net.dreditor.roombuilding 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/DREditor.RoomBuilding.asmdef +28 -28
- package/DREditor.RoomBuilding.asmdef.meta +7 -7
- package/Editor/DREditor.RoomBuilding.Editor.asmdef +19 -19
- package/Editor/DREditor.RoomBuilding.Editor.asmdef.meta +7 -7
- package/Editor/FindCharactersInRoomsWizard.cs +55 -55
- package/Editor/FindCharactersInRoomsWizard.cs.meta +11 -11
- package/Editor/RoomBuilderContainsObjective.cs +38 -38
- package/Editor/RoomBuilderContainsObjective.cs.meta +11 -11
- package/Editor/RoomBuilderScanWizard.cs +90 -90
- package/Editor/RoomBuilderScanWizard.cs.meta +11 -11
- package/Editor/ScanRoomBuilders.cs +74 -74
- package/Editor/ScanRoomBuilders.cs.meta +11 -11
- package/Editor.meta +8 -8
- package/Implementation/Actors/ActorData.cs +115 -115
- package/Implementation/Actors/ActorData.cs.meta +11 -11
- package/Implementation/Actors/ActorStateData.cs +10 -10
- package/Implementation/Actors/ActorStateData.cs.meta +11 -11
- package/Implementation/Actors/ActorStateLoader.cs +344 -344
- package/Implementation/Actors/ActorStateLoader.cs.meta +11 -11
- package/Implementation/Actors/TActorData.cs +35 -35
- package/Implementation/Actors/TActorData.cs.meta +11 -11
- package/Implementation/Actors/TrialActorManager.cs +157 -157
- package/Implementation/Actors/TrialActorManager.cs.meta +11 -11
- package/Implementation/Actors.meta +8 -8
- package/Implementation/DoorLoader.cs +117 -117
- package/Implementation/DoorLoader.cs.meta +11 -11
- package/Implementation/DoorLoaderUtility.cs +51 -51
- package/Implementation/DoorLoaderUtility.cs.meta +11 -11
- package/Implementation/DoorStateData.cs +11 -11
- package/Implementation/DoorStateData.cs.meta +11 -11
- package/Implementation/ItemActorLoader.cs +157 -157
- package/Implementation/ItemActorLoader.cs.meta +11 -11
- package/Implementation/ItemData.cs +67 -67
- package/Implementation/ItemData.cs.meta +11 -11
- package/Implementation/ItemStateData.cs +10 -10
- package/Implementation/ItemStateData.cs.meta +11 -11
- package/Implementation/MoveLoader.cs +67 -67
- package/Implementation/MoveLoader.cs.meta +11 -11
- package/Implementation/MoveStateData.cs +11 -11
- package/Implementation/MoveStateData.cs.meta +11 -11
- package/Implementation/RoomStateHandlerBase.cs +241 -241
- package/Implementation/RoomStateHandlerBase.cs.meta +11 -11
- package/Implementation/SaveableData.cs +56 -56
- package/Implementation/SaveableData.cs.meta +11 -11
- package/Implementation/SaveableDataSet.cs +66 -66
- package/Implementation/SaveableDataSet.cs.meta +11 -11
- package/Implementation/SaveableManager.cs +70 -70
- package/Implementation/SaveableManager.cs.meta +11 -11
- package/Implementation/SaveableStateData.cs +10 -10
- package/Implementation/SaveableStateData.cs.meta +11 -11
- package/Implementation/SpawnableLoader.cs +125 -125
- package/Implementation/SpawnableLoader.cs.meta +11 -11
- package/Implementation/SpawnableStateData.cs +11 -11
- package/Implementation/SpawnableStateData.cs.meta +11 -11
- package/Implementation/StateDataAsset.cs +28 -28
- package/Implementation/StateDataAsset.cs.meta +11 -11
- package/Implementation/SubAreaLoader.cs +108 -108
- package/Implementation/SubAreaLoader.cs.meta +11 -11
- package/Implementation/SubAreaStateData.cs +11 -11
- package/Implementation/SubAreaStateData.cs.meta +11 -11
- package/Implementation/TriggerConverter.cs +137 -137
- package/Implementation/TriggerConverter.cs.meta +11 -11
- package/Implementation/TriggerLoader.cs +295 -295
- package/Implementation/TriggerLoader.cs.meta +11 -11
- package/Implementation/TriggerStateData.cs +18 -18
- package/Implementation/TriggerStateData.cs.meta +11 -11
- package/Implementation.meta +8 -8
- package/InstanceListWrapper.cs +23 -23
- package/InstanceListWrapper.cs.meta +11 -11
- package/Instances/ConvertInstanceData.cs +89 -89
- package/Instances/ConvertInstanceData.cs.meta +11 -11
- package/Instances/InstanceData.cs +43 -43
- package/Instances/InstanceData.cs.meta +11 -11
- package/Instances/InstanceStateData.cs +51 -51
- package/Instances/InstanceStateData.cs.meta +11 -11
- package/Instances/RoomInstanceData.cs +68 -68
- package/Instances/RoomInstanceData.cs.meta +11 -11
- package/Instances/RoomInstanceManager.cs +452 -452
- package/Instances/RoomInstanceManager.cs.meta +11 -11
- package/Instances.meta +8 -8
- package/LoadInvestigationRoomState.cs +53 -53
- package/LoadInvestigationRoomState.cs.meta +11 -11
- package/Old/ActorLoader.cs +382 -382
- package/Old/ActorLoader.cs.meta +11 -11
- package/Old/Room.cs +24 -24
- package/Old/Room.cs.meta +11 -11
- package/Old/RoomBuilder.cs +59 -59
- package/Old/RoomBuilder.cs.meta +11 -11
- package/Old/RoomData.cs +90 -90
- package/Old/RoomData.cs.meta +11 -11
- package/Old/RoomManager.cs +256 -256
- package/Old/RoomManager.cs.meta +11 -11
- package/Old/RoomManagerDisplayEditor.cs +72 -72
- package/Old/RoomManagerDisplayEditor.cs.meta +11 -11
- package/Old/RoomManagerEditor.cs +211 -211
- package/Old/RoomManagerEditor.cs.meta +11 -11
- package/Old/RoomManagerShellDisplayEditor.cs +48 -48
- package/Old/RoomManagerShellDisplayEditor.cs.meta +11 -11
- package/Old/RoomSection.cs +35 -35
- package/Old/RoomSection.cs.meta +11 -11
