net.dreditor.roombuilding 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (133) hide show
  1. package/.attestation.p7m +0 -0
  2. package/DREditor.RoomBuilding.asmdef +28 -28
  3. package/DREditor.RoomBuilding.asmdef.meta +7 -7
  4. package/Editor/DREditor.RoomBuilding.Editor.asmdef +19 -19
  5. package/Editor/DREditor.RoomBuilding.Editor.asmdef.meta +7 -7
  6. package/Editor/FindCharactersInRoomsWizard.cs +55 -55
  7. package/Editor/FindCharactersInRoomsWizard.cs.meta +11 -11
  8. package/Editor/RoomBuilderContainsObjective.cs +38 -38
  9. package/Editor/RoomBuilderContainsObjective.cs.meta +11 -11
  10. package/Editor/RoomBuilderScanWizard.cs +90 -90
  11. package/Editor/RoomBuilderScanWizard.cs.meta +11 -11
  12. package/Editor/ScanRoomBuilders.cs +74 -74
  13. package/Editor/ScanRoomBuilders.cs.meta +11 -11
  14. package/Editor.meta +8 -8
  15. package/Implementation/Actors/ActorData.cs +115 -115
  16. package/Implementation/Actors/ActorData.cs.meta +11 -11
  17. package/Implementation/Actors/ActorStateData.cs +10 -10
  18. package/Implementation/Actors/ActorStateData.cs.meta +11 -11
  19. package/Implementation/Actors/ActorStateLoader.cs +344 -344
  20. package/Implementation/Actors/ActorStateLoader.cs.meta +11 -11
  21. package/Implementation/Actors/TActorData.cs +35 -35
  22. package/Implementation/Actors/TActorData.cs.meta +11 -11
  23. package/Implementation/Actors/TrialActorManager.cs +157 -157
  24. package/Implementation/Actors/TrialActorManager.cs.meta +11 -11
  25. package/Implementation/Actors.meta +8 -8
  26. package/Implementation/DoorLoader.cs +117 -117
  27. package/Implementation/DoorLoader.cs.meta +11 -11
  28. package/Implementation/DoorLoaderUtility.cs +51 -51
  29. package/Implementation/DoorLoaderUtility.cs.meta +11 -11
  30. package/Implementation/DoorStateData.cs +11 -11
  31. package/Implementation/DoorStateData.cs.meta +11 -11
  32. package/Implementation/ItemActorLoader.cs +157 -157
  33. package/Implementation/ItemActorLoader.cs.meta +11 -11
  34. package/Implementation/ItemData.cs +67 -67
  35. package/Implementation/ItemData.cs.meta +11 -11
  36. package/Implementation/ItemStateData.cs +10 -10
  37. package/Implementation/ItemStateData.cs.meta +11 -11
  38. package/Implementation/MoveLoader.cs +67 -67
  39. package/Implementation/MoveLoader.cs.meta +11 -11
  40. package/Implementation/MoveStateData.cs +11 -11
  41. package/Implementation/MoveStateData.cs.meta +11 -11
  42. package/Implementation/RoomStateHandlerBase.cs +241 -241
  43. package/Implementation/RoomStateHandlerBase.cs.meta +11 -11
  44. package/Implementation/SaveableData.cs +56 -56
  45. package/Implementation/SaveableData.cs.meta +11 -11
  46. package/Implementation/SaveableDataSet.cs +66 -66
  47. package/Implementation/SaveableDataSet.cs.meta +11 -11
  48. package/Implementation/SaveableManager.cs +70 -70
  49. package/Implementation/SaveableManager.cs.meta +11 -11
  50. package/Implementation/SaveableStateData.cs +10 -10
  51. package/Implementation/SaveableStateData.cs.meta +11 -11
  52. package/Implementation/SpawnableLoader.cs +125 -125
  53. package/Implementation/SpawnableLoader.cs.meta +11 -11
  54. package/Implementation/SpawnableStateData.cs +11 -11
  55. package/Implementation/SpawnableStateData.cs.meta +11 -11
  56. package/Implementation/StateDataAsset.cs +28 -28
  57. package/Implementation/StateDataAsset.cs.meta +11 -11
  58. package/Implementation/SubAreaLoader.cs +108 -108
  59. package/Implementation/SubAreaLoader.cs.meta +11 -11
  60. package/Implementation/SubAreaStateData.cs +11 -11
  61. package/Implementation/SubAreaStateData.cs.meta +11 -11
  62. package/Implementation/TriggerConverter.cs +137 -137
  63. package/Implementation/TriggerConverter.cs.meta +11 -11
  64. package/Implementation/TriggerLoader.cs +295 -295
  65. package/Implementation/TriggerLoader.cs.meta +11 -11
  66. package/Implementation/TriggerStateData.cs +18 -18
