: #161112
@@ -49,6 +50,7 @@
49
50
  * kind: completion
50
51
  * type: certificate
51
52
  * url: /static/skillmap/certificates/rockstar-cert.pdf
53
+ * imageUrl: /static/skillmap/certificates/rockstar-cert.png
52
54
  * position: 4 0
53
55
  * actions:
54
56
  * map: [Try Jungle Monkey Jump](/skillmap/jungle)