net.dreditor.roomloading 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CheckThreeDModeDuringLoad.cs +63 -63
  3. package/CheckThreeDModeDuringLoad.cs.meta +11 -11
  4. package/DRERoomTransition.cs +115 -115
  5. package/DRERoomTransition.cs.meta +11 -11
  6. package/DREStartAloneScene.cs +178 -178
  7. package/DREStartAloneScene.cs.meta +11 -11
  8. package/DREditor.RoomLoading.asmdef +23 -23
  9. package/DREditor.RoomLoading.asmdef.meta +7 -7
  10. package/DialogueRoomLoader.cs +187 -187
  11. package/DialogueRoomLoader.cs.meta +11 -11
  12. package/FadeOnEndTransitionFromSave.cs +204 -204
  13. package/FadeOnEndTransitionFromSave.cs.meta +11 -11
  14. package/FadeOutGeneratePastOnDebugTest.cs +96 -96
  15. package/FadeOutGeneratePastOnDebugTest.cs.meta +11 -11
  16. package/FadeOutOnRoomLoad.cs +74 -74
  17. package/FadeOutOnRoomLoad.cs.meta +11 -11
  18. package/FreezeColorRoomTransition.cs +185 -185
  19. package/FreezeColorRoomTransition.cs.meta +11 -11
  20. package/IPostTransitionRoutine.cs +17 -17
  21. package/IPostTransitionRoutine.cs.meta +11 -11
  22. package/IRoomLoadResolver.cs +14 -14
  23. package/IRoomLoadResolver.cs.meta +11 -11
  24. package/IRoomLoadRoutine.cs +16 -16
  25. package/IRoomLoadRoutine.cs.meta +11 -11
  26. package/IRoomTransition.cs +38 -38
  27. package/IRoomTransition.cs.meta +11 -11
  28. package/ITeleporter.cs +23 -23
  29. package/ITeleporter.cs.meta +11 -11
  30. package/InstanceManagerBase.cs +130 -130
  31. package/InstanceManagerBase.cs.meta +11 -11
  32. package/KeepStateAfterObjective.cs +73 -73
  33. package/KeepStateAfterObjective.cs.meta +11 -11
  34. package/MoveEndOnDialogueFinish.cs +130 -130
  35. package/MoveEndOnDialogueFinish.cs.meta +11 -11
  36. package/PastPointData.cs +43 -43
  37. package/PastPointData.cs.meta +11 -11
  38. package/PrepareTPFDOnLoadingRoom.cs +67 -67
  39. package/PrepareTPFDOnLoadingRoom.cs.meta +11 -11
  40. package/ResolveRoomLoadStates.cs +94 -94
  41. package/ResolveRoomLoadStates.cs.meta +11 -11
  42. package/RoomChanger.cs +264 -264
  43. package/RoomChanger.cs.meta +11 -11
  44. package/RoomChangerBase.cs +84 -84
  45. package/RoomChangerBase.cs.meta +11 -11
  46. package/RoomChangerLoader.cs +89 -89
  47. package/RoomChangerLoader.cs.meta +11 -11
  48. package/RoomLoadComponent.cs +12 -12
  49. package/RoomLoadComponent.cs.meta +11 -11
  50. package/RoomLoadFinisher.cs +80 -80
  51. package/RoomLoadFinisher.cs.meta +11 -11
  52. package/RoomLoadOptionsAsset.cs +44 -44
  53. package/RoomLoadOptionsAsset.cs.meta +11 -11
  54. package/RoomLoader.cs +264 -264
  55. package/RoomLoader.cs.meta +11 -11
  56. package/RoomLoaderBase.cs +86 -86
  57. package/RoomLoaderBase.cs.meta +11 -11
  58. package/RoomLoaderDebugger.cs +150 -150
  59. package/RoomLoaderDebugger.cs.meta +11 -11
  60. package/RoomLoaderHolder.cs +9 -9
  61. package/RoomLoaderHolder.cs.meta +11 -11
  62. package/{Samples → Samples~}/BlackTransitionOnlyOption.asset +18 -18
  63. package/{Samples → Samples~}/BlackTransitionOnlyOption.asset.meta +8 -8
  64. package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset +18 -18
  65. package/{Samples → Samples~}/BlackTransitionToInvestigationOption.asset.meta +8 -8
  66. package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab +49 -49
  67. package/{Samples → Samples~}/Check_ThreeD_Mode_During_Load.prefab.meta +7 -7
