net.dreditor.roomloading 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CheckThreeDModeDuringLoad.cs +63 -63
  3. package/CheckThreeDModeDuringLoad.cs.meta +11 -11
  4. package/DRERoomTransition.cs +115 -115
  5. package/DRERoomTransition.cs.meta +11 -11
  6. package/DREStartAloneScene.cs +178 -178
  7. package/DREStartAloneScene.cs.meta +11 -11
  8. package/DREditor.RoomLoading.asmdef +23 -23
  9. package/DREditor.RoomLoading.asmdef.meta +7 -7
  10. package/DialogueRoomLoader.cs +187 -187
  11. package/DialogueRoomLoader.cs.meta +11 -11
  12. package/FadeOnEndTransitionFromSave.cs +204 -204
  13. package/FadeOnEndTransitionFromSave.cs.meta +11 -11
  14. package/FadeOutGeneratePastOnDebugTest.cs +96 -96
  15. package/FadeOutGeneratePastOnDebugTest.cs.meta +11 -11
  16. package/FadeOutOnRoomLoad.cs +74 -74
  17. package/FadeOutOnRoomLoad.cs.meta +11 -11
  18. package/FreezeColorRoomTransition.cs +185 -185
  19. package/FreezeColorRoomTransition.cs.meta +11 -11
  20. package/IPostTransitionRoutine.cs +17 -17
  21. package/IPostTransitionRoutine.cs.meta +11 -11
  22. package/IRoomLoadResolver.cs +14 -14
  23. package/IRoomLoadResolver.cs.meta +11 -11
  24. package/IRoomLoadRoutine.cs +16 -16
  25. package/IRoomLoadRoutine.cs.meta +11 -11
  26. package/IRoomTransition.cs +38 -38
  27. package/IRoomTransition.cs.meta +11 -11
  28. package/ITeleporter.cs +23 -23
  29. package/ITeleporter.cs.meta +11 -11
  30. package/InstanceManagerBase.cs +130 -130
  31. package/InstanceManagerBase.cs.meta +11 -11
  32. package/KeepStateAfterObjective.cs +73 -73
  33. package/KeepStateAfterObjective.cs.meta +11 -11
  34. package/MoveEndOnDialogueFinish.cs +130 -130
  35. package/MoveEndOnDialogueFinish.cs.meta +11 -11
  36. package/PastPointData.cs +43 -43
  37. package/PastPointData.cs.meta +11 -11
  38. package/PrepareTPFDOnLoadingRoom.cs +67 -67
  39. package/PrepareTPFDOnLoadingRoom.cs.meta +11 -11
  40. package/ResolveRoomLoadStates.cs +94 -94
  41. package/ResolveRoomLoadStates.cs.meta +11 -11
  42. package/RoomChanger.cs +264 -264
  43. package/RoomChanger.cs.meta +11 -11
  44. package/RoomChangerBase.cs +84 -84
  45. package/RoomChangerBase.cs.meta +11 -11
  46. package/RoomChangerLoader.cs +89 -89
  47. package/RoomChangerLoader.cs.meta +11 -11
  48. package/RoomLoadComponent.cs +12 -12
  49. package/RoomLoadComponent.cs.meta +11 -11
  50. package/RoomLoadFinisher.cs +80 -80
  51. package/RoomLoadFinisher.cs.meta +11 -11
  52. package/RoomLoadOptionsAsset.cs +44 -44
  53. package/RoomLoadOptionsAsset.cs.meta +11 -11
  54. package/RoomLoader.cs +264 -264
  55. package/RoomLoader.cs.meta +11 -11
  56. package/RoomLoaderBase.cs +86 -86
  57. package/RoomLoaderBase.cs.meta +11 -11
  58. package/RoomLoaderDebugger.cs +150 -150
  59. package/RoomLoaderDebugger.cs.meta +11 -11
  60. package/RoomLoaderHolder.cs +9 -9
  61. package/RoomLoaderHolder.cs.meta +11 -11
  62. package/{Samples → Samples~}/BlackTransitionOnlyOption.asset +18 -18
  63. package/{Samples → Samples~}/BlackTransitionOnlyOption.asset.meta +8 -8
  64. package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset +18 -18
  65. package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset.meta +8 -8
  66. package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab +49 -49
  67. package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab.meta +7 -7
  68. package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab +148 -148
  69. package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab.meta +7 -7
  70. package/{Samples → Samples~}/Dialogue_Room_Loader.prefab +55 -55
  71. package/{Samples → Samples~}/Dialogue_Room_Loader.prefab.meta +7 -7
