net.dreditor.roombuilding 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/.attestation.p7m +0 -0
  2. package/DREditor.RoomBuilding.asmdef +28 -28
  3. package/DREditor.RoomBuilding.asmdef.meta +7 -7
  4. package/Editor/DREditor.RoomBuilding.Editor.asmdef +19 -19
  5. package/Editor/DREditor.RoomBuilding.Editor.asmdef.meta +7 -7
  6. package/Editor/FindCharactersInRoomsWizard.cs +55 -55
  7. package/Editor/FindCharactersInRoomsWizard.cs.meta +11 -11
  8. package/Editor/RoomBuilderContainsObjective.cs +38 -38
  9. package/Editor/RoomBuilderContainsObjective.cs.meta +11 -11
  10. package/Editor/RoomBuilderScanWizard.cs +90 -90
  11. package/Editor/RoomBuilderScanWizard.cs.meta +11 -11
  12. package/Editor/ScanRoomBuilders.cs +74 -74
  13. package/Editor/ScanRoomBuilders.cs.meta +11 -11
  14. package/Editor.meta +8 -8
  15. package/Implementation/Actors/ActorData.cs +115 -115
  16. package/Implementation/Actors/ActorData.cs.meta +11 -11
  17. package/Implementation/Actors/ActorStateData.cs +10 -10
  18. package/Implementation/Actors/ActorStateData.cs.meta +11 -11
  19. package/Implementation/Actors/ActorStateLoader.cs +344 -344
  20. package/Implementation/Actors/ActorStateLoader.cs.meta +11 -11
  21. package/Implementation/Actors/TActorData.cs +35 -35
  22. package/Implementation/Actors/TActorData.cs.meta +11 -11
  23. package/Implementation/Actors/TrialActorManager.cs +157 -157
  24. package/Implementation/Actors/TrialActorManager.cs.meta +11 -11
  25. package/Implementation/Actors.meta +8 -8
  26. package/Implementation/DoorLoader.cs +117 -117
  27. package/Implementation/DoorLoader.cs.meta +11 -11
  28. package/Implementation/DoorLoaderUtility.cs +51 -51
  29. package/Implementation/DoorLoaderUtility.cs.meta +11 -11
  30. package/Implementation/DoorStateData.cs +11 -11
  31. package/Implementation/DoorStateData.cs.meta +11 -11
  32. package/Implementation/ItemActorLoader.cs +157 -157
  33. package/Implementation/ItemActorLoader.cs.meta +11 -11
  34. package/Implementation/ItemData.cs +67 -67
  35. package/Implementation/ItemData.cs.meta +11 -11
  36. package/Implementation/ItemStateData.cs +10 -10
  37. package/Implementation/ItemStateData.cs.meta +11 -11
  38. package/Implementation/MoveLoader.cs +67 -67
  39. package/Implementation/MoveLoader.cs.meta +11 -11
  40. package/Implementation/MoveStateData.cs +11 -11
  41. package/Implementation/MoveStateData.cs.meta +11 -11
  42. package/Implementation/RoomStateHandlerBase.cs +241 -241
  43. package/Implementation/RoomStateHandlerBase.cs.meta +11 -11
  44. package/Implementation/SaveableData.cs +56 -56
  45. package/Implementation/SaveableData.cs.meta +11 -11
  46. package/Implementation/SaveableDataSet.cs +66 -66
  47. package/Implementation/SaveableDataSet.cs.meta +11 -11
  48. package/Implementation/SaveableManager.cs +70 -70
  49. package/Implementation/SaveableManager.cs.meta +11 -11
  50. package/Implementation/SaveableStateData.cs +10 -10
  51. package/Implementation/SaveableStateData.cs.meta +11 -11
  52. package/Implementation/SpawnableLoader.cs +125 -125
  53. package/Implementation/SpawnableLoader.cs.meta +11 -11
  54. package/Implementation/SpawnableStateData.cs +11 -11
  55. package/Implementation/SpawnableStateData.cs.meta +11 -11
  56. package/Implementation/StateDataAsset.cs +28 -28
  57. package/Implementation/StateDataAsset.cs.meta +11 -11
  58. package/Implementation/SubAreaLoader.cs +108 -108
  59. package/Implementation/SubAreaLoader.cs.meta +11 -11
  60. package/Implementation/SubAreaStateData.cs +11 -11
  61. package/Implementation/SubAreaStateData.cs.meta +11 -11
  62. package/Implementation/TriggerConverter.cs +137 -137
  63. package/Implementation/TriggerConverter.cs.meta +11 -11
  64. package/Implementation/TriggerLoader.cs +295 -295
  65. package/Implementation/TriggerLoader.cs.meta +11 -11
  66. package/Implementation/TriggerStateData.cs +18 -18
  67. package/Implementation/TriggerStateData.cs.meta +11 -11
  68. package/Implementation.meta +8 -8
  69. package/InstanceListWrapper.cs +23 -23
  70. package/InstanceListWrapper.cs.meta +11 -11
  71. package/Instances/ConvertInstanceData.cs +89 -89
  72. package/Instances/ConvertInstanceData.cs.meta +11 -11