  68. package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab +148 -148
  69. package/{Samples → Samples~}/DRE_Start_Alone_Scene.prefab.meta +7 -7
  70. package/{Samples → Samples~}/Dialogue_Room_Loader.prefab +55 -55
  71. package/{Samples → Samples~}/Dialogue_Room_Loader.prefab.meta +7 -7
  72. package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset +18 -18
  73. package/{Samples → Samples~}/FadeOutBlackTransitionOption.asset.meta +8 -8
  74. package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab +145 -145
  75. package/{Samples → Samples~}/Fade_On_End_Transition_From_Save.prefab.meta +7 -7
  76. package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab +139 -139
  77. package/{Samples → Samples~}/Fade_Out_Generate_Past_On_Debug_Test.prefab.meta +7 -7
  78. package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab +137 -137
  79. package/{Samples → Samples~}/Fade_Out_On_Room_Load.prefab.meta +7 -7
  80. package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab +300 -300
  81. package/{Samples → Samples~}/Freeze_Transition_Canvas.prefab.meta +7 -7
  82. package/{Samples → Samples~}/IsLoadingToRoom.asset +19 -19
  83. package/{Samples → Samples~}/IsLoadingToRoom.asset.meta +8 -8
  84. package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab +52 -52
  85. package/{Samples → Samples~}/Move_End_On_Dialogue_Finish.prefab.meta +7 -7
  86. package/{Samples → Samples~}/OnFadingOutOfLoading.asset +15 -15
  87. package/{Samples → Samples~}/OnFadingOutOfLoading.asset.meta +8 -8
  88. package/{Samples → Samples~}/OnFinishedLoadingRoom.asset +14 -14
  89. package/{Samples → Samples~}/OnFinishedLoadingRoom.asset.meta +8 -8
  90. package/{Samples → Samples~}/OnLoadingThreeDRoom.asset +14 -14
  91. package/{Samples → Samples~}/OnLoadingThreeDRoom.asset.meta +8 -8
  92. package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab +51 -51
  93. package/{Samples → Samples~}/OnLoadingThreeDRoomListener.prefab.meta +7 -7
  94. package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab +51 -51
  95. package/{Samples → Samples~}/On_Finished_Loading_Room_Listener.prefab.meta +7 -7
  96. package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab +51 -51
  97. package/{Samples → Samples~}/On_Finished_Loading_Room_No_Dialogue_Listener.prefab.meta +7 -7
  98. package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab +51 -51
  99. package/{Samples → Samples~}/On_Finished_Room_Transitions_Listener.prefab.meta +7 -7
  100. package/{Samples → Samples~}/On_Loading_Room_Listener.prefab +51 -51
  101. package/{Samples → Samples~}/On_Loading_Room_Listener.prefab.meta +7 -7
  102. package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab +51 -51
  103. package/{Samples → Samples~}/On_Started_Changing_Room_Listener.prefab.meta +7 -7
  104. package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab +142 -142
  105. package/{Samples → Samples~}/Prepare_TPFD_On_Room_Loading.prefab.meta +7 -7
  106. package/{Samples → Samples~}/Resolve_Room_Load_States.prefab +54 -54
  107. package/{Samples → Samples~}/Resolve_Room_Load_States.prefab.meta +7 -7
  108. package/{Samples → Samples~}/Room_Changer.prefab +143 -143
  109. package/{Samples → Samples~}/Room_Changer.prefab.meta +7 -7
  110. package/{Samples → Samples~}/Room_Changer_Loader.prefab +53 -53
