pxt-arcade 1.7.3 → 1.7.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (227) hide show
  1. package/built/common-sim.d.ts +2 -0
  2. package/built/common-sim.js +4 -0
  3. package/built/target.js +1788 -236
  4. package/built/target.json +1788 -236
  5. package/built/targetlight.json +5 -5
  6. package/built/theme.json +3 -2
  7. package/docs/gamejam/global-2021.html +459 -0
  8. package/docs/hour-of-code/all.md +27 -0
  9. package/docs/hour-of-code/{educators.html → educators-2020.html} +25 -25
  10. package/docs/hour-of-code/educators-2021.html +625 -0
  11. package/docs/{hour-of-code.html → hour-of-code-2020.html} +37 -37
  12. package/docs/hour-of-code-2021.html +438 -183
  13. package/docs/hour-of-code-ref.json +3 -0
  14. package/docs/index-ref.json +1 -1
  15. package/docs/multipart-tutorials.md +0 -8
  16. package/docs/projects/SUMMARY.md +3 -2
  17. package/docs/recipes.md +0 -7
  18. package/docs/skillmap/clicker/clicker1.md +7 -7
  19. package/docs/skillmap/clicker/clicker2.md +9 -9
  20. package/docs/skillmap/clicker/clicker3.md +8 -8
  21. package/docs/skillmap/clicker/clicker4.md +8 -8
  22. package/docs/skillmap/clicker/clicker4a.md +7 -7
  23. package/docs/skillmap/clicker/clicker5.md +3 -3
  24. package/docs/skillmap/clicker-themed/clickert1.md +66 -38
  25. package/docs/skillmap/clicker-themed/clickert2.md +77 -58
  26. package/docs/skillmap/clicker-themed/clickert3.md +75 -55
  27. package/docs/skillmap/clicker-themed/clickert4.md +105 -118
  28. package/docs/skillmap/collector/collector1.md +11 -11
  29. package/docs/skillmap/collector/collector1a.md +8 -8
  30. package/docs/skillmap/collector/collector2.md +8 -8
  31. package/docs/skillmap/collector/collector3.md +8 -8
  32. package/docs/skillmap/collector/collector3a.md +7 -7
  33. package/docs/skillmap/collector/collector4.md +8 -8
  34. package/docs/skillmap/collector/collector5.md +2 -2
  35. package/docs/skillmap/collector-themed/collectort1.md +107 -88
  36. package/docs/skillmap/collector-themed/collectort2.md +109 -87
  37. package/docs/skillmap/collector-themed/collectort3.md +138 -115
  38. package/docs/skillmap/collector-themed/collectort4.md +130 -118
  39. package/docs/skillmap/collector-themed/collectort4old.md +23 -23
  40. package/docs/skillmap/collector-themed/collectort5.md +2 -2
  41. package/docs/skillmap/educator-info/forest-map-info.md +34 -25
  42. package/docs/skillmap/educator-info/pongo-map-info.md +55 -0
  43. package/docs/skillmap/educator-info/racer-map-info.md +105 -0
  44. package/docs/skillmap/educator-info/rockstar-map-info.md +1 -1
  45. package/docs/skillmap/educator-info/simple-shark-map-info.md +101 -0
  46. package/docs/skillmap/forest/forest1.md +1 -69
  47. package/docs/skillmap/forest/forest2.md +5 -65
  48. package/docs/skillmap/forest/forest3.md +1 -174
  49. package/docs/skillmap/forest/forest4.md +2 -336
  50. package/docs/skillmap/forest/forest5.md +1 -396
  51. package/docs/skillmap/forest/forest6.md +6 -372
  52. package/docs/skillmap/forest-old.md +92 -0
  53. package/docs/skillmap/forest.md +9 -9
  54. package/docs/skillmap/forest_new/forest1.md +191 -0
  55. package/docs/skillmap/forest_new/forest2.md +217 -0
  56. package/docs/skillmap/forest_new/forest3.md +333 -0
  57. package/docs/skillmap/forest_new/forest4.md +196 -0
  58. package/docs/skillmap/forest_new/forest5.md +291 -0
  59. package/docs/skillmap/forest_new/forest6.md +272 -0
  60. package/docs/skillmap/interface/activity1.md +41 -49
  61. package/docs/skillmap/jungle/jungle1.md +48 -28
  62. package/docs/skillmap/jungle/jungle2.md +50 -26
  63. package/docs/skillmap/jungle/jungle3.md +48 -27
  64. package/docs/skillmap/jungle/jungle4.md +76 -58
  65. package/docs/skillmap/jungle/jungle5.md +31 -25
  66. package/docs/skillmap/jungle/jungle6.md +34 -28
  67. package/docs/skillmap/jungle/jungle7.md +36 -24
  68. package/docs/skillmap/jungle/jungle8.md +27 -25
  69. package/docs/skillmap/jungle.md +7 -3
  70. package/docs/skillmap/long-shark.md +119 -0
  71. package/docs/skillmap/pongo/pongo1.md +256 -0
  72. package/docs/skillmap/pongo/pongo2.md +179 -0
  73. package/docs/skillmap/pongo/pongo3.md +177 -0
  74. package/docs/skillmap/pongo.md +59 -0
  75. package/docs/skillmap/racer.md +7 -7
  76. package/docs/skillmap/rockstar/rockstar1.md +32 -41
  77. package/docs/skillmap/rockstar/rockstar2.md +45 -27
  78. package/docs/skillmap/rockstar/rockstar3.md +45 -27
  79. package/docs/skillmap/rockstar.md +3 -1
  80. package/docs/skillmap/shark/shark1-simple.md +151 -0
  81. package/docs/skillmap/shark/shark2-simple.md +203 -0
  82. package/docs/skillmap/shark/shark3-simple.md +204 -0
  83. package/docs/skillmap/shark/shark4-simple.md +246 -0
  84. package/docs/skillmap/shark/shark4a-simple.md +244 -0
  85. package/docs/skillmap/shark.md +25 -58
  86. package/docs/skillmap/space/space1.md +63 -29
  87. package/docs/skillmap/space/space2.md +34 -25
  88. package/docs/skillmap/space/space3.md +86 -69
  89. package/docs/skillmap/space/space4.md +96 -65
  90. package/docs/skillmap/space/space4a.md +34 -25
  91. package/docs/skillmap/space/space5.md +81 -45
  92. package/docs/skillmap/space/space6.md +59 -81
  93. package/docs/skillmap/space.md +8 -5
  94. package/docs/skillmap/story/card.md +6 -6
  95. package/docs/skillmap/story/card2.md +6 -6
  96. package/docs/skillmap/story/story1.md +60 -175
  97. package/docs/skillmap/story/story2.md +89 -327
  98. package/docs/skillmap/story/story3.md +238 -228
  99. package/docs/skillmap/story/story4.md +23 -23
  100. package/docs/skillmap/zoo/zoo1.md +31 -16
  101. package/docs/skillmap/zoo/zoo2.md +45 -30
  102. package/docs/skillmap/zoo/zoo2a.md +51 -36
  103. package/docs/skillmap/zoo/zoo3.md +8 -7
  104. package/docs/skillmap/zoo/zoo4.md +61 -32
  105. package/docs/skillmap/zoo/zoo5.md +41 -31
  106. package/docs/skillmap/zoo.md +2 -2
  107. package/docs/skillmaps.md +20 -4
  108. package/docs/static/experiments/accessibleblocks.png +0 -0
  109. package/docs/static/experiments/blockserrorlist.png +0 -0
  110. package/docs/static/gamejam/jams/global-2021/assets/banner.png +0 -0
  111. package/docs/static/gamejam/jams/global-2021/info.json +10 -0
  112. package/docs/static/gamejam/jams/global-2021/rules.md +22 -0
  113. package/docs/static/gamejam/jams/global-2021/style.css +141 -0
  114. package/docs/static/gamejam/lib/gamejam.d.ts +1 -0
  115. package/docs/static/gamejam/lib/gamejam.js +34 -24
  116. package/docs/static/gamejam/lib/gamejam.ts +35 -24
  117. package/docs/static/hero-gallery/stream.png +0 -0
  118. package/docs/static/hour-of-code/{apple.png → 2020/apple.png} +0 -0
  119. package/docs/static/hour-of-code/{arcade.png → 2020/arcade.png} +0 -0
  120. package/docs/static/hour-of-code/{asphodel.png → 2020/asphodel.png} +0 -0
  121. package/docs/static/hour-of-code/{card.png → 2020/card.png} +0 -0
  122. package/docs/static/hour-of-code/{chase-the-pizza.png → 2020/chase-the-pizza.png} +0 -0
  123. package/docs/static/hour-of-code/{clovers.png → 2020/clovers.png} +0 -0
  124. package/docs/static/hour-of-code/{design.png → 2020/design.png} +0 -0
  125. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level1.png +0 -0
  126. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level4.png +0 -0
  127. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level6.png +0 -0
  128. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level7.png +0 -0
  129. package/docs/static/hour-of-code/{educators → 2020/educators}/asphodel-level9.png +0 -0
  130. package/docs/static/hour-of-code/{educators → 2020/educators}/clover-design.gif +0 -0
  131. package/docs/static/hour-of-code/{educators → 2020/educators}/shark-attack-tutorial.png +0 -0
  132. package/docs/static/hour-of-code/{galga.png → 2020/galga.png} +0 -0
  133. package/docs/static/hour-of-code/{lemon-leak.png → 2020/lemon-leak.png} +0 -0
  134. package/docs/static/hour-of-code/{micro-bit.png → 2020/micro-bit.png} +0 -0
  135. package/docs/static/hour-of-code/{minecraft.png → 2020/minecraft.png} +0 -0
  136. package/docs/static/hour-of-code/{nfl.png → 2020/nfl.png} +0 -0
  137. package/docs/static/hour-of-code/{ocean-jam.png → 2020/ocean-jam.png} +0 -0
  138. package/docs/static/hour-of-code/{pixel-background-primary.png → 2020/pixel-background-primary.png} +0 -0
  139. package/docs/static/hour-of-code/{pixel-background-secondary.png → 2020/pixel-background-secondary.png} +0 -0
  140. package/docs/static/hour-of-code/{shadowed-aside-frame.png → 2020/shadowed-aside-frame.png} +0 -0
  141. package/docs/static/hour-of-code/{shadowed-button-frame.png → 2020/shadowed-button-frame.png} +0 -0
  142. package/docs/static/hour-of-code/{shadowed-primary-frame.png → 2020/shadowed-primary-frame.png} +0 -0
  143. package/docs/static/hour-of-code/{shark-attack.png → 2020/shark-attack.png} +0 -0
  144. package/docs/static/hour-of-code/{simulator.gif → 2020/simulator.gif} +0 -0
  145. package/docs/static/hour-of-code/{simulator.png → 2020/simulator.png} +0 -0
  146. package/docs/static/hour-of-code/{styles.css → 2020/styles.css} +1 -1
  147. package/docs/static/hour-of-code/2021/Rowdies/OFL.txt +93 -0
  148. package/docs/static/hour-of-code/2021/Rowdies/Rowdies-Bold.ttf +0 -0
  149. package/docs/static/hour-of-code/2021/Rowdies/Rowdies-Regular.ttf +0 -0
  150. package/docs/static/hour-of-code/2021/beginner-skillmap.png +0 -0
  151. package/docs/static/hour-of-code/2021/favicon.png +0 -0
  152. package/docs/static/hour-of-code/2021/forest-skillmap-game.gif +0 -0
  153. package/docs/static/hour-of-code/2021/game-jam-hero.png +0 -0
  154. package/docs/static/hour-of-code/2021/hoc-2020.png +0 -0
  155. package/docs/static/hour-of-code/2021/hoc-card.png +0 -0
  156. package/docs/static/hour-of-code/2021/hoc-header-educators.png +0 -0
  157. package/docs/static/hour-of-code/2021/hoc-header-plane.gif +0 -0
  158. package/docs/static/hour-of-code/2021/hoc-header-scene.gif +0 -0
  159. package/docs/static/hour-of-code/2021/jungle-skillmap.png +0 -0
  160. package/docs/static/hour-of-code/2021/makecode-example.png +0 -0
  161. package/docs/static/hour-of-code/2021/microbit.png +0 -0
  162. package/docs/static/hour-of-code/2021/minecraft.png +0 -0
  163. package/docs/static/hour-of-code/2021/rockstar-skillmap.png +0 -0
  164. package/docs/static/hour-of-code/2021/styles.css +660 -62
  165. package/docs/static/logo.png +0 -0
  166. package/docs/static/skillmap/assets/my-assets-three.png +0 -0
  167. package/docs/static/skillmap/assets/sprite-from-container.gif +0 -0
  168. package/docs/static/skillmap/backgrounds/jungle-bg.png +0 -0
  169. package/docs/static/skillmap/backgrounds/jungle-map.png +0 -0
  170. package/docs/static/skillmap/backgrounds/rock-map.png +0 -0
  171. package/docs/static/skillmap/backgrounds/rockstar-card.gif +0 -0
  172. package/docs/static/skillmap/backgrounds/space-comp.png +0 -0
  173. package/docs/static/skillmap/backgrounds/space.png +0 -0
  174. package/docs/static/skillmap/certificates/forest-cert.pdf +0 -0
  175. package/docs/static/skillmap/certificates/forest-cert.png +0 -0
  176. package/docs/static/skillmap/certificates/jungle-cert.pdf +0 -0
  177. package/docs/static/skillmap/certificates/jungle-cert.png +0 -0
  178. package/docs/static/skillmap/certificates/rockstar-cert.pdf +0 -0
  179. package/docs/static/skillmap/certificates/rockstar-cert.png +0 -0
  180. package/docs/static/skillmap/certificates/shark-cert.pdf +0 -0
  181. package/docs/static/skillmap/certificates/shark-cert.png +0 -0
  182. package/docs/static/skillmap/certificates/space-cert.pdf +0 -0
  183. package/docs/static/skillmap/certificates/space-cert.png +0 -0
  184. package/docs/static/skillmap/pongo/pongo1.gif +0 -0
  185. package/docs/static/skillmap/pongo/pongo2gif +0 -0
  186. package/docs/static/skillmap/pongo/pongo3.gif +0 -0
  187. package/docs/static/skillmap/racer/racer1.gif +0 -0
  188. package/docs/static/skillmap/racer/racer2.gif +0 -0
  189. package/docs/static/skillmap/racer/racer3.gif +0 -0
  190. package/docs/static/skillmap/rockstar/rockstar1.gif +0 -0
  191. package/docs/static/skillmap/rockstar/rockstar2.gif +0 -0
  192. package/docs/static/skillmap/rockstar/rockstar3.gif +0 -0
  193. package/docs/static/skillmap/shark/shark1-simple.gif +0 -0
  194. package/docs/static/skillmap/shark/shark4a-simple.gif +0 -0
  195. package/docs/static/skillmap/zoo/overlaps-food-sprite.gif +0 -0
  196. package/docs/tutorials/barrel-dodger.md +4 -4
  197. package/docs/tutorials/collect-the-clovers.md +2 -2
  198. package/docs/tutorials/froggy.md +105 -90
  199. package/docs/tutorials/hundred.md +400 -0
  200. package/package.json +3 -3
  201. package/pxtarget.json +3 -2
  202. package/targetconfig.json +4 -1
  203. package/docs/recipes/wonder-woman-1984/01-maze.md +0 -291
  204. package/docs/recipes/wonder-woman-1984/02-artifact.md +0 -70
  205. package/docs/recipes/wonder-woman-1984/03-enemies.md +0 -65
  206. package/docs/skillmap/forest/forest9.md +0 -714
  207. package/docs/static/hour-of-code/2021/placeholder.png +0 -0
  208. package/docs/static/hour-of-code/ww-maze.png +0 -0
  209. package/docs/static/recipes/wonder-woman-1984/artifact-preview.png +0 -0
  210. package/docs/static/recipes/wonder-woman-1984/artifacts-location.gif +0 -0
  211. package/docs/static/recipes/wonder-woman-1984/draw-maze-backup.png +0 -0
  212. package/docs/static/recipes/wonder-woman-1984/draw-walls-backup.png +0 -0
  213. package/docs/static/recipes/wonder-woman-1984/end-position.png +0 -0
  214. package/docs/static/recipes/wonder-woman-1984/enemies-location.gif +0 -0
  215. package/docs/static/recipes/wonder-woman-1984/enemies-preview.png +0 -0
  216. package/docs/static/recipes/wonder-woman-1984/fill-maze.gif +0 -0
  217. package/docs/static/recipes/wonder-woman-1984/fill-walls.gif +0 -0
  218. package/docs/static/recipes/wonder-woman-1984/wonder-woman3.png +0 -0
  219. package/docs/static/recipes/wonder-woman-1984/ww-splash3.gif +0 -0
  220. package/docs/static/recipes/wonder-woman-1984/ww-splash3.mp4 +0 -0
  221. package/docs/static/ww84-background.png +0 -0
  222. package/docs/static/ww84-header.png +0 -0
  223. package/docs/ww84.html +0 -276
  224. package/sim/public/locales/zh-CN/bundled-strings.json +0 -1800
  225. package/sim/public/locales/zh-CN/target-strings.json +0 -13
  226. package/sim/public/locales/zh-TW/bundled-strings.json +0 -1903
  227. package/sim/public/locales/zh-TW/target-strings.json +0 -8
@@ -1,1903 +0,0 @@
1
- {
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- "AcceleratorRange.EightG": "加速器會測量高達 8G 的力",
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- "AcceleratorRange.EightG|block": "8G 重力",
