net.dreditor.roomloading 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CheckThreeDModeDuringLoad.cs +63 -63
  3. package/CheckThreeDModeDuringLoad.cs.meta +11 -11
  4. package/DRERoomTransition.cs +115 -115
  5. package/DRERoomTransition.cs.meta +11 -11
  6. package/DREStartAloneScene.cs +178 -178
  7. package/DREStartAloneScene.cs.meta +11 -11
  8. package/DREditor.RoomLoading.asmdef +23 -23
  9. package/DREditor.RoomLoading.asmdef.meta +7 -7
  10. package/DialogueRoomLoader.cs +187 -187
  11. package/DialogueRoomLoader.cs.meta +11 -11
  12. package/FadeOnEndTransitionFromSave.cs +204 -204
  13. package/FadeOnEndTransitionFromSave.cs.meta +11 -11
  14. package/FadeOutGeneratePastOnDebugTest.cs +96 -96
  15. package/FadeOutGeneratePastOnDebugTest.cs.meta +11 -11
  16. package/FadeOutOnRoomLoad.cs +74 -74
  17. package/FadeOutOnRoomLoad.cs.meta +11 -11
  18. package/FreezeColorRoomTransition.cs +185 -185
  19. package/FreezeColorRoomTransition.cs.meta +11 -11
  20. package/IPostTransitionRoutine.cs +17 -17
  21. package/IPostTransitionRoutine.cs.meta +11 -11
  22. package/IRoomLoadResolver.cs +14 -14
  23. package/IRoomLoadResolver.cs.meta +11 -11
  24. package/IRoomLoadRoutine.cs +16 -16
  25. package/IRoomLoadRoutine.cs.meta +11 -11
  26. package/IRoomTransition.cs +38 -38
  27. package/IRoomTransition.cs.meta +11 -11
  28. package/ITeleporter.cs +23 -23
  29. package/ITeleporter.cs.meta +11 -11
  30. package/InstanceManagerBase.cs +130 -130
  31. package/InstanceManagerBase.cs.meta +11 -11
  32. package/KeepStateAfterObjective.cs +73 -73
  33. package/KeepStateAfterObjective.cs.meta +11 -11
  34. package/MoveEndOnDialogueFinish.cs +130 -130
  35. package/MoveEndOnDialogueFinish.cs.meta +11 -11
  36. package/PastPointData.cs +43 -43
  37. package/PastPointData.cs.meta +11 -11
  38. package/PrepareTPFDOnLoadingRoom.cs +67 -67
  39. package/PrepareTPFDOnLoadingRoom.cs.meta +11 -11
  40. package/ResolveRoomLoadStates.cs +94 -94
  41. package/ResolveRoomLoadStates.cs.meta +11 -11
  42. package/RoomChanger.cs +264 -264
  43. package/RoomChanger.cs.meta +11 -11
  44. package/RoomChangerBase.cs +84 -84
  45. package/RoomChangerBase.cs.meta +11 -11
  46. package/RoomChangerLoader.cs +89 -89
  47. package/RoomChangerLoader.cs.meta +11 -11
  48. package/RoomLoadComponent.cs +12 -12
  49. package/RoomLoadComponent.cs.meta +11 -11
  50. package/RoomLoadFinisher.cs +80 -80
  51. package/RoomLoadFinisher.cs.meta +11 -11
  52. package/RoomLoadOptionsAsset.cs +44 -44
  53. package/RoomLoadOptionsAsset.cs.meta +11 -11
  54. package/RoomLoader.cs +264 -264
  55. package/RoomLoader.cs.meta +11 -11
  56. package/RoomLoaderBase.cs +86 -86
  57. package/RoomLoaderBase.cs.meta +11 -11
  58. package/RoomLoaderDebugger.cs +150 -150
  59. package/RoomLoaderDebugger.cs.meta +11 -11
  60. package/RoomLoaderHolder.cs +9 -9
  61. package/RoomLoaderHolder.cs.meta +11 -11
  62. package/{Samples → Samples~}/BlackTransitionOnlyOption.asset +18 -18
  63. package/{Samples → Samples~}/BlackTransitionOnlyOption.asset.meta +8 -8
  64. package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset +18 -18
  65. package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset.meta +8 -8
  66. package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab +49 -49
  67. package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab.meta +7 -7
  68. package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab +148 -148
  69. package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab.meta +7 -7
  70. package/{Samples → Samples~}/Dialogue_Room_Loader.prefab +55 -55
  71. package/{Samples → Samples~}/Dialogue_Room_Loader.prefab.meta +7 -7
  72. package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset +18 -18
  73. package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset.meta +8 -8
  74. package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab +145 -145
  75. package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab.meta +7 -7
  76. package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab +139 -139
  77. package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab.meta +7 -7
