net.dreditor.roomloading 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CheckThreeDModeDuringLoad.cs +63 -63
  3. package/CheckThreeDModeDuringLoad.cs.meta +11 -11
  4. package/DRERoomTransition.cs +115 -115
  5. package/DRERoomTransition.cs.meta +11 -11
  6. package/DREStartAloneScene.cs +178 -178
  7. package/DREStartAloneScene.cs.meta +11 -11
  8. package/DREditor.RoomLoading.asmdef +23 -23
  9. package/DREditor.RoomLoading.asmdef.meta +7 -7
  10. package/DialogueRoomLoader.cs +187 -187
  11. package/DialogueRoomLoader.cs.meta +11 -11
  12. package/FadeOnEndTransitionFromSave.cs +204 -204
  13. package/FadeOnEndTransitionFromSave.cs.meta +11 -11
  14. package/FadeOutGeneratePastOnDebugTest.cs +96 -96
  15. package/FadeOutGeneratePastOnDebugTest.cs.meta +11 -11
  16. package/FadeOutOnRoomLoad.cs +74 -74
  17. package/FadeOutOnRoomLoad.cs.meta +11 -11
  18. package/FreezeColorRoomTransition.cs +185 -185
  19. package/FreezeColorRoomTransition.cs.meta +11 -11
  20. package/IPostTransitionRoutine.cs +17 -17
  21. package/IPostTransitionRoutine.cs.meta +11 -11
  22. package/IRoomLoadResolver.cs +14 -14
  23. package/IRoomLoadResolver.cs.meta +11 -11
  24. package/IRoomLoadRoutine.cs +16 -16
  25. package/IRoomLoadRoutine.cs.meta +11 -11
  26. package/IRoomTransition.cs +38 -38
  27. package/IRoomTransition.cs.meta +11 -11
  28. package/ITeleporter.cs +23 -23
  29. package/ITeleporter.cs.meta +11 -11
  30. package/InstanceManagerBase.cs +130 -130
  31. package/InstanceManagerBase.cs.meta +11 -11
  32. package/KeepStateAfterObjective.cs +73 -73
  33. package/KeepStateAfterObjective.cs.meta +11 -11
  34. package/MoveEndOnDialogueFinish.cs +130 -130
  35. package/MoveEndOnDialogueFinish.cs.meta +11 -11
  36. package/PastPointData.cs +43 -43
  37. package/PastPointData.cs.meta +11 -11
  38. package/PrepareTPFDOnLoadingRoom.cs +67 -67
  39. package/PrepareTPFDOnLoadingRoom.cs.meta +11 -11
  40. package/ResolveRoomLoadStates.cs +94 -94
  41. package/ResolveRoomLoadStates.cs.meta +11 -11
  42. package/RoomChanger.cs +264 -264
  43. package/RoomChanger.cs.meta +11 -11
  44. package/RoomChangerBase.cs +84 -84
  45. package/RoomChangerBase.cs.meta +11 -11
  46. package/RoomChangerLoader.cs +89 -89
  47. package/RoomChangerLoader.cs.meta +11 -11
  48. package/RoomLoadComponent.cs +12 -12
  49. package/RoomLoadComponent.cs.meta +11 -11
  50. package/RoomLoadFinisher.cs +80 -80
  51. package/RoomLoadFinisher.cs.meta +11 -11
  52. package/RoomLoadOptionsAsset.cs +44 -44
  53. package/RoomLoadOptionsAsset.cs.meta +11 -11
  54. package/RoomLoader.cs +264 -264
  55. package/RoomLoader.cs.meta +11 -11
  56. package/RoomLoaderBase.cs +86 -86
  57. package/RoomLoaderBase.cs.meta +11 -11
  58. package/RoomLoaderDebugger.cs +150 -150
  59. package/RoomLoaderDebugger.cs.meta +11 -11
  60. package/RoomLoaderHolder.cs +9 -9
  61. package/RoomLoaderHolder.cs.meta +11 -11
  62. package/{Samples → Samples~}/BlackTransitionOnlyOption.asset +18 -18
  63. package/{Samples → Samples~}/BlackTransitionOnlyOption.asset.meta +8 -8
  64. package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset +18 -18
  65. package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset.meta +8 -8
  66. package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab +49 -49
  67. package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab.meta +7 -7
  68. package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab +148 -148
  69. package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab.meta +7 -7
  70. package/{Samples → Samples~}/Dialogue_Room_Loader.prefab +55 -55
  71. package/{Samples → Samples~}/Dialogue_Room_Loader.prefab.meta +7 -7
  72. package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset +18 -18
