pxt-arcade 1.7.3 → 1.7.7

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Files changed (227) hide show
  1. package/built/common-sim.d.ts +2 -0
  2. package/built/common-sim.js +4 -0
  3. package/built/target.js +1788 -236
  4. package/built/target.json +1788 -236
  5. package/built/targetlight.json +5 -5
  6. package/built/theme.json +3 -2
  7. package/docs/gamejam/global-2021.html +459 -0
  8. package/docs/hour-of-code/all.md +27 -0
  9. package/docs/hour-of-code/{educators.html → educators-2020.html} +25 -25
  10. package/docs/hour-of-code/educators-2021.html +625 -0
  11. package/docs/{hour-of-code.html → hour-of-code-2020.html} +37 -37
  12. package/docs/hour-of-code-2021.html +438 -183
  13. package/docs/hour-of-code-ref.json +3 -0
  14. package/docs/index-ref.json +1 -1
  15. package/docs/multipart-tutorials.md +0 -8
  16. package/docs/projects/SUMMARY.md +3 -2
  17. package/docs/recipes.md +0 -7
  18. package/docs/skillmap/clicker/clicker1.md +7 -7
  19. package/docs/skillmap/clicker/clicker2.md +9 -9
  20. package/docs/skillmap/clicker/clicker3.md +8 -8
  21. package/docs/skillmap/clicker/clicker4.md +8 -8
  22. package/docs/skillmap/clicker/clicker4a.md +7 -7
  23. package/docs/skillmap/clicker/clicker5.md +3 -3
  24. package/docs/skillmap/clicker-themed/clickert1.md +66 -38
  25. package/docs/skillmap/clicker-themed/clickert2.md +77 -58
  26. package/docs/skillmap/clicker-themed/clickert3.md +75 -55
  27. package/docs/skillmap/clicker-themed/clickert4.md +105 -118
  28. package/docs/skillmap/collector/collector1.md +11 -11
  29. package/docs/skillmap/collector/collector1a.md +8 -8
  30. package/docs/skillmap/collector/collector2.md +8 -8
  31. package/docs/skillmap/collector/collector3.md +8 -8
  32. package/docs/skillmap/collector/collector3a.md +7 -7
  33. package/docs/skillmap/collector/collector4.md +8 -8
  34. package/docs/skillmap/collector/collector5.md +2 -2
  35. package/docs/skillmap/collector-themed/collectort1.md +107 -88
  36. package/docs/skillmap/collector-themed/collectort2.md +109 -87
  37. package/docs/skillmap/collector-themed/collectort3.md +138 -115
  38. package/docs/skillmap/collector-themed/collectort4.md +130 -118
  39. package/docs/skillmap/collector-themed/collectort4old.md +23 -23
  40. package/docs/skillmap/collector-themed/collectort5.md +2 -2
  41. package/docs/skillmap/educator-info/forest-map-info.md +34 -25
  42. package/docs/skillmap/educator-info/pongo-map-info.md +55 -0
  43. package/docs/skillmap/educator-info/racer-map-info.md +105 -0
  44. package/docs/skillmap/educator-info/rockstar-map-info.md +1 -1
  45. package/docs/skillmap/educator-info/simple-shark-map-info.md +101 -0
  46. package/docs/skillmap/forest/forest1.md +1 -69
  47. package/docs/skillmap/forest/forest2.md +5 -65
  48. package/docs/skillmap/forest/forest3.md +1 -174
  49. package/docs/skillmap/forest/forest4.md +2 -336
  50. package/docs/skillmap/forest/forest5.md +1 -396
  51. package/docs/skillmap/forest/forest6.md +6 -372
  52. package/docs/skillmap/forest-old.md +92 -0
  53. package/docs/skillmap/forest.md +9 -9
  54. package/docs/skillmap/forest_new/forest1.md +191 -0
  55. package/docs/skillmap/forest_new/forest2.md +217 -0
  56. package/docs/skillmap/forest_new/forest3.md +333 -0
  57. package/docs/skillmap/forest_new/forest4.md +196 -0
  58. package/docs/skillmap/forest_new/forest5.md +291 -0
  59. package/docs/skillmap/forest_new/forest6.md +272 -0
  60. package/docs/skillmap/interface/activity1.md +41 -49
  61. package/docs/skillmap/jungle/jungle1.md +48 -28
  62. package/docs/skillmap/jungle/jungle2.md +50 -26
  63. package/docs/skillmap/jungle/jungle3.md +48 -27
  64. package/docs/skillmap/jungle/jungle4.md +76 -58
  65. package/docs/skillmap/jungle/jungle5.md +31 -25
  66. package/docs/skillmap/jungle/jungle6.md +34 -28
  67. package/docs/skillmap/jungle/jungle7.md +36 -24
  68. package/docs/skillmap/jungle/jungle8.md +27 -25
  69. package/docs/skillmap/jungle.md +7 -3
  70. package/docs/skillmap/long-shark.md +119 -0
  71. package/docs/skillmap/pongo/pongo1.md +256 -0
  72. package/docs/skillmap/pongo/pongo2.md +179 -0
  73. package/docs/skillmap/pongo/pongo3.md +177 -0
  74. package/docs/skillmap/pongo.md +59 -0
  75. package/docs/skillmap/racer.md +7 -7
  76. package/docs/skillmap/rockstar/rockstar1.md +32 -41
  77. package/docs/skillmap/rockstar/rockstar2.md +45 -27
  78. package/docs/skillmap/rockstar/rockstar3.md +45 -27
  79. package/docs/skillmap/rockstar.md +3 -1
  80. package/docs/skillmap/shark/shark1-simple.md +151 -0
  81. package/docs/skillmap/shark/shark2-simple.md +203 -0
  82. package/docs/skillmap/shark/shark3-simple.md +204 -0
  83. package/docs/skillmap/shark/shark4-simple.md +246 -0
  84. package/docs/skillmap/shark/shark4a-simple.md +244 -0
  85. package/docs/skillmap/shark.md +25 -58
  86. package/docs/skillmap/space/space1.md +63 -29
  87. package/docs/skillmap/space/space2.md +34 -25
  88. package/docs/skillmap/space/space3.md +86 -69
  89. package/docs/skillmap/space/space4.md +96 -65
  90. package/docs/skillmap/space/space4a.md +34 -25
  91. package/docs/skillmap/space/space5.md +81 -45
  92. package/docs/skillmap/space/space6.md +59 -81
  93. package/docs/skillmap/space.md +8 -5
  94. package/docs/skillmap/story/card.md +6 -6
  95. package/docs/skillmap/story/card2.md +6 -6
  96. package/docs/skillmap/story/story1.md +60 -175
  97. package/docs/skillmap/story/story2.md +89 -327
  98. package/docs/skillmap/story/story3.md +238 -228
  99. package/docs/skillmap/story/story4.md +23 -23
  100. package/docs/skillmap/zoo/zoo1.md +31 -16
  101. package/docs/skillmap/zoo/zoo2.md +45 -30
  102. package/docs/skillmap/zoo/zoo2a.md +51 -36
  103. package/docs/skillmap/zoo/zoo3.md +8 -7
  104. package/docs/skillmap/zoo/zoo4.md +61 -32
  105. package/docs/skillmap/zoo/zoo5.md +41 -31
  106. package/docs/skillmap/zoo.md +2 -2
  107. package/docs/skillmaps.md +20 -4
  108. package/docs/static/experiments/accessibleblocks.png +0 -0
  109. package/docs/static/experiments/blockserrorlist.png +0 -0
  110. package/docs/static/gamejam/jams/global-2021/assets/banner.png +0 -0
  111. package/docs/static/gamejam/jams/global-2021/info.json +10 -0
  112. package/docs/static/gamejam/jams/global-2021/rules.md +22 -0
  113. package/docs/static/gamejam/jams/global-2021/style.css +141 -0
  114. package/docs/static/gamejam/lib/gamejam.d.ts +1 -0
  115. package/docs/static/gamejam/lib/gamejam.js +34 -24
  116. package/docs/static/gamejam/lib/gamejam.ts +35 -24
  117. package/docs/static/hero-gallery/stream.png +0 -0
  118. package/docs/static/hour-of-code/{apple.png → 2020/apple.png} +0 -0
  119. package/docs/static/hour-of-code/{arcade.png → 2020/arcade.png} +0 -0
  120. package/docs/static/hour-of-code/{asphodel.png → 2020/asphodel.png} +0 -0
  121. package/docs/static/hour-of-code/{card.png → 2020/card.png} +0 -0
  122. package/docs/static/hour-of-code/{chase-the-pizza.png → 2020/chase-the-pizza.png} +0 -0
  123. package/docs/static/hour-of-code/{clovers.png → 2020/clovers.png} +0 -0
  124. package/docs/static/hour-of-code/{design.png → 2020/design.png} +0 -0
  125. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level1.png +0 -0
  126. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level4.png +0 -0
  127. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level6.png +0 -0
  128. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level7.png +0 -0
  129. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level9.png +0 -0
  130. package/docs/static/hour-of-code/{educators → 2020/educators}/clover-design.gif +0 -0
  131. package/docs/static/hour-of-code/{educators → 2020/educators}/shark-attack-tutorial.png +0 -0
  132. package/docs/static/hour-of-code/{galga.png → 2020/galga.png} +0 -0
  133. package/docs/static/hour-of-code/{lemon-leak.png → 2020/lemon-leak.png} +0 -0
  134. package/docs/static/hour-of-code/{micro-bit.png → 2020/micro-bit.png} +0 -0
  135. package/docs/static/hour-of-code/{minecraft.png → 2020/minecraft.png} +0 -0
  136. package/docs/static/hour-of-code/{nfl.png → 2020/nfl.png} +0 -0
  137. package/docs/static/hour-of-code/{ocean-jam.png → 2020/ocean-jam.png} +0 -0
  138. package/docs/static/hour-of-code/{pixel-background-primary.png → 2020/pixel-background-primary.png} +0 -0
  139. package/docs/static/hour-of-code/{pixel-background-secondary.png → 2020/pixel-background-secondary.png} +0 -0
  140. package/docs/static/hour-of-code/{shadowed-aside-frame.png → 2020/shadowed-aside-frame.png} +0 -0
  141. package/docs/static/hour-of-code/{shadowed-button-frame.png → 2020/shadowed-button-frame.png} +0 -0
  142. package/docs/static/hour-of-code/{shadowed-primary-frame.png → 2020/shadowed-primary-frame.png} +0 -0
  143. package/docs/static/hour-of-code/{shark-attack.png → 2020/shark-attack.png} +0 -0