  78. package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab +137 -137
  79. package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab.meta +7 -7
  80. package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab +300 -300
  81. package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab.meta +7 -7
  82. package/{Samples → Samples~}/IsLoadingToRoom.asset +19 -19
  83. package/{Samples → Samples~}/IsLoadingToRoom.asset.meta +8 -8
  84. package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab +52 -52
  85. package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab.meta +7 -7
  86. package/{Samples → Samples~}/OnFadingOutOfLoading.asset +15 -15
  87. package/{Samples → Samples~}/OnFadingOutOfLoading.asset.meta +8 -8
  88. package/{Samples → Samples~}/OnFinishedLoadingRoom.asset +14 -14
  89. package/{Samples → Samples~}/OnFinishedLoadingRoom.asset.meta +8 -8
  90. package/{Samples → Samples~}/OnLoadingThreeDRoom.asset +14 -14
  91. package/{Samples → Samples~}/OnLoadingThreeDRoom.asset.meta +8 -8
  92. package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab +51 -51
  93. package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab.meta +7 -7
  94. package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab +51 -51
  95. package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab.meta +7 -7
  96. package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab +51 -51
  97. package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab.meta +7 -7
  98. package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab +51 -51
  99. package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab.meta +7 -7
  100. package/{Samples → Samples~}/On_Loading_Room_Listener.prefab +51 -51
  101. package/{Samples → Samples~}/On_Loading_Room_Listener.prefab.meta +7 -7
  102. package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab +51 -51
  103. package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab.meta +7 -7
  104. package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab +142 -142
  105. package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab.meta +7 -7
  106. package/{Samples → Samples~}/Resolve_Room_Load_States.prefab +54 -54
  107. package/{Samples → Samples~}/Resolve_Room_Load_States.prefab.meta +7 -7
  108. package/{Samples → Samples~}/Room_Changer.prefab +143 -143
  109. package/{Samples → Samples~}/Room_Changer.prefab.meta +7 -7
  110. package/{Samples → Samples~}/Room_Changer_Loader.prefab +53 -53
  111. package/{Samples → Samples~}/Room_Changer_Loader.prefab.meta +7 -7
  112. package/{Samples → Samples~}/Room_Instance_Manager.prefab +78 -78
  113. package/{Samples → Samples~}/Room_Instance_Manager.prefab.meta +7 -7
  114. package/{Samples → Samples~}/Room_Load_Finisher.prefab +139 -139
  115. package/{Samples → Samples~}/Room_Load_Finisher.prefab.meta +7 -7
  116. package/{Samples → Samples~}/Room_Loader.prefab +584 -584
  117. package/{Samples → Samples~}/Room_Loader.prefab.meta +7 -7
  118. package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab +337 -337
  119. package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab.meta +7 -7
  120. package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab +398 -398
  121. package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab.meta +7 -7
  122. package/{Samples → Samples~}/SkipActivateControls.asset +19 -19
  123. package/{Samples → Samples~}/SkipActivateControls.asset.meta +8 -8
  124. package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab +156 -156
  125. package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab.meta +7 -7
  126. package/{Samples → Samples~}/TPFD_Room_Loader.prefab +215 -215
  127. package/{Samples → Samples~}/TPFD_Room_Loader.prefab.meta +7 -7
  128. package/{Samples → Samples~}/TeleportTransitionOptions.asset +18 -18
  129. package/{Samples → Samples~}/TeleportTransitionOptions.asset.meta +8 -8
  130. package/{Samples → Samples~}/Teleport_Room_Manager.prefab +84 -84
  131. package/{Samples → Samples~}/Teleport_Room_Manager.prefab.meta +7 -7
  132. package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab +316 -316