  73. package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset.meta +8 -8
  74. package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab +145 -145
  75. package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab.meta +7 -7
  76. package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab +139 -139
  77. package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab.meta +7 -7
  78. package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab +137 -137
  79. package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab.meta +7 -7
  80. package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab +300 -300
  81. package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab.meta +7 -7
  82. package/{Samples → Samples~}/IsLoadingToRoom.asset +19 -19
  83. package/{Samples → Samples~}/IsLoadingToRoom.asset.meta +8 -8
  84. package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab +52 -52
  85. package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab.meta +7 -7
  86. package/{Samples → Samples~}/OnFadingOutOfLoading.asset +15 -15
  87. package/{Samples → Samples~}/OnFadingOutOfLoading.asset.meta +8 -8
  88. package/{Samples → Samples~}/OnFinishedLoadingRoom.asset +14 -14
  89. package/{Samples → Samples~}/OnFinishedLoadingRoom.asset.meta +8 -8
  90. package/{Samples → Samples~}/OnLoadingThreeDRoom.asset +14 -14
  91. package/{Samples → Samples~}/OnLoadingThreeDRoom.asset.meta +8 -8
  92. package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab +51 -51
  93. package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab.meta +7 -7
  94. package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab +51 -51
  95. package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab.meta +7 -7
  96. package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab +51 -51
  97. package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab.meta +7 -7
  98. package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab +51 -51
  99. package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab.meta +7 -7
  100. package/{Samples → Samples~}/On_Loading_Room_Listener.prefab +51 -51
  101. package/{Samples → Samples~}/On_Loading_Room_Listener.prefab.meta +7 -7
  102. package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab +51 -51
  103. package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab.meta +7 -7
  104. package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab +142 -142
  105. package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab.meta +7 -7
  106. package/{Samples → Samples~}/Resolve_Room_Load_States.prefab +54 -54
  107. package/{Samples → Samples~}/Resolve_Room_Load_States.prefab.meta +7 -7
  108. package/{Samples → Samples~}/Room_Changer.prefab +143 -143
  109. package/{Samples → Samples~}/Room_Changer.prefab.meta +7 -7
  110. package/{Samples → Samples~}/Room_Changer_Loader.prefab +53 -53
  111. package/{Samples → Samples~}/Room_Changer_Loader.prefab.meta +7 -7
  112. package/{Samples → Samples~}/Room_Instance_Manager.prefab +78 -78
  113. package/{Samples → Samples~}/Room_Instance_Manager.prefab.meta +7 -7
  114. package/{Samples → Samples~}/Room_Load_Finisher.prefab +139 -139
  115. package/{Samples → Samples~}/Room_Load_Finisher.prefab.meta +7 -7
  116. package/{Samples → Samples~}/Room_Loader.prefab +584 -584
  117. package/{Samples → Samples~}/Room_Loader.prefab.meta +7 -7
  118. package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab +337 -337
  119. package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab.meta +7 -7
  120. package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab +398 -398
  121. package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab.meta +7 -7
  122. package/{Samples → Samples~}/SkipActivateControls.asset +19 -19