  67. package/Implementation/TriggerStateData.cs.meta +11 -11
  68. package/Implementation.meta +8 -8
  69. package/InstanceListWrapper.cs +23 -23
  70. package/InstanceListWrapper.cs.meta +11 -11
  71. package/Instances/ConvertInstanceData.cs +89 -89
  72. package/Instances/ConvertInstanceData.cs.meta +11 -11
  73. package/Instances/InstanceData.cs +43 -43
  74. package/Instances/InstanceData.cs.meta +11 -11
  75. package/Instances/InstanceStateData.cs +51 -51
  76. package/Instances/InstanceStateData.cs.meta +11 -11
  77. package/Instances/RoomInstanceData.cs +68 -68
  78. package/Instances/RoomInstanceData.cs.meta +11 -11
  79. package/Instances/RoomInstanceManager.cs +452 -452
  80. package/Instances/RoomInstanceManager.cs.meta +11 -11
  81. package/Instances.meta +8 -8
  82. package/LoadInvestigationRoomState.cs +53 -53
  83. package/LoadInvestigationRoomState.cs.meta +11 -11
  84. package/Old/ActorLoader.cs +382 -382
  85. package/Old/ActorLoader.cs.meta +11 -11
  86. package/Old/Room.cs +24 -24
  87. package/Old/Room.cs.meta +11 -11
  88. package/Old/RoomBuilder.cs +59 -59
  89. package/Old/RoomBuilder.cs.meta +11 -11
  90. package/Old/RoomData.cs +90 -90
  91. package/Old/RoomData.cs.meta +11 -11
  92. package/Old/RoomManager.cs +256 -256
  93. package/Old/RoomManager.cs.meta +11 -11
  94. package/Old/RoomManagerDisplayEditor.cs +72 -72
  95. package/Old/RoomManagerDisplayEditor.cs.meta +11 -11
  96. package/Old/RoomManagerEditor.cs +211 -211
  97. package/Old/RoomManagerEditor.cs.meta +11 -11
  98. package/Old/RoomManagerShellDisplayEditor.cs +48 -48
  99. package/Old/RoomManagerShellDisplayEditor.cs.meta +11 -11
  100. package/Old/RoomSection.cs +35 -35
  101. package/Old/RoomSection.cs.meta +11 -11
  102. package/Old.meta +8 -8
  103. package/RoomManagerBase.cs +84 -84
  104. package/RoomManagerBase.cs.meta +11 -11
  105. package/RoomManagerEditorBase.cs +86 -86
  106. package/RoomManagerEditorBase.cs.meta +11 -11
  107. package/RoomManagerEditorCoreBase.cs +159 -159
  108. package/RoomManagerEditorCoreBase.cs.meta +11 -11
  109. package/RoomSaveDisplayEditorBase.cs +111 -111
  110. package/RoomSaveDisplayEditorBase.cs.meta +11 -11
  111. package/RoomShellDisplayEditorBase.cs +68 -68
  112. package/RoomShellDisplayEditorBase.cs.meta +11 -11
  113. package/RoomStateBuilder.cs +53 -53
  114. package/RoomStateBuilder.cs.meta +11 -11
  115. package/RoomStateData.cs +58 -58
  116. package/RoomStateData.cs.meta +11 -11
  117. package/RoomStateManager.cs +202 -202
  118. package/RoomStateManager.cs.meta +11 -11
  119. package/RoomStateManagerEditor.cs +392 -392
  120. package/RoomStateManagerEditor.cs.meta +11 -11
  121. package/RoomStateSaveDisplayEditor.cs +175 -175
  122. package/RoomStateSaveDisplayEditor.cs.meta +11 -11
  123. package/RoomStateSection.cs +69 -69
  124. package/RoomStateSection.cs.meta +11 -11
  125. package/RoomStateShellDisplayEditor.cs +108 -108
  126. package/RoomStateShellDisplayEditor.cs.meta +11 -11
  127. package/{Samples → Samples~}/Room_State_Manager.prefab +473 -473
  128. package/{Samples → Samples~}/Room_State_Manager.prefab.meta +7 -7
  129. package/{Samples → Samples~}/Trial_Actor_Manager.prefab +51 -51
  130. package/{Samples → Samples~}/Trial_Actor_Manager.prefab.meta +7 -7
  131. package/package.json +51 -46
  132. package/package.json.meta +7 -7
  133. package/Samples.meta +0 -8
@@ -1,11 +1,11 @@
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@@ -1,29 +1,29 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System;
3
- using System.Collections.Generic;
4
- using UnityEngine;
5
- using UnityEngine.Serialization;
6
-
7
- namespace DREditor.RoomBuilding.Implementation
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- /// <typeparam name="T"></typeparam>
13
- [Serializable]
14
- public class StateDataAsset<T> : ScriptableObject
15
- {
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- [FormerlySerializedAs("data")]
20
- public List<T> datas = new();
