pxt-arcade 1.7.3 → 1.7.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (227) hide show
  1. package/built/common-sim.d.ts +2 -0
  2. package/built/common-sim.js +4 -0
  3. package/built/target.js +1788 -236
  4. package/built/target.json +1788 -236
  5. package/built/targetlight.json +5 -5
  6. package/built/theme.json +3 -2
  7. package/docs/gamejam/global-2021.html +459 -0
  8. package/docs/hour-of-code/all.md +27 -0
  9. package/docs/hour-of-code/{educators.html → educators-2020.html} +25 -25
  10. package/docs/hour-of-code/educators-2021.html +625 -0
  11. package/docs/{hour-of-code.html → hour-of-code-2020.html} +37 -37
  12. package/docs/hour-of-code-2021.html +438 -183
  13. package/docs/hour-of-code-ref.json +3 -0
  14. package/docs/index-ref.json +1 -1
  15. package/docs/multipart-tutorials.md +0 -8
  16. package/docs/projects/SUMMARY.md +3 -2
  17. package/docs/recipes.md +0 -7
  18. package/docs/skillmap/clicker/clicker1.md +7 -7
  19. package/docs/skillmap/clicker/clicker2.md +9 -9
  20. package/docs/skillmap/clicker/clicker3.md +8 -8
  21. package/docs/skillmap/clicker/clicker4.md +8 -8
  22. package/docs/skillmap/clicker/clicker4a.md +7 -7
  23. package/docs/skillmap/clicker/clicker5.md +3 -3
  24. package/docs/skillmap/clicker-themed/clickert1.md +66 -38
  25. package/docs/skillmap/clicker-themed/clickert2.md +77 -58
  26. package/docs/skillmap/clicker-themed/clickert3.md +75 -55
  27. package/docs/skillmap/clicker-themed/clickert4.md +105 -118
  28. package/docs/skillmap/collector/collector1.md +11 -11
  29. package/docs/skillmap/collector/collector1a.md +8 -8
  30. package/docs/skillmap/collector/collector2.md +8 -8
  31. package/docs/skillmap/collector/collector3.md +8 -8
  32. package/docs/skillmap/collector/collector3a.md +7 -7
  33. package/docs/skillmap/collector/collector4.md +8 -8
  34. package/docs/skillmap/collector/collector5.md +2 -2
  35. package/docs/skillmap/collector-themed/collectort1.md +107 -88
  36. package/docs/skillmap/collector-themed/collectort2.md +109 -87
  37. package/docs/skillmap/collector-themed/collectort3.md +138 -115
  38. package/docs/skillmap/collector-themed/collectort4.md +130 -118
  39. package/docs/skillmap/collector-themed/collectort4old.md +23 -23
  40. package/docs/skillmap/collector-themed/collectort5.md +2 -2
  41. package/docs/skillmap/educator-info/forest-map-info.md +34 -25
  42. package/docs/skillmap/educator-info/pongo-map-info.md +55 -0
  43. package/docs/skillmap/educator-info/racer-map-info.md +105 -0
  44. package/docs/skillmap/educator-info/rockstar-map-info.md +1 -1
  45. package/docs/skillmap/educator-info/simple-shark-map-info.md +101 -0
  46. package/docs/skillmap/forest/forest1.md +1 -69
  47. package/docs/skillmap/forest/forest2.md +5 -65
  48. package/docs/skillmap/forest/forest3.md +1 -174
  49. package/docs/skillmap/forest/forest4.md +2 -336
  50. package/docs/skillmap/forest/forest5.md +1 -396
  51. package/docs/skillmap/forest/forest6.md +6 -372
  52. package/docs/skillmap/forest-old.md +92 -0
  53. package/docs/skillmap/forest.md +9 -9
  54. package/docs/skillmap/forest_new/forest1.md +191 -0
  55. package/docs/skillmap/forest_new/forest2.md +217 -0
  56. package/docs/skillmap/forest_new/forest3.md +333 -0
  57. package/docs/skillmap/forest_new/forest4.md +196 -0
  58. package/docs/skillmap/forest_new/forest5.md +291 -0
  59. package/docs/skillmap/forest_new/forest6.md +272 -0
  60. package/docs/skillmap/interface/activity1.md +41 -49
  61. package/docs/skillmap/jungle/jungle1.md +48 -28
  62. package/docs/skillmap/jungle/jungle2.md +50 -26
  63. package/docs/skillmap/jungle/jungle3.md +48 -27
  64. package/docs/skillmap/jungle/jungle4.md +76 -58
  65. package/docs/skillmap/jungle/jungle5.md +31 -25
  66. package/docs/skillmap/jungle/jungle6.md +34 -28
  67. package/docs/skillmap/jungle/jungle7.md +36 -24
  68. package/docs/skillmap/jungle/jungle8.md +27 -25
  69. package/docs/skillmap/jungle.md +7 -3
  70. package/docs/skillmap/long-shark.md +119 -0
  71. package/docs/skillmap/pongo/pongo1.md +256 -0
  72. package/docs/skillmap/pongo/pongo2.md +179 -0
  73. package/docs/skillmap/pongo/pongo3.md +177 -0
  74. package/docs/skillmap/pongo.md +59 -0
  75. package/docs/skillmap/racer.md +7 -7
  76. package/docs/skillmap/rockstar/rockstar1.md +32 -41
  77. package/docs/skillmap/rockstar/rockstar2.md +45 -27
  78. package/docs/skillmap/rockstar/rockstar3.md +45 -27
  79. package/docs/skillmap/rockstar.md +3 -1
  80. package/docs/skillmap/shark/shark1-simple.md +151 -0
  81. package/docs/skillmap/shark/shark2-simple.md +203 -0
  82. package/docs/skillmap/shark/shark3-simple.md +204 -0
  83. package/docs/skillmap/shark/shark4-simple.md +246 -0
  84. package/docs/skillmap/shark/shark4a-simple.md +244 -0
  85. package/docs/skillmap/shark.md +25 -58
  86. package/docs/skillmap/space/space1.md +63 -29
  87. package/docs/skillmap/space/space2.md +34 -25
  88. package/docs/skillmap/space/space3.md +86 -69
  89. package/docs/skillmap/space/space4.md +96 -65
  90. package/docs/skillmap/space/space4a.md +34 -25
  91. package/docs/skillmap/space/space5.md +81 -45
  92. package/docs/skillmap/space/space6.md +59 -81
  93. package/docs/skillmap/space.md +8 -5
  94. package/docs/skillmap/story/card.md +6 -6
  95. package/docs/skillmap/story/card2.md +6 -6
  96. package/docs/skillmap/story/story1.md +60 -175
  97. package/docs/skillmap/story/story2.md +89 -327
  98. package/docs/skillmap/story/story3.md +238 -228
  99. package/docs/skillmap/story/story4.md +23 -23
  100. package/docs/skillmap/zoo/zoo1.md +31 -16
  101. package/docs/skillmap/zoo/zoo2.md +45 -30
  102. package/docs/skillmap/zoo/zoo2a.md +51 -36
  103. package/docs/skillmap/zoo/zoo3.md +8 -7
  104. package/docs/skillmap/zoo/zoo4.md +61 -32
  105. package/docs/skillmap/zoo/zoo5.md +41 -31
  106. package/docs/skillmap/zoo.md +2 -2
  107. package/docs/skillmaps.md +20 -4
  108. package/docs/static/experiments/accessibleblocks.png +0 -0
  109. package/docs/static/experiments/blockserrorlist.png +0 -0
  110. package/docs/static/gamejam/jams/global-2021/assets/banner.png +0 -0
  111. package/docs/static/gamejam/jams/global-2021/info.json +10 -0
  112. package/docs/static/gamejam/jams/global-2021/rules.md +22 -0
  113. package/docs/static/gamejam/jams/global-2021/style.css +141 -0
  114. package/docs/static/gamejam/lib/gamejam.d.ts +1 -0
  115. package/docs/static/gamejam/lib/gamejam.js +34 -24
  116. package/docs/static/gamejam/lib/gamejam.ts +35 -24
  117. package/docs/static/hero-gallery/stream.png +0 -0
  118. package/docs/static/hour-of-code/{apple.png → 2020/apple.png} +0 -0
  119. package/docs/static/hour-of-code/{arcade.png → 2020/arcade.png} +0 -0
  120. package/docs/static/hour-of-code/{asphodel.png → 2020/asphodel.png} +0 -0
  121. package/docs/static/hour-of-code/{card.png → 2020/card.png} +0 -0
  122. package/docs/static/hour-of-code/{chase-the-pizza.png → 2020/chase-the-pizza.png} +0 -0
  123. package/docs/static/hour-of-code/{clovers.png → 2020/clovers.png} +0 -0
  124. package/docs/static/hour-of-code/{design.png → 2020/design.png} +0 -0
