net.dreditor.roomloading 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CheckThreeDModeDuringLoad.cs +63 -63
  3. package/CheckThreeDModeDuringLoad.cs.meta +11 -11
  4. package/DRERoomTransition.cs +115 -115
  5. package/DRERoomTransition.cs.meta +11 -11
  6. package/DREStartAloneScene.cs +178 -178
  7. package/DREStartAloneScene.cs.meta +11 -11
  8. package/DREditor.RoomLoading.asmdef +23 -23
  9. package/DREditor.RoomLoading.asmdef.meta +7 -7
  10. package/DialogueRoomLoader.cs +187 -187
  11. package/DialogueRoomLoader.cs.meta +11 -11
  12. package/FadeOnEndTransitionFromSave.cs +204 -204
  13. package/FadeOnEndTransitionFromSave.cs.meta +11 -11
  14. package/FadeOutGeneratePastOnDebugTest.cs +96 -96
  15. package/FadeOutGeneratePastOnDebugTest.cs.meta +11 -11
  16. package/FadeOutOnRoomLoad.cs +74 -74
  17. package/FadeOutOnRoomLoad.cs.meta +11 -11
  18. package/FreezeColorRoomTransition.cs +185 -185
  19. package/FreezeColorRoomTransition.cs.meta +11 -11
  20. package/IPostTransitionRoutine.cs +17 -17
  21. package/IPostTransitionRoutine.cs.meta +11 -11
  22. package/IRoomLoadResolver.cs +14 -14
  23. package/IRoomLoadResolver.cs.meta +11 -11
  24. package/IRoomLoadRoutine.cs +16 -16
  25. package/IRoomLoadRoutine.cs.meta +11 -11
  26. package/IRoomTransition.cs +38 -38
  27. package/IRoomTransition.cs.meta +11 -11
  28. package/ITeleporter.cs +23 -23
  29. package/ITeleporter.cs.meta +11 -11
  30. package/InstanceManagerBase.cs +130 -130
  31. package/InstanceManagerBase.cs.meta +11 -11
  32. package/KeepStateAfterObjective.cs +73 -73
  33. package/KeepStateAfterObjective.cs.meta +11 -11
  34. package/MoveEndOnDialogueFinish.cs +130 -130
  35. package/MoveEndOnDialogueFinish.cs.meta +11 -11
  36. package/PastPointData.cs +43 -43
  37. package/PastPointData.cs.meta +11 -11
  38. package/PrepareTPFDOnLoadingRoom.cs +67 -67
  39. package/PrepareTPFDOnLoadingRoom.cs.meta +11 -11
  40. package/ResolveRoomLoadStates.cs +94 -94
  41. package/ResolveRoomLoadStates.cs.meta +11 -11
  42. package/RoomChanger.cs +264 -264
  43. package/RoomChanger.cs.meta +11 -11
  44. package/RoomChangerBase.cs +84 -84
  45. package/RoomChangerBase.cs.meta +11 -11
  46. package/RoomChangerLoader.cs +89 -89
  47. package/RoomChangerLoader.cs.meta +11 -11
  48. package/RoomLoadComponent.cs +12 -12
  49. package/RoomLoadComponent.cs.meta +11 -11
  50. package/RoomLoadFinisher.cs +80 -80
  51. package/RoomLoadFinisher.cs.meta +11 -11
  52. package/RoomLoadOptionsAsset.cs +44 -44
  53. package/RoomLoadOptionsAsset.cs.meta +11 -11
  54. package/RoomLoader.cs +264 -264
  55. package/RoomLoader.cs.meta +11 -11
  56. package/RoomLoaderBase.cs +86 -86
  57. package/RoomLoaderBase.cs.meta +11 -11
  58. package/RoomLoaderDebugger.cs +150 -150
  59. package/RoomLoaderDebugger.cs.meta +11 -11
  60. package/RoomLoaderHolder.cs +9 -9
  61. package/RoomLoaderHolder.cs.meta +11 -11
  62. package/{Samples → Samples~}/BlackTransitionOnlyOption.asset +18 -18
  63. package/{Samples → Samples~}/BlackTransitionOnlyOption.asset.meta +8 -8
  64. package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset +18 -18
  65. package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset.meta +8 -8
  66. package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab +49 -49
  67. package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab.meta +7 -7
  68. package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab +148 -148
  69. package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab.meta +7 -7
  70. package/{Samples → Samples~}/Dialogue_Room_Loader.prefab +55 -55
  71. package/{Samples → Samples~}/Dialogue_Room_Loader.prefab.meta +7 -7
  72. package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset +18 -18
  73. package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset.meta +8 -8
