net.dreditor.roomloading 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/CheckThreeDModeDuringLoad.cs +63 -63
- package/CheckThreeDModeDuringLoad.cs.meta +11 -11
- package/DRERoomTransition.cs +115 -115
- package/DRERoomTransition.cs.meta +11 -11
- package/DREStartAloneScene.cs +178 -178
- package/DREStartAloneScene.cs.meta +11 -11
- package/DREditor.RoomLoading.asmdef +23 -23
- package/DREditor.RoomLoading.asmdef.meta +7 -7
- package/DialogueRoomLoader.cs +187 -187
- package/DialogueRoomLoader.cs.meta +11 -11
- package/FadeOnEndTransitionFromSave.cs +204 -204
- package/FadeOnEndTransitionFromSave.cs.meta +11 -11
- package/FadeOutGeneratePastOnDebugTest.cs +96 -96
- package/FadeOutGeneratePastOnDebugTest.cs.meta +11 -11
- package/FadeOutOnRoomLoad.cs +74 -74
- package/FadeOutOnRoomLoad.cs.meta +11 -11
- package/FreezeColorRoomTransition.cs +185 -185
- package/FreezeColorRoomTransition.cs.meta +11 -11
- package/IPostTransitionRoutine.cs +17 -17
- package/IPostTransitionRoutine.cs.meta +11 -11
- package/IRoomLoadResolver.cs +14 -14
- package/IRoomLoadResolver.cs.meta +11 -11
- package/IRoomLoadRoutine.cs +16 -16
- package/IRoomLoadRoutine.cs.meta +11 -11
- package/IRoomTransition.cs +38 -38
- package/IRoomTransition.cs.meta +11 -11
- package/ITeleporter.cs +23 -23
- package/ITeleporter.cs.meta +11 -11
- package/InstanceManagerBase.cs +130 -130
- package/InstanceManagerBase.cs.meta +11 -11
- package/KeepStateAfterObjective.cs +73 -73
- package/KeepStateAfterObjective.cs.meta +11 -11
- package/MoveEndOnDialogueFinish.cs +130 -130
- package/MoveEndOnDialogueFinish.cs.meta +11 -11
- package/PastPointData.cs +43 -43
- package/PastPointData.cs.meta +11 -11
- package/PrepareTPFDOnLoadingRoom.cs +67 -67
- package/PrepareTPFDOnLoadingRoom.cs.meta +11 -11
- package/ResolveRoomLoadStates.cs +94 -94
- package/ResolveRoomLoadStates.cs.meta +11 -11
- package/RoomChanger.cs +264 -264
- package/RoomChanger.cs.meta +11 -11
- package/RoomChangerBase.cs +84 -84
- package/RoomChangerBase.cs.meta +11 -11
- package/RoomChangerLoader.cs +89 -89
- package/RoomChangerLoader.cs.meta +11 -11
- package/RoomLoadComponent.cs +12 -12
- package/RoomLoadComponent.cs.meta +11 -11
- package/RoomLoadFinisher.cs +80 -80
- package/RoomLoadFinisher.cs.meta +11 -11
- package/RoomLoadOptionsAsset.cs +44 -44
- package/RoomLoadOptionsAsset.cs.meta +11 -11
- package/RoomLoader.cs +264 -264
- package/RoomLoader.cs.meta +11 -11
- package/RoomLoaderBase.cs +86 -86
- package/RoomLoaderBase.cs.meta +11 -11
- package/RoomLoaderDebugger.cs +150 -150
- package/RoomLoaderDebugger.cs.meta +11 -11
- package/RoomLoaderHolder.cs +9 -9
- package/RoomLoaderHolder.cs.meta +11 -11
- package/{Samples → Samples~}/BlackTransitionOnlyOption.asset +18 -18
- package/{Samples → Samples~}/BlackTransitionOnlyOption.asset.meta +8 -8
- package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset +18 -18
- package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset.meta +8 -8
- package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab +49 -49
- package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab.meta +7 -7
- package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab +148 -148
- package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Room_Loader.prefab +55 -55
- package/{Samples → Samples~}/Dialogue_Room_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset +18 -18
- package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset.meta +8 -8
- package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab +145 -145
- package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab.meta +7 -7
- package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab +139 -139
- package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab.meta +7 -7
- package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab +137 -137
- package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab.meta +7 -7
- package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab +300 -300
- package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab.meta +7 -7
- package/{Samples → Samples~}/IsLoadingToRoom.asset +19 -19
- package/{Samples → Samples~}/IsLoadingToRoom.asset.meta +8 -8
- package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab +52 -52
- package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab.meta +7 -7
- package/{Samples → Samples~}/OnFadingOutOfLoading.asset +15 -15
- package/{Samples → Samples~}/OnFadingOutOfLoading.asset.meta +8 -8