  72. package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset +18 -18
  73. package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset.meta +8 -8
  74. package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab +145 -145
  75. package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab.meta +7 -7
  76. package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab +139 -139
  77. package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab.meta +7 -7
  78. package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab +137 -137
  79. package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab.meta +7 -7
  80. package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab +300 -300
  81. package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab.meta +7 -7
  82. package/{Samples → Samples~}/IsLoadingToRoom.asset +19 -19
  83. package/{Samples → Samples~}/IsLoadingToRoom.asset.meta +8 -8
  84. package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab +52 -52
  85. package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab.meta +7 -7
  86. package/{Samples → Samples~}/OnFadingOutOfLoading.asset +15 -15
  87. package/{Samples → Samples~}/OnFadingOutOfLoading.asset.meta +8 -8
  88. package/{Samples → Samples~}/OnFinishedLoadingRoom.asset +14 -14
  89. package/{Samples → Samples~}/OnFinishedLoadingRoom.asset.meta +8 -8
  90. package/{Samples → Samples~}/OnLoadingThreeDRoom.asset +14 -14
  91. package/{Samples → Samples~}/OnLoadingThreeDRoom.asset.meta +8 -8
  92. package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab +51 -51
  93. package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab.meta +7 -7
  94. package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab +51 -51
  95. package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab.meta +7 -7
  96. package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab +51 -51
  97. package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab.meta +7 -7
  98. package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab +51 -51
  99. package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab.meta +7 -7
  100. package/{Samples → Samples~}/On_Loading_Room_Listener.prefab +51 -51
  101. package/{Samples → Samples~}/On_Loading_Room_Listener.prefab.meta +7 -7
  102. package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab +51 -51
  103. package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab.meta +7 -7
  104. package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab +142 -142
  105. package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab.meta +7 -7
  106. package/{Samples → Samples~}/Resolve_Room_Load_States.prefab +54 -54
  107. package/{Samples → Samples~}/Resolve_Room_Load_States.prefab.meta +7 -7
  108. package/{Samples → Samples~}/Room_Changer.prefab +143 -143
  109. package/{Samples → Samples~}/Room_Changer.prefab.meta +7 -7
  110. package/{Samples → Samples~}/Room_Changer_Loader.prefab +53 -53
  111. package/{Samples → Samples~}/Room_Changer_Loader.prefab.meta +7 -7
  112. package/{Samples → Samples~}/Room_Instance_Manager.prefab +78 -78
  113. package/{Samples → Samples~}/Room_Instance_Manager.prefab.meta +7 -7
  114. package/{Samples → Samples~}/Room_Load_Finisher.prefab +139 -139
  115. package/{Samples → Samples~}/Room_Load_Finisher.prefab.meta +7 -7
  116. package/{Samples → Samples~}/Room_Loader.prefab +584 -584
  117. package/{Samples → Samples~}/Room_Loader.prefab.meta +7 -7
  118. package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab +337 -337
  119. package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab.meta +7 -7