  74. package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab +145 -145
  75. package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab.meta +7 -7
  76. package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab +139 -139
  77. package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab.meta +7 -7
  78. package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab +137 -137
  79. package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab.meta +7 -7
  80. package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab +300 -300
  81. package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab.meta +7 -7
  82. package/{Samples → Samples~}/IsLoadingToRoom.asset +19 -19
  83. package/{Samples → Samples~}/IsLoadingToRoom.asset.meta +8 -8
  84. package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab +52 -52
  85. package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab.meta +7 -7
  86. package/{Samples → Samples~}/OnFadingOutOfLoading.asset +15 -15
  87. package/{Samples → Samples~}/OnFadingOutOfLoading.asset.meta +8 -8
  88. package/{Samples → Samples~}/OnFinishedLoadingRoom.asset +14 -14
  89. package/{Samples → Samples~}/OnFinishedLoadingRoom.asset.meta +8 -8
  90. package/{Samples → Samples~}/OnLoadingThreeDRoom.asset +14 -14
  91. package/{Samples → Samples~}/OnLoadingThreeDRoom.asset.meta +8 -8
  92. package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab +51 -51
  93. package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab.meta +7 -7
  94. package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab +51 -51
  95. package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab.meta +7 -7
  96. package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab +51 -51
  97. package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab.meta +7 -7
  98. package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab +51 -51
  99. package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab.meta +7 -7
  100. package/{Samples → Samples~}/On_Loading_Room_Listener.prefab +51 -51
  101. package/{Samples → Samples~}/On_Loading_Room_Listener.prefab.meta +7 -7
  102. package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab +51 -51
  103. package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab.meta +7 -7
  104. package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab +142 -142
  105. package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab.meta +7 -7
  106. package/{Samples → Samples~}/Resolve_Room_Load_States.prefab +54 -54
  107. package/{Samples → Samples~}/Resolve_Room_Load_States.prefab.meta +7 -7
  108. package/{Samples → Samples~}/Room_Changer.prefab +143 -143
  109. package/{Samples → Samples~}/Room_Changer.prefab.meta +7 -7
  110. package/{Samples → Samples~}/Room_Changer_Loader.prefab +53 -53
  111. package/{Samples → Samples~}/Room_Changer_Loader.prefab.meta +7 -7
  112. package/{Samples → Samples~}/Room_Instance_Manager.prefab +78 -78
  113. package/{Samples → Samples~}/Room_Instance_Manager.prefab.meta +7 -7
  114. package/{Samples → Samples~}/Room_Load_Finisher.prefab +139 -139
  115. package/{Samples → Samples~}/Room_Load_Finisher.prefab.meta +7 -7
  116. package/{Samples → Samples~}/Room_Loader.prefab +584 -584
  117. package/{Samples → Samples~}/Room_Loader.prefab.meta +7 -7
  118. package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab +337 -337
  119. package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab.meta +7 -7
  120. package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab +398 -398
  121. package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab.meta +7 -7
  122. package/{Samples → Samples~}/SkipActivateControls.asset +19 -19
  123. package/{Samples → Samples~}/SkipActivateControls.asset.meta +8 -8
  124. package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab +156 -156