- package/Old.meta +8 -8
- package/RoomManagerBase.cs +84 -84
- package/RoomManagerBase.cs.meta +11 -11
- package/RoomManagerEditorBase.cs +86 -86
- package/RoomManagerEditorBase.cs.meta +11 -11
- package/RoomManagerEditorCoreBase.cs +159 -159
- package/RoomManagerEditorCoreBase.cs.meta +11 -11
- package/RoomSaveDisplayEditorBase.cs +111 -111
- package/RoomSaveDisplayEditorBase.cs.meta +11 -11
- package/RoomShellDisplayEditorBase.cs +68 -68
- package/RoomShellDisplayEditorBase.cs.meta +11 -11
- package/RoomStateBuilder.cs +53 -53
- package/RoomStateBuilder.cs.meta +11 -11
- package/RoomStateData.cs +58 -58
- package/RoomStateData.cs.meta +11 -11
- package/RoomStateManager.cs +202 -202
- package/RoomStateManager.cs.meta +11 -11
- package/RoomStateManagerEditor.cs +392 -392
- package/RoomStateManagerEditor.cs.meta +11 -11
- package/RoomStateSaveDisplayEditor.cs +175 -175
- package/RoomStateSaveDisplayEditor.cs.meta +11 -11
- package/RoomStateSection.cs +69 -69
- package/RoomStateSection.cs.meta +11 -11
- package/RoomStateShellDisplayEditor.cs +108 -108
- package/RoomStateShellDisplayEditor.cs.meta +11 -11
- package/{Samples → Samples~}/Room_State_Manager.prefab +473 -473
- package/{Samples → Samples~}/Room_State_Manager.prefab.meta +7 -7
- package/{Samples → Samples~}/Trial_Actor_Manager.prefab +51 -51
- package/{Samples → Samples~}/Trial_Actor_Manager.prefab.meta +7 -7
- package/package.json +51 -46
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Talkables;
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#if UNITY_EDITOR
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using DREditor.Editor.Toolbox;
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#endif
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using System.Collections.Generic;
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using System.Linq;
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namespace DREditor.RoomBuilding.Implementation
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(RoomStateHandlerBase<ItemStateData, ItemData>) +
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" for types <" + nameof(ItemStateData) + ", " + nameof(ItemData) + ">" +
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"\n\n")]
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public class ItemActorLoader : RoomStateHandlerBase<ItemStateData, ItemData>
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{
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/// <inheritdoc/>
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public override List<ItemData> Save() => SaveItems();
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/// <inheritdoc/>
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protected override void LoadAssetProcess(List<ItemData> baseDatas, List<ItemData> instanceDatas = null)
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=> InitializeVisibleInstanceDatas(LoadItems(baseDatas, instanceDatas));
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/// <inheritdoc/>
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public override void Unload(bool inEditor) => UnloadItems();
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="instanceData"></param>
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public static List<ItemData> LoadItems(List<ItemData> data, List<ItemData> instanceData = null)
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{
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ItemActor[] foundItems = (ItemActor[])FindObjectsByType(typeof(ItemActor));
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if (foundItems.Length == 0)
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UnityEngine.Debug.Log("REPORT: There are no items to be loaded in the scene!");
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for (int i = 0; i < foundItems.Length; i++)
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{
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for (int j = 0; j < data.Count; j++)
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{
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if (foundItems[i].gameObject.name == data[j].iReference)
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{
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if (foundItems[i].isStaticItem)
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continue;
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var itemInstanceData = FindItemData(instanceData, data[j].iReference);
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ApplyItemData(foundItems[i], (ItemData)data[j].Clone(), itemInstanceData);
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break;
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}
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}
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}
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return instanceData;
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}
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///
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/// </summary>
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/// <param name="instanceData"></param>
