net.dreditor.roomloading 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/CheckThreeDModeDuringLoad.cs +63 -63
- package/CheckThreeDModeDuringLoad.cs.meta +11 -11
- package/DRERoomTransition.cs +115 -115
- package/DRERoomTransition.cs.meta +11 -11
- package/DREStartAloneScene.cs +178 -178
- package/DREStartAloneScene.cs.meta +11 -11
- package/DREditor.RoomLoading.asmdef +23 -23
- package/DREditor.RoomLoading.asmdef.meta +7 -7
- package/DialogueRoomLoader.cs +187 -187
- package/DialogueRoomLoader.cs.meta +11 -11
- package/FadeOnEndTransitionFromSave.cs +204 -204
- package/FadeOnEndTransitionFromSave.cs.meta +11 -11
- package/FadeOutGeneratePastOnDebugTest.cs +96 -96
- package/FadeOutGeneratePastOnDebugTest.cs.meta +11 -11
- package/FadeOutOnRoomLoad.cs +74 -74
- package/FadeOutOnRoomLoad.cs.meta +11 -11
- package/FreezeColorRoomTransition.cs +185 -185
- package/FreezeColorRoomTransition.cs.meta +11 -11
- package/IPostTransitionRoutine.cs +17 -17
- package/IPostTransitionRoutine.cs.meta +11 -11
- package/IRoomLoadResolver.cs +14 -14
- package/IRoomLoadResolver.cs.meta +11 -11
- package/IRoomLoadRoutine.cs +16 -16
- package/IRoomLoadRoutine.cs.meta +11 -11
- package/IRoomTransition.cs +38 -38
- package/IRoomTransition.cs.meta +11 -11
- package/ITeleporter.cs +23 -23
- package/ITeleporter.cs.meta +11 -11
- package/InstanceManagerBase.cs +130 -130
- package/InstanceManagerBase.cs.meta +11 -11
- package/KeepStateAfterObjective.cs +73 -73
- package/KeepStateAfterObjective.cs.meta +11 -11
- package/MoveEndOnDialogueFinish.cs +130 -130
- package/MoveEndOnDialogueFinish.cs.meta +11 -11
- package/PastPointData.cs +43 -43
- package/PastPointData.cs.meta +11 -11
- package/PrepareTPFDOnLoadingRoom.cs +67 -67
- package/PrepareTPFDOnLoadingRoom.cs.meta +11 -11
- package/ResolveRoomLoadStates.cs +94 -94
- package/ResolveRoomLoadStates.cs.meta +11 -11
- package/RoomChanger.cs +264 -264
- package/RoomChanger.cs.meta +11 -11
- package/RoomChangerBase.cs +84 -84
- package/RoomChangerBase.cs.meta +11 -11
- package/RoomChangerLoader.cs +89 -89
- package/RoomChangerLoader.cs.meta +11 -11
- package/RoomLoadComponent.cs +12 -12
- package/RoomLoadComponent.cs.meta +11 -11
- package/RoomLoadFinisher.cs +80 -80
- package/RoomLoadFinisher.cs.meta +11 -11
- package/RoomLoadOptionsAsset.cs +44 -44
- package/RoomLoadOptionsAsset.cs.meta +11 -11
- package/RoomLoader.cs +264 -264
- package/RoomLoader.cs.meta +11 -11
- package/RoomLoaderBase.cs +86 -86
- package/RoomLoaderBase.cs.meta +11 -11
- package/RoomLoaderDebugger.cs +150 -150
- package/RoomLoaderDebugger.cs.meta +11 -11
- package/RoomLoaderHolder.cs +9 -9
- package/RoomLoaderHolder.cs.meta +11 -11
- package/{Samples → Samples~}/BlackTransitionOnlyOption.asset +18 -18
- package/{Samples → Samples~}/BlackTransitionOnlyOption.asset.meta +8 -8
- package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset +18 -18
- package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset.meta +8 -8
- package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab +49 -49
- package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab.meta +7 -7
- package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab +148 -148
- package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Room_Loader.prefab +55 -55
- package/{Samples → Samples~}/Dialogue_Room_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset +18 -18
- package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset.meta +8 -8
- package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab +145 -145
- package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab.meta +7 -7
- package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab +139 -139
- package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab.meta +7 -7
- package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab +137 -137
- package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab.meta +7 -7
- package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab +300 -300
- package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab.meta +7 -7
- package/{Samples → Samples~}/IsLoadingToRoom.asset +19 -19
- package/{Samples → Samples~}/IsLoadingToRoom.asset.meta +8 -8
- package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab +52 -52
- package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab.meta +7 -7
- package/{Samples → Samples~}/OnFadingOutOfLoading.asset +15 -15
- package/{Samples → Samples~}/OnFadingOutOfLoading.asset.meta +8 -8
- package/{Samples → Samples~}/OnFinishedLoadingRoom.asset +14 -14
- package/{Samples → Samples~}/OnFinishedLoadingRoom.asset.meta +8 -8
- package/{Samples → Samples~}/OnLoadingThreeDRoom.asset +14 -14
- package/{Samples → Samples~}/OnLoadingThreeDRoom.asset.meta +8 -8
- package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab +51 -51
- package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab +51 -51