  125. package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab.meta +7 -7
  126. package/{Samples → Samples~}/TPFD_Room_Loader.prefab +215 -215
  127. package/{Samples → Samples~}/TPFD_Room_Loader.prefab.meta +7 -7
  128. package/{Samples → Samples~}/TeleportTransitionOptions.asset +18 -18
  129. package/{Samples → Samples~}/TeleportTransitionOptions.asset.meta +8 -8
  130. package/{Samples → Samples~}/Teleport_Room_Manager.prefab +84 -84
  131. package/{Samples → Samples~}/Teleport_Room_Manager.prefab.meta +7 -7
  132. package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab +316 -316
  133. package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab.meta +7 -7
  134. package/SkipControlsWhenLoaded.cs +65 -65
  135. package/SkipControlsWhenLoaded.cs.meta +11 -11
  136. package/TPFDRoomAnimation.cs +83 -83
  137. package/TPFDRoomAnimation.cs.meta +11 -11
  138. package/TPFDRoomLoader.cs +92 -92
  139. package/TPFDRoomLoader.cs.meta +11 -11
  140. package/TeleportRoomManager.cs +113 -113
  141. package/TeleportRoomManager.cs.meta +11 -11
  142. package/package.json +45 -40
  143. package/package.json.meta +7 -7
  144. package/Samples.meta +0 -8
@@ -1,179 +1,179 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Dialogues;
3
- using DREditor.Dialogues.Loading;
4
- using DREditor.EventObjects;
5
- using DREditor.Services;
6
- using System.Collections;
7
- using UnityEngine;
8
-
9
- namespace DREditor.RoomLoading
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- [ClassHeader(nameof(IDialogueHolder) +
15
- "\n\n")]
16
- public class DREStartAloneScene : MonoBehaviour, IDialogueHolder
17
- {
18
- /// <summary>
19
- ///
20
- /// </summary>
21
- [Header("")]
22
- [Divider]
23
- [Tooltip("")]
24
- [SerializeField] protected Dialogue startingDialogue = null;
25
-
26
- /// <summary>
27
- ///
28
- /// </summary>
29
- [Tooltip("")]
30
- [SerializeField] protected BoolWithEvent startingMode = null;
31
-
32
- /// <summary>
33
- ///
34
- /// </summary>
35
- [Tooltip("")]
36
- [SerializeField] protected BoolWithEvent inDialogue = null;
37
-
38
- /// <summary>
39
- ///
40
- /// </summary>
41
- [Tooltip("")]
42
- [SerializeField] protected BoolWithEvent isLoadingFile = null;
43
-
44
- /// <summary>
45
- ///
46
- /// </summary>
47
- [Tooltip("")]
48
- [SerializeField] protected BoolWithEvent observeModeLocked = null;
49
-
50
- /// <summary>
51
- ///
52
- /// </summary>
53
- [Tooltip("")]
54
- [SerializeField] protected BoolWithEvent reticleSelectOverride = null;
55
-
56
- /// <summary>
57
- ///
58
- /// </summary>
59
- [Tooltip("")]
60
- [SerializeField] protected SceneEventListener onFinishedLoadingRoomNoDialogue = null;
61
-
62
-
63
- /// <summary>
64
- ///
65
- /// </summary>
66
- [Header("")]
67
- [Divider]
68
- [Tooltip("")]
69
- [SerializeField] protected float startSceneDialogueBufferTime = 1;
70
-
71
- /// <summary>
72
- ///
73
- /// </summary>
74
- [Tooltip("")]
75
- [SerializeField] protected SelectableObject actor = null;
76
-
77
-
78
- /// <summary>
79
- ///
80
- /// </summary>
81
- protected virtual void Awake() => InitializeGameStates();
82
-
83
- /// <summary>
84
- ///
85
- /// </summary>
86
- protected virtual void InitializeGameStates()
87
- {
88
- reticleSelectOverride.SetValue(false);
89
-
90
- observeModeLocked.SetValue(true);
91
-
92
- SetGameToDesignatedMode();
93
- }
94
-
95
- /// <summary>
96
- ///
97
- /// </summary>
98
- protected virtual void SetGameToDesignatedMode() => startingMode.SetValue(true);
99
-
100
- /// <summary>
101
- ///
102
- /// </summary>
103
- protected virtual void Start() => StartSceneProcessFromLoadSituation();
104
-
105
- /// <summary>
106
- ///
107
- /// </summary>
108
- protected virtual void StartSceneProcessFromLoadSituation()
109
- {
110
- if (isLoadingFile.Value)
111
- StartCoroutine(AssertObserveModeUnlockAfterDialogue());