  123. package/{Samples → Samples~}/SkipActivateControls.asset.meta +8 -8
  124. package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab +156 -156
  125. package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab.meta +7 -7
  126. package/{Samples → Samples~}/TPFD_Room_Loader.prefab +215 -215
  127. package/{Samples → Samples~}/TPFD_Room_Loader.prefab.meta +7 -7
  128. package/{Samples → Samples~}/TeleportTransitionOptions.asset +18 -18
  129. package/{Samples → Samples~}/TeleportTransitionOptions.asset.meta +8 -8
  130. package/{Samples → Samples~}/Teleport_Room_Manager.prefab +84 -84
  131. package/{Samples → Samples~}/Teleport_Room_Manager.prefab.meta +7 -7
  132. package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab +316 -316
  133. package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab.meta +7 -7
  134. package/SkipControlsWhenLoaded.cs +65 -65
  135. package/SkipControlsWhenLoaded.cs.meta +11 -11
  136. package/TPFDRoomAnimation.cs +83 -83
  137. package/TPFDRoomAnimation.cs.meta +11 -11
  138. package/TPFDRoomLoader.cs +92 -92
  139. package/TPFDRoomLoader.cs.meta +11 -11
  140. package/TeleportRoomManager.cs +113 -113
  141. package/TeleportRoomManager.cs.meta +11 -11
  142. package/package.json +45 -40
  143. package/package.json.meta +7 -7
  144. package/Samples.meta +0 -8
@@ -1,188 +1,188 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Dialogues;
3
- using DREditor.Dialogues.Loading;
4
- using DREditor.EventObjects;
5
- using DREditor.FPC;
6
- using DREditor.Saving;
7
- using System.Collections;
8
- using System.Collections.Generic;
9
- using System.Linq;
10
- using UnityEngine;
11
-
12
- namespace DREditor.RoomLoading
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
17
- [ClassHeader(nameof(RoomLoadComponent) + ", " +
18
- nameof(IDRELoadable) + ", " + nameof(IRoomLoadRoutine) + ", " + nameof(IRoomLoadResolver) +
19
- "\n\n")]
20
- public class DialogueRoomLoader : RoomLoadComponent, IDRELoadable, IRoomLoadRoutine, IRoomLoadResolver
21
- {
22
- /// <summary>
23
- ///
24
- /// </summary>
25
- [Tooltip("")]
26
- [SerializeField] protected BoolWithEvent inDialogue = null;
27
-
28
- /// <summary>
29
- ///
30
- /// </summary>
31
- [Tooltip("")]
32
- [SerializeField] protected BoolWithEvent inThreeDMode = null;
33
-
34
- /// <summary>
35
- ///
36
- /// </summary>
37
- [Tooltip("")]
38
- [SerializeField] protected BoolWithEvent hasMenuAccess = null;
39
-
40
- /// <summary>
41
- ///
42
- /// </summary>
43
- [Tooltip("")]
44
- [SerializeField] protected BoolWithEvent inTrialMode = null;
45
-
46
- /// <summary>
47
- ///
48
- /// </summary>
49
- [Tooltip("")]
50
- [SerializeField] protected BoolWithEvent isLoadingFile = null;
51
-
52
- /// <summary>
53
- ///
54
- /// </summary>
55
- [Tooltip("")]
56
- [SerializeField] protected BoolWithEvent loadDialogueFound = null;
57
-
58
- /// <summary>
59
- ///
60
- /// </summary>
61
- [Tooltip("")]
62
- [SerializeField] protected BoolWithEvent dialogueLoaded = null;
63
-
64
- /// <summary>
65
- ///
66
- /// </summary>
67
- [Tooltip("")]
68
- [SerializeField] protected SceneEvent LoadTrialIndex = null;
69
-
70
- /// <summary>
71
- ///
72
- /// </summary>
73
- [Tooltip("")]
74
- [SerializeField] protected string dialogueNameSaveKey = "DialogueName";
75
-
76
-
77
- /// <summary>
78
- ///
79
- /// </summary>
80
- protected Dictionary<string, object> saveDatas = new();
81
-
82
-
83
- /// <inheritdoc/>
84
- public virtual void Load(Dictionary<string, object> saveDatas) => this.saveDatas = saveDatas;
85
-
86
-
87
- /// <inheritdoc/>
88
- public virtual IEnumerator OnRoomLoadRoutine() => CheckLoadDialoguesRoutine();
89
-
90
- /// <summary>
91
- ///
92
- /// </summary>
93
- public virtual IEnumerator CheckLoadDialoguesRoutine()
94
- {
95
- if (!SaveFileIsInDialogue())
96
- yield break;