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- "AcceleratorRange.FourG": "加速器會測量高達 4G 的力",
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- "AcceleratorRange.FourG|block": "4G 重力",
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- "AcceleratorRange.OneG": "加速器會測量高達 1G 的力",
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- "AcceleratorRange.OneG|block": "1G 重力",
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- "AcceleratorRange.TwoG": "加速器會測量高達 2G 的力",
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- "AcceleratorRange.TwoG|block": "2G 重力",
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- "AnalogInPin.analogRead": "讀取接點的值,格式為類比信號(值介於 0 至 1023)。",
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- "AnalogInPin.analogRead|block": "類比信號讀取|引腳 %name",
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- "AnalogOutPin.analogWrite": "設定接點的值,格式為類比信號(值介於 0 至 1023)。",
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- "AnalogOutPin.analogWrite|block": "類比信號寫入|引腳 %name|數字 %value",
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- "AnalogOutPin.analogWrite|param|value": "要寫入腳位的數值,介於「0」到「1023」之間,如:1023,0",
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- "ArcadePhysicsEngine.overlaps": "返回與指定角色重疊的其它角色,如果角色的類別非零(non-zero),也按類別進行篩選。",
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- "ArcadePhysicsEngine.overlaps|param|sprite": "@param layer",
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- "Array": "添加、移除、取代清單中的項目。",
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- "Array.concat": "和另一個陣列串接值。",
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- "Array.concat|param|arr": "正在串連的另一個陣列",
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- "Array.every": "測試陣列中的所有項目是否通過所提供函式實現的測試。",
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- "Array.every|param|callbackfn": "一個能接受最多兩個參數的函式,every 方法會為每個陣列中的元素呼叫一次 callbackfn 函式。",
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- "Array.fill": "將指定的值從頭到尾填入陣列,不包含結束索引。",
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- "Array.filter": "傳回符合回呼函數指定條件的陣列之元素。",
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- "Array.filter|param|callbackfn": "接收最多兩個引數的函數。對於陣列中的各個元素,篩選方法會呼叫 callbackfn 函數一次。",
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- "Array.find": "將滿足所有測試條件的陣列中的第一個值返回,否則返回 undefined。",
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- "Array.forEach": "在陣列的每個元素上呼叫一個定義好的回呼函式。",
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- "Array.forEach|param|callbackfn": "一個能接受最多兩個參數的函式,forEach 方法會為每個陣列中的元素呼叫一次 callbackfn 函式。",
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- "Array.get": "在特定索引取得數值",
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- "Array.get|param|index": "項目在清單中的位置 (從零開始),例如:0",
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- "Array.indexOf": "傳回陣列中某值第一次出現的索引。",
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- "Array.indexOf|block": "取得 %list 裡 |項目 %value 的索引值",
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- "Array.indexOf|param|fromIndex": "要開始搜尋的陣列索引。若忽略 fromIndex,搜尋會從索引 0 開始。",
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- "Array.indexOf|param|item": "要在陣列中找出的值。",
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- "Array.insertAt": "以 1 為增量增加長度,在特定索引插入數值",
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- "Array.insertAt|block": "插入到 %list |索引值設為 %index |項目值設為 %value",
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- "Array.insertAt|param|index": "要在清單中插入值的位置 (從零開始),例如:0",
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- "Array.isArray": "檢查給定的物件是否為陣列。",
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- "Array.join": "將陣列中的所有元素組合成一個字串並返回字串值。",
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- "Array.join|param|sep": "字串分隔符號",
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- "Array.length": "取得或設定陣列長度。此數字是陣列中最後元素的索引加一。",
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- "Array.length|block": "%VALUE 的長度",
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- "Array.map": "在陣列中的各元素上呼叫定義的回呼函數,傳回包含結果的陣列。",
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- "Array.map|param|callbackfn": "接收最多兩個引數的函數。對於陣列中的各個元素,對應方法會呼叫 callbackfn 函數一次。",
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- "Array.pop": "從陣列中移除最後元素並傳回該元素。",
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- "Array.pop|block": "取得 %list 裡最後面的值然後刪除",
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- "Array.push": "將新元素附加到陣列。",
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- "Array.push|block": "添加到 %list |索引值設為最後面 |項目值設為 %value",
48
- "Array.reduce": "對陣列中的所有元素,呼叫指定的回呼函數。回呼函數傳回的值是累積的結果,會以引數形式提供於對回呼函數的下次呼叫中。",
49
- "Array.reduce|param|callbackfn": "接收最多三個引數的函數。對於陣列中的各個元素,減少方法會呼叫 callbackfn 函數一次。",
50
- "Array.reduce|param|initialValue": "要開始累積的初始值。對 callbackfn 函數的首次呼叫以引數形式提供了這個值,而不是以陣列值形式。",
51
- "Array.removeAt": "移除位於特定索引的元素。",
52
- "Array.removeAt|block": "移除在 %list 的項目 |索引值設為 %index",
53
- "Array.removeElement": "移除某物件的第一個執行個體。若已移除則傳回 true。",
54
- "Array.reverse": "反轉陣列中的元素。第一個陣列元素會成為最後一個,最後一個陣列元素會成為第一個。",
55
- "Array.reverse|block": "反轉 %list",
56
- "Array.set": "將數值儲存於特定索引",
57
- "Array.set|param|index": "要在清單中儲存值的位置 (從零開始),例如:0",
58
- "Array.shift": "移除陣列中的第一個元素並傳回該元素。這個方法會改變陣列的長度。",
59
- "Array.shift|block": "取得 %list 裡最前面的值然後刪除",
60
- "Array.slice": "傳回陣列的一節。",
61
- "Array.slice|param|end": "陣列指定部份的結尾。例如:0",
62
- "Array.slice|param|start": "陣列指定部份的開始。例如:0",
63
- "Array.some": "測試陣列中的元素是否至少有一個通過所提供函式的測式。",
64
- "Array.some|param|callbackfn": "一個能接受最多兩個參數的函式,some 方法會為每個陣列中的元素呼叫一次 callbackfn 函式。",
65
- "Array.sort": "排序陣列中的元素並傳回陣列。排序不一定要穩定。",
66
- "Array.splice": "移除陣列中的元素。",
67
- "Array.splice|param|deleteCount": "要移除的元素數。例如:0",
68
- "Array.splice|param|start": "要從陣列中開始移除元素的位置 (從零開始)。例如:0",
69
- "Array.unshift": "在陣列起點新增一個元素,傳回陣列的新長度。",
70
- "Array.unshift|block": "插入到 %list |索引值設為最前面 |項目值設為 %value",
71
- "Array@type": "添加、移除、取代清單中的項目。",
72
- "Array|block": "Array(陣列)",
73
- "BackgroundAlignment.Bottom|block": "底部",
74
- "BackgroundAlignment.Center|block": "中間",
75
- "BackgroundAlignment.Left|block": "左",
76
- "BackgroundAlignment.Right|block": "右",
77
- "BackgroundAlignment.Top|block": "頂部",
78
- "BaudRate.BaudRate115200|block": "115200",
79
- "BaudRate.BaudRate1200|block": "1200",
80
- "BaudRate.BaudRate14400|block": "14400",
81
- "BaudRate.BaudRate19200|block": "19200",
82
- "BaudRate.BaudRate2400|block": "2400",
83
- "BaudRate.BaudRate28800|block": "28800",
84
- "BaudRate.BaudRate300|block": "300",
85
- "BaudRate.BaudRate31250|block": "31250",
86
- "BaudRate.BaudRate38400|block": "38400",
87
- "BaudRate.BaudRate4800|block": "4800",
88
- "BaudRate.BaudRate57600|block": "57600",
89
- "BaudRate.BaudRate9600|block": "9600",
90
- "BeatFraction.Breve|block": "4",
91
- "BeatFraction.Double|block": "2",
92
- "BeatFraction.Eighth|block": "1/8",
93
- "BeatFraction.Half|block": "1/2",
94
- "BeatFraction.Quarter|block": "1/4",
95
- "BeatFraction.Sixteenth|block": "1/16",
96
- "BeatFraction.Whole|block": "1",
97
- "Boolean.toString": "傳回代表某物件的一個字串。",
98
- "Buffer.fill": "以指定的值填入一段或一整個緩衝(buffer)。",
99
- "Buffer.getNumber": "從緩衝讀取指定格式的數字。",
100
- "Buffer.getUint8": "在特定位置讀取一個未標誌的位元組",
101
- "Buffer.length": "傳回緩衝物件的長度。",
102
- "Buffer.rotate": "將緩衝向左旋轉到位。",
103
- "Buffer.rotate|param|length": "緩衝中元素的數量。如果是負數,表示長度被設為緩衝長度減去起點。",
104
- "Buffer.rotate|param|offset": "要移位的位元組號碼;使用負值以向右移位",
105
- "Buffer.rotate|param|start": "緩衝中的起點偏移。預設為 0。",
106
- "Buffer.setNumber": "將指定格式的數字寫入緩衝。",
107
- "Buffer.setUint8": "在特定位置寫入一個未標誌的位元組",
108
- "Buffer.shift": "將緩衝區內容向左平移到指定位置,空缺用 0 補齊。\n\n\n\n例如:-1",
109
- "Buffer.shift|param|length": "緩衝中元素的數量。如果是負數,表示長度被設為緩衝長度減去起點。",
110
- "Buffer.shift|param|offset": "要移位的位元組號碼;使用負值以向右移位",
111
- "Buffer.shift|param|start": "緩衝中的起點偏移。預設為 0。",
112
- "Buffer.slice": "傳回緩衝片段的副本。",
113
- "Buffer.toHex": "將緩衝轉換成十六進位的形式來表示。",
114
- "Buffer.toString": "將緩衝轉換到文字,以 UTF8 編碼",
115
- "Buffer.write": "在目前緩衝中的「dstOffset」寫入「src」的內容。",
116
- "Button.id": "取得按鈕的元件識別碼",
117
- "Button.isPressed": "檢查一個按鈕目前是不是被按著。",
118
- "Button.isPressed|block": "%button|目前被按住?",
119
- "Button.onEvent": "當指定的按鍵(A 鍵、B 鍵、A+B 鍵)被按下、雙擊…時運行其中的程式。",
120
- "Button.onEvent|block": "當 %button|被 %event",
121
- "Button.onEvent|param|body": "當事件被引發時要執行的程式。",
122
- "Button.wasPressed": "看看自上次檢查後是否有再按下按鈕。",
123
- "Button.wasPressed|block": "%button|先前被按住?",
124
- "ButtonEvent": "與使用者交互的按鈕",
125
- "ButtonEvent.Click|block": "單擊",
126
- "ButtonEvent.Down|block": "下",
127
- "ButtonEvent.LongClick|block": "長按",
128
- "ButtonEvent.Up|block": "上",
129
- "CollisionDirection.Bottom|block": "底部",
130
- "CollisionDirection.Left|block": "左",
131
- "CollisionDirection.Right|block": "右",
132
- "CollisionDirection.Top|block": "上",
133
- "ColorHues": "熟知的顏色色調",
134
- "ColorHues.Aqua|block": "水藍",
135
- "ColorHues.Blue|block": "藍",
136
- "ColorHues.Green|block": "綠",
137
- "ColorHues.Magenta|block": "洋紅(magenta)",
138
- "ColorHues.Orange|block": "橙",
139
- "ColorHues.Pink|block": "粉紅(pink)",
140
- "ColorHues.Purple|block": "紫藍",
141
- "ColorHues.Red|block": "紅",
142
- "ColorHues.Yellow|block": "黃",
143
- "Colors": "常用的顏色",
144
- "Colors.Black|block": "黑(black)",
145
- "Colors.Blue|block": "藍",
146
- "Colors.Green|block": "綠",
147
- "Colors.Indigo|block": "靛",
148
- "Colors.Orange|block": "橙",
149
- "Colors.Pink|block": "粉紅(pink)",
150
- "Colors.Purple|block": "紫藍",
151
- "Colors.Red|block": "紅",
152
- "Colors.Violet|block": "紫紅",
153
- "Colors.White|block": "白",
154
- "Colors.Yellow|block": "黃",
155
- "ControllerButton.A|block": "A",
156
- "ControllerButton.B|block": "B",
157
- "ControllerButton.Down|block": "下",
158
- "ControllerButton.Left|block": "左",
159
- "ControllerButton.Right|block": "右",
160
- "ControllerButton.Up|block": "上",
161
- "ControllerButtonEvent.Pressed|block": "被按住",
162
- "ControllerButtonEvent.Released|block": "被鬆開",
163
- "ControllerButtonEvent.Repeated|block": "被重複",
164
- "ControllerDimension.Strength|block": "強度",
165
- "ControllerDimension.X|block": "x",
166
- "ControllerDimension.Y|block": "y",
167
- "ControllerDimension.Z|block": "z",
168
- "ControllerEvent.Connected|block": "已連接",
169
- "ControllerEvent.Disconnected|block": "未連接",
170
- "ControllerGesture.ScreenDown": "屏幕正面朝上且水平時引發的事件",
171
- "ControllerGesture.ScreenDown|block": "背面朝上",
172
- "ControllerGesture.ScreenUp": "屏幕正面朝上時引發的事件",
173
- "ControllerGesture.ScreenUp|block": "正面朝上",
174
- "ControllerGesture.Shake": "搖晃的動作",
175
- "ControllerGesture.Shake|block": "晃動",
176
- "ControllerGesture.TiltDown": "裝置下側偏高時引發的事件",
177
- "ControllerGesture.TiltDown|block": "上側偏低",
178
- "ControllerGesture.TiltLeft": "屏幕正面向左傾斜時引發的事件",
179
- "ControllerGesture.TiltLeft|block": "左側偏低",
180
- "ControllerGesture.TiltRight": "屏幕正面向右傾斜時引發的事件",
181
- "ControllerGesture.TiltRight|block": "右側偏低",
182
- "ControllerGesture.TiltUp": "裝置上側偏高時引發的事件",
183
- "ControllerGesture.TiltUp|block": "下側偏低",
184
- "ControllerLightCondition.Bright|block": "亮度",
185
- "ControllerLightCondition.Dark|block": "暗",
186
- "Corgio": "一個科基狗的平台式遊戲",
187
- "Corgio.addToScript": "讓科基狗汪汪叫,其實是在畫面上說出 bark。",
188
- "Corgio.addToScript|block": "科基狗 %corgio(myCorg) 學習叫出 %input",
189
- "Corgio.addToScript|param|input": "要添加的文字,例如 bark",
190
- "Corgio.bark": "讓角色隨機說出腳本中的一個短語",
191
- "Corgio.bark|block": "柯基狗 %corgio(myCorg) 汪汪叫",
192
- "Corgio.decelerationRate|block": "水平運動為慢的速度",
193
- "Corgio.follow": "將相機鏡頭設為跟著科基狗,同時保持畫面垂直居中。",
194
- "Corgio.follow|block": "科基狗 %corgio(myCorg) 鏡頭跟隨移動|| %on=toggleOnOff",
195
- "Corgio.gravity|block": "重力",
196
- "Corgio.horizontalMovement": "讓角色按照左、右方向鍵指示的方向移動。",
197
- "Corgio.horizontalMovement|block": "科基狗 %corgio(myCorg) 左右鍵移動|| %on=toggleOnOff",
198
- "Corgio.jumpVelocity|block": "跳躍速度",
199
- "Corgio.maxJump|block": "跳躍距離",
200
- "Corgio.maxMoveVelocity|block": "水平移動速度",
201
- "Corgio.sprite": "取得科基狗的角色",
202
- "Corgio.sprite|block": "柯基狗 %corgio(myCorg) 角色",
203
- "Corgio.updateSprite": "讓角色在移動時更改造型。",
204
- "Corgio.updateSprite|block": "科基狗 %corgio(myCorg) 移動時換造型|| %on=toggleOnOff",
205
- "Corgio.verticalMovement": "當按下向上鍵時,使用角色跳起,並在掉落後抓住牆。",
206
- "Corgio.verticalMovement|block": "科基狗 %corgio(myCorg) 向上鍵跳躍|| %on=toggleOnOff",
207
- "Dart": "飛鏢",
208
- "Dart.angleRate|block": "角度調整率",
209
- "Dart.angle|block": "角度",
210
- "Dart.controlWithArrowKeys": "設置是否使用方向鍵控制飛標:\n左右鍵調整角度、上下鍵改變功率。",
211
- "Dart.controlWithArrowKeys|block": "飛鏢 %dart(myDart) 方向鍵控制|| %on=toggleOnOff",
212
- "Dart.controlWithArrowKeys|param|on": "開啟或關閉功能",
213
- "Dart.gravity|block": "重力",
214
- "Dart.iter|block": "追蹤時間(秒)",
215
- "Dart.powerRate|block": "風力",
216
- "Dart.pow|block": "強度",
217
- "Dart.setTrace": "設置是否顯示估計路徑的軌跡",
218
- "Dart.setTrace|block": "飛鏢 %dart(myDart) 預測路徑顯示|| %on=toggleOnOff",
219
- "Dart.setTrace|param|on": "開啟或關閉功能",
220
- "Dart.sprite": "取得飛鏢的角色",
221
- "Dart.sprite|block": "飛鏢 %dart(myDart) 角色",
222
- "Dart.stopDart": "讓當前位置的飛鏢停下來",
223
- "Dart.stopDart|block": "飛鏢 %dart(myDart) 停止",
224
- "Dart.throwDart": "以目前的設置投擲出飛鏢",
225
- "Dart.throwDart|block": "飛鏢 %dart(myDart) 投擲",
226
- "Dart.traceColor|block": "軌跡顏色",
227
- "Dart.updateBackground": "將背景圖片更新到新圖像,以便飛鏢可繼續追蹤。",
228
- "Dart.updateBackground|block": "飛鏢 %dart(myDart) 背景變成 %img=background_image_picker",
229
- "Dart.wind|block": "風力",
230
- "Delimiters.Colon|block": ":",
231
- "Delimiters.Comma|block": ",",
232
- "Delimiters.Dollar|block": "$",
233
- "Delimiters.Fullstop|block": ".",
234
- "Delimiters.Hash|block": "#",
235
- "Delimiters.NewLine|block": "換行",
236
- "Delimiters.Pipe|block": "pipe",
237
- "Delimiters.SemiColumn|block": ";",
238
- "Delimiters.Tab|block": "tab",
239
- "DialogLayout.Bottom|block": "底部",
240
- "DialogLayout.Center|block": "中間",
241
- "DialogLayout.Full|block": "全屏顯示",
242
- "DialogLayout.Left|block": "左",
243
- "DialogLayout.Right|block": "右",
244
- "DialogLayout.Top|block": "頂部",
245
- "DigitCounter.addDigit": "在計數器上添加一個位數",
246
- "DigitCounter.setDigitColor": "設置計數器上顯示數字的顏色",
247
- "DigitCounter.x@set|block": "x",
248
- "DigitCounter.x|block": "x",
249
- "DigitCounter.y@set|block": "y",
250
- "DigitCounter.y|block": "y",
251
- "DigitRadix.Hex|block": "hex",
252
- "DigitalInOutPin.digitalRead": "讀取引腳或是其它接點的值,格式為數位信號(0 和 1)。",
253
- "DigitalInOutPin.digitalRead|block": "數位信號讀取|引腳 %name",
254
- "DigitalInOutPin.digitalWrite": "設定腳位或是其它接點的值,格式為數位信號(0 和 1)。",
255
- "DigitalInOutPin.digitalWrite|block": "數位信號寫入|引腳 %name|電位 %value=toggleHighLow",
256
- "DigitalInOutPin.digitalWrite|param|value": "要設定給引腳的值",
257
- "DigitalInOutPin.onEvent": "註冊在某引腳發生事件時要運行的代碼。",
258
- "DigitalInOutPin.onEvent|block": "當|引腳 %pin|%event",