- package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab +51 -51
- package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab +51 -51
- package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Loading_Room_Listener.prefab +51 -51
- package/{Samples → Samples~}/On_Loading_Room_Listener.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab +51 -51
- package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab.meta +7 -7
- package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab +142 -142
- package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab.meta +7 -7
- package/{Samples → Samples~}/Resolve_Room_Load_States.prefab +54 -54
- package/{Samples → Samples~}/Resolve_Room_Load_States.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Changer.prefab +143 -143
- package/{Samples → Samples~}/Room_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Changer_Loader.prefab +53 -53
- package/{Samples → Samples~}/Room_Changer_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Instance_Manager.prefab +78 -78
- package/{Samples → Samples~}/Room_Instance_Manager.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Load_Finisher.prefab +139 -139
- package/{Samples → Samples~}/Room_Load_Finisher.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Loader.prefab +584 -584
- package/{Samples → Samples~}/Room_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab +337 -337
- package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab +398 -398
- package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/SkipActivateControls.asset +19 -19
- package/{Samples → Samples~}/SkipActivateControls.asset.meta +8 -8
- package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab +156 -156
- package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab.meta +7 -7
- package/{Samples → Samples~}/TPFD_Room_Loader.prefab +215 -215
- package/{Samples → Samples~}/TPFD_Room_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/TeleportTransitionOptions.asset +18 -18
- package/{Samples → Samples~}/TeleportTransitionOptions.asset.meta +8 -8
- package/{Samples → Samples~}/Teleport_Room_Manager.prefab +84 -84
- package/{Samples → Samples~}/Teleport_Room_Manager.prefab.meta +7 -7
- package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab +316 -316
- package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab.meta +7 -7
- package/SkipControlsWhenLoaded.cs +65 -65
- package/SkipControlsWhenLoaded.cs.meta +11 -11
- package/TPFDRoomAnimation.cs +83 -83
- package/TPFDRoomAnimation.cs.meta +11 -11
- package/TPFDRoomLoader.cs +92 -92
- package/TPFDRoomLoader.cs.meta +11 -11
- package/TeleportRoomManager.cs +113 -113
- package/TeleportRoomManager.cs.meta +11 -11
- package/package.json +45 -40
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using DREditor.Gates;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.Serialization;
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namespace DREditor.RoomLoading
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader("")]
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public class PrepareTPFDOnLoadingRoom : MonoBehaviour
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{
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///
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/// </summary>
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[Tooltip("")]
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[FormerlySerializedAs("GDB")]
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[SerializeField] protected GateDatabase gateDatabase = null;
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent inTPFD = null;
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SceneEvent prepareTPFD = null;
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SceneEventListener onLoadingRoom = null;
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/// <summary>
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///
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/// </summary>
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protected virtual void OnEnable() => onLoadingRoom.Response.AddListener(PrepareForTPFD);
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///
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protected virtual void OnDisable() => onLoadingRoom.Response.RemoveListener(PrepareForTPFD);
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///
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/// </summary>
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protected virtual void PrepareForTPFD()
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{
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Gate gate = gateDatabase.GetArea(SceneManager.GetActiveScene().name);
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if (gate != null && gate.isTPFD)
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{