- package/{Samples → Samples~}/OnFinishedLoadingRoom.asset +14 -14
- package/{Samples → Samples~}/OnFinishedLoadingRoom.asset.meta +8 -8
- package/{Samples → Samples~}/OnLoadingThreeDRoom.asset +14 -14
- package/{Samples → Samples~}/OnLoadingThreeDRoom.asset.meta +8 -8
- package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab +51 -51
- package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab +51 -51
- package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab +51 -51
- package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab +51 -51
- package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Loading_Room_Listener.prefab +51 -51
- package/{Samples → Samples~}/On_Loading_Room_Listener.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab +51 -51
- package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab.meta +7 -7
- package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab +142 -142
- package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab.meta +7 -7
- package/{Samples → Samples~}/Resolve_Room_Load_States.prefab +54 -54
- package/{Samples → Samples~}/Resolve_Room_Load_States.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Changer.prefab +143 -143
- package/{Samples → Samples~}/Room_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Changer_Loader.prefab +53 -53
- package/{Samples → Samples~}/Room_Changer_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Instance_Manager.prefab +78 -78
- package/{Samples → Samples~}/Room_Instance_Manager.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Load_Finisher.prefab +139 -139
- package/{Samples → Samples~}/Room_Load_Finisher.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Loader.prefab +584 -584
- package/{Samples → Samples~}/Room_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab +337 -337
- package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab +398 -398
- package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/SkipActivateControls.asset +19 -19
- package/{Samples → Samples~}/SkipActivateControls.asset.meta +8 -8
- package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab +156 -156
- package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab.meta +7 -7
- package/{Samples → Samples~}/TPFD_Room_Loader.prefab +215 -215
- package/{Samples → Samples~}/TPFD_Room_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/TeleportTransitionOptions.asset +18 -18
- package/{Samples → Samples~}/TeleportTransitionOptions.asset.meta +8 -8
- package/{Samples → Samples~}/Teleport_Room_Manager.prefab +84 -84
- package/{Samples → Samples~}/Teleport_Room_Manager.prefab.meta +7 -7
- package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab +316 -316
- package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab.meta +7 -7
- package/SkipControlsWhenLoaded.cs +65 -65
- package/SkipControlsWhenLoaded.cs.meta +11 -11
- package/TPFDRoomAnimation.cs +83 -83
- package/TPFDRoomAnimation.cs.meta +11 -11
- package/TPFDRoomLoader.cs +92 -92
- package/TPFDRoomLoader.cs.meta +11 -11
- package/TeleportRoomManager.cs +113 -113
- package/TeleportRoomManager.cs.meta +11 -11
- package/package.json +45 -40
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/RoomLoaderBase.cs
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using DREditor.Services;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DREditor.RoomLoading
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{
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/// <summary>
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///
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/// </summary>
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public abstract class RoomLoaderBase : ServiceHolder<RoomLoaderBase>, ISceneEventListener, IToTitleScreen
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{
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[Header("")]
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[Space]
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected List<SceneEvent> allowRoomsToLoadOn = new();
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/// <summary>
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///
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[Space]
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[Tooltip("")]
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[SerializeField] protected SceneEvent onLoadingRoom = null;
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[Tooltip("")]