  125. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level1.png +0 -0
  126. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level4.png +0 -0
  127. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level6.png +0 -0
  128. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level7.png +0 -0
  129. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level9.png +0 -0
  130. package/docs/static/hour-of-code/{educators → 2020/educators}/clover-design.gif +0 -0
  131. package/docs/static/hour-of-code/{educators → 2020/educators}/shark-attack-tutorial.png +0 -0
  132. package/docs/static/hour-of-code/{galga.png → 2020/galga.png} +0 -0
  133. package/docs/static/hour-of-code/{lemon-leak.png → 2020/lemon-leak.png} +0 -0
  134. package/docs/static/hour-of-code/{micro-bit.png → 2020/micro-bit.png} +0 -0
  135. package/docs/static/hour-of-code/{minecraft.png → 2020/minecraft.png} +0 -0
  136. package/docs/static/hour-of-code/{nfl.png → 2020/nfl.png} +0 -0
  137. package/docs/static/hour-of-code/{ocean-jam.png → 2020/ocean-jam.png} +0 -0
  138. package/docs/static/hour-of-code/{pixel-background-primary.png → 2020/pixel-background-primary.png} +0 -0
  139. package/docs/static/hour-of-code/{pixel-background-secondary.png → 2020/pixel-background-secondary.png} +0 -0
  140. package/docs/static/hour-of-code/{shadowed-aside-frame.png → 2020/shadowed-aside-frame.png} +0 -0
  141. package/docs/static/hour-of-code/{shadowed-button-frame.png → 2020/shadowed-button-frame.png} +0 -0
  142. package/docs/static/hour-of-code/{shadowed-primary-frame.png → 2020/shadowed-primary-frame.png} +0 -0
  143. package/docs/static/hour-of-code/{shark-attack.png → 2020/shark-attack.png} +0 -0
  144. package/docs/static/hour-of-code/{simulator.gif → 2020/simulator.gif} +0 -0
  145. package/docs/static/hour-of-code/{simulator.png → 2020/simulator.png} +0 -0
  146. package/docs/static/hour-of-code/{styles.css → 2020/styles.css} +1 -1
  147. package/docs/static/hour-of-code/2021/Rowdies/OFL.txt +93 -0
  148. package/docs/static/hour-of-code/2021/Rowdies/Rowdies-Bold.ttf +0 -0
  149. package/docs/static/hour-of-code/2021/Rowdies/Rowdies-Regular.ttf +0 -0
  150. package/docs/static/hour-of-code/2021/beginner-skillmap.png +0 -0
  151. package/docs/static/hour-of-code/2021/favicon.png +0 -0
  152. package/docs/static/hour-of-code/2021/forest-skillmap-game.gif +0 -0
  153. package/docs/static/hour-of-code/2021/game-jam-hero.png +0 -0
  154. package/docs/static/hour-of-code/2021/hoc-2020.png +0 -0
  155. package/docs/static/hour-of-code/2021/hoc-card.png +0 -0
  156. package/docs/static/hour-of-code/2021/hoc-header-educators.png +0 -0
  157. package/docs/static/hour-of-code/2021/hoc-header-plane.gif +0 -0
  158. package/docs/static/hour-of-code/2021/hoc-header-scene.gif +0 -0
  159. package/docs/static/hour-of-code/2021/jungle-skillmap.png +0 -0
  160. package/docs/static/hour-of-code/2021/makecode-example.png +0 -0
  161. package/docs/static/hour-of-code/2021/microbit.png +0 -0
  162. package/docs/static/hour-of-code/2021/minecraft.png +0 -0
  163. package/docs/static/hour-of-code/2021/rockstar-skillmap.png +0 -0
  164. package/docs/static/hour-of-code/2021/styles.css +660 -62
  165. package/docs/static/logo.png +0 -0
  166. package/docs/static/skillmap/assets/my-assets-three.png +0 -0
  167. package/docs/static/skillmap/assets/sprite-from-container.gif +0 -0
  168. package/docs/static/skillmap/backgrounds/jungle-bg.png +0 -0
  169. package/docs/static/skillmap/backgrounds/jungle-map.png +0 -0
  170. package/docs/static/skillmap/backgrounds/rock-map.png +0 -0
  171. package/docs/static/skillmap/backgrounds/rockstar-card.gif +0 -0
  172. package/docs/static/skillmap/backgrounds/space-comp.png +0 -0
  173. package/docs/static/skillmap/backgrounds/space.png +0 -0
  174. package/docs/static/skillmap/certificates/forest-cert.pdf +0 -0
  175. package/docs/static/skillmap/certificates/forest-cert.png +0 -0
  176. package/docs/static/skillmap/certificates/jungle-cert.pdf +0 -0
  177. package/docs/static/skillmap/certificates/jungle-cert.png +0 -0
  178. package/docs/static/skillmap/certificates/rockstar-cert.pdf +0 -0
  179. package/docs/static/skillmap/certificates/rockstar-cert.png +0 -0
  180. package/docs/static/skillmap/certificates/shark-cert.pdf +0 -0
  181. package/docs/static/skillmap/certificates/shark-cert.png +0 -0
  182. package/docs/static/skillmap/certificates/space-cert.pdf +0 -0
  183. package/docs/static/skillmap/certificates/space-cert.png +0 -0
  184. package/docs/static/skillmap/pongo/pongo1.gif +0 -0
  185. package/docs/static/skillmap/pongo/pongo2gif +0 -0
  186. package/docs/static/skillmap/pongo/pongo3.gif +0 -0
  187. package/docs/static/skillmap/racer/racer1.gif +0 -0
  188. package/docs/static/skillmap/racer/racer2.gif +0 -0
  189. package/docs/static/skillmap/racer/racer3.gif +0 -0
  190. package/docs/static/skillmap/rockstar/rockstar1.gif +0 -0
  191. package/docs/static/skillmap/rockstar/rockstar2.gif +0 -0
  192. package/docs/static/skillmap/rockstar/rockstar3.gif +0 -0
  193. package/docs/static/skillmap/shark/shark1-simple.gif +0 -0
  194. package/docs/static/skillmap/shark/shark4a-simple.gif +0 -0
  195. package/docs/static/skillmap/zoo/overlaps-food-sprite.gif +0 -0
  196. package/docs/tutorials/barrel-dodger.md +4 -4
  197. package/docs/tutorials/collect-the-clovers.md +2 -2
  198. package/docs/tutorials/froggy.md +105 -90
  199. package/docs/tutorials/hundred.md +400 -0
  200. package/package.json +3 -3
  201. package/pxtarget.json +3 -2
  202. package/targetconfig.json +4 -1
  203. package/docs/recipes/wonder-woman-1984/01-maze.md +0 -291
  204. package/docs/recipes/wonder-woman-1984/02-artifact.md +0 -70
  205. package/docs/recipes/wonder-woman-1984/03-enemies.md +0 -65
  206. package/docs/skillmap/forest/forest9.md +0 -714
  207. package/docs/static/hour-of-code/2021/placeholder.png +0 -0
  208. package/docs/static/hour-of-code/ww-maze.png +0 -0
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  220. package/docs/static/recipes/wonder-woman-1984/ww-splash3.mp4 +0 -0
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  223. package/docs/ww84.html +0 -276
  224. package/sim/public/locales/zh-CN/bundled-strings.json +0 -1800
  225. package/sim/public/locales/zh-CN/target-strings.json +0 -13
  226. package/sim/public/locales/zh-TW/bundled-strings.json +0 -1903
  227. package/sim/public/locales/zh-TW/target-strings.json +0 -8
@@ -1,714 +0,0 @@
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- # Head's Up
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-
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-
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- ## Welcome @showdialog
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-
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- Computer science is more important to firefighting than ever before.
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- Let's add a heads-up-display (HUD) to help the pilot get information from their fire database in real-time.
