net.dreditor.roombuilding 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/.attestation.p7m +0 -0
  2. package/DREditor.RoomBuilding.asmdef +28 -28
  3. package/DREditor.RoomBuilding.asmdef.meta +7 -7
  4. package/Editor/DREditor.RoomBuilding.Editor.asmdef +19 -19
  5. package/Editor/DREditor.RoomBuilding.Editor.asmdef.meta +7 -7
  6. package/Editor/FindCharactersInRoomsWizard.cs +55 -55
  7. package/Editor/FindCharactersInRoomsWizard.cs.meta +11 -11
  8. package/Editor/RoomBuilderContainsObjective.cs +38 -38
  9. package/Editor/RoomBuilderContainsObjective.cs.meta +11 -11
  10. package/Editor/RoomBuilderScanWizard.cs +90 -90
  11. package/Editor/RoomBuilderScanWizard.cs.meta +11 -11
  12. package/Editor/ScanRoomBuilders.cs +74 -74
  13. package/Editor/ScanRoomBuilders.cs.meta +11 -11
  14. package/Editor.meta +8 -8
  15. package/Implementation/Actors/ActorData.cs +115 -115
  16. package/Implementation/Actors/ActorData.cs.meta +11 -11
  17. package/Implementation/Actors/ActorStateData.cs +10 -10
  18. package/Implementation/Actors/ActorStateData.cs.meta +11 -11
  19. package/Implementation/Actors/ActorStateLoader.cs +344 -344
  20. package/Implementation/Actors/ActorStateLoader.cs.meta +11 -11
  21. package/Implementation/Actors/TActorData.cs +35 -35
  22. package/Implementation/Actors/TActorData.cs.meta +11 -11
  23. package/Implementation/Actors/TrialActorManager.cs +157 -157
  24. package/Implementation/Actors/TrialActorManager.cs.meta +11 -11
  25. package/Implementation/Actors.meta +8 -8
  26. package/Implementation/DoorLoader.cs +117 -117
  27. package/Implementation/DoorLoader.cs.meta +11 -11
  28. package/Implementation/DoorLoaderUtility.cs +51 -51
  29. package/Implementation/DoorLoaderUtility.cs.meta +11 -11
  30. package/Implementation/DoorStateData.cs +11 -11
  31. package/Implementation/DoorStateData.cs.meta +11 -11
  32. package/Implementation/ItemActorLoader.cs +157 -157
  33. package/Implementation/ItemActorLoader.cs.meta +11 -11
  34. package/Implementation/ItemData.cs +67 -67
  35. package/Implementation/ItemData.cs.meta +11 -11
  36. package/Implementation/ItemStateData.cs +10 -10
  37. package/Implementation/ItemStateData.cs.meta +11 -11
  38. package/Implementation/MoveLoader.cs +67 -67
  39. package/Implementation/MoveLoader.cs.meta +11 -11
  40. package/Implementation/MoveStateData.cs +11 -11
  41. package/Implementation/MoveStateData.cs.meta +11 -11
  42. package/Implementation/RoomStateHandlerBase.cs +241 -241
  43. package/Implementation/RoomStateHandlerBase.cs.meta +11 -11
  44. package/Implementation/SaveableData.cs +56 -56
  45. package/Implementation/SaveableData.cs.meta +11 -11
  46. package/Implementation/SaveableDataSet.cs +66 -66
  47. package/Implementation/SaveableDataSet.cs.meta +11 -11
  48. package/Implementation/SaveableManager.cs +70 -70
  49. package/Implementation/SaveableManager.cs.meta +11 -11
  50. package/Implementation/SaveableStateData.cs +10 -10
  51. package/Implementation/SaveableStateData.cs.meta +11 -11
  52. package/Implementation/SpawnableLoader.cs +125 -125
  53. package/Implementation/SpawnableLoader.cs.meta +11 -11
  54. package/Implementation/SpawnableStateData.cs +11 -11
  55. package/Implementation/SpawnableStateData.cs.meta +11 -11
  56. package/Implementation/StateDataAsset.cs +28 -28
  57. package/Implementation/StateDataAsset.cs.meta +11 -11
  58. package/Implementation/SubAreaLoader.cs +108 -108