  144. package/docs/static/hour-of-code/{simulator.gif → 2020/simulator.gif} +0 -0
  145. package/docs/static/hour-of-code/{simulator.png → 2020/simulator.png} +0 -0
  146. package/docs/static/hour-of-code/{styles.css → 2020/styles.css} +1 -1
  147. package/docs/static/hour-of-code/2021/Rowdies/OFL.txt +93 -0
  148. package/docs/static/hour-of-code/2021/Rowdies/Rowdies-Bold.ttf +0 -0
  149. package/docs/static/hour-of-code/2021/Rowdies/Rowdies-Regular.ttf +0 -0
  150. package/docs/static/hour-of-code/2021/beginner-skillmap.png +0 -0
  151. package/docs/static/hour-of-code/2021/favicon.png +0 -0
  152. package/docs/static/hour-of-code/2021/forest-skillmap-game.gif +0 -0
  153. package/docs/static/hour-of-code/2021/game-jam-hero.png +0 -0
  154. package/docs/static/hour-of-code/2021/hoc-2020.png +0 -0
  155. package/docs/static/hour-of-code/2021/hoc-card.png +0 -0
  156. package/docs/static/hour-of-code/2021/hoc-header-educators.png +0 -0
  157. package/docs/static/hour-of-code/2021/hoc-header-plane.gif +0 -0
  158. package/docs/static/hour-of-code/2021/hoc-header-scene.gif +0 -0
  159. package/docs/static/hour-of-code/2021/jungle-skillmap.png +0 -0
  160. package/docs/static/hour-of-code/2021/makecode-example.png +0 -0
  161. package/docs/static/hour-of-code/2021/microbit.png +0 -0
  162. package/docs/static/hour-of-code/2021/minecraft.png +0 -0
  163. package/docs/static/hour-of-code/2021/rockstar-skillmap.png +0 -0
  164. package/docs/static/hour-of-code/2021/styles.css +660 -62
  165. package/docs/static/logo.png +0 -0
  166. package/docs/static/skillmap/assets/my-assets-three.png +0 -0
  167. package/docs/static/skillmap/assets/sprite-from-container.gif +0 -0
  168. package/docs/static/skillmap/backgrounds/jungle-bg.png +0 -0
  169. package/docs/static/skillmap/backgrounds/jungle-map.png +0 -0
  170. package/docs/static/skillmap/backgrounds/rock-map.png +0 -0
  171. package/docs/static/skillmap/backgrounds/rockstar-card.gif +0 -0
  172. package/docs/static/skillmap/backgrounds/space-comp.png +0 -0
  173. package/docs/static/skillmap/backgrounds/space.png +0 -0
  174. package/docs/static/skillmap/certificates/forest-cert.pdf +0 -0
  175. package/docs/static/skillmap/certificates/forest-cert.png +0 -0
  176. package/docs/static/skillmap/certificates/jungle-cert.pdf +0 -0
  177. package/docs/static/skillmap/certificates/jungle-cert.png +0 -0
  178. package/docs/static/skillmap/certificates/rockstar-cert.pdf +0 -0
  179. package/docs/static/skillmap/certificates/rockstar-cert.png +0 -0
  180. package/docs/static/skillmap/certificates/shark-cert.pdf +0 -0
  181. package/docs/static/skillmap/certificates/shark-cert.png +0 -0
  182. package/docs/static/skillmap/certificates/space-cert.pdf +0 -0
  183. package/docs/static/skillmap/certificates/space-cert.png +0 -0
  184. package/docs/static/skillmap/pongo/pongo1.gif +0 -0
  185. package/docs/static/skillmap/pongo/pongo2gif +0 -0
  186. package/docs/static/skillmap/pongo/pongo3.gif +0 -0
  187. package/docs/static/skillmap/racer/racer1.gif +0 -0
  188. package/docs/static/skillmap/racer/racer2.gif +0 -0
  189. package/docs/static/skillmap/racer/racer3.gif +0 -0
  190. package/docs/static/skillmap/rockstar/rockstar1.gif +0 -0
  191. package/docs/static/skillmap/rockstar/rockstar2.gif +0 -0
  192. package/docs/static/skillmap/rockstar/rockstar3.gif +0 -0
  193. package/docs/static/skillmap/shark/shark1-simple.gif +0 -0
  194. package/docs/static/skillmap/shark/shark4a-simple.gif +0 -0
  195. package/docs/static/skillmap/zoo/overlaps-food-sprite.gif +0 -0
  196. package/docs/tutorials/barrel-dodger.md +4 -4
  197. package/docs/tutorials/collect-the-clovers.md +2 -2
  198. package/docs/tutorials/froggy.md +105 -90
  199. package/docs/tutorials/hundred.md +400 -0
  200. package/package.json +3 -3
  201. package/pxtarget.json +3 -2
  202. package/targetconfig.json +4 -1
  203. package/docs/recipes/wonder-woman-1984/01-maze.md +0 -291
  204. package/docs/recipes/wonder-woman-1984/02-artifact.md +0 -70
  205. package/docs/recipes/wonder-woman-1984/03-enemies.md +0 -65
  206. package/docs/skillmap/forest/forest9.md +0 -714
  207. package/docs/static/hour-of-code/2021/placeholder.png +0 -0
  208. package/docs/static/hour-of-code/ww-maze.png +0 -0
  209. package/docs/static/recipes/wonder-woman-1984/artifact-preview.png +0 -0
  210. package/docs/static/recipes/wonder-woman-1984/artifacts-location.gif +0 -0
  211. package/docs/static/recipes/wonder-woman-1984/draw-maze-backup.png +0 -0
  212. package/docs/static/recipes/wonder-woman-1984/draw-walls-backup.png +0 -0
  213. package/docs/static/recipes/wonder-woman-1984/end-position.png +0 -0
  214. package/docs/static/recipes/wonder-woman-1984/enemies-location.gif +0 -0
  215. package/docs/static/recipes/wonder-woman-1984/enemies-preview.png +0 -0
  216. package/docs/static/recipes/wonder-woman-1984/fill-maze.gif +0 -0
  217. package/docs/static/recipes/wonder-woman-1984/fill-walls.gif +0 -0
  218. package/docs/static/recipes/wonder-woman-1984/wonder-woman3.png +0 -0
  219. package/docs/static/recipes/wonder-woman-1984/ww-splash3.gif +0 -0
  220. package/docs/static/recipes/wonder-woman-1984/ww-splash3.mp4 +0 -0
  221. package/docs/static/ww84-background.png +0 -0
  222. package/docs/static/ww84-header.png +0 -0
  223. package/docs/ww84.html +0 -276
  224. package/sim/public/locales/zh-CN/bundled-strings.json +0 -1800
  225. package/sim/public/locales/zh-CN/target-strings.json +0 -13
  226. package/sim/public/locales/zh-TW/bundled-strings.json +0 -1903
  227. package/sim/public/locales/zh-TW/target-strings.json +0 -8
@@ -0,0 +1,272 @@
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+ # Keep Going!
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+
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+
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+ ## Welcome @showdialog
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+
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+ Love your game, but wish you could add something more? Wish granted!
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+
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+ ![Add animations, music, and more!](/static/skillmap/forest/forest6.gif "Look what we're about to do!")
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+
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+
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+
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+ ## 2. Remember
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+
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+ **🎮 Try your game**
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+
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+ ---
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+
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+ You should have a complete game that allows you to extinguish fires with the (A) button and see the health of the forest using three heads-up-displays.
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+
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+ Can you remember which lines of code create each action?
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+
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+
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+
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+ ## 3. To the Left
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+
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+ Planes don't often fly backwards. Let's animate our plane and make sure
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+ it flips around as it goes back and forth.
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+
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+ ---
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+
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+ - :game: Drag an
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+ ``||controller:on [A] button [pressed]||``
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+ container into an empty area of the workspace.
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+
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+ - :mouse pointer: Change ``||controller:A||`` to ``||controller:left||``.
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+
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+
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+ ```blocks
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+ controller.left.onEvent(ControllerButtonEvent.Pressed, function () {
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+ })
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+ ```
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+
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+ ## 4. Animated Plane