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[SerializeField] protected SceneEvent onFinishedRoomTransitions = null;
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SceneEvent onFinishedLoadingRoom = null;
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[Tooltip("")]
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[SerializeField] protected SceneEvent onFinishedLoadingRoomNoDialogue = null;
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/// <summary>
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///
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/// </summary>
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protected virtual void OnEnable()
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{
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foreach(SceneEvent sceneEvent in allowRoomsToLoadOn)
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sceneEvent.RegisterListener(this);
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}
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protected virtual void OnDisable()
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{
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foreach (SceneEvent sceneEvent in allowRoomsToLoadOn)
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sceneEvent.UnregisterListener(this);
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}
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public abstract void AllowRoomsToLoad();
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public abstract void DoNotAllowRoomsToLoad();
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/// <inheritdoc/>
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public virtual void OnEventRaised() => AllowRoomsToLoad();
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/// <inheritdoc/>
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public virtual void ToTitleScreen() => DoNotAllowRoomsToLoad();
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using DREditor.Services;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DREditor.RoomLoading
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{
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/// <summary>
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///
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/// </summary>
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public abstract class RoomLoaderBase : ServiceHolder<RoomLoaderBase>, ISceneEventListener, IToTitleScreen
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Space]
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[Header("")]
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[Divider]
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[Tooltip("")]
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[SerializeField] protected List<SceneEvent> allowRoomsToLoadOn = new();
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[Tooltip("")]
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[SerializeField] protected SceneEvent onLoadingRoom = null;
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[Tooltip("")]
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[SerializeField] protected SceneEvent onFinishedRoomTransitions = null;
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///
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[Tooltip("")]
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[SerializeField] protected SceneEvent onFinishedLoadingRoom = null;
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[Tooltip("")]
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[SerializeField] protected SceneEvent onFinishedLoadingRoomNoDialogue = null;
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/// <summary>
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/// </summary>
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protected virtual void OnEnable()
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{
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foreach(SceneEvent sceneEvent in allowRoomsToLoadOn)
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sceneEvent.RegisterListener(this);
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}
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protected virtual void OnDisable()
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{
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foreach (SceneEvent sceneEvent in allowRoomsToLoadOn)
