net.dreditor.roomloading 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CheckThreeDModeDuringLoad.cs +63 -63
  3. package/CheckThreeDModeDuringLoad.cs.meta +11 -11
  4. package/DRERoomTransition.cs +115 -115
  5. package/DRERoomTransition.cs.meta +11 -11
  6. package/DREStartAloneScene.cs +178 -178
  7. package/DREStartAloneScene.cs.meta +11 -11
  8. package/DREditor.RoomLoading.asmdef +23 -23
  9. package/DREditor.RoomLoading.asmdef.meta +7 -7
  10. package/DialogueRoomLoader.cs +187 -187
  11. package/DialogueRoomLoader.cs.meta +11 -11
  12. package/FadeOnEndTransitionFromSave.cs +204 -204
  13. package/FadeOnEndTransitionFromSave.cs.meta +11 -11
  14. package/FadeOutGeneratePastOnDebugTest.cs +96 -96
  15. package/FadeOutGeneratePastOnDebugTest.cs.meta +11 -11
  16. package/FadeOutOnRoomLoad.cs +74 -74
  17. package/FadeOutOnRoomLoad.cs.meta +11 -11
  18. package/FreezeColorRoomTransition.cs +185 -185
  19. package/FreezeColorRoomTransition.cs.meta +11 -11
  20. package/IPostTransitionRoutine.cs +17 -17
  21. package/IPostTransitionRoutine.cs.meta +11 -11
  22. package/IRoomLoadResolver.cs +14 -14
  23. package/IRoomLoadResolver.cs.meta +11 -11
  24. package/IRoomLoadRoutine.cs +16 -16
  25. package/IRoomLoadRoutine.cs.meta +11 -11
  26. package/IRoomTransition.cs +38 -38
  27. package/IRoomTransition.cs.meta +11 -11
  28. package/ITeleporter.cs +23 -23
  29. package/ITeleporter.cs.meta +11 -11
  30. package/InstanceManagerBase.cs +130 -130
  31. package/InstanceManagerBase.cs.meta +11 -11
  32. package/KeepStateAfterObjective.cs +73 -73
  33. package/KeepStateAfterObjective.cs.meta +11 -11
  34. package/MoveEndOnDialogueFinish.cs +130 -130
  35. package/MoveEndOnDialogueFinish.cs.meta +11 -11
  36. package/PastPointData.cs +43 -43
  37. package/PastPointData.cs.meta +11 -11
  38. package/PrepareTPFDOnLoadingRoom.cs +67 -67
  39. package/PrepareTPFDOnLoadingRoom.cs.meta +11 -11
  40. package/ResolveRoomLoadStates.cs +94 -94
  41. package/ResolveRoomLoadStates.cs.meta +11 -11
  42. package/RoomChanger.cs +264 -264
  43. package/RoomChanger.cs.meta +11 -11
  44. package/RoomChangerBase.cs +84 -84
  45. package/RoomChangerBase.cs.meta +11 -11
  46. package/RoomChangerLoader.cs +89 -89
  47. package/RoomChangerLoader.cs.meta +11 -11
  48. package/RoomLoadComponent.cs +12 -12
  49. package/RoomLoadComponent.cs.meta +11 -11
  50. package/RoomLoadFinisher.cs +80 -80
  51. package/RoomLoadFinisher.cs.meta +11 -11
  52. package/RoomLoadOptionsAsset.cs +44 -44
  53. package/RoomLoadOptionsAsset.cs.meta +11 -11
  54. package/RoomLoader.cs +264 -264
  55. package/RoomLoader.cs.meta +11 -11
  56. package/RoomLoaderBase.cs +86 -86
  57. package/RoomLoaderBase.cs.meta +11 -11
  58. package/RoomLoaderDebugger.cs +150 -150
  59. package/RoomLoaderDebugger.cs.meta +11 -11
  60. package/RoomLoaderHolder.cs +9 -9
  61. package/RoomLoaderHolder.cs.meta +11 -11
  62. package/{Samples → Samples~}/BlackTransitionOnlyOption.asset +18 -18
  63. package/{Samples → Samples~}/BlackTransitionOnlyOption.asset.meta +8 -8
  64. package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset +18 -18
  65. package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset.meta +8 -8
  66. package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab +49 -49
  67. package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab.meta +7 -7
  68. package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab +148 -148
  69. package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab.meta +7 -7
  70. package/{Samples → Samples~}/Dialogue_Room_Loader.prefab +55 -55
  71. package/{Samples → Samples~}/Dialogue_Room_Loader.prefab.meta +7 -7
  72. package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset +18 -18
  73. package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset.meta +8 -8
  74. package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab +145 -145
  75. package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab.meta +7 -7
  76. package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab +139 -139
  77. package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab.meta +7 -7
  78. package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab +137 -137
  79. package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab.meta +7 -7
  80. package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab +300 -300
  81. package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab.meta +7 -7
  82. package/{Samples → Samples~}/IsLoadingToRoom.asset +19 -19
  83. package/{Samples → Samples~}/IsLoadingToRoom.asset.meta +8 -8
  84. package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab +52 -52
  85. package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab.meta +7 -7
  86. package/{Samples → Samples~}/OnFadingOutOfLoading.asset +15 -15
  87. package/{Samples → Samples~}/OnFadingOutOfLoading.asset.meta +8 -8
  88. package/{Samples → Samples~}/OnFinishedLoadingRoom.asset +14 -14