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+
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+ Choose an animation to loop when the plane is flying left.
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+
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+ ---
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+
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+ - :toolbox: In the toolbox, click **Advanced**, then open the ``||animation:Animation||`` category.
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+
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+ - :sync: Drag
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+ ``||animation:animate [mySprite]||``
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+ into the empty
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+ ``||controller:on [left] button [pressed]||``
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+ container.
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+
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+ - :mouse pointer: Set **loop** to **`<ON>`**, then click the grey square
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+ and toggle to **My Assets** to choose the left-facing animation that goes with your aircraft.
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+
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+
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+ ```blocks
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+ controller.left.onEvent(ControllerButtonEvent.Pressed, function () {
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+ animation.runImageAnimation(
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+ mySprite,
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+ assets.animation`Fire Plane Left Animation`,
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+ 700,
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+ true
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+ )
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+ })
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+ ```
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+
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+ ## 5. To the Right
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+
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+ Follow the same steps, but animate your plane when the **right** button is pressed.
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+
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+
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+ ```blocks
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+ controller.right.onEvent(ControllerButtonEvent.Pressed, function () {
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+ animation.runImageAnimation(
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+ mySprite,
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+ assets.animation`Fire Plane Right Animation`,
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+ 700,
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+ true
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+ )
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+ })
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+ ```
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+
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+
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+ ## 6. Test
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+
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+ **🎮 Test your game **
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+
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+ ---
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+
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+ Your plane should face left when you fly left and right when you fly right!
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+
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+
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+
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+
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+
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+ ## 7. Sounds
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+
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+ **🎶 Now add sounds**
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+
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+ ---
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+
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+ - :headphones: Find the block that will let you play a sound when a sprite of kind ``||sprites:Fire||`` is **destroyed**.
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+ 💡 We like the **thump** sound for this.
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+
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+ - :question: Can you figure out where to add this block if you want it to play each time a sprite of kind **Fire** is **destroyed**?
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+
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+
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+ ```blocks
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+ namespace SpriteKind {
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+ export const Water = SpriteKind.create()
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+ export const Fire = SpriteKind.create()
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+ export const Burnt = SpriteKind.create()
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+ }
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+ sprites.on_fire_destroyed(function (location) {
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+ scene.clearParticleEffectsAtLocation(location)
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+ tiles.setTileAt(location, assets.tile`burnt tree`)
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+ //@highlight
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+ music.thump.play()
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+ })
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+ ```
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+
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+
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+ ## 8. More Sounds
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+
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+ It's also helpful to have a sound that lets you know when a new fire has started.
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+
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+ ---
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+
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+ - :headphones: Find a sound to play when a sprite
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+ of kind ``||sprites:Fire||`` is **created**.
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+ 💡 We like the **knock** sound for this.
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+
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+ - :question: Can you figure out where to add this block if you want it to play each time a sprite of kind **Fire** is **created**?
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+
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+
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+ ```blocks
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+ namespace SpriteKind {
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+ export const Water = SpriteKind.create()
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+ export const Fire = SpriteKind.create()
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+ export const Burnt = SpriteKind.create()
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+ }
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+ sprites.on_fire_created(function (location) {
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+ scene.createParticleEffectAtLocation(location, effects.fire)
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+ sprites.set_flame_strength(location, 5)
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+ //@highlight
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+ music.knock.play()
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+ })
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+ ```
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+
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+
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+ ## 9. Play
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+
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+ **🎮 Check out what you made!**
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+