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sceneEvent.UnregisterListener(this);
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}
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public abstract void AllowRoomsToLoad();
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public abstract void DoNotAllowRoomsToLoad();
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/// <inheritdoc/>
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public virtual void OnEventRaised() => AllowRoomsToLoad();
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/// <inheritdoc/>
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public virtual void ToTitleScreen() => DoNotAllowRoomsToLoad();
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}
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}
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package/RoomLoaderBase.cs.meta
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fileFormatVersion: 2
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guid: 3dfefc07f2eee1545ab6dfca3ba27a56
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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fileFormatVersion: 2
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guid: 3dfefc07f2eee1545ab6dfca3ba27a56
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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package/RoomLoaderDebugger.cs
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using DREditor.Gates;
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using UnityEngine;
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namespace DREditor.RoomLoading
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public class RoomLoaderDebugger : MonoBehaviour
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[Tooltip("")]
|
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|
-
[SerializeField] protected SceneEvent onFinishedLoadingRoomNoDialogue = null;
|
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|
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38
|
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|
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39
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-
/// <summary>
|
|
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|
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///
|
|
41
|
-
/// </summary>
|
|
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|
-
[Header("")]
|
|
43
|
-
[Divider]
|
|
44
|
-
[Tooltip("")]
|
|
45
|
-
[SerializeField] bool debugTestOnLoad = false;
|
|
46
|
-
|
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47
|
-
/// <summary>
|
|
48
|
-
///
|
|
49
|
-
/// </summary>
|
|
50
|
-
[Tooltip("")]
|
|
51
|
-
[SerializeField] bool debugMoveArea = false;
|
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|
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53
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/// <summary>
|
|
54
|
-
///
|
|
55
|
-
/// </summary>
|
|
56
|
-
[Tooltip("")]
|
|
57
|
-
[SerializeField] bool debugLoadPositionFromGate = false;
|
|
58
|
-
|
|
59
|
-
/// <summary>
|
|
60
|
-
///
|
|
61
|
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/// </summary>
|
|
62
|
-
[Tooltip("")]
|
|
63
|
-
[SerializeField] Gate debugToGate = null;
|
|
64
|
-
|
|
65
|
-
/// <summary>
|
|
66
|
-
///
|
|
67
|
-
/// </summary>
|
|
68
|
-
[Tooltip("")]
|
|
69
|
-
[SerializeField] Gate debugFromGate = null;
|
|
70
|
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|
|
71
|
-
|
|
72
|
-
/// <summary>
|
|
73
|
-
///
|
|
74
|
-
/// </summary>
|
|
75
|
-
[Header("")]
|
|
76
|
-
[Divider]
|
|
77
|
-
[Tooltip("")]
|
|
78
|
-
[SerializeField] protected RoomChangerBase roomChanger = null;
|
|
79
|
-
|
|
80
|
-
/// <summary>
|
|
81
|
-
///
|
|
82
|
-
/// </summary>
|
|
83
|
-
[Tooltip("")]
|
|
84
|
-
[SerializeField] protected RoomLoaderBase roomLoader = null;
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
/// <summary>
|
|
88
|
-
///
|
|
89
|
-
/// </summary>
|
|
90
|
-
protected virtual void Start() => DebugRoomLoader();
|
|
91
|
-
|
|
92
|
-
/// <summary>
|
|
93
|
-
///
|
|
94
|
-
/// </summary>
|
|
95
|
-
protected virtual void DebugRoomLoader()
|
|
96
|
-
{
|
|
97
|
-
if (debugMoveArea || debugTestOnLoad || debugLoadPositionFromGate)
|
|
98
|
-
roomLoader.AllowRoomsToLoad();
|
|
99
|
-
|
|
100
|
-
if (debugTestOnLoad)
|
|
101
|
-
DebugTestOnLoad();
|
|
102
|
-
|
|
103
|
-
if (debugLoadPositionFromGate)
|
|
104
|
-
DebugLoadPositionFromGate(debugToGate, debugFromGate);