  120. package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab +398 -398
  121. package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab.meta +7 -7
  122. package/{Samples → Samples~}/SkipActivateControls.asset +19 -19
  123. package/{Samples → Samples~}/SkipActivateControls.asset.meta +8 -8
  124. package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab +156 -156
  125. package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab.meta +7 -7
  126. package/{Samples → Samples~}/TPFD_Room_Loader.prefab +215 -215
  127. package/{Samples → Samples~}/TPFD_Room_Loader.prefab.meta +7 -7
  128. package/{Samples → Samples~}/TeleportTransitionOptions.asset +18 -18
  129. package/{Samples → Samples~}/TeleportTransitionOptions.asset.meta +8 -8
  130. package/{Samples → Samples~}/Teleport_Room_Manager.prefab +84 -84
  131. package/{Samples → Samples~}/Teleport_Room_Manager.prefab.meta +7 -7
  132. package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab +316 -316
  133. package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab.meta +7 -7
  134. package/SkipControlsWhenLoaded.cs +65 -65
  135. package/SkipControlsWhenLoaded.cs.meta +11 -11
  136. package/TPFDRoomAnimation.cs +83 -83
  137. package/TPFDRoomAnimation.cs.meta +11 -11
  138. package/TPFDRoomLoader.cs +92 -92
  139. package/TPFDRoomLoader.cs.meta +11 -11
  140. package/TeleportRoomManager.cs +113 -113
  141. package/TeleportRoomManager.cs.meta +11 -11
  142. package/package.json +45 -40
  143. package/package.json.meta +7 -7
  144. package/Samples.meta +0 -8
package/RoomLoaderBase.cs CHANGED
@@ -1,87 +1,87 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using DREditor.Services;
4
- using System.Collections.Generic;
5
- using UnityEngine;
6
-
7
- namespace DREditor.RoomLoading
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- public abstract class RoomLoaderBase : ServiceHolder<RoomLoaderBase>, ISceneEventListener, IToTitleScreen
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
17
- [Header("")]
18
- [Space]
19
- [Header("")]
20
- [Divider]
21
- [Tooltip("")]
22
- [SerializeField] protected List<SceneEvent> allowRoomsToLoadOn = new();
23
-
24
- /// <summary>
25
- ///
26
- /// </summary>
27
- [Space]
28
-
29
- [Tooltip("")]
30
- [SerializeField] protected SceneEvent onLoadingRoom = null;
31
-
32
- /// <summary>
33
- ///
34
- /// </summary>
35
- [Tooltip("")]
36
- [SerializeField] protected SceneEvent onFinishedRoomTransitions = null;
37
-
38
- /// <summary>
39
- ///
40
- /// </summary>
41
- [Tooltip("")]
42
- [SerializeField] protected SceneEvent onFinishedLoadingRoom = null;
43
-
44
- /// <summary>
45
- ///
46
- /// </summary>
47
- [Tooltip("")]
48
- [SerializeField] protected SceneEvent onFinishedLoadingRoomNoDialogue = null;
49
-
50
-
51
- /// <summary>
52
- ///
53
- /// </summary>
54
- protected virtual void OnEnable()
55
- {
56
- foreach(SceneEvent sceneEvent in allowRoomsToLoadOn)
57
- sceneEvent.RegisterListener(this);
58
- }
59
-
60
- /// <summary>
61
- ///
62
- /// </summary>
63
- protected virtual void OnDisable()
64
- {
65
- foreach (SceneEvent sceneEvent in allowRoomsToLoadOn)
66
- sceneEvent.UnregisterListener(this);
67
- }
68
-
69
-
70
- /// <summary>
71
- ///
72
- /// </summary>
73
- public abstract void AllowRoomsToLoad();
74
-
75
- /// <summary>
76
- ///
77
- /// </summary>
78
- public abstract void DoNotAllowRoomsToLoad();
79
-
80
-
81
- /// <inheritdoc/>
82
- public virtual void OnEventRaised() => AllowRoomsToLoad();
83
-
84
- /// <inheritdoc/>
85
- public virtual void ToTitleScreen() => DoNotAllowRoomsToLoad();
86
