net.dreditor.roomloading 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/CheckThreeDModeDuringLoad.cs +63 -63
- package/CheckThreeDModeDuringLoad.cs.meta +11 -11
- package/DRERoomTransition.cs +115 -115
- package/DRERoomTransition.cs.meta +11 -11
- package/DREStartAloneScene.cs +178 -178
- package/DREStartAloneScene.cs.meta +11 -11
- package/DREditor.RoomLoading.asmdef +23 -23
- package/DREditor.RoomLoading.asmdef.meta +7 -7
- package/DialogueRoomLoader.cs +187 -187
- package/DialogueRoomLoader.cs.meta +11 -11
- package/FadeOnEndTransitionFromSave.cs +204 -204
- package/FadeOnEndTransitionFromSave.cs.meta +11 -11
- package/FadeOutGeneratePastOnDebugTest.cs +96 -96
- package/FadeOutGeneratePastOnDebugTest.cs.meta +11 -11
- package/FadeOutOnRoomLoad.cs +74 -74
- package/FadeOutOnRoomLoad.cs.meta +11 -11
- package/FreezeColorRoomTransition.cs +185 -185
- package/FreezeColorRoomTransition.cs.meta +11 -11
- package/IPostTransitionRoutine.cs +17 -17
- package/IPostTransitionRoutine.cs.meta +11 -11
- package/IRoomLoadResolver.cs +14 -14
- package/IRoomLoadResolver.cs.meta +11 -11
- package/IRoomLoadRoutine.cs +16 -16
- package/IRoomLoadRoutine.cs.meta +11 -11
- package/IRoomTransition.cs +38 -38
- package/IRoomTransition.cs.meta +11 -11
- package/ITeleporter.cs +23 -23
- package/ITeleporter.cs.meta +11 -11
- package/InstanceManagerBase.cs +130 -130
- package/InstanceManagerBase.cs.meta +11 -11
- package/KeepStateAfterObjective.cs +73 -73
- package/KeepStateAfterObjective.cs.meta +11 -11
- package/MoveEndOnDialogueFinish.cs +130 -130
- package/MoveEndOnDialogueFinish.cs.meta +11 -11
- package/PastPointData.cs +43 -43
- package/PastPointData.cs.meta +11 -11
- package/PrepareTPFDOnLoadingRoom.cs +67 -67
- package/PrepareTPFDOnLoadingRoom.cs.meta +11 -11
- package/ResolveRoomLoadStates.cs +94 -94
- package/ResolveRoomLoadStates.cs.meta +11 -11
- package/RoomChanger.cs +264 -264
- package/RoomChanger.cs.meta +11 -11
- package/RoomChangerBase.cs +84 -84
- package/RoomChangerBase.cs.meta +11 -11
- package/RoomChangerLoader.cs +89 -89
- package/RoomChangerLoader.cs.meta +11 -11
- package/RoomLoadComponent.cs +12 -12
- package/RoomLoadComponent.cs.meta +11 -11
- package/RoomLoadFinisher.cs +80 -80
- package/RoomLoadFinisher.cs.meta +11 -11
- package/RoomLoadOptionsAsset.cs +44 -44
- package/RoomLoadOptionsAsset.cs.meta +11 -11
- package/RoomLoader.cs +264 -264
- package/RoomLoader.cs.meta +11 -11
- package/RoomLoaderBase.cs +86 -86
- package/RoomLoaderBase.cs.meta +11 -11
- package/RoomLoaderDebugger.cs +150 -150
- package/RoomLoaderDebugger.cs.meta +11 -11
- package/RoomLoaderHolder.cs +9 -9
- package/RoomLoaderHolder.cs.meta +11 -11
- package/{Samples → Samples~}/BlackTransitionOnlyOption.asset +18 -18
- package/{Samples → Samples~}/BlackTransitionOnlyOption.asset.meta +8 -8
- package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset +18 -18
- package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset.meta +8 -8
- package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab +49 -49
- package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab.meta +7 -7
- package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab +148 -148
- package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab.meta +7 -7
- package/{Samples → Samples~}/Dialogue_Room_Loader.prefab +55 -55
- package/{Samples → Samples~}/Dialogue_Room_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset +18 -18
- package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset.meta +8 -8
- package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab +145 -145
- package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab.meta +7 -7
- package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab +139 -139
- package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab.meta +7 -7
- package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab +137 -137
- package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab.meta +7 -7
- package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab +300 -300
- package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab.meta +7 -7
- package/{Samples → Samples~}/IsLoadingToRoom.asset +19 -19
- package/{Samples → Samples~}/IsLoadingToRoom.asset.meta +8 -8
- package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab +52 -52
- package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab.meta +7 -7
- package/{Samples → Samples~}/OnFadingOutOfLoading.asset +15 -15
- package/{Samples → Samples~}/OnFadingOutOfLoading.asset.meta +8 -8
- package/{Samples → Samples~}/OnFinishedLoadingRoom.asset +14 -14
- package/{Samples → Samples~}/OnFinishedLoadingRoom.asset.meta +8 -8
- package/{Samples → Samples~}/OnLoadingThreeDRoom.asset +14 -14
- package/{Samples → Samples~}/OnLoadingThreeDRoom.asset.meta +8 -8
- package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab +51 -51
- package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab +51 -51
- package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab +51 -51
- package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab +51 -51
- package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Loading_Room_Listener.prefab +51 -51
- package/{Samples → Samples~}/On_Loading_Room_Listener.prefab.meta +7 -7
- package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab +51 -51
- package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab.meta +7 -7
- package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab +142 -142
- package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab.meta +7 -7
- package/{Samples → Samples~}/Resolve_Room_Load_States.prefab +54 -54
- package/{Samples → Samples~}/Resolve_Room_Load_States.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Changer.prefab +143 -143
- package/{Samples → Samples~}/Room_Changer.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Changer_Loader.prefab +53 -53
- package/{Samples → Samples~}/Room_Changer_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Instance_Manager.prefab +78 -78