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/// <param name="itemReference"></param>
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/// <returns></returns>
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static ItemData FindItemData(List<ItemData> instanceData, string itemReference)
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{
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if (instanceData == null)
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return null;
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foreach (var instance in instanceData)
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if (instance.iReference == itemReference)
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return instance;
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return null;
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}
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///
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/// </summary>
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/// <param name="item"></param>
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/// <param name="itemData"></param>
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/// <param name="instanceData"></param>
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static void ApplyItemData(ItemActor item, ItemData itemData, ItemData instanceData = null)
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{
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item.conversations.Clear();
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foreach (var conversation in itemData.itemDialogues)
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item.conversations.Add(conversation);
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item.SetSelectability(itemData.iSelectable);
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if (instanceData != null)
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for (int i = 0; i < item.conversations.Count && i < instanceData.itemDialogues.Count; i++)
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item.conversations[i].SetTriggered(instanceData.itemDialogues[i].triggered);
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}
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///
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/// </summary>
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/// <returns></returns>
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public static List<ItemData> SaveItems()
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{
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List<ItemData> itemDatas = new();
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ItemActor[] items = (ItemActor[])FindObjectsByType(typeof(ItemActor));
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for (int i = 0; i < items.Length; i++)
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if (items[i].gameObject != null)
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itemDatas.Add((ItemData)new ItemData(items[i].gameObject, items[i]).Clone());
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return itemDatas;
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}
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///
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/// </summary>
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public static void UnloadItems()
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{
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var items = FindObjectsByType<ItemActor>();
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foreach (ItemActor item in items)
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item.ClearItemData();
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}
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#if UNITY_EDITOR
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/// <summary>
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///
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/// </summary>
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[UnityEditor.MenuItem("DREditor/Utility/Scan/For Room State Datas with empty dialogues in items")]
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public static void FindRoomDatasWithNoDialogue()
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{
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var found = VerifyDialogues
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.FindAssetsByType<RoomStateBuilder>()
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.Where(builder => builder.Sections.Any(
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section => section.Rooms.Any(
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room => room.dataStates.Any(
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stateData => stateData is ItemStateData data &&
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data.datas.Any(itemData => itemData.itemDialogues.Contains(null)))
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)
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)