259
- "DigitalInOutPin.onPulsed": "將引腳設定到數位輸入,並在引腳為``高(hing)``或``低(low)``電位時將時間紀錄下來。",
260
- "DigitalInOutPin.onPulsed|block": "當|引腳 %pin|脈衝為 %pulse",
261
- "DigitalInOutPin.pulseIn": "返回一個脈衝的持續時間,單位為 μs( 微秒,1 毫秒 = 1000 微秒)。",
262
- "DigitalInOutPin.pulseIn|block": "引腳 %name|脈波 %high|持續 %maxDuration 微秒",
263
- "DigitalInOutPin.pulseIn|param|value": "脈衝的值(預設值為高)",
264
- "DigitalInOutPin.pushButton": "取得指定引腳的按鈕狀態(已接地)",
265
- "DigitalInOutPin.setPull": "設定引腳的上拉或下拉模式。",
266
- "DigitalInOutPin.setPull|block": "引腳|%pin|電阻設為 %pull",
267
- "DigitalInOutPin.setPull|param|pull": "mbed 上拉或下拉設置之一:上拉、下拉、無上下拉",
268
- "Dimension.Strength|block": "強度",
269
- "Dimension.X|block": "x",
270
- "Dimension.Y|block": "y",
271
- "Dimension.Z|block": "z",
272
- "FlipOption.FlipXY|block": "雙向翻轉",
273
- "FlipOption.FlipX|block": "橫向翻轉",
274
- "FlipOption.FlipY|block": "直向翻轉",
275
- "FlipOption.None|block": "無",
276
- "Gesture.EightG": "偵測到 8G 振動時引發",
277
- "Gesture.EightG|block": "8G 重力",
278
- "Gesture.FaceDown": "屏幕正面直持時引發",
279
- "Gesture.FaceDown|block": "背面朝上",
280
- "Gesture.FaceUp": "屏幕正面朝上時引發",
281
- "Gesture.FaceUp|block": "正面朝上",
282
- "Gesture.FreeFall": "當主板向下掉落時引發的事件!",
283
- "Gesture.FreeFall|block": "自由掉落",
284
- "Gesture.Shake": "振動時引發",
285
- "Gesture.Shake|block": "晃動",
286
- "Gesture.SixG": "偵測到 6G 振動時引發",
287
- "Gesture.SixG|block": "6G 重力",
288
- "Gesture.ThreeG": "偵測到 3G 振動時引發",
289
- "Gesture.ThreeG|block": "3G 重力",
290
- "Gesture.TiltDown": "裝置下側偏高時引發的事件",
291
- "Gesture.TiltDown|block": "上側偏低",
292
- "Gesture.TiltLeft": "屏幕正面傾向左邊時引發",
293
- "Gesture.TiltLeft|block": "左側偏低",
294
- "Gesture.TiltRight": "屏幕正面向右傾斜時引發的事件",
295
- "Gesture.TiltRight|block": "右側偏低",
296
- "Gesture.TiltUp": "裝置上側偏高時引發的事件",
297
- "Gesture.TiltUp|block": "下側偏低",
298
- "I2C.readBuffer": "從 I2C 的 7 位元`位址`讀入位元`大小`。",
299
- "I2C.writeBuffer": "寫入一個位元組到一個 7-bit I2C `位址`。",
300
- "Image.clone": "返回當前圖像的複本",
301
- "Image.clone|block": "圖像 %picture=variables_get 的複本",
302
- "Image.copyFrom": "將其它圖像的全部像素放入當前圖像,該圖像的尺寸和 bpp 必須相同。",
303
- "Image.doubled": "將圖片雙向拉伸 100%",
304
- "Image.doubledX": "水平拉伸圖像以 100% 符合畫面寬度",
305
- "Image.doubledY": "垂直拉伸圖像以 100% 符合畫面高度",
306
- "Image.drawCircle": "畫個圓形",
307
- "Image.drawIcon": "用給定的顏色繪製圖示(單色圖像)",
308
- "Image.drawImage": "在當前圖像上繪製給定的圖像",
309
- "Image.drawLine": "繪製一個線條。",
310
- "Image.drawLine|block": "圖像 %picture=variables_get 繪製線條 起點 x %x0 y %y0 終點 x %x1 y %y1 顏色 %c=colorindexpicker",
311
- "Image.drawRect": "繪製一個空矩形\n\n繪製一個空矩形",
312
- "Image.drawRect|block": "圖像 %picture=variables_get 繪製矩形 座標 x %x y %y 寬度 %w 高度 %h 顏色 %c=colorindexpicker",
313
- "Image.drawTransparentImage": "將給定的透明背景圖像繪製在當前圖像上",
314
- "Image.fill": "用指定的顏色填充整個圖像",
315
- "Image.fillCircle": "填入一個圓形",
316
- "Image.fillRect": "填入一個矩形\n\n填入一個矩形",
317
- "Image.fillRect|block": "圖像 %picture=variables_get 填滿矩形 座標 x %x y %y 寬度 %w 高度 %h 顏色 %c=colorindexpicker",
318
- "Image.fill|block": "圖像 %picture=variables_get 顏色填滿 %c=colorindexpicker",
319
- "Image.flipX": "水平鏡像翻轉當前圖像中的像素\n\n水平鏡像翻轉當前圖像中的像素",
320
- "Image.flipX|block": "圖像 %picture=variables_get 橫向翻轉",
321
- "Image.flipY": "垂直鏡像翻轉當前圖像中的像素\n\n垂直鏡像翻轉當前圖像中的像素",
322
- "Image.flipY|block": "圖像 %picture=variables_get 直向翻轉",
323
- "Image.getPixel": "取得一個像素的顏色\n\n取得一個像素的顏色",
324
- "Image.getPixel|block": "圖像 %picture=variables_get 在 x %x y %y 的顏色",
325
- "Image.getRows": "將像素從圖像複製成緩衝(每像素 8 bit)。",
326
- "Image.height": "取得圖像的高度",
327
- "Image.isMono": "如果圖像是單色(黑白)的話返回 true",
328
- "Image.mapRect": "替換矩形裡的色彩",
329
- "Image.overlapsWith": "檢查當前圖像是否和另一個圖像「碰撞」",
330
- "Image.replace": "將圖像中的一種顏色替換成另一種顏色\n\n將圖像中的一種顏色替換成另一種顏色",
331
- "Image.replace|block": "圖像 %picture=variables_get 顏色取代 尋找 %from=colorindexpicker 換成 %to=colorindexpicker",
332
- "Image.rotated": "返回一個轉了 -90、0、90、180、270 度的圖像",
333
- "Image.scroll": "圖像上的每個像素移動速度為 (dx,dy)\n\n圖像上的每個像素移動速度為 (dx,dy)",
334
- "Image.setPixel": "設定像素的色彩\n\n設定像素的色彩",
335
- "Image.setPixel|block": "圖像 %picture=variables_get 在 x %x y %y 的顏色設為 %c=colorindexpicker",
336
- "Image.setRows": "從緩衝中複製一列或多列的像素到圖像。",
337
- "Image.transposed": "返回一個換位的圖像(X 軸 Y 軸互換)",
338
- "Image.width": "取得圖像的寬度",
339
- "JDButtonEvent.Click|block": "單擊",
340
- "JDButtonEvent.Down|block": "下",
341
- "JDButtonEvent.LongClick|block": "長按",
342
- "JDButtonEvent.Up|block": "上",
343
- "JDConsoleMode.Broadcast|block": "廣播",
344
- "JDConsoleMode.Listen|block": "監聽",
345
- "JDConsoleMode.Off|block": "關閉",
346
- "JDDimension.Strength|block": "強度",
347
- "JDDimension.X|block": "x",
348
- "JDDimension.Y|block": "y",
349
- "JDDimension.Z|block": "z",
350
- "JDDriverEvent.Connected|block": "已連接",
351
- "JDDriverEvent.Disconnected|block": "未連接",
352
- "JDDriverEvent.DriverError|block": "驅動錯誤",
353
- "JDDriverEvent.Paired|block": "已配對",
354
- "JDDriverEvent.PairingRefused|block": "配對被拒絕",
355
- "JDDriverEvent.PairingResponse|block": "已配對",
356
- "JDDriverEvent.Unpaired|block": "未配對",
357
- "JDEvent.BusConnected|block": "匯流排已連接",
358
- "JDEvent.BusDisconnected|block": "匯流排未連接",
359
- "JDEvent.DriverChanged|block": "驅動已變更",
360
- "JDGamepadButton.Down|block": "下",
361
- "JDGamepadButton.LeftBumper|block": "左桿鈕",
362
- "JDGamepadButton.LeftStick|block": "左搖桿",
363
- "JDGamepadButton.LeftTrigger|block": "左扳機",
364
- "JDGamepadButton.Left|block": "左",
365
- "JDGamepadButton.RightBumper|block": "右桿鈕",
366
- "JDGamepadButton.RightStick|block": "右搖桿",
367
- "JDGamepadButton.RightTrigger|block": "右扳機",
368
- "JDGamepadButton.Right|block": "右",
369
- "JDGamepadButton.Select|block": "選擇",
370
- "JDGamepadButton.Start|block": "開始",
371
- "JDGamepadButton.Up|block": "上",
372
- "JDGesture.FaceDown": "屏幕正面直持時引發",
373
- "JDGesture.FaceDown|block": "背面朝上",
374
- "JDGesture.FaceUp": "屏幕正面朝上時引發",
375
- "JDGesture.FaceUp|block": "正面朝上",
376
- "JDGesture.FreeFall": "當主板向下掉落時引發的事件!",
377
- "JDGesture.FreeFall|block": "自由掉落",
378
- "JDGesture.Shake": "振動時引發",
379
- "JDGesture.Shake|block": "晃動",
380
- "JDGesture.TiltDown": "裝置下側偏高時引發的事件",
381
- "JDGesture.TiltDown|block": "上側偏低",
382
- "JDGesture.TiltLeft": "屏幕正面傾向左邊時引發",
383
- "JDGesture.TiltLeft|block": "左側偏低",
384
- "JDGesture.TiltRight": "屏幕正面傾向右邊時引發",
385
- "JDGesture.TiltRight|block": "右側偏低",
386
- "JDGesture.TiltUp": "裝置上側偏高時引發的事件",
387
- "JDGesture.TiltUp|block": "下側偏低",
388
- "JDKeyboardFunctionKey.DeleteForward|block": "Delete",
389
- "JDKeyboardFunctionKey.DownArrow|block": "向下",
390
- "JDKeyboardFunctionKey.End|block": "End",
391
- "JDKeyboardFunctionKey.F10Key|block": "F0",
392
- "JDKeyboardFunctionKey.F11Key|block": "F11",
393
- "JDKeyboardFunctionKey.F12Key|block": "F12",
394
- "JDKeyboardFunctionKey.F1Key|block": "F1",
395
- "JDKeyboardFunctionKey.F2Key|block": "F2",
396
- "JDKeyboardFunctionKey.F3Key|block": "F3",
397
- "JDKeyboardFunctionKey.F4Key|block": "F4",
398
- "JDKeyboardFunctionKey.F5Key|block": "F5",
399
- "JDKeyboardFunctionKey.F6Key|block": "F6",
400
- "JDKeyboardFunctionKey.F7Key|block": "F7",
401
- "JDKeyboardFunctionKey.F8Key|block": "F8",
402
- "JDKeyboardFunctionKey.F9Key|block": "F9",
403
- "JDKeyboardFunctionKey.Home|block": "Home",
404
- "JDKeyboardFunctionKey.Insert|block": "Insert",
405
- "JDKeyboardFunctionKey.LeftArrow|block": "向左",
406
- "JDKeyboardFunctionKey.PageDown|block": "PgDn",
407
- "JDKeyboardFunctionKey.PageUp|block": "PgUp",
408
- "JDKeyboardFunctionKey.Pause|block": "Pause",
409
- "JDKeyboardFunctionKey.PrintScreen|block": "PrtSc",
410
- "JDKeyboardFunctionKey.RightArrow|block": "向右",
411
- "JDKeyboardFunctionKey.ScrollLock|block": "ScLk",
412
- "JDKeyboardFunctionKey.UpArrow|block": "向上",
413
- "JDKeyboardKeyEvent.Down|block": "下",
414
- "JDKeyboardKeyEvent.Press|block": "按下",
415
- "JDKeyboardKeyEvent.Up|block": "上",
416
- "JDKeyboardMediaKey.Calculator|block": "計算機",
417
- "JDKeyboardMediaKey.Mail|block": "電子信箱",
418
- "JDKeyboardMediaKey.Mute|block": "靜音",
419
- "JDKeyboardMediaKey.NextTrack|block": "下一首",
420
- "JDKeyboardMediaKey.PlayPause|block": "暫停",
421
- "JDKeyboardMediaKey.PreviousTrack|block": "上一首",
422
- "JDKeyboardMediaKey.Stop|block": "停止",
423
- "JDKeyboardMediaKey.VolumeDown|block": "音量調低",
424
- "JDKeyboardMediaKey.VolumeUp|block": "音量調高",
425
- "JDKeyboardMediaKey.WebBack|block": "網站上一頁",
426
- "JDKeyboardMediaKey.WebFavourites|block": "網站最愛",
427
- "JDKeyboardMediaKey.WebForward|block": "網站下一頁",
428
- "JDKeyboardMediaKey.WebHome|block": "網站主頁",
429
- "JDKeyboardMediaKey.WebRefresh|block": "網路重整",
430
- "JDKeyboardMediaKey.WebSearch|block": "網路搜尋",
431
- "JDKeyboardMediaKey.WebStop|block": "網路停止",
432
- "JDLightAnimation.ColorWipe|block": "擦拭",
433
- "JDLightAnimation.Comet|block": "慧星",
434
- "JDLightAnimation.Rainbow|block": "彩虹",
435
- "JDLightAnimation.RunningLights|block": "跑燈",
436
- "JDLightAnimation.Sparkle|block": "火花",
437
- "JDLightAnimation.TheaterChase|block": "追逐",
438
- "JDMouseButton.Left|block": "左",
439
- "JDMouseButton.Middle|block": "中間",
440
- "JDMouseButton.Right|block": "右",
441
- "JDSwitchDirection.Left|block": "左",
442
- "JDSwitchDirection.Right|block": "右",
443
- "JDTemperatureCondition.Cold|block": "冷",
444
- "JDTemperatureCondition.Hot|block": "熱",
445
- "JDTemperatureUnit.Celsius|block": "°C",
446
- "JDTemperatureUnit.Fahrenheit|block": "°F",
447
- "JSON.parse": "將 JavaScript Object Notation (JSON) 字串轉換為物件。",
448
- "JSON.stringify": "將 javascript 值轉換為 JavaScript Object Notation (JSON) 字串。",
449
- "JSON.stringify|param|indent": "添加縮排、空白、換行符到返回的 JSON 字串裡,讓它更容易閱讀。",
450
- "JSON.stringify|param|replacer": "無法支援;改用 null。",
451
- "JSON.stringify|param|value": "一個要轉換的 javascript 值,通常是物件或陣列。",
452
- "JSON|block": "JSON",
453
- "JacDacDriverStatus.device": "返回 JDDevice 實例",
454
- "JacDacDriverStatus.id": "取得事件的裝置 ID。",
455
- "JacDacDriverStatus.isConnected": "檢查驅動是否已連接。",
456
- "JacDacDriverStatus.isPairedInstanceAddress": "如果已配對,配對實例的位址",
457
- "JacDacDriverStatus.setBridge": "用設置的驅動橋接",
458
- "JacDacDriverStatus.setError": "設定裝置上的錯誤狀態",
459
- "JacdacLightCondition.Bright|block": "亮度",
460
- "JacdacLightCondition.Dark|block": "暗",
461
- "LightAnimation.ColorWipe|block": "擦拭",
462
- "LightAnimation.Comet|block": "慧星",
463
- "LightAnimation.Rainbow|block": "彩虹",
464
- "LightAnimation.RunningLights|block": "跑燈",
465
- "LightAnimation.Sparkle|block": "火花",
466
- "LightAnimation.TheaterChase|block": "追逐",
467
- "LightCondition.Bright|block": "亮度",
468
- "LightCondition.Dark|block": "暗",
469
- "LightMove.Rotate|block": "旋轉",
470
- "LightMove.Shift|block": "建造器平移(shift)",
471
- "Math": "更多含數字的複雜操作。",
472
- "Math.FastRandom.pickRandom": "返回指定清單裡頭的任一個元素",
473
- "Math.FastRandom.pickRandom|param|list": "要選擇的元素的來源清單",
474
- "Math.FastRandom.randomBool": "@返回一個隨機的布林值",
475
- "Math.FastRandom.randomRange|param|max": "要生成的最大值",
476
- "Math.FastRandom.randomRange|param|min": "要生成的最小值",
477
- "Math.FastRandom.reset": "重置目前種子的狀態",
478
- "Math.abs": "傳回數字的絕對值 (沒有正負號的數值)。\n例如,-5 的絕對值等於 5 的絕對值。",
479
- "Math.abs|param|x": "需要取數字絕對值的數字表達式。",
480
- "Math.acos": "傳回數字的反餘弦 (以弧度為單位)",
481
- "Math.acos|param|x": "一個數字",
482
- "Math.asin": "傳回數字的反正弦 (以弧度為單位)",
483
- "Math.asin|param|x": "一個數字",
484
- "Math.atan": "傳回某數字的反正切值 (使用度數)。",
485
- "Math.atan2": "傳回其引數的商之反正切值。",
486
- "Math.atan2|param|x": "一個數字",
487
- "Math.atan2|param|y": "一個數字",
488
- "Math.atan|param|x": "一個數字",
489
- "Math.ceil": "傳回大於或等於其數值引數的最小數字。",
490
- "Math.ceil|param|x": "數字的表達式。",
491
- "Math.constrain": "將數字限制在一個範圍內",
492
- "Math.constrain|block": "制限 %value|最低 %low|最高 %high",
493
- "Math.cos": "傳回某數字的餘弦。",
494
- "Math.cos|param|x": "單位為度數的角度",
495
- "Math.exp": "傳回「e^x」。",
496
- "Math.exp|param|x": "一個數字",
497
- "Math.floor": "傳回小於或等於其數值引數的最大數字。",
498
- "Math.floor|param|x": "數字的表達式。",
499
- "Math.icos": "返回轉入角度的餘弦值,是一個 8 位的近似值。",
500
- "Math.icos|param|theta": "輸入角度,範圍為 0 到 255",
501
- "Math.idiv": "傳回兩個數字相除後帶正負號的 32 位元整數。",
502
- "Math.idiv|param|x": "第一個數字",
503
- "Math.idiv|param|y": "第二個數字",
504
- "Math.imul": "傳回兩個數字相乘後帶正負號的 32 位元整數。",
505
- "Math.imul|param|x": "第一個數字",
506
- "Math.imul|param|y": "第二個數字",
507
- "Math.isin": "返回轉入角度的正弦值,是一個 8 位的近似值。",
508
- "Math.isin|param|theta": "輸入角度,範圍為 0 到 255",
509
- "Math.log": "傳回某數字的自然對數 (以 e 為底數)。",
510
- "Math.log|param|x": "一個數字",
511
- "Math.map": "重新將一組範圍對應到另一組,也就是第一組最小數字會對應到另一組的最小數字,第一組最大數字會對應到另一組的最大數值。",
512
- "Math.map|block": "對應 %value|從低 %fromLow 到高 %fromHigh|至低 %toLow 到高 %toHigh||",
513
- "Math.map|param|fromHigh": "值目前範圍的上限,例如:1023",
514
- "Math.map|param|fromLow": "值目前範圍的下限",
515
- "Math.map|param|toHigh": "值目標範圍的上限,例如:4",
516
- "Math.map|param|toLow": "值目標範圍的下限",
517
- "Math.map|param|value": "要在範圍內對應的值",
518
- "Math.max": "返回所提供的兩個數值運算式中較大的一個。",
519
- "Math.min": "返回所提供的兩個數值運算式中較小的一個。",
520
- "Math.percentChance|block": "隨機取布林值 true 的機率設為 %percentage|\\%",
521
- "Math.percentChance|param|percentage": "返回的布林值為 true 的機率,可設定機率值為 0-100",
522
- "Math.pickRandom": "返回指定清單裡頭的任一個元素",
523
- "Math.pickRandom|param|list": "要選擇的元素的來源清單",
524
- "Math.pow": "返回指定乘冪運算式的值。",
525
- "Math.pow|param|x": "運算式的基值。",
526
- "Math.pow|param|y": "運算式的指數值。",
527
- "Math.random": "返回偽亂數 0 或 1。",
528
- "Math.randomRange": "傳回最小值及最大值之間的隨機整數。如果最小值小於最大值,範圍將自動反轉。",
529
- "Math.randomRange|block": "隨機取數|%min|到 %max",
530
- "Math.randomRange|param|max": "範圍的上限值,如:10",
531
- "Math.randomRange|param|min": "範圍的下限值,如:-10",
532
- "Math.round": "傳回提供的數值運算式所四捨五入到最接近的數字。",
533
- "Math.roundWithPrecision": "將數字 ``x`` 依指定的``位數``四捨五入",
534
- "Math.roundWithPrecision|param|digits": "數字結果的位數",
535
- "Math.roundWithPrecision|param|x": "要四捨五入的數字",
536
- "Math.round|param|x": "要四捨五入到最接近數字的值。",
537
- "Math.sign": "返回 x 的符號,指出 x 是否為正數、負數或是零。",
538
- "Math.sign|param|x": "要測試的數字表達式",
539
- "Math.sin": "傳回某數字的正弦。",
540
- "Math.sin|param|x": "單位為度數的角度",
541
- "Math.sqrt": "傳回某數字的平方根。",
542
- "Math.sqrt|param|x": "數字的表達式。",
543
- "Math.tan": "傳回某數字的正切。",
544
- "Math.tan|param|x": "單位為度數的角度",
545
- "Math.trunc": "傳回去掉所有小數位數後的數字。",
546
- "Math.trunc|param|x": "數字的表達式。",
547
- "Math|block": "數學",
548
- "NeoPixelMode": "NeoPixel 燈條上不同的 RGB 或 RGB+W 模式",
549
- "NeoPixelMode.APA102|block": "APA102",
550
- "NeoPixelMode.RGBW|block": "RGB+W",
551
- "NeoPixelMode.RGB_RGB|block": "RGB(RGB 格式)",
552
- "NeoPixelMode.RGB|block": "RGB(GRB 格式)",
553
- "Note.CSharp3|block": "C#3",
554
- "Note.CSharp4|block": "C#4",
555
- "Note.CSharp5|block": "C#5",
556
- "Note.CSharp|block": "C#",
557
- "Note.FSharp3|block": "F#3",
558
- "Note.FSharp4|block": "F#4",
559
- "Note.FSharp5|block": "F#5",
560
- "Note.FSharp|block": "F#",
561
- "Note.GSharp3|block": "G#3",
562
- "Note.GSharp4|block": "G#4",
563
- "Note.GSharp5|block": "G#5",
564
- "Note.GSharp|block": "G#",
565
- "Number.toString": "返回代表某數字的一個字串。",
566
- "Number|block": "數字(Number)",
567
- "Object.keys": "返回物件中的欄位名稱。",
568