- package/{Samples → Samples~}/Room_Instance_Manager.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Load_Finisher.prefab +139 -139
- package/{Samples → Samples~}/Room_Load_Finisher.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Loader.prefab +584 -584
- package/{Samples → Samples~}/Room_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab +337 -337
- package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab.meta +7 -7
- package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab +398 -398
- package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab.meta +7 -7
- package/{Samples → Samples~}/SkipActivateControls.asset +19 -19
- package/{Samples → Samples~}/SkipActivateControls.asset.meta +8 -8
- package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab +156 -156
- package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab.meta +7 -7
- package/{Samples → Samples~}/TPFD_Room_Loader.prefab +215 -215
- package/{Samples → Samples~}/TPFD_Room_Loader.prefab.meta +7 -7
- package/{Samples → Samples~}/TeleportTransitionOptions.asset +18 -18
- package/{Samples → Samples~}/TeleportTransitionOptions.asset.meta +8 -8
- package/{Samples → Samples~}/Teleport_Room_Manager.prefab +84 -84
- package/{Samples → Samples~}/Teleport_Room_Manager.prefab.meta +7 -7
- package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab +316 -316
- package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab.meta +7 -7
- package/SkipControlsWhenLoaded.cs +65 -65
- package/SkipControlsWhenLoaded.cs.meta +11 -11
- package/TPFDRoomAnimation.cs +83 -83
- package/TPFDRoomAnimation.cs.meta +11 -11
- package/TPFDRoomLoader.cs +92 -92
- package/TPFDRoomLoader.cs.meta +11 -11
- package/TeleportRoomManager.cs +113 -113
- package/TeleportRoomManager.cs.meta +11 -11
- package/package.json +45 -40
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/FadeOutOnRoomLoad.cs
CHANGED
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues.Events;
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using DREditor.EventObjects;
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using DREditor.Fading;
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using DREditor.Services;
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using UnityEngine;
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namespace DREditor.RoomLoading
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader("")]
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public class FadeOutOnRoomLoad : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SceneEventListener onFinishedRoomTransitions = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string fadeOutEventString = "FadeOutOnLoadSubscribe";
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float fadeOutDuration = 0.5f;
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/// <summary>
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///
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/// </summary>
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protected virtual void OnEnable() => StartListeningToEvents();
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/// <summary>
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///
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/// </summary>
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protected virtual void StartListeningToEvents()
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=> DialogueEventSystem.StartListening(fadeOutEventString, SubscribeFadeToOnLoad);
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/// <summary>
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///
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/// </summary>
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protected virtual void OnDisable() => StopListeningToEvents();
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/// <summary>
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///
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/// </summary>
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protected virtual void StopListeningToEvents()
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=> DialogueEventSystem.StopListening(fadeOutEventString, SubscribeFadeToOnLoad);
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/// <summary>
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///
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/// </summary>
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/// <param name="o"></param>
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protected virtual void SubscribeFadeToOnLoad(object o = null)
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=> onFinishedRoomTransitions.Response.AddListener(FadeOnLoad);
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/// <summary>
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///
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/// </summary>
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protected virtual void FadeOnLoad()
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{
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onFinishedRoomTransitions.Response.RemoveListener(FadeOnLoad);
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if (ServiceLocator.GetService<GlobalFade>().IsDark)
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ServiceLocator.GetService<GlobalFade>().FadeOut(fadeOutDuration);
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}
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Dialogues.Events;
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using DREditor.EventObjects;
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using DREditor.Fading;
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using DREditor.Services;
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using UnityEngine;
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namespace DREditor.RoomLoading
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader("")]