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-
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- ![A HUD can help keep you informed](/static/skillmap/forest/forest5.gif "Look what we're about to do!")
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-
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-
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-
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- ## 2. Remember
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-
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- **🎮 Try your game 🎮**
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-
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- ---
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-
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- Can you remember which lines of code create each action?
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-
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-
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-
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- ## 3. Look Up
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-
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- A HUD will help the pilot see how many fires are burning at any moment.
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-
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- ---
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-
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- - :puzzle: From the ``||hud:HUD||`` category, grab the
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- ``||hud: show fire HUD <Yes>||``
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- block and add it to **the end** of the
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- ``||loops: on start||``
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- container.
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-
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-
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-
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- ```blocks
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- namespace SpriteKind {
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- export const Water = SpriteKind.create()
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- export const Fire = SpriteKind.create()
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- export const Burnt = SpriteKind.create()
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- }
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-
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- game.set_health_of_trees(7)
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- game.set_strength_of_wind(3)
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- game.set_dryness_of_grass(3)
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- tiles.setTilemap(tilemap`level1`)
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- let mySprite = sprites.create(assets.image`Fire Plane Right`, SpriteKind.Player)
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- controller.moveSprite(mySprite)
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- scene.cameraFollowSprite(mySprite)
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-
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- for (let index = 0; index < 4; index++) {
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- newFire = sprites.create(assets.image`fire`, SpriteKind.Fire)
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- tiles.placeOnRandomTile(newFire, assets.tile`trees`)
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- }
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- //@highlight
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- hud.fire_hud(true)
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-
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- ```
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-
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-
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- ## 4. Test
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-
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- **🎮 Test your game 🎮**
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-
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- ---
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-
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- Is it any easier when you know there are still fires left?
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- ## 5. Fire Danger
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- Anticipate how quickly fires will spread with the Fire Danger HUD.
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-
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- ---
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-
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- - :puzzle: Find the
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- ``||hud: show danger level HUD <Yes>||``
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- HUD and add it to **the end** of the
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- ``||loops: on start||``
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- container so you know how quickly your fires are likely to spread.
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-
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-
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- ```blocks
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- namespace SpriteKind {
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- export const Water = SpriteKind.create()
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- export const Fire = SpriteKind.create()
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- export const Burnt = SpriteKind.create()
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- }
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-
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- game.set_health_of_trees(7)
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- game.set_strength_of_wind(3)
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- game.set_dryness_of_grass(3)
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- tiles.setTilemap(tilemap`level1`)
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- let mySprite = sprites.create(assets.image`Fire Plane Right`, SpriteKind.Player)
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- controller.moveSprite(mySprite)
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- scene.cameraFollowSprite(mySprite)
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-
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- for (let index = 0; index < 4; index++) {
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- newFire = sprites.create(assets.image`fire`, SpriteKind.Fire)
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- tiles.placeOnRandomTile(newFire, assets.tile`trees`)
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- }
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- hud.fire_hud(true)
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- //@highlight
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- hud.danger_hud(true)
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- ```
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- ## 6. Healthy Forests
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- The crew needs to know how engulfed the forest is. Add another hud
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- to share information on how much of the forest is still healthy.
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- ---
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-
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- - :puzzle: Find the the
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- ``||hud: show forest HUD <Yes>||``
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- block and add it to **the end** of the
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- ``||loops: on start||``
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- container to show how much of the forest remains.
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-
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-
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- ```blocks
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- namespace SpriteKind {
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- export const Water = SpriteKind.create()
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- export const Fire = SpriteKind.create()
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- export const Burnt = SpriteKind.create()
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- }
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-
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- game.set_health_of_trees(7)
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- game.set_strength_of_wind(3)
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- game.set_dryness_of_grass(3)
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- tiles.setTilemap(tilemap`level1`)
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- let mySprite = sprites.create(assets.image`Fire Plane Right`, SpriteKind.Player)
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- controller.moveSprite(mySprite)
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- scene.cameraFollowSprite(mySprite)
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-
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- for (let index = 0; index < 4; index++) {
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- newFire = sprites.create(assets.image`fire`, SpriteKind.Fire)
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- tiles.placeOnRandomTile(newFire, assets.tile`trees`)
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- }
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- hud.fire_hud(true)
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- hud.danger_hud(true)
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- //@highlight
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- hud.forest_hud(true)
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- ```
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-
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- ## 7. Test Again
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-
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- **🎮 Test your game again 🎮**
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-
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- ---
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-
155
- Now you can see how quickly you're making progress.
156
- But the colors of the forest meter feel a little off.
157
- You can fix those in the next step.
158
-
159
-
160
-
161
-
162
- ## 8. Customize
163
-
164
- Take a look at the rest of the blocks in the HUD category. Use as many as you want
165
- to customize your game screen!
166
-
167
-
168
-
169
- ```blocks
170
-
171
- namespace SpriteKind {
172
- export const Water = SpriteKind.create()
173
- export const Fire = SpriteKind.create()
174
- export const Burnt = SpriteKind.create()
175
- }
176
-
177
- game.set_health_of_trees(7)
178
- game.set_strength_of_wind(3)
179
- game.set_dryness_of_grass(3)
180
- tiles.setTilemap(tilemap`level1`)
181
- let mySprite = sprites.create(assets.image`Fire Plane Right`, SpriteKind.Player)
182
- controller.moveSprite(mySprite)
183
- scene.cameraFollowSprite(mySprite)
184
-
185
- for (let index = 0; index < 4; index++) {
186
- newFire = sprites.create(assets.image`fire`, SpriteKind.Fire)
187
- tiles.placeOnRandomTile(newFire, assets.tile`trees`)
188
- }
189
- hud.fire_hud(true)
190
- hud.forest_hud(true)
191
- hud.danger_hud(true)
192
- hud.forest_hud_healthy(3)
193
- hud.forest_hud_burned(4)
194
- hud.forest_hud_label ("Forest Remaining")
195
- hud.fire_hud_label ("Hot:")
196
- ```
197
-
198
-
199
- ## 9. Play
200
-
201
- **🎮 Time to play your game! 🎮**
202
-
203
- ---
204
-
205
- Is the fire spreading too quickly?
206
- Try reducing the wind or the dryness of the grass.
207
-
208
- What happens when you bump the numbers all the way up to 10 or all the way down to 0?
209
-
210
-
211
-
212
-
213
- ## Finale
214
-
215
- 👏 **You've done it!** 👏
216
-
217
- ---
218
-
219
- Congratulations on your game! When you're done playing, you can click "Done"
220
- and head back out to the skillmap to share it with friends or save it in your gallery.
221
-
222
-
223
-
224
-
225
-
226
- ```package
227
- pxt-tilemaps=github:microsoft/pxt-tilemaps/
228
- pxt-text=github:microsoft/arcade-text
229
- arcade-premium-life=github:jwunderl/arcade-premium-life/
230
- pxt-characterAnimations=github:microsoft/arcade-character-animations/
231
- pxt-data=github:microsoft/arcade-sprite-data/
232
- pxt-story=github:microsoft/arcade-storytelling/
233
- arcade-sprite-util=github:jwunderl/arcade-sprite-util/
234
- pxt-status-bar=github:jwunderl/pxt-status-bar
235
- ```
236
-
237
- ```template
238
- namespace SpriteKind {
239
- export const Water = SpriteKind.create()
240
- export const Fire = SpriteKind.create()
241
- export const Burnt = SpriteKind.create()
242
- }
243
-
244
- controller.A.onEvent(ControllerButtonEvent.Repeated, function () {
245
- sprites.spray(mySprite, assets.image`water`)
246
- })
247
-
248
- game.set_health_of_trees(7)
249
- game.set_strength_of_wind(3)
250
- game.set_dryness_of_grass(3)
251
- tiles.setTilemap(tilemap`level1`)
252
- let mySprite = sprites.create(assets.image`Fire Plane Right`, SpriteKind.Player)
253
- controller.moveSprite(mySprite)
254
- scene.cameraFollowSprite(mySprite)
255
-
256
- for (let index = 0; index < 4; index++) {
257
- newFire = sprites.create(assets.image`fire`, SpriteKind.Fire)
258
- tiles.placeOnRandomTile(newFire, assets.tile`trees`)
259
- }
260
-
261
- sprites.onCreated(SpriteKind.Fire, function (sprite) {
262
- sprite.startEffect(effects.fire)
263
- sprites.set_flame_strength(sprite, 10)
264
- })
265
-
266
- sprites.onOverlap(SpriteKind.Water, SpriteKind.Fire, function (sprite, otherSprite) {
267
- sprite.destroy()
268
- sprites.change_flame_strength_by(otherSprite, -1)
269
- })
270
-
271
- sprites.onOverlap(SpriteKind.Fire, SpriteKind.Fire, function (sprite, otherSprite) {
272
- sprite.destroy()
273
- })
274
-
275
- scene.onOverlapTile(SpriteKind.Fire, assets.tile`smoulder`, function (sprite, location) {
276
- sprite.destroy()
277
- })
278
-
279
- sprites.onDestroyed(SpriteKind.Fire, function (sprite) {
280
- tiles.setTileAt(tiles.locationOfSprite(sprite), assets.tile`smoulder`)
281
- })
282
-
283
- game.onUpdate(function () {
284
- sprites.random_spread(img`
285
- . . . . . . . . . . . . . . . .