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if (!inTPFD.Value)
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inTPFD.SetValue(true);
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prepareTPFD.Raise();
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}
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using DREditor.Gates;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.Serialization;
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namespace DREditor.RoomLoading
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader("")]
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public class PrepareTPFDOnLoadingRoom : MonoBehaviour
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{
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///
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[Tooltip("")]
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[FormerlySerializedAs("GDB")]
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[SerializeField] protected GateDatabase gateDatabase = null;
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[Tooltip("")]
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[SerializeField] protected BoolWithEvent inTPFD = null;
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[Tooltip("")]
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[SerializeField] protected SceneEvent prepareTPFD = null;
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[Tooltip("")]
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[SerializeField] protected SceneEventListener onLoadingRoom = null;
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protected virtual void OnEnable() => onLoadingRoom.Response.AddListener(PrepareForTPFD);
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protected virtual void OnDisable() => onLoadingRoom.Response.RemoveListener(PrepareForTPFD);
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protected virtual void PrepareForTPFD()
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{
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Gate gate = gateDatabase.GetArea(SceneManager.GetActiveScene().name);
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if (gate != null && gate.isTPFD)
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{
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if (!inTPFD.Value)
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inTPFD.SetValue(true);
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prepareTPFD.Raise();
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}
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}
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}
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fileFormatVersion: 2
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guid: 63a5e3e9d5e1cac4bb9725957987fbda
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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fileFormatVersion: 2
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guid: 63a5e3e9d5e1cac4bb9725957987fbda
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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package/ResolveRoomLoadStates.cs
CHANGED
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using UnityEngine;
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namespace DREditor.RoomLoading
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[ClassHeader(nameof(RoomLoadComponent) + ", " + nameof(IRoomLoadResolver) +
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"\n\n")]
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public class ResolveRoomLoadStates : RoomLoadComponent, IRoomLoadResolver
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[SerializeField] protected BoolWithEvent inMenu = null;
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[SerializeField] protected BoolWithEvent inThreeDMode = null;
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[SerializeField] protected BoolWithEvent isLoadingToRoom = null;
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[SerializeField] protected SceneEvent onLoadingThreeDRoom = null;
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public virtual void OnRoomLoadResolve() => ResolveStates();
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protected virtual void ResolveStates()
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InvokeActiveState();
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DeactivateStates();
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/// </summary>
|
|
73
|
-
protected virtual void InvokeActiveState()
|
|
74
|
-
{
|
|
75
|
-
inTPFD.Invoke();
|
|
76
|
-
|
|
77
|
-
if (inThreeDMode.Value)
|
|
78
|
-
onLoadingThreeDRoom.Raise();
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
/// <summary>
|
|
82
|
-
///
|
|
83
|
-
/// </summary>
|
|
84
|
-
protected virtual void DeactivateStates()