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public class FadeOutOnRoomLoad : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected SceneEventListener onFinishedRoomTransitions = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected string fadeOutEventString = "FadeOutOnLoadSubscribe";
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float fadeOutDuration = 0.5f;
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/// <summary>
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///
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/// </summary>
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protected virtual void OnEnable() => StartListeningToEvents();
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/// <summary>
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///
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/// </summary>
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protected virtual void StartListeningToEvents()
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=> DialogueEventSystem.StartListening(fadeOutEventString, SubscribeFadeToOnLoad);
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/// <summary>
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protected virtual void OnDisable() => StopListeningToEvents();
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/// <summary>
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///
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/// </summary>
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protected virtual void StopListeningToEvents()
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=> DialogueEventSystem.StopListening(fadeOutEventString, SubscribeFadeToOnLoad);
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/// <summary>
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///
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/// <param name="o"></param>
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protected virtual void SubscribeFadeToOnLoad(object o = null)
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=> onFinishedRoomTransitions.Response.AddListener(FadeOnLoad);
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protected virtual void FadeOnLoad()
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{
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onFinishedRoomTransitions.Response.RemoveListener(FadeOnLoad);
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if (ServiceLocator.GetService<GlobalFade>().IsDark)
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ServiceLocator.GetService<GlobalFade>().FadeOut(fadeOutDuration);
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}
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}
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}
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fileFormatVersion: 2
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guid: b661d1445f6cbc0468bbebf054e3a94d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: b661d1445f6cbc0468bbebf054e3a94d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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#if DOTWEEN
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using DG.Tweening;
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#endif
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using DREditor.Dialogues.Events;
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using DREditor.Fading;
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using DREditor.Services;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DREditor.RoomLoading
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{
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public class FreezeColorRoomTransition : DRERoomTransition
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[Header("")]
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[Space]
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[SerializeField] protected Canvas freezeCanvas = null;
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[SerializeField] protected RawImage freezeImage = null;
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[SerializeField] protected RawImage freezeBack = null;
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[SerializeField] protected float freezeImageStartDuration = 1f;
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/// </summary>
|
|
55
|
-
[Tooltip("")]
|
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56
|
-
[SerializeField] protected float freezeBackStartDuration = 2f;
|
|
57
|
-
|
|
58
|
-
/// <summary>
|
|
59
|
-
///
|
|
60
|
-
/// </summary>
|
|
61
|
-
[Tooltip("")]
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62
|
-
[SerializeField] protected float freezeImageEndDuration = 2f;
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63
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-
|
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64
|
-
/// <summary>
|
|
65
|
-
///
|
|
66
|
-
/// </summary>
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67
|
-
[Tooltip("")]
|
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68
|
-
[SerializeField] protected float freezeBackEndDuration = 1f;
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69
|
-
|
|
70
|
-
/// <summary>
|
|
71
|
-
///
|
|
72
|
-
/// </summary>
|
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73
|
-
[Tooltip("")]
|
|
74
|
-
[SerializeField] protected string captureCameraEventString = "CaptureMainCamera";
|
|
75
|
-
|
|
76
|
-
/// <summary>
|
|
77
|
-
///
|
|
78
|
-
/// </summary>
|
|
79
|
-
[Tooltip("")]
|
|
80
|
-
[SerializeField] protected string enableMainCameraEventString = "EnableMainCamera";
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
/// <summary>
|
|
84
|
-
///
|
|
85
|
-
/// </summary>
|
|
86
|
-
/// <returns></returns>
|
|
87
|
-
protected virtual IEnumerator StartFreezeColorRoutine()
|
|
88
|
-
{
|
|
89
|
-
isTransitioning = true;
|
|
90
|
-
|
|
91
|
-
// NOTE: This code line was added 8/20/2024 to fix ch1 investigation, going to
|
|
92
|
-
// the courtyard to the tree room has the main capture image still be the courtyard.