21
-
22
-
23
- /// <summary>
24
- ///
25
- /// </summary>
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- /// <param name="datas"></param>
27
- public virtual void SetDatas(List<T> datas) => this.datas = datas;
28
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+ using System.Collections.Generic;
4
+ using UnityEngine;
5
+ using UnityEngine.Serialization;
6
+
7
+ namespace DREditor.RoomBuilding.Implementation
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ /// <typeparam name="T"></typeparam>
13
+ [Serializable]
14
+ public class StateDataAsset<T> : ScriptableObject
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ [FormerlySerializedAs("data")]
20
+ public List<T> datas = new();
21
+
22
+
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ /// <param name="datas"></param>
27
+ public virtual void SetDatas(List<T> datas) => this.datas = datas;
28
+ }
29
29
  }
@@ -1,11 +1,11 @@
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@@ -1,109 +1,109 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.SubAreas;
3
- using System;
4
- using System.Collections.Generic;
5
- using System.Linq;
6
- using UnityEngine;
7
-
8
- namespace DREditor.RoomBuilding.Implementation
9
- {
10
- /// <summary>
11
- ///
12
- /// </summary>
13
- [ClassHeader(nameof(RoomStateHandlerBase<SubAreaStateData, SubAreaData>) +
14
- " for types <" + nameof(SubAreaStateData) + ", " + nameof(SubAreaData) + ">" +
15
- "\n\n")]
16
- public class SubAreaLoader : RoomStateHandlerBase<SubAreaStateData, SubAreaData>
17
- {
18
- /// <inheritdoc/>
19
- public override List<SubAreaData> Save() => SaveData();
20
-
21
- /// <inheritdoc/>
22
- public override void Unload(bool inEditor) { }
23
-
24
- /// <inheritdoc/>
25
- protected override void LoadAssetProcess(List<SubAreaData> baseDatas, List<SubAreaData> instanceDatas = null)
26
- => Load(baseDatas, instanceDatas);
27
-
28
- /// <summary>
29
- ///
30
- /// </summary>
31
- /// <returns></returns>
32
- public static List<SubAreaData> SaveData()
33
- {
34
- List<SubAreaData> areaData = new();
35
-
36
- var areaList = FindObjectsByType<MonoBehaviour>().OfType<ISubArea>().ToList();
37
-
38
- foreach (ISubArea manager in areaList)
39
- areaData.Add((SubAreaData)manager.Save());
40
-
41
- return areaData;
42
- }
43
-
44
- /// <summary>
45
- ///
46
- /// </summary>
47
- /// <param name="baseData"></param>
48
- /// <param name="loadedData"></param>
49
- public static void Load(List<SubAreaData> baseData, List<SubAreaData> loadedData = null)
50
- {
51
- ReferseInstanceData(baseData, loadedData);
52
-
53
- ApplySubAreaData(baseData, loadedData);
54
- }
55
-
56
- /// <summary>
57
- ///
58
- /// </summary>
59
- /// <param name="baseData"></param>
60
- /// <param name="loadedData"></param>
61
- static void ReferseInstanceData(List<SubAreaData> baseData, List<SubAreaData> loadedData = null)
62
- {
63
- if (loadedData != null && loadedData.Count > 0)
64
- {
65
- for (int i = 0; i < baseData.Count; i++)
66
- {
67
- try
68
- {
69
- SubAreaData subBaseData = baseData[i];
70
-
71
- SubAreaData subInstanceData = loadedData[i];
72
-
73
- if (subBaseData.codeName != subInstanceData.codeName)
74
- {
75
- UnityEngine.Debug.Log("CALLED REVERSE FOR SUBAREAS");
76
-
77
- loadedData.Reverse();
78
-
79
- break;
80
- }
81
- }
82
- catch (Exception ex)
83
- {
84
- UnityEngine.Debug.LogWarning("ALERT: A BASE OR INSTANCE PIECE OF SUB AREA DATA COULDN'T BE FOUND \n" +
85
- ex.ToString());
86
- }
87
- }
88
- }
89
- }
90
-
91
- /// <summary>
92
- ///
93
- /// </summary>
94
- /// <param name="baseData"></param>
95
- /// <param name="loadedData"></param>
96
- static void ApplySubAreaData(List<SubAreaData> baseData, List<SubAreaData> loadedData = null)
97
- {
98
- var areaList = UnityEngine.Object.FindObjectsByType<MonoBehaviour>().OfType<ISubArea>().ToList();
99
-
100
- for (int i = 0; i < baseData.Count; i++)
101
- {
102
- var subAreaData = loadedData != null && i < loadedData.Count ?