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+ ---
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+
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+ Don't forget to play with the grass, wind, and tree
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+ variables to see how challenging your game can be.
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+
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+
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+
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+ ## Finale
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+
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+ 👏 **That's it!**
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+
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+ ---
172
+
173
+ You have made a complete game! When you're finished playing, you can click "Done"
174
+ and head back out to the skillmap to share with friends and save your game in your gallery.
175
+
176
+
177
+
178
+
179
+
180
+ ```package
181
+ pxt-arcade-forest-fire=github:microsoft/arcade-forest-fire
182
+ ```
183
+
184
+ ```template
185
+
186
+
187
+
188
+ controller.A.onEvent(ControllerButtonEvent.Repeated, function () {
189
+ sprites.spray(mySprite, assets.image`water`)
190
+ })
191
+
192
+
193
+ game.set_health_of_trees(7)
194
+ game.set_strength_of_wind(3)
195
+ game.set_dryness_of_grass(3)
196
+ tiles.setTilemap(tilemap`level1`)
197
+ let mySprite = sprites.create(assets.image`Fire Plane Right`, SpriteKind.Player)
198
+ controller.moveSprite(mySprite)
199
+ scene.cameraFollowSprite(mySprite)
200
+
201
+ for (let index = 0; index < 4; index++) {
202
+ sprites.create_spreading_fire(assets.tile`tree`, assets.tile`tree fire`)
203
+ }
204
+ hud.fire_hud(true)
205
+ hud.forest_hud(true)
206
+ hud.danger_hud(true)
207
+
208
+ sprites.on_fire_created(function (location) {
209
+ scene.createParticleEffectAtLocation(location, effects.fire)
210
+ sprites.set_flame_strength(location, 5)
211
+ })
212
+
213
+ scene.onOverlapTile(SpriteKind.Water, assets.tile`tree fire`, function (sprite, location) {
214
+ sprite.destroy()
215
+ sprites.change_flame_strength_by(location, -1)
216
+ })
217
+ sprites.on_fire_destroyed(function (location) {
218
+ scene.clearParticleEffectsAtLocation(location)
219
+ tiles.setTileAt(location, assets.tile`burnt tree`)
220
+ })
221
+
222
+ game.onUpdate(function () {
223
+ sprites.random_spread()
224
+ })
225
+
226
+ ```
227
+
228
+ ```ghost
229
+ hud.fire_hud(true)
230
+ hud.forest_hud(true)
231
+ hud.forest_hud_healthy(3)
232
+ hud.forest_hud_burned(4)
233
+ hud.forest_hud_label ("Healthy Forest")
234
+ hud.fire_hud_label ("Nope:")
235
+ sprite.startEffect(effects.fountain)
236
+ effects.clearParticles(sprite)
237
+ controller.left.onEvent(ControllerButtonEvent.Pressed, function () {
238
+ animation.runImageAnimation(
239
+ mySprite,
240
+ assets.animation`Fire Plane Left Animation`,
241
+ 200,
242
+ true
243
+ )
244
+ })
245
+ controller.right.onEvent(ControllerButtonEvent.Pressed, function () {
246
+ animation.runImageAnimation(
247
+ mySprite,
248
+ assets.animation`Fire Plane Right Animation`,
249
+ 200,
250
+ true
251
+ )
252
+ })
253
+ music.jumpUp.play()
254
+ music.thump.play()
255
+
256
+ ```
257
+
258
+
259
+
260
+ ```assetjson
261
+ {
262
+ "README.md": " ",
263
+ "assets.json": "",
264
+ "images.g.jres": "{\n \"a5zAhGKtmEx`ww9FE(zZ\": {\n \"data\": \"hwQEAAQAAACQCQAAmZkAAJmZAACQCQAA\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"water\"\n },\n \"image2\": {\n \"data\": \"hwQYAAwAAAAAAPAPAAAAAAAAgA8AAAAA8P+PDwAAAACAuIsPsPsAAACIiw+/+AAAAICI+7v4AAAAAIi7u/gAAAAAuLu7+AAAAAC4u4v5AAAA8Li7iA8AAADwuIv4AAAAAI+4i/8PAAAAj7u7+wwAAPCLu7v4AAAAv/u7ufgPAAC/+7u5+AwAAL/7u734AAAAv/+7vfgAAACfj7+9+AAAAP8AH7v4AAAAAAC/uw8AAAAAAL+LDwAAAAAA8PsAAAAAAADwDwAAAAA=\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"Fire Plane Right\"\n },\n \"image7\": {\n \"data\": \"hwQYAAwAAAAAAPAPAAAAAAAA8PsAAAAAAAC/iw8AAAAAAL+7DwAAAP8AH7v4AAAAn4+/vfgAAAC//7u9+AAAAL/7u734AAAAv/u7ufgMAAC/+7u5+A8AAPCLu7v4AAAAAI+7u/sMAAAAj7iL/w8AAADwuIv4AAAAAPC4u4gPAAAAALi7i/kAAAAAuLu7+AAAAACIu7v4AAAAgIj7u/gAAACIiw+/+AAAgLiLD7D7AADw/48PAAAAAAAAgA8AAAAAAADwDwAAAAA=\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"Fire Plane Left\"\n },\n \"image1\": {\n \"data\": \"hwQYABAAAAAAAAD/AAAAAAAAwPIAAAAA/P8s8gAAAABMIi/yzAwAAEwkIvwswgAAwEQizCzCAAAATCzMIsIAAADALMwixP8AAMAiLEL0/w8AwCIsQvz/DwAvIixE//8PAC8iwiT/Ig8ALyIiIszMD/AsIiIi8sIP8EyyKSLy/wDPTBIpIvIAAM9MEiEi8gAALy8bISLyAAAvz5khIvIAAP/PmSsi8gAA/wCcKyIPAAAAAMAiIg8AAAAAACzyAAAAAAAAwA8AAAA=\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"Fire Plane 2 Right\"\n },\n \"image4\": {\n \"data\": \"hwQYABAAAAAAAADADwAAAAAAACzyAAAAAADAIiIPAAD/AJwrIg8AAP/PmSsi8gAAL8+ZISLyAAAvLxshIvIAAM9MEiEi8gAAz0wSKSLyAADwTLIpIvL/APAsIiIi8sIPAC8iIiLMzA8ALyLCJP8iDwAvIixE//8PAMAiLEL8/w8AwCIsQvT/DwDALMwixP8AAEwszCLCAADARCLMLMIAAEwkIvwswgAATCIv8swMAAD8/yzyAAAAAAAAwPIAAAAAAAAA/wAAAAA=\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"displayName\": \"Fire Plane 2 Left\"\n },\n \"image5\": {\n \"data\": 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\"displayName\": \"Fire Plane Left Animation\"\n },\n \"anim2\": {\n \"namespace\": \"myAnimations\",\n \"id\": \"anim2\",\n \"mimeType\": \"application/mkcd-animation\",\n \"data\": 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\"displayName\": \"Fire Plane Right Animation\"\n },\n \"anim4\": {\n \"namespace\": \"myAnimations\",\n \"id\": \"anim4\",\n \"mimeType\": \"application/mkcd-animation\",\n \"data\": 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\"displayName\": \"Fire Plane 2 Left Animation\"\n },\n \"anim3\": {\n \"namespace\": \"myAnimations\",\n \"id\": \"anim3\",\n \"mimeType\": \"application/mkcd-animation\",\n \"data\": 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265
+ "images.g.ts": "// Auto-generated code. Do not edit.\nnamespace myImages {\n\n helpers._registerFactory(\"image\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"a5zAhGKtmEx`ww9FE(zZ\":\n case \"water\":return img`\n. 9 9 . \n9 9 9 9 \n9 9 9 9 \n. 9 9 . \n`;\n case \"image2\":\n case \"Fire Plane Right\":return img`\n. . . . . . . . . . . . . . f f f f f f . . . . \n. . f 8 . . . . . . . . . f b b b b 9 f . . . . \n. . f 8 8 . . . . . . f f b b b b f f . . . . . \n. . f b 8 8 . . . f f 8 8 8 f f f f 8 . . . . . \n. . f b b 8 8 8 8 8 8 8 b b b b b b f f f f . . \nf 8 8 8 8 8 8 b b b b b b b b b b b b 1 b b f f \nf f f f f b b b b b b b b b 9 9 d d d b b b b f \n. . . . . f b b b b 8 8 b b b b b b b b b 8 f . \n. . . . f b b b b 8 8 f b 8 8 8 8 8 8 8 f f . . \n. . . b b b b b 8 8 f f f f f f f f f f . . . . \n. . . b 8 8 8 8 9 f . f c . f c . . . . . . . . \n. . . f f f f f f . . . . . . . . . . . . . . . \n`;\n case \"image7\":\n case \"Fire Plane Left\":return img`\n. . . . f f f f f f . . . . . . . . . . . . . . \n. . . . f 9 b b b b f . . . . . . . . . 8 f . . \n. . . . . f f b b b b f f . . . . . . 8 8 f . . \n. . . . . 8 f f f f 8 8 8 f f . . . 8 8 b f . . \n. . f f f f b b b b b b 8 8 8 8 8 8 8 b b f . . \nf f b b 1 b b b b b b b b b b b b 8 8 8 8 8 8 f \nf b b b b d d d 9 9 b b b b b b b b b f f f f f \n. f 8 b b b b b b b b b 8 8 b b b b f . . . . . \n. . f f 8 8 8 8 8 8 8 b f 8 8 b b b b f . . . . \n. . . . f f f f f f f f f f 8 8 b b b b b . . . \n. . . . . . . . c f . c f . f 9 8 8 8 8 b . . . \n. . . . . . . . . . . . . . . f f f f f f . . . \n`;\n case \"image1\":\n case \"Fire Plane 2 Right\":return img`\n..ccc..........ffffff...\n..f44c.......ffcc22ff...\n..f244c...fffccccfff....\n..f2244ccc22224442cc....\n..cf22cc222222222b99c...\n.c222222222222b111999c..\nf222ccccccc22299111bb2c.\nfffffccc222c22222222222c\n...ccc22224422222222222f\n...c222244422222222222f.\n...c22244cffc2222222ff..\n....ccccffffcfffffff....\n.......ffff2c2f.........\n.......ffff2ccf.........\n........ffffff..........\n........................\n`;\n case \"image4\":\n case \"Fire Plane 2 Left\":return img`\n...ffffff..........ccc..\n...ff22ccff.......c44f..\n....fffccccfff...c442f..\n....cc24442222ccc4422f..\n...c99b222222222cc22fc..\n..c999111b222222222222c.\n.c2bb11199222ccccccc222f\nc22222222222c222cccfffff\nf22222222222442222ccc...\n.f222222222224442222c...\n..ff2222222cffc44222c...\n....fffffffcffffcccc....\n.........f2c2ffff.......\n.........fcc2ffff.......\n..........ffffff........\n........................\n`;\n case \"image5\":\n case \"Fire Helicopter Right\":return img`\n....................dd....111111111.\n.........11111111111d1ddddddddddd...\n.......ddddddddd....dd..............\n................f6f6fdfdff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f688666f9999d96f.......\n............f6616666999999996f......\nf6.........f66161666f999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f......