  59. package/Implementation/SubAreaLoader.cs.meta +11 -11
  60. package/Implementation/SubAreaStateData.cs +11 -11
  61. package/Implementation/SubAreaStateData.cs.meta +11 -11
  62. package/Implementation/TriggerConverter.cs +137 -137
  63. package/Implementation/TriggerConverter.cs.meta +11 -11
  64. package/Implementation/TriggerLoader.cs +295 -295
  65. package/Implementation/TriggerLoader.cs.meta +11 -11
  66. package/Implementation/TriggerStateData.cs +18 -18
  67. package/Implementation/TriggerStateData.cs.meta +11 -11
  68. package/Implementation.meta +8 -8
  69. package/InstanceListWrapper.cs +23 -23
  70. package/InstanceListWrapper.cs.meta +11 -11
  71. package/Instances/ConvertInstanceData.cs +89 -89
  72. package/Instances/ConvertInstanceData.cs.meta +11 -11
  73. package/Instances/InstanceData.cs +43 -43
  74. package/Instances/InstanceData.cs.meta +11 -11
  75. package/Instances/InstanceStateData.cs +51 -51
  76. package/Instances/InstanceStateData.cs.meta +11 -11
  77. package/Instances/RoomInstanceData.cs +68 -68
  78. package/Instances/RoomInstanceData.cs.meta +11 -11
  79. package/Instances/RoomInstanceManager.cs +452 -452
  80. package/Instances/RoomInstanceManager.cs.meta +11 -11
  81. package/Instances.meta +8 -8
  82. package/LoadInvestigationRoomState.cs +53 -53
  83. package/LoadInvestigationRoomState.cs.meta +11 -11
  84. package/Old/ActorLoader.cs +382 -382
  85. package/Old/ActorLoader.cs.meta +11 -11
  86. package/Old/Room.cs +24 -24
  87. package/Old/Room.cs.meta +11 -11
  88. package/Old/RoomBuilder.cs +59 -59
  89. package/Old/RoomBuilder.cs.meta +11 -11
  90. package/Old/RoomData.cs +90 -90
  91. package/Old/RoomData.cs.meta +11 -11
  92. package/Old/RoomManager.cs +256 -256
  93. package/Old/RoomManager.cs.meta +11 -11
  94. package/Old/RoomManagerDisplayEditor.cs +72 -72
  95. package/Old/RoomManagerDisplayEditor.cs.meta +11 -11
  96. package/Old/RoomManagerEditor.cs +211 -211
  97. package/Old/RoomManagerEditor.cs.meta +11 -11
  98. package/Old/RoomManagerShellDisplayEditor.cs +48 -48
  99. package/Old/RoomManagerShellDisplayEditor.cs.meta +11 -11
  100. package/Old/RoomSection.cs +35 -35
  101. package/Old/RoomSection.cs.meta +11 -11
  102. package/Old.meta +8 -8
  103. package/RoomManagerBase.cs +84 -84
  104. package/RoomManagerBase.cs.meta +11 -11
  105. package/RoomManagerEditorBase.cs +86 -86
  106. package/RoomManagerEditorBase.cs.meta +11 -11
  107. package/RoomManagerEditorCoreBase.cs +159 -159
  108. package/RoomManagerEditorCoreBase.cs.meta +11 -11
  109. package/RoomSaveDisplayEditorBase.cs +111 -111
  110. package/RoomSaveDisplayEditorBase.cs.meta +11 -11
  111. package/RoomShellDisplayEditorBase.cs +68 -68
  112. package/RoomShellDisplayEditorBase.cs.meta +11 -11
  113. package/RoomStateBuilder.cs +53 -53
  114. package/RoomStateBuilder.cs.meta +11 -11
  115. package/RoomStateData.cs +58 -58
  116. package/RoomStateData.cs.meta +11 -11
  117. package/RoomStateManager.cs +202 -202
  118. package/RoomStateManager.cs.meta +11 -11
  119. package/RoomStateManagerEditor.cs +392 -392
  120. package/RoomStateManagerEditor.cs.meta +11 -11
  121. package/RoomStateSaveDisplayEditor.cs +175 -175
  122. package/RoomStateSaveDisplayEditor.cs.meta +11 -11
  123. package/RoomStateSection.cs +69 -69
  124. package/RoomStateSection.cs.meta +11 -11
  125. package/RoomStateShellDisplayEditor.cs +108 -108