112
- else
113
- SubscribeToSceneEvent();
114
- }
115
-
116
- /// <summary>
117
- ///
118
- /// </summary>
119
- protected virtual void SubscribeToSceneEvent()
120
- => onFinishedLoadingRoomNoDialogue.Response.AddListener(StartGameSceneDialogue);
121
-
122
- /// <summary>
123
- ///
124
- /// </summary>
125
- /// <returns></returns>
126
- protected virtual IEnumerator AssertObserveModeUnlockAfterDialogue()
127
- {
128
- SetGameToDesignatedMode();
129
-
130
- yield return new WaitUntil(() => inDialogue.Value);
131
-
132
- observeModeLocked.SetValue(false);
133
-
134
- yield break;
135
- }
136
-
137
- /// <summary>
138
- ///
139
- /// </summary>
140
- protected virtual void StartGameSceneDialogue() => StartCoroutine(StartGameSceneDialogueRoutine());
141
-
142
- /// <summary>
143
- ///
144
- /// </summary>
145
- /// <returns></returns>
146
- protected virtual IEnumerator StartGameSceneDialogueRoutine()
147
- {
148
- yield return new WaitForSeconds(startSceneDialogueBufferTime);
149
-
150
- inDialogue.SetValue(true);
151
-
152
- observeModeLocked.SetValue(false);
153
-
154
- ServiceLocator.GetService<IDialogueManager>().StartDialogue(actor, new Dialogue[1] { startingDialogue });
155
-
156
- yield break;
157
- }
158
-
159
- /// <summary>
160
- ///
161
- /// </summary>
162
- protected virtual void OnDestroy() => UnsubscribeToSceneEvent();
163
-
164
- /// <summary>
165
- ///
166
- /// </summary>
167
- protected virtual void UnsubscribeToSceneEvent()
168
- => onFinishedLoadingRoomNoDialogue.Response.RemoveListener(StartGameSceneDialogue);
169
-
170
-
171
- /// <inheritdoc/>
172
- public virtual bool CheckIfSaveDialogue()
173
- {
174
- return ServiceLocator.GetService<IDialogueManager>()
175
- .GetManagerComponent<DialogueLoadIdentifier>()
176
- .CheckDialogue<Line>(startingDialogue);
177
- }
178
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues;
3
+ using DREditor.Dialogues.Loading;
4
+ using DREditor.EventObjects;
5
+ using DREditor.Services;
6
+ using System.Collections;
7
+ using UnityEngine;
8
+
9
+ namespace DREditor.RoomLoading
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ [ClassHeader(nameof(IDialogueHolder) +
15
+ "\n\n")]
16
+ public class DREStartAloneScene : MonoBehaviour, IDialogueHolder
17
+ {
18
+ /// <summary>
19
+ ///
20
+ /// </summary>
21
+ [Header("")]
22
+ [Divider]
23
+ [Tooltip("")]
24
+ [SerializeField] protected Dialogue startingDialogue = null;
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ [Tooltip("")]
30
+ [SerializeField] protected BoolWithEvent startingMode = null;
31
+
32
+ /// <summary>
33
+ ///
34
+ /// </summary>
35
+ [Tooltip("")]
36
+ [SerializeField] protected BoolWithEvent inDialogue = null;
37
+
38
+ /// <summary>
39
+ ///
40
+ /// </summary>
41
+ [Tooltip("")]
42
+ [SerializeField] protected BoolWithEvent isLoadingFile = null;
43
+
44
+ /// <summary>
45
+ ///
46
+ /// </summary>
47
+ [Tooltip("")]
48
+ [SerializeField] protected BoolWithEvent observeModeLocked = null;
49
+
50
+ /// <summary>
51
+ ///
52
+ /// </summary>
53
+ [Tooltip("")]
54
+ [SerializeField] protected BoolWithEvent reticleSelectOverride = null;
55
+
56
+ /// <summary>
57
+ ///
58
+ /// </summary>
59
+ [Tooltip("")]
60
+ [SerializeField] protected SceneEventListener onFinishedLoadingRoomNoDialogue = null;
61
+
62
+
63
+ /// <summary>
64
+ ///
65
+ /// </summary>
66
+ [Header("")]
67
+ [Divider]
68
+ [Tooltip("")]
69
+ [SerializeField] protected float startSceneDialogueBufferTime = 1;
70
+
71
+ /// <summary>
72
+ ///
73
+ /// </summary>
74
+ [Tooltip("")]
75
+ [SerializeField] protected SelectableObject actor = null;
76
+
77
+
78
+ /// <summary>
79
+ ///
80
+ /// </summary>
81
+ protected virtual void Awake() => InitializeGameStates();
82
+
83
+ /// <summary>
84
+ ///
85
+ /// </summary>
86
+ protected virtual void InitializeGameStates()
87
+ {