286
- . . . . . . . 5 . . . . . . . .
287
- . . . . . . . . . . . . . . . .
288
- . . . . . . . . 4 d . . . . . .
289
- . . . . . . . . . 4 d . . . . .
290
- . . . . . . . . 5 4 4 . . . . .
291
- . . . . . . . 5 4 5 4 . . . . .
292
- . . . . . 2 5 d 5 5 4 . . . . .
293
- . . . . d 2 5 5 5 5 4 . . . . .
294
- . . . . 4 5 2 5 5 5 5 4 . . . .
295
- . . . . 4 2 5 5 4 2 5 4 . . . .
296
- . . . . 4 4 2 2 2 2 4 4 . . . .
297
- . . . . . 4 4 2 2 4 4 . . . . .
298
- . . . . . . 4 2 4 4 . . . . . .
299
- . . . . . . . 4 4 . . . . . . .
300
- . . . . . . . . . . . . . . . .
301
- `)
302
- })
303
-
304
- ```
305
-
306
- ```ghost
307
- hud.fire_hud(true)
308
- hud.danger_hud(true)
309
- hud.forest_hud(true)
310
- hud.forest_hud_healthy(3)
311
- hud.forest_hud_burned(4)
312
- hud.forest_hud_label ("Healthy Forest:")
313
- hud.danger_hud_label ("Fire Danger:")
314
- hud.fire_hud_label ("Nope:")
315
- ```
316
-
317
-
318
- ```customts
319
-
320
- let spreadOptions: number[] = []
321
-
322
- let windSpeed = 5
323
- let tinder = 4
324
- let dryGrass = 5
325
- let spreadTimeBase = 2000
326
- let hoseDirection = 270
327
- let facing = 0
328
- let changeRate = 7
329
- let burnedColor = 2
330
- let healthyColor = 3
331
-
332
- let statusbar = statusbars.create(82, 4, StatusBarKind.Health)
333
- statusbar.top = 12
334
- statusbar.left = 4
335
- statusbar.max = tiles.tilemapRows() * tiles.tilemapColumns()
336
- statusbar.value = tiles.tilemapRows() * tiles.tilemapColumns()
337
- statusbar.setColor(burnedColor, healthyColor)
338
- let statusLabel = textsprite.create("Healthy Forest", 0, 1)
339
- statusLabel.setFlag(SpriteFlag.RelativeToCamera, true)
340
- statusLabel.top = 2
341
- statusLabel.left = 4
342
- let fireLabel = textsprite.create("Fires:")
343
- fireLabel.right = 145
344
- fireLabel.top = 2
345
- fireLabel.setMaxFontHeight(4)
346
- fireLabel.setFlag(SpriteFlag.RelativeToCamera, true)
347
- let hudBG = sprites.create(img`
348
- cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
349
- cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
350
- cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
351
- cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
352
- cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
353
- cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
354
- cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
355
- cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
356
- cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
357
- cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
358
- `, SpriteKind.Player)
359
- hudBG.bottom = 120
360
- hudBG.z = 2000
361
- hudBG.setFlag(SpriteFlag.RelativeToCamera, true)
362
- let statusbar2 = statusbars.create(8, 8, StatusBarKind.Magic)
363
- statusbar2.setLabel("Fire Danger:")
364
- statusbar2.setColor(7, 2)
365
- statusbar2.positionDirection(CollisionDirection.Bottom)
366
- statusbar2.z = 2001
367
- statusLabel.setFlag(SpriteFlag.Invisible, true)
368
- statusbar.setFlag(SpriteFlag.Invisible, true)
369
- fireLabel.setFlag(SpriteFlag.Invisible, true)
370
- info.showScore(false)
371
- statusbar2.setFlag(SpriteFlag.Invisible, true)
372
- hudBG.setFlag(SpriteFlag.Invisible, true)
373
-
374
-
375
-
376
- game.onUpdate(function () {
377
- statusbar.max = tiles.tilemapRows() * tiles.tilemapColumns()
378
- statusbar.value = tiles.tilemapRows() * tiles.tilemapColumns() - tiles.getTilesByType(assets.tile`smoulder`).length
379
- spreadTimeBase = 4500 - (250 * windSpeed + 250 * dryGrass - 100 * tinder)
380
- if (spreadTimeBase >= 4000) {
381
- statusbar2.setColor(7, 2)
382
- } else if (spreadTimeBase >= 3000) {
383
- statusbar2.setColor(5, 2)
384
- } else if (spreadTimeBase >= 2000) {
385
- statusbar2.setColor(4, 2)
386
- } else {
387
- statusbar2.setColor(2, 2)
388
- }
389
- if (sprites.allOfKind(SpriteKind.Fire).length <= 0) {
390
- hud.fire_hud(false)
391
- info.setScore(statusbar.value / statusbar.max * 100)
392
- game.splash("You saved " + convertToText(info.score()) + "% of the forest!")
393
- game.over(true)
394
- } else {
395
- info.setScore(sprites.allOfKind(SpriteKind.Fire).length)
396
- }
397
- })
398
-
399
-
400
-
401
- namespace animation {
402
- /*
403
- * Loops the passed frames on the sprite at the given interval whenever
404
- * the specified rule is true for that sprite.
405
- *
406
- * If more than one rule applies, the most specific rule will be used.
407
- * If multiple rules are equally specific, the currently executing rule
408
- * is favored (or one is chosen at random).
409
- *
410
- * @param sprite the sprite to animate
411
- * @param frames the images that make up that animation
412
- * @param frame Interval the amount of time to spend on each frame in milliseconds
413
- * @param rule the rule that decides when this animation will play
414
- */
415
- //% blockId=arcade_character_loop_frames2
416
- //% block="animate $sprite loop frames $frames interval (ms) $frameInterval when $rule"
417
- //% sprite.defl=mySprite
418
- //% frames.defl=Fire Plane Right
419
- //% sprite.shadow=variables_get
420
- //% frames.shadow=animation_editor
421
- //% frameInterval.shadow=timePicker
422
- //% rule.shadow=arcade_character_make_rule
423
- //% weight=100
424
- //% blockGap=8
425
- //% help=github:arcade-character-animations/docs/loop-character-animation
426
- export function loopFrames2(sprite: Sprite, frames: Image[], frameInterval: number, rule: number) {
427
- characterAnimations.loopFrames(sprite, frames, frameInterval, rule);
428
- }
429
- }
430
-
431
-
432
- namespace game {
433
-
434
- /*
435
- * Set the strength of your wind.
436
- * Higher numbers spread fire faster.
437
- */
438
- //% block="set strength of wind to $num"
439
- //% num.defl=3
440
- export function set_strength_of_wind (num: number) {
441
- windSpeed = num
442
- }
443
-
444
- /*
445
- * Set the health of your trees.
446
- * Lower numbers spread fire faster.
447
- */
448
- //% block="set health of trees to $num"
449
- //% num.defl=7
450
- export function set_health_of_trees (num: number) {
451
- tinder = num
452
- }
453
-
454
- /*
455
- * Set how dry your grass is.
456
- * Higher numbers spread fire faster.