  126. package/RoomStateShellDisplayEditor.cs.meta +11 -11
  127. package/{Samples → Samples~}/Room_State_Manager.prefab +473 -473
  128. package/{Samples → Samples~}/Room_State_Manager.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Trial_Actor_Manager.prefab +51 -51
  130. package/{Samples → Samples~}/Trial_Actor_Manager.prefab.meta +7 -7
  131. package/package.json +51 -46
  132. package/package.json.meta +7 -7
  133. package/Samples.meta +0 -8
@@ -1,158 +1,158 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.Talkables;
3
- #if UNITY_EDITOR
4
- using DREditor.Editor.Toolbox;
5
- #endif
6
- using System.Collections.Generic;
7
- using System.Linq;
8
-
9
- namespace DREditor.RoomBuilding.Implementation
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- [ClassHeader(nameof(RoomStateHandlerBase<ItemStateData, ItemData>) +
15
- " for types <" + nameof(ItemStateData) + ", " + nameof(ItemData) + ">" +
16
- "\n\n")]
17
- public class ItemActorLoader : RoomStateHandlerBase<ItemStateData, ItemData>
18
- {
19
- /// <inheritdoc/>
20
- public override List<ItemData> Save() => SaveItems();
21
-
22
- /// <inheritdoc/>
23
- protected override void LoadAssetProcess(List<ItemData> baseDatas, List<ItemData> instanceDatas = null)
24
- => InitializeVisibleInstanceDatas(LoadItems(baseDatas, instanceDatas));
25
-
26
- /// <inheritdoc/>
27
- public override void Unload(bool inEditor) => UnloadItems();
28
-
29
-
30
- /// <summary>
31
- ///
32
- /// </summary>
33
- /// <param name="data"></param>
34
- /// <param name="instanceData"></param>
35
- public static List<ItemData> LoadItems(List<ItemData> data, List<ItemData> instanceData = null)
36
- {
37
- ItemActor[] foundItems = (ItemActor[])FindObjectsByType(typeof(ItemActor));
38
-
39
- if (foundItems.Length == 0)
40
- UnityEngine.Debug.Log("REPORT: There are no items to be loaded in the scene!");
41
-
42
- for (int i = 0; i < foundItems.Length; i++)
43
- {
44
- for (int j = 0; j < data.Count; j++)
45
- {
46
- if (foundItems[i].gameObject.name == data[j].iReference)
47
- {
48
- if (foundItems[i].isStaticItem)
49
- continue;
50
-
51
- var itemInstanceData = FindItemData(instanceData, data[j].iReference);
52
-
53
- ApplyItemData(foundItems[i], (ItemData)data[j].Clone(), itemInstanceData);
54
-
55
- break;
56
- }
57
- }
58
- }
59
-
60
- return instanceData;
61
- }
62
-
63
- /// <summary>
64
- ///
65
- /// </summary>
66
- /// <param name="instanceData"></param>
67
- /// <param name="itemReference"></param>
68
- /// <returns></returns>
69
- static ItemData FindItemData(List<ItemData> instanceData, string itemReference)
70
- {
71
- if (instanceData == null)
72
- return null;
73
-
74
- foreach (var instance in instanceData)
75
- if (instance.iReference == itemReference)
76
- return instance;
77
-
78
- return null;
79
- }
80
-
81
- /// <summary>
82
- ///
83
- /// </summary>
84
- /// <param name="item"></param>
85
- /// <param name="itemData"></param>
86
- /// <param name="instanceData"></param>
87
- static void ApplyItemData(ItemActor item, ItemData itemData, ItemData instanceData = null)
88
- {
89
- item.conversations.Clear();
90
-
91
- foreach (var conversation in itemData.itemDialogues)
92
- item.conversations.Add(conversation);
93
-
94
- item.SetSelectability(itemData.iSelectable);
95
-
96
- if (instanceData != null)
97
- for (int i = 0; i < item.conversations.Count && i < instanceData.itemDialogues.Count; i++)
98