|
|
93
|
-
// however if this fix ends up causing more problems, a different method to fix this
|
|
94
|
-
// should be used.
|
|
95
|
-
|
|
96
|
-
if (ServiceLocator.GetService<GlobalFade>().IsDark)
|
|
97
|
-
{
|
|
98
|
-
isTransitioning = false;
|
|
99
|
-
|
|
100
|
-
yield break;
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
RenderFreeze();
|
|
104
|
-
|
|
105
|
-
yield return null;
|
|
106
|
-
|
|
107
|
-
UnityEngine.Debug.Log($"{ToString()}: Changing color...");
|
|
108
|
-
|
|
109
|
-
Color background = new(
|
|
110
|
-
Random.Range(0f, 1f),
|
|
111
|
-
Random.Range(0f, 1f),
|
|
112
|
-
Random.Range(0f, 1f));
|
|
113
|
-
#if DOTWEEN
|
|
114
|
-
freezeImage.DOColor(background, freezeImageStartDuration);
|
|
115
|
-
|
|
116
|
-
freezeBack.DOColor(background, freezeBackStartDuration);
|
|
117
|
-
#else
|
|
118
|
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freezeImage.color = background;
|
|
119
|
-
|
|
120
|
-
freezeBack.color = background;
|
|
121
|
-
#endif
|
|
122
|
-
yield return new WaitUntil(() => freezeBack.color == background);
|
|
123
|
-
|
|
124
|
-
isTransitioning = false;
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
/// <summary>
|
|
128
|
-
///
|
|
129
|
-
/// </summary>
|
|
130
|
-
protected virtual void RenderFreeze()
|
|
131
|
-
{
|
|
132
|
-
UnityEngine.Debug.Log($"{ToString()}: Capturing Screen to freeze.");
|
|
133
|
-
|
|
134
|
-
DialogueEventSystem.TriggerEvent(captureCameraEventString, freezeImage);
|
|
135
|
-
|
|
136
|
-
DialogueEventSystem.TriggerEvent(enableMainCameraEventString);
|
|
137
|
-
|
|
138
|
-
freezeCanvas.enabled = true;
|
|
139
|
-
}
|
|
140
|
-
|
|
141
|
-
/// <summary>
|
|
142
|
-
///
|
|
143
|
-
/// </summary>
|
|
144
|
-
/// <returns></returns>
|
|
145
|
-
protected virtual IEnumerator EndFreezeColorRoutine()
|
|
146
|
-
{
|
|
147
|
-
isTransitioning = true;
|
|
148
|
-
|
|
149
|
-
if (ServiceLocator.GetService<GlobalFade>().IsDark)
|
|
150
|
-
{
|
|
151
|
-
isTransitioning = false;
|
|
152
|
-
|
|
153
|
-
yield break;
|
|
154
|
-
}
|
|
155
|
-
#if DOTWEEN
|
|
156
|
-
freezeImage.DOFade(0, freezeImageEndDuration);
|
|
157
|
-
|
|
158
|
-
freezeBack.DOFade(0, freezeBackEndDuration);
|
|
159
|
-
#else
|
|
160
|
-
freezeImage.color = new(freezeImage.color.r, freezeImage.color.g, freezeImage.color.b, 0);
|
|
161
|
-
|
|
162
|
-
freezeBack.color = new(freezeBack.color.r, freezeBack.color.g, freezeBack.color.b, 0);
|
|
163
|
-
#endif
|
|
164
|
-
|
|
165
|
-
UnityEngine.Debug.Log($"{ToString()}: Starting Fading out room color");
|
|
166
|
-
|
|
167
|
-
yield return new WaitUntil(() => freezeImage.color.a == 0);
|
|
168
|
-
|
|
169
|
-
UnityEngine.Debug.Log($"{ToString()}: Finished Fading out room color");
|
|
170
|
-
|
|
171
|
-
freezeCanvas.enabled = false;
|
|
172
|
-
|
|
173
|
-
freezeImage.color = new Color(1, 1, 1, 1);
|
|
174
|
-
|
|
175
|
-
isTransitioning = false;
|
|
176
|
-
}
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
/// <inheritdoc/>