457
- */
458
- //% block="set dryness of grass to $num"
459
- //% num.defl=3
460
- export function set_dryness_of_grass (num: number) {
461
- dryGrass = num
462
- }
463
- }
464
-
465
- //% color="#09282d" icon="\uf1e5"
466
- //% block="HUD"
467
- namespace hud {
468
-
469
- /*
470
- * Show or hide the current number of burning fires.
471
- */
472
- //% block="show fire HUD $answer"
473
- //% answer.shadow="toggleYesNo"
474
- //% answer.defl=true
475
- export function fire_hud (answer: boolean) {
476
-
477
- if (answer) {
478
- fireLabel.setFlag(SpriteFlag.Invisible, false)
479
- info.showScore(true)
480
- } else {
481
- fireLabel.setFlag(SpriteFlag.Invisible, true)
482
- info.showScore(false)
483
- }
484
-
485
- }
486
-
487
- /*
488
- * Show or hide how much of the forest has burned.
489
- */
490
- //% block="show forest HUD $answer"
491
- //% answer.shadow="toggleYesNo"
492
- //% answer.defl=true
493
- export function forest_hud (answer: boolean) {
494
-
495
- if (answer) {
496
- statusLabel.setFlag(SpriteFlag.Invisible, false)
497
- statusbar.setFlag(SpriteFlag.Invisible, false)
498
-
499
- } else {
500
- statusLabel.setFlag(SpriteFlag.Invisible, true)
501
- statusbar.setFlag(SpriteFlag.Invisible, true)
502
- }
503
-
504
- }
505
-
506
-
507
- /*
508
- * Show or hide the fire danger level.
509
- */
510
- //% block="show danger level HUD $answer"
511
- //% answer.shadow="toggleYesNo"
512
- //% answer.defl=true
513
- export function danger_hud (answer: boolean) {
514
-
515
- if (answer) {
516
- hudBG.setFlag(SpriteFlag.Invisible, false)
517
- statusbar2.setFlag(SpriteFlag.Invisible, false)
518
-
519
- } else {
520
- hudBG.setFlag(SpriteFlag.Invisible, true)
521
- statusbar2.setFlag(SpriteFlag.Invisible, true)
522
- }
523
-
524
- }
525
-
526
-
527
-
528
- /*
529
- * Set the color for remaining live forest
530
- */
531
- //% block="set color of healthy forest meter to $color"
532
- //% color.shadow="colorindexpicker"
533
- //% color.defl=2
534
- export function forest_hud_healthy (color: number) {
535
- healthyColor = color
536
- statusbar.setColor(burnedColor, healthyColor)
537
- }
538
-
539
- /*
540
- * Set the color for burned forest
541
- */
542
- //% block="set color of burned forest meter to $color"
543
- //% color.shadow="colorindexpicker"
544
- //% color.defl=3
545
- export function forest_hud_burned (color: number) {
546
- burnedColor = color
547
- statusbar.setColor(burnedColor, healthyColor)
548
- }
549
-
550
-
551
- /*
552
- * Set the label for the forest HUD
553
- */
554
- //% block="set forest HUD label to $name"
555
- //% name.defl="Healthy Forest"
556
- export function forest_hud_label (name: string) {
557
- statusLabel.setText(name)
558
- }
559
-
560
-
561
- /*
562
- * Set the label for the fire-counting HUD
563
- */
564
- //% block="set fire HUD label to $name"
565
- //% name.defl="Fires:"
566
- export function fire_hud_label (name: string) {
567
- fireLabel.setText(name)
568
- }
569
-
570
-
571
- /*
572
- * Set the label for the fire danger HUD
573
- */
574
- //% block="set danger HUD label to $name"
575
- //% name.defl="Fire Danger Levels"
576
- export function danger_hud_label (name: string) {
577
- statusbar2.setLabel(name)
578
- }
579
-
580
-
581
- }
582
-
583
- namespace sprites {
584
-
585
- /*
586
- * Set the number of "lives" for your sprite.
587
- */
588
- //% block="set strength of $thisSprite=variables_get(mySprite) to $num"
589
- //% num.defl=10
590
- export function set_flame_strength (thisSprite: Sprite, num: number) {
591
- sprites.setDataNumber(thisSprite, "life", num)
592
- sprites.setDataNumber(thisSprite, "spreadTime", spreadTimeBase + 1000)
593
- }
594
-
595
- /*
596
- * Add or remove "lives" from your sprite.
597
- */
598
- //% block="change strength of $thisSprite=variables_get(mySprite) by $num"
599
- //% num.defl=-1
600
- export function change_flame_strength_by (thisSprite: Sprite, num: number) {
601
- sprites.changeDataNumberBy(thisSprite, "life", num)
602
- for (let value of sprites.allOfKind(SpriteKind.Fire)) {
603
- if (sprites.readDataNumber(value, "life") <= 0) {
604
- effects.clearParticles(value)
605
- value.destroy()
606
- }
607
- }
608
- }
609
-
610
- /*
611
- * Choose a sprite to "spray" an image (in sprite form.)
612
- */
613
- //% block="spray from $thisSprite=variables_get(mySprite) using $img=screen_image_picker"
614
- //% img.defl=water
615
- export function spray (thisSprite: Sprite, img: Image) {
616
-
617
- if (controller.up.isPressed()) {
618
- if (controller.left.isPressed()) {
619
- facing = 225
620
- } else if (controller.right.isPressed()) {
621
- facing = 315
622
- } else if (controller.down.isPressed()) {
623
-
624
- } else {
625
- facing = 270
626
- }
627
- } else if (controller.left.isPressed()) {
628
- if (controller.right.isPressed()) {
629
-
630
- } else if (controller.down.isPressed()) {
631
- facing = 135
632
- } else {
633
- facing = 180
634
- }
635
- } else if (controller.right.isPressed()) {
636
- if (controller.down.isPressed()) {
637
- facing = 45
638
- } else {
639
- facing = 0
640
- }
641
- } else if (controller.down.isPressed()) {
642
- facing = 90
643
- }
644
-
645
- if (Math.abs(facing - hoseDirection) < 180) {
646
- if (facing < hoseDirection) {
647
- hoseDirection += 0 - changeRate
648
- } else {
649
- hoseDirection += changeRate
650
- }
651
- } else{
652
- if (facing < hoseDirection) {
653
- hoseDirection += changeRate
654
- } else {
655
- hoseDirection += 0 - changeRate
656
- }
657
- if (hoseDirection < 0) {
658
- hoseDirection += 360
659
- } else if (hoseDirection > 360) {
660
- hoseDirection += -360
661
- }
662
- hoseDirection = hoseDirection % 360
663
- }
664
- let waterProj = sprites.createProjectileFromSprite(img, thisSprite, 150 * Math.cos(spriteutils.degreesToRadians(hoseDirection)), 150 * Math.sin(spriteutils.degreesToRadians(hoseDirection)))
665
- waterProj.setKind(SpriteKind.Water)
666
- }
667
-
668
- /*
669
- * Spread current fires according to wind speed,
670
- * dryness of grass, and health of trees.