|
|
85
|
-
{
|
|
86
|
-
isLoadingToRoom.SetValue(false);
|
|
87
|
-
|
|
88
|
-
inLoading.SetValue(false);
|
|
89
|
-
|
|
90
|
-
inLeaveProcess.SetValue(false);
|
|
91
|
-
|
|
92
|
-
inMenu.SetValue(false);
|
|
93
|
-
}
|
|
94
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.EventObjects;
|
|
3
|
+
using UnityEngine;
|
|
4
|
+
|
|
5
|
+
namespace DREditor.RoomLoading
|
|
6
|
+
{
|
|
7
|
+
/// <summary>
|
|
8
|
+
///
|
|
9
|
+
/// </summary>
|
|
10
|
+
[ClassHeader(nameof(RoomLoadComponent) + ", " + nameof(IRoomLoadResolver) +
|
|
11
|
+
"\n\n")]
|
|
12
|
+
public class ResolveRoomLoadStates : RoomLoadComponent, IRoomLoadResolver
|
|
13
|
+
{
|
|
14
|
+
/// <summary>
|
|
15
|
+
///
|
|
16
|
+
/// </summary>
|
|
17
|
+
[Tooltip("")]
|
|
18
|
+
[SerializeField] protected BoolWithEvent inMenu = null;
|
|
19
|
+
|
|
20
|
+
/// <summary>
|
|
21
|
+
///
|
|
22
|
+
/// </summary>
|
|
23
|
+
[Tooltip("")]
|
|
24
|
+
[SerializeField] protected BoolWithEvent inTPFD = null;
|
|
25
|
+
|
|
26
|
+
/// <summary>
|
|
27
|
+
///
|
|
28
|
+
/// </summary>
|
|
29
|
+
[Tooltip("")]
|
|
30
|
+
[SerializeField] protected BoolWithEvent inLoading = null;
|
|
31
|
+
|
|
32
|
+
/// <summary>
|
|
33
|
+
///
|
|
34
|
+
/// </summary>
|
|
35
|
+
[Tooltip("")]
|
|
36
|
+
[SerializeField] protected BoolWithEvent inLeaveProcess = null;
|
|
37
|
+
|
|
38
|
+
/// <summary>
|
|
39
|
+
///
|
|
40
|
+
/// </summary>
|
|
41
|
+
[Tooltip("")]
|
|
42
|
+
[SerializeField] protected BoolWithEvent inThreeDMode = null;
|
|
43
|
+
|
|
44
|
+
/// <summary>
|
|
45
|
+
///
|
|
46
|
+
/// </summary>
|
|
47
|
+
[Tooltip("")]
|
|
48
|
+
[SerializeField] protected BoolWithEvent isLoadingToRoom = null;
|
|
49
|
+
|
|
50
|
+
/// <summary>
|
|
51
|
+
///
|
|
52
|
+
/// </summary>
|
|
53
|
+
[Tooltip("")]
|
|
54
|
+
[SerializeField] protected SceneEvent onLoadingThreeDRoom = null;
|
|
55
|
+
|
|
56
|
+
|
|
57
|
+
/// <inheritdoc/>
|
|
58
|
+
public virtual void OnRoomLoadResolve() => ResolveStates();
|
|
59
|
+
|
|
60
|
+
/// <summary>
|
|
61
|
+
///
|
|
62
|
+
/// </summary>
|
|
63
|
+
protected virtual void ResolveStates()
|
|
64
|
+
{
|
|
65
|
+
InvokeActiveState();
|
|
66
|
+
|
|
67
|
+
DeactivateStates();
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
/// <summary>
|
|
71
|
+
///
|
|
72
|
+
/// </summary>
|
|
73
|
+
protected virtual void InvokeActiveState()
|
|
74
|
+
{
|
|
75
|
+
inTPFD.Invoke();
|
|
76
|
+
|
|
77
|
+
if (inThreeDMode.Value)
|
|
78
|
+
onLoadingThreeDRoom.Raise();
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
/// <summary>
|
|
82
|
+
///
|
|
83
|
+
/// </summary>
|
|
84
|
+
protected virtual void DeactivateStates()
|
|
85
|
+
{
|
|
86
|
+
isLoadingToRoom.SetValue(false);
|
|
87
|
+
|
|
88
|
+
inLoading.SetValue(false);
|
|
89
|
+
|
|
90
|
+
inLeaveProcess.SetValue(false);
|
|
91
|
+
|
|
92
|
+
inMenu.SetValue(false);
|
|
93
|
+
}
|
|
94
|
+
}
|
|
95
95
|
}
|
|
@@ -1,11 +1,11 @@
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|
|
1
|
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|
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|
-
externalObjects: {}
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|
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|
-
serializedVersion: 2
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|
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|
-
defaultReferences: []
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|
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|
-
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|
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icon: {instanceID: 0}
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|
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userData:
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assetBundleName:
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assetBundleVariant:
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|
+
fileFormatVersion: 2
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2
|
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guid: 7b46d5c10cc1f4349abf6e9f8eb29479
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|
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MonoImporter:
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|
+
externalObjects: {}
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|
+
serializedVersion: 2
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|
+
defaultReferences: []
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|
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|
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executionOrder: 0
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|
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icon: {instanceID: 0}
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|
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