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using DREditor.Services;
4
+ using System.Collections.Generic;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.RoomLoading
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ public abstract class RoomLoaderBase : ServiceHolder<RoomLoaderBase>, ISceneEventListener, IToTitleScreen
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ [Header("")]
18
+ [Space]
19
+ [Header("")]
20
+ [Divider]
21
+ [Tooltip("")]
22
+ [SerializeField] protected List<SceneEvent> allowRoomsToLoadOn = new();
23
+
24
+ /// <summary>
25
+ ///
26
+ /// </summary>
27
+ [Space]
28
+
29
+ [Tooltip("")]
30
+ [SerializeField] protected SceneEvent onLoadingRoom = null;
31
+
32
+ /// <summary>
33
+ ///
34
+ /// </summary>
35
+ [Tooltip("")]
36
+ [SerializeField] protected SceneEvent onFinishedRoomTransitions = null;
37
+
38
+ /// <summary>
39
+ ///
40
+ /// </summary>
41
+ [Tooltip("")]
42
+ [SerializeField] protected SceneEvent onFinishedLoadingRoom = null;
43
+
44
+ /// <summary>
45
+ ///
46
+ /// </summary>
47
+ [Tooltip("")]
48
+ [SerializeField] protected SceneEvent onFinishedLoadingRoomNoDialogue = null;
49
+
50
+
51
+ /// <summary>
52
+ ///
53
+ /// </summary>
54
+ protected virtual void OnEnable()
55
+ {
56
+ foreach(SceneEvent sceneEvent in allowRoomsToLoadOn)
57
+ sceneEvent.RegisterListener(this);
58
+ }
59
+
60
+ /// <summary>
61
+ ///
62
+ /// </summary>
63
+ protected virtual void OnDisable()
64
+ {
65
+ foreach (SceneEvent sceneEvent in allowRoomsToLoadOn)
66
+ sceneEvent.UnregisterListener(this);
67
+ }
68
+
69
+
70
+ /// <summary>
71
+ ///
72
+ /// </summary>
73
+ public abstract void AllowRoomsToLoad();
74
+
75
+ /// <summary>
76
+ ///
77
+ /// </summary>
78
+ public abstract void DoNotAllowRoomsToLoad();
79
+
80
+
81
+ /// <inheritdoc/>
82
+ public virtual void OnEventRaised() => AllowRoomsToLoad();
83
+
84
+ /// <inheritdoc/>
85
+ public virtual void ToTitleScreen() => DoNotAllowRoomsToLoad();
86
+ }
87
87
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 3dfefc07f2eee1545ab6dfca3ba27a56
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: 3dfefc07f2eee1545ab6dfca3ba27a56
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,151 +1,151 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using DREditor.Gates;
4
- using UnityEngine;
5
-
6
- namespace DREditor.RoomLoading
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- [ClassHeader("")]
12
- public class RoomLoaderDebugger : MonoBehaviour
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
17
- [Tooltip("")]
18
- [SerializeField] protected TransformWithEvent playerSpawnPoint = null;
19
-
20
- /// <summary>
21
- ///
22
- /// </summary>
23
- [Tooltip("")]
24
- [SerializeField] protected SceneEvent onSetPlayerState = null;
25
-
26
- /// <summary>
27
- ///
28
- /// </summary>
29
- [Tooltip("")]
30
- [SerializeField] protected SceneEvent onFinishedRoomTransitions = null;
31
-
32
- /// <summary>
33
- ///
34
- /// </summary>
35
- [Tooltip("")]
36
- [SerializeField] protected SceneEvent onFinishedLoadingRoomNoDialogue = null;
37
-
38
-
39
- /// <summary>
40
- ///
41
- /// </summary>
42
- [Header("")]
43
- [Divider]
44
- [Tooltip("")]
45
- [SerializeField] bool debugTestOnLoad = false;
46
-
47
- /// <summary>
48
- ///
49
- /// </summary>
50
- [Tooltip("")]
51
- [SerializeField] bool debugMoveArea = false;
52
-
53
- /// <summary>
54
- ///
55
- /// </summary>
56
- [Tooltip("")]
57
- [SerializeField] bool debugLoadPositionFromGate = false;
58
-
59
- /// <summary>
60
- ///
61
- /// </summary>
62
- [Tooltip("")]
63
- [SerializeField] Gate debugToGate = null;
64
-
65
- /// <summary>
66