- item.conversations[i].SetTriggered(instanceData.itemDialogues[i].triggered);
99
- }
100
-
101
- /// <summary>
102
- ///
103
- /// </summary>
104
- /// <returns></returns>
105
- public static List<ItemData> SaveItems()
106
- {
107
- List<ItemData> itemDatas = new();
108
-
109
- ItemActor[] items = (ItemActor[])FindObjectsByType(typeof(ItemActor));
110
-
111
- for (int i = 0; i < items.Length; i++)
112
- if (items[i].gameObject != null)
113
- itemDatas.Add((ItemData)new ItemData(items[i].gameObject, items[i]).Clone());
114
-
115
- return itemDatas;
116
- }
117
-
118
- /// <summary>
119
- ///
120
- /// </summary>
121
- public static void UnloadItems()
122
- {
123
- var items = FindObjectsByType<ItemActor>();
124
-
125
- foreach (ItemActor item in items)
126
- item.ClearItemData();
127
- }
128
-
129
- #if UNITY_EDITOR
130
-
131
- /// <summary>
132
- ///
133
- /// </summary>
134
- [UnityEditor.MenuItem("DREditor/Utility/Scan/For Room State Datas with empty dialogues in items")]
135
- public static void FindRoomDatasWithNoDialogue()
136
- {
137
- var found = VerifyDialogues
138
- .FindAssetsByType<RoomStateBuilder>()
139
- .Where(builder => builder.Sections.Any(
140
- section => section.Rooms.Any(
141
- room => room.dataStates.Any(
142
- stateData => stateData is ItemStateData data &&
143
- data.datas.Any(itemData => itemData.itemDialogues.Contains(null)))
144
- )
145
- )
146
- )
147
- .ToList();
148
-
149
- foreach (var builder in found)
150
- UnityEngine.Debug.Log("Found: " + builder.name);
151
-
152
- if (found.Count == 0)
153
- UnityEngine.Debug.Log("Found None.");
154
- }
155
-
156
- #endif
157
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Talkables;
3
+ #if UNITY_EDITOR
4
+ using DREditor.Editor.Toolbox;
5
+ #endif
6
+ using System.Collections.Generic;
7
+ using System.Linq;
8
+
9
+ namespace DREditor.RoomBuilding.Implementation
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ [ClassHeader(nameof(RoomStateHandlerBase<ItemStateData, ItemData>) +
15
+ " for types <" + nameof(ItemStateData) + ", " + nameof(ItemData) + ">" +
16
+ "\n\n")]
17
+ public class ItemActorLoader : RoomStateHandlerBase<ItemStateData, ItemData>
18
+ {
19
+ /// <inheritdoc/>
20
+ public override List<ItemData> Save() => SaveItems();
21
+
22
+ /// <inheritdoc/>
23
+ protected override void LoadAssetProcess(List<ItemData> baseDatas, List<ItemData> instanceDatas = null)
24
+ => InitializeVisibleInstanceDatas(LoadItems(baseDatas, instanceDatas));
25
+
26
+ /// <inheritdoc/>
27
+ public override void Unload(bool inEditor) => UnloadItems();
28
+
29
+
30
+ /// <summary>
31
+ ///
32
+ /// </summary>
33
+ /// <param name="data"></param>
34
+ /// <param name="instanceData"></param>
35
+ public static List<ItemData> LoadItems(List<ItemData> data, List<ItemData> instanceData = null)
36
+ {
37
+ ItemActor[] foundItems = (ItemActor[])FindObjectsByType(typeof(ItemActor));
38
+
39
+ if (foundItems.Length == 0)
40
+ UnityEngine.Debug.Log("REPORT: There are no items to be loaded in the scene!");
41
+
42
+ for (int i = 0; i < foundItems.Length; i++)
43
+ {
44
+ for (int j = 0; j < data.Count; j++)
45
+ {
46
+ if (foundItems[i].gameObject.name == data[j].iReference)
47
+ {
48
+ if (foundItems[i].isStaticItem)
49
+ continue;
50
+
51
+ var itemInstanceData = FindItemData(instanceData, data[j].iReference);
52
+
53
+ ApplyItemData(foundItems[i], (ItemData)data[j].Clone(), itemInstanceData);
54
+
55
+ break;
56
+ }
57
+ }
58
+ }
59
+