  73. package/Instances/InstanceData.cs +43 -43
  74. package/Instances/InstanceData.cs.meta +11 -11
  75. package/Instances/InstanceStateData.cs +51 -51
  76. package/Instances/InstanceStateData.cs.meta +11 -11
  77. package/Instances/RoomInstanceData.cs +68 -68
  78. package/Instances/RoomInstanceData.cs.meta +11 -11
  79. package/Instances/RoomInstanceManager.cs +452 -452
  80. package/Instances/RoomInstanceManager.cs.meta +11 -11
  81. package/Instances.meta +8 -8
  82. package/LoadInvestigationRoomState.cs +53 -53
  83. package/LoadInvestigationRoomState.cs.meta +11 -11
  84. package/Old/ActorLoader.cs +382 -382
  85. package/Old/ActorLoader.cs.meta +11 -11
  86. package/Old/Room.cs +24 -24
  87. package/Old/Room.cs.meta +11 -11
  88. package/Old/RoomBuilder.cs +59 -59
  89. package/Old/RoomBuilder.cs.meta +11 -11
  90. package/Old/RoomData.cs +90 -90
  91. package/Old/RoomData.cs.meta +11 -11
  92. package/Old/RoomManager.cs +256 -256
  93. package/Old/RoomManager.cs.meta +11 -11
  94. package/Old/RoomManagerDisplayEditor.cs +72 -72
  95. package/Old/RoomManagerDisplayEditor.cs.meta +11 -11
  96. package/Old/RoomManagerEditor.cs +211 -211
  97. package/Old/RoomManagerEditor.cs.meta +11 -11
  98. package/Old/RoomManagerShellDisplayEditor.cs +48 -48
  99. package/Old/RoomManagerShellDisplayEditor.cs.meta +11 -11
  100. package/Old/RoomSection.cs +35 -35
  101. package/Old/RoomSection.cs.meta +11 -11
  102. package/Old.meta +8 -8
  103. package/RoomManagerBase.cs +84 -84
  104. package/RoomManagerBase.cs.meta +11 -11
  105. package/RoomManagerEditorBase.cs +86 -86
  106. package/RoomManagerEditorBase.cs.meta +11 -11
  107. package/RoomManagerEditorCoreBase.cs +159 -159
  108. package/RoomManagerEditorCoreBase.cs.meta +11 -11
  109. package/RoomSaveDisplayEditorBase.cs +111 -111
  110. package/RoomSaveDisplayEditorBase.cs.meta +11 -11
  111. package/RoomShellDisplayEditorBase.cs +68 -68
  112. package/RoomShellDisplayEditorBase.cs.meta +11 -11
  113. package/RoomStateBuilder.cs +53 -53
  114. package/RoomStateBuilder.cs.meta +11 -11
  115. package/RoomStateData.cs +58 -58
  116. package/RoomStateData.cs.meta +11 -11
  117. package/RoomStateManager.cs +202 -202
  118. package/RoomStateManager.cs.meta +11 -11
  119. package/RoomStateManagerEditor.cs +392 -392
  120. package/RoomStateManagerEditor.cs.meta +11 -11
  121. package/RoomStateSaveDisplayEditor.cs +175 -175
  122. package/RoomStateSaveDisplayEditor.cs.meta +11 -11
  123. package/RoomStateSection.cs +69 -69
  124. package/RoomStateSection.cs.meta +11 -11
  125. package/RoomStateShellDisplayEditor.cs +108 -108
  126. package/RoomStateShellDisplayEditor.cs.meta +11 -11
  127. package/{Samples → Samples~}/Room_State_Manager.prefab +473 -473
  128. package/{Samples → Samples~}/Room_State_Manager.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Trial_Actor_Manager.prefab +51 -51
  130. package/{Samples → Samples~}/Trial_Actor_Manager.prefab.meta +7 -7
  131. package/package.json +51 -46
  132. package/package.json.meta +7 -7
  133. package/Samples.meta +0 -8
@@ -1,109 +1,109 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if UNITY_EDITOR
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- using DREditor.Editor.Utility;
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-
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- namespace DREditor.RoomBuilding
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- public class RoomStateShellDisplayEditor : RoomShellDisplayEditorBase
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- readonly RoomStateManager manager;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- readonly RoomStateBuilder builder;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- readonly RoomStateSaveDisplayEditor editor;
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-
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-
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- public RoomStateShellDisplayEditor(RoomStateManager manager, RoomStateBuilder builder, RoomStateSaveDisplayEditor editor)
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- {
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- this.manager = manager;