  133. package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab.meta +7 -7
  134. package/SkipControlsWhenLoaded.cs +65 -65
  135. package/SkipControlsWhenLoaded.cs.meta +11 -11
  136. package/TPFDRoomAnimation.cs +83 -83
  137. package/TPFDRoomAnimation.cs.meta +11 -11
  138. package/TPFDRoomLoader.cs +92 -92
  139. package/TPFDRoomLoader.cs.meta +11 -11
  140. package/TeleportRoomManager.cs +113 -113
  141. package/TeleportRoomManager.cs.meta +11 -11
  142. package/package.json +45 -40
  143. package/package.json.meta +7 -7
  144. package/Samples.meta +0 -8
@@ -1,85 +1,85 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using DREditor.Gates;
4
- using DREditor.Services;
5
- using UnityEngine;
6
-
7
- namespace DREditor.RoomLoading
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- public abstract class RoomChangerBase : ServiceHolder<RoomChangerBase>, ISceneEventListener, IToTitleScreen
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
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- [Tooltip("")]
18
- [SerializeField] protected SceneEvent onStartedChangingRoom = null;
19
-
20
- /// <summary>
21
- ///
22
- /// </summary>
23
- [Tooltip("")]
24
- [SerializeField] protected SceneEvent startedNewGame = null;
25
-
26
-
27
- /// <summary>
28
- ///
29
- /// </summary>
30
- protected RoomLoadOptionsAsset options;
31
-
32
- /// <summary>
33
- ///
34
- /// </summary>
35
- protected Gate destination = null;
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-
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-
38
- protected virtual void OnEnable() => startedNewGame.RegisterListener(this);
39
-
40
- protected virtual void OnDisable() => startedNewGame.UnregisterListener(this);
41
-
42
- /// <summary>
43
- ///
44
- /// </summary>
45
- /// <param name="loadRoomOptions"></param>
46
- public virtual void SetOptions(ScriptableObject loadRoomOptions) => options = (RoomLoadOptionsAsset)loadRoomOptions;
47
-
48
- /// <summary>
49
- ///
50
- /// </summary>
51
- /// <returns></returns>
52
- public virtual RoomLoadOptionsAsset GetOptions() => options;
53
-
54
- /// <summary>
55
- ///
56
- /// </summary>
57
- /// <param name="destination"></param>
58
- public virtual void SetDestination(Gate destination) => this.destination = destination;
59
-
60
- /// <summary>
61
- ///
62
- /// </summary>
63
- /// <returns></returns>
64
- public virtual Gate GetDestination() => destination;
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-
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- /// <summary>
67
- ///
68
- /// </summary>
69
- /// <param name="destination"></param>
70
- /// <param name="options"></param>
71
- public abstract void ChangeRoom(Gate destination, ScriptableObject options = null);
72
-
73
- /// <summary>
74
- ///
75
- /// </summary>
76
- public abstract void AssignDestinationPosition();
77
-
78
-
79
- /// <inheritdoc/>
80
- public virtual void OnEventRaised() => SetDestination(null);
81
-
82
- /// <inheritdoc/>
83
- public virtual void ToTitleScreen() => SetOptions(null);
84
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using DREditor.Gates;
4
+ using DREditor.Services;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.RoomLoading
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ public abstract class RoomChangerBase : ServiceHolder<RoomChangerBase>, ISceneEventListener, IToTitleScreen
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ [Tooltip("")]
18
+ [SerializeField] protected SceneEvent onStartedChangingRoom = null;
19
+
20
+ /// <summary>
21
+ ///
22
+ /// </summary>
23
+ [Tooltip("")]
24
+ [SerializeField] protected SceneEvent startedNewGame = null;
25
+
26
+
27
+ /// <summary>
28
+ ///
29
+ /// </summary>
30
+ protected RoomLoadOptionsAsset options;
31
+
32
+ /// <summary>
33
+ ///
34
+ /// </summary>
35
+ protected Gate destination = null;
36
+
37
+
38
+ protected virtual void OnEnable() => startedNewGame.RegisterListener(this);
39
+
40
+ protected virtual void OnDisable() => startedNewGame.UnregisterListener(this);
41
+
42
+ /// <summary>
43
+ ///
44
+ /// </summary>
45