- "Object|block": "物件",
569
- "PhotonMode": "光子的模式",
570
- "PhotonMode.Eraser|block": "擦子",
571
- "PhotonMode.Off|block": "off",
572
- "PhotonMode.PenDown|block": "下筆",
573
- "PhotonMode.PenUp|block": "停筆",
574
- "PhysicsEngine.addSprite": "添加角色到物理引擎中",
575
- "PhysicsEngine.collisions": "套用碰撞",
576
- "PhysicsEngine.move": "套用物理",
577
- "PinEvent.Fall|block": "墜落(fall)",
578
- "PinEvent.PulseHigh|block": "脈衝高",
579
- "PinEvent.PulseLow|block": "脈衝低",
580
- "PinEvent.Rise|block": "引發",
581
- "PinPullMode.PullDown|block": "下",
582
- "PinPullMode.PullNone|block": "無",
583
- "PinPullMode.PullUp|block": "上",
584
- "PulseValue.High|block": "高",
585
- "PulseValue.Low|block": "低",
586
- "PwmOnlyPin.analogSetPeriod": "設定類比輸出的脈寬調變(Pulse-width modulation,PWM)週期,週期單位為**微秒**或 `1/1000` 毫秒。\n如果此引腳不是類比輸出(使用的是 `analog write pin`)則不會生效。",
587
- "PwmOnlyPin.analogSetPeriod|block": "類比信號|引腳 %pin|週期設為 %period µs",
588
- "PwmOnlyPin.servoSetPulse": "設定 PWM 類比輸出的引腳,設置脈衝寬度以 20 毫秒為週期。脈衝寬度是基於給定的**微秒**或 `1/1000` 毫秒的值。",
589
- "PwmOnlyPin.servoSetPulse|block": "伺服端 |引腳 %value|脈衝持續時間設為 %duration 微秒",
590
- "PwmOnlyPin.servoSetPulse|param|duration": "脈衝的持續時間,單位為微秒,例如 1500",
591
- "PwmOnlyPin.servoWrite": "寫入一個值到伺服馬達以控制軸的轉動,一般伺服馬達上可以設定軸的角度(單位為度),即控制軸轉的方向。在連轉式伺服馬達上,這個值會是速度(``0`` 是某方向全速、``180`` 是另一方向的全速,接近 ``90`` '的值為不動)。",
592
- "PwmOnlyPin.servoWrite|block": "伺服馬達|引腳 %name|寫入 %value=protractorPicker",
593
- "PwmOnlyPin.servoWrite|param|value": "角度或轉速",
594
- "Rotation.Pitch|block": "pitch",
595
- "Rotation.Roll|block": "roll",
596
- "SPI.setFrequency": "設定 SPI 的時脈",
597
- "SPI.setMode": "設定 SPI 匯流排的模式",
598
- "SPI.transfer": "經由 SPI 匯流排傳輸緩衝區內容",
599
- "SPI.write": "寫到 SPI 匯流排",
600
- "ScreenImage.brightness": "取得畫面的背光亮度(0-100)",
601
- "SegmentCharacter.A|block": "A",
602
- "SegmentCharacter.B|block": "B",
603
- "SegmentCharacter.C|block": "C",
604
- "SegmentCharacter.D|block": "D",
605
- "SegmentCharacter.E|block": "E",
606
- "SegmentCharacter.F|block": "F",
607
- "SegmentCharacter.J|block": "J",
608
- "SegmentCharacter.L|block": "L",
609
- "SegmentCharacter.U|block": "U",
610
- "SegmentCharacter.Y|block": "Y",
611
- "SerialDevice.onDelimiterReceived": "當接收到分隔符號時註冊程式",
612
- "SerialDevice.onEvent": "在序列事件發生時所註冊的程式",
613
- "SerialDevice.read": "從序列接收的緩衝中讀取一個位元組,如果錯誤則為 error,如果沒有資料則為 0。",
614
- "SerialDevice.readBuffer": "讀取序列中以緩衝所接收到的資料",
615
- "SerialDevice.setBaudRate": "設定序列埠的串列傳輸速率",
616
- "SerialDevice.setRxBufferSize": "設定 RX 緩衝區的大小,單位為位元組(byte)",
617
- "SerialDevice.setTxBufferSize": "設定 TX 緩衝區的大小,單位為位元組(byte)",
618
- "SerialDevice.writeBuffer": "經由序列的連接傳送一個緩衝:",
619
- "SerialEvent.DataReceived|block": "資料被接收",
620
- "SerialEvent.RxBufferFull|block": "rx 緩衝區滿了",
621
- "SevenSegDigit.height|block": "高度",
622
- "SevenSegDigit.setDigitAlpha|param|alphaChar": "要顯示的值,例如:0",
623
- "SevenSegDigit.setScale": "設置顯示數字尺寸",
624
- "SevenSegDigit.value@set|block": "值",
625
- "SevenSegDigit.value|block": "值",
626
- "SevenSegDigit.width|block": "高度",
627
- "SevenSegDigit.x@set|block": "x",
628
- "SevenSegDigit.x|block": "x",
629
- "SevenSegDigit.y@set|block": "y",
630
- "SevenSegDigit.y|block": "y",
631
- "Sounds.BaDing|block": "ba ding",
632
- "Sounds.JumpDown|block": "jump down",
633
- "Sounds.JumpUp|block": "jump up",
634
- "Sounds.MagicWand|block": "magic wand",
635
- "Sounds.PowerDown|block": "power down",
636
- "Sounds.PowerUp|block": "power up",
637
- "Sounds.Siren|block": "siren",
638
- "Sounds.Wawawawaa|block": "wawawawaa",
639
- "Sprite": "畫面上的一個角色",
640
- "Sprite.ax@set|block": "ax (acceleration x)",
641
- "Sprite.ax|block": "ax (acceleration x)",
642
- "Sprite.ay@set|block": "ay (acceleration y)",
643
- "Sprite.ay|block": "ay (acceleration y)",
644
- "Sprite.bottom@set|block": "底部",
645
- "Sprite.bottom|block": "底部",
646
- "Sprite.data": "自訂資料",
647
- "Sprite.destroy": "把角色刪除",
648
- "Sprite.destroy|block": "角色 %sprite(mySprite) 摧毀 || 效果 %effect 持續 %duration 毫秒",
649
- "Sprite.height|block": "高度",
650
- "Sprite.image": "取得當前的圖像",
651
- "Sprite.image|block": "角色 %sprite(mySprite) 的圖像",
652
- "Sprite.isHittingTile|block": "角色 %sprite(mySprite) 碰撞到牆-方向 %direction?",
653
- "Sprite.isOutOfScreen": "指明角色是否在畫面之外",
654
- "Sprite.kind": "角色的類別",
655
- "Sprite.kind|block": "角色 %sprite(mySprite) 的類別",
656
- "Sprite.left@set|block": "左",
657
- "Sprite.left|block": "左",
658
- "Sprite.lifespan": "存活的時間,單位為毫秒。每毫秒生命減 1,當到了 0 時,角色將被摧毀。",
659
- "Sprite.lifespan|block": "生命週期",
660
- "Sprite.onCollision|param|direction": "@param handler",
661
- "Sprite.onDestroyed": "當角色被摧毀時要運行的程式",
662
- "Sprite.overlapsWith": "檢查角色是否和另一個角色重疊",
663
- "Sprite.overlapsWith|block": "角色 %sprite(mySprite) 重疊 角色 %other=variables_get(otherSprite)?",
664
- "Sprite.right@set|block": "右",
665
- "Sprite.right|block": "右",
666
- "Sprite.say|block": "角色 %sprite(mySprite) 說出 %text||持續 %millis 毫秒",
667
- "Sprite.say|param|text": "要在畫面上顯示的泡泡訊息,像是「:)」。",
668
- "Sprite.setFlag": "設定角色的標誌(flag)",
669
- "Sprite.setFlag|block": "角色 %sprite(mySprite) 標誌 %flag 設為 %on=toggleOnOff",
670
- "Sprite.setImage": "設定角色上的圖像",
671
- "Sprite.setImage|block": "角色 %sprite(mySprite) 的圖像設為 %img=screen_image_picker",
672
- "Sprite.setKind": "角色的類別",
673
- "Sprite.setKind|block": "角色 %sprite(mySprite) 的類別設為 %kind",
674
- "Sprite.setPosition": "設定角色的位置座標,單位是像素,從左上角開始計算。",
675
- "Sprite.setPosition|block": "角色 %sprite(mySprite) 的位置設為 x %x y %y",
676
- "Sprite.setPosition|param|x": "水平位置座標,單位為像素點",
677
- "Sprite.setPosition|param|y": "垂直位置座標,單位為像素點",
678
- "Sprite.setVelocity": "設定角色的速度,單位是 像素/秒。",
679
- "Sprite.setVelocity|block": "角色 %sprite(mySprite) 的速度設為 vx %vx vy %vy",
680
- "Sprite.setVelocity|param|vx": "@param vy",
681
- "Sprite.startEffect": "開始此角色的一個效果",
682
- "Sprite.startEffect|block": "角色 %sprite(mySprite) 啟動效果 %effec || 持續 %duration=timePicker|毫秒",
683
- "Sprite.startEffect|param|effect": "要創建的效果的樣式",
684
- "Sprite.tileHitFrom|block": "%sprite(mySprite) 碰撞到的貼圖 方向 %direction",
685
- "Sprite.vx@set|block": "vx (velocity x)",
686
- "Sprite.vx|block": "vx (velocity x)",
687
- "Sprite.vy@set|block": "vy (velocity y)",
688
- "Sprite.vy|block": "vy (velocity y)",
689
- "Sprite.width|block": "寬度",
690
- "Sprite.x@set|block": "x",
691
- "Sprite.x|block": "x",
692
- "Sprite.y@set|block": "y",
693
- "Sprite.y|block": "y",
694
- "Sprite.z@set|block": "z(深度)",
695
- "Sprite.z|block": "z(深度)",
696
- "SpriteFlag.AutoDestroy|block": "自動破壞",
697
- "SpriteFlag.BounceOnWall|block": "碰到牆壁時反彈",
698
- "SpriteFlag.DestroyOnWall|block": "碰到牆壁時摧毀",
699
- "SpriteFlag.Ghost|block": "ghost(幽靈)",
700
- "SpriteFlag.ShowPhysics|block": "顯示物理",
701
- "SpriteFlag.StayInScreen|block": "留在畫面",
702
- "SpriteSet.add": "添加角色,添加後則返回 true,如果角色已存在則返回 false",
703
- "SpriteSet.addFrom": "添加角色並從舊的集合中移除,如果角色已在舊集合而不在新集合則返回 true。",
704
- "SpriteSet.addFrom|param|oldSet": "@param sprite",
705
- "SpriteSet.clear": "移除集合中的所有角色",
706
- "SpriteSet.contains": "檢查角色是否存在集合中",
707
- "SpriteSet.createFromArray": "從角色陣列中創建另一個新的集合",
708
- "SpriteSet.length": "取得集合中角色的數量",
709
- "SpriteSet.pop": "移除集合中的最後一個角色",
710
- "SpriteSet.remove": "從集合中移除角色,如果角色已在集合中,則返回 true。",
711
- "SpriteSet.sprites": "取得目前列表角色的截圖",
712
- "String": "合併、分割與搜尋文字字串。",
713
- "String.charAt": "傳回位於指定索引的字元。",
714
- "String.charAt|block": "字串取字 字串為 %this=text|索引值為 %pos",
715
- "String.charAt|param|index": "想要索引的字符,第一個位置是 0。",
716
- "String.charCodeAt": "傳回指定位置的字元之 Unicode 值。",
717
- "String.charCodeAt|param|index": "想要索引的字符,第一個位置是 0。如果索引不到指定的字符,會返回 NaN。",
718
- "String.compare": "查看兩字串 (ASCII 編碼) 中的字元順序。",
719
- "String.compare|block": "字串比較 %this=text|與 %that",
720
- "String.compare|param|that": "要與目標字串比較的文字",
721
- "String.concat": "返回一個字串,其中包含兩個或多個字串的串聯。",
722
- "String.concat|param|other": "要附加到現有字串後面的文字。",
723
- "String.fromCharCode": "從 ASCII 字符集中取字,例如 77 表示 M、109 表示 m。範圍為 0 至 127(25 以下是空值)。",
724
- "String.fromCharCode|block": "字符集代碼中取字 %code",
725
- "String.includes": "確定字串中是否包含指定的文字。",
726
- "String.includes|param|searchValue": "要尋找的文字",
727
- "String.includes|param|start": "搜尋時可額外設定的開始索引位置",
728
- "String.indexOf": "返回陣列中與指定值匹配(第一個匹配)的索引值。",
729
- "String.indexOf|param|searchValue": "要尋找的文字",
730
- "String.indexOf|param|start": "搜尋時可額外設定的開始索引位置",
731
- "String.isEmpty": "返回一個值,指出字串是不是空值。",
732
- "String.length": "返回字串物件的長度。",
733
- "String.length|block": "%VALUE 的長度",
734
- "String.slice": "傳回目前字串的子字串。",
735
- "String.slice|param|end": "逐字字符索引",
736
- "String.slice|param|start": "要索引的字元位置,例如 0 表示第 1 個位置。若要從結尾倒過來算,可以使用負值。",
737
- "String.split": "依指定的符號分隔字串",
738
- "String.split|param|separator": "@param 限制",
739
- "String.substr": "傳回目前字串的子字串。",
740
- "String.substr|block": "字串截取 字串為 %this=text|索引值為 %start|長度為 %length",
741
- "String.substr|param|length": "要截取的字元數,例如:3",
742
- "String.substr|param|start": "要索引的字元位置,例如 0 表示第 1 個位置。若要從結尾倒過來算,可以使用負值。",
743
- "String@type": "合併、分割與搜尋文字字串。",
744
- "String|block": "字串",
745
- "animation.Animation.addAnimationFrame": "添加一個影格到動畫",
746
- "animation.Animation.addAnimationFrame|block": "添加影格 $frame=screen_image_picker 到動畫 $this=variables_get(anim)",
747
- "animation._actionEnumShim|block": "%arg",
748
- "animation.attachAnimation": "附加一個動畫到角色",
749
- "animation.attachAnimation|block": "動畫 $set=variables_get(anim) 附加 角色 $sprite=variables_get(mySprite)",
750
- "animation.createAnimation": "創建一個動畫",
751
- "animation.createAnimation|block": "動畫 $action=action_enum_shim 產生 間隔時間 $interval 毫秒",
752
- "animation.setAction": "設定一個動畫到角色",
753
- "animation.setAction|block": "動畫 $action=action_enum_shim 激活 角色 $sprite=variables_get(mySprite)",
754
- "animation|block": "動畫",
755
- "clearImmediate": "取消當下的執行操作。",
756
- "clearInterval": "取消使用了 setInterval() 所設定的重複操作。",
757
- "clearTimeout": "透過 setTimeout() 的設定清除延遲。",
758
- "console": "讀取和寫入數據到系統監控台輸出。",
759
- "console.addListener": "添加一個監聽器來紀錄訊息。",
760
- "console.log": "將一行文字寫入系統監控輸出。",
761
- "console.logValue": "寫入一行鍵值對(格式為 name:value)的文字到系統監控台輸出。",
762
- "console.logValue|block": "系統監控|紀錄鍵值 %name|= %value",
763
- "console.logValue|param|name": "數值串流的名稱,例如:\"x\"",
764
- "console.logValue|param|value": "要寫入的值",
765
- "console.log|block": "系統監控|紀錄文字 %text",
766
- "console.minPriority": "發送訊息到監聽器的最低優先次序",
767
- "console.removeListener": "移除監聽器",
768
- "console|block": "系統監控",
769
- "control": "程式的控制與事件。",
770
- "control.AnimationQueue.cancel": "取消目前正在運行的動畫並清除佇列",
771
- "control.AnimationQueue.runUntilDone": "在迴圈中運行`渲染`,直到它返回 false 或`停止`函式被呼叫",
772
- "control.Timer": "一個計時器",
773
- "control.Timer.millis": "取得上次重置後經過的時間,以毫秒為單位",
774
- "control.Timer.millis|block": "%timer 讀數|(毫秒)",
775
- "control.Timer.pauseUntil": "暫停直到計時器到達指定的時間",
776
- "control.Timer.pauseUntil|block": "%timer|暫停 %ms 毫秒",
777
- "control.Timer.pauseUntil|param|ms": "要暫停的時間,例如 5、100、200、500、1000、2000",
778
- "control.Timer.reset": "重新設定計時器",
779
- "control.Timer.reset|block": "%timer|重置",
780
- "control.Timer.seconds": "取得上次重置後經過的秒數",
781
- "control.Timer.seconds|block": "%timer 讀數|(秒)",
782
- "control.allocateNotifyEvent": "分配下一個用戶通知事件",
783
- "control.assert": "在斷言為 `false` 時顯示一個錯誤代碼並停止程式。",
784
- "control.assert|block": "斷言 條件為 %cond|時顯示代碼 %code",
785
- "control.createBuffer": "創建一個初始值為 0 的新緩衝區。",
786
- "control.createBufferFromUTF8": "創建一個新的緩衝,字串以 UTF8 編碼",
787
- "control.createBufferFromUTF8|param|str": "要放入緩衝的文字",
788
- "control.createBuffer|param|size": "緩衝區資料的位元組數",
789
- "control.deviceDalVersion": "確認正在運行的系統軟體版本",
790
- "control.deviceDalVersion|block": "裝置 dal 版本",
791
- "control.deviceSerialNumber": "從內部資料中獲取獨特、唯一的號碼,這稱為序號。",
792
- "control.deviceSerialNumber|block": "裝置序號",
793
- "control.dmesg": "寫入一個訊息到 DMESG 除錯緩衝區。",
794
- "control.dmesgPerfCounters": "轉儲效能分析計數器的值。",
795
- "control.dmesgPtr": "寫入一個訊息與指標值到 DMESG 偵錯緩衝區。",
796
- "control.dmesgValue": "轉儲一個值的相關內部資訊。",
797
- "control.enablePerfCounter": "啟用當前功能的分析。",
798
- "control.eventContext": "取得當前事件的上下文(如果有的話)",
799
- "control.gc": "強制收集關於 heap 區的基本資訊並倒出垃圾。",
800
- "control.heapDump": "強制收集垃圾,並停下,等待除錯器完全的倒出 heap 區。",
801
- "control.internalOnEvent": "使用於內部",
802
- "control.millis": "取得自裝置開機啟動至目前為止持續的時間,單位是 ms(毫秒)。",
803
- "control.millis|block": "毫秒",
804
- "control.onEvent": "當註冊的事件發生時要運行的程式。",
805
- "control.onEvent|block": "當事件發生|來源為 %src|值為 %value",
806
- "control.onEvent|param|value": "要匹配的事件的值",
807
- "control.onIdle": "註冊一個要在裝置閒置時運行的函式",
808
- "control.panic": "顯示一個錯誤代碼並停止程式。",
809
- "control.panic|block": "停止並顯示代碼 %code",
810
- "control.panic|param|code": "要顯示的錯誤數字代碼,例如 5",
811
- "control.popEventContext": "取出當前事件所紀錄的內容,並將處理常式還原。",
812
- "control.profilingEnabled": "如果目前的建置啟用了分析則返回 true。",
813
- "control.pushEventContext": "推送新的事件上下文,並清除所有處理常式",
814
- "control.raiseEvent": "通知註冊的處理程式有事件發生",
815
- "control.raiseEvent|block": "jacdac 引發事件 |來源為 %src|數值為 %value",
816
- "control.raiseEvent|param|src": "產生事件的元件 ID",
817
- "control.raiseEvent|param|value": "標示事件發生原因的元件特定代碼。",
818
- "control.ramSize": "返回估計的記憶體大小,單位為 bytes(位元組)。",
819
- "control.reset": "重新設定裝置。",
820
- "control.reset|block": "重置",
821
- "control.runInBackground": "已棄用,請改用 ``control.runInParallel``。",
822
- "control.runInBackground|block": "背景運行",
823
- "control.runInParallel": "並行地運行程式代碼。",
824
- "control.runInParallel|block": "並行運行",
825
- "control.runProgram": "運行指定的使用者程式。",
826
- "control.timer1|block": "計時器 1",
827
- "control.timer2|block": "計時器2",
828
- "control.timer3|block": "計時器 3",
829
- "control.timer4|block": "計時器 4",
830
- "control.timer5|block": "計時器 5",
831
- "control.timer6|block": "計時器 6",
832
- "control.timer7|block": "計時器 7",
833
- "control.timer8|block": "計時器 8",
834
- "control.waitForEvent": "阻止呼叫的執行緒,直到指定的事件被引發。",
835
- "control.waitForEvent|block": "等待事件|來源為 %src|值為 %value",
836
- "control.waitMicros": "阻止目前的訊號輸出,可以指定時間,單位為 µs(微秒,1 毫秒 = 1000 微秒)",
837
- "control.waitMicros|block": "等待 %micros 微秒",
838
- "control.waitMicros|param|micros": "要等待的微秒數。例如:4",
839
- "controller": "遊戲控制的存取",
840
- "controller.A|block": "A",
841
- "controller.Button.isPressed": "表明該按鈕目前是否被按著",
842
- "controller.Button.isPressed|block": "%button **鍵** 被按住?",
843
- "controller.Button.onEvent": "當按鈕被按住、鬆開或不停地按時,執行其中的程式。",
844
- "controller.Button.onEvent|block": "當 %button **鍵** %event",
845
- "controller.Button.pauseUntil": "暫停該程式,直到按鈕被按住或鬆開。",
846
- "controller.B|block": "B",
847
- "controller.Controller.A": "取得向右按鈕",
848
- "controller.Controller.B": "取得向右按鈕",
849
- "controller.Controller.down": "取得向右按鈕",
850
- "controller.Controller.dx": "取得水平運動,給定按鈕的步數和狀態",
851
- "controller.Controller.dx|param|step": "距離,例如 100",
852
- "controller.Controller.dy": "取得垂直運動,給定按鈕的步數和狀態",
853
- "controller.Controller.dy|param|step": "距離,例如 100",
854
- "controller.Controller.isPressed": "表明該按鈕目前是否被按著",
855
- "controller.Controller.isPressed|block": "%controller %button **鍵** 被按住?",