\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`;\n case \"image6\":\n case \"Fire Helicopter Left\":return img`\n.111111111....dd....................\n...ddddddddddd1d11111111111.........\n..............dd....ddddddddd.......\n..........ffdfdf6f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d9999f666886f.............\n......f6999999996666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n......f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`;\n }\n return null;\n })\n\n helpers._registerFactory(\"animation\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"Fire Plane Left Animation\":\n case \"anim1\":return [img`\n........................\n........................\n....ffffff..............\n....f9bbbbf.........8f..\n.....ffbbbbff......88f..\n.....8ffff888ff...88bf..\n..ffffbbbbbb8888888bbf..\nffbb1bbbbbbbbbbbb888888f\nfbbbbddd99bbbbbbbbbfffff\n.f8bbbbbbbbb88bbbbf.....\n..ff8888888bf88bbbbf....\n....ffffffffff88bbbbb...\n........cf.cf.f98888b...\n...............ffffff...\n........................\n........................\n`, img`\n........................\n........................\n........................\n....ffffff..........8f..\n....f9bbbbff.......88f..\n.....8fffffff.....88bf..\n..ffffbbbbbbff88888bbf..\nffbbbd9999bbbbbbb888888f\nfbbbbbbbbbbbbbbbbbbfffff\n.f8bbbbbbbbb888bbbbf....\n..ff8888888bf888bbbbb...\n....fffffffffff98888b...\n........cf.cf..ffffff...\n........................\n........................\n........................\n`];\n case \"Fire Plane Right Animation\":\n case \"anim2\":return [img`\n........................\n........................\n..............ffffff....\n..f8.........fbbbb9f....\n..f88......ffbbbbff.....\n..fb88...ff888ffff8.....\n..fbb8888888bbbbbbffff..\nf888888bbbbbbbbbbbb1bbff\nfffffbbbbbbbbb99dddbbbbf\n.....fbbbb88bbbbbbbbb8f.\n....fbbbb88fb8888888ff..\n...bbbbb88ffffffffff....\n...b88889f.fc.fc........\n...ffffff...............\n........................\n........................\n`, img`\n........................\n........................\n........................\n..f8..........ffffff....\n..f88.......ffbbbb9f....\n..fb88.....fffffff8.....\n..fbb88888ffbbbbbbffff..\nf888888bbbbbbb9999dbbbff\nfffffbbbbbbbbbbbbbbbbbbf\n....fbbbb888bbbbbbbbb8f.\n...bbbbb888fb8888888ff..\n...b88889fffffffffff....\n...ffffff..fc.fc........\n........................\n........................\n........................\n`];\n case \"Fire Plane 2 Left Animation\":\n case \"anim4\":return [img`\n....ffffff.........ccc..\n....ff22ccf.......cc4f..\n.....ffccccfff...cc44f..\n....cc24442222cccc442f..\n...c9b4422222222cc422f..\n..c999b2222222222222fc..\n.c2b99111b222222222c22c.\nc222b111992222ccccccc22f\nf222222222222c222ccfffff\n.f2222222222442222f.....\n..ff2222222cf442222f....\n....ffffffffff442222c...\n.........f2cfffc2222c...\n.........fcc2ffffffff...\n..........fc2ffff.......\n...........fffff........\n`, img`\n...ffffff..........ccc..\n...ff22ccff.......c44f..\n....fffccccfff...c442f..\n....cc24442222ccc4422f..\n...c99b222222222cc22fc..\n..c999111b222222222222c.\n.c2bb11199222ccccccc222f\nc22222222222c222cccfffff\nf22222222222442222ccc...\n.f222222222224442222c...\n..ff2222222cffc44222c...\n....fffffffcffffcccc....\n.........f2c2ffff.......\n.........fcc2ffff.......\n..........ffffff........\n........................\n`];\n case \"Fire Plane 2 Right Animation\":\n case \"anim3\":return [img`\n..ccc.........ffffff....\n..f4cc.......fcc22ff....\n..f44cc...fffccccff.....\n..f244cccc22224442cc....\n..f224cc2222222244b9c...\n..cf2222222222222b999c..\n.c22c222222222b11199b2c.\nf22ccccccc222299111b222c\nfffffcc222c222222222222f\n.....f2222442222222222f.\n....f222244fc2222222ff..\n...c222244ffffffffff....\n...c2222cfffc2f.........\n...ffffffff2ccf.........\n.......ffff2cf..........\n........fffff...........\n`, img`\n..ccc..........ffffff...\n..f44c.......ffcc22ff...\n..f244c...fffccccfff....\n..f2244ccc22224442cc....\n..cf22cc222222222b99c...\n.c222222222222b111999c..\nf222ccccccc22299111bb2c.\nfffffccc222c22222222222c\n...ccc22224422222222222f\n...c222244422222222222f.\n...c22244cffc2222222ff..\n....ccccffffcfffffff....\n.......ffff2c2f.........\n.......ffff2ccf.........\n........ffffff..........\n........................\n`];\n case \"Fire Helicopter Left Animation\":\n case \"anim6\":return [img`\n.111111111....dd....................\n...ddddddddddd1d11111111111.........\n..............dd....ddddddddd.......\n..........ffdfdf6f6f................\n.........f6999966666f...............\n........f699d99f66686f..............\n.......f69d99999666886f.............\n......f69999999f6666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`, img`\n........111111dd....................\n.........ddddd1d111111..............\n..............ddddddddd.............\n..........ffdfdf6f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d9999f666886f.............\n......f6999999996666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`, img`\n..............dd....................\n.............d1ddd..................\n............ddddd...................\n..........ff8f8f8f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d9999f666886f.............\n......f6999999996666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`, img`\n..............dd111111..............\n........1111111dddddd...............\n.......ddddddddd....................\n..........ffdfdf6f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d9999f666886f.............\n......f6999999996666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`, img`\n..............dd....111111111.......\n...111111111111dddddddddddd.........\n.ddddddddd....dd....................\n..........ffdfdf6f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d9999f666886f.............\n......f6999999996666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`, img`\n..............dd111111..............\n........1111111dddddd...............\n.......ddddddddd....................\n..........ffdfdf6f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d9999f666886f.............\n......f6999999996666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`, img`\n..............dd111111..............\n........1111111dddddd...............\n.......ddddddddd....................\n..........ffdfdf6f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d9999f666886f.............\n......f69999999f6666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`, img`\n..............dd....................\n.............d1ddd..................\n............ddddd...................\n..........ff8f8f8f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d9999f666886f.............\n......f6999999996666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`, img`\n........111111dd....................\n.........ddddd1d111111..............\n..............ddddddddd.............\n..........ffdfdf6f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d99999666886f.............\n......f69999999f6666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`];\n case \"Fire Helicopter Right Animation\":\n case \"anim5\":return [img`\n....................dd....111111111.\n.........11111111111d1ddddddddddd...\n.......ddddddddd....dd..............\n................f6f6fdfdff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f68866699999d96f.......\n............f6616666f99999996f......\nf6.........f66161666f999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f8.....\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`, img`\n....................dd111111........\n..............111111d1ddddd.........\n.............ddddddddd..............\n................f6f6fdfdff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f688666f9999d96f.......\n............f6616666999999996f......\nf6.........f66161666f999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f8.....\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`, img`\n....................dd..............\n..................ddd1d.............\n...................ddddd............\n................f6f8f8f8ff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f688666f9999d96f.......\n............f6616666999999996f......\nf6.........f66161666f999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f8.....\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`, img`\n..............111111dd..............\n...............dddddd1111111........\n....................ddddddddd.......\n................f6f6fdfdff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f688666f9999d96f.......\n............f6616666f99999996f......\nf6.........f661616669999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f8.....\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`, img`\n.......111111111....dd..............\n.........dddddddddddd111111111111...\n....................dd....ddddddddd.\n................f6f6fdfdff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f68866699999d96f.......