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
/// <summary>
|
|
108
|
-
///
|
|
109
|
-
/// </summary>
|
|
110
|
-
/// <param name="debugToGate"></param>
|
|
111
|
-
/// <param name="debugFromGate"></param>
|
|
112
|
-
protected virtual void DebugLoadPositionFromGate(Gate debugToGate, Gate debugFromGate)
|
|
113
|
-
{
|
|
114
|
-
if (debugToGate != null && debugFromGate != null)
|
|
115
|
-
roomChanger.SetDestination(debugToGate);
|
|
116
|
-
else
|
|
117
|
-
UnityEngine.Debug.LogError($"ALERT: ERROR: {ToString()}: Debugging when DebugToGate or FromGate hasn't been filled!");
|
|
118
|
-
|
|
119
|
-
GateFrom fromG = debugToGate.GetFromLocation(debugFromGate);
|
|
120
|
-
|
|
121
|
-
if (fromG != null)
|
|
122
|
-
SetSpawnPositionAndRotation(fromG.position, fromG.rotation);
|
|
123
|
-
else
|
|
124
|
-
SetSpawnPositionAndRotation(Vector3.zero, Vector3.zero);
|
|
125
|
-
|
|
126
|
-
onSetPlayerState.Raise();
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
/// <summary>
|
|
130
|
-
///
|
|
131
|
-
/// </summary>
|
|
132
|
-
/// <param name="position"></param>
|
|
133
|
-
/// <param name="rotation"></param>
|
|
134
|
-
protected virtual void SetSpawnPositionAndRotation(Vector3 position, Vector3 rotation)
|
|
135
|
-
=> playerSpawnPoint.SetValue(new(position, Quaternion.Euler(rotation)));
|
|
136
|
-
|
|
137
|
-
/// <summary>
|
|
138
|
-
///
|
|
139
|
-
/// </summary>
|
|
140
|
-
protected virtual void DebugTestOnLoad()
|
|
141
|
-
{
|
|
142
|
-
UnityEngine.Debug.LogWarning($"ALERT: {ToString()}: DebugTestOnLoad is ON in debugging. This should only be on to test" +
|
|
143
|
-
" OnLoad Events/Triggers, otherwise it should be turned OFF. \n DO NOT USE THIS TO TEST " +
|
|
144
|
-
"AN ROOM SAVE, THE ONLOAD CALLS ARE CALLED ON START WHEN THIS IS ACTIVE.");
|
|
145
|
-
|
|
146
|
-
onFinishedRoomTransitions.Raise();
|
|
147
|
-
|
|
148
|
-
onFinishedLoadingRoomNoDialogue.Raise();
|
|
149
|
-
}
|
|
150
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.EventObjects;
|
|
3
|
+
using DREditor.Gates;
|
|
4
|
+
using UnityEngine;
|
|
5
|
+
|
|
6
|
+
namespace DREditor.RoomLoading
|
|
7
|
+
{
|
|
8
|
+
/// <summary>
|
|
9
|
+
///
|
|
10
|
+
/// </summary>
|
|
11
|
+
[ClassHeader("")]
|
|
12
|
+
public class RoomLoaderDebugger : MonoBehaviour
|
|
13
|
+
{
|
|
14
|
+
/// <summary>
|
|
15
|
+
///
|
|
16
|
+
/// </summary>
|
|
17
|
+
[Tooltip("")]
|
|
18
|
+
[SerializeField] protected TransformWithEvent playerSpawnPoint = null;
|
|
19
|
+
|
|
20
|
+
/// <summary>
|
|
21
|
+
///
|
|
22
|
+
/// </summary>
|
|
23
|
+
[Tooltip("")]
|
|
24
|
+
[SerializeField] protected SceneEvent onSetPlayerState = null;
|
|
25
|
+
|
|
26
|
+
/// <summary>
|
|
27
|
+
///
|
|
28
|
+
/// </summary>
|
|
29
|
+
[Tooltip("")]
|
|
30
|
+
[SerializeField] protected SceneEvent onFinishedRoomTransitions = null;
|
|
31
|
+
|
|
32
|
+
/// <summary>
|
|
33
|
+
///
|
|
34
|
+
/// </summary>
|
|
35
|
+
[Tooltip("")]
|
|
36
|
+
[SerializeField] protected SceneEvent onFinishedLoadingRoomNoDialogue = null;
|
|
37
|
+
|
|
38
|
+
|
|
39
|
+
/// <summary>
|
|
40
|
+
///
|
|
41
|
+
/// </summary>
|
|
42
|
+
[Header("")]
|
|
43
|
+
[Divider]
|
|
44
|
+
[Tooltip("")]
|
|
45
|
+
[SerializeField] bool debugTestOnLoad = false;
|
|
46
|
+
|
|
47
|
+
/// <summary>
|
|
48
|
+
///
|
|
49
|
+
/// </summary>
|
|
50
|
+
[Tooltip("")]
|
|
51
|
+
[SerializeField] bool debugMoveArea = false;
|
|
52
|
+
|
|
53
|
+
/// <summary>
|
|
54
|
+
///
|
|
55
|
+
/// </summary>
|
|
56
|
+
[Tooltip("")]
|
|
57
|
+
[SerializeField] bool debugLoadPositionFromGate = false;
|
|
58
|
+
|
|
59
|
+
/// <summary>
|
|
60
|
+
///
|
|
61
|
+
/// </summary>
|
|
62
|
+
[Tooltip("")]
|
|
63
|
+
[SerializeField] Gate debugToGate = null;
|
|
64
|
+
|
|
65
|
+
/// <summary>
|
|
66
|
+
///
|
|
67
|
+
/// </summary>
|
|
68
|
+
[Tooltip("")]
|
|
69
|
+
[SerializeField] Gate debugFromGate = null;
|
|
70
|
+
|
|
71
|
+
|
|
72
|
+
/// <summary>
|
|
73
|
+
///
|
|
74
|
+
/// </summary>
|
|
75
|
+
[Header("")]
|
|
76
|
+
[Divider]
|
|
77
|
+
[Tooltip("")]
|
|
78
|
+
[SerializeField] protected RoomChangerBase roomChanger = null;
|
|
79
|
+
|
|
80
|
+
/// <summary>
|
|
81
|
+
///
|
|
82
|
+
/// </summary>
|
|
83
|
+
[Tooltip("")]
|
|
84
|
+
[SerializeField] protected RoomLoaderBase roomLoader = null;
|
|
85
|
+
|
|
86
|
+
|
|
87
|
+
/// <summary>
|
|
88
|
+
///
|
|
89
|
+
/// </summary>
|
|
90
|
+
protected virtual void Start() => DebugRoomLoader();
|
|
91
|
+
|
|
92
|
+
/// <summary>
|
|
93
|
+
///
|
|
94
|