|
|
180
|
-
public override IEnumerator StartTransitionRoutine() => StartFreezeColorRoutine();
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
/// <inheritdoc/>
|
|
184
|
-
public override IEnumerator EndTransitionRoutine() => EndFreezeColorRoutine();
|
|
185
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
#if DOTWEEN
|
|
3
|
+
using DG.Tweening;
|
|
4
|
+
#endif
|
|
5
|
+
using DREditor.Dialogues.Events;
|
|
6
|
+
using DREditor.Fading;
|
|
7
|
+
using DREditor.Services;
|
|
8
|
+
using System.Collections;
|
|
9
|
+
using UnityEngine;
|
|
10
|
+
using UnityEngine.UI;
|
|
11
|
+
|
|
12
|
+
namespace DREditor.RoomLoading
|
|
13
|
+
{
|
|
14
|
+
/// <summary>
|
|
15
|
+
///
|
|
16
|
+
/// </summary>
|
|
17
|
+
public class FreezeColorRoomTransition : DRERoomTransition
|
|
18
|
+
{
|
|
19
|
+
/// <summary>
|
|
20
|
+
///
|
|
21
|
+
/// </summary>
|
|
22
|
+
[Header("")]
|
|
23
|
+
|
|
24
|
+
[Space]
|
|
25
|
+
|
|
26
|
+
[Header("")]
|
|
27
|
+
|
|
28
|
+
[Tooltip("")]
|
|
29
|
+
[SerializeField] protected Canvas freezeCanvas = null;
|
|
30
|
+
|
|
31
|
+
/// <summary>
|
|
32
|
+
///
|
|
33
|
+
/// </summary>
|
|
34
|
+
[Tooltip("")]
|
|
35
|
+
[SerializeField] protected RawImage freezeImage = null;
|
|
36
|
+
|
|
37
|
+
/// <summary>
|
|
38
|
+
///
|
|
39
|
+
/// </summary>
|
|
40
|
+
[Tooltip("")]
|
|
41
|
+
[SerializeField] protected RawImage freezeBack = null;
|
|
42
|
+
|
|
43
|
+
|
|
44
|
+
/// <summary>
|
|
45
|
+
///
|
|
46
|
+
/// </summary>
|
|
47
|
+
[Header("")]
|
|
48
|
+
|
|
49
|
+
[Tooltip("")]
|
|
50
|
+
[SerializeField] protected float freezeImageStartDuration = 1f;
|
|
51
|
+
|
|
52
|
+
/// <summary>
|
|
53
|
+
///
|
|
54
|
+
/// </summary>
|
|
55
|
+
[Tooltip("")]
|
|
56
|
+
[SerializeField] protected float freezeBackStartDuration = 2f;
|
|
57
|
+
|
|
58
|
+
/// <summary>
|
|
59
|
+
///
|
|
60
|
+
/// </summary>
|
|
61
|
+
[Tooltip("")]
|
|
62
|
+
[SerializeField] protected float freezeImageEndDuration = 2f;
|
|
63
|
+
|
|
64
|
+
/// <summary>
|
|
65
|
+
///
|
|
66
|
+
/// </summary>
|
|
67
|
+
[Tooltip("")]
|
|
68
|
+
[SerializeField] protected float freezeBackEndDuration = 1f;
|
|
69
|
+
|
|
70
|
+
/// <summary>
|
|
71
|
+
///
|
|
72
|
+
/// </summary>
|
|
73
|
+
[Tooltip("")]
|
|
74
|
+
[SerializeField] protected string captureCameraEventString = "CaptureMainCamera";
|
|
75
|
+
|
|
76
|
+
/// <summary>
|
|
77
|
+
///
|
|
78
|
+
/// </summary>
|
|
79
|
+
[Tooltip("")]
|
|
80
|
+
[SerializeField] protected string enableMainCameraEventString = "EnableMainCamera";
|
|
81
|
+
|
|
82
|
+
|
|
83
|
+
/// <summary>
|
|
84
|
+
///
|
|
85
|
+
/// </summary>
|
|
86
|
+
/// <returns></returns>
|
|
87
|
+
protected virtual IEnumerator StartFreezeColorRoutine()
|
|
88
|
+
{
|
|
89
|
+
isTransitioning = true;
|
|
90
|
+
|
|
91
|
+
// NOTE: This code line was added 8/20/2024 to fix ch1 investigation, going to
|
|
92
|
+
// the courtyard to the tree room has the main capture image still be the courtyard.