\n............f6616666f99999996f......\nf6.........f66161666f999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f8.....\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`, img`\n..............111111dd..............\n...............dddddd1111111........\n....................ddddddddd.......\n................f6f6fdfdff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f688666f9999d96f.......\n............f6616666999999996f......\nf6.........f66161666f999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f8.....\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`, img`\n....................dd..............\n..................ddd1d.............\n...................ddddd............\n................f6f8f8f8ff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f68866699999d96f.......\n............f6616666f99999996f......\nf6.........f66161666f999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f8.....\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`, img`\n....................dd111111........\n..............111111d1ddddd.........\n.............ddddddddd..............\n................f6f6fdfdff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f688666f9999d96f.......\n............f6616666999999996f......\nf6.........f66161666f999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f8.....\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`];\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n",
266
+ "main.blocks": "<xml xmlns=\"https://developers.google.com/blockly/xml\"><variables><variable type=\"KIND_SpriteKind\" id=\"~zp:h99l$t:puWt^7HpS\">Fire</variable><variable type=\"KIND_SpriteKind\" id=\"b3qt}A6k{Y|Yr^LaRE6Y\">Burnt</variable><variable type=\"KIND_SpriteKind\" id=\"$J.Bxo|M{mi1P+`[A1?4\">Player</variable><variable type=\"KIND_SpriteKind\" id=\"uGq)5bGL26c-(,L_;6CB\">Projectile</variable><variable type=\"KIND_SpriteKind\" id=\"Rvp^^=8OAqmCeIUNc?{b\">Food</variable><variable type=\"KIND_SpriteKind\" id=\"@6hn/DkVnQ8`I`kv[x?{\">Enemy</variable><variable type=\"KIND_SpriteKind\" id=\"|/YN~|~tVm4.!8L*HioT\">Text</variable><variable type=\"KIND_SpriteKind\" id=\"]~dhh95wxb|OZ0;WHf|]\">StatusBar</variable><variable type=\"KIND_StatusBarKind\" id=\"nTxOIz$-~=7EJc(t7T#_\">Health</variable><variable type=\"KIND_StatusBarKind\" id=\"391Why~W9^9lqcoQQG0x\">Energy</variable><variable type=\"KIND_StatusBarKind\" id=\"GBBC+=aw4b7x0!=58!!*\">Magic</variable><variable type=\"KIND_StatusBarKind\" id=\"pJ,Vd?#{4|dO/(g(|A-H\">EnemyHealth</variable><variable id=\"8rA}EiRM2wHj_s|13j}t\">statusbar</variable><variable id=\"VLdeXP[_@1:J9GD!),Ia\">tinder</variable><variable id=\"h][qwl3T*G1}(r7MV7oZ\">mySprite</variable><variable id=\"jrX,vISS7PDA//D]zEB3\">dryGrass</variable><variable id=\"0Ko[yse36[jD#J3@^=53\">windSpeed</variable><variable id=\"fd9l0*ffabpTSLEUUfi:\">value</variable><variable id=\"d%BcCARShMY%=*.GH1gF\">list2</variable><variable id=\"aIS.OGw=J[wCQsP49qIZ\">spreadTimeBase</variable><variable id=\"lyaL+*o.a~O]/aD[uDr9\">newFire</variable><variable id=\"{V$QzFzwP$ImZ+nnTL^e\">facing</variable><variable id=\"-D8I`o1aNA~es3(JYLMk\">changeRate</variable><variable id=\"[?Yd11dvxugieayng`{_\">hoseDirection</variable><variable id=\"X[$g5gKr|jHN.aimnfy9\">projectile</variable><variable id=\"?SUf,tio_PwlgM:;5(A/\">myImage</variable><variable id=\"/LO0y==XA-vfLCV*rx!@\">mySprite2</variable><variable id=\"Yu@%}1H+Gs5NsuvWYM.y\">textSprite</variable><variable id=\"OIoJ`*MPvT]$kbOt{U=N\">textSprite2</variable></variables><block type=\"pxt-on-start\" x=\"-350\" y=\"-490\"><statement name=\"HANDLER\"><block type=\"variables_set\"><field name=\"VAR\" id=\"h][qwl3T*G1}(r7MV7oZ\">mySprite</field><value name=\"VALUE\"><shadow xmlns=\"http://www.w3.org/1999/xhtml\" type=\"math_number\"><field name=\"NUM\">0</field></shadow><block type=\"spritescreate\"><value name=\"img\"><shadow type=\"screen_image_picker\"><field name=\"img\">assets.image`Fire Plane Left`</field><data>{\"commentRefs\":[],\"fieldData\":{\"img\":\"myImages.image7\"}}</data></shadow></value><value name=\"kind\"><shadow type=\"spritekind\"><field name=\"MEMBER\">Player</field></shadow></value></block></value></block></statement></block></xml>",
267
+ "main.ts": "",
268
+ "pxt.json": "{\n \"name\": \"New - Save the Forest Assets Only\",\n \"description\": \"\",\n \"dependencies\": {\n \"device\": \"*\",\n \"tilemaps\": \"github:microsoft/pxt-tilemaps#v1.11.0\",\n \"arcade-sprite-data\": \"github:microsoft/arcade-sprite-data#v0.1.0\",\n \"arcade-sprite-util\": \"github:jwunderl/arcade-sprite-util#v0.2.4\",\n \"arcade-story\": \"github:microsoft/arcade-storytelling#v1.0.2\",\n \"arcade-minimap\": \"github:microsoft/arcade-minimap#v0.6.1\",\n \"pxt-status-bar\": \"github:jwunderl/pxt-status-bar#v0.4.1\",\n \"arcade-text\": \"github:microsoft/arcade-text#v1.3.0\"\n },\n \"files\": [\n \"main.blocks\",\n \"main.ts\",\n \"README.md\",\n \"assets.json\",\n \"tilemap.g.jres\",\n \"tilemap.g.ts\",\n \"images.g.jres\",\n \"images.g.ts\"\n ],\n \"targetVersions\": {\n \"branch\": \"v1.5.46\",\n \"tag\": \"v1.5.46\",\n \"commits\": \"https://github.com/microsoft/pxt-arcade/commits/4f3f29bef862bcab766a47e42db2d3ed6b0060b1\",\n \"target\": \"1.5.46\",\n \"pxt\": \"7.1.25\"\n },\n \"preferredEditor\": \"tsprj\"\n}\n",
269
+ "tilemap.g.jres": "{\n \"transparency16\": {\n \"data\": \"hwQQABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true\n },\n \"tile3\": {\n \"data\": \"hwQQABAAAABmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZg==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"wall\"\n },\n \"tile2\": {\n \"data\": \"hwQQABAAAABmZma8zGxmZmZmxsu7bGZmZma268zMbGZmZsXsxrtsZmZmzETCy2xmZmbL7sTMZmZmZcZOzrzMZmZmTOTkvMtmZma8VOTMzGZmZrwuzstsZmZmy07Cy2xmZmZL5MbMbGZmZsblvMxmZmZmxsu8zGZmZmZmzMtmZmZmZma8bGZmZg==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"firePit\"\n },\n \"tile8\": {\n \"data\": \"hwQQABAAAABm5mZmZmb+bmZmZmZm5u5uZmb/Zmb2u/72Zr9vZr67+2Zm9vtmvfv7Zv///2+8vO/2u+6+/P///mb//+u+7O6+9mZmv+7u7v9mZmb27/7//mbWZu/+/7vvZmb2/m++y/tmZvZvZv67+2ZvZsZm5rv+Zu5vZmbm7v5m5mZmZmbmbg==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"burnt tree\"\n },\n \"tile4\": {\n \"data\": \"hwQQABAAAABmZmZmZmZmZmZmZkaIZmZmZmaGVXRoZGZmRnVGT0dm9mZmdOR+RGX7ZuZufudFZPtmZu52R1S270Ze/nREVf/+ZnfkdUdU5r5mdEZ05URm/2ZmdndPV2T+ZmV4bn5EZe9mZoZIdFhl+2ZmRlSFRmb2ZmZmRmVmZmZmZmZmZmZmZg==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"tree fire\"\n },\n \"tile1\": {\n \"data\": \"hwQQABAAAABmZmZmZmZmZmZmZoaIZmZmZmaGeHdoZmZmZndmdmdmZmaGdndmZ2ZmZnhmd2d3Zmxmd2d2Z3fGbHZ3Z3Znd+5sZndndmd3xm5meGZ3Z3dmbGaGdndmZ2ZmZmZ4ZnZnZmZmZoZ4d2hmZmZmZoaIZmZmZmZmZmZmZmZmZmZmZmZmZg==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"tree\"\n },\n \"level1\": {\n \"id\": \"level1\",\n \"mimeType\": \"application/mkcd-tilemap\",\n \"data\": \"MTAxMjAwMTIwMDAzMDMwMzAzMDMwMzAzMDMwMzAzMDMwMzAzMDMwMzAzMDMwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMjAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDMwMzAzMDMwMzAzMDMwMzAzMDMwMzAzMDMwMzAzMDMwMzAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMA==\",\n \"tileset\": [\n \"myTiles.transparency16\",\n \"myTiles.tile1\",\n \"myTiles.tile2\",\n \"myTiles.tile3\"\n ],\n \"displayName\": \"level1\"\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myTiles\"\n }\n}",
270
+ "tilemap.g.ts": "// Auto-generated code. Do not edit.\nnamespace myTiles {\n //% fixedInstance jres blockIdentity=images._tile\n export const transparency16 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile3 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile2 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile8 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile4 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile1 = image.ofBuffer(hex``);\n\n helpers._registerFactory(\"tilemap\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"level1\":\n case \"level1\":return tiles.createTilemap(hex`12001200030303030303030303030303030303030303030101010101010101010101010101010103030101010101010101010101010101010103030102010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030303030303030303030303030303030303`, img`\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n`, [myTiles.transparency16,myTiles.tile1,myTiles.tile2,myTiles.tile3], TileScale.Sixteen);\n }\n return null;\n })\n\n helpers._registerFactory(\"tile\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"transparency16\":return transparency16;\n case \"wall\":\n case \"tile3\":return tile3;\n case \"firePit\":\n case \"tile2\":return tile2;\n case \"burnt tree\":\n case \"tile8\":return tile8;\n case \"tree fire\":\n case \"tile4\":return tile4;\n case \"tree\":\n case \"tile1\":return tile1;\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n"
271
+ }
272
+ ```
@@ -36,7 +36,7 @@ game.splash("These blocks are in your workspace!")
36
36
 