671
- */
672
- //% block="random spread $myImage=screen_image_picker"
673
- export function random_spread (myImage: Image) {
674
-
675
- for (let value of sprites.allOfKind(SpriteKind.Fire)) {
676
- if (sprites.readDataNumber(value, "life") <= 0) {
677
- effects.clearParticles(value)
678
- value.destroy()
679
- }
680
-
681
- let list2 = [-32,-16,0,16,32,16,-16]
682
- if (game.runtime() > sprites.readDataNumber(value, "spreadTime")) {
683
- sprites.setDataNumber(value, "spreadTime", game.runtime() + randint(spreadTimeBase, spreadTimeBase + 1000))
684
- let newFire = sprites.create(myImage, SpriteKind.Fire)
685
- newFire.setPosition(value.x + list2._pickRandom(), value.y)
686
- sprites.setDataNumber(newFire, "spreadTime", game.runtime() + randint(spreadTimeBase, spreadTimeBase + 1000))
687
- if (Math.percentChance(50)) {
688
- newFire.y += list2._pickRandom()
689
- }
690
- if (tiles.tileIsWall(tiles.locationOfSprite(newFire))) {
691
- newFire.setPosition(value.x, value.y)
692
- }
693
- }
694
- }
695
- }
696
-
697
- }
698
- ```
699
-
700
-
701
- ```assetjson
702
- {
703
- "README.md": " ",
704
- "assets.json": "",
705
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\"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\",\n \"displayName\": \"Fire Helicopter Right Animation\"\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myImages\"\n }\n}",
706
- "images.g.ts": "// Auto-generated code. Do not edit.\nnamespace myImages {\n\n helpers._registerFactory(\"image\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"a5zAhGKtmEx`ww9FE(zZ\":\n case \"water\":return img`\n. 9 9 . \n9 9 9 9 \n9 9 9 9 \n. 9 9 . \n`;\n case \"image2\":\n case \"Fire Plane Right\":return img`\n. . . . . . . . . . . . . . f f f f f f . . . . \n. . f 8 . . . . . . . . . f b b b b 9 f . . . . \n. . f 8 8 . . . . . . f f b b b b f f . . . . . \n. . f b 8 8 . . . f f 8 8 8 f f f f 8 . . . . . \n. . f b b 8 8 8 8 8 8 8 b b b b b b f f f f . . \nf 8 8 8 8 8 8 b b b b b b b b b b b b 1 b b f f \nf f f f f b b b b b b b b b 9 9 d d d b b b b f \n. . . . . f b b b b 8 8 b b b b b b b b b 8 f . \n. . . . f b b b b 8 8 f b 8 8 8 8 8 8 8 f f . . \n. . . b b b b b 8 8 f f f f f f f f f f . . . . \n. . . b 8 8 8 8 9 f . f c . f c . . . . . . . . \n. . . f f f f f f . . . . . . . . . . . . . . . \n`;\n case \"image7\":\n case \"Fire Plane Left\":return img`\n. . . . f f f f f f . . . . . . . . . . . . . . \n. . . . f 9 b b b b f . . . . . . . . . 8 f . . \n. . . . . f f b b b b f f . . . . . . 8 8 f . . \n. . . . . 8 f f f f 8 8 8 f f . . . 8 8 b f . . \n. . f f f f b b b b b b 8 8 8 8 8 8 8 b b f . . \nf f b b 1 b b b b b b b b b b b b 8 8 8 8 8 8 f \nf b b b b d d d 9 9 b b b b b b b b b f f f f f \n. f 8 b b b b b b b b b 8 8 b b b b f . . . . . \n. . f f 8 8 8 8 8 8 8 b f 8 8 b b b b f . . . . \n. . . . f f f f f f f f f f 8 8 b b b b b . . . \n. . . . . . . . c f . c f . f 9 8 8 8 8 b . . . \n. . . . . . . . . . . . . . . f f f f f f . . . \n`;\n case \"image1\":\n case \"Fire Plane 2 Right\":return img`\n..ccc..........ffffff...\n..f44c.......ffcc22ff...\n..f244c...fffccccfff....\n..f2244ccc22224442cc....\n..cf22cc222222222b99c...\n.c222222222222b111999c..\nf222ccccccc22299111bb2c.\nfffffccc222c22222222222c\n...ccc22224422222222222f\n...c222244422222222222f.\n...c22244cffc2222222ff..\n....ccccffffcfffffff....\n.......ffff2c2f.........\n.......ffff2ccf.........\n........ffffff..........\n........................\n`;\n case \"image4\":\n case \"Fire Plane 2 Left\":return img`\n...ffffff..........ccc..\n...ff22ccff.......c44f..\n....fffccccfff...c442f..\n....cc24442222ccc4422f..\n...c99b222222222cc22fc..\n..c999111b222222222222c.\n.c2bb11199222ccccccc222f\nc22222222222c222cccfffff\nf22222222222442222ccc...\n.f222222222224442222c...\n..ff2222222cffc44222c...\n....fffffffcffffcccc....\n.........f2c2ffff.......\n.........fcc2ffff.......\n..........ffffff........\n........................\n`;\n case \"image3\":\n case \"fire\":return img`\n. . . . . . . . . . . . . . . . \n. . . . . . . 5 . . . . . . . . \n. . . . . . . . . . . . . . . . \n. . . . . . . . 4 d . . . . . . \n. . . . . . . . . 4 d . . . . . \n. . . . . . . . 5 4 4 . . . . . \n. . . . . . . 5 4 5 4 . . . . . \n. . . . . 2 5 d 5 5 4 . . . . . \n. . . . d 2 5 5 5 5 4 . . . . . \n. . . . 4 5 2 5 5 5 5 4 . . . . \n. . . . 4 2 5 5 4 2 5 4 . . . . \n. . . . 4 4 2 2 2 2 4 4 . . . . \n. . . . . 4 4 2 2 4 4 . . . . . \n. . . . . . 4 2 4 4 . . . . . . \n. . . . . . . 4 4 . . . . . . . \n. . . . . . . . . . . . . . . . \n`;\n case \"image5\":\n case \"Fire Helicopter Right\":return img`\n....................dd....111111111.\n.........11111111111d1ddddddddddd...\n.......ddddddddd....dd..............\n................f6f6fdfdff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f688666f9999d96f.......\n............f6616666999999996f......\nf6.........f66161666f999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f......\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`;\n case \"image6\":\n case \"Fire Helicopter Left\":return img`\n.111111111....dd....................\n...ddddddddddd1d11111111111.........\n..............dd....ddddddddd.......\n..........ffdfdf6f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d9999f666886f.............\n......f6999999996666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n......f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`;\n }\n return null;\n })\n\n helpers._registerFactory(\"animation\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"Fire Plane Left Animation\":\n case \"anim1\":return [img`\n........................\n........................\n....ffffff..............\n....f9bbbbf.........8f..\n.....ffbbbbff......88f..\n.....8ffff888ff...88bf..\n..ffffbbbbbb8888888bbf..\nffbb1bbbbbbbbbbbb888888f\nfbbbbddd99bbbbbbbbbfffff\n.f8bbbbbbbbb88bbbbf.....\n..ff8888888bf88bbbbf....\n....ffffffffff88bbbbb...\n........cf.cf.f98888b...\n...............ffffff...\n........................\n........................\n`, img`\n........................\n........................\n........................\n....ffffff..........8f..\n....f9bbbbff.......88f..\n.....8fffffff.....88bf..\n..ffffbbbbbbff88888bbf..\nffbbbd9999bbbbbbb888888f\nfbbbbbbbbbbbbbbbbbbfffff\n.f8bbbbbbbbb888bbbbf....\n..ff8888888bf888bbbbb...\n....fffffffffff98888b...\n........cf.cf..ffffff...\n........................\n........................\n........................\n`];\n case \"Fire Plane Right Animation\":\n case \"anim2\":return [img`\n........................\n........................\n..............ffffff....\n..f8.........fbbbb9f....\n..f88......ffbbbbff.....\n..fb88...ff888ffff8.....\n..fbb8888888bbbbbbffff..\nf888888bbbbbbbbbbbb1bbff\nfffffbbbbbbbbb99dddbbbbf\n.....fbbbb88bbbbbbbbb8f.\n....fbbbb88fb8888888ff..\n...bbbbb88ffffffffff....\n...b88889f.fc.fc........\n...ffffff...............\n........................\n........................\n`, img`\n........................\n........................\n........................\n..f8..........ffffff....\n..f88.......ffbbbb9f....\n..fb88.....fffffff8.....\n..fbb88888ffbbbbbbffff..\nf888888bbbbbbb9999dbbbff\nfffffbbbbbbbbbbbbbbbbbbf\n....fbbbb888bbbbbbbbb8f.\n...bbbbb888fb8888888ff..\n...b88889fffffffffff....\n...ffffff..fc.fc........\n........................\n........................\n........................\n`];\n case \"Fire Plane 2 Left Animation\":\n case \"anim4\":return [img`\n....ffffff.........ccc..\n....ff22ccf.......cc4f..\n.....ffccccfff...cc44f..\n....cc24442222cccc442f..\n...c9b4422222222cc422f..\n..c999b2222222222222fc..\n.c2b99111b222222222c22c.\nc222b111992222ccccccc22f\nf222222222222c222ccfffff\n.f2222222222442222f.....\n..ff2222222cf442222f....\n....ffffffffff442222c...\n.........f2cfffc2222c...\n.........fcc2ffffffff...\n..........fc2ffff.......\n...........fffff........\n`, img`\n...ffffff..........ccc..\n...ff22ccff.......c44f..\n....fffccccfff...c442f..\n....cc24442222ccc4422f..\n...c99b222222222cc22fc..\n..c999111b222222222222c.