  111. package/{Samples → Samples~}/Room_Changer_Loader.prefab.meta +7 -7
  112. package/{Samples → Samples~}/Room_Instance_Manager.prefab +78 -78
  113. package/{Samples → Samples~}/Room_Instance_Manager.prefab.meta +7 -7
  114. package/{Samples → Samples~}/Room_Load_Finisher.prefab +139 -139
  115. package/{Samples → Samples~}/Room_Load_Finisher.prefab.meta +7 -7
  116. package/{Samples → Samples~}/Room_Loader.prefab +584 -584
  117. package/{Samples → Samples~}/Room_Loader.prefab.meta +7 -7
  118. package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab +337 -337
  119. package/{Samples → Samples~}/Room_Loader_Event_Listeners.prefab.meta +7 -7
  120. package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab +398 -398
  121. package/{Samples → Samples~}/Room_Loading_System_ETemplate.prefab.meta +7 -7
  122. package/{Samples → Samples~}/SkipActivateControls.asset +19 -19
  123. package/{Samples → Samples~}/SkipActivateControls.asset.meta +8 -8
  124. package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab +156 -156
  125. package/{Samples → Samples~}/Skip_Controls_When_Loaded.prefab.meta +7 -7
  126. package/{Samples → Samples~}/TPFD_Room_Loader.prefab +215 -215
  127. package/{Samples → Samples~}/TPFD_Room_Loader.prefab.meta +7 -7
  128. package/{Samples → Samples~}/TeleportTransitionOptions.asset +18 -18
  129. package/{Samples → Samples~}/TeleportTransitionOptions.asset.meta +8 -8
  130. package/{Samples → Samples~}/Teleport_Room_Manager.prefab +84 -84
  131. package/{Samples → Samples~}/Teleport_Room_Manager.prefab.meta +7 -7
  132. package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab +316 -316
  133. package/{Samples → Samples~}/UI_Visibility_On_Scene_Events.prefab.meta +7 -7
  134. package/SkipControlsWhenLoaded.cs +65 -65
  135. package/SkipControlsWhenLoaded.cs.meta +11 -11
  136. package/TPFDRoomAnimation.cs +83 -83
  137. package/TPFDRoomAnimation.cs.meta +11 -11
  138. package/TPFDRoomLoader.cs +92 -92
  139. package/TPFDRoomLoader.cs.meta +11 -11
  140. package/TeleportRoomManager.cs +113 -113
  141. package/TeleportRoomManager.cs.meta +11 -11
  142. package/package.json +45 -40
  143. package/package.json.meta +7 -7
  144. package/Samples.meta +0 -8
@@ -1,75 +1,75 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Dialogues.Events;
3
- using DREditor.EventObjects;
4
- using DREditor.Fading;
5
- using DREditor.Services;
6
- using UnityEngine;
7
-
8
- namespace DREditor.RoomLoading
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- [ClassHeader("")]
14
- public class FadeOutOnRoomLoad : MonoBehaviour
15
- {
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- [Tooltip("")]
20
- [SerializeField] protected SceneEventListener onFinishedRoomTransitions = null;
21
-
22
- /// <summary>
23
- ///
24
- /// </summary>
25
- [Tooltip("")]
26
- [SerializeField] protected string fadeOutEventString = "FadeOutOnLoadSubscribe";
27
-
28
- /// <summary>
29
- ///
30
- /// </summary>
31
- [Tooltip("")]
32
- [SerializeField] protected float fadeOutDuration = 0.5f;
33
-
34
-
35
- /// <summary>
36
- ///
37
- /// </summary>
38
- protected virtual void OnEnable() => StartListeningToEvents();
39
-
40
- /// <summary>
41
- ///
42
- /// </summary>
43
- protected virtual void StartListeningToEvents()
44
- => DialogueEventSystem.StartListening(fadeOutEventString, SubscribeFadeToOnLoad);
45
-
46