856
- "controller.Controller.left": "取得向左按鈕",
857
- "controller.Controller.menu": "取得向右按鈕",
858
- "controller.Controller.moveSprite|block": "控制器移動 %controller 角色 $sprite=variables_get(mySprite) ||速度 vx $vx vy $vy",
859
- "controller.Controller.onButtonEvent": "當按鈕被按住、鬆開或不停地按時,執行其中的程式。",
860
- "controller.Controller.onButtonEvent|block": "當 %controller %button **鍵** %event",
861
- "controller.Controller.onEvent|block": "當 %controller %event",
862
- "controller.Controller.onEvent|param|event": "@param handler",
863
- "controller.Controller.right": "取得向右按鈕",
864
- "controller.Controller.up": "取得向右按鈕",
865
- "controller.acceleration": "取得加速度值,單位為毫重力(當板子平放螢幕向上時,x=0, y=0, z=-1023)",
866
- "controller.acceleration|block": "加速度感測值 (mg)|%NAME",
867
- "controller.acceleration|param|dimension": "加速度要測量的軸",
868
- "controller.anyButton|block": "任何",
869
- "controller.down|block": "下",
870
- "controller.dx": "取得水平運動,給定按鈕的步數和狀態",
871
- "controller.dx|param|step": "距離,例如 100",
872
- "controller.dy": "取得垂直運動,給定按鈕的步數和狀態",
873
- "controller.dy|param|step": "距離,例如 100",
874
- "controller.left|block": "左",
875
- "controller.lightLevel": "讀取在 LED 屏幕上的光線亮度,範圍為從 0(最暗)到 255(最亮)。",
876
- "controller.lightLevel|block": "光線感測值",
877
- "controller.menu|block": "選單",
878
- "controller.moveSprite|block": "控制器移動角色 $sprite=variables_get(mySprite) ||速度 vx $vx vy $vy",
879
- "controller.onGesture": "當做一些動作時(例如搖動裝置)執行其中的程式。",
880
- "controller.onGesture|block": "當姿勢|%NAME 發生",
881
- "controller.onGesture|param|gesture": "要追蹤的動作類型",
882
- "controller.onLightConditionChanged": "註冊一個當光線條件改變時會觸發的事件(變暗或變亮)。",
883
- "controller.onLightConditionChanged|block": "當亮度為 %condition 時",
884
- "controller.onLightConditionChanged|param|condition": "事件會被觸發的條件",
885
- "controller.pauseUntilAnyButtonIsPressed": "暫停該程式,直到按鈕被按下。",
886
- "controller.player2|block": "玩家 2",
887
- "controller.player3|block": "玩家 3",
888
- "controller.player4|block": "玩家 4",
889
- "controller.right|block": "右",
890
- "controller.up|block": "上",
891
- "controller.vibrate": "在指定的時間內振動控制器,單位為毫秒。",
892
- "controller.vibrate|block": "聲音振動 $millis 毫秒",
893
- "controller|block": "控制器",
894
- "control|block": "控制",
895
- "convertToText": "將任何值轉換成文字型別",
896
- "convertToText|block": "轉換 $value=math_number 成文字型別",
897
- "convertToText|param|value": "要轉換成文字型別的值",
898
- "corgio": "科基平台遊戲的角色",
899
- "corgio.create": "從圖像和類別中創建一個新的飛鏢",
900
- "corgio.create|block": "科基狗 類別 %kind=spritetype|| 座標 x %x y %y",
901
- "corgio.create|param|kind": "科基狗的類別",
902
- "corgio.create|param|x": "可選的初始 x 位置,例如 10。",
903
- "corgio.create|param|y": "可選的初始 y 位置,例如 70。",
904
- "corgio|block": "柯基狗",
905
- "darts": "帶有路徑預測的飛鏢",
906
- "darts.create": "從圖像和類別中創建一個新的飛鏢",
907
- "darts.create|block": "飛鏢 %img=screen_image_picker 類別 %kind=spritetype || 座標 x %x y %y",
908
- "darts.create|param|img": "角色所使用的圖片",
909
- "darts.create|param|kind": "飛鏢角色的類別",
910
- "darts.create|param|x": "可選的初始 x 位置,例如 10。",
911
- "darts.create|param|y": "可選的初始 y 位置,例如 110。",
912
- "darts.degreeToRadian": "將角度轉成弧度\n\n@返回轉換後的弧度的值",
913
- "darts.degreeToRadian|param|degree": "轉換",
914
- "darts.xComponent": "評估給定向量的 x 分量\n\n@返回向量的 x 分量",
915
- "darts.xComponent|param|degree": "向量角度",
916
- "darts.xComponent|param|magnitude": "向量的大小",
917
- "darts.yComponent": "評估給定向量的 y 分量\n\n@返回向量的 y 分量",
918
- "darts.yComponent|param|degree": "向量角度",
919
- "darts.yComponent|param|magnitude": "向量的大小",
920
- "darts|block": "飛鏢",
921
- "effects.ImageEffect.startScreenEffect|param|times": "效果要發生的次數",
922
- "effects.ParticleEffect.start": "附加一個新的粒子動畫到角色或錨點,並賦予間隔時間。",
923
- "effects.ParticleEffect.start|param|anchor": "@param duration",
924
- "effects.ScreenEffect.endScreenEffect": "如果此效果目前是以全屏顯示,就停止產生粒子,並結束此效果。",
925
- "effects.ScreenEffect.endScreenEffect|block": "效果 %effect 用於結束畫面",
926
- "effects.ScreenEffect.startScreenEffect|block": "效果 %effect 用於開始畫面 || 持續 %duration 毫秒",
927
- "effects.ScreenEffect.startScreenEffect|param|particlesPerSecond": "@param duration",
928
- "effects.ashes|block": "灰塵(ashes)",
929
- "effects.blizzard|block": "暴雪(blizzard)",
930
- "effects.bubbles|block": "泡泡(bubbles)",
931
- "effects.clearParticles": "移除錨點位置的所有效果",
932
- "effects.clearParticles|block": "角色 %anchor=variables_get(mySprite) 清除所有效果",
933
- "effects.clearParticles|param|anchor": "要移除所有效果的錨點",
934
- "effects.clouds|block": "雲朵(clouds)",
935
- "effects.confetti|block": "紙片(confetti)",
936
- "effects.coolRadial|block": "冷色放射狀(cool radial)",
937
- "effects.disintegrate|block": "瓦解(disintegrate)",
938
- "effects.fire|block": "火(Fire)",
939
- "effects.fountain|block": "噴泉(fountain)",
940
- "effects.halo|block": "光環(halo)",
941
- "effects.hearts|block": "愛心(hearts)",
942
- "effects.melt|block": "熔化",
943
- "effects.rings|block": "圈圈(rings)",
944
- "effects.slash|block": "劈裂(slash)",
945
- "effects.smiles|block": "笑臉(smiles)",
946
- "effects.spray|block": "噴灑(spray)",
947
- "effects.starField|block": "星空(star field)",
948
- "effects.trail|block": "足跡(trail)",
949
- "effects.warmRadial|block": "暖色放射狀(warm radial)",
950
- "effects|block": "效果",
951
- "forever": "不斷的執行包含在裡頭的程式。",
952
- "forever|block": "重複無限次",
953
- "game": "遊戲過場和對話",
954
- "game.ask": "提示使用者輸入布林值問題",
955
- "game.askForString": "要詢問玩家的文字字串。",
956
- "game.askForString|block": "詢問 %message 的答案 || 最大長度 %answerLength",
957
- "game.askForString|param|answerLength": "使用者可以輸入的最大字元數(1 到 24)",
958
- "game.askForString|param|message": "要在文字輸入畫面上顯示的訊息",
959
- "game.ask|block": "詢問 %title||%subtitle",
960
- "game.ask|param|title": "@param subtitle",
961
- "game.debug": "指明是否顯示診斷",
962
- "game.onPaint": "在角色前、背景後的畫面繪製",
963
- "game.onShade": "在角色的後面的畫面繪製",
964
- "game.onUpdate": "更新角色的位置和速度",
965
- "game.onUpdateInterval|block": "當遊戲更新 每隔 %period=timePicker 時",
966
- "game.onUpdate|block": "當遊戲更新時",
967
- "game.over": "結束遊戲並顯示得分",
968
- "game.removeScenePopHandler": "移除一個場景彈出事件處理常式,事件背景改變過程需要儲存/還原狀態時很有用。\n* @param handler The handler to remove",
969
- "game.reset": "重新設置目前的遊戲,和按下 reset(重置)按鈕一樣,通常是用來重新開始運行當前的程式。",
970
- "game.reset|block": "遊戲重設",
971
- "game.runtime": "返回遊戲開始以後的時間,以毫秒為單位。",
972
- "game.runtime|block": "運行時間(毫秒)",
973
- "game.setDialogCursor|block": "對話視窗的游標設為 %frame=screen_image_picker",
974
- "game.setDialogFrame|block": "對話視窗的邊框設為 %frame=screen_image_picker",
975
- "game.setDialogTextColor|block": "對話視窗的文字顏色設為 %color=colorindexpicker",
976
- "game.setGameOverEffect": "設定當遊戲結束時要發生的效果",
977
- "game.setGameOverSound": "設定當玩家獲勝時要播放的音效。",
978
- "game.setGameOverSound|param|win": "@param effect",
979
- "game.showLongText": "在對話框顯示對話文字,在字數太多時,使用者\n可用向下鍵或 A 鍵捲動以觀看下方的內容,如果\n要回到上半部內容,可用向上鍵。這個功能會在\n最後面的內容出現後結束。\n* @param str The text to display",
980
- "game.showLongText|block": "對話內容 %str 版面位置 %layout",
981
- "game.showLongText|param|layout": "對話視窗的版面要顯示在畫面的位置。",
982
- "game.splash": "顯示一個標題文字,可另外添加副標題內容。",
983
- "game.splash|block": "醒目提示 %title||%subtitle",
984
- "game.splash|param|title": "@param subtitle",
985
- "game|block": "遊戲",
986
- "helpers.imageRotated": "返回一個轉了 90、180、270 度的圖像",
987
- "hex": "標記的十六進位文本轉換器",
988
- "image.create": "創建一個新的空圖像(透明圖像)",
989
- "image.create|block": "圖像創建 寬度 %width 高度 %height",
990
- "image.doubledIcon": "圖示尺寸的兩倍",
991
- "image.ofBuffer": "創建一個給定內容的新圖像",
992
- "image.screenImage": "取得畫面圖像",
993
- "image.screenImage|block": "畫面",
994
- "images": "圖像處理積木",
995
- "images._image": "一個圖像",
996
- "images._image|block": "%image",
997
- "images._image|param|image": "一個圖像",
998
- "images._screenImage|block": "%img",
999
- "images._spriteImage|block": "%img",
1000
- "images._tileMapImage|block": "%img",
1001
- "images|block": "圖像",
1002
- "image|block": "圖像",
1003
- "img": "標記圖像文字轉換器",
1004
- "info": "開頭的標題顯示\n\n開頭的標題顯示",
1005
- "info.PlayerInfo.changeLifeBy": "增加或減少玩家的生命值",
1006
- "info.PlayerInfo.changeLifeBy|block": "%player 的生命改變 %value",
1007
- "info.PlayerInfo.changeScoreBy": "增加或減少玩家在遊戲中的分數",
1008
- "info.PlayerInfo.changeScoreBy|block": "%player 的得分改變 %value",
1009
- "info.PlayerInfo.hasLife|block": "%player 還有生命?",
1010
- "info.PlayerInfo.life": "取得玩家的生命",
1011
- "info.PlayerInfo.life|block": "%player 的生命",
1012
- "info.PlayerInfo.onLifeZero": "當生命值達到 0 時要運行的程式",
1013
- "info.PlayerInfo.onLifeZero|block": "當 %player 的生命為 0 時",
1014
- "info.PlayerInfo.score": "取得玩家的遊戲分數",
1015
- "info.PlayerInfo.score|block": "%player 的得分",
1016
- "info.PlayerInfo.setLife": "設定玩家的生命值",
1017
- "info.PlayerInfo.setLife|block": "%player 的生命設為 %value",
1018
- "info.PlayerInfo.setScore": "設定玩家的得分",
1019
- "info.PlayerInfo.setScore|block": "%player 的得分設為 %value",
1020
- "info.backgroundColor": "取得目前得分、倒數計時器、生命元素的背景的顏色。",
1021
- "info.borderColor": "取得目前得分、倒數計時器、生命元素的邊框的顏色。",
1022
- "info.changeLifeBy": "增加或減少生命值",
1023
- "info.changeLifeBy|block": "生命改變 %value",
1024
- "info.changeLifeBy|param|value": "要增加或減少的生命值,例如 -1。",
1025
- "info.changeScoreBy": "將遊戲的得分增加(或減少)所指定的數值。",
1026
- "info.changeScoreBy|block": "得分改變 %value",
1027
- "info.changeScoreBy|param|value": "要改變(增加或減少)的量,例如:1",
1028
- "info.fontColor": "取得目前得分、倒數計時器、生命元素的文字的顏色。",
1029
- "info.highScore": "取得最後一次紀錄中的最高遊戲分數",
1030
- "info.highScore|block": "最高得分",
1031
- "info.life": "取得生命值",
1032
- "info.life|block": "生命",
1033
- "info.onCountdownEnd|block": "當倒數計時結束時",
1034
- "info.onLifeZero|block": "當生命為 0 時",
1035
- "info.player1|block": "玩家 1",
1036
- "info.player2|block": "玩家 2",
1037
- "info.player3|block": "玩家 3",
1038
- "info.player4|block": "玩家 4",
1039
- "info.score": "取得目前的得分值(如果有的話)",
1040
- "info.score|block": "得分",
1041
- "info.setBackgroundColor": "設定得分、倒數計時器、生命元素的背景的顏色,預設值為 1。",
1042
- "info.setBackgroundColor|param|color": "要索引的顏色(0 - 15)",
1043
- "info.setBorderColor": "設定得分、倒數計時器、生命元素的邊框的顏色,預設值為 3。",
1044
- "info.setBorderColor|param|color": "要索引的顏色(0 - 15)",
1045
- "info.setFontColor": "設定得分、倒數計時器、生命元素的文字的顏色,預設值為 3。",
1046
- "info.setFontColor|param|color": "要索引的顏色(0 - 15)",
1047
- "info.setLife": "設定生命數值",
1048
- "info.setLife|block": "生命設為 %value",
1049
- "info.setLife|param|value": "生命的數值,例如 3。",
1050
- "info.setScore": "設定得分",
1051
- "info.setScore|block": "得分設為 %value",
1052
- "info.showCountdown": "設定是否顯示遊戲得分",
1053
- "info.showCountdown|param|on": "如果是 true 就顯示得分,否則就隱藏",
1054
- "info.showLife": "設定是否顯示生命值",
1055
- "info.showScore": "設定是否顯示遊戲得分",
1056
- "info.showScore|param|on": "如果是 true 就顯示得分,否則就隱藏",
1057
- "info.startCountdown": "開始倒數指定的秒數",
1058
- "info.startCountdown|block": "倒數計時開始 %duration 秒",
1059
- "info.startCountdown|param|duration": "要倒數的時間,單位為秒,例如 10。",
1060
- "info.stopCountdown": "停止當前倒數,並隱藏計時器。",
1061
- "info.stopCountdown|block": "倒數計時停止",
1062
- "info.updateHighScore": "發送當前得分以及最新高分",
1063
- "info|block": "資訊",
1064
- "input": "回應給按鍵與感測器並讀取來自按鍵與感測器的資料。\n\n來自感測器的事件與資料。",
1065
- "input.acceleration": "取得加速度值,單位為毫重力(當板子平放螢幕向上時,x=0, y=0, z=-1023)",
1066
- "input.acceleration|block": "加速度感測值 (mg)|%NAME",
1067
- "input.acceleration|param|dimension": "TODO",
1068
- "input.buttonA|block": "A 鍵",
1069
- "input.buttonB|block": "B 鍵",
1070
- "input.buttonDown|block": "下鍵",
1071
- "input.buttonLeft|block": "左鍵",
1072
- "input.buttonMenu|block": "選單鍵",
1073
- "input.buttonRight|block": "右鍵",
1074
- "input.buttonUp|block": "上鍵",
1075
- "input.lightLevel": "讀取在 LED 屏幕上的光線亮度,範圍為從 0(最暗)到 255(最亮)。",
1076
- "input.lightLevel|block": "光線感測值",
1077
- "input.onCustomGesture": "註冊一個自訂的手勢識別器",
1078
- "input.onCustomGesture|param|id": "@param 如果偵測到該手勢就更新為 true",
1079
- "input.onGesture": "當做一些動作時(例如搖動裝置)執行其中的程式。",
1080
- "input.onGesture|block": "當姿勢|%NAME 發生",
1081
- "input.onGesture|param|body": "動作發生時要運行的程式",
1082
- "input.onGesture|param|gesture": "要追蹤的手勢類型,例如:Gesture.Shake",
1083
- "input.onLightConditionChanged": "註冊一個當光線條件改變時會觸發的事件(變暗或變亮)。",
1084
- "input.onLightConditionChanged|block": "當亮度為 %condition 時",
1085
- "input.onLightConditionChanged|param|condition": "事件會被觸發的條件",
1086
- "input.rotation": "透過旋轉向量傳感器(RV-sensor)得到的值,旋轉向量代表設備的方向,是一個將 X 座標軸、Y 座標軸和角度混合計算得到的資料。你可以選擇返回 pitch(x 軸和水平面的夾角)或是 roll(y 軸和水平面的夾角)。",
1087
- "input.rotation|block": "旋轉感測值 (°)|%NAME",
1088
- "input.rotation|param|kind": "TODO",
1089
- "input.setAccelerometerRange": "設置重力加速度計樣本範圍。",
1090
- "input.setAccelerometerRange|block": "加速度計|範圍設為 %range",
1091
- "input.setAccelerometerRange|param|range": "描述所測得最大力量的數值",
1092
- "input.setLightThreshold": "設定燈光條件事件的閾值。",
1093
- "input.setLightThreshold|block": "燈光 %condition|的閾值設為 %value",
1094
- "input|block": "輸入",
1095
- "jacdac": "Joint Asynchronous Communications, Device Agnostic Control(聯合非同步通信,無關設備的控制)。\n\nJACDAC 協定支援",
1096
- "jacdac.AccelerometerClient.get": "讀取感測器的值",
1097
- "jacdac.AccelerometerClient.get|block": "jacdac %accelerometer %dimension",
1098
- "jacdac.AccelerometerClient.get|param|dimension": "要讀取的通道",
1099
- "jacdac.AccelerometerClient.onEvent": "當事件在感測器上發生時運行程式",
1100
- "jacdac.AccelerometerClient.onEvent|block": "當 jacdac 加速度計 %accelerometer 動作為 %gesture",
1101
- "jacdac.AccelerometerClient.onEvent|param|gesture": "@param handler",
1102
- "jacdac.AccelerometerClient.strength": "從感測器讀取目前力量的值",
1103
- "jacdac.AccelerometerClient.x": "從感測器讀取目前 x 的值",
1104
- "jacdac.AccelerometerClient.y": "從感測器讀取目前 y 的值",
1105
- "jacdac.AccelerometerClient.z": "從感測器讀取目前 z 的值",
1106
- "jacdac.ButtonClient.isPressed": "從感測器讀取目前 x 的值",
1107
- "jacdac.ButtonClient.isPressed|block": "jacdac %button 鍵被按住",
1108
- "jacdac.ButtonClient.onEvent": "當事件在感測器上發生時運行程式",
1109
- "jacdac.ButtonClient.onEvent|block": "當 jacdac 按鈕 %button %event",
1110
- "jacdac.Client.setSerialNumber": "指定虛擬驅動程式要綁定的序號",
1111
- "jacdac.ConsoleService": "系統監控紀錄驅動,此驅動為關閉,廣播或監聽不可同時操作。",
1112
- "jacdac.ConsoleService.setMode": "設定系統監控伺服端的模式",
1113
- "jacdac.ConsoleService.setMode|block": "jacdac %service 模式設為 %mode",
1114
- "jacdac.ControllerClient.AIsPressed@set|block": "按鈕 A 被按住",
1115
- "jacdac.ControllerClient.AIsPressed|block": "按鈕 A 被按住",
1116
- "jacdac.ControllerClient.BIsPressed@set|block": "按鈕 B 被按住",
1117
- "jacdac.ControllerClient.BIsPressed|block": "按鈕 B 被按住",
1118
- "jacdac.ControllerClient.downIsPressed@set|block": "向下鍵被按住",
1119
- "jacdac.ControllerClient.downIsPressed|block": "向下鍵被按住",
1120
- "jacdac.ControllerClient.leftIsPressed@set|block": "向左鍵被按住",
1121
- "jacdac.ControllerClient.leftIsPressed|block": "向左鍵被按住",
1122
- "jacdac.ControllerClient.onStateUpdate": "在狀態要發送時註冊要運行的程式",
1123
- "jacdac.ControllerClient.onStateUpdate|block": "當 %controller 狀態更新",
1124
- "jacdac.ControllerClient.rightIsPressed@set|block": "向右鍵被按住",
1125
- "jacdac.ControllerClient.rightIsPressed|block": "向右鍵被按住",
1126
- "jacdac.ControllerClient.upIsPressed@set|block": "向上鍵被按住",
1127
- "jacdac.ControllerClient.upIsPressed|block": "向上鍵被按住",
1128
- "jacdac.Driver.handleControlPacket": "當收到控制封包時由邏輯驅動呼叫",