37
37
  ### @explicitHints true
38
38
 
39
- ## Introduction @unplugged
39
+ ## {Introduction @unplugged}
40
40
 
41
41
  ![Psyched Monkey](/static/skillmap/interface/monkey.png "Psyched Monkey is Ready!" )
42
42
 
@@ -50,31 +50,24 @@ Complete this tutorial to learn how to:
50
50
 
51
51
  Before you know it, you'll have an arcade game of your very own!
52
52
 
53
- ## step 1
53
+ ## {step 1}
54
54
 
55
55
  **⭐Welcome⭐**
56
56
 
57
57
  You've just discovered the most important part of following a tutorial — reading instructions!
58
58
 
59
- Sometimes the instructions are long and you need to close them while you work.
60
- Sometimes, you need to open them to read the next step.
59
+ Sometimes the instructions are long and you need to scroll to read them all.
61
60
 
62
- To toggle instructions, click the **[^Less...]** or **[v More...]** button below the instruction area to toggle
63
- this box.
61
+ _💡 When you're ready to move to the next step, click **[Next]** to continue._
64
62
 
65
- ---
66
-
67
- When you're ready to move to the next step, click **[ > Next]** to continue.
68
-
69
- ---
70
63
 
71
64
 
72
- ## step 2
65
+ ## {step 2}
73
66
 
74
67
  This box is where you'll find information for each step.
75
68
 
76
69
  If you don't find all of the info you need,
77
- click the lightbulb to the right for an extra hint.
70
+ click the button with the lightbulb for an extra hint.
78
71
 