  89. package/{Samples → Samples~}/OnFinishedLoadingRoom.asset.meta +8 -8
  90. package/{Samples → Samples~}/OnLoadingThreeDRoom.asset +14 -14
  91. package/{Samples → Samples~}/OnLoadingThreeDRoom.asset.meta +8 -8
  92. package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab +51 -51
  93. package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab.meta +7 -7
  94. package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab +51 -51
  95. package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab.meta +7 -7
  96. package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab +51 -51
  97. package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab.meta +7 -7
  98. package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab +51 -51
  99. package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab.meta +7 -7
  100. package/{Samples → Samples~}/On_Loading_Room_Listener.prefab +51 -51
  101. package/{Samples → Samples~}/On_Loading_Room_Listener.prefab.meta +7 -7
  102. package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab +51 -51
  103. package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab.meta +7 -7
  104. package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab +142 -142
  105. package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab.meta +7 -7
  106. package/{Samples → Samples~}/Resolve_Room_Load_States.prefab +54 -54
  107. package/{Samples → Samples~}/Resolve_Room_Load_States.prefab.meta +7 -7
  108. package/{Samples → Samples~}/Room_Changer.prefab +143 -143
  109. package/{Samples → Samples~}/Room_Changer.prefab.meta +7 -7
  110. package/{Samples → Samples~}/Room_Changer_Loader.prefab +53 -53
  111. package/{Samples → Samples~}/Room_Changer_Loader.prefab.meta +7 -7
  112. package/{Samples → Samples~}/Room_Instance_Manager.prefab +78 -78
  113. package/{Samples → Samples~}/Room_Instance_Manager.prefab.meta +7 -7
  114. package/{Samples → Samples~}/Room_Load_Finisher.prefab +139 -139
  115. package/{Samples → Samples~}/Room_Load_Finisher.prefab.meta +7 -7
  116. package/{Samples → Samples~}/Room_Loader.prefab +584 -584
  117. package/{Samples → Samples~}/Room_Loader.prefab.meta +7 -7
  118. package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab +337 -337
  119. package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab.meta +7 -7
  120. package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab +398 -398
  121. package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab.meta +7 -7
  122. package/{Samples → Samples~}/SkipActivateControls.asset +19 -19
  123. package/{Samples → Samples~}/SkipActivateControls.asset.meta +8 -8
  124. package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab +156 -156
  125. package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab.meta +7 -7
  126. package/{Samples → Samples~}/TPFD_Room_Loader.prefab +215 -215
  127. package/{Samples → Samples~}/TPFD_Room_Loader.prefab.meta +7 -7
  128. package/{Samples → Samples~}/TeleportTransitionOptions.asset +18 -18
  129. package/{Samples → Samples~}/TeleportTransitionOptions.asset.meta +8 -8
  130. package/{Samples → Samples~}/Teleport_Room_Manager.prefab +84 -84
  131. package/{Samples → Samples~}/Teleport_Room_Manager.prefab.meta +7 -7
  132. package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab +316 -316
  133. package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab.meta +7 -7
  134. package/SkipControlsWhenLoaded.cs +65 -65
  135. package/SkipControlsWhenLoaded.cs.meta +11 -11
  136. package/TPFDRoomAnimation.cs +83 -83
  137. package/TPFDRoomAnimation.cs.meta +11 -11
  138. package/TPFDRoomLoader.cs +92 -92
  139. package/TPFDRoomLoader.cs.meta +11 -11
  140. package/TeleportRoomManager.cs +113 -113
  141. package/TeleportRoomManager.cs.meta +11 -11
  142. package/package.json +45 -40
  143. package/package.json.meta +7 -7
  144. package/Samples.meta +0 -8
@@ -1,68 +1,68 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using DREditor.Gates;
4
- using UnityEngine;
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- using UnityEngine.SceneManagement;
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- using UnityEngine.Serialization;
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-
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- namespace DREditor.RoomLoading
9
- {
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- /// <summary>
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- ///
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- /// </summary>
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- [ClassHeader("")]
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- public class PrepareTPFDOnLoadingRoom : MonoBehaviour
15
- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [FormerlySerializedAs("GDB")]
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- [SerializeField] protected GateDatabase gateDatabase = null;
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-