1129
- "jacdac.Driver.handlePacket": "當資料封包定址到驅動時由邏輯驅動呯叫\n當這裡沒有處理封包時返回 false。",
1130
- "jacdac.Driver.onDriverEvent": "註冊要運行的程式到特定事件上",
1131
- "jacdac.Driver.onDriverEvent|param|event": "@param handler",
1132
- "jacdac.Driver.start": "註冊並開始驅動",
1133
- "jacdac.Driver.start|block": "jacdac 服務 %service 啟動",
1134
- "jacdac.GamepadClient.move": "設定手把目前的移動",
1135
- "jacdac.GamepadClient.move|block": "手把 %gamepad %index|移動 x %x|y %y",
1136
- "jacdac.GamepadClient.setButton": "設定按鈕的狀態為按下",
1137
- "jacdac.GamepadClient.setButton|block": "手把 %gamepad 按鍵 %index=jdjoystickStandardButton|%down=toggleDownUp",
1138
- "jacdac.GamepadClient.setThrottle": "設定節流閥的狀態",
1139
- "jacdac.GamepadClient.setThrottle|block": "手把 %gamepad 節流閥 %index|設為 %value",
1140
- "jacdac.JDDevice.isBroadcastDriver": "用於確定驅動目前處於什麼模式。\n* 這會檢查標誌欄位是否與 DriverType 所列舉的廣播驅動模式相似。\n* 如果與廣播驅動模式相似,則返回 true。",
1141
- "jacdac.JDDevice.isConnected": "指出匯流排上的驅動程式是否已連接",
1142
- "jacdac.JDDevice.isConnecting": "指出匯流排上的驅動程式是否正在連接",
1143
- "jacdac.JDDevice.isHostDriver": "用於確定驅動目前處於什麼模式。\n* 這會檢查標誌欄位是否與 DriverType 所列舉的主機驅動模式相似。\n* 如果與主機驅動模式相似,則返回 true。",
1144
- "jacdac.JDDevice.isPairable": "指出驅動當前可不可以與另一個配對。\n* 如果可配對則 @返回 true",
1145
- "jacdac.JDDevice.isPaired": "指出驅動當前是不是已經與另一個配對。\n* 如果已經配對則 @返回 true",
1146
- "jacdac.JDDevice.isPairedDriver": "用於確定驅動目前處於什麼模式。\n* 這會檢查標誌欄位是否與 DriverType 所列舉的配對驅動模式相似。\n* 如果與配對驅動模式相似,則返回 true。",
1147
- "jacdac.JDDevice.isPairing": "指出驅動當前是不是正在與另一個配對。\n* 如果正在配對則 @返回 true",
1148
- "jacdac.JDDevice.isSnifferDriver": "用於確定驅動目前處於什麼模式。\n* 這會檢查標誌欄位是否與 DriverType 所列舉的 SnifferDriver 模式相似。\n* 如果與 SnifferDriver 模式相似,則返回 true。",
1149
- "jacdac.JDDevice.isVirtualDriver": "用於確定驅動目前處於什麼模式。\n* 這會檢查標誌欄位是否與 DriverType 所列舉的 VirtualDriver 驅動模式相似。\n* 如果與 VirtualDriver 驅動模式相似,則返回 true。",
1150
- "jacdac.KeyboardClient.functionKey|block": "當 jacdac 鍵盤 %keyboard 功能按鍵%key|%event",
1151
- "jacdac.KeyboardClient.key": "發送一個按鍵命令",
1152
- "jacdac.KeyboardClient.key|block": "當 jacdac 鍵盤 %keyboard 按鍵 %key|%event",
1153
- "jacdac.KeyboardClient.mediaKey": "發送一個媒體按鍵命令",
1154
- "jacdac.KeyboardClient.mediaKey|block": "jacdac 鍵盤 %keyboard 多媒體按鍵 %key|%event",
1155
- "jacdac.KeyboardClient.type": "向鍵盤發送一序列擊鍵指令",
1156
- "jacdac.KeyboardClient.type|block": "jacdac 鍵盤 %keyboard 類型 %text",
1157
- "jacdac.LCDClient.clear": "jacdac LCD 畫面清空",
1158
- "jacdac.LCDClient.clear|block": "jacdac %client 清空畫面",
1159
- "jacdac.LCDClient.setBlink": "啟用或停用閃爍",
1160
- "jacdac.LCDClient.setBlink|block": "jacdac %client 閃爍設為 %enabled",
1161
- "jacdac.LCDClient.setBlink|param|enabled": "true 代表閃爍",
1162
- "jacdac.LCDClient.setCursor": "顯示或隱藏游標",
1163
- "jacdac.LCDClient.setCursor|block": "jacdac %client 游標設為 %enabled",
1164
- "jacdac.LCDClient.setCursor|param|enabled": "true 表示顯示游標,false 表示相反",
1165
- "jacdac.LCDClient.setDisplay": "啟用或停用顯示",
1166
- "jacdac.LCDClient.setDisplay|block": "jacdac %client 顯示設為 %enabled",
1167
- "jacdac.LCDClient.setDisplay|param|enabled": "true 表示開啟顯示,false 則相反",
1168
- "jacdac.LCDClient.showNumber": "在 LCD 畫面上顯示一個數字",
1169
- "jacdac.LCDClient.showNumber|block": "jacdac %client 顯示數字 %value",
1170
- "jacdac.LCDClient.showNumber|param|value": "要顯示的數字",
1171
- "jacdac.LCDClient.showString": "在 LCD 畫面上顯示一個文字",
1172
- "jacdac.LCDClient.showString|block": "jacdac %client 顯示文字 %text",
1173
- "jacdac.LCDClient.showString|param|text": "要顯示的文字",
1174
- "jacdac.LightClient.setAll": "設定燈條上所有的像素成指定的一個 RGB 色彩。",
1175
- "jacdac.LightClient.setAll|block": "燈條 %strip 顏色設為 %rgb=colorNumberPicker",
1176
- "jacdac.LightClient.setAll|param|rgb": "LED 的 RGB 色彩",
1177
- "jacdac.LightClient.setBrightness": "設置條條的亮度,此標誌僅適用于將來的操作。",
1178
- "jacdac.LightClient.setBrightness|block": "燈條 %strip 亮度設為 %brightness",
1179
- "jacdac.LightClient.setBrightness|param|brightness": "LED 的亮度值,範圍為 0 至 255,例如 20",
1180
- "jacdac.LightClient.showAnimation": "顯示或佇列動畫佇列中的一個動畫",
1181
- "jacdac.LightClient.showAnimation|block": "jacdac 燈條 %strip 顯示動畫 %animation 持續 %duration=timePicker 毫秒",
1182
- "jacdac.LightClient.showAnimation|param|animation": "要運行的動畫",
1183
- "jacdac.LightClient.showAnimation|param|duration": "要持續的時間,單位為毫秒,例如 500",
1184
- "jacdac.LightSensorClient.lightLevel": "從感測器讀取目前 x 的值",
1185
- "jacdac.LightSensorClient.lightLevel|block": "jacdac 光線感測器 %lightsensor 的光線感測值",
1186
- "jacdac.LightSensorClient.onEvent": "當事件在感測器上發生時運行程式",
1187
- "jacdac.LightSensorClient.onEvent|block": "當 jacdac 光線感測器 %lightsensor 感測到 %lightCondition",
1188
- "jacdac.LightSensorClient.setLightConditionThreshold": "設定事件的閾值",
1189
- "jacdac.LightSensorClient.setLightConditionThreshold|block": "jacdac 光線感測器 %lightsensor %level 閾值設為 %value",
1190
- "jacdac.LightSensorClient.setLightConditionThreshold|param|level": "@param value",
1191
- "jacdac.MessageBusService": "監聽訊息匯流排事件的驅動程式",
1192
- "jacdac.MicrophoneClient.onLoudSound": "當事件在感測器上發生時運行程式",
1193
- "jacdac.MicrophoneClient.onLoudSound|block": "當 jacdac 麥克風 %microphone 響度為大聲",
1194
- "jacdac.MicrophoneClient.setLoudSoundThreshold": "設定事件的閾值",
1195
- "jacdac.MicrophoneClient.setLoudSoundThreshold|block": "jacdac 麥克風 %microphone 響度閾值設為 %value",
1196
- "jacdac.MicrophoneClient.soundLevel": "從感測器讀取目前 x 的值",
1197
- "jacdac.MicrophoneClient.soundLevel|block": "jacdac 麥克風 %microphone 的響度",
1198
- "jacdac.MouseClient.move": "移動滑鼠",
1199
- "jacdac.MouseClient.move|block": "jacdac 滑鼠 %mouse 移動 x %x|y %y",
1200
- "jacdac.MouseClient.setButton": "設定滑鼠按鍵的狀態為按下",
1201
- "jacdac.MouseClient.setButton|block": "滑鼠 %mouse 按鍵 %index|%down=toggleDownUp",
1202
- "jacdac.MouseClient.turnWheel": "移動滑鼠",
1203
- "jacdac.MouseClient.turnWheel|block": "jacdac 滑鼠 %mouse 轉動滾輪 %w",
1204
- "jacdac.MusicClient.playTone": "在一定時間內通過喇叭播放一個演奏的音高。",
1205
- "jacdac.MusicClient.playTone|block": "演奏 %music|音高%note|持續 %duration",
1206
- "jacdac.MusicClient.playTone|param|frequency": "要播放的音高,單位為赫茲(Hz),例如 440",
1207
- "jacdac.MusicClient.playTone|param|ms": "音高要持續的時間,單位為毫秒(ms),例如 500",
1208
- "jacdac.PixelClient.setBrightness": "設置 neopixel 的亮度,此標誌僅適用于將來的操作。",
1209
- "jacdac.PixelClient.setBrightness|block": "jacdac 像素 %pixe|亮度設為 %brightness",
1210
- "jacdac.PixelClient.setColor": "設定板載像素成指定的色彩。",
1211
- "jacdac.PixelClient.setColor|block": "jacdac %pixel 顏色設為 %rgb=colorNumberPicker",
1212
- "jacdac.SensorClient.setStreaming": "啟用或停用串流感測器內部狀態",
1213
- "jacdac.SensorClient.setStreaming|block": "jacdac 感測器 %sensor 串流設為 %on",
1214
- "jacdac.SensorClient.setStreaming|param|on": "串流已啟用",
1215
- "jacdac.SensorService": "運行在感測器和串流出數據的 JacDac 服務",
1216
- "jacdac.ServoClient.run": "在連續伺服上設定節流閥",
1217
- "jacdac.ServoClient.run|block": "jacdac %servo 持續運轉 動力設為 %speed=speedPicker \\%",
1218
- "jacdac.ServoClient.run|param|speed": "馬達的閾值,範圍為 -100% 到 100%",
1219
- "jacdac.ServoClient.setAngle": "設定伺服馬達角度",
1220
- "jacdac.ServoClient.setAngle|block": "jacdac 伺服馬達 %servo 角度設為 %degrees=protractorPicker 度",
1221
- "jacdac.ServoClient.setPulse|block": "jacdac %servo 脈衝設為 %micros 微秒",
1222
- "jacdac.ServoClient.stop|block": "jacdac %servo 停止",
1223
- "jacdac.SwitchClient.onEvent": "當事件在感測器上發生時運行程式",
1224
- "jacdac.SwitchClient.onEvent|block": "當 jacdac 切換器 %switch %event",
1225
- "jacdac.SwitchClient.right": "從感測器讀取目前 x 的值",
1226
- "jacdac.SwitchClient.right|block": "jacdac 切換器 %switch 向右",
1227
- "jacdac.ThermometerClient.onTemperatureConditionChanged": "當事件在感測器上發生時運行程式",
1228
- "jacdac.ThermometerClient.onTemperatureConditionChanged|block": "當 jacdac 光線感測器 %lightsensor 感測到 %lightCondition",
1229
- "jacdac.ThermometerClient.temperature": "從感測器讀取目前 x 的值",
1230
- "jacdac.ThermometerClient.temperature|block": "溫度(單位 %unit)",
1231
- "jacdac.TouchClient.onEvent": "當事件在感測器上發生時運行程式",
1232
- "jacdac.TouchClient.onEvent|block": "當 jacdac 按鈕 %button %event",
1233
- "jacdac.TouchClient.value": "從感測器讀取目前 x 的值",
1234
- "jacdac.TouchClient.value|block": "jacdac 按鈕 %button 的值",
1235
- "jacdac.accelerometerClient|block": "加速度感測計客戶端",
1236
- "jacdac.accelerometerService|block": "加速度感測器伺服端",
1237
- "jacdac.attachButtonToController": "將按鈕事件連接到控制器的按鈕",
1238
- "jacdac.attachButtonToController|block": "jacdac $button 附加到控制器 $controllerButton",
1239
- "jacdac.attachButtonToController|param|controllerButton": "@param 按鈕",
1240
- "jacdac.broadcastEvent": "經由 JACDAC 傳導指定事件",
1241
- "jacdac.broadcastEvent|block": "jacdac 廣播事件|來源為 %src|數值為 %value",
1242
- "jacdac.buttonClient|block": "按鈕客戶端",
1243
- "jacdac.clearBridge": "清除任何現存的橋接",
1244
- "jacdac.consoleService|block": "系統監控伺務端",
1245
- "jacdac.controllerClient|block": "控制器客戶端",
1246
- "jacdac.controllerService|block": "控制器服務端",
1247
- "jacdac.dbg.show": "顯示一個簡易型偵錯介面",
1248
- "jacdac.deviceName": "取得目前的裝置名稱",
1249
- "jacdac.deviceName|block": "jacdac 裝置名稱",
1250
- "jacdac.drivers": "取得 JACDAC 中驅動的清單還有它們的狀態",
1251
- "jacdac.eventId": "取得 jacdac 的事件 ID",
1252
- "jacdac.gamepadButton": "映射到按鈕索引的標準佈局按鈕",
1253
- "jacdac.gamepadButton|block": "%button",
1254
- "jacdac.gamepadButton|param|button": "按鈕的名稱",
1255
- "jacdac.gamepadClient|block": "手把客戶端",
1256
- "jacdac.isConnected": "如果連接則返回 true,如果匯流條件不好則返回 false。",
1257
- "jacdac.isRunning": "指明 JacDac 是否正在運作",
1258
- "jacdac.keyboardClient|block": "鍵盤客戶端",
1259
- "jacdac.lcdClient": "一個字範 LCD 客戶端",
1260
- "jacdac.lcdClient|block": "LCD 用戶端",
1261
- "jacdac.lightClient|block": "燈光客戶端",
1262
- "jacdac.lightSensorClient|block": "光源感測器客戶端",
1263
- "jacdac.lightSensorService|block": "光源感測器伺服端",
1264
- "jacdac.logicEventId": "取得 jacdac 邏輯驅動事件的 id",
1265
- "jacdac.messageBusService|block": "訊息匯流排伺服端",
1266
- "jacdac.microphoneClient|block": "麥克風客戶端",
1267
- "jacdac.mouseClient|block": "滑鼠客戶端",
1268
- "jacdac.musicClient|block": "音效客戶端",
1269
- "jacdac.onReceivedMessage": "註冊要運行程式的特定訊息",
1270
- "jacdac.onReceivedMessage|block": "jacdac 當收到訊息 $msg",
1271
- "jacdac.onReceivedMessage|param|msg": "@param handler",
1272
- "jacdac.pixelClient|block": "像素客戶端",
1273
- "jacdac.raiseEvent": "透過 JacDac 發送一個事件",
1274
- "jacdac.raiseEvent|block": "jacdac 引發事件 |來源為 %src|數值為 %value",
1275
- "jacdac.sendMessage": "透過 JacDac 廣播一個訊息",
1276
- "jacdac.sendMessage|block": "jacdac 發送訊息 $msg",
1277
- "jacdac.sendPacket": "發送一個資料封包",
1278
- "jacdac.sendPacket|param|pkt": "jackdack data",
1279
- "jacdac.servoClient|block": "伺服馬達客戶端",
1280
- "jacdac.setDeviceName": "設定一個好記的裝置名稱",
1281
- "jacdac.setDeviceName|block": "jacdac 裝置名稱設為 $name",
1282
- "jacdac.start": "啟動 JacDac 通訊協定",
1283
- "jacdac.state": "取得匯流排狀態",
1284
- "jacdac.stop": "啟動 JacDac 通訊協定",
1285
- "jacdac.switchClient|block": "開關客戶端",
1286
- "jacdac.thermometerClient|block": "溫度感測計客戶端",
1287
- "jacdac.touchClient|block": "觸控客戶端",
1288
- "jacdac|block": "jacdac",
1289
- "light": "操作彩色 LED 的函式。\n\n操作彩色 LED 的函式。",
1290
- "light.NeoPixelAnimation": "NeoPixel 的一個動畫",
1291
- "light.NeoPixelAnimation.createRenderer": "創建一個動畫實例",
1292
- "light.NeoPixelAnimation.createRenderer|param|strip": "要繼續執行的燈條",
1293
- "light.NeoPixelStrip": "一個 NeoPixel 燈條",
1294
- "light.NeoPixelStrip.brightness": "取得燈條的亮度值。",
1295
- "light.NeoPixelStrip.brightness|block": "燈條 %strip|亮度",
1296
- "light.NeoPixelStrip.buf": "取得整條燈條的基礎顏色緩衝區",
1297
- "light.NeoPixelStrip.buffered": "取得一個值,指明這些變更已緩衝",
1298
- "light.NeoPixelStrip.clear": "關閉所有的 LED。",
1299
- "light.NeoPixelStrip.clear|block": "燈條 %strip|全部清除",
1300
- "light.NeoPixelStrip.graph": "根據顯示值(value)和最大值(high)繪製出垂直長條圖,若「最大值」為 0,則會自動調整圖表。",
1301
- "light.NeoPixelStrip.graph|block": "燈條 %strip|顯示長條圖 顯示值 %value ||最大值 %high",
1302
- "light.NeoPixelStrip.graph|param|high": "最大值,0 到自動縮放",
1303
- "light.NeoPixelStrip.graph|param|value": "要點亮的值",
1304
- "light.NeoPixelStrip.length": "取得燈條上的像素數",
1305
- "light.NeoPixelStrip.length|block": "燈條 %strip|長度",
1306
- "light.NeoPixelStrip.mode": "取得當前 LED 的佈局模式",
1307
- "light.NeoPixelStrip.move": "平移 LED 並用 0 補滿。\n你需要呼叫``顯示``才能看到變更。",
1308
- "light.NeoPixelStrip.move|block": "燈條 %strip|移動 %kind=MoveKind|%offset 點",
1309
- "light.NeoPixelStrip.move|param|offset": "要向前平移的像素點數,例如 1",
1310
- "light.NeoPixelStrip.photonFlip": "切換光子脈衝的方向。",
1311
- "light.NeoPixelStrip.photonFlip|block": "燈條 %strip|光子翻轉",
1312
- "light.NeoPixelStrip.photonForward": "以一定的間隔數延著像素燈條移動光子效果。",
1313
- "light.NeoPixelStrip.photonForward|block": "燈條 %strip|光子前進 間隔 %steps",
1314
- "light.NeoPixelStrip.photonForward|param|steps": "漸進的點數,例如 1",
1315
- "light.NeoPixelStrip.pixelColor": "取得像素顏色。",
1316
- "light.NeoPixelStrip.pixelColor|block": "燈條 %strip|像素 位於 %pixeloffset 的顏色",
1317
- "light.NeoPixelStrip.pixelColor|param|pixeloffset": "NeoPixel 在燈帶中的位置",
1318
- "light.NeoPixelStrip.range": "創建一個像素範圍。",
1319
- "light.NeoPixelStrip.range|block": "燈條 %strip|範圍 起點 %start 長度 %length |像素",
1320
- "light.NeoPixelStrip.range|param|length": "範圍內像素的數量,例如 4",
1321
- "light.NeoPixelStrip.range|param|start": "在 NeoPixel 燈條位移以開始範圍",
1322
- "light.NeoPixelStrip.setAll": "設定燈條上所有的像素成指定的一個 RGB 色彩。",
1323
- "light.NeoPixelStrip.setAll|block": "燈條 %strip 顏色設為 %rgb=colorNumberPicker",
1324
- "light.NeoPixelStrip.setAll|param|rgb": "LED 的 RGB 色彩",
1325
- "light.NeoPixelStrip.setBrightness": "設置條條的亮度,此標誌僅適用于將來的操作。",
1326
- "light.NeoPixelStrip.setBrightness|block": "燈條 %strip 亮度設為 %brightness",
1327
- "light.NeoPixelStrip.setBrightness|param|brightness": "LED 的亮度值,範圍為 0 至 255,例如 20",
1328
- "light.NeoPixelStrip.setBuffered": "啟用或停用當變更時的自動呼叫",
1329
- "light.NeoPixelStrip.setBuffered|block": "燈條 %strip 緩衝設為 %on",
1330
- "light.NeoPixelStrip.setBuffered|param|on": "在燈光每次被修改時,呼叫顯示",
1331
- "light.NeoPixelStrip.setGradient": "將顏色設為指定兩色之間的漸變色",
1332
- "light.NeoPixelStrip.setGradient|block": "燈條 漸變 開始顏色 %startColor=colorNumberPicker 結束顏色 %endColor=colorNumberPicker",
1333
- "light.NeoPixelStrip.setGradient|param|endColor": "最後的色彩",
1334
- "light.NeoPixelStrip.setGradient|param|startColor": "開始的色彩",
1335
- "light.NeoPixelStrip.setLength": "設置燈條上的 LED 數量",
1336
- "light.NeoPixelStrip.setLength|block": "燈條 %strip 長度設為 %length 像素",
1337
- "light.NeoPixelStrip.setMode": "設定色彩模式並清除先前的所有色彩。",
1338
- "light.NeoPixelStrip.setMode|block": "燈條 %strip 模式設為 %mode",
1339
- "light.NeoPixelStrip.setMode|param|mode": "可程式化燈光所需的顏色編碼類型",
1340
- "light.NeoPixelStrip.setPhotonMode": "設定光子的模式,有下筆、收筆、擦子。",
1341
- "light.NeoPixelStrip.setPhotonMode|block": "燈條 %strip|光子模式 %mode",
1342
- "light.NeoPixelStrip.setPhotonMode|param|mode": "要使用的模式",
1343
- "light.NeoPixelStrip.setPhotonPenColor": "設定光子顏色。",
1344
- "light.NeoPixelStrip.setPhotonPenColor|block": "燈條 %strip=variables_get|光子筆跡顏色設為 %color=colorNumberPicker",
1345
- "light.NeoPixelStrip.setPhotonPenColor|param|color": "光子的色彩",
1346
- "light.NeoPixelStrip.setPhotonPenHue": "設定光子的 HUE 顏色。",
1347
- "light.NeoPixelStrip.setPhotonPenHue|block": "燈條 %strip=variables_get|光子顏色設為 hue %hue=colorWheelHsvPicker",
1348