- /// <summary>
47
- ///
48
- /// </summary>
49
- protected virtual void OnDisable() => StopListeningToEvents();
50
-
51
- /// <summary>
52
- ///
53
- /// </summary>
54
- protected virtual void StopListeningToEvents()
55
- => DialogueEventSystem.StopListening(fadeOutEventString, SubscribeFadeToOnLoad);
56
-
57
- /// <summary>
58
- ///
59
- /// </summary>
60
- /// <param name="o"></param>
61
- protected virtual void SubscribeFadeToOnLoad(object o = null)
62
- => onFinishedRoomTransitions.Response.AddListener(FadeOnLoad);
63
-
64
- /// <summary>
65
- ///
66
- /// </summary>
67
- protected virtual void FadeOnLoad()
68
- {
69
- onFinishedRoomTransitions.Response.RemoveListener(FadeOnLoad);
70
-
71
- if (ServiceLocator.GetService<GlobalFade>().IsDark)
72
- ServiceLocator.GetService<GlobalFade>().FadeOut(fadeOutDuration);
73
- }
74
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Dialogues.Events;
3
+ using DREditor.EventObjects;
4
+ using DREditor.Fading;
5
+ using DREditor.Services;
6
+ using UnityEngine;
7
+
8
+ namespace DREditor.RoomLoading
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ [ClassHeader("")]
14
+ public class FadeOutOnRoomLoad : MonoBehaviour
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
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+ [Tooltip("")]
20
+ [SerializeField] protected SceneEventListener onFinishedRoomTransitions = null;
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ [Tooltip("")]
26
+ [SerializeField] protected string fadeOutEventString = "FadeOutOnLoadSubscribe";
27
+
28
+ /// <summary>
29
+ ///
30
+ /// </summary>
31
+ [Tooltip("")]
32
+ [SerializeField] protected float fadeOutDuration = 0.5f;
33
+
34
+
35
+ /// <summary>
36
+ ///
37
+ /// </summary>
38
+ protected virtual void OnEnable() => StartListeningToEvents();
39
+
40
+ /// <summary>
41
+ ///
42
+ /// </summary>
43
+ protected virtual void StartListeningToEvents()
44
+ => DialogueEventSystem.StartListening(fadeOutEventString, SubscribeFadeToOnLoad);
45
+
46
+ /// <summary>
47
+ ///
48
+ /// </summary>
49
+ protected virtual void OnDisable() => StopListeningToEvents();
50
+
51
+ /// <summary>
52
+ ///
53
+ /// </summary>
54
+ protected virtual void StopListeningToEvents()
55
+ => DialogueEventSystem.StopListening(fadeOutEventString, SubscribeFadeToOnLoad);
56
+
57
+ /// <summary>
58
+ ///
59
+ /// </summary>
60
+ /// <param name="o"></param>
61
+ protected virtual void SubscribeFadeToOnLoad(object o = null)
62
+ => onFinishedRoomTransitions.Response.AddListener(FadeOnLoad);
63
+
64
+ /// <summary>
65
+ ///
66
+ /// </summary>
67
+ protected virtual void FadeOnLoad()
68
+ {
69
+ onFinishedRoomTransitions.Response.RemoveListener(FadeOnLoad);
70
+
71
+ if (ServiceLocator.GetService<GlobalFade>().IsDark)
72
+ ServiceLocator.GetService<GlobalFade>().FadeOut(fadeOutDuration);
73
+ }
74
+ }
75
75
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: b661d1445f6cbc0468bbebf054e3a94d
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: b661d1445f6cbc0468bbebf054e3a94d
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,186 +1,186 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if DOTWEEN
3
- using DG.Tweening;
4
- #endif
5
- using DREditor.Dialogues.Events;
6
- using DREditor.Fading;
7
- using DREditor.Services;
8
- using System.Collections;
9
- using UnityEngine;
10
- using UnityEngine.UI;