|
|
93
|
+
// however if this fix ends up causing more problems, a different method to fix this
|
|
94
|
+
// should be used.
|
|
95
|
+
|
|
96
|
+
if (ServiceLocator.GetService<GlobalFade>().IsDark)
|
|
97
|
+
{
|
|
98
|
+
isTransitioning = false;
|
|
99
|
+
|
|
100
|
+
yield break;
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
RenderFreeze();
|
|
104
|
+
|
|
105
|
+
yield return null;
|
|
106
|
+
|
|
107
|
+
UnityEngine.Debug.Log($"{ToString()}: Changing color...");
|
|
108
|
+
|
|
109
|
+
Color background = new(
|
|
110
|
+
Random.Range(0f, 1f),
|
|
111
|
+
Random.Range(0f, 1f),
|
|
112
|
+
Random.Range(0f, 1f));
|
|
113
|
+
#if DOTWEEN
|
|
114
|
+
freezeImage.DOColor(background, freezeImageStartDuration);
|
|
115
|
+
|
|
116
|
+
freezeBack.DOColor(background, freezeBackStartDuration);
|
|
117
|
+
#else
|
|
118
|
+
freezeImage.color = background;
|
|
119
|
+
|
|
120
|
+
freezeBack.color = background;
|
|
121
|
+
#endif
|
|
122
|
+
yield return new WaitUntil(() => freezeBack.color == background);
|
|
123
|
+
|
|
124
|
+
isTransitioning = false;
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
/// <summary>
|
|
128
|
+
///
|
|
129
|
+
/// </summary>
|
|
130
|
+
protected virtual void RenderFreeze()
|
|
131
|
+
{
|
|
132
|
+
UnityEngine.Debug.Log($"{ToString()}: Capturing Screen to freeze.");
|
|
133
|
+
|
|
134
|
+
DialogueEventSystem.TriggerEvent(captureCameraEventString, freezeImage);
|
|
135
|
+
|
|
136
|
+
DialogueEventSystem.TriggerEvent(enableMainCameraEventString);
|
|
137
|
+
|
|
138
|
+
freezeCanvas.enabled = true;
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
/// <summary>
|
|
142
|
+
///
|
|
143
|
+
/// </summary>
|
|
144
|
+
/// <returns></returns>
|
|
145
|
+
protected virtual IEnumerator EndFreezeColorRoutine()
|
|
146
|
+
{
|
|
147
|
+
isTransitioning = true;
|
|
148
|
+
|
|
149
|
+
if (ServiceLocator.GetService<GlobalFade>().IsDark)
|
|
150
|
+
{
|
|
151
|
+
isTransitioning = false;
|
|
152
|
+
|
|
153
|
+
yield break;
|
|
154
|
+
}
|
|
155
|
+
#if DOTWEEN
|
|
156
|
+
freezeImage.DOFade(0, freezeImageEndDuration);
|
|
157
|
+
|
|
158
|
+
freezeBack.DOFade(0, freezeBackEndDuration);
|
|
159
|
+
#else
|
|
160
|
+
freezeImage.color = new(freezeImage.color.r, freezeImage.color.g, freezeImage.color.b, 0);
|
|
161
|
+
|
|
162
|
+
freezeBack.color = new(freezeBack.color.r, freezeBack.color.g, freezeBack.color.b, 0);
|
|
163
|
+
#endif
|
|
164
|
+
|
|
165
|
+
UnityEngine.Debug.Log($"{ToString()}: Starting Fading out room color");
|
|
166
|
+
|
|
167
|
+
yield return new WaitUntil(() => freezeImage.color.a == 0);
|
|
168
|
+
|
|
169
|
+
UnityEngine.Debug.Log($"{ToString()}: Finished Fading out room color");
|
|
170
|
+
|
|
171
|
+
freezeCanvas.enabled = false;
|
|
172
|
+
|
|
173
|
+
freezeImage.color = new Color(1, 1, 1, 1);
|
|
174
|
+
|
|
175
|
+
isTransitioning = false;
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
|
|
179
|
+