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-
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- this.builder = builder;
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-
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- this.editor = editor;
35
- }
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-
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-
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- /// <inheritdoc/>
39
- protected override void CreateShellSave()
40
- {
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- string shellPath = FolderUtility.GetAssetFolderPath(builder);
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-
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- if (!FolderUtility.TryCreateFolder(ref shellPath, builder.name + "_Shell"))
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- return;
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-
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- string builderPrefix = builder.name.Replace(".asset", "");
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-
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- string shellAssetName = builderPrefix + $"_{manager.intChapter}_Shell";
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-
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- if (!FolderUtility.TryCreateFolder(ref shellPath, shellAssetName))
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- return;
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-
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- string newAssetPath = $"{shellPath}/{shellAssetName}.asset";
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-
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- RoomStateData shellAsset = editor.CreateRoomState(null, newAssetPath);
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-
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- CheckFillShells();
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-
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- if (manager.intChapter >= 0 && manager.intChapter < builder.Shells.Count)
60
- builder.Shells[manager.intChapter] = shellAsset;
61
- else
62
- builder.Shells.Add(shellAsset);
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- }
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-
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- /// <inheritdoc/>
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- protected override bool HasShellData()
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- {
68
- if (builder == null)
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- return false;
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-
71
- bool chapterIsLessThanShellCount = manager.intChapter < builder.Shells.Count;
72
-
73
- if (!chapterIsLessThanShellCount)
74
- return false;
75
-
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- bool shellListContainsValidShellAsset = builder.Shells[manager.intChapter] != null;
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-
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- return chapterIsLessThanShellCount && shellListContainsValidShellAsset;
79
- }
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-
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- /// <summary>
82
- ///
83
- /// </summary>
84
- protected virtual void CheckFillShells()
85
- {
86
- if (builder.Shells.Count < manager.intChapter)
87
- {
88
- builder.Shells.Add(null);
89
-
90
- CheckFillShells();
91
- }
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- }
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-
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- /// <inheritdoc/>
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- protected override void LoadShell() => editor.LoadRoom(builder.Shells[manager.intChapter]);
96
-
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- /// <inheritdoc/>
98
- protected override void OverwriteShell() => editor.OverwriteRoom(null, builder.Shells[manager.intChapter], -1);
99
-
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- /// <inheritdoc/>
101
- protected override void DeleteShell()
102
- {
103