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)
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.ToList();
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foreach (var builder in found)
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UnityEngine.Debug.Log("Found: " + builder.name);
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if (found.Count == 0)
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UnityEngine.Debug.Log("Found None.");
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}
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#endif
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.Talkables;
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#if UNITY_EDITOR
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using DREditor.Editor.Toolbox;
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#endif
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using System.Collections.Generic;
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using System.Linq;
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namespace DREditor.RoomBuilding.Implementation
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader(nameof(RoomStateHandlerBase<ItemStateData, ItemData>) +
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" for types <" + nameof(ItemStateData) + ", " + nameof(ItemData) + ">" +
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"\n\n")]
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public class ItemActorLoader : RoomStateHandlerBase<ItemStateData, ItemData>
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{
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/// <inheritdoc/>
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public override List<ItemData> Save() => SaveItems();
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/// <inheritdoc/>
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protected override void LoadAssetProcess(List<ItemData> baseDatas, List<ItemData> instanceDatas = null)
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=> InitializeVisibleInstanceDatas(LoadItems(baseDatas, instanceDatas));
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/// <inheritdoc/>
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public override void Unload(bool inEditor) => UnloadItems();
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/// </summary>
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/// <param name="data"></param>
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/// <param name="instanceData"></param>
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public static List<ItemData> LoadItems(List<ItemData> data, List<ItemData> instanceData = null)
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{
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ItemActor[] foundItems = (ItemActor[])FindObjectsByType(typeof(ItemActor));
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if (foundItems.Length == 0)
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UnityEngine.Debug.Log("REPORT: There are no items to be loaded in the scene!");
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for (int i = 0; i < foundItems.Length; i++)
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{
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for (int j = 0; j < data.Count; j++)
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{
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if (foundItems[i].gameObject.name == data[j].iReference)
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{
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continue;
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var itemInstanceData = FindItemData(instanceData, data[j].iReference);
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ApplyItemData(foundItems[i], (ItemData)data[j].Clone(), itemInstanceData);
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break;
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}
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}
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}
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return instanceData;
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}
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/// </summary>
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/// <param name="instanceData"></param>
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/// <param name="itemReference"></param>
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/// <returns></returns>
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static ItemData FindItemData(List<ItemData> instanceData, string itemReference)
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{
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if (instanceData == null)
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return null;
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foreach (var instance in instanceData)
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if (instance.iReference == itemReference)
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return instance;