11
-
12
- namespace DREditor.RoomLoading
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
17
- public class FreezeColorRoomTransition : DRERoomTransition
18
- {
19
- /// <summary>
20
- ///
21
- /// </summary>
22
- [Header("")]
23
-
24
- [Space]
25
-
26
- [Header("")]
27
-
28
- [Tooltip("")]
29
- [SerializeField] protected Canvas freezeCanvas = null;
30
-
31
- /// <summary>
32
- ///
33
- /// </summary>
34
- [Tooltip("")]
35
- [SerializeField] protected RawImage freezeImage = null;
36
-
37
- /// <summary>
38
- ///
39
- /// </summary>
40
- [Tooltip("")]
41
- [SerializeField] protected RawImage freezeBack = null;
42
-
43
-
44
- /// <summary>
45
- ///
46
- /// </summary>
47
- [Header("")]
48
-
49
- [Tooltip("")]
50
- [SerializeField] protected float freezeImageStartDuration = 1f;
51
-
52
- /// <summary>
53
- ///
54
- /// </summary>
55
- [Tooltip("")]
56
- [SerializeField] protected float freezeBackStartDuration = 2f;
57
-
58
- /// <summary>
59
- ///
60
- /// </summary>
61
- [Tooltip("")]
62
- [SerializeField] protected float freezeImageEndDuration = 2f;
63
-
64
- /// <summary>
65
- ///
66
- /// </summary>
67
- [Tooltip("")]
68
- [SerializeField] protected float freezeBackEndDuration = 1f;
69
-
70
- /// <summary>
71
- ///
72
- /// </summary>
73
- [Tooltip("")]
74
- [SerializeField] protected string captureCameraEventString = "CaptureMainCamera";
75
-
76
- /// <summary>
77
- ///
78
- /// </summary>
79
- [Tooltip("")]
80
- [SerializeField] protected string enableMainCameraEventString = "EnableMainCamera";
81
-
82
-
83
- /// <summary>
84
- ///
85
- /// </summary>
86
- /// <returns></returns>
87
- protected virtual IEnumerator StartFreezeColorRoutine()
88
- {
89
- isTransitioning = true;
90
-
91
- // NOTE: This code line was added 8/20/2024 to fix ch1 investigation, going to
92
- // the courtyard to the tree room has the main capture image still be the courtyard.
93
- // however if this fix ends up causing more problems, a different method to fix this
94
- // should be used.
95
-
96
- if (ServiceLocator.GetService<GlobalFade>().IsDark)
97
- {
98
- isTransitioning = false;
99
-
100
- yield break;
101
- }
102
-
103
- RenderFreeze();
104
-
105
- yield return null;
106
-
107
- UnityEngine.Debug.Log($"{ToString()}: Changing color...");
108
-
109
- Color background = new(
110
- Random.Range(0f, 1f),
111
- Random.Range(0f, 1f),
112
- Random.Range(0f, 1f));
113
- #if DOTWEEN
114
- freezeImage.DOColor(background, freezeImageStartDuration);
115
-
116
- freezeBack.DOColor(background, freezeBackStartDuration);
117
- #else
118
- freezeImage.color = background;
119
-
120
- freezeBack.color = background;
121
- #endif
122
- yield return new WaitUntil(() => freezeBack.color == background);
123
-
124
- isTransitioning = false;
125
- }
126
-
127
- /// <summary>
128
- ///
129
- /// </summary>
130
- protected virtual void RenderFreeze()
131
- {
132
- UnityEngine.Debug.Log($"{ToString()}: Capturing Screen to freeze.");
133
-
134
- DialogueEventSystem.TriggerEvent(captureCameraEventString, freezeImage);
135
-
136
- DialogueEventSystem.TriggerEvent(enableMainCameraEventString);
137
-
138
- freezeCanvas.enabled = true;
139
- }
140
-
141
- /// <summary>
142
- ///
143
- /// </summary>
144
- /// <returns></returns>
145
- protected virtual IEnumerator EndFreezeColorRoutine()
146
- {
147
- isTransitioning = true;
148
-
149