88
+ reticleSelectOverride.SetValue(false);
89
+
90
+ observeModeLocked.SetValue(true);
91
+
92
+ SetGameToDesignatedMode();
93
+ }
94
+
95
+ /// <summary>
96
+ ///
97
+ /// </summary>
98
+ protected virtual void SetGameToDesignatedMode() => startingMode.SetValue(true);
99
+
100
+ /// <summary>
101
+ ///
102
+ /// </summary>
103
+ protected virtual void Start() => StartSceneProcessFromLoadSituation();
104
+
105
+ /// <summary>
106
+ ///
107
+ /// </summary>
108
+ protected virtual void StartSceneProcessFromLoadSituation()
109
+ {
110
+ if (isLoadingFile.Value)
111
+ StartCoroutine(AssertObserveModeUnlockAfterDialogue());
112
+ else
113
+ SubscribeToSceneEvent();
114
+ }
115
+
116
+ /// <summary>
117
+ ///
118
+ /// </summary>
119
+ protected virtual void SubscribeToSceneEvent()
120
+ => onFinishedLoadingRoomNoDialogue.Response.AddListener(StartGameSceneDialogue);
121
+
122
+ /// <summary>
123
+ ///
124
+ /// </summary>
125
+ /// <returns></returns>
126
+ protected virtual IEnumerator AssertObserveModeUnlockAfterDialogue()
127
+ {
128
+ SetGameToDesignatedMode();
129
+
130
+ yield return new WaitUntil(() => inDialogue.Value);
131
+
132
+ observeModeLocked.SetValue(false);
133
+
134
+ yield break;
135
+ }
136
+
137
+ /// <summary>
138
+ ///
139
+ /// </summary>
140
+ protected virtual void StartGameSceneDialogue() => StartCoroutine(StartGameSceneDialogueRoutine());
141
+
142
+ /// <summary>
143
+ ///
144
+ /// </summary>
145
+ /// <returns></returns>
146
+ protected virtual IEnumerator StartGameSceneDialogueRoutine()
147
+ {
148
+ yield return new WaitForSeconds(startSceneDialogueBufferTime);
149
+
150
+ inDialogue.SetValue(true);
151
+
152
+ observeModeLocked.SetValue(false);
153
+
154
+ ServiceLocator.GetService<IDialogueManager>().StartDialogue(actor, new Dialogue[1] { startingDialogue });
155
+
156
+ yield break;
157
+ }
158
+
159
+ /// <summary>
160
+ ///
161
+ /// </summary>
162
+ protected virtual void OnDestroy() => UnsubscribeToSceneEvent();
163
+
164
+ /// <summary>
165
+ ///
166
+ /// </summary>
167
+ protected virtual void UnsubscribeToSceneEvent()
168
+ => onFinishedLoadingRoomNoDialogue.Response.RemoveListener(StartGameSceneDialogue);
169
+
170
+
171
+ /// <inheritdoc/>
172
+ public virtual bool CheckIfSaveDialogue()
173
+ {
174
+ return ServiceLocator.GetService<IDialogueManager>()
175
+ .GetManagerComponent<DialogueLoadIdentifier>()
176
+ .CheckDialogue<Line>(startingDialogue);
177
+ }
178
+ }
179
179
  }
@@ -1,11 +1,11 @@
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@@ -1,24 +1,24 @@
1
- {
2
- "name": "DREditor.RoomLoading",
3
- "rootNamespace": "",
4
- "references": [
5
- "DREditor",
6
- "DREditor.Input",
7
- "DREditor.Fading",
8
- "Unity.InputSystem",
9
- "DREditor.Progressing.Handling",
10
- "DG.Tweening",
11
- "DREditor.Controls",
12
- "DREditor.UIHandling",
13
- "DREditor.UI"
14
- ],
15
- "includePlatforms": [],
16
- "excludePlatforms": [],
17
- "allowUnsafeCode": false,
18
- "overrideReferences": false,
19
- "precompiledReferences": [],
20
- "autoReferenced": true,
21
- "defineConstraints": [],
22
- "versionDefines": [],
23
- "noEngineReferences": false
1
+ {
2
+ "name": "DREditor.RoomLoading",
3
+ "rootNamespace": "",
4
+ "references": [
5
+ "DREditor",
6
+ "DREditor.Input",
7
+ "DREditor.Fading",
8
+ "Unity.InputSystem",
9
+ "DREditor.Progressing.Handling",
10
+ "DG.Tweening",
11
+ "DREditor.Controls",
12
+ "DREditor.UIHandling",
13
+ "DREditor.UI"
14
+ ],
15
+ "includePlatforms": [],
16
+ "excludePlatforms": [],
17
+ "allowUnsafeCode": false,
18
+ "overrideReferences": false,
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+ "precompiledReferences": [],
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+ "autoReferenced": true,
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  }
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