+ /// <param name="loadRoomOptions"></param>
46
+ public virtual void SetOptions(ScriptableObject loadRoomOptions) => options = (RoomLoadOptionsAsset)loadRoomOptions;
47
+
48
+ /// <summary>
49
+ ///
50
+ /// </summary>
51
+ /// <returns></returns>
52
+ public virtual RoomLoadOptionsAsset GetOptions() => options;
53
+
54
+ /// <summary>
55
+ ///
56
+ /// </summary>
57
+ /// <param name="destination"></param>
58
+ public virtual void SetDestination(Gate destination) => this.destination = destination;
59
+
60
+ /// <summary>
61
+ ///
62
+ /// </summary>
63
+ /// <returns></returns>
64
+ public virtual Gate GetDestination() => destination;
65
+
66
+ /// <summary>
67
+ ///
68
+ /// </summary>
69
+ /// <param name="destination"></param>
70
+ /// <param name="options"></param>
71
+ public abstract void ChangeRoom(Gate destination, ScriptableObject options = null);
72
+
73
+ /// <summary>
74
+ ///
75
+ /// </summary>
76
+ public abstract void AssignDestinationPosition();
77
+
78
+
79
+ /// <inheritdoc/>
80
+ public virtual void OnEventRaised() => SetDestination(null);
81
+
82
+ /// <inheritdoc/>
83
+ public virtual void ToTitleScreen() => SetOptions(null);
84
+ }
85
85
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 834dac24d8669c742926bbe154260359
3
- MonoImporter:
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- externalObjects: {}
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- serializedVersion: 2
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- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
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- assetBundleName:
11
- assetBundleVariant:
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+ fileFormatVersion: 2
2
+ guid: 834dac24d8669c742926bbe154260359
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,90 +1,90 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Cameras;
3
- using DREditor.EventObjects;
4
- using DREditor.Gates;
5
- using DREditor.Saving;
6
- using DREditor.Services;
7
- using System.Collections.Generic;
8
- using UnityEngine;
9
-
10
- namespace DREditor.RoomLoading
11
- {
12
- /// <summary>
13
- ///
14
- /// </summary>
15
- [ClassHeader(nameof(IDRELoadableManager) +
16
- "\n\n")]
17
- public class RoomChangerLoader : MonoBehaviour, IDRESaveable, IDRELoadableManager
18
- {
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- [Tooltip("")]
23
- [SerializeField] protected GateDatabase gateDatabase = null;
24
-
25
- /// <summary>
26
- ///
27
- /// </summary>
28
- [Tooltip("")]
29
- [SerializeField] protected TransformWithEvent playerSpawnPoint = null;
30
-
31
- /// <summary>
32
- ///
33
- /// </summary>
34
- [Tooltip("")]
35
- [SerializeField] protected TransformWithEvent mouseAbs = null;
36
-
37
-
38
- /// <summary>
39
- ///
40
- /// </summary>
41
- [Header("")]
42
- [Divider]
43
- [Tooltip("")]
44
- [SerializeField] protected string positionSaveKey = "Position";
45
-
46
- /// <summary>
47
- ///
48
- /// </summary>
49
- [Tooltip("")]
50
- [SerializeField] protected string rotationSaveKey = "Rotation";
51
-
52
- /// <summary>
53
- ///
54
- /// </summary>
55
- [Tooltip("")]
56
- [SerializeField] protected string mouseabsSaveKey = "MouseAbs";
57
-
58
- /// <summary>
59
- ///
60
- /// </summary>
61
- [Tooltip("")]
62
- [SerializeField] protected string sceneNameSaveKey = "SceneName";
63
-
64
-
65
- /// <inheritdoc/>
66
- public virtual void LoadManager(Dictionary<string, object> saveDatas, bool inChapterSelect)
67
- {
68
- var position = saveDatas.Get<Vector3>(positionSaveKey);
69
-
70
- var rotation = Quaternion.Euler(saveDatas.Get<Vector3>(rotationSaveKey));
71
-
72
- PosRot spawnPointData = new(position, rotation);
73
-
74
- playerSpawnPoint.SetValue(spawnPointData);
75
-
76
- mouseAbs.SetValue(new(saveDatas.Get<Vector2>(mouseabsSaveKey), Quaternion.Euler(Vector3.zero)));
77
-
78
- ServiceLocator.GetService<RoomChangerBase>().SetDestination(gateDatabase.GetArea(saveDatas.Get<string>(sceneNameSaveKey)));
79
- }
80
-
81
- /// <inheritdoc/>
82
- public virtual void Save(Dictionary<string, object> saveDatas)
83
- {
84
- var smoothMouse = FindAnyObjectByType<SmoothMouseLook>();