- if (ServiceLocator.GetService<GlobalFade>().IsDark)
150
- {
151
- isTransitioning = false;
152
-
153
- yield break;
154
- }
155
- #if DOTWEEN
156
- freezeImage.DOFade(0, freezeImageEndDuration);
157
-
158
- freezeBack.DOFade(0, freezeBackEndDuration);
159
- #else
160
- freezeImage.color = new(freezeImage.color.r, freezeImage.color.g, freezeImage.color.b, 0);
161
-
162
- freezeBack.color = new(freezeBack.color.r, freezeBack.color.g, freezeBack.color.b, 0);
163
- #endif
164
-
165
- UnityEngine.Debug.Log($"{ToString()}: Starting Fading out room color");
166
-
167
- yield return new WaitUntil(() => freezeImage.color.a == 0);
168
-
169
- UnityEngine.Debug.Log($"{ToString()}: Finished Fading out room color");
170
-
171
- freezeCanvas.enabled = false;
172
-
173
- freezeImage.color = new Color(1, 1, 1, 1);
174
-
175
- isTransitioning = false;
176
- }
177
-
178
-
179
- /// <inheritdoc/>
180
- public override IEnumerator StartTransitionRoutine() => StartFreezeColorRoutine();
181
-
182
-
183
- /// <inheritdoc/>
184
- public override IEnumerator EndTransitionRoutine() => EndFreezeColorRoutine();
185
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if DOTWEEN
3
+ using DG.Tweening;
4
+ #endif
5
+ using DREditor.Dialogues.Events;
6
+ using DREditor.Fading;
7
+ using DREditor.Services;
8
+ using System.Collections;
9
+ using UnityEngine;
10
+ using UnityEngine.UI;
11
+
12
+ namespace DREditor.RoomLoading
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ public class FreezeColorRoomTransition : DRERoomTransition
18
+ {
19
+ /// <summary>
20
+ ///
21
+ /// </summary>
22
+ [Header("")]
23
+
24
+ [Space]
25
+
26
+ [Header("")]
27
+
28
+ [Tooltip("")]
29
+ [SerializeField] protected Canvas freezeCanvas = null;
30
+
31
+ /// <summary>
32
+ ///
33
+ /// </summary>
34
+ [Tooltip("")]
35
+ [SerializeField] protected RawImage freezeImage = null;
36
+
37
+ /// <summary>
38
+ ///
39
+ /// </summary>
40
+ [Tooltip("")]
41
+ [SerializeField] protected RawImage freezeBack = null;
42
+
43
+
44
+ /// <summary>
45
+ ///
46
+ /// </summary>
47
+ [Header("")]
48
+
49
+ [Tooltip("")]
50
+ [SerializeField] protected float freezeImageStartDuration = 1f;
51
+
52
+ /// <summary>
53
+ ///
54
+ /// </summary>
55
+ [Tooltip("")]
56
+ [SerializeField] protected float freezeBackStartDuration = 2f;
57
+
58
+ /// <summary>
59
+ ///
60
+ /// </summary>
61
+ [Tooltip("")]
62
+ [SerializeField] protected float freezeImageEndDuration = 2f;
63
+
64
+ /// <summary>
65
+ ///
66
+ /// </summary>
67
+ [Tooltip("")]
68
+ [SerializeField] protected float freezeBackEndDuration = 1f;
69
+
70
+ /// <summary>
71
+ ///
72
+ /// </summary>
73
+ [Tooltip("")]
74
+ [SerializeField] protected string captureCameraEventString = "CaptureMainCamera";
75
+
76
+ /// <summary>
77
+ ///
78
+ /// </summary>
79
+ [Tooltip("")]
80
+ [SerializeField] protected string enableMainCameraEventString = "EnableMainCamera";
81
+
82
+
83
+ /// <summary>
84
+ ///
85
+ /// </summary>
86
+ /// <returns></returns>
87
+ protected virtual IEnumerator StartFreezeColorRoutine()
88
+ {
89
+ isTransitioning = true;
90
+
91
+ // NOTE: This code line was added 8/20/2024 to fix ch1 investigation, going to
92
+ // the courtyard to the tree room has the main capture image still be the courtyard.
93
+ // however if this fix ends up causing more problems, a different method to fix this
94
+ // should be used.