- "light.NeoPixelStrip.setPhotonPenHue|param|hue": "光子的 HUE 色彩",
1349
- "light.NeoPixelStrip.setPhotonPosition": "設定光子的位置",
1350
- "light.NeoPixelStrip.setPhotonPosition|block": "燈條 %strip|光子位置設為 %index",
1351
- "light.NeoPixelStrip.setPhotonPosition|param|index": "光的索引值,如果超過範圍,索引會被 wrapped",
1352
- "light.NeoPixelStrip.setPixelBrightness": "設定單一像素的亮度",
1353
- "light.NeoPixelStrip.setPixelBrightness|param|index": "@param brightness",
1354
- "light.NeoPixelStrip.setPixelColor": "將像素設為一個指定的色彩。\n你必須要呼叫 ``show`` 才看得到變更。",
1355
- "light.NeoPixelStrip.setPixelColor|block": "燈條 %strip|像素 位置 %pixeloffset|顏色設為 %rgb=colorNumberPicker",
1356
- "light.NeoPixelStrip.setPixelColor|param|color": "LED 的 RGB 色彩",
1357
- "light.NeoPixelStrip.setPixelColor|param|pixeloffset": "NeoPixel 在燈帶中的位置",
1358
- "light.NeoPixelStrip.setPixelWhiteLED": "設定 NeoPixel 上 RGB+W LED 的白平衝。\n這只適用於 RGB+W NeoPixel。",
1359
- "light.NeoPixelStrip.setPixelWhiteLED|block": "燈條 %strip 位於 %pixeloffset 的白色 LED 位移|到 %white",
1360
- "light.NeoPixelStrip.setPixelWhiteLED|param|pixeloffset": "LED 在燈帶中的位置",
1361
- "light.NeoPixelStrip.setPixelWhiteLED|param|white": "白色 LED 的亮度",
1362
- "light.NeoPixelStrip.show": "使燈條顯示新變更的像素。",
1363
- "light.NeoPixelStrip.showAnimation": "顯示或佇列動畫佇列中的一個動畫",
1364
- "light.NeoPixelStrip.showAnimationFrame": "顯示動畫的其中一幀。",
1365
- "light.NeoPixelStrip.showAnimationFrame|block": "燈條 %strip|顯示動畫格 %animation=light_animation_picker|",
1366
- "light.NeoPixelStrip.showAnimationFrame|param|animation": "要運行的動畫",
1367
- "light.NeoPixelStrip.showAnimation|block": "燈條 %strip|顯示動畫 %animation=light_animation_picker|持續 %duration=timePicker|毫秒",
1368
- "light.NeoPixelStrip.showAnimation|param|animation": "要運行的動畫",
1369
- "light.NeoPixelStrip.showAnimation|param|duration": "要持續的時間,單位為毫秒,例如 500",
1370
- "light.NeoPixelStrip.showColors": "在燈條上呈現顏色圖案",
1371
- "light.NeoPixelStrip.show|block": "燈條 %strip|顯示",
1372
- "light.NeoPixelStrip.startBrightnessTransition": "開始燈條上的亮度轉換(並取消其它運行中的轉換)",
1373
- "light.NeoPixelStrip.startBrightnessTransition|param|transition": "@param duration",
1374
- "light.NeoPixelStrip.stopAllAnimations": "停止當前動畫和準備要顯示的其它動畫。",
1375
- "light.NeoPixelStrip.stopAllAnimations|block": "燈條 %strip|動畫全部停止",
1376
- "light.NeoPixelStrip.stopBrightnessTransition": "停下任何正在運行的亮度轉換",
1377
- "light._animationPicker": "一個可以在燈條上顯示的動畫",
1378
- "light._animationPicker|block": "%animation",
1379
- "light._animationPicker|param|animation": "動畫的樣式",
1380
- "light.animation": "創建一個內建動畫",
1381
- "light.animation|block": "%kind",
1382
- "light.animation|param|kind": "動畫的樣式",
1383
- "light.clear": "熄滅板載燈條上的所有像素。",
1384
- "light.clear|block": "清空畫面",
1385
- "light.colorWipeAnimation|block": "擦拭",
1386
- "light.colors": "取得已知顏色的 RGB 值",
1387
- "light.colors|block": "%color",
1388
- "light.cometAnimation|block": "慧星",
1389
- "light.createAPA102Strip": "創建一個彩色 LED 燈條 (APA102)",
1390
- "light.createAPA102Strip|block": "燈條 創建 APA102 資料設為 %data|時脈設為 %clk|像素點設為%numleds",
1391
- "light.createNeoPixelStrip": "創建一個彩色 LED 燈條 (WS2812b)",
1392
- "light.createNeoPixelStrip|block": "燈條 創建 WS2812 |引腳設為 %pin 像素點設為 %numleds",
1393
- "light.createStrip": "創建一個新的可程式化燈條。",
1394
- "light.createStrip|block": "燈條 創建 WS2812 引腳設為 %pin 像素點設為 %numleds",
1395
- "light.createStrip|param|mode": "不同 LED 燈條的光編碼模式,例如 NeoPixelMode.RGB_GRB",
1396
- "light.createStrip|param|numleds": "燈條上 LED 的數量,例如 30",
1397
- "light.createStrip|param|pin": "燈帶所連接的引腳。",
1398
- "light.defaultStrip": "取得預設的燈條",
1399
- "light.defaultStrip|block": "預設的燈條",
1400
- "light.fade": "淡出顏色,可指定亮度",
1401
- "light.fade|block": "淡出 %color=neopixel_colors|亮度 %brightness",
1402
- "light.fade|param|brightness": "要套用的亮度值,例如 128",
1403
- "light.fade|param|color": "要淡入淡出的色彩",
1404
- "light.graph": "根據顯示值(value)和最大值(high)繪製出垂直長條圖,若「最大值」為 0,則會自動調整圖表。",
1405
- "light.graph|block": "燈光 顯示長條圖 顯示值 %value||最大值 %high",
1406
- "light.graph|param|high": "最大值,0 到自動縮放",
1407
- "light.graph|param|value": "要點亮的值",
1408
- "light.hsv": "將 HSV(色調、飽和度、值)顏色轉換為 RGB",
1409
- "light.hsv|block": "色相 %hue|彩度 %sat|明度 %val",
1410
- "light.hsv|param|hue": "色調頻道的值,範圍為 0 到 255,例如 255。",
1411
- "light.hsv|param|sat": "飽和度通道的值,範圍為 0 到 255,例如 255。",
1412
- "light.hsv|param|val": "值的頻道的值,範圍為 0 到 255,例如 255。",
1413
- "light.onboardStrip": "取得預設的燈條。",
1414
- "light.onboardStrip|block": "板載燈條",
1415
- "light.photonFlip": "切換光子脈衝的方向。",
1416
- "light.photonFlip|block": "光子翻轉",
1417
- "light.photonForward": "以一定的間隔數延著像素燈條移動光子效果。",
1418
- "light.photonForward|block": "光子前進 間隔 %steps",
1419
- "light.photonForward|param|steps": "漸進的點數,例如 1",
1420
- "light.pixelColor": "取得指定位置像素的顏色。",
1421
- "light.pixelColor|block": "像素 位於 %pixeloffset 的顏色",
1422
- "light.pixelColor|param|pixeloffset": "NeoPixel 在燈帶中的位置",
1423
- "light.pixels": "取得預設的額外燈條",
1424
- "light.rainbowAnimation|block": "彩虹",
1425
- "light.range": "創建一個像素範圍。",
1426
- "light.range|block": "範圍 起點 %start 長度 %length |像素",
1427
- "light.range|param|length": "範圍內像素的數量,例如 4",
1428
- "light.range|param|start": "在 NeoPixel 燈條位移以開始範圍",
1429
- "light.rgb": "將紅色、綠色和藍色通道轉換為 RGB 顏色",
1430
- "light.rgb|block": "紅 %red|綠 %green|藍 %blue",
1431
- "light.rgb|param|blue": "藍色頻道的值,範圍為 0 到 255,例如 255。",
1432
- "light.rgb|param|green": "綠色頻道的值,範圍為 0 到 255,例如 255。",
1433
- "light.rgb|param|red": "紅色頻道的值,範圍為 0 到 255,例如 255。",
1434
- "light.runningLightsAnimation|block": "跑燈",
1435
- "light.sendBuffer": "發送光控緩衝區內容到某指定的引腳",
1436
- "light.sendBuffer|param|buf": "要發送到引腳的緩衝",
1437
- "light.sendBuffer|param|clk": "如果 nay 值的時脈線",
1438
- "light.sendBuffer|param|data": "燈光要連接到的引腳",
1439
- "light.sendBuffer|param|mode": "顏色的編碼模式",
1440
- "light.setAll": "設定燈條上所有的像素成指定的一個 RGB 色彩。",
1441
- "light.setAll|block": "燈光 顏色設為 %rgb=colorNumberPicker",
1442
- "light.setAll|param|rgb": "LED 的 RGB 色彩",
1443
- "light.setBrightness": "設置條條的亮度,此標誌僅適用于將來的操作。",
1444
- "light.setBrightness|block": "燈光 亮度設為 %brightness",
1445
- "light.setBrightness|param|brightness": "LED 的亮度值,範圍為 0 至 255,例如 20",
1446
- "light.setLength": "設置預設燈條上 LED 的數量",
1447
- "light.setLength|block": "像素長度設為 %numleds 像素",
1448
- "light.setMode": "設定預設燈條上 RGB 的類型",
1449
- "light.setMode|block": "燈光 色彩模式設為 %mode",
1450
- "light.setPhotonMode": "設定光子的模式,有下筆、收筆、擦子。",
1451
- "light.setPhotonMode|block": "光子 %mode",
1452
- "light.setPhotonMode|param|mode": "要使用的模式",
1453
- "light.setPhotonPenHue": "設定光子的 HUE 顏色。",
1454
- "light.setPhotonPenHue|block": "光子筆跡顏色設為 hue %hue=colorWheelHsvPicker",
1455
- "light.setPhotonPenHue|param|hue": "光子的 HUE 色彩",
1456
- "light.setPhotonPosition": "設定光子的位置",
1457
- "light.setPhotonPosition|block": "光子位置設為 %index",
1458
- "light.setPhotonPosition|param|index": "光的索引值,如果超過範圍,索引會被 wrapped",
1459
- "light.setPixelColor": "設定像素成指定的色彩。",
1460
- "light.setPixelColor|block": "像素 位置 %pixeloffset |顏色設為 %rgb=colorNumberPicker",
1461
- "light.setPixelColor|param|color": "LED 的 RGB 色彩",
1462
- "light.setPixelColor|param|pixeloffset": "NeoPixel 在燈帶中的位置",
1463
- "light.showAnimation": "顯示或佇列動畫佇列中的一個動畫",
1464
- "light.showAnimationFrame": "顯示動畫的其中一幀",
1465
- "light.showAnimationFrame|block": "燈光 顯示動畫 %animation=light_animation_picker|單格",
1466
- "light.showAnimationFrame|param|animation": "要運行的動畫,例如:light.rainbowAnimation",
1467
- "light.showAnimation|block": "燈光 顯示動畫 %animation=light_animation_picker|持續 %duration=timePicker|毫秒",
1468
- "light.showAnimation|param|animation": "要運行的動畫,例如:light.rainbowAnimation",
1469
- "light.showAnimation|param|duration": "要持續的時間,單位為毫秒,例如 500",
1470
- "light.sparkleAnimation|block": "火花",
1471
- "light.stopAllAnimations": "停止當前動畫和準備要顯示的其它動畫。",
1472
- "light.stopAllAnimations|block": "燈光 動畫全部停止",
1473
- "light.theaterChaseAnimation|block": "追逐",
1474
- "light|block": "燈光",
1475
- "loops.forever": "不斷的執行包含在裡頭的程式。",
1476
- "loops.forever|block": "重複無限次",
1477
- "loops.pause": "暫停所指定的一段時間,單位為 ms(毫秒,1秒 = 1000 毫秒)",
1478
- "loops.pause|block": "暫停|%pause=timePicker|毫秒",
1479
- "loops.pause|param|ms": "暫停的長度,例如:100、200、500、1000、2000",
1480
- "loops|block": "迴圈",
1481
- "msgpack.packNumberArray": "打包一個數字陣列到緩衝區裡。",
1482
- "msgpack.packNumberArray|param|nums": "要打包的數字",
1483
- "msgpack.unpackNumberArray": "解開一個緩衝封包成數字陣列。",
1484
- "msgpack|block": "訊息封包",
1485
- "music": "產生音階。",
1486
- "music.Melody.loop": "不斷地播放一段指定的音效,不等音效播放完畢,直接繼續後面的程式。",
1487
- "music.Melody.loop|block": "循環播放音效 %sound",
1488
- "music.Melody.play": "播放一段指定的音效,不等音效播放完畢,直接繼續後面的程式。",
1489
- "music.Melody.playUntilDone": "播放一段指定的音效,在音效播放完畢後,才繼續後面的程式。",
1490
- "music.Melody.playUntilDone|block": "播放音效 %sound|直到結束",
1491
- "music.Melody.play|block": "播放音效 %sound",
1492
- "music.Melody.stop": "停止播放一個音效",
1493
- "music.Melody.stop|block": "停止播放音效 %sound",
1494
- "music.baDing|block": "ba ding",
1495
- "music.beat": "返回一拍的持續時間,單位為毫秒。",
1496
- "music.beat|block": "%fraction|拍",
1497
- "music.beat|param|fraction": "當前音階的節拍數,例如 BeatFraction.Half",
1498
- "music.changeTempoBy": "加快或減慢演奏的速度,單位是 拍/分鐘。",
1499
- "music.changeTempoBy|block": "演奏 速度改變|%value bpm",
1500
- "music.changeTempoBy|param|bpm": "要增加或減少的每分鐘節拍數,例如:20",
1501
- "music.jumpDown|block": "jump down",
1502
- "music.jumpUp|block": "jump up",
1503
- "music.magicWand|block": "magic wand",
1504
- "music.noteFrequency": "獲取一個音階的頻率。",
1505
- "music.noteFrequency|block": "%note",
1506
- "music.noteFrequency|param|name": "音階名稱,例如:Note.C",
1507
- "music.playSound": "播放一段指定的音效,不等音效播放完畢,直接繼續後面的程式。注意格式為 NOTE[octave][:duration]",
1508
- "music.playSoundUntilDone": "播放一段指定的音效,在音效播放完畢後,才繼續後面的程式。注意格式為 NOTE[octave][:duration]",
1509
- "music.playSoundUntilDone|block": "播放旋律 %sound=music_sounds | 直到結束",
1510
- "music.playSoundUntilDone|param|sound": "要播放的旋律",
1511
- "music.playSound|block": "播放旋律 %sound=music_sounds",
1512
- "music.playSound|param|sound": "要播放的旋律",
1513
- "music.playTone": "在一定時間內通過喇叭播放一個演奏的音高。",
1514
- "music.playTone|block": "演奏 |音高%note=device_note|持續 %duration=device_beat",
1515
- "music.playTone|param|frequency": "要播放的音高,單位為赫茲(Hz)",
1516
- "music.playTone|param|ms": "音高要持續的時間,單位為毫秒(ms),例如 BeatFraction.Half",
1517
- "music.powerDown|block": "power down",
1518
- "music.powerUp|block": "power up",
1519
- "music.rest": "休息或靜音一段指定的時間(單位為毫秒)。",
1520
- "music.rest|block": "演奏 | 休息 %duration=device_beat",
1521
- "music.rest|param|ms": "要休息的時間,單位為毫秒(ms),例如 BeatFraction.Half",
1522
- "music.ringTone": "演奏一個音高。",
1523
- "music.ringTone|block": "演奏|音高 %note=device_note",
1524
- "music.ringTone|param|frequency": "要播放的音高,單位為赫茲(Hz)",
1525
- "music.setTempo": "設定演奏的速度,單位為 拍/分鐘。",
1526
- "music.setTempo|block": "演奏 速度設為|%value bpm",
1527
- "music.setTempo|param|bpm": "新的每分鐘拍數,例如:120",
1528
- "music.setVolume": "預先設定音效合成器要輸出的音量。",
1529
- "music.setVolume|block": "音量設為 %volume",
1530
- "music.setVolume|param|volume": "音量的值,範圍為 0 至 255,例如 128。",
1531
- "music.siren|block": "siren",
1532
- "music.sounds": "取得內建旋律的陣列裡的旋律字串。",
1533
- "music.sounds|block": "%name",
1534
- "music.sounds|param|name": "音階名稱,例如:Note.C",
1535
- "music.stopAllSounds": "停止所有正在播放的音效。",
1536
- "music.stopAllSounds|block": "停止播放所有音效",
1537
- "music.tempo": "返回音效每分鐘的拍數(bpm = beats per minute),\n數值愈大,表示演奏速度愈快。",
1538
- "music.tempo|block": "演奏速度 (bpm)",
1539
- "music.volume": "取得目前的音量值",
1540
- "music.wawawawaa|block": "wawawawaa",
1541
- "music|block": "音效",
1542
- "parseFloat": "把一個字串轉換成數字,例如 123a 轉換後會成為 123。",
1543
- "parseFloat|block": "字串剖析 文字 %text 轉成數字",
1544
- "parseInt": "把一個字串轉換成整數,例如 123a 轉換後會成為 123。",
1545
- "parseInt|block": "字串剖析 文字 %text 轉成整數數字",
1546
- "particles.BubbleSource": "粒子水準振盪的粒子來源,偶爾會發生變化\n在給定數量的定義狀態之間",
1547
- "particles.FireSource": "粒子的來源,粒子偶爾會根據彼此的情況改變速度",
1548
- "particles.Particle": "單個粒子",
1549
- "particles.ParticleFactory": "用於生成粒子的工廠",
1550
- "particles.ParticleFactory.drawParticle": "畫出給定的粒子並放置在指定位置",
1551
- "particles.ParticleFactory.drawParticle|param|particle": "@param x",
1552
- "particles.ParticleSource": "粒子的來源",
1553
- "particles.ParticleSource.clear": "清除這個來源的所有粒子",
1554
- "particles.ParticleSource.destroy": "把來源刪除",
1555
- "particles.ParticleSource.enabled": "設定這個來源當前是否啟用(發射粒子)",
1556
- "particles.ParticleSource.enabled@set": "設定這個來源當前是否啟用(發射粒子)",
1557
- "particles.ParticleSource.lifespan": "存活的時間,單位為毫秒。每毫秒生命減 1,當到了 0 時,來源將被摧毀。",
1558
- "particles.ParticleSource.setAcceleration": "設定粒子要套用的加速度",
1559
- "particles.ParticleSource.setAnchor": "為要從其發出的粒子設置錨點",
1560
- "particles.ParticleSource.setEnabled": "啟用或停用粒子效果",
1561
- "particles.ParticleSource.setFactory": "設定粒子的因數",
1562
- "particles.ParticleSource.setRate": "設定每秒創建的粒子數",
1563
- "particles.SprayFactory": "一個製造大量噴灑粒子的工廠",
1564
- "particles.cacheCos|param|slices": "要進行的緩存 cos 值的數量",
1565
- "particles.cacheSin|param|slices": "要進行的緩存 sin 值的數量",
1566
- "particles.enableAll": "允許所有粒子源創建任何新的粒子",
1567
- "particles|block": "粒子",
1568
- "pause": "暫停所指定的一段時間,單位為 ms(毫秒,1秒 = 1000 毫秒)",
1569
- "pauseUntil": "等待條件變 true",
1570
- "pauseUntil|param|condition": "要測試的條件",
1571
- "pauseUntil|param|timeOut": "若為正數時要等待的最大持續時間(單位為毫秒)",
1572
- "pause|block": "暫停|%pause=timePicker|毫秒",
1573
- "pause|param|ms": "暫停的長度,例如:100、200、500、1000、2000",
1574
- "pins": "控制類比/數位訊號、伺服、i2c... 腳位中的電流",
1575
- "pins.P0": "在邊緣連接點的引腳 P0",
1576
- "pins.P1": "在邊緣連接點的引腳 P1",
1577
- "pins.P10": "在邊緣連接點的引腳 P10",
1578
- "pins.P11": "在邊緣連接點的引腳 P11",
1579
- "pins.P12": "在邊緣連接點的引腳 P12",
1580
- "pins.P13": "在邊緣連接點的引腳 P13",
1581
- "pins.P14": "在邊緣連接點的引腳 P14",
1582
- "pins.P15": "在邊緣連接點的引腳 P15",
1583
- "pins.P16": "在邊緣連接點的引腳 P16",
1584
- "pins.P19": "在邊緣連接點的引腳 P19",
1585
- "pins.P2": "在邊緣連接點的引腳 P2",
1586
- "pins.P20": "在邊緣連接點的引腳 P20",
1587
- "pins.P3": "在邊緣連接點的引腳 P3",
1588
- "pins.P4": "在邊緣連接點的引腳 P3",
1589
- "pins.P5": "在邊緣連接點的引腳 P5",
1590
- "pins.P6": "在邊緣連接點的引腳 P6",
1591
- "pins.P7": "在邊緣連接點的引腳 P7",
1592
- "pins.P8": "在邊緣連接點的引腳 P8",
1593
- "pins.P9": "在邊緣連接點的引腳 P9",
1594
- "pins.analogReadPin": "讀取引腳的狀態",
1595
- "pins.analogWritePin": "設定數位引腳的狀態",
1596
- "pins.analogWritePin|param|pin": "@param value",
1597
- "pins.createBuffer": "創建一個初始值為 0 的新緩衝區。",
1598
- "pins.createBufferFromArray": "創建一個初始值為指定值的新緩衝區。",
1599
- "pins.createBufferFromArray|param|bytes": "要初始化的資料",
1600
- "pins.createBuffer|param|size": "緩衝區資料的位元組數",
1601
- "pins.createI2C": "開啟一個序列通信驅動",
1602
- "pins.createSPI": "打開 SPI 驅動程式",
1603
- "pins.digitalReadPin": "讀取引腳的狀態",
1604
- "pins.digitalWritePin": "設定數位引腳的狀態",
1605
- "pins.digitalWritePin|param|pin": "@param value",
1606
- "pins.i2c": "取得預設的 I2C 匯流排",
1607
- "pins.i2cReadBuffer": "從 I2C 的 7 位元`位址`讀入位元`大小`。",
1608
- "pins.i2cReadNumber": "從一個 I2C 位址讀取一個數字。",
1609
- "pins.i2cReadNumber|block": "i2c 讀取數字 位置 %address|格式 %format|重複 %repeated",
1610
- "pins.i2cReadRegister": "從 I2C 註冊器讀取值。",
1611
- "pins.i2cReadRegister|block": "i2c 讀取寄存器|位址 $addfress|寄存器 $register",
1612