85
-
86
- if (smoothMouse != null)
87
- saveDatas.Set(mouseabsSaveKey, smoothMouse.GetAbsolute());
88
- }
89
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Cameras;
3
+ using DREditor.EventObjects;
4
+ using DREditor.Gates;
5
+ using DREditor.Saving;
6
+ using DREditor.Services;
7
+ using System.Collections.Generic;
8
+ using UnityEngine;
9
+
10
+ namespace DREditor.RoomLoading
11
+ {
12
+ /// <summary>
13
+ ///
14
+ /// </summary>
15
+ [ClassHeader(nameof(IDRELoadableManager) +
16
+ "\n\n")]
17
+ public class RoomChangerLoader : MonoBehaviour, IDRESaveable, IDRELoadableManager
18
+ {
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ [Tooltip("")]
23
+ [SerializeField] protected GateDatabase gateDatabase = null;
24
+
25
+ /// <summary>
26
+ ///
27
+ /// </summary>
28
+ [Tooltip("")]
29
+ [SerializeField] protected TransformWithEvent playerSpawnPoint = null;
30
+
31
+ /// <summary>
32
+ ///
33
+ /// </summary>
34
+ [Tooltip("")]
35
+ [SerializeField] protected TransformWithEvent mouseAbs = null;
36
+
37
+
38
+ /// <summary>
39
+ ///
40
+ /// </summary>
41
+ [Header("")]
42
+ [Divider]
43
+ [Tooltip("")]
44
+ [SerializeField] protected string positionSaveKey = "Position";
45
+
46
+ /// <summary>
47
+ ///
48
+ /// </summary>
49
+ [Tooltip("")]
50
+ [SerializeField] protected string rotationSaveKey = "Rotation";
51
+
52
+ /// <summary>
53
+ ///
54
+ /// </summary>
55
+ [Tooltip("")]
56
+ [SerializeField] protected string mouseabsSaveKey = "MouseAbs";
57
+
58
+ /// <summary>
59
+ ///
60
+ /// </summary>
61
+ [Tooltip("")]
62
+ [SerializeField] protected string sceneNameSaveKey = "SceneName";
63
+
64
+
65
+ /// <inheritdoc/>
66
+ public virtual void LoadManager(Dictionary<string, object> saveDatas, bool inChapterSelect)
67
+ {
68
+ var position = saveDatas.Get<Vector3>(positionSaveKey);
69
+
70
+ var rotation = Quaternion.Euler(saveDatas.Get<Vector3>(rotationSaveKey));
71
+
72
+ PosRot spawnPointData = new(position, rotation);
73
+
74
+ playerSpawnPoint.SetValue(spawnPointData);
75
+
76
+ mouseAbs.SetValue(new(saveDatas.Get<Vector2>(mouseabsSaveKey), Quaternion.Euler(Vector3.zero)));
77
+
78
+ ServiceLocator.GetService<RoomChangerBase>().SetDestination(gateDatabase.GetArea(saveDatas.Get<string>(sceneNameSaveKey)));
79
+ }
80
+
81
+ /// <inheritdoc/>
82
+ public virtual void Save(Dictionary<string, object> saveDatas)
83
+ {
84
+ var smoothMouse = FindAnyObjectByType<SmoothMouseLook>();
85
+
86
+ if (smoothMouse != null)
87
+ saveDatas.Set(mouseabsSaveKey, smoothMouse.GetAbsolute());
88
+ }
89
+ }
90
90
  }
@@ -1,11 +1,11 @@
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- fileFormatVersion: 2
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- guid: b6f3d1a175f6900458d7657e7162d17e
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- MonoImporter:
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- externalObjects: {}
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- serializedVersion: 2
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- defaultReferences: []
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- executionOrder: 0
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- icon: {instanceID: 0}
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- userData:
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- assetBundleName:
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- assetBundleVariant:
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+ fileFormatVersion: 2
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+ guid: b6f3d1a175f6900458d7657e7162d17e
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -1,13 +1,13 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using UnityEngine;
3
-
4
- namespace DREditor.RoomLoading
5
- {
6
- /// <summary>
7
- ///
8
- /// </summary>
9
- /// <remarks>
10
- ///
11
- /// </remarks>
12
- public abstract class RoomLoadComponent : MonoBehaviour { }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using UnityEngine;
3
+
4
+ namespace DREditor.RoomLoading
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
9
+ /// <remarks>
10
+ ///
11
+ /// </remarks>
12