97
-
98
- LookForSaveDialogue();
99
-
100
- yield return WaitForSaveDialogueFound();
101
-
102
- SpawnSavedTrialMinigame();
103
-
104
- yield return WaitForDialogueLoadersCompleted();
105
- }
106
-
107
- /// <summary>
108
- ///
109
- /// </summary>
110
- protected virtual void LookForSaveDialogue()
111
- {
112
- UnityEngine.Debug.Log($"REPORT: {ToString()}: Started Looking for Dialogue: " + saveDatas.Get<string>(dialogueNameSaveKey));
113
-
114
- var dialogueHolders = FindObjectsByType<MonoBehaviour>().OfType<IDialogueHolder>();
115
-
116
- foreach (IDialogueHolder holder in dialogueHolders)
117
- holder.CheckIfSaveDialogue();
118
- }
119
-
120
- /// <summary>
121
- ///
122
- /// </summary>
123
- protected virtual void SpawnSavedTrialMinigame()
124
- {
125
- if (inTrialMode.Value)
126
- LoadTrialIndex.Raise();
127
- }
128
-
129
- /// <summary>
130
- ///
131
- /// </summary>
132
- protected virtual IEnumerator WaitForSaveDialogueFound()
133
- {
134
- yield return new WaitUntil(() => loadDialogueFound.Value);
135
-
136
- loadDialogueFound.SetValue(false);
137
-
138
- UnityEngine.Debug.Log($"REPORT: {ToString()}: Found Dialogue");
139
- }
140
-
141
- /// <summary>
142
- ///
143
- /// </summary>
144
- /// <remarks></remarks>
145
- protected virtual IEnumerator WaitForDialogueLoadersCompleted()
146
- {
147
- var loaders = FindObjectsByType<MonoBehaviour>().OfType<IDialogueLoader>();
148
-
149
- foreach (var loader in loaders)
150
- yield return loader.LoadDialogueProcess(saveDatas);
151
-
152
- yield return new WaitUntil(() => dialogueLoaded.Value);
153
-
154
- dialogueLoaded.SetValue(false);
155
-
156
- UnityEngine.Debug.Log($"REPORT: {ToString()}: Dialogue has finished loading.");
157
- }
158
-
159
- /// <summary>
160
- ///
161
- /// </summary>
162
- /// <returns></returns>
163
- public virtual bool SaveFileIsInDialogue() => isLoadingFile.Value && saveDatas.Get<string>(dialogueNameSaveKey) != "";
164
-
165
-
166
- /// <inheritdoc/>
167
- public virtual void OnRoomLoadResolve()
168
- {
169
- if (isLoadingFile.Value && !SaveFileIsInDialogue())
170
- WhenLoadingSaveFileWithoutDialogue();
171
-
172
- if (!inDialogue.Value && SaveFileIsInDialogue())
173
- inDialogue.SetValue(true);
174
- }
175
-
176
- /// <summary>
177
- ///
178
- /// </summary>
179
- protected virtual void WhenLoadingSaveFileWithoutDialogue()
180
- {
181
- if (!inTrialMode.Value)
182
- hasMenuAccess.SetValue(true);
183
-
184
- if (inThreeDMode.Value)
185
- FindAnyObjectByType<MovePlayer>().enabled = true;
186
- }
187
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues;
3
+ using DREditor.Dialogues.Loading;
4
+ using DREditor.EventObjects;
5
+ using DREditor.FPC;
6
+ using DREditor.Saving;
7
+ using System.Collections;
8
+ using System.Collections.Generic;
9
+ using System.Linq;
10
+ using UnityEngine;
11
+
12
+ namespace DREditor.RoomLoading
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ [ClassHeader(nameof(RoomLoadComponent) + ", " +
18
+ nameof(IDRELoadable) + ", " + nameof(IRoomLoadRoutine) + ", " + nameof(IRoomLoadResolver) +
19
+ "\n\n")]
20
+ public class DialogueRoomLoader : RoomLoadComponent, IDRELoadable, IRoomLoadRoutine, IRoomLoadResolver
21
+ {
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ [Tooltip("")]
26
+ [SerializeField] protected BoolWithEvent inDialogue = null;
27
+
28
+ /// <summary>
29
+ ///
30
+ /// </summary>
31
+ [Tooltip("")]
32
+ [SerializeField] protected BoolWithEvent inThreeDMode = null;
33
+
34
+ /// <summary>
35
+ ///
36
+ /// </summary>
37
+ [Tooltip("")]
38
+ [SerializeField] protected BoolWithEvent hasMenuAccess = null;
39
+
40
+ /// <summary>
41
+ ///
42
+ /// </summary>
43
+ [Tooltip("")]
44
+ [SerializeField] protected BoolWithEvent inTrialMode = null;
45
+
46
+ /// <summary>
47
+ ///
48
+ /// </summary>