95
+
96
+ if (ServiceLocator.GetService<GlobalFade>().IsDark)
97
+ {
98
+ isTransitioning = false;
99
+
100
+ yield break;
101
+ }
102
+
103
+ RenderFreeze();
104
+
105
+ yield return null;
106
+
107
+ UnityEngine.Debug.Log($"{ToString()}: Changing color...");
108
+
109
+ Color background = new(
110
+ Random.Range(0f, 1f),
111
+ Random.Range(0f, 1f),
112
+ Random.Range(0f, 1f));
113
+ #if DOTWEEN
114
+ freezeImage.DOColor(background, freezeImageStartDuration);
115
+
116
+ freezeBack.DOColor(background, freezeBackStartDuration);
117
+ #else
118
+ freezeImage.color = background;
119
+
120
+ freezeBack.color = background;
121
+ #endif
122
+ yield return new WaitUntil(() => freezeBack.color == background);
123
+
124
+ isTransitioning = false;
125
+ }
126
+
127
+ /// <summary>
128
+ ///
129
+ /// </summary>
130
+ protected virtual void RenderFreeze()
131
+ {
132
+ UnityEngine.Debug.Log($"{ToString()}: Capturing Screen to freeze.");
133
+
134
+ DialogueEventSystem.TriggerEvent(captureCameraEventString, freezeImage);
135
+
136
+ DialogueEventSystem.TriggerEvent(enableMainCameraEventString);
137
+
138
+ freezeCanvas.enabled = true;
139
+ }
140
+
141
+ /// <summary>
142
+ ///
143
+ /// </summary>
144
+ /// <returns></returns>
145
+ protected virtual IEnumerator EndFreezeColorRoutine()
146
+ {
147
+ isTransitioning = true;
148
+
149
+ if (ServiceLocator.GetService<GlobalFade>().IsDark)
150
+ {
151
+ isTransitioning = false;
152
+
153
+ yield break;
154
+ }
155
+ #if DOTWEEN
156
+ freezeImage.DOFade(0, freezeImageEndDuration);
157
+
158
+ freezeBack.DOFade(0, freezeBackEndDuration);
159
+ #else
160
+ freezeImage.color = new(freezeImage.color.r, freezeImage.color.g, freezeImage.color.b, 0);
161
+
162
+ freezeBack.color = new(freezeBack.color.r, freezeBack.color.g, freezeBack.color.b, 0);
163
+ #endif
164
+
165
+ UnityEngine.Debug.Log($"{ToString()}: Starting Fading out room color");
166
+
167
+ yield return new WaitUntil(() => freezeImage.color.a == 0);
168
+
169
+ UnityEngine.Debug.Log($"{ToString()}: Finished Fading out room color");
170
+
171
+ freezeCanvas.enabled = false;
172
+
173
+ freezeImage.color = new Color(1, 1, 1, 1);
174
+
175
+ isTransitioning = false;
176
+ }
177
+
178
+
179
+ /// <inheritdoc/>
180
+ public override IEnumerator StartTransitionRoutine() => StartFreezeColorRoutine();
181
+
182
+
183
+ /// <inheritdoc/>
184
+ public override IEnumerator EndTransitionRoutine() => EndFreezeColorRoutine();
185
+ }
186
186
  }
@@ -1,11 +1,11 @@
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+ assetBundleVariant:
@@ -1,17 +1,17 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System.Collections;
3
-
4
- namespace DREditor.RoomLoading
5
- {
6
- /// <summary>
7
- ///
8
- /// </summary>
9
- public interface IPostTransitionRoutine
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- /// <returns></returns>
15
- IEnumerator PostTransitionRoutine();
16
- }
17
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System.Collections;
3
+
4
+ namespace DREditor.RoomLoading
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
9
+ public interface IPostTransitionRoutine
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ /// <returns></returns>
15
+ IEnumerator PostTransitionRoutine();
16
+ }
17
+ }
@@ -1,11 +1,11 @@
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- assetBundleVariant:
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+ fileFormatVersion: 2
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+ guid: db2ac0def842ee140a23a1155371d7d9
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+ MonoImporter:
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+ externalObjects: {}
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+ userData:
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+ assetBundleVariant:
@@ -1,15 +1,15 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
-
3
- namespace DREditor.RoomLoading
4
- {
5
- /// <summary>
6
- ///
7
- /// </summary>
8
- public interface IRoomLoadResolver
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- public abstract void OnRoomLoadResolve();
14
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+
3
+ namespace DREditor.RoomLoading
4
+ {
5
+ /// <summary>
6
+ ///
7
+ /// </summary>
8
+ public interface IRoomLoadResolver
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ public abstract void OnRoomLoadResolve();
14
+ }
15
15
  }