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return null;
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}
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///
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/// </summary>
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/// <param name="item"></param>
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/// <param name="itemData"></param>
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/// <param name="instanceData"></param>
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static void ApplyItemData(ItemActor item, ItemData itemData, ItemData instanceData = null)
|
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{
|
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|
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item.conversations.Clear();
|
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|
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foreach (var conversation in itemData.itemDialogues)
|
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item.conversations.Add(conversation);
|
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|
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item.SetSelectability(itemData.iSelectable);
|
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|
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|
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if (instanceData != null)
|
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|
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for (int i = 0; i < item.conversations.Count && i < instanceData.itemDialogues.Count; i++)
|
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item.conversations[i].SetTriggered(instanceData.itemDialogues[i].triggered);
|
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public static List<ItemData> SaveItems()
|
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{
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|
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List<ItemData> itemDatas = new();
|
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ItemActor[] items = (ItemActor[])FindObjectsByType(typeof(ItemActor));
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for (int i = 0; i < items.Length; i++)
|
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if (items[i].gameObject != null)
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itemDatas.Add((ItemData)new ItemData(items[i].gameObject, items[i]).Clone());
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return itemDatas;
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}
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/// <summary>
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///
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/// </summary>
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public static void UnloadItems()
|
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{
|
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var items = FindObjectsByType<ItemActor>();
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foreach (ItemActor item in items)
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item.ClearItemData();
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}
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#if UNITY_EDITOR
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/// <summary>
|
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///
|
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/// </summary>
|
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|
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[UnityEditor.MenuItem("DREditor/Utility/Scan/For Room State Datas with empty dialogues in items")]
|
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|
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public static void FindRoomDatasWithNoDialogue()
|
|
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|
+
{
|
|
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|
+
var found = VerifyDialogues
|
|
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|
+
.FindAssetsByType<RoomStateBuilder>()
|
|
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|
+
.Where(builder => builder.Sections.Any(
|
|
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|
+
section => section.Rooms.Any(
|
|
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|
+
room => room.dataStates.Any(
|
|
142
|
+
stateData => stateData is ItemStateData data &&
|
|
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|
+
data.datas.Any(itemData => itemData.itemDialogues.Contains(null)))
|
|
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|
+
)
|
|
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|
+
)
|
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|
+
)
|
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|
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.ToList();
|
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|
+
|
|
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|
+
foreach (var builder in found)
|
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|
+
UnityEngine.Debug.Log("Found: " + builder.name);