- "pins.i2cReadRegister|param|address": "裝置的 I2c 位址",
1613
- "pins.i2cReadRegister|param|register": "註冊索引",
1614
- "pins.i2cReadRegister|param|valueFormat": "值的格式,預設為 UInt8LE",
1615
- "pins.i2cWriteBuffer": "寫入一個位元組到一個 7-bit I2C `位址`。",
1616
- "pins.i2cWriteNumber": "將一個數字寫入一個 I2C 位址。",
1617
- "pins.i2cWriteNumber|block": "i2c 寫入數字|位置 %address|數值 %value|格式 %format|重複 %repeated",
1618
- "pins.i2cWriteRegister": "寫入值到一個 I2C 註冊器。",
1619
- "pins.i2cWriteRegister|block": "i2c 寫入寄存器|位址 $address|寄存器 $register|值 $value",
1620
- "pins.i2cWriteRegister|param|address": "裝置的 I2c 位址",
1621
- "pins.i2cWriteRegister|param|register": "註冊索引",
1622
- "pins.i2cWriteRegister|param|value": "要寫入的值",
1623
- "pins.i2cWriteRegister|param|valueFormat": "值的格式,預設為 UInt8LE",
1624
- "pins.onEvent": "註冊在某引腳發生事件時要運行的代碼。",
1625
- "pins.onPulsed": "將引腳設定到數位輸入,並在引腳為``高(hing)``或``低(low)``電位時將時間紀錄下來。",
1626
- "pins.pinByCfg": "通過組態 id(DAL.CFG_PIN...)取得引腳",
1627
- "pins.pulseDuration": "取得一個脈衝的持續時間,單位為 μs( 微秒,1 毫秒 = 1000 微秒)。\n此功能可從 ``onPulsed`` 處理常式呼叫。",
1628
- "pins.pulseDuration|block": "脈衝長度 (µs)",
1629
- "pins.pulseIn": "返回一個脈衝的持續時間,單位為 μs( 微秒,1 毫秒 = 1000 微秒)。",
1630
- "pins.pulseIn|param|value": "脈衝的值(預設值為高)",
1631
- "pins.setPull": "設定引腳為上拉或下拉",
1632
- "pins.setPull|param|pin": "@param mode",
1633
- "pins.sizeOf": "獲取指定數位格式的位元組大小。",
1634
- "pins.spi": "取得預設的 SPI 驅動",
1635
- "pins.spiFrequency": "設定 SPI 頻率",
1636
- "pins.spiFrequency|block": "spi 頻率設為 %frequency",
1637
- "pins.spiFrequency|param|frequency": "時脈頻率,例如:1000000",
1638
- "pins.spiMode": "設定 SPI 模式和位元數",
1639
- "pins.spiMode|block": "spi 模式設為 %mode",
1640
- "pins.spiMode|param|mode": "模式,例如:3",
1641
- "pins.spiTransfer": "將給定的命令寫入 spi 匯流排, 然後讀取回應。",
1642
- "pins.spiTransfer|block": "spi 傳輸 %command 到 %response 裡",
1643
- "pins.spiWrite": "寫入 SPI 從屬並傳回回應",
1644
- "pins.spiWrite|block": "spi 寫入 %value",
1645
- "pins.spiWrite|param|value": "要傳送到 SPI 從屬的資料",
1646
- "pins|block": "引腳",
1647
- "power": "電源和睡眠管理",
1648
- "power.checkDeepSleep": "檢查設備是否有任何「pokes」 需要進入深度睡眠模式。",
1649
- "power.deepSleep": "將設備置於深度睡眠狀態。",
1650
- "power.poke": "向活動觀察器發出 Poke 以讓設備保持清醒。",
1651
- "power.setDeepSleepTimeout": "在設備置於深度睡眠模式時,設置無活動的持續時間。",
1652
- "power.setDeepSleepTimeout|block": "電源 深度睡眠停止時間設為 %seconds 秒",
1653
- "power.setDeepSleepTimeout|param|seconds": "持續(以秒為單位)直到設備被置於低電源模式",
1654
- "power|block": "強度",
1655
- "scene": "控制背景、貼圖、鏡頭\n\n控制背景、貼圖、鏡頭",
1656
- "scene.Scene.millis": "取得場景經過的時間",
1657
- "scene.addBackgroundLayer": "添加一個移動的背景圖層",
1658
- "scene.backgroundColor": "取得遊戲的背景顏色",
1659
- "scene.backgroundColor|block": "背景顏色",
1660
- "scene.backgroundImage": "取得目前的背景圖像",
1661
- "scene.backgroundImage|block": "背景圖片",
1662
- "scene.cameraFollowSprite": "設定將鏡頭跟隨角色",
1663
- "scene.cameraFollowSprite|block": "鏡頭 跟隨 角色 %sprite=variables_get(mySprite)",
1664
- "scene.cameraShake": "讓鏡頭有搖晃的感覺",
1665
- "scene.cameraShake|block": "鏡頭 震動 幅度 %amplitude 像素 持續 %duration 毫秒",
1666
- "scene.centerCameraAt": "移動鏡頭的中心點到指定的座標位置",
1667
- "scene.centerCameraAt|block": "鏡頭 中心 移動到 x %x y %y",
1668
- "scene.getTile": "取得在貼圖地圖中指定位置的貼圖",
1669
- "scene.getTile|param|col": "@param row",
1670
- "scene.onHitTile": "當指定類別的角色撞到一個貼圖時要運行的程式",
1671
- "scene.onHitTile|block": "當角色 $sprite 類別 $kind=spritetype 碰撞到牆-||顏色 $tile=colorindexpicker",
1672
- "scene.placeOnRandomTile|block": "角色 %sprite=variables_get(mySprite) 放置到隨機顏色 $color 的貼圖上",
1673
- "scene.placeOnRandomTile|param|sprite": "@param color",
1674
- "scene.screenHeight": "取得畫面的高度,單位為像素。",
1675
- "scene.screenHeight|block": "畫面高度",
1676
- "scene.screenWidth": "取得畫面的寬度,單位為像素。",
1677
- "scene.screenWidth|block": "畫面寬度",
1678
- "scene.setBackgroundColor": "設定遊戲背景的色彩",
1679
- "scene.setBackgroundColor|block": "背景顏色設為 %color=colorindexpicker",
1680
- "scene.setBackgroundImage": "把圖片設置為背景",
1681
- "scene.setBackgroundImage|block": "背景圖片設為 %img=background_image_picker",
1682
- "scene.setTile": "設定一個圖像成貼圖,並給予索引,貼圖尺寸必須為 16x16。",
1683
- "scene.setTileAt": "設定一個標題,可指定顯示的位置。",
1684
- "scene.setTileAt|block": "貼圖 %tile=gamegettile 設為 %index=colorindexpicker",
1685
- "scene.setTileAt|param|tile": "@param index",
1686
- "scene.setTileMap": "設定在場景中要放置的貼圖的地圖",
1687
- "scene.setTileMap|block": "貼圖地圖設為 %map=tilemap_image_picker",
1688
- "scene.setTile|block": "貼圖顏色 %index=colorindexpicker 設為 %img=screen_image_picker 牆面使用 %wall=toggleOnOff",
1689
- "scene.setTile|param|index": "@param img",
1690
- "scene|block": "鏡頭",
1691
- "serial": "透過序列連線讀取與寫入資料。",
1692
- "serial.attachToConsole|block": "序列 繫結至系統監控",
1693
- "serial.createSerial": "創建一個序列通訊裝置",
1694
- "serial.createSerial|param|tx": "@param rx",
1695
- "serial.internalCreateSerialDevice": "開啟一個序列通信驅動",
1696
- "serial.onDelimiterReceived": "當接收到分隔符號時註冊程式",
1697
- "serial.onDelimiterReceived|block": "序列 當分隔符號 $delimiter 被接收",
1698
- "serial.onEvent": "在序列事件發生時所註冊的程式",
1699
- "serial.onEvent|block": "序列 當 %event",
1700
- "serial.read": "從序列接收的緩衝中讀取一個位元組,如果錯誤則為 error,如果沒有資料則為 0。",
1701
- "serial.readBuffer": "讀取序列中以緩衝所接收到的資料",
1702
- "serial.readBuffer|block": "序列|讀取緩衝",
1703
- "serial.readLine": "從串列(serial)裡讀取一行文字,意思是,當讀取過程中碰到換行字符就停止讀取。",
1704
- "serial.readLine|block": "序列|讀取一行字串",
1705
- "serial.readString": "讀取串列中緩衝接收到的字串資料",
1706
- "serial.readString|block": "序列|讀取文字",
1707
- "serial.readUntil": "讀取串列(serial)裡的文字,當碰到指定的符號時就返回串流。",
1708
- "serial.readUntil|block": "序列|讀取直到遇到 %delimiter=serial_delimiter_conv",
1709
- "serial.readUntil|param|delimiter": "用來分隔各文字區塊的分隔符號",
1710
- "serial.redirect": "動態配置串列的發送和接收腳位,還有自訂發送速率(TX)、接收速率(RX)。",
1711
- "serial.redirect|block": "序列|重新導向至|TX %tx|RX %rx 傳輸率 %rate",
1712
- "serial.redirect|param|rate": "新傳送速率",
1713
- "serial.redirect|param|rx": "新的接收引腳",
1714
- "serial.redirect|param|tx": "新的傳輸引腳",
1715
- "serial.setBaudRate": "設定序列埠的串列傳輸速率",
1716
- "serial.setBaudRate|block": "序列|串列傳輸率設為 %rate",
1717
- "serial.setRxBufferSize": "設定 RX 緩衝區的大小,單位為位元組(byte)",
1718
- "serial.setRxBufferSize|block": "序列 rx 緩衝區大小設為 $size",
1719
- "serial.setTxBufferSize": "設定 TX 緩衝區的大小,單位為位元組(byte)",
1720
- "serial.setTxBufferSize|block": "序列 tx 緩衝區大小設為 $size",
1721
- "serial.writeBuffer": "經由序列的連接傳送一個緩衝:",
1722
- "serial.writeBuffer|block": "序列|寫入緩衝 %buffer",
1723
- "serial.writeDmesg": "經由序列發送 DMESG 除錯緩衝。",
1724
- "serial.writeLine": "寫入一行指定的字串到序列埠裡。",
1725
- "serial.writeLine|block": "序列|寫入一行文字 %text",
1726
- "serial.writeNumber": "寫入一個數字到序列埠。",
1727
- "serial.writeNumber|block": "序列|寫入數字 %value",
1728
- "serial.writeString": "寫入一些文字到序列埠裡。",
1729
- "serial.writeString|block": "序列|寫入文字 %text",
1730
- "serial.writeValue": "寫入一行鍵值對(格式為 name:value)的文字到序列埠。",
1731
- "serial.writeValue|block": "序列|寫入值 %name|= %value",
1732
- "serial.writeValue|param|name": "值的串流的名稱,例如 x",
1733
- "serial.writeValue|param|value": "要寫入的值",
1734
- "serial|block": "序列",
1735
- "servos.P0|block": "伺服馬達 P0",
1736
- "servos.P1|block": "伺服馬達 P1",
1737
- "servos.P2|block": "伺服馬達 P2",
1738
- "servos.Servo.maxAngle": "取得伺服馬達的最大角度",
1739
- "servos.Servo.minAngle": "取得伺服馬達的最小角度",
1740
- "servos.Servo.run": "在連續伺服上設定節流閥",
1741
- "servos.Servo.run|block": "%servo 持續運轉 動力設為 %speed=speedPicker \\%",
1742
- "servos.Servo.run|param|speed": "馬達的閾值,範圍為 -100% 到 100%",
1743
- "servos.Servo.setAngle": "設定伺服馬達角度",
1744
- "servos.Servo.setAngle|block": "%servo 角度設為 %degrees=protractorPicker 度",
1745
- "servos.Servo.setPulse": "設定節流閥寬度到伺服,單位為微秒",
1746
- "servos.Servo.setPulse|block": "%servo 脈衝設為 %micros 微秒",
1747
- "servos.Servo.setPulse|param|micros": "脈衝的寬度,單位為微秒。",
1748
- "servos.Servo.setRange": "為伺服設定可能的旋轉角度,範圍為 0 到 180",
1749
- "servos.Servo.setRange|block": "%servo 角度範圍設定最小 %minAngle 最大 %maxAngle",
1750
- "servos.Servo.setRange|param|maxAngle": "最大的角度,範圍為 90 至 180",
1751
- "servos.Servo.setRange|param|minAngle": "最小的角度,範圍為 0 到 90",
1752
- "servos.Servo.setStopOnNeutral": "設置伺服成停止模式,使它在旋轉角度在處於中間位置(90 度)時停止。",
1753
- "servos.Servo.stop": "停止發送指令給伺服,讓它的旋轉停在當前位置。",
1754
- "servos.Servo.stop|block": "%servo 停止",
1755
- "setImmediate": "馬上呼叫一個函式。",
1756
- "setInterval": "在每次呼叫函式的期間延遲指定的時間。",
1757
- "setInterval|param|func": "@param 延遲",
1758
- "setTimeout": "在指定的延遲時間之後呼叫函式。",
1759
- "setTimeout|param|func": "@param 延遲",
1760
- "sprites": "畫面上角色",
1761
- "sprites.SpriteMap.neighbors": "返回鄰近物的潛在清單",
1762
- "sprites.SpriteMap.overlaps": "取得層疊的角色(如果有的話)",
1763
- "sprites.SpriteMap.update": "所有物件的重組雜湊",
1764
- "sprites._spriteType": "取得角色的類別",
1765
- "sprites._spriteType|block": "$kind",
1766
- "sprites.allOfKind": "返回依角色類別集合的陣列。",
1767
- "sprites.allOfKind|block": "角色類別為 %kind=spritetype 的陣列",
1768
- "sprites.allOfKind|param|kind": "目標類型",
1769
- "sprites.create": "將指定的圖像建立成一個新的角色",
1770
- "sprites.createProjectile": "創建一個帶有速度的新角色,並放置到畫面的邊緣,讓角色往中間移動。\n角色會在離開畫面時自動摧毀,你可以在角色被創建之後調整他的位置。",
1771
- "sprites.createProjectileFromSide": "創建一個帶有速度的新角色,並放置到畫面的邊緣,讓角色往中間移動。\n角色會在離開畫面時自動摧毀,你可以在角色被創建之後調整他的位置。",
1772
- "sprites.createProjectileFromSide|block": "發射物 %img=screen_image_picker 來自側邊 速度 vx %vx vy %vy",
1773
- "sprites.createProjectileFromSprite": "創建一個帶有速度的新角色,並放置到畫面的邊緣,讓角色往中間移動。\n角色會在離開畫面時自動摧毀,你可以在角色被創建之後調整他的位置。",
1774
- "sprites.createProjectileFromSprite|block": "發射物 %img=screen_image_picker 來自 %sprite=variables_get(mySprite) 速度 vx %vx vy %vy",
1775
- "sprites.create|block": "角色 %img=screen_image_picker 類別 %kind=spritetype",
1776
- "sprites.create|param|img": "一個圖像",
1777
- "sprites.onCreated": "當指定類別的角色被創建時要運行的程式",
1778
- "sprites.onCreated|block": "當創建的是角色 $sprite 類別 $kind=spritetype 時",
1779
- "sprites.onCreated|param|kind": "@param sprite",
1780
- "sprites.onDestroyed": "當指定類別的角色被摧毀時要運行的程式",
1781
- "sprites.onDestroyed|block": "當摧毀的是角色 $sprite 類別 $kind=spritetype 時",
1782
- "sprites.onDestroyed|param|kind": "@param sprite",
1783
- "sprites.onOverlap": "在兩個角色相互重疊時要運行的程式",
1784
- "sprites.onOverlap|block": "當角色 $sprite 類別 $kind=spritetype 重壘角色 $otherSprite 類別 $otherKind=spritetype 時",
1785
- "tiles.Tile": "在貼圖地圖裡的一個貼圖",
1786
- "tiles.Tile.place": "將在貼圖中指定的角色置中",
1787
- "tiles.Tile.place|block": "貼圖 %tile(myTile) 上方放置 角色 %sprite=variables_get(mySprite)",
1788
- "tiles|block": "貼圖",
1789
- "{id:category}Animation": "動畫",
1790
- "{id:category}Array": "Array(陣列)",
1791
- "{id:category}Arrays": "陣列(Arrays)",
1792
- "{id:category}Basic": "基本",
1793
- "{id:category}Boolean": "布林值(Boolean)",
1794
- "{id:category}Buffer": "緩衝",
1795
- "{id:category}Button": "按鈕",
1796
- "{id:category}Config": "配置",
1797
- "{id:category}Console": "控制台",
1798
- "{id:category}Control": "控制",
1799
- "{id:category}Controller": "控制器",
1800
- "{id:category}Corgio": "柯基狗",
1801
- "{id:category}Dart": "飛鏢",
1802
- "{id:category}Darts": "飛鏢",
1803
- "{id:category}DigitCounter": "數位計數器",
1804
- "{id:category}DigitalInOutPin": "數位 IO 引腳",
1805
- "{id:category}Effects": "效果",
1806
- "{id:category}Fx": "Fx",
1807
- "{id:category}Fx8": "Fx8",
1808
- "{id:category}Game": "遊戲",
1809
- "{id:category}Helpers": "說明工具",
1810
- "{id:category}I2C": "I2C",
1811
- "{id:category}Image": "圖像(Image)",
1812
- "{id:category}Images": "圖像",
1813
- "{id:category}Info": "資訊",
1814
- "{id:category}Input": "輸入",
1815
- "{id:category}JSON": "JSON",
1816
- "{id:category}JacDacDriverStatus": "JacDacDriverStatus",
1817
- "{id:category}Jacdac": "Jacdac",
1818
- "{id:category}Light": "燈光",
1819
- "{id:category}Loops": "迴圈(Loops)",
1820
- "{id:category}Math": "數學",
1821
- "{id:category}Msgpack": "訊息封包",
1822
- "{id:category}Music": "音效",
1823
- "{id:category}Number": "數字(Number)",
1824
- "{id:category}Object": "物件",
1825
- "{id:category}Particles": "粒子",
1826
- "{id:category}PhysicsEngine": "物理引擎",
1827
- "{id:category}Pins": "引腳",
1828
- "{id:category}SPI": "SPI",
1829
- "{id:category}Scene": "鏡頭",
1830
- "{id:category}ScreenImage": "畫面圖像",
1831
- "{id:category}Serial": "序列",
1832
- "{id:category}SerialDevice": "序列設備",
1833
- "{id:category}Servos": "伺服",
1834
- "{id:category}Sprite": "角色(Sprite)",
1835
- "{id:category}SpriteSet": "角色集(SpriteSet)",
1836
- "{id:category}Sprites": "角色",
1837
- "{id:category}String": "絲線(String)",
1838
- "{id:category}Text": "文字",
1839
- "{id:category}Tiles": "貼圖",
1840
- "{id:category}UTF8Decoder": "UTF8 解碼器",
1841
- "{id:group}Accelerometer": "加速度感測器",
1842
- "{id:group}Actions": "動作(Actions)",
1843
- "{id:group}Broadcast": "廣播",
1844
- "{id:group}Buttons": "按鈕(Buttons)",
1845
- "{id:group}Camera": "鏡頭(Camera)",
1846
- "{id:group}Collisions": "碰撞(Collisions)",
1847
- "{id:group}Color": "顏色(Color)",
1848
- "{id:group}Configuration": "配置(Configuration)",
1849
- "{id:group}Console": "控制台",
1850
- "{id:group}Control": "控制",
1851
- "{id:group}Controller": "控制器(Controller)",
1852
- "{id:group}Countdown": "倒數計時(Countdown)",
1853
- "{id:group}Counter": "計數器",
1854
- "{id:group}Create": "創建(Create)",
1855
- "{id:group}Dialogs": "對話(Dialogs)",
1856
- "{id:group}Drawing": "繪製(Drawing)",
1857
- "{id:group}Effects": "效果(Effects)",
1858
- "{id:group}Events": "事件",
1859
- "{id:group}Extras": "額外",
1860
- "{id:group}Gamepad": "手把",
1861
- "{id:group}Gameplay": "遊戲控制(Gameplay)",
1862
- "{id:group}Image": "圖像(Image)",
1863
- "{id:group}Keyboard": "鍵盤(Keyboard)",
1864
- "{id:group}LCD": "LCD",
1865
- "{id:group}Life": "生命(Life)",
1866
- "{id:group}Lifecycle": "生命週期(Lifecycle)",
1867
- "{id:group}Light": "燈光",
1868
- "{id:group}Light sensor": "光源感測器",
1869
- "{id:group}Microphone": "麥克風(Microphone)",
1870
- "{id:group}More": "更多",
1871
- "{id:group}Mouse": "滑鼠(Mouse)",
1872
- "{id:group}Movement": "運動(Movement)",
1873
- "{id:group}Multiplayer": "多個玩家(Multiplayer)",
1874
- "{id:group}Music": "音樂(Music)",
1875
- "{id:group}Name": "名稱",
1876
- "{id:group}Overlaps": "重疊(Overlaps)",
1877
- "{id:group}Photon": "光子(Photon)",
1878
- "{id:group}Physics": "物理(Physics)",
1879
- "{id:group}Pixel": "像素(Pixel)",
1880
- "{id:group}Projectiles": "發射物(Projectiles)",
1881
- "{id:group}Prompt": "提示(Prompt)",
1882
- "{id:group}Properties": "屬性(Properties)",
1883
- "{id:group}Read": "讀取(Read)",
1884
- "{id:group}Score": "遊戲得分(Score)",
1885
- "{id:group}Screen": "畫面(Screen)",
1886
- "{id:group}Services": "服務(Services)",
1887
- "{id:group}Servo": "伺服(Servo)",
1888
- "{id:group}Servos": "伺服(Servos)",
1889
- "{id:group}Single Player": "單個玩家(Single Player)",
1890
- "{id:group}Sounds": "音效(Sounds)",
1891
- "{id:group}Speak": "說話(Speak)",
1892
- "{id:group}Switch": "切換(Switch)",
1893
- "{id:group}Tempo": "演奏速度(Tempo)",
1894
- "{id:group}Theme": "主題(Theme)",
1895
- "{id:group}Thermometer": "溫度感測器(Thermometer)",
1896
- "{id:group}Tiles": "貼圖(Tiles)",
1897
- "{id:group}Tone": "音高(Tone)",
1898
- "{id:group}Touch": "觸控(Touch)",
1899
- "{id:group}Transformations": "轉換(Transformations)",
1900
- "{id:group}Volume": "音量(Volume)",
1901
- "{id:group}Write": "寫入(Write)",
1902
- "{id:group}i2c": "i2c"
1903
- }