+
/// </summary>
|
|
95
|
+
protected virtual void DebugRoomLoader()
|
|
96
|
+
{
|
|
97
|
+
if (debugMoveArea || debugTestOnLoad || debugLoadPositionFromGate)
|
|
98
|
+
roomLoader.AllowRoomsToLoad();
|
|
99
|
+
|
|
100
|
+
if (debugTestOnLoad)
|
|
101
|
+
DebugTestOnLoad();
|
|
102
|
+
|
|
103
|
+
if (debugLoadPositionFromGate)
|
|
104
|
+
DebugLoadPositionFromGate(debugToGate, debugFromGate);
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
/// <summary>
|
|
108
|
+
///
|
|
109
|
+
/// </summary>
|
|
110
|
+
/// <param name="debugToGate"></param>
|
|
111
|
+
/// <param name="debugFromGate"></param>
|
|
112
|
+
protected virtual void DebugLoadPositionFromGate(Gate debugToGate, Gate debugFromGate)
|
|
113
|
+
{
|
|
114
|
+
if (debugToGate != null && debugFromGate != null)
|
|
115
|
+
roomChanger.SetDestination(debugToGate);
|
|
116
|
+
else
|
|
117
|
+
UnityEngine.Debug.LogError($"ALERT: ERROR: {ToString()}: Debugging when DebugToGate or FromGate hasn't been filled!");
|
|
118
|
+
|
|
119
|
+
GateFrom fromG = debugToGate.GetFromLocation(debugFromGate);
|
|
120
|
+
|
|
121
|
+
if (fromG != null)
|
|
122
|
+
SetSpawnPositionAndRotation(fromG.position, fromG.rotation);
|
|
123
|
+
else
|
|
124
|
+
SetSpawnPositionAndRotation(Vector3.zero, Vector3.zero);
|
|
125
|
+
|
|
126
|
+
onSetPlayerState.Raise();
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
/// <summary>
|
|
130
|
+
///
|
|
131
|
+
/// </summary>
|
|
132
|
+
/// <param name="position"></param>
|
|
133
|
+
/// <param name="rotation"></param>
|
|
134
|
+
protected virtual void SetSpawnPositionAndRotation(Vector3 position, Vector3 rotation)
|
|
135
|
+
=> playerSpawnPoint.SetValue(new(position, Quaternion.Euler(rotation)));
|
|
136
|
+
|
|
137
|
+
/// <summary>
|
|
138
|
+
///
|
|
139
|
+
/// </summary>
|
|
140
|
+
protected virtual void DebugTestOnLoad()
|
|
141
|
+
{
|
|
142
|
+
UnityEngine.Debug.LogWarning($"ALERT: {ToString()}: DebugTestOnLoad is ON in debugging. This should only be on to test" +
|
|
143
|
+
" OnLoad Events/Triggers, otherwise it should be turned OFF. \n DO NOT USE THIS TO TEST " +
|
|
144
|
+
"AN ROOM SAVE, THE ONLOAD CALLS ARE CALLED ON START WHEN THIS IS ACTIVE.");
|
|
145
|
+
|
|
146
|
+
onFinishedRoomTransitions.Raise();
|
|
147
|
+
|
|
148
|
+
onFinishedLoadingRoomNoDialogue.Raise();
|
|
149
|
+
}
|
|
150
|
+
}
|
|
151
151
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: c1cc7d6021ae5384db08c554e6350e84
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: c1cc7d6021ae5384db08c554e6350e84
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
package/RoomLoaderHolder.cs
CHANGED
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using DREditor.Services;
|
|
3
|
-
|
|
4
|
-
namespace DREditor.RoomLoading
|
|
5
|
-
{
|
|
6
|
-
/// <summary>
|
|
7
|
-
///
|
|
8
|
-
/// </summary>
|
|
9
|
-
public class RoomLoaderHolder : ServiceHolder<RoomLoaderHolder> { }
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.Services;
|
|
3
|
+
|
|
4
|
+
namespace DREditor.RoomLoading
|
|
5
|
+
{
|
|
6
|
+
/// <summary>
|
|
7
|
+
///
|
|
8
|
+
/// </summary>
|
|
9
|
+
public class RoomLoaderHolder : ServiceHolder<RoomLoaderHolder> { }
|
|
10
10
|
}
|
package/RoomLoaderHolder.cs.meta
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 2a632e958e6bd8549bf0024e073d86a4
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 2a632e958e6bd8549bf0024e073d86a4
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
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|
@@ -1,18 +1,18 @@
|
|
|
1
|
-
%YAML 1.1
|
|
2
|
-
%TAG !u! tag:unity3d.com,2011:
|
|
3
|
-
--- !u!114 &11400000
|
|
4
|
-
MonoBehaviour:
|
|
5
|
-
m_ObjectHideFlags: 0
|
|
6
|
-
m_CorrespondingSourceObject: {fileID: 0}
|
|
7
|
-
m_PrefabInstance: {fileID: 0}
|
|
8
|
-
m_PrefabAsset: {fileID: 0}
|
|
9
|
-
m_GameObject: {fileID: 0}
|
|
10
|
-
m_Enabled: 1
|
|
11
|
-
m_EditorHideFlags: 0
|
|
12
|
-
m_Script: {fileID: 11500000, guid: e6f2e58ae8a9c27469b399a474b71cad, type: 3}
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|
13
|
-
m_Name: BlackTransitionOnlyOption
|
|
14
|
-
m_EditorClassIdentifier:
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|
15
|
-
toInvestigation: 0
|
|
16
|
-
blackTransition: 1
|
|
17
|
-
fadeOutOnLoad: 0
|
|
18
|
-
toWaypoint: -1
|
|
1
|
+
%YAML 1.1
|
|
2
|
+
%TAG !u! tag:unity3d.com,2011:
|
|
3
|
+
--- !u!114 &11400000
|
|
4
|
+
MonoBehaviour:
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|
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