|
|
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|
+
|
|
152
|
+
if (found.Count == 0)
|
|
153
|
+
UnityEngine.Debug.Log("Found None.");
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
#endif
|
|
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|
+
}
|
|
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|
}
|
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externalObjects: {}
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|
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1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using DREditor.LocalDialogues;
|
|
3
|
-
using DREditor.Talkables;
|
|
4
|
-
using System;
|
|
5
|
-
using System.Collections.Generic;
|
|
6
|
-
using UnityEngine;
|
|
7
|
-
using UnityEngine.Serialization;
|
|
8
|
-
|
|
9
|
-
namespace DREditor.RoomBuilding.Implementation
|
|
10
|
-
{
|
|
11
|
-
/// <summary>
|
|
12
|
-
///
|
|
13
|
-
/// </summary>
|
|
14
|
-
[Serializable]
|
|
15
|
-
public class ItemData
|
|
16
|
-
{
|
|
17
|
-
/// <summary>
|
|
18
|
-
///
|
|
19
|
-
/// </summary>
|
|
20
|
-
public string iReference;
|
|
21
|
-
|
|
22
|
-
/// <summary>
|
|
23
|
-
///
|
|
24
|
-
/// </summary>
|
|
25
|
-
[FormerlySerializedAs("iData")]
|
|
26
|
-
public List<LocalDialogue> itemDialogues;
|
|
27
|
-
|
|
28
|
-
/// <summary>
|
|
29
|
-
///
|
|
30
|
-
/// </summary>
|
|
31
|
-
public bool iSelectable;
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
public ItemData() { }
|
|
35
|
-
|
|
36
|
-
public ItemData(GameObject item, ItemActor itemActor)
|
|
37
|
-
{
|
|
38
|
-
iReference = item.name;
|
|
39
|
-
|
|
40
|
-
iSelectable = itemActor.selectable;
|
|
41
|
-
|
|
42
|
-
itemDialogues = itemActor.conversations;
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
/// <summary>
|
|
47
|
-
///
|
|
48
|
-
/// </summary>
|
|
49
|
-
/// <returns></returns>
|
|
50
|
-
public virtual object Clone()
|
|
51
|
-
{
|
|
52
|
-
ItemData newData = new();
|
|
53
|
-
|
|
54
|
-
ItemData copy = (ItemData)MemberwiseClone();
|
|
55
|
-
|
|
56
|
-
newData.iReference = copy.iReference;
|
|
57
|
-
|
|
58
|
-
newData.iSelectable = copy.iSelectable;
|
|
59
|
-
|
|
60
|
-
newData.itemDialogues = new List<LocalDialogue>();
|
|
61
|
-
|
|
62
|
-
foreach (LocalDialogue localDialogue in copy.itemDialogues)
|
|
63
|
-
newData.itemDialogues.Add((LocalDialogue)localDialogue.Clone());
|
|
64
|
-
|
|
65
|
-
return newData;
|
|
66
|
-
}
|
|
67
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using DREditor.LocalDialogues;
|
|
3
|
+
using DREditor.Talkables;
|
|
4
|
+
using System;
|
|
5
|
+
using System.Collections.Generic;
|
|
6
|
+
using UnityEngine;
|
|
7
|
+
using UnityEngine.Serialization;
|
|
8
|
+
|
|
9
|
+
namespace DREditor.RoomBuilding.Implementation
|
|
10
|
+
{
|
|
11
|
+
/// <summary>
|
|
12
|
+
///
|
|
13
|
+
/// </summary>
|
|
14
|
+
[Serializable]
|
|
15
|
+
public class ItemData
|
|
16
|
+
{
|
|
17
|
+
/// <summary>
|
|
18
|
+
///
|
|
19
|
+
/// </summary>
|
|
20
|
+
public string iReference;
|
|
21
|
+
|
|
22
|
+
/// <summary>
|
|
23
|
+
///
|
|
24
|
+
/// </summary>
|
|
25
|
+
[FormerlySerializedAs("iData")]
|
|
26
|
+
public List<LocalDialogue> itemDialogues;
|
|
27
|
+
|
|
28
|
+
/// <summary>
|
|
29
|
+
///
|
|
30
|
+
/// </summary>
|
|
31
|
+
public bool iSelectable;
|
|
32
|
+
|
|
33
|
+
|
|
34
|
+
public ItemData() { }
|
|
35
|
+
|
|
36
|
+
public ItemData(GameObject item, ItemActor itemActor)
|
|
37
|
+
{
|
|
38
|
+
iReference = item.name;
|
|
39
|
+
|
|
40
|
+
iSelectable = itemActor.selectable;
|
|
41
|
+
|
|
42
|
+
itemDialogues = itemActor.conversations;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
|
|
46
|
+
/// <summary>
|
|
47
|
+
///
|
|
48
|
+
/// </summary>
|
|
49
|
+
/// <returns></returns>
|
|
50
|
+
public virtual object Clone()
|
|
51
|
+
{
|
|
52
|
+
ItemData newData = new();
|
|
53
|
+
|
|
54
|
+
ItemData copy = (ItemData)MemberwiseClone();
|
|
55
|
+
|
|
56
|
+
newData.iReference = copy.iReference;
|
|
57
|
+
|
|
58
|
+
newData.iSelectable = copy.iSelectable;
|
|
59
|
+
|
|
60
|
+
newData.itemDialogues = new List<LocalDialogue>();
|
|
61
|
+
|
|
62
|
+
foreach (LocalDialogue localDialogue in copy.itemDialogues)
|
|
63
|
+
newData.itemDialogues.Add((LocalDialogue)localDialogue.Clone());
|
|
64
|
+
|
|
65
|
+
return newData;
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
68
|
}
|
|
@@ -1,11 +1,11 @@
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|
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@@ -1,11 +1,11 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
using System;
|
|
3
|
-
|
|
4
|
-
namespace DREditor.RoomBuilding.Implementation
|
|
5
|
-
{
|
|
6
|
-
/// <summary>
|
|
7
|
-
///
|
|
8
|
-
/// </summary>
|
|
9
|
-
[Serializable]
|
|
10
|
-
public class ItemStateData : StateDataAsset<ItemData> { }
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
using System;
|
|
3
|
+
|
|
4
|
+
namespace DREditor.RoomBuilding.Implementation
|
|
5
|
+
{
|
|
6
|
+
/// <summary>
|
|
7
|
+
///
|
|
8
|
+
/// </summary>
|
|
9
|
+
[Serializable]
|
|
10
|
+
public class ItemStateData : StateDataAsset<ItemData> { }
|
|
11
11
|
}
|
|
@@ -1,11 +1,11 @@
|
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