\n.c2bb11199222ccccccc222f\nc22222222222c222cccfffff\nf22222222222442222ccc...\n.f222222222224442222c...\n..ff2222222cffc44222c...\n....fffffffcffffcccc....\n.........f2c2ffff.......\n.........fcc2ffff.......\n..........ffffff........\n........................\n`];\n case \"Fire Plane 2 Right Animation\":\n case \"anim3\":return [img`\n..ccc.........ffffff....\n..f4cc.......fcc22ff....\n..f44cc...fffccccff.....\n..f244cccc22224442cc....\n..f224cc2222222244b9c...\n..cf2222222222222b999c..\n.c22c222222222b11199b2c.\nf22ccccccc222299111b222c\nfffffcc222c222222222222f\n.....f2222442222222222f.\n....f222244fc2222222ff..\n...c222244ffffffffff....\n...c2222cfffc2f.........\n...ffffffff2ccf.........\n.......ffff2cf..........\n........fffff...........\n`, img`\n..ccc..........ffffff...\n..f44c.......ffcc22ff...\n..f244c...fffccccfff....\n..f2244ccc22224442cc....\n..cf22cc222222222b99c...\n.c222222222222b111999c..\nf222ccccccc22299111bb2c.\nfffffccc222c22222222222c\n...ccc22224422222222222f\n...c222244422222222222f.\n...c22244cffc2222222ff..\n....ccccffffcfffffff....\n.......ffff2c2f.........\n.......ffff2ccf.........\n........ffffff..........\n........................\n`];\n case \"Fire Helicopter Left Animation\":\n case \"anim6\":return [img`\n.111111111....dd....................\n...ddddddddddd1d11111111111.........\n..............dd....ddddddddd.......\n..........ffdfdf6f6f................\n.........f6999966666f...............\n........f699d99f66686f..............\n.......f69d99999666886f.............\n......f69999999f6666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`, img`\n........111111dd....................\n.........ddddd1d111111..............\n..............ddddddddd.............\n..........ffdfdf6f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d9999f666886f.............\n......f6999999996666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`, img`\n..............dd....................\n.............d1ddd..................\n............ddddd...................\n..........ff8f8f8f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d9999f666886f.............\n......f6999999996666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`, img`\n..............dd111111..............\n........1111111dddddd...............\n.......ddddddddd....................\n..........ffdfdf6f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d9999f666886f.............\n......f6999999996666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`, img`\n..............dd....111111111.......\n...111111111111dddddddddddd.........\n.ddddddddd....dd....................\n..........ffdfdf6f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d9999f666886f.............\n......f6999999996666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`, img`\n..............dd111111..............\n........1111111dddddd...............\n.......ddddddddd....................\n..........ffdfdf6f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d9999f666886f.............\n......f6999999996666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`, img`\n..............dd111111..............\n........1111111dddddd...............\n.......ddddddddd....................\n..........ffdfdf6f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d9999f666886f.............\n......f69999999f6666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`, img`\n..............dd....................\n.............d1ddd..................\n............ddddd...................\n..........ff8f8f8f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d9999f666886f.............\n......f6999999996666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`, img`\n........111111dd....................\n.........ddddd1d111111..............\n..............ddddddddd.............\n..........ffdfdf6f6f................\n.........f6999966666f...............\n........f699d99966686f..............\n.......f69d99999666886f.............\n......f69999999f6666166f............\n.....f669999999f66616166f.........6f\n.....f686999998f86681686f........6ff\n.....f888888686886868886fff.....6fff\n.....f88868f888f888888888fffffffffff\n.....f886888f88f88188188ffffffffffff\n.....8f888888fff8888888fffff........\n.......ff888888888888fffff..........\n........ffffffffffffffff............\n..........f........f................\n......fff.f........f................\n......ffffffffffffffffff............\n....................................\n`];\n case \"Fire Helicopter Right Animation\":\n case \"anim5\":return [img`\n....................dd....111111111.\n.........11111111111d1ddddddddddd...\n.......ddddddddd....dd..............\n................f6f6fdfdff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f68866699999d96f.......\n............f6616666f99999996f......\nf6.........f66161666f999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f8.....\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`, img`\n....................dd111111........\n..............111111d1ddddd.........\n.............ddddddddd..............\n................f6f6fdfdff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f688666f9999d96f.......\n............f6616666999999996f......\nf6.........f66161666f999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f8.....\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`, img`\n....................dd..............\n..................ddd1d.............\n...................ddddd............\n................f6f8f8f8ff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f688666f9999d96f.......\n............f6616666999999996f......\nf6.........f66161666f999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f8.....\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`, img`\n..............111111dd..............\n...............dddddd1111111........\n....................ddddddddd.......\n................f6f6fdfdff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f688666f9999d96f.......\n............f6616666f99999996f......\nf6.........f661616669999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f8.....\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`, img`\n.......111111111....dd..............\n.........dddddddddddd111111111111...\n....................dd....ddddddddd.\n................f6f6fdfdff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f68866699999d96f.......\n............f6616666f99999996f......\nf6.........f66161666f999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f8.....\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`, img`\n..............111111dd..............\n...............dddddd1111111........\n....................ddddddddd.......\n................f6f6fdfdff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f688666f9999d96f.......\n............f6616666999999996f......\nf6.........f66161666f999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f8.....\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`, img`\n....................dd..............\n..................ddd1d.............\n...................ddddd............\n................f6f8f8f8ff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f68866699999d96f.......\n............f6616666f99999996f......\nf6.........f66161666f999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f8.....\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`, img`\n....................dd111111........\n..............111111d1ddddd.........\n.............ddddddddd..............\n................f6f6fdfdff..........\n...............f6666699996f.........\n..............f68666999d996f........\n.............f688666f9999d96f.......\n............f6616666999999996f......\nf6.........f66161666f999999966f.....\nff6........f68618668f899999686f.....\nfff6.....fff688868688686888888f.....\nfffffffffff888888888f888f86888f.....\nffffffffffff88188188f88f888688f.....\n........fffff8888888fff888888f8.....\n..........fffff888888888888ff.......\n............ffffffffffffffff........\n................f........f..........\n................f........f.fff......\n............ffffffffffffffffff......\n....................................\n`];\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n",