60
+ return instanceData;
61
+ }
62
+
63
+ /// <summary>
64
+ ///
65
+ /// </summary>
66
+ /// <param name="instanceData"></param>
67
+ /// <param name="itemReference"></param>
68
+ /// <returns></returns>
69
+ static ItemData FindItemData(List<ItemData> instanceData, string itemReference)
70
+ {
71
+ if (instanceData == null)
72
+ return null;
73
+
74
+ foreach (var instance in instanceData)
75
+ if (instance.iReference == itemReference)
76
+ return instance;
77
+
78
+ return null;
79
+ }
80
+
81
+ /// <summary>
82
+ ///
83
+ /// </summary>
84
+ /// <param name="item"></param>
85
+ /// <param name="itemData"></param>
86
+ /// <param name="instanceData"></param>
87
+ static void ApplyItemData(ItemActor item, ItemData itemData, ItemData instanceData = null)
88
+ {
89
+ item.conversations.Clear();
90
+
91
+ foreach (var conversation in itemData.itemDialogues)
92
+ item.conversations.Add(conversation);
93
+
94
+ item.SetSelectability(itemData.iSelectable);
95
+
96
+ if (instanceData != null)
97
+ for (int i = 0; i < item.conversations.Count && i < instanceData.itemDialogues.Count; i++)
98
+ item.conversations[i].SetTriggered(instanceData.itemDialogues[i].triggered);
99
+ }
100
+
101
+ /// <summary>
102
+ ///
103
+ /// </summary>
104
+ /// <returns></returns>
105
+ public static List<ItemData> SaveItems()
106
+ {
107
+ List<ItemData> itemDatas = new();
108
+
109
+ ItemActor[] items = (ItemActor[])FindObjectsByType(typeof(ItemActor));
110
+
111
+ for (int i = 0; i < items.Length; i++)
112
+ if (items[i].gameObject != null)
113
+ itemDatas.Add((ItemData)new ItemData(items[i].gameObject, items[i]).Clone());
114
+
115
+ return itemDatas;
116
+ }
117
+
118
+ /// <summary>
119
+ ///
120
+ /// </summary>
121
+ public static void UnloadItems()
122
+ {
123
+ var items = FindObjectsByType<ItemActor>();
124
+
125
+ foreach (ItemActor item in items)
126
+ item.ClearItemData();
127
+ }
128
+
129
+ #if UNITY_EDITOR
130
+
131
+ /// <summary>
132
+ ///
133
+ /// </summary>
134
+ [UnityEditor.MenuItem("DREditor/Utility/Scan/For Room State Datas with empty dialogues in items")]
135
+ public static void FindRoomDatasWithNoDialogue()
136
+ {
137
+ var found = VerifyDialogues
138
+ .FindAssetsByType<RoomStateBuilder>()
139
+ .Where(builder => builder.Sections.Any(
140
+ section => section.Rooms.Any(
141
+ room => room.dataStates.Any(
142
+ stateData => stateData is ItemStateData data &&
143
+ data.datas.Any(itemData => itemData.itemDialogues.Contains(null)))
144
+ )
145
+ )
146
+ )
147
+ .ToList();
148
+
149
+ foreach (var builder in found)
150
+ UnityEngine.Debug.Log("Found: " + builder.name);
151
+
152
+ if (found.Count == 0)
153
+ UnityEngine.Debug.Log("Found None.");
154
+ }
155
+
156
+ #endif
157
+ }
158
158
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 5e224c5dad66f1349a00093a2a6a084a
3
- MonoImporter:
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- externalObjects: {}
5
- serializedVersion: 2
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- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: 5e224c5dad66f1349a00093a2a6a084a
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,68 +1,68 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.LocalDialogues;
3
- using DREditor.Talkables;
4
- using System;
5
- using System.Collections.Generic;
6
- using UnityEngine;
7
- using UnityEngine.Serialization;
8
-
9
- namespace DREditor.RoomBuilding.Implementation
10