- ///
67
- /// </summary>
68
- [Tooltip("")]
69
- [SerializeField] Gate debugFromGate = null;
70
-
71
-
72
- /// <summary>
73
- ///
74
- /// </summary>
75
- [Header("")]
76
- [Divider]
77
- [Tooltip("")]
78
- [SerializeField] protected RoomChangerBase roomChanger = null;
79
-
80
- /// <summary>
81
- ///
82
- /// </summary>
83
- [Tooltip("")]
84
- [SerializeField] protected RoomLoaderBase roomLoader = null;
85
-
86
-
87
- /// <summary>
88
- ///
89
- /// </summary>
90
- protected virtual void Start() => DebugRoomLoader();
91
-
92
- /// <summary>
93
- ///
94
- /// </summary>
95
- protected virtual void DebugRoomLoader()
96
- {
97
- if (debugMoveArea || debugTestOnLoad || debugLoadPositionFromGate)
98
- roomLoader.AllowRoomsToLoad();
99
-
100
- if (debugTestOnLoad)
101
- DebugTestOnLoad();
102
-
103
- if (debugLoadPositionFromGate)
104
- DebugLoadPositionFromGate(debugToGate, debugFromGate);
105
- }
106
-
107
- /// <summary>
108
- ///
109
- /// </summary>
110
- /// <param name="debugToGate"></param>
111
- /// <param name="debugFromGate"></param>
112
- protected virtual void DebugLoadPositionFromGate(Gate debugToGate, Gate debugFromGate)
113
- {
114
- if (debugToGate != null && debugFromGate != null)
115
- roomChanger.SetDestination(debugToGate);
116
- else
117
- UnityEngine.Debug.LogError($"ALERT: ERROR: {ToString()}: Debugging when DebugToGate or FromGate hasn't been filled!");
118
-
119
- GateFrom fromG = debugToGate.GetFromLocation(debugFromGate);
120
-
121
- if (fromG != null)
122
- SetSpawnPositionAndRotation(fromG.position, fromG.rotation);
123
- else
124
- SetSpawnPositionAndRotation(Vector3.zero, Vector3.zero);
125
-
126
- onSetPlayerState.Raise();
127
- }
128
-
129
- /// <summary>
130
- ///
131
- /// </summary>
132
- /// <param name="position"></param>
133
- /// <param name="rotation"></param>
134
- protected virtual void SetSpawnPositionAndRotation(Vector3 position, Vector3 rotation)
135
- => playerSpawnPoint.SetValue(new(position, Quaternion.Euler(rotation)));
136
-
137
- /// <summary>
138
- ///
139
- /// </summary>
140
- protected virtual void DebugTestOnLoad()
141
- {
142
- UnityEngine.Debug.LogWarning($"ALERT: {ToString()}: DebugTestOnLoad is ON in debugging. This should only be on to test" +
143
- " OnLoad Events/Triggers, otherwise it should be turned OFF. \n DO NOT USE THIS TO TEST " +
144
- "AN ROOM SAVE, THE ONLOAD CALLS ARE CALLED ON START WHEN THIS IS ACTIVE.");
145
-
146
- onFinishedRoomTransitions.Raise();
147
-
148
- onFinishedLoadingRoomNoDialogue.Raise();
149
- }
150
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using DREditor.Gates;
4
+ using UnityEngine;
5
+
6
+ namespace DREditor.RoomLoading
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ [ClassHeader("")]
12
+ public class RoomLoaderDebugger : MonoBehaviour
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ [Tooltip("")]
18
+ [SerializeField] protected TransformWithEvent playerSpawnPoint = null;
19
+
20
+ /// <summary>
21
+ ///
22
+ /// </summary>
23
+ [Tooltip("")]
24
+ [SerializeField] protected SceneEvent onSetPlayerState = null;
25
+
26
+ /// <summary>
27
+ ///
28
+ /// </summary>
29
+ [Tooltip("")]
30
+ [SerializeField] protected SceneEvent onFinishedRoomTransitions = null;
31
+
32
+ /// <summary>
33
+ ///
34
+ /// </summary>
35
+ [Tooltip("")]
36
+ [SerializeField] protected SceneEvent onFinishedLoadingRoomNoDialogue = null;
37
+
38
+
39
+ /// <summary>
40
+ ///
41
+ /// </summary>
42
+ [Header("")]
43
+ [Divider]
44
+ [Tooltip("")]
45
+ [SerializeField] bool debugTestOnLoad = false;
46
+
47
+ /// <summary>
48
+ ///
49
+ /// </summary>
50
+ [Tooltip("")]
51