707
- "main.blocks": "<xml xmlns=\"https://developers.google.com/blockly/xml\"><variables><variable type=\"KIND_SpriteKind\" id=\"~zp:h99l$t:puWt^7HpS\">Fire</variable><variable type=\"KIND_SpriteKind\" id=\"b3qt}A6k{Y|Yr^LaRE6Y\">Burnt</variable><variable type=\"KIND_SpriteKind\" id=\"$J.Bxo|M{mi1P+`[A1?4\">Player</variable><variable type=\"KIND_SpriteKind\" id=\"uGq)5bGL26c-(,L_;6CB\">Projectile</variable><variable type=\"KIND_SpriteKind\" id=\"Rvp^^=8OAqmCeIUNc?{b\">Food</variable><variable type=\"KIND_SpriteKind\" id=\"@6hn/DkVnQ8`I`kv[x?{\">Enemy</variable><variable type=\"KIND_SpriteKind\" id=\"|/YN~|~tVm4.!8L*HioT\">Text</variable><variable type=\"KIND_SpriteKind\" id=\"]~dhh95wxb|OZ0;WHf|]\">StatusBar</variable><variable type=\"KIND_StatusBarKind\" id=\"nTxOIz$-~=7EJc(t7T#_\">Health</variable><variable type=\"KIND_StatusBarKind\" id=\"391Why~W9^9lqcoQQG0x\">Energy</variable><variable type=\"KIND_StatusBarKind\" id=\"GBBC+=aw4b7x0!=58!!*\">Magic</variable><variable type=\"KIND_StatusBarKind\" id=\"pJ,Vd?#{4|dO/(g(|A-H\">EnemyHealth</variable><variable id=\"8rA}EiRM2wHj_s|13j}t\">statusbar</variable><variable id=\"VLdeXP[_@1:J9GD!),Ia\">tinder</variable><variable id=\"h][qwl3T*G1}(r7MV7oZ\">mySprite</variable><variable id=\"jrX,vISS7PDA//D]zEB3\">dryGrass</variable><variable id=\"0Ko[yse36[jD#J3@^=53\">windSpeed</variable><variable id=\"fd9l0*ffabpTSLEUUfi:\">value</variable><variable id=\"d%BcCARShMY%=*.GH1gF\">list2</variable><variable id=\"aIS.OGw=J[wCQsP49qIZ\">spreadTimeBase</variable><variable id=\"lyaL+*o.a~O]/aD[uDr9\">newFire</variable><variable id=\"{V$QzFzwP$ImZ+nnTL^e\">facing</variable><variable id=\"-D8I`o1aNA~es3(JYLMk\">changeRate</variable><variable id=\"[?Yd11dvxugieayng`{_\">hoseDirection</variable><variable id=\"X[$g5gKr|jHN.aimnfy9\">projectile</variable><variable id=\"?SUf,tio_PwlgM:;5(A/\">myImage</variable><variable id=\"/LO0y==XA-vfLCV*rx!@\">mySprite2</variable><variable id=\"Yu@%}1H+Gs5NsuvWYM.y\">textSprite</variable><variable id=\"OIoJ`*MPvT]$kbOt{U=N\">textSprite2</variable></variables><comment data=\"0\" x=\"0\" y=\"0\" h=\"120\" w=\"480\">Track the remaining forest using a statusbar. You could initialize this using magic or remove the \"total tilemap rows/columns\" by just telling them what value to enter for the max/value</comment><block type=\"pxt-on-start\" x=\"-350\" y=\"-490\"><statement name=\"HANDLER\"><block type=\"variables_set\"><field name=\"VAR\" id=\"h][qwl3T*G1}(r7MV7oZ\">mySprite</field><value name=\"VALUE\"><shadow xmlns=\"http://www.w3.org/1999/xhtml\" type=\"math_number\"><field name=\"NUM\">0</field></shadow><block type=\"spritescreate\"><value name=\"img\"><shadow type=\"screen_image_picker\"><field name=\"img\">assets.image`Fire Plane Left`</field><data>{\"commentRefs\":[],\"fieldData\":{\"img\":\"myImages.image7\"}}</data></shadow></value><value name=\"kind\"><shadow type=\"spritekind\"><field name=\"MEMBER\">Player</field></shadow></value></block></value></block></statement></block></xml>",
708
- "main.ts": "namespace SpriteKind {\n export const Fire = SpriteKind.create()\n export const Burnt = SpriteKind.create()\n}\n/**\n * Track the remaining forest using a statusbar. You could initialize this using magic or remove the \"total tilemap rows/columns\" by just telling them what value to enter for the max/value\n */\nlet mySprite = sprites.create(assets.image`Fire Plane Left`, SpriteKind.Player)\n",
709
- "pxt.json": "{\n \"name\": \"Save the Forest Assets Only\",\n \"description\": \"\",\n \"dependencies\": {\n \"device\": \"*\",\n \"tilemaps\": \"github:microsoft/pxt-tilemaps#v1.11.0\",\n \"arcade-sprite-data\": \"github:microsoft/arcade-sprite-data#v0.1.0\",\n \"arcade-sprite-util\": \"github:jwunderl/arcade-sprite-util#v0.2.4\",\n \"arcade-story\": \"github:microsoft/arcade-storytelling#v1.0.2\",\n \"arcade-minimap\": \"github:microsoft/arcade-minimap#v0.6.1\",\n \"pxt-status-bar\": \"github:jwunderl/pxt-status-bar#v0.4.1\",\n \"arcade-text\": \"github:microsoft/arcade-text#v1.3.0\"\n },\n \"files\": [\n \"main.blocks\",\n \"main.ts\",\n \"README.md\",\n \"assets.json\",\n \"tilemap.g.jres\",\n \"tilemap.g.ts\",\n \"images.g.jres\",\n \"images.g.ts\"\n ],\n \"targetVersions\": {\n \"branch\": \"v1.5.46\",\n \"tag\": \"v1.5.46\",\n \"commits\": \"https://github.com/microsoft/pxt-arcade/commits/4f3f29bef862bcab766a47e42db2d3ed6b0060b1\",\n \"target\": \"1.5.46\",\n \"pxt\": \"7.1.25\"\n },\n \"preferredEditor\": \"blocksprj\"\n}\n",
710
- "tilemap.g.jres": "{\n \"transparency16\": {\n \"data\": \"hwQQABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true\n },\n \"tile3\": {\n \"data\": \"hwQQABAAAABmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZmZg==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"wall\"\n },\n \"tile2\": {\n \"data\": \"hwQQABAAAABmZma8zGxmZmZmxsu7bGZmZma268zMbGZmZsXsxrtsZmZmzETCy2xmZmbL7sTMZmZmZcZOzrzMZmZmTOTkvMtmZma8VOTMzGZmZrwuzstsZmZmy07Cy2xmZmZL5MbMbGZmZsblvMxmZmZmxsu8zGZmZmZmzMtmZmZmZma8bGZmZg==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"firePit\"\n },\n \"tile1\": {\n \"data\": \"hwQQABAAAABmZmZmZmZmZmZmZoaIZmZmZmaGeHdoZmZmZndmdmdmZmaGdndmZ2ZmZnhmd2d3Zmxmd2d2Z3fGbHZ3Z3Znd+5sZndndmd3xm5meGZ3Z3dmbGaGdndmZ2ZmZmZ4ZnZnZmZmZoZ4d2hmZmZmZoaIZmZmZmZmZmZmZmZmZmZmZmZmZg==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"trees\"\n },\n \"tile8\": {\n \"data\": \"hwQQABAAAABm5mZmZmb+bmZmZmZm5u5uZmb/Zmb2u/72Zr9vZr67+2Zm9vtmvfv7Zv///2+8vO/2u+6+/P///mb//+u+7O6+9mZmv+7u7v9mZmb27/7//mbWZu/+/7vvZmb2/m++y/tmZvZvZv67+2ZvZsZm5rv+Zu5vZmbm7v5m5mZmZmbmbg==\",\n \"mimeType\": \"image/x-mkcd-f4\",\n \"tilemapTile\": true,\n \"displayName\": \"smoulder\"\n },\n \"level1\": {\n \"id\": \"level1\",\n \"mimeType\": \"application/mkcd-tilemap\",\n \"data\": \"MTAxMjAwMTIwMDAzMDMwMzAzMDMwMzAzMDMwMzAzMDMwMzAzMDMwMzAzMDMwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMjAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMzAzMDMwMzAzMDMwMzAzMDMwMzAzMDMwMzAzMDMwMzAzMDMwMzAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMA==\",\n \"tileset\": [\n \"myTiles.transparency16\",\n \"myTiles.tile1\",\n \"myTiles.tile2\",\n \"myTiles.tile3\"\n ],\n \"displayName\": \"level1\"\n },\n \"*\": {\n \"mimeType\": \"image/x-mkcd-f4\",\n \"dataEncoding\": \"base64\",\n \"namespace\": \"myTiles\"\n }\n}",
711
- "tilemap.g.ts": "// Auto-generated code. Do not edit.\nnamespace myTiles {\n //% fixedInstance jres blockIdentity=images._tile\n export const transparency16 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile3 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile2 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile1 = image.ofBuffer(hex``);\n //% fixedInstance jres blockIdentity=images._tile\n export const tile8 = image.ofBuffer(hex``);\n\n helpers._registerFactory(\"tilemap\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"level1\":\n case \"level1\":return tiles.createTilemap(hex`12001200030303030303030303030303030303030303030101010101010101010101010101010103030101010101010101010101010101010103030102010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030101010101010101010101010101010103030303030303030303030303030303030303`, img`\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n..................\n`, [myTiles.transparency16,myTiles.tile1,myTiles.tile2,myTiles.tile3], TileScale.Sixteen);\n }\n return null;\n })\n\n helpers._registerFactory(\"tile\", function(name: string) {\n switch(helpers.stringTrim(name)) {\n case \"transparency16\":return transparency16;\n case \"wall\":\n case \"tile3\":return tile3;\n case \"firePit\":\n case \"tile2\":return tile2;\n case \"trees\":\n case \"tile1\":return tile1;\n case \"smoulder\":\n case \"tile8\":return tile8;\n }\n return null;\n })\n\n}\n// Auto-generated code. Do not edit.\n"
712
- }
713
- ```
714
-