- {
11
- /// <summary>
12
- ///
13
- /// </summary>
14
- [Serializable]
15
- public class ItemData
16
- {
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- public string iReference;
21
-
22
- /// <summary>
23
- ///
24
- /// </summary>
25
- [FormerlySerializedAs("iData")]
26
- public List<LocalDialogue> itemDialogues;
27
-
28
- /// <summary>
29
- ///
30
- /// </summary>
31
- public bool iSelectable;
32
-
33
-
34
- public ItemData() { }
35
-
36
- public ItemData(GameObject item, ItemActor itemActor)
37
- {
38
- iReference = item.name;
39
-
40
- iSelectable = itemActor.selectable;
41
-
42
- itemDialogues = itemActor.conversations;
43
- }
44
-
45
-
46
- /// <summary>
47
- ///
48
- /// </summary>
49
- /// <returns></returns>
50
- public virtual object Clone()
51
- {
52
- ItemData newData = new();
53
-
54
- ItemData copy = (ItemData)MemberwiseClone();
55
-
56
- newData.iReference = copy.iReference;
57
-
58
- newData.iSelectable = copy.iSelectable;
59
-
60
- newData.itemDialogues = new List<LocalDialogue>();
61
-
62
- foreach (LocalDialogue localDialogue in copy.itemDialogues)
63
- newData.itemDialogues.Add((LocalDialogue)localDialogue.Clone());
64
-
65
- return newData;
66
- }
67
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.LocalDialogues;
3
+ using DREditor.Talkables;
4
+ using System;
5
+ using System.Collections.Generic;
6
+ using UnityEngine;
7
+ using UnityEngine.Serialization;
8
+
9
+ namespace DREditor.RoomBuilding.Implementation
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ [Serializable]
15
+ public class ItemData
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ public string iReference;
21
+
22
+ /// <summary>
23
+ ///
24
+ /// </summary>
25
+ [FormerlySerializedAs("iData")]
26
+ public List<LocalDialogue> itemDialogues;
27
+
28
+ /// <summary>
29
+ ///
30
+ /// </summary>
31
+ public bool iSelectable;
32
+
33
+
34
+ public ItemData() { }
35
+
36
+ public ItemData(GameObject item, ItemActor itemActor)
37
+ {
38
+ iReference = item.name;
39
+
40
+ iSelectable = itemActor.selectable;
41
+
42
+ itemDialogues = itemActor.conversations;
43
+ }
44
+
45
+
46
+ /// <summary>
47
+ ///
48
+ /// </summary>
49
+ /// <returns></returns>
50
+ public virtual object Clone()
51
+ {
52
+ ItemData newData = new();
53
+
54
+ ItemData copy = (ItemData)MemberwiseClone();
55
+
56
+ newData.iReference = copy.iReference;
57
+
58
+ newData.iSelectable = copy.iSelectable;
59
+
60
+ newData.itemDialogues = new List<LocalDialogue>();
61
+
62
+ foreach (LocalDialogue localDialogue in copy.itemDialogues)
63
+ newData.itemDialogues.Add((LocalDialogue)localDialogue.Clone());
64
+
65
+ return newData;
66
+ }
67
+ }
68
68
  }
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- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System;
3
-
4
- namespace DREditor.RoomBuilding.Implementation
5
- {
6
- /// <summary>
7
- ///
8
- /// </summary>
9
- [Serializable]
10
- public class ItemStateData : StateDataAsset<ItemData> { }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+
4
+ namespace DREditor.RoomBuilding.Implementation
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
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+ [Serializable]
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+ public class ItemStateData : StateDataAsset<ItemData> { }
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  }
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