103
- SubAreaData.MergeInstance(baseData[i], loadedData[i]) : baseData[i];
104
-
105
- areaList[i].Load(subAreaData);
106
- }
107
- }
108
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.SubAreas;
3
+ using System;
4
+ using System.Collections.Generic;
5
+ using System.Linq;
6
+ using UnityEngine;
7
+
8
+ namespace DREditor.RoomBuilding.Implementation
9
+ {
10
+ /// <summary>
11
+ ///
12
+ /// </summary>
13
+ [ClassHeader(nameof(RoomStateHandlerBase<SubAreaStateData, SubAreaData>) +
14
+ " for types <" + nameof(SubAreaStateData) + ", " + nameof(SubAreaData) + ">" +
15
+ "\n\n")]
16
+ public class SubAreaLoader : RoomStateHandlerBase<SubAreaStateData, SubAreaData>
17
+ {
18
+ /// <inheritdoc/>
19
+ public override List<SubAreaData> Save() => SaveData();
20
+
21
+ /// <inheritdoc/>
22
+ public override void Unload(bool inEditor) { }
23
+
24
+ /// <inheritdoc/>
25
+ protected override void LoadAssetProcess(List<SubAreaData> baseDatas, List<SubAreaData> instanceDatas = null)
26
+ => Load(baseDatas, instanceDatas);
27
+
28
+ /// <summary>
29
+ ///
30
+ /// </summary>
31
+ /// <returns></returns>
32
+ public static List<SubAreaData> SaveData()
33
+ {
34
+ List<SubAreaData> areaData = new();
35
+
36
+ var areaList = FindObjectsByType<MonoBehaviour>().OfType<ISubArea>().ToList();
37
+
38
+ foreach (ISubArea manager in areaList)
39
+ areaData.Add((SubAreaData)manager.Save());
40
+
41
+ return areaData;
42
+ }
43
+
44
+ /// <summary>
45
+ ///
46
+ /// </summary>
47
+ /// <param name="baseData"></param>
48
+ /// <param name="loadedData"></param>
49
+ public static void Load(List<SubAreaData> baseData, List<SubAreaData> loadedData = null)
50
+ {
51
+ ReferseInstanceData(baseData, loadedData);
52
+
53
+ ApplySubAreaData(baseData, loadedData);
54
+ }
55
+
56
+ /// <summary>
57
+ ///
58
+ /// </summary>
59
+ /// <param name="baseData"></param>
60
+ /// <param name="loadedData"></param>
61
+ static void ReferseInstanceData(List<SubAreaData> baseData, List<SubAreaData> loadedData = null)
62
+ {
63
+ if (loadedData != null && loadedData.Count > 0)
64
+ {
65
+ for (int i = 0; i < baseData.Count; i++)
66
+ {
67
+ try
68
+ {
69
+ SubAreaData subBaseData = baseData[i];
70
+
71
+ SubAreaData subInstanceData = loadedData[i];
72
+
73
+ if (subBaseData.codeName != subInstanceData.codeName)
74
+ {
75
+ UnityEngine.Debug.Log("CALLED REVERSE FOR SUBAREAS");
76
+
77
+ loadedData.Reverse();
78
+
79
+ break;
80
+ }
81
+ }
82
+ catch (Exception ex)
83
+ {
84
+ UnityEngine.Debug.LogWarning("ALERT: A BASE OR INSTANCE PIECE OF SUB AREA DATA COULDN'T BE FOUND \n" +
85
+ ex.ToString());
86
+ }
87
+ }
88
+ }
89
+ }
90
+
91
+ /// <summary>
92
+ ///
93
+ /// </summary>
94
+ /// <param name="baseData"></param>
95
+ /// <param name="loadedData"></param>
96
+ static void ApplySubAreaData(List<SubAreaData> baseData, List<SubAreaData> loadedData = null)
97
+ {
98
+ var areaList = UnityEngine.Object.FindObjectsByType<MonoBehaviour>().OfType<ISubArea>().ToList();
99
+
100
+ for (int i = 0; i < baseData.Count; i++)
101
+ {
102
+ var subAreaData = loadedData != null && i < loadedData.Count ?
103
+ SubAreaData.MergeInstance(baseData[i], loadedData[i]) : baseData[i];
104
+
105
+ areaList[i].Load(subAreaData);
106
+ }
107
+ }
108
+ }
109
109
  }
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@@ -1,12 +1,12 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.SubAreas;
3
- using System;
4
-
5
- namespace DREditor.RoomBuilding.Implementation
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- [Serializable]
11
- public class SubAreaStateData : StateDataAsset<SubAreaData> { }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.SubAreas;
3
+ using System;
4
+
5
+ namespace DREditor.RoomBuilding.Implementation
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ [Serializable]
11
+ public class SubAreaStateData : StateDataAsset<SubAreaData> { }
12
12
  }
@@ -1,11 +1,11 @@
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