79
72
 
80
73
  #### ~ tutorialhint
@@ -83,20 +76,18 @@ click the lightbulb to the right for an extra hint.
83
76
  ```
84
77
 
85
78
 
86
- ## Using the workspace
79
+ ## {Using the workspace}
87
80
 
88
- Your [__*workspace*__](#workIt "The area where you build code") is the area
89
- below the instructions where you'll connect blocks to build your program.
81
+ Your [__*workspace*__](#workIt "The area where you build code")
82
+ is the area where you'll connect code blocks to build your program.
90
83
 
91
84
  ---
92
85
 
93
- Click in the text area of the ``||game:splash " "||`` block
94
- and change the sentence to something more exciting.
95
-
96
- ---
86
+ - :mouse pointer: Click in the ``||game:splash " "||`` block that's already in the workspace
87
+ and change the pre-loaded sentence to something more exciting.
97
88
 
98
- **Tip:** Did you notice that the word __workspace__ in the first sentence had
99
- a special look? Hover your mouse over it to see a definition.
89
+ _💡 Did you notice that the word __workspace__ in the first sentence had
90
+ a special look? Hover your mouse over it to see a definition._
100
91
 
101
92
  #### ~ tutorialhint
102
93
  ```blocks
@@ -104,7 +95,7 @@ game.splash("I like bananas!")
104
95
  ```
105
96
 
106
97
 
107
- ## Meet the Blocks @unplugged
98
+ ## {Meet the Blocks @unplugged}
108
99
 
109
100
  Blocks can be dragged out from the [__*toolbox*__](#tools "The strip to the left of your workspace that lists block categories."),
110
101
 
@@ -116,7 +107,7 @@ Keep going to learn more about blocks.
116
107
 
117
108
 
118
109
 
119
- ## Your Toolbox
110
+ ## {Your Toolbox}
120
111
 
121
112
  **Blocks you need won't always be in the workspace to start.**
122
113
 
@@ -134,15 +125,15 @@ game.splash(" ")
134
125
  This block adds a [__*splash screen*__](#splasht "A full-screen message that shows while a program or level is loading") to your project.
135
126
 
136
127
 
137
- ## Your Toolbox 2
128
+ ## {Your Toolbox 2}
138
129
 
139
130
  **Let's see how this works**
140
131
 
141
- Find the
132
+ - :tree: Find the
142
133
  ``||scene:set background color to [ ]||`` block and snap it at the top of
143
134
  the **on start** container already in the workspace.
144
135
 
145
- Click the grey box in the new block to set the background to your favorite color.
136
+ - :paint brush: Click the grey box in the new block to set the background to your favorite color.
146
137
 
147
138
  #### ~ tutorialhint
148
139
  ```blocks
@@ -152,7 +143,7 @@ game.splash("My monkey is better than yours")
152
143
 
153
144
 
154
145
 
155
- ## The Exception
146
+ ## {The Exception}
156
147
 
157
148
  Every rule has an exception, so let's look at a block
158
149
  that doesn't match its category.
@@ -160,15 +151,12 @@ that doesn't match its category.
160
151
  The ``||variables:set [mySprite] to sprite [ ] of kind [Player]||`` block
161
152
  is red, but it lives in the ``||sprites:Sprites||`` category.
162
153
 
163
- ---
164
-
165
- <!-- **Tip:** If you can't find the block you're looking for, try -->
166
-
154
+ In this case, you can look at the bubbles to the left of the instructions for the icon where you can find the block.
167
155
 
168
- Snap ``||variables:set [my sprite] to sprite [ ] of kind [Player]||`` into the
156
+ - :paper plane: Snap ``||variables:set [my sprite] to sprite [ ] of kind [Player]||`` into the
169
157
  end of the **on start** container.
170
158
 
171
- Click the grey box in the new block and draw a [__*sprite*__](#sprote "A 2-D image that moves on the screen")
159
+ - :paint brush: Click the grey box in the new block and draw a main player [__*sprite*__](#sprote "A 2-D image that moves on the screen")
172
160
  or toggle to the **Gallery** to pick one of ours.
173
161
 
174
162
 
@@ -206,7 +194,7 @@ let mySprite = sprites.create(img`
206
194
  ```
207
195
 
208
196
 
209
- ## Container Blocks
197
+ ## {Container Blocks}
210
198
 
211
199
  **Now let's look at different types of blocks and how to use them.**
212
200
 
@@ -222,7 +210,7 @@ controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
222
210
  ```
223
211
  ---
224
212
 
225
- Find an ``||controller:on [A] button pressed ||`` container
213
+ - :game: Find an ``||controller:on [A] button pressed ||`` container
226
214
  block and drag it into the workspace. You will add to it in the next step.
227
215
 
228
216
  #### ~ tutorialhint
@@ -233,7 +221,7 @@ controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
233
221
  })
234
222
  ```
235
223
 
236
- ## Standard Blocks
224
+ ## {Standard Blocks}
237
225
 
238
226
  Next, there are [__*standard blocks*__](#sBlockIt "Single line blocks that make up the majority of most programs").
239
227
  Standard blocks are single-line blocks with notches at the top and bottom that
@@ -249,11 +237,11 @@ mySprite.startEffect(effects.spray)
249
237
 
250
238
  ---
251
239
 
252
- Find a ``||sprites:[mySprite] start [spray] effect ⊕||``
240
+ - :paper plane: Find a ``||sprites:[mySprite] start [spray] effect ⊕||``
253
241
  block and snap it into the ``||controller:on [A] button pressed||``
254
242
  container...then choose your own effect!
255
243
 
256
- Click the **⊕** to the right of the new block to pop open an extra
244
+ - :mouse pointer: Click the **⊕** to the right of the new block to pop open an extra
257
245
  [__*argument*__](#iArgue "Additional piece of information the block uses").
258
246
 
259
247
  #### ~ tutorialhint
@@ -267,7 +255,7 @@ controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
267
255
 
268
256
 
269
257
 
270
- ## Value Blocks
258
+ ## {Value Blocks}
271
259
 
272
260
  Finally, we have [__*value blocks*__](#aBlockIt "special pieces that provide values for other blocks").
273
261
  Value blocks are special pieces that add information to other
@@ -278,16 +266,16 @@ but they always need another block to snap into. Value blocks look something lik
278
266
 
279
267
  ---
280
268
 
281
- From the ``||math:Math||`` category, grab a ``||math: pick random [0] to [10]||``
269
+ - :calculator: From the ``||math:Math||`` category, grab a ``||math: pick random [0] to [10]||``
282
270
  value block and snap it into the number field on the effect block.
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271
 
284
- Change the random range to pick between **100** and **600**.
272
+ - :mouse pointer: Change the random range to pick between **100** and **600**.
285
273
 
286
274
  ---
287
275
 
288
- **Tip:** Value blocks have different shapes
276
+ _💡 Value blocks have different shapes
289
277
  depending on what kind of information they add. Each value will only
290
- fit in certain types of spaces.
278
+ fit in certain types of spaces._
291
279
 
292
280
  #### ~ tutorialhint
293
281
  ```blocks
@@ -300,11 +288,15 @@ controller.A.onEvent(ControllerButtonEvent.Pressed, function () {
300
288
 
301
289
 
302
290
 
303
- ## Play Time
291
+ ## {Play Time}
304
292
 
305
293
  **🕹️ Time to play 🕹️**
306
294
 
307
- Check out the game screen!
295
+ Click the Game Window Tab (Above)
296
+
297
+ ![Click the Game Window tab to see your scene. ](/static/skillmap/assets/game-win-tab.png "Don't forget to look at your game!")
298
+
299
+ ---
308
300
 
309
301
  Click the **Ⓐ** button to clear your splash screen message.
310
302
  Click it again to launch your effects!
@@ -313,7 +305,7 @@ Click it again to launch your effects!
313
305
 
314
306
 
315
307
 
316
- ## Putting it Together
308
+ ## {Putting it Together}
317
309
 
318
310
  **🎨 Now get creative 🎨**
319
311
 
@@ -329,11 +321,11 @@ it's behaving the way you want it to!
329
321
 
330
322
 
331
323
 
332
- ## Conclusion
324
+ ## {Conclusion}
333
325
 
334
326
  **🎈 Congratulations 🎈**
335
327
 
336
328
  You've learned everything you need to know to graduate to a new tutorial.
337
329
 
338
- Now you can click **Done** to continue and create some games with MakeCode Arcade!
330
+ Now you can click **Done** to continue on and create some games with MakeCode Arcade!
339
331