- string shellPath = FolderUtility.GetAssetFolderPath(builder.Shells[manager.intChapter]);
104
-
105
- editor.DeleteRoomState(builder, shellPath, builder.Shells, manager.intChapter);
106
- }
107
- }
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- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if UNITY_EDITOR
3
+ using DREditor.Editor.Utility;
4
+
5
+ namespace DREditor.RoomBuilding
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ public class RoomStateShellDisplayEditor : RoomShellDisplayEditorBase
11
+ {
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+ /// <summary>
13
+ ///
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+ /// </summary>
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+ readonly RoomStateManager manager;
16
+
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+ /// <summary>
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+ ///
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+ /// </summary>
20
+ readonly RoomStateBuilder builder;
21
+
22
+ /// <summary>
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+ ///
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+ /// </summary>
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+ readonly RoomStateSaveDisplayEditor editor;
26
+
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+
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+ public RoomStateShellDisplayEditor(RoomStateManager manager, RoomStateBuilder builder, RoomStateSaveDisplayEditor editor)
29
+ {
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+ this.manager = manager;
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+
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+ this.builder = builder;
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+
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+ this.editor = editor;
35
+ }
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+
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+
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+ /// <inheritdoc/>
39
+ protected override void CreateShellSave()
40
+ {
41
+ string shellPath = FolderUtility.GetAssetFolderPath(builder);
42
+
43
+ if (!FolderUtility.TryCreateFolder(ref shellPath, builder.name + "_Shell"))
44
+ return;
45
+
46
+ string builderPrefix = builder.name.Replace(".asset", "");
47
+
48
+ string shellAssetName = builderPrefix + $"_{manager.intChapter}_Shell";
49
+
50
+ if (!FolderUtility.TryCreateFolder(ref shellPath, shellAssetName))
51
+ return;
52
+
53
+ string newAssetPath = $"{shellPath}/{shellAssetName}.asset";
54
+
55
+ RoomStateData shellAsset = editor.CreateRoomState(null, newAssetPath);
56
+
57
+ CheckFillShells();
58
+
59
+ if (manager.intChapter >= 0 && manager.intChapter < builder.Shells.Count)
60
+ builder.Shells[manager.intChapter] = shellAsset;
61
+ else
62
+ builder.Shells.Add(shellAsset);
63
+ }
64
+
65
+ /// <inheritdoc/>
66
+ protected override bool HasShellData()
67
+ {
68
+ if (builder == null)
69
+ return false;
70
+
71
+ bool chapterIsLessThanShellCount = manager.intChapter < builder.Shells.Count;
72
+
73
+ if (!chapterIsLessThanShellCount)
74
+ return false;
75
+
76
+ bool shellListContainsValidShellAsset = builder.Shells[manager.intChapter] != null;
77
+
78
+ return chapterIsLessThanShellCount && shellListContainsValidShellAsset;
79
+ }
80
+
81
+ /// <summary>
82
+ ///
83
+ /// </summary>
84
+ protected virtual void CheckFillShells()
85
+ {
86
+ if (builder.Shells.Count < manager.intChapter)
87
+ {
88
+ builder.Shells.Add(null);
89
+
90
+ CheckFillShells();
91
+ }
92
+ }
93
+
94
+ /// <inheritdoc/>
95
+ protected override void LoadShell() => editor.LoadRoom(builder.Shells[manager.intChapter]);
96
+
97
+ /// <inheritdoc/>
98
+ protected override void OverwriteShell() => editor.OverwriteRoom(null, builder.Shells[manager.intChapter], -1);
99
+
100
+ /// <inheritdoc/>
101
+ protected override void DeleteShell()
102
+ {
103
+ string shellPath = FolderUtility.GetAssetFolderPath(builder.Shells[manager.intChapter]);
104
+
105
+ editor.DeleteRoomState(builder, shellPath, builder.Shells, manager.intChapter);
106
+ }
107
+ }
108
+ }
109
109
  #endif
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