/// <inheritdoc/>
|
|
180
|
+
public override IEnumerator StartTransitionRoutine() => StartFreezeColorRoutine();
|
|
181
|
+
|
|
182
|
+
|
|
183
|
+
/// <inheritdoc/>
|
|
184
|
+
public override IEnumerator EndTransitionRoutine() => EndFreezeColorRoutine();
|
|
185
|
+
}
|
|
186
186
|
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 6293ef5a3fb09d047b2e0b6440dab7eb
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: 6293ef5a3fb09d047b2e0b6440dab7eb
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
|
|
@@ -1,17 +1,17 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using System.Collections;
|
|
3
|
-
|
|
4
|
-
namespace DREditor.RoomLoading
|
|
5
|
-
{
|
|
6
|
-
/// <summary>
|
|
7
|
-
///
|
|
8
|
-
/// </summary>
|
|
9
|
-
public interface IPostTransitionRoutine
|
|
10
|
-
{
|
|
11
|
-
/// <summary>
|
|
12
|
-
///
|
|
13
|
-
/// </summary>
|
|
14
|
-
/// <returns></returns>
|
|
15
|
-
IEnumerator PostTransitionRoutine();
|
|
16
|
-
}
|
|
17
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using System.Collections;
|
|
3
|
+
|
|
4
|
+
namespace DREditor.RoomLoading
|
|
5
|
+
{
|
|
6
|
+
/// <summary>
|
|
7
|
+
///
|
|
8
|
+
/// </summary>
|
|
9
|
+
public interface IPostTransitionRoutine
|
|
10
|
+
{
|
|
11
|
+
/// <summary>
|
|
12
|
+
///
|
|
13
|
+
/// </summary>
|
|
14
|
+
/// <returns></returns>
|
|
15
|
+
IEnumerator PostTransitionRoutine();
|
|
16
|
+
}
|
|
17
|
+
}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: db2ac0def842ee140a23a1155371d7d9
|
|
3
|
-
MonoImporter:
|
|
4
|
-
externalObjects: {}
|
|
5
|
-
serializedVersion: 2
|
|
6
|
-
defaultReferences: []
|
|
7
|
-
executionOrder: 0
|
|
8
|
-
icon: {instanceID: 0}
|
|
9
|
-
userData:
|
|
10
|
-
assetBundleName:
|
|
11
|
-
assetBundleVariant:
|
|
1
|
+
fileFormatVersion: 2
|
|
2
|
+
guid: db2ac0def842ee140a23a1155371d7d9
|
|
3
|
+
MonoImporter:
|
|
4
|
+
externalObjects: {}
|
|
5
|
+
serializedVersion: 2
|
|
6
|
+
defaultReferences: []
|
|
7
|
+
executionOrder: 0
|
|
8
|
+
icon: {instanceID: 0}
|
|
9
|
+
userData:
|
|
10
|
+
assetBundleName:
|
|
11
|
+
assetBundleVariant:
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package/IRoomLoadResolver.cs
CHANGED
|
@@ -1,15 +1,15 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
|
|
3
|
-
namespace DREditor.RoomLoading
|
|
4
|
-
{
|
|
5
|
-
/// <summary>
|
|
6
|
-
///
|
|
7
|
-
/// </summary>
|
|
8
|
-
public interface IRoomLoadResolver
|
|
9
|
-
{
|
|
10
|
-
/// <summary>
|
|
11
|
-
///
|
|
12
|
-
/// </summary>
|
|
13
|
-
public abstract void OnRoomLoadResolve();
|
|
14
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
|
|
3
|
+
namespace DREditor.RoomLoading
|
|
4
|
+
{
|
|
5
|
+
/// <summary>
|
|
6
|
+
///
|
|
7
|
+
/// </summary>
|
|
8
|
+
public interface IRoomLoadResolver
|
|
9
|
+
{
|
|
10
|
+
/// <summary>
|
|
11
|
+
///
|
|
12
|
+
/// </summary>
|
|
13
|
+
public abstract void OnRoomLoadResolve();
|
|
14
|
+
}
|
|
15
15
|
}
|