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- /// <summary>
24
- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected BoolWithEvent inTPFD = null;
28
-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected SceneEvent prepareTPFD = null;
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-
35
- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected SceneEventListener onLoadingRoom = null;
40
-
41
-
42
- /// <summary>
43
- ///
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- /// </summary>
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- protected virtual void OnEnable() => onLoadingRoom.Response.AddListener(PrepareForTPFD);
46
-
47
- /// <summary>
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- ///
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- /// </summary>
50
- protected virtual void OnDisable() => onLoadingRoom.Response.RemoveListener(PrepareForTPFD);
51
-
52
- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void PrepareForTPFD()
56
- {
57
- Gate gate = gateDatabase.GetArea(SceneManager.GetActiveScene().name);
58
-
59
- if (gate != null && gate.isTPFD)
60
- {
61
- if (!inTPFD.Value)
62
- inTPFD.SetValue(true);
63
-
64
- prepareTPFD.Raise();
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- }
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- }
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- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using DREditor.Gates;
4
+ using UnityEngine;
5
+ using UnityEngine.SceneManagement;
6
+ using UnityEngine.Serialization;
7
+
8
+ namespace DREditor.RoomLoading
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ [ClassHeader("")]
14
+ public class PrepareTPFDOnLoadingRoom : MonoBehaviour
15
+ {
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+ /// <summary>
17
+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [FormerlySerializedAs("GDB")]
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+ [SerializeField] protected GateDatabase gateDatabase = null;
22
+
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ [Tooltip("")]
27
+ [SerializeField] protected BoolWithEvent inTPFD = null;
28
+
29
+ /// <summary>
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+ ///
31
+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected SceneEvent prepareTPFD = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected SceneEventListener onLoadingRoom = null;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void OnEnable() => onLoadingRoom.Response.AddListener(PrepareForTPFD);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void OnDisable() => onLoadingRoom.Response.RemoveListener(PrepareForTPFD);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void PrepareForTPFD()
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+ {
57
+ Gate gate = gateDatabase.GetArea(SceneManager.GetActiveScene().name);
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+
59
+ if (gate != null && gate.isTPFD)
60
+ {
61
+ if (!inTPFD.Value)
62
+ inTPFD.SetValue(true);
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+
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+ prepareTPFD.Raise();
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+ }
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+ }
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+ }
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  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 63a5e3e9d5e1cac4bb9725957987fbda
3
- MonoImporter:
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- externalObjects: {}
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- serializedVersion: 2
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- defaultReferences: []
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- executionOrder: 0
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- icon: {instanceID: 0}
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- userData:
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- assetBundleName:
11
- assetBundleVariant:
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+ fileFormatVersion: 2
2
+ guid: 63a5e3e9d5e1cac4bb9725957987fbda
3
+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -1,95 +1,95 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using UnityEngine;
4
-
5
- namespace DREditor.RoomLoading
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- [ClassHeader(nameof(RoomLoadComponent) + ", " + nameof(IRoomLoadResolver) +
11
- "\n\n")]
12
- public class ResolveRoomLoadStates : RoomLoadComponent, IRoomLoadResolver
13
- {
14
- /// <summary>
15
- ///
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- /// </summary>
17
- [Tooltip("")]
18
- [SerializeField] protected BoolWithEvent inMenu = null;
19
-
20
- /// <summary>
21
- ///
22
- /// </summary>
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- [Tooltip("")]
24
- [SerializeField] protected BoolWithEvent inTPFD = null;
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-
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- /// <summary>