+ [SerializeField] bool debugMoveArea = false;
52
+
53
+ /// <summary>
54
+ ///
55
+ /// </summary>
56
+ [Tooltip("")]
57
+ [SerializeField] bool debugLoadPositionFromGate = false;
58
+
59
+ /// <summary>
60
+ ///
61
+ /// </summary>
62
+ [Tooltip("")]
63
+ [SerializeField] Gate debugToGate = null;
64
+
65
+ /// <summary>
66
+ ///
67
+ /// </summary>
68
+ [Tooltip("")]
69
+ [SerializeField] Gate debugFromGate = null;
70
+
71
+
72
+ /// <summary>
73
+ ///
74
+ /// </summary>
75
+ [Header("")]
76
+ [Divider]
77
+ [Tooltip("")]
78
+ [SerializeField] protected RoomChangerBase roomChanger = null;
79
+
80
+ /// <summary>
81
+ ///
82
+ /// </summary>
83
+ [Tooltip("")]
84
+ [SerializeField] protected RoomLoaderBase roomLoader = null;
85
+
86
+
87
+ /// <summary>
88
+ ///
89
+ /// </summary>
90
+ protected virtual void Start() => DebugRoomLoader();
91
+
92
+ /// <summary>
93
+ ///
94
+ /// </summary>
95
+ protected virtual void DebugRoomLoader()
96
+ {
97
+ if (debugMoveArea || debugTestOnLoad || debugLoadPositionFromGate)
98
+ roomLoader.AllowRoomsToLoad();
99
+
100
+ if (debugTestOnLoad)
101
+ DebugTestOnLoad();
102
+
103
+ if (debugLoadPositionFromGate)
104
+ DebugLoadPositionFromGate(debugToGate, debugFromGate);
105
+ }
106
+
107
+ /// <summary>
108
+ ///
109
+ /// </summary>
110
+ /// <param name="debugToGate"></param>
111
+ /// <param name="debugFromGate"></param>
112
+ protected virtual void DebugLoadPositionFromGate(Gate debugToGate, Gate debugFromGate)
113
+ {
114
+ if (debugToGate != null && debugFromGate != null)
115
+ roomChanger.SetDestination(debugToGate);
116
+ else
117
+ UnityEngine.Debug.LogError($"ALERT: ERROR: {ToString()}: Debugging when DebugToGate or FromGate hasn't been filled!");
118
+
119
+ GateFrom fromG = debugToGate.GetFromLocation(debugFromGate);
120
+
121
+ if (fromG != null)
122
+ SetSpawnPositionAndRotation(fromG.position, fromG.rotation);
123
+ else
124
+ SetSpawnPositionAndRotation(Vector3.zero, Vector3.zero);
125
+
126
+ onSetPlayerState.Raise();
127
+ }
128
+
129
+ /// <summary>
130
+ ///
131
+ /// </summary>
132
+ /// <param name="position"></param>
133
+ /// <param name="rotation"></param>
134
+ protected virtual void SetSpawnPositionAndRotation(Vector3 position, Vector3 rotation)
135
+ => playerSpawnPoint.SetValue(new(position, Quaternion.Euler(rotation)));
136
+
137
+ /// <summary>
138
+ ///
139
+ /// </summary>
140
+ protected virtual void DebugTestOnLoad()
141
+ {
142
+ UnityEngine.Debug.LogWarning($"ALERT: {ToString()}: DebugTestOnLoad is ON in debugging. This should only be on to test" +
143
+ " OnLoad Events/Triggers, otherwise it should be turned OFF. \n DO NOT USE THIS TO TEST " +
144
+ "AN ROOM SAVE, THE ONLOAD CALLS ARE CALLED ON START WHEN THIS IS ACTIVE.");
145
+
146
+ onFinishedRoomTransitions.Raise();
147
+
148
+ onFinishedLoadingRoomNoDialogue.Raise();
149
+ }
150
+ }
151
151
  }
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- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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- using DREditor.Services;
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-
4
- namespace DREditor.RoomLoading
5
- {
6
- /// <summary>
7
- ///
8
- /// </summary>
9
- public class RoomLoaderHolder : ServiceHolder<RoomLoaderHolder> { }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Services;
3
+
4
+ namespace DREditor.RoomLoading
5
+ {
6
+ /// <summary>
7
+ ///
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+ /// </summary>
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+ public class RoomLoaderHolder : ServiceHolder<RoomLoaderHolder> { }
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