+ public abstract class RoomLoadComponent : MonoBehaviour { }
13
13
  }
@@ -1,11 +1,11 @@
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1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using DREditor.Fading;
4
- using DREditor.Services;
5
- using UnityEngine;
6
-
7
- namespace DREditor.RoomLoading
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- [ClassHeader("")]
13
- public class RoomLoadFinisher : MonoBehaviour
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- [Tooltip("")]
19
- [SerializeField] protected BoolWithEvent hasMenuAccess = null;
20
-
21
- /// <summary>
22
- ///
23
- /// </summary>
24
- [Tooltip("")]
25
- [SerializeField] protected BoolWithEvent inTrialMode = null;
26
-
27
- /// <summary>
28
- ///
29
- /// </summary>
30
- [Tooltip("")]
31
- [SerializeField] protected BoolWithEvent inDialogue = null;
32
-
33
- /// <summary>
34
- ///
35
- /// </summary>
36
- [Tooltip("")]
37
- [SerializeField] protected SceneEventListener onFinishedLoadingRoom = null;
38
-
39
- /// <summary>
40
- ///
41
- /// </summary>
42
- [Tooltip("")]
43
- [SerializeField] protected float fadeOutOnLoadRoomOptionTime = 1f;
44
-
45
-
46
- /// <summary>
47
- ///
48
- /// </summary>
49
- protected virtual void OnEnable() => onFinishedLoadingRoom.Response.AddListener(Finish);
50
-
51
- /// <summary>
52
- ///
53
- /// </summary>
54
- protected virtual void OnDisable() => onFinishedLoadingRoom.Response.RemoveListener(Finish);
55
-
56
-
57
- /// <summary>
58
- ///
59
- /// </summary>
60
- public virtual void Finish()
61
- {
62
- ServiceLocator.GetService<RoomChangerBase>().SetDestination(null);
63
-
64
- CheckFadeOutOption();
65
- }
66
-
67
- /// <summary>
68
- ///
69
- /// </summary>
70
- protected virtual void CheckFadeOutOption()
71
- {
72
- var options = ServiceLocator.GetService<RoomChangerBase>().GetOptions();
73
-
74
- if (options != null && options.blackTransition && options.fadeOutOnLoad)
75
- ServiceLocator.GetService<GlobalFade>().FadeOut(fadeOutOnLoadRoomOptionTime);
76
-
77
- if (!inDialogue.Value && !inTrialMode.Value)
78
- hasMenuAccess.SetValue(true);
79
- }
80
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using DREditor.Fading;
4
+ using DREditor.Services;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.RoomLoading
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [ClassHeader("")]
13
+ public class RoomLoadFinisher : MonoBehaviour
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ [Tooltip("")]
19
+ [SerializeField] protected BoolWithEvent hasMenuAccess = null;
20
+
21
+ /// <summary>
22
+ ///
23
+ /// </summary>
24
+ [Tooltip("")]
25
+ [SerializeField] protected BoolWithEvent inTrialMode = null;
26
+
27
+ /// <summary>
28
+ ///
29
+ /// </summary>
30
+ [Tooltip("")]
31
+ [SerializeField] protected BoolWithEvent inDialogue = null;
32
+
33
+ /// <summary>
34
+ ///
35
+ /// </summary>
36
+ [Tooltip("")]
37
+ [SerializeField] protected SceneEventListener onFinishedLoadingRoom = null;
38
+
39
+ /// <summary>
40
+ ///
41
+ /// </summary>
42
+ [Tooltip("")]
43
+ [SerializeField] protected float fadeOutOnLoadRoomOptionTime = 1f;
44
+
45
+
46
+ /// <summary>
47
+ ///
48
+ /// </summary>
49
+ protected virtual void OnEnable() => onFinishedLoadingRoom.Response.AddListener(Finish);
50
+
51
+ /// <summary>
52
+ ///
53
+ /// </summary>
54
+ protected virtual void OnDisable() => onFinishedLoadingRoom.Response.RemoveListener(Finish);
55
+
56
+
57
+ /// <summary>
58
+ ///
59
+ /// </summary>
60
+ public virtual void Finish()
61
+ {
62
+ ServiceLocator.GetService<RoomChangerBase>().SetDestination(null);
63
+
64
+ CheckFadeOutOption();
65
+ }
66
+
67
+ /// <summary>
68
+ ///
69
+ /// </summary>
70
+ protected virtual void CheckFadeOutOption()
71
+ {
72
+ var options = ServiceLocator.GetService<RoomChangerBase>().GetOptions();
73
+
74
+ if (options != null && options.blackTransition && options.fadeOutOnLoad)
75
+ ServiceLocator.GetService<GlobalFade>().FadeOut(fadeOutOnLoadRoomOptionTime);
76
+
77
+ if (!inDialogue.Value && !inTrialMode.Value)
78
+ hasMenuAccess.SetValue(true);
79
+ }
80
+ }
81
81
  }
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