27
- ///
28
- /// </summary>
29
- [Tooltip("")]
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- [SerializeField] protected BoolWithEvent inLoading = null;
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-
32
- /// <summary>
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- ///
34
- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected BoolWithEvent inLeaveProcess = null;
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-
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- /// <summary>
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- ///
40
- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected BoolWithEvent inThreeDMode = null;
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-
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- /// <summary>
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- ///
46
- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected BoolWithEvent isLoadingToRoom = null;
49
-
50
- /// <summary>
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- ///
52
- /// </summary>
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- [Tooltip("")]
54
- [SerializeField] protected SceneEvent onLoadingThreeDRoom = null;
55
-
56
-
57
- /// <inheritdoc/>
58
- public virtual void OnRoomLoadResolve() => ResolveStates();
59
-
60
- /// <summary>
61
- ///
62
- /// </summary>
63
- protected virtual void ResolveStates()
64
- {
65
- InvokeActiveState();
66
-
67
- DeactivateStates();
68
- }
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-
70
- /// <summary>
71
- ///
72
- /// </summary>
73
- protected virtual void InvokeActiveState()
74
- {
75
- inTPFD.Invoke();
76
-
77
- if (inThreeDMode.Value)
78
- onLoadingThreeDRoom.Raise();
79
- }
80
-
81
- /// <summary>
82
- ///
83
- /// </summary>
84
- protected virtual void DeactivateStates()
85
- {
86
- isLoadingToRoom.SetValue(false);
87
-
88
- inLoading.SetValue(false);
89
-
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- inLeaveProcess.SetValue(false);
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-
92
- inMenu.SetValue(false);
93
- }
94
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.RoomLoading
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ [ClassHeader(nameof(RoomLoadComponent) + ", " + nameof(IRoomLoadResolver) +
11
+ "\n\n")]
12
+ public class ResolveRoomLoadStates : RoomLoadComponent, IRoomLoadResolver
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ [Tooltip("")]
18
+ [SerializeField] protected BoolWithEvent inMenu = null;
19
+
20
+ /// <summary>
21
+ ///
22
+ /// </summary>
23
+ [Tooltip("")]
24
+ [SerializeField] protected BoolWithEvent inTPFD = null;
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ [Tooltip("")]
30
+ [SerializeField] protected BoolWithEvent inLoading = null;
31
+
32
+ /// <summary>
33
+ ///
34
+ /// </summary>
35
+ [Tooltip("")]
36
+ [SerializeField] protected BoolWithEvent inLeaveProcess = null;
37
+
38
+ /// <summary>
39
+ ///
40
+ /// </summary>
41
+ [Tooltip("")]
42
+ [SerializeField] protected BoolWithEvent inThreeDMode = null;
43
+
44
+ /// <summary>
45
+ ///
46
+ /// </summary>
47
+ [Tooltip("")]
48
+ [SerializeField] protected BoolWithEvent isLoadingToRoom = null;
49
+
50
+ /// <summary>
51
+ ///
52
+ /// </summary>
53
+ [Tooltip("")]
54
+ [SerializeField] protected SceneEvent onLoadingThreeDRoom = null;
55
+
56
+
57
+ /// <inheritdoc/>
58
+ public virtual void OnRoomLoadResolve() => ResolveStates();
59
+
60
+ /// <summary>
61
+ ///
62
+ /// </summary>
63
+ protected virtual void ResolveStates()
64
+ {
65
+ InvokeActiveState();
66
+
67
+ DeactivateStates();
68
+ }
69
+
70
+ /// <summary>
71
+ ///
72
+ /// </summary>
73
+ protected virtual void InvokeActiveState()
74
+ {
75
+ inTPFD.Invoke();
76
+
77
+ if (inThreeDMode.Value)
78
+ onLoadingThreeDRoom.Raise();
79
+ }
80
+
81
+ /// <summary>
82
+ ///
83
+ /// </summary>
84
+ protected virtual void DeactivateStates()
85
+ {
86
+ isLoadingToRoom.SetValue(false);
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+
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+ inLoading.SetValue(false);
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+
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+ inLeaveProcess.SetValue(false);
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+
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+ inMenu.SetValue(false);
93
+ }
94
+ }
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95
  }
@@ -1,11 +1,11 @@
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- defaultReferences: []
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- executionOrder: 0
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- icon: {instanceID: 0}
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- assetBundleVariant:
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+ guid: 7b46d5c10cc1f4349abf6e9f8eb29479
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+ MonoImporter:
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