49
+ [Tooltip("")]
50
+ [SerializeField] protected BoolWithEvent isLoadingFile = null;
51
+
52
+ /// <summary>
53
+ ///
54
+ /// </summary>
55
+ [Tooltip("")]
56
+ [SerializeField] protected BoolWithEvent loadDialogueFound = null;
57
+
58
+ /// <summary>
59
+ ///
60
+ /// </summary>
61
+ [Tooltip("")]
62
+ [SerializeField] protected BoolWithEvent dialogueLoaded = null;
63
+
64
+ /// <summary>
65
+ ///
66
+ /// </summary>
67
+ [Tooltip("")]
68
+ [SerializeField] protected SceneEvent LoadTrialIndex = null;
69
+
70
+ /// <summary>
71
+ ///
72
+ /// </summary>
73
+ [Tooltip("")]
74
+ [SerializeField] protected string dialogueNameSaveKey = "DialogueName";
75
+
76
+
77
+ /// <summary>
78
+ ///
79
+ /// </summary>
80
+ protected Dictionary<string, object> saveDatas = new();
81
+
82
+
83
+ /// <inheritdoc/>
84
+ public virtual void Load(Dictionary<string, object> saveDatas) => this.saveDatas = saveDatas;
85
+
86
+
87
+ /// <inheritdoc/>
88
+ public virtual IEnumerator OnRoomLoadRoutine() => CheckLoadDialoguesRoutine();
89
+
90
+ /// <summary>
91
+ ///
92
+ /// </summary>
93
+ public virtual IEnumerator CheckLoadDialoguesRoutine()
94
+ {
95
+ if (!SaveFileIsInDialogue())
96
+ yield break;
97
+
98
+ LookForSaveDialogue();
99
+
100
+ yield return WaitForSaveDialogueFound();
101
+
102
+ SpawnSavedTrialMinigame();
103
+
104
+ yield return WaitForDialogueLoadersCompleted();
105
+ }
106
+
107
+ /// <summary>
108
+ ///
109
+ /// </summary>
110
+ protected virtual void LookForSaveDialogue()
111
+ {
112
+ UnityEngine.Debug.Log($"REPORT: {ToString()}: Started Looking for Dialogue: " + saveDatas.Get<string>(dialogueNameSaveKey));
113
+
114
+ var dialogueHolders = FindObjectsByType<MonoBehaviour>().OfType<IDialogueHolder>();
115
+
116
+ foreach (IDialogueHolder holder in dialogueHolders)
117
+ holder.CheckIfSaveDialogue();
118
+ }
119
+
120
+ /// <summary>
121
+ ///
122
+ /// </summary>
123
+ protected virtual void SpawnSavedTrialMinigame()
124
+ {
125
+ if (inTrialMode.Value)
126
+ LoadTrialIndex.Raise();
127
+ }
128
+
129
+ /// <summary>
130
+ ///
131
+ /// </summary>
132
+ protected virtual IEnumerator WaitForSaveDialogueFound()
133
+ {
134
+ yield return new WaitUntil(() => loadDialogueFound.Value);
135
+
136
+ loadDialogueFound.SetValue(false);
137
+
138
+ UnityEngine.Debug.Log($"REPORT: {ToString()}: Found Dialogue");
139
+ }
140
+
141
+ /// <summary>
142
+ ///
143
+ /// </summary>
144
+ /// <remarks></remarks>
145
+ protected virtual IEnumerator WaitForDialogueLoadersCompleted()
146
+ {
147
+ var loaders = FindObjectsByType<MonoBehaviour>().OfType<IDialogueLoader>();
148
+
149
+ foreach (var loader in loaders)
150
+ yield return loader.LoadDialogueProcess(saveDatas);
151
+
152
+ yield return new WaitUntil(() => dialogueLoaded.Value);
153
+
154
+ dialogueLoaded.SetValue(false);
155
+
156
+ UnityEngine.Debug.Log($"REPORT: {ToString()}: Dialogue has finished loading.");
157
+ }
158
+
159
+ /// <summary>
160
+ ///
161
+ /// </summary>
162
+ /// <returns></returns>
163
+ public virtual bool SaveFileIsInDialogue() => isLoadingFile.Value && saveDatas.Get<string>(dialogueNameSaveKey) != "";
164
+
165
+
166
+ /// <inheritdoc/>
167
+ public virtual void OnRoomLoadResolve()
168
+ {
169
+ if (isLoadingFile.Value && !SaveFileIsInDialogue())
170
+ WhenLoadingSaveFileWithoutDialogue();
171
+
172
+ if (!inDialogue.Value && SaveFileIsInDialogue())
173
+ inDialogue.SetValue(true);
174
+ }
175
+
176
+ /// <summary>
177
+ ///
178
+ /// </summary>
179
+ protected virtual void WhenLoadingSaveFileWithoutDialogue()
180
+ {
181
+ if (!inTrialMode.Value)
182
+ hasMenuAccess.SetValue(true);
183
+
184
+ if (inThreeDMode.Value)
185
+ FindAnyObjectByType<MovePlayer>().enabled = true;
186
